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talkABOUTdinner[WNAM] talkABOUTdinner
TR BR 130

KDR: 4.1

Score: 36.6m

Last Seen: Apr 30th, 2019 9:33 AM
- OFFLINE - 73 minute(s)

Battle Rank 110 (130 total) - Terran Republic on Briggs
Level Progress (to 111): 43%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH T32 Bull Hellfire Rocket Pods P2-120 HESH T5 AMC Tank Mine Claymore T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $696,807 MLG Score: 557
Fun Score: N/A
Cheeseburgers Flipped: 634TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.373%17.51%42712120215,8312.862751.234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.575%0.627B+-0.51D0.213C++HEAD + (~5.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.40.176C++15-0.048C+46.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.218%1.903%1343612087,20183039908.6759180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.819%0.726B++0.289C*1.91

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.5-0.013C+72.3-0.364C-91.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.017%2.67%19258120611,721873450113.4108260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.792%0.003C+0.071C+1.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.14C++13.6-0.088C+19.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.758%2.74%8341611984,27072912295.84932347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.27%0.422B-0.422C--0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.608B+19.10.521B+27.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.631%73.131%834212121,578627112.51274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.453%0.698B+0.393B1.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.347C**2.60.196C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.467%11.111%8341121316254800.295082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.492B+-0.696D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.177C++5.1-0.06C+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.6m219.9%290 (17.4k)246 (14.8k)4.0967959,38314,4954.93446130 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1214457523.545%9.114%21510:1929

55% Engineer12% Heavy Assault12% Infiltrator13% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2013 11:26 AMDec 5th, 2013 7:54 AMMay 27th, 2019 2:37 AM (87d) (PST)Apr 30th, 2019 5:52 AM (114d) (PST)Apr 30th, 2019 5:33 AM (114d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
734616730.3990.0970.0361.1110.106557

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,0693,63540,434246267614,753

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2478.7h/103.3d 12,142 5,412 18,754 165.2k 4,887 8,138 15,754 109.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
B++
Kills:2,118
Deaths:298
KDR:7.107
Accuracy:27.508% B++
HSR:21.435% C
T9 CARV
C*
Kills:1,644
Deaths:746
KDR:2.204
Accuracy:20.399% C*
HSR:20.073% C-
MSW-R
C
Kills:1,311
Deaths:425
KDR:3.085
Accuracy:21.192% C
HSR:18.841% D
T9 CARV-S
C
Kills:1,262
Deaths:404
KDR:3.124
Accuracy:20.581% C
HSR:17.750% D--
Kills:6,335
Deaths (as Heavy Assault):1,873
Deaths (to Heavy Assaults):3,700
KDR:3.38227
Kill Difference:4,462
Playtime:295.599 hours
Usage:12%
Score:3.913m
Score/min:221
Accuracy (listed only):22.420%
HSR (listed only):19.525%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
B**
Kills:1,825
Deaths:660
KDR:2.765
Accuracy:29.232% B**
HSR:17.479% C--
LC2 Lynx
C
Kills:1,339
Deaths:776
KDR:1.726
Accuracy:21.884% C
HSR:14.862% D*
LC3 Jaguar
B+
Kills:1,264
Deaths:594
KDR:2.128
Accuracy:26.340% B+
HSR:16.377% D
TRAC-5
C*
Kills:1,209
Deaths:858
KDR:1.409
Accuracy:22.672% C*
HSR:13.317% D--
TRAC-5 S
B+
Kills:1,167
Deaths:686
KDR:1.701
Accuracy:25.454% B+
HSR:12.168% D
FA1 Barrage
B++
Kills:162
Deaths:89
KDR:1.820
Accuracy:47.467% B++
HSR:11.111% D-
Kills:6,966
Deaths (as Engineer):3,663
Deaths (to Engineers):3,810
KDR:1.90172
Kill Difference:3,303
Playtime:1,364.738 hours
Usage:55%
Score:21.687m
Score/min:265
Accuracy (listed only):28.841%
HSR (listed only):14.219%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
B**
Kills:1,825
Deaths:660
KDR:2.765
Accuracy:29.232% B**
HSR:17.479% C--
LC2 Lynx
C
Kills:1,339
Deaths:776
KDR:1.726
Accuracy:21.884% C
HSR:14.862% D*
LC3 Jaguar
B+
Kills:1,264
Deaths:594
KDR:2.128
Accuracy:26.340% B+
HSR:16.377% D
TRAC-5
C*
Kills:1,209
Deaths:858
KDR:1.409
Accuracy:22.672% C*
HSR:13.317% D--
TRAC-5 S
B+
Kills:1,167
Deaths:686
KDR:1.701
Accuracy:25.454% B+
HSR:12.168% D
PDW-16 Hailstorm
C+
Kills:644
Deaths:504
KDR:1.278
Accuracy:23.425% C+
HSR:11.335% D-
FA1 Barrage
B++
Kills:162
Deaths:89
KDR:1.820
Accuracy:47.467% B++
HSR:11.111% D-
Kills:7,610
Deaths (as Light Assault):4,167
Deaths (to Light Assaults):2,833
KDR:1.82625
Kill Difference:3,443
Playtime:332.791 hours
Usage:13%
Score:5.168m
Score/min:259
Accuracy (listed only):28.068%
HSR (listed only):13.807%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
C++
Kills:1,333
Deaths:269
KDR:4.955
Accuracy:38.164% C++
HSR:68.942% D-
TX1 Repeater
B+
Kills:844
Deaths:894
KDR:0.944
Accuracy:28.176% B+
HSR:14.455% D--
PDW-16 Hailstorm
C+
Kills:644
Deaths:504
KDR:1.278
Accuracy:23.425% C+
HSR:11.335% D-
SR-7
A*
Kills:245
Deaths:7
KDR:35
Accuracy:50.758% A+
HSR:95.918% A*
Kills:3,066
Deaths (as Infiltrator):1,674
Deaths (to Infiltrators):1,937
KDR:1.83154
Kill Difference:1,392
Playtime:296.978 hours
Usage:12%
Score:2.746m
Score/min:154
Accuracy (listed only):35.130%
HSR (listed only):47.663%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B++
Kills:1,217
Deaths:485
KDR:2.509
Accuracy:26.758% B++
HSR:19.310% C+
T1 Cycler
B++
Kills:1,154
Deaths:363
KDR:3.179
Accuracy:25.633% B++
HSR:17.418% D
PDW-16 Hailstorm
C+
Kills:644
Deaths:504
KDR:1.278
Accuracy:23.425% C+
HSR:11.335% D-
FA1 Barrage
B++
Kills:162
Deaths:89
KDR:1.820
Accuracy:47.467% B++
HSR:11.111% D-
Kills:3,177
Deaths (as Combat Medic):1,441
Deaths (to Combat Medics):1,192
KDR:2.20472
Kill Difference:1,736
Playtime:109.995 hours
Usage:4%
Score:1.467m
Score/min:222
Accuracy (listed only):30.821%
HSR (listed only):14.794%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:1,156
Deaths:448
KDR:2.580
Accuracy:13.032% C
HSR:15.311% D-
M2 Mutilator
C
Kills:869
Deaths:334
KDR:2.602
Accuracy:13.204% C
HSR:14.845% D-
M3 Pounder HEG
B**
Kills:539
Deaths:119
KDR:4.529
Accuracy:47.566% B**
HSR:2.041% D
M3 Pounder HEG
A++
Kills:463
Deaths:115
KDR:4.026
Accuracy:50.154% B**
HSR:5.400% A++
M6 Onslaught
C
Kills:427
Deaths:153
KDR:2.791
Accuracy:15.137% C
HSR:11.710% F
M6 Onslaught
D
Kills:382
Deaths:135
KDR:2.830
Accuracy:14.761% D
HSR:10.995% F-
M1 Heavy Cycler
C+
Kills:334
Deaths:138
KDR:2.420
Accuracy:13.823% C+
HSR:13.174% D--
Kills:4,170
Deaths (as MAX Suit):721
Deaths (to MAX Suits):908
KDR:5.78363
Kill Difference:3,449
Playtime:79.433 hours
Usage:3%
Score:1.588m
Score/min:333
Accuracy (listed only):23.954%
HSR (listed only):10.496%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:2,053
V. Kills:650 315%
Deaths:172
KDR:11.936
Accuracy:75.171% M++
KPH:68.300 C+
VKPH:21.600 B*
M18 Rotary
M*
Kills:1,497
V. Kills:796 188%
Deaths:184
KDR:8.136
Accuracy:50.760% M*
KPH:18.900 B+
VKPH:10.100 C+
M18 Needler
C
Kills:1,320
V. Kills:1,329 99%
Deaths:869
KDR:1.519
Accuracy:36.205% B++
KPH:7.100 D
VKPH:7.100 C
M14 Banshee
B**
Kills:1,258
V. Kills:149 N/A
Deaths:244
KDR:5.156
Accuracy:29.817% C++
KPH:47.400 C++
VKPH:5.600 B**
Hornet Missiles
A+
Kills:1,054
V. Kills:750 140%
Deaths:40
KDR:26.350
Accuracy:79.227% A*
KPH:106.200 B**
VKPH:75.500 A+
Kills:7,182 (4,075 + 0)
Deaths:1,509
KDR:4.759
VKDR:2.435
Vehicle Kills:3,674
Kill Difference:5,673
Playtime:332.270 hours
Usage:13%
Score:3.229m
Score/min:162
Piloting Accuracy:29.817%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
S
Kills:766
V. Kills:772 99%
Deaths:103
KDR:7.437
Accuracy:80.812% M*
KPH:41 S
VKPH:41.300 S
L105 Zephyr
A
Kills:481
V. Kills:31 N/A
Deaths:44
KDR:10.932
Accuracy:48.833% B++
KPH:81.400 A
VKPH:5.200 D
C150 Dalton
A*
Kills:338
V. Kills:102 328%
Deaths:30
KDR:11.267
Accuracy:63.934% A*
KPH:63.800 A++
VKPH:19.200 C
L-30R Vektor
S
Kills:307
V. Kills:294 104%
Deaths:31
KDR:9.903
Accuracy:83.868% S
KPH:30.500 A*
VKPH:29.200 A*
AP30 Shredder
A++
Kills:61
V. Kills:48 124%
Deaths:17
KDR:3.588
Accuracy:47.483% A++
KPH:43.600 B**
VKPH:34.300 A++
Kills:1,953 (1,073 + 880)
Deaths:225
KDR:8.680
VKDR:5.542
Vehicle Kills:1,247
Kill Difference:1,728
Playtime:41.382 hours
Usage:2%
Score:0.701m
Score/min:282
Piloting Accuracy:83.868%
Gunner Accuracy:47.483%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:2,480
V. Kills:407 N/A
Deaths:51
KDR:48.627
Accuracy:74.692% M++
KPH:79.200 B**
VKPH:13 A
L100 Python HEAT
C+
Kills:1,317
V. Kills:488 269%
Deaths:148
KDR:8.899
Accuracy:50.968% C+
KPH:32.300 C+
VKPH:12 C+
C75 Viper
C**
Kills:1,242
V. Kills:208 N/A
Deaths:136
KDR:9.132
Accuracy:35.125% C
KPH:33.600 C**
VKPH:5.600 D
L100 Python AP
B++
Kills:1,109
V. Kills:744 149%
Deaths:85
KDR:13.047
Accuracy:62.853% B*
KPH:33.900 C++
VKPH:22.700 B++
Skyguard
A+
Kills:799
V. Kills:835 96%
Deaths:119
KDR:6.714
Accuracy:38.289% A+
KPH:14.900 C++
VKPH:15.600 A+
Kills:6,947 (6,947 + 0)
Deaths:539
KDR:12.889
VKDR:4.976
Vehicle Kills:2,682
Kill Difference:6,408
Playtime:195.407 hours
Usage:8%
Score:2.233m
Score/min:190
Driving Accuracy:38.289%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A
Kills:1,926
V. Kills:247 N/A
Deaths:113
KDR:17.044
Accuracy:52.818% A
KPH:66.300 B++
VKPH:8.500 C+
P2-120 AP
B++
Kills:1,639
V. Kills:1,097 149%
Deaths:212
KDR:7.731
Accuracy:48.363% C*
KPH:32 C++
VKPH:21.400 B++
P2-120 HEAT
B+
Kills:1,209
V. Kills:475 254%
Deaths:164
KDR:7.372
Accuracy:37.873% C-
KPH:30.100 B+
VKPH:11.800 B+
E540 Halberd
C++
Kills:341
V. Kills:172 197%
Deaths:71
KDR:4.803
Accuracy:43.902% B
KPH:26.800 C+
VKPH:13.500 C++
G30 Vulcan
B
Kills:276
V. Kills:203 135%
Deaths:64
KDR:4.313
Accuracy:39.047% B**
KPH:22.200 C+
VKPH:16.300 B
P525 Marauder
C++
Kills:176
V. Kills:11 N/A
Deaths:9
KDR:19.556
Accuracy:32.239% A++
KPH:68.800 C++
VKPH:4.300 C++
Kills:5,567 (4,774 + 793)
Deaths:633
KDR:8.795
VKDR:3.483
Vehicle Kills:2,205
Kill Difference:4,934
Playtime:148.252 hours
Usage:6%
Score:2.468m
Score/min:278
Driving Accuracy:37.873%
Gunner Accuracy:32.239%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:1,363
V. Kills:63 N/A
Deaths:34
KDR:40.088
Accuracy:42.888% B*
KPH:155.700 B**
VKPH:7.200 C++
M40 Fury-H
B++
Kills:263
V. Kills:73 355%
Deaths:8
KDR:32.875
Accuracy:60.938% A++
KPH:93.900 C++
VKPH:26.100 B++
G20 Vulcan-H
C-
Kills:156
V. Kills:90 171%
Deaths:38
KDR:4.105
Accuracy:42.254% D
KPH:34.300 C-
VKPH:19.800 D
E540 Halberd-H
C+
Kills:146
V. Kills:62 232%
Deaths:28
KDR:5.214
Accuracy:53.168% D
KPH:41.300 C+
VKPH:17.600 D
M60-G Bulldog-H
C*
Kills:56
V. Kills:8 N/A
Deaths:5
KDR:11.200
Accuracy:52.841% B++
KPH:75.600 C++
VKPH:10.800 C*
Kills:1,984 (0 + 1,984)
Deaths:113
KDR:17.558
VKDR:2.619
Vehicle Kills:296
Kill Difference:1,871
Playtime:20.381 hours
Usage:1%
Score:0.501m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:52.841%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:179
V. Kills:60 293%
Deaths:38
KDR:4.711
Accuracy:36.864% C
KPH:20.100 C+
VKPH:6.800 C
M40 Fury
B
Kills:155
V. Kills:34 443%
Deaths:19
KDR:8.158
Accuracy:46.207% A
KPH:48.800 C*
VKPH:10.700 B
M20 Basilisk
B
Kills:141
V. Kills:70 199%
Deaths:34
KDR:4.147
Accuracy:39.371% C+
KPH:22.300 C+
VKPH:11 B
M40 Fury
C++
Kills:103
V. Kills:25 396%
Deaths:15
KDR:6.867
Accuracy:47.996% A
KPH:49.400 C+
VKPH:12 C++
M60-G Bulldog
C++
Kills:71
V. Kills:11 N/A
Deaths:12
KDR:5.917
Accuracy:35.103% C+
KPH:31.200 C++
VKPH:4.800 C
M12 Kobalt
C+
Kills:67
V. Kills:5 N/A
Deaths:8
KDR:8.375
Accuracy:22.509% B**
KPH:42.700 D
VKPH:3.200 C+
M12 Kobalt
N/A
Kills:50
V. Kills: N/A
Deaths:2
KDR:25
Accuracy:15.257% N/A
KPH:62.500 N/A
VKPH:0 N/A
Kills:766 (0 + 766)
Deaths:128
KDR:5.984
VKDR:1.602
Vehicle Kills:205
Kill Difference:638
Playtime:25.129 hours
Usage:1%
Score:0.347m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:15.257%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 2,8872,4805148.627M++44.5374.692%M++2.056%B+79.2B**13A22431.3h2.9B+3.9B**
T32 Bull 2,1412,1182987.107S3.0127.508%B++21.435%C39.4C+N/A9353.8h13.3C+48.5B
Hellfire Rocket Pods 2,7032,05317211.936B+7.8475.171%M++N/A68.2C+21.6B*31030.1h19.5C*26B++
P2-120 HESH 2,1731,92611317.044B12.9552.818%AN/A66.2B++8.5C+25729.1h3.9B++7.4B**
T5 AMC 1,8641,8256602.765A++1.3329.232%B**17.479%C--17.1CN/A52107h17C-58.2C**
Tank Mine 2,9101,72212314S9.9030.36%CN/A165.6A114.2A++166110.4h1.3B**4.4B**
Claymore 1,6931,6935928.695M*24.6069.166%M**N/A199.2B**N/A5068.5h1.5F--2.2B**
T9 CARV 1,6591,6447462.204B++1.8920.399%C*20.073%C-34C**N/A11748.4h13.5C**66.4B
P2-120 AP 2,7361,6392127.731C++3.6348.363%C*4.332%B+31.9C++21.4B++36151.3h6.7C*13.9B+
Spear Anti-Vehicle Phalanx Turret 2,7741,5304931.224S27.1352.031%B*5.425%B++44B35.7A+28834.8h9.2C+17.8B+
M18 Rotary 2,2931,4971848.136M+4.0450.76%M*4.676%A++18.9B+10.1C+11879.1h96.3B+189.7B*
P525 Marauder-H 1,4261,3633440.088A*35.9942.888%B*1.027%C++154.9B**7.2C++4658.8h5B*11.6B**
LC2 Lynx 1,3571,3397761.726B+2.3721.884%C14.862%D*25.2C+N/A8253.1h16.3C+74.7C+
M77-B 1,3401,3332694.955A*0.8638.164%C++68.942%D-24C+N/A6255.5h2.6C+6.8C++
M18 Needler 2,6491,3208691.519C+2.5836.205%B++2.652%B7.1D7.1C132186.6h176.7C+488.1C++
L100 Python HEAT 1,8051,3171488.899B++4.8050.968%C+2.885%C**32.3C+12C+17140.8h4.4B+8.6B++
MSW-R 1,3241,3114253.085B+1.0121.192%C18.841%D38.3C+N/A13434.2h12.2C++57.7C++
LC3 Jaguar 1,2771,2645942.128B+1.9726.34%B+16.377%D26.8C+N/A7347.2h17.4D-66C+
T9 CARV-S 1,2841,2624043.124A+0.9720.581%C17.75%D--34.8CN/A9336.3h13C+63.4C+
M14 Banshee 1,4071,2582445.156C+1.0629.817%C++1.033%C+47.5C++5.6B**18026.5h26.1C++87.6C++
C75 Viper 1,4501,2421369.132B**5.0435.125%C1.127%C-33.6C**5.6D14037h8.3B*23.5B*
Cycler TRV 1,2281,2174852.509A1.5926.758%B++19.31%C+32.3C++N/A8837.7h14C+52.3B+
TRAC-5 1,2251,2098581.409B*2.6922.672%C*13.317%D--8.6DN/A32139.9h15.3C++67.4C**
P2-120 HEAT 1,6841,2091647.372C*3.2837.873%C-3.474%C**30.1B+11.8B+19940.2h5.8B++15.4B+
Frag Grenade 1,1901,18011180N/A1,175.9055.54%A+N/A561.9B+4.8D15642.1h3.4B+6B*
TRAC-5 S 1,2261,1676861.701B**2.4025.454%B+12.168%D11.2DN/A37104.5h14.7C57.6C++
M2 Mutilator 1,1691,1564482.58B++1.5213.032%C15.311%D-29.8BN/A9038.8h15.7B+120.3C*
T1 Cycler 1,1741,1543633.179A*0.9225.633%B++17.418%D33.8B+N/A10934.1h14.6C++57.1B+
L100 Python AP 1,8531,1098513.047A+8.9562.853%B*5.23%A+33.9C++22.8B*24432.7h5.4C**8.6B+
Hornet Missiles 1,8041,0544026.35M+22.2579.227%A*1.898%B+106.5B**75.8A+5709.9h9.1B+11.5B*
C-4 1,6339892563.863A++0.2332.369%B**N/A85.3C++55.5A++73511.6h1.9D5.8C*
M2 Mutilator 8818693342.602B++1.4913.204%C14.845%D-29.9C**N/A9529.1h15.6B+118.4C*
TX1 Repeater 8578448940.944C**3.1528.176%B+14.455%D--5.7D--N/A16147.7h15.9C56.5C*
Skyguard 1,6347991196.714A++2.6238.289%A+2.879%B++14.9C++15.6A+18753.6h131.2C+342.8B+
CAS30 Tank Buster 1,5387661037.437M*3.3480.812%M*N/A41S41.3S28518.7h54.2C*67B++
PDW-16 Hailstorm 6516445041.278B2.8223.425%C+11.335%D-18.6C-N/A6634.6h20.3D-86.7C
ML-7 9305983381.769A++2.3354.738%C3.177%C*22.1C+12.3C+23627h6.3B11.5C**
M3 Pounder HEG 5965391194.529A++0.4347.566%B**2.041%D26.3B**2.8C11720.5h10.8B**22.8B*
L105 Zephyr 5124814410.932C+6.8448.833%B++N/A81.5A5.3D3345.9h4A8.3B**
M3 Pounder HEG 5474631154.026A+0.0750.154%B**5.4%A++23B+4.2C*10420.1h13B*26B*
M6 Onslaught 4294271532.791B1.3115.137%C11.71%F25.3C-N/A7516.9h19.5C+128.9C+
M6 Onslaught 3863821352.83B1.2714.761%D10.995%F-26C-N/A8414.7h18.2C**123.6C+
E540 Halberd 513341714.803C0.7143.902%B4.692%B++26.9C++13.5C++25712.7h4.7B*10.7B*
C150 Dalton 4403383011.267B++7.1763.934%A*N/A63.8A++19.2C3785.3h3.4B++5.3A
M1 Heavy Cycler 3383341382.42B*1.6813.823%C+13.174%D--26.7B+N/A9912.5h15.1B*109.2B+
Aspis Anti-Aircraft Phalanx Turret 7393323011.067M6.9730.474%B++N/A11.4C++13.9B++22229.2h161C+528.3B
MANA Anti-Personnel Turret 3343231362.375N/A1.7216.332%UN/A3230U110U6436200.1h21.7T*132.8T*
L-30R Vektor 601307319.903S5.8183.868%SN/A30.4A*29.1A*19610.1h93.9C+112B++
G30 Vulcan 479276644.313C++0.2239.047%B**5.072%B*22.3C++16.4B26612.4h79.2B+202.8B*
M40 Fury-H 336263832.875A++28.7860.938%A++1.141%C+93.9C++26.1B++3332.8h13.3D21.9C*
MANA Anti-Vehicle Turret 5592531072.364B+1.7353.89%C+5.534%B++21.8D26.4C+27311.6h12.8C23.8C
SR-7 249245735U30.9050.758%A+95.918%A*43BN/A1055.7h2.5C4.8B+
ASP-30 Grounder 440223297.69U3.5979.979%A**N/A30.1B**29.3A+3867.4h10.1D-12.6C*
Chainblade 2171877,4960.025C++4.0732.841%C**6.952%C+0.2DN/A11149.4h6.8T20.6D
M20 Basilisk 239179384.711B+0.6136.864%C9.497%A+20.1C+6.7C1818.9h66.3B*180B++
P525 Marauder 187176919.556C**15.4632.239%A++2.273%B+67.7C++4.2C++2252.6h6.6C+20.6B*
FA1 Barrage 162162891.82B++2.2847.467%B++11.111%D-27.9C+N/A1225.8h5.1C++10.8B+
G20 Vulcan-H 246156384.105C++0.0142.254%D7.051%M+33.9C--19.6D4414.6h88.6B+209.7C*
M40 Fury 189155198.158C++4.0646.207%A2.581%B*48.4C*10.6C**3563.2h12.6B27.2B++
E540 Halberd-H 208146285.214C1.1253.168%D1.37%C41.7C+17.7C--3283.5h5.6B10.5C*
M20 Basilisk 211141344.147B+0.0539.371%C+9.929%A+22.4C++11.1B+2186.3h62.7B*159.2B*
Xiphos Anti-Personnel Phalanx Turret 138113337.667N/A33.5732.505%UN/A1130U250U1951300.1h50.9T*156.7T*
The Slasher 1141125530.203M++3.8970.347%M6.25%D2.2C+N/A549.8h4F-5.7C++
M40 Fury 128103156.867C+2.7747.996%AN/A49C+11.9C++3882.1h14.2C+29.6B+
M60-A Bulldog 9280282.857C-1.2429.896%DN/A26.7C-4C--1283h5.7C++19.2C+
M60-G Bulldog 8271125.917B1.8235.103%C+1.408%D--30.9C++4.8C1922.3h5B**14.3B*
M12 Kobalt 726788.375C4.2822.509%B**13.433%D*41.9D3.1C+1601.6h19.3C+85.7B+
AP30 Shredder 10961173.588C0.5147.483%A++3.279%B*43.6B**34.3A++2811.4h70.8B+149.1B**
M60-G Bulldog-H 6456511.2C++7.1052.841%B++1.786%B+80C*11.4B2370.7h5B+9.4B+
M12 Kobalt 5050225B+20.9015.257%C-18%C+62.5CN/A1950.8h10.8A70.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0590.1h
Anti-Vehicle MANA Turret121,6703.3h
Nano-Armor Kit6861,474,608129.1h
Nanite Revive Grenade06900.2h
Medical Applicator154123,17313.6h
Restoration Kit166791h
Motion Spotter22,0352.2h
Welding Device01,4980.1h
Shield Recharging Field11660.1h
Recon Detection Device91,2312.9h
Ammunition Package213,0372.2h
Anti-Infantry MANA Turret128341.9h
Snowman Soldier0610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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