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Deputy Director Vigilante t0n2[] t0n2
NC BR 91

KDR: 4.01

Score: 9.6m

Last Seen: Jun 11th, 2019 10:53 PM
- OFFLINE - 142.1 hour(s)

Battle Rank 91 - New Conglomerate on Cobalt
Level Progress (to 92): 35%
Level 100 Progress: 51% 280h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S NC6A GODSAW NS-15MB GR-22 AF-4 Cyclone NS-15M2 NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,409,324 MLG Score: 4324
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 14.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.459%23.038%67915119918,3005.34307-1.333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.961%1.617A+0.332C**-0.787D-HEAD ++ (~8.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.552B+9.80.312C*23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.592%3.03%218112139998131.0102707%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.559A**1.331A-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.955B*4.50.916B*2.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.042%79.278%0212121,99343144.61343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.206%0.309C*0.792B++-0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.448B20.364C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m306.2%551 (33.1k)454 (27.2k)4.0096323,3165,8154.1571891 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214240229.038%26.265%76303:3810

7% Combat Medic74% Heavy Assault14% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2018 4:34 AMDec 21st, 2018 11:49 PMJun 11th, 2019 8:21 PM (71d) (PST)Jun 11th, 2019 8:52 PM (71d) (PST)Jun 11th, 2019 6:53 PM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7491995501.1010.2750.2893.4710.0334324

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,91611,93232,984661617208227,236

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
353h/14.7d 858 6,124 5,698 73.5k 530 1,622 695 15.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:5,120
Deaths:1,223
KDR:4.186
Accuracy:28.565% B++
HSR:24.004% C
GD-22S
B**
Kills:1,837
Deaths:458
KDR:4.011
Accuracy:28.873% B**
HSR:25.585% C*
NC6A GODSAW
B+
Kills:1,781
Deaths:391
KDR:4.555
Accuracy:32.222% B+
HSR:22.796% D
NS-15MB
B+
Kills:1,188
Deaths:246
KDR:4.829
Accuracy:29.816% B+
HSR:24.495% D
NS-15M2
B*
Kills:1,174
Deaths:282
KDR:4.163
Accuracy:28.245% B*
HSR:25.554% C+
NC6 Gauss SAW
A++
Kills:1,171
Deaths:285
KDR:4.109
Accuracy:29.256% A++
HSR:25.278% C**
MGR-L1 Promise
B*
Kills:1,170
Deaths:296
KDR:3.953
Accuracy:28.167% B*
HSR:26.410% C*
NSX-P Naginata
A+
Kills:833
Deaths:173
KDR:4.815
Accuracy:30.465% A+
HSR:27.251% C+
EM1
A+
Kills:154
Deaths:16
KDR:9.625
Accuracy:29.616% A+
HSR:24.026% B
Kills:14,428
Deaths (as Heavy Assault):3,370
Deaths (to Heavy Assaults):1,651
KDR:4.28131
Kill Difference:11,058
Playtime:262.949 hours
Usage:74%
Score:7.083m
Score/min:449
Accuracy (listed only):29.469%
HSR (listed only):25.044%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:1,180
Deaths:294
KDR:4.014
Accuracy:31.024% B**
HSR:19.068% C+
GD-7F
B++
Kills:871
Deaths:223
KDR:3.906
Accuracy:27.719% B++
HSR:17.107% D
Blitz GD-10
B**
Kills:359
Deaths:99
KDR:3.626
Accuracy:30.461% B**
HSR:18.942% B
Kills:2,410
Deaths (as Light Assault):616
Deaths (to Light Assaults):1,112
KDR:3.91234
Kill Difference:1,794
Playtime:16.740 hours
Usage:5%
Score:0.467m
Score/min:465
Accuracy (listed only):29.734%
HSR (listed only):18.372%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A
Kills:1,183
Deaths:322
KDR:3.674
Accuracy:30.560% A
HSR:20.203% C++
AF-4 Cyclone
B**
Kills:1,180
Deaths:294
KDR:4.014
Accuracy:31.024% B**
HSR:19.068% C+
Blitz GD-10
B**
Kills:359
Deaths:99
KDR:3.626
Accuracy:30.461% B**
HSR:18.942% B
NC1 Gauss Rifle
B**
Kills:140
Deaths:49
KDR:2.857
Accuracy:28.220% B**
HSR:17.857% C--
Kills:2,862
Deaths (as Combat Medic):764
Deaths (to Combat Medics):760
KDR:3.74607
Kill Difference:2,098
Playtime:23.121 hours
Usage:7%
Score:0.858m
Score/min:618
Accuracy (listed only):30.066%
HSR (listed only):19.017%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:1,180
Deaths:294
KDR:4.014
Accuracy:31.024% B**
HSR:19.068% C+
SAS-R
B**
Kills:1,164
Deaths:174
KDR:6.690
Accuracy:35.690% C--
HSR:77.663% B**
NS-44 Commissioner
B**
Kills:853
Deaths:394
KDR:2.165
Accuracy:44.959% B**
HSR:18.054% D
NC14 Bolt Driver
B*
Kills:829
Deaths:106
KDR:7.821
Accuracy:39.101% B+
HSR:81.544% B*
Blitz GD-10
B**
Kills:359
Deaths:99
KDR:3.626
Accuracy:30.461% B**
HSR:18.942% B
NS-357 Underboss
A
Kills:119
Deaths:72
KDR:1.653
Accuracy:46.792% A
HSR:15.126% D-
Kills:4,504
Deaths (as Infiltrator):1,139
Deaths (to Infiltrators):1,050
KDR:3.95435
Kill Difference:3,365
Playtime:48.487 hours
Usage:14%
Score:1.125m
Score/min:387
Accuracy (listed only):38.004%
HSR (listed only):38.399%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B++
Kills:871
Deaths:223
KDR:3.906
Accuracy:27.719% B++
HSR:17.107% D
Kills:871
Deaths (as Engineer):223
Deaths (to Engineers):625
KDR:3.90583
Kill Difference:648
Playtime:2.211 hours
Usage:1%
Score:0.050m
Score/min:377
Accuracy (listed only):27.719%
HSR (listed only):17.107%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:99
V. Kills:4 N/A
Deaths:12
KDR:8.250
Accuracy:61.592% B*
KPH:64.900 B+
VKPH:2.600 D
Kills:99 (99 + 0)
Deaths:12
KDR:8.250
VKDR:0.333
Vehicle Kills:4
Kill Difference:87
Playtime:1.525 hours
Usage:0%
Score:0.018m
Score/min:195
Piloting Accuracy:61.592%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,1825,1201,2234.186B++0.1828.565%B++24.004%C78.4B**N/A25265.3h10C++35.2B+
GD-22S 1,8591,8374584.011A+0.0028.873%B**25.585%C*73.8A+N/A27724.9h9.9B+34.4B++
NC6A GODSAW 1,8171,7813914.555B**0.5532.222%B+22.796%D89.9B*1.8A+22519.8h9.9C+30.6C*
NS-15MB 1,1921,1882464.829M0.8229.816%B+24.495%D106.1AN/A21611.2h10.2B+34.1B+
GR-22 1,2031,1833223.674A++0.3430.56%A20.203%C++74.4A*1.3A*33015.9h11.6B++38B*
AF-4 Cyclone 1,1991,1802944.014A*0.0031.024%B**19.068%C+84.9A*1.4M+29613.9h9.3B++29.9B++
NS-15M2 1,1871,1742824.163A+0.1528.245%B*25.554%C+75.7B**N/A23315.5h10.6B++37.7B++
NC6 Gauss SAW 1,1841,1712854.109M0.1029.256%A++25.278%C**68.5A++N/A27217.1h8.1B++27.8B++
MGR-L1 Promise 1,1801,1702963.953A*0.0628.167%B*26.41%C*72.2B**N/A21316.2h11.5B*40.9B++
SAS-R 1,1661,1641746.69A+2.6835.69%C--77.663%B**60.6B**N/A19019.2h2B+5.6C**
NS Decimator-B 1,3921,0091885.367M++1.3669.149%B++1.982%C70.6B+26.8B40714.3h3.7C*5.3B+
GD-7F 8828712233.906M++0.1027.719%B++17.107%D76.4A*1A26711.4h11.6B+41.7B+
NS-44 Commissioner 8578533942.165B**1.8444.959%B**18.054%D76.8A++N/A24211.1h3.1B*6.9B*
NSX-P Naginata 8448331734.815M0.8130.465%A+27.251%C+115.7A**1.5B+4117.2h10.4B++34.1B*
NC14 Bolt Driver 8318291067.821M**3.8139.101%B+81.544%B*66.9M++N/A21612.4h2B*5.2B*
Blitz GD-10 360359993.626M0.3830.461%B**18.942%B81.6A**N/A2794.4h10.9B**35.7B*
Frag Grenade 2692621262N/A257.9951.952%B*N/A524C*14B**20880.5h3.5B+6.6B++
M12 Kobalt 183180360C**55.9924.798%B+21.667%B*180A3C--7551h14.7B+59.1B++
EM1 155154169.625S5.6229.616%A+24.026%B70A+N/A2082.2h10.1B+33.9B*
NC1 Gauss Rifle 143140492.857A++1.1528.22%B**17.857%C--58.3A*1.3A*4022.4h11.8B+41.8B++
C-4 133126235.478M+1.4743.39%M++N/A252M**14D--21210.5h1B**2.3A
NS-357 Underboss 119119721.653B++2.3646.792%A15.126%D-70B**N/A3151.7h3.6B++7.6B*
M30 Mustang AH 10399128.25B+4.2461.592%B*3.03%A*66B+2.7D1951.5h4.5B*7.2B++
Anti-Vehicle Grenade 11085185N/A80.9938.813%D**N/A283.3C-83.3C+11500.3h5.7C++14.7C
Mag-Cutter 54515,2370.01C4.0016.311%D--N/A0.2DN/A1299.6h1.6B*10.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11700.2h
Nano-Armor Kit46,6220.5h
Nanite Revive Grenade03150.1h
Medical Kit4185,87451.6h
Motion Spotter01,4200.4h
Medical Applicator1612,7360.7h

Check the help document for the dictionary if you want to learn more about words used here.


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