Online: daguest  
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Director General synthesized[SBW] synthesized
NC BR 95

KDR: 4.57

Score: 10.8m

Last Seen: Aug 1st, 2019 7:49 AM
- OFFLINE - 490.9 hour(s)

Battle Rank 95 - New Conglomerate on Emerald - Outfit Member of STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 19
Level Progress (to 96): 66%
Level 100 Progress: 57% 177h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor AF-4G Cyclone GD-22S NS-15M1 NS-357P Underboss NC6S Gauss SAW S MGR-L1 Promise AE NS-15MP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,350,221 MLG Score: 11471
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 15.4%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.573%38.601%129634118024,0285.74009-1.166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.395%2.407A**2.682M-0.407C--HEAD ++ (~21.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.685B+7.90.45B+15.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.703%0.855%491212124681191963.93277238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.854%-0.173C-0.678D1.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.50.594B+23.40.559B+42.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.102%1.695%77112135914310.4125872950%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.177B**-0.558D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.823B++3.60.71B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.826%85.805%0312111,09932003.42368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.435%1.926A++1.214B**-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.622B+1.80.438B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
STRONG INDEPENDENT BLACK WOMEN[SBW] STRONG INDEPENDENT BLACK WOMEN
NC outfit on Emerald

Members: 19
10.8m249.7%757 (45.4k)652 (39.1k)4.5738629,2916,4044.6684995 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214335832.919%37.629%123902:3516

6% Combat Medic65% Heavy Assault6% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2015 6:07 AMFeb 24th, 2018 12:40 AMAug 21st, 2019 12:32 AM (13h) (PST)Aug 1st, 2019 4:00 AM (20d) (PST)Aug 1st, 2019 3:49 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1663198471.7640.3860.6644.5330.05111471

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,97619,16950,8071062340272339,138

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
276.8h/11.5d 606 11,022 7,254 75.3k 236 1,094 854 19.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:2,619
Deaths:399
KDR:6.564
Accuracy:31.507% A
HSR:39.137% A++
GD-22S
A*
Kills:1,230
Deaths:202
KDR:6.089
Accuracy:30.588% A+
HSR:39.756% A*
NS-15M1
A*
Kills:1,189
Deaths:184
KDR:6.462
Accuracy:31.428% A++
HSR:39.613% A*
NC6S Gauss SAW S
M
Kills:1,183
Deaths:172
KDR:6.878
Accuracy:35.207% A*
HSR:42.942% M
MGR-L1 Promise AE
A*
Kills:1,177
Deaths:155
KDR:7.594
Accuracy:35.497% A++
HSR:45.030% A*
NS-15MP
A
Kills:1,174
Deaths:136
KDR:8.632
Accuracy:34.352% A
HSR:41.993% A
NS-15M AE
B**
Kills:1,161
Deaths:159
KDR:7.302
Accuracy:31.434% B**
HSR:37.898% B**
EM1
M
Kills:1,160
Deaths:189
KDR:6.138
Accuracy:30.980% A++
HSR:38.621% M
NC6 Gauss SAW
A**
Kills:1,160
Deaths:181
KDR:6.409
Accuracy:33.177% A**
HSR:37.241% A*
NC6A GODSAW
A++
Kills:1,157
Deaths:140
KDR:8.264
Accuracy:36.847% A
HSR:39.672% A++
NSX-P Naginata
A*
Kills:355
Deaths:58
KDR:6.121
Accuracy:33.420% A*
HSR:44.507% A*
NS-15MG
A*
Kills:118
Deaths:19
KDR:6.211
Accuracy:34.942% A++
HSR:49.153% A*
Kills:13,683
Deaths (as Heavy Assault):1,994
Deaths (to Heavy Assaults):1,976
KDR:6.86209
Kill Difference:11,689
Playtime:179.006 hours
Usage:65%
Score:7.464m
Score/min:695
Accuracy (listed only):33.282%
HSR (listed only):41.297%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A++
Kills:1,260
Deaths:192
KDR:6.563
Accuracy:33.800% A
HSR:36.667% A++
MGR-S1 Gladius
M+
Kills:1,171
Deaths:127
KDR:9.220
Accuracy:36.293% A++
HSR:42.272% M+
NS-11CP
A++
Kills:1,170
Deaths:130
KDR:9
Accuracy:33.689% B**
HSR:34.017% A++
NS-11C
A**
Kills:1,168
Deaths:114
KDR:10.246
Accuracy:35.879% A**
HSR:32.706% A**
AF-19 Mercenary
M
Kills:1,161
Deaths:152
KDR:7.638
Accuracy:31.557% A++
HSR:36.865% M
Blitz GD-10
S
Kills:735
Deaths:134
KDR:5.485
Accuracy:35.387% A*
HSR:43.129% S
NS-11CB
A++
Kills:353
Deaths:52
KDR:6.788
Accuracy:34.751% A++
HSR:34.844% A++
NS-7B PDW
M**
Kills:278
Deaths:58
KDR:4.793
Accuracy:36.561% A*
HSR:41.727% M**
NS-11CG
M
Kills:263
Deaths:21
KDR:12.524
Accuracy:36.053% A++
HSR:37.262% M
MKV Suppressed
S
Kills:235
Deaths:36
KDR:6.528
Accuracy:33.030% A+
HSR:51.489% S
PS1-AV Suppressor
A*
Kills:173
Deaths:30
KDR:5.767
Accuracy:34.563% B**
HSR:41.619% A*
Razor GD-23
S
Kills:168
Deaths:27
KDR:6.222
Accuracy:35.430% A*
HSR:42.262% S
NSX-P Tanto
M**
Kills:164
Deaths:37
KDR:4.432
Accuracy:35.199% A++
HSR:50% M**
Kills:8,299
Deaths (as Light Assault):1,110
Deaths (to Light Assaults):1,622
KDR:7.47658
Kill Difference:7,189
Playtime:59.148 hours
Usage:21%
Score:2.110m
Score/min:595
Accuracy (listed only):34.784%
HSR (listed only):40.374%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A++
Kills:1,260
Deaths:192
KDR:6.563
Accuracy:33.800% A
HSR:36.667% A++
MGR-S1 Gladius
M+
Kills:1,171
Deaths:127
KDR:9.220
Accuracy:36.293% A++
HSR:42.272% M+
Blitz GD-10
S
Kills:735
Deaths:134
KDR:5.485
Accuracy:35.387% A*
HSR:43.129% S
Carnage AR
M+
Kills:703
Deaths:145
KDR:4.848
Accuracy:33.063% A++
HSR:40.683% M+
NC1 Gauss Rifle
A**
Kills:366
Deaths:71
KDR:5.155
Accuracy:34.197% A*
HSR:38.251% A**
NS-7B PDW
M**
Kills:278
Deaths:58
KDR:4.793
Accuracy:36.561% A*
HSR:41.727% M**
GR-22AE
A*
Kills:243
Deaths:39
KDR:6.231
Accuracy:31.988% B*
HSR:42.387% A*
MKV Suppressed
S
Kills:235
Deaths:36
KDR:6.528
Accuracy:33.030% A+
HSR:51.489% S
PS1-AV Suppressor
A*
Kills:173
Deaths:30
KDR:5.767
Accuracy:34.563% B**
HSR:41.619% A*
NS-11AG
A
Kills:136
Deaths:28
KDR:4.857
Accuracy:31.993% B*
HSR:36.765% A
NS-11A "Heatwave"
M++
Kills:61
Deaths:16
KDR:3.813
Accuracy:32.426% B**
HSR:49.180% M++
Kills:5,361
Deaths (as Combat Medic):876
Deaths (to Combat Medics):756
KDR:6.11986
Kill Difference:4,485
Playtime:15.693 hours
Usage:6%
Score:0.602m
Score/min:639
Accuracy (listed only):33.936%
HSR (listed only):42.197%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A++
Kills:1,170
Deaths:130
KDR:9
Accuracy:33.689% B**
HSR:34.017% A++
NS-11C
A**
Kills:1,168
Deaths:114
KDR:10.246
Accuracy:35.879% A**
HSR:32.706% A**
AF-19 Mercenary
M
Kills:1,161
Deaths:152
KDR:7.638
Accuracy:31.557% A++
HSR:36.865% M
NS-11CB
A++
Kills:353
Deaths:52
KDR:6.788
Accuracy:34.751% A++
HSR:34.844% A++
NS-11CG
M
Kills:263
Deaths:21
KDR:12.524
Accuracy:36.053% A++
HSR:37.262% M
Razor GD-23
S
Kills:168
Deaths:27
KDR:6.222
Accuracy:35.430% A*
HSR:42.262% S
NSX-P Tanto
M**
Kills:164
Deaths:37
KDR:4.432
Accuracy:35.199% A++
HSR:50% M**
Kills:4,447
Deaths (as Engineer):533
Deaths (to Engineers):815
KDR:8.34334
Kill Difference:3,914
Playtime:4.732 hours
Usage:2%
Score:0.162m
Score/min:569
Accuracy (listed only):34.651%
HSR (listed only):38.279%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A++
Kills:1,260
Deaths:192
KDR:6.563
Accuracy:33.800% A
HSR:36.667% A++
NS-357P Underboss
B*
Kills:1,184
Deaths:428
KDR:2.766
Accuracy:45.847% B+
HSR:33.277% B*
MGR-S1 Gladius
M+
Kills:1,171
Deaths:127
KDR:9.220
Accuracy:36.293% A++
HSR:42.272% M+
SAS-R
A++
Kills:778
Deaths:118
KDR:6.593
Accuracy:46.851% A
HSR:84.704% A++
Blitz GD-10
S
Kills:735
Deaths:134
KDR:5.485
Accuracy:35.387% A*
HSR:43.129% S
NS-44 Commissioner
A++
Kills:304
Deaths:135
KDR:2.252
Accuracy:45.795% B**
HSR:33.553% A++
NS-357B Underboss
B**
Kills:287
Deaths:138
KDR:2.080
Accuracy:46.229% B**
HSR:26.829% C**
NS-7B PDW
M**
Kills:278
Deaths:58
KDR:4.793
Accuracy:36.561% A*
HSR:41.727% M**
NSX Daimyo
A+
Kills:270
Deaths:37
KDR:7.297
Accuracy:51.256% A+
HSR:97.407% B**
MKV Suppressed
S
Kills:235
Deaths:36
KDR:6.528
Accuracy:33.030% A+
HSR:51.489% S
PS1-AV Suppressor
A*
Kills:173
Deaths:30
KDR:5.767
Accuracy:34.563% B**
HSR:41.619% A*
NS-44L "Ravenous" Blackhand
B+
Kills:117
Deaths:40
KDR:2.925
Accuracy:46.764% B
HSR:52.137% B+
NS-30B Vandal
A++
Kills:94
Deaths:15
KDR:6.267
Accuracy:46.520% A++
HSR:26.596% C+
NC4 Mag-Shot
B*
Kills:83
Deaths:22
KDR:3.773
Accuracy:33.148% B*
HSR:22.892% B+
Gauss SPR
A*
Kills:51
Deaths:6
KDR:8.500
Accuracy:45.867% A*
HSR:41.177% B*
Kills:7,020
Deaths (as Infiltrator):1,516
Deaths (to Infiltrators):837
KDR:4.63061
Kill Difference:5,504
Playtime:15.796 hours
Usage:6%
Score:0.479m
Score/min:505
Accuracy (listed only):41.194%
HSR (listed only):45.032%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M**
Kills:315
V. Kills:10 N/A
Deaths:17
KDR:18.529
Accuracy:61.958% B*
KPH:171 M**
VKPH:5.400 C*
M20 Mustang
M+
Kills:153
V. Kills:137 111%
Deaths:29
KDR:5.276
Accuracy:34.087% B+
KPH:33.400 A++
VKPH:29.900 M+
Vortek Rotary
A*
Kills:72
V. Kills:44 160%
Deaths:9
KDR:8
Accuracy:35.937% B*
KPH:46.900 A*
VKPH:28.600 A*
Kills:540 (540 + 0)
Deaths:55
KDR:9.818
VKDR:3.473
Vehicle Kills:191
Kill Difference:485
Playtime:7.964 hours
Usage:3%
Score:0.230m
Score/min:480
Piloting Accuracy:35.937%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
U
Kills:59
V. Kills:1 N/A
Deaths:2
KDR:29.500
Accuracy:53.102% A+
KPH:215.900 U
VKPH:3.700 D-
Kills:59 (59 + 0)
Deaths:2
KDR:29.500
VKDR:0.500
Vehicle Kills:1
Kill Difference:57
Playtime:0.274 hours
Usage:0%
Score:0.018m
Score/min:1,069
Driving Accuracy:53.102%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,6322,6193996.564A++1.9931.507%A39.137%A++135M++N/A46419.4h7.8B**24.7B*
AF-4G Cyclone 1,2641,2601926.563M**1.9933.8%A36.667%A++155.6M+N/A4128.1h7.9B*23.3B*
GD-22S 1,2321,2302026.089M1.5230.588%A+39.756%A*126.8M**N/A5429.7h8A26.3B**
NS-15M1 1,1961,1891846.462M**1.8931.428%A++39.613%A*154.4SN/A7217.7h8.8A28.1B**
NS-357P Underboss 1,1941,1844282.766B**1.8145.847%B+33.277%B*182.2A**1.5B++4916.5h3.3B+7.2B++
NC6S Gauss SAW S 1,1901,1831726.878S2.3035.207%A*42.942%M144.3M**N/A3758.2h8.1B**23B*
MGR-L1 Promise AE 1,1831,1771557.594M++3.0235.497%A++45.03%A*161.2M++N/A8127.3h8.5A24B**
NS-15MP 1,1841,1741368.632M4.0634.352%A41.993%A156.5A*1.3B*3547.5h8.8B**25.8B*
MGR-S1 Gladius 1,1721,1711279.22S4.6536.293%A++42.272%M+177.4SN/A4826.6h6.6B**18.2B**
NS-11CP 1,1751,1701309S4.4333.689%B**34.017%A++151.9A**N/A3777.7h9.4B**27.9B*
NS-11C 1,1771,16811410.246U5.6735.879%A**32.706%A**179.7S1.4A**5576.5h9.1A25.5B**
AF-19 Mercenary 1,1641,1611527.638S3.0631.557%A++36.865%M131.9SN/A5898.8h8.3A26.3B**
NS-15M AE 1,1661,1611597.302A*2.7331.434%B**37.898%B**135A**N/A3158.6h8.6B**27.3B*
EM1 1,1711,1601896.138S1.5630.98%A++38.621%M146.8S1.4A**6517.9h8.9B+28.8B*
NC6 Gauss SAW 1,1741,1601816.409S1.8433.177%A**37.241%A*109.4M**1.3A++42310.6h7B**21.1B*
NC6A GODSAW 1,1601,1571408.264M+3.6936.847%A39.672%A++144.6MN/A4318h6.5C*17.6B*
SAS-R 7787781186.593A+2.0246.851%A84.704%A++116.1M*N/A3526.7h1.7B**3.5B**
Blitz GD-10 7387351345.485S0.9135.387%A*43.129%S167SN/A4344.4h10.3B**29.2B*
Carnage AR 7067031454.848M0.2733.063%A++40.683%M+119.2SN/A3425.9h9.5A+28.7A
NS Decimator-B 6104291283.352A1.2264.708%C++4.429%A+71.5B+30.2B+5906h3.5B+5.5B+
NC1 Gauss Rifle 369366715.155M**0.5834.197%A*38.251%A**135.6S1.1A++4862.7h7.5A++22.1A
NSX-P Naginata 358355586.121M**1.5533.42%A*44.507%A*154.3M**1.3C**3952.3h8.3A24.8B**
NS-11CB 355353526.788S2.2134.751%A++34.844%A++168.1S1B**3492.1h9.4B**27B**
M30 Mustang AH 3253151718.529A++13.9661.958%B*N/A175M**5.6C*5051.8h3.5B**5.6B*
NS-44 Commissioner 3063041352.252A2.3245.795%B**33.553%A++190S1.3A*7101.6h2.6A5.7B**
NS Decimator-G 450298664.515M*0.0663.319%C++2.349%C+93.1A*47.5A*5003.2h2.9B*4.6B++
NS-357B Underboss 2872871382.08B*2.4946.229%B**26.829%C**168.8M+N/A5411.7h3.1B**6.7B*
Frag Grenade 2792781278N/A273.4357.271%A+N/A695B**2.5D--31420.4h2.7B**4.8B**
NS-7B PDW 281278584.793M++0.2236.561%A*41.727%M**132.4S1.4M++4062.1h10.1B**27.6B*
NSX Daimyo 270270377.297A2.7251.256%A+97.407%B**142.1M++N/A3551.9h1.9B**3.7B**
NS-11CG 2642632112.524U7.9536.053%A++37.262%M202.3SN/A5291.3h8.8B**24.3B**
GR-22AE 244243396.231M1.6631.988%B*42.387%A*127.9A**N/A4471.9h8.8A27.5B**
MKV Suppressed 236235366.528S1.9533.03%A+51.489%S146.9SN/A4101.6h9.1A27.6B*
NS Harrower 1891863,5620.052C++4.5245.808%B*5.914%C-1.2C+N/A3149.2h1.6B*3.6B+
PS1-AV Suppressor 173173305.767A**1.1934.563%B**41.619%A*133.1M+N/A2841.3h9.1A26.3B**
Razor GD-23 169168276.222S1.6535.43%A*42.262%S168S1A++5031h8.6B**24.4B**
NSX-P Tanto 164164374.432M**0.1435.199%A++50%M**164SN/A3681h8.9A25.4B**
M20 Mustang 290153295.276A0.7034.087%B+N/A33.3A++29.8M+5074.6h64.3B++188.7B*
NS-11AG 137136284.857B++0.2831.993%B*36.765%A151.1M+1.1B**3260.9h8.1A+25.2B**
NS-15MG 118118196.211M**1.6434.942%A++49.153%A*131.1A++N/A3980.9h8B**22.8B+
NS-44L "Ravenous" Blackhand 117117402.925B++1.6546.764%B52.137%B+130M**N/A5060.9h3B**6.5B++
Shrike 173101472.149A**2.4268.108%A1.98%C-53.2A**37.9M**6001.9h5B*7.3B**
NS-30B Vandal 9494156.267M++1.6946.52%A++26.596%C+104.4A+N/A2560.9h4.1B*8.7B*
Mag-Cutter 95892,4690.036B+4.5449.081%A++3.371%C--0.9B+N/A3100h2.1B+4.3C*
NC4 Mag-Shot 8383223.773S0.8033.148%B*22.892%B+207.5SN/A11560.4h4.3A13B*
Vortek Rotary 1167298A**3.4335.937%B*N/A48A**29.3A*3701.5h42B*116.8B*
NS-11A "Heatwave" 6161163.813A++0.7632.426%B**49.18%M++152.5M**N/A2820.4h9.2A28.3B**
C75 Viper 6059229.5S24.9353.102%A+1.695%B196.7S3.3D--10640.3h3.6A++6.8A++
Anti-Vehicle Grenade 6857157N/A52.4355.061%B+N/A570B*110C++38000.1h4.8B+8.7B+
Gauss SPR 515168.5S3.9345.867%A*41.177%B*127.5SN/A4010.4h3.4A+7.4A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24560.5h
Nano-Armor Kit1211,6351h
Medical Kit1,5628,28642.5h
Motion Spotter17361.2h
G40-F Ranger0550h
Medical Applicator138,6860.5h

Check the help document for the dictionary if you want to learn more about words used here.


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