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Praetor synthesizedVS[DA] synthesizedVS
VS BR 84

KDR: 4.53

Score: 6.5m

Last Seen: Jul 16th, 2019 9:39 PM
- OFFLINE - 85.7 hour(s)

Battle Rank 84 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 32
Level Progress (to 85): 22%
Level 100 Progress: 34% 301h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 Pulsar LSW NS-15MP SVA-GG VX29 Polaris SVA-88 NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,067,044 MLG Score: 12044
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 9.6%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.489%38.806%130025118918,9356.19804-1.669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.03%2.402A**2.735M-0.115C+HEAD ++ (~22.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.665B+8.30.415B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.087%1.333%66521212300561355.26316221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.945%-0.133C-0.236C0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.10.361C**37.20.298C*65.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.708%93.313%02121232923001.43043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.382%1.612A+1.704A++-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.603B+1.80.436B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.706%13.699%0112137335700.203911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.923A++-0.185C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.558B+3.80.225C++2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 32
6.5m255.5%686 (41.2k)592 (35.5k)4.5288421,1184,6634.617284 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214233132.639%36.822%120202:217

12% Combat Medic66% Heavy Assault17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2015 10:05 PMAug 9th, 2018 4:15 AMJul 19th, 2019 4:05 PM (14h) (PST)Jul 16th, 2019 6:00 PM (4d) (PST)Jul 16th, 2019 5:39 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2333998341.9230.4250.7085.0530.05412044

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,96823,93550,0331152542303335,502

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
183h/7.6d 412 7,776 4,991 55.5k 219 639 594 13.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:2,554
Deaths:440
KDR:5.805
Accuracy:31.938% A
HSR:41.190% A
NS-15M1
A*
Kills:1,388
Deaths:227
KDR:6.115
Accuracy:31.242% A++
HSR:38.689% A*
Pulsar LSW
A++
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.203% A++
HSR:35.274% A+
NS-15MP
A+
Kills:1,165
Deaths:157
KDR:7.420
Accuracy:33.181% B**
HSR:45.322% A+
SVA-GG
A
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:32.603% A
HSR:35.628% B*
VX29 Polaris
A*
Kills:1,162
Deaths:200
KDR:5.810
Accuracy:35.134% A*
HSR:40.017% A*
SVA-88
A++
Kills:1,161
Deaths:136
KDR:8.537
Accuracy:32.153% A++
HSR:40.052% A++
NS-15M AE
A+
Kills:1,132
Deaths:145
KDR:7.807
Accuracy:33.296% A+
HSR:41.343% A+
VE-H Maw
A+
Kills:637
Deaths:123
KDR:5.179
Accuracy:34.171% A+
HSR:37.834% A
Flare VE6
A*
Kills:445
Deaths:74
KDR:6.014
Accuracy:32.855% A++
HSR:40.674% A*
Kills:11,974
Deaths (as Heavy Assault):1,866
Deaths (to Heavy Assaults):1,516
KDR:6.41693
Kill Difference:10,108
Playtime:121.249 hours
Usage:66%
Score:4.283m
Score/min:589
Accuracy (listed only):32.978%
HSR (listed only):39.602%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,090
Deaths:148
KDR:7.365
Accuracy:35.082% A*
HSR:32.752% A++
NS-11CB
A++
Kills:545
Deaths:82
KDR:6.646
Accuracy:33.407% A++
HSR:32.844% A++
NS-11CP
A*
Kills:527
Deaths:53
KDR:9.943
Accuracy:35.756% A+
HSR:37.192% A*
NS-11C
A*
Kills:407
Deaths:57
KDR:7.140
Accuracy:34.581% A*
HSR:30.467% A*
Solstice VE3
M
Kills:346
Deaths:44
KDR:7.864
Accuracy:36.537% M
HSR:33.526% A**
Eridani SX5G
M++
Kills:244
Deaths:54
KDR:4.519
Accuracy:34.215% A
HSR:46.721% M++
NS-7B PDW
M**
Kills:83
Deaths:23
KDR:3.609
Accuracy:34.170% A+
HSR:39.759% M**
Thanatos VE70
M
Kills:73
Deaths:11
KDR:6.636
Accuracy:64.706% M
HSR:13.699% C--
Kills:3,315
Deaths (as Light Assault):472
Deaths (to Light Assaults):1,186
KDR:7.02331
Kill Difference:2,843
Playtime:30.213 hours
Usage:17%
Score:1.074m
Score/min:592
Accuracy (listed only):38.557%
HSR (listed only):33.370%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M+
Kills:1,081
Deaths:251
KDR:4.307
Accuracy:34.359% A*
HSR:40.703% M+
H-V45 AE
A+
Kills:858
Deaths:158
KDR:5.430
Accuracy:33.721% A
HSR:40.210% A+
NS-11A "Heatwave"
A+
Kills:433
Deaths:81
KDR:5.346
Accuracy:32.371% B**
HSR:36.952% A+
Eridani SX5G
M++
Kills:244
Deaths:54
KDR:4.519
Accuracy:34.215% A
HSR:46.721% M++
NS-7B PDW
M**
Kills:83
Deaths:23
KDR:3.609
Accuracy:34.170% A+
HSR:39.759% M**
Thanatos VE70
M
Kills:73
Deaths:11
KDR:6.636
Accuracy:64.706% M
HSR:13.699% C--
Corvus VA55
S
Kills:52
Deaths:17
KDR:3.059
Accuracy:37.931% M
HSR:55.769% S
Kills:2,824
Deaths (as Combat Medic):595
Deaths (to Combat Medics):573
KDR:4.74622
Kill Difference:2,229
Playtime:21.250 hours
Usage:12%
Score:0.853m
Score/min:669
Accuracy (listed only):38.782%
HSR (listed only):39.116%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,090
Deaths:148
KDR:7.365
Accuracy:35.082% A*
HSR:32.752% A++
NS-11CB
A++
Kills:545
Deaths:82
KDR:6.646
Accuracy:33.407% A++
HSR:32.844% A++
NS-11CP
A*
Kills:527
Deaths:53
KDR:9.943
Accuracy:35.756% A+
HSR:37.192% A*
NS-11C
A*
Kills:407
Deaths:57
KDR:7.140
Accuracy:34.581% A*
HSR:30.467% A*
Solstice VE3
M
Kills:346
Deaths:44
KDR:7.864
Accuracy:36.537% M
HSR:33.526% A**
Thanatos VE70
M
Kills:73
Deaths:11
KDR:6.636
Accuracy:64.706% M
HSR:13.699% C--
Kills:2,988
Deaths (as Engineer):395
Deaths (to Engineers):508
KDR:7.56456
Kill Difference:2,593
Playtime:3.710 hours
Usage:2%
Score:0.090m
Score/min:404
Accuracy (listed only):40.011%
HSR (listed only):30.080%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357P Underboss
A
Kills:739
Deaths:325
KDR:2.274
Accuracy:44.728% B+
HSR:37.618% A
NS-44 Commissioner
A**
Kills:410
Deaths:149
KDR:2.752
Accuracy:45.569% B**
HSR:40.244% A**
Eridani SX5G
M++
Kills:244
Deaths:54
KDR:4.519
Accuracy:34.215% A
HSR:46.721% M++
Ghost
A*
Kills:206
Deaths:20
KDR:10.300
Accuracy:44.238% B*
HSR:89.806% A*
NSX Daimyo
A+
Kills:123
Deaths:9
KDR:13.667
Accuracy:48.148% B**
HSR:99.187% A+
NS-7B PDW
M**
Kills:83
Deaths:23
KDR:3.609
Accuracy:34.170% A+
HSR:39.759% M**
Beamer VS3
A+
Kills:75
Deaths:33
KDR:2.273
Accuracy:36.119% A
HSR:33.333% A+
NS-30B Vandal
A++
Kills:71
Deaths:6
KDR:11.833
Accuracy:45.714% A++
HSR:33.803% B++
Kills:1,951
Deaths (as Infiltrator):619
Deaths (to Infiltrators):602
KDR:3.15186
Kill Difference:1,332
Playtime:5.461 hours
Usage:3%
Score:0.197m
Score/min:602
Accuracy (listed only):41.613%
HSR (listed only):52.559%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M++
Kills:210
V. Kills:127 164%
Deaths:25
KDR:8.400
Accuracy:35.596% B++
KPH:47.300 M++
VKPH:28.600 M++
Light PPA
S
Kills:90
V. Kills:5 N/A
Deaths:2
KDR:45
Accuracy:55.239% A++
KPH:351.800 S
VKPH:19.500 S
Kills:300 (300 + 0)
Deaths:27
KDR:11.111
VKDR:4.889
Vehicle Kills:132
Kill Difference:273
Playtime:4.696 hours
Usage:3%
Score:0.109m
Score/min:388
Piloting Accuracy:55.239%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,5642,5544405.805B*1.2831.938%A41.19%A143.5A*N/A40317.8h8.8B**27.6B**
NS-15M1 1,3931,3882276.115M*1.5931.242%A++38.689%A*144.6M**N/A3349.6h8.6A27.6B**
Pulsar LSW 1,1701,1681856.314S1.7933.203%A++35.274%A+132.7M++N/A2938.8h8.3A+24.9B**
NS-15MP 1,1701,1651577.42A*2.8933.181%B**45.322%A+153.3A*N/A4287.6h8.6B**26B*
SVA-GG 1,1681,1621796.492M+1.9632.603%A35.628%B*130.6A+N/A2698.9h8.7B*26.6B+
VX29 Polaris 1,1701,1622005.81M**1.2835.134%A*40.017%A*161.4S1.1B**4207.2h8.9A25.3B**
SVA-88 1,1641,1611368.537M*4.0132.153%A++40.052%A++133.4M++N/A3078.7h9B**28.1B**
NS-15M AE 1,1351,1321457.807A*3.2833.296%A+41.343%A+169M*N/A4056.7h8.5A25.5B*
Pulsar C 1,0961,0901487.365M**2.8435.082%A*32.752%A++165.2SN/A4706.6h8.2B**23.5B**
Pulsar VS1 1,0881,0812514.307M**0.2234.359%A*40.703%M+152.3S1A4067.1h8.8A++25.6A
H-V45 AE 8728581585.43M+0.9033.721%A40.21%A+145.4M+2.4M++4205.9h9.2B**27.4B**
NS-357P Underboss 7467393252.274B++2.2544.728%B+37.618%A176A*1.7B*4574.2h3.3B+7.4B+
VE-H Maw 6376371235.179M++0.6534.171%A+37.834%A144.8M++N/A4644.4h7.7B**22.5B*
NS-11CB 550545826.646S2.1233.407%A++32.844%A++147.3S1.4A*3453.7h9.4B**28.2B**
NS Decimator-B 7825291244.266A*0.2661.98%C2.647%C++82.7B*39.5B**4386.4h3.2B++5.1B+
NS-11CP 529527539.943S5.4135.756%A+37.192%A*181.7M++N/A5042.9h8.7A24.3B**
Flare VE6 449445746.014S1.4932.855%A++40.674%A*143.5M**1.3A*3503.1h8B**24.4B*
NS-11A "Heatwave" 437433815.346M0.8232.371%B**36.952%A+131.2M++1.2B+3063.3h8.9A+27.5B**
NS-44 Commissioner 4144101492.752A++1.7845.569%B**40.244%A**170.8S1.7M+4802.4h2.7B**6B**
NS-11C 409407577.14S2.6134.581%A*30.467%A*162.8SN/A4382.5h10.1B**29.1B**
Solstice VE3 348346447.864U3.3436.537%M33.526%A**164.8S1A++5812.1h9.5B**26B++
Eridani SX5G 246244544.519M0.0134.215%A46.721%M++128.4A*1.1B**3081.9h8.5B**24.8B*
Saron Laser Cannon 337210258.4A*3.8735.596%B++1.429%C--47.7M*28.9M++3694.4h51.1B**143.6B**
Ghost 2062062010.3M5.7744.238%B*89.806%A*103MN/A4522h1.7B**3.9B*
Frag Grenade 2062041204N/A199.4757.057%A+N/A680B*6.7C18830.3h2.8B**4.9B**
Lumine Edge 1371331,5280.087C+4.4453.429%A**15.038%C+2.8CN/A946.9h1.4C++2.6B+
NSX Daimyo 123123913.667M*9.1448.148%B**99.187%A+136.7M++N/A3790.9h1.9B**4B**
NS Harrower 1181183,0780.038C4.4943.515%B++6.78%C1C+N/A2122.7h1.8B+4.1B+
Light PPA 9590245S40.4755.239%A++1.111%C300S16.7S7120.3h4.7B**8.6B*
NS-7B PDW 8483233.609A*0.9234.17%A+39.759%M**138.3S1.7M**3070.6h10.2B**29.8B*
Beamer VS3 7575332.273A*2.2636.119%A33.333%A+187.5SN/A5780.4h5A13.9B+
Thanatos VE70 7373116.636S2.1164.706%M13.699%C--182.5SN/A6990.4h3.8B*5.8B**
NS-30B Vandal 7171611.833S7.3045.714%A++33.803%B++118.3A++N/A2370.6h4.3B*9.4B*
Corvus VA55 5352173.059A**1.4737.931%M55.769%S173.3S3.3S6120.3h8.5A+22.3A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24180.3h
Nanite Revive Grenade02430.1h
Restoration Kit497080.8h
Motion Spotter21770.3h
Nano-Armor Kit66,1370.8h
Medical Kit8955,07716.8h
Medical Applicator811,0360.6h
Recon Detection Device21030.2h

Check the help document for the dictionary if you want to learn more about words used here.


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