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Primarch Immortal t0mahawk11[8AT] t0mahawk11
VS BR 94

KDR: 2.55

Score: 12.2m

Last Seen: Oct 2nd, 2019 11:17 PM
- OFFLINE - 319.9 hour(s)

Battle Rank 94 - Vanu Sovereignty on Connery - Outfit Officer of BECAUSE IM BATMAN[8AT] BECAUSE IM BATMAN
VS outfit on Connery

Members: 2
Level Progress (to 95): 15%
Level 100 Progress: 65% 277h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS CAS 14-E Sirius SX12 Saron HRB NS-7 PDW Ghost Proton II PPA Nyx VX31 VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,976,580 MLG Score: 1580
Fun Score: N/A
Cheeseburgers Flipped: 119TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.759%24.532%7302011968,8091.714150.836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.386%1.672A++0.563B+-1.122D*HEAD ++ (~9.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.504B+110.23C++26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.93%1.467%144212144093472021.17529201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.04%-0.255C-0.113C+1.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.40.229C++43.40.18C++80.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.064%2.256%136312133996081940.65625205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.706%1.84A++-0.147C-0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.657B+7.90.367C**5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.187%2.159%17361012065,235519193310.0867271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.929%1.198B**-0.551D0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.90.401B34.90.118C+36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.806%65.45%1736512112,220486204.5679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.311%1.322A-0.114C+0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.444B2.40.243C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.126%13.1%173621214916417182.19664

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.773%1.201B**-0.315C0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.596B+30.387C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BECAUSE IM BATMAN[8AT] BECAUSE IM BATMAN
VS outfit on Connery

Members: 2
12.2m206.9%399 (23.9k)345 (20.7k)2.5497726,45910,3773.015894 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1216203126.861%15.707%42203:255

7% Combat Medic45% Engineer10% Heavy Assault27% Infiltrator8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2016 4:33 AMMar 26th, 2017 1:24 AMOct 15th, 2019 5:59 AM (20h) (PST)Oct 2nd, 2019 10:24 PM (13d) (PST)Oct 2nd, 2019 7:17 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9871458420.7450.2920.1171.7900.1201580

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,2198,70650,51345187107720,682

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
591.8h/24.7d 4,836 4,156 6,946 63.6k 660 1,407 4,269 35m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B++
Kills:619
Deaths:365
KDR:1.696
Accuracy:27.180% B++
HSR:29.241% B+
Orion VS54
B+
Kills:321
Deaths:231
KDR:1.390
Accuracy:23.982% B+
HSR:25.545% C++
Flare VE6
C**
Kills:213
Deaths:135
KDR:1.578
Accuracy:24.072% C**
HSR:24.883% C+
Kills:1,153
Deaths (as Heavy Assault):731
Deaths (to Heavy Assaults):2,872
KDR:1.57729
Kill Difference:422
Playtime:58.983 hours
Usage:10%
Score:0.971m
Score/min:274
Accuracy (listed only):25.078%
HSR (listed only):26.556%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B+
Kills:608
Deaths:355
KDR:1.713
Accuracy:65.422% B+
HSR:13.980% C--
Serpent VE92
B
Kills:565
Deaths:462
KDR:1.223
Accuracy:25.501% B
HSR:20.885% C++
Thanatos VE70
B**
Kills:308
Deaths:152
KDR:2.026
Accuracy:49.094% B**
HSR:11.364% D--
Eidolon VE33
A**
Kills:188
Deaths:87
KDR:2.161
Accuracy:43.052% A**
HSR:18.085% D--
Solstice VE3
C+
Kills:78
Deaths:77
KDR:1.013
Accuracy:22.801% C+
HSR:12.821% D*
Kills:1,747
Deaths (as Engineer):1,133
Deaths (to Engineers):2,221
KDR:1.54192
Kill Difference:614
Playtime:265.356 hours
Usage:45%
Score:6.394m
Score/min:402
Accuracy (listed only):41.174%
HSR (listed only):15.427%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:1,508
Deaths:1,038
KDR:1.453
Accuracy:30.170% B**
HSR:18.037% C+
NS-7 PDW
A*
Kills:1,179
Deaths:617
KDR:1.911
Accuracy:31.651% A
HSR:32.316% A*
VE-S Canis
B+
Kills:724
Deaths:474
KDR:1.527
Accuracy:29.523% B+
HSR:20.995% C++
Deimos VA29
B+
Kills:608
Deaths:355
KDR:1.713
Accuracy:65.422% B+
HSR:13.980% C--
Serpent VE92
B
Kills:565
Deaths:462
KDR:1.223
Accuracy:25.501% B
HSR:20.885% C++
Thanatos VE70
B**
Kills:308
Deaths:152
KDR:2.026
Accuracy:49.094% B**
HSR:11.364% D--
Eridani SX5
B**
Kills:176
Deaths:135
KDR:1.304
Accuracy:29.320% B+
HSR:27.273% B**
Solstice VE3
C+
Kills:78
Deaths:77
KDR:1.013
Accuracy:22.801% C+
HSR:12.821% D*
Kills:5,146
Deaths (as Light Assault):3,310
Deaths (to Light Assaults):1,449
KDR:1.55468
Kill Difference:1,836
Playtime:49.471 hours
Usage:8%
Score:0.928m
Score/min:313
Accuracy (listed only):35.435%
HSR (listed only):19.709%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:1,508
Deaths:1,038
KDR:1.453
Accuracy:30.170% B**
HSR:18.037% C+
NS-7 PDW
A*
Kills:1,179
Deaths:617
KDR:1.911
Accuracy:31.651% A
HSR:32.316% A*
Ghost
B**
Kills:1,177
Deaths:575
KDR:2.047
Accuracy:45.710% B**
HSR:62.447% D
Nyx VX31
B**
Kills:798
Deaths:336
KDR:2.375
Accuracy:40.169% B**
HSR:25.063% C--
VE-S Canis
B+
Kills:724
Deaths:474
KDR:1.527
Accuracy:29.523% B+
HSR:20.995% C++
XM98
A+
Kills:391
Deaths:171
KDR:2.287
Accuracy:47.552% A+
HSR:75.959% C++
NS-44LP Blackhand
B*
Kills:381
Deaths:325
KDR:1.172
Accuracy:42.760% B*
HSR:21.260% D**
NSX Tomoe
B+
Kills:353
Deaths:221
KDR:1.597
Accuracy:31.392% B+
HSR:38.527% C++
V10
B+
Kills:335
Deaths:86
KDR:3.895
Accuracy:43.468% B+
HSR:75.522% C
Beamer VS3
B++
Kills:265
Deaths:215
KDR:1.233
Accuracy:32.285% B++
HSR:26.038% B+
Artemis VX26
A++
Kills:247
Deaths:126
KDR:1.960
Accuracy:35.454% A++
HSR:32.389% A
VA39 Spectre
A+
Kills:199
Deaths:98
KDR:2.031
Accuracy:41.395% A+
HSR:35.678% C
Eridani SX5
B**
Kills:176
Deaths:135
KDR:1.304
Accuracy:29.320% B+
HSR:27.273% B**
Phaseshift VX-S
B+
Kills:118
Deaths:39
KDR:3.026
Accuracy:35.590% C+
HSR:82.203% B+
NS-AM7 Archer
C-
Kills:85
Deaths:141
KDR:0.603
Accuracy:47.131% F
HSR:12.941% C-
Kills:7,936
Deaths (as Infiltrator):4,597
Deaths (to Infiltrators):1,495
KDR:1.72634
Kill Difference:3,339
Playtime:157.220 hours
Usage:27%
Score:2.670m
Score/min:283
Accuracy (listed only):37.571%
HSR (listed only):39.110%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,508
Deaths:1,038
KDR:1.453
Accuracy:30.170% B**
HSR:18.037% C+
NS-7 PDW
A*
Kills:1,179
Deaths:617
KDR:1.911
Accuracy:31.651% A
HSR:32.316% A*
VE-S Canis
B+
Kills:724
Deaths:474
KDR:1.527
Accuracy:29.523% B+
HSR:20.995% C++
Deimos VA29
B+
Kills:608
Deaths:355
KDR:1.713
Accuracy:65.422% B+
HSR:13.980% C--
Terminus VX-9
B++
Kills:460
Deaths:355
KDR:1.296
Accuracy:29.071% B++
HSR:22.826% C--
Thanatos VE70
B**
Kills:308
Deaths:152
KDR:2.026
Accuracy:49.094% B**
HSR:11.364% D--
H-V45
B*
Kills:295
Deaths:205
KDR:1.439
Accuracy:28.162% B*
HSR:23.051% C*
Corvus VA55
A+
Kills:220
Deaths:190
KDR:1.158
Accuracy:31.851% A+
HSR:26.364% B+
Eridani SX5
B**
Kills:176
Deaths:135
KDR:1.304
Accuracy:29.320% B+
HSR:27.273% B**
Pulsar VS1
B**
Kills:134
Deaths:120
KDR:1.117
Accuracy:28.917% B**
HSR:16.418% D
Kills:5,612
Deaths (as Combat Medic):3,641
Deaths (to Combat Medics):921
KDR:1.54133
Kill Difference:1,971
Playtime:42.744 hours
Usage:7%
Score:0.919m
Score/min:358
Accuracy (listed only):35.318%
HSR (listed only):21.262%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B+
Kills:172
Deaths:56
KDR:3.071
Accuracy:41.810% C+
HSR:4.651% B+
Quasar VM1
A+
Kills:166
Deaths:54
KDR:3.074
Accuracy:22.921% A+
HSR:16.265% D
Vortex VM21
B**
Kills:160
Deaths:55
KDR:2.909
Accuracy:41.436% C++
HSR:6.250% B**
Nebula VM20
B*
Kills:52
Deaths:19
KDR:2.737
Accuracy:22.283% B*
HSR:17.308% D
Kills:550
Deaths (as MAX Suit):92
Deaths (to MAX Suits):476
KDR:5.97826
Kill Difference:458
Playtime:14.917 hours
Usage:3%
Score:0.357m
Score/min:399
Accuracy (listed only):32.113%
HSR (listed only):11.118%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:345
V. Kills:79 431%
Deaths:71
KDR:4.859
Accuracy:56.705% B+
KPH:60.400 C
VKPH:13.800 C
Maelstrom Turbo Laser
C+
Kills:65
V. Kills:52 123%
Deaths:62
KDR:1.048
Accuracy:28.647% C-
KPH:13.100 C
VKPH:10.400 C+
Saron Laser Cannon
C
Kills:64
V. Kills:66 96%
Deaths:116
KDR:0.552
Accuracy:28.307% D
KPH:6.700 D
VKPH:6.900 C
Kills:474 (129 + 0)
Deaths:249
KDR:1.904
VKDR:0.791
Vehicle Kills:197
Kill Difference:225
Playtime:20.311 hours
Usage:3%
Score:0.207m
Score/min:170
Piloting Accuracy:28.307%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:624
V. Kills:385 162%
Deaths:33
KDR:18.909
Accuracy:46.096% A+
KPH:55.400 A
VKPH:34.200 B**
L105 Zephyr
A*
Kills:318
V. Kills:38 N/A
Deaths:19
KDR:16.737
Accuracy:58.794% A++
KPH:105.100 A*
VKPH:12.600 B+
Dual-75 Duster
A*
Kills:176
V. Kills:20 N/A
Deaths:14
KDR:12.571
Accuracy:50.188% A
KPH:110.100 A
VKPH:12.500 A*
Kills:1,118 (0 + 1,118)
Deaths:66
KDR:16.939
VKDR:6.712
Vehicle Kills:443
Kill Difference:1,052
Playtime:15.891 hours
Usage:3%
Score:0.334m
Score/min:350
Piloting Accuracy:N/A%
Gunner Accuracy:50.188%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:143
V. Kills:49 286%
Deaths:28
KDR:5.107
Accuracy:58.375% A++
KPH:55.500 A+
VKPH:19 A*
L100 Python HESH
B+
Kills:86
V. Kills:20 410%
Deaths:8
KDR:10.750
Accuracy:51.817% B+
KPH:42.700 C
VKPH:9.900 B+
Kills:229 (229 + 0)
Deaths:36
KDR:6.361
VKDR:1.917
Vehicle Kills:69
Kill Difference:193
Playtime:4.591 hours
Usage:1%
Score:0.079m
Score/min:289
Driving Accuracy:51.817%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M++
Kills:1,267
V. Kills:536 236%
Deaths:85
KDR:14.906
Accuracy:57.627% A+
KPH:55 M++
VKPH:23.300 B**
Proton II PPA
M
Kills:863
V. Kills:111 N/A
Deaths:38
KDR:22.711
Accuracy:40.025% A**
KPH:66.700 B+
VKPH:8.600 M
E540 Halberd
A+
Kills:273
V. Kills:169 161%
Deaths:33
KDR:8.273
Accuracy:56.582% B**
KPH:39.700 B*
VKPH:24.600 A+
Supernova PC
A+
Kills:170
V. Kills:96 175%
Deaths:34
KDR:5
Accuracy:62.553% A+
KPH:24.300 C++
VKPH:13.700 A+
Aphelion VEX-4
M
Kills:54
V. Kills:26 200%
Deaths:6
KDR:9
Accuracy:34.208% C+
KPH:54.500 M
VKPH:26.200 A
Kills:2,627 (170 + 2,457)
Deaths:196
KDR:13.403
VKDR:4.786
Vehicle Kills:938
Kill Difference:2,431
Playtime:50.826 hours
Usage:9%
Score:0.830m
Score/min:272
Driving Accuracy:62.553%
Gunner Accuracy:34.208%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G30 Walker
A**
Kills:700
V. Kills:201 347%
Deaths:58
KDR:12.069
Accuracy:50.822% A**
KPH:77.200 A+
VKPH:22.200 B**
Aphelion VEX-4H
A*
Kills:625
V. Kills:321 194%
Deaths:86
KDR:7.267
Accuracy:46.842% C++
KPH:77.700 A*
VKPH:39.900 B**
Proton II PPA-H
A++
Kills:544
V. Kills:39 N/A
Deaths:59
KDR:9.220
Accuracy:52.678% A++
KPH:121 B++
VKPH:8.700 B+
Saron HRB-H
A+
Kills:431
V. Kills:266 161%
Deaths:58
KDR:7.431
Accuracy:68.273% A+
KPH:59.200 A
VKPH:36.600 A
E540 Halberd-H
A+
Kills:148
V. Kills:64 228%
Deaths:13
KDR:11.385
Accuracy:70.367% A+
KPH:62.500 B*
VKPH:27 B+
Kills:2,448 (0 + 2,448)
Deaths:274
KDR:8.934
VKDR:3.252
Vehicle Kills:891
Kill Difference:2,174
Playtime:31.255 hours
Usage:5%
Score:0.750m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:70.367%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:67
V. Kills:18 353%
Deaths:7
KDR:9.571
Accuracy:44.311% B+
KPH:32.500 B**
VKPH:8.700 C**
Kills:67 (0 + 67)
Deaths:7
KDR:9.571
VKDR:2.571
Vehicle Kills:18
Kill Difference:60
Playtime:2.065 hours
Usage:0%
Score:0.030m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:44.311%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:2,590
V. Kills:141 N/A
Deaths:74
KDR:35
Accuracy:36.947% B+
KPH:128.400 A++
VKPH:7 C**
VLG Missile Launcher
B**
Kills:410
V. Kills:92 441%
Deaths:12
KDR:34.167
Accuracy:65.140% B**
KPH:96.300 B**
VKPH:21.600 C+
M20 Wyvern
A++
Kills:62
V. Kills:24 248%
Deaths:12
KDR:5.167
Accuracy:44.270% B*
KPH:47.300 A++
VKPH:18.300 B++
Kills:3,062 (0 + 3,062)
Deaths:98
KDR:31.245
VKDR:2.622
Vehicle Kills:257
Kill Difference:2,964
Playtime:25.731 hours
Usage:4%
Score:0.543m
Score/min:352
Piloting Accuracy:N/A%
Gunner Accuracy:44.270%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS 14-E 2,7312,5907435A++32.4536.947%B+1.429%C128.2A++7C**34120.2h20.4B*55.3B*
Sirius SX12 1,5331,5081,0381.453B1.1030.17%B**18.037%C+44.9B++N/A11333.6h13.7B45.6B+
Saron HRB 1,8031,2678514.906A++12.3657.627%A+1.105%C-55.1M++23.3B**31423h14.2A24.7A+
NS-7 PDW 1,2021,1796171.911A0.6431.651%A32.316%A*64.8A++1.3M15018.2h10.2B**32.4B*
Ghost 1,1821,1775752.047C+0.5045.71%B**62.447%D53.3B+N/A12022.1h2.1B+4.6B+
Proton II PPA 9748633822.711B+20.1640.025%A**1.622%C-66.9B+8.6M18012.9h14.1D-35.2B+
Nyx VX31 8077983362.375C**0.1740.169%B**25.063%C--60.9B++N/A13613.1h5B+12.5B++
VE-S Canis 7367244741.527B1.0229.523%B+20.995%C++46.4C*N/A10915.6h11.4C**38.5B
G30 Walker 9017005812.069B**9.5250.822%A**4.857%B+76.9A+22.1B**2989.1h86.4A169.9A
Aphelion VEX-4H 946625867.267C*4.7246.842%C++3.04%C+78.1A*40.1B**5208h36.3B*77.5B*
AP30 Shredder 1,0096243318.909A+16.3646.096%A+2.885%B+55.2A34.1B**36011.3h111.3C241.5B+
SVA-88 6296193651.696C+0.8527.18%B++29.241%B+54.3BN/A13311.4h11.9C++43.7B+
Deimos VA29 6216083551.713B+0.8465.422%B+13.98%C--55.3B+1.2B+17111h2.2B+3.4B
Serpent VE92 5795654621.223C++1.3325.501%B20.885%C++34.2C*N/A8516.5h13.9C+54.5C*
Proton II PPA-H 583544599.22C+6.6752.678%A++1.103%D120.9B++8.7B+3384.5h9.4B+17.8B*
Terminus VX-9 4654603551.296C+1.2529.071%B++22.826%C--40.4C++N/A9711.4h12.9C+44.5B+
Saron HRB-H 697431587.431B+4.8868.273%A+1.856%B+59A36.4A4447.3h20.1B++29.4B**
VLG Missile Launcher 5024101234.167A*31.6265.14%B**1.707%C+95.3B**21.4C+4364.3h4.6B+7.1B++
XM98 3943911712.287C++0.2647.552%A+75.959%C++46B*N/A1028.5h1.9B**4B**
C-4 5363842561.5C++1.0522.584%DN/A93.7C*37.1B+7164.1h1.2B+5.4C**
NS-44LP Blackhand 3883813251.172B*1.3842.76%B*21.26%D**42.3A*N/A1099h3.6B**8.5B**
NSX Tomoe 3543532211.597C+0.9531.392%B+38.527%C++51.9B+N/A1446.8h11.6B++36.8B++
Dual Photon Pods 424345714.859C+2.3156.705%B+1.449%C**60.5C13.9C2595.7h19.5B+34.4B+
V10 337335863.895B1.3543.468%B+75.522%C47.9B+N/A1047h2.1C**4.9B+
Orion VS54 3283212311.39C++1.1623.982%B+25.545%C++42.2B+N/A1627.6h12.1B+50.6C*
L105 Zephyr 3563181916.737B**14.1958.794%A++N/A106A*12.7B+3323h4.4A7.5A
M40 Fury 380316368.778C6.2353.251%B+N/A63.2C12.8C--2225h9.9B+18.6B++
Thanatos VE70 3133081522.026A0.5249.094%B**11.364%D--58.1A++N/A1785.3h4.4B+9B++
Force-Blade 3353035,1550.059B**2.4928.193%C+7.591%C++1.6B**N/A4191.7h3.4C12.1C+
H-V45 3012952051.439C++1.1128.162%B*23.051%C*50B++1B**1215.9h12.7B44.9B+
E540 Halberd 442273338.273C+5.7256.582%B**4.029%B**39.6B*24.5A+2856.9h5.7C++10.1B++
Lumine Edge 2772694140.65A*1.9032.63%B+14.498%C9.7B+N/A2227.8h1.7C5.3C**
Beamer VS3 2742652151.233B++1.3232.285%B++26.038%B+22.6C+N/A6111.7h10.3C+31.8C++
Artemis VX26 2492471261.96B+0.5935.454%A++32.389%A48.4B++N/A1195.1h10.1B*28.4B**
Tank Mine 394245574.298B*1.7563.825%A*N/A144.1B++87.6B*13561.7h2.4D-3.7A+
Corvus VA55 2252201901.158C++1.3931.851%A+26.364%B+52.4B**1.2A+1444.2h11.1B+35B*
Flare VE6 2192131351.578C**0.9724.072%C**24.883%C+39.4C+1.1A1025.4h11.3C+46.9C**
The Slasher 2262023,6980.055C++2.4917.946%D*11.881%C++1.5CN/A3135.7h3.3D*18.1C--
VA39 Spectre 203199982.031B+0.5241.395%A+35.678%C55.3A*1.1A++1623.6h4.9B++11.9B*
Lasher X2 1951891181.602B**0.9528.227%C**3.704%C+46.1B++1.5B+1364.1h28.7F101.7C
Eidolon VE33 195188872.161B**0.3943.052%A**18.085%D--41.8B**1.6A++1134.5h7.1B++16.4B**
Dual-75 Duster 1961761412.571B+10.0250.188%A1.136%C*110A12.5A*3131.6h5.3B+10.6B++
Eridani SX5 1811761351.304C++1.2529.32%B+27.273%B**38.3C++1.1A++1054.6h11.5C**39.3B+
Vortex VM21 248172563.071A+0.5241.81%C+4.651%B+19.3A++8.5B*1398.9h16B*38.2B++
Supernova PC 266170345C+2.4562.553%A+3.529%B**24.3C++13.7A+2687h6.9D11C*
Quasar VM1 172166543.074B**0.5222.921%A+16.265%D41.5A+1.5A*1164h12.7B*55.4B+
Vortex VM21 231160552.909A++0.3641.436%C++6.25%B**18.2A*8.1A+1278.8h17.6B**42.6B++
E540 Halberd-H 2121481311.385C++8.8470.367%A+2.027%C*61.7B*26.7B+3612.4h5.1B+7.2B**
S1 2171471890.778C++1.7754.765%C2.721%C+27.7C*13.2C+2395.3h5.4B++9.9B+
Proximity Mine 143143304.767C**2.2250.538%B**N/A204.3A++N/A5080.7h2C3.9B++
C75 Viper 192143285.107C**2.5658.375%A++1.399%C+55A+18.8A*3372.6h11.5B+19.7B*
Pulsar VS1 1371341201.117C*1.4328.917%B**16.418%D47.9A1.1A++1912.8h13.5B+46.6B++
Phaseshift VX-S 124118393.026C++0.4835.59%C+82.203%B+24.6C1.3M++694.8h3.7C10.3C+
L100 Python HESH 10686810.75C+8.2051.817%B+1.163%C43C10B+2262h3.8C+7.4C++
NS-AM7 Archer 126851410.603C**1.9547.131%F12.941%C-5.7C2.7C++5115h15.4B+32.6C*
Lancer VS22 13680681.176B+1.3764.656%B+2.5%B+20.5B+14.4C+2503.9h11.4B+17.6B+
M12 Kobalt 8179239.5B+36.9524.87%B+11.392%D*197.5A++5C+5600.4h9.1A36.6B**
Solstice VE3 7978771.013B+1.5422.801%C+12.821%D*24.4C**N/A2073.2h13.5B+59.3C*
A30 Walker 11069601.15C--1.4017.977%D*N/A12.1C-7.2D1045.7h95.9B++533.3C**
M20 Basilisk 856779.571M**7.0244.311%B+5.97%C++31.9B**8.6C**2412.1h74.9B++169B*
Maelstrom Turbo Laser 11765621.048C1.5028.647%C-N/A13C10.4C+1645h93.2C**325.3C*
Frag Grenade 6464164N/A61.4546.935%C*N/A640B++N/A16710.1h3.8C++8.2C*
Saron Laser Cannon 130641160.552C2.0028.307%D1.563%C6.7D6.9C1199.6h172.5C609.5C-
M20 Wyvern 8662125.167C++2.6244.27%B*3.226%C47.7A++18.5B*2441.3h69.3B+156.5B*
Rocklet Rifle 11358461.261B**1.2962.742%B**N/A34.1B+32.4B++5201.7h35.2C**56.1B+
M20 Basilisk 8758105.8C3.2556.703%B+1.724%D*44.6C++22.3C*3911.3h73.7B*130B*
Aphelion VEX-4 805469B**6.4534.208%C+1.852%D--54M26A4361h33.6B**98.1B**
Nebula VM20 5352192.737B0.1922.283%B*17.308%D30.6C+N/A871.7h16.4C++73.6B+
Spear Anti-Vehicle Phalanx Turret 9450114.545C2.0069.972%A**6%B**29.4C--25.9B+3731.7h19.9F*28.4C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01800.1h
Nano-Armor Kit436434,92639.4h
Nanite Revive Grenade03140.1h
Medical Applicator23992,0937.4h
Spitfire Auto-Turret11910.2h
Motion Spotter121,7330.9h
Deconstruction Tool01,7710.1h
Shield Recharging Field111,7340.5h
Smoke Grenade01340h
Ammunition Package81,4870.5h
Medical Kit254410.4h
Anti-Infantry MANA Turret0650.1h
Recon Detection Device88150.9h
Nano-Repair Grenade01160h
M20 Drake01110.1h

Check the help document for the dictionary if you want to learn more about words used here.


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