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Champion tgm21[DENT] tgm21
VS BR 218

KDR: 1.78

Score: 135.3m

Last Seen: Sep 4th, 2018 9:24 AM
- OFFLINE - 2410.9 hour(s)

Battle Rank 120 (218 total) - Vanu Sovereignty on Briggs
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Hornet Missiles Sirius SX12 Dual Photon Pods Pulsar C Saron Laser Cannon NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $462,870 MLG Score: 370
Fun Score: N/A
Cheeseburgers Flipped: 696TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.52%19.763%4853998350,4781.563660.213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.757%0.683B+-0.13C0.073C+HEAD ++ (~7.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.39C**11.20.214C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.389%1.556%387510178,868251642173.52464210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.08%-0.637D-0.051C+0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.40.083C+46.30.125C+101.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.212%2.45%5677101511,470327376813.50443149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.93%0.523B+-0.123C+0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.667B+60.525B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.091%1.751%70819100314,621304066424.80796220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.331%0.554B+-0.663D0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.692B+15.30.61B+21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.126%67.473%708410181,282261660.490061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.74%-0.138C0.02C+0.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.182C++2.70.134C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.481%13.9%708410182,5182585100.973705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.747%0.342C**-0.116C+-0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.399B3.60.256C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
135.3m389.9%541 (32.5k)454 (27.2k)1.77641119,36667,1952.20729218 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022707018.998%10.903%20704:2740

11% Combat Medic51% Engineer20% Heavy Assault6% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2013 8:17 AMJan 9th, 2016 3:07 PMOct 3rd, 2018 3:27 PM (71d) (PST)Sep 4th, 2018 6:10 AM (100d) (PST)Sep 4th, 2018 5:24 AM (100d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6201195010.4000.2250.0441.9130.090370

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,2217,12230,09924143115527,228

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4968.7h/207d 28,953 13,014 50,250 570.2k 7,646 13,020 26,894 184.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:11,515
Deaths:5,433
KDR:2.119
Accuracy:26.057% C++
HSR:26.435% C-
NS-15M1
C+
Kills:2,525
Deaths:2,002
KDR:1.261
Accuracy:21.574% C+
HSR:18.297% C--
Ursa
C+
Kills:1,868
Deaths:1,524
KDR:1.226
Accuracy:21.842% C+
HSR:17.291% D--
SVA-88
C++
Kills:1,472
Deaths:1,231
KDR:1.196
Accuracy:23.637% C++
HSR:21.400% C--
Pulsar LSW
C*
Kills:1,262
Deaths:734
KDR:1.719
Accuracy:23.465% C++
HSR:25.515% C*
VX29 Polaris
D
Kills:1,251
Deaths:1,179
KDR:1.061
Accuracy:19.967% D
HSR:14.069% D*
Orion VS54
C+
Kills:1,223
Deaths:1,118
KDR:1.094
Accuracy:19.958% C+
HSR:17.253% D--
Flare VE6
C++
Kills:1,204
Deaths:918
KDR:1.312
Accuracy:23.213% C++
HSR:19.934% D
Lasher X2
C**
Kills:1,192
Deaths:1,029
KDR:1.158
Accuracy:24.339% C+
HSR:4.530% C**
NS-15M AE
C**
Kills:1,167
Deaths:549
KDR:2.126
Accuracy:26.594% C**
HSR:26.650% C+
NS-15M2
B+
Kills:268
Deaths:130
KDR:2.062
Accuracy:25.888% B+
HSR:26.119% C++
Kills:24,947
Deaths (as Heavy Assault):15,847
Deaths (to Heavy Assaults):18,653
KDR:1.57424
Kill Difference:9,100
Playtime:980.095 hours
Usage:20%
Score:24.401m
Score/min:415
Accuracy (listed only):23.321%
HSR (listed only):19.772%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:2,685
Deaths:2,402
KDR:1.118
Accuracy:25.942% B
HSR:19.330% D
Serpent VE92
C
Kills:2,186
Deaths:2,171
KDR:1.007
Accuracy:22.160% C
HSR:14.273% D--
VX6-7
C**
Kills:1,676
Deaths:1,583
KDR:1.059
Accuracy:25.853% C**
HSR:15.931% D-
NS-11C
C*
Kills:1,432
Deaths:1,671
KDR:0.857
Accuracy:24.644% C*
HSR:13.967% D-
Solstice SF
C++
Kills:1,185
Deaths:1,460
KDR:0.812
Accuracy:24.451% C++
HSR:11.561% D-
Thanatos VE70
B+
Kills:959
Deaths:999
KDR:0.960
Accuracy:45.300% B+
HSR:12.200% D
Pandora VX25
B
Kills:658
Deaths:607
KDR:1.084
Accuracy:43.027% B
HSR:16.109% C**
Deimos VA29
C-
Kills:546
Deaths:672
KDR:0.813
Accuracy:54.851% C-
HSR:13.736% C-
Eclipse VE3A
C-
Kills:378
Deaths:380
KDR:0.995
Accuracy:24.759% C-
HSR:14.815% D-
Nova
C+
Kills:355
Deaths:298
KDR:1.191
Accuracy:43.757% C+
HSR:14.648% C+
Solstice VE3
C+
Kills:268
Deaths:367
KDR:0.730
Accuracy:22.222% C+
HSR:13.433% D--
Eidolon VE33
D
Kills:225
Deaths:253
KDR:0.889
Accuracy:24.042% D
HSR:20% D
NS Baron G5
C**
Kills:184
Deaths:189
KDR:0.974
Accuracy:45.846% C**
HSR:8.696% D*
Zenith VX-5
D
Kills:102
Deaths:104
KDR:0.981
Accuracy:22.467% D
HSR:16.667% D
Kills:12,839
Deaths (as Engineer):13,156
Deaths (to Engineers):15,870
KDR:0.9759
Kill Difference:317
Playtime:2,554.522 hours
Usage:51%
Score:82.949m
Score/min:541
Accuracy (listed only):32.094%
HSR (listed only):14.669%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:2,926
Deaths:2,508
KDR:1.167
Accuracy:26.704% B+
HSR:14.593% C--
Pulsar C
B
Kills:2,685
Deaths:2,402
KDR:1.118
Accuracy:25.942% B
HSR:19.330% D
Serpent VE92
C
Kills:2,186
Deaths:2,171
KDR:1.007
Accuracy:22.160% C
HSR:14.273% D--
VX6-7
C**
Kills:1,676
Deaths:1,583
KDR:1.059
Accuracy:25.853% C**
HSR:15.931% D-
NS-11C
C*
Kills:1,432
Deaths:1,671
KDR:0.857
Accuracy:24.644% C*
HSR:13.967% D-
Eridani SX5
B+
Kills:1,337
Deaths:1,008
KDR:1.326
Accuracy:28.642% B+
HSR:15.557% D
NS-7 PDW
C
Kills:1,291
Deaths:1,238
KDR:1.043
Accuracy:22.556% C
HSR:13.943% D
Solstice SF
C++
Kills:1,185
Deaths:1,460
KDR:0.812
Accuracy:24.451% C++
HSR:11.561% D-
MKV Suppressed
C++
Kills:1,157
Deaths:870
KDR:1.330
Accuracy:26.037% C++
HSR:18.755% C+
Thanatos VE70
B+
Kills:959
Deaths:999
KDR:0.960
Accuracy:45.300% B+
HSR:12.200% D
Pandora VX25
B
Kills:658
Deaths:607
KDR:1.084
Accuracy:43.027% B
HSR:16.109% C**
Deimos VA29
C-
Kills:546
Deaths:672
KDR:0.813
Accuracy:54.851% C-
HSR:13.736% C-
Eclipse VE3A
C-
Kills:378
Deaths:380
KDR:0.995
Accuracy:24.759% C-
HSR:14.815% D-
Nova
C+
Kills:355
Deaths:298
KDR:1.191
Accuracy:43.757% C+
HSR:14.648% C+
Solstice VE3
C+
Kills:268
Deaths:367
KDR:0.730
Accuracy:22.222% C+
HSR:13.433% D--
NS Baron G5
C**
Kills:184
Deaths:189
KDR:0.974
Accuracy:45.846% C**
HSR:8.696% D*
Skorpios
C-
Kills:184
Deaths:152
KDR:1.211
Accuracy:25.515% C-
HSR:17.391% C--
Zenith VX-5
D
Kills:102
Deaths:104
KDR:0.981
Accuracy:22.467% D
HSR:16.667% D
Kills:19,509
Deaths (as Light Assault):18,679
Deaths (to Light Assaults):11,170
KDR:1.04443
Kill Difference:830
Playtime:515.782 hours
Usage:10%
Score:9.878m
Score/min:319
Accuracy (listed only):30.819%
HSR (listed only):14.756%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:2,926
Deaths:2,508
KDR:1.167
Accuracy:26.704% B+
HSR:14.593% C--
Terminus VX-9
B+
Kills:1,684
Deaths:1,249
KDR:1.348
Accuracy:27.590% B+
HSR:22.506% C-
Eridani SX5
B+
Kills:1,337
Deaths:1,008
KDR:1.326
Accuracy:28.642% B+
HSR:15.557% D
NS-7 PDW
C
Kills:1,291
Deaths:1,238
KDR:1.043
Accuracy:22.556% C
HSR:13.943% D
H-V45
C
Kills:1,279
Deaths:1,429
KDR:0.895
Accuracy:22.676% C
HSR:15.246% D
NS-11P
B*
Kills:1,278
Deaths:1,117
KDR:1.144
Accuracy:26.793% B*
HSR:19.640% C++
NS-11A
C
Kills:1,206
Deaths:1,357
KDR:0.889
Accuracy:22.384% C
HSR:12.770% D*
CME
B+
Kills:1,161
Deaths:910
KDR:1.276
Accuracy:29.324% B+
HSR:17.399% D
Pulsar VS1
B*
Kills:1,157
Deaths:835
KDR:1.386
Accuracy:27.588% B*
HSR:19.706% C+
MKV Suppressed
C++
Kills:1,157
Deaths:870
KDR:1.330
Accuracy:26.037% C++
HSR:18.755% C+
Thanatos VE70
B+
Kills:959
Deaths:999
KDR:0.960
Accuracy:45.300% B+
HSR:12.200% D
Pandora VX25
B
Kills:658
Deaths:607
KDR:1.084
Accuracy:43.027% B
HSR:16.109% C**
Deimos VA29
C-
Kills:546
Deaths:672
KDR:0.813
Accuracy:54.851% C-
HSR:13.736% C-
Darkstar
C++
Kills:531
Deaths:488
KDR:1.088
Accuracy:27.154% C++
HSR:22.222% C
Nova
C+
Kills:355
Deaths:298
KDR:1.191
Accuracy:43.757% C+
HSR:14.648% C+
Corvus VA55
B
Kills:278
Deaths:335
KDR:0.830
Accuracy:25.897% B
HSR:16.907% D-
NS Baron G5
C**
Kills:184
Deaths:189
KDR:0.974
Accuracy:45.846% C**
HSR:8.696% D*
Skorpios
C-
Kills:184
Deaths:152
KDR:1.211
Accuracy:25.515% C-
HSR:17.391% C--
Kills:18,171
Deaths (as Combat Medic):16,261
Deaths (to Combat Medics):8,008
KDR:1.11746
Kill Difference:1,910
Playtime:544.577 hours
Usage:11%
Score:10.671m
Score/min:327
Accuracy (listed only):31.758%
HSR (listed only):16.224%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:2,926
Deaths:2,508
KDR:1.167
Accuracy:26.704% B+
HSR:14.593% C--
Eridani SX5
B+
Kills:1,337
Deaths:1,008
KDR:1.326
Accuracy:28.642% B+
HSR:15.557% D
NS-7 PDW
C
Kills:1,291
Deaths:1,238
KDR:1.043
Accuracy:22.556% C
HSR:13.943% D
MKV Suppressed
C++
Kills:1,157
Deaths:870
KDR:1.330
Accuracy:26.037% C++
HSR:18.755% C+
NS-44 Commissioner
D
Kills:892
Deaths:1,331
KDR:0.670
Accuracy:28.927% D-
HSR:17.377% D
Parallax VX3
C+
Kills:522
Deaths:161
KDR:3.242
Accuracy:36.727% C
HSR:76.628% C+
NS-30 Vandal
C**
Kills:467
Deaths:324
KDR:1.441
Accuracy:34.364% C**
HSR:18.201% D--
Ghost
C
Kills:446
Deaths:221
KDR:2.018
Accuracy:34.801% D
HSR:64.574% C
NS-357 Underboss
C+
Kills:285
Deaths:504
KDR:0.565
Accuracy:27.108% D--
HSR:21.053% C+
XM98
C*
Kills:232
Deaths:243
KDR:0.955
Accuracy:38.841% C*
HSR:67.241% D-
Artemis VX26
C+
Kills:198
Deaths:151
KDR:1.311
Accuracy:26.702% C+
HSR:16.667% D-
Manticore SX40
D
Kills:185
Deaths:240
KDR:0.771
Accuracy:23.722% D-
HSR:16.216% D
Skorpios
C-
Kills:184
Deaths:152
KDR:1.211
Accuracy:25.515% C-
HSR:17.391% C--
Beamer VS3
C
Kills:113
Deaths:266
KDR:0.425
Accuracy:17.495% D**
HSR:19.469% C
Cerberus
C--
Kills:92
Deaths:112
KDR:0.821
Accuracy:24.091% D--
HSR:18.478% C--
VA39 Spectre
D--
Kills:82
Deaths:125
KDR:0.656
Accuracy:26.339% D--
HSR:25.610% D*
Spiker
D-
Kills:70
Deaths:101
KDR:0.693
Accuracy:14.039% F--
HSR:14.286% D-
Kills:10,479
Deaths (as Infiltrator):9,555
Deaths (to Infiltrators):8,123
KDR:1.0967
Kill Difference:924
Playtime:290.476 hours
Usage:6%
Score:4.517m
Score/min:259
Accuracy (listed only):27.212%
HSR (listed only):26.826%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:703
Deaths:333
KDR:2.111
Accuracy:18.284% B+
HSR:18.777% C+
Blueshift VM5
C**
Kills:646
Deaths:243
KDR:2.658
Accuracy:20.232% C**
HSR:15.480% D--
Nebula VM20
C*
Kills:633
Deaths:292
KDR:2.168
Accuracy:19.419% C*
HSR:16.904% D
Cosmos VM3
B**
Kills:620
Deaths:285
KDR:2.175
Accuracy:20.982% B**
HSR:18.387% C+
Blueshift VM5
B
Kills:513
Deaths:212
KDR:2.420
Accuracy:21.092% B
HSR:18.519% C-
Nebula VM20
B
Kills:473
Deaths:242
KDR:1.955
Accuracy:19.667% B
HSR:15.645% D--
Quasar VM1
D-
Kills:77
Deaths:56
KDR:1.375
Accuracy:12.011% D-
HSR:11.688% D**
NS-10 Burster
B++
Kills:77
Deaths:47
KDR:1.638
Accuracy:34.327% B++
HSR:7.792% B+
NS-10 Burster
B+
Kills:75
Deaths:57
KDR:1.316
Accuracy:32.951% B+
HSR:8% C++
Comet VM2
C+
Kills:73
Deaths:85
KDR:0.859
Accuracy:41.376% C+
HSR:4.110% C+
Comet VM2
C
Kills:54
Deaths:73
KDR:0.740
Accuracy:42.267% C
HSR:1.852% D*
Kills:3,944
Deaths (as MAX Suit):962.500
Deaths (to MAX Suits):4,783
KDR:4.09766
Kill Difference:2,981.500
Playtime:87.186 hours
Usage:2%
Score:2.871m
Score/min:549
Accuracy (listed only):25.692%
HSR (listed only):12.468%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B+
Kills:3,923
V. Kills:1,385 283%
Deaths:396
KDR:9.907
Accuracy:67.146% B+
KPH:69.400 C++
VKPH:24.500 C--
Dual Photon Pods
B*
Kills:2,709
V. Kills:324 N/A
Deaths:213
KDR:12.718
Accuracy:59.017% B*
KPH:94.100 B
VKPH:11.300 D
Saron Laser Cannon
B+
Kills:2,584
V. Kills:2,362 109%
Deaths:1,108
KDR:2.332
Accuracy:29.142% C-
KPH:13.300 C++
VKPH:12.200 B+
Light PPA
A
Kills:2,220
V. Kills:133 N/A
Deaths:301
KDR:7.375
Accuracy:43.463% B
KPH:85.800 A
VKPH:5.100 B++
Maelstrom Turbo Laser
C*
Kills:1,181
V. Kills:1,056 112%
Deaths:810
KDR:1.458
Accuracy:29.978% C+
KPH:13.300 C+
VKPH:11.900 C*
Antares LC
C+
Kills:351
V. Kills:404 87%
Deaths:259
KDR:1.355
Accuracy:29.586% C
KPH:10.600 D
VKPH:12.200 C+
Coyote Missiles
D
Kills:194
V. Kills:166 116%
Deaths:97
KDR:2
Accuracy:57.096% B+
KPH:16.900 D-
VKPH:14.500 D
Photon A2A Missile Pods
C
Kills:91
V. Kills:100 90%
Deaths:22
KDR:4.136
Accuracy:87.083% B**
KPH:32.600 C--
VKPH:35.800 C
Kills:13,253 (6,336 + 0)
Deaths:3,206
KDR:4.134
VKDR:1.850
Vehicle Kills:5,930
Kill Difference:10,047
Playtime:441.653 hours
Usage:9%
Score:6.675m
Score/min:252
Piloting Accuracy:29.586%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:968
V. Kills:103 N/A
Deaths:94
KDR:10.298
Accuracy:49.176% B++
KPH:3,484,800 U
VKPH:370,800 U
C150 Dalton
U
Kills:604
V. Kills:473 127%
Deaths:182
KDR:3.319
Accuracy:39.979% C++
KPH:2,174,400 U
VKPH:1,702,800 U
CAS30 Tank Buster
C**
Kills:174
V. Kills:241 72%
Deaths:149
KDR:1.168
Accuracy:40.046% D
KPH:6.400 C
VKPH:8.900 C**
AP30 Shredder
U
Kills:55
V. Kills:30 177%
Deaths:23
KDR:2.391
Accuracy:23.350% F
KPH:198,000 U
VKPH:108,000 U
Kills:1,801 (174 + 1,627)
Deaths:448
KDR:4.020
VKDR:1.891
Vehicle Kills:847
Kill Difference:1,353
Playtime:27.100 hours
Usage:1%
Score:1.370m
Score/min:842
Piloting Accuracy:40.046%
Gunner Accuracy:23.350%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:607
V. Kills:480 126%
Deaths:144
KDR:4.215
Accuracy:50.361% D
KPH:21.600 D
VKPH:17.100 C+
L100 Python HEAT
C+
Kills:411
V. Kills:107 381%
Deaths:91
KDR:4.516
Accuracy:44.759% D
KPH:28.300 C+
VKPH:7.400 D-
C75 Viper
C+
Kills:406
V. Kills:62 N/A
Deaths:100
KDR:4.060
Accuracy:38.899% C+
KPH:29.800 C+
VKPH:4.500 D-
Skyguard
D
Kills:99
V. Kills:87 113%
Deaths:57
KDR:1.737
Accuracy:34.102% B*
KPH:7.600 D-
VKPH:6.700 D
L100 Python HESH
A
Kills:58
V. Kills:7 N/A
Deaths:4
KDR:14.500
Accuracy:43.626% C--
KPH:82.800 A
VKPH:10 B+
Kills:1,581 (1,581 + 0)
Deaths:396
KDR:3.992
VKDR:1.876
Vehicle Kills:743
Kill Difference:1,185
Playtime:69.919 hours
Usage:1%
Score:1.599m
Score/min:381
Driving Accuracy:43.626%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:8,554
V. Kills:6,740 127%
Deaths:1,394
KDR:6.136
Accuracy:53.236% C+
KPH:23.400 C+
VKPH:18.500 B*
E540 Halberd
C*
Kills:2,391
V. Kills:1,736 138%
Deaths:447
KDR:5.349
Accuracy:55.982% B**
KPH:25.200 C--
VKPH:18.300 C*
Saron HRB
B+
Kills:2,357
V. Kills:1,892 125%
Deaths:442
KDR:5.333
Accuracy:54.280% A
KPH:23.500 C+
VKPH:18.900 B+
Supernova VPC
B**
Kills:1,230
V. Kills:155 N/A
Deaths:74
KDR:16.622
Accuracy:56.307% B++
KPH:64.400 B**
VKPH:8.100 C*
Proton II PPA
B+
Kills:1,168
V. Kills:50 N/A
Deaths:112
KDR:10.429
Accuracy:27.186% B+
KPH:45.200 C
VKPH:1.900 D--
Supernova PC
C+
Kills:163
V. Kills:40 398%
Deaths:48
KDR:3.396
Accuracy:46.039% C
KPH:20.400 C+
VKPH:5 D--
Aphelion VEX-4
N/A
Kills:50
V. Kills:47 104%
Deaths:16
KDR:3.125
Accuracy:36.122% N/A
KPH:18 N/A
VKPH:16.900 N/A
Kills:15,913 (9,947 + 5,966)
Deaths:2,533
KDR:6.282
VKDR:4.208
Vehicle Kills:10,660
Kill Difference:13,380
Playtime:615.907 hours
Usage:12%
Score:19.206m
Score/min:520
Driving Accuracy:46.039%
Gunner Accuracy:36.122%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:763
V. Kills:524 145%
Deaths:143
KDR:5.336
Accuracy:62.705% B+
KPH:30.900 D
VKPH:21.200 C+
Saron HRB-H
B
Kills:647
V. Kills:567 114%
Deaths:196
KDR:3.301
Accuracy:64.152% B**
KPH:32.500 C
VKPH:28.400 B
Proton II PPA-H
C+
Kills:261
V. Kills:12 N/A
Deaths:49
KDR:5.327
Accuracy:35.748% C+
KPH:61.400 D
VKPH:2.800 D--
M40 Fury-H
C
Kills:133
V. Kills:30 429%
Deaths:22
KDR:6.045
Accuracy:39.586% C
KPH:46.900 D--
VKPH:10.600 C
M60-G Bulldog-H
D-
Kills:69
V. Kills:11 N/A
Deaths:16
KDR:4.313
Accuracy:31.612% D*
KPH:29 D--
VKPH:4.600 D-
Kills:1,873 (0 + 1,873)
Deaths:426
KDR:4.397
VKDR:2.685
Vehicle Kills:1,144
Kill Difference:1,447
Playtime:54.092 hours
Usage:1%
Score:1.538m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:31.612%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:2,421
V. Kills:413 N/A
Deaths:141
KDR:17.170
Accuracy:42.234% B+
KPH:99.400 A++
VKPH:17 B*
M40 Fury
B**
Kills:1,843
V. Kills:317 N/A
Deaths:146
KDR:12.623
Accuracy:43.235% B++
KPH:75 B**
VKPH:12.900 B++
M20 Basilisk
C+
Kills:207
V. Kills:135 152%
Deaths:49
KDR:4.224
Accuracy:39.489% C++
KPH:14.900 D
VKPH:9.700 C+
M20 Basilisk
C
Kills:188
V. Kills:109 171%
Deaths:75
KDR:2.507
Accuracy:36.678% C
KPH:12 D
VKPH:7 C
M12 Kobalt
B
Kills:170
V. Kills:5 N/A
Deaths:5
KDR:34
Accuracy:19.408% B
KPH:79.700 C**
VKPH:2.300 C-
M12 Kobalt
B*
Kills:158
V. Kills:13 N/A
Deaths:3
KDR:52.667
Accuracy:19.164% C*
KPH:61.700 C+
VKPH:5.100 B*
M60-G Bulldog
B**
Kills:103
V. Kills:20 N/A
Deaths:18
KDR:5.722
Accuracy:47.207% B**
KPH:45.800 B
VKPH:8.900 C*
M60-G Bulldog
C+
Kills:99
V. Kills:16 N/A
Deaths:38
KDR:2.605
Accuracy:33.457% C+
KPH:20.500 D
VKPH:3.300 D
G30 Walker
C++
Kills:71
V. Kills:65 108%
Deaths:17
KDR:4.176
Accuracy:34.970% B*
KPH:11.200 C--
VKPH:10.300 C++
Kills:5,260 (0 + 5,260)
Deaths:492
KDR:10.691
VKDR:2.222
Vehicle Kills:1,093
Kill Difference:4,768
Playtime:96.582 hours
Usage:2%
Score:3.983m
Score/min:687
Driving Accuracy:N/A%
Gunner Accuracy:34.970%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:64
V. Kills:21 291%
Deaths:96
KDR:0.667
Accuracy:34.862% D*
KPH:7.600 D-
VKPH:2.500 D-
Kills:64 (64 + 0)
Deaths:96
KDR:0.667
VKDR:0.219
Vehicle Kills:21
Kill Difference:32
Playtime:8.454 hours
Usage:0%
Score:0.068m
Score/min:134
Driving Accuracy:34.862%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,61211,5155,4332.119C+0.3426.057%C++26.435%C-46C--N/A251250.2h9.9B+38.1B+
Supernova FPC 15,2948,5541,3946.136C++4.3653.236%C+2.654%C++23.4C+18.5B*517365.1h4.7B+8.8B+
Hornet Missiles 5,3083,9233969.907B**8.1367.146%B+1.784%C++69.4C++24.5C--40856.5h6.1B++9B*
Sirius SX12 2,9402,9262,5081.167C++0.6126.704%B+14.593%C--29.3C++N/A10499.7h13.1B+48.9B+
Dual Photon Pods 3,0332,70921312.718B**10.9459.017%B*1.181%C+94.1B11.3D44428.8h12.2B**20.7B**
Pulsar C 2,7242,6852,4021.118C+0.6625.942%B19.33%D17.7C-N/A90151.7h10.7B+41.2B+
Saron Laser Cannon 4,9462,5841,1082.332C*0.5629.142%C-2.438%C++13.3C++12.2B+170193.9h94.8B+325.2B+
NS-15M1 2,5322,5252,0021.261C+0.5221.574%C+18.297%C--26.6C-N/A13895h12.4C*57.7C*
M40 Fury 2,8342,42114117.17A15.3942.234%B+1.694%C+99.2A++16.9B*100024.4h9.2B++21.8B*
E540 Halberd 4,1272,3914475.349C3.5755.982%B**1.966%C25.2C--18.3C*53595h6.2C+11.1B+
Saron HRB 4,2492,3574425.333C++3.5654.28%AN/A23.5C+18.9B+563100.1h20.2B+37.1B*
Light PPA 2,3532,2203017.375B5.6043.463%BN/A85.7A5.1B++33325.9h8.8B+20.3B+
Serpent VE92 2,1992,1862,1711.007C+0.7722.16%C14.273%D--17.2C--N/A72127.4h12.6C**57.1C++
Ursa 1,8761,8681,5241.226C+0.5521.842%C+17.291%D--28.9CN/A13564.7h11.5C+52.9C++
M40 Fury 2,1601,84314612.623B**10.8543.235%B++1.085%D74.9B**12.9B++96924.6h9.7B*22.5B*
Tank Mine 3,2571,7807442.392C+0.6238.33%BN/A96.2C+79.8B+218718.5h2.1C5.5B+
Terminus VX-9 1,7031,6841,2491.348C+0.4327.59%B+22.506%C-26.1C--N/A9164.5h10.1B**36.5B++
VX6-7 1,7101,6761,5831.059C+0.7225.853%C**15.931%D-23.4CN/A11871.7h12.4C*48B
SVA-88 1,4821,4721,2311.196C0.5823.637%C++21.4%C--32.6C-N/A16645.2h12.3C+52.1C++
NS-11C 1,4541,4321,6710.857C+0.9224.644%C*13.967%D-14.4DN/A8999.2h13.7C**55.4B
C-4 1,8491,3661,0921.251C+0.5327.191%BN/A77.2C+27.3C+137417.7h1.3B+4.8B+
Eridani SX5 1,3481,3371,0081.326C*0.4528.642%B+15.557%D33.8C+N/A24539.5h10.5B+36.8B+
NS-7 PDW 1,2961,2911,2381.043C++0.7322.556%C13.943%D19.5CN/A8566.1h13.9B61.6C*
H-V45 1,2881,2791,4290.895C0.8822.676%C15.246%D20.8C-N/A8861.4h14.2C62.6C+
NS-11P 1,2831,2781,1171.144C+0.6326.793%B*19.64%C++23.1CN/A6955.3h10.8B**40.3B*
Pulsar LSW 1,2701,2627341.719C*0.0623.465%C++25.515%C*38.4C+N/A19932.9h10.5B++44.9B+
VX29 Polaris 1,2571,2511,1791.061C0.7219.967%D14.069%D*24.6DN/A11150.8h14C-69.9C
Proximity Mine 1,2481,2454043.082C1.3146.619%B+N/A144.8B+N/A8008.6h1.6B*3.3B**
Supernova VPC 1,3851,2307416.622B+14.8556.307%B++1.626%C++64.4B**8.1C*60819.1h2.6B++4.6B*
Orion VS54 1,2271,2231,1181.094C+0.6819.958%C+17.253%D--28.1C+N/A26443.5h12.2B60.9C++
NS-11A 1,2131,2061,3570.889C0.8922.384%C12.77%D*19DN/A8363.4h13.9C++62.2C+
Flare VE6 1,2151,2049181.312C+0.4623.213%C++19.934%D33.6CN/A18535.8h10.3C**44.4B
Lasher X2 1,2091,1921,0291.158B0.6224.339%C+4.53%C**28.4C+N/A12342h20.2C+83.1C++
Solstice SF 1,2021,1851,4600.812C+0.9624.451%C++11.561%D-11.3DN/A56105.2h11.9C++48.8C**
Maelstrom Turbo Laser 2,2371,1818101.458C+0.3229.978%C+1.693%D13.3C+11.9C*24689.1h84.9B+283.2B+
Proton II PPA 1,2181,16811210.429C8.6527.186%B+1.712%C45.1C-1.9D--19425.9h9.1C*33.5B+
NS-15M AE 1,1801,1675492.126C++0.3526.594%C**26.65%C+45.8C+N/A21225.5h10B++37.4B+
CME 1,1691,1619101.276C+0.5029.324%B+17.399%D27.4CN/A9342.4h10.4B**35.5B*
Pulsar VS1 1,1741,1578351.386B+0.3927.588%B*19.706%C+27.5C*N/A11342.1h11B**39.8B**
MKV Suppressed 1,1711,1578701.33B0.4526.037%C++18.755%C+20.5C--N/A10256.5h12.2B+46.8B+
NS Decimator 1,5571,1141,5190.733C1.0452.583%D--1.975%C24.8C--9.9D39244.9h4.4B8.3C+
L105 Zephyr 1,0719689410.298C*8.5249.176%B++N/A9680U1030U31806900.1h4.7B**9.5B**
Thanatos VE70 9629599990.96C++0.8245.3%B+12.2%D27.6C+N/A12934.8h4.1B+9B++
NS-44 Commissioner 9008921,3310.67C1.1128.927%D-17.377%D20.6C-N/A9743.2h4.2C+14.4C
Frag Grenade 7977911791N/A789.2254.366%AN/A659.2B++5C-37511.2h2.8B*5.2B*
E540 Halberd-H 1,2877631435.336C3.5662.705%B+2.097%C+30.9D21.2C+44624.7h6.8C+10.9C++
C-4 ARX 1,0407606061.254C-0.5225.388%C+N/A43.9D**16.2D*33217.3h1.6D--6.4D-
S1 1,1947451,1470.65C+1.1359.564%C**2.685%C+21.3C12.9C+45234.9h6.7C++11.3C*
Cosmos VM3 7127033332.111C++0.3318.284%B+18.777%C+29C+N/A15124.2h14.2C+77.9B
Pandora VX25 6616586071.084C+0.6943.027%B16.109%C**36.8C++N/A19417.9h4.1B+9.6B+
Saron HRB-H 1,2146471963.301C1.5264.152%B**1.546%C+32.5C28.5B61019.9h25.4C+39.5B+
Blueshift VM5 6506462432.658C++0.8820.232%C**15.48%D--36.3C**N/A17917.8h15.7C++77.5C**
Nebula VM20 6396332922.168C++0.3919.419%C*16.904%D36.2C*N/A19317.5h15.5B80B+
Cosmos VM3 6276202852.175C*0.4020.982%B**18.387%C+31.5C**N/A14819.7h14.5C+69C**
L100 Python AP 1,0876071444.215C+2.4450.361%D2.306%C21.6D17.1C+44228.1h6.7C++13.2C+
C150 Dalton 1,0776041823.319C1.5439.979%C++N/A6040U4730U64647100.1h4.4C++11.1C**
Deimos VA29 5465466720.813C0.9654.851%C-13.736%C-24.3DN/A15522.5h2.3C**4.2C++
Darkstar 5385314881.088C0.6927.154%C++22.222%C20D--N/A6526.5h11.8B+43.4B+
Parallax VX3 5225221613.242C++1.4736.727%C76.628%C+29.7C++N/A16017.6h2.1B5.9C++
Blueshift VM5 5165132122.42C+0.6421.092%B18.519%C-37.4C**N/A23013.7h16.2C++76.6B
Nebula VM20 4754732421.955C+0.1819.667%B15.645%D--37C**N/A20912.8h15.3C**77.9B+
NS-30 Vandal 4704673241.441C+0.3434.364%C**18.201%D--28.1C-N/A8616.6h5.2B+15B+
Ghost 4484462212.018C+0.2434.801%D64.574%C30.8CN/A17914.5h2.2C**6.3C++
Anti-Vehicle Grenade 5234281428N/A426.2259.037%B*N/A611.4B**135.7B+73520.7h3.4B**5.7B**
L100 Python HEAT 518411914.516C+2.7444.759%D1.946%C-28.3C+7.4D-34514.5h3.8B**8.6B*
C75 Viper 4684061004.06C+2.2838.899%C+N/A29.9C+4.6D34013.6h8.7B*22.5B*
Force-Blade 42539030,9130.013C1.7625.529%CN/A0.3CN/A11342.2h2.9C+11.5C+
M60-A Bulldog 422383429.119C7.3454.301%B*1.044%D--36.5C++3.7C+27210.5h5.3B9.7B++
M60-A Bulldog 4243803510.857C+9.0852.88%B++2.105%C+41.3C*4.8C++3359.2h5.6C*10.6B+
Eclipse VE3A 3873783800.995C+0.7824.759%C-14.815%D-12.5D--N/A5530.3h12.3C++49.7C+
Nova 3593552981.191C+0.5943.757%C+14.648%C+30.9C+N/A17911.5h3.4B*7.7B+
Antares LC 7553512591.355C+0.4229.586%C1.425%C-10.6D12.2C+17633.2h140.1C+473.6C+
NS-357 Underboss 2872855040.565C-1.2127.108%D--21.053%C+16.5DN/A6917.3h5.4D--20D-
Corvus VA55 2822783350.83C0.9525.897%B16.907%D-20.7C-N/A16313.4h11.1B+43B+
Solstice VE3 2712683670.73C+1.0522.222%C+13.433%D--9.2DN/A18429.1h14.2B63.8C*
NS-15M2 2692681302.062C**0.2925.888%B+26.119%C++50.6BN/A2735.3h9.7B**37.4B++
Proton II PPA-H 273261495.327C--3.5535.748%C+1.533%C60.7D2.8D--2604.3h8.1B+22.5B+
Sticky Grenade 2622601260N/A258.2240.786%D*N/A650D5D38760.4h2.2C++5.4C+
XM98 2342322430.955D0.8238.841%C*67.241%D-16.1DN/A8514.4h3.3D--8.6C
NS Annihilator 4652271891.201A+0.5880.298%C+N/A8.4C-8.8C+30227h9B*11.2B*
Eidolon VE33 2272252530.889C+0.8924.042%D20%D16.2CN/A10313.9h7.8B+32.4C**
M20 Basilisk 342207494.224B++2.4539.489%C++6.28%C**14.9D9.7C+38613.9h131.9D334C
Artemis VX26 1981981511.311C+0.4726.702%C+16.667%D-34.1C++N/A2105.8h11.4B42.6C**
Coyote Missiles 360194972C0.2257.096%B+N/A16.9D-14.4D29811.5h49.5C86.8C+
M20 Basilisk 297188752.507C+0.7336.678%C5.319%C12.1D7C37015.6h111.7C304.5C+
Manticore SX40 1861852400.771C+1.0123.722%D-16.216%D20.1C--N/A869.2h8.3C+35.1C
NS Baron G5 1841841890.974C+0.8045.846%C**8.696%D*22.2C--N/A1688.3h4.2B+9.1C+
Skorpios 1881841521.211C+0.5725.515%C-17.391%C--14.7D*N/A4512.5h10.9C*42.7C+
MANA Anti-Personnel Turret 184180911.978N/A0.2017.471%UN/A1800U40U6596200.1h24.4T*139.4T*
CAS30 Tank Buster 4151741491.168C+0.6140.046%D2.874%A++6.4C8.9C**21427.1h70.8C176.9C
M12 Kobalt 175170534B*32.2219.408%B10%F81C**2.4C4832.1h17.1C**87.9B
Supernova PC 203163483.396C1.6246.039%C3.067%B+20.4C+5D--6748h3.2A7B**
M12 Kobalt 171158352.667S50.8919.164%C*17.722%C+60.8C+5B++5692.6h18.5C*96.7B
Spear Anti-Vehicle Phalanx Turret 249157266.038C+4.2634.674%D--2.548%D-27.1D15.9C--7095.8h7.2B+20.9C*
The Slasher 1431406,6740.021D1.7624.877%D21.429%B*0.4C--N/A1354.7h2.5C+10.1C+
M40 Fury-H 163133226.045C-4.2739.586%C1.504%C**47.5D--10.7C3942.8h9.9C25.1C
Beamer VS3 1131132660.425C1.3517.495%D**19.469%C12.2DN/A1339.3h10.6C+60.5C
Nemesis VSH9 1801041450.717C+1.0664.634%C**4.808%A12.4C9C+5928.4h8.2C++12.6C*
M60-G Bulldog 123103185.722C++3.9547.207%B**1.942%D44.8C**8.7C++5712.3h6.7C*14.3B+
Zenith VX-5 1031021040.981C+0.8022.467%D16.667%D18.2DN/A2075.6h11.7B+52.1C++
M60-G Bulldog 11599382.605C--0.8333.457%C+3.03%C+20.6C--3.3D2514.8h7.3C++21.7C*
Skyguard 18699571.737C-0.0434.102%B*3.03%B*7.6D-6.7D27413h155.4C--455.7C++
MANA Anti-Vehicle Turret 189931210.769D1.0144.866%F4.301%B+930C960C+2693790.1h11.7C+26.1D
Cerberus 94921120.821C+0.9624.091%D--18.478%C--23C-N/A1554h6.3C+26.3C-
Photon A2A Missile Pods 19191224.136C+2.3687.083%B**N/A32.5C--35.7C9372.8h8.9C+10.2C*
VA39 Spectre 84821250.656C-1.1226.339%D--25.61%D*8.4D-N/A929.8h7.9D-30D-
Quasar VM1 7877561.375C+0.4012.011%D-11.688%D**11.2D--N/A1936.9h19.6D--163.2C-
NS-10 Burster 13977471.638B*0.1434.327%B++7.792%B+5.7C++4.6B+17413.4h156.1C+454.7B
NS-10 Burster 13775571.316B+0.4632.951%B+8%C++4.9C4.1B15915.3h169.1D513.3C+
Comet VM2 10773850.859C+0.9241.376%C+4.11%C+9.2C4.3C+4507.9h23.7C+57.3C+
M60-A Bulldog 8372174.235C+2.4635.945%C+N/A32.7C+5C-4402.2h5.1B+14.2B+
G30 Walker 13671174.176C**2.4034.97%B*1.408%D*11.3C--10.3C++3286.3h309.4D**884.8C+
Spiker 70701010.693C1.0814.039%F--14.286%D-13.5D-N/A885.2h9.3C++66.2D**
M60-G Bulldog-H 8069164.313C-2.5431.612%D*1.449%C++28.8D--4.6D-1072.4h5.1B16.3C+
A30 Walker 16569581.19C--0.5930.386%B**N/A4.9D6.9C15514h285.5D**939.6C
M40 Fury-F 8564960.667C-1.1134.862%D*N/A7.5D-2.5D-1348.5h12.5C+35.8D
Hades VSH4 101611130.54C+1.2463.709%D3.279%B+13C8.5C3684.7h7.9B+12.4C**
Lumine Edge 60586,4500.009C-1.777.196%F5.172%F0.2DN/A1361h3.2T*43.8T*
L100 Python HESH 6558414.5C**12.7243.626%C--N/A82.9A10B+14630.7h3.8C+8.7C
AP30 Shredder 8555232.391C0.6123.35%FN/A550U300U5680800.1h61.1B*261.7B
Comet VM2 8154730.74C1.0442.267%C1.852%D*7.5D3.8D3417.2h30.7C+72.6C+
Aphelion VEX-4 9750163.125C1.3536.122%C++2%D-17.9D16.8C+7312.8h61.6C++170.5C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter122,6821.3h
Nano-Armor Kit1,9062,595,828292h
Anti-Vehicle MANA Turret299712.1h
Spawn Beacon1254,3644.5h
NS-61 Emissary0850.4h
Nanite Revive Grenade03,5531h
Medical Applicator1,368440,28337.9h
Deconstruction Tool0550h
Spitfire Auto-Turret116970.9h
Ammunition Package883,2242.8h
Medical Kit4776,45019.9h
Anti-Infantry MANA Turret404642.2h
Recon Detection Device542,6364.7h
Smoke Grenade01130h
Shield Recharging Field272,5731h

Check the help document for the dictionary if you want to learn more about words used here.


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