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Agent themkeyckor96[ONIB] themkeyckor96
NC BR 51

KDR: 6.18

Score: 2.6m

Last Seen: Nov 22nd, 2018 4:51 PM
- OFFLINE - 539.2 hour(s)

Battle Rank 51 - New Conglomerate on Cobalt - Outfit Leader of an apple a day keeps oniba away[ONIB] an apple a day keeps oniba away
NC outfit on Cobalt

Members: 0
Level Progress (to 52): 46%
Level 100 Progress: 14% 490h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS GD-22S LA1 Anchor NC6 Gauss SAW NS-44B Commissioner NC6S Gauss SAW S Shrike Mag-Cutter NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,871,786 MLG Score: 14286
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 21.6%MEDKIT per DEATH: 1.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
40.696%40.084%1631910137,8368.45307-2.269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.434%3.849M**3.018M++-0.426C--HEAD ++ (~19.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.752B++7.60.471B+11

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.403%85.938%0110211928302.31325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.704A++1.235B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.624B+1.70.459B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
an apple a day keeps oniba away[ONIB] an apple a day keeps oniba away
NC outfit on Cobalt

Members: 0
2.6m134.3%554 (33.2k)474 (28.4k)6.183698,7191,4106.3390151 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022134740.808%38.089%155403:533

94% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2018 11:14 PMApr 4th, 2018 6:31 AMDec 7th, 2018 12:27 PM (7d) (PST)Nov 22nd, 2018 2:40 PM (22d) (PST)Nov 22nd, 2018 12:51 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0652398261.5970.2580.6082.2110.04914286

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,91214,36749,545961637133328,422

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
91h/3.8d 219 3,321 2,315 12.1k 45 490 269 5.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
M**
Kills:3,465
Deaths:375
KDR:9.240
Accuracy:41.249% M**
HSR:42.280% M
LA1 Anchor
M+
Kills:1,626
Deaths:229
KDR:7.100
Accuracy:39.183% M+
HSR:39.114% A++
NC6 Gauss SAW
M**
Kills:1,255
Deaths:147
KDR:8.537
Accuracy:39.747% M**
HSR:38.486% A**
NC6S Gauss SAW S
M++
Kills:441
Deaths:59
KDR:7.475
Accuracy:40.275% M++
HSR:37.869% A*
Kills:6,787
Deaths (as Heavy Assault):810
Deaths (to Heavy Assaults):431
KDR:8.37901
Kill Difference:5,977
Playtime:85.543 hours
Usage:94%
Score:2.476m
Score/min:482
Accuracy (listed only):40.113%
HSR (listed only):39.437%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
M*
Kills:139
Deaths:18
KDR:7.722
Accuracy:36.885% A**
HSR:35.971% M*
AF-19 Mercenary
M**
Kills:112
Deaths:10
KDR:11.200
Accuracy:40.165% M**
HSR:38.393% M++
Kills:251
Deaths (as Light Assault):28
Deaths (to Light Assaults):324
KDR:8.96429
Kill Difference:223
Playtime:1.146 hours
Usage:1%
Score:0.024m
Score/min:343
Accuracy (listed only):38.525%
HSR (listed only):37.182%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
M*
Kills:139
Deaths:18
KDR:7.722
Accuracy:36.885% A**
HSR:35.971% M*
NC1 Gauss Rifle
M**
Kills:62
Deaths:8
KDR:7.750
Accuracy:41.660% M**
HSR:45.161% M**
Kills:201
Deaths (as Combat Medic):26
Deaths (to Combat Medics):183
KDR:7.73077
Kill Difference:175
Playtime:0.620 hours
Usage:1%
Score:0.016m
Score/min:429
Accuracy (listed only):39.273%
HSR (listed only):40.566%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
A+
Kills:677
Deaths:160
KDR:4.231
Accuracy:53.786% A+
HSR:37.519% A+
NC14 Bolt Driver
A++
Kills:192
Deaths:18
KDR:10.667
Accuracy:46.403% A++
HSR:85.938% A
Blitz GD-10
M*
Kills:139
Deaths:18
KDR:7.722
Accuracy:36.885% A**
HSR:35.971% M*
NC4 Mag-Shot
A**
Kills:59
Deaths:9
KDR:6.556
Accuracy:44.152% A**
HSR:25.424% B*
Kills:1,067
Deaths (as Infiltrator):205
Deaths (to Infiltrators):214
KDR:5.20488
Kill Difference:862
Playtime:3.235 hours
Usage:4%
Score:0.066m
Score/min:342
Accuracy (listed only):45.307%
HSR (listed only):46.213%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 3,5043,4653759.24S3.0641.249%M**42.28%M125.5M**1.4M+28227.6h8.2A20B**
LA1 Anchor 1,6471,6262297.1A*0.9239.183%M+39.114%A++112.1A**1.4A+31114.5h8.1B**20.8B**
NC6 Gauss SAW 1,2691,2551478.537S2.3539.747%M**38.486%A**136.4S1.5M3469.2h6.6B**16.6B**
NS-44B Commissioner 6816771604.231S1.9553.786%A+37.519%A+144A**N/A3574.7h3.1B+5.7B++
NC6S Gauss SAW S 444441597.475S1.2940.275%M++37.869%A*116.1A*N/A2573.8h8.8B*21.8B*
Shrike 4462822511.28U5.1071.101%A++1.064%D--91S52.9S6863.1h4.8B*6.8B**
Mag-Cutter 1981971,4060.14M**6.0455.761%A*2.538%D2.2A++N/A788.2h1.4B**2.5B*
NC14 Bolt Driver 1921921810.667S4.4846.403%A++85.938%A91.4SN/A2152.1h1.7A3.7A
Blitz GD-10 139139187.722S1.5436.885%A**35.971%M*126.4SN/A3511.1h11.3B*30.6B**
AF-19 Mercenary 1131121011.2U5.0240.165%M**38.393%M++140S1.3M*5010.8h7.4A18.4B**
Frag Grenade 7675175N/A68.8241.528%DN/A375C--5C--10250.2h4C+9.6C+
NC1 Gauss Rifle 646287.75S1.5741.66%M**45.161%M**124S4U4050.5h8.7A+21A+
NC4 Mag-Shot 625996.556S0.3744.152%A**25.424%B*295U15U6130.2h5.1B**11.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01050.1h
Spawn Beacon14170.1h
Medical Kit3282,13819.6h
Medical Applicator01900h
Nano-Armor Kit04220h

Check the help document for the dictionary if you want to learn more about words used here.


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