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tankkiller1[CABO] tankkiller1
VS BR 82

KDR: 5.43

Score: 11.5m

Last Seen: May 12th, 2018 8:46 PM
- OFFLINE - 961 hour(s)

Battle Rank 101 (82 total) - Vanu Sovereignty on Miller
Level Progress (to 102): 47%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd L100 Python AP Proton II PPA-H Saron HRB-H Saron HRB Solstice VE3 Aphelion VEX-4H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $135,108 MLG Score: 108
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.055%20.404%53239944461.323444.105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.842%1.012B**0.011C+-0.892D--HEAD ++ (~7.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.181C++16-0.128C45.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.808%1.149%1061996871101440.78378460%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.122C+-0.45D-2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
326.4-1.064D*126.7-1.425D**199.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.791%1.765%369829955,723313387718.2843148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.007%1.681A++-0.627D-1.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.789B++4.70.625B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.287%1.383%160849933,10938116788.1601185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.311%1.903A++-0.761D--0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.816B++11.90.685B+9.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.5m505.2%383 (23k)363 (21.8k)5.4285711,2102,0659.1404482 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS99795014.395%2.364%3415:231

96% Engineer4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2015 11:31 PMJun 18th, 2017 12:11 AMJun 10th, 2018 7:16 AM (11d) (PST)May 12th, 2018 5:48 PM (40d) (PST)May 12th, 2018 4:46 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,073111,0620.3540.0650.0082.7690.194108

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,38067563,70521411661221,784

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
527.6h/22d 7,665 265 4,990 87.7k 289 851 6,140 34m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:261
Deaths:202
KDR:1.292
Accuracy:26.664% B*
HSR:19.157% C+
Kills:261
Deaths (as Engineer):202
Deaths (to Engineers):902
KDR:1.29208
Kill Difference:59
Playtime:505.010 hours
Usage:96%
Score:11.155m
Score/min:368
Accuracy (listed only):26.664%
HSR (listed only):19.157%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:107
Deaths:64
KDR:1.672
Accuracy:27.462% A+
HSR:29.907% B*
Kills:107
Deaths (as Heavy Assault):64
Deaths (to Heavy Assaults):281
KDR:1.67188
Kill Difference:43
Playtime:20.353 hours
Usage:4%
Score:0.304m
Score/min:249
Accuracy (listed only):27.462%
HSR (listed only):29.907%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:87
V. Kills:107 81%
Deaths:48
KDR:1.813
Accuracy:38.808% B**
KPH:18.200 B++
VKPH:22.400 A*
Kills:87 (87 + 0)
Deaths:48
KDR:1.813
VKDR:2.229
Vehicle Kills:107
Kill Difference:39
Playtime:4.773 hours
Usage:1%
Score:0.085m
Score/min:296
Piloting Accuracy:38.808%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:856
V. Kills:564 152%
Deaths:75
KDR:11.413
Accuracy:60.188% B+
KPH:34.600 B++
VKPH:22.800 B*
C75 Viper
S
Kills:106
V. Kills:38 272%
Deaths:10
KDR:10.600
Accuracy:48.941% B**
KPH:67.100 A*
VKPH:24.100 S
Skyguard
A++
Kills:99
V. Kills:68 143%
Deaths:17
KDR:5.824
Accuracy:39.467% A++
KPH:19.800 A
VKPH:13.600 A
Kills:1,061 (1,061 + 0)
Deaths:102
KDR:10.402
VKDR:6.569
Vehicle Kills:670
Kill Difference:959
Playtime:31.316 hours
Usage:6%
Score:0.508m
Score/min:270
Driving Accuracy:39.467%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:4,867
V. Kills:3,204 152%
Deaths:411
KDR:11.842
Accuracy:57.340% B+
KPH:28.800 B++
VKPH:18.900 B*
E540 Halberd
A
Kills:1,137
V. Kills:767 148%
Deaths:82
KDR:13.866
Accuracy:61.393% A++
KPH:37.400 B++
VKPH:25.300 A
Saron HRB
B**
Kills:345
V. Kills:260 132%
Deaths:40
KDR:8.625
Accuracy:54.961% A
KPH:30.900 B++
VKPH:23.300 B**
Kills:6,349 (4,867 + 1,482)
Deaths:533
KDR:11.912
VKDR:7.938
Vehicle Kills:4,231
Kill Difference:5,816
Playtime:210.780 hours
Usage:40%
Score:3.916m
Score/min:310
Driving Accuracy:57.340%
Gunner Accuracy:54.961%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:848
V. Kills:46 N/A
Deaths:43
KDR:19.721
Accuracy:43.429% B*
KPH:138 B**
VKPH:7.500 B
Saron HRB-H
A+
Kills:779
V. Kills:507 153%
Deaths:72
KDR:10.819
Accuracy:62.001% B++
KPH:63.300 A+
VKPH:41.200 A+
Aphelion VEX-4H
B**
Kills:234
V. Kills:151 154%
Deaths:20
KDR:11.700
Accuracy:41.741% C-
KPH:56.700 B**
VKPH:36.600 B++
G30 Walker
C*
Kills:52
V. Kills:36 141%
Deaths:5
KDR:10.400
Accuracy:39.213% B+
KPH:27.200 C
VKPH:18.800 C*
Kills:1,913 (0 + 1,913)
Deaths:140
KDR:13.664
VKDR:5.286
Vehicle Kills:740
Kill Difference:1,773
Playtime:24.487 hours
Usage:5%
Score:0.653m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:39.213%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,0714,86741111.842A6.4157.34%B+1.746%D28.7B++18.9B*268169.3h4.6B+8B*
E540 Halberd 1,9041,1378213.866B+8.4461.393%A++1.759%D37.4B++25.2A50030.4h6.2C+10.1B++
L100 Python AP 1,4208567511.413A++5.9860.188%B+1.869%D-34.7B*22.8B*26324.7h5.2B++8.6B*
Proton II PPA-H 8948484319.721B+14.2943.429%B*1.179%D139B**7.5B3496.1h7.7B++17.8B*
Saron HRB-H 1,2867797210.819A5.3962.001%B++1.284%C63.3A+41.2A+49412.3h21.3B+34.3B++
Saron HRB 605345408.625B*3.2054.961%AN/A30.8B++23.2B**43211.2h20.2B36.8B*
Solstice VE3 2682612021.292B*4.1426.664%B*19.157%C+11.1C-N/A3323.5h19.6D73.5C++
Aphelion VEX-4H 3852342011.7B**6.2741.741%C-1.282%D--57.1B**36.8B++5134.1h45.2B+108.3B+
Orion VS54 107107641.672C**3.7627.462%A+29.907%B*35.7C**N/A1123h15.4D56.1C++
C75 Viper 1441061010.6A5.1748.941%B**N/A66.3A*23.8S4981.6h8.7B*17.8B*
Skyguard 16799175.824A++0.4039.467%A++N/A19.8A13.6A2315h91.3B**231.4A
Saron Laser Cannon 19487481.813C++3.6238.808%B**1.149%D-18.1B++22.3A*2954.8h126.7B326.4B+
NS-357 Underboss 7978681.147C*4.2817.243%F--11.539%D*15.6DN/A485h5.1D29.3F-
G30 Walker 8852510.4B*4.9739.213%B+N/A27.4C18.9C**2871.9h171.2C+436.5C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2860.1h
Nano-Armor Kit227606,59671.7h
Medical Applicator02880h
Xiphos Anti-Personnel Phalanx Tower01020h
S12 Renegade02350.1h
Ammunition Package02970.1h

Check the help document for the dictionary if you want to learn more about words used here.


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