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stats.dasanfall.com
Archon synthesizedVS[DA] synthesizedVS
VS BR 77

KDR: 4.68

Score: 5.2m

Last Seen: Mar 11th, 2019 5:29 PM
- OFFLINE - 284.8 hour(s)

Battle Rank 77 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 23
Level Progress (to 78): 68%
Level 100 Progress: 28% 349h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 Pulsar LSW NS-15MP SVA-GG VX29 Polaris SVA-88 NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,736,780 MLG Score: 11780
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 10.1%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.463%38.576%129124100915,5726.44803-1.769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.085%2.415A**2.753M-0.193CHEAD ++ (~21.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.666B+8.40.414B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.316%1.527%65321031262501175.13726222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.892%-0.063C+0.039C+0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1010.377C**36.70.302C*64.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.243%93.333%02103124018701.2766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.37%1.684A++1.717A++0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.6B+1.80.426B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 23
5.2m247.8%651 (39.1k)562 (33.7k)4.6791217,2803,6934.7755277 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033196233.069%36.429%120502:317

6% Combat Medic71% Heavy Assault18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2015 10:05 PMAug 9th, 2018 4:15 AMMar 21st, 2019 3:47 AM (2d) (PST)Mar 11th, 2019 1:47 PM (12d) (PST)Mar 11th, 2019 1:29 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2093218881.8560.3970.6764.7320.05411780

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,54319,24453,2991112441284333,713

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
155.2h/6.5d 356 6,295 4,129 44.1k 180 529 503 11.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:1,911
Deaths:291
KDR:6.567
Accuracy:32.202% A
HSR:41.130% A
NS-15M1
A*
Kills:1,284
Deaths:202
KDR:6.356
Accuracy:30.883% A+
HSR:38.707% A*
Pulsar LSW
A++
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.203% A++
HSR:35.274% A+
NS-15MP
A++
Kills:1,165
Deaths:157
KDR:7.420
Accuracy:33.181% B**
HSR:45.322% A++
SVA-GG
B**
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:32.603% B**
HSR:35.628% B++
VX29 Polaris
A**
Kills:1,162
Deaths:200
KDR:5.810
Accuracy:35.134% A*
HSR:40.017% A**
SVA-88
A*
Kills:1,161
Deaths:136
KDR:8.537
Accuracy:32.153% A++
HSR:40.052% A*
NS-15M AE
A+
Kills:1,132
Deaths:145
KDR:7.807
Accuracy:33.296% A+
HSR:41.343% A+
VE-H Maw
A+
Kills:426
Deaths:70
KDR:6.086
Accuracy:34.496% A+
HSR:38.732% A+
Flare VE6
M
Kills:95
Deaths:24
KDR:3.958
Accuracy:31.382% A+
HSR:43.158% M
Kills:10,666
Deaths (as Heavy Assault):1,589
Deaths (to Heavy Assaults):1,194
KDR:6.7124
Kill Difference:9,077
Playtime:109.653 hours
Usage:71%
Score:3.747m
Score/min:569
Accuracy (listed only):32.853%
HSR (listed only):39.936%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:860
Deaths:116
KDR:7.414
Accuracy:35.612% A*
HSR:33.954% A++
NS-11CP
A*
Kills:527
Deaths:53
KDR:9.943
Accuracy:35.756% A+
HSR:37.192% A*
NS-11CB
A++
Kills:425
Deaths:59
KDR:7.203
Accuracy:33.206% A+
HSR:33.882% A++
NS-11C
A*
Kills:407
Deaths:57
KDR:7.140
Accuracy:34.581% A*
HSR:30.467% A*
Solstice VE3
M
Kills:346
Deaths:44
KDR:7.864
Accuracy:36.537% M
HSR:33.526% A**
Eridani SX5G
M++
Kills:220
Deaths:48
KDR:4.583
Accuracy:33.976% B**
HSR:45.909% M++
NS-7B PDW
M*
Kills:83
Deaths:23
KDR:3.609
Accuracy:34.170% A+
HSR:39.759% M*
Kills:2,868
Deaths (as Light Assault):400
Deaths (to Light Assaults):933
KDR:7.17
Kill Difference:2,468
Playtime:27.679 hours
Usage:18%
Score:0.944m
Score/min:569
Accuracy (listed only):34.834%
HSR (listed only):36.384%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A+
Kills:522
Deaths:96
KDR:5.438
Accuracy:33.436% B**
HSR:39.655% A+
NS-11A "Heatwave"
B**
Kills:279
Deaths:51
KDR:5.471
Accuracy:31.891% B*
HSR:34.050% B**
Eridani SX5G
M++
Kills:220
Deaths:48
KDR:4.583
Accuracy:33.976% B**
HSR:45.909% M++
NS-7B PDW
M*
Kills:83
Deaths:23
KDR:3.609
Accuracy:34.170% A+
HSR:39.759% M*
Pulsar VS1
A*
Kills:68
Deaths:11
KDR:6.182
Accuracy:33.424% A*
HSR:26.471% B*
Kills:1,172
Deaths (as Combat Medic):229
Deaths (to Combat Medics):433
KDR:5.1179
Kill Difference:943
Playtime:9.511 hours
Usage:6%
Score:0.312m
Score/min:546
Accuracy (listed only):33.379%
HSR (listed only):37.169%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:860
Deaths:116
KDR:7.414
Accuracy:35.612% A*
HSR:33.954% A++
NS-11CP
A*
Kills:527
Deaths:53
KDR:9.943
Accuracy:35.756% A+
HSR:37.192% A*
NS-11CB
A++
Kills:425
Deaths:59
KDR:7.203
Accuracy:33.206% A+
HSR:33.882% A++
NS-11C
A*
Kills:407
Deaths:57
KDR:7.140
Accuracy:34.581% A*
HSR:30.467% A*
Solstice VE3
M
Kills:346
Deaths:44
KDR:7.864
Accuracy:36.537% M
HSR:33.526% A**
Kills:2,565
Deaths (as Engineer):329
Deaths (to Engineers):417
KDR:7.79635
Kill Difference:2,236
Playtime:2.678 hours
Usage:2%
Score:0.072m
Score/min:451
Accuracy (listed only):35.138%
HSR (listed only):33.804%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357P Underboss
A
Kills:659
Deaths:290
KDR:2.272
Accuracy:44.413% C**
HSR:37.785% A
NS-44 Commissioner
A**
Kills:388
Deaths:133
KDR:2.917
Accuracy:45.222% B**
HSR:39.175% A**
Eridani SX5G
M++
Kills:220
Deaths:48
KDR:4.583
Accuracy:33.976% B**
HSR:45.909% M++
Ghost
A*
Kills:158
Deaths:12
KDR:13.167
Accuracy:43.902% B++
HSR:89.873% A*
NS-7B PDW
M*
Kills:83
Deaths:23
KDR:3.609
Accuracy:34.170% A+
HSR:39.759% M*
NSX Daimyo
A++
Kills:82
Deaths:6
KDR:13.667
Accuracy:50.606% A
HSR:100% A++
NS-30B Vandal
A+
Kills:71
Deaths:6
KDR:11.833
Accuracy:45.714% A+
HSR:33.803% B*
Beamer VS3
A+
Kills:51
Deaths:27
KDR:1.889
Accuracy:37.883% A+
HSR:29.412% B*
Kills:1,712
Deaths (as Infiltrator):545
Deaths (to Infiltrators):489
KDR:3.14128
Kill Difference:1,167
Playtime:4.610 hours
Usage:3%
Score:0.157m
Score/min:566
Accuracy (listed only):41.986%
HSR (listed only):51.964%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M++
Kills:172
V. Kills:109 156%
Deaths:23
KDR:7.478
Accuracy:35.746% B++
KPH:45.600 M++
VKPH:28.900 M++
Light PPA
S
Kills:90
V. Kills:5 N/A
Deaths:2
KDR:45
Accuracy:55.239% A++
KPH:351.800 S
VKPH:19.500 S
Kills:262 (262 + 0)
Deaths:25
KDR:10.480
VKDR:4.560
Vehicle Kills:114
Kill Difference:237
Playtime:4.030 hours
Usage:3%
Score:0.098m
Score/min:406
Piloting Accuracy:55.239%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,9171,9112916.567B**1.8932.202%A41.13%A144.8A**N/A37813.2h8.8B**27.4B**
NS-15M1 1,2881,2842026.356M**1.6830.883%A+38.707%A*141.1M**N/A3299.1h8.6A27.9B**
Pulsar LSW 1,1701,1681856.314S1.6333.203%A++35.274%A+132.7M*N/A2898.8h8.3A24.9B**
NS-15MP 1,1701,1651577.42M+2.7433.181%B**45.322%A++153.3A**N/A4287.6h8.6B**26B*
SVA-GG 1,1681,1621796.492M*1.8132.603%B**35.628%B++130.6A+N/A2698.9h8.7B++26.6B+
VX29 Polaris 1,1701,1622005.81M**1.1335.134%A*40.017%A**161.4S1.1A4207.2h8.9B**25.3B*
SVA-88 1,1641,1611368.537S3.8632.153%A++40.052%A*133.4M*N/A3058.7h9B**28.1B*
NS-15M AE 1,1351,1321457.807M3.1333.296%A+41.343%A+169M**N/A4036.7h8.5A25.5B*
Pulsar C 8648601167.414S2.7335.612%A*33.954%A++162.3SN/A4235.3h8.3B**23.4B*
NS-357P Underboss 6656592902.272B++2.4144.413%C**37.785%A173.4A**1.6B++4493.8h3.3B+7.5B+
NS-11CP 529527539.943S5.2635.756%A+37.192%A*181.7M*N/A5022.9h8.7B*24.3B*
H-V45 AE 530522965.438A**0.7633.436%B**39.655%A+130.5M2A**2894h9.8B*29.3B*
NS Decimator-B 7284931204.108A*0.5761.87%C2.637%C++80.8B++38.5B**4326.1h3.2B++5.2B+
VE-H Maw 426426706.086M**1.4134.496%A+38.732%A+142M+N/A3453h7.7B**22.4B*
NS-11CB 429425597.203S2.5233.206%A+33.882%A++137.1M++1.3A*3203.1h9.6B**28.9B++
NS-11C 409407577.14S2.4634.581%A*30.467%A*162.8SN/A4272.5h10.1B**29.1B**
NS-44 Commissioner 3923881332.917A++1.7645.222%B**39.175%A**168.7S1.7M++4652.3h2.7B**6B**
Solstice VE3 348346447.864U3.1836.537%M33.526%A**164.8S1A++5312.1h9.5B**26B++
NS-11A "Heatwave" 281279515.471A**0.7931.891%B*34.05%B**121.3M++N/A2932.3h9A+28.3B**
Eridani SX5G 222220484.583M+0.1033.976%B**45.909%M++122.2A*1.1A+2711.8h8.4B**24.8B*
Frag Grenade 1871851185N/A180.3256.968%A+N/A616.7B+6.7C+18470.3h2.8B**4.8B**
Saron Laser Cannon 281172237.478A++2.8035.746%B++1.744%C45.3M+28.7M++3843.8h53.4B**149.3B**
Ghost 1581581213.167M*8.4943.902%B++89.873%A*98.8MN/A3971.6h1.7B**3.9B*
NS Harrower 1181183,0780.038C4.6443.515%B++6.78%C1C+N/A2122.7h1.8B+4.1B+
Flare VE6 9595243.958M0.7231.382%A+43.158%M118.8M++N/A3890.8h8B**25.4B*
Light PPA 9590245S40.3255.239%A++1.111%C300S16.7S7120.3h4.7B**8.6B*
NS-7B PDW 8483233.609A*1.0734.17%A+39.759%M*138.3M**1.7S3070.6h10.2B**29.8B+
NSX Daimyo 8282613.667M+8.9950.606%A100%A++136.7M++N/A3750.6h2B*4B*
NS-30B Vandal 7171611.833S7.1545.714%A+33.803%B*118.3A*N/A2370.6h4.3B*9.4B*
Pulsar VS1 6868116.182S1.5033.424%A*26.471%B*113.3SN/A3840.6h9.1A++27.1A
Beamer VS3 5151271.889A+2.7937.883%A+29.412%B*170SN/A4600.3h5.3B**14.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11530.3h
Spawn Beacon22740.2h
Nanite Revive Grenade01240h
Nano-Armor Kit54,8870.4h
Medical Kit8094,48115.7h
Medical Applicator23,8470.2h
Recon Detection Device2840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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