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Lt. Commander themadkosowan[KN0B] themadkosowan
TR BR 46

KDR: 7.37

Score: 18.9m

Last Seen: Sep 7th, 2018 5:17 PM
- OFFLINE - 310.1 hour(s)

Prestige 1, Battle Rank 46 - Terran Republic on Miller - Outfit Officer of Knobshot Bot[KN0B] Knobshot Bot
TR outfit on Miller

Members: 5
Level Progress (to 47): 28%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R LC3 Jaguar LC2 Lynx NS-44 Commissioner AE TSAR-42 T9A "Butcher" T9 CARV TAR-AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $22,800,726 MLG Score: 18226
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.751%39.703%13802298670,36012.0068-4.639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.209%2.702M3M++-1.022D*HEAD ++ (~22.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.687B+8.20.428B15.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.676%0.5%1428110071,2011043711.43813161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.194C-1.029D*-1.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.814B++10.60.799B++19.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.088%1.923%21110075244250.117647867%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.91B*-0.487D-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.717B++5.50.563B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.452%79.893%0110072,233113311.97087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.453A**0.841B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.659B+1.70.457B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Knobshot Bot[KN0B] Knobshot Bot
TR outfit on Miller

Members: 5
18.9m135.3%668 (40.1k)580 (34.8k)7.3676177,96410,5827.4689146 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1008983534.743%38.563%134003:0515

79% Heavy Assault6% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2016 4:51 PMAug 4th, 2017 11:03 PMSep 19th, 2018 5:26 PM (17h) (PST)Sep 7th, 2018 3:04 PM (13d) (PST)Sep 7th, 2018 1:17 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3912851,1062.3900.3240.9223.2660.02418226

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,46117,10366,3581431955196134,787

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
543.7h/22.7d 1,072 30,065 16,531 106.6k 450 2,490 791 45.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:47,853
Deaths:5,382
KDR:8.891
Accuracy:34.573% A**
HSR:41.483% A**
T9A "Butcher"
A*
Kills:1,622
Deaths:181
KDR:8.961
Accuracy:34.262% A*
HSR:41.307% A*
T9 CARV
M*
Kills:1,536
Deaths:204
KDR:7.529
Accuracy:33.750% M++
HSR:43.555% M*
T16 Rhino
M+
Kills:1,175
Deaths:147
KDR:7.993
Accuracy:34.389% M+
HSR:35.915% A*
T32 Bull
M
Kills:1,170
Deaths:102
KDR:11.471
Accuracy:36.990% M
HSR:39.744% A*
NS-15M AE
A++
Kills:1,161
Deaths:147
KDR:7.898
Accuracy:34.744% A++
HSR:37.037% B**
TMG-50
M
Kills:1,161
Deaths:116
KDR:10.009
Accuracy:35.633% M
HSR:36.865% A*
NS-15M1
A*
Kills:417
Deaths:57
KDR:7.316
Accuracy:34.389% A*
HSR:39.089% A*
Kills:56,095
Deaths (as Heavy Assault):6,336
Deaths (to Heavy Assaults):2,807
KDR:8.85338
Kill Difference:49,759
Playtime:432 hours
Usage:79%
Score:15.131m
Score/min:584
Accuracy (listed only):34.841%
HSR (listed only):39.374%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:2,954
Deaths:298
KDR:9.913
Accuracy:34.160% A*
HSR:29.485% A++
LC2 Lynx
A**
Kills:2,859
Deaths:307
KDR:9.313
Accuracy:33.280% A*
HSR:35.187% A**
MG-S1 Jackal
A++
Kills:1,298
Deaths:164
KDR:7.915
Accuracy:35.360% A++
HSR:31.356% A++
SMG-46AE Armistice
A+
Kills:1,003
Deaths:132
KDR:7.598
Accuracy:37.077% A+
HSR:30.010% B**
TRAC-5
M
Kills:772
Deaths:125
KDR:6.176
Accuracy:34.353% M
HSR:27.202% A+
NS-11CB
M++
Kills:110
Deaths:5
KDR:22
Accuracy:40.197% M++
HSR:27.273% B**
Kills:8,996
Deaths (as Light Assault):1,031
Deaths (to Light Assaults):2,089
KDR:8.72551
Kill Difference:7,965
Playtime:50.528 hours
Usage:9%
Score:1.607m
Score/min:530
Accuracy (listed only):35.738%
HSR (listed only):30.086%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
A+
Kills:1,486
Deaths:203
KDR:7.320
Accuracy:33.942% A+
HSR:36.407% A
MG-S1 Jackal
A++
Kills:1,298
Deaths:164
KDR:7.915
Accuracy:35.360% A++
HSR:31.356% A++
SMG-46AE Armistice
A+
Kills:1,003
Deaths:132
KDR:7.598
Accuracy:37.077% A+
HSR:30.010% B**
TORQ-9
M
Kills:153
Deaths:17
KDR:9
Accuracy:35.827% A**
HSR:42.484% M
T1 Cycler
M**
Kills:122
Deaths:20
KDR:6.100
Accuracy:38.396% M**
HSR:45.082% M**
Kills:4,062
Deaths (as Combat Medic):536
Deaths (to Combat Medics):911
KDR:7.57836
Kill Difference:3,526
Playtime:14.805 hours
Usage:3%
Score:0.427m
Score/min:481
Accuracy (listed only):36.120%
HSR (listed only):37.068%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A+
Kills:2,756
Deaths:940
KDR:2.932
Accuracy:52.885% A+
HSR:37.808% A+
TSAR-42
A*
Kills:2,233
Deaths:161
KDR:13.870
Accuracy:51.452% A*
HSR:79.893% A
MG-S1 Jackal
A++
Kills:1,298
Deaths:164
KDR:7.915
Accuracy:35.360% A++
HSR:31.356% A++
SMG-46AE Armistice
A+
Kills:1,003
Deaths:132
KDR:7.598
Accuracy:37.077% A+
HSR:30.010% B**
NS-30 Vandal
A*
Kills:279
Deaths:29
KDR:9.621
Accuracy:46.466% A*
HSR:29.032% B
NSX Tomoe
A++
Kills:191
Deaths:27
KDR:7.074
Accuracy:35.226% A
HSR:55.497% A++
NS-44P Commissioner
A*
Kills:189
Deaths:58
KDR:3.259
Accuracy:53.855% A+
HSR:44.974% A*
NS-357 Underboss
A**
Kills:93
Deaths:48
KDR:1.938
Accuracy:49.904% A++
HSR:39.785% A**
Kills:8,042
Deaths (as Infiltrator):1,559
Deaths (to Infiltrators):2,197
KDR:5.15843
Kill Difference:6,483
Playtime:30.407 hours
Usage:6%
Score:1.118m
Score/min:613
Accuracy (listed only):45.278%
HSR (listed only):43.544%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:2,954
Deaths:298
KDR:9.913
Accuracy:34.160% A*
HSR:29.485% A++
LC2 Lynx
A**
Kills:2,859
Deaths:307
KDR:9.313
Accuracy:33.280% A*
HSR:35.187% A**
TRAC-5
M
Kills:772
Deaths:125
KDR:6.176
Accuracy:34.353% M
HSR:27.202% A+
NS-11CB
M++
Kills:110
Deaths:5
KDR:22
Accuracy:40.197% M++
HSR:27.273% B**
Kills:6,695
Deaths (as Engineer):735
Deaths (to Engineers):1,234
KDR:9.10884
Kill Difference:5,960
Playtime:4.965 hours
Usage:1%
Score:0.209m
Score/min:701
Accuracy (listed only):35.498%
HSR (listed only):29.787%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A*
Kills:491
Deaths:48
KDR:10.229
Accuracy:54.607% A*
HSR:4.684% B**
M3 Pounder HEG
A++
Kills:448
Deaths:46
KDR:9.739
Accuracy:56.753% A++
HSR:4.018% B+
MRC3 Mercy
M
Kills:294
Deaths:23
KDR:12.783
Accuracy:26.174% A*
HSR:32.993% M
MRC3 Mercy
M+
Kills:273
Deaths:23
KDR:11.870
Accuracy:26.625% A*
HSR:35.165% M+
Kills:1,506
Deaths (as MAX Suit):70
Deaths (to MAX Suits):475
KDR:21.51429
Kill Difference:1,436
Playtime:8.602 hours
Usage:2%
Score:0.423m
Score/min:820
Accuracy (listed only):41.040%
HSR (listed only):19.215%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:1,201
V. Kills:30 N/A
Deaths:40
KDR:30.025
Accuracy:35.676% B**
KPH:156.600 M**
VKPH:3.900 C++
Kills:1,201 (1,201 + 0)
Deaths:40
KDR:30.025
VKDR:0.750
Vehicle Kills:30
Kill Difference:1,161
Playtime:7.670 hours
Usage:1%
Score:0.161m
Score/min:350
Piloting Accuracy:35.676%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:52
V. Kills:2 N/A
Deaths:1
KDR:52
Accuracy:50.088% A
KPH:142.800 S
VKPH:5.500 C--
Kills:52 (52 + 0)
Deaths:1
KDR:52
VKDR:2
Vehicle Kills:2
Kill Difference:51
Playtime:0.364 hours
Usage:0%
Score:0.013m
Score/min:613
Driving Accuracy:50.088%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 47,96247,8535,3828.891M1.5234.573%A**41.483%A**154.8SN/A345309.2h8.3A+24B**
LC3 Jaguar 2,9622,9542989.913S2.5534.16%A*29.485%A++147SN/A38320.1h8.9B**26.1B**
LC2 Lynx 2,8662,8593079.313S1.9533.28%A*35.187%A**144.4SN/A38519.8h9.7A29.3B**
NS-44 Commissioner AE 2,7612,7569402.932A4.4452.885%A+37.808%A+152.3M++N/A35818.1h2.6B**5B**
TSAR-42 2,2342,23316113.87A*6.5051.452%A*79.893%A135.3SN/A38816.5h1.7B**3.3B**
T9A "Butcher" 1,6281,6221818.961M**1.5934.262%A*41.307%A*176.3SN/A4359.2h8.5A+24.9A+
T9 CARV 1,5401,5362047.529S0.1633.75%M++43.555%M*121.9SN/A43712.6h8.2A+24.2B**
TAR-AE 1,4921,4862037.32S0.0533.942%A+36.407%A133.9MN/A29211.1h8.8A25.9B**
MG-S1 Jackal 1,3021,2981647.915S0.5535.36%A++31.356%A++142.6SN/A3219.1h7.9B+22.3B**
M14 Banshee 1,2311,2014030.025M+22.6635.676%B**N/A156M**3.9C++3507.7h10.6B*29.6B*
T16 Rhino 1,1801,1751477.993S0.6334.389%M+35.915%A*161SN/A3757.3h8.5A+24.7B**
T32 Bull 1,1721,17010211.471S4.1036.99%M39.744%A*158.1SN/A6457.4h8.2A+22B**
NS-15M AE 1,1621,1611477.898M++0.5334.744%A++37.037%B**150.8M++N/A4717.7h8.7B**25B**
TMG-50 1,1611,16111610.009S2.6435.633%M36.865%A*147SN/A3557.9h7.3A20.4B**
NS Decimator 1,4971,0961387.942S0.5771.431%A1.916%C109.6S40.1M+55410h3.6B*5B**
SMG-46AE Armistice 1,0061,0031327.598S0.2337.077%A+30.01%B**143.3A**N/A4867h9.4B**25.5B*
TRAC-5 7797721256.176S1.1934.353%M27.202%A+124.5S1.1M+4406.2h9.1A26.4B**
M3 Pounder HEG 5094914810.229S2.8654.607%A*4.684%B**79.2S2.9C2906.2h8A+14.7B**
M3 Pounder HEG 473448469.739S2.3756.753%A++4.018%B+73.4S4.1C*2546.1h9.1A+15.9B**
NS-15M1 421417577.316S0.0534.389%A*39.089%A*154.4S1.5M*3752.7h8.6A25.1B**
Frag Grenade 3493401340N/A332.6360.187%A*N/A680B*18A++26780.5h3B++5B**
MRC3 Mercy 2972942312.783S5.4226.174%A*32.993%M127.8S1.3A++3302.3h10.7A*40.8A
NS-30 Vandal 280279299.621S2.2546.466%A*29.032%B164.1SN/A4701.7h3.7A+8A
MRC3 Mercy 2752732311.87S4.5026.625%A*35.165%M+118.7SN/A3232.3h11.6A*43.4A
Chainblade 22822610,3810.022C+7.3536.909%B++N/A0.4CN/A1513.6h1.4B**3.8B++
NSX Tomoe 191191277.074M**0.2935.226%A55.497%A++146.9SN/A4631.3h9.7A27.5B**
NS-44P Commissioner 189189583.259A+4.1153.855%A+44.974%A*189M*N/A4401h2.5B**4.6B**
ML-7 206161354.6S2.7768.633%A+3.106%C++76.7S21.4A+6142.1h4.8B**7B**
Anti-Vehicle Grenade 1721541154N/A146.6350.173%C+N/A308C36D-13780.5h5.6C++11.2C*
TORQ-9 155153179S1.6335.827%A**42.484%M153S2S5911h9.6A++26.9A+
T1 Cycler 122122206.1S1.2738.396%M**45.082%M**122SN/A9881h10A+26A+
NS-11CB 111110522U14.6340.197%M++27.273%B**183.3S1.7M**4540.6h8.1A20.3B**
NS-357 Underboss 9393481.938B**5.4349.904%A++39.785%A**93A++N/A3051h2.8A+5.6B**
C75 Viper 5452152S44.6350.088%A1.923%B+130S5D6100.4h5.5A10.9A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter26230.2h
Spawn Beacon01940.1h
Medical Applicator11,3950.1h
AE Medical Applicator01800h
Nano-Armor Kit22,3420.1h
Medical Kit1,36414,20024.8h

Check the help document for the dictionary if you want to learn more about words used here.


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