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Commissar Predator terranriste[CHI] terranriste
TR BR 79

KDR: 2.25

Score: 123.6m

Last Seen: Oct 19th, 2019 1:30 PM
- OFFLINE - 1839.5 hour(s)

Prestige 1, Battle Rank 79 - Terran Republic on Cobalt
Level Progress (to 80): 57%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HEAT RAMS .50M Hellfire Rocket Pods SMG-46 Armistice C-4 ARX ML-7 TSAR-42
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $804,393 MLG Score: 643
Fun Score: N/A
Cheeseburgers Flipped: 1773TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.69%20.632%48932131735,2711.261440.991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.9%0.471B+-0.072C+-0.718D-HEAD ++ (~8.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.363C**11.20.216C++36

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.394%0.902%2985134410,646405146102.62799231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.17%-0.512D-0.616D-0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.60.153C++44.60.162C++93

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.515%3.936%6706134327,1344044143476.70969189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.862%-1.214D*0.929B*-0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.21C++8.70.305C*21.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.765%2%2111713328,552337354432.53468157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.971%-1.151D*-0.61D-0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.485B+14.70.634B+47.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.085%78.406%2115134412,2582241365.46744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.633%0.922B*0.731B++1.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.481B+2.10.337C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.171%19.829%211513441,2861785140.720045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.448%-1.204D*0.976B*-0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.053C+3.40.305C*9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
123.6m281.2%425 (25.5k)373 (22.4k)2.25228134,18459,5772.7216579 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349918920.581%14.893%30705:3337

36% Engineer14% Heavy Assault19% Infiltrator24% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2013 4:02 PMMar 24th, 2019 12:27 AMOct 19th, 2019 5:45 PM (294d) (PST)Oct 19th, 2019 2:58 PM (294d) (PST)Oct 19th, 2019 9:30 AM (295d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6971105870.4050.1800.0601.4510.111643

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,8146,57535,2392411487722,387

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5521.4h/230.1d 27,964 19,984 45,341 480.6k 4,018 12,851 36,725 230.9m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C-
Kills:1,330
Deaths:1,031
KDR:1.290
Accuracy:24.019% D
HSR:20.301% C-
LC2 Lynx
C+
Kills:1,205
Deaths:640
KDR:1.883
Accuracy:26.751% C+
HSR:21.577% C-
TRAC-5
C++
Kills:1,034
Deaths:731
KDR:1.415
Accuracy:24.982% C++
HSR:16.634% D
NS-11C
D*
Kills:810
Deaths:1,318
KDR:0.615
Accuracy:15.834% F--
HSR:14.074% D*
HC1 Cougar
D
Kills:705
Deaths:658
KDR:1.071
Accuracy:18.814% F
HSR:21.277% D
AS16 NightHawk
C*
Kills:500
Deaths:507
KDR:0.986
Accuracy:23.172% F--
HSR:15.800% C*
TAS-16 Blackjack
A++
Kills:393
Deaths:415
KDR:0.947
Accuracy:40.160% F-
HSR:26.972% A++
NS Baron G5
C+
Kills:309
Deaths:182
KDR:1.698
Accuracy:36.239% D*
HSR:15.210% C+
T5 AMC
D
Kills:170
Deaths:343
KDR:0.496
Accuracy:19.653% D*
HSR:17.647% D
FA1 Barrage
D
Kills:170
Deaths:161
KDR:1.056
Accuracy:28.159% F
HSR:12.353% D
TRS-12 Uppercut
A*
Kills:117
Deaths:109
KDR:1.073
Accuracy:39.653% F-
HSR:30.769% A*
TS4 Haymaker
C
Kills:106
Deaths:136
KDR:0.779
Accuracy:21.541% F--
HSR:12.264% C
TRAC-5 S
B**
Kills:95
Deaths:163
KDR:0.583
Accuracy:18.295% D*
HSR:24.211% B**
Kills:6,944
Deaths (as Engineer):6,394
Deaths (to Engineers):15,791
KDR:1.08602
Kill Difference:550
Playtime:1,970.564 hours
Usage:36%
Score:62.125m
Score/min:525
Accuracy (listed only):25.944%
HSR (listed only):19.161%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:3,598
Deaths:1,927
KDR:1.867
Accuracy:25.413% C+
HSR:26.042% C
T9A "Butcher"
C
Kills:1,922
Deaths:916
KDR:2.098
Accuracy:26.066% C
HSR:27.784% C--
T9 CARV
D
Kills:1,165
Deaths:1,296
KDR:0.899
Accuracy:18.300% D-
HSR:21.717% D
TMG-50
C
Kills:1,152
Deaths:820
KDR:1.405
Accuracy:23.210% C
HSR:18.576% D--
T32 Bull
D*
Kills:1,152
Deaths:1,209
KDR:0.953
Accuracy:20.628% D*
HSR:17.882% D*
NS-15M2
C-
Kills:1,145
Deaths:679
KDR:1.686
Accuracy:25.494% C-
HSR:22.096% D--
NS-15MP
C--
Kills:101
Deaths:47
KDR:2.149
Accuracy:26.634% D
HSR:28.713% C--
NSX Naginata
C**
Kills:90
Deaths:44
KDR:2.045
Accuracy:22.994% C--
HSR:34.445% C**
Kills:10,325
Deaths (as Heavy Assault):6,938
Deaths (to Heavy Assaults):14,677
KDR:1.48818
Kill Difference:3,387
Playtime:773.943 hours
Usage:14%
Score:14.939m
Score/min:322
Accuracy (listed only):23.592%
HSR (listed only):24.657%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:6,282
Deaths:1,667
KDR:3.768
Accuracy:40.921% C+
HSR:84.846% B++
SMG-46 Armistice
D
Kills:5,202
Deaths:6,205
KDR:0.838
Accuracy:23.645% D--
HSR:14.783% D
TSAR-42
C++
Kills:3,641
Deaths:1,058
KDR:3.441
Accuracy:42.905% C++
HSR:68.635% C
NS-44 Commissioner
C+
Kills:2,852
Deaths:2,934
KDR:0.972
Accuracy:36.525% C
HSR:23.983% C+
M77-B
B*
Kills:2,026
Deaths:807
KDR:2.511
Accuracy:46.015% B*
HSR:84.255% B*
MKV Suppressed
C+
Kills:1,225
Deaths:671
KDR:1.826
Accuracy:28.250% C+
HSR:20% C
NS-7 PDW
D-
Kills:1,224
Deaths:2,275
KDR:0.538
Accuracy:16.870% F--
HSR:13.644% D-
NS-357 Underboss
C-
Kills:1,192
Deaths:1,511
KDR:0.789
Accuracy:36.897% C-
HSR:15.017% D*
PDW-16 Hailstorm
D
Kills:1,157
Deaths:1,451
KDR:0.797
Accuracy:19.334% D**
HSR:13.570% D
NS-44 Commissioner AE
C--
Kills:861
Deaths:598
KDR:1.440
Accuracy:37.868% D-
HSR:24.274% C--
Shuriken
C+
Kills:749
Deaths:338
KDR:2.216
Accuracy:28.875% C
HSR:20.694% C+
MG-S1 Jackal
B+
Kills:286
Deaths:90
KDR:3.178
Accuracy:32.135% B+
HSR:19.580% C--
NSX Tengu
C*
Kills:276
Deaths:107
KDR:2.579
Accuracy:41.005% C++
HSR:25.725% C*
TRAP-M1
C++
Kills:243
Deaths:93
KDR:2.613
Accuracy:32.391% C++
HSR:24.691% C
T4 AMP
B+
Kills:214
Deaths:127
KDR:1.685
Accuracy:32.171% B+
HSR:20.094% C
TX1 Repeater
C++
Kills:106
Deaths:275
KDR:0.385
Accuracy:26.913% C++
HSR:20.755% C
NS-357P Underboss
D-
Kills:80
Deaths:41
KDR:1.951
Accuracy:36.143% D**
HSR:20% D-
NSX Tomoe
C++
Kills:68
Deaths:26
KDR:2.615
Accuracy:31.188% C+
HSR:44.118% C++
99SV
D-
Kills:66
Deaths:71
KDR:0.930
Accuracy:28.882% D-
HSR:22.727% D**
NS CandyCannon 3000
M*
Kills:60
Deaths:1
KDR:60
Accuracy:63.529% M++
HSR:85% M*
Kills:27,810
Deaths (as Infiltrator):20,346
Deaths (to Infiltrators):8,375
KDR:1.36685
Kill Difference:7,464
Playtime:1,058.818 hours
Usage:19%
Score:14.059m
Score/min:221
Accuracy (listed only):34.123%
HSR (listed only):33.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
D
Kills:5,202
Deaths:6,205
KDR:0.838
Accuracy:23.645% D--
HSR:14.783% D
LC3 Jaguar
C-
Kills:1,330
Deaths:1,031
KDR:1.290
Accuracy:24.019% D
HSR:20.301% C-
MKV Suppressed
C+
Kills:1,225
Deaths:671
KDR:1.826
Accuracy:28.250% C+
HSR:20% C
NS-7 PDW
D-
Kills:1,224
Deaths:2,275
KDR:0.538
Accuracy:16.870% F--
HSR:13.644% D-
LC2 Lynx
C+
Kills:1,205
Deaths:640
KDR:1.883
Accuracy:26.751% C+
HSR:21.577% C-
PDW-16 Hailstorm
D
Kills:1,157
Deaths:1,451
KDR:0.797
Accuracy:19.334% D**
HSR:13.570% D
TRAC-5
C++
Kills:1,034
Deaths:731
KDR:1.415
Accuracy:24.982% C++
HSR:16.634% D
NS-11C
D*
Kills:810
Deaths:1,318
KDR:0.615
Accuracy:15.834% F--
HSR:14.074% D*
Shuriken
C+
Kills:749
Deaths:338
KDR:2.216
Accuracy:28.875% C
HSR:20.694% C+
HC1 Cougar
D
Kills:705
Deaths:658
KDR:1.071
Accuracy:18.814% F
HSR:21.277% D
AS16 NightHawk
C*
Kills:500
Deaths:507
KDR:0.986
Accuracy:23.172% F--
HSR:15.800% C*
TAS-16 Blackjack
A++
Kills:393
Deaths:415
KDR:0.947
Accuracy:40.160% F-
HSR:26.972% A++
NS Baron G5
C+
Kills:309
Deaths:182
KDR:1.698
Accuracy:36.239% D*
HSR:15.210% C+
MG-S1 Jackal
B+
Kills:286
Deaths:90
KDR:3.178
Accuracy:32.135% B+
HSR:19.580% C--
NSX Tengu
C*
Kills:276
Deaths:107
KDR:2.579
Accuracy:41.005% C++
HSR:25.725% C*
T5 AMC
D
Kills:170
Deaths:343
KDR:0.496
Accuracy:19.653% D*
HSR:17.647% D
FA1 Barrage
D
Kills:170
Deaths:161
KDR:1.056
Accuracy:28.159% F
HSR:12.353% D
TRS-12 Uppercut
A*
Kills:117
Deaths:109
KDR:1.073
Accuracy:39.653% F-
HSR:30.769% A*
TS4 Haymaker
C
Kills:106
Deaths:136
KDR:0.779
Accuracy:21.541% F--
HSR:12.264% C
TRAC-5 S
B**
Kills:95
Deaths:163
KDR:0.583
Accuracy:18.295% D*
HSR:24.211% B**
Kills:17,063
Deaths (as Light Assault):17,531
Deaths (to Light Assaults):11,295
KDR:0.9733
Kill Difference:468
Playtime:1,325.827 hours
Usage:24%
Score:23.798m
Score/min:299
Accuracy (listed only):26.369%
HSR (listed only):18.854%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D
Kills:5,202
Deaths:6,205
KDR:0.838
Accuracy:23.645% D--
HSR:14.783% D
MKV Suppressed
C+
Kills:1,225
Deaths:671
KDR:1.826
Accuracy:28.250% C+
HSR:20% C
NS-7 PDW
D-
Kills:1,224
Deaths:2,275
KDR:0.538
Accuracy:16.870% F--
HSR:13.644% D-
TAR
C++
Kills:1,197
Deaths:708
KDR:1.691
Accuracy:26.510% C+
HSR:26.566% C++
TORQ-9
B+
Kills:1,194
Deaths:550
KDR:2.171
Accuracy:29.542% B+
HSR:23.953% C-
Cycler TRV
C++
Kills:1,173
Deaths:605
KDR:1.939
Accuracy:27.202% C++
HSR:23.700% C+
PDW-16 Hailstorm
D
Kills:1,157
Deaths:1,451
KDR:0.797
Accuracy:19.334% D**
HSR:13.570% D
T1 Cycler
B
Kills:795
Deaths:498
KDR:1.596
Accuracy:27.224% B
HSR:23.396% C
Shuriken
C+
Kills:749
Deaths:338
KDR:2.216
Accuracy:28.875% C
HSR:20.694% C+
AS16 NightHawk
C*
Kills:500
Deaths:507
KDR:0.986
Accuracy:23.172% F--
HSR:15.800% C*
TAS-16 Blackjack
A++
Kills:393
Deaths:415
KDR:0.947
Accuracy:40.160% F-
HSR:26.972% A++
NS Baron G5
C+
Kills:309
Deaths:182
KDR:1.698
Accuracy:36.239% D*
HSR:15.210% C+
MG-S1 Jackal
B+
Kills:286
Deaths:90
KDR:3.178
Accuracy:32.135% B+
HSR:19.580% C--
NSX Tengu
C*
Kills:276
Deaths:107
KDR:2.579
Accuracy:41.005% C++
HSR:25.725% C*
FA1 Barrage
D
Kills:170
Deaths:161
KDR:1.056
Accuracy:28.159% F
HSR:12.353% D
TRS-12 Uppercut
A*
Kills:117
Deaths:109
KDR:1.073
Accuracy:39.653% F-
HSR:30.769% A*
NS-11A
C
Kills:117
Deaths:94
KDR:1.245
Accuracy:26.046% C
HSR:20.513% D
TS4 Haymaker
C
Kills:106
Deaths:136
KDR:0.779
Accuracy:21.541% F--
HSR:12.264% C
Kills:16,190
Deaths (as Combat Medic):15,102
Deaths (to Combat Medics):5,004
KDR:1.07204
Kill Difference:1,088
Playtime:163.714 hours
Usage:3%
Score:3.539m
Score/min:360
Accuracy (listed only):28.642%
HSR (listed only):19.972%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D
Kills:1,221
Deaths:682
KDR:1.790
Accuracy:16.687% D
HSR:19.247% D
M1 Heavy Cycler
B++
Kills:1,066
Deaths:644
KDR:1.655
Accuracy:16.081% C+
HSR:22.045% B++
M3 Pounder HEG
B*
Kills:865
Deaths:525
KDR:1.648
Accuracy:34.083% D*
HSR:4.393% B*
M3 Pounder HEG
B**
Kills:720
Deaths:482
KDR:1.494
Accuracy:35.904% D--
HSR:4.861% B**
MR1 Fracture
A++
Kills:445
Deaths:522
KDR:0.852
Accuracy:28.099% D*
HSR:7.640% A++
MR1 Fracture
C**
Kills:353
Deaths:524
KDR:0.674
Accuracy:29.305% D*
HSR:4.249% C**
NS-10 Burster
C**
Kills:327
Deaths:297
KDR:1.101
Accuracy:28.176% C--
HSR:6.422% C**
M2 Mutilator
C+
Kills:290
Deaths:157
KDR:1.847
Accuracy:17.291% C+
HSR:17.931% C
M2 Mutilator
C+
Kills:263
Deaths:175
KDR:1.503
Accuracy:16.887% C+
HSR:17.110% C--
NS-10 Burster
B++
Kills:217
Deaths:247
KDR:0.879
Accuracy:28.483% C--
HSR:6.452% B++
MRC3 Mercy
D--
Kills:167
Deaths:145
KDR:1.152
Accuracy:14.736% D--
HSR:17.365% D--
Kills:5,934
Deaths (as MAX Suit):2,200
Deaths (to MAX Suits):3,382
KDR:2.69727
Kill Difference:3,734
Playtime:222.005 hours
Usage:4%
Score:5.147m
Score/min:386
Accuracy (listed only):24.158%
HSR (listed only):11.611%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:5,591
V. Kills:853 N/A
Deaths:484
KDR:11.552
Accuracy:49.891% C
KPH:70.800 D
VKPH:10.800 D
M14 Banshee
B*
Kills:2,124
V. Kills:340 N/A
Deaths:343
KDR:6.192
Accuracy:27.266% D-
KPH:39.200 D
VKPH:6.300 B*
M18 Needler
D
Kills:920
V. Kills:1,047 88%
Deaths:1,232
KDR:0.747
Accuracy:28.426% D
KPH:5.800 D-
VKPH:6.700 D
Hornet Missiles
D
Kills:891
V. Kills:543 164%
Deaths:159
KDR:5.604
Accuracy:59.841% C
KPH:42.200 D
VKPH:25.700 D
M18 Rotary
D-
Kills:234
V. Kills:256 91%
Deaths:269
KDR:0.870
Accuracy:25.743% D*
KPH:5.100 D--
VKPH:5.600 D-
Coyote Missiles
D-
Kills:177
V. Kills:144 122%
Deaths:84
KDR:2.107
Accuracy:41.270% F--
KPH:12.600 D--
VKPH:10.200 D-
Tomcat A2AM Pods
C-
Kills:124
V. Kills:154 80%
Deaths:52
KDR:2.385
Accuracy:81.429% B+
KPH:27.900 D-
VKPH:34.700 C-
Kills:10,061 (3,278 + 0)
Deaths:2,623
KDR:3.836
VKDR:1.272
Vehicle Kills:3,337
Kill Difference:7,438
Playtime:376.195 hours
Usage:7%
Score:5.638m
Score/min:250
Piloting Accuracy:25.743%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:3,165
V. Kills:3,713 85%
Deaths:1,104
KDR:2.867
Accuracy:20.057% F-
KPH:13.300 D*
VKPH:15.600 D-
L105 Zephyr
D
Kills:1,914
V. Kills:203 N/A
Deaths:245
KDR:7.812
Accuracy:38.703% D
KPH:43.100 D
VKPH:4.600 D--
CAS30 Tank Buster
D
Kills:1,777
V. Kills:1,957 91%
Deaths:1,965
KDR:0.904
Accuracy:39.532% D--
KPH:4.700 D-
VKPH:5.200 D
AP30 Shredder
D**
Kills:93
V. Kills:97 95%
Deaths:74
KDR:1.257
Accuracy:17.951% F-
KPH:8.200 D**
VKPH:8.600 D**
Kills:6,949 (1,777 + 5,172)
Deaths:3,388
KDR:2.051
VKDR:1.762
Vehicle Kills:5,970
Kill Difference:3,561
Playtime:672.836 hours
Usage:12%
Score:8.398m
Score/min:208
Piloting Accuracy:39.532%
Gunner Accuracy:17.951%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:580
V. Kills:533 109%
Deaths:173
KDR:3.353
Accuracy:28.057% C--
KPH:9.900 D-
VKPH:9.100 C
L100 Python AP
C
Kills:442
V. Kills:267 165%
Deaths:75
KDR:5.893
Accuracy:42.620% F
KPH:31.200 D
VKPH:18.900 C
C75 Viper
C
Kills:334
V. Kills:93 355%
Deaths:78
KDR:4.282
Accuracy:36.164% D
KPH:33.400 C
VKPH:9.300 C
L100 Python HESH
C+
Kills:112
V. Kills:19 N/A
Deaths:1
KDR:112
Accuracy:38.842% D**
KPH:59.500 C
VKPH:10.100 C+
Kills:1,468 (1,468 + 0)
Deaths:327
KDR:4.489
VKDR:2.789
Vehicle Kills:912
Kill Difference:1,141
Playtime:84.430 hours
Usage:2%
Score:1.650m
Score/min:326
Driving Accuracy:38.842%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:16,335
V. Kills:11,500 142%
Deaths:1,177
KDR:13.879
Accuracy:27.209% F--
KPH:31 C--
VKPH:21.800 C++
P2-120 HEAT
B+
Kills:7,314
V. Kills:1,603 456%
Deaths:637
KDR:11.482
Accuracy:31.600% D**
KPH:41 B+
VKPH:9 D
P2-120 HESH
C+
Kills:2,129
V. Kills:332 N/A
Deaths:62
KDR:34.339
Accuracy:31.818% D**
KPH:64.800 C+
VKPH:10.100 C+
E540 Halberd
D--
Kills:1,323
V. Kills:679 195%
Deaths:220
KDR:6.014
Accuracy:31.508% F-
KPH:20.500 D--
VKPH:10.500 D--
MR11 Gatekeeper
D
Kills:276
V. Kills:181 152%
Deaths:28
KDR:9.857
Accuracy:30.416% F
KPH:19.900 D
VKPH:13.100 D
P525 Marauder
D
Kills:72
V. Kills:4 N/A
Deaths:7
KDR:10.286
Accuracy:14.363% D**
KPH:43.700 D--
VKPH:2.400 D
G30 Vulcan
D--
Kills:53
V. Kills:38 136%
Deaths:37
KDR:1.432
Accuracy:20.386% D**
KPH:11.300 D*
VKPH:8.100 D--
Kills:27,502 (25,778 + 1,724)
Deaths:2,168
KDR:12.685
VKDR:6.613
Vehicle Kills:14,337
Kill Difference:25,334
Playtime:823.283 hours
Usage:15%
Score:22.366m
Score/min:453
Driving Accuracy:31.818%
Gunner Accuracy:20.386%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D-
Kills:182
V. Kills:14 N/A
Deaths:20
KDR:9.100
Accuracy:26.751% F
KPH:56.800 D*
VKPH:4.400 D-
G20 Vulcan-H
C--
Kills:155
V. Kills:123 125%
Deaths:56
KDR:2.768
Accuracy:38.243% F
KPH:29.100 D--
VKPH:23.100 C--
Kills:337 (0 + 337)
Deaths:76
KDR:4.434
VKDR:1.803
Vehicle Kills:137
Kill Difference:261
Playtime:8.533 hours
Usage:0%
Score:0.408m
Score/min:798
Driving Accuracy:N/A%
Gunner Accuracy:38.243%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:403
V. Kills:84 474%
Deaths:35
KDR:11.514
Accuracy:30.672% D--
KPH:36.400 D
VKPH:7.600 D
M20 Basilisk
D
Kills:238
V. Kills:64 366%
Deaths:46
KDR:5.174
Accuracy:34.666% D-
KPH:17.100 D
VKPH:4.600 D--
M40 Fury
C
Kills:165
V. Kills:50 324%
Deaths:24
KDR:6.875
Accuracy:34.915% C--
KPH:34 D--
VKPH:10.300 C
M60-G Bulldog
D
Kills:134
V. Kills:26 N/A
Deaths:29
KDR:4.621
Accuracy:29.167% D--
KPH:25.400 D
VKPH:4.900 D
M12 Kobalt
C
Kills:132
V. Kills:8 N/A
Deaths:9
KDR:14.667
Accuracy:18.265% C
KPH:50 D
VKPH:3 C
M60-G Bulldog
D
Kills:98
V. Kills:19 N/A
Deaths:21
KDR:4.667
Accuracy:31.539% D*
KPH:35.800 D
VKPH:6.900 D
M20 Basilisk
D
Kills:91
V. Kills:25 350%
Deaths:26
KDR:3.500
Accuracy:29.560% D**
KPH:18.400 D
VKPH:5 D*
M12 Kobalt
B+
Kills:64
V. Kills:5 N/A
Deaths:4
KDR:16
Accuracy:19.559% C++
KPH:67 D
VKPH:5.200 B+
G30 Walker
D
Kills:59
V. Kills:34 169%
Deaths:11
KDR:5.364
Accuracy:25.394% D*
KPH:14.800 D
VKPH:8.500 D
Kills:1,384 (0 + 1,384)
Deaths:205
KDR:6.751
VKDR:1.537
Vehicle Kills:315
Kill Difference:1,179
Playtime:50.410 hours
Usage:1%
Score:0.789m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:25.394%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:78
V. Kills:21 355%
Deaths:107
KDR:0.729
Accuracy:49.191% C
KPH:12.100 D-
VKPH:3.300 D
Kills:78 (78 + 0)
Deaths:107
KDR:0.729
VKDR:0.196
Vehicle Kills:21
Kill Difference:29
Playtime:6.428 hours
Usage:0%
Score:0.059m
Score/min:152
Driving Accuracy:49.191%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:134
V. Kills:16 N/A
Deaths:3
KDR:44.667
Accuracy:44.027% A++
KPH:97.800 B+
VKPH:11.700 A+
M20 Wyvern
F
Kills:57
V. Kills:44 127%
Deaths:20
KDR:2.850
Accuracy:25.690% F--
KPH:4.800 F
VKPH:3.700 F-
Kills:191 (0 + 191)
Deaths:23
KDR:8.304
VKDR:2.609
Vehicle Kills:60
Kill Difference:168
Playtime:13.162 hours
Usage:0%
Score:0.080m
Score/min:102
Piloting Accuracy:N/A%
Gunner Accuracy:25.690%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 27,83516,3351,17713.879B11.6327.209%F--4.604%B**31C--21.8C++512527h6.2C+22.8D**
P2-120 HEAT 8,9177,31463711.482B+9.2331.6%D**3.719%B+41B+9D279178.6h5.2B+16.4C+
RAMS .50M 6,2956,2821,6673.768C+1.5240.921%C+84.846%B++29.1C--N/A109215.9h1.9C**4.6C**
Hellfire Rocket Pods 6,4445,59148411.552C+9.3049.891%CN/A70.8D10.8D43279h16.5C+33C++
SMG-46 Armistice 5,2625,2026,2050.838D1.4123.645%D--14.783%D17.6D-N/A66296.1h13.1C++55.5C
C-4 ARX 7,0114,9721,9672.528C++0.2825.387%CN/A74.3D-30.5C44566.9h1.1C*4.5C+
ML-7 4,9744,3792,7311.603B++0.6550.362%D*4.179%B**38.5B+5.2D-225113.8h3.1B**6.1B*
TSAR-42 3,6593,6411,0583.441C+1.1942.905%C++68.635%C38DN/A10795.8h2.1C+4.9C++
MSW-R 3,6573,5981,9271.867C0.3925.413%C+26.042%C47.5CN/A14375.7h11.4C+44.7C+
C150 Dalton 6,8783,1651,1042.867D--0.6120.057%F-N/A13.3D*15.6D-311237.8h4.7C--23.4T
NS-44 Commissioner 2,8752,8522,9340.972C1.2836.525%C23.983%C+14.9D--N/A66191.5h3.3C*9C++
Claymore 2,5482,54720412.485B+10.2346.501%A+N/A197.4B++N/A82612.9h1.3D-2.7B*
Tank Mine 3,8142,3032718.498A**6.2522.148%D*N/A171.9B++112.8A+285113.4h1.3B**5.8C
C-4 3,2242,2001,6081.368C0.8826.901%C+N/A54.3D-25.3C85740.5h1.3C+4.9C+
P2-120 HESH 2,4612,1296234.339B++32.0931.818%D**N/A64.7C+10.1C+31332.9h4.3C++13.6D
M14 Banshee 2,4642,1243436.192C3.9427.266%D-1.13%B+39.2D6.3B*17654.2h25.3C92.7C--
M77-B 2,0292,0268072.511C+0.2646.015%B*84.255%B*24DN/A10784.5h1.9B+4.2B++
T9A "Butcher" 1,9441,9229162.098C+0.1526.066%C27.784%C--44.3D-N/A11743.4h10.8C+41.4C+
L105 Zephyr 2,1171,9142457.812C-5.5638.703%DN/A43.1D4.6D--32244.4h6C++15.5C+
CAS30 Tank Buster 3,7341,7771,9650.904D1.3539.532%D--N/A4.7D-5.2D125379.4h53C++134.1C+
MANA Anti-Vehicle Turret 2,4281,5094833.124B+0.8748.071%D-3.976%C+29.9C--18.2D45250.4h6.8C**14.1C**
LC3 Jaguar 1,3421,3301,0311.29C0.9624.019%D20.301%C-27.7C--N/A9848.1h11.3C++46.9C+
E540 Halberd 2,0021,3232206.014C-3.7631.508%F-4.082%B++20.4D--10.5D--48764.7h5.3C++16.9D--
Spear Anti-Vehicle Phalanx Turret 1,9701,2911837.055C4.8039.925%D-2.789%D27.2D--14.3D--29247.4h7.3C**18.3C+
MKV Suppressed 1,2401,2256711.826C*0.4328.25%C+20%C30.5DN/A8140.1h12.5C++44.3C*
NS-7 PDW 1,2501,2242,2750.538D1.7116.87%F--13.644%D-5.5D*N/A36224.2h16.2D-96.3F
MRC3 Mercy 1,2311,2216821.79C0.4616.687%D19.247%D21D--N/A8258.2h19.9D119.4C
LC2 Lynx 1,2251,2056401.883C*0.3726.751%C+21.577%C-39.5CN/A12230.5h12B+45B
TAR 1,2251,1977081.691C+0.5626.51%C+26.566%C++35C-N/A10834.2h12.2C+45.9C++
TORQ-9 1,2111,1945502.171C**0.0829.542%B+23.953%C-47.2C+N/A19625.3h13.4C+45.3C**
NS-357 Underboss 1,1941,1921,5110.789C1.4636.897%C-15.017%D*21.3D--N/A8155.9h3.9C+10.6C+
Cycler TRV 1,1851,1736051.939C++0.3127.202%C++23.7%C+46.7C+N/A12425.1h10.8B+39.7B+
T9 CARV 1,1761,1651,2960.899C-1.3518.3%D-21.717%D17.7D-N/A11665.8h13C70.9C
PDW-16 Hailstorm 1,1631,1571,4510.797C--1.4619.334%D**13.57%D13.4D--N/A5786.3h14.4C+74.5D
TMG-50 1,1671,1528201.405C0.8523.21%C18.576%D--32.6DN/A13035.3h9.4C*40.5C*
T32 Bull 1,1661,1521,2090.953C--1.3020.628%D*17.882%D*24.6D--N/A11046.8h12C58.3D
T7 Mini-Chaingun 1,1731,1471,2100.948C-1.3017.123%C--12.031%D21.8D-N/A12152.7h13.5C++78.8C+
NS-15M2 1,1641,1456791.686C0.5725.494%C-22.096%D--36.1DN/A18031.7h11.6C+45.4C+
NS Decimator 1,7061,1199271.207C1.0546.96%F-1.966%C+30.7D16.1C27536.4h3.4B+7.3C+
M1 Heavy Cycler 1,0781,0666441.655C+0.6016.081%C+22.045%B++19.8C--N/A8453.9h20.5D127.3C+
TRAC-5 1,0541,0347311.415B0.8424.982%C++16.634%D22.6CN/A13045.7h11.8B47.4C**
M18 Needler 1,9679201,2320.747D1.5128.426%D1.848%C*5.8D-6.7D159157.4h196.3D690.6D-
Hornet Missiles 1,4348911595.604C3.3559.841%C1.01%C-42.2D25.7D48321.1h8.9C**14.9C*
M3 Pounder HEG 1,0018655251.648C0.6034.083%D*4.393%B*22.3C+3.5C18638.8h13.3B+38.9C+
NS-44 Commissioner AE 8658615981.44C+0.8137.868%D-24.274%C--55.5CN/A15615.5h2.9B+7.7C+
NS-11C 8428101,3180.615D1.6415.834%F--14.074%D*4.9D--N/A26165.6h17.3D*109.5F--
T1 Cycler 8097954981.596C++0.6627.224%B23.396%C36.1C+N/A17622h12.5C++45.8C**
Shuriken 7527493382.216C*0.0428.875%C20.694%C+47.1CN/A12615.9h14.6D--50.7D
M3 Pounder HEG 8487204821.494C0.7635.904%D--4.861%B**19.7C-3.5C--15536.6h16C++44.6C
HC1 Cougar 7227056581.071C1.1818.814%F21.277%D9.6D--N/A3673.8h11.9C63.5D
Skyguard 1,1135801733.353C1.1028.057%C--2.414%C**9.9D-9.1C23658.4h139.2C496.1D
AS16 NightHawk 5065005070.986C1.2723.172%F--15.8%C*17.9D--N/A5727.9h3.9C**17D*
MR1 Fracture 5594455220.852C1.4028.099%D*7.64%A++9.9C2.5D**6944.9h23.1B**82.3B+
L100 Python AP 709442755.893C3.6442.62%F2.489%C*31.1D18.8C51714.2h4.9C++11.6C-
M40 Fury 4874033511.514C+9.2630.672%D--1.489%C+36.3D7.6D26811.1h12.1C*39.4C+
M60-A Bulldog 4664021143.526D1.2729.855%D*N/A24.8D-4D*47316.2h6D20.1D-
TAS-16 Blackjack 3993934150.947C1.3140.16%F-26.972%A++25D-N/A9115.7h2.7D6.7D*
NS Annihilator 8943844860.79C+1.4678.921%C--N/A6.8D--9C+22756.4h9.7B+12.3B
MR1 Fracture 4753535240.674C--1.5829.305%D*4.249%C**7.8D2.7D**6245.1h30.4B*103.8B
C75 Viper 427334784.282C-2.0336.164%DN/A33.4C9.3C53910h11.1C+30.8C+
NS-10 Burster 5583272971.101C+1.1528.176%C--6.422%C**5.6C+4C+12457.9h123.2B++437.3B+
Auraxium Slasher 33232414,9900.022C2.2326.199%C2.16%D--0.4DN/A1757.9h1.8B+6.7C*
NS Baron G5 3123091821.698B++0.5536.239%D*15.21%C+32.5C--N/A989.5h3.8B+10.6C+
M2 Mutilator 2932901571.847C+0.4117.291%C+17.931%C24.2DN/A11812h16.5C+95.6C++
Orbital Strike Uplink 3992881288N/A285.753088.89%UN/A2880U1110U211870.1h1T*0T*
MG-S1 Jackal 288286903.178B**0.9332.135%B+19.58%C--45.4CN/A1456.3h9.7B30.3B
MR11 Gatekeeper 457276289.857C++7.6030.416%F1.449%C20D13.1D60813.8h40.5B133.1C
NSX Tengu 2802761072.579B**0.3341.005%C++25.725%C*43.8CN/A1266.3h12C+29.3C++
M2 Mutilator 2712631751.503C0.7516.887%C+17.11%C--21.6DN/A11112.2h18.4D108.8C+
Chainblade 26624725,6580.01C-2.2427.885%C2.429%D0.2DN/A11619.1h2.3C*8.2C**
TRAP-M1 244243932.613B*0.3632.391%C++24.691%C47.6C+N/A1485.1h8.9C+27.4C*
M20 Basilisk 302238465.174C+2.9234.666%D-7.983%B*17.1D4.6D--19413.9h65.6B++189.3C**
Rocklet Rifle 4222371411.681B*0.5745.349%D--N/A33.9C++26.4C+3347h24B**53B+
Anti-Vehicle Grenade 2992341234N/A231.7542.052%D*N/A260D72.2C28750.9h5.8C13.9D
M18 Rotary 4902342690.87D1.3825.743%D*1.709%C+5.1D--5.6D-15646h231D**897.3F--
Frag Grenade 2322321232N/A229.7545.61%CN/A386.7D-N/A25560.6h3.8D8.3C
Ripper 2202205,0810.043C2.2123.459%C3.636%F0.8C-N/A2275.5h1.5C+6.4C++
NS-10 Burster 3972172470.879C--1.3728.483%C--6.452%B++4D-3.4C--11053.7h180.2C-632.5C
T4 AMP 2172141271.685B+0.5732.171%B+20.094%C26.8DN/A978h14.2C+44.1C**
Aspis Anti-Aircraft Phalanx Turret 378183444.159C1.9126.042%C--1.093%D8.9D9.5D28820.5h137.6C**528.5C++
P525 Marauder-H 196182209.1D6.8526.751%FN/A56.9D*4.4D-3633.2h7.3C+27.3D-
T2 Striker 4371783620.492D1.7641.863%D*N/A6.6D9.6C18526.9h41.8C99.8D-
Coyote Missiles 321177842.107D0.1541.27%F--N/A12.6D--10.2D-21414.1h42.6C-103.2D*
Sticky Grenade 1831771177N/A174.7547.087%DN/A885C30B**26970.2h2.2C+4.8C+
T5 AMC 1761703430.496D-1.7619.653%D*17.647%D6.8D*N/A6225.1h15.2D77.3D--
FA1 Barrage 1711701611.056C+1.2028.159%F12.353%D18.3D-N/A1119.3h3.4B**12C+
MRC3 Mercy 1711671451.152C--1.1014.736%D--17.365%D--16.1D*N/A10110.4h21D-142.3D
M40 Fury 215165246.875C4.6234.915%C--N/A34.4D--10.4C4154.8h15.7C45.1D
G20 Vulcan-H 278155562.768C--0.5238.243%F5.161%A++29.2D--23.2C--10595.3h102.4C267.8D--
M60-G Bulldog 160134294.621C2.3729.167%D--2.239%C25.3D4.9D2245.3h6C**20.4C+
CAS 14-E 150134344.667B**42.4144.027%A++1.493%C+95.7B11.4A3141.4h31.9C72.5B
M12 Kobalt 140132914.667C-12.4118.265%C18.939%C+50.8D3.1C2182.6h19.6D107.1C
MANA Anti-Personnel Turret 135130891.461N/A0.7917.837%UN/A1300U50U5425800.1h24.9T*139.5T*
Tomcat A2AM Pods 278124522.385D0.1381.429%B+N/A28.2D-35C-10984.4h8.7C+10.7C++
TRS-12 Uppercut 1181171091.073C1.1839.653%F-30.769%A*27.2D-N/A1414.3h2.5C+6.4D
NS-11A 123117941.245C1.0126.046%C20.513%D30D1.5B*2013.9h13.6C-52.3C+
L100 Python HESH 1311121112S109.7538.842%D**N/A58.9C10C+5241.9h2.9C++7.4C-
TS4 Haymaker 1061061360.779D1.4721.541%F--12.264%C13.8D--N/A777.7h4.1C++19.2F--
TX1 Repeater 1081062750.385D1.8726.913%C++20.755%C12.5D--N/A1308.5h13C+48.2C++
NS-15MP 102101472.149C0.1026.634%D28.713%C--43.9D--N/A1522.3h11.1C--41.8C-
M60-G Bulldog 11798214.667D2.4131.539%D*N/A36.3D7D2592.7h6.3C+20.1D
Xiphos Anti-Personnel Phalanx Tower 9998198C++95.7566.813%M**N/A980M10C+52120.1h4.7B+7B+
The Slasher 97965130.187M++2.0757.895%A++4.167%D2.6C+N/A737.2h1.3A2.2B++
TRAC-5 S 98951630.583D1.6718.295%D*24.211%B**8.2D-N/A7311.6h12.1C+66.1C--
AP30 Shredder 19093741.257C-1.0017.951%F-5.376%M++8.2D**8.6D**39411.3h134.6D**749.7T*
M20 Basilisk 11691263.5C1.2529.56%D**7.692%B++18.2D5D*2575h55.6B**188.1B+
NSX Naginata 9190442.045C++0.2122.994%C--34.445%C**36DN/A1192.5h9.3B+40.3C*
NS-357P Underboss 8080411.951C++0.3036.143%D**20%D-50D-N/A1641.6h3.2B++8.8C
M40 Fury-F 99781070.729D1.5249.191%CN/A12.2D-3.3D1526.4h12.1C+24.6C
Hyena Missile Launcher 122721090.661D1.5922.414%F--N/A10.6D-7.4D-2376.8h31.8C+142D*
P525 Marauder 7672710.286C--8.0314.363%D**1.389%C-45D-2.5D1851.6h8.2D*56.8F
A30 Walker 16472750.96D-1.2913.177%F--2.778%B*5.1D--6.5D-40714.2h192.6D*1461.5F*
Auraxium Chainblade 71691,8600.037C+2.2226.769%C4.348%C0.3CN/A1197.5h2.5D9.4C+
NSX Tomoe 6968262.615C+0.3631.188%C+44.118%C++34DN/A1082h13.8C44.1C+
99SV 6766710.93D-1.3228.882%D-22.727%D**12.9D-N/A1875.1h4.4B+15.3C+
M60-A Bulldog 7666416.5C14.2544.348%D3.03%B+22.8D3.4C-2352.9h7D15.7C--
M12 Kobalt 6964416C13.7519.559%C++26.563%A+64D5B3681h16.6C+85.1C++
M60-A Bulldog 6461610.167C7.9143.593%D3.279%B*21D1D--1682.9h6.5C-15C
NS CandyCannon 3000 6060160U57.7563.529%M++85%M*120SN/A1610.5h1.8A**2.8A+
G30 Walker 9359115.364C3.1125.394%D*3.39%C14.8D8.5D3434h145.5B**572.8C*
M20 Wyvern 10157202.85D0.6025.69%F--N/A4.8F3.7F-7711.8h96.2D374.4F
Spear Anti-Vehicle Phalanx Tower 9655155B+52.7562.537%B++N/A110B**82A+6910.5h3.9A6.2A
G30 Vulcan 9153371.432C-0.8220.386%D**3.774%C*11.3D*8.1D--5854.7h136.5D-669.5F
MAX Punch 54522,2010.024D2.2329.724%D--N/A0.2D-N/A1212h2.9C9.8D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7981,912,697124.3h
Nanite Revive Grenade09380.3h
Anti-Vehicle MANA Turret633,8638.3h
Spawn Beacon2056,70411h
Medical Applicator9465,7964.9h
Rampart Wall2640.5h
Xiphos Anti-Personnel Tower0550.2h
Welding Device12,4480.2h
Repair Module0890.2h
Skywall Shield Emitter1530.2h
Turret AI Module0740.2h
Motion Spotter5316,0939.1h
Spitfire Auto-Turret29610.9h
Recon Detection Device694,4827.9h
Medical Kit2763,7286.7h
Ammunition Package531,5493.8h
Anti-Infantry MANA Turret251181h
Orbital Strike Target Designator15882.3h

Check the help document for the dictionary if you want to learn more about words used here.


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