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Castellan tanasinn25[JVSG] tanasinn25
VS BR 61

KDR: 3.24

Score: 19.5m

Last Seen: Aug 15th, 2018 4:52 PM
- OFFLINE - 17.6 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Connery - Outfit Member of Japan VS Guardians[JVSG] Japan VS Guardians
VS outfit on Connery

Members: 81
Level Progress (to 62): 31%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova PC L100 Python HESH L-24R Spur M12 Kobalt Spear Anti-Vehicle Phalanx Tower L100 Python HEAT M12 Kobalt C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $210,168 MLG Score: 168
Fun Score: N/A
Cheeseburgers Flipped: 962TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.371%20.076%32969991,3200.7838482.454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.159%-0.901D---0.057C+-4.018T*HEAD ++ (~11.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.5-0.219C15-0.051C+76.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.33%0.853%327410018213023862.71854212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.63%-0.338C--0.71D--0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
274.9-0.727D-94.4-0.8D-180.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.34%1.616%62879984,14763113696.56171303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.625%-1.315D**-0.695D0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.8-0.136C120.042C+31.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.898%12.91%181510001,0074076832.4742147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.855%-1.414D**2.283A*0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187.3-0.609D39.1-0.017C+148.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.89%54.376%1813100253734991.53429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.583%-0.933D---0.853D---0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18-0.849D--5.2-0.654D12.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.951%14.458%18121003415136183.0292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.798%-1.11D*-0.022C+-1.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.1-0.678D6.2-0.279C15.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Japan VS Guardians[JVSG] Japan VS Guardians
VS outfit on Connery

Members: 81
19.5m438.9%225 (13.5k)207 (12.4k)3.237619,1185,9054.5734161 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1005104515.742%7.647%12015:521

70% Engineer12% Heavy Assault6% Light Assault8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2015 11:29 AMMar 3rd, 2018 1:27 PMAug 16th, 2018 12:17 PM (2d) (PST)Aug 15th, 2018 1:04 PM (3d) (PST)Aug 15th, 2018 12:52 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
559505090.2030.0630.0161.1620.062168

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,5312,99830,533124170412,416

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1568.1h/65.3d 7,888 1,462 10,606 109.3k 2,104 3,148 5,789 52.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:245
Deaths:254
KDR:0.965
Accuracy:13.237% D**
HSR:22.857% C
Kills:245
Deaths (as Heavy Assault):254
Deaths (to Heavy Assaults):1,289
KDR:0.96457
Kill Difference:9
Playtime:183.339 hours
Usage:12%
Score:1.416m
Score/min:129
Accuracy (listed only):13.237%
HSR (listed only):22.857%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C--
Kills:293
Deaths:183
KDR:1.601
Accuracy:19.060% D**
HSR:21.843% C--
Pandora VX25
C+
Kills:285
Deaths:316
KDR:0.902
Accuracy:28.744% D--
HSR:14.386% C+
Solstice VE3
C+
Kills:191
Deaths:295
KDR:0.647
Accuracy:16.421% D*
HSR:18.848% C+
Pulsar C
B++
Kills:164
Deaths:160
KDR:1.025
Accuracy:14.239% F-
HSR:26.829% B++
Thanatos VE70
C
Kills:130
Deaths:255
KDR:0.510
Accuracy:26.487% D**
HSR:14.615% C
Kills:1,063
Deaths (as Engineer):1,209
Deaths (to Engineers):1,931
KDR:0.87924
Kill Difference:146
Playtime:1,092.759 hours
Usage:70%
Score:14.927m
Score/min:228
Accuracy (listed only):20.990%
HSR (listed only):19.304%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:299
Deaths:364
KDR:0.821
Accuracy:14.303% F-
HSR:16.054% C
Pandora VX25
C+
Kills:285
Deaths:316
KDR:0.902
Accuracy:28.744% D--
HSR:14.386% C+
Solstice VE3
C+
Kills:191
Deaths:295
KDR:0.647
Accuracy:16.421% D*
HSR:18.848% C+
Pulsar C
B++
Kills:164
Deaths:160
KDR:1.025
Accuracy:14.239% F-
HSR:26.829% B++
Thanatos VE70
C
Kills:130
Deaths:255
KDR:0.510
Accuracy:26.487% D**
HSR:14.615% C
Kills:1,069
Deaths (as Light Assault):1,390
Deaths (to Light Assaults):802
KDR:0.76906
Kill Difference:321
Playtime:87.372 hours
Usage:6%
Score:0.736m
Score/min:140
Accuracy (listed only):20.039%
HSR (listed only):18.146%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:299
Deaths:364
KDR:0.821
Accuracy:14.303% F-
HSR:16.054% C
Ghost
C+
Kills:201
Deaths:60
KDR:3.350
Accuracy:27.251% F-
HSR:67.164% C+
VA39 Spectre
C-
Kills:173
Deaths:74
KDR:2.338
Accuracy:29.440% C-
HSR:30.058% D
XM98
D*
Kills:163
Deaths:54
KDR:3.019
Accuracy:29.039% D*
HSR:64.417% D*
NS-AM7 Archer
C--
Kills:128
Deaths:156
KDR:0.821
Accuracy:50.152% D--
HSR:13.281% C--
Kills:964
Deaths (as Infiltrator):708
Deaths (to Infiltrators):854
KDR:1.36158
Kill Difference:256
Playtime:72.813 hours
Usage:5%
Score:0.615m
Score/min:141
Accuracy (listed only):30.037%
HSR (listed only):38.195%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:418
Deaths:136
KDR:3.074
Accuracy:15.236% D
HSR:24.880% B*
Quasar VM1
D-
Kills:370
Deaths:216
KDR:1.713
Accuracy:11.128% D--
HSR:14.324% D-
Comet VM2
B+
Kills:355
Deaths:255
KDR:1.392
Accuracy:40.738% C
HSR:5.634% B+
Vortex VM21
C+
Kills:314
Deaths:57
KDR:5.509
Accuracy:40.832% C+
HSR:0.318% D**
Vortex VM21
C++
Kills:296
Deaths:58
KDR:5.103
Accuracy:40.868% C++
HSR:0.676% D**
Nebula VM20
A++
Kills:288
Deaths:94
KDR:3.064
Accuracy:15.102% D
HSR:28.472% A++
Comet VM2
C*
Kills:165
Deaths:45
KDR:3.667
Accuracy:44.512% C+
HSR:4.848% C*
NS-10 Burster
D
Kills:126
Deaths:82
KDR:1.537
Accuracy:19.303% D**
HSR:3.968% D
NS-10 Burster
B
Kills:97
Deaths:37
KDR:2.622
Accuracy:20.294% D**
HSR:7.217% B
Kills:2,429
Deaths (as MAX Suit):490
Deaths (to MAX Suits):260
KDR:4.95714
Kill Difference:1,939
Playtime:120.484 hours
Usage:8%
Score:1.753m
Score/min:243
Accuracy (listed only):27.557%
HSR (listed only):10.038%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
D
Kills:260
V. Kills:207 125%
Deaths:105
KDR:2.476
Accuracy:54.128% D--
KPH:25.300 D-
VKPH:20.100 D
Dual Photon Pods
D
Kills:215
V. Kills:52 406%
Deaths:43
KDR:5
Accuracy:41.763% D*
KPH:40.300 D
VKPH:9.800 D
Saron Laser Cannon
C+
Kills:180
V. Kills:123 145%
Deaths:193
KDR:0.933
Accuracy:30.406% C+
KPH:8.600 C
VKPH:5.800 D
Light PPA
D--
Kills:119
V. Kills:13 N/A
Deaths:146
KDR:0.815
Accuracy:25.295% F-
KPH:12 D--
VKPH:1.300 D--
Antares LC
D
Kills:53
V. Kills:38 136%
Deaths:42
KDR:1.262
Accuracy:21.753% F
KPH:9.400 D
VKPH:6.700 D-
Kills:827 (352 + 0)
Deaths:529
KDR:1.563
VKDR:0.819
Vehicle Kills:433
Kill Difference:298
Playtime:52.173 hours
Usage:3%
Score:0.388m
Score/min:124
Piloting Accuracy:21.753%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C
Kills:862
V. Kills:54 N/A
Deaths:70
KDR:12.314
Accuracy:33.477% D
KPH:22.900 C
VKPH:1.400 C
L-30R Vektor
C
Kills:307
V. Kills:193 158%
Deaths:55
KDR:5.582
Accuracy:37.111% C
KPH:7.200 C-
VKPH:4.500 C-
L105 Zephyr
C-
Kills:111
V. Kills:24 444%
Deaths:14
KDR:7.929
Accuracy:35.149% D-
KPH:26.700 D-
VKPH:5.800 C-
AP30 Shredder
C**
Kills:100
V. Kills:73 135%
Deaths:8
KDR:12.500
Accuracy:36.190% C**
KPH:19.900 D
VKPH:14.500 D
C150 Dalton
C
Kills:96
V. Kills:77 123%
Deaths:7
KDR:13.714
Accuracy:37.293% C+
KPH:23.800 C-
VKPH:19.100 C
Dual-75 Duster
D
Kills:55
V. Kills:4 N/A
Deaths:4
KDR:13.750
Accuracy:15.549% F*
KPH:35.100 D--
VKPH:2.600 D
Kills:1,531 (1,169 + 362)
Deaths:158
KDR:9.690
VKDR:2.690
Vehicle Kills:425
Kill Difference:1,373
Playtime:95.234 hours
Usage:6%
Score:0.392m
Score/min:69
Piloting Accuracy:37.111%
Gunner Accuracy:15.549%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:904
V. Kills:123 N/A
Deaths:40
KDR:22.600
Accuracy:40.766% D-
KPH:42.500 C
VKPH:5.800 D
L100 Python HEAT
C*
Kills:637
V. Kills:216 294%
Deaths:48
KDR:13.271
Accuracy:48.849% C
KPH:31.900 C*
VKPH:10.800 C+
C75 Viper
C
Kills:503
V. Kills:134 373%
Deaths:106
KDR:4.745
Accuracy:27.030% D*
KPH:22.500 C
VKPH:6 C
Skyguard
D
Kills:216
V. Kills:181 119%
Deaths:58
KDR:3.724
Accuracy:22.012% D*
KPH:8.600 D
VKPH:7.200 D
L100 Python AP
C--
Kills:145
V. Kills:98 146%
Deaths:19
KDR:7.632
Accuracy:51.973% C--
KPH:16.900 D--
VKPH:11.400 D--
Kills:2,405 (2,405 + 0)
Deaths:271
KDR:8.875
VKDR:2.775
Vehicle Kills:752
Kill Difference:2,134
Playtime:97.236 hours
Usage:6%
Score:0.690m
Score/min:118
Driving Accuracy:51.973%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:1,395
V. Kills:516 270%
Deaths:275
KDR:5.073
Accuracy:46.459% C
KPH:18.800 C
VKPH:7 C
Supernova VPC
C
Kills:347
V. Kills:67 N/A
Deaths:16
KDR:21.688
Accuracy:41.945% D--
KPH:30.600 D
VKPH:5.900 C
Saron HRB
B*
Kills:216
V. Kills:227 95%
Deaths:30
KDR:7.200
Accuracy:39.551% C-
KPH:20.100 C-
VKPH:21.100 B*
Kills:1,958 (1,742 + 216)
Deaths:321
KDR:6.100
VKDR:2.523
Vehicle Kills:810
Kill Difference:1,637
Playtime:96.133 hours
Usage:6%
Score:0.671m
Score/min:116
Driving Accuracy:41.945%
Gunner Accuracy:39.551%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C**
Kills:69
V. Kills:51 133%
Deaths:4
KDR:17.250
Accuracy:50.588% D
KPH:38.100 C+
VKPH:28.100 C**
Kills:69 (0 + 69)
Deaths:4
KDR:17.250
VKDR:12.750
Vehicle Kills:51
Kill Difference:65
Playtime:1.814 hours
Usage:0%
Score:0.034m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:50.588%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:555
V. Kills:36 N/A
Deaths:23
KDR:24.130
Accuracy:12.775% D--
KPH:51.400 C
VKPH:3.300 C++
M20 Basilisk
B+
Kills:94
V. Kills:35 261%
Deaths:16
KDR:5.875
Accuracy:28.124% D*
KPH:24.300 B+
VKPH:9.100 B
M60-G Bulldog
C**
Kills:86
V. Kills:13 N/A
Deaths:2
KDR:43
Accuracy:22.612% D*
KPH:32.800 C**
VKPH:5 C
G30 Walker
B++
Kills:56
V. Kills:49 112%
Deaths:6
KDR:9.333
Accuracy:23.905% D
KPH:15.200 C++
VKPH:13.300 B++
M20 Basilisk
N/A
Kills:50
V. Kills:38 128%
Deaths:12
KDR:4.167
Accuracy:38.164% N/A
KPH:18.800 N/A
VKPH:14.300 N/A
Kills:841 (0 + 841)
Deaths:59
KDR:14.254
VKDR:2.898
Vehicle Kills:171
Kill Difference:782
Playtime:23.625 hours
Usage:2%
Score:0.229m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:38.164%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 1,9111,3952755.073C+1.8446.459%C3.154%B+18.8C7C9174.1h5.3C++11.4C++
L100 Python HESH 1,0279044022.6B**19.3640.766%D-N/A42.6C5.8D13621.2h3B+7.3C++
L-24R Spur 9168627012.314A**9.0833.477%DN/A22.9C1.4C5737.7h27.9C*83.4C*
M12 Kobalt 8478081173.455M70.2218.902%C--22.525%A94C+4.5C+2198.6h18C++95.4C+
Spear Anti-Vehicle Phalanx Tower 1,1807244018.1C+14.8647.022%C2.762%D40.7C++25.6C++24817.8h10.2C++21.8C++
L100 Python HEAT 8536374813.271A*10.0348.849%C1.413%D-31.9C*10.8C+13520h6.3C+12.9C+
M12 Kobalt 5915552324.13A20.8912.775%D--20.721%B+51.4C3.3C++15610.8h20.6C+161C
C75 Viper 6375031064.745C++1.5127.03%D*N/A22.6C6C9822.3h11.9B+43.9C+
Tank Mine 770486608.1M+4.8616.479%D*N/A59.3D-34.6D--4978.2h1.9C++11.5F--
Spear Anti-Vehicle Phalanx Turret 6964823912.359B*9.1234.111%D--3.734%C33.2C14.8D18814.5h8.3C**24.3C+
Frag Grenade 4794701470N/A466.7637.336%D--N/A335.7D6.4C+9351.4h4.2C11.2C--
Proximity Mine 4414404011A*7.7626.273%F-N/A38.9FN/A10211.3h2.1D8.1F--
Nebula VM20 4264181363.074B+0.1615.236%D24.88%B*22.7DN/A6618.4h14.6B+95.7C++
Quasar VM1 3843702161.713C++1.5211.128%D--14.324%D-13D-N/A3528.5h12.4B*111.7C+
Comet VM2 4803552551.392B+1.8540.738%C5.634%B+8.6C-3D4041.1h21.3C*52.3C*
Supernova VPC 4143471621.688B**18.4541.945%D--N/A30.7D5.9C12211.3h3.4C+8C
Vortex VM21 491314575.509S2.2740.832%C+N/A10.3B5.8C+8430.5h21.8B++53.4B+
L-30R Vektor 500307555.582M**2.3437.111%CN/A7.2C-4.5C-4242.8h145.3C--391.5C--
Sirius SX12 3042993640.821C+2.4214.303%F-16.054%C4.3D*N/A1469.7h16.6C115.9D--
Vortex VM21 454296585.103S1.8740.868%C++N/A10B*5.3C++8129.6h23B**56.3B++
Eidolon VE33 3092931831.601B+1.6419.06%D**21.843%C--5.9D--N/A1849.5h9.4C++49.4C-
Nebula VM20 290288943.064B+0.1715.102%D28.472%A++24.6C-N/A7911.7h15.8C++104.8C+
Pandora VX25 2942853160.902C2.3428.744%D--14.386%C+7.3D*N/A2038.8h6D--20.9D--
Hornet Missiles 4672601052.476C-0.7654.128%D--N/A25.2D-20.1D23310.3h15.3C28.2D
Orbital Strike Uplink 3632501250U246.76302.521%UN/A833.3U376.7U38140.3h1.4T*0.5T*
Orion VS54 2532452540.965C2.2713.237%D**22.857%C9.6D--N/A4425.6h14.5C109.9C
M40 Fury 311233458.25M**55.0145.283%C+N/A54.2D18.1C+2454.3h20.3C44.9C-
Lancer VS22 5092172600.835C*2.4045.506%F--1.843%C+4.7D--6.3D*6646.6h29.5C+64.9C-
Saron HRB 443216307.2B+3.9639.551%C-1.389%C20.2C-21.2B*28710.7h40.1F*101.3F--
Skyguard 397216583.724B+0.4922.012%D*1.852%C8.6D7.2D9525.1h126.3C++573.7C
Dual Photon Pods 267215435C+1.7641.763%D*N/A40.6D9.8D2065.3h21.9C*52.5C+
Ghost 202201603.35C*0.1127.251%F-67.164%C+15.3D--N/A4913.1h2.8D10.4D*
M20 Basilisk 255193727.571S24.3337.07%F8.29%A++48.3C*15.5C--1974h72.2B*194.7B+
Solstice VE3 1981912950.647C+2.5916.421%D*18.848%C+4.9D-N/A2338.7h18.3C111.3C
Saron Laser Cannon 3031801930.933C+2.3030.406%C+1.111%D8.6C5.9D9021h143.1C++470.6C++
VA39 Spectre 177173742.338B+0.9029.44%C-30.058%D11DN/A3715.7h9.8F33.3D*
Comet VM2 215165453.667M++0.4344.512%C+4.848%C*11C+3.3D-5115h26.5C++59.6C*
Pulsar C 1691641601.025C+2.2114.239%F-26.829%B++5.1D--N/A1632.2h16.3D--114.6D**
XM98 167163543.019B+0.2229.039%D*64.417%D*14.3DN/A3511.4h3.3D--11.2D*
MANA Anti-Personnel Turret 162159941.691N/A1.557.532%UN/A1590U30U2459800.1h33.9T*450.3T*
L100 Python AP 243145197.632B*4.3951.973%C--2.069%D16.9D--11.4D--1588.6h8.1C15.6C-
Thanatos VE70 1391302550.51C-2.7326.487%D**14.615%C6.6D*N/A2419.6h6.6D--24.8D**
S1 1581292110.611C+2.6331.497%F**3.101%C++8.2D*1.8D**8215.8h6.3C*20D**
Nemesis VSH9 177128991.293B**1.9441.099%T7.031%A**8.3D3.2D6915.5h6.8B++16.6D
NS-AM7 Archer 2031281560.821B*2.4250.152%D--13.281%C--2.6D-1.5C--2049.2h18.1C**36.1C++
NS-10 Burster 205126821.537B**1.7019.303%D**3.968%D3.9D2.4D3732.6h129.8C**672.2C--
Light PPA 1321191460.815C2.4225.295%F-N/A12D--1.3D--479.9h20.2C--79.8D--
L105 Zephyr 135111147.929C+4.6935.149%D-N/A26.4D-5.7C-1304.2h10.9F--30.9F-
AP30 Shredder 173100812.5B+9.2636.19%C**N/A20D14.6D1795h190.1F-525.3D*
NS-10 Burster 16597372.622A*0.6220.294%D**7.217%B3.9D2.7D-4124.8h132.9B+655.1C
C150 Dalton 17396713.714A+10.4837.293%C+N/A24C-19.3C2524h8.2F-22F
M20 Basilisk 12994165.875A+2.6428.124%D*8.511%B**24.1B+9B1693.9h63B*224B+
MANA Anti-Vehicle Turret 13788263.385B**0.1535.119%D--4.545%C++880D490D-1734200.1h8C++22.9D
M60-G Bulldog 9986243U39.7622.612%D*1.163%D*33.1C**5C902.6h7.3C++32.5D
Aspis Anti-Aircraft Phalanx Turret 17485136.538A3.3015.259%D**N/A9.8C+10.2C+1558.7h131.6B+862.4C-
C-4 12776401.9B+1.3427.714%B+N/A21.7D*14.6D--3813.5h2.6F-9.2D
Saron HRB-H 12069417.25A**14.0150.588%DN/A38.3C++28.3B3111.8h32.4D64.1D-
G30 Walker 1055669.333M6.1023.905%D5.357%B+15.1C++13.2B++1953.7h228.2C+954.6C
Spear Anti-Vehicle Phalanx Turret 7355318.333C15.1049.5%C10.909%A**55A++18C2191h7.2B*14.5B**
Dual-75 Duster 5955413.75B+10.5115.549%F*N/A34.4D--2.5D871.6h12.4T*80T*
Antares LC 9153421.262C+1.9821.753%F1.887%C+9.5D6.8D1085.6h121.3C*557.5C
M20 Basilisk 8850124.167B*0.9338.164%C+8%B++18.5C+14.1B*1942.7h164.4D**430.7D--

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator77,0170.7h
Motion Spotter41,0171.7h
Restoration Kit2630.1h
Anti-Vehicle MANA Turret46811.2h
Nano-Armor Kit5621,007,977140.3h
Flail Targeting Dart1980.3h
Spawn Beacon01180.3h
M20 Wyvern1600.1h
Repair Module02060.2h
Structure Shield Module0760.1h
Skywall Shield Emitter01910.3h
Cortium Silo06120.8h
Turret AI Module14150.5h
Spitfire Auto-Turret04170.6h
Xiphos Anti-Personnel Tower01650.3h
Hoplon Anti-Aircraft Phalanx Tower03550.4h
Rampart Wall04991.4h
Deconstruction Tool17,9020.9h
Blast Wall0610.2h
Spear Anti-Vehicle Tower03951.1h
Anti-Infantry MANA Turret68592.2h
Ammunition Package193,3332h
Medical Kit93281.3h
Elysium Spawn Tube0560.1h
Nano-Repair Grenade02850.1h
Orbital Strike Target Designator211231.3h
Recon Detection Device41471h

Check the help document for the dictionary if you want to learn more about words used here.


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