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Paragon Chosen tektonikz[KH0L] tektonikz
VS BR 113

KDR: 1.17

Score: 25.7m

Last Seen: Feb 18th, 2019 7:19 AM
- OFFLINE - 2.6 hour(s)

Prestige 1, Battle Rank 100 (113 total) - Vanu Sovereignty on Briggs - Outfit Leader of Ketamine Ghost Cappers[KH0L] Ketamine Ghost Cappers
VS outfit on Briggs

Members: 27
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pandora VX25 C-4 Deimos VA29 Solstice VE3 Thanatos VE70 Sirius SX12 NS Baron G5 NS-15 Gallows
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $435,348 MLG Score: 348
Fun Score: N/A
Cheeseburgers Flipped: 153TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.51%31.672%8402210004,9950.5004010.672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.276%1.062B**1.694A++-0.303CHEAD ++ (~18.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.304C*13.80.034C+38.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.728%0.871%227410186894223191.6327215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.71%0.241C++-0.671D-0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.5-0.192C76.1-0.439C--115.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.58%2.595%107410185786503470.887865166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.281%-0.615D-0.015C+2.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.8-0.029C+13.8-0.098C+26

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.253%8.617%111510174996183230.806139154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.405%0.288C*1.082B**0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.3-0.398C--64.9-0.649D100.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.444%90.86%1113101955886410.645087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.918%2.615M1.556A+1.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+2.40.242C++2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.75%23.803%111510174,1556351186.53302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.659%0.443B1.847A++-0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.343C**4.10.165C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ketamine Ghost Cappers[KH0L] Ketamine Ghost Cappers
VS outfit on Briggs

Members: 27
25.7m1253.7%547 (32.8k)460 (27.6k)1.1727919,73816,8301.29358113 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022107823.246%19.511%45403:195

32% Engineer13% Heavy Assault11% Infiltrator40% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2017 3:54 AMAug 18th, 2017 12:10 AMFeb 18th, 2019 2:55 AM (58m) (PST)Feb 18th, 2019 3:25 AM (28m) (PST)Feb 18th, 2019 3:19 AM (35m) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4181562620.3530.3010.0695.2520.066348

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,1079,38815,71921184315427,579

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
932.4h/38.9d 2,033 3,851 11,379 293.9k 1,147 2,181 3,699 23.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
C++
Kills:410
Deaths:460
KDR:0.891
Accuracy:23.183% D--
HSR:32.683% C++
Orion VS54
M
Kills:312
Deaths:332
KDR:0.940
Accuracy:26.423% B**
HSR:43.910% M
Flare VE6
C++
Kills:306
Deaths:355
KDR:0.862
Accuracy:22.822% C++
HSR:21.569% C
Lasher X2
A++
Kills:177
Deaths:199
KDR:0.889
Accuracy:24.352% C+
HSR:7.345% A++
Pulsar LSW
C
Kills:99
Deaths:147
KDR:0.673
Accuracy:20.756% C
HSR:16.162% D--
VE-H Maw
C
Kills:82
Deaths:107
KDR:0.766
Accuracy:23.638% C
HSR:17.073% D--
NSX-P Naginata
D
Kills:78
Deaths:83
KDR:0.940
Accuracy:20.286% D
HSR:21.795% D--
Ursa
B+
Kills:68
Deaths:102
KDR:0.667
Accuracy:23.327% C++
HSR:27.941% B+
Kills:1,532
Deaths (as Heavy Assault):1,785
Deaths (to Heavy Assaults):4,396
KDR:0.85826
Kill Difference:253
Playtime:122.982 hours
Usage:13%
Score:2.062m
Score/min:279
Accuracy (listed only):23.098%
HSR (listed only):23.560%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
S
Kills:496
Deaths:191
KDR:2.597
Accuracy:41.389% M*
HSR:68.750% S
VE-S Canis
C--
Kills:304
Deaths:367
KDR:0.828
Accuracy:24.115% C--
HSR:10.855% D*
Phaseshift VX-S
A+
Kills:221
Deaths:93
KDR:2.376
Accuracy:46.925% A+
HSR:90.498% B**
MKV-P Suppressed
M++
Kills:204
Deaths:230
KDR:0.887
Accuracy:29.083% C**
HSR:49.020% M++
XM98
A*
Kills:174
Deaths:86
KDR:2.023
Accuracy:53.214% A*
HSR:89.655% A++
VA39 Spectre
S
Kills:163
Deaths:65
KDR:2.508
Accuracy:62.500% S
HSR:92.638% S
Eridani SX5
C*
Kills:150
Deaths:172
KDR:0.872
Accuracy:27.244% C*
HSR:13.333% D-
Artemis VX26
A
Kills:133
Deaths:147
KDR:0.905
Accuracy:28.733% C**
HSR:31.579% A
Beamer VS3
B*
Kills:94
Deaths:220
KDR:0.427
Accuracy:27.653% C+
HSR:28.723% B*
Kills:1,939
Deaths (as Infiltrator):1,571
Deaths (to Infiltrators):2,717
KDR:1.23425
Kill Difference:368
Playtime:98.838 hours
Usage:11%
Score:8.345m
Score/min:1,407
Accuracy (listed only):37.873%
HSR (listed only):52.783%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,423
Deaths:1,321
KDR:1.077
Accuracy:43.615% B+
HSR:13.422% C
Deimos VA29
M+
Kills:1,216
Deaths:1,250
KDR:0.973
Accuracy:64.092% C**
HSR:33.635% M+
Solstice VE3
B*
Kills:1,182
Deaths:1,864
KDR:0.634
Accuracy:27.275% B*
HSR:24.704% B*
Thanatos VE70
M+
Kills:1,166
Deaths:1,520
KDR:0.767
Accuracy:45.668% B++
HSR:29.674% M+
NS Baron G5
S
Kills:453
Deaths:472
KDR:0.960
Accuracy:47.143% B
HSR:43.267% S
Nova
C
Kills:245
Deaths:356
KDR:0.688
Accuracy:41.210% C
HSR:12.245% D
Pulsar C
B+
Kills:219
Deaths:263
KDR:0.833
Accuracy:27.651% B+
HSR:17.352% D--
Serpent VE92
C++
Kills:179
Deaths:271
KDR:0.661
Accuracy:23.960% C++
HSR:20.112% C+
NS Baron G5AE
C
Kills:179
Deaths:224
KDR:0.799
Accuracy:41.834% C--
HSR:13.408% C
VX6-7
C+
Kills:174
Deaths:226
KDR:0.770
Accuracy:23.751% C+
HSR:20.115% C+
NSX-P Tanto
C++
Kills:141
Deaths:192
KDR:0.734
Accuracy:23.796% C
HSR:26.241% C++
Eidolon VE33
M**
Kills:137
Deaths:142
KDR:0.965
Accuracy:31.438% B+
HSR:51.825% M**
Phobos VX86
C-
Kills:105
Deaths:142
KDR:0.739
Accuracy:53.557% C-
HSR:12.381% D
NS-11C
A++
Kills:77
Deaths:73
KDR:1.055
Accuracy:32.516% A++
HSR:6.494% F--
Zenith VX-5
C+
Kills:65
Deaths:85
KDR:0.765
Accuracy:24.668% C+
HSR:16.923% D
Kills:6,961
Deaths (as Engineer):8,401
Deaths (to Engineers):3,067
KDR:0.82859
Kill Difference:1,440
Playtime:297.534 hours
Usage:32%
Score:6.605m
Score/min:370
Accuracy (listed only):36.812%
HSR (listed only):22.786%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,423
Deaths:1,321
KDR:1.077
Accuracy:43.615% B+
HSR:13.422% C
Deimos VA29
M+
Kills:1,216
Deaths:1,250
KDR:0.973
Accuracy:64.092% C**
HSR:33.635% M+
Solstice VE3
B*
Kills:1,182
Deaths:1,864
KDR:0.634
Accuracy:27.275% B*
HSR:24.704% B*
Thanatos VE70
M+
Kills:1,166
Deaths:1,520
KDR:0.767
Accuracy:45.668% B++
HSR:29.674% M+
Sirius SX12
S
Kills:496
Deaths:191
KDR:2.597
Accuracy:41.389% M*
HSR:68.750% S
NS Baron G5
S
Kills:453
Deaths:472
KDR:0.960
Accuracy:47.143% B
HSR:43.267% S
VE-S Canis
C--
Kills:304
Deaths:367
KDR:0.828
Accuracy:24.115% C--
HSR:10.855% D*
Nova
C
Kills:245
Deaths:356
KDR:0.688
Accuracy:41.210% C
HSR:12.245% D
Pulsar C
B+
Kills:219
Deaths:263
KDR:0.833
Accuracy:27.651% B+
HSR:17.352% D--
MKV-P Suppressed
M++
Kills:204
Deaths:230
KDR:0.887
Accuracy:29.083% C**
HSR:49.020% M++
Serpent VE92
C++
Kills:179
Deaths:271
KDR:0.661
Accuracy:23.960% C++
HSR:20.112% C+
NS Baron G5AE
C
Kills:179
Deaths:224
KDR:0.799
Accuracy:41.834% C--
HSR:13.408% C
VX6-7
C+
Kills:174
Deaths:226
KDR:0.770
Accuracy:23.751% C+
HSR:20.115% C+
Eridani SX5
C*
Kills:150
Deaths:172
KDR:0.872
Accuracy:27.244% C*
HSR:13.333% D-
NSX-P Tanto
C++
Kills:141
Deaths:192
KDR:0.734
Accuracy:23.796% C
HSR:26.241% C++
Phobos VX86
C-
Kills:105
Deaths:142
KDR:0.739
Accuracy:53.557% C-
HSR:12.381% D
NS-11C
A++
Kills:77
Deaths:73
KDR:1.055
Accuracy:32.516% A++
HSR:6.494% F--
Zenith VX-5
C+
Kills:65
Deaths:85
KDR:0.765
Accuracy:24.668% C+
HSR:16.923% D
Kills:7,978
Deaths (as Light Assault):9,219
Deaths (to Light Assaults):2,918
KDR:0.86539
Kill Difference:1,241
Playtime:373.846 hours
Usage:40%
Score:8.057m
Score/min:359
Accuracy (listed only):35.698%
HSR (listed only):23.996%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:1,423
Deaths:1,321
KDR:1.077
Accuracy:43.615% B+
HSR:13.422% C
Deimos VA29
M+
Kills:1,216
Deaths:1,250
KDR:0.973
Accuracy:64.092% C**
HSR:33.635% M+
Thanatos VE70
M+
Kills:1,166
Deaths:1,520
KDR:0.767
Accuracy:45.668% B++
HSR:29.674% M+
Sirius SX12
S
Kills:496
Deaths:191
KDR:2.597
Accuracy:41.389% M*
HSR:68.750% S
NS Baron G5
S
Kills:453
Deaths:472
KDR:0.960
Accuracy:47.143% B
HSR:43.267% S
VE-S Canis
C--
Kills:304
Deaths:367
KDR:0.828
Accuracy:24.115% C--
HSR:10.855% D*
Nova
C
Kills:245
Deaths:356
KDR:0.688
Accuracy:41.210% C
HSR:12.245% D
MKV-P Suppressed
M++
Kills:204
Deaths:230
KDR:0.887
Accuracy:29.083% C**
HSR:49.020% M++
NS Baron G5AE
C
Kills:179
Deaths:224
KDR:0.799
Accuracy:41.834% C--
HSR:13.408% C
Eridani SX5
C*
Kills:150
Deaths:172
KDR:0.872
Accuracy:27.244% C*
HSR:13.333% D-
Phobos VX86
C-
Kills:105
Deaths:142
KDR:0.739
Accuracy:53.557% C-
HSR:12.381% D
Pulsar VS1
S
Kills:101
Deaths:105
KDR:0.962
Accuracy:28.090% B*
HSR:55.446% S
NSX Yumi
S
Kills:62
Deaths:32
KDR:1.938
Accuracy:32.335% B**
HSR:83.871% S
Kills:6,104
Deaths (as Combat Medic):6,382
Deaths (to Combat Medics):1,905
KDR:0.95644
Kill Difference:278
Playtime:25.921 hours
Usage:3%
Score:0.285m
Score/min:183
Accuracy (listed only):39.952%
HSR (listed only):33.793%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:123
Deaths:94
KDR:1.309
Accuracy:13.399% C--
HSR:19.512% C*
Comet VM2
B+
Kills:115
Deaths:106
KDR:1.085
Accuracy:46.303% B+
HSR:0.870% F
Comet VM2
B
Kills:91
Deaths:83
KDR:1.096
Accuracy:48.479% B
HSR:0% F-
Blueshift VM5
C-
Kills:87
Deaths:57
KDR:1.526
Accuracy:17.146% C-
HSR:18.391% C--
Cosmos VM3
D*
Kills:56
Deaths:28
KDR:2
Accuracy:11.809% D*
HSR:10.714% F-
Kills:472
Deaths (as MAX Suit):184
Deaths (to MAX Suits):432
KDR:2.56522
Kill Difference:288
Playtime:19.185 hours
Usage:2%
Score:0.361m
Score/min:314
Accuracy (listed only):27.427%
HSR (listed only):9.897%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:356
V. Kills:112 315%
Deaths:82
KDR:4.341
Accuracy:49.169% C
KPH:54.300 C
VKPH:17.100 C+
Saron Laser Cannon
A+
Kills:172
V. Kills:130 131%
Deaths:415
KDR:0.414
Accuracy:40.548% A+
KPH:4.100 D-
VKPH:3.100 D--
Light PPA
D-
Kills:88
V. Kills:15 N/A
Deaths:146
KDR:0.603
Accuracy:27.927% F
KPH:9 D*
VKPH:1.500 D-
Maelstrom Turbo Laser
C++
Kills:73
V. Kills:42 170%
Deaths:81
KDR:0.901
Accuracy:32.099% C++
KPH:13.300 C+
VKPH:7.600 C
Kills:689 (333 + 0)
Deaths:724
KDR:0.952
VKDR:0.413
Vehicle Kills:299
Kill Difference:35
Playtime:63.906 hours
Usage:7%
Score:0.368m
Score/min:96
Piloting Accuracy:32.099%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:245
V. Kills:131 186%
Deaths:72
KDR:3.403
Accuracy:62.096% B++
KPH:37.100 B++
VKPH:19.800 B
L100 Python HESH
A**
Kills:65
V. Kills:15 406%
Deaths:8
KDR:8.125
Accuracy:48.706% C+
KPH:72.200 B*
VKPH:16.700 A**
Skyguard
A*
Kills:52
V. Kills:32 158%
Deaths:9
KDR:5.778
Accuracy:28.126% C+
KPH:28.500 A*
VKPH:17.600 A*
Kills:362 (362 + 0)
Deaths:89
KDR:4.067
VKDR:2
Vehicle Kills:178
Kill Difference:273
Playtime:9.324 hours
Usage:1%
Score:0.141m
Score/min:252
Driving Accuracy:28.126%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:200
V. Kills:95 208%
Deaths:46
KDR:4.348
Accuracy:61.369% B**
KPH:37.500 A
VKPH:17.800 B+
Supernova VPC
A+
Kills:105
V. Kills:34 300%
Deaths:25
KDR:4.200
Accuracy:55.929% B+
KPH:40.200 C+
VKPH:13 A+
Supernova PC
A**
Kills:81
V. Kills:39 203%
Deaths:24
KDR:3.375
Accuracy:60.170% A
KPH:34 B**
VKPH:16.400 A**
Kills:386 (386 + 0)
Deaths:95
KDR:4.063
VKDR:1.768
Vehicle Kills:168
Kill Difference:291
Playtime:10.334 hours
Usage:1%
Score:0.135m
Score/min:217
Driving Accuracy:60.170%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:182
V. Kills:96 188%
Deaths:16
KDR:11.375
Accuracy:62.157% B*
KPH:56.800 B**
VKPH:30 B+
Proton II PPA-H
A+
Kills:82
V. Kills:12 N/A
Deaths:14
KDR:5.857
Accuracy:52% A++
KPH:80.200 C+
VKPH:11.700 A+
Kills:264 (0 + 264)
Deaths:30
KDR:8.800
VKDR:3.600
Vehicle Kills:108
Kill Difference:234
Playtime:4.228 hours
Usage:0%
Score:0.088m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:52%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:180
V. Kills:68 261%
Deaths:33
KDR:5.455
Accuracy:49.771% B**
KPH:44.500 A*
VKPH:16.800 A*
M12 Kobalt
A*
Kills:108
V. Kills:10 N/A
Deaths:7
KDR:15.429
Accuracy:26.750% A+
KPH:92.200 B++
VKPH:8.500 A*
G30 Walker
B**
Kills:72
V. Kills:40 176%
Deaths:10
KDR:7.200
Accuracy:32.761% B+
KPH:23.100 B**
VKPH:12.800 B++
M20 Basilisk
A+
Kills:57
V. Kills:15 356%
Deaths:15
KDR:3.800
Accuracy:39.620% C++
KPH:40 A+
VKPH:10.500 C*
Kills:417 (0 + 417)
Deaths:65
KDR:6.415
VKDR:2.046
Vehicle Kills:133
Kill Difference:352
Playtime:9.764 hours
Usage:1%
Score:0.151m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:39.620%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 1,4611,4231,3211.077C+0.1043.615%B+13.422%C27.7CN/A13051.3h4.8C+11C**
C-4 1,9691,3156542.011B+0.8423.804%CN/A79.7C+39.6B++55016.5h1.2B+5B+
Deimos VA29 1,2461,2161,2500.973C0.2064.092%C**33.635%M+24.2DN/A7250.2h2.4C++3.7C**
Solstice VE3 1,2281,1821,8640.634C+0.5427.275%B*24.704%B*11.4C-N/A63103.6h15.8C++58C**
Thanatos VE70 1,1951,1661,5200.767C+0.4145.668%B++29.674%M+20.2CN/A13857.6h4.6C**10.2B+
Sirius SX12 5014961912.597A+1.4241.389%M*68.75%S61.2A++N/A6068.1h9.9A24B**
NS Baron G5 4624534720.96C+0.2147.143%B43.267%S19.4DN/A5023.3h4.4C**9.2C+
NS-15 Gallows 4244104600.891D0.2823.183%D--32.683%C++24.8D-N/A6016.5h12.8D--55.4D*
Rocklet Rifle 7844023901.031B++0.1462.181%B**N/A37.9B*36B**38010.6h27.1B*43.6B*
Dual Photon Pods 468356824.341C3.1749.169%CN/A53.9C17C+2406.6h26.3C53.6C+
Tank Mine 5943511342.619C++1.4521.759%D-N/A106.4C++73.6B+13763.3h1.5B++6.8C+
Force-Blade 3193154,0170.078A++1.0943.625%B**25.714%M1.6B*N/A27191.7h2.3B5.4B+
Orion VS54 3233123320.94C0.2326.423%B**43.91%M26.2CN/A19111.9h13.5C+50.9C*
Flare VE6 3163063550.862C--0.3122.822%C++21.569%C24.5DN/A7012.5h14.5D*63.7C
VE-S Canis 3163043670.828C0.3424.115%C--10.855%D*24.3C-1B++7712.5h13.9C57.6C+
Proximity Mine 268268574.702C**3.5340.777%C+N/A99.3C-N/A41692.7h2C4.9C+
L100 Python AP 376245723.403C+2.2362.096%B++3.673%B+37.1B++19.8B2316.6h5.6B+9B+
Nova 2592453560.688C--0.4841.21%C12.245%D17.9D1A+6113.7h5.8D14.2C
Phaseshift VX-S 221221932.376C+1.2046.925%A+90.498%B**38.1C**N/A645.8h2.8C**6B+
Pulsar C 2342192630.833C0.3427.651%B+17.352%D--11.8DN/A3918.5h16.3D-58.9C+
MKV-P Suppressed 2062042300.887C0.2929.083%C**49.02%M++21.5C--N/A409.5h12.2B+42.1B+
Supernova FPC 295200464.348C+3.1861.369%B**1.5%D37.7A17.9B+2355.3h4B**6.6B**
Damascus Edge 1891884,9930.038C++1.1325.047%C10.106%B+0.9C+N/A3201.3h2.1C*8.5C*
Saron HRB-H 2781821611.375A10.2062.157%B*N/A56.9B**30B+3503.2h26.4C+42.5B
M20 Basilisk 248180335.455B**4.2849.771%B**10.556%A++45A*17A**3114h77.2B+155.2B*
Serpent VE92 1831792710.661C0.5123.96%C++20.112%C+24.5C+N/A747.3h14.8C61.9C+
NS Baron G5AE 1831792240.799C--0.3741.834%C--13.408%C24.2DN/A647.4h4.9C11.7C+
Lasher X2 1811771990.889C+0.2824.352%C+7.345%A++31.1C+N/A955.7h16.1B*66B+
MANA Anti-Vehicle Turret 2561771221.451D0.2860.716%C29.379%U1770D790D2787750.1h5.8B+9.6B++
VX6-7 1781742260.77C0.4023.751%C+20.115%C+20.2C-N/A668.6h14.6C61.5C+
XM98 175174862.023C+0.8553.214%A*89.655%A++32.8C*N/A5405.3h1.7A3.2A
Saron Laser Cannon 3021724150.414C0.7640.548%A+N/A4.1D-3.1D--8842.1h200.5C--494.4C+
Spear Anti-Vehicle Phalanx Turret 279168335.091C3.9250.425%B+5.357%B++37.3C+24.7C**2444.5h9.9C+19.6B
VA39 Spectre 163163652.508B++1.3462.5%S92.638%S32B+N/A475.1h2.6A++4.2A+
MANA Anti-Personnel Turret 160160280N/A78.8357.034%UN/A1600UN/A570700.1h7T*12.3T*
NS "Jackpot" Decimator 2121581930.819D0.3557.819%D--6.962%S32.2D-11D1654.9h3.8C+6.6C
Eridani SX5 1591501720.872C0.3027.244%C*13.333%D-30.6C+1.8M**1214.9h13.4C+49.2C++
NSX-P Tanto 1461411920.734C0.4423.796%C26.241%C++19.3CN/A637.3h13.6B+57C**
Eidolon VE33 1451371420.965C+0.2131.438%B+51.825%M**14.7C-N/A419.3h8.4B+26.7B+
Artemis VX26 1361331470.905C0.2728.733%C**31.579%A22.9C--N/A25255.8h12.8C+44.6C*
Quasar VM1 131123941.309C+0.1413.399%C--19.512%C*17.1C-1.1A++547.2h15.7C+116.9C+
Lumine Edge 1191192,5840.046C1.1323.286%C6.723%D**1C--N/A22124.9h1.4C++5.9C*
Comet VM2 1751151061.085C**0.0946.303%B+N/A15.8B*8.2A*957.3h19.5B+42.2B+
M12 Kobalt 118108715.429C**14.2626.75%A+11.111%D**90B++8.3A*2401.2h24.9D-93.3B
Supernova VPC 139105254.2D3.0355.929%B+N/A40.4C+13.1A+1642.6h5.1F9.1D
Phobos VX86 1121051420.739C-0.4353.557%C-12.381%D28.4C--1.9A++663.7h2.6C+4.8C+
Pulsar VS1 1021011050.962C+0.2128.09%B*55.446%S18.7CN/A655.4h10.3A36.7B**
Pulsar LSW 104991470.673D0.5020.756%C16.162%D--21.5D1.1A+624.6h16.1D--77.5C-
Beamer VS3 112942200.427C0.7527.653%C+28.723%B*6.8D-1.3B*8913.9h22.1T80.1D
M20 Basilisk 13492811.5B*10.3351.829%C+1.087%F61.3B*28B++4551.5h73.3B*141.5B*
Comet VM2 13091831.096C++0.0848.479%BN/A14B+6B+746.5h23.5B+48.4B+
Light PPA 103881460.603D0.5727.927%F1.136%C+9D*1.5D-349.8h28.6D*102.5F
Blueshift VM5 8887571.526C0.3517.146%C-18.391%C--15.5D--N/A375.6h18.8D109.9C
Xiphos Anti-Personnel Phalanx Tower 8483327.667D26.4912.776%F1.205%C276.7C++3.3D--6920.3h3.3B+25.7B+
VE-H Maw 83821070.766D0.4123.638%C17.073%D--21.6D-N/A1243.8h11.5C+48.8C+
Proton II PPA-H 9482145.857C-4.6852%A++2.439%B++82C+12A++3351h23.8T-45.7D-
Supernova PC 12081243.375C2.2060.17%A2.469%C++33.8B**16.3A**2352.4h7D11.6C+
NSX-P Naginata 8078830.94C0.2320.286%D21.795%D--28.9DN/A702.7h17.3D*85.3D
NS-11C 8777731.055C++0.1232.516%A++6.494%F--36.7B+4.8U1642.1h15C+46.1B+
Spear Anti-Vehicle Phalanx Tower 14775418.75C+17.5842.941%D-2.667%D32.6C31.3C**2722.3h9.7C*22.7C+
Maelstrom Turbo Laser 11573810.901C0.2732.099%C++4.11%B*13.3C+7.6C915.5h82.6B+257.4B+
G30 Walker 11272107.2A++6.0332.761%B+6.944%A23.2B**12.9B++2063.1h153B**467.1B**
Ursa 71681020.667D0.5123.327%C++27.941%B+14.2D-N/A384.8h13.3C--56.9C+
NS Annihilator 124661070.617C++0.5685.917%A+N/A11.4C**10B+1205.8h10.1B++11.7B*
Zenith VX-5 6865850.765C-0.4124.668%C+16.923%D11.2D-N/A575.8h15.4D62.6C+
L100 Python HESH 806588.125C6.9548.706%C+N/A72.2B*16.7A**4170.9h3.2B6.5B
NSX Yumi 6262321.938B+0.7732.335%B**83.871%S62B**N/A661h6.1A++18.9A+
Sticky Grenade 6461161N/A59.8342.38%D--N/A610D30A*31410.1h3.3D-7.9D-
M20 Drake 6458158S56.8353.42%B**3.448%C145M++15C2100.4h14.1A++26.5A++
M20 Basilisk 7257153.8B+2.6339.62%C++8.772%A40.7A++10.7C*2351.4h49.4A124.6A
S1 6956740.757C++0.4265.61%B**1.786%D20.7C4.8D*2362.7h4.8B**7.3B**
Cosmos VM3 5956282C++0.8311.809%D*10.714%F-40B*2.1S1291.4h11.3B*95.6C+
The Slasher 52521,9820.026C--1.1536.09%C++5.769%D0.8C-N/A569.1h2.8D7.7C++
Skyguard 845295.778A+4.6128.126%C+1.923%C+28.9A*17.8A*2431.8h100.3B++356.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter81,6991.6h
NS Patriot Flare Gun21660.2h
Nano-Armor Kit302347,95628.2h
Snowman Soldier0980.1h
Spawn Beacon181,6492h
Anti-Vehicle MANA Turret248441.3h
Repair Module31770.5h
Turret AI Module01650.6h
Skywall Shield Emitter0800.3h
Structure Shield Module01240.4h
Cortium Silo11580.4h
Nanite Revive Grenade01880.1h
Blast Wall3540.3h
Spear Anti-Vehicle Tower21160.5h
Welding Device0830h
Deconstruction Tool01,0280.4h
Spitfire Auto-Turret92001.1h
Sunderer Garage0500.4h
Xiphos Anti-Personnel Tower1880.3h
Hoplon Anti-Aircraft Phalanx Tower01020.2h
Ammunition Package338591.4h
Medical Applicator13819,8662.9h
Lumifiber Rampart Wall11871.4h
Elysium Spawn Tube1820.3h
WLT-Howler Mining Laser17,2801.7h
Nano-Repair Grenade04610.1h
Orbital Strike Target Designator14610.5h
IPC Targeting Dart2610.2h
Vehicle Gate0500.5h
Shield Recharging Field10954.8h
Smoke Grenade0890h

Check the help document for the dictionary if you want to learn more about words used here.


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