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Director General synthesized[SBW] synthesized
NC BR 94

KDR: 4.64

Score: 10.4m

Last Seen: Mar 12th, 2019 6:01 PM
- OFFLINE - 1054.4 hour(s)

Battle Rank 94 - New Conglomerate on Emerald
Level Progress (to 95): 30%
Level 100 Progress: 55% 186h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor AF-4G Cyclone GD-22S NS-15M1 NS-357P Underboss NC6S Gauss SAW S MGR-L1 Promise AE NS-15MP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,054,985 MLG Score: 11235
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 15.7%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.506%38.385%128631100422,9365.84953-1.212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.463%2.419A**2.709M-0.435C--HEAD ++ (~21.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.687B+7.80.451B+15.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.835%0.897%482210334461151923.84483231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.668%-0.165C-0.647D1.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.70.58B+24.20.543B+43.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.102%1.695%80110345913610.4306572950%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.186B**-0.582D-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.823B++3.60.711B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.692%89.48%02103380829602.72054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.443%2.054A*1.463A+-0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.641B+1.70.456B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.4m252.1%759 (45.5k)655 (39.3k)4.637627,7055,9744.7373694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035319832.931%37.127%122302:4016

66% Heavy Assault21% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2015 6:07 AMFeb 24th, 2018 12:40 AMApr 11th, 2019 4:59 PM (14d) (PST)Mar 12th, 2019 2:37 PM (44d) (PST)Mar 12th, 2019 2:01 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1613138481.7420.3760.6474.5230.05211235

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,65518,80150,8541052339271339,283

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
265.1h/11d 596 10,286 6,767 71.9k 221 1,043 830 18.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:2,619
Deaths:399
KDR:6.564
Accuracy:31.507% A
HSR:39.137% A++
GD-22S
A*
Kills:1,218
Deaths:201
KDR:6.060
Accuracy:30.556% A
HSR:39.737% A*
NS-15M1
A*
Kills:1,189
Deaths:184
KDR:6.462
Accuracy:31.428% A++
HSR:39.613% A*
NC6S Gauss SAW S
M+
Kills:1,183
Deaths:172
KDR:6.878
Accuracy:35.207% A*
HSR:42.942% M+
MGR-L1 Promise AE
A*
Kills:1,177
Deaths:155
KDR:7.594
Accuracy:35.497% A++
HSR:45.030% A*
NS-15MP
A
Kills:1,174
Deaths:136
KDR:8.632
Accuracy:34.352% A
HSR:41.993% A
NS-15M AE
B**
Kills:1,161
Deaths:159
KDR:7.302
Accuracy:31.434% B**
HSR:37.898% B**
EM1
M
Kills:1,160
Deaths:189
KDR:6.138
Accuracy:30.980% A++
HSR:38.621% M
NC6 Gauss SAW
A*
Kills:1,160
Deaths:181
KDR:6.409
Accuracy:33.177% A*
HSR:37.241% A*
NC6A GODSAW
A++
Kills:1,157
Deaths:140
KDR:8.264
Accuracy:36.847% A
HSR:39.672% A++
NSX-P Naginata
A*
Kills:190
Deaths:33
KDR:5.758
Accuracy:33.278% A*
HSR:45.263% A*
NS-15MG
A*
Kills:118
Deaths:19
KDR:6.211
Accuracy:34.942% A++
HSR:49.153% A*
Kills:13,506
Deaths (as Heavy Assault):1,968
Deaths (to Heavy Assaults):1,845
KDR:6.8628
Kill Difference:11,538
Playtime:176.273 hours
Usage:66%
Score:7.339m
Score/min:694
Accuracy (listed only):33.267%
HSR (listed only):41.358%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A*
Kills:1,260
Deaths:192
KDR:6.563
Accuracy:33.800% A
HSR:36.667% A*
MGR-S1 Gladius
M+
Kills:1,171
Deaths:127
KDR:9.220
Accuracy:36.293% A++
HSR:42.272% M+
NS-11CP
A+
Kills:1,170
Deaths:130
KDR:9
Accuracy:33.689% B**
HSR:34.017% A+
NS-11C
A**
Kills:1,168
Deaths:114
KDR:10.246
Accuracy:35.879% A*
HSR:32.706% A**
AF-19 Mercenary
M
Kills:1,161
Deaths:152
KDR:7.638
Accuracy:31.557% A++
HSR:36.865% M
Blitz GD-10
S
Kills:488
Deaths:88
KDR:5.545
Accuracy:35.064% A*
HSR:45.287% S
NS-11CB
A*
Kills:271
Deaths:38
KDR:7.132
Accuracy:35.364% A*
HSR:33.210% A++
NS-11CG
M
Kills:248
Deaths:18
KDR:13.778
Accuracy:35.819% A++
HSR:37.903% M
MKV Suppressed
S
Kills:235
Deaths:36
KDR:6.528
Accuracy:33.030% A+
HSR:51.489% S
NS-7B PDW
M**
Kills:211
Deaths:42
KDR:5.024
Accuracy:37.578% A*
HSR:38.863% M**
PS1-AV Suppressor
A*
Kills:173
Deaths:30
KDR:5.767
Accuracy:34.563% B**
HSR:41.619% A*
Razor GD-23
S
Kills:134
Deaths:18
KDR:7.444
Accuracy:35.210% A*
HSR:41.791% S
Kills:7,690
Deaths (as Light Assault):985
Deaths (to Light Assaults):1,508
KDR:7.80711
Kill Difference:6,705
Playtime:56.015 hours
Usage:21%
Score:1.998m
Score/min:595
Accuracy (listed only):34.820%
HSR (listed only):39.391%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A*
Kills:1,260
Deaths:192
KDR:6.563
Accuracy:33.800% A
HSR:36.667% A*
MGR-S1 Gladius
M+
Kills:1,171
Deaths:127
KDR:9.220
Accuracy:36.293% A++
HSR:42.272% M+
Carnage AR
M
Kills:607
Deaths:118
KDR:5.144
Accuracy:32.984% A++
HSR:39.539% M
Blitz GD-10
S
Kills:488
Deaths:88
KDR:5.545
Accuracy:35.064% A*
HSR:45.287% S
NC1 Gauss Rifle
A**
Kills:280
Deaths:57
KDR:4.912
Accuracy:32.942% A*
HSR:37.857% A**
GR-22AE
A*
Kills:243
Deaths:39
KDR:6.231
Accuracy:31.988% B++
HSR:42.387% A*
MKV Suppressed
S
Kills:235
Deaths:36
KDR:6.528
Accuracy:33.030% A+
HSR:51.489% S
NS-7B PDW
M**
Kills:211
Deaths:42
KDR:5.024
Accuracy:37.578% A*
HSR:38.863% M**
PS1-AV Suppressor
A*
Kills:173
Deaths:30
KDR:5.767
Accuracy:34.563% B**
HSR:41.619% A*
Kills:4,668
Deaths (as Combat Medic):729
Deaths (to Combat Medics):704
KDR:6.40329
Kill Difference:3,939
Playtime:12.909 hours
Usage:5%
Score:0.506m
Score/min:654
Accuracy (listed only):34.249%
HSR (listed only):41.775%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A+
Kills:1,170
Deaths:130
KDR:9
Accuracy:33.689% B**
HSR:34.017% A+
NS-11C
A**
Kills:1,168
Deaths:114
KDR:10.246
Accuracy:35.879% A*
HSR:32.706% A**
AF-19 Mercenary
M
Kills:1,161
Deaths:152
KDR:7.638
Accuracy:31.557% A++
HSR:36.865% M
NS-11CB
A*
Kills:271
Deaths:38
KDR:7.132
Accuracy:35.364% A*
HSR:33.210% A++
NS-11CG
M
Kills:248
Deaths:18
KDR:13.778
Accuracy:35.819% A++
HSR:37.903% M
Razor GD-23
S
Kills:134
Deaths:18
KDR:7.444
Accuracy:35.210% A*
HSR:41.791% S
Kills:4,152
Deaths (as Engineer):470
Deaths (to Engineers):767
KDR:8.83404
Kill Difference:3,682
Playtime:4.520 hours
Usage:2%
Score:0.157m
Score/min:580
Accuracy (listed only):34.586%
HSR (listed only):36.082%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A*
Kills:1,260
Deaths:192
KDR:6.563
Accuracy:33.800% A
HSR:36.667% A*
NS-357P Underboss
B++
Kills:1,184
Deaths:427
KDR:2.773
Accuracy:45.835% B+
HSR:33.277% B++
MGR-S1 Gladius
M+
Kills:1,171
Deaths:127
KDR:9.220
Accuracy:36.293% A++
HSR:42.272% M+
SAS-R
A++
Kills:538
Deaths:69
KDR:7.797
Accuracy:47.282% A
HSR:85.502% A++
Blitz GD-10
S
Kills:488
Deaths:88
KDR:5.545
Accuracy:35.064% A*
HSR:45.287% S
NS-44 Commissioner
A
Kills:278
Deaths:127
KDR:2.189
Accuracy:45.522% B**
HSR:32.014% A
NSX Daimyo
A+
Kills:270
Deaths:35
KDR:7.714
Accuracy:51.362% A+
HSR:97.407% B**
NS-357B Underboss
B**
Kills:254
Deaths:113
KDR:2.248
Accuracy:46.208% B**
HSR:25.591% C*
MKV Suppressed
S
Kills:235
Deaths:36
KDR:6.528
Accuracy:33.030% A+
HSR:51.489% S
NS-7B PDW
M**
Kills:211
Deaths:42
KDR:5.024
Accuracy:37.578% A*
HSR:38.863% M**
PS1-AV Suppressor
A*
Kills:173
Deaths:30
KDR:5.767
Accuracy:34.563% B**
HSR:41.619% A*
NS-30B Vandal
A++
Kills:94
Deaths:15
KDR:6.267
Accuracy:46.520% A++
HSR:26.596% C+
NS-44L "Ravenous" Blackhand
B+
Kills:86
Deaths:32
KDR:2.688
Accuracy:46.367% C**
HSR:52.326% B+
NC4 Mag-Shot
B*
Kills:81
Deaths:20
KDR:4.050
Accuracy:32.860% B*
HSR:22.222% B+
Kills:6,323
Deaths (as Infiltrator):1,353
Deaths (to Infiltrators):783
KDR:4.67332
Kill Difference:4,970
Playtime:13.023 hours
Usage:5%
Score:0.397m
Score/min:508
Accuracy (listed only):40.877%
HSR (listed only):45.081%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M**
Kills:299
V. Kills:7 N/A
Deaths:15
KDR:19.933
Accuracy:61.693% B*
KPH:172.300 M**
VKPH:4 C
M20 Mustang
M++
Kills:147
V. Kills:136 107%
Deaths:29
KDR:5.069
Accuracy:34.347% B+
KPH:32.600 A++
VKPH:30.100 M++
Vortek Rotary
A**
Kills:72
V. Kills:44 160%
Deaths:9
KDR:8
Accuracy:35.937% B*
KPH:46.900 A**
VKPH:28.600 A*
Kills:518 (518 + 0)
Deaths:53
KDR:9.774
VKDR:3.528
Vehicle Kills:187
Kill Difference:465
Playtime:7.783 hours
Usage:3%
Score:0.227m
Score/min:486
Piloting Accuracy:35.937%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
U
Kills:59
V. Kills:1 N/A
Deaths:2
KDR:29.500
Accuracy:53.102% A+
KPH:215.900 U
VKPH:3.700 D--
Kills:59 (59 + 0)
Deaths:2
KDR:29.500
VKDR:0.500
Vehicle Kills:1
Kill Difference:57
Playtime:0.274 hours
Usage:0%
Score:0.018m
Score/min:1,069
Driving Accuracy:53.102%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,6322,6193996.564A+1.9331.507%A39.137%A++135M++N/A46219.4h7.8B**24.7B*
AF-4G Cyclone 1,2641,2601926.563M+1.9333.8%A36.667%A*155.6MN/A4118.1h7.9B**23.3B*
GD-22S 1,2201,2182016.06M1.4230.556%A39.737%A*125.6M**N/A5419.7h8A26.3B*
NS-15M1 1,1961,1891846.462M**1.8231.428%A++39.613%A*154.4SN/A7217.7h8.8A28.1B*
NS-357P Underboss 1,1941,1844272.773B**1.8645.835%B+33.277%B++185M1.6B*4916.4h3.3B+7.2B+
NC6S Gauss SAW S 1,1901,1831726.878S2.2435.207%A*42.942%M+144.3SN/A3758.2h8.1B**23B*
MGR-L1 Promise AE 1,1831,1771557.594M++2.9635.497%A++45.03%A*161.2M*N/A8127.3h8.5A24B**
NS-15MP 1,1841,1741368.632M++3.9934.352%A41.993%A156.5A**1.3B**3547.5h8.8B**25.8B*
MGR-S1 Gladius 1,1721,1711279.22S4.5836.293%A++42.272%M+177.4SN/A4816.6h6.6B**18.2B*
NS-11CP 1,1751,1701309S4.3633.689%B**34.017%A+151.9A**N/A3777.7h9.4B**27.9B*
NS-11C 1,1771,16811410.246U5.6135.879%A*32.706%A**179.7S1.4M5576.5h9.1A25.5B**
NS-15M AE 1,1661,1611597.302A**2.6631.434%B**37.898%B**135A**N/A3148.6h8.6B**27.3B*
AF-19 Mercenary 1,1641,1611527.638S3.0031.557%A++36.865%M131.9SN/A5878.8h8.3A26.3B*
EM1 1,1711,1601896.138S1.5030.98%A++38.621%M146.8S1.4A**6517.9h8.9B+28.8B*
NC6 Gauss SAW 1,1741,1601816.409S1.7733.177%A*37.241%A*110.5M**1.3A++42310.5h7B**21.1B*
NC6A GODSAW 1,1601,1571408.264M+3.6336.847%A39.672%A++144.6M+N/A4298h6.5C*17.6B*
Carnage AR 6106071185.144M0.5132.984%A++39.539%M116.7SN/A3395.2h9.5A+28.9A
SAS-R 538538697.797A*3.1647.282%A85.502%A++112.1M++N/A3944.8h1.6A3.5B**
Blitz GD-10 489488885.545S0.9135.064%A*45.287%S152.5SN/A4243.2h10.4B**29.8B*
NS Decimator-B 6104291283.352A1.2964.708%C+4.429%A+71.5B+30.2B5906h3.5C++5.5C*
M30 Mustang AH 3062991519.933A++15.3061.693%B*1.003%C175.9M**4.1C5191.7h3.4B**5.5B*
NS Decimator-G 430286604.767M*0.1364.099%C++2.448%C+95.3A*48A*5133h2.9B*4.5B*
NC1 Gauss Rifle 282280574.912M++0.2732.942%A*37.857%A**127.3SN/A5022.2h7.3A++22.2A
NS-44 Commissioner 2802781272.189A2.4545.522%B**32.014%A185.3S1.3A*7261.5h2.7B**5.8B**
NS-11CB 273271387.132S2.4935.364%A*33.21%A++159.4S1.2A++3391.7h9.6B**27.1B**
NSX Daimyo 270270357.714A3.0851.362%A+97.407%B**142.1M*N/A3571.9h1.9B**3.7B**
Frag Grenade 2622611261N/A256.3657.39%A++N/A652.5B*2.5D--31520.4h2.8B**4.9B**
NS-357B Underboss 2542541132.248B**2.3946.208%B**25.591%C*169.3M*N/A5691.5h3.1B**6.7B*
NS-11CG 2492481813.778U9.1435.819%A++37.903%M206.7SN/A5351.2h8.7B*24.2B**
GR-22AE 244243396.231M+1.5931.988%B++42.387%A*127.9A**N/A4471.9h8.8A27.5B**
MKV Suppressed 236235366.528S1.8933.03%A+51.489%S146.9SN/A4091.6h9.1A27.6B*
NS-7B PDW 214211425.024M*0.3937.578%A*38.863%M**131.9S1.9S4291.6h10.3B**27.4B+
NSX-P Naginata 191190335.758M*1.1233.278%A*45.263%A*126.7M++N/A3671.5h8.5B**25.5B**
NS Harrower 1881853,4860.053C++4.5845.714%B*5.946%C-1.3C+N/A3146.6h1.6B++3.6B++
PS1-AV Suppressor 173173305.767A**1.1334.563%B**41.619%A*133.1M+N/A2841.3h9.1A26.3B**
M20 Mustang 283147295.069A0.4334.347%B+N/A32.7A++30.2M++5134.5h66.7B++194.1B*
Razor GD-23 134134187.444S2.8135.21%A*41.791%S167.5SN/A4990.8h8.8B**24.9B*
NS-15MG 118118196.211M*1.5734.942%A++49.153%A*131.1A++N/A3980.9h8B**22.8B+
Shrike 173101472.149M2.4968.2%A1.98%C--53.2A**37.9M**6001.9h5B*7.3B**
NS-30B Vandal 9494156.267M+1.6346.52%A++26.596%C+104.4A++N/A2560.9h4.1B*8.7B**
NS-44L "Ravenous" Blackhand 8686322.688A++1.9546.367%C**52.326%B+143.3SN/A5770.6h3.1B*6.7B++
NC4 Mag-Shot 8181204.05S0.5932.86%B*22.222%B+202.5SN/A12550.4h4.3A13B++
Mag-Cutter 83792,3540.034B+4.6048.246%A++2.532%D0.8C++N/A396.9h2.1B+4.3B++
Vortek Rotary 1167298A*3.3635.937%B*N/A48A**29.3A**3701.5h42B*116.8B*
C75 Viper 6059229.5S24.8653.102%A+1.695%B196.7S3.3D*10640.3h3.6A++6.8A++
Anti-Vehicle Grenade 6857157N/A52.3655.061%B+N/A570B**110C++38000.1h4.8B+8.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter16271h
Spawn Beacon23900.4h
Nano-Armor Kit1111,1470.9h
Medical Kit1,4917,92441.6h
G40-F Ranger0550h
Medical Applicator117,2380.4h

Check the help document for the dictionary if you want to learn more about words used here.


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