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Colonel Predator terranriste[CHI] terranriste
TR BR 75

KDR: 2.26

Score: 122.5m

Last Seen: Apr 20th, 2019 8:41 AM
- OFFLINE - 47.3 hour(s)

Prestige 1, Battle Rank 75 - Terran Republic on Cobalt - Outfit Member of Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 34
Level Progress (to 76): 32%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HEAT RAMS .50M Hellfire Rocket Pods SMG-46 Armistice C-4 ARX ML-7 TSAR-42
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $786,879 MLG Score: 629
Fun Score: N/A
Cheeseburgers Flipped: 1770TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.549%20.277%47832100333,5311.238681.019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.929%0.475B+-0.076C+-0.774D-HEAD ++ (~8.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.364C**11.20.217C++36.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.393%0.906%2935103010,378401645672.58416227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.201%-0.528D-0.628D-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.70.132C++44.90.145C++93.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.511%3.942%6736102927,0954016143296.74676189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.875%-1.208D*0.861B*-0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.214C++8.70.309C*21.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.737%1.809%2091610198,459335554352.52131156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.008%-1.156D*-0.648D-0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.80.479B+14.70.629B+47.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.11%78.533%2095103012,1492187355.55256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.645%0.915B*0.748B++1.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.478B+2.10.334C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.311%18.907%209510301,1161698120.656857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.518%-1.259D**0.864B*-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0C+3.50.285C*9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 34
122.5m282.9%425 (25.5k)374 (22.4k)2.2573131,32358,1772.7344875 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035895120.472%14.747%30205:3937

36% Engineer14% Heavy Assault19% Infiltrator24% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2013 4:02 PMMar 24th, 2019 12:27 AMApr 21st, 2019 7:44 AM (19h) (PST)Apr 20th, 2019 5:36 AM (2d) (PST)Apr 20th, 2019 4:41 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6971085890.4000.1770.0591.4480.111629

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,8186,48035,3382411487722,415

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5465.3h/227.7d 27,761 19,366 44,566 474.8k 3,939 12,603 36,504 228.5m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:1,330
Deaths:1,031
KDR:1.290
Accuracy:24.019% C++
HSR:20.301% C+
LC2 Lynx
B++
Kills:1,187
Deaths:626
KDR:1.896
Accuracy:26.772% B++
HSR:21.314% C+
NS-11C
D-
Kills:810
Deaths:1,318
KDR:0.615
Accuracy:15.834% F
HSR:14.074% D-
TRAC-5
B+
Kills:793
Deaths:566
KDR:1.401
Accuracy:24.185% B+
HSR:17.781% C
HC1 Cougar
C
Kills:623
Deaths:597
KDR:1.044
Accuracy:18.148% D*
HSR:20.867% C
AS16 NightHawk
C**
Kills:476
Deaths:496
KDR:0.960
Accuracy:22.893% F
HSR:15.546% C**
NS Baron G5
C++
Kills:309
Deaths:182
KDR:1.698
Accuracy:36.239% D
HSR:15.210% C++
TAS-16 Blackjack
A*
Kills:247
Deaths:241
KDR:1.025
Accuracy:40.459% F
HSR:27.126% A*
T5 AMC
C-
Kills:170
Deaths:343
KDR:0.496
Accuracy:19.653% D
HSR:17.647% C-
FA1 Barrage
D
Kills:170
Deaths:161
KDR:1.056
Accuracy:28.159% D*
HSR:12.353% D
TRS-12 Uppercut
A**
Kills:117
Deaths:109
KDR:1.073
Accuracy:39.653% D**
HSR:30.769% A**
TS4 Haymaker
C
Kills:106
Deaths:136
KDR:0.779
Accuracy:21.541% F-
HSR:12.264% C
TRAC-5 S
A
Kills:95
Deaths:163
KDR:0.583
Accuracy:18.295% D-
HSR:24.211% A
Kills:6,433
Deaths (as Engineer):5,969
Deaths (to Engineers):15,599
KDR:1.07773
Kill Difference:464
Playtime:1,966.209 hours
Usage:36%
Score:62.042m
Score/min:526
Accuracy (listed only):25.835%
HSR (listed only):19.189%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:2,496
Deaths:1,409
KDR:1.771
Accuracy:24.923% B+
HSR:23.918% C+
T9A "Butcher"
B
Kills:1,922
Deaths:916
KDR:2.098
Accuracy:26.066% B
HSR:27.784% C+
T9 CARV
C+
Kills:1,165
Deaths:1,296
KDR:0.899
Accuracy:18.300% C+
HSR:21.717% C+
TMG-50
B
Kills:1,152
Deaths:820
KDR:1.405
Accuracy:23.210% B
HSR:18.576% D
T32 Bull
D
Kills:1,152
Deaths:1,209
KDR:0.953
Accuracy:20.628% D
HSR:17.882% D-
T7 Mini-Chaingun
C+
Kills:1,147
Deaths:1,210
KDR:0.948
Accuracy:17.123% C+
HSR:12.031% C
NS-15M2
C**
Kills:1,145
Deaths:679
KDR:1.686
Accuracy:25.494% C**
HSR:22.096% C-
NS-15MP
C+
Kills:101
Deaths:47
KDR:2.149
Accuracy:26.634% C
HSR:28.713% C+
NSX Naginata
B*
Kills:90
Deaths:44
KDR:2.045
Accuracy:22.994% C++
HSR:34.445% B*
Kills:10,370
Deaths (as Heavy Assault):7,630
Deaths (to Heavy Assaults):14,263
KDR:1.35911
Kill Difference:2,740
Playtime:748.386 hours
Usage:14%
Score:14.390m
Score/min:320
Accuracy (listed only):22.819%
HSR (listed only):23.018%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:6,282
Deaths:1,667
KDR:3.768
Accuracy:40.921% B
HSR:84.846% B*
SMG-46 Armistice
C
Kills:5,199
Deaths:6,205
KDR:0.838
Accuracy:23.645% C
HSR:14.791% C
TSAR-42
B++
Kills:3,532
Deaths:1,021
KDR:3.459
Accuracy:43.055% B++
HSR:68.771% C+
NS-44 Commissioner
C**
Kills:2,843
Deaths:2,923
KDR:0.973
Accuracy:36.513% C+
HSR:24.024% C**
M77-B
A
Kills:2,026
Deaths:807
KDR:2.511
Accuracy:46.015% A
HSR:84.255% B**
MKV Suppressed
B+
Kills:1,225
Deaths:671
KDR:1.826
Accuracy:28.250% B+
HSR:20% C++
NS-7 PDW
D
Kills:1,198
Deaths:2,254
KDR:0.532
Accuracy:16.791% D**
HSR:13.690% D
NS-357 Underboss
C+
Kills:1,192
Deaths:1,511
KDR:0.789
Accuracy:36.897% C+
HSR:15.017% D-
PDW-16 Hailstorm
C-
Kills:1,157
Deaths:1,451
KDR:0.797
Accuracy:19.334% D-
HSR:13.570% C-
NS-44 Commissioner AE
C
Kills:735
Deaths:491
KDR:1.497
Accuracy:37.672% C--
HSR:22.857% C
Shuriken
B
Kills:699
Deaths:309
KDR:2.262
Accuracy:29.041% B
HSR:20.315% C**
MG-S1 Jackal
B**
Kills:272
Deaths:81
KDR:3.358
Accuracy:32.848% B**
HSR:19.485% C+
NSX Tengu
B*
Kills:269
Deaths:98
KDR:2.745
Accuracy:41.050% B++
HSR:26.394% B*
TRAP-M1
B+
Kills:243
Deaths:93
KDR:2.613
Accuracy:32.391% B+
HSR:24.691% C+
T4 AMP
B++
Kills:214
Deaths:127
KDR:1.685
Accuracy:32.171% B++
HSR:20.094% C++
TX1 Repeater
B+
Kills:106
Deaths:275
KDR:0.385
Accuracy:26.913% B+
HSR:20.755% C+
NS-357P Underboss
D
Kills:80
Deaths:41
KDR:1.951
Accuracy:36.143% D-
HSR:20% D
NSX Tomoe
B++
Kills:68
Deaths:26
KDR:2.615
Accuracy:31.188% B+
HSR:44.118% B++
99SV
C-
Kills:66
Deaths:71
KDR:0.930
Accuracy:28.882% C-
HSR:22.727% D**
NS CandyCannon 3000
M++
Kills:60
Deaths:1
KDR:60
Accuracy:63.529% A**
HSR:85% M++
Kills:27,466
Deaths (as Infiltrator):20,123
Deaths (to Infiltrators):8,188
KDR:1.36491
Kill Difference:7,343
Playtime:1,053.263 hours
Usage:19%
Score:13.963m
Score/min:221
Accuracy (listed only):34.162%
HSR (listed only):33.270%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C
Kills:5,199
Deaths:6,205
KDR:0.838
Accuracy:23.645% C
HSR:14.791% C
LC3 Jaguar
C++
Kills:1,330
Deaths:1,031
KDR:1.290
Accuracy:24.019% C++
HSR:20.301% C+
MKV Suppressed
B+
Kills:1,225
Deaths:671
KDR:1.826
Accuracy:28.250% B+
HSR:20% C++
NS-7 PDW
D
Kills:1,198
Deaths:2,254
KDR:0.532
Accuracy:16.791% D**
HSR:13.690% D
LC2 Lynx
B++
Kills:1,187
Deaths:626
KDR:1.896
Accuracy:26.772% B++
HSR:21.314% C+
PDW-16 Hailstorm
C-
Kills:1,157
Deaths:1,451
KDR:0.797
Accuracy:19.334% D-
HSR:13.570% C-
NS-11C
D-
Kills:810
Deaths:1,318
KDR:0.615
Accuracy:15.834% F
HSR:14.074% D-
TRAC-5
B+
Kills:793
Deaths:566
KDR:1.401
Accuracy:24.185% B+
HSR:17.781% C
Shuriken
B
Kills:699
Deaths:309
KDR:2.262
Accuracy:29.041% B
HSR:20.315% C**
HC1 Cougar
C
Kills:623
Deaths:597
KDR:1.044
Accuracy:18.148% D*
HSR:20.867% C
AS16 NightHawk
C**
Kills:476
Deaths:496
KDR:0.960
Accuracy:22.893% F
HSR:15.546% C**
NS Baron G5
C++
Kills:309
Deaths:182
KDR:1.698
Accuracy:36.239% D
HSR:15.210% C++
MG-S1 Jackal
B**
Kills:272
Deaths:81
KDR:3.358
Accuracy:32.848% B**
HSR:19.485% C+
NSX Tengu
B*
Kills:269
Deaths:98
KDR:2.745
Accuracy:41.050% B++
HSR:26.394% B*
TAS-16 Blackjack
A*
Kills:247
Deaths:241
KDR:1.025
Accuracy:40.459% F
HSR:27.126% A*
T5 AMC
C-
Kills:170
Deaths:343
KDR:0.496
Accuracy:19.653% D
HSR:17.647% C-
FA1 Barrage
D
Kills:170
Deaths:161
KDR:1.056
Accuracy:28.159% D*
HSR:12.353% D
TRS-12 Uppercut
A**
Kills:117
Deaths:109
KDR:1.073
Accuracy:39.653% D**
HSR:30.769% A**
TS4 Haymaker
C
Kills:106
Deaths:136
KDR:0.779
Accuracy:21.541% F-
HSR:12.264% C
TRAC-5 S
A
Kills:95
Deaths:163
KDR:0.583
Accuracy:18.295% D-
HSR:24.211% A
Kills:16,452
Deaths (as Light Assault):17,038
Deaths (to Light Assaults):10,983
KDR:0.96561
Kill Difference:586
Playtime:1,307.294 hours
Usage:24%
Score:23.465m
Score/min:299
Accuracy (listed only):26.340%
HSR (listed only):18.885%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C
Kills:5,199
Deaths:6,205
KDR:0.838
Accuracy:23.645% C
HSR:14.791% C
MKV Suppressed
B+
Kills:1,225
Deaths:671
KDR:1.826
Accuracy:28.250% B+
HSR:20% C++
NS-7 PDW
D
Kills:1,198
Deaths:2,254
KDR:0.532
Accuracy:16.791% D**
HSR:13.690% D
TORQ-9
B**
Kills:1,194
Deaths:550
KDR:2.171
Accuracy:29.542% B**
HSR:23.953% C+
TAR
B++
Kills:1,175
Deaths:700
KDR:1.679
Accuracy:26.538% B+
HSR:26.638% B++
Cycler TRV
B*
Kills:1,164
Deaths:601
KDR:1.937
Accuracy:27.294% B*
HSR:23.797% B+
PDW-16 Hailstorm
C-
Kills:1,157
Deaths:1,451
KDR:0.797
Accuracy:19.334% D-
HSR:13.570% C-
T1 Cycler
B**
Kills:757
Deaths:477
KDR:1.587
Accuracy:27.334% B**
HSR:22.853% C*
Shuriken
B
Kills:699
Deaths:309
KDR:2.262
Accuracy:29.041% B
HSR:20.315% C**
AS16 NightHawk
C**
Kills:476
Deaths:496
KDR:0.960
Accuracy:22.893% F
HSR:15.546% C**
NS Baron G5
C++
Kills:309
Deaths:182
KDR:1.698
Accuracy:36.239% D
HSR:15.210% C++
MG-S1 Jackal
B**
Kills:272
Deaths:81
KDR:3.358
Accuracy:32.848% B**
HSR:19.485% C+
NSX Tengu
B*
Kills:269
Deaths:98
KDR:2.745
Accuracy:41.050% B++
HSR:26.394% B*
TAS-16 Blackjack
A*
Kills:247
Deaths:241
KDR:1.025
Accuracy:40.459% F
HSR:27.126% A*
FA1 Barrage
D
Kills:170
Deaths:161
KDR:1.056
Accuracy:28.159% D*
HSR:12.353% D
TRS-12 Uppercut
A**
Kills:117
Deaths:109
KDR:1.073
Accuracy:39.653% D**
HSR:30.769% A**
NS-11A
B
Kills:117
Deaths:94
KDR:1.245
Accuracy:26.046% B
HSR:20.513% C+
TS4 Haymaker
C
Kills:106
Deaths:136
KDR:0.779
Accuracy:21.541% F-
HSR:12.264% C
Kills:15,851
Deaths (as Combat Medic):14,816
Deaths (to Combat Medics):4,814
KDR:1.06986
Kill Difference:1,035
Playtime:162.116 hours
Usage:3%
Score:3.504m
Score/min:360
Accuracy (listed only):28.703%
HSR (listed only):19.959%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:1,221
Deaths:682
KDR:1.790
Accuracy:16.687% C+
HSR:19.247% C
M1 Heavy Cycler
B*
Kills:1,066
Deaths:644
KDR:1.655
Accuracy:16.081% B+
HSR:22.045% B*
M3 Pounder HEG
B*
Kills:864
Deaths:523
KDR:1.652
Accuracy:34.037% C--
HSR:4.398% B*
M3 Pounder HEG
A
Kills:720
Deaths:480
KDR:1.500
Accuracy:35.872% C--
HSR:4.861% A
MR1 Fracture
A+
Kills:445
Deaths:522
KDR:0.852
Accuracy:28.099% D--
HSR:7.640% A+
MR1 Fracture
C*
Kills:353
Deaths:524
KDR:0.674
Accuracy:29.305% D-
HSR:4.249% C*
NS-10 Burster
C++
Kills:327
Deaths:296
KDR:1.105
Accuracy:28.159% C+
HSR:6.422% C++
M2 Mutilator
B+
Kills:281
Deaths:151
KDR:1.861
Accuracy:17.032% B+
HSR:18.150% C+
M2 Mutilator
B+
Kills:249
Deaths:169
KDR:1.473
Accuracy:16.611% B+
HSR:16.064% D
NS-10 Burster
B+
Kills:217
Deaths:246
KDR:0.882
Accuracy:28.464% C+
HSR:6.452% B+
MRC3 Mercy
C-
Kills:167
Deaths:145
KDR:1.152
Accuracy:14.736% C-
HSR:17.365% D
Kills:5,910
Deaths (as MAX Suit):2,191
Deaths (to MAX Suits):3,351
KDR:2.6974
Kill Difference:3,719
Playtime:221.691 hours
Usage:4%
Score:5.140m
Score/min:386
Accuracy (listed only):24.098%
HSR (listed only):11.536%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:5,509
V. Kills:842 N/A
Deaths:483
KDR:11.406
Accuracy:49.825% C*
KPH:70.500 C+
VKPH:10.800 C
M14 Banshee
A
Kills:1,990
V. Kills:335 N/A
Deaths:340
KDR:5.853
Accuracy:27.190% C-
KPH:38 C+
VKPH:6.400 A
M18 Needler
C-
Kills:912
V. Kills:1,043 87%
Deaths:1,229
KDR:0.742
Accuracy:28.437% D
KPH:5.800 D
VKPH:6.600 C-
Hornet Missiles
C+
Kills:871
V. Kills:531 164%
Deaths:158
KDR:5.513
Accuracy:59.826% C+
KPH:42 C
VKPH:25.600 C-
M18 Rotary
D
Kills:190
V. Kills:233 81%
Deaths:269
KDR:0.706
Accuracy:25.372% D--
KPH:4.200 D-
VKPH:5.200 D
Coyote Missiles
C
Kills:177
V. Kills:144 122%
Deaths:84
KDR:2.107
Accuracy:41.202% F-
KPH:12.600 C
VKPH:10.200 D-
Tomcat A2AM Pods
C
Kills:124
V. Kills:154 80%
Deaths:52
KDR:2.385
Accuracy:81.429% C++
KPH:27.900 D
VKPH:34.700 C
Kills:9,773 (3,092 + 0)
Deaths:2,615
KDR:3.737
VKDR:1.255
Vehicle Kills:3,282
Kill Difference:7,158
Playtime:371.481 hours
Usage:7%
Score:5.567m
Score/min:250
Piloting Accuracy:25.372%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:3,159
V. Kills:3,712 85%
Deaths:1,104
KDR:2.861
Accuracy:20.054% F-
KPH:13.300 D*
VKPH:15.600 D
L105 Zephyr
C
Kills:1,913
V. Kills:203 N/A
Deaths:245
KDR:7.808
Accuracy:38.687% C-
KPH:43.100 C
VKPH:4.600 D
CAS30 Tank Buster
C--
Kills:1,777
V. Kills:1,957 91%
Deaths:1,965
KDR:0.904
Accuracy:39.532% D
KPH:4.700 D
VKPH:5.200 C--
AP30 Shredder
D*
Kills:93
V. Kills:97 95%
Deaths:74
KDR:1.257
Accuracy:17.951% F
KPH:8.200 D**
VKPH:8.600 D*
Kills:6,942 (1,777 + 5,165)
Deaths:3,388
KDR:2.049
VKDR:1.762
Vehicle Kills:5,969
Kill Difference:3,554
Playtime:672.693 hours
Usage:12%
Score:8.397m
Score/min:208
Piloting Accuracy:39.532%
Gunner Accuracy:17.951%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:580
V. Kills:533 109%
Deaths:173
KDR:3.353
Accuracy:28.057% C+
KPH:9.900 D
VKPH:9.100 C+
L100 Python AP
C++
Kills:403
V. Kills:251 160%
Deaths:75
KDR:5.373
Accuracy:42.698% D**
KPH:30 C+
VKPH:18.700 C++
C75 Viper
C**
Kills:334
V. Kills:93 355%
Deaths:78
KDR:4.282
Accuracy:36.164% C
KPH:33.400 C**
VKPH:9.300 C**
L100 Python HESH
B+
Kills:103
V. Kills:17 N/A
Deaths:1
KDR:103
Accuracy:39.694% D--
KPH:62.300 B+
VKPH:10.300 B+
Kills:1,420 (1,420 + 0)
Deaths:327
KDR:4.343
VKDR:2.734
Vehicle Kills:894
Kill Difference:1,093
Playtime:83.497 hours
Usage:2%
Score:1.634m
Score/min:326
Driving Accuracy:39.694%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:16,335
V. Kills:11,500 142%
Deaths:1,177
KDR:13.879
Accuracy:27.209% F-
KPH:31 C++
VKPH:21.800 B++
P2-120 HEAT
A
Kills:7,314
V. Kills:1,603 456%
Deaths:637
KDR:11.482
Accuracy:31.600% D*
KPH:41 A
VKPH:9 C
P2-120 HESH
B++
Kills:2,129
V. Kills:332 N/A
Deaths:62
KDR:34.339
Accuracy:31.818% D*
KPH:64.800 B++
VKPH:10.100 C*
E540 Halberd
C--
Kills:1,312
V. Kills:677 194%
Deaths:220
KDR:5.964
Accuracy:31.494% D*
KPH:20.300 D
VKPH:10.500 C--
MR11 Gatekeeper
C+
Kills:266
V. Kills:176 150%
Deaths:28
KDR:9.500
Accuracy:30.341% D*
KPH:19.500 C+
VKPH:12.900 C--
P525 Marauder
D
Kills:72
V. Kills:4 N/A
Deaths:7
KDR:10.286
Accuracy:14.363% D--
KPH:43.700 D
VKPH:2.400 D
G30 Vulcan
D
Kills:53
V. Kills:38 136%
Deaths:37
KDR:1.432
Accuracy:20.331% D--
KPH:11.400 D--
VKPH:8.200 D
Kills:27,481 (25,778 + 1,703)
Deaths:2,168
KDR:12.676
VKDR:6.610
Vehicle Kills:14,330
Kill Difference:25,313
Playtime:822.947 hours
Usage:15%
Score:22.355m
Score/min:453
Driving Accuracy:31.818%
Gunner Accuracy:20.331%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:182
V. Kills:14 N/A
Deaths:20
KDR:9.100
Accuracy:26.741% D*
KPH:56.800 D-
VKPH:4.400 D
G20 Vulcan-H
C
Kills:155
V. Kills:123 125%
Deaths:56
KDR:2.768
Accuracy:38.243% D*
KPH:29.100 D
VKPH:23.100 C
Kills:337 (0 + 337)
Deaths:76
KDR:4.434
VKDR:1.803
Vehicle Kills:137
Kill Difference:261
Playtime:8.530 hours
Usage:0%
Score:0.408m
Score/min:797
Driving Accuracy:N/A%
Gunner Accuracy:38.243%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:403
V. Kills:84 474%
Deaths:35
KDR:11.514
Accuracy:30.672% C--
KPH:36.400 C
VKPH:7.600 C
M20 Basilisk
C
Kills:229
V. Kills:63 358%
Deaths:46
KDR:4.978
Accuracy:34.201% C--
KPH:16.600 C
VKPH:4.600 D-
M40 Fury
C+
Kills:165
V. Kills:50 324%
Deaths:24
KDR:6.875
Accuracy:34.915% C+
KPH:34 D
VKPH:10.300 C+
M60-G Bulldog
C+
Kills:134
V. Kills:26 N/A
Deaths:29
KDR:4.621
Accuracy:29.151% C--
KPH:25.400 C+
VKPH:4.900 C
M12 Kobalt
C+
Kills:130
V. Kills:8 N/A
Deaths:9
KDR:14.444
Accuracy:18.028% C++
KPH:49.800 C
VKPH:3.100 C+
M60-G Bulldog
C+
Kills:98
V. Kills:19 N/A
Deaths:21
KDR:4.667
Accuracy:31.378% D
KPH:35.800 C+
VKPH:6.900 C
M20 Basilisk
C
Kills:91
V. Kills:25 350%
Deaths:26
KDR:3.500
Accuracy:29.546% D--
KPH:18.400 C
VKPH:5.100 D-
G30 Walker
C+
Kills:59
V. Kills:34 169%
Deaths:11
KDR:5.364
Accuracy:25.394% D
KPH:14.800 C+
VKPH:8.600 C
Kills:1,309 (0 + 1,309)
Deaths:201
KDR:6.512
VKDR:1.537
Vehicle Kills:309
Kill Difference:1,108
Playtime:49.283 hours
Usage:1%
Score:0.764m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:25.394%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:78
V. Kills:21 355%
Deaths:107
KDR:0.729
Accuracy:49.191% C+
KPH:12.100 D
VKPH:3.300 D
Kills:78 (78 + 0)
Deaths:107
KDR:0.729
VKDR:0.196
Vehicle Kills:21
Kill Difference:29
Playtime:6.428 hours
Usage:0%
Score:0.059m
Score/min:152
Driving Accuracy:49.191%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:128
V. Kills:15 N/A
Deaths:3
KDR:42.667
Accuracy:44.528% A+
KPH:97.600 B++
VKPH:11.400 A+
M20 Wyvern
D*
Kills:57
V. Kills:44 127%
Deaths:20
KDR:2.850
Accuracy:25.718% F-
KPH:4.800 D**
VKPH:3.700 D*
Kills:185 (0 + 185)
Deaths:23
KDR:8.043
VKDR:2.565
Vehicle Kills:59
Kill Difference:162
Playtime:13.094 hours
Usage:0%
Score:0.079m
Score/min:101
Piloting Accuracy:N/A%
Gunner Accuracy:25.718%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 27,83516,3351,17713.879B**11.6227.209%F-4.604%B++31C++21.8B++512527h6.2B+22.8D
P2-120 HEAT 8,9177,31463711.482B**9.2231.6%D*3.719%B+41A9C279178.6h5.2B**16.4B+
RAMS .50M 6,2956,2821,6673.768C*1.5140.921%B84.846%B*29.1C++N/A109215.9h1.9B++4.6B+
Hellfire Rocket Pods 6,3515,50948311.406B+9.1549.825%C*N/A70.4C+10.8C43378.2h16.5B33.1B+
SMG-46 Armistice 5,2595,1996,2050.838C+1.4223.645%C14.791%C17.6DN/A66296.1h13.1B+55.5C**
C-4 ARX 6,8464,8411,9182.524C**0.2725.383%CN/A73.2D30.3C44166.1h1.1B+4.5C*
ML-7 4,9744,3792,7311.603A+0.6550.362%D4.179%B*38.5A+5.2D--225113.8h3.1A++6.1A
TSAR-42 3,5493,5321,0213.459C*1.2043.055%B++68.771%C+37.9C+N/A10693.2h2.1B+4.9B+
C150 Dalton 6,8713,1591,1042.861C--0.6020.054%F-N/A13.3D*15.6D311237.7h4.7C+23.4F--
NS-44 Commissioner 2,8662,8432,9230.973C+1.2836.513%C+24.024%C**14.9DN/A66191.3h3.3B+9B+
Claymore 2,5332,53220112.597B*10.3446.574%A+N/A197.8B**N/A82612.8h1.3D2.7B*
MSW-R 2,5302,4961,4091.771C+0.4924.923%B+23.918%C+44.1C*N/A13256.6h11.1B+44.6B+
Tank Mine 3,8082,2992718.483M++6.2322.122%D-N/A171.6A112.6A++285213.4h1.3B**5.8B
C-4 3,2182,1951,6081.365C+0.8926.883%C*N/A54.2D25.3C85640.5h1.3B+4.9B+
P2-120 HESH 2,4612,1296234.339B**32.0831.818%D*N/A64.7B++10.1C*31332.9h4.3B+13.6C+
M77-B 2,0292,0268072.511B0.2546.015%A84.255%B**24C+N/A10784.5h1.9B*4.2B**
M14 Banshee 2,3251,9903405.853C+3.6027.19%C-1.156%C++38C+6.4A17452.3h25.8C++95C++
T9A "Butcher" 1,9441,9229162.098C++0.1626.066%B27.784%C+44.3CN/A11643.4h10.8B41.4B+
L105 Zephyr 2,1161,9132457.808C5.5538.687%C-N/A43.1C4.6D32244.4h6C**15.5C++
CAS30 Tank Buster 3,7341,7771,9650.904C1.3539.532%DN/A4.7D5.2C--125379.3h53C*134.1C++
MANA Anti-Vehicle Turret 2,4281,5094833.124A0.8748.071%D3.976%C+29.9C+18.2C-45250.4h6.8B+14.1B+
LC3 Jaguar 1,3421,3301,0311.29C+0.9724.019%C++20.301%C+27.7C+N/A9748.1h11.3B+46.9B+
E540 Halberd 1,9891,3122205.964C+3.7131.494%D*4.116%B20.3D10.5C--48764.6h5.4B+17C
Spear Anti-Vehicle Phalanx Turret 1,9691,2901837.049C++4.7939.914%C2.791%D27.2D14.3D29247.4h7.3C**18.3B
MKV Suppressed 1,2401,2256711.826B**0.4328.25%B+20%C++30.5C+N/A8140.1h12.5B+44.3B+
MRC3 Mercy 1,2311,2216821.79C+0.4716.687%C+19.247%C21C--N/A8258.2h19.9C+119.4C*
NS-7 PDW 1,2231,1982,2540.531C--1.7316.791%D**13.69%D5.4D--N/A36223.8h16.3C+97.4D
TORQ-9 1,2111,1945502.171B++0.0929.542%B**23.953%C+47.2B++N/A19525.3h13.4B+45.3B++
NS-357 Underboss 1,1941,1921,5110.789C+1.4736.897%C+15.017%D-21.3DN/A8155.9h3.9B+10.6B
LC2 Lynx 1,2061,1876261.896B++0.3626.772%B++21.314%C+39.6B+N/A12030h12B*44.7B++
TAR 1,2031,1757001.679C*0.5826.538%B+26.638%B++34.8C++N/A10733.8h12.2B+46.1B+
T9 CARV 1,1761,1651,2960.899C+1.3618.3%C+21.717%C+17.7C--N/A11565.8h13B+70.9C**
Cycler TRV 1,1761,1646011.937B++0.3227.294%B*23.797%B+46.7B*N/A12424.9h10.8B**39.5B*
PDW-16 Hailstorm 1,1631,1571,4510.797C1.4619.334%D-13.57%C-13.4DN/A5786.3h14.4C**74.5C+
TMG-50 1,1671,1528201.405C*0.8523.21%B18.576%D32.6C+N/A13035.3h9.4B*40.5B+
T32 Bull 1,1661,1521,2090.953C1.3020.628%D17.882%D-24.6DN/A11046.8h12C**58.3C++
T7 Mini-Chaingun 1,1731,1471,2100.948C+1.3117.123%C+12.031%C21.8DN/A12152.7h13.5B+78.8B
NS-15M2 1,1641,1456791.686C++0.5725.494%C**22.096%C-36.1CN/A18031.7h11.6B+45.4B+
M1 Heavy Cycler 1,0781,0666441.655C**0.6016.081%B+22.045%B*19.8C+N/A8453.9h20.5C127.3C**
NS Decimator 1,5731,0278811.166C++1.0947.529%F2.142%C+30.4C16.2C+28033.8h3.5B*7.3B
M18 Needler 1,9559121,2290.742C1.5228.437%D1.754%C5.8D6.6C-159156.9h196.7C691.8C
Hornet Missiles 1,4028711585.513C+3.2659.826%C+1.033%D42.1C25.7C-48620.7h8.9B+14.9B+
M3 Pounder HEG 1,0008645231.652C++0.6134.037%C--4.398%B*22.3B+3.5C++18638.7h13.2B++38.8B
NS-11C 8428101,3180.615C1.6415.834%F14.074%D-4.9D--N/A26165.6h17.3C109.5D--
TRAC-5 8117935661.401B*0.8624.185%B+17.781%C19.7C++N/A13040.3h11.7B*48.5B++
T1 Cycler 7707574771.587B+0.6727.334%B**22.853%C*35.4B++N/A17521.4h12.6B++46.2B*
NS-44 Commissioner AE 7387354911.497C*0.7637.672%C--22.857%C55.7C++N/A14913.2h2.9B*7.6B
M3 Pounder HEG 8487204801.5C+0.7635.872%C--4.861%A19.7C++3.5C+15536.6h15.9B+44.4C*
Shuriken 7026993092.262B*0.0029.041%B20.315%C**47.2C++N/A12514.8h14.8D50.9C+
HC1 Cougar 6386235971.044C+1.2118.148%D*20.867%C8.7D-N/A3472h12.2C*67.2C
Skyguard 1,1135801733.353B1.1028.057%C+2.414%C**9.9D9.1C+23658.4h139.2C+496.1C+
AS16 NightHawk 4824764960.96C+1.3022.893%F15.546%C**17.4DN/A5627.4h3.9B+17.3C--
MR1 Fracture 5594455220.852C++1.4128.099%D--7.64%A+9.9C**2.5D*6944.9h23.1A82.3B++
L100 Python AP 654403755.373C*3.1242.698%D**2.73%C+29.9C+18.6C++52913.5h5.1B+12C+
M40 Fury 4874033511.514B+9.2630.672%C--1.489%C36.3C7.6C26811.1h12.1B+39.4C**
M60-A Bulldog 4664021143.526C1.2729.855%DN/A24.8D4C--47316.2h6C+20.1C
NS Annihilator 8943844860.79B+1.4778.921%C-N/A6.8D9C++22756.4h9.7B*12.3B++
MR1 Fracture 4753535240.674C+1.5829.305%D-4.249%C*7.8C+2.7D*6245.1h30.4B**103.8B+
C75 Viper 427334784.282C+2.0236.164%CN/A33.4C**9.3C**53810h11.1B+30.8B+
NS-10 Burster 5583272961.105C*1.1528.159%C+6.422%C++5.7B4B+12457.8h123.1B++437.1B++
NS Baron G5 3123091821.698B*0.5636.239%D15.21%C++32.5C+N/A989.5h3.8B*10.6C+
Auraxium Slasher 31230413,7390.022C-2.2425.766%C1.974%D--0.4C--N/A1718.1h1.8B+6.9C**
Orbital Strike Uplink 3992881288N/A285.743088.89%UN/A2880U1110U211570.1h1T*0T*
M2 Mutilator 2842811511.861C*0.4017.032%B+18.15%C+23.8C+N/A11811.8h16.2B+95.4B+
MG-S1 Jackal 274272813.358A*1.1032.848%B**19.485%C+45.3B+N/A1426h9.6B29.3B++
NSX Tengu 272269982.745A+0.4941.05%B++26.394%B*43.4C**N/A1246.2h11.8B+28.8B+
MR11 Gatekeeper 442266289.5A+7.2430.341%D*1.504%C-19.4C+12.8C--61113.7h41.3B++136.1C++
M2 Mutilator 2572491691.473C+0.7816.611%B+16.064%D20.8C-N/A11012h18.5C+111.1B
TAS-16 Blackjack 2512472411.025C+1.2340.459%F27.126%A*22.9DN/A9410.8h2.8C6.9D
Chainblade 26624725,6580.01C2.2527.885%C+2.429%D0.2C--N/A11619h2.3B+8.2B+
TRAP-M1 244243932.613B*0.3632.391%B+24.691%C+47.6B+N/A1475.1h8.9C**27.4B+
Anti-Vehicle Grenade 2992341234N/A231.7442.052%D--N/A260C--72.2C28740.9h5.8C++13.9C+
Frag Grenade 2322321232N/A229.7445.61%C++N/A386.7CN/A25270.6h3.8C++8.3C**
M20 Basilisk 292229464.978B*2.7234.201%C--8.297%B*16.6C4.6D-19313.8h65.8B*192.4B+
Rocklet Rifle 3912191341.634A+0.6245.381%D-N/A33.2B+26.1C++3346.6h23.9B**52.6B++
NS-10 Burster 3972172460.882C1.3828.464%C+6.452%B+4C-3.4C+11053.6h180C632.2C+
Ripper 2142144,9460.043C2.2123.199%C3.738%F0.8CN/A2269.1h1.5C+6.5C+
T4 AMP 2172141271.685B**0.5732.171%B++20.094%C++26.8C+N/A978h14.2C**44.1B+
M18 Rotary 4231902690.706C1.5525.372%D--2.105%C+4.2D-5.2D15544.8h266D*1048.4F
Aspis Anti-Aircraft Phalanx Turret 378183444.159C*1.9026.018%C+1.093%D8.9C9.5C28920.5h137.3B+527.6B+
P525 Marauder-H 196182209.1C6.8426.741%D*N/A56.9D-4.4D3633.2h7.3C+27.2C-
T2 Striker 4371783610.493C+1.7641.787%D--N/A6.6D-9.7C18426.8h41.4C*99.2C+
Coyote Missiles 321177842.107C0.1541.202%F-N/A12.6C10.2D-21414.1h42.4C++102.8C-
T5 AMC 1761703430.496C--1.7619.653%D17.647%C-6.8D--N/A6125.1h15.2C+77.3C+
FA1 Barrage 1711701611.056C*1.2028.159%D*12.353%D18.3C--N/A1109.3h3.4B**12C**
MRC3 Mercy 1711671451.152C1.1114.736%C-17.365%D16.1D-N/A10110.4h21C+142.3C+
M40 Fury 215165246.875C+4.6234.915%C+N/A34.4D10.4C+4154.8h15.7C45.1C+
G20 Vulcan-H 278155562.768C0.5138.243%D*5.161%A+29.2D23.2C10585.3h102.4C++267.8C
Sticky Grenade 1581541154N/A151.7445.537%DN/A770C20B++26290.2h2.3C+5C+
M60-G Bulldog 160134294.621C++2.3629.151%C--2.239%C-25.3C4.9C2245.3h5.9B++20.4B+
M12 Kobalt 138130914.444C++12.1918.028%C++18.462%C++50C3.1C+2182.6h19.3C+107.1C*
CAS 14-E 143128342.667B**40.4144.528%A+1.563%C98.5B*11.5A+3121.3h32.3C+72.5B+
Tomcat A2AM Pods 278124522.385D0.1381.429%C++N/A28.2D35C10984.4h8.7C++10.7C++
TRS-12 Uppercut 1181171091.073C+1.1839.653%D**30.769%A**27.2C--N/A1404.3h2.5C*6.4C--
NS-11A 123117941.245C+1.0126.046%B20.513%C+30C+1.5A**1973.9h13.6C*52.3B
MANA Anti-Personnel Turret 114109791.38N/A0.8817.466%UN/A1090U50U4815700.1h27.2T*155.8T*
TX1 Repeater 1081062750.385C-1.8726.913%B+20.755%C+12.5DN/A1288.5h13C**48.2B+
TS4 Haymaker 1061061360.779C1.4821.541%F-12.264%C13.8D--N/A777.7h4.1B+19.2D*
L100 Python HESH 1201031103S100.7439.694%D--N/A60.6B10B+5751.7h2.8B+7C*
NS-15MP 102101472.149C+0.1126.634%C28.713%C+43.9DN/A1522.3h11.1C+41.8C+
M60-G Bulldog 11798214.667C+2.4131.378%DN/A36.3C+7C2592.7h6.3B+20C*
Xiphos Anti-Personnel Phalanx Tower 9998198B**95.7466.813%M**N/A980M**10C*52120.1h4.7B+7B+
The Slasher 97965130.187M+2.0757.895%A++4.167%D-2.6C+N/A737.2h1.3A2.2B++
TRAC-5 S 98951630.583C1.6718.295%D-24.211%A8.2DN/A7311.6h12.1C*66.1C+
AP30 Shredder 19093741.257C1.0017.951%F5.376%A**8.2D**8.6D*39411.3h134.6D749.7F--
M20 Basilisk 11691263.5C*1.2429.546%D--7.692%B++18.6C5.1D-2574.9h55.5B**187.9B++
NSX Naginata 9190442.045B++0.2122.994%C++34.445%B*36C+N/A1162.5h9.3B*40.3B+
NS-357P Underboss 8080411.951B+0.3136.143%D-20%D50CN/A1641.6h3.2B++8.8C++
M40 Fury-F 99781070.729C-1.5349.191%C+N/A12.2D3.3D1526.4h12.1C++24.6C++
Hyena Missile Launcher 122721090.661D1.6022.414%FN/A10.6D7.4C--2376.8h31.8B+142C
A30 Walker 16472750.96C1.3013.177%F-2.778%B+5.1D6.5D40714.2h192.6C--1461.5D**
P525 Marauder 7672710.286C8.0314.363%D--1.389%C--45C--2.5C--1851.6h8.2D-56.8D--
Auraxium Chainblade 71691,8600.037C++2.2226.769%C4.348%C0.3CN/A1197.5h2.5C-9.4C++
NSX Tomoe 6968262.615B++0.3631.188%B+44.118%B++34C+N/A1072h13.8C*44.1B+
M60-A Bulldog 7666416.5C+14.2444.348%C3.03%B+22.8C--3.4C2352.9h7C--15.7C
99SV 6766710.93C1.3328.882%C-22.727%D**12.9DN/A1865.1h4.4B*15.3B+
M60-A Bulldog 6461610.167C+7.9143.593%C3.279%B++21C--1D-1682.9h6.5C+15C+
NS CandyCannon 3000 6060160U57.7463.529%A**85%M++120A++N/A1590.5h1.8A*2.8A
G30 Walker 9359115.364B+3.1125.394%D3.39%C-14.8C+8.5C3434h145.5B**572.8B+
M20 Wyvern 10157202.85C--0.5925.718%F-N/A4.8D**3.7D*7711.8h96.1C373.5F
Spear Anti-Vehicle Phalanx Tower 9655155A++52.7462.537%AN/A110A**82A*6910.5h3.9B**6.2A+
G30 Vulcan 9153371.432C-0.8320.331%D--3.774%C++11.3D--8.1D5884.7h136D-668.8D*
MAX Punch 54522,1920.024D2.2329.724%D--N/A0.2DN/A1211.7h2.9C+9.8C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5315,7598.9h
Nano-Armor Kit7901,908,774124.1h
Anti-Vehicle MANA Turret633,8638.3h
Spawn Beacon1976,57610.8h
Turret AI Module0740.2h
Repair Module0890.2h
Skywall Shield Emitter1530.2h
Nanite Revive Grenade09310.3h
Medical Applicator9365,2214.9h
Welding Device12,4480.2h
Spitfire Auto-Turret29610.9h
Rampart Wall2640.5h
Xiphos Anti-Personnel Tower0550.2h
Ammunition Package531,5223.8h
Medical Kit2223,1395.9h
Anti-Infantry MANA Turret25921h
Orbital Strike Target Designator15882.3h
Recon Detection Device694,4827.9h

Check the help document for the dictionary if you want to learn more about words used here.


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