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Colonel thenexer[N] thenexer
TR BR 73

KDR: 1.73

Score: 42m

Last Seen: Jun 23rd, 2019 6:22 PM
- OFFLINE - 554.1 hour(s)

Prestige 1, Battle Rank 73 - Terran Republic on Emerald - Outfit Member of Notorious[N] Notorious
TR outfit on Emerald

Members: 23
Level Progress (to 74): 22%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster L-30R Vektor MSW-R TSAR-42 M18 Needler TMG-50 NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $653,022 MLG Score: 522
Fun Score: N/A
Cheeseburgers Flipped: 634TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.171%20.338%45142117222,4361.28030.451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.029%0.198C++-0.079C+-0.835D-HEAD ++ (~9.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.3C*11.60.19C++40.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.763%0.708%4946120810,034247357574.05742174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.947%-0.272C-0.814D--0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.10.157C++47.30.107C+88.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.364%1.62%270612083,209192713201.66442243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.487%0.522B+-0.605D0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.728B++4.90.611B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.403%1.342%61513120110,805174670626.18489153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.365%-0.72D--0.767D--0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.738B++8.90.777B++22.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.464%74.273%615512094,330188372.29952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.1%0.222C++0.467B+0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.411B2.10.332C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.472%17.668%61541210849115960.731897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.828%-0.172C0.598B+1.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.454B+2.80.416B4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Notorious[N] Notorious
TR outfit on Emerald

Members: 23
42m258.3%290 (17.4k)262 (15.7k)1.7316565,74237,9652.0532673 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214308522.05%13.6%30004:1318

6% Combat Medic44% Engineer17% Heavy Assault10% Infiltrator20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 11:41 PMMar 15th, 2018 2:01 AMJul 14th, 2019 1:25 PM (2d) (PST)Jun 23rd, 2019 3:13 PM (23d) (PST)Jun 23rd, 2019 2:22 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7051505550.4110.2370.0561.3470.111522

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,2808,99633,2842514381715,735

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2668.6h/111.2d 12,210 8,941 16,032 215.7k 2,239 6,439 17,794 112.8m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:708
Deaths:710
KDR:0.997
Accuracy:23.597% C+
HSR:21.469% C*
TRAC-5
D-
Kills:433
Deaths:627
KDR:0.691
Accuracy:17.106% D-
HSR:14.550% D-
TAS-16 Blackjack
B++
Kills:407
Deaths:345
KDR:1.180
Accuracy:65.122% B+
HSR:18.919% B++
HC1 Cougar
C
Kills:382
Deaths:487
KDR:0.784
Accuracy:21.400% D
HSR:20.157% C
T5 AMC
C++
Kills:349
Deaths:554
KDR:0.630
Accuracy:15.995% D**
HSR:20.630% C++
TS4 Haymaker
C+
Kills:234
Deaths:274
KDR:0.854
Accuracy:32.451% D-
HSR:12.821% C+
NS-11C
C**
Kills:191
Deaths:136
KDR:1.404
Accuracy:25.541% C**
HSR:16.754% C-
TRAC-5 S
C+
Kills:165
Deaths:410
KDR:0.402
Accuracy:13.916% F-
HSR:16.364% C+
LC2 Lynx
B**
Kills:156
Deaths:143
KDR:1.091
Accuracy:28.550% B**
HSR:18.590% C--
FA1 Barrage
B+
Kills:128
Deaths:157
KDR:0.815
Accuracy:30.530% D--
HSR:17.969% B+
MG-HBR1 Dragoon
B*
Kills:116
Deaths:72
KDR:1.611
Accuracy:37.720% B++
HSR:37.069% B*
AMR-66
C++
Kills:81
Deaths:109
KDR:0.743
Accuracy:27.751% C++
HSR:18.519% D-
TRS-12 Uppercut
A++
Kills:80
Deaths:50
KDR:1.600
Accuracy:65.888% B++
HSR:25% A++
TRAC-5 Burst
D*
Kills:63
Deaths:74
KDR:0.851
Accuracy:19.104% D*
HSR:14.286% D**
NS Baron G5
C*
Kills:54
Deaths:55
KDR:0.982
Accuracy:46.091% C*
HSR:12.963% C
Kills:3,547
Deaths (as Engineer):4,203
Deaths (to Engineers):10,185
KDR:0.84392
Kill Difference:656
Playtime:1,163.413 hours
Usage:44%
Score:21.667m
Score/min:310
Accuracy (listed only):31.384%
HSR (listed only):19.071%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:2,467
Deaths:1,806
KDR:1.366
Accuracy:22.099% C+
HSR:21.281% C
TMG-50
D
Kills:1,644
Deaths:1,655
KDR:0.993
Accuracy:18.249% D
HSR:19.039% D
T9 CARV-S
C+
Kills:1,308
Deaths:798
KDR:1.639
Accuracy:21.942% C+
HSR:20.031% D
T9 CARV
C++
Kills:1,269
Deaths:762
KDR:1.665
Accuracy:19.316% C+
HSR:23.483% C++
NS-15M1
C
Kills:1,169
Deaths:1,150
KDR:1.017
Accuracy:20.420% C-
HSR:20.274% C
MG-H1 Watchman
B**
Kills:867
Deaths:425
KDR:2.040
Accuracy:28.697% B**
HSR:23.529% C
T9A "Butcher"
C+
Kills:792
Deaths:413
KDR:1.918
Accuracy:24.187% C+
HSR:22.601% D
NS-15M2
B**
Kills:501
Deaths:202
KDR:2.480
Accuracy:29.291% B**
HSR:29.142% B+
T16 Rhino
D
Kills:195
Deaths:243
KDR:0.802
Accuracy:17.782% D
HSR:18.462% D
NSX Naginata
A
Kills:165
Deaths:99
KDR:1.667
Accuracy:28.584% A
HSR:27.273% C+
T32 Bull
C+
Kills:129
Deaths:85
KDR:1.518
Accuracy:23.393% C+
HSR:18.605% D
Kills:10,506
Deaths (as Heavy Assault):7,638
Deaths (to Heavy Assaults):9,587
KDR:1.37549
Kill Difference:2,868
Playtime:458.444 hours
Usage:17%
Score:5.697m
Score/min:207
Accuracy (listed only):23.087%
HSR (listed only):22.156%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C
Kills:1,447
Deaths:1,890
KDR:0.766
Accuracy:22.528% C
HSR:15.895% C
LC3 Jaguar
C*
Kills:708
Deaths:710
KDR:0.997
Accuracy:23.597% C+
HSR:21.469% C*
SMG-46 Armistice
B+
Kills:695
Deaths:457
KDR:1.521
Accuracy:28.198% B+
HSR:12.518% D
TRAC-5
D-
Kills:433
Deaths:627
KDR:0.691
Accuracy:17.106% D-
HSR:14.550% D-
TAS-16 Blackjack
B++
Kills:407
Deaths:345
KDR:1.180
Accuracy:65.122% B+
HSR:18.919% B++
HC1 Cougar
C
Kills:382
Deaths:487
KDR:0.784
Accuracy:21.400% D
HSR:20.157% C
PDW-16 Hailstorm
C
Kills:353
Deaths:639
KDR:0.552
Accuracy:16.750% D**
HSR:14.731% C
T5 AMC
C++
Kills:349
Deaths:554
KDR:0.630
Accuracy:15.995% D**
HSR:20.630% C++
MKV Suppressed
C**
Kills:237
Deaths:198
KDR:1.197
Accuracy:27.052% C**
HSR:19.831% C++
TS4 Haymaker
C+
Kills:234
Deaths:274
KDR:0.854
Accuracy:32.451% D-
HSR:12.821% C+
NS-11C
C**
Kills:191
Deaths:136
KDR:1.404
Accuracy:25.541% C**
HSR:16.754% C-
MG-S1 Jackal
B++
Kills:186
Deaths:172
KDR:1.081
Accuracy:30.389% B++
HSR:15.054% D
TRAC-5 S
C+
Kills:165
Deaths:410
KDR:0.402
Accuracy:13.916% F-
HSR:16.364% C+
LC2 Lynx
B**
Kills:156
Deaths:143
KDR:1.091
Accuracy:28.550% B**
HSR:18.590% C--
FA1 Barrage
B+
Kills:128
Deaths:157
KDR:0.815
Accuracy:30.530% D--
HSR:17.969% B+
TRS-12 Uppercut
A++
Kills:80
Deaths:50
KDR:1.600
Accuracy:65.888% B++
HSR:25% A++
TRAC-5 Burst
D*
Kills:63
Deaths:74
KDR:0.851
Accuracy:19.104% D*
HSR:14.286% D**
NS Baron G5
C*
Kills:54
Deaths:55
KDR:0.982
Accuracy:46.091% C*
HSR:12.963% C
Kills:6,268
Deaths (as Light Assault):7,378
Deaths (to Light Assaults):6,480
KDR:0.84955
Kill Difference:1,110
Playtime:529.015 hours
Usage:20%
Score:7.589m
Score/min:239
Accuracy (listed only):29.456%
HSR (listed only):17.139%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:1,447
Deaths:1,890
KDR:0.766
Accuracy:22.528% C
HSR:15.895% C
Cycler TRV
C
Kills:1,181
Deaths:1,201
KDR:0.983
Accuracy:19.186% D
HSR:18.544% C
SMG-46 Armistice
B+
Kills:695
Deaths:457
KDR:1.521
Accuracy:28.198% B+
HSR:12.518% D
NS-11P
C
Kills:637
Deaths:829
KDR:0.768
Accuracy:21.600% C
HSR:17.582% C
TAR
C++
Kills:501
Deaths:461
KDR:1.087
Accuracy:20.820% D
HSR:22.555% C++
TAS-16 Blackjack
B++
Kills:407
Deaths:345
KDR:1.180
Accuracy:65.122% B+
HSR:18.919% B++
PDW-16 Hailstorm
C
Kills:353
Deaths:639
KDR:0.552
Accuracy:16.750% D**
HSR:14.731% C
TORQ-9
C
Kills:270
Deaths:245
KDR:1.102
Accuracy:23.062% C
HSR:17.778% D-
T1 Cycler
C+
Kills:255
Deaths:254
KDR:1.004
Accuracy:22.011% C+
HSR:18.431% C--
MKV Suppressed
C**
Kills:237
Deaths:198
KDR:1.197
Accuracy:27.052% C**
HSR:19.831% C++
T1B Cycler
B++
Kills:237
Deaths:140
KDR:1.693
Accuracy:29.399% B++
HSR:27.848% C+
TS4 Haymaker
C+
Kills:234
Deaths:274
KDR:0.854
Accuracy:32.451% D-
HSR:12.821% C+
MG-S1 Jackal
B++
Kills:186
Deaths:172
KDR:1.081
Accuracy:30.389% B++
HSR:15.054% D
SABR-13
B++
Kills:150
Deaths:100
KDR:1.500
Accuracy:29.268% B++
HSR:16.667% D*
FA1 Barrage
B+
Kills:128
Deaths:157
KDR:0.815
Accuracy:30.530% D--
HSR:17.969% B+
TRS-12 Uppercut
A++
Kills:80
Deaths:50
KDR:1.600
Accuracy:65.888% B++
HSR:25% A++
NS Baron G5
C*
Kills:54
Deaths:55
KDR:0.982
Accuracy:46.091% C*
HSR:12.963% C
Kills:7,052
Deaths (as Combat Medic):7,467
Deaths (to Combat Medics):3,596
KDR:0.94442
Kill Difference:415
Playtime:169.813 hours
Usage:6%
Score:2.411m
Score/min:237
Accuracy (listed only):31.197%
HSR (listed only):17.947%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:1,973
Deaths:944
KDR:2.090
Accuracy:36.792% C
HSR:69.235% C++
NS-7 PDW
C
Kills:1,447
Deaths:1,890
KDR:0.766
Accuracy:22.528% C
HSR:15.895% C
SOAS-20
C+
Kills:1,434
Deaths:946
KDR:1.516
Accuracy:28.211% C+
HSR:20.084% C+
M77-B
C++
Kills:1,226
Deaths:862
KDR:1.422
Accuracy:34.138% C-
HSR:76.509% C++
NS-44P Commissioner
C+
Kills:890
Deaths:1,016
KDR:0.876
Accuracy:32.719% D-
HSR:26.067% C+
RAMS .50M
C++
Kills:783
Deaths:289
KDR:2.709
Accuracy:39.592% C++
HSR:79.438% C++
SMG-46 Armistice
B+
Kills:695
Deaths:457
KDR:1.521
Accuracy:28.198% B+
HSR:12.518% D
PDW-16 Hailstorm
C
Kills:353
Deaths:639
KDR:0.552
Accuracy:16.750% D**
HSR:14.731% C
TX1 Repeater
C*
Kills:298
Deaths:399
KDR:0.747
Accuracy:20.502% D
HSR:22.819% C*
NSX Daimyo
B*
Kills:265
Deaths:96
KDR:2.760
Accuracy:43.535% C**
HSR:96.981% B*
MKV Suppressed
C**
Kills:237
Deaths:198
KDR:1.197
Accuracy:27.052% C**
HSR:19.831% C++
MG-S1 Jackal
B++
Kills:186
Deaths:172
KDR:1.081
Accuracy:30.389% B++
HSR:15.054% D
KSR-35
C++
Kills:164
Deaths:100
KDR:1.640
Accuracy:32.342% C-
HSR:29.878% C++
NS-30 Vandal
C
Kills:122
Deaths:101
KDR:1.208
Accuracy:31.570% C
HSR:19.672% D-
NS-61 Emissary
B+
Kills:112
Deaths:102
KDR:1.098
Accuracy:31.512% B+
HSR:8.036% D**
99SV
B+
Kills:83
Deaths:52
KDR:1.596
Accuracy:33.260% C**
HSR:39.759% B+
NS-44 Commissioner
B++
Kills:80
Deaths:111
KDR:0.721
Accuracy:27.114% D*
HSR:27.500% B++
NS-357 Underboss
D--
Kills:73
Deaths:105
KDR:0.695
Accuracy:27.731% D--
HSR:13.699% D--
NS-AM7 Archer
C-
Kills:68
Deaths:242
KDR:0.281
Accuracy:42.613% F--
HSR:13.235% C-
NS-44L Blackhand
D
Kills:61
Deaths:61
KDR:1
Accuracy:36.890% D
HSR:27.869% D--
Kills:10,550
Deaths (as Infiltrator):8,782
Deaths (to Infiltrators):5,050
KDR:1.20132
Kill Difference:1,768
Playtime:256.592 hours
Usage:10%
Score:3.243m
Score/min:211
Accuracy (listed only):31.172%
HSR (listed only):32.440%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B++
Kills:901
Deaths:535
KDR:1.684
Accuracy:17.358% B++
HSR:16.759% C
M2 Mutilator
B++
Kills:870
Deaths:497
KDR:1.751
Accuracy:17.649% B++
HSR:17.471% C
M3 Pounder HEG
C*
Kills:380
Deaths:184
KDR:2.065
Accuracy:40.639% C*
HSR:3.421% C*
M3 Pounder HEG
B
Kills:299
Deaths:170
KDR:1.759
Accuracy:43.811% B
HSR:2.007% D
MRC3 Mercy
B**
Kills:299
Deaths:128
KDR:2.336
Accuracy:20.995% B**
HSR:18.395% C-
MRC3 Mercy
A
Kills:249
Deaths:72
KDR:3.458
Accuracy:22.903% A
HSR:16.868% D
MR1 Fracture
B
Kills:113
Deaths:113
KDR:1
Accuracy:39.666% B
HSR:2.655% D
MR1 Fracture
M**
Kills:58
Deaths:73
KDR:0.795
Accuracy:39.154% C**
HSR:12.069% M**
Kills:3,169
Deaths (as MAX Suit):886
Deaths (to MAX Suits):2,223
KDR:3.57675
Kill Difference:2,283
Playtime:79.419 hours
Usage:3%
Score:1.382m
Score/min:290
Accuracy (listed only):30.272%
HSR (listed only):11.206%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C**
Kills:1,645
V. Kills:1,305 126%
Deaths:873
KDR:1.884
Accuracy:26.645% D--
KPH:13.600 C++
VKPH:10.800 C**
M14 Banshee
B+
Kills:1,188
V. Kills:46 N/A
Deaths:242
KDR:4.909
Accuracy:29.924% C++
KPH:54.700 B+
VKPH:2.100 D
M18 Rotary
B
Kills:1,042
V. Kills:740 141%
Deaths:475
KDR:2.194
Accuracy:31.607% C+
KPH:17.500 C**
VKPH:12.400 B
Hellfire Rocket Pods
C*
Kills:926
V. Kills:176 N/A
Deaths:104
KDR:8.904
Accuracy:49.015% C++
KPH:86.300 C++
VKPH:16.400 C*
M18 Locust
C**
Kills:342
V. Kills:196 174%
Deaths:83
KDR:4.120
Accuracy:30.411% C
KPH:23.600 C**
VKPH:13.500 C+
Tomcat A2AM Pods
S
Kills:92
V. Kills:44 204%
Deaths:3
KDR:30.667
Accuracy:86.708% B**
KPH:251.500 S
VKPH:120.300 M
Coyote Missiles
C**
Kills:65
V. Kills:46 138%
Deaths:7
KDR:9.286
Accuracy:58.336% B++
KPH:39.500 C+
VKPH:28 C**
Hornet Missiles
N/A
Kills:50
V. Kills:25 192%
Deaths:9
KDR:5.556
Accuracy:61.395% N/A
KPH:60 N/A
VKPH:30 N/A
Kills:5,350 (4,217 + 0)
Deaths:1,796
KDR:2.979
VKDR:1.435
Vehicle Kills:2,578
Kill Difference:3,554
Playtime:230.278 hours
Usage:9%
Score:2.671m
Score/min:193
Piloting Accuracy:30.411%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:7,311
V. Kills:5,600 131%
Deaths:1,270
KDR:5.757
Accuracy:22.130% F-
KPH:40 B
VKPH:30.600 B+
CAS30 Tank Buster
C*
Kills:2,641
V. Kills:2,281 116%
Deaths:1,543
KDR:1.712
Accuracy:47.705% C++
KPH:9.400 C*
VKPH:8.100 C++
L-30R Vektor
B**
Kills:2,592
V. Kills:1,165 222%
Deaths:429
KDR:6.042
Accuracy:44.257% B+
KPH:19.500 B**
VKPH:8.800 C++
AP30 Shredder
C**
Kills:450
V. Kills:350 128%
Deaths:112
KDR:4.018
Accuracy:29.152% C
KPH:27.300 C+
VKPH:21.300 C**
L105 Zephyr
C
Kills:225
V. Kills:31 N/A
Deaths:36
KDR:6.250
Accuracy:36.539% D
KPH:42.500 C
VKPH:5.900 D
L-24R Spur
B+
Kills:196
V. Kills:20 N/A
Deaths:10
KDR:19.600
Accuracy:46.305% B+
KPH:42.300 B+
VKPH:4.300 C++
Kills:13,415 (5,429 + 7,986)
Deaths:3,400
KDR:3.946
VKDR:2.779
Vehicle Kills:9,447
Kill Difference:10,015
Playtime:623.818 hours
Usage:23%
Score:8.289m
Score/min:221
Piloting Accuracy:46.305%
Gunner Accuracy:36.539%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:382
V. Kills:50 N/A
Deaths:40
KDR:9.550
Accuracy:48.403% C+
KPH:54.100 C++
VKPH:7.100 C
L100 Python AP
B*
Kills:286
V. Kills:187 152%
Deaths:60
KDR:4.767
Accuracy:50.238% D
KPH:35.400 C**
VKPH:23.100 B*
C75 Viper
C++
Kills:141
V. Kills:25 N/A
Deaths:27
KDR:5.222
Accuracy:32.093% D
KPH:31 C++
VKPH:5.500 D
Skyguard
C
Kills:62
V. Kills:55 111%
Deaths:28
KDR:2.214
Accuracy:36.549% B**
KPH:9 D
VKPH:8 C
Kills:871 (871 + 0)
Deaths:155
KDR:5.619
VKDR:2.045
Vehicle Kills:317
Kill Difference:716
Playtime:26.535 hours
Usage:1%
Score:0.445m
Score/min:279
Driving Accuracy:36.549%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:1,367
V. Kills:733 186%
Deaths:183
KDR:7.470
Accuracy:46.656% C+
KPH:36.700 B+
VKPH:19.700 B+
P2-120 HESH
A++
Kills:767
V. Kills:199 384%
Deaths:45
KDR:17.045
Accuracy:56.599% A++
KPH:72.100 B**
VKPH:18.700 A++
P2-120 HEAT
C+
Kills:266
V. Kills:71 369%
Deaths:52
KDR:5.115
Accuracy:37.253% D
KPH:24.500 C+
VKPH:6.500 D-
E540 Halberd
C+
Kills:236
V. Kills:102 229%
Deaths:47
KDR:5.021
Accuracy:35.573% D
KPH:24.200 C+
VKPH:10.500 C-
Kills:2,636 (2,400 + 236)
Deaths:327
KDR:8.061
VKDR:3.379
Vehicle Kills:1,105
Kill Difference:2,309
Playtime:68.490 hours
Usage:3%
Score:1.227m
Score/min:298
Driving Accuracy:37.253%
Gunner Accuracy:35.573%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:699
V. Kills:395 177%
Deaths:104
KDR:6.721
Accuracy:53.670% C--
KPH:31.300 D
VKPH:17.700 C--
P525 Marauder-H
D
Kills:471
V. Kills:15 N/A
Deaths:38
KDR:12.395
Accuracy:31.141% D
KPH:69.600 D
VKPH:2.200 D*
M12 Kobalt-H
B++
Kills:371
V. Kills:6 N/A
Deaths:2
KDR:185.500
Accuracy:24.281% B+
KPH:159.200 B++
VKPH:2.600 D-
G20 Vulcan-H
D
Kills:125
V. Kills:73 169%
Deaths:31
KDR:4.032
Accuracy:39.235% D--
KPH:29.600 D
VKPH:17.300 D-
Kills:1,666 (0 + 1,666)
Deaths:175
KDR:9.520
VKDR:2.794
Vehicle Kills:489
Kill Difference:1,491
Playtime:35.665 hours
Usage:1%
Score:0.638m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:39.235%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:266
V. Kills:48 N/A
Deaths:21
KDR:12.667
Accuracy:33.022% C
KPH:48 C++
VKPH:8.700 C+
M40 Fury
C+
Kills:126
V. Kills:20 N/A
Deaths:19
KDR:6.632
Accuracy:33.298% C
KPH:49.400 C+
VKPH:7.800 D
M12 Kobalt
A
Kills:112
V. Kills:2 N/A
Deaths:1
KDR:112
Accuracy:18.594% C**
KPH:120.800 A
VKPH:2.200 C--
M20 Basilisk
D
Kills:95
V. Kills:35 264%
Deaths:29
KDR:3.276
Accuracy:26.861% D**
KPH:12.200 D
VKPH:4.500 D--
M20 Basilisk
C++
Kills:53
V. Kills:38 136%
Deaths:21
KDR:2.524
Accuracy:32.227% D
KPH:13.900 D
VKPH:10 C++
Kills:652 (0 + 652)
Deaths:91
KDR:7.165
VKDR:1.571
Vehicle Kills:143
Kill Difference:561
Playtime:20.599 hours
Usage:1%
Score:0.282m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:32.227%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:75
V. Kills:21 341%
Deaths:107
KDR:0.701
Accuracy:40.149% D-
KPH:13.500 D
VKPH:3.800 D
Kills:75 (75 + 0)
Deaths:107
KDR:0.701
VKDR:0.196
Vehicle Kills:21
Kill Difference:32
Playtime:5.557 hours
Usage:0%
Score:0.025m
Score/min:76
Driving Accuracy:40.149%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 12,9117,3111,2705.757C+4.0322.13%F-N/A40B30.6B+425182.8h2.7B**12C+
CAS30 Tank Buster 4,9222,6411,5431.712C++0.0247.705%C++N/A9.4C*8.1C++119282h38.3B++80.2B++
L-30R Vektor 3,7572,5924296.042M4.3144.257%B+1.35%D19.5B**8.8C++132132.6h43.4B++98B++
MSW-R 2,4942,4671,8061.366C+0.3722.099%C+21.281%C37.1C+N/A10666.5h11.3B+51C**
TSAR-42 1,9781,9739442.09C+0.3636.792%C69.235%C++42.2C*N/A11546.7h2.1B+5.6B
M18 Needler 2,9501,6458731.884C++0.1526.645%D--N/A13.6C++10.8C**162120.8h90.4B++339.2B+
TMG-50 1,6541,6441,6550.993C+0.7418.249%D19.039%D28.4CN/A9157.9h10.6B+58C++
NS-7 PDW 1,4591,4471,8900.766C+0.9722.528%C15.895%C15.2DN/A3895h14.3C**63.5C++
SOAS-20 1,4451,4349461.516C++0.2228.211%C+20.084%C+49.8B*N/A12128.8h10.5B+37.3B+
P2-120 AP 2,1001,3671837.47C++5.7446.656%C+1.609%D36.7B+19.7B+33337.2h5.5B++11.8B++
T9 CARV-S 1,3211,3087981.639C*0.0921.942%C+20.031%D47.9C*N/A14427.3h11.2B+50.9B
T9 CARV 1,2831,2697621.665B0.0719.316%C+23.483%C++32.2C*N/A13239.4h12.2B+63.2B+
M77-B 1,2261,2268621.422C--0.3134.138%C-76.509%C++26.8C+N/A7845.7h2.2B+6.6C*
M14 Banshee 1,2341,1882424.909C+3.1829.924%C++1.01%C+54.7B+2.1D18321.7h13.5B++45B++
Cycler TRV 1,1951,1811,2010.983C+0.7519.186%D18.544%C27.7C+N/A7942.7h12.4B+64.7C+
NS-15M1 1,1931,1691,1501.017C0.7120.42%C-20.274%C24.4DN/A6347.9h12.9C+63.1C+
C-4 1,6811,1569431.226C+0.5124.367%CN/A54.3D24.6C50021.3h1.4C*5.6C*
M18 Rotary 1,7821,0424752.194C**0.4631.607%C+N/A17.5C**12.4B18859.7h77.9B++246.6B++
NS Decimator 1,4181,0141,4310.709C1.0250.252%D*3.254%B*29.6C11.8C--20334.3h3.6B++7.2B
Hellfire Rocket Pods 1,1029261048.904C*7.1749.015%C++N/A86.5C++16.4C*42110.7h16.5B33.8B+
M1 Heavy Cycler 9089015351.684C**0.0517.358%B++16.759%C24.7BN/A6936.5h17B+97.7B+
NS-44P Commissioner 8968901,0160.876C0.8632.719%D-26.067%C+31.8C--N/A8428h3.5C++10.6C+
M2 Mutilator 8758704971.751C++0.0217.649%B++17.471%C26.6C+N/A7332.7h16.9C*95.6B+
MG-H1 Watchman 8848674252.04B+0.3128.697%B**23.529%C58.6B++1.1B+18214.8h12.9B+44.9B++
T9A "Butcher" 7987924131.918C+0.1924.187%C+22.601%D51.8C+N/A12515.3h11.4C+47.3C++
RAMS .50M 7847832892.709C+0.9839.592%C++79.438%C++43B**N/A12318.2h1.8B*4.6B+
P2-120 HESH 9667674517.044B15.3156.599%A++N/A72.4B**18.8A++26510.6h4.3B+7.5B**
LC3 Jaguar 7177087100.997C+0.7323.597%C+21.469%C*18.1C--N/A5939.2h11.7B+49.6B+
E540 Halberd-H 1,0946991046.721C+4.9953.67%C--1.144%C--31.3D17.7C--29922.3h6C++11.2C++
SMG-46 Armistice 7026954571.521B+0.2128.198%B+12.518%D45.4B*N/A12615.3h11.8B*41.7B+
NS-11P 6486378290.768C0.9621.6%C17.582%C18.9C--N/A5233.7h13.6C**62.9C++
NS-15M2 5105012022.48B+0.7529.291%B**29.142%B+58.9B+1.1B**1458.5h10.7B++36.5B++
TAR 5095014611.087C+0.6420.82%D22.555%C++29.1C+N/A10017.2h12.2B+58.5C++
M60-A Bulldog 573490509.8B+8.0734.356%C1.02%C--41.5C**7C++36111.8h4.6B*13.3B+
P525 Marauder-H 4864713812.395C+10.6631.141%DN/A69.3D2.2D*2086.8h5.1B*16.4B+
AP30 Shredder 8004501124.018C2.2929.152%C1.333%D27.3C+21.2C*43816.5h80.6C*276.5C++
TRAC-5 4414336270.691C+1.0417.106%D-14.55%D-9.6DN/A5345.2h13.4B+78.3C++
TAS-16 Blackjack 4094073451.18C+0.5565.122%B+18.919%B++40.3C+N/A13910.1h1.9B**2.9B++
L100 Python HESH 432382409.55C+7.8248.403%C+2.618%B*53.8C++7C1967.1h2.5B*5.2B++
HC1 Cougar 3923824870.784C0.9521.4%D20.157%C7.3D--N/A2652.1h11.9C*55.6C+
M3 Pounder HEG 4193801842.065B+0.3340.639%C*3.421%C*25.2B**2.6C-13515.1h9.7B**24B*
M12 Kobalt-H 3773712185.5S183.7724.281%B+18.598%C**161.3B*2.6D-3642.3h12.3B+50.7B++
PDW-16 Hailstorm 3553536390.552C-1.1816.75%D**14.731%C12.5D-N/A3928.2h15C++89.8C
T5 AMC 3543495540.63C1.1015.995%D**20.63%C++6.5D--N/A3153.9h13.8B86.6C-
M18 Locust 538342834.12B*2.3930.411%CN/A23.6C**13.5C+18114.5h84.4B277.5B+
T7 Mini-Chaingun 3413327110.467D1.2610.591%D*12.952%C+11D*N/A3930.1h17.1C+161.1D
M3 Pounder HEG 3232991701.759C++0.0343.811%B2.007%D23.7B+1.9D*12212.6h12.6B*28.8B++
MRC3 Mercy 3062991282.336C++0.6020.995%B**18.395%C-40.4B*N/A1387.4h18B+85.8B++
TX1 Repeater 2992983990.747C+0.9820.502%D22.819%C*33.1C**N/A1189h12.2B+59.4C++
L100 Python AP 473286604.767C+3.0450.238%D4.895%A35.3C**23.1B*4018.1h5.2B10.3C*
TORQ-9 2722702451.102C+0.6323.062%C17.778%D-29CN/A1209.3h15.2C+65.8C+
M40 Fury 3142662112.667B++10.9433.022%CN/A48.4C*8.7C+2925.5h10.9B+33B+
P2-120 HEAT 337266525.115C+3.3837.253%DN/A24.4C+6.5D-23710.9h4.8B**12.9B*
NSX Daimyo 265265962.76C+1.0343.535%C**96.981%B*52C+N/A1185.1h1.9B**4.4B*
ML-7 3842584850.532C1.2047.53%D--1.938%C--14.3D-7D15418h5.3B*11.1B
T1 Cycler 2572552541.004C+0.7322.011%C+18.431%C--29C**N/A1558.8h13B+58.9B+
MRC3 Mercy 252249723.458B+1.7322.903%A16.868%D50.8A+N/A1774.9h17.8B+77.7B++
MKV Suppressed 2422371981.197C*0.5327.052%C**19.831%C++23CN/A6810.3h14.1C*52.1C**
T1B Cycler 2392371401.693C+0.0429.399%B++27.848%C+38.2C+N/A926.2h11.4B+38.6B++
E540 Halberd 338236475.021C+3.2935.573%D2.542%C24.1C+10.4C-2729.8h5.1B+14.4C++
TS4 Haymaker 2342342740.854C0.8832.451%D-12.821%C+21.3DN/A5711h4.3C*13.2C+
Frag Grenade 2342331233N/A231.2745.78%C++N/A466C+2D--19640.5h3.4B+7.4B+
Ripper 2412297,0640.032C1.7019.32%D12.664%C--0.8CN/A2293.6h1.9D9.8C+
L105 Zephyr 256225366.25C4.5236.539%DN/A42.5C5.8D2885.3h5.4B+14.8C*
Tank Mine 3552051281.602C--0.1344.058%B*N/A68.3D50C-10183h2.8D**6.4C+
L-24R Spur 2161961019.6A+17.8746.305%B+2.041%C+42.6B+4.3C++1124.6h19.3C++41.7B
T16 Rhino 1971952430.802C0.9317.782%D18.462%D21.9DN/A1048.9h12.9C*72.7C+
NS-11C 1921911361.404B+0.3325.541%C**16.754%C-9.5D-N/A3320.2h11.8B++46.2B+
MG-S1 Jackal 1871861721.081C+0.6530.389%B++15.054%D12.5D-N/A3414.9h12.2C+40.2B+
Spear Anti-Vehicle Phalanx Turret 272183296.31C+4.5835.769%D-2.732%D32.1C15.6D3175.7h7.7B21.5C++
Chainblade 21618319,1970.01C1.7218.591%D-3.279%D0.2DN/A1821h3.3C18C-
Claymore 177177503.54C-1.8146.402%A+N/A147.5C++N/A5121.2h1.1B*2.3B**
M60-A Bulldog 1871721313.231C+11.5039.322%D2.907%B39.1C*3.4C+1954.4h4.5B**11.5B+
NSX Naginata 171165991.667B0.0628.584%A27.273%C+39.3C+1.4A+1084.2h11.4C**40B+
TRAC-5 S 1721654100.402D1.3313.916%F-16.364%C+5.3D--N/A2531h11.5C**82.4D
KSR-35 1661641001.64C+0.0932.342%C-29.878%C++44.3C*N/A1193.7h3.8B*11.7B
LC2 Lynx 1571561431.091C+0.6428.55%B**18.59%C--16.8C--N/A859.3h13.7B+47.9B++
SABR-13 1541501001.5C+0.2329.268%B++16.667%D*37.5C*1B**1314h13.3C45.4C*
C75 Viper 166141275.222C*3.4932.093%DN/A31.3C++5.6D2344.5h7.6B*23.8B++
A30 Walker 258140602.333B+0.6018.408%D-N/A24.1B+20.3B*6255.8h55.6A301.9B*
T32 Bull 130129851.518C++0.2123.393%C+18.605%D44.5C++N/A1752.9h12.1C*51.6C*
FA1 Barrage 1301281570.815C+0.9230.53%D--17.969%B+15.1DN/A848.5h3.8B*12.5C*
M40 Fury 146126196.632C+4.9033.298%C1.587%C48.5C+7.7D3672.6h12.5C*37.5C*
G20 Vulcan-H 198125314.032C++2.3039.235%D--4%B*29.8D17.4D-4004.2h69.5B**177B+
NS-30 Vandal 1231221011.208C0.5231.57%C19.672%D-34.9C+N/A1243.5h5.8C+18.3C++
MG-HBR1 Dragoon 119116721.611C**0.1237.72%B++37.069%B*27C+N/A634.3h4.6B**12.3B**
MR1 Fracture 1551131131B+0.7339.666%B2.655%D13.1A4.9C++1058.6h26.4A66.7B**
M12 Kobalt 1141121112S110.2718.594%C**15.179%D124.4A+2.2C--5050.9h10.2A+54.7B*
NS-61 Emissary 1131121021.098B+0.6331.512%B+8.036%D**41.5B*N/A952.7h10.7B+33.8B++
Hunter QCX 99981140.86C**0.8734.684%C--27.551%C++20.9B++N/A594.7h2.8B+8.1B+
M60-A Bulldog 10296109.6C7.8742.576%C--2.083%C27.4C1.7D1543.5h6.3C+14.8C+
M20 Basilisk 13095293.276C++1.5426.861%D**8.421%B**12.2D4.5D--1297.8h73.9B+275C+
Tomcat A2AM Pods 13692330.667S28.9486.708%B**N/A230S110A**27100.4h7.6B+8.8B**
99SV 8483521.596C+0.1433.26%C**39.759%B+16.3C--N/A895.1h5.5C++16.5B
AMR-66 81811090.743C0.9927.751%C++18.519%D-10DN/A528.1h9.1C*32.9C**
NS-44 Commissioner 80801110.721C1.0127.114%D*27.5%B++28.6C+N/A1262.8h3.7C**13.6C
TRS-12 Uppercut 8180501.6B0.1365.888%B++25%A++47.1C**N/A1921.7h1.8A2.7B*
M40 Fury-F 96751070.701C-1.0340.149%D-1.333%B+13.4D3.8D765.6h9.3B23.3C++
NS-357 Underboss 74731050.695C1.0427.731%D--13.699%D--31.7CN/A1062.3h4.1C*14.7C
NS-AM7 Archer 97682420.281C--1.4542.613%F--13.235%C-2.4D--1D*2628.5h15B+35.2C++
The Slasher 67671560.429S1.3046.304%B*11.94%C++9.1B**N/A217.4h1.8B++3.8C++
Coyote Missiles 1116579.286A*7.5558.336%B++N/A40.6C+28.8B5281.6h28.5B*48.8B*
TRAC-5 Burst 6463740.851C0.8819.104%D*14.286%D**8.2D*N/A267.7h13.9C73D
Skyguard 11762282.214C0.4836.549%B**N/A9D8C2516.9h159D435C++
NS-44L Blackhand 6161611C+0.7336.89%D27.869%D--29C*N/A922.1h3.3B*9.1B+
M20 Drake 9259414.75C13.0246.171%C+N/A21.9C12.2C--1522.7h74.4B+161.1B+
MR1 Fracture 9658730.795C+0.9439.154%C**12.069%M**9.4C++6.1B+1106.2h35.4B++90.5B++
MANA Anti-Vehicle Turret 12658890.652C--1.0838.661%F6.897%A15.7D--18.4D2843.7h11.1C+28.6D-
Auraxium Slasher 56563,1510.018C1.719.694%F19.643%A+0.3C-N/A1185.5h2.4C+24.5D*
NS Baron G5 5454550.982C+0.7546.091%C*12.963%C27CN/A1002h4.1B+9C+
A30 Walker 9853173.118C+1.3927.01%C+N/A8.4C7.1C-1486.3h205.1C+759.2C++
M20 Drake 9353192.789C1.0625.842%DN/A18.3C13.8C+4172.9h49.6B*192.1B+
M20 Basilisk 9153212.524C0.7932.227%D1.887%D**13.9D10C++1793.8h81.5B+253C*
Hornet Missiles 755095.556C+3.8261.395%C++N/A62.5C+31.3C8440.8h12.5C+20.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon115791h
Anti-Vehicle MANA Turret231510.9h
Nano-Armor Kit898925,84188.1h
Nanite Revive Grenade04490.1h
Medical Applicator682144,53317h
Spitfire Auto-Turret0740.1h
Restoration Kit203060.4h
Motion Spotter121,3850.7h
Xiphos Anti-Personnel Phalanx Tower0820h
Recon Detection Device249401.5h
Shield Recharging Field71100.1h
Ammunition Package305600.7h
Medical Kit5314,02011.7h
Anti-Infantry MANA Turret7820.5h
Nano-Repair Grenade06960.2h
Ectoblaster01200h

Check the help document for the dictionary if you want to learn more about words used here.


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