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Director General synthesized[SBW] synthesized
NC BR 97

KDR: 4.53

Score: 11.4m

Last Seen: Aug 1st, 2020 3:07 AM
- OFFLINE - 707.4 hour(s)

Battle Rank 97 - New Conglomerate on Emerald
Level Progress (to 98): 28%
Level 100 Progress: 61% 161h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S AF-4G Cyclone NS-15M1 NS-357P Underboss NC6S Gauss SAW S MGR-L1 Promise AE NS-15MP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,580,405 MLG Score: 11655
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 15%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.608%38.84%130534131525,0855.65742-1.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.369%2.392A*2.665M-0.341C-HEAD ++ (~22.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.683B+7.90.446B15.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.629%0.832%488213474811222143.91057224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.836%-0.169C-0.681D1.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
690.575B+24.60.538B+44.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.102%1.695%75113485914610.4013612950%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.169B**-0.52D-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.822B++3.60.709B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.929%86.137%0313461,18334013.46921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.439%1.954A++1.228B**-0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.624B+1.80.44B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.437%22.078%0113487742610.180328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.538A+1.414A-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.501B+3.90.186C++2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.4m255.6%767 (46k)661 (39.7k)4.5342330,9286,8214.6298297 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349355632.986%37.752%124502:3216

6% Combat Medic64% Heavy Assault6% Infiltrator22% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2015 6:07 AMFeb 24th, 2018 12:40 AMAug 3rd, 2020 8:56 PM (49d) (PST)Aug 1st, 2020 12:27 AM (52d) (PST)Jul 31st, 2020 11:07 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1823298531.7860.3940.6744.7000.05311655

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,90319,74351,1601072440282339,658

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
288.7h/12d 652 11,676 7,687 81.4k 249 1,147 914 20.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:2,826
Deaths:451
KDR:6.266
Accuracy:31.638% B++
HSR:39.384% B**
GD-22S
A+
Kills:1,296
Deaths:211
KDR:6.142
Accuracy:30.783% B++
HSR:39.892% A+
NS-15M1
A
Kills:1,233
Deaths:193
KDR:6.389
Accuracy:31.529% B**
HSR:40.308% A
NC6S Gauss SAW S
A++
Kills:1,183
Deaths:172
KDR:6.878
Accuracy:35.207% A+
HSR:42.942% A++
MGR-L1 Promise AE
A+
Kills:1,177
Deaths:155
KDR:7.594
Accuracy:35.497% A
HSR:45.030% A+
NS-15MP
B**
Kills:1,174
Deaths:136
KDR:8.632
Accuracy:34.352% B**
HSR:41.993% B*
NS-15M AE
B+
Kills:1,161
Deaths:159
KDR:7.302
Accuracy:31.434% B+
HSR:37.898% B+
EM1
A+
Kills:1,160
Deaths:189
KDR:6.138
Accuracy:30.980% B*
HSR:38.621% A+
NC6 Gauss SAW
A+
Kills:1,160
Deaths:181
KDR:6.409
Accuracy:33.177% A+
HSR:37.241% A+
NC6A GODSAW
B**
Kills:1,157
Deaths:140
KDR:8.264
Accuracy:36.847% B*
HSR:39.672% B**
NSX-P Naginata
A
Kills:552
Deaths:105
KDR:5.257
Accuracy:33.281% A
HSR:43.297% A
NS-15MG
A
Kills:118
Deaths:19
KDR:6.211
Accuracy:34.942% A
HSR:49.153% A
Kills:14,197
Deaths (as Heavy Assault):2,111
Deaths (to Heavy Assaults):2,116
KDR:6.72525
Kill Difference:12,086
Playtime:183.501 hours
Usage:64%
Score:7.710m
Score/min:700
Accuracy (listed only):33.306%
HSR (listed only):41.286%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B**
Kills:1,260
Deaths:192
KDR:6.563
Accuracy:33.800% B*
HSR:36.667% B**
MGR-S1 Gladius
A++
Kills:1,171
Deaths:127
KDR:9.220
Accuracy:36.293% B**
HSR:42.272% A++
NS-11CP
A
Kills:1,170
Deaths:130
KDR:9
Accuracy:33.689% B++
HSR:34.017% A
NS-11C
A++
Kills:1,168
Deaths:114
KDR:10.246
Accuracy:35.879% A++
HSR:32.706% A++
AF-19 Mercenary
A*
Kills:1,161
Deaths:152
KDR:7.638
Accuracy:31.557% B**
HSR:36.865% A*
Blitz GD-10
M+
Kills:778
Deaths:146
KDR:5.329
Accuracy:35.299% A+
HSR:43.316% M+
NS-11CB
A+
Kills:569
Deaths:80
KDR:7.113
Accuracy:34.307% B**
HSR:36.204% A+
NS-7B PDW
A**
Kills:407
Deaths:90
KDR:4.522
Accuracy:36.492% A
HSR:42.752% A**
NS-11CG
A+
Kills:299
Deaths:30
KDR:9.967
Accuracy:36.009% B**
HSR:37.458% A+
MKV Suppressed
M**
Kills:238
Deaths:38
KDR:6.263
Accuracy:33.059% B**
HSR:51.261% M**
Razor GD-23
M
Kills:207
Deaths:34
KDR:6.088
Accuracy:35.708% A+
HSR:41.063% M
PS1-AV Suppressor
A++
Kills:173
Deaths:30
KDR:5.767
Accuracy:34.563% B++
HSR:41.619% A++
NSX-P Tanto
M
Kills:167
Deaths:39
KDR:4.282
Accuracy:35.156% B**
HSR:49.701% M
Mauler S6
A++
Kills:77
Deaths:23
KDR:3.348
Accuracy:60.437% A++
HSR:22.078% B**
Kills:8,845
Deaths (as Light Assault):1,225
Deaths (to Light Assaults):1,719
KDR:7.22041
Kill Difference:7,620
Playtime:62.581 hours
Usage:22%
Score:2.324m
Score/min:619
Accuracy (listed only):36.589%
HSR (listed only):39.141%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B**
Kills:1,260
Deaths:192
KDR:6.563
Accuracy:33.800% B*
HSR:36.667% B**
MGR-S1 Gladius
A++
Kills:1,171
Deaths:127
KDR:9.220
Accuracy:36.293% B**
HSR:42.272% A++
Carnage AR
A++
Kills:811
Deaths:178
KDR:4.556
Accuracy:33.078% B**
HSR:41.924% A++
Blitz GD-10
M+
Kills:778
Deaths:146
KDR:5.329
Accuracy:35.299% A+
HSR:43.316% M+
NC1 Gauss Rifle
A++
Kills:410
Deaths:82
KDR:5
Accuracy:33.828% A
HSR:40% A++
NS-7B PDW
A**
Kills:407
Deaths:90
KDR:4.522
Accuracy:36.492% A
HSR:42.752% A**
GR-22AE
A+
Kills:243
Deaths:39
KDR:6.231
Accuracy:31.988% C**
HSR:42.387% A+
MKV Suppressed
M**
Kills:238
Deaths:38
KDR:6.263
Accuracy:33.059% B**
HSR:51.261% M**
PS1-AV Suppressor
A++
Kills:173
Deaths:30
KDR:5.767
Accuracy:34.563% B++
HSR:41.619% A++
NS-11AG
B+
Kills:136
Deaths:28
KDR:4.857
Accuracy:31.993% B+
HSR:36.765% B+
NS-11A "Heatwave"
M
Kills:104
Deaths:24
KDR:4.333
Accuracy:33.370% B+
HSR:53.846% M
Mauler S6
A++
Kills:77
Deaths:23
KDR:3.348
Accuracy:60.437% A++
HSR:22.078% B**
Kills:5,808
Deaths (as Combat Medic):997
Deaths (to Combat Medics):801
KDR:5.82548
Kill Difference:4,811
Playtime:18.053 hours
Usage:6%
Score:0.686m
Score/min:633
Accuracy (listed only):36.183%
HSR (listed only):41.240%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,170
Deaths:130
KDR:9
Accuracy:33.689% B++
HSR:34.017% A
NS-11C
A++
Kills:1,168
Deaths:114
KDR:10.246
Accuracy:35.879% A++
HSR:32.706% A++
AF-19 Mercenary
A*
Kills:1,161
Deaths:152
KDR:7.638
Accuracy:31.557% B**
HSR:36.865% A*
NS-11CB
A+
Kills:569
Deaths:80
KDR:7.113
Accuracy:34.307% B**
HSR:36.204% A+
NS-11CG
A+
Kills:299
Deaths:30
KDR:9.967
Accuracy:36.009% B**
HSR:37.458% A+
Razor GD-23
M
Kills:207
Deaths:34
KDR:6.088
Accuracy:35.708% A+
HSR:41.063% M
NSX-P Tanto
M
Kills:167
Deaths:39
KDR:4.282
Accuracy:35.156% B**
HSR:49.701% M
Mauler S6
A++
Kills:77
Deaths:23
KDR:3.348
Accuracy:60.437% A++
HSR:22.078% B**
Kills:4,818
Deaths (as Engineer):602
Deaths (to Engineers):850
KDR:8.00332
Kill Difference:4,216
Playtime:5.305 hours
Usage:2%
Score:0.191m
Score/min:601
Accuracy (listed only):37.843%
HSR (listed only):36.261%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B**
Kills:1,260
Deaths:192
KDR:6.563
Accuracy:33.800% B*
HSR:36.667% B**
NS-357P Underboss
B+
Kills:1,184
Deaths:428
KDR:2.766
Accuracy:45.847% C++
HSR:33.277% B+
MGR-S1 Gladius
A++
Kills:1,171
Deaths:127
KDR:9.220
Accuracy:36.293% B**
HSR:42.272% A++
SAS-R
A+
Kills:845
Deaths:132
KDR:6.402
Accuracy:46.974% B*
HSR:85.089% A+
Blitz GD-10
M+
Kills:778
Deaths:146
KDR:5.329
Accuracy:35.299% A+
HSR:43.316% M+
NS-7B PDW
A**
Kills:407
Deaths:90
KDR:4.522
Accuracy:36.492% A
HSR:42.752% A**
NS-44 Commissioner
B**
Kills:327
Deaths:140
KDR:2.336
Accuracy:45.937% B++
HSR:33.639% B**
NS-357B Underboss
B+
Kills:308
Deaths:147
KDR:2.095
Accuracy:47.175% B+
HSR:27.597% C-
NSX Daimyo
B**
Kills:287
Deaths:38
KDR:7.553
Accuracy:51.311% B**
HSR:97.213% B++
MKV Suppressed
M**
Kills:238
Deaths:38
KDR:6.263
Accuracy:33.059% B**
HSR:51.261% M**
PS1-AV Suppressor
A++
Kills:173
Deaths:30
KDR:5.767
Accuracy:34.563% B++
HSR:41.619% A++
NS-44L "Ravenous" Blackhand
B
Kills:124
Deaths:42
KDR:2.952
Accuracy:46.308% C
HSR:52.419% B
NC4 Mag-Shot
B**
Kills:107
Deaths:29
KDR:3.690
Accuracy:34.721% B*
HSR:28.037% B**
NS-30B Vandal
B**
Kills:95
Deaths:16
KDR:5.938
Accuracy:45.642% B**
HSR:26.316% D
Gauss SPR
A+
Kills:51
Deaths:6
KDR:8.500
Accuracy:45.867% A+
HSR:41.177% B+
Kills:7,355
Deaths (as Infiltrator):1,601
Deaths (to Infiltrators):901
KDR:4.594
Kill Difference:5,754
Playtime:16.746 hours
Usage:6%
Score:0.521m
Score/min:519
Accuracy (listed only):41.286%
HSR (listed only):45.510%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:315
V. Kills:10 N/A
Deaths:17
KDR:18.529
Accuracy:61.958% B+
KPH:171 A*
VKPH:5.400 C+
M20 Mustang
A++
Kills:166
V. Kills:144 114%
Deaths:29
KDR:5.724
Accuracy:34.139% B+
KPH:33.600 B*
VKPH:29.200 A++
Vortek Rotary
A+
Kills:91
V. Kills:55 163%
Deaths:9
KDR:10.111
Accuracy:37.124% B++
KPH:52.400 A+
VKPH:31.700 A+
Kills:572 (572 + 0)
Deaths:55
KDR:10.400
VKDR:3.800
Vehicle Kills:209
Kill Difference:517
Playtime:8.514 hours
Usage:3%
Score:0.242m
Score/min:474
Piloting Accuracy:37.124%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:59
V. Kills:1 N/A
Deaths:2
KDR:29.500
Accuracy:53.102% A
KPH:215.900 S
VKPH:3.700 D--
Kills:59 (59 + 0)
Deaths:2
KDR:29.500
VKDR:0.500
Vehicle Kills:1
Kill Difference:57
Playtime:0.274 hours
Usage:0%
Score:0.018m
Score/min:1,069
Driving Accuracy:53.102%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:59
V. Kills: N/A
Deaths:3
KDR:19.667
Accuracy:61.735% A++
KPH:255.300 S
VKPH:0 D**
Kills:59 (59 + 0)
Deaths:3
KDR:19.667
VKDR:0
Vehicle Kills:0
Kill Difference:56
Playtime:0.231 hours
Usage:0%
Score:0.008m
Score/min:605
Driving Accuracy:61.735%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,8412,8264516.266B**1.7331.638%B++39.384%B**137.2A++N/A46520.6h7.8B*24.7B*
GD-22S 1,2981,2962116.142A++1.6130.783%B++39.892%A+129.6A++N/A54710h8B*25.9B++
AF-4G Cyclone 1,2641,2601926.563A+2.0333.8%B*36.667%B**155.6AN/A4128.1h7.9B++23.3B+
NS-15M1 1,2401,2331936.389A++1.8531.529%B**40.308%A152.2A*N/A7198.1h8.9B**28.3B*
NS-357P Underboss 1,1941,1844282.766B+1.7745.847%C++33.277%B+182.2A++1.5B**4916.5h3.3B+7.2B
NC6S Gauss SAW S 1,1901,1831726.878M*2.3435.207%A+42.942%A++144.3A*N/A3758.2h8.1B*23B**
MGR-L1 Promise AE 1,1831,1771557.594M3.0635.497%A45.03%A+161.2A+N/A8127.3h8.5B**24B*
NS-15MP 1,1841,1741368.632A++4.1034.352%B**41.993%B*156.5A++1.3C++3547.5h8.8B*25.8B*
MGR-S1 Gladius 1,1721,1711279.22M4.6936.293%B**42.272%A++177.4A**N/A4856.6h6.6B+18.2B+
NS-11CP 1,1751,1701309S4.4733.689%B++34.017%A151.9A+N/A3777.7h9.4B*27.9B*
NS-11C 1,1771,16811410.246S5.7135.879%A++32.706%A++179.7M**1.4B**5576.5h9.1B**25.5B**
NS-15M AE 1,1661,1611597.302A++2.7731.434%B+37.898%B+135AN/A3168.6h8.6B**27.3B++
AF-19 Mercenary 1,1641,1611527.638S3.1031.557%B**36.865%A*131.9MN/A5938.8h8.3B++26.3B+
EM1 1,1711,1601896.138A*1.6030.98%B*38.621%A+146.8A*1.4B+6527.9h8.9B**28.8B++
NC6 Gauss SAW 1,1741,1601816.409A*1.8733.177%A+37.241%A+109.4A1.3B+42710.6h7B*21.1B++
NC6A GODSAW 1,1601,1571408.264A+3.7336.847%B*39.672%B**144.6A+N/A4328h6.5C**17.6B*
SAS-R 8468451326.402B*1.8746.974%B*85.089%A+115.8A++N/A3567.3h1.7B*3.5B*
Carnage AR 8168111784.556A++0.0233.078%B**41.924%A++121A*N/A3356.7h9.6B**29.1B*
Blitz GD-10 7817781465.329M+0.7935.299%A+43.316%M+169.1M++N/A4484.6h10.2B++29B+
NS-11CB 573569807.113M**2.5834.307%B**36.204%A+162.6A*1.1C++4213.5h9.3B**27.2B++
NSX-P Naginata 5575521055.257A*0.7233.281%A43.297%A162.4A++1.5C+4083.4h8.4B+25.4B++
NS Decimator-B 6104291283.352B*1.1864.708%C+4.429%A++71.5B+30.2B+5906h3.5C+5.5C+
NC1 Gauss Rifle 413410825S0.4733.828%A40%A++136.7M*1B+4693h7.4A+21.9B**
NS-7B PDW 410407904.522A+0.0136.492%A42.752%A**145.4A*1.1B4322.8h9.9B+27.1C**
NS-44 Commissioner 3293271402.336B++2.2045.937%B++33.639%B**192.4M**1.2B*7231.7h2.6B*5.6B++
NS Decimator-G 476317734.342A0.1963.027%C+2.208%C+96.1A48.2B**5043.3h2.9B+4.6B+
M30 Mustang AH 3253151718.529B++13.9961.958%B+N/A175A*5.6C+5061.8h3.5B**5.6B**
NS-357B Underboss 3083081472.095B+2.4447.175%B+27.597%C-171.1A++N/A5571.8h3.1B+6.6B+
Frag Grenade 3043011301N/A296.4757.976%B**N/A752.5B+7.5D31430.4h2.7B++4.7B++
NS-11CG 300299309.967M**5.4336.009%B**37.458%A+199.3A*N/A5251.5h8.9B**24.6B*
NSX Daimyo 287287387.553B**3.0251.311%B**97.213%B++143.5A++N/A3512h1.9B++3.7B*
GR-22AE 244243396.231A**1.7031.988%C**42.387%A+127.9B**N/A4491.9h8.8B**27.5B++
MKV Suppressed 239238386.263S1.7333.059%B**51.261%M**148.8M++N/A4111.6h9.1B*27.5B*
Razor GD-23 208207346.088M++1.5535.708%A+41.063%M172.5M**N/A5251.2h8.3B*23.3B++
NS Harrower 1901873,5790.052C4.4845.697%B+5.882%D1.2CN/A3149.9h1.6B*3.6B++
PS1-AV Suppressor 173173305.767A*1.2334.563%B++41.619%A++133.1A+N/A2851.3h9.1A+26.3B**
NSX-P Tanto 167167394.282A**0.2535.156%B**49.701%M151.8A**N/A3791.1h9B+25.5B*
M20 Mustang 310166295.724C**1.1934.139%B+N/A33.9B*29.4A++4924.9h64.6B+189.2B+
NS-11AG 137136284.857A+0.3231.993%B+36.765%B+151.1A+1.1C+3260.9h8.1A25.2B**
NS-44L "Ravenous" Blackhand 124124422.952C+1.5846.308%C52.419%B137.8A*N/A5180.9h3B*6.4B+
NS-15MG 118118196.211A*1.6834.942%A49.153%A131.1B*N/A3980.9h8A22.8B++
Shrike 188113512.216A2.3268.03%B**1.77%D56.5A++37.5A**6132h4.9B++7.1B**
NC4 Mag-Shot 107107293.69M0.8434.721%B*28.037%B**214SN/A11690.5h4.4A12.6B**
NS-11A "Heatwave" 104104244.333A++0.2033.37%B+53.846%M148.6A*N/A3440.7h8.8A26.3B*
NS-30B Vandal 9595165.938C*1.4045.642%B**26.316%D105.6B+N/A2460.9h4.2B+9.2B+
Mag-Cutter 97912,5100.036C*4.5045.305%B**4.396%C0.9C++N/A3101h2.1B4.7B+
Vortek Rotary 14691910.111A++5.5837.124%B++N/A53.5A+32.4A+3891.7h40B+107.7B++
Mauler S6 7877233.348A++1.1960.437%A++22.078%B**85.6A+1.1A6920.9h3.9B+6.5B*
S12 Renegade 5959319.667M+15.1361.735%A++1.695%D--295SN/A6000.2h2.1A3.3A
C75 Viper 6059229.5M**24.9753.102%A1.695%B+196.7S3.3D*10640.3h3.6A+6.8A+
Anti-Vehicle Grenade 6857157N/A52.4755.061%C**N/A570B++110C+38110.1h4.8C**8.7B+
Gauss SPR 515168.5M3.9745.867%A+41.177%B+127.5MN/A4010.4h3.4B**7.4B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1412,3911h
Spawn Beacon24610.5h
Medical Kit1,6148,62343.2h
Motion Spotter27811.2h
Restoration Kit7680.1h
G40-F Ranger0550h
Medical Applicator149,6680.5h

Check the help document for the dictionary if you want to learn more about words used here.


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