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Deputy Director synthesized[SBW] synthesized
NC BR 92

KDR: 4.65

Score: 10.1m

Last Seen: Feb 12th, 2019 1:53 AM
- OFFLINE - 18.8 hour(s)

Battle Rank 92 - New Conglomerate on Emerald - Outfit Member of STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 18
Level Progress (to 93): 98%
Level 100 Progress: 54% 190h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor AF-4G Cyclone GD-22S NS-357P Underboss MGR-L1 Promise AE NS-15MP MGR-S1 Gladius NC6S Gauss SAW S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,939,893 MLG Score: 11143
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 15.8%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.391%38.499%12863199122,0845.88593-1.233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.461%2.406A**2.742M-0.432C--HEAD ++ (~21.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.687B+7.80.453B+15.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.112%0.926%479210204321141873.78947230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.481%-0.103C+-0.618D1.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.10.588B+24.20.544B+42.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.102%1.695%83110215913110.446972950%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.191B**-0.593D-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.823B++3.60.711B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.429%88.338%02102068628202.43262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.475%2.083A*1.363A0.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.648B+1.70.466B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 18
10.1m249.8%766 (46k)660 (39.6k)4.6534326,5995,7164.7533292 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022307032.894%36.994%121702:4115

67% Heavy Assault21% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2015 6:07 AMFeb 24th, 2018 12:40 AMFeb 17th, 2019 6:24 PM (2d) (PST)Feb 11th, 2019 11:05 PM (7d) (PST)Feb 11th, 2019 9:53 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1583128461.7340.3730.6414.4620.05211143

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,49518,69350,8021042238268339,588

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
255.7h/10.7d 571 9,840 6,500 68.5k 211 1,021 801 17.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:2,423
Deaths:370
KDR:6.549
Accuracy:31.196% A
HSR:38.877% A++
GD-22S
A*
Kills:1,218
Deaths:201
KDR:6.060
Accuracy:30.556% A+
HSR:39.737% A*
MGR-L1 Promise AE
A*
Kills:1,177
Deaths:155
KDR:7.594
Accuracy:35.497% A++
HSR:45.030% A*
NS-15MP
A
Kills:1,174
Deaths:136
KDR:8.632
Accuracy:34.352% A
HSR:41.993% A
NC6S Gauss SAW S
M
Kills:1,171
Deaths:170
KDR:6.888
Accuracy:35.279% A*
HSR:42.955% M
NS-15M AE
B**
Kills:1,161
Deaths:159
KDR:7.302
Accuracy:31.434% B**
HSR:37.898% B**
EM1
M
Kills:1,160
Deaths:189
KDR:6.138
Accuracy:30.980% A++
HSR:38.621% M
NC6 Gauss SAW
A**
Kills:1,160
Deaths:181
KDR:6.409
Accuracy:33.177% A**
HSR:37.241% A*
NS-15M1
A*
Kills:1,159
Deaths:176
KDR:6.585
Accuracy:31.414% A++
HSR:39.862% A*
NC6A GODSAW
A++
Kills:1,157
Deaths:140
KDR:8.264
Accuracy:36.847% A
HSR:39.672% A++
NSX-P Naginata
A*
Kills:160
Deaths:26
KDR:6.154
Accuracy:33.383% A*
HSR:44.375% A++
NS-15MG
A++
Kills:116
Deaths:18
KDR:6.444
Accuracy:35.144% A++
HSR:49.138% A++
Kills:13,236
Deaths (as Heavy Assault):1,921
Deaths (to Heavy Assaults):1,766
KDR:6.89016
Kill Difference:11,315
Playtime:172.368 hours
Usage:67%
Score:7.214m
Score/min:698
Accuracy (listed only):33.272%
HSR (listed only):41.283%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A*
Kills:1,260
Deaths:192
KDR:6.563
Accuracy:33.800% A
HSR:36.667% A*
MGR-S1 Gladius
M+
Kills:1,171
Deaths:127
KDR:9.220
Accuracy:36.293% A++
HSR:42.272% M+
NS-11CP
A+
Kills:1,170
Deaths:130
KDR:9
Accuracy:33.689% B**
HSR:34.017% A+
AF-19 Mercenary
M
Kills:1,161
Deaths:152
KDR:7.638
Accuracy:31.557% A++
HSR:36.865% M
NS-11C
A**
Kills:997
Deaths:92
KDR:10.837
Accuracy:35.660% A*
HSR:33.200% A**
Blitz GD-10
S
Kills:430
Deaths:73
KDR:5.890
Accuracy:35.114% A*
HSR:47.209% S
NS-11CG
M
Kills:248
Deaths:18
KDR:13.778
Accuracy:35.819% A++
HSR:37.903% M
NS-7B PDW
M*
Kills:208
Deaths:39
KDR:5.333
Accuracy:37.326% A++
HSR:38.942% M*
MKV Suppressed
S
Kills:190
Deaths:26
KDR:7.308
Accuracy:32.505% A
HSR:51.579% S
NS-11CB
A*
Kills:167
Deaths:29
KDR:5.759
Accuracy:33.145% A+
HSR:37.126% A*
Razor GD-23
S
Kills:131
Deaths:18
KDR:7.278
Accuracy:34.897% A*
HSR:42.748% S
PS1-AV Suppressor
A*
Kills:98
Deaths:18
KDR:5.444
Accuracy:34.725% B**
HSR:41.837% A*
Kills:7,231
Deaths (as Light Assault):914
Deaths (to Light Assaults):1,435
KDR:7.91138
Kill Difference:6,317
Playtime:53.624 hours
Usage:21%
Score:1.928m
Score/min:599
Accuracy (listed only):34.544%
HSR (listed only):40.030%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A*
Kills:1,260
Deaths:192
KDR:6.563
Accuracy:33.800% A
HSR:36.667% A*
MGR-S1 Gladius
M+
Kills:1,171
Deaths:127
KDR:9.220
Accuracy:36.293% A++
HSR:42.272% M+
Carnage AR
M
Kills:539
Deaths:109
KDR:4.945
Accuracy:32.545% A+
HSR:39.889% M
Blitz GD-10
S
Kills:430
Deaths:73
KDR:5.890
Accuracy:35.114% A*
HSR:47.209% S
GR-22AE
A*
Kills:243
Deaths:39
KDR:6.231
Accuracy:31.988% B++
HSR:42.387% A*
NC1 Gauss Rifle
A**
Kills:240
Deaths:46
KDR:5.217
Accuracy:32.772% A*
HSR:37.917% A**
NS-7B PDW
M*
Kills:208
Deaths:39
KDR:5.333
Accuracy:37.326% A++
HSR:38.942% M*
MKV Suppressed
S
Kills:190
Deaths:26
KDR:7.308
Accuracy:32.505% A
HSR:51.579% S
PS1-AV Suppressor
A*
Kills:98
Deaths:18
KDR:5.444
Accuracy:34.725% B**
HSR:41.837% A*
Kills:4,379
Deaths (as Combat Medic):669
Deaths (to Combat Medics):672
KDR:6.54559
Kill Difference:3,710
Playtime:11.758 hours
Usage:5%
Score:0.470m
Score/min:666
Accuracy (listed only):34.119%
HSR (listed only):42.078%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A+
Kills:1,170
Deaths:130
KDR:9
Accuracy:33.689% B**
HSR:34.017% A+
AF-19 Mercenary
M
Kills:1,161
Deaths:152
KDR:7.638
Accuracy:31.557% A++
HSR:36.865% M
NS-11C
A**
Kills:997
Deaths:92
KDR:10.837
Accuracy:35.660% A*
HSR:33.200% A**
NS-11CG
M
Kills:248
Deaths:18
KDR:13.778
Accuracy:35.819% A++
HSR:37.903% M
NS-11CB
A*
Kills:167
Deaths:29
KDR:5.759
Accuracy:33.145% A+
HSR:37.126% A*
Razor GD-23
S
Kills:131
Deaths:18
KDR:7.278
Accuracy:34.897% A*
HSR:42.748% S
Kills:3,874
Deaths (as Engineer):439
Deaths (to Engineers):743
KDR:8.8246
Kill Difference:3,435
Playtime:4.221 hours
Usage:2%
Score:0.143m
Score/min:566
Accuracy (listed only):34.128%
HSR (listed only):36.976%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A*
Kills:1,260
Deaths:192
KDR:6.563
Accuracy:33.800% A
HSR:36.667% A*
NS-357P Underboss
B++
Kills:1,184
Deaths:427
KDR:2.773
Accuracy:45.835% B+
HSR:33.277% B++
MGR-S1 Gladius
M+
Kills:1,171
Deaths:127
KDR:9.220
Accuracy:36.293% A++
HSR:42.272% M+
SAS-R
A++
Kills:523
Deaths:66
KDR:7.924
Accuracy:47.793% A
HSR:85.660% A++
Blitz GD-10
S
Kills:430
Deaths:73
KDR:5.890
Accuracy:35.114% A*
HSR:47.209% S
NS-44 Commissioner
A+
Kills:262
Deaths:117
KDR:2.239
Accuracy:45.251% B**
HSR:32.824% A+
NS-357B Underboss
B**
Kills:225
Deaths:99
KDR:2.273
Accuracy:45.749% B**
HSR:24.889% C++
NS-7B PDW
M*
Kills:208
Deaths:39
KDR:5.333
Accuracy:37.326% A++
HSR:38.942% M*
MKV Suppressed
S
Kills:190
Deaths:26
KDR:7.308
Accuracy:32.505% A
HSR:51.579% S
NSX Daimyo
A++
Kills:163
Deaths:18
KDR:9.056
Accuracy:54.792% A++
HSR:96.933% B*
PS1-AV Suppressor
A*
Kills:98
Deaths:18
KDR:5.444
Accuracy:34.725% B**
HSR:41.837% A*
NS-30B Vandal
A++
Kills:94
Deaths:15
KDR:6.267
Accuracy:46.520% A++
HSR:26.596% C+
NS-44L "Ravenous" Blackhand
B+
Kills:86
Deaths:32
KDR:2.688
Accuracy:46.367% C**
HSR:52.326% B+
NC4 Mag-Shot
B*
Kills:81
Deaths:19
KDR:4.263
Accuracy:33.111% B*
HSR:22.222% B+
Kills:5,975
Deaths (as Infiltrator):1,268
Deaths (to Infiltrators):752
KDR:4.71215
Kill Difference:4,707
Playtime:11.566 hours
Usage:5%
Score:0.358m
Score/min:515
Accuracy (listed only):41.084%
HSR (listed only):45.231%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M**
Kills:293
V. Kills:7 N/A
Deaths:15
KDR:19.533
Accuracy:61.438% B++
KPH:170.700 M**
VKPH:4.100 C
M20 Mustang
M++
Kills:139
V. Kills:131 105%
Deaths:29
KDR:4.793
Accuracy:34.621% B+
KPH:32.100 A++
VKPH:30.300 M++
Vortek Rotary
A**
Kills:72
V. Kills:44 160%
Deaths:9
KDR:8
Accuracy:35.937% B*
KPH:46.900 A**
VKPH:28.600 A*
Kills:504 (504 + 0)
Deaths:53
KDR:9.509
VKDR:3.434
Vehicle Kills:182
Kill Difference:451
Playtime:7.582 hours
Usage:3%
Score:0.221m
Score/min:485
Piloting Accuracy:35.937%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
U
Kills:59
V. Kills:1 N/A
Deaths:2
KDR:29.500
Accuracy:53.102% A++
KPH:215.900 U
VKPH:3.700 D--
Kills:59 (59 + 0)
Deaths:2
KDR:29.500
VKDR:0.500
Vehicle Kills:1
Kill Difference:57
Playtime:0.274 hours
Usage:0%
Score:0.018m
Score/min:1,069
Driving Accuracy:53.102%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,4362,4233706.549A+1.9031.196%A38.877%A++133.9M++N/A47118.1h7.8B**24.9B*
AF-4G Cyclone 1,2641,2601926.563M+1.9133.8%A36.667%A*155.6MN/A4118.1h7.9B**23.3B*
GD-22S 1,2201,2182016.06M1.4130.556%A+39.737%A*125.6M**N/A5409.7h8A26.3B*
NS-357P Underboss 1,1941,1844272.773B**1.8845.835%B+33.277%B++185M1.6B*4916.4h3.3B+7.2B+
MGR-L1 Promise AE 1,1831,1771557.594M2.9435.497%A++45.03%A*161.2M*N/A8127.3h8.5A24B**
NS-15MP 1,1841,1741368.632M++3.9834.352%A41.993%A156.5A*1.3B**3547.5h8.8B**25.8B*
MGR-S1 Gladius 1,1721,1711279.22S4.5736.293%A++42.272%M+177.4SN/A4796.6h6.6B**18.2B*
NC6S Gauss SAW S 1,1781,1711706.888S2.2335.279%A*42.955%M144.6SN/A3768.1h8.1B**22.9B*
NS-11CP 1,1751,1701309S4.3533.689%B**34.017%A+151.9A**N/A3777.7h9.4B++27.9B++
AF-19 Mercenary 1,1641,1611527.638S2.9831.557%A++36.865%M133.4SN/A5868.7h8.3B**26.3B*
NS-15M AE 1,1661,1611597.302A**2.6531.434%B**37.898%B**135A**N/A3148.6h8.6B**27.3B*
EM1 1,1711,1601896.138S1.4830.98%A++38.621%M146.8S1.4M6517.9h8.9B+28.8B*
NC6 Gauss SAW 1,1741,1601816.409S1.7633.177%A**37.241%A*110.5M**1.3A*42210.5h7B**21.1B*
NS-15M1 1,1661,1591766.585S1.9331.414%A++39.862%A*154.5SN/A7307.5h8.9A28.2B**
NC6A GODSAW 1,1601,1571408.264M+3.6136.847%A39.672%A++144.6M+N/A4288h6.5C**17.6B*
NS-11C 1,0029979210.837U6.1835.66%A*33.2%A**181.3SN/A5865.5h9.1A25.6B**
Carnage AR 5415391094.945M0.2932.545%A+39.889%M114.7SN/A3454.7h9.5A+29.3A
SAS-R 523523667.924A++3.2747.793%A85.66%A++113.7M*N/A3964.6h1.7B**3.5B**
Blitz GD-10 431430735.89S1.2435.114%A*47.209%S153.6SN/A4402.8h10.2B**29.1B**
NS Decimator-B 6104291283.352A+1.3064.708%C++4.429%A+71.5B+30.2B+5896h3.5B+5.5B+
M30 Mustang AH 3002931519.533A++14.8861.438%B++1.024%C172.4M**4.1C5181.7h3.4B**5.5B*
NS Decimator-G 398264534.981M++0.3364.37%C++2.273%C94.3A*47.9A*5232.8h2.9B*4.5B++
NS-44 Commissioner 2642621172.239A2.4145.251%B**32.824%A+187.1S1.4A*7641.4h2.6A5.8B**
Frag Grenade 2532521252N/A247.3557.838%A++N/A840A++3.3D-32210.3h2.8B**4.8B**
NS-11CG 2492481813.778U9.1235.819%A++37.903%M206.7SN/A5351.2h8.7B*24.2B**
GR-22AE 244243396.231M+1.5831.988%B++42.387%A*127.9A*N/A4471.9h8.8A27.5B**
NC1 Gauss Rifle 241240465.217M*0.5632.772%A*37.917%A**126.3SN/A5251.9h7.3A++22.3A
NS-357B Underboss 225225992.273B**2.3845.749%B**24.889%C++173.1M++N/A5941.3h3B**6.6B*
NS-7B PDW 211208395.333M**0.6837.326%A++38.942%M*130M**1.9S4351.6h10.2B**27.3B*
MKV Suppressed 190190267.308S2.6532.505%A51.579%S146.2SN/A4471.3h9B**27.5B*
NS Harrower 1881853,4450.054C++4.6045.852%B*5.946%C1.3C+N/A3145.2h1.6B*3.6B+
NS-11CB 169167295.759S1.1133.145%A+37.126%A*151.8M**1.8M+3161.1h9.5B**28.6B*
NSX Daimyo 163163189.056A++4.4054.792%A++96.933%B*148.2M*N/A4081.1h1.9B*3.4B**
NSX-P Naginata 160160266.154M++1.5033.383%A*44.375%A++133.3M++N/A3971.2h8.4A25.2B**
M20 Mustang 270139294.793B**0.1434.621%B+N/A32.3A++30.5M++5134.3h68.2B++197.1B*
Razor GD-23 131131187.278S2.6234.897%A*42.748%S163.8SN/A5030.8h8.6B**24.7B*
NS-15MG 116116186.444M1.7935.144%A++49.138%A++145A*N/A4010.8h8B**22.7B+
Shrike 173101472.149M2.5068.2%A1.98%C--53.2A**37.9M**5991.9h5B*7.3B**
PS1-AV Suppressor 9898185.444A*0.7934.725%B**41.837%A*122.5A**N/A2520.8h9.1A26.2B**
NS-30B Vandal 9494156.267M+1.6146.52%A++26.596%C+104.4A++N/A2560.9h4.1B*8.7B**
NS-44L "Ravenous" Blackhand 8686322.688B++1.9746.367%C**52.326%B+143.3SN/A5770.6h3.1B*6.7B++
NC4 Mag-Shot 8181194.263S0.3933.111%B*22.222%B+202.5SN/A12640.4h4.3A12.9C*
Vortek Rotary 1167298A*3.3535.937%B*N/A48M29.3A**3691.5h42B*116.8B**
Mag-Cutter 73702,1410.033B+4.6247.635%A+2.857%D0.8C++N/A389.7h2B+4.2B+
C75 Viper 6059229.5S24.8553.102%A++1.695%B196.7S3.3D*10640.3h3.6A++6.8A++
Anti-Vehicle Grenade 6857157N/A52.3555.061%B+N/A570B*110C*37930.1h4.8B+8.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter15830.9h
Spawn Beacon23700.4h
Nano-Armor Kit1110,5380.9h
Medical Kit1,4367,68440.5h
G40-F Ranger0550h
Medical Applicator116,3680.4h

Check the help document for the dictionary if you want to learn more about words used here.


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