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stats.dasanfall.com
Legate synthesizedVS[DA] synthesizedVS
VS BR 75

KDR: 4.69

Score: 4.8m

Last Seen: Nov 9th, 2018 11:07 PM
- OFFLINE - 73 hour(s)

Battle Rank 75 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 24
Level Progress (to 76): 49%
Level 100 Progress: 26% 360h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW NS-15MP VX29 Polaris SVA-GG SVA-88 NS-15M1 NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,570,397 MLG Score: 11647
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 10.3%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.429%38.552%12892399114,5186.51616-1.828

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.141%2.428A**2.809M+-0.218CHEAD ++ (~21.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.666B+8.40.414B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.95%1.724%6252101223248994.83333232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.692%-0.055C+0.099C+0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.90.382C**36.60.306C*62.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.902%89.873%01101315817000.923977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.327A1.498A+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.603B+1.70.46B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 24
4.8m245.5%649 (38.9k)559 (33.5k)4.6883416,0063,4144.7832575 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1014183633.024%36.186%119502:327

7% Combat Medic70% Heavy Assault18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2015 10:05 PMAug 9th, 2018 4:15 AMNov 11th, 2018 5:17 PM (1d) (PST)Nov 9th, 2018 7:16 PM (3d) (PST)Nov 9th, 2018 7:07 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2053198861.8480.3940.6694.6650.05211647

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,28819,15753,1311112440280333,556

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
144.4h/6d 324 5,792 3,840 40.4k 162 517 453 10.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:1,360
Deaths:197
KDR:6.904
Accuracy:32.053% A+
HSR:41.618% A+
Pulsar LSW
A*
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.203% A*
HSR:35.274% A+
NS-15MP
A++
Kills:1,165
Deaths:157
KDR:7.420
Accuracy:33.181% A
HSR:45.322% A++
VX29 Polaris
A**
Kills:1,162
Deaths:200
KDR:5.810
Accuracy:35.134% A*
HSR:40.017% A**
SVA-GG
A
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:32.603% A
HSR:35.628% B**
SVA-88
A*
Kills:1,161
Deaths:136
KDR:8.537
Accuracy:32.153% A++
HSR:40.052% A*
NS-15M1
A*
Kills:1,159
Deaths:177
KDR:6.548
Accuracy:30.470% A+
HSR:38.740% A*
NS-15M AE
A++
Kills:1,132
Deaths:145
KDR:7.807
Accuracy:33.296% A++
HSR:41.343% A++
VE-H Maw
A++
Kills:333
Deaths:42
KDR:7.929
Accuracy:34.634% A++
HSR:36.036% B**
Flare VE6
M*
Kills:71
Deaths:19
KDR:3.737
Accuracy:30.587% A+
HSR:46.479% M*
Kills:9,873
Deaths (as Heavy Assault):1,437
Deaths (to Heavy Assaults):1,099
KDR:6.87056
Kill Difference:8,436
Playtime:101.469 hours
Usage:70%
Score:3.469m
Score/min:570
Accuracy (listed only):32.731%
HSR (listed only):40.051%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:842
Deaths:114
KDR:7.386
Accuracy:35.553% A*
HSR:34.086% A*
NS-11CP
A*
Kills:486
Deaths:46
KDR:10.565
Accuracy:35.793% A+
HSR:37.243% A*
NS-11CB
A*
Kills:425
Deaths:59
KDR:7.203
Accuracy:33.206% A++
HSR:33.882% A*
Solstice VE3
M
Kills:346
Deaths:44
KDR:7.864
Accuracy:36.537% M
HSR:33.526% A**
NS-11C
A*
Kills:332
Deaths:51
KDR:6.510
Accuracy:34.160% A*
HSR:31.325% A*
Eridani SX5G
M*
Kills:172
Deaths:34
KDR:5.059
Accuracy:33.387% B**
HSR:46.512% M*
NS-7B PDW
M*
Kills:83
Deaths:23
KDR:3.609
Accuracy:34.170% A+
HSR:39.759% M*
Kills:2,686
Deaths (as Light Assault):371
Deaths (to Light Assaults):857
KDR:7.23989
Kill Difference:2,315
Playtime:26.572 hours
Usage:18%
Score:0.887m
Score/min:556
Accuracy (listed only):34.687%
HSR (listed only):36.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A++
Kills:522
Deaths:96
KDR:5.438
Accuracy:33.436% A
HSR:39.655% A++
NS-11A "Heatwave"
B**
Kills:279
Deaths:51
KDR:5.471
Accuracy:31.891% B**
HSR:34.050% B**
Eridani SX5G
M*
Kills:172
Deaths:34
KDR:5.059
Accuracy:33.387% B**
HSR:46.512% M*
NS-7B PDW
M*
Kills:83
Deaths:23
KDR:3.609
Accuracy:34.170% A+
HSR:39.759% M*
Pulsar VS1
A*
Kills:68
Deaths:11
KDR:6.182
Accuracy:33.424% A*
HSR:26.471% B*
Kills:1,124
Deaths (as Combat Medic):215
Deaths (to Combat Medics):398
KDR:5.22791
Kill Difference:909
Playtime:9.511 hours
Usage:7%
Score:0.312m
Score/min:546
Accuracy (listed only):33.262%
HSR (listed only):37.289%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:842
Deaths:114
KDR:7.386
Accuracy:35.553% A*
HSR:34.086% A*
NS-11CP
A*
Kills:486
Deaths:46
KDR:10.565
Accuracy:35.793% A+
HSR:37.243% A*
NS-11CB
A*
Kills:425
Deaths:59
KDR:7.203
Accuracy:33.206% A++
HSR:33.882% A*
Solstice VE3
M
Kills:346
Deaths:44
KDR:7.864
Accuracy:36.537% M
HSR:33.526% A**
NS-11C
A*
Kills:332
Deaths:51
KDR:6.510
Accuracy:34.160% A*
HSR:31.325% A*
Kills:2,431
Deaths (as Engineer):314
Deaths (to Engineers):395
KDR:7.74204
Kill Difference:2,117
Playtime:2.003 hours
Usage:1%
Score:0.054m
Score/min:447
Accuracy (listed only):35.050%
HSR (listed only):34.012%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357P Underboss
A
Kills:657
Deaths:288
KDR:2.281
Accuracy:44.415% B+
HSR:37.747% A
NS-44 Commissioner
A**
Kills:362
Deaths:128
KDR:2.828
Accuracy:45.131% B**
HSR:38.674% A**
Eridani SX5G
M*
Kills:172
Deaths:34
KDR:5.059
Accuracy:33.387% B**
HSR:46.512% M*
Ghost
A*
Kills:158
Deaths:12
KDR:13.167
Accuracy:43.902% B*
HSR:89.873% A*
NS-7B PDW
M*
Kills:83
Deaths:23
KDR:3.609
Accuracy:34.170% A+
HSR:39.759% M*
NS-30B Vandal
A++
Kills:71
Deaths:6
KDR:11.833
Accuracy:45.714% A++
HSR:33.803% B++
Kills:1,503
Deaths (as Infiltrator):491
Deaths (to Infiltrators):452
KDR:3.0611
Kill Difference:1,012
Playtime:3.737 hours
Usage:3%
Score:0.122m
Score/min:546
Accuracy (listed only):41.120%
HSR (listed only):47.728%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M++
Kills:142
V. Kills:91 154%
Deaths:20
KDR:7.100
Accuracy:36.312% B++
KPH:44.100 M++
VKPH:28.200 M++
Light PPA
S
Kills:90
V. Kills:5 N/A
Deaths:2
KDR:45
Accuracy:55.239% A++
KPH:351.800 S
VKPH:19.500 S
Kills:232 (232 + 0)
Deaths:22
KDR:10.545
VKDR:4.364
Vehicle Kills:96
Kill Difference:210
Playtime:3.478 hours
Usage:2%
Score:0.087m
Score/min:417
Piloting Accuracy:55.239%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,3661,3601976.904A2.2232.053%A+41.618%A+146.2MN/A4049.3h8.9B**27.8B**
Pulsar LSW 1,1701,1681856.314S1.6333.203%A*35.274%A+132.7M**N/A2888.8h8.3A+24.9B**
NS-15MP 1,1701,1651577.42M2.7333.181%A45.322%A++153.3MN/A4277.6h8.6B**26B*
VX29 Polaris 1,1701,1622005.81M**1.1235.134%A*40.017%A**161.4S1.1B**4197.2h8.9A25.3B*
SVA-GG 1,1681,1621796.492M*1.8032.603%A35.628%B**130.6A++N/A2698.9h8.7B*26.6B+
SVA-88 1,1641,1611368.537M*3.8532.153%A++40.052%A*133.4M**N/A3058.7h9B**28.1B*
NS-15M1 1,1601,1591776.548S1.8630.47%A+38.74%A*139.6M**N/A3298.3h8.5A+28B**
NS-15M AE 1,1351,1321457.807M+3.1233.296%A++41.343%A++169M**N/A4036.7h8.5A25.5B**
Pulsar C 8468421147.386S2.7035.553%A*34.086%A*161.9SN/A4175.2h8.3B**23.5B**
NS-357P Underboss 6636572882.281B++2.4144.415%B+37.747%A172.9M1.6A++4493.8h3.3B++7.4B++
H-V45 AE 530522965.438M0.7533.436%A39.655%A++130.5M2A**2894h9.8B*29.3B*
NS-11CP 4884864610.565S5.8835.793%A+37.243%A*186.9M**N/A4912.6h8.6B*24B**
NS Decimator-B 6644511143.956A*0.7362.085%C2.661%C++79.1B*37.4B**4335.7h3.3C*5.3B
NS-11CB 429425597.203S2.5133.206%A++33.882%A*137.1M**1.3A*3203.1h9.6B**28.9B*
NS-44 Commissioner 3663621282.828A++1.8645.131%B**38.674%A**172.4S1.9M**4622.1h2.8B**6.1B**
Solstice VE3 348346447.864U3.1836.537%M33.526%A**164.8S1A*5282.1h9.5B**26B++
VE-H Maw 333333427.929S3.2434.634%A++36.036%B**166.5M**N/A3832h7.7B**22.2B*
NS-11C 334332516.51S1.8234.16%A*31.325%A*158.1S1A++4142.1h10.2B**29.9B**
NS-11A "Heatwave" 281279515.471A*0.7831.891%B**34.05%B**121.3M*N/A2912.3h9A28.3B**
Eridani SX5G 174172345.059A*0.3733.387%B**46.512%M*132.3M1.5M++2691.3h8.4B**25.3B++
Frag Grenade 1721711171N/A166.3157.946%A++N/A855A+5C18100.2h2.8B*4.8B**
Ghost 1581581213.167M*8.4843.902%B*89.873%A*98.8M+N/A3951.6h1.7B**3.9B*
Saron Laser Cannon 233142207.1A++2.4136.312%B++2.113%C+44.4M++28.4M++3933.2h56.7B**156.2B**
NS Harrower 1181183,0780.038C4.6543.515%B++6.78%C1CN/A2122.7h1.8B+4.1B
Light PPA 9590245S40.3155.239%A++1.111%C300S16.7S7060.3h4.7B**8.6B*
NS-7B PDW 8483233.609M+1.0834.17%A+39.759%M*138.3S1.7S3070.6h10.2B**29.8B++
Flare VE6 7171193.737A*0.9530.587%A+46.479%M*101.4A*N/A3790.7h8B**26.2B*
NS-30B Vandal 7171611.833S7.1445.714%A++33.803%B++118.3A*N/A2370.6h4.3B*9.4B**
Pulsar VS1 6868116.182S1.4933.424%A*26.471%B*113.3SN/A3670.6h9.1A++27.1A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11430.2h
Spawn Beacon22560.2h
Nanite Revive Grenade01240h
Nano-Armor Kit44,6060.4h
Medical Kit7694,13714.9h
Medical Applicator23,8470.2h

Check the help document for the dictionary if you want to learn more about words used here.


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