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Paragon Chosen tektonikz[KH0L] tektonikz
VS BR 114

KDR: 1.17

Score: 25.9m

Last Seen: Apr 19th, 2019 6:51 AM
- OFFLINE - 4.9 hour(s)

Prestige 1, Battle Rank 100 (114 total) - Vanu Sovereignty on Connery - Outfit Leader of Ketamine Ghost Cappers[KH0L] Ketamine Ghost Cappers
VS outfit on Connery

Members: 21
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pandora VX25 C-4 Deimos VA29 Solstice VE3 Thanatos VE70 Sirius SX12 NS Baron G5 Rocklet Rifle
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $429,093 MLG Score: 343
Fun Score: N/A
Cheeseburgers Flipped: 154TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.484%31.444%8332210135,0630.4971040.672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.278%1.055B**1.659A++-0.298CHEAD ++ (~18.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.303C*13.80.034C+38.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.644%0.853%225410317034333251.61982216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.584%0.245C++-0.686D-0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.5-0.204C77.5-0.455D118

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.685%2.568%107410315846643500.879518166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.284%-0.612D-0.007C+2.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.5-0.027C+13.7-0.097C+25.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.317%8.611%112510305116283300.812401154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.341%0.285C*1.088B**0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.5-0.399C--64.7-0.648D99.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.444%90.86%1123103255888130.633371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.918%2.618M1.553A+1.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.536B+2.40.244C++2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.744%23.723%112510304,1696441186.46357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.728%0.441B1.826A++-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.343C**4.10.165C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ketamine Ghost Cappers[KH0L] Ketamine Ghost Cappers
VS outfit on Connery

Members: 21
25.9m1243%543 (32.6k)456 (27.4k)1.1689920,06117,1611.28973114 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035109423.318%19.341%45103:195

33% Engineer13% Heavy Assault11% Infiltrator40% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2017 3:54 AMAug 18th, 2017 12:10 AMApr 23rd, 2019 5:25 AM (2d) (PST)Apr 19th, 2019 2:52 AM (6d) (PST)Apr 19th, 2019 2:51 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4181572610.3530.3020.0685.2070.066343

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,1099,39915,71021184312427,331

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
947.5h/39.5d 2,072 3,880 11,497 296k 1,170 2,216 3,753 23.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
C*
Kills:410
Deaths:460
KDR:0.891
Accuracy:23.183% D*
HSR:32.683% C*
Flare VE6
C++
Kills:314
Deaths:362
KDR:0.867
Accuracy:22.778% C++
HSR:21.338% C-
Orion VS54
M
Kills:312
Deaths:332
KDR:0.940
Accuracy:26.423% B**
HSR:43.910% M
Lasher X2
A++
Kills:177
Deaths:199
KDR:0.889
Accuracy:24.352% C+
HSR:7.345% A++
Pulsar LSW
C-
Kills:99
Deaths:147
KDR:0.673
Accuracy:20.756% C-
HSR:16.162% D--
VE-H Maw
C
Kills:82
Deaths:107
KDR:0.766
Accuracy:23.638% C
HSR:17.073% D--
NSX-P Naginata
C--
Kills:78
Deaths:83
KDR:0.940
Accuracy:20.286% C--
HSR:21.795% D--
Ursa
B++
Kills:70
Deaths:112
KDR:0.625
Accuracy:23.114% C++
HSR:28.571% B++
Kills:1,542
Deaths (as Heavy Assault):1,802
Deaths (to Heavy Assaults):4,494
KDR:0.85572
Kill Difference:260
Playtime:123.964 hours
Usage:13%
Score:2.073m
Score/min:279
Accuracy (listed only):23.066%
HSR (listed only):23.610%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
S
Kills:496
Deaths:191
KDR:2.597
Accuracy:41.389% M*
HSR:68.750% S
VE-S Canis
C--
Kills:304
Deaths:367
KDR:0.828
Accuracy:24.115% C--
HSR:10.855% D*
Phaseshift VX-S
A+
Kills:221
Deaths:93
KDR:2.376
Accuracy:46.925% A+
HSR:90.498% B**
MKV-P Suppressed
M++
Kills:204
Deaths:230
KDR:0.887
Accuracy:29.083% C*
HSR:49.020% M++
XM98
A*
Kills:174
Deaths:86
KDR:2.023
Accuracy:53.214% A*
HSR:89.655% A++
Eridani SX5
C*
Kills:172
Deaths:200
KDR:0.860
Accuracy:27.371% C*
HSR:13.954% D-
VA39 Spectre
S
Kills:163
Deaths:65
KDR:2.508
Accuracy:62.500% S
HSR:92.638% S
Artemis VX26
A
Kills:135
Deaths:150
KDR:0.900
Accuracy:28.743% C**
HSR:31.111% A
Beamer VS3
B*
Kills:94
Deaths:220
KDR:0.427
Accuracy:27.653% C+
HSR:28.723% B*
Kills:1,963
Deaths (as Infiltrator):1,602
Deaths (to Infiltrators):2,754
KDR:1.22534
Kill Difference:361
Playtime:100.136 hours
Usage:11%
Score:8.363m
Score/min:1,392
Accuracy (listed only):37.888%
HSR (listed only):52.800%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,423
Deaths:1,321
KDR:1.077
Accuracy:43.615% B+
HSR:13.422% C-
Deimos VA29
M+
Kills:1,216
Deaths:1,250
KDR:0.973
Accuracy:64.092% C**
HSR:33.635% M+
Solstice VE3
B*
Kills:1,182
Deaths:1,864
KDR:0.634
Accuracy:27.275% B*
HSR:24.704% B*
Thanatos VE70
M+
Kills:1,166
Deaths:1,520
KDR:0.767
Accuracy:45.668% B++
HSR:29.674% M+
NS Baron G5
S
Kills:453
Deaths:472
KDR:0.960
Accuracy:47.143% B
HSR:43.267% S
Nova
C
Kills:248
Deaths:357
KDR:0.695
Accuracy:41.018% C
HSR:12.097% D
Pulsar C
B+
Kills:224
Deaths:277
KDR:0.809
Accuracy:27.517% B+
HSR:16.964% D--
VX6-7
C+
Kills:200
Deaths:245
KDR:0.816
Accuracy:23.682% C+
HSR:19.500% C
NS Baron G5AE
C
Kills:179
Deaths:224
KDR:0.799
Accuracy:41.834% C-
HSR:13.408% C
Serpent VE92
C++
Kills:179
Deaths:271
KDR:0.661
Accuracy:23.960% C++
HSR:20.112% C++
NSX-P Tanto
C++
Kills:141
Deaths:192
KDR:0.734
Accuracy:23.796% C
HSR:26.241% C++
Eidolon VE33
M**
Kills:137
Deaths:142
KDR:0.965
Accuracy:31.438% B+
HSR:51.825% M**
Phobos VX86
C
Kills:116
Deaths:155
KDR:0.748
Accuracy:54.380% C
HSR:11.207% D-
NS-11C
A++
Kills:80
Deaths:80
KDR:1
Accuracy:32.362% A++
HSR:6.250% F--
Zenith VX-5
C+
Kills:65
Deaths:85
KDR:0.765
Accuracy:24.668% C+
HSR:16.923% D
Kills:7,009
Deaths (as Engineer):8,455
Deaths (to Engineers):3,140
KDR:0.82898
Kill Difference:1,446
Playtime:308.188 hours
Usage:33%
Score:6.719m
Score/min:363
Accuracy (listed only):36.830%
HSR (listed only):22.615%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,423
Deaths:1,321
KDR:1.077
Accuracy:43.615% B+
HSR:13.422% C-
Deimos VA29
M+
Kills:1,216
Deaths:1,250
KDR:0.973
Accuracy:64.092% C**
HSR:33.635% M+
Solstice VE3
B*
Kills:1,182
Deaths:1,864
KDR:0.634
Accuracy:27.275% B*
HSR:24.704% B*
Thanatos VE70
M+
Kills:1,166
Deaths:1,520
KDR:0.767
Accuracy:45.668% B++
HSR:29.674% M+
Sirius SX12
S
Kills:496
Deaths:191
KDR:2.597
Accuracy:41.389% M*
HSR:68.750% S
NS Baron G5
S
Kills:453
Deaths:472
KDR:0.960
Accuracy:47.143% B
HSR:43.267% S
VE-S Canis
C--
Kills:304
Deaths:367
KDR:0.828
Accuracy:24.115% C--
HSR:10.855% D*
Nova
C
Kills:248
Deaths:357
KDR:0.695
Accuracy:41.018% C
HSR:12.097% D
Pulsar C
B+
Kills:224
Deaths:277
KDR:0.809
Accuracy:27.517% B+
HSR:16.964% D--
MKV-P Suppressed
M++
Kills:204
Deaths:230
KDR:0.887
Accuracy:29.083% C*
HSR:49.020% M++
VX6-7
C+
Kills:200
Deaths:245
KDR:0.816
Accuracy:23.682% C+
HSR:19.500% C
NS Baron G5AE
C
Kills:179
Deaths:224
KDR:0.799
Accuracy:41.834% C-
HSR:13.408% C
Serpent VE92
C++
Kills:179
Deaths:271
KDR:0.661
Accuracy:23.960% C++
HSR:20.112% C++
Eridani SX5
C*
Kills:172
Deaths:200
KDR:0.860
Accuracy:27.371% C*
HSR:13.954% D-
NSX-P Tanto
C++
Kills:141
Deaths:192
KDR:0.734
Accuracy:23.796% C
HSR:26.241% C++
Phobos VX86
C
Kills:116
Deaths:155
KDR:0.748
Accuracy:54.380% C
HSR:11.207% D-
NS-11C
A++
Kills:80
Deaths:80
KDR:1
Accuracy:32.362% A++
HSR:6.250% F--
Zenith VX-5
C+
Kills:65
Deaths:85
KDR:0.765
Accuracy:24.668% C+
HSR:16.923% D
Kills:8,048
Deaths (as Light Assault):9,301
Deaths (to Light Assaults):2,964
KDR:0.86528
Kill Difference:1,253
Playtime:375.120 hours
Usage:40%
Score:8.085m
Score/min:359
Accuracy (listed only):35.720%
HSR (listed only):23.888%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:1,423
Deaths:1,321
KDR:1.077
Accuracy:43.615% B+
HSR:13.422% C-
Deimos VA29
M+
Kills:1,216
Deaths:1,250
KDR:0.973
Accuracy:64.092% C**
HSR:33.635% M+
Thanatos VE70
M+
Kills:1,166
Deaths:1,520
KDR:0.767
Accuracy:45.668% B++
HSR:29.674% M+
Sirius SX12
S
Kills:496
Deaths:191
KDR:2.597
Accuracy:41.389% M*
HSR:68.750% S
NS Baron G5
S
Kills:453
Deaths:472
KDR:0.960
Accuracy:47.143% B
HSR:43.267% S
VE-S Canis
C--
Kills:304
Deaths:367
KDR:0.828
Accuracy:24.115% C--
HSR:10.855% D*
Nova
C
Kills:248
Deaths:357
KDR:0.695
Accuracy:41.018% C
HSR:12.097% D
MKV-P Suppressed
M++
Kills:204
Deaths:230
KDR:0.887
Accuracy:29.083% C*
HSR:49.020% M++
NS Baron G5AE
C
Kills:179
Deaths:224
KDR:0.799
Accuracy:41.834% C-
HSR:13.408% C
Eridani SX5
C*
Kills:172
Deaths:200
KDR:0.860
Accuracy:27.371% C*
HSR:13.954% D-
Phobos VX86
C
Kills:116
Deaths:155
KDR:0.748
Accuracy:54.380% C
HSR:11.207% D-
Pulsar VS1
S
Kills:101
Deaths:105
KDR:0.962
Accuracy:28.090% B*
HSR:55.446% S
NSX Yumi
S
Kills:62
Deaths:32
KDR:1.938
Accuracy:32.335% B**
HSR:83.871% S
Kills:6,140
Deaths (as Combat Medic):6,424
Deaths (to Combat Medics):1,949
KDR:0.95579
Kill Difference:284
Playtime:26.676 hours
Usage:3%
Score:0.296m
Score/min:185
Accuracy (listed only):40.010%
HSR (listed only):33.739%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:123
Deaths:94
KDR:1.309
Accuracy:13.399% C-
HSR:19.512% C*
Comet VM2
B+
Kills:115
Deaths:106
KDR:1.085
Accuracy:46.303% B+
HSR:0.870% F
Comet VM2
B
Kills:91
Deaths:83
KDR:1.096
Accuracy:48.479% B
HSR:0% F-
Blueshift VM5
C-
Kills:87
Deaths:57
KDR:1.526
Accuracy:17.146% C-
HSR:18.391% C--
Cosmos VM3
D--
Kills:56
Deaths:29
KDR:1.931
Accuracy:11.881% D--
HSR:10.714% F-
Kills:472
Deaths (as MAX Suit):184.500
Deaths (to MAX Suits):440
KDR:2.55827
Kill Difference:287.500
Playtime:19.264 hours
Usage:2%
Score:0.361m
Score/min:313
Accuracy (listed only):27.442%
HSR (listed only):9.897%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:356
V. Kills:112 315%
Deaths:82
KDR:4.341
Accuracy:49.169% C
KPH:54.300 C
VKPH:17.100 C+
Saron Laser Cannon
A+
Kills:172
V. Kills:130 131%
Deaths:415
KDR:0.414
Accuracy:40.548% A+
KPH:4.100 D-
VKPH:3.100 D--
Light PPA
D-
Kills:92
V. Kills:15 N/A
Deaths:149
KDR:0.617
Accuracy:28.018% F
KPH:9.300 D*
VKPH:1.500 D-
Maelstrom Turbo Laser
B+
Kills:83
V. Kills:48 169%
Deaths:97
KDR:0.856
Accuracy:33.366% B+
KPH:12.500 C
VKPH:7.300 C-
Kills:703 (347 + 0)
Deaths:743
KDR:0.946
VKDR:0.410
Vehicle Kills:305
Kill Difference:40
Playtime:65.165 hours
Usage:7%
Score:0.373m
Score/min:95
Piloting Accuracy:33.366%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:245
V. Kills:131 186%
Deaths:73
KDR:3.356
Accuracy:62.108% B++
KPH:36.900 B+
VKPH:19.700 C**
L100 Python HESH
A*
Kills:65
V. Kills:15 406%
Deaths:8
KDR:8.125
Accuracy:48.706% C+
KPH:72.200 B*
VKPH:16.700 A*
Skyguard
A*
Kills:52
V. Kills:32 158%
Deaths:9
KDR:5.778
Accuracy:28.126% C+
KPH:28.500 A*
VKPH:17.600 A*
Kills:362 (362 + 0)
Deaths:90
KDR:4.022
VKDR:1.978
Vehicle Kills:178
Kill Difference:272
Playtime:9.356 hours
Usage:1%
Score:0.141m
Score/min:251
Driving Accuracy:28.126%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:200
V. Kills:95 208%
Deaths:46
KDR:4.348
Accuracy:61.369% B*
KPH:37.500 A
VKPH:17.800 B+
Supernova VPC
A
Kills:105
V. Kills:34 300%
Deaths:25
KDR:4.200
Accuracy:55.929% B+
KPH:40.200 C+
VKPH:13 A
Supernova PC
A*
Kills:87
V. Kills:42 202%
Deaths:27
KDR:3.222
Accuracy:60.195% A
KPH:33.400 B**
VKPH:16.100 A*
Kills:392 (392 + 0)
Deaths:98
KDR:4
VKDR:1.745
Vehicle Kills:171
Kill Difference:294
Playtime:10.559 hours
Usage:1%
Score:0.137m
Score/min:216
Driving Accuracy:60.195%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:188
V. Kills:101 184%
Deaths:16
KDR:11.750
Accuracy:62.104% B++
KPH:55.900 B**
VKPH:30 B+
Proton II PPA-H
B**
Kills:92
V. Kills:12 N/A
Deaths:15
KDR:6.133
Accuracy:51.539% A++
KPH:82.500 C+
VKPH:10.800 B**
Kills:280 (0 + 280)
Deaths:31
KDR:9.032
VKDR:3.645
Vehicle Kills:113
Kill Difference:249
Playtime:4.477 hours
Usage:0%
Score:0.091m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:51.539%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:181
V. Kills:68 262%
Deaths:33
KDR:5.485
Accuracy:49.848% B**
KPH:44.400 A*
VKPH:16.700 A**
M12 Kobalt
A*
Kills:108
V. Kills:10 N/A
Deaths:7
KDR:15.429
Accuracy:26.750% A+
KPH:92.200 B*
VKPH:8.500 A*
G30 Walker
B**
Kills:73
V. Kills:40 178%
Deaths:10
KDR:7.300
Accuracy:32.877% B+
KPH:22.600 B**
VKPH:12.400 B+
M20 Basilisk
A+
Kills:57
V. Kills:15 356%
Deaths:15
KDR:3.800
Accuracy:39.620% C++
KPH:40 A+
VKPH:10.500 C*
Kills:419 (0 + 419)
Deaths:65
KDR:6.446
VKDR:2.046
Vehicle Kills:133
Kill Difference:354
Playtime:9.900 hours
Usage:1%
Score:0.152m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:39.620%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 1,4611,4231,3211.077C+0.0943.615%B+13.422%C-27.7CN/A13051.3h4.8C+11C**
C-4 1,9921,3316602.017B+0.8523.853%CN/A80.2C+39.8B++55116.6h1.2B+4.9B+
Deimos VA29 1,2461,2161,2500.973C0.2064.092%C**33.635%M+24.2DN/A7250.2h2.4C++3.7C**
Solstice VE3 1,2281,1821,8640.634C+0.5327.275%B*24.704%B*11.4C-N/A63103.6h15.8C++58B+
Thanatos VE70 1,1951,1661,5200.767C+0.4045.668%B++29.674%M+20.2CN/A13857.6h4.6B10.2B+
Sirius SX12 5014961912.597A+1.4341.389%M*68.75%S61.2A++N/A6068.1h9.9A24B**
NS Baron G5 4624534720.96C+0.2147.143%B43.267%S19.4DN/A5023.3h4.4B9.2C++
Rocklet Rifle 8024133931.051B++0.1262.052%B**N/A38.6B*36.4B**38310.7h26.7B*43B*
NS-15 Gallows 4244104600.891D0.2823.183%D*32.683%C*24.8D*N/A6016.5h12.8D--55.4D*
Dual Photon Pods 468356824.341C3.1749.169%CN/A53.9C-17C+2416.6h26.3C53.6C+
Tank Mine 5953521342.627C+1.4621.831%D-N/A103.5C+71.5C**13723.4h1.5B++6.9C
Force-Blade 3193154,0170.078A++1.0943.625%B**25.714%M+1.6B**N/A27191.9h2.3B+5.4B+
Flare VE6 3243143620.867C--0.3022.778%C++21.338%C-24.7DN/A7012.7h14.4D--63.3C+
Orion VS54 3233123320.94C0.2326.423%B**43.91%M26.2CN/A19211.9h13.5C+50.9B+
VE-S Canis 3163043670.828C0.3424.115%C--10.855%D*24.3C-1B++7712.5h13.9C57.6C+
Proximity Mine 290290604.833C**3.6640.899%C+N/A103.6CN/A40392.8h1.9C++4.8C++
Nova 2622483570.695C--0.4741.018%C12.097%D18D1A6813.8h5.8D14.2C-
L100 Python AP 376245733.356C2.1962.108%B++3.673%B+37.1B++19.8B2306.6h5.6B+9B++
Pulsar C 2412242770.809C0.3627.517%B+16.964%D--11.7DN/A3919.2h16.4D-59.5C+
Phaseshift VX-S 221221932.376C1.2146.925%A+90.498%B**38.1B+N/A645.8h2.8C*6B+
MKV-P Suppressed 2062042300.887C0.2829.083%C*49.02%M++21.5DN/A409.5h12.2B+42.1B+
Supernova FPC 295200464.348C+3.1861.369%B*1.5%D37.7A17.9B+2355.3h4B**6.6B**
VX6-7 2062002450.816C0.3523.682%C+19.5%C21.5CN/A679.3h14.1C+59.6C+
Damascus Edge 1911905,0780.037C++1.1324.923%C10%B+0.9CN/A3206h2.1C*8.6C*
Saron HRB-H 2891881611.75A10.5862.104%B++N/A55.3B**29.7B+3443.4h26.7C+43C**
M20 Basilisk 249181335.485B**4.3249.848%B**10.497%A++44.1A*16.6A**3094.1h77.8B++156.1B**
NS Baron G5AE 1831792240.799C--0.3741.834%C-13.408%C24.2DN/A647.4h4.9C-11.7C+
Serpent VE92 1831792710.661C0.5123.96%C++20.112%C++24.5C+N/A747.3h14.8C61.9C+
Lasher X2 1811771990.889C+0.2824.352%C+7.345%A++31.1C++N/A955.7h16.1B*66B+
MANA Anti-Vehicle Turret 2561771251.416C-0.2560.725%C**29.379%U1770C-790D2792700.1h5.9B+9.7B++
XM98 175174862.023C+0.8553.214%A*89.655%A++32.8B+N/A5405.3h1.7A3.2A
Eridani SX5 1831722000.86C0.3127.371%C*13.954%D-31.3C+2S1185.5h13.5C+49.2C++
Saron Laser Cannon 3021724150.414C0.7540.548%A+N/A4.1D-3.1D--8942.1h200.5C--494.4C+
Spear Anti-Vehicle Phalanx Turret 279168335.091C3.9250.425%B+5.357%B++37.3C+24.7C**2444.5h9.9C+19.6B
VA39 Spectre 163163652.508B*1.3462.5%S92.638%S32B++N/A475.1h2.6A++4.2A+
NS "Jackpot" Decimator 2201632060.791D0.3857.459%D--6.748%S31.3D-11D1605.2h3.8C+6.7C
MANA Anti-Personnel Turret 160160280N/A78.8357.034%UN/A1600UN/A574600.1h7T*12.3T*
NSX-P Tanto 1461411920.734C0.4323.796%C26.241%C++19.3CN/A637.3h13.6B+57C**
Eidolon VE33 1451371420.965C+0.2031.438%B+51.825%M**14.7C-N/A419.3h8.4B+26.7B+
Artemis VX26 1381351500.9C0.2728.743%C**31.111%A23.3C-N/A25065.8h12.7C+44.3C*
Lumine Edge 1281282,6210.049C1.1223.649%C6.25%D**1C--N/A22125.9h1.4C++5.8C*
Quasar VM1 131123941.309C+0.1413.399%C-19.512%C*17.1C-1.1A++547.2h15.7C+116.9C+
Phobos VX86 1231161550.748C-0.4254.38%C11.207%D-29.7C--1.8A+673.9h2.6C+4.7C+
Comet VM2 1751151061.085C**0.0846.303%B+N/A15.8B*8.2A*957.3h19.5B+42.2B+
M12 Kobalt 118108715.429C**14.2626.75%A+11.111%D**90B++8.3A*2401.2h24.9D93.3B+
Supernova VPC 139105254.2D3.0355.929%B+N/A40.4C+13.1A1642.6h5.1F9.1D
Pulsar VS1 1021011050.962C+0.2128.09%B*55.446%S18.7CN/A665.4h10.3A36.7B**
Pulsar LSW 104991470.673D0.5020.756%C-16.162%D--21.5D1.1A+634.6h16.1D--77.5C-
Beamer VS3 112942200.427C0.7427.653%C+28.723%B*6.8D-1.3B**8913.9h22.1F*80.1D
M20 Basilisk 13492811.5B*10.3351.829%C+1.087%F61.3B*28B*4551.5h73.3B*141.5B++
Light PPA 107921490.617D0.5528.018%F1.087%C9.3D*1.5D-349.9h27.9D--99.7D**
Proton II PPA-H 10492156.133C-4.9651.539%A++3.261%A+83.6C+10.9B**3261.1h22.8T44.1D
Comet VM2 13091831.096C++0.0748.479%BN/A14B+6B+746.5h23.5B+48.4B+
Blueshift VM5 8887571.526C0.3617.146%C-18.391%C--15.5D--N/A375.6h18.8D109.9C
Supernova PC 12987273.222C2.0560.195%A2.299%C+33.5B**16.2A*2302.6h7.1D-11.8C+
Maelstrom Turbo Laser 13183970.856C0.3133.366%B+3.614%B++12.6C+7.3C-856.6h97.3C**291.5B+
Xiphos Anti-Personnel Phalanx Tower 8483327.667D26.5012.776%F1.205%C276.7C++3.3D--6920.3h3.3B++25.7B+
VE-H Maw 83821070.766D0.4023.638%C17.073%D--21.6D-N/A1243.8h11.5C+48.8C+
NS-11C 9080801C++0.1732.362%A++6.25%F--36.4B+4.5U1592.2h15.1C++46.7B+
NSX-P Naginata 8078830.94C0.2320.286%C--21.795%D--28.9C--N/A712.7h17.3D--85.3D
Spear Anti-Vehicle Phalanx Tower 14775418.75C+17.5842.941%D2.667%D32.6C31.3C*2722.3h9.7C++22.7C+
G30 Walker 11373107.3A++6.1332.877%B+6.849%A22.8B**12.5B+2003.2h155.8B**473.8B**
Sticky Grenade 7470170N/A68.8343.426%D--N/A350D*20B*31210.2h3.1D7.2D
Ursa 73701120.625D0.5423.114%C++28.571%B++14D-N/A375h13.7D59.1C+
NS Annihilator 124661100.6C++0.5786.203%A+N/A11.4C**10B1205.8h10.3B+12B++
Zenith VX-5 6865850.765C0.4024.668%C+16.923%D11.2D-N/A575.8h15.4C--62.6C+
L100 Python HESH 806588.125C6.9648.706%C+N/A72.2B*16.7A*4180.9h3.2B6.5B+
NSX Yumi 6262321.938B+0.7732.335%B**83.871%S62B**N/A661h6.1A++18.9A+
M20 Drake 6458158S56.8353.42%A3.448%C145M++15C+2100.4h14.1A++26.5A++
M20 Basilisk 7257153.8B+2.6339.62%C++8.772%A40.7A+10.7C*2351.4h49.4A+124.6A
Cosmos VM3 5956291.931C+0.7611.881%D--10.714%F-40B*2.1M**1271.4h11.5B*96.6C+
S1 6956740.757C++0.4165.61%B**1.786%D20.7C4.8D--2372.7h4.8B**7.3B**
The Slasher 54542,1450.025D1.1436.43%C*5.556%D0.7CN/A572.5h2.8D7.6C++
Skyguard 845295.778A4.6128.126%C+1.923%C+28.9A*17.8A*2431.8h100.3B++356.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret248501.3h
Motion Spotter111,7501.6h
NS Patriot Flare Gun21660.2h
Nano-Armor Kit305353,47928.6h
Snowman Soldier0980.1h
Spawn Beacon181,6692h
Repair Module31770.5h
Turret AI Module01650.6h
Structure Shield Module01240.4h
Skywall Shield Emitter0800.3h
Cortium Silo11580.4h
Nanite Revive Grenade01940.1h
Blast Wall3540.3h
Spear Anti-Vehicle Tower21160.5h
Spitfire Auto-Turret122711.2h
Deconstruction Tool01,0280.4h
Welding Device0830h
Sunderer Garage0500.4h
Hoplon Anti-Aircraft Phalanx Tower01020.2h
Xiphos Anti-Personnel Tower1880.3h
Ammunition Package358821.5h
Medical Applicator13819,9772.9h
Elysium Spawn Tube1820.3h
Vehicle Gate0500.5h
WLT-Howler Mining Laser17,2801.7h
Lumifiber Rampart Wall11871.4h
Nano-Repair Grenade04610.1h
IPC Targeting Dart2610.2h
Orbital Strike Target Designator14610.5h
Shield Recharging Field10954.8h
Smoke Grenade0930h

Check the help document for the dictionary if you want to learn more about words used here.


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