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Harbinger synthesizedVS[DA] synthesizedVS
VS BR 91

KDR: 4.13

Score: 8.3m

Last Seen: Nov 7th, 2019 12:51 AM
- OFFLINE - 149.7 hour(s)

Battle Rank 91 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 20
Level Progress (to 92): 53%
Level 100 Progress: 44% 251h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 Pulsar C H-V45 AE Eridani SX5G Pulsar LSW Pulsar VS1 NS-15MP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,154,614 MLG Score: 12114
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.382%40.628%135629119023,1695.56011-1.431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.287%2.402A**2.735M-0.115C+HEAD ++ (~23.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.665B+8.30.415B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.014%1.266%51121217316781414.05128223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.384%-0.133C-0.236C0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.90.361C**37.80.298C*67.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.365%94.611%02121750134301.46064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.257%1.612A+1.704A++-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.603B+1.90.436B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.965%14.865%0112187447100.15678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.923A++-0.185C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.558B+3.80.225C++2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 20
8.3m260.8%706 (42.4k)604 (36.2k)4.1295826,7066,4674.2157191 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219281031.571%38.789%122502:0711

19% Combat Medic58% Heavy Assault15% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2015 10:05 PMAug 9th, 2018 4:15 AMNov 12th, 2019 7:25 AM (17h) (PST)Nov 6th, 2019 9:03 PM (6d) (PST)Nov 6th, 2019 8:51 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2485047441.9530.4730.7585.2280.05112114

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,85730,22844,6291172845314336,212

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
227.9h/9.5d 557 10,359 6,572 71.5k 307 756 703 17.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:2,819
Deaths:498
KDR:5.661
Accuracy:31.783% A
HSR:41.752% A+
NS-15M1
A*
Kills:1,475
Deaths:254
KDR:5.807
Accuracy:31.249% A++
HSR:38.983% A*
Pulsar LSW
A++
Kills:1,168
Deaths:185
KDR:6.314
Accuracy:33.203% A++
HSR:35.274% A+
NS-15MP
A+
Kills:1,165
Deaths:157
KDR:7.420
Accuracy:33.181% B**
HSR:45.322% A+
SVA-GG
A
Kills:1,162
Deaths:179
KDR:6.492
Accuracy:32.603% A
HSR:35.628% B*
VX29 Polaris
A*
Kills:1,162
Deaths:200
KDR:5.810
Accuracy:35.134% A*
HSR:40.017% A*
SVA-88
A++
Kills:1,161
Deaths:136
KDR:8.537
Accuracy:32.153% A++
HSR:40.052% A++
NS-15M AE
A+
Kills:1,132
Deaths:145
KDR:7.807
Accuracy:33.296% A+
HSR:41.343% A+
VE-H Maw
A+
Kills:637
Deaths:123
KDR:5.179
Accuracy:34.171% A+
HSR:37.834% A
Flare VE6
A**
Kills:608
Deaths:109
KDR:5.578
Accuracy:32.764% A++
HSR:42.270% A**
NSX-P Naginata
A++
Kills:497
Deaths:168
KDR:2.958
Accuracy:31.511% A++
HSR:43.461% A++
VE-H Maw AE
A+
Kills:298
Deaths:87
KDR:3.425
Accuracy:32.687% B*
HSR:41.946% A+
Kills:13,284
Deaths (as Heavy Assault):2,241
Deaths (to Heavy Assaults):2,182
KDR:5.92771
Kill Difference:11,043
Playtime:132.473 hours
Usage:58%
Score:4.736m
Score/min:596
Accuracy (listed only):32.811%
HSR (listed only):40.323%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,328
Deaths:205
KDR:6.478
Accuracy:34.622% A*
HSR:35.166% A*
Eridani SX5G
M**
Kills:1,172
Deaths:339
KDR:3.457
Accuracy:33.279% B**
HSR:52.218% M**
NS-11CB
A*
Kills:645
Deaths:107
KDR:6.028
Accuracy:33.323% A++
HSR:35.349% A*
Solstice VE3
M++
Kills:589
Deaths:102
KDR:5.775
Accuracy:35.404% A**
HSR:36.672% M++
NS-11CP
A*
Kills:527
Deaths:53
KDR:9.943
Accuracy:35.756% A+
HSR:37.192% A*
NS-11C
A*
Kills:442
Deaths:68
KDR:6.500
Accuracy:34.731% A*
HSR:30.543% A++
VE-S Canis
A*
Kills:125
Deaths:42
KDR:2.976
Accuracy:35.291% A
HSR:38.400% A*
NS-7B PDW
M**
Kills:83
Deaths:23
KDR:3.609
Accuracy:34.170% A+
HSR:39.759% M**
Thanatos VE70
M
Kills:74
Deaths:12
KDR:6.167
Accuracy:64.965% M
HSR:14.865% C
Kills:4,985
Deaths (as Light Assault):951
Deaths (to Light Assaults):1,529
KDR:5.24185
Kill Difference:4,034
Playtime:34.400 hours
Usage:15%
Score:1.253m
Score/min:607
Accuracy (listed only):37.949%
HSR (listed only):35.574%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A++
Kills:1,178
Deaths:257
KDR:4.584
Accuracy:33.930% A
HSR:41.256% A++
Eridani SX5G
M**
Kills:1,172
Deaths:339
KDR:3.457
Accuracy:33.279% B**
HSR:52.218% M**
Pulsar VS1
M+
Kills:1,167
Deaths:278
KDR:4.198
Accuracy:34.347% A*
HSR:40.703% M+
NS-11A "Heatwave"
A**
Kills:843
Deaths:193
KDR:4.368
Accuracy:32.408% B**
HSR:45.077% A**
NS-11AG
M
Kills:429
Deaths:118
KDR:3.636
Accuracy:31.582% B*
HSR:49.184% M
Corvus VA55
S
Kills:414
Deaths:115
KDR:3.600
Accuracy:33.472% A++
HSR:51.691% S
Equinox VE2 Burst
M
Kills:196
Deaths:49
KDR:4
Accuracy:31.195% B++
HSR:51.531% M
VE-S Canis
A*
Kills:125
Deaths:42
KDR:2.976
Accuracy:35.291% A
HSR:38.400% A*
NS-7B PDW
M**
Kills:83
Deaths:23
KDR:3.609
Accuracy:34.170% A+
HSR:39.759% M**
Thanatos VE70
M
Kills:74
Deaths:12
KDR:6.167
Accuracy:64.965% M
HSR:14.865% C
Kills:5,681
Deaths (as Combat Medic):1,426
Deaths (to Combat Medics):817
KDR:3.98387
Kill Difference:4,255
Playtime:43.230 hours
Usage:19%
Score:1.694m
Score/min:653
Accuracy (listed only):36.464%
HSR (listed only):42.468%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,328
Deaths:205
KDR:6.478
Accuracy:34.622% A*
HSR:35.166% A*
NS-11CB
A*
Kills:645
Deaths:107
KDR:6.028
Accuracy:33.323% A++
HSR:35.349% A*
Solstice VE3
M++
Kills:589
Deaths:102
KDR:5.775
Accuracy:35.404% A**
HSR:36.672% M++
NS-11CP
A*
Kills:527
Deaths:53
KDR:9.943
Accuracy:35.756% A+
HSR:37.192% A*
NS-11C
A*
Kills:442
Deaths:68
KDR:6.500
Accuracy:34.731% A*
HSR:30.543% A++
Thanatos VE70
M
Kills:74
Deaths:12
KDR:6.167
Accuracy:64.965% M
HSR:14.865% C
Kills:3,605
Deaths (as Engineer):547
Deaths (to Engineers):693
KDR:6.59049
Kill Difference:3,058
Playtime:9.289 hours
Usage:4%
Score:0.315m
Score/min:565
Accuracy (listed only):39.800%
HSR (listed only):31.631%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
M**
Kills:1,172
Deaths:339
KDR:3.457
Accuracy:33.279% B**
HSR:52.218% M**
NS-357P Underboss
A
Kills:842
Deaths:376
KDR:2.239
Accuracy:45.144% B+
HSR:37.886% A
NS-44 Commissioner
A**
Kills:416
Deaths:151
KDR:2.755
Accuracy:45.717% B**
HSR:40.385% A**
NSX Daimyo
B**
Kills:295
Deaths:45
KDR:6.556
Accuracy:47.794% B**
HSR:97.966% B**
Ghost
A*
Kills:206
Deaths:20
KDR:10.300
Accuracy:44.238% B*
HSR:89.806% A*
Beamer VS3
M+
Kills:133
Deaths:73
KDR:1.822
Accuracy:34.907% B**
HSR:43.609% M+
VE-S Canis
A*
Kills:125
Deaths:42
KDR:2.976
Accuracy:35.291% A
HSR:38.400% A*
NS-7B PDW
M**
Kills:83
Deaths:23
KDR:3.609
Accuracy:34.170% A+
HSR:39.759% M**
NS-44B Commissioner
M++
Kills:80
Deaths:37
KDR:2.162
Accuracy:47.549% B*
HSR:50% M++
NS-30B Vandal
A++
Kills:71
Deaths:6
KDR:11.833
Accuracy:45.714% A++
HSR:33.803% B++
Kills:3,423
Deaths (as Infiltrator):1,112
Deaths (to Infiltrators):828
KDR:3.07824
Kill Difference:2,311
Playtime:7.317 hours
Usage:3%
Score:0.254m
Score/min:579
Accuracy (listed only):41.380%
HSR (listed only):52.383%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M+
Kills:224
V. Kills:133 167%
Deaths:26
KDR:8.615
Accuracy:35.572% B++
KPH:46.500 M+
VKPH:27.600 M+
Light PPA
S
Kills:92
V. Kills:5 N/A
Deaths:2
KDR:46
Accuracy:53.629% A++
KPH:335.600 S
VKPH:18.200 S
Kills:316 (316 + 0)
Deaths:28
KDR:11.286
VKDR:4.929
Vehicle Kills:138
Kill Difference:288
Playtime:5.097 hours
Usage:2%
Score:0.114m
Score/min:372
Piloting Accuracy:53.629%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:79
V. Kills:17 439%
Deaths:
KDR:
Accuracy:59.763% A
KPH:128.900 M*
VKPH:27.700 S
Kills:79 (79 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:17
Kill Difference:79
Playtime:0.613 hours
Usage:0%
Score:0.016m
Score/min:429
Driving Accuracy:59.763%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,8302,8194985.661B**1.5331.783%A41.752%A+143.8A*N/A41119.6h8.8B**27.5B**
NS-15M1 1,4801,4752545.807M++1.6831.249%A++38.983%A*140.5M**N/A32710.5h8.7A27.7B**
Pulsar C 1,3371,3282056.478M**2.3534.622%A*35.166%A*164S1.1A+4648.1h8.2B**23.6B**
H-V45 AE 1,1941,1782574.584A*0.4533.93%A41.256%A++143.7M+2A*3818.2h9.4B*27.7B*
Eridani SX5G 1,1821,1723393.457A++0.6733.279%B**52.218%M**148.4M+1.3A*3467.9h8.5B**25.5B*
Pulsar LSW 1,1701,1681856.314S2.1833.203%A++35.274%A+132.7M++N/A2978.8h8.3A+24.9B**
Pulsar VS1 1,1741,1672784.198M**0.0734.347%A*40.703%M+145.9SN/A3898h8.8A++25.5A
NS-15MP 1,1701,1651577.42A*3.2933.181%B**45.322%A+153.3A*N/A4307.6h8.6B**26B*
SVA-GG 1,1681,1621796.492M+2.3632.603%A35.628%B*130.6A+N/A2698.9h8.7B*26.6B+
VX29 Polaris 1,1701,1622005.81M**1.6835.134%A*40.017%A*161.4S1.1B**4237.2h8.9A25.3B*
SVA-88 1,1641,1611368.537M**4.4132.153%A++40.052%A++133.4M*N/A3098.7h9B**28.1B*
NS-15M AE 1,1351,1321457.807A*3.6833.296%A+41.343%A+169M*N/A4076.7h8.5A25.5B*
NS-11A "Heatwave" 8498431934.368A*0.2432.408%B**45.077%A**136M*1C++3356.2h8.8A+27.1B**
NS-357P Underboss 8498423762.239B++1.8945.144%B+37.886%A175.4A*1.5B++4554.8h3.2B++7.2B++
NS-11CB 6516451076.028M**1.9033.323%A++35.349%A*150S1.4A*3474.3h9.6B**28.7B*
VE-H Maw 6376371235.179M++1.0534.171%A+37.834%A144.8M++N/A4734.4h7.7B**22.5B*
Flare VE6 6136081095.578S1.4532.764%A++42.27%A**155.9S1.3A++3823.9h7.9B**24B*
Solstice VE3 5955891025.775S1.6535.404%A**36.672%M++155S1.6M++5553.8h9.6B**27B+
NS Decimator-B 7825291244.266A*0.1461.98%C2.647%C++82.7B*39.5B**4396.4h3.2B++5.1B+
NS-11CP 529527539.943S5.8135.756%A+37.192%A*181.7M++N/A5052.9h8.7A24.3B**
NSX-P Naginata 4984971682.958A1.1731.511%A++43.461%A++127.4MN/A4223.9h9.1B**28.8B**
NS-11C 444442686.5S2.3734.731%A*30.543%A++157.9SN/A4462.8h10.1B**29.2B**
NS-11AG 4354291183.636B0.4931.582%B*49.184%M143M2M*3423h8.6A27.3B*
NS-44 Commissioner 4204161512.755A++1.3745.717%B**40.385%A**173.3S1.7A*4852.4h2.7B**6B*
Corvus VA55 4174141153.6M++0.5333.472%A++51.691%S159.2S1.2A+4122.6h7.4A++22.1A
VE-H Maw AE 300298873.425B*0.7032.687%B*41.946%A+141.9M1C+3382.1h7.6B**23.4B*
NSX Daimyo 295295456.556B**2.4347.794%B**97.966%B**134.1M+N/A3512.2h1.9B**4.1B*
Plasma Grenade 2462421242N/A237.8756.887%A+N/A806.7A+13.3B+21150.3h2.6B**4.6B**
Lumine Edge 2382293,3210.069C+4.0653.859%A**15.721%C+2.6CN/A888.2h1.4C++2.7B+
Saron Laser Cannon 357224268.615A*4.4935.572%B++1.339%C--46.7M++27.7M+3544.8h51.4B**144.4B**
Ghost 2062062010.3A**6.1744.238%B*89.806%A*103A**N/A4692h1.7B**3.9B*
Equinox VE2 Burst 196196494A+0.1331.195%B++51.531%M163.3SN/A4391.2h7.9A++25.4B**
Beamer VS3 134133731.822A+2.3134.907%B**43.609%M+147.8S1.1B+4780.9h5.2A15B+
VE-S Canis 125125422.976A++1.1535.291%A38.4%A*104.2A*N/A4201.2h9.5B++27B++
NS Harrower 1181183,0780.038C4.0943.515%B++6.78%C1C+N/A2122.7h1.8B+4.1B+
NS Decimator-G 158110244.583M**0.4563.185%C++N/A137.5S60M++7140.8h2.2A3.5B**
Light PPA 9792246S41.8753.629%A++1.087%C306.7S16.7S6950.3h4.7B*8.8B*
NS-7B PDW 8483233.609A*0.5234.17%A+39.759%M**138.3S1.7M**3080.6h10.2B**29.8B*
NS-44B Commissioner 8080372.162B*1.9747.549%B*50%M++200SN/A4800.4h2.4A5.1B*
L100 Python HESH 9679179S74.8759.763%A1.266%C131.7M**28.3S4270.6h2.6B*4.3B**
Thanatos VE70 7474126.167S2.0464.965%M14.865%C185SN/A7150.4h3.8B*5.8B**
NS-30B Vandal 7171611.833S7.7045.714%A++33.803%B++118.3A++N/A2370.6h4.3B*9.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon55330.5h
Nanite Revive Grenade04920.1h
Spitfire Auto-Turret11420.1h
Restoration Kit1261,9572.1h
Motion Spotter32420.4h
Ammunition Package01660h
Nano-Armor Kit1513,7941.2h
Medical Kit9725,57317.7h
Medical Applicator2527,0381.4h
Recon Detection Device21030.2h

Check the help document for the dictionary if you want to learn more about words used here.


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