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Primarch tchoutchawn[] tchoutchawn
VS BR 99

KDR: 1.75

Score: 18.2m

Last Seen: Jul 28th, 2017 9:00 PM
- OFFLINE - 2786.8 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald
Level Progress (to 100): 62%
Level 100 Progress: 97% 32h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M1 Betelgeuse 54-A Nova Flare VE6 Pulsar LSW Orion VS54 NS-15M AE NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,532,475 MLG Score: 1225
Fun Score: N/A
Cheeseburgers Flipped: 317TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.401%19.426%53216119833,8212.69469-0.948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.684%1.216B**-0.218C-0.587DHEAD + (~5.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.458B+11.10.225C++29.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.879%4.237%50212122366892020.342029116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.239%0.526B+-0.052C+-0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.794B++10.30.742B++14.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.821%84.262%5021212718125310.572568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.977%1.78A++1.116B**-0.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.551B+2.10.346C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.816%11.909%50412103,300944173.49576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.961%0.023C+-0.538D0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.321C*3.70.23C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.2m174.4%340 (20.4k)324 (19.4k)1.7464743,39824,8491.9127599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121477927.176%18.148%49302:169

77% Heavy Assault11% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 5:01 PMApr 6th, 2014 7:16 PMJul 28th, 2017 5:22 PM (755d) (PST)Jul 28th, 2017 5:47 PM (755d) (PST)Jul 28th, 2017 5:00 PM (755d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6523862660.7720.4420.1401.4100.0361225

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,11323,13115,9824627885219,452

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
936.6h/39d 4,132 7,876 6,633 79.2k 1,699 3,231 2,037 36.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B**
Kills:17,769
Deaths:9,420
KDR:1.886
Accuracy:28.759% B**
HSR:19.016% C-
Betelgeuse 54-A
C++
Kills:3,202
Deaths:1,792
KDR:1.787
Accuracy:26.964% C++
HSR:23.360% D--
Flare VE6
C+
Kills:2,039
Deaths:1,110
KDR:1.837
Accuracy:22.759% C+
HSR:14.762% D**
Pulsar LSW
C+
Kills:1,854
Deaths:283
KDR:6.551
Accuracy:23.193% C+
HSR:17.422% D-
Orion VS54
C*
Kills:1,819
Deaths:29
KDR:62.724
Accuracy:21.937% C*
HSR:18.967% D-
NS-15M AE
B+
Kills:1,737
Deaths:946
KDR:1.836
Accuracy:28.747% B+
HSR:25.561% C
NS-15M2
B**
Kills:1,166
Deaths:657
KDR:1.775
Accuracy:29.967% B**
HSR:25.043% C+
VX29 Polaris
B*
Kills:1,160
Deaths:700
KDR:1.657
Accuracy:28.311% B*
HSR:17.931% D
Ursa
B*
Kills:548
Deaths:294
KDR:1.864
Accuracy:28.100% B*
HSR:26.277% C**
Kills:31,294
Deaths (as Heavy Assault):15,231
Deaths (to Heavy Assaults):8,073
KDR:2.05463
Kill Difference:16,063
Playtime:719.361 hours
Usage:77%
Score:14.464m
Score/min:335
Accuracy (listed only):26.526%
HSR (listed only):20.927%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
C-
Kills:2,428
Deaths:1,680
KDR:1.445
Accuracy:39.516% C-
HSR:12.026% D
Sirius SX12
B*
Kills:951
Deaths:580
KDR:1.640
Accuracy:28.444% B*
HSR:12.618% D-
Serpent VE92
B**
Kills:766
Deaths:439
KDR:1.745
Accuracy:28.822% B**
HSR:12.141% D**
Deimos VA29
B+
Kills:473
Deaths:409
KDR:1.156
Accuracy:66.936% B+
HSR:12.262% D
NS-7 PDW
A
Kills:311
Deaths:261
KDR:1.192
Accuracy:31.352% A
HSR:17.042% C+
Pandora VX25
B**
Kills:204
Deaths:138
KDR:1.478
Accuracy:50.948% B**
HSR:10.784% D*
Thanatos VE70
B+
Kills:195
Deaths:169
KDR:1.154
Accuracy:44.552% B+
HSR:10.769% D*
Eridani SX5
C++
Kills:163
Deaths:147
KDR:1.109
Accuracy:27.243% C++
HSR:11.656% D*
Solstice VE3
C**
Kills:84
Deaths:21
KDR:4
Accuracy:21.010% C
HSR:21.429% C**
Kills:5,575
Deaths (as Light Assault):3,844
Deaths (to Light Assaults):3,966
KDR:1.45031
Kill Difference:1,731
Playtime:98.991 hours
Usage:11%
Score:1.938m
Score/min:326
Accuracy (listed only):37.647%
HSR (listed only):13.414%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
C-
Kills:2,428
Deaths:1,680
KDR:1.445
Accuracy:39.516% C-
HSR:12.026% D
Serpent VE92
B**
Kills:766
Deaths:439
KDR:1.745
Accuracy:28.822% B**
HSR:12.141% D**
Deimos VA29
B+
Kills:473
Deaths:409
KDR:1.156
Accuracy:66.936% B+
HSR:12.262% D
Pandora VX25
B**
Kills:204
Deaths:138
KDR:1.478
Accuracy:50.948% B**
HSR:10.784% D*
Thanatos VE70
B+
Kills:195
Deaths:169
KDR:1.154
Accuracy:44.552% B+
HSR:10.769% D*
Solstice VE3
C**
Kills:84
Deaths:21
KDR:4
Accuracy:21.010% C
HSR:21.429% C**
Kills:4,150
Deaths (as Engineer):2,856
Deaths (to Engineers):4,808
KDR:1.45308
Kill Difference:1,294
Playtime:36.881 hours
Usage:4%
Score:0.416m
Score/min:188
Accuracy (listed only):41.964%
HSR (listed only):13.235%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C-
Kills:2,428
Deaths:1,680
KDR:1.445
Accuracy:39.516% C-
HSR:12.026% D
Sirius SX12
B*
Kills:951
Deaths:580
KDR:1.640
Accuracy:28.444% B*
HSR:12.618% D-
Deimos VA29
B+
Kills:473
Deaths:409
KDR:1.156
Accuracy:66.936% B+
HSR:12.262% D
NS-7 PDW
A
Kills:311
Deaths:261
KDR:1.192
Accuracy:31.352% A
HSR:17.042% C+
Pandora VX25
B**
Kills:204
Deaths:138
KDR:1.478
Accuracy:50.948% B**
HSR:10.784% D*
Thanatos VE70
B+
Kills:195
Deaths:169
KDR:1.154
Accuracy:44.552% B+
HSR:10.769% D*
Eridani SX5
C++
Kills:163
Deaths:147
KDR:1.109
Accuracy:27.243% C++
HSR:11.656% D*
Kills:4,725
Deaths (as Combat Medic):3,384
Deaths (to Combat Medics):2,987
KDR:1.39628
Kill Difference:1,341
Playtime:8.573 hours
Usage:1%
Score:0.117m
Score/min:228
Accuracy (listed only):41.284%
HSR (listed only):12.451%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:951
Deaths:580
KDR:1.640
Accuracy:28.444% B*
HSR:12.618% D-
V10
B*
Kills:515
Deaths:181
KDR:2.845
Accuracy:46.197% B*
HSR:82.330% B+
NS-7 PDW
A
Kills:311
Deaths:261
KDR:1.192
Accuracy:31.352% A
HSR:17.042% C+
Parallax VX3
A+
Kills:203
Deaths:76
KDR:2.671
Accuracy:48.960% A+
HSR:89.163% A+
Eridani SX5
C++
Kills:163
Deaths:147
KDR:1.109
Accuracy:27.243% C++
HSR:11.656% D*
Manticore SX40
C++
Kills:151
Deaths:213
KDR:0.709
Accuracy:29.929% C++
HSR:20.530% C+
NS-44L Blackhand
B++
Kills:101
Deaths:103
KDR:0.981
Accuracy:44.543% B
HSR:51.485% B++
Kills:2,395
Deaths (as Infiltrator):1,561
Deaths (to Infiltrators):3,273
KDR:1.53427
Kill Difference:834
Playtime:24.537 hours
Usage:3%
Score:0.346m
Score/min:235
Accuracy (listed only):36.667%
HSR (listed only):40.689%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:549
Deaths:198
KDR:2.773
Accuracy:18.877% C+
HSR:15.847% D--
Blueshift VM5
C
Kills:490
Deaths:187
KDR:2.620
Accuracy:18.108% C
HSR:17.959% D
Nebula VM20
C+
Kills:138
Deaths:80
KDR:1.725
Accuracy:17.318% C+
HSR:13.044% F
Comet VM2
B+
Kills:138
Deaths:136
KDR:1.015
Accuracy:46.984% B+
HSR:1.449% D*
Comet VM2
C++
Kills:122
Deaths:128
KDR:0.953
Accuracy:46.271% C++
HSR:1.639% D*
Cosmos VM3
C+
Kills:110
Deaths:70
KDR:1.571
Accuracy:17.052% C+
HSR:13.636% D*
NS-10 Burster
A
Kills:52
Deaths:48
KDR:1.083
Accuracy:37.022% B**
HSR:13.462% A
Kills:1,599
Deaths (as MAX Suit):423.500
Deaths (to MAX Suits):1,689
KDR:3.77568
Kill Difference:1,175.500
Playtime:39.749 hours
Usage:4%
Score:0.937m
Score/min:393
Accuracy (listed only):28.805%
HSR (listed only):11.005%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:137
V. Kills:41 326%
Deaths:10
KDR:13.700
Accuracy:46.916% B+
KPH:493,200 U
VKPH:147,600 U
C150 Dalton
U
Kills:59
V. Kills:35 164%
Deaths:12
KDR:4.917
Accuracy:55.510% A++
KPH:212,400 U
VKPH:126,000 U
Kills:196 (0 + 196)
Deaths:22
KDR:8.909
VKDR:3.455
Vehicle Kills:76
Kill Difference:174
Playtime:0.001 hours
Usage:0%
Score:0.093m
Score/min:1,851,220
Piloting Accuracy:N/A%
Gunner Accuracy:55.510%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:85
V. Kills:37 224%
Deaths:15
KDR:5.667
Accuracy:37.144% D
KPH:18.800 D
VKPH:8.200 D-
Kills:85 (0 + 85)
Deaths:15
KDR:5.667
VKDR:2.467
Vehicle Kills:37
Kill Difference:70
Playtime:4.528 hours
Usage:0%
Score:0.043m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:37.144%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:151
V. Kills:45 328%
Deaths:22
KDR:6.864
Accuracy:46.305% D--
KPH:34.600 C+
VKPH:10.300 D*
Kills:151 (0 + 151)
Deaths:22
KDR:6.864
VKDR:2.045
Vehicle Kills:45
Kill Difference:129
Playtime:4.370 hours
Usage:0%
Score:0.054m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:46.305%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 17,86517,7699,4201.886B0.1428.759%B**19.016%C-57.7B++N/A193307.8h11.3B+39.1B++
Betelgeuse 54-A 3,2173,2021,7921.787C0.0426.964%C++23.36%D--78.7BN/A23840.7h11C+40.7C++
Nova 2,4402,4281,6801.445C++0.3039.516%C-12.026%D34.9C+N/A12869.6h4B+10.1C*
Flare VE6 2,0502,0391,1101.837B+0.0922.759%C+14.762%D**37.3C+N/A10454.7h9.1B++40.2B+
Pulsar LSW 1,8631,8542836.551S4.8023.193%C+17.422%D-49.6C*N/A23037.4h11B+47.2B+
Orion VS54 1,8241,8192962.724U60.9821.937%C*18.967%D-38.9C**N/A23646.8h11.5B+52.4C++
NS-15M AE 1,7471,7379461.836C+0.0928.747%B+25.561%C76.9B++N/A18822.6h10.6B+36.9B+
NS-15M2 1,1761,1666571.775C++0.0329.967%B**25.043%C+82.1AN/A29314.2h11B+36.9B++
VX29 Polaris 1,1631,1607001.657C*0.0928.311%B*17.931%D53.2BN/A14621.8h11.5B+40.6B+
Sirius SX12 9539515801.64B+0.1128.444%B*12.618%D-43.8B++N/A16121.7h12.6B+44.2B+
Frag Grenade 9028961896N/A894.2545.415%C+N/A814.5A+5.5C24711.1h2.3A5.1B**
C-4 1,3978645681.521C++0.2322.09%DN/A105.4B+65A**12928.2h1.5C++6.6C+
S1 1,4528071,1310.714C+1.0366.199%B**2.974%C++23.9C+19.1B*31633.8h7.4C+11.1C**
Serpent VE92 7697664391.745B+0.0028.822%B**12.141%D**49.7B*N/A21315.4h10.7B++37.3B++
Blueshift VM5 5515491982.773C++1.0318.877%C+15.847%D--39.8BN/A13513.8h13.7B++72.4B+
Ursa 5515482941.864B+0.1228.1%B*26.277%C**70.3B**N/A2077.8h9.9B+35.4B++
V10 5155151812.845C+1.1046.197%B*82.33%B+39.3C*N/A12913.1h2.2C*4.8B+
Blueshift VM5 4944901872.62C++0.8718.108%C17.959%D37.7C*N/A13213h14.2B+78.4C**
Deimos VA29 4754734091.156C+0.5966.936%B+12.262%D56.3B+N/A1788.4h1.9B*2.9B+
NS-7 PDW 3113112611.192B0.5531.352%A17.042%C+38.9B+N/A1428h11.9B*37.9B*
Pandora VX25 2052041381.478C**0.2750.948%B**10.784%D*70.3B**N/A2532.9h4.6C+9.1B+
Parallax VX3 204203762.671C+0.9248.96%A+89.163%A+53.4A+N/A2363.8h1.7B**3.6B*
Thanatos VE70 1971951691.154C**0.5944.552%B+10.769%D*52.7AN/A2253.7h4.2B+9.5B+
Eridani SX5 1641631471.109C+0.6427.243%C++11.656%D*24C-N/A1286.8h13.1C+47.9C++
Manticore SX40 1521512130.709C1.0429.929%C++20.53%C+28.5C+N/A1135.3h9.2C-30.7C+
Saron HRB-H 196151226.864B5.1246.305%D--3.974%A*34.3C+10.2D*2064.4h9.2A++19.9A+
Nebula VM20 140138801.725C+0.0217.318%C+13.044%F21.6DN/A1006.4h14.5B+83.6B
Comet VM2 2041381361.015C++0.7346.984%B+1.449%D*14.1B+6.7A1689.8h21.2C*45.1B
L105 Zephyr 1781371013.7B++11.9546.916%B+N/A1370U410U6021600.1h6.6C++14.1B+
Comet VM2 1891221280.953C+0.7946.271%C++1.639%D*13.4C**7.4A1379.1h22.6B+48.8B+
Cosmos VM3 112110701.571C+0.1817.052%C+13.636%D*20DN/A1005.5h12.3B++72.4C*
Nemesis VSH9 1791071780.601C+1.1561.527%C+N/A16.2C+10.9C+2606.6h8C*13C*
NS-44L Blackhand 1031011030.981C+0.7744.543%B51.485%B++36.1B+N/A1262.8h5C11.2C++
Saron HRB 12285155.667C++3.9237.144%D4.706%M++18.9D8.2D-1594.5h12.3A+33B**
Solstice VE3 8484214S2.2521.01%C21.429%C**13.5CN/A3006.2h12.4B++59.2C*
Lasher X2 6563561.125C**0.6224.594%C+6.349%A37.1C**1.2B3681.7h16.8B++68.3B+
C150 Dalton 9459124.917C+3.1755.51%A++N/A590U350U3234500.1h6.8D*12.3C+
Force-Blade 545315,5360.003D1.7425.926%CN/A0.1DN/A0543.6h2.4C**9.2C**
NS-10 Burster 9252481.083C*0.6637.022%B**13.462%A6.4C**4.9B*1448.1h143.5C+387.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1670.2h
Nano-Armor Kit3631,6944.9h
Restoration Kit0540h
Medical Kit4610.2h
Medical Applicator125,8091h

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