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Lt. Commander Exterminator thegreatHobbes[56RD] thegreatHobbes
TR BR 49

KDR: 4.23

Score: 38.2m

Last Seen: May 7th, 2020 7:56 PM
- OFFLINE - 17.7 hour(s)

Prestige 1, Battle Rank 49 - Terran Republic on Connery
Level Progress (to 50): 47%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M18 Needler M18 Rotary TRAC-5 S M14 Banshee RAMS .50M Hellfire Rocket Pods T9 CARV LC2 Lynx
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,622,547 MLG Score: 1297
Fun Score: N/A
Cheeseburgers Flipped: 127TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.411%23.377%52429132012,8332.926571.308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.31%0.224C++0.341C**-0.299CHEAD ++ (~12.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.33C**11.10.221C++38.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.311%1.196%31875134417,5627391241023.7645142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.918%0.115C+-0.343C--1.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172-0.059C+65.9-0.239C106.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.502%4.167%78213473605762630.625136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.203%-0.537D1.078B**0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.529B+6.40.484B+11.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.164%1.299%2111348774692020.1638338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.087C+-0.779D--1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.883B*5.20.871B*8.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.734%75.599%21513442,50448845.12066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.22%-0.035C+0.55B+1.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.218C++2.70.154C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.988%18.09%212134719936410.546703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.103%0.182C++0.637B+-1.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.234C++4.40.09C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.2m314.2%442 (26.5k)385 (23.1k)4.2348943,16210,1925.1172549 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349169533.262%13.808%45909:4313

8% Engineer8% Heavy Assault6% Infiltrator75% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2013 1:51 PMJul 6th, 2014 11:07 PMMay 8th, 2020 11:40 PM (142d) (PST)May 7th, 2020 4:36 PM (143d) (PST)May 7th, 2020 3:56 PM (143d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
781527290.4350.1030.0601.8330.1481297

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,8363,11043,7262664110923,115

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1652.1h/68.8d 8,993 5,960 10,242 181.7k 1,526 2,495 14,660 77.4m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B++
Kills:2,576
Deaths:1,253
KDR:2.056
Accuracy:22.088% D
HSR:22.477% B++
LC2 Lynx
C--
Kills:1,362
Deaths:491
KDR:2.774
Accuracy:23.584% D
HSR:20.852% C--
TRAC-Shot
B++
Kills:1,164
Deaths:441
KDR:2.639
Accuracy:20.799% D**
HSR:23.883% B++
NS-11C
B
Kills:1,160
Deaths:402
KDR:2.886
Accuracy:25.793% C
HSR:24.224% B
TRAC-5
C+
Kills:1,160
Deaths:355
KDR:3.268
Accuracy:23.341% C
HSR:20% C+
T5 AMC
B++
Kills:1,149
Deaths:418
KDR:2.749
Accuracy:23.728% C--
HSR:26.458% B++
LC3 Jaguar
D-
Kills:168
Deaths:114
KDR:1.474
Accuracy:18.132% F
HSR:17.262% D-
FA1 Barrage
C**
Kills:124
Deaths:54
KDR:2.296
Accuracy:43.133% C+
HSR:16.936% C**
HC1 Cougar
D--
Kills:113
Deaths:37
KDR:3.054
Accuracy:22.111% D--
HSR:17.699% D*
TRS-12 Uppercut
B+
Kills:75
Deaths:55
KDR:1.364
Accuracy:46.252% D**
HSR:20% B+
Kills:9,051
Deaths (as Engineer):3,620
Deaths (to Engineers):2,828
KDR:2.50028
Kill Difference:5,431
Playtime:128.270 hours
Usage:8%
Score:1.969m
Score/min:256
Accuracy (listed only):26.896%
HSR (listed only):20.979%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,396
Deaths:606
KDR:2.304
Accuracy:21.523% C
HSR:22.278% D
MSW-R
C+
Kills:1,164
Deaths:398
KDR:2.925
Accuracy:22.177% D-
HSR:27.835% C+
TMG-50
C
Kills:513
Deaths:248
KDR:2.069
Accuracy:19.035% D--
HSR:25.341% C
NS-15M1
B+
Kills:471
Deaths:181
KDR:2.602
Accuracy:23.574% C-
HSR:32.909% B+
NS-15M AE
D-
Kills:236
Deaths:62
KDR:3.806
Accuracy:24.043% D-
HSR:23.729% D-
T16 Rhino
C+
Kills:74
Deaths:33
KDR:2.242
Accuracy:19.091% D-
HSR:25.676% C+
T32 Bull
D*
Kills:54
Deaths:11
KDR:4.909
Accuracy:20.878% D*
HSR:16.667% D**
Kills:3,908
Deaths (as Heavy Assault):1,539
Deaths (to Heavy Assaults):2,510
KDR:2.53931
Kill Difference:2,369
Playtime:136.033 hours
Usage:8%
Score:2.647m
Score/min:324
Accuracy (listed only):21.474%
HSR (listed only):24.919%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B++
Kills:2,576
Deaths:1,253
KDR:2.056
Accuracy:22.088% D
HSR:22.477% B++
LC2 Lynx
C--
Kills:1,362
Deaths:491
KDR:2.774
Accuracy:23.584% D
HSR:20.852% C--
TRAC-Shot
B++
Kills:1,164
Deaths:441
KDR:2.639
Accuracy:20.799% D**
HSR:23.883% B++
NS-11C
B
Kills:1,160
Deaths:402
KDR:2.886
Accuracy:25.793% C
HSR:24.224% B
TRAC-5
C+
Kills:1,160
Deaths:355
KDR:3.268
Accuracy:23.341% C
HSR:20% C+
T5 AMC
B++
Kills:1,149
Deaths:418
KDR:2.749
Accuracy:23.728% C--
HSR:26.458% B++
MKV Suppressed
C*
Kills:281
Deaths:91
KDR:3.088
Accuracy:23.273% D--
HSR:23.488% C*
NS-7B PDW
D
Kills:213
Deaths:105
KDR:2.029
Accuracy:24.504% D
HSR:15.962% D
LC3 Jaguar
D-
Kills:168
Deaths:114
KDR:1.474
Accuracy:18.132% F
HSR:17.262% D-
SMG-46 Armistice
C+
Kills:157
Deaths:70
KDR:2.243
Accuracy:16.746% F--
HSR:18.471% C+
FA1 Barrage
C**
Kills:124
Deaths:54
KDR:2.296
Accuracy:43.133% C+
HSR:16.936% C**
HC1 Cougar
D--
Kills:113
Deaths:37
KDR:3.054
Accuracy:22.111% D--
HSR:17.699% D*
MG-S1 Jackal
C+
Kills:87
Deaths:27
KDR:3.222
Accuracy:23.064% D*
HSR:24.138% C+
PDW-16 Hailstorm
D
Kills:81
Deaths:40
KDR:2.025
Accuracy:23.326% D
HSR:8.642% D*
TRS-12 Uppercut
B+
Kills:75
Deaths:55
KDR:1.364
Accuracy:46.252% D**
HSR:20% B+
Kills:9,870
Deaths (as Light Assault):3,953
Deaths (to Light Assaults):1,833
KDR:2.49684
Kill Difference:5,917
Playtime:1,234.301 hours
Usage:75%
Score:31.083m
Score/min:420
Accuracy (listed only):25.325%
HSR (listed only):20.033%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,537
Deaths:226
KDR:6.801
Accuracy:46.446% B++
HSR:83.409% B+
M77-B
B+
Kills:392
Deaths:69
KDR:5.681
Accuracy:35.551% D
HSR:80.867% B+
NS-44B Commissioner
C--
Kills:310
Deaths:213
KDR:1.455
Accuracy:35.206% D--
HSR:24.194% C--
TRAP-M1
B++
Kills:307
Deaths:76
KDR:4.039
Accuracy:26.690% D-
HSR:34.202% B++
MKV Suppressed
C*
Kills:281
Deaths:91
KDR:3.088
Accuracy:23.273% D--
HSR:23.488% C*
TX1 Repeater
D
Kills:229
Deaths:219
KDR:1.046
Accuracy:20.409% D--
HSR:18.777% D
NS-7B PDW
D
Kills:213
Deaths:105
KDR:2.029
Accuracy:24.504% D
HSR:15.962% D
TSAR-42
B+
Kills:185
Deaths:33
KDR:5.606
Accuracy:45.075% B+
HSR:67.027% D
SMG-46 Armistice
C+
Kills:157
Deaths:70
KDR:2.243
Accuracy:16.746% F--
HSR:18.471% C+
SOAS-20
D-
Kills:134
Deaths:87
KDR:1.540
Accuracy:26.171% D-
HSR:17.164% D-
NS-357 Underboss
C+
Kills:134
Deaths:112
KDR:1.196
Accuracy:25.774% F-
HSR:24.627% C+
KSR-35
C++
Kills:134
Deaths:58
KDR:2.310
Accuracy:30.332% D*
HSR:32.090% C++
NS-44P Commissioner
B+
Kills:108
Deaths:67
KDR:1.612
Accuracy:36.521% D--
HSR:36.111% B+
MG-S1 Jackal
C+
Kills:87
Deaths:27
KDR:3.222
Accuracy:23.064% D*
HSR:24.138% C+
RAMS-AE .50M
C--
Kills:83
Deaths:5
KDR:16.600
Accuracy:32.279% F-
HSR:78.313% C--
PDW-16 Hailstorm
D
Kills:81
Deaths:40
KDR:2.025
Accuracy:23.326% D
HSR:8.642% D*
TS2 Inquisitor
A+
Kills:80
Deaths:81
KDR:0.988
Accuracy:15.553% F--
HSR:33.750% A+
Kills:4,452
Deaths (as Infiltrator):1,579
Deaths (to Infiltrators):1,306
KDR:2.81951
Kill Difference:2,873
Playtime:97.351 hours
Usage:6%
Score:1.696m
Score/min:290
Accuracy (listed only):28.642%
HSR (listed only):36.543%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
D*
Kills:304
Deaths:185
KDR:1.643
Accuracy:20.617% D*
HSR:15.461% D*
MKV Suppressed
C*
Kills:281
Deaths:91
KDR:3.088
Accuracy:23.273% D--
HSR:23.488% C*
TAR
D
Kills:280
Deaths:139
KDR:2.014
Accuracy:20.617% D*
HSR:18.929% D
NS-7B PDW
D
Kills:213
Deaths:105
KDR:2.029
Accuracy:24.504% D
HSR:15.962% D
SMG-46 Armistice
C+
Kills:157
Deaths:70
KDR:2.243
Accuracy:16.746% F--
HSR:18.471% C+
FA1 Barrage
C**
Kills:124
Deaths:54
KDR:2.296
Accuracy:43.133% C+
HSR:16.936% C**
TORQ-9
C-
Kills:117
Deaths:35
KDR:3.343
Accuracy:21.519% D*
HSR:23.932% C-
MG-S1 Jackal
C+
Kills:87
Deaths:27
KDR:3.222
Accuracy:23.064% D*
HSR:24.138% C+
PDW-16 Hailstorm
D
Kills:81
Deaths:40
KDR:2.025
Accuracy:23.326% D
HSR:8.642% D*
TRS-12 Uppercut
B+
Kills:75
Deaths:55
KDR:1.364
Accuracy:46.252% D**
HSR:20% B+
Kills:1,719
Deaths (as Combat Medic):801
Deaths (to Combat Medics):885
KDR:2.14607
Kill Difference:918
Playtime:31.872 hours
Usage:2%
Score:0.436m
Score/min:228
Accuracy (listed only):26.305%
HSR (listed only):18.596%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:132
Deaths:49
KDR:2.694
Accuracy:18.717% C+
HSR:20.455% C-
MRC3 Mercy
B+
Kills:124
Deaths:49
KDR:2.531
Accuracy:19.214% C+
HSR:25.807% B+
Kills:256
Deaths (as MAX Suit):49
Deaths (to MAX Suits):603
KDR:5.22449
Kill Difference:207
Playtime:15.874 hours
Usage:1%
Score:0.357m
Score/min:375
Accuracy (listed only):18.966%
HSR (listed only):23.131%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:11,049
V. Kills:9,620 115%
Deaths:1,505
KDR:7.342
Accuracy:38.154% B*
KPH:19.600 C++
VKPH:17.100 B+
M18 Rotary
C++
Kills:3,080
V. Kills:2,272 136%
Deaths:351
KDR:8.775
Accuracy:38.756% B++
KPH:21.600 C+
VKPH:15.900 C++
M14 Banshee
B+
Kills:1,888
V. Kills:140 N/A
Deaths:83
KDR:22.747
Accuracy:33.835% B+
KPH:74.400 C++
VKPH:5.500 B+
Hellfire Rocket Pods
C++
Kills:1,434
V. Kills:271 N/A
Deaths:75
KDR:19.120
Accuracy:48.153% C--
KPH:98.600 C
VKPH:18.600 C++
M18 Locust
C+
Kills:629
V. Kills:595 106%
Deaths:60
KDR:10.483
Accuracy:36.987% B+
KPH:17.700 D
VKPH:16.700 C+
Hornet Missiles
S
Kills:200
V. Kills:94 211%
Deaths:5
KDR:40
Accuracy:67.339% B+
KPH:453.100 S
VKPH:213 S
Coyote Missiles
C
Kills:53
V. Kills:27 189%
Deaths:9
KDR:5.889
Accuracy:51.703% D
KPH:44.100 C
VKPH:22.500 C
Kills:18,333 (16,646 + 0)
Deaths:2,088
KDR:8.780
VKDR:6.235
Vehicle Kills:13,019
Kill Difference:16,245
Playtime:782.885 hours
Usage:47%
Score:16.161m
Score/min:344
Piloting Accuracy:36.987%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C-
Kills:111
V. Kills:82 134%
Deaths:40
KDR:2.775
Accuracy:45.543% C-
KPH:6.100 D
VKPH:4.500 D
C150 Dalton
D-
Kills:77
V. Kills:68 112%
Deaths:17
KDR:4.529
Accuracy:37.164% C
KPH:16.800 D*
VKPH:14.800 D-
Kills:188 (111 + 77)
Deaths:57
KDR:3.298
VKDR:2.632
Vehicle Kills:150
Kill Difference:131
Playtime:22.696 hours
Usage:1%
Score:0.257m
Score/min:188
Piloting Accuracy:45.543%
Gunner Accuracy:37.164%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:58
V. Kills:30 187%
Deaths:12
KDR:4.833
Accuracy:33.020% F--
KPH:15.900 D**
VKPH:8.200 D*
Kills:58 (58 + 0)
Deaths:12
KDR:4.833
VKDR:2.500
Vehicle Kills:30
Kill Difference:46
Playtime:3.644 hours
Usage:0%
Score:0.023m
Score/min:105
Driving Accuracy:33.020%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D*
Kills:280
V. Kills:173 161%
Deaths:34
KDR:8.235
Accuracy:39.144% D--
KPH:21.200 D*
VKPH:13.100 D*
P2-120 HEAT
C--
Kills:80
V. Kills:22 348%
Deaths:8
KDR:10
Accuracy:24.427% F--
KPH:24.900 C--
VKPH:6.800 D--
Kills:360 (360 + 0)
Deaths:42
KDR:8.571
VKDR:4.643
Vehicle Kills:195
Kill Difference:318
Playtime:16.421 hours
Usage:1%
Score:0.440m
Score/min:446
Driving Accuracy:24.427%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 20,66911,0491,5057.342B+3.1138.154%B*1.285%C19.6C++17.1B+336563h82.6B+216.6B+
M18 Rotary 5,3523,0803518.775A++4.5438.756%B++1.169%C--21.6C+15.9C++335142.7h62.2B++160.4B++
TRAC-5 S 2,6012,5761,2532.056B*2.1822.088%D22.477%B++15DN/A50172.2h12.3C+55.5C+
M14 Banshee 2,0281,8888322.747B++18.5133.835%B+1.006%C*74.3C++5.5B+39825.4h14.2B+42.1B+
RAMS .50M 1,5381,5372266.801B++2.5746.446%B++83.409%B+51.1B+N/A17530.1h1.8B+3.9B+
Hellfire Rocket Pods 1,7051,4347519.12B*14.8948.153%C--N/A98.9C18.7C++71714.5h15.6C++32.5C++
T9 CARV 1,4071,3966062.304C*1.9321.523%C22.278%D48.5C+N/A21228.8h11.7C++54.4C++
LC2 Lynx 1,3651,3624912.774B*1.4623.584%D20.852%C--37.4CN/A24336.4h11.3B+47.7C*
TRAC-Shot 1,1811,1644412.639B+1.6020.799%D**23.883%B++15.4D--N/A4075.7h11.7C56.1D-
MSW-R 1,1731,1643982.925C++1.3122.177%D-27.835%C+40.7DN/A17728.6h11C+49.6C+
NS-11C 1,1621,1604022.886B**1.3525.793%C24.224%B42.8C+N/A22627.1h11.5B+44.6C**
TRAC-5 1,1621,1603553.268M0.9723.341%C20%C+38.9C*N/A19729.8h10.7B+45.9C**
T5 AMC 1,1601,1494182.749A++1.4923.728%C--26.458%B++31.7C+N/A12836.3h12B+50.6C++
M18 Locust 1,2246296010.483A++6.2536.987%B+2.385%B**17.7D16.7C+24235.6h82.6C++223.2C**
TMG-50 5185132482.069C*2.1719.035%D--25.341%C40.1C-N/A15312.8h11.5C60.5C--
NS-15M1 4794711812.602C*1.6323.574%C-32.909%B+38.6DN/A14812.2h12C51C+
M77-B 393392695.681A+1.4535.551%D80.867%B+36.3C+N/A21210.8h1.9B+5.3C**
NS-44B Commissioner 3113102131.455C+2.7835.206%D--24.194%C--30.1D-N/A8810.3h3.6C-10.3C-
TRAP-M1 309307764.039A**0.2026.69%D-34.202%B++35.3DN/A1288.7h8.6C++32.2C+
NS-11P 3063041851.643C+2.5920.617%D*15.461%D*29.5DN/A8610.3h12.9C62.8D
MKV Suppressed 282281913.088A1.1523.273%D--23.488%C*37CN/A1417.6h10.8B+46.6C++
TAR 2822801392.014C++2.2220.617%D*18.929%D42.4C+N/A1406.6h14.4D--69.7D--
P2-120 AP 453280348.235C4.0039.144%D--5%A21.2D*13.1D*44313.2h6.9C17.5D
Frag Grenade 2402391239N/A234.7738.057%D*N/A298.8D*1.3D**13790.8h4.6D**12D**
NS-15M AE 237236623.806B+0.4324.043%D-23.729%D-48.2DN/A2614.9h10.4C++43.4C
C-4 321235733.219B*1.0216.961%D**N/A102.2C+37.4B15682.3h1.4C8.2D*
TX1 Repeater 2292292191.046C++3.1920.409%D--18.777%D31.4CN/A1367.3h9.6B*47.2C++
NS-7B PDW 2142131052.029C++2.2124.504%D15.962%D27.3DN/A797.8h12.2C++50C+
Hornet Missiles 294200540A**35.7767.339%B+1.5%C*500S235S40860.4h8.5B+12.6B+
NS Decimator 2591891371.38C+2.8548.193%F-1.058%D-30.5D11.3D-2986.2h4.7C9.7D-
TSAR-42 185185335.606B+1.3745.075%B+67.027%D46.3CN/A2974h2.1C+4.7C*
LC3 Jaguar 1761681141.474C+2.7618.132%F17.262%D-11.3D--N/A7314.9h10.3C*57C
SMG-46 Armistice 158157702.243B**1.9916.746%F--18.471%C+25.7DN/A1246.1h14.7C-87.9D**
T7 Mini-Chaingun 150149941.585C*2.6517.178%C-18.121%B+45.2CN/A2883.3h15.6C90.9C
SOAS-20 134134871.54C2.6926.171%D-17.164%D-28.5DN/A2114.7h10.8C++41.1C+
NS-357 Underboss 1351341121.196C+3.0425.774%F-24.627%C+20.9D--N/A926.4h3.8C++14.7D--
KSR-35 134134582.31C+1.9230.332%D*32.09%C++44.7C-N/A1333h4.6C-15.1D
MRC3 Mercy 132132492.694C+1.5418.717%C+20.455%C-26.9DN/A1304.9h20.9D-111.9C+
MRC3 Mercy 124124492.531C+1.7019.214%C+25.807%B+25.3DN/A1214.9h23.2D**120.7C
FA1 Barrage 124124542.296B+1.9443.133%C+16.936%C**42.8C++N/A1952.9h5C11.7C+
ML-7 162122781.564B+2.6752.588%D-2.459%C+29C+9.5D4624.2h5.2B+9.8C*
TORQ-9 118117353.343B*0.8921.519%D*23.932%C-43.3CN/A2582.7h13.9C+64.8C--
HC1 Cougar 113113373.054B**1.1822.111%D--17.699%D*30.5C--N/A2243.7h10.5C*47.6C+
CAS30 Tank Buster 193111402.775C*1.4645.543%C-N/A6.1D4.5D12918.1h29.9B++65.7B+
NS-44P Commissioner 111108671.612C++2.6236.521%D--36.111%B+36D-1B+1783h3.3C+9.1C
MG-S1 Jackal 8787273.222B**1.0123.064%D*24.138%C+21.8D-N/A544h11.3C+49C-
RAMS-AE .50M 8383516.6M+12.3732.279%F-78.313%C--30.7D--N/A772.7h2.5F--7.6F**
PDW-16 Hailstorm 8181402.025B+2.2123.326%D8.642%D*35.2CN/A1922.3h12.5B53.7C+
P2-120 HEAT 10280810C*5.7724.427%F--1.25%D--25C--6.9D--4603.2h4.9B++20.2D
M60-A Bulldog 8780326.667C+22.4335.524%D*N/A28.6C--2.5D1912.8h4.3B**12.2C++
TS2 Inquisitor 8080810.988C3.2515.553%F--33.75%A+22.2D--N/A1353.6h8.9B57.1D--
C150 Dalton 14577174.529D-0.2937.164%C1.299%A16.7D*14.8D-4214.6h5.2D14D--
TRS-12 Uppercut 7675551.364C+2.8746.252%D**20%B+34.1DN/A1392.2h3.4F7.3D--
T16 Rhino 7474332.242B+1.9919.091%D-25.676%C+49.3C+N/A4151.5h12C++63C
L100 Python HEAT 8858124.833D0.6033.02%F--N/A16.1D*8.3D--1053.6h4.8B14.7D--
T32 Bull 5454114.909A++0.6720.878%D*16.667%D**41.5C-N/A3051.3h11.1C++53.1C
Coyote Missiles 805395.889C++1.6551.703%DN/A44.2C22.5C11631.2h33.5C*64.8C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit37101,1829.7h
Spawn Beacon11380.2h
TRAC-5 Burst02970.2h
AE Nano-Armor Kit1319,1701.8h
NSX Naginata02400.1h
NS-61 Emissary1510h
NSX Tanto02060.5h
AE Medical Applicator06710h
T7 Mini-Chaingun AE03720h
NSX Amaterasu02660h
Rocklet Rifle1630.1h
Medical Applicator4941,4223.1h
TR Triumph Flare Gun0730.1h
Recon Detection Device76541.1h
Medical Kit1611,82811h
Ammunition Package11190.1h

Check the help document for the dictionary if you want to learn more about words used here.


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