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Master Sgt. Commissar thegreatHobbes[56RD] thegreatHobbes
TR BR 24

KDR: 4.14

Score: 36.8m

Last Seen: Sep 6th, 2018 2:18 AM
- OFFLINE - 954.6 hour(s)

Prestige 1, Battle Rank 24 - Terran Republic on Connery
Level Progress (to 25): 44%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M18 Needler TRAC-5 S M18 Rotary M14 Banshee RAMS .50M Hellfire Rocket Pods T9 CARV LC2 Lynx
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,626,300 MLG Score: 1300
Fun Score: N/A
Cheeseburgers Flipped: 127TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.378%23.092%5172998412,4242.887291.256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.292%0.271C*0.399B-0.331C-HEAD ++ (~11.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.338C**11.10.221C++38.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.371%1.283%30675100816,3727171179222.834139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.846%0.091C+-0.309C-1.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.9-0.101C+67.5-0.284C108.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.273%4.31%76210113485652560.615929135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.129%-0.541D1.049B**0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.525B+6.50.483B+11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.723%1.299%2211012774601810.16739142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.15C++-0.78D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.882B*5.20.866B*8.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.74%75.534%22510082,48148045.16875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.252%-0.049C+0.552B+1.807

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.205C++2.70.143C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.988%18.09%222101119935010.566952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.103%0.223C++0.739B++-1.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.241C++4.40.09C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.8m307.3%443 (26.6k)386 (23.2k)4.1430741,2659,9604.9945824 (24)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1013160333.2%14.056%46709:3712

8% Engineer8% Heavy Assault6% Infiltrator75% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2013 1:51 PMJul 6th, 2014 11:07 PMOct 4th, 2018 10:05 PM (11d) (PST)Sep 5th, 2018 11:24 PM (40d) (PST)Sep 5th, 2018 10:18 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
777537240.4320.1040.0611.7790.1461300

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,6183,16743,4512664107923,145

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1590.2h/66.3d 8,481 5,800 9,766 169.7k 1,480 2,437 13,951 74.1m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B**
Kills:2,576
Deaths:1,253
KDR:2.056
Accuracy:22.088% C+
HSR:22.477% B**
LC2 Lynx
C++
Kills:1,362
Deaths:491
KDR:2.774
Accuracy:23.584% C++
HSR:20.852% C+
NS-11C
B**
Kills:1,160
Deaths:402
KDR:2.886
Accuracy:25.793% B+
HSR:24.224% B**
TRAC-5
B+
Kills:1,160
Deaths:355
KDR:3.268
Accuracy:23.341% B+
HSR:20% C*
TRAC-Shot
A
Kills:1,156
Deaths:433
KDR:2.670
Accuracy:20.801% D--
HSR:23.962% A
T5 AMC
A
Kills:1,149
Deaths:418
KDR:2.749
Accuracy:23.728% C++
HSR:26.458% A
FA1 Barrage
B
Kills:124
Deaths:54
KDR:2.296
Accuracy:43.133% B
HSR:16.936% C**
LC3 Jaguar
D-
Kills:113
Deaths:50
KDR:2.260
Accuracy:18.987% D-
HSR:11.504% D**
HC1 Cougar
C
Kills:113
Deaths:37
KDR:3.054
Accuracy:22.111% C
HSR:17.699% D
TRS-12 Uppercut
B**
Kills:75
Deaths:55
KDR:1.364
Accuracy:46.252% D-
HSR:20% B**
Kills:8,988
Deaths (as Engineer):3,548
Deaths (to Engineers):2,773
KDR:2.53326
Kill Difference:5,440
Playtime:122.306 hours
Usage:8%
Score:1.885m
Score/min:257
Accuracy (listed only):26.982%
HSR (listed only):20.411%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:1,396
Deaths:606
KDR:2.304
Accuracy:21.523% B+
HSR:22.278% C+
MSW-R
B+
Kills:1,149
Deaths:394
KDR:2.916
Accuracy:22.197% C+
HSR:27.763% B+
TMG-50
C**
Kills:513
Deaths:248
KDR:2.069
Accuracy:19.035% C
HSR:25.341% C**
NS-15M AE
C+
Kills:236
Deaths:62
KDR:3.806
Accuracy:24.043% C+
HSR:23.729% C
NS-15M1
A
Kills:160
Deaths:62
KDR:2.581
Accuracy:20.901% C
HSR:31.875% A
T7 Mini-Chaingun
A
Kills:149
Deaths:94
KDR:1.585
Accuracy:17.178% C++
HSR:18.121% A
T16 Rhino
B+
Kills:74
Deaths:33
KDR:2.242
Accuracy:19.091% C
HSR:25.676% B+
T32 Bull
C-
Kills:54
Deaths:11
KDR:4.909
Accuracy:20.878% C-
HSR:16.667% D--
Kills:3,731
Deaths (as Heavy Assault):1,510
Deaths (to Heavy Assaults):2,448
KDR:2.47086
Kill Difference:2,221
Playtime:124.549 hours
Usage:8%
Score:2.428m
Score/min:325
Accuracy (listed only):20.606%
HSR (listed only):23.931%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B**
Kills:2,576
Deaths:1,253
KDR:2.056
Accuracy:22.088% C+
HSR:22.477% B**
LC2 Lynx
C++
Kills:1,362
Deaths:491
KDR:2.774
Accuracy:23.584% C++
HSR:20.852% C+
NS-11C
B**
Kills:1,160
Deaths:402
KDR:2.886
Accuracy:25.793% B+
HSR:24.224% B**
TRAC-5
B+
Kills:1,160
Deaths:355
KDR:3.268
Accuracy:23.341% B+
HSR:20% C*
TRAC-Shot
A
Kills:1,156
Deaths:433
KDR:2.670
Accuracy:20.801% D--
HSR:23.962% A
T5 AMC
A
Kills:1,149
Deaths:418
KDR:2.749
Accuracy:23.728% C++
HSR:26.458% A
MKV Suppressed
B++
Kills:281
Deaths:91
KDR:3.088
Accuracy:23.273% C-
HSR:23.488% B++
NS-7B PDW
C+
Kills:213
Deaths:105
KDR:2.029
Accuracy:24.537% C+
HSR:15.962% C
SMG-46 Armistice
B+
Kills:157
Deaths:70
KDR:2.243
Accuracy:16.746% F
HSR:18.471% B+
FA1 Barrage
B
Kills:124
Deaths:54
KDR:2.296
Accuracy:43.133% B
HSR:16.936% C**
LC3 Jaguar
D-
Kills:113
Deaths:50
KDR:2.260
Accuracy:18.987% D-
HSR:11.504% D**
HC1 Cougar
C
Kills:113
Deaths:37
KDR:3.054
Accuracy:22.111% C
HSR:17.699% D
PDW-16 Hailstorm
C+
Kills:81
Deaths:40
KDR:2.025
Accuracy:23.326% C+
HSR:8.642% D*
TRS-12 Uppercut
B**
Kills:75
Deaths:55
KDR:1.364
Accuracy:46.252% D-
HSR:20% B**
MG-S1 Jackal
B*
Kills:74
Deaths:24
KDR:3.083
Accuracy:23.110% C-
HSR:25.676% B*
Kills:9,794
Deaths (as Light Assault):3,878
Deaths (to Light Assaults):1,809
KDR:2.52553
Kill Difference:5,916
Playtime:1,191.183 hours
Usage:75%
Score:30.012m
Score/min:420
Accuracy (listed only):25.387%
HSR (listed only):19.757%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A
Kills:1,537
Deaths:226
KDR:6.801
Accuracy:46.446% A
HSR:83.409% B+
M77-B
B+
Kills:392
Deaths:69
KDR:5.681
Accuracy:35.551% C+
HSR:80.867% B+
TRAP-M1
B**
Kills:307
Deaths:76
KDR:4.039
Accuracy:26.690% C-
HSR:34.202% B**
NS-44B Commissioner
C+
Kills:304
Deaths:207
KDR:1.469
Accuracy:35.065% C
HSR:24.013% C+
MKV Suppressed
B++
Kills:281
Deaths:91
KDR:3.088
Accuracy:23.273% C-
HSR:23.488% B++
TX1 Repeater
C
Kills:229
Deaths:216
KDR:1.060
Accuracy:20.492% D
HSR:18.777% C
NS-7B PDW
C+
Kills:213
Deaths:105
KDR:2.029
Accuracy:24.537% C+
HSR:15.962% C
TSAR-42
B**
Kills:185
Deaths:33
KDR:5.606
Accuracy:45.075% B**
HSR:67.027% C+
SMG-46 Armistice
B+
Kills:157
Deaths:70
KDR:2.243
Accuracy:16.746% F
HSR:18.471% B+
SOAS-20
C
Kills:134
Deaths:87
KDR:1.540
Accuracy:26.171% C
HSR:17.164% D
NS-357 Underboss
B+
Kills:134
Deaths:112
KDR:1.196
Accuracy:25.866% D*
HSR:24.627% B+
KSR-35
B+
Kills:134
Deaths:58
KDR:2.310
Accuracy:30.332% D
HSR:32.090% B+
NS-44P Commissioner
B**
Kills:107
Deaths:67
KDR:1.597
Accuracy:36.401% C
HSR:35.514% B**
PDW-16 Hailstorm
C+
Kills:81
Deaths:40
KDR:2.025
Accuracy:23.326% C+
HSR:8.642% D*
TS2 Inquisitor
A*
Kills:80
Deaths:81
KDR:0.988
Accuracy:15.553% F-
HSR:33.750% A*
MG-S1 Jackal
B*
Kills:74
Deaths:24
KDR:3.083
Accuracy:23.110% C-
HSR:25.676% B*
RAMS-AE .50M
D
Kills:60
Deaths:3
KDR:20
Accuracy:31.855% D**
HSR:76.667% D
Kills:4,409
Deaths (as Infiltrator):1,565
Deaths (to Infiltrators):1,285
KDR:2.81725
Kill Difference:2,844
Playtime:96.649 hours
Usage:6%
Score:1.688m
Score/min:291
Accuracy (listed only):28.617%
HSR (listed only):36.491%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C-
Kills:304
Deaths:185
KDR:1.643
Accuracy:20.617% C-
HSR:15.461% D
MKV Suppressed
B++
Kills:281
Deaths:91
KDR:3.088
Accuracy:23.273% C-
HSR:23.488% B++
TAR
C
Kills:280
Deaths:139
KDR:2.014
Accuracy:20.617% C--
HSR:18.929% C
NS-7B PDW
C+
Kills:213
Deaths:105
KDR:2.029
Accuracy:24.537% C+
HSR:15.962% C
SMG-46 Armistice
B+
Kills:157
Deaths:70
KDR:2.243
Accuracy:16.746% F
HSR:18.471% B+
FA1 Barrage
B
Kills:124
Deaths:54
KDR:2.296
Accuracy:43.133% B
HSR:16.936% C**
TORQ-9
C++
Kills:117
Deaths:35
KDR:3.343
Accuracy:21.519% C--
HSR:23.932% C++
PDW-16 Hailstorm
C+
Kills:81
Deaths:40
KDR:2.025
Accuracy:23.326% C+
HSR:8.642% D*
TRS-12 Uppercut
B**
Kills:75
Deaths:55
KDR:1.364
Accuracy:46.252% D-
HSR:20% B**
MG-S1 Jackal
B*
Kills:74
Deaths:24
KDR:3.083
Accuracy:23.110% C-
HSR:25.676% B*
Kills:1,706
Deaths (as Combat Medic):798
Deaths (to Combat Medics):859
KDR:2.13784
Kill Difference:908
Playtime:31.678 hours
Usage:2%
Score:0.436m
Score/min:229
Accuracy (listed only):26.313%
HSR (listed only):18.750%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:132
Deaths:49
KDR:2.694
Accuracy:18.717% B+
HSR:20.455% C++
MRC3 Mercy
B**
Kills:124
Deaths:49
KDR:2.531
Accuracy:19.214% B++
HSR:25.807% B**
Kills:256
Deaths (as MAX Suit):49
Deaths (to MAX Suits):600
KDR:5.22449
Kill Difference:207
Playtime:15.874 hours
Usage:1%
Score:0.357m
Score/min:375
Accuracy (listed only):18.966%
HSR (listed only):23.131%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A
Kills:10,838
V. Kills:9,506 114%
Deaths:1,498
KDR:7.235
Accuracy:38.189% B**
KPH:19.500 B++
VKPH:17.100 A
M18 Rotary
B*
Kills:2,156
V. Kills:1,777 121%
Deaths:349
KDR:6.178
Accuracy:39.110% A
KPH:18.400 B+
VKPH:15.100 B*
M14 Banshee
B**
Kills:1,868
V. Kills:139 N/A
Deaths:83
KDR:22.506
Accuracy:33.866% B*
KPH:74.700 B**
VKPH:5.600 B**
Hellfire Rocket Pods
B+
Kills:1,407
V. Kills:268 N/A
Deaths:75
KDR:18.760
Accuracy:47.994% C+
KPH:99 B+
VKPH:18.900 B+
M18 Locust
B
Kills:629
V. Kills:595 106%
Deaths:60
KDR:10.483
Accuracy:36.987% B*
KPH:17.700 C+
VKPH:16.700 B
Hornet Missiles
S
Kills:159
V. Kills:73 215%
Deaths:4
KDR:39.750
Accuracy:67.089% B*
KPH:418.700 S
VKPH:192.200 S
Coyote Missiles
C+
Kills:53
V. Kills:27 189%
Deaths:9
KDR:5.889
Accuracy:51.703% C+
KPH:44.100 C+
VKPH:22.500 C+
Kills:17,110 (15,491 + 0)
Deaths:2,078
KDR:8.234
VKDR:5.960
Vehicle Kills:12,385
Kill Difference:15,032
Playtime:748.747 hours
Usage:47%
Score:15.480m
Score/min:345
Piloting Accuracy:36.987%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:103
V. Kills:77 132%
Deaths:40
KDR:2.575
Accuracy:45.283% C+
KPH:5.900 C
VKPH:4.400 D
C150 Dalton
D
Kills:77
V. Kills:68 112%
Deaths:17
KDR:4.529
Accuracy:37.723% C
KPH:17.200 D-
VKPH:15.200 D
Kills:180 (103 + 77)
Deaths:57
KDR:3.158
VKDR:2.544
Vehicle Kills:145
Kill Difference:123
Playtime:21.917 hours
Usage:1%
Score:0.251m
Score/min:191
Piloting Accuracy:45.283%
Gunner Accuracy:37.723%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:58
V. Kills:30 187%
Deaths:12
KDR:4.833
Accuracy:33.020% F-
KPH:15.900 D--
VKPH:8.200 D
Kills:58 (58 + 0)
Deaths:12
KDR:4.833
VKDR:2.500
Vehicle Kills:30
Kill Difference:46
Playtime:3.642 hours
Usage:0%
Score:0.023m
Score/min:103
Driving Accuracy:33.020%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:268
V. Kills:168 159%
Deaths:34
KDR:7.882
Accuracy:38.933% D
KPH:20.800 D
VKPH:13.100 D
P2-120 HEAT
C+
Kills:80
V. Kills:22 348%
Deaths:8
KDR:10
Accuracy:24.427% F-
KPH:24.900 C+
VKPH:6.800 D
Kills:348 (348 + 0)
Deaths:42
KDR:8.286
VKDR:4.524
Vehicle Kills:190
Kill Difference:306
Playtime:16.084 hours
Usage:1%
Score:0.430m
Score/min:446
Driving Accuracy:24.427%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 20,34410,8381,4987.235A++3.0938.189%B**1.31%D19.5B++17.1A337554.9h82.9B*217.2B**
TRAC-5 S 2,6012,5761,2532.056A2.0922.088%C+22.477%B**15CN/A50172.2h12.3C*55.5C*
M18 Rotary 3,9332,1563496.178A*2.0339.11%A1.67%C-18.3B+15.1B*333117.5h71.6B*183.1B*
M14 Banshee 2,0071,8688322.506A++18.3633.866%B*1.017%C74.7B**5.6B**40025h14.2B++41.9B++
RAMS .50M 1,5381,5372266.801B**2.6646.446%A83.409%B+51.1A+N/A17530.1h1.8B*3.9B*
Hellfire Rocket Pods 1,6751,4077518.76A++14.6247.994%C+N/A99.1B+18.9B+72714.2h15.6B*32.6B+
T9 CARV 1,4071,3966062.304B*1.8421.523%B+22.278%C+48.6B**N/A21228.7h11.7B++54.4B+
LC2 Lynx 1,3651,3624912.774A+1.3723.584%C++20.852%C+37.4B+N/A24336.4h11.3B**47.7B++
NS-11C 1,1621,1604022.886A*1.2625.793%B+24.224%B**42.8B**N/A22627.1h11.5B*44.6B+
TRAC-5 1,1621,1603553.268M*0.8823.341%B+20%C*39.1A+N/A19829.7h10.7B**45.9B*
TRAC-Shot 1,1731,1564332.67A1.4720.801%D--23.962%A15.5D-N/A4174.5h11.6C++55.9C
T5 AMC 1,1601,1494182.749A++1.3923.728%C++26.458%A31.7B++N/A12836.3h12B*50.6B+
MSW-R 1,1571,1493942.916B+1.2322.197%C+27.763%B+40.6C++N/A17728.3h11B+49.7B+
M18 Locust 1,2246296010.483S6.3436.987%B*2.385%B+17.7C+16.7B23735.6h82.6C*223.2B+
TMG-50 5185132482.069B*2.0719.035%C25.341%C**40.1BN/A15312.8h11.5C*60.5C++
M77-B 393392695.681A**1.5435.551%C+80.867%B+36.3B++N/A21210.8h1.9B**5.3B+
TRAP-M1 309307764.039A*0.1026.69%C-34.202%B**35.3C+N/A1288.7h8.6B32.2C++
NS-44B Commissioner 3053042071.469B++2.6735.065%C24.013%C+29.8CN/A8610.2h3.6C++10.3C++
NS-11P 3063041851.643B+2.5020.617%C-15.461%D29.5C++N/A8610.3h12.9B+62.8C*
MKV Suppressed 282281913.088A**1.0623.273%C-23.488%B++37C**N/A1417.6h10.8B++46.6B+
TAR 2822801392.014B+2.1320.617%C--18.929%C42.4B+N/A1386.6h14.4C69.7C
P2-120 AP 436268347.882C**3.7438.933%D5.224%B**20.8D13D44312.9h6.9B17.8C++
NS-15M AE 237236623.806B**0.3424.043%C+23.729%C48.2C+N/A2614.9h10.4B+43.4B
C-4 316230713.239A0.9016.972%D**N/A100B+37.4B+15722.3h1.4C**8.3C+
TX1 Repeater 2292292161.06B+3.0820.492%D18.777%C32.3C**N/A1387.1h9.6B**46.9C*
Frag Grenade 2232221222N/A217.8637.812%D--N/A277.5D-1.3D*13550.8h4.7D12.5D
NS-7B PDW 2142131052.029A2.1124.537%C+15.962%C27.3C+N/A807.8h12.2B+49.9B
NS Decimator 2591891371.38B+2.7648.219%D**1.058%D--30.5C+11.3C-2986.2h4.7C++9.7C
TSAR-42 185185335.606B+1.4645.075%B**67.027%C+46.3B+N/A2934h2.1B+4.7B++
NS-15M1 161160622.581B**1.5620.901%C31.875%A50B+N/A2203.2h12.8C++61C++
Hornet Missiles 232159439.75S35.6167.089%B*1.887%C**397.5S182.5S40920.4h8.7B+12.9B++
SMG-46 Armistice 158157702.243B**1.9016.746%F18.471%B+25.7C+N/A1226.1h14.7C++87.9D
T7 Mini-Chaingun 150149941.585B++2.5617.178%C++18.121%A45.2B++N/A2873.3h15.6C++90.9C**
SOAS-20 134134871.54C++2.6026.171%C17.164%D28.5CN/A2114.7h10.8B+41.1B
NS-357 Underboss 1351341121.196C**2.9525.866%D*24.627%B+20.9DN/A926.4h3.8B+14.7C+
KSR-35 134134582.31C++1.8330.332%D32.09%B+44.7C*N/A1303h4.6C+15.1C+
MRC3 Mercy 132132492.694B1.4518.717%B+20.455%C++26.9C+N/A1304.9h20.9C111.9B
FA1 Barrage 124124542.296B**1.8543.133%B16.936%C**42.8B**N/A1932.9h5C++11.7B
MRC3 Mercy 124124492.531C**1.6119.214%B++25.807%B**25.3C+N/A1204.9h23.2D120.7C*
TORQ-9 118117353.343A+0.8021.519%C--23.932%C++43.3B+N/A2512.7h13.9B+64.8C++
ML-7 147114781.462A2.6852.325%C-2.632%C+29.2B+8.5C--4733.9h5B*9.6B++
LC3 Jaguar 117113502.26B++1.8818.987%D-11.504%D**14.5DN/A967.8h10.4B++54.9C*
HC1 Cougar 113113373.054A*1.0922.111%C17.699%D30.5C*N/A2233.7h10.5B+47.6B
NS-44P Commissioner 110107671.597C**2.5536.401%C35.514%B**36.9C1B**1822.9h3.3B9.1C*
CAS30 Tank Buster 180103402.575B++1.5745.283%C+N/A5.9C4.4D13017.4h30.8B**68B*
PDW-16 Hailstorm 8181402.025B**2.1223.326%C+8.642%D*35.2B+N/A1892.3h12.5B++53.7B+
TS2 Inquisitor 8080810.988C+3.1615.553%F-33.75%A*22.2C--N/A1353.6h8.9B+57.1D
M60-A Bulldog 8780326.667C*22.5235.423%D--N/A28.6C+2.5C-1912.8h4.2B*12B+
P2-120 HEAT 10280810B++5.8624.427%F-1.25%D*25C+6.9D4583.2h4.9B**20.2C+
C150 Dalton 14577174.529C0.3937.723%C1.299%B+17.1D-15.1D4274.5h5.2C13.8C
TRS-12 Uppercut 7675551.364C*2.7846.252%D-20%B**34.1C+N/A1362.2h3.4D--7.3D
MG-S1 Jackal 7474243.083A++1.0623.11%C-25.676%B*23.1CN/A483.2h11.1C*47.9C*
T16 Rhino 7474332.242B**1.9019.091%C25.676%B+49.3B*N/A4141.5h12B+63C**
RAMS-AE .50M 6060320S15.8631.855%D**76.667%D28.6DN/A722.1h2.6F-8.3F-
L100 Python HEAT 8858124.833C++0.6933.02%F-N/A16.1D--8.3D1033.6h4.8B++14.7C
T32 Bull 5454114.909M+0.7720.878%C-16.667%D--41.5C++N/A2961.3h11.1B+53.1C*
Coyote Missiles 805395.889B*1.7551.703%C+N/A44.2C+22.5C+11541.2h33.5B+64.8B+

Consumables
  Name Deaths Consumed Time Equipped
TRAC-5 Burst02970.2h
Nano-Armor Kit37101,1829.7h
Spawn Beacon11300.2h
AE Nano-Armor Kit815,3891.4h
NS-61 Emissary1510h
NSX Tanto02060.5h
NSX Naginata02400.1h
Rocklet Rifle1630.1h
Medical Applicator4941,4223.1h
NSX Amaterasu02660h
TR Triumph Flare Gun0730.1h
T7 Mini-Chaingun AE03720h
AE Medical Applicator06710h
Ammunition Package11150.1h
Medical Kit1561,76010.7h
Recon Detection Device76541.1h

Check the help document for the dictionary if you want to learn more about words used here.


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