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Paragon Chosen tektonikz[TWC2] tektonikz
VS BR 114

KDR: 1.17

Score: 26.4m

Last Seen: Aug 14th, 2019 2:15 AM
- OFFLINE - 14.9 hour(s)

Prestige 1, Battle Rank 100 (114 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 766
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pandora VX25 C-4 Deimos VA29 Solstice VE3 Thanatos VE70 Sirius SX12 NS Baron G5 NS-15 Gallows
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $426,591 MLG Score: 341
Fun Score: N/A
Cheeseburgers Flipped: 157TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.502%31.5%8352211925,0730.4907610.676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.229%1.048B**1.62A+-0.259CHEAD ++ (~18.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.299C*13.90.029C+38.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.692%0.95%232412107374413311.6712222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.323%0.253C*-0.7D-0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.1-0.183C75.1-0.431C--114.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.839%2.475%109412106066803660.889868165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.235%-0.602D-0.036C+2.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.4-0.001C+13.4-0.074C+25

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.419%8.949%110512095146423350.800623153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.25%0.302C*1.119B**0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.6-0.393C--65.7-0.646D100.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.473%86.356%1104121062388750.701577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.997%2.494A**1.328A1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.529B+2.40.245C++2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.582%23.663%110512094,2266561206.44207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.735%0.424B1.8A++-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.34C**4.10.165C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 766
26.4m1251%547 (32.8k)459 (27.5k)1.1666720,44017,5201.28761114 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214110223.37%19.193%44903:175

32% Engineer13% Heavy Assault11% Infiltrator39% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2017 3:54 AMJun 30th, 2019 5:05 AMAug 17th, 2019 6:10 PM (2d) (PST)Aug 14th, 2019 12:02 AM (6d) (PST)Aug 13th, 2019 10:15 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4231582650.3550.3040.0685.2690.066341

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,3859,48515,90021184316427,541

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
959.7h/40d 2,119 3,923 11,706 303.4k 1,171 2,268 3,808 24.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
C++
Kills:410
Deaths:460
KDR:0.891
Accuracy:23.183% D*
HSR:32.683% C++
Flare VE6
C+
Kills:316
Deaths:369
KDR:0.856
Accuracy:22.793% C+
HSR:21.835% C
Orion VS54
M
Kills:312
Deaths:332
KDR:0.940
Accuracy:26.423% B**
HSR:43.910% M
Pulsar LSW
C-
Kills:99
Deaths:147
KDR:0.673
Accuracy:20.756% C-
HSR:16.162% D--
VE-H Maw
C
Kills:82
Deaths:107
KDR:0.766
Accuracy:23.638% C
HSR:17.073% D--
NSX-P Naginata
C--
Kills:78
Deaths:83
KDR:0.940
Accuracy:20.286% C--
HSR:21.795% D-
Ursa
B+
Kills:70
Deaths:112
KDR:0.625
Accuracy:23.114% C++
HSR:28.571% B+
Kills:1,367
Deaths (as Heavy Assault):1,610
Deaths (to Heavy Assaults):4,594
KDR:0.84907
Kill Difference:243
Playtime:126.504 hours
Usage:13%
Score:2.191m
Score/min:289
Accuracy (listed only):22.885%
HSR (listed only):26.004%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
S
Kills:496
Deaths:191
KDR:2.597
Accuracy:41.389% M*
HSR:68.750% S
VE-S Canis
C-
Kills:304
Deaths:367
KDR:0.828
Accuracy:24.115% C-
HSR:10.855% D*
Phaseshift VX-S
A+
Kills:221
Deaths:93
KDR:2.376
Accuracy:46.925% A+
HSR:90.498% B**
MKV-P Suppressed
M*
Kills:204
Deaths:230
KDR:0.887
Accuracy:29.083% B
HSR:49.020% M*
Eridani SX5
C++
Kills:181
Deaths:219
KDR:0.826
Accuracy:26.808% C++
HSR:13.812% D-
XM98
A**
Kills:174
Deaths:86
KDR:2.023
Accuracy:53.214% A**
HSR:89.655% A++
VA39 Spectre
S
Kills:163
Deaths:65
KDR:2.508
Accuracy:62.500% S
HSR:92.638% S
Artemis VX26
B**
Kills:136
Deaths:151
KDR:0.901
Accuracy:28.764% C**
HSR:30.882% B**
Beamer VS3
B*
Kills:94
Deaths:220
KDR:0.427
Accuracy:27.653% C+
HSR:28.723% B*
Ghost
B*
Kills:65
Deaths:72
KDR:0.903
Accuracy:44.628% B*
HSR:47.692% F-
Kills:2,038
Deaths (as Infiltrator):1,694
Deaths (to Infiltrators):2,773
KDR:1.20307
Kill Difference:344
Playtime:101.285 hours
Usage:11%
Score:8.398m
Score/min:1,382
Accuracy (listed only):38.508%
HSR (listed only):52.253%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B
Kills:1,423
Deaths:1,321
KDR:1.077
Accuracy:43.615% B
HSR:13.422% C-
Deimos VA29
M+
Kills:1,216
Deaths:1,250
KDR:0.973
Accuracy:64.092% C**
HSR:33.635% M+
Solstice VE3
B*
Kills:1,188
Deaths:1,869
KDR:0.636
Accuracy:27.549% B*
HSR:24.748% B*
Thanatos VE70
M+
Kills:1,166
Deaths:1,520
KDR:0.767
Accuracy:45.668% B+
HSR:29.674% M+
NS Baron G5
S
Kills:453
Deaths:472
KDR:0.960
Accuracy:47.143% B
HSR:43.267% S
Nova
C
Kills:316
Deaths:419
KDR:0.754
Accuracy:40.629% C
HSR:12.975% C-
Pulsar C
B+
Kills:233
Deaths:297
KDR:0.785
Accuracy:26.775% B+
HSR:18.026% D-
NS Baron G5AE
C
Kills:179
Deaths:224
KDR:0.799
Accuracy:41.834% C--
HSR:13.408% C
Serpent VE92
C+
Kills:179
Deaths:271
KDR:0.661
Accuracy:23.960% C+
HSR:20.112% C+
VX6-7
C+
Kills:177
Deaths:229
KDR:0.773
Accuracy:23.857% C+
HSR:19.774% C
NSX-P Tanto
C++
Kills:141
Deaths:192
KDR:0.734
Accuracy:23.796% C
HSR:26.241% C++
Eidolon VE33
M**
Kills:137
Deaths:143
KDR:0.958
Accuracy:31.233% B+
HSR:51.825% M**
Phobos VX86
C-
Kills:105
Deaths:144
KDR:0.729
Accuracy:53.726% C-
HSR:12.381% D
NS-11C
A
Kills:86
Deaths:80
KDR:1.075
Accuracy:30.696% A
HSR:6.977% F--
Zenith VX-5
C+
Kills:65
Deaths:85
KDR:0.765
Accuracy:24.668% C+
HSR:16.923% D-
Kills:7,064
Deaths (as Engineer):8,516
Deaths (to Engineers):3,207
KDR:0.8295
Kill Difference:1,452
Playtime:311.648 hours
Usage:32%
Score:6.894m
Score/min:369
Accuracy (listed only):36.616%
HSR (listed only):22.892%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B
Kills:1,423
Deaths:1,321
KDR:1.077
Accuracy:43.615% B
HSR:13.422% C-
Deimos VA29
M+
Kills:1,216
Deaths:1,250
KDR:0.973
Accuracy:64.092% C**
HSR:33.635% M+
Solstice VE3
B*
Kills:1,188
Deaths:1,869
KDR:0.636
Accuracy:27.549% B*
HSR:24.748% B*
Thanatos VE70
M+
Kills:1,166
Deaths:1,520
KDR:0.767
Accuracy:45.668% B+
HSR:29.674% M+
Sirius SX12
S
Kills:496
Deaths:191
KDR:2.597
Accuracy:41.389% M*
HSR:68.750% S
NS Baron G5
S
Kills:453
Deaths:472
KDR:0.960
Accuracy:47.143% B
HSR:43.267% S
Nova
C
Kills:316
Deaths:419
KDR:0.754
Accuracy:40.629% C
HSR:12.975% C-
VE-S Canis
C-
Kills:304
Deaths:367
KDR:0.828
Accuracy:24.115% C-
HSR:10.855% D*
Pulsar C
B+
Kills:233
Deaths:297
KDR:0.785
Accuracy:26.775% B+
HSR:18.026% D-
MKV-P Suppressed
M*
Kills:204
Deaths:230
KDR:0.887
Accuracy:29.083% B
HSR:49.020% M*
Eridani SX5
C++
Kills:181
Deaths:219
KDR:0.826
Accuracy:26.808% C++
HSR:13.812% D-
NS Baron G5AE
C
Kills:179
Deaths:224
KDR:0.799
Accuracy:41.834% C--
HSR:13.408% C
Serpent VE92
C+
Kills:179
Deaths:271
KDR:0.661
Accuracy:23.960% C+
HSR:20.112% C+
VX6-7
C+
Kills:177
Deaths:229
KDR:0.773
Accuracy:23.857% C+
HSR:19.774% C
NSX-P Tanto
C++
Kills:141
Deaths:192
KDR:0.734
Accuracy:23.796% C
HSR:26.241% C++
Phobos VX86
C-
Kills:105
Deaths:144
KDR:0.729
Accuracy:53.726% C-
HSR:12.381% D
NS-11C
A
Kills:86
Deaths:80
KDR:1.075
Accuracy:30.696% A
HSR:6.977% F--
Zenith VX-5
C+
Kills:65
Deaths:85
KDR:0.765
Accuracy:24.668% C+
HSR:16.923% D-
Kills:8,112
Deaths (as Light Assault):9,380
Deaths (to Light Assaults):3,021
KDR:0.86482
Kill Difference:1,268
Playtime:378.216 hours
Usage:39%
Score:8.206m
Score/min:362
Accuracy (listed only):35.522%
HSR (listed only):24.111%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B
Kills:1,423
Deaths:1,321
KDR:1.077
Accuracy:43.615% B
HSR:13.422% C-
Deimos VA29
M+
Kills:1,216
Deaths:1,250
KDR:0.973
Accuracy:64.092% C**
HSR:33.635% M+
Thanatos VE70
M+
Kills:1,166
Deaths:1,520
KDR:0.767
Accuracy:45.668% B+
HSR:29.674% M+
Sirius SX12
S
Kills:496
Deaths:191
KDR:2.597
Accuracy:41.389% M*
HSR:68.750% S
NS Baron G5
S
Kills:453
Deaths:472
KDR:0.960
Accuracy:47.143% B
HSR:43.267% S
Nova
C
Kills:316
Deaths:419
KDR:0.754
Accuracy:40.629% C
HSR:12.975% C-
VE-S Canis
C-
Kills:304
Deaths:367
KDR:0.828
Accuracy:24.115% C-
HSR:10.855% D*
MKV-P Suppressed
M*
Kills:204
Deaths:230
KDR:0.887
Accuracy:29.083% B
HSR:49.020% M*
Eridani SX5
C++
Kills:181
Deaths:219
KDR:0.826
Accuracy:26.808% C++
HSR:13.812% D-
NS Baron G5AE
C
Kills:179
Deaths:224
KDR:0.799
Accuracy:41.834% C--
HSR:13.408% C
Phobos VX86
C-
Kills:105
Deaths:144
KDR:0.729
Accuracy:53.726% C-
HSR:12.381% D
Pulsar VS1
S
Kills:101
Deaths:105
KDR:0.962
Accuracy:28.090% B*
HSR:55.446% S
NSX Yumi
S
Kills:62
Deaths:32
KDR:1.938
Accuracy:32.335% B**
HSR:83.871% S
Kills:6,206
Deaths (as Combat Medic):6,494
Deaths (to Combat Medics):1,989
KDR:0.95565
Kill Difference:288
Playtime:27.995 hours
Usage:3%
Score:0.345m
Score/min:206
Accuracy (listed only):39.886%
HSR (listed only):33.886%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:123
Deaths:94
KDR:1.309
Accuracy:13.399% C--
HSR:19.512% C++
Comet VM2
B+
Kills:117
Deaths:111
KDR:1.054
Accuracy:46.473% B+
HSR:0.855% F
Comet VM2
B
Kills:93
Deaths:88
KDR:1.057
Accuracy:48.710% B
HSR:0% F-
Blueshift VM5
C--
Kills:87
Deaths:57
KDR:1.526
Accuracy:17.146% C--
HSR:18.391% C--
Cosmos VM3
D-
Kills:81
Deaths:41
KDR:1.976
Accuracy:13.330% D-
HSR:8.642% F--
Kills:501
Deaths (as MAX Suit):195.500
Deaths (to MAX Suits):471
KDR:2.56266
Kill Difference:305.500
Playtime:19.712 hours
Usage:2%
Score:0.395m
Score/min:334
Accuracy (listed only):27.812%
HSR (listed only):9.480%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:361
V. Kills:112 319%
Deaths:82
KDR:4.402
Accuracy:49.250% C
KPH:54.900 C
VKPH:17 C+
Saron Laser Cannon
A+
Kills:172
V. Kills:130 131%
Deaths:415
KDR:0.414
Accuracy:40.548% A+
KPH:4.100 D-
VKPH:3.100 D--
Light PPA
D
Kills:121
V. Kills:20 N/A
Deaths:165
KDR:0.733
Accuracy:29.498% D**
KPH:11.200 D--
VKPH:1.900 D
Maelstrom Turbo Laser
B+
Kills:83
V. Kills:48 169%
Deaths:101
KDR:0.822
Accuracy:33.632% B+
KPH:12.900 C+
VKPH:7.500 C
Kills:737 (376 + 0)
Deaths:763
KDR:0.966
VKDR:0.406
Vehicle Kills:310
Kill Difference:26
Playtime:65.908 hours
Usage:7%
Score:0.383m
Score/min:97
Piloting Accuracy:33.632%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:259
V. Kills:141 182%
Deaths:77
KDR:3.364
Accuracy:61.903% B+
KPH:37.700 B+
VKPH:20.500 B+
L100 Python HESH
A*
Kills:65
V. Kills:15 406%
Deaths:8
KDR:8.125
Accuracy:48.706% C+
KPH:72.200 B*
VKPH:16.700 A*
Skyguard
A**
Kills:52
V. Kills:32 158%
Deaths:9
KDR:5.778
Accuracy:28.126% C+
KPH:28.500 A*
VKPH:17.600 A**
Kills:376 (376 + 0)
Deaths:94
KDR:4
VKDR:2
Vehicle Kills:188
Kill Difference:282
Playtime:9.591 hours
Usage:1%
Score:0.156m
Score/min:272
Driving Accuracy:28.126%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:202
V. Kills:96 208%
Deaths:47
KDR:4.298
Accuracy:61.222% B*
KPH:37.200 B**
VKPH:17.700 B+
Supernova VPC
A
Kills:107
V. Kills:35 297%
Deaths:26
KDR:4.115
Accuracy:56.192% B+
KPH:40.100 C+
VKPH:13.100 A
Supernova PC
M
Kills:93
V. Kills:46 198%
Deaths:27
KDR:3.444
Accuracy:59.961% B**
KPH:36.900 A
VKPH:18.300 M
Kills:402 (402 + 0)
Deaths:100
KDR:4.020
VKDR:1.770
Vehicle Kills:177
Kill Difference:302
Playtime:10.622 hours
Usage:1%
Score:0.147m
Score/min:231
Driving Accuracy:59.961%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:188
V. Kills:101 184%
Deaths:16
KDR:11.750
Accuracy:61.903% B++
KPH:56.100 A
VKPH:30.200 B++
Proton II PPA-H
A
Kills:88
V. Kills:12 N/A
Deaths:15
KDR:5.867
Accuracy:51.047% A+
KPH:78.600 C
VKPH:10.700 A
Kills:276 (0 + 276)
Deaths:31
KDR:8.903
VKDR:3.645
Vehicle Kills:113
Kill Difference:245
Playtime:4.470 hours
Usage:0%
Score:0.091m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:51.047%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:189
V. Kills:69 270%
Deaths:33
KDR:5.727
Accuracy:49.508% B**
KPH:44.100 A*
VKPH:16.100 A*
M12 Kobalt
A*
Kills:108
V. Kills:10 N/A
Deaths:7
KDR:15.429
Accuracy:26.750% A+
KPH:91.700 B++
VKPH:8.500 A*
G30 Walker
B**
Kills:72
V. Kills:40 176%
Deaths:10
KDR:7.200
Accuracy:32.761% B+
KPH:23.100 B**
VKPH:12.800 B++
M20 Basilisk
A+
Kills:57
V. Kills:15 356%
Deaths:16
KDR:3.563
Accuracy:39.138% C+
KPH:38.700 A+
VKPH:10.200 C++
Kills:426 (0 + 426)
Deaths:66
KDR:6.455
VKDR:2.030
Vehicle Kills:134
Kill Difference:360
Playtime:10.057 hours
Usage:1%
Score:0.153m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:39.138%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 1,4611,4231,3211.077C+0.0943.615%B13.422%C-27.7CN/A13051.3h4.8C+11C**
C-4 2,0481,3816961.984B+0.8223.894%CN/A81.2C+39.2B++57717h1.2B+4.9B+
Deimos VA29 1,2461,2161,2500.973C0.1964.092%C**33.635%M+24.2DN/A7250.2h2.4C++3.7C**
Solstice VE3 1,2341,1881,8690.636C+0.5327.549%B*24.748%B*11.4C--N/A63104.1h16C++58.3C*
Thanatos VE70 1,1951,1661,5200.767C+0.4045.668%B+29.674%M+20.2C-N/A13857.6h4.6C**10.2B+
Sirius SX12 5014961912.597A+1.4341.389%M*68.75%S61.2A++N/A6068.1h9.9A24B**
NS Baron G5 4624534720.96C+0.2147.143%B43.267%S19.4DN/A5023.3h4.4C**9.2C+
NS-15 Gallows 4244104600.891D0.2823.183%D*32.683%C++24.8D*N/A6016.5h12.8D*55.4D*
Rocklet Rifle 7974094021.017B+0.1561.835%B**N/A37.5B++35.6B**38110.9h27.1B*43.9B*
Tank Mine 6103621352.681C++1.5121.964%D-N/A106.5C+72.9B13883.4h1.5B++6.8C
Dual Photon Pods 473361824.402C3.2449.25%CN/A54.7C17C+2446.6h26.5C53.8C+
Nova 3323164190.754C-0.4140.629%C12.975%C-19.9D1A+8215.9h5.4C13.2C
Flare VE6 3263163690.856C--0.3122.793%C+21.835%C24.7DN/A7112.8h14.4D*63.4C
Force-Blade 3193154,0170.078A++1.0943.625%B**25.714%M1.6B**N/A27191.7h2.3B5.4B+
Orion VS54 3233123320.94C0.2326.423%B**43.91%M26.2CN/A19311.9h13.5C+50.9C*
VE-S Canis 3163043670.828C0.3424.115%C-10.855%D*24.3C--1B++7912.5h13.9C57.6C+
Proximity Mine 287287614.705C**3.5441.309%C+N/A102.5CN/A40302.8h2C4.8C+
L100 Python AP 400259773.364C2.2061.903%B+3.475%B+37.5B+20.4B+2586.9h5.6B9B+
Pulsar C 2502332970.785C0.3826.775%B+18.026%D-11.5DN/A3820.3h16.7D--62.2C
Phaseshift VX-S 221221932.376C+1.2146.925%A+90.498%B**37.5B+N/A635.9h2.8C*6B+
MKV-P Suppressed 2062042300.887C0.2829.083%B49.02%M*21.5C--N/A409.5h12.2B++42.1B+
Supernova FPC 298202474.298C3.1361.222%B*1.485%C--37.4B**17.8B+2355.4h4.1B*6.7B**
Lasher X2 2041992270.877C+0.2925.742%C+7.035%A++32.6C++N/A1146.1h16.9B++65.7B+
Damascus Edge 1931925,0750.038C+1.1325.108%C9.896%C**0.9C+N/A3206.8h2.1C++8.4C*
M20 Basilisk 258189335.727A4.5649.508%B**11.111%A*44A*16A*3014.3h79.6B+160.7B*
Saron HRB-H 2891881611.75A10.5861.903%B++N/A57A30.6B++3443.3h26.6C+43C**
Eridani SX5 1921812190.826C0.3426.808%C++13.812%D-31.8C+1.9M**1255.7h13.6C50.7C+
NS Baron G5AE 1831792240.799C--0.3741.834%C--13.408%C24.2DN/A647.4h4.9C-11.7C+
Serpent VE92 1831792710.661C0.5123.96%C+20.112%C+24.5CN/A747.3h14.8C61.9C+
MANA Anti-Vehicle Turret 2571781271.402C-0.2459.864%B+29.214%U1780A790C+704280.1h5.9B*9.9B*
VX6-7 1831772290.773C0.3923.857%C+19.774%C20.3C-N/A668.7h14.7C61.5C+
XM98 175174862.023C+0.8653.214%A**89.655%A++32.8B+N/A5405.3h1.7A3.2A
Saron Laser Cannon 3021724150.414C0.7540.548%A+N/A4.1D-3.1D--8942.1h200.5D494.4C+
NS "Jackpot" Decimator 2271692190.772D0.3957.927%D--6.509%S31.3D-10.7D--1665.4h3.9C+6.8C
Spear Anti-Vehicle Phalanx Turret 279168335.091C3.9250.332%B+5.357%B++37.3C+24.7C**2444.5h9.9C+19.7C*
VA39 Spectre 163163652.508B*1.3462.5%S92.638%S32B++N/A475.1h2.6A++4.2A++
MANA Anti-Personnel Turret 160160280N/A78.8357.034%UN/A1600UN/A637300.1h7T*12.3T*
NSX-P Tanto 1461411920.734C0.4323.796%C26.241%C++19.3CN/A637.3h13.6B57C*
Eidolon VE33 1451371430.958C+0.2131.233%B+51.825%M**14.4C--N/A419.5h8.4B+26.9B+
Artemis VX26 1391361510.901C0.2728.764%C**30.882%B**22.7C--N/A24466h12.7C+44.1C*
Lumine Edge 1271272,6000.049C1.1223.674%C6.299%D**1C-N/A22125.1h1.4C++5.8C*
Quasar VM1 131123941.309C+0.1413.399%C--19.512%C++17.1C--1.1A+567.2h15.7C+116.9C+
Light PPA 1411211650.733D0.4329.498%D**1.653%B++11.2D--1.9D4310.8h27.4D--93D**
Comet VM2 1781171111.054C*0.1146.473%B+N/A15.8B*8.2A*1017.4h19.6B+42.3B+
M12 Kobalt 118108715.429C**14.2626.75%A+11.111%D**90B++8.3A*2411.2h24.9D93.3B+
Supernova VPC 142107264.115D2.9556.192%B+N/A39.6C+13A1662.7h5F9D
Phobos VX86 1121051440.729C-0.4453.726%C-12.381%D28.4D1.9A++663.7h2.6C+4.9C+
Pulsar VS1 1021011050.962C+0.2028.09%B*55.446%S18.7CN/A685.4h10.3A36.7B**
Pulsar LSW 104991470.673D0.4920.756%C-16.162%D--21.5D1.1A644.6h16.1D--77.5C--
Beamer VS3 112942200.427C0.7427.653%C+28.723%B*6.8D--1.3B*8913.9h22.1T80.1D
Supernova PC 13993273.444C2.2859.961%B**2.151%C+37.2A18.4M2912.5h6.6D11C++
Comet VM2 13493881.057C++0.1148.71%BN/A14.1B+6.2B++776.6h23.5B+48.3B+
M20 Basilisk 13492811.5B**10.3351.829%C+1.087%F61.3B*28B*4551.5h73.3B*141.5B*
Proton II PPA-H 10088155.867C-4.7051.047%A+3.409%A++80C+10.9A3221.1h23.5T46.1D-
Blueshift VM5 8887571.526C0.3617.146%C--18.391%C--15.5D*N/A405.6h18.8D109.9C
NS-11C 9686801.075C++0.0930.696%A6.977%F--37.4B+4.3U1702.3h14.7C++47.9B+
Xiphos Anti-Personnel Phalanx Tower 8483327.667D26.5012.776%F1.205%C276.7C++3.3D--6920.3h3.3B++25.7B+
Maelstrom Turbo Laser 131831010.822C0.3433.632%B+3.614%B++13C+7.5C896.4h96C**285.3B+
VE-H Maw 83821070.766D0.4023.638%C17.073%D--21.6D-N/A1293.8h11.5C+48.8C+
Cosmos VM3 8481411.976C+0.8113.33%D-8.642%F--47.6B**1.8M1861.7h12.6B+94.5C+
NSX-P Naginata 8078830.94C0.2320.286%C--21.795%D-28.9DN/A732.7h17.3D*85.3D
Spear Anti-Vehicle Phalanx Tower 14775418.75C+17.5842.941%D2.667%D32.6C31.3B2722.3h9.7C++22.7C+
G30 Walker 11272107.2A+6.0332.761%B+6.944%A23.2B**12.9B++2063.1h153B**467.1B**
Ursa 73701120.625D0.5423.114%C++28.571%B+14D-N/A385h13.7D59.1C+
NS Annihilator 124661100.6C+0.5786.09%AN/A11.2C++9.8B+1205.9h10.4B+12.1B++
Ghost 6965720.903D0.2644.628%B*47.692%F-28.3C-1.7S2032.3h2.5C5.6C**
Zenith VX-5 6865850.765C-0.4024.668%C+16.923%D-11.2D-N/A575.8h15.4D62.6C
L100 Python HESH 806588.125C6.9648.706%C+N/A72.2B*16.7A*4280.9h3.2C*6.5B
NSX Yumi 6262321.938B+0.7732.335%B**83.871%S62B**N/A661h6.1A++18.9A
Sticky Grenade 6562162N/A60.8342.355%D*N/A620D30A++31160.1h3.3D-7.8D-
The Slasher 61612,4810.025C--1.1436.142%C++4.918%D0.8CN/A578.6h2.7C-7.4C+
M20 Drake 6458158S56.8353.42%B*3.448%C--145M+15C2100.4h14.1A*26.5A++
M20 Basilisk 7257163.563B2.4039.138%C+8.772%A38A+10C++2281.5h51.5A131.5A
S1 6956740.757C++0.4165.61%B**1.786%D20.7C4.8D*2412.7h4.8B**7.3B**
Skyguard 845295.778B**4.6128.126%C+1.923%C+28.9A*17.8A**2441.8h100.3B+356.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon201,6752h
Anti-Vehicle MANA Turret258641.4h
Nano-Armor Kit306356,31929.1h
Motion Spotter121,7831.7h
Skywall Shield Emitter0810.3h
Turret AI Module01660.6h
Structure Shield Module01240.4h
Repair Module31780.5h
Nanite Revive Grenade02010.1h
Blast Wall3560.3h
Cortium Silo11600.4h
Spitfire Auto-Turret102441.1h
NS Patriot Flare Gun21660.2h
Hoplon Anti-Aircraft Phalanx Tower01030.2h
Sunderer Garage0500.4h
Xiphos Anti-Personnel Tower1890.4h
Welding Device0830h
Deconstruction Tool01,0280.4h
Spear Anti-Vehicle Tower21170.5h
Shield Recharging Field10954.8h
Smoke Grenade0930h
Ammunition Package348901.4h
Medical Applicator15121,1453.1h
Nano-Repair Grenade04610.1h
Snowman Soldier0980.1h
Orbital Strike Target Designator14630.5h
IPC Targeting Dart2610.2h
Elysium Spawn Tube1820.3h
Vehicle Gate0500.5h
Lumifiber Rampart Wall11871.4h
WLT-Howler Mining Laser17,2801.7h

Check the help document for the dictionary if you want to learn more about words used here.


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