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Primarch synthesizedVS[DA] synthesizedVS
VS BR 95

KDR: 4.11

Score: 9.2m

Last Seen: Jan 19th, 2020 3:12 AM
- OFFLINE - 67.2 hour(s)

Battle Rank 95 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
Level Progress (to 96): 9%
Level 100 Progress: 49% 218h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 Pulsar C H-V45 AE Eridani SX5G Pulsar LSW Pulsar VS1 NS-15MP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,706,305 MLG Score: 12555
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.393%41.109%137330120224,7375.43551-1.324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.263%2.365A*2.977M+-0.29CHEAD ++ (~24.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.664B+8.30.417B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.024%1.231%44521230325911453.53261223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.843%-0.135C-0.29C0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.20.353C**37.90.289C*67.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.967%95.664%02123073837801.94723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.342%1.716A++1.78A++-0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.597B+1.80.418B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.316%17.308%01123110450400.205941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.936A++0.028C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.558B+3.90.222C++2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
9.2m266.9%739 (44.3k)633 (38k)4.1111729,0667,0704.1966195 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232304231.521%39.524%124602:0411

19% Combat Medic58% Heavy Assault15% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2015 10:05 PMAug 9th, 2018 4:15 AMJan 20th, 2020 9:57 PM (18h) (PST)Jan 18th, 2020 11:44 PM (3d) (PST)Jan 18th, 2020 11:12 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2705097611.9940.4850.7885.4640.05312555

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,22030,51445,7061202947328337,955

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
243h/10.1d 604 11,488 7,241 79.7k 336 787 775 18.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:2,981
Deaths:549
KDR:5.430
Accuracy:31.801% B**
HSR:42.167% A
NS-15M1
A**
Kills:1,861
Deaths:341
KDR:5.457
Accuracy:31.641% A++
HSR:42.182% A**
Pulsar LSW
A++
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.203% A++
HSR:35.274% A+
NS-15MP
A+
Kills:1,165
Deaths:157
KDR:7.420
Accuracy:33.181% B**
HSR:45.322% A+
VX29 Polaris
A*
Kills:1,162
Deaths:200
KDR:5.810
Accuracy:35.134% A++
HSR:40.017% A*
SVA-GG
B**
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:32.603% B**
HSR:35.628% B++
SVA-88
A++
Kills:1,161
Deaths:136
KDR:8.537
Accuracy:32.153% A+
HSR:40.052% A++
NS-15M AE
A+
Kills:1,132
Deaths:145
KDR:7.807
Accuracy:33.296% A+
HSR:41.343% A+
NSX-P Naginata
A++
Kills:720
Deaths:217
KDR:3.318
Accuracy:31.309% A+
HSR:41.944% A++
Flare VE6
A**
Kills:651
Deaths:122
KDR:5.336
Accuracy:32.651% A++
HSR:42.243% A**
VE-H Maw
A+
Kills:637
Deaths:123
KDR:5.179
Accuracy:34.171% A+
HSR:37.834% A
NS-15MG
A*
Kills:301
Deaths:58
KDR:5.190
Accuracy:34.240% A+
HSR:50.498% A*
VE-H Maw AE
A++
Kills:298
Deaths:87
KDR:3.425
Accuracy:32.687% B*
HSR:41.946% A++
Kills:14,399
Deaths (as Heavy Assault):2,499
Deaths (to Heavy Assaults):2,387
KDR:5.7619
Kill Difference:11,900
Playtime:139.778 hours
Usage:58%
Score:5.204m
Score/min:621
Accuracy (listed only):32.929%
HSR (listed only):41.265%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,368
Deaths:216
KDR:6.333
Accuracy:34.625% A++
HSR:35.380% A*
Eridani SX5G
M*
Kills:1,172
Deaths:339
KDR:3.457
Accuracy:33.279% B**
HSR:52.218% M*
Solstice VE3
M++
Kills:671
Deaths:116
KDR:5.784
Accuracy:35.346% A*
HSR:37.109% M++
NS-11CB
A*
Kills:648
Deaths:109
KDR:5.945
Accuracy:33.348% A++
HSR:35.494% A*
NS-11CP
A*
Kills:628
Deaths:74
KDR:8.486
Accuracy:35.521% A
HSR:37.739% A*
NS-11C
A**
Kills:627
Deaths:94
KDR:6.670
Accuracy:34.254% A*
HSR:33.652% A**
VE-S Canis
M+
Kills:172
Deaths:56
KDR:3.071
Accuracy:35.539% A
HSR:43.605% M+
Thanatos VE70
M
Kills:104
Deaths:22
KDR:4.727
Accuracy:65.316% M
HSR:17.308% C*
NS-7B PDW
M++
Kills:83
Deaths:23
KDR:3.609
Accuracy:34.170% A
HSR:39.759% M++
Kills:5,473
Deaths (as Light Assault):1,049
Deaths (to Light Assaults):1,674
KDR:5.21735
Kill Difference:4,424
Playtime:35.756 hours
Usage:15%
Score:1.330m
Score/min:620
Accuracy (listed only):37.933%
HSR (listed only):36.918%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A++
Kills:1,178
Deaths:257
KDR:4.584
Accuracy:33.930% A
HSR:41.256% A++
Eridani SX5G
M*
Kills:1,172
Deaths:339
KDR:3.457
Accuracy:33.279% B**
HSR:52.218% M*
Pulsar VS1
M+
Kills:1,167
Deaths:278
KDR:4.198
Accuracy:34.347% A*
HSR:40.703% M+
NS-11A "Heatwave"
A**
Kills:947
Deaths:210
KDR:4.510
Accuracy:32.200% B**
HSR:45.407% A**
Corvus VA55
S
Kills:434
Deaths:122
KDR:3.557
Accuracy:33.413% A++
HSR:51.383% S
NS-11AG
A*
Kills:429
Deaths:118
KDR:3.636
Accuracy:31.582% B*
HSR:49.184% A*
Equinox VE2 Burst
M
Kills:196
Deaths:49
KDR:4
Accuracy:31.195% B++
HSR:51.531% M
VE-S Canis
M+
Kills:172
Deaths:56
KDR:3.071
Accuracy:35.539% A
HSR:43.605% M+
Thanatos VE70
M
Kills:104
Deaths:22
KDR:4.727
Accuracy:65.316% M
HSR:17.308% C*
NS-7B PDW
M++
Kills:83
Deaths:23
KDR:3.609
Accuracy:34.170% A
HSR:39.759% M++
Kills:5,882
Deaths (as Combat Medic):1,474
Deaths (to Combat Medics):875
KDR:3.9905
Kill Difference:4,408
Playtime:45.263 hours
Usage:19%
Score:1.828m
Score/min:673
Accuracy (listed only):36.497%
HSR (listed only):43.235%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,368
Deaths:216
KDR:6.333
Accuracy:34.625% A++
HSR:35.380% A*
Solstice VE3
M++
Kills:671
Deaths:116
KDR:5.784
Accuracy:35.346% A*
HSR:37.109% M++
NS-11CB
A*
Kills:648
Deaths:109
KDR:5.945
Accuracy:33.348% A++
HSR:35.494% A*
NS-11CP
A*
Kills:628
Deaths:74
KDR:8.486
Accuracy:35.521% A
HSR:37.739% A*
NS-11C
A**
Kills:627
Deaths:94
KDR:6.670
Accuracy:34.254% A*
HSR:33.652% A**
Thanatos VE70
M
Kills:104
Deaths:22
KDR:4.727
Accuracy:65.316% M
HSR:17.308% C*
Kills:4,046
Deaths (as Engineer):631
Deaths (to Engineers):759
KDR:6.41204
Kill Difference:3,415
Playtime:11.489 hours
Usage:5%
Score:0.437m
Score/min:634
Accuracy (listed only):39.735%
HSR (listed only):32.780%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
M*
Kills:1,172
Deaths:339
KDR:3.457
Accuracy:33.279% B**
HSR:52.218% M*
NS-357P Underboss
A
Kills:910
Deaths:410
KDR:2.220
Accuracy:45.455% B+
HSR:38.242% A
NSX Daimyo
B**
Kills:532
Deaths:72
KDR:7.389
Accuracy:48.035% B**
HSR:97.932% B**
NS-44 Commissioner
A**
Kills:417
Deaths:151
KDR:2.762
Accuracy:45.702% B**
HSR:40.288% A**
Ghost
A*
Kills:206
Deaths:20
KDR:10.300
Accuracy:44.238% B++
HSR:89.806% A*
VE-S Canis
M+
Kills:172
Deaths:56
KDR:3.071
Accuracy:35.539% A
HSR:43.605% M+
Beamer VS3
M++
Kills:140
Deaths:77
KDR:1.818
Accuracy:34.898% B**
HSR:45% M++
NS-44B Commissioner
A**
Kills:98
Deaths:39
KDR:2.513
Accuracy:47.629% B*
HSR:47.959% A**
NS-7B PDW
M++
Kills:83
Deaths:23
KDR:3.609
Accuracy:34.170% A
HSR:39.759% M++
NS-30B Vandal
A+
Kills:71
Deaths:6
KDR:11.833
Accuracy:45.714% A+
HSR:33.803% B+
Kills:3,801
Deaths (as Infiltrator):1,193
Deaths (to Infiltrators):908
KDR:3.18609
Kill Difference:2,608
Playtime:9.542 hours
Usage:4%
Score:0.424m
Score/min:740
Accuracy (listed only):41.466%
HSR (listed only):52.861%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M++
Kills:232
V. Kills:137 168%
Deaths:26
KDR:8.923
Accuracy:35.589% B+
KPH:46.800 M++
VKPH:27.600 M
Light PPA
S
Kills:93
V. Kills:5 N/A
Deaths:2
KDR:46.500
Accuracy:52.116% A+
KPH:306.600 S
VKPH:16.500 S
Kills:325 (325 + 0)
Deaths:28
KDR:11.607
VKDR:5.071
Vehicle Kills:142
Kill Difference:297
Playtime:5.260 hours
Usage:2%
Score:0.117m
Score/min:371
Piloting Accuracy:52.116%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:87
V. Kills:18 458%
Deaths:
KDR:
Accuracy:61.141% A
KPH:130 M*
VKPH:26.900 S
Kills:87 (87 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:18
Kill Difference:87
Playtime:0.669 hours
Usage:0%
Score:0.018m
Score/min:436
Driving Accuracy:61.141%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,9942,9815495.43B++1.3231.801%B**42.167%A146.1A*N/A42420.4h8.7B**27.4B**
NS-15M1 1,8711,8613415.457M+1.3531.641%A++42.182%A**150.1M**N/A34812.4h8.5A27B**
Pulsar C 1,3791,3682166.333M2.2234.625%A++35.38%A*162.9S1.3A++4718.4h8.2B**23.7B**
H-V45 AE 1,1941,1782574.584A*0.4733.93%A41.256%A++143.7M++2A**3828.2h9.4B*27.7B*
Eridani SX5G 1,1821,1723393.457A++0.6533.279%B**52.218%M*148.4M1.3A++3467.9h8.5B*25.5B++
Pulsar LSW 1,1701,1681856.314S2.2033.203%A++35.274%A+132.7M+N/A2998.8h8.3A24.9B**
Pulsar VS1 1,1741,1672784.198M*0.0934.347%A*40.703%M+145.9SN/A3918h8.8A++25.5B**
NS-15MP 1,1701,1651577.42A*3.3133.181%B**45.322%A+153.3A*N/A4307.6h8.6B**26B++
VX29 Polaris 1,1701,1622005.81M**1.7035.134%A++40.017%A*161.4M**1.1B**4247.2h8.9A25.3B**
SVA-GG 1,1681,1621796.492M**2.3832.603%B**35.628%B++130.6A+N/A2698.9h8.7B*26.6B+
SVA-88 1,1641,1611368.537S4.4332.153%A+40.052%A++133.4M++N/A3108.7h9B**28.1B*
NS-15M AE 1,1351,1321457.807M3.7033.296%A+41.343%A+169M*N/A4086.7h8.5B**25.5B*
NS-11A "Heatwave" 9539472104.51M+0.4032.2%B**45.407%A**131.5M++N/A3607.2h8.8A+27.4B**
NS-357P Underboss 9179104102.22B+1.8945.455%B+38.242%A178.4A**1.4A++4725.1h3.2B++7.1B++
NSX-P Naginata 7247202173.318A++0.7931.309%A+41.944%A++144M++N/A4845h8.5B**27.3B**
Solstice VE3 6796711165.784S1.6735.346%A*37.109%M++159.8S1.9M**5634.2h9.4A26.7B+
Flare VE6 6566511225.336S1.2232.651%A++42.243%A**158.8M**1.2A+4014.1h7.9B**24.1B**
NS-11CB 6546481095.945S1.8333.348%A++35.494%A*147.3S1.4A*3464.4h9.6B**28.7B*
VE-H Maw 6376371235.179M**1.0734.171%A+37.834%A144.8M++N/A4784.4h7.7B**22.5B*
NS-11CP 631628748.486S4.3735.521%A37.739%A*184.7M*N/A5153.4h8.7A24.5B**
NS-11C 630627946.67S2.5634.254%A*33.652%A**156.8SN/A4974h10B**29.1B**
NSX Daimyo 532532727.389A3.2848.035%B**97.932%B**143.8M++N/A5123.7h1.9B*3.9B*
NS Decimator-B 7825291244.266A*0.1561.98%C2.647%C*82.7B++39.5B**4396.4h3.2B++5.1B+
Corvus VA55 4374341223.557M*0.5533.413%A++51.383%S155S1.1A4062.8h7.4A++22.1A
NS-11AG 4354291183.636B+0.4831.582%B*49.184%A*143A*2A**3423h8.6A+27.3B**
NS-44 Commissioner 4214171512.762A++1.3545.702%B**40.288%A**173.8S1.7M4902.4h2.7B**6B*
NS-15MG 304301585.19M**1.0834.24%A+50.498%A*158.4M1.6B*5921.9h8.4B**24.7B+
VE-H Maw AE 300298873.425A0.6932.687%B*41.946%A++141.9A*1C3382.1h7.6B**23.4B*
Plasma Grenade 2892851285N/A280.8957.937%A++N/A950A*13.3B+22940.3h2.5A4.4B**
Saron Laser Cannon 369232268.923A++4.8135.589%B+1.293%D46.4M+27.4M3545h51.1B**143.5B**
Lumine Edge 2382293,3210.069C+4.0453.859%A**15.721%C+2.6CN/A888.2h1.4C++2.7B++
Ghost 2062062010.3A**6.1944.238%B++89.806%A*103A**N/A4802h1.7B**3.9B*
Equinox VE2 Burst 196196494A++0.1131.195%B++51.531%M163.3M**N/A4411.2h7.9A+25.4B**
NS Decimator-G 257177414.317M++0.2163.235%C+N/A136.2M**61.5M*7581.3h2.2B**3.5B**
VE-S Canis 173172563.071A++1.0435.539%A43.605%M+122.9MN/A4811.4h8.8B*24.9B++
Beamer VS3 141140771.818A+2.2934.898%B**45%M++155.6S1.1B*5030.9h5.3A15.1B+
NSX Amaterasu 1331306020.216A**3.9041.341%B**33.077%A*9BN/A4714.4h2.8C++6.9B+
NS Harrower 1181183,0780.038C4.0743.515%B+6.78%C1CN/A2122.7h1.8B++4.1B+
Thanatos VE70 104104224.727S0.6265.316%M17.308%C*208SN/A8600.5h3.9B*5.9B**
NS-44B Commissioner 9898392.513A1.6047.629%B*47.959%A**196M++N/A5780.5h2.5B**5.2B*
Light PPA 9893246.5S42.3952.116%A+1.075%C310S16.7S6420.3h5B++9.7B++
L100 Python HESH 10587187S82.8961.141%A1.149%C124.3M++25.7S4340.7h2.6B*4.2B**
NS-7B PDW 8483233.609A++0.5034.17%A39.759%M++138.3M*1.7A**3080.6h10.2B**29.8B++
NS-30B Vandal 7171611.833S7.7245.714%A+33.803%B+118.3A++N/A2370.6h4.3B++9.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon55610.5h
Nanite Revive Grenade05060.1h
Restoration Kit1342,0582.2h
Spitfire Auto-Turret22130.1h
Motion Spotter33150.5h
Ammunition Package02450.1h
Nano-Armor Kit1716,3131.4h
Medical Kit1,0546,00518.4h
Medical Applicator2829,0881.6h
Recon Detection Device21030.2h

Check the help document for the dictionary if you want to learn more about words used here.


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