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Lt. Colonel Predator terranriste[ORA] terranriste
TR BR 70

KDR: 2.25

Score: 121.4m

Last Seen: Jan 30th, 2019 10:39 PM
- OFFLINE - 51.6 hour(s)

Prestige 1, Battle Rank 70 - Terran Republic on Cobalt
Level Progress (to 71): 63%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HEAT RAMS .50M Hellfire Rocket Pods SMG-46 Armistice C-4 ARX ML-7 C150 Dalton
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $766,863 MLG Score: 613
Fun Score: N/A
Cheeseburgers Flipped: 1759TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.468%20.032%4703199132,2531.22061.031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.193%0.468B+-0.1C+-0.974D--HEAD ++ (~8.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.362C**11.20.216C++36.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.412%0.926%284510179,932397345302.49987219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.192%-0.527D-0.623D-0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.60.114C+46.20.127C++96.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.488%3.948%6786101627,0543977143086.80091189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.819%-1.209D*0.853B*-0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.214C++8.70.309C*21.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.537%1.805%2051610068,312333753702.49086155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.979%-1.171D*-0.65D-0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.474B+14.70.628B+47.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.142%78.922%2055101711,6522123345.48588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.684%0.918B*0.773B++1.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.477B+2.10.331C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.229%18.756%205510171,1091622120.683303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.474%-1.264D**0.842B*-0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.002C+3.50.285C*9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
121.4m284.6%426 (25.6k)375 (22.5k)2.25162128,43757,0422.7336970 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022868320.388%14.532%29605:4136

36% Engineer13% Heavy Assault19% Infiltrator24% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2013 4:02 PMNov 3rd, 2018 8:34 PMFeb 3rd, 2019 11:25 PM (13d) (PST)Jan 30th, 2019 6:40 PM (17d) (PST)Jan 30th, 2019 6:39 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6981075910.3970.1760.0581.4470.112613

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,8786,42435,4542411387722,491

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5397.2h/224.9d 27,498 18,664 43,686 468.6k 3,836 12,367 36,236 226m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:1,330
Deaths:1,031
KDR:1.290
Accuracy:24.019% C++
HSR:20.301% C+
LC2 Lynx
B++
Kills:1,047
Deaths:556
KDR:1.883
Accuracy:26.901% B++
HSR:20.821% C+
NS-11C
D-
Kills:810
Deaths:1,318
KDR:0.615
Accuracy:15.834% F
HSR:14.074% D-
TRAC-5
B+
Kills:734
Deaths:525
KDR:1.398
Accuracy:23.918% B+
HSR:18.529% C+
HC1 Cougar
C
Kills:623
Deaths:597
KDR:1.044
Accuracy:18.148% D*
HSR:20.867% C
AS16 NightHawk
B
Kills:474
Deaths:496
KDR:0.956
Accuracy:22.857% F
HSR:15.612% B
NS Baron G5
C++
Kills:309
Deaths:182
KDR:1.698
Accuracy:36.239% D
HSR:15.210% C++
TAS-16 Blackjack
A*
Kills:244
Deaths:232
KDR:1.052
Accuracy:40.120% F
HSR:26.639% A*
T5 AMC
C
Kills:170
Deaths:343
KDR:0.496
Accuracy:19.653% D
HSR:17.647% C
FA1 Barrage
D
Kills:168
Deaths:158
KDR:1.063
Accuracy:28.195% D*
HSR:11.905% D
TRS-12 Uppercut
M
Kills:117
Deaths:109
KDR:1.073
Accuracy:39.653% D**
HSR:30.769% M
TS4 Haymaker
C
Kills:106
Deaths:136
KDR:0.779
Accuracy:21.541% F-
HSR:12.264% C
TRAC-5 S
A+
Kills:95
Deaths:163
KDR:0.583
Accuracy:18.295% D-
HSR:24.211% A+
Kills:6,227
Deaths (as Engineer):5,846
Deaths (to Engineers):15,435
KDR:1.06517
Kill Difference:381
Playtime:1,959.509 hours
Usage:36%
Score:61.909m
Score/min:527
Accuracy (listed only):25.798%
HSR (listed only):19.142%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:1,982
Deaths:1,156
KDR:1.715
Accuracy:24.843% B+
HSR:22.351% C+
T9A "Butcher"
B
Kills:1,794
Deaths:849
KDR:2.113
Accuracy:26.135% B
HSR:27.481% C+
T9 CARV
C+
Kills:1,165
Deaths:1,296
KDR:0.899
Accuracy:18.300% C+
HSR:21.717% C+
TMG-50
B
Kills:1,152
Deaths:820
KDR:1.405
Accuracy:23.210% B
HSR:18.576% D
T32 Bull
D
Kills:1,152
Deaths:1,209
KDR:0.953
Accuracy:20.628% D
HSR:17.882% D-
T7 Mini-Chaingun
C+
Kills:1,147
Deaths:1,210
KDR:0.948
Accuracy:17.123% C+
HSR:12.031% C
NS-15M2
C**
Kills:1,145
Deaths:679
KDR:1.686
Accuracy:25.494% C**
HSR:22.096% C-
NS-15MP
C+
Kills:91
Deaths:35
KDR:2.600
Accuracy:27.293% C+
HSR:28.571% C+
NSX Naginata
B*
Kills:90
Deaths:44
KDR:2.045
Accuracy:22.994% C*
HSR:34.445% B*
Kills:9,718
Deaths (as Heavy Assault):7,298
Deaths (to Heavy Assaults):13,897
KDR:1.3316
Kill Difference:2,420
Playtime:728.218 hours
Usage:13%
Score:14.078m
Score/min:322
Accuracy (listed only):22.891%
HSR (listed only):22.794%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:6,282
Deaths:1,667
KDR:3.768
Accuracy:40.921% B
HSR:84.846% B*
SMG-46 Armistice
C
Kills:5,199
Deaths:6,205
KDR:0.838
Accuracy:23.645% C
HSR:14.791% C
TSAR-42
B++
Kills:3,035
Deaths:844
KDR:3.596
Accuracy:43.512% B++
HSR:68.666% C+
NS-44 Commissioner
C**
Kills:2,808
Deaths:2,899
KDR:0.969
Accuracy:36.566% C+
HSR:24.110% C**
M77-B
A
Kills:2,026
Deaths:807
KDR:2.511
Accuracy:46.015% A
HSR:84.255% B**
MKV Suppressed
B+
Kills:1,225
Deaths:671
KDR:1.826
Accuracy:28.250% B+
HSR:20% C++
NS-7 PDW
D
Kills:1,198
Deaths:2,254
KDR:0.532
Accuracy:16.791% D**
HSR:13.690% D
NS-357 Underboss
C++
Kills:1,192
Deaths:1,511
KDR:0.789
Accuracy:36.897% C++
HSR:15.017% D
PDW-16 Hailstorm
C-
Kills:1,157
Deaths:1,451
KDR:0.797
Accuracy:19.334% D-
HSR:13.570% C-
Shuriken
B
Kills:685
Deaths:303
KDR:2.261
Accuracy:29.140% B
HSR:20.438% C**
NS-44 Commissioner AE
C
Kills:652
Deaths:443
KDR:1.472
Accuracy:38.129% C
HSR:23.006% C
MG-S1 Jackal
B**
Kills:272
Deaths:81
KDR:3.358
Accuracy:32.848% B**
HSR:19.485% C+
NSX Tengu
B*
Kills:269
Deaths:98
KDR:2.745
Accuracy:41.050% B+
HSR:26.394% B*
TRAP-M1
B+
Kills:243
Deaths:93
KDR:2.613
Accuracy:32.391% B+
HSR:24.691% C+
T4 AMP
B*
Kills:214
Deaths:127
KDR:1.685
Accuracy:32.171% B*
HSR:20.094% C++
TX1 Repeater
B+
Kills:106
Deaths:275
KDR:0.385
Accuracy:26.913% B+
HSR:20.755% C+
NSX Tomoe
B++
Kills:68
Deaths:26
KDR:2.615
Accuracy:31.188% B+
HSR:44.118% B++
99SV
C-
Kills:66
Deaths:71
KDR:0.930
Accuracy:28.882% C-
HSR:22.727% D**
NS CandyCannon 3000
M+
Kills:60
Deaths:1
KDR:60
Accuracy:63.529% A**
HSR:85% M+
NS-357P Underboss
C+
Kills:54
Deaths:22
KDR:2.455
Accuracy:41.895% C+
HSR:14.815% D--
Kills:26,811
Deaths (as Infiltrator):19,849
Deaths (to Infiltrators):8,000
KDR:1.35075
Kill Difference:6,962
Playtime:1,035.903 hours
Usage:19%
Score:13.677m
Score/min:220
Accuracy (listed only):34.503%
HSR (listed only):33.023%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C
Kills:5,199
Deaths:6,205
KDR:0.838
Accuracy:23.645% C
HSR:14.791% C
LC3 Jaguar
C++
Kills:1,330
Deaths:1,031
KDR:1.290
Accuracy:24.019% C++
HSR:20.301% C+
MKV Suppressed
B+
Kills:1,225
Deaths:671
KDR:1.826
Accuracy:28.250% B+
HSR:20% C++
NS-7 PDW
D
Kills:1,198
Deaths:2,254
KDR:0.532
Accuracy:16.791% D**
HSR:13.690% D
PDW-16 Hailstorm
C-
Kills:1,157
Deaths:1,451
KDR:0.797
Accuracy:19.334% D-
HSR:13.570% C-
LC2 Lynx
B++
Kills:1,047
Deaths:556
KDR:1.883
Accuracy:26.901% B++
HSR:20.821% C+
NS-11C
D-
Kills:810
Deaths:1,318
KDR:0.615
Accuracy:15.834% F
HSR:14.074% D-
TRAC-5
B+
Kills:734
Deaths:525
KDR:1.398
Accuracy:23.918% B+
HSR:18.529% C+
Shuriken
B
Kills:685
Deaths:303
KDR:2.261
Accuracy:29.140% B
HSR:20.438% C**
HC1 Cougar
C
Kills:623
Deaths:597
KDR:1.044
Accuracy:18.148% D*
HSR:20.867% C
AS16 NightHawk
B
Kills:474
Deaths:496
KDR:0.956
Accuracy:22.857% F
HSR:15.612% B
NS Baron G5
C++
Kills:309
Deaths:182
KDR:1.698
Accuracy:36.239% D
HSR:15.210% C++
MG-S1 Jackal
B**
Kills:272
Deaths:81
KDR:3.358
Accuracy:32.848% B**
HSR:19.485% C+
NSX Tengu
B*
Kills:269
Deaths:98
KDR:2.745
Accuracy:41.050% B+
HSR:26.394% B*
TAS-16 Blackjack
A*
Kills:244
Deaths:232
KDR:1.052
Accuracy:40.120% F
HSR:26.639% A*
T5 AMC
C
Kills:170
Deaths:343
KDR:0.496
Accuracy:19.653% D
HSR:17.647% C
FA1 Barrage
D
Kills:168
Deaths:158
KDR:1.063
Accuracy:28.195% D*
HSR:11.905% D
TRS-12 Uppercut
M
Kills:117
Deaths:109
KDR:1.073
Accuracy:39.653% D**
HSR:30.769% M
TS4 Haymaker
C
Kills:106
Deaths:136
KDR:0.779
Accuracy:21.541% F-
HSR:12.264% C
TRAC-5 S
A+
Kills:95
Deaths:163
KDR:0.583
Accuracy:18.295% D-
HSR:24.211% A+
Kills:16,232
Deaths (as Light Assault):16,909
Deaths (to Light Assaults):10,772
KDR:0.95996
Kill Difference:677
Playtime:1,293.687 hours
Usage:24%
Score:23.239m
Score/min:299
Accuracy (listed only):26.321%
HSR (listed only):18.861%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C
Kills:5,199
Deaths:6,205
KDR:0.838
Accuracy:23.645% C
HSR:14.791% C
MKV Suppressed
B+
Kills:1,225
Deaths:671
KDR:1.826
Accuracy:28.250% B+
HSR:20% C++
NS-7 PDW
D
Kills:1,198
Deaths:2,254
KDR:0.532
Accuracy:16.791% D**
HSR:13.690% D
TORQ-9
B**
Kills:1,194
Deaths:550
KDR:2.171
Accuracy:29.542% B**
HSR:23.953% C+
TAR
B++
Kills:1,175
Deaths:700
KDR:1.679
Accuracy:26.538% B+
HSR:26.638% B++
Cycler TRV
B*
Kills:1,164
Deaths:601
KDR:1.937
Accuracy:27.294% B*
HSR:23.797% B+
PDW-16 Hailstorm
C-
Kills:1,157
Deaths:1,451
KDR:0.797
Accuracy:19.334% D-
HSR:13.570% C-
Shuriken
B
Kills:685
Deaths:303
KDR:2.261
Accuracy:29.140% B
HSR:20.438% C**
T1 Cycler
B**
Kills:605
Deaths:383
KDR:1.580
Accuracy:27.429% B**
HSR:21.653% C+
AS16 NightHawk
B
Kills:474
Deaths:496
KDR:0.956
Accuracy:22.857% F
HSR:15.612% B
NS Baron G5
C++
Kills:309
Deaths:182
KDR:1.698
Accuracy:36.239% D
HSR:15.210% C++
MG-S1 Jackal
B**
Kills:272
Deaths:81
KDR:3.358
Accuracy:32.848% B**
HSR:19.485% C+
NSX Tengu
B*
Kills:269
Deaths:98
KDR:2.745
Accuracy:41.050% B+
HSR:26.394% B*
TAS-16 Blackjack
A*
Kills:244
Deaths:232
KDR:1.052
Accuracy:40.120% F
HSR:26.639% A*
FA1 Barrage
D
Kills:168
Deaths:158
KDR:1.063
Accuracy:28.195% D*
HSR:11.905% D
TRS-12 Uppercut
M
Kills:117
Deaths:109
KDR:1.073
Accuracy:39.653% D**
HSR:30.769% M
TS4 Haymaker
C
Kills:106
Deaths:136
KDR:0.779
Accuracy:21.541% F-
HSR:12.264% C
Kills:15,561
Deaths (as Combat Medic):14,610
Deaths (to Combat Medics):4,702
KDR:1.06509
Kill Difference:951
Playtime:153.427 hours
Usage:3%
Score:3.359m
Score/min:365
Accuracy (listed only):28.851%
HSR (listed only):19.812%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:1,209
Deaths:678
KDR:1.783
Accuracy:16.694% C+
HSR:19.107% C
M1 Heavy Cycler
B*
Kills:1,066
Deaths:644
KDR:1.655
Accuracy:16.081% B+
HSR:22.045% B*
M3 Pounder HEG
B*
Kills:864
Deaths:523
KDR:1.652
Accuracy:34.032% C--
HSR:4.398% B*
M3 Pounder HEG
B**
Kills:720
Deaths:480
KDR:1.500
Accuracy:35.870% C--
HSR:4.861% B**
MR1 Fracture
A++
Kills:445
Deaths:522
KDR:0.852
Accuracy:28.099% D-
HSR:7.640% A++
MR1 Fracture
C*
Kills:353
Deaths:524
KDR:0.674
Accuracy:29.305% D
HSR:4.249% C*
NS-10 Burster
C++
Kills:326
Deaths:296
KDR:1.101
Accuracy:28.116% C+
HSR:6.442% C++
M2 Mutilator
B+
Kills:279
Deaths:148
KDR:1.885
Accuracy:17.075% B+
HSR:18.280% C+
M2 Mutilator
B+
Kills:246
Deaths:166
KDR:1.482
Accuracy:16.645% B+
HSR:15.854% D
NS-10 Burster
B+
Kills:217
Deaths:246
KDR:0.882
Accuracy:28.415% C+
HSR:6.452% B+
MRC3 Mercy
C-
Kills:161
Deaths:141
KDR:1.142
Accuracy:14.686% C-
HSR:17.391% D
Kills:5,886
Deaths (as MAX Suit):2,184
Deaths (to MAX Suits):3,325
KDR:2.69505
Kill Difference:3,702
Playtime:220.314 hours
Usage:4%
Score:5.128m
Score/min:388
Accuracy (listed only):24.093%
HSR (listed only):11.520%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:5,398
V. Kills:835 N/A
Deaths:476
KDR:11.340
Accuracy:49.689% C*
KPH:69.500 C+
VKPH:10.800 C
M14 Banshee
A+
Kills:1,685
V. Kills:322 N/A
Deaths:313
KDR:5.383
Accuracy:26.936% C--
KPH:34.500 C
VKPH:6.600 A+
M18 Needler
C-
Kills:882
V. Kills:1,026 86%
Deaths:1,220
KDR:0.723
Accuracy:28.495% D
KPH:5.700 D
VKPH:6.600 C-
Hornet Missiles
C+
Kills:840
V. Kills:512 164%
Deaths:155
KDR:5.419
Accuracy:59.796% C+
KPH:41.300 C-
VKPH:25.200 C-
M18 Rotary
D
Kills:190
V. Kills:233 81%
Deaths:269
KDR:0.706
Accuracy:25.372% D--
KPH:4.200 D
VKPH:5.200 D
Coyote Missiles
C
Kills:177
V. Kills:144 122%
Deaths:84
KDR:2.107
Accuracy:41.138% F-
KPH:12.600 C
VKPH:10.200 D-
Tomcat A2AM Pods
C
Kills:124
V. Kills:154 80%
Deaths:52
KDR:2.385
Accuracy:81.429% C++
KPH:27.900 D
VKPH:34.700 C
Kills:9,296 (2,757 + 0)
Deaths:2,569
KDR:3.619
VKDR:1.256
Vehicle Kills:3,226
Kill Difference:6,727
Playtime:366.056 hours
Usage:7%
Score:5.490m
Score/min:250
Piloting Accuracy:25.372%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:3,144
V. Kills:3,704 85%
Deaths:1,104
KDR:2.848
Accuracy:20.024% F-
KPH:13.200 D*
VKPH:15.600 D
L105 Zephyr
C
Kills:1,913
V. Kills:203 N/A
Deaths:245
KDR:7.808
Accuracy:38.687% C-
KPH:43.100 C
VKPH:4.600 D
CAS30 Tank Buster
C--
Kills:1,777
V. Kills:1,957 91%
Deaths:1,965
KDR:0.904
Accuracy:39.532% D
KPH:4.700 D
VKPH:5.200 C--
AP30 Shredder
D*
Kills:93
V. Kills:97 95%
Deaths:74
KDR:1.257
Accuracy:17.951% F
KPH:8.200 D**
VKPH:8.600 D*
Kills:6,927 (1,777 + 5,150)
Deaths:3,388
KDR:2.045
VKDR:1.759
Vehicle Kills:5,961
Kill Difference:3,539
Playtime:672.484 hours
Usage:12%
Score:8.391m
Score/min:208
Piloting Accuracy:39.532%
Gunner Accuracy:17.951%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:566
V. Kills:527 107%
Deaths:172
KDR:3.291
Accuracy:28.008% C+
KPH:9.700 D
VKPH:9.100 C+
L100 Python AP
C*
Kills:386
V. Kills:244 158%
Deaths:73
KDR:5.288
Accuracy:42.337% F
KPH:29.600 C+
VKPH:18.700 C*
C75 Viper
B
Kills:334
V. Kills:93 355%
Deaths:78
KDR:4.282
Accuracy:36.164% C
KPH:33.400 C*
VKPH:9.300 B
L100 Python HESH
B**
Kills:83
V. Kills:14 N/A
Deaths:1
KDR:83
Accuracy:40.637% D-
KPH:72 B*
VKPH:12.100 B**
Kills:1,369 (1,369 + 0)
Deaths:324
KDR:4.225
VKDR:2.710
Vehicle Kills:878
Kill Difference:1,045
Playtime:82.277 hours
Usage:2%
Score:1.619m
Score/min:328
Driving Accuracy:40.637%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:16,325
V. Kills:11,495 142%
Deaths:1,177
KDR:13.870
Accuracy:27.205% F-
KPH:31 C++
VKPH:21.800 B++
P2-120 HEAT
A
Kills:7,314
V. Kills:1,603 456%
Deaths:637
KDR:11.482
Accuracy:31.600% D--
KPH:41 A
VKPH:9 C
P2-120 HESH
B++
Kills:2,129
V. Kills:332 N/A
Deaths:62
KDR:34.339
Accuracy:31.818% D*
KPH:64.800 B++
VKPH:10.100 C*
E540 Halberd
D
Kills:1,212
V. Kills:636 190%
Deaths:214
KDR:5.664
Accuracy:31.089% D*
KPH:19.300 D
VKPH:10.100 D
MR11 Gatekeeper
C+
Kills:266
V. Kills:176 150%
Deaths:28
KDR:9.500
Accuracy:30.341% D*
KPH:19.500 C+
VKPH:12.900 C--
P525 Marauder
D
Kills:72
V. Kills:4 N/A
Deaths:7
KDR:10.286
Accuracy:14.363% D--
KPH:43.700 D
VKPH:2.400 D
G30 Vulcan
D
Kills:52
V. Kills:37 137%
Deaths:37
KDR:1.405
Accuracy:20.089% D--
KPH:11.200 D--
VKPH:8 D
Kills:27,370 (25,768 + 1,602)
Deaths:2,162
KDR:12.660
VKDR:6.606
Vehicle Kills:14,283
Kill Difference:25,208
Playtime:821.090 hours
Usage:15%
Score:22.294m
Score/min:453
Driving Accuracy:31.818%
Gunner Accuracy:20.089%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:173
V. Kills:12 N/A
Deaths:20
KDR:8.650
Accuracy:24.962% D*
KPH:56.100 D--
VKPH:3.900 D
G20 Vulcan-H
C
Kills:145
V. Kills:118 122%
Deaths:55
KDR:2.636
Accuracy:37.832% D*
KPH:28.500 D
VKPH:23.200 C
Kills:318 (0 + 318)
Deaths:75
KDR:4.240
VKDR:1.733
Vehicle Kills:130
Kill Difference:243
Playtime:8.178 hours
Usage:0%
Score:0.402m
Score/min:820
Driving Accuracy:N/A%
Gunner Accuracy:37.832%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:403
V. Kills:84 474%
Deaths:35
KDR:11.514
Accuracy:30.721% C--
KPH:36.400 C
VKPH:7.600 C
M20 Basilisk
C
Kills:227
V. Kills:63 355%
Deaths:46
KDR:4.935
Accuracy:33.672% D
KPH:16.600 C
VKPH:4.600 D-
M40 Fury
C+
Kills:165
V. Kills:50 324%
Deaths:24
KDR:6.875
Accuracy:34.915% C+
KPH:34.100 D
VKPH:10.300 C+
M60-G Bulldog
C
Kills:134
V. Kills:26 N/A
Deaths:29
KDR:4.621
Accuracy:29.151% D
KPH:25.400 C
VKPH:4.900 C
M12 Kobalt
C+
Kills:125
V. Kills:8 N/A
Deaths:9
KDR:13.889
Accuracy:17.790% C++
KPH:50.500 C
VKPH:3.200 C+
M60-G Bulldog
C+
Kills:98
V. Kills:19 N/A
Deaths:21
KDR:4.667
Accuracy:31.378% D
KPH:35.800 C+
VKPH:6.900 C
M20 Basilisk
C
Kills:86
V. Kills:25 331%
Deaths:25
KDR:3.440
Accuracy:29.642% D--
KPH:17.800 C
VKPH:5.200 D
G30 Walker
C+
Kills:59
V. Kills:34 169%
Deaths:11
KDR:5.364
Accuracy:25.394% D
KPH:14.800 C+
VKPH:8.600 C
Kills:1,297 (0 + 1,297)
Deaths:200
KDR:6.485
VKDR:1.545
Vehicle Kills:309
Kill Difference:1,097
Playtime:48.923 hours
Usage:1%
Score:0.762m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:25.394%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:78
V. Kills:21 355%
Deaths:107
KDR:0.729
Accuracy:49.191% C+
KPH:12.100 D
VKPH:3.300 D
Kills:78 (78 + 0)
Deaths:107
KDR:0.729
VKDR:0.196
Vehicle Kills:21
Kill Difference:29
Playtime:6.428 hours
Usage:0%
Score:0.058m
Score/min:152
Driving Accuracy:49.191%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:93
V. Kills:12 N/A
Deaths:2
KDR:46.500
Accuracy:42.281% A
KPH:96.400 B++
VKPH:12.400 A++
M20 Wyvern
D**
Kills:52
V. Kills:41 124%
Deaths:20
KDR:2.600
Accuracy:25.248% F-
KPH:4.500 D**
VKPH:3.500 D**
Kills:145 (0 + 145)
Deaths:22
KDR:6.591
VKDR:2.409
Vehicle Kills:53
Kill Difference:123
Playtime:12.575 hours
Usage:0%
Score:0.072m
Score/min:96
Piloting Accuracy:N/A%
Gunner Accuracy:25.248%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 27,82016,3251,17713.87B**11.6227.205%F-4.606%B++31C++21.8B++511526.8h6.2B+22.8D
P2-120 HEAT 8,9177,31463711.482B**9.2331.6%D--3.719%B41A9C279178.6h5.2B**16.4B+
RAMS .50M 6,2956,2821,6673.768C*1.5240.921%B84.846%B*29.1C++N/A109215.9h1.9B++4.6B+
Hellfire Rocket Pods 6,2335,39847611.34B+9.0949.689%C*N/A69.6C+10.8C43377.6h16.6B33.3B+
SMG-46 Armistice 5,2595,1996,2050.838C+1.4123.645%C14.791%C17.6DN/A66296.1h13.1B+55.5C**
C-4 ARX 6,7344,7511,8922.511C**0.2625.293%CN/A72.8D30.4C44065.3h1.1B+4.5C**
ML-7 4,9744,3792,7311.603A+0.6550.362%D4.179%B*38.5A5.2D--225113.8h3.1A++6.1A
C150 Dalton 6,8483,1441,1042.848C--0.6020.024%F-N/A13.2D*15.6D311237.5h4.7C+23.5F-
TSAR-42 3,0513,0358443.596C++1.3443.512%B++68.666%C+37.6C+N/A10880.7h2.1B+4.9B+
NS-44 Commissioner 2,8312,8082,8990.969C+1.2836.566%C+24.11%C**14.7DN/A66190.5h3.3B++9B+
Claymore 2,5192,51819912.653B*10.4046.718%A+N/A198.3B**N/A83012.7h1.3D2.7B*
Tank Mine 3,7992,2932698.524M++6.2722.086%D-N/A172.4A+113.2A++286213.3h1.3B**5.8B
C-4 3,2102,1891,6081.361C+0.8926.864%C*N/A54D25.2C85440.5h1.3B+5B+
P2-120 HESH 2,4612,1296234.339A++32.0931.818%D*N/A64.7B++10.1C*31232.9h4.3B+13.6C+
M77-B 2,0292,0268072.511B0.2646.015%A84.255%B**24C+N/A10784.5h1.9B**4.2B**
MSW-R 2,0071,9821,1561.715C+0.5424.843%B+22.351%C+43C*N/A13446.1h11.1B+44.7B+
L105 Zephyr 2,1161,9132457.808C5.5638.687%C-N/A43.1C4.6D32244.4h6C*15.5C++
T9A "Butcher" 1,8141,7948492.113C++0.1426.135%B27.481%C+44.1CN/A11640.7h10.7B+41.1B+
CAS30 Tank Buster 3,7341,7771,9650.904C1.3539.532%DN/A4.7D5.2C--124379.3h53C**134.1C++
M14 Banshee 2,0071,6853135.383C+3.1326.936%C--1.246%C*34.5C6.6A+17348.9h28.1C+104.4C+
MANA Anti-Vehicle Turret 2,4241,5074823.127B**0.8848.056%D3.981%C+29.9C+18.2C--45250.4h6.8B+14.1B+
LC3 Jaguar 1,3421,3301,0311.29C+0.9624.019%C++20.301%C+27.7C+N/A9748.1h11.3B+46.9B+
Spear Anti-Vehicle Phalanx Turret 1,9631,2861837.027C+4.7839.876%C2.799%D27.1D14.3D29247.4h7.3C**18.3B
MKV Suppressed 1,2401,2256711.826B**0.4328.25%B+20%C++30.7C+N/A8139.9h12.5B+44.3B+
E540 Halberd 1,8481,2122145.664C+3.4131.089%D*4.373%B+19.3D10.1D49262.9h5.5B17.8C
MRC3 Mercy 1,2191,2096781.783C+0.4716.694%C+19.107%C21C--N/A8257.6h20C+119.6C*
NS-7 PDW 1,2231,1982,2540.531C--1.7216.791%D**13.69%D5.4D--N/A36223.8h16.3C+97.4D
TORQ-9 1,2111,1945502.171B++0.0829.542%B**23.953%C+47.2B++N/A19425.3h13.4B+45.3B++
NS-357 Underboss 1,1941,1921,5110.789C+1.4636.897%C++15.017%D21.3DN/A8155.9h3.9B+10.6B+
TAR 1,2031,1757001.679C*0.5726.538%B+26.638%B++34.8C++N/A10633.8h12.2B+46.1B+
T9 CARV 1,1761,1651,2960.899C+1.3518.3%C+21.717%C+17.7C--N/A11565.8h13B+70.9C**
Cycler TRV 1,1761,1646011.937B++0.3127.294%B*23.797%B+46.7B*N/A12324.9h10.8B*39.5B*
PDW-16 Hailstorm 1,1631,1571,4510.797C1.4519.334%D-13.57%C-13.4DN/A5786.3h14.4C**74.5C+
TMG-50 1,1671,1528201.405C*0.8523.21%B18.576%D32.6C+N/A12935.3h9.4B++40.5B+
T32 Bull 1,1661,1521,2090.953C1.3020.628%D17.882%D-24.6DN/A10946.8h12C**58.3C++
T7 Mini-Chaingun 1,1731,1471,2100.948C+1.3017.123%C+12.031%C21.8DN/A12152.7h13.5B+78.8B+
NS-15M2 1,1641,1456791.686C++0.5725.494%C**22.096%C-36.1CN/A17931.7h11.6B+45.4B+
M1 Heavy Cycler 1,0781,0666441.655B0.6016.081%B+22.045%B*19.8C+N/A8353.9h20.5C127.3C**
LC2 Lynx 1,0631,0475561.883B++0.3726.901%B++20.821%C+42B++N/A13224.9h11.9B*44.3B++
NS Decimator 1,4519458451.118C++1.1347.318%F2.328%C++29.7C15.9C+28331.8h3.5B*7.4C**
M18 Needler 1,9088821,2200.723C1.5328.495%D1.814%C5.7D6.6C-158155.9h201.3C706.3C-
M3 Pounder HEG 1,0008645231.652C++0.6034.032%C--4.398%B*22.3B+3.5C++18638.7h13.2B++38.8B
Hornet Missiles 1,3528401555.419C+3.1759.796%C+1.071%D41.4C-25.2C-48620.3h9B+15B+
NS-11C 8428101,3180.615C1.6415.834%F14.074%D-4.9D--N/A25165.6h17.3C-109.5D--
TRAC-5 7477345251.398B*0.8523.918%B+18.529%C+19.2C++N/A13338.2h11.8B*49.3B++
M3 Pounder HEG 8487204801.5C+0.7535.87%C--4.861%B**19.7C++3.5C+15536.5h15.9B+44.4C*
Shuriken 6886853032.261B*0.0129.14%B20.438%C**47.6C++N/A12514.4h14.8D50.8C+
NS-44 Commissioner AE 6546524431.472C++0.7838.129%C23.006%C56.2C++N/A15211.6h2.9B++7.5B+
HC1 Cougar 6386235971.044C+1.2118.148%D*20.867%C8.7D-N/A3472h12.2C*67.2C
T1 Cycler 6176053831.58B+0.6727.429%B**21.653%C+35.4B++N/A19717.1h12.8B++46.6B*
Skyguard 1,0935661723.291C**1.0428.008%C+2.474%C**9.7D9.1C+23658.1h141.5C+505.3C+
AS16 NightHawk 4804744960.956C+1.3022.857%F15.612%B17.4DN/A5527.3h4B+17.3C--
MR1 Fracture 5594455220.852C++1.4028.099%D-7.64%A++9.9C**2.5D*6944.9h23.1A82.3B++
M40 Fury 4874033511.514B+9.2630.721%C--1.489%C36.3C7.6C26811.1h12.1B+39.3C**
M60-A Bulldog 4664021143.526C1.2729.855%DN/A24.8D4D47316.2h6C+20.1C
L100 Python AP 630386735.288C*3.0442.337%F2.85%C+29.7C+18.8C*53813h5.2B++12.2C+
NS Annihilator 8943844860.79B+1.4678.912%C-N/A6.8D9C++22756.4h9.7B++12.3B++
MR1 Fracture 4753535240.674C+1.5829.305%D4.249%C*7.8C+2.7D--6245.1h30.4B**103.8B++
C75 Viper 427334784.282C++2.0336.164%CN/A33.4C*9.3B53810h11.1B+30.8B+
NS-10 Burster 5563262961.101C*1.1528.116%C+6.442%C++5.7B4B+12557.6h122.6B++436B+
NS Baron G5 3123091821.698B*0.5536.239%D15.21%C++32.5C+N/A969.5h3.8B*10.6C+
Auraxium Slasher 30029213,1120.022C2.2326.182%C1.712%D--0.4C-N/A1689.5h1.8B++6.7C**
Orbital Strike Uplink 3992881288N/A285.753088.89%UN/A2880U1110U211570.1h1T*0T*
M2 Mutilator 2822791481.885C*0.3717.075%B+18.28%C+24.1C+N/A11911.6h16.1B+94.1B+
MG-S1 Jackal 274272813.358A*1.1132.848%B**19.485%C+45.3B+N/A1386h9.6B+29.3B++
NSX Tengu 272269982.745A+0.4941.05%B+26.394%B*43.4C*N/A1236.2h11.8B+28.8B+
MR11 Gatekeeper 442266289.5A7.2530.341%D*1.504%C--19.4C+12.8C--61113.7h41.3B++136.1C++
Chainblade 26624725,6580.01C2.2427.885%C+2.429%D0.2DN/A11618.2h2.3B+8.2B
M2 Mutilator 2542461661.482C+0.7716.645%B+15.854%D20.8C-N/A11111.8h18.3C+110.2B
TAS-16 Blackjack 2482442321.052C+1.2040.12%F26.639%A*23.5DN/A9610.4h2.7C+6.8D
TRAP-M1 244243932.613B*0.3632.391%B+24.691%C+47.6B+N/A1475.1h8.9C**27.4B+
Anti-Vehicle Grenade 2992341234N/A231.7542.052%D--N/A260C--72.2C28730.9h5.8C++13.9C
Frag Grenade 2322321232N/A229.7545.61%C++N/A386.7CN/A25150.6h3.8C++8.3C**
M20 Basilisk 290227464.935B++2.6833.672%D8.37%B**16.6C4.6D-19313.7h64.5B*191.7B+
NS-10 Burster 3972172460.882C+1.3728.415%C+6.452%B+4.1C3.4C+11153.4h178.6C+628.6C+
T4 AMP 2172141271.685B++0.5732.171%B*20.094%C++26.8CN/A978h14.2C*44.1B+
Rocklet Rifle 3662051261.627A+0.6244.986%D-N/A33.1B+26C++3296.2h23.9B**53B++
M18 Rotary 4231902690.706C1.5525.372%D--2.105%C+4.2D5.2D15544.8h266D*1048.4F
Aspis Anti-Aircraft Phalanx Turret 378183444.159C*1.9126.012%C++1.093%D9C9.6C28920.4h136.9B+526.2B+
Coyote Missiles 321177842.107C0.1441.138%F-N/A12.6C10.2D-21414.1h42.2C++102.6C
Ripper 1761764,5100.039C2.2122.259%C3.977%F0.7C-N/A2245.7h1.5C+6.9C+
T2 Striker 4301743600.483C+1.7741.879%D--N/A6.5D9.6C18426.6h41.8C*99.8C+
P525 Marauder-H 185173208.65C-6.4024.962%D*N/A55.8D--3.9D3683.1h6.7C++26.7C-
T5 AMC 1761703430.496C--1.7619.653%D17.647%C6.8D--N/A6125.1h15.2C+77.3C+
FA1 Barrage 1691681581.063C*1.1928.195%D*11.905%D18.5C--N/A1129.1h3.4B**12C**
M40 Fury 215165246.875C+4.6234.915%C+N/A34.4D10.4C+4164.8h15.7C45.1C+
MRC3 Mercy 1651611411.142C1.1114.686%C-17.391%D16.3D-N/A1059.9h20.7C+141.1C+
G20 Vulcan-H 263145552.636C0.3837.832%D*5.517%A++28.4D23.1C10935.1h103.5C++273.6C
Sticky Grenade 1431401140N/A137.7544.568%D-N/A700C--15C**26950.2h2.3C+5.1C+
M60-G Bulldog 160134294.621C+2.3729.151%D2.239%C-25.3C4.9C2235.3h5.9B++20.4B
M12 Kobalt 133125913.889C+11.6417.79%C++17.6%C+50C3.2C+2242.5h19.2C+108C*
Tomcat A2AM Pods 278124522.385D0.1381.429%C++N/A28.2D35C10984.4h8.7C+10.7C++
TRS-12 Uppercut 1181171091.073C+1.1839.653%D**30.769%M27.2C--N/A1404.3h2.5C**6.4C--
MANA Anti-Personnel Turret 114109791.38N/A0.8717.473%UN/A1090U50U4791500.1h27.2T*155.7T*
TX1 Repeater 1081062750.385C-1.8726.913%B+20.755%C+12.5DN/A1278.5h13C**48.2C**
TS4 Haymaker 1061061360.779C1.4721.541%F-12.264%C13.8D-N/A777.7h4.1B+19.2D--
Xiphos Anti-Personnel Phalanx Tower 9998198B**95.7566.813%M**N/A980M*10C*52120.1h4.7B+7B+
M60-G Bulldog 11798214.667C+2.4231.378%DN/A36.3C+7C2592.7h6.3B+20C*
The Slasher 97965130.187M++2.0657.895%A++4.167%D2.6C+N/A737.2h1.3B**2.2B++
TRAC-5 S 98951630.583C1.6718.295%D-24.211%A+8.2DN/A7211.6h12.1C*66.1C+
AP30 Shredder 19093741.257C0.9917.951%F5.376%A++8.2D**8.6D*39411.3h134.6D749.7F--
CAS 14-E 10593246.5B**44.2542.281%A2.151%B+93B+12A++3291h30.2C++71.4B+
NS-15MP 9291352.6C++0.3527.293%C+28.571%C+50.6C-N/A1711.8h10.7C++39.1C++
NSX Naginata 9190442.045B++0.2122.994%C*34.445%B*42.9C++N/A1352.1h9.3B*40.3B+
M20 Basilisk 11186253.44C*1.1929.642%D--8.14%B*17.9C5.2D2614.8h57.2B**192.8B++
L100 Python HESH 9783183S80.7540.637%D-N/A69.2B++11.7B**7741.2h2.6B*6.4B
M40 Fury-F 99781070.729C-1.5249.191%C+N/A12.2D3.3D1526.4h12.1C+24.6C++
A30 Walker 16472750.96C1.2913.18%F-2.778%B+5.1D6.5D40814.1h192.1C-1457.5D**
P525 Marauder 7672710.286C8.0314.363%D--1.389%C-45D2.5D1851.6h8.2D--56.8D*
Hyena Missile Launcher 122721090.661D1.5922.459%FN/A10.6C--7.4C--2386.8h31.8B+141.6C
Auraxium Chainblade 71691,8600.037C++2.2126.769%C4.348%C-0.3C-N/A1197.5h2.5C--9.4C++
NSX Tomoe 6968262.615B++0.3631.188%B+44.118%B++34CN/A1062h13.8C*44.1B
99SV 6766710.93C1.3228.882%C-22.727%D**12.9DN/A1855.1h4.4B*15.3B+
M60-A Bulldog 7666416.5C+14.2544.348%C3.03%B+22.8C--3.4C2352.9h7D15.7C
M60-A Bulldog 6461610.167C+7.9243.593%C3.279%B+21C--1D-1682.9h6.5C15C+
NS CandyCannon 3000 6060160U57.7563.529%A**85%M+120M**N/A1590.5h1.8A2.8A
G30 Walker 9359115.364B+3.1125.394%D3.39%C-14.8C+8.5C3424h145.5B**572.8B+
Spear Anti-Vehicle Phalanx Tower 9655155A++52.7562.537%AN/A110M*82S6900.5h3.9A+6.2A+
NS-357P Underboss 5454222.455B++0.2041.895%C+14.815%D--54CN/A2101h3.1B*7.4B+
M20 Wyvern 9352202.6D0.3525.248%F-N/A4.5D**3.5D**7611.6h99.3C-393.5F
G30 Vulcan 8952371.405C--0.8520.089%D--3.846%C++11.1D--7.9D5864.7h136.3D-678.3D**
MAX Punch 54522,1850.024D2.2329.724%D--N/A0.2DN/A1210.6h2.9C+9.8C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5014,9868.6h
Anti-Vehicle MANA Turret623,8588.2h
Spawn Beacon1826,34810.4h
Nano-Armor Kit7841,898,561123.4h
Turret AI Module0740.2h
Repair Module0890.2h
Skywall Shield Emitter1530.2h
Nanite Revive Grenade09130.3h
Medical Applicator8962,4324.7h
Welding Device12,4480.2h
Spitfire Auto-Turret29420.9h
Rampart Wall2640.5h
Xiphos Anti-Personnel Tower0550.2h
Ammunition Package531,5023.7h
Medical Kit1852,6924.9h
Anti-Infantry MANA Turret25881h
Orbital Strike Target Designator15882.3h
Recon Detection Device664,1857.4h

Check the help document for the dictionary if you want to learn more about words used here.


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