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Castellan tanasinn25[JVSG] tanasinn25
VS BR 65

KDR: 3.31

Score: 20.2m

Last Seen: Nov 7th, 2018 10:54 AM
- OFFLINE - 8.9 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Connery
Level Progress (to 66): 96%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova PC L-24R Spur L100 Python HESH M12 Kobalt Spear Anti-Vehicle Phalanx Tower L100 Python HEAT M12 Kobalt C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $210,168 MLG Score: 168
Fun Score: N/A
Cheeseburgers Flipped: 967TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.339%20.181%330610161,3280.7788862.533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.176%-0.919D---0.066C+-3.915T*HEAD ++ (~12.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.5-0.222C15-0.048C+76.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.026%1.064%325410188463103962.72903213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.62%-0.36C--0.502D-0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
277.9-0.73D-94.5-0.789D-183.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.491%1.576%635710154,25164414196.60093299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.8%-1.304D**-0.683D1.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.6-0.128C120.044C+31.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.91%12.884%179510171,0094127142.4431141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.855%-1.414D**2.189A*0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187.1-0.588D39.10.001C+148

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.967%54.259%1793101954035291.53409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.617%-0.913D---0.85D---0.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18-0.836D-5.2-0.651D12.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.029%14.651%17921020430138183.11594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.828%-1.111D*0.034C+-1.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22-0.666D6.2-0.27C15.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.2m440.9%226 (13.6k)208 (12.5k)3.3123719,9046,0094.66465 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022110315.944%7.436%11916:082

70% Engineer11% Heavy Assault6% Light Assault8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2015 11:29 AMMar 3rd, 2018 1:27 PMDec 5th, 2018 2:16 PM (9d) (PST)Nov 7th, 2018 7:30 AM (37d) (PST)Nov 7th, 2018 6:54 AM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
562495130.2060.0620.0151.1790.062168

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7352,93030,805124171412,497

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1613.2h/67.2d 8,122 1,480 11,083 114.1k 2,143 3,165 5,979 54.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:246
Deaths:257
KDR:0.957
Accuracy:13.193% D**
HSR:22.764% C
Kills:246
Deaths (as Heavy Assault):257
Deaths (to Heavy Assaults):1,307
KDR:0.9572
Kill Difference:11
Playtime:184.690 hours
Usage:11%
Score:1.428m
Score/min:129
Accuracy (listed only):13.193%
HSR (listed only):22.764%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:300
Deaths:332
KDR:0.904
Accuracy:28.828% D--
HSR:14.667% C+
Eidolon VE33
C-
Kills:296
Deaths:186
KDR:1.591
Accuracy:19.062% D**
HSR:22.297% C-
Solstice VE3
C+
Kills:191
Deaths:295
KDR:0.647
Accuracy:16.421% D*
HSR:18.848% C+
Pulsar C
B++
Kills:166
Deaths:164
KDR:1.012
Accuracy:14.127% F-
HSR:27.108% B++
Thanatos VE70
C
Kills:130
Deaths:255
KDR:0.510
Accuracy:26.487% D**
HSR:14.615% C
Kills:1,083
Deaths (as Engineer):1,232
Deaths (to Engineers):1,969
KDR:0.87906
Kill Difference:149
Playtime:1,129.991 hours
Usage:70%
Score:15.552m
Score/min:229
Accuracy (listed only):20.985%
HSR (listed only):19.507%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:300
Deaths:332
KDR:0.904
Accuracy:28.828% D--
HSR:14.667% C+
Sirius SX12
C
Kills:299
Deaths:366
KDR:0.817
Accuracy:14.303% F-
HSR:16.054% C
Solstice VE3
C+
Kills:191
Deaths:295
KDR:0.647
Accuracy:16.421% D*
HSR:18.848% C+
Pulsar C
B++
Kills:166
Deaths:164
KDR:1.012
Accuracy:14.127% F-
HSR:27.108% B++
Thanatos VE70
C
Kills:130
Deaths:255
KDR:0.510
Accuracy:26.487% D**
HSR:14.615% C
Kills:1,086
Deaths (as Light Assault):1,412
Deaths (to Light Assaults):814
KDR:0.76912
Kill Difference:326
Playtime:92.689 hours
Usage:6%
Score:0.782m
Score/min:141
Accuracy (listed only):20.033%
HSR (listed only):18.258%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:299
Deaths:366
KDR:0.817
Accuracy:14.303% F-
HSR:16.054% C
Ghost
C+
Kills:202
Deaths:62
KDR:3.258
Accuracy:27.225% F-
HSR:66.832% C+
VA39 Spectre
C-
Kills:175
Deaths:74
KDR:2.365
Accuracy:29.579% C-
HSR:30.286% D
XM98
D*
Kills:163
Deaths:54
KDR:3.019
Accuracy:29.039% D*
HSR:64.417% D*
NS-AM7 Archer
C--
Kills:130
Deaths:156
KDR:0.833
Accuracy:50.194% D*
HSR:13.077% C--
Kills:969
Deaths (as Infiltrator):712
Deaths (to Infiltrators):859
KDR:1.36096
Kill Difference:257
Playtime:72.994 hours
Usage:5%
Score:0.617m
Score/min:141
Accuracy (listed only):30.068%
HSR (listed only):38.133%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:420
Deaths:136
KDR:3.088
Accuracy:15.247% D
HSR:24.762% B*
Quasar VM1
D-
Kills:370
Deaths:216
KDR:1.713
Accuracy:11.128% D--
HSR:14.324% D-
Comet VM2
B++
Kills:355
Deaths:255
KDR:1.392
Accuracy:40.755% C
HSR:5.634% B++
Vortex VM21
C+
Kills:319
Deaths:57
KDR:5.596
Accuracy:40.838% C+
HSR:0.313% D**
Vortex VM21
C+
Kills:298
Deaths:58
KDR:5.138
Accuracy:40.803% C+
HSR:0.671% D**
Nebula VM20
A+
Kills:290
Deaths:94
KDR:3.085
Accuracy:15.116% D
HSR:28.276% A+
Comet VM2
C*
Kills:168
Deaths:45
KDR:3.733
Accuracy:44.395% C+
HSR:4.762% C*
NS-10 Burster
D
Kills:126
Deaths:82
KDR:1.537
Accuracy:19.266% D**
HSR:3.968% D
NS-10 Burster
C**
Kills:99
Deaths:37
KDR:2.676
Accuracy:20.246% D**
HSR:7.071% C**
Kills:2,445
Deaths (as MAX Suit):490
Deaths (to MAX Suits):262
KDR:4.9898
Kill Difference:1,955
Playtime:121.080 hours
Usage:8%
Score:1.759m
Score/min:242
Accuracy (listed only):27.533%
HSR (listed only):9.976%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
D
Kills:266
V. Kills:211 125%
Deaths:106
KDR:2.509
Accuracy:54.312% D--
KPH:25.400 D
VKPH:20.200 D
Dual Photon Pods
D
Kills:215
V. Kills:52 406%
Deaths:43
KDR:5
Accuracy:41.634% D*
KPH:40.100 D
VKPH:9.700 D
Saron Laser Cannon
C
Kills:198
V. Kills:130 151%
Deaths:204
KDR:0.971
Accuracy:29.851% C
KPH:8.800 C
VKPH:5.800 D
Light PPA
D--
Kills:121
V. Kills:13 N/A
Deaths:146
KDR:0.829
Accuracy:25.471% F-
KPH:12.100 D--
VKPH:1.300 D--
Antares LC
D
Kills:70
V. Kills:46 149%
Deaths:53
KDR:1.321
Accuracy:24.499% D*
KPH:10 D
VKPH:6.600 D
Kills:870 (389 + 0)
Deaths:552
KDR:1.576
VKDR:0.819
Vehicle Kills:452
Kill Difference:318
Playtime:55.253 hours
Usage:3%
Score:0.404m
Score/min:122
Piloting Accuracy:24.499%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C
Kills:1,223
V. Kills:72 N/A
Deaths:88
KDR:13.898
Accuracy:33.979% D
KPH:26.700 C
VKPH:1.600 C
L-30R Vektor
C
Kills:312
V. Kills:196 158%
Deaths:58
KDR:5.379
Accuracy:37.150% C
KPH:7.200 C-
VKPH:4.500 C
L105 Zephyr
C*
Kills:136
V. Kills:47 283%
Deaths:14
KDR:9.714
Accuracy:41.073% C
KPH:29.900 D
VKPH:10.300 C*
AP30 Shredder
B
Kills:107
V. Kills:79 134%
Deaths:8
KDR:13.375
Accuracy:37.224% B
KPH:20.800 C--
VKPH:15.300 D
C150 Dalton
C-
Kills:98
V. Kills:78 124%
Deaths:7
KDR:14
Accuracy:36.679% C+
KPH:23.200 C--
VKPH:18.500 C-
Dual-75 Duster
C
Kills:57
V. Kills:4 N/A
Deaths:4
KDR:14.250
Accuracy:16.074% F*
KPH:35.800 D--
VKPH:2.500 C
Kills:1,933 (1,535 + 398)
Deaths:179
KDR:10.799
VKDR:2.659
Vehicle Kills:476
Kill Difference:1,754
Playtime:104.497 hours
Usage:6%
Score:0.456m
Score/min:73
Piloting Accuracy:37.150%
Gunner Accuracy:16.074%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:904
V. Kills:123 N/A
Deaths:40
KDR:22.600
Accuracy:40.766% D-
KPH:42.500 C
VKPH:5.800 D
L100 Python HEAT
C*
Kills:682
V. Kills:235 289%
Deaths:52
KDR:13.115
Accuracy:48.249% C
KPH:31.900 C*
VKPH:11 C+
C75 Viper
C
Kills:503
V. Kills:134 373%
Deaths:106
KDR:4.745
Accuracy:27.030% D*
KPH:22.500 C
VKPH:6 C-
Skyguard
D
Kills:223
V. Kills:185 120%
Deaths:59
KDR:3.780
Accuracy:22.110% D*
KPH:8.800 D
VKPH:7.300 D
L100 Python AP
C
Kills:196
V. Kills:125 156%
Deaths:24
KDR:8.167
Accuracy:54.307% C
KPH:19.900 D
VKPH:12.700 D-
Kills:2,508 (2,508 + 0)
Deaths:281
KDR:8.925
VKDR:2.854
Vehicle Kills:802
Kill Difference:2,227
Playtime:100.070 hours
Usage:6%
Score:0.719m
Score/min:120
Driving Accuracy:54.307%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:1,395
V. Kills:516 270%
Deaths:275
KDR:5.073
Accuracy:46.459% C
KPH:18.800 C
VKPH:7 C
Supernova VPC
C
Kills:348
V. Kills:67 N/A
Deaths:16
KDR:21.750
Accuracy:42.062% D--
KPH:30.500 D
VKPH:5.900 C
Saron HRB
B++
Kills:216
V. Kills:227 95%
Deaths:30
KDR:7.200
Accuracy:39.551% C--
KPH:20.100 C-
VKPH:21.100 B++
Kills:1,959 (1,743 + 216)
Deaths:321
KDR:6.103
VKDR:2.523
Vehicle Kills:810
Kill Difference:1,638
Playtime:96.212 hours
Usage:6%
Score:0.673m
Score/min:117
Driving Accuracy:42.062%
Gunner Accuracy:39.551%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B
Kills:69
V. Kills:51 133%
Deaths:4
KDR:17.250
Accuracy:50.588% D
KPH:38.100 C++
VKPH:28.100 B
Kills:69 (0 + 69)
Deaths:4
KDR:17.250
VKDR:12.750
Vehicle Kills:51
Kill Difference:65
Playtime:1.814 hours
Usage:0%
Score:0.034m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:50.588%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:555
V. Kills:36 N/A
Deaths:23
KDR:24.130
Accuracy:12.775% D--
KPH:51.400 C
VKPH:3.300 C+
M20 Basilisk
B+
Kills:96
V. Kills:36 259%
Deaths:16
KDR:6
Accuracy:28.151% D*
KPH:24.600 B+
VKPH:9.200 B
M60-G Bulldog
C*
Kills:86
V. Kills:13 N/A
Deaths:2
KDR:43
Accuracy:22.612% D*
KPH:32.800 C*
VKPH:5 C
G30 Walker
B++
Kills:56
V. Kills:49 112%
Deaths:6
KDR:9.333
Accuracy:23.905% D-
KPH:15.200 C++
VKPH:13.300 B++
M20 Basilisk
N/A
Kills:50
V. Kills:38 128%
Deaths:12
KDR:4.167
Accuracy:38.124% N/A
KPH:18.800 N/A
VKPH:14.300 N/A
Kills:843 (0 + 843)
Deaths:59
KDR:14.288
VKDR:2.915
Vehicle Kills:172
Kill Difference:784
Playtime:23.661 hours
Usage:1%
Score:0.229m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:38.124%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 1,9111,3952755.073C+1.7646.459%C3.154%B+18.8C7C9174.1h5.3C++11.4C++
L-24R Spur 1,2951,2238813.898A*10.5933.979%D1.063%D-26.7C1.6C6445.8h25.3C*74.6C*
L100 Python HESH 1,0279044022.6B**19.2940.766%D-N/A42.6C5.8D13721.2h3C**7.3C++
M12 Kobalt 8658261268.833A++65.5218.957%D22.276%B**93.9C+4.4C2208.8h18C++95C+
Spear Anti-Vehicle Phalanx Tower 1,1927334018.325C+15.0147.184%C2.729%D40.5C+25.4C+24518.1h10.3C++21.9C+
L100 Python HEAT 9176825213.115A*9.8048.249%C1.32%D-31.9C*11C+13221.4h6.3C+13C+
M12 Kobalt 5915552324.13A20.8212.775%D--20.721%B+51.4C3.3C+15610.8h20.6C+161C-
C75 Viper 6375031064.745C++1.4327.03%D*N/A22.6C6C-9922.3h11.9B+43.9C+
Tank Mine 773488637.746M4.4316.408%D*N/A58.8D--34.3D--4958.3h1.9C++11.6F*
Spear Anti-Vehicle Phalanx Turret 6964823912.359B*9.0534.104%D--3.734%C33.2C14.8D18914.5h8.3C**24.3C+
Frag Grenade 4834731473N/A469.6937.396%D--N/A337.9D7.1C+9381.4h4.2C11.2C--
Proximity Mine 4424414011.025A*7.7126.257%F-N/A39FN/A10211.3h2.1C--8.1F--
Nebula VM20 4284201363.088B+0.2215.247%D24.762%B*22.7DN/A6718.5h14.6B+95.5C++
Quasar VM1 3843702161.713C++1.6011.128%D--14.324%D-13D-N/A3528.5h12.4B*111.7C+
Comet VM2 4803552551.392B+1.9240.755%C5.634%B++8.6C-3D4041.2h21.4C*52.6C++
Supernova VPC 4153481621.75B*18.4442.062%D--N/A30.5D5.9C12411.4h3.4C+8.1C
Vortex VM21 499319575.596A2.2840.838%C+N/A10.4C**5.8C+8430.8h21.8B++53.4B+
L-30R Vektor 508312585.379M+2.0737.15%CN/A7.2C-4.5C4243.2h145.3C-391.1D
Pandora VX25 3093003320.904C2.4128.828%D--14.667%C+7.2D*N/A2041.4h6D--20.8D--
Sirius SX12 3042993660.817C+2.5014.303%F-16.054%C4.3D*N/A1469.8h16.6C115.9D--
Vortex VM21 457298585.138A++1.8340.803%C+N/A9.9B++5.3C++8030h23.2B**56.8B++
Eidolon VE33 3122961861.591B+1.7219.062%D**22.297%C-5.8D--N/A1850.6h9.4C++49.3C--
Nebula VM20 292290943.085B+0.2315.116%D28.276%A+24.6C--N/A7911.8h15.8C++104.4C+
Orbital Strike Uplink 3882671267U263.69292.701%UN/A890U403.3U37270.3h1.5T*0.5T*
Hornet Missiles 4772661062.509C-0.8054.312%D--N/A25.3D20.1D23410.5h15.3C28.2D
M40 Fury 330246549.2M*45.8946.281%C+N/A54.7C--18.7C++2484.5h20.8C44.9C
Orion VS54 2542462570.957C2.3613.193%D**22.764%C9.5D--N/A4425.8h14.6C110.5C-
Skyguard 408223593.78B+0.4722.11%D*1.794%C8.8D7.3D9725.3h125.1C++565.7C-
Lancer VS22 5172222600.854C*2.4645.618%F--1.802%C+4.7D*6.3D*6646.9h29C+63.7C
Saron HRB 443216307.2B+3.8939.551%C--1.389%C20.2C-21.2B++28710.7h40.1F*101.3F--
Dual Photon Pods 267215435C+1.6941.634%D*N/A39.8D9.6D2085.4h21.9C*52.7C+
M20 Basilisk 281213826.625M*23.3137.435%F7.981%A+50.7B16.2C-2024.2h69.4B*185.5B+
Ghost 203202623.258C*0.0527.225%F-66.832%C+15.3D--N/A4913.2h2.8D10.5D**
Saron Laser Cannon 3281982040.971C+2.3429.851%C2.02%C+8.8C5.8D9022.5h138.7C++464.7C++
L100 Python AP 321196248.167B**4.8554.307%C1.531%D-20D12.8D-1639.8h7.6C14C+
Solstice VE3 1981912950.647C+2.6716.421%D*18.848%C+4.9D-N/A2338.7h18.3C111.3C-
VA39 Spectre 179175742.365B+0.9529.579%C-30.286%D11.1DN/A3715.8h9.8F33.1D*
Comet VM2 218168453.733M++0.4244.395%C+4.762%C*11.1C+3.3D-5315.1h26.2C++59.1C*
Pulsar C 1711661641.012C+2.3014.127%F-27.108%B++5.1D--N/A1632.8h16.3D--115.7F
XM98 167163543.019B+0.2929.039%D*64.417%D*14.3DN/A3511.4h3.3D--11.2D*
MANA Anti-Personnel Turret 162159941.691N/A1.627.531%UN/A1590U30U2459800.1h33.9T*450.4T*
L105 Zephyr 183136149.714C++6.4041.073%CN/A29.6D10.2C++1584.6h13.8T*33.6F--
NS-AM7 Archer 2051301560.833B*2.4850.194%D*13.077%C--2.6D--1.5D2049.4h17.9C**35.7C++
Thanatos VE70 1391302550.51C-2.8026.487%D**14.615%C6.6D*N/A2519.6h6.6D--24.8D**
S1 1581292110.611C+2.7031.497%F**3.101%C++8.2D*1.8F8315.8h6.3C**20D**
Nemesis VSH9 177128991.293B**2.0241.124%T7.031%A**8.3D3.2D--6915.5h6.9B+16.7D
NS-10 Burster 205126821.537B**1.7819.266%D**3.968%D3.9D2.4D3732.7h129.9C*674.2D
Light PPA 1341211460.829C2.4825.471%F-N/A12.1D--1.3D--4810h20.4C--80.2D*
AP30 Shredder 186107813.375B+10.0637.224%BN/A21C--15.5D1855.1h191.9F-515.4D*
NS-10 Burster 16899372.676A*0.6420.246%D**7.071%C**4D2.8D4224.8h130.5B+644.5C
C150 Dalton 17698714A10.6936.679%C+N/A23.3C--18.6C-2524.2h8.2F-22.4F
M20 Basilisk 13296166A+2.6928.151%D*8.333%B**24.6B+9.2B1703.9h62.4B**221.8B+
MANA Anti-Vehicle Turret 13989263.423C+0.1135.126%F-4.494%B++890C500C--1750830.1h8C**22.8C-
M60-G Bulldog 9986243U39.6922.612%D*1.163%D*33.1C*5C902.6h7.3C++32.5D
Aspis Anti-Aircraft Phalanx Turret 17485136.538A3.2315.244%D**N/A9.7C+10.1C+1558.8h131.6B+863.2C
C-4 12776401.9B+1.4127.817%B+N/A21.7D*14.6D--3803.5h2.6F-9.2D
Antares LC 11670531.321C+1.9924.499%D*1.429%C-10D6.6D977h138.6C+565.8C
Saron HRB-H 12069417.25A**13.9450.588%DN/A38.3C++28.3B3121.8h32.4D64.1D
Dual-75 Duster 6157414.25C**10.9416.074%F*N/A35.6D--2.5C871.6h12.8T*79.5T*
Spear Anti-Vehicle Phalanx Turret 7657319C+15.6949.816%C-10.526%A*57B++19C2261h7.1B*14.3B*
G30 Walker 1055669.333A**6.0223.905%D-5.357%B+15.1C+13.2B++1953.7h228.2C+954.6C
Hyena Missile Launcher 8855192.895A0.4224.165%D**N/A14.9C8.9C1173.7h44.9D185.6D*
M20 Basilisk 8850124.167B++0.8538.124%C+8%B**18.5C14.1B*1952.7h164.5D**431.4D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41,0211.7h
Restoration Kit2640.1h
Nano-Armor Kit5731,041,805145.3h
Flail Targeting Dart11040.4h
Spawn Beacon01280.3h
Anti-Vehicle MANA Turret46841.2h
M20 Wyvern1600.1h
Repair Module02170.2h
Turret AI Module14470.6h
Skywall Shield Emitter02120.3h
Structure Shield Module0860.1h
Cortium Silo06590.8h
Blast Wall0680.2h
Medical Applicator77,0170.7h
Spear Anti-Vehicle Tower04191.2h
Welding Device01,2020.1h
Deconstruction Tool17,9020.9h
Spitfire Auto-Turret04170.6h
Rampart Wall05261.4h
Xiphos Anti-Personnel Tower01920.4h
Hoplon Anti-Aircraft Phalanx Tower03770.5h
Ammunition Package193,3442h
Medical Kit93281.3h
Anti-Infantry MANA Turret68602.2h
Elysium Spawn Tube0810.1h
Nano-Repair Grenade03000.1h
Orbital Strike Target Designator231371.4h
Recon Detection Device41471h

Check the help document for the dictionary if you want to learn more about words used here.


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