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Lt. Colonel Predator terranriste[ORA] terranriste
TR BR 66

KDR: 2.25

Score: 120.6m

Last Seen: Dec 9th, 2018 2:40 PM
- OFFLINE - 62 hour(s)

Prestige 1, Battle Rank 66 - Terran Republic on Cobalt - Outfit Leader of ORANGINA[ORA] ORANGINA
TR outfit on Cobalt

Members: 1
Level Progress (to 67): 52%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HEAT RAMS .50M Hellfire Rocket Pods SMG-46 Armistice C-4 ARX ML-7 C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $746,847 MLG Score: 597
Fun Score: N/A
Cheeseburgers Flipped: 1747TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.381%19.883%4653199131,3831.214511.034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.181%0.46B+-0.112C+-0.976D--HEAD ++ (~8.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.36C**11.20.215C++36.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.4%0.933%280510179,749394844832.46935217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.16%-0.53D-0.622D-0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.50.106C+46.50.12C+97

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.47%3.952%6816101627,0253954142906.83485189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.726%-1.209D*0.839B++-0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.214C++8.60.31C*21.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.516%1.785%2051610068,293332653652.49264155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.973%-1.172D*-0.654D-0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.472B+14.60.626B+47.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.023%79.162%2055101711,1432094315.32139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.661%0.896B*0.789B++1.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.473B+2.10.329C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.021%18.182%205510171,0781580110.681847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.522%-1.279D**0.742B++-0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.014C+3.50.282C*9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ORANGINA[ORA] ORANGINA
TR outfit on Cobalt

Members: 1
120.6m286.2%427 (25.6k)376 (22.6k)2.24858126,27656,1582.7354266 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022846220.294%14.285%29005:4335

37% Engineer14% Heavy Assault19% Infiltrator24% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2013 4:02 PMNov 3rd, 2018 8:34 PMDec 10th, 2018 8:59 AM (2d) (PST)Dec 9th, 2018 3:03 PM (2d) (PST)Dec 9th, 2018 10:40 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7001065940.3940.1750.0561.4490.112597

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,9716,38635,5852411387722,565

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5343.5h/222.6d 27,340 18,039 43,059 464.5k 3,753 12,150 36,014 224.3m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:1,330
Deaths:1,031
KDR:1.290
Accuracy:24.019% C++
HSR:20.301% C++
LC2 Lynx
B*
Kills:841
Deaths:438
KDR:1.920
Accuracy:27.088% B*
HSR:20.214% C+
NS-11C
D-
Kills:809
Deaths:1,315
KDR:0.615
Accuracy:15.839% F
HSR:14.092% D-
TRAC-5
B+
Kills:632
Deaths:458
KDR:1.380
Accuracy:23.556% B+
HSR:18.038% C+
HC1 Cougar
C
Kills:617
Deaths:591
KDR:1.044
Accuracy:18.102% D*
HSR:20.746% C
AS16 NightHawk
C**
Kills:474
Deaths:496
KDR:0.956
Accuracy:22.857% F
HSR:15.612% C**
NS Baron G5
C*
Kills:305
Deaths:178
KDR:1.713
Accuracy:36.166% D
HSR:15.410% C*
TAS-16 Blackjack
A++
Kills:228
Deaths:205
KDR:1.112
Accuracy:40.172% F
HSR:25% A++
T5 AMC
C-
Kills:170
Deaths:343
KDR:0.496
Accuracy:19.653% D
HSR:17.647% C-
FA1 Barrage
D
Kills:168
Deaths:158
KDR:1.063
Accuracy:28.195% D*
HSR:11.905% D
TS4 Haymaker
C
Kills:106
Deaths:136
KDR:0.779
Accuracy:21.541% F-
HSR:12.264% C
TRS-12 Uppercut
M+
Kills:102
Deaths:101
KDR:1.010
Accuracy:39.970% D**
HSR:31.373% M+
TRAC-5 S
A
Kills:95
Deaths:163
KDR:0.583
Accuracy:18.295% D-
HSR:24.211% A
Kills:5,877
Deaths (as Engineer):5,613
Deaths (to Engineers):15,321
KDR:1.04703
Kill Difference:264
Playtime:1,956.008 hours
Usage:37%
Score:61.867m
Score/min:527
Accuracy (listed only):25.804%
HSR (listed only):18.985%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B+
Kills:1,794
Deaths:849
KDR:2.113
Accuracy:26.135% B+
HSR:27.481% C++
MSW-R
B+
Kills:1,794
Deaths:1,055
KDR:1.700
Accuracy:24.586% B+
HSR:22.018% C
T9 CARV
C+
Kills:1,165
Deaths:1,296
KDR:0.899
Accuracy:18.300% C+
HSR:21.717% C+
T32 Bull
C--
Kills:1,152
Deaths:1,209
KDR:0.953
Accuracy:20.628% C--
HSR:17.882% D-
TMG-50
B+
Kills:1,152
Deaths:820
KDR:1.405
Accuracy:23.210% B+
HSR:18.576% D
T7 Mini-Chaingun
C+
Kills:1,147
Deaths:1,210
KDR:0.948
Accuracy:17.123% C+
HSR:12.031% C
NS-15M2
B+
Kills:1,145
Deaths:679
KDR:1.686
Accuracy:25.494% B+
HSR:22.096% C
NS-15MP
C+
Kills:91
Deaths:35
KDR:2.600
Accuracy:27.293% C+
HSR:28.571% C+
NSX Naginata
B*
Kills:90
Deaths:44
KDR:2.045
Accuracy:22.994% C*
HSR:34.445% B*
Kills:9,530
Deaths (as Heavy Assault):7,197
Deaths (to Heavy Assaults):13,620
KDR:1.32416
Kill Difference:2,333
Playtime:721.673 hours
Usage:14%
Score:13.976m
Score/min:323
Accuracy (listed only):22.863%
HSR (listed only):22.757%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:6,282
Deaths:1,667
KDR:3.768
Accuracy:40.921% B+
HSR:84.846% B*
SMG-46 Armistice
C
Kills:5,194
Deaths:6,202
KDR:0.837
Accuracy:23.624% C
HSR:14.806% C
NS-44 Commissioner
B
Kills:2,728
Deaths:2,844
KDR:0.959
Accuracy:36.438% C++
HSR:24.084% B
TSAR-42
B++
Kills:2,526
Deaths:696
KDR:3.629
Accuracy:43.317% B++
HSR:67.656% C+
M77-B
A
Kills:2,026
Deaths:807
KDR:2.511
Accuracy:46.015% A
HSR:84.255% B**
MKV Suppressed
B+
Kills:1,225
Deaths:671
KDR:1.826
Accuracy:28.250% B+
HSR:20% C++
NS-357 Underboss
C++
Kills:1,192
Deaths:1,511
KDR:0.789
Accuracy:36.897% C++
HSR:15.017% D
NS-7 PDW
D
Kills:1,190
Deaths:2,246
KDR:0.530
Accuracy:16.782% D**
HSR:13.782% D
PDW-16 Hailstorm
C-
Kills:1,157
Deaths:1,451
KDR:0.797
Accuracy:19.334% D-
HSR:13.570% C-
Shuriken
B+
Kills:680
Deaths:302
KDR:2.252
Accuracy:29.126% B+
HSR:20.441% B
NS-44 Commissioner AE
C
Kills:576
Deaths:392
KDR:1.469
Accuracy:37.578% C
HSR:22.396% C
NSX Tengu
B*
Kills:269
Deaths:98
KDR:2.745
Accuracy:41.050% B++
HSR:26.394% B*
TRAP-M1
B+
Kills:243
Deaths:93
KDR:2.613
Accuracy:32.457% B+
HSR:24.691% C+
MG-S1 Jackal
A
Kills:237
Deaths:72
KDR:3.292
Accuracy:32.833% A
HSR:18.987% C+
T4 AMP
B*
Kills:214
Deaths:127
KDR:1.685
Accuracy:32.171% B*
HSR:20.094% C++
TX1 Repeater
B+
Kills:103
Deaths:271
KDR:0.380
Accuracy:26.865% B+
HSR:20.388% C+
NSX Tomoe
B++
Kills:67
Deaths:24
KDR:2.792
Accuracy:31.340% B+
HSR:43.284% B++
99SV
C
Kills:66
Deaths:71
KDR:0.930
Accuracy:28.882% C
HSR:22.727% D**
NS CandyCannon 3000
A**
Kills:60
Deaths:1
KDR:60
Accuracy:63.529% A*
HSR:85% A**
NS-357P Underboss
C++
Kills:54
Deaths:22
KDR:2.455
Accuracy:41.895% C++
HSR:14.815% D--
Kills:26,089
Deaths (as Infiltrator):19,568
Deaths (to Infiltrators):7,869
KDR:1.33325
Kill Difference:6,521
Playtime:1,015.081 hours
Usage:19%
Score:13.350m
Score/min:219
Accuracy (listed only):34.465%
HSR (listed only):32.862%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C
Kills:5,194
Deaths:6,202
KDR:0.837
Accuracy:23.624% C
HSR:14.806% C
LC3 Jaguar
C++
Kills:1,330
Deaths:1,031
KDR:1.290
Accuracy:24.019% C++
HSR:20.301% C++
MKV Suppressed
B+
Kills:1,225
Deaths:671
KDR:1.826
Accuracy:28.250% B+
HSR:20% C++
NS-7 PDW
D
Kills:1,190
Deaths:2,246
KDR:0.530
Accuracy:16.782% D**
HSR:13.782% D
PDW-16 Hailstorm
C-
Kills:1,157
Deaths:1,451
KDR:0.797
Accuracy:19.334% D-
HSR:13.570% C-
LC2 Lynx
B*
Kills:841
Deaths:438
KDR:1.920
Accuracy:27.088% B*
HSR:20.214% C+
NS-11C
D-
Kills:809
Deaths:1,315
KDR:0.615
Accuracy:15.839% F
HSR:14.092% D-
Shuriken
B+
Kills:680
Deaths:302
KDR:2.252
Accuracy:29.126% B+
HSR:20.441% B
TRAC-5
B+
Kills:632
Deaths:458
KDR:1.380
Accuracy:23.556% B+
HSR:18.038% C+
HC1 Cougar
C
Kills:617
Deaths:591
KDR:1.044
Accuracy:18.102% D*
HSR:20.746% C
AS16 NightHawk
C**
Kills:474
Deaths:496
KDR:0.956
Accuracy:22.857% F
HSR:15.612% C**
NS Baron G5
C*
Kills:305
Deaths:178
KDR:1.713
Accuracy:36.166% D
HSR:15.410% C*
NSX Tengu
B*
Kills:269
Deaths:98
KDR:2.745
Accuracy:41.050% B++
HSR:26.394% B*
MG-S1 Jackal
A
Kills:237
Deaths:72
KDR:3.292
Accuracy:32.833% A
HSR:18.987% C+
TAS-16 Blackjack
A++
Kills:228
Deaths:205
KDR:1.112
Accuracy:40.172% F
HSR:25% A++
T5 AMC
C-
Kills:170
Deaths:343
KDR:0.496
Accuracy:19.653% D
HSR:17.647% C-
FA1 Barrage
D
Kills:168
Deaths:158
KDR:1.063
Accuracy:28.195% D*
HSR:11.905% D
TS4 Haymaker
C
Kills:106
Deaths:136
KDR:0.779
Accuracy:21.541% F-
HSR:12.264% C
TRS-12 Uppercut
M+
Kills:102
Deaths:101
KDR:1.010
Accuracy:39.970% D**
HSR:31.373% M+
TRAC-5 S
A
Kills:95
Deaths:163
KDR:0.583
Accuracy:18.295% D-
HSR:24.211% A
Kills:15,829
Deaths (as Light Assault):16,655
Deaths (to Light Assaults):10,583
KDR:0.95041
Kill Difference:826
Playtime:1,278.541 hours
Usage:24%
Score:23.012m
Score/min:300
Accuracy (listed only):26.323%
HSR (listed only):18.739%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C
Kills:5,194
Deaths:6,202
KDR:0.837
Accuracy:23.624% C
HSR:14.806% C
MKV Suppressed
B+
Kills:1,225
Deaths:671
KDR:1.826
Accuracy:28.250% B+
HSR:20% C++
TORQ-9
B**
Kills:1,194
Deaths:550
KDR:2.171
Accuracy:29.542% B**
HSR:23.953% C++
NS-7 PDW
D
Kills:1,190
Deaths:2,246
KDR:0.530
Accuracy:16.782% D**
HSR:13.782% D
Cycler TRV
B**
Kills:1,164
Deaths:601
KDR:1.937
Accuracy:27.294% B**
HSR:23.797% B++
PDW-16 Hailstorm
C-
Kills:1,157
Deaths:1,451
KDR:0.797
Accuracy:19.334% D-
HSR:13.570% C-
TAR
B*
Kills:1,074
Deaths:652
KDR:1.647
Accuracy:26.391% B++
HSR:26.071% B*
Shuriken
B+
Kills:680
Deaths:302
KDR:2.252
Accuracy:29.126% B+
HSR:20.441% B
T1 Cycler
A
Kills:552
Deaths:328
KDR:1.683
Accuracy:27.784% A
HSR:20.833% C+
AS16 NightHawk
C**
Kills:474
Deaths:496
KDR:0.956
Accuracy:22.857% F
HSR:15.612% C**
NS Baron G5
C*
Kills:305
Deaths:178
KDR:1.713
Accuracy:36.166% D
HSR:15.410% C*
NSX Tengu
B*
Kills:269
Deaths:98
KDR:2.745
Accuracy:41.050% B++
HSR:26.394% B*
MG-S1 Jackal
A
Kills:237
Deaths:72
KDR:3.292
Accuracy:32.833% A
HSR:18.987% C+
TAS-16 Blackjack
A++
Kills:228
Deaths:205
KDR:1.112
Accuracy:40.172% F
HSR:25% A++
FA1 Barrage
D
Kills:168
Deaths:158
KDR:1.063
Accuracy:28.195% D*
HSR:11.905% D
TS4 Haymaker
C
Kills:106
Deaths:136
KDR:0.779
Accuracy:21.541% F-
HSR:12.264% C
TRS-12 Uppercut
M+
Kills:102
Deaths:101
KDR:1.010
Accuracy:39.970% D**
HSR:31.373% M+
Kills:15,319
Deaths (as Combat Medic):14,447
Deaths (to Combat Medics):4,596
KDR:1.06036
Kill Difference:872
Playtime:147.402 hours
Usage:3%
Score:3.270m
Score/min:370
Accuracy (listed only):28.877%
HSR (listed only):19.659%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:1,206
Deaths:677
KDR:1.781
Accuracy:16.690% C++
HSR:19.071% C
M1 Heavy Cycler
B*
Kills:1,066
Deaths:644
KDR:1.655
Accuracy:16.081% B+
HSR:22.045% B*
M3 Pounder HEG
B*
Kills:864
Deaths:523
KDR:1.652
Accuracy:34.047% C-
HSR:4.398% B*
M3 Pounder HEG
B**
Kills:720
Deaths:480
KDR:1.500
Accuracy:35.885% C-
HSR:4.861% B**
MR1 Fracture
A+
Kills:445
Deaths:522
KDR:0.852
Accuracy:28.099% D-
HSR:7.640% A+
MR1 Fracture
C++
Kills:353
Deaths:524
KDR:0.674
Accuracy:29.305% D
HSR:4.249% C++
NS-10 Burster
C++
Kills:296
Deaths:295
KDR:1.003
Accuracy:27.930% C+
HSR:6.757% C++
M2 Mutilator
B+
Kills:279
Deaths:148
KDR:1.885
Accuracy:17.075% B+
HSR:18.280% C+
M2 Mutilator
B+
Kills:246
Deaths:166
KDR:1.482
Accuracy:16.645% B+
HSR:15.854% D
NS-10 Burster
B+
Kills:210
Deaths:245
KDR:0.857
Accuracy:28.230% C+
HSR:6.667% B+
MRC3 Mercy
C
Kills:157
Deaths:140
KDR:1.121
Accuracy:14.596% C
HSR:17.197% D
Kills:5,842
Deaths (as MAX Suit):2,182
Deaths (to MAX Suits):3,301
KDR:2.67736
Kill Difference:3,660
Playtime:218.759 hours
Usage:4%
Score:5.101m
Score/min:389
Accuracy (listed only):24.053%
HSR (listed only):11.547%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:5,286
V. Kills:822 N/A
Deaths:470
KDR:11.247
Accuracy:49.532% C*
KPH:68.600 C+
VKPH:10.700 C
M14 Banshee
A+
Kills:1,667
V. Kills:319 N/A
Deaths:309
KDR:5.395
Accuracy:26.974% C-
KPH:34.400 C
VKPH:6.600 A+
Hornet Missiles
C+
Kills:840
V. Kills:512 164%
Deaths:155
KDR:5.419
Accuracy:59.806% C+
KPH:41.300 C
VKPH:25.200 C-
M18 Needler
C-
Kills:829
V. Kills:995 83%
Deaths:1,210
KDR:0.685
Accuracy:28.484% D
KPH:5.400 D
VKPH:6.500 C-
M18 Rotary
D
Kills:190
V. Kills:233 81%
Deaths:269
KDR:0.706
Accuracy:25.372% D--
KPH:4.200 D-
VKPH:5.200 D
Coyote Missiles
C
Kills:175
V. Kills:142 122%
Deaths:83
KDR:2.108
Accuracy:41.108% F
KPH:12.500 C
VKPH:10.100 D-
Tomcat A2AM Pods
C
Kills:124
V. Kills:154 80%
Deaths:52
KDR:2.385
Accuracy:81.429% C++
KPH:27.900 D
VKPH:34.700 C
Kills:9,111 (2,686 + 0)
Deaths:2,548
KDR:3.576
VKDR:1.247
Vehicle Kills:3,177
Kill Difference:6,563
Playtime:363.133 hours
Usage:7%
Score:5.450m
Score/min:250
Piloting Accuracy:25.372%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:3,144
V. Kills:3,704 85%
Deaths:1,104
KDR:2.848
Accuracy:20.024% F-
KPH:13.200 D*
VKPH:15.600 D
L105 Zephyr
C
Kills:1,913
V. Kills:203 N/A
Deaths:245
KDR:7.808
Accuracy:38.687% C--
KPH:43.100 C
VKPH:4.600 D
CAS30 Tank Buster
C--
Kills:1,777
V. Kills:1,957 91%
Deaths:1,965
KDR:0.904
Accuracy:39.532% D
KPH:4.700 D
VKPH:5.200 C--
AP30 Shredder
D*
Kills:93
V. Kills:97 95%
Deaths:74
KDR:1.257
Accuracy:17.951% F
KPH:8.200 D*
VKPH:8.600 D*
Kills:6,927 (1,777 + 5,150)
Deaths:3,388
KDR:2.045
VKDR:1.759
Vehicle Kills:5,961
Kill Difference:3,539
Playtime:672.484 hours
Usage:13%
Score:8.391m
Score/min:208
Piloting Accuracy:39.532%
Gunner Accuracy:17.951%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:562
V. Kills:524 107%
Deaths:172
KDR:3.267
Accuracy:27.971% C+
KPH:9.700 C--
VKPH:9 C+
L100 Python AP
C++
Kills:361
V. Kills:233 154%
Deaths:70
KDR:5.157
Accuracy:41.760% F
KPH:28.600 C+
VKPH:18.500 C++
C75 Viper
B+
Kills:334
V. Kills:93 355%
Deaths:78
KDR:4.282
Accuracy:36.164% C
KPH:33.400 C*
VKPH:9.300 B+
Kills:1,257 (1,257 + 0)
Deaths:320
KDR:3.928
VKDR:2.656
Vehicle Kills:850
Kill Difference:937
Playtime:80.582 hours
Usage:2%
Score:1.556m
Score/min:322
Driving Accuracy:36.164%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:16,325
V. Kills:11,495 142%
Deaths:1,177
KDR:13.870
Accuracy:27.205% F-
KPH:31 C*
VKPH:21.800 B++
P2-120 HEAT
A
Kills:7,314
V. Kills:1,603 456%
Deaths:637
KDR:11.482
Accuracy:31.600% D--
KPH:41 A
VKPH:9 C
P2-120 HESH
B++
Kills:2,129
V. Kills:332 N/A
Deaths:62
KDR:34.339
Accuracy:31.818% D--
KPH:64.800 B++
VKPH:10.100 C**
E540 Halberd
D
Kills:1,211
V. Kills:636 190%
Deaths:214
KDR:5.659
Accuracy:31.036% D*
KPH:19.300 D
VKPH:10.100 D
MR11 Gatekeeper
C+
Kills:266
V. Kills:176 150%
Deaths:28
KDR:9.500
Accuracy:30.341% D--
KPH:19.500 C+
VKPH:12.900 C-
P525 Marauder
D
Kills:72
V. Kills:4 N/A
Deaths:7
KDR:10.286
Accuracy:14.363% D--
KPH:43.700 D
VKPH:2.400 D
G30 Vulcan
D-
Kills:52
V. Kills:37 137%
Deaths:37
KDR:1.405
Accuracy:20.008% D--
KPH:11.400 D--
VKPH:8.100 D-
Kills:27,369 (25,768 + 1,601)
Deaths:2,162
KDR:12.659
VKDR:6.606
Vehicle Kills:14,283
Kill Difference:25,207
Playtime:820.962 hours
Usage:15%
Score:22.293m
Score/min:453
Driving Accuracy:31.818%
Gunner Accuracy:20.008%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:173
V. Kills:12 N/A
Deaths:20
KDR:8.650
Accuracy:24.962% D*
KPH:56.100 D--
VKPH:3.900 D
G20 Vulcan-H
C
Kills:145
V. Kills:118 122%
Deaths:55
KDR:2.636
Accuracy:37.832% D*
KPH:28.500 D
VKPH:23.200 C
Kills:318 (0 + 318)
Deaths:75
KDR:4.240
VKDR:1.733
Vehicle Kills:130
Kill Difference:243
Playtime:8.178 hours
Usage:0%
Score:0.402m
Score/min:819
Driving Accuracy:N/A%
Gunner Accuracy:37.832%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:403
V. Kills:84 474%
Deaths:35
KDR:11.514
Accuracy:30.721% C-
KPH:36.400 C
VKPH:7.600 C
M20 Basilisk
C-
Kills:213
V. Kills:61 344%
Deaths:46
KDR:4.630
Accuracy:33.642% C--
KPH:15.700 C-
VKPH:4.500 D-
M40 Fury
C+
Kills:165
V. Kills:50 324%
Deaths:24
KDR:6.875
Accuracy:34.915% C+
KPH:34.100 D
VKPH:10.300 C+
M60-G Bulldog
C
Kills:134
V. Kills:26 N/A
Deaths:29
KDR:4.621
Accuracy:29.151% D
KPH:25.400 C
VKPH:4.900 C
M12 Kobalt
C+
Kills:124
V. Kills:8 N/A
Deaths:9
KDR:13.778
Accuracy:17.906% C*
KPH:51.400 C
VKPH:3.300 C+
M60-G Bulldog
C+
Kills:98
V. Kills:19 N/A
Deaths:21
KDR:4.667
Accuracy:31.378% D
KPH:35.800 C+
VKPH:6.900 C
M20 Basilisk
C
Kills:83
V. Kills:24 332%
Deaths:25
KDR:3.320
Accuracy:29.498% D--
KPH:17.300 C
VKPH:5 D
G30 Walker
C+
Kills:59
V. Kills:34 169%
Deaths:11
KDR:5.364
Accuracy:25.394% D
KPH:14.800 C+
VKPH:8.600 C
Kills:1,279 (0 + 1,279)
Deaths:200
KDR:6.395
VKDR:1.530
Vehicle Kills:306
Kill Difference:1,079
Playtime:48.736 hours
Usage:1%
Score:0.757m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:25.394%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:78
V. Kills:21 355%
Deaths:107
KDR:0.729
Accuracy:49.191% C+
KPH:12.100 D
VKPH:3.300 D
Kills:78 (78 + 0)
Deaths:107
KDR:0.729
VKDR:0.196
Vehicle Kills:21
Kill Difference:29
Playtime:6.428 hours
Usage:0%
Score:0.058m
Score/min:152
Driving Accuracy:49.191%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:63
V. Kills:10 N/A
Deaths:2
KDR:31.500
Accuracy:41.021% B**
KPH:86.500 B+
VKPH:13.700 A*
M20 Wyvern
D**
Kills:51
V. Kills:40 124%
Deaths:19
KDR:2.684
Accuracy:25.115% F-
KPH:4.400 D**
VKPH:3.500 D**
Kills:114 (0 + 114)
Deaths:21
KDR:5.429
VKDR:2.381
Vehicle Kills:50
Kill Difference:93
Playtime:12.278 hours
Usage:0%
Score:0.067m
Score/min:91
Piloting Accuracy:N/A%
Gunner Accuracy:25.115%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 27,82016,3251,17713.87A11.6227.205%F-4.606%B++31C*21.8B++511526.7h6.2B+22.8D
P2-120 HEAT 8,9177,31463711.482B**9.2331.6%D--3.719%B41A9C279178.6h5.2B**16.4B+
RAMS .50M 6,2956,2821,6673.768C**1.5240.921%B+84.846%B*29.1C++N/A109215.9h1.9B+4.6B+
Hellfire Rocket Pods 6,1085,28647011.247B+9.0049.532%C*N/A68.6C+10.7C43377.1h16.6B++33.5B+
SMG-46 Armistice 5,2535,1946,2020.837C+1.4123.624%C14.806%C17.6DN/A66295.7h13.1B+55.5C*
C-4 ARX 6,5294,5951,8512.482C**0.2325.188%CN/A71.5D-30.1C43664.3h1.2C++4.6C*
ML-7 4,9744,3792,7311.603A+0.6550.362%D4.179%B++38.5A5.2D--224113.8h3.1A++6.1A
C150 Dalton 6,8483,1441,1042.848C--0.6020.024%F-N/A13.2D*15.6D311237.5h4.7C+23.5F-
NS-44 Commissioner 2,7482,7282,8440.959C++1.2936.438%C++24.084%B14.4DN/A65189.1h3.3B++9.1B+
TSAR-42 2,5392,5266963.629C++1.3843.317%B++67.656%C+37.6C++N/A11067.2h2.2B5B+
Claymore 2,5102,50919912.608B**10.3646.899%A+N/A199.1B**N/A83512.6h1.3D2.7B*
Tank Mine 3,7762,2762668.556M++6.3122.091%D-N/A172.4A+113.6A++288613.2h1.3B**5.8B
C-4 3,1962,1781,6081.354C+0.8926.827%C**N/A53.8D25.1C85340.5h1.3B+5B+
P2-120 HESH 2,4612,1296234.339A++32.0931.818%D--N/A64.7B++10.1C**31232.9h4.3B+13.6C+
M77-B 2,0292,0268072.511C**0.2646.015%A84.255%B**24C+N/A10784.5h1.9B**4.2B**
L105 Zephyr 2,1161,9132457.808C5.5638.687%C--N/A43.1C4.6D32244.4h6C*15.5C++
T9A "Butcher" 1,8141,7948492.113C++0.1426.135%B+27.481%C++44.1CN/A11640.7h10.7B+41.1B+
MSW-R 1,8131,7941,0551.7C+0.5524.586%B+22.018%C43.1C**N/A13741.6h11B+44.9B+
CAS30 Tank Buster 3,7341,7771,9650.904C1.3439.532%DN/A4.7D5.2C--124379.3h53C++134.1C++
M14 Banshee 1,9861,6673095.395C++3.1526.974%C-1.2%C++34.4C6.6A+17448.4h28.2C+104.5C+
MANA Anti-Vehicle Turret 2,4241,5074823.127B**0.8848.056%D3.981%C+29.9C+18.2C--45250.4h6.8B+14.1B+
LC3 Jaguar 1,3421,3301,0311.29C+0.9624.019%C++20.301%C++27.7C+N/A9748.1h11.3B+46.9B+
Spear Anti-Vehicle Phalanx Turret 1,9541,2801836.995C+4.7539.824%C2.813%D27.1D14.2D29147.3h7.3B18.4B
MKV Suppressed 1,2401,2256711.826B**0.4228.25%B+20%C++30.7C+N/A8139.9h12.5B+44.3B+
E540 Halberd 1,8471,2112145.659C+3.4131.036%D*4.377%B+19.3D10.1D49362.9h5.5B+17.8C
MRC3 Mercy 1,2151,2066771.781C+0.4716.69%C++19.071%C21C-N/A8257.4h20C+119.7C*
TORQ-9 1,2111,1945502.171B++0.0829.542%B**23.953%C++47.2B++N/A19425.3h13.4B+45.3B*
NS-357 Underboss 1,1941,1921,5110.789C+1.4636.897%C++15.017%D21.3DN/A8155.9h3.9B+10.6B
NS-7 PDW 1,2151,1902,2460.53C-1.7216.782%D**13.782%D5.3D--N/A36223.6h16.4C+97.6D
T9 CARV 1,1761,1651,2960.899C+1.3518.3%C+21.717%C+17.7C--N/A11465.8h13B+70.9C**
Cycler TRV 1,1761,1646011.937B++0.3127.294%B**23.797%B++46.7B**N/A12324.9h10.8B**39.5B*
PDW-16 Hailstorm 1,1631,1571,4510.797C1.4519.334%D-13.57%C-13.4DN/A5786.3h14.4C**74.5C+
T32 Bull 1,1661,1521,2090.953C1.3020.628%C--17.882%D-24.6DN/A10946.8h12C**58.3C++
TMG-50 1,1671,1528201.405C*0.8423.21%B+18.576%D32.6C+N/A12935.3h9.4B*40.5B+
T7 Mini-Chaingun 1,1731,1471,2100.948C+1.3017.123%C+12.031%C21.8DN/A12152.7h13.5B+78.8B+
NS-15M2 1,1641,1456791.686C++0.5625.494%B+22.096%C36.1C+N/A17931.7h11.6B+45.4B+
TAR 1,0981,0746521.647C*0.6026.391%B++26.071%B*34.5C*N/A10831.1h12.1B+45.7B+
M1 Heavy Cycler 1,0781,0666441.655C**0.5916.081%B+22.045%B*19.8C+N/A8353.9h20.5C127.3C**
NS Decimator 1,4039128301.099C++1.1547.649%F2.303%C+29.6C15.9C+28530.8h3.5B*7.4B
M3 Pounder HEG 1,0008645231.652C++0.6034.047%C-4.398%B*22.4B+3.5C++18638.6h13.2B++38.7B
LC2 Lynx 8558414381.92B++0.3327.088%B*20.214%C+44.7B**N/A14918.8h11.7B*43.3B++
Hornet Missiles 1,3528401555.419C+3.1759.806%C+1.071%D41.4C25.2C-48620.3h8.9B+15B+
M18 Needler 1,8248291,2100.685C1.5628.484%D1.93%C+5.4D6.5C-158154.1h209.7C736.2D
NS-11C 8418091,3150.615C1.6315.839%F14.092%D-4.9D--N/A25165.5h17.3C-109.5D--
M3 Pounder HEG 8487204801.5C+0.7535.885%C-4.861%B**19.8C++3.5C+15536.4h15.9B+44.3C*
Shuriken 6836803022.252B*0.0029.126%B+20.441%B47.6C++N/A12514.3h14.8D50.8C+
TRAC-5 6426324581.38B*0.8723.556%B+18.038%C+17.9C+N/A13635.3h11.9B*50.4B++
HC1 Cougar 6326175911.044C+1.2018.102%D*20.746%C8.6D-N/A3371.7h12.2C++67.3C
NS-44 Commissioner AE 5775763921.469C*0.7837.578%C22.396%C56.5C*N/A15310.2h2.8B*7.5B+
Skyguard 1,0865621723.267C**1.0227.971%C+2.491%C*9.7C--9C+23658h141.7C+506.8C+
T1 Cycler 5635523281.683B++0.5727.784%A20.833%C+36.3B*N/A21115.2h12.9B+46.6B*
AS16 NightHawk 4804744960.956C+1.2922.857%F15.612%C**17.4DN/A5527.3h4B+17.3C--
MR1 Fracture 5594455220.852C++1.4028.099%D-7.64%A+9.9C**2.5D*6944.9h23.1A82.3B++
M40 Fury 4874033511.514B+9.2730.721%C-1.489%C36.3C7.6C26811.1h12.1B+39.3C*
M60-A Bulldog 4664021143.526C1.2829.855%DN/A24.8C--4D47316.2h6C+20.1C
NS Annihilator 8943844860.79B+1.4678.912%C-N/A6.8D-9C++22756.4h9.7B++12.3B+
L100 Python AP 594361705.157C*2.9141.76%F3.047%C++28.7C+18.5C++54712.6h5.3B++12.6C+
MR1 Fracture 4753535240.674C+1.5729.305%D4.249%C++7.8C+2.7D--6245.1h30.4B**103.8B++
C75 Viper 427334784.282C+2.0336.164%CN/A33.4C*9.3B+53610h11.1B+30.8B+
NS Baron G5 3083051781.713B*0.5436.166%D15.41%C*32.4C+N/A969.4h3.8B++10.6C+
NS-10 Burster 5122962951.003C++1.2527.93%C+6.757%C++5.3C++3.8C**12556.2h131.1B+469.5B+
Orbital Strike Uplink 3992881288N/A285.753088.89%UN/A2880U1110U211570.1h1T*0T*
M2 Mutilator 2822791481.885C*0.3617.075%B+18.28%C+24.1C+N/A11911.6h16.1B+94.1B+
Auraxium Slasher 28027212,6410.022C2.2325.524%C1.838%D--0.4C-N/A1669.2h1.8B++7C**
NSX Tengu 272269982.745A+0.5041.05%B++26.394%B*43.4BN/A1246.2h11.8B+28.8B+
MR11 Gatekeeper 442266289.5A+7.2530.341%D--1.504%C--19.4C+12.8C-61113.7h41.3B++136.1C*
Chainblade 26624725,6580.01C2.2427.885%C+2.429%D0.2DN/A11618.1h2.3B+8.2C+
M2 Mutilator 2542461661.482C+0.7716.645%B+15.854%D20.8C-N/A11111.8h18.3C+110.2B
TRAP-M1 244243932.613B*0.3632.457%B+24.691%C+47.6B+N/A1485.1h8.8C**27.1B+
MG-S1 Jackal 239237723.292A++1.0432.833%A18.987%C+42.3B+N/A1325.6h10B30.4B++
Anti-Vehicle Grenade 2992341234N/A231.7542.052%D--N/A260C--72.2C28730.9h5.8C++13.9C
Frag Grenade 2322321232N/A229.7545.61%C+N/A386.7C-N/A25070.6h3.8C++8.3C*
TAS-16 Blackjack 2322282051.112C+1.1440.172%F25%A++23.8DN/A1009.6h2.7C+6.6D
T4 AMP 2172141271.685B++0.5632.171%B*20.094%C++26.8C+N/A978h14.2C**44.1B+
M20 Basilisk 274213464.63B++2.3833.642%C--8.451%B**15.7C-4.5D-19013.6h67.9B++201.7B+
NS-10 Burster 3852102450.857C1.3928.23%C+6.667%B+4C--3.4C+11352h179.1C634.6C+
M18 Rotary 4231902690.706C1.5425.372%D--2.105%C+4.2D-5.2D15444.8h266D*1048.4F
Rocklet Rifle 3281831061.726A++0.5244.186%D--N/A33.3B+26.4C++3335.5h22.8B**51.5B++
Aspis Anti-Aircraft Phalanx Turret 375181444.114C**1.8725.879%C++1.105%D8.9C9.6C28920.3h137B+529.5B+
Coyote Missiles 317175832.108C0.1441.108%FN/A12.5C10.1D-21514h42.4C+103.2C-
P525 Marauder-H 185173208.65C6.4024.962%D*N/A55.8D--3.9D3663.1h6.7C++26.7C-
T2 Striker 4231703600.472C+1.7841.996%D--N/A6.4C--9.5C18426.5h42.6C*101.5C+
T5 AMC 1761703430.496C--1.7519.653%D17.647%C-6.8D--N/A6125.1h15.2C+77.3C+
FA1 Barrage 1691681581.063C++1.1928.195%D*11.905%D18.5C--N/A1119.1h3.4B**12C**
Ripper 1651654,3640.038C2.2122.088%C3.03%F-0.7C-N/A2239h1.6C+7C++
M40 Fury 215165246.875C+4.6334.915%C+N/A34.4D10.4C+4164.8h15.7C45.1C+
MRC3 Mercy 1611571401.121C1.1314.596%C17.197%D16.2D-N/A1059.7h20.9C+143C+
G20 Vulcan-H 263145552.636C0.3937.832%D*5.517%A++28.4D23.1C10925.1h103.5C++273.6C-
M60-G Bulldog 160134294.621C+2.3729.151%D2.239%C-25.3C4.9C2235.3h5.9B++20.4B
M12 Kobalt 132124913.778C+11.5317.906%C*16.936%C51.7C3.3C+2282.4h19.3C+107.7C*
Tomcat A2AM Pods 278124522.385D0.1481.429%C++N/A28.2D35C10974.4h8.7C+10.7C+
Sticky Grenade 1151121112N/A109.7543.728%D--N/A560D-15C++29180.2h2.2C++5.1C+
TS4 Haymaker 1061061360.779C1.4721.541%F-12.264%C13.8D-N/A777.7h4.1B+19.2D--
MANA Anti-Personnel Turret 108103771.338N/A0.9117.467%UN/A1030U50U4725200.1h28.2T*161.2T*
TX1 Repeater 1051032710.38C-1.8726.865%B+20.388%C+12.3DN/A1268.4h12.8B47.6C*
TRS-12 Uppercut 1021021011.01C+1.2439.97%D**31.373%M+26.2C--N/A1463.9h2.6C++6.5C-
M60-G Bulldog 11798214.667C+2.4231.378%DN/A36.3C+7C2592.7h6.3B+20C*
Xiphos Anti-Personnel Phalanx Tower 9897197B*94.7566.813%M**N/A970M++10C++51680.1h4.7B+7.1B+
TRAC-5 S 98951630.583C1.6718.295%D-24.211%A8.2DN/A7211.6h12.1C*66.1C+
AP30 Shredder 19093741.257C0.9917.951%F5.376%M8.2D*8.6D*39311.3h134.6D749.7F--
NS-15MP 9291352.6C*0.3527.293%C+28.571%C+50.6CN/A1681.8h10.7C++39.1C*
NSX Naginata 9190442.045B+0.2022.994%C*34.445%B*42.9C++N/A1342.1h9.3B*40.3B+
The Slasher 85842710.31S1.9459.064%A++4.762%D4.2C++N/A1119.9h1.2A2B+
M20 Basilisk 10783253.32C++1.0729.498%D--8.434%B**17.3C5D2594.8h58.1B**197.1B++
M40 Fury-F 99781070.729C1.5249.191%C+N/A12.2D3.3D1526.4h12.1C+24.6C++
P525 Marauder 7672710.286C8.0414.363%D--1.389%C--45D2.5D1851.6h8.2D-56.8D--
Hyena Missile Launcher 122721090.661D1.5922.459%D**N/A10.6C-7.4C-2386.8h31.8B+141.6C+
A30 Walker 16472750.96C1.2913.18%F-2.778%B+5.1D6.5D40814.1h192.1D1457.5F
Auraxium Chainblade 71691,8600.037C++2.2126.769%C4.348%C-0.3C-N/A1197.5h2.5C-9.4C++
NSX Tomoe 6867242.792B+0.5431.34%B+43.284%B++33.5C+N/A1072h13.6C**43.4B+
99SV 6766710.93C1.3228.882%C22.727%D**12.9DN/A1845.1h4.4B*15.3B+
M60-A Bulldog 7666416.5C+14.2544.348%C3.03%B+22.8C--3.4C2352.9h7C--15.7C
CAS 14-E 7363231.5B+29.2541.021%B**1.587%C90B+14.3A*3340.7h31.1C+75.8B+
M60-A Bulldog 6461610.167C+7.9243.593%C3.279%B+21C--1D-1682.9h6.5C+15C+
NS CandyCannon 3000 6060160U57.7563.529%A*85%A**120A*N/A1590.5h1.8A2.8A
G30 Walker 9359115.364B3.1225.394%D3.39%C-14.8C+8.5C3424h145.5B**572.8B+
Spear Anti-Vehicle Phalanx Tower 9655155A+52.7562.537%AN/A110A**82A**6900.5h3.9A+6.2A+
NS-357P Underboss 5454222.455B*0.2141.895%C++14.815%D--54C+N/A2101h3.1B*7.4B+
MAX Punch 54522,1830.024D2.2229.724%D--N/A0.2DN/A1209.1h2.9C+9.8C
G30 Vulcan 8952371.405C--0.8420.008%D--3.846%C++11.3D--8D-5954.6h134.3D671.3D*
M20 Wyvern 9151192.684D0.4425.115%F-N/A4.4D**3.5D**7611.5h99.7C--396.8F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4914,2158.2h
Nano-Armor Kit7831,896,464123.3h
Anti-Vehicle MANA Turret623,8588.2h
Spawn Beacon1786,27310.2h
Turret AI Module0730.2h
Repair Module0890.2h
Skywall Shield Emitter1530.2h
Nanite Revive Grenade08580.2h
Medical Applicator8760,8574.6h
Welding Device12,4480.2h
Spitfire Auto-Turret29270.9h
Rampart Wall2640.5h
Xiphos Anti-Personnel Tower0540.2h
Ammunition Package531,4593.7h
Medical Kit1672,4384.5h
Anti-Infantry MANA Turret25831h
Orbital Strike Target Designator15882.3h
Recon Detection Device593,5406.3h

Check the help document for the dictionary if you want to learn more about words used here.


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