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Field Marshal Grand Ambassador therealantihero[N] therealantihero
TR BR 209

KDR: 12.67

Score: 121.4m

Last Seen: Jun 21st, 2018 4:40 AM
- OFFLINE - 17.1 hour(s)

Prestige 1, Battle Rank 100 (209 total) - Terran Republic on Emerald - Outfit Officer of Notorious[N] Notorious
TR outfit on Emerald

Members: 26
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AP30 Shredder M60-A Bulldog M60-A Bulldog CAS 14-E A30 Walker MSW-R M60-A Bulldog P525 Marauder-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,636,308 MLG Score: 1308
Fun Score: N/A
Cheeseburgers Flipped: 681TIME WITH MEDKIT: 13%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.381%26.673%7842996822,8585.233067.442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.679%1.667A++1.001B**-0.756D-HEAD ++ (~11.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.583B+9.20.353C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.614%1.722%170159924,937381274412.9241180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.727%-0.003C+0.071C+-0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.70.154C++50.30.037C+83.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.815%2.014%95089894,22155612117.5781348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.648%-0.482D-0.468D0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.563B+60.518B+10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.327%2.623%130272197646,1675251888987.9371244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.873%0.594B+-0.429C--0.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
700.392B29.60.219C++40.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.391%84.58%1302739941,09626954.05926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.218%2.132A*1.16B**-0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.622B+1.80.423B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.819%8.586%1302749933,657582116.2835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.307%1.303A-1.161D*-0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.579B+3.20.346C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Notorious[N] Notorious
TR outfit on Emerald

Members: 26
121.4m447.2%643 (38.6k)594 (35.6k)12.6748141,21011,14114.9055209 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR9971331434.509%7.667%26518:3142

8% Combat Medic20% Engineer11% Heavy Assault19% Infiltrator39% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 12:52 PMAug 21st, 2014 5:28 AMJun 21st, 2018 12:52 AM (16h) (PST)Jun 21st, 2018 12:41 AM (16h) (PST)Jun 21st, 2018 12:40 AM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,040539870.6910.0540.0533.8110.1621308

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,3833,20159,18241332291035,617

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3407.5h/142d 24,852 10,827 30,474 779.3k 3,470 7,730 33,024 212.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M+
Kills:2,231
Deaths:215
KDR:10.377
Accuracy:29.881% A++
HSR:42.806% M+
T7 Mini-Chaingun
B*
Kills:1,359
Deaths:276
KDR:4.924
Accuracy:21.240% B*
HSR:10.081% D
TMG-50
M+
Kills:1,214
Deaths:84
KDR:14.452
Accuracy:29.233% A++
HSR:40.362% M+
T32 Bull
S
Kills:1,179
Deaths:86
KDR:13.709
Accuracy:34.121% A*
HSR:58.100% S
NS-15MP
B
Kills:1,160
Deaths:143
KDR:8.112
Accuracy:29.115% B
HSR:19.741% D--
T9 CARV-S
M**
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:30.412% A++
HSR:50.517% M**
T9 CARV
B**
Kills:1,160
Deaths:231
KDR:5.022
Accuracy:24.044% B**
HSR:21.121% C+
T9A "Butcher"
M+
Kills:382
Deaths:36
KDR:10.611
Accuracy:33.901% A*
HSR:46.859% M+
Kills:9,845
Deaths (as Heavy Assault):1,180
Deaths (to Heavy Assaults):2,902
KDR:8.34322
Kill Difference:8,665
Playtime:389.807 hours
Usage:11%
Score:14.086m
Score/min:602
Accuracy (listed only):28.993%
HSR (listed only):36.198%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:1,178
Deaths:186
KDR:6.333
Accuracy:29.233% A
HSR:14.007% D--
TRS-12 Uppercut
B++
Kills:1,164
Deaths:446
KDR:2.610
Accuracy:64.991% B++
HSR:8.247% D*
TRAC-5 S
B**
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:27.587% B**
HSR:9.561% D*
NS Baron G5
A*
Kills:1,160
Deaths:96
KDR:12.083
Accuracy:66.541% A*
HSR:14.828% C++
HC1 Cougar
A+
Kills:1,160
Deaths:96
KDR:12.083
Accuracy:30.858% A+
HSR:16.983% D-
LC2 Lynx
A+
Kills:1,160
Deaths:128
KDR:9.063
Accuracy:30.176% A+
HSR:16.724% D
AS16 NightHawk
B*
Kills:1,160
Deaths:246
KDR:4.715
Accuracy:46.792% B*
HSR:8.448% D**
NS Baron G5B
A++
Kills:1,160
Deaths:162
KDR:7.160
Accuracy:64.100% A++
HSR:11.379% D
NS-11CP
C++
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:28.848% C++
HSR:18.190% D
TRAC-5
A++
Kills:1,160
Deaths:144
KDR:8.056
Accuracy:29.735% A++
HSR:16.638% C
FA1 Barrage
A*
Kills:1,160
Deaths:261
KDR:4.444
Accuracy:61.694% A*
HSR:7.672% D**
TRAC-Shot
A++
Kills:260
Deaths:30
KDR:8.667
Accuracy:32.124% A++
HSR:19.615% C**
Havoc
A+
Kills:173
Deaths:31
KDR:5.581
Accuracy:64.614% A+
HSR:17.919% B**
T5 AMC
A
Kills:88
Deaths:4
KDR:22
Accuracy:29.649% A
HSR:19.318% C+
Kills:13,304
Deaths (as Engineer):2,270
Deaths (to Engineers):2,970
KDR:5.86079
Kill Difference:11,034
Playtime:695.861 hours
Usage:20%
Score:21.046m
Score/min:504
Accuracy (listed only):43.353%
HSR (listed only):14.252%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A
Kills:1,178
Deaths:186
KDR:6.333
Accuracy:29.233% A
HSR:14.007% D--
TRS-12 Uppercut
B++
Kills:1,164
Deaths:446
KDR:2.610
Accuracy:64.991% B++
HSR:8.247% D*
TRAC-5 S
B**
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:27.587% B**
HSR:9.561% D*
NS Baron G5
A*
Kills:1,160
Deaths:96
KDR:12.083
Accuracy:66.541% A*
HSR:14.828% C++
HC1 Cougar
A+
Kills:1,160
Deaths:96
KDR:12.083
Accuracy:30.858% A+
HSR:16.983% D-
LC2 Lynx
A+
Kills:1,160
Deaths:128
KDR:9.063
Accuracy:30.176% A+
HSR:16.724% D
AS16 NightHawk
B*
Kills:1,160
Deaths:246
KDR:4.715
Accuracy:46.792% B*
HSR:8.448% D**
NS Baron G5B
A++
Kills:1,160
Deaths:162
KDR:7.160
Accuracy:64.100% A++
HSR:11.379% D
SMG-46G Armistice
B**
Kills:1,160
Deaths:147
KDR:7.891
Accuracy:32.227% B**
HSR:9.310% D*
NS-11CP
C++
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:28.848% C++
HSR:18.190% D
TRAC-5
A++
Kills:1,160
Deaths:144
KDR:8.056
Accuracy:29.735% A++
HSR:16.638% C
FA1 Barrage
A*
Kills:1,160
Deaths:261
KDR:4.444
Accuracy:61.694% A*
HSR:7.672% D**
SMG-46 Armistice
B+
Kills:377
Deaths:124
KDR:3.040
Accuracy:27.631% B+
HSR:9.814% D--
MKV Suppressed
A
Kills:351
Deaths:44
KDR:7.977
Accuracy:31.707% A
HSR:20.513% C**
TRAC-Shot
A++
Kills:260
Deaths:30
KDR:8.667
Accuracy:32.124% A++
HSR:19.615% C**
Havoc
A+
Kills:173
Deaths:31
KDR:5.581
Accuracy:64.614% A+
HSR:17.919% B**
NS-7 PDW
M++
Kills:160
Deaths:22
KDR:7.273
Accuracy:35.838% A*
HSR:35.625% M++
T5 AMC
A
Kills:88
Deaths:4
KDR:22
Accuracy:29.649% A
HSR:19.318% C+
Kills:15,352
Deaths (as Light Assault):2,607
Deaths (to Light Assaults):2,210
KDR:5.88876
Kill Difference:12,745
Playtime:1,327.509 hours
Usage:39%
Score:55.548m
Score/min:697
Accuracy (listed only):40.797%
HSR (listed only):15.266%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B++
Kills:1,164
Deaths:446
KDR:2.610
Accuracy:64.991% B++
HSR:8.247% D*
TAR
A
Kills:1,161
Deaths:157
KDR:7.395
Accuracy:29.230% A
HSR:28.854% A
NS-11A
B+
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:26.604% B+
HSR:16.897% D
NS Baron G5
A*
Kills:1,160
Deaths:96
KDR:12.083
Accuracy:66.541% A*
HSR:14.828% C++
T1 Cycler
A
Kills:1,160
Deaths:193
KDR:6.010
Accuracy:27.460% A
HSR:19.655% C+
AS16 NightHawk
B*
Kills:1,160
Deaths:246
KDR:4.715
Accuracy:46.792% B*
HSR:8.448% D**
NS Baron G5B
A++
Kills:1,160
Deaths:162
KDR:7.160
Accuracy:64.100% A++
HSR:11.379% D
SMG-46G Armistice
B**
Kills:1,160
Deaths:147
KDR:7.891
Accuracy:32.227% B**
HSR:9.310% D*
NS-11P
A+
Kills:1,160
Deaths:106
KDR:10.943
Accuracy:29.327% A+
HSR:15.172% D
FA1 Barrage
A*
Kills:1,160
Deaths:261
KDR:4.444
Accuracy:61.694% A*
HSR:7.672% D**
SMG-46 Armistice
B+
Kills:377
Deaths:124
KDR:3.040
Accuracy:27.631% B+
HSR:9.814% D--
SABR-13
B**
Kills:367
Deaths:54
KDR:6.796
Accuracy:30.246% B**
HSR:15.259% D*
MKV Suppressed
A
Kills:351
Deaths:44
KDR:7.977
Accuracy:31.707% A
HSR:20.513% C**
Havoc
A+
Kills:173
Deaths:31
KDR:5.581
Accuracy:64.614% A+
HSR:17.919% B**
Cycler TRV
S
Kills:163
Deaths:17
KDR:9.588
Accuracy:32.755% A*
HSR:50.307% S
NS-7 PDW
M++
Kills:160
Deaths:22
KDR:7.273
Accuracy:35.838% A*
HSR:35.625% M++
TORQ-9
A
Kills:127
Deaths:9
KDR:14.111
Accuracy:30.231% A
HSR:24.410% C*
Kills:13,323
Deaths (as Combat Medic):2,366
Deaths (to Combat Medics):1,066
KDR:5.63102
Kill Difference:10,957
Playtime:262.560 hours
Usage:8%
Score:7.724m
Score/min:490
Accuracy (listed only):41.293%
HSR (listed only):18.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
B**
Kills:1,160
Deaths:147
KDR:7.891
Accuracy:32.227% B**
HSR:9.310% D*
TSAR-42
A++
Kills:588
Deaths:3
KDR:196
Accuracy:49.719% A++
HSR:78.742% B**
NS-44G Commissioner
M*
Kills:422
Deaths:86
KDR:4.907
Accuracy:51.850% A
HSR:51.185% M*
SMG-46 Armistice
B+
Kills:377
Deaths:124
KDR:3.040
Accuracy:27.631% B+
HSR:9.814% D--
MKV Suppressed
A
Kills:351
Deaths:44
KDR:7.977
Accuracy:31.707% A
HSR:20.513% C**
RAMS .50M
A
Kills:327
Deaths:6
KDR:54.500
Accuracy:47.014% A
HSR:88.379% A
NSX Daimyo
A+
Kills:181
Deaths:1
KDR:181
Accuracy:51.877% A+
HSR:96.685% B*
TX1 Repeater
C+
Kills:160
Deaths:77
KDR:2.078
Accuracy:23.681% C+
HSR:11.875% D**
NS-7 PDW
M++
Kills:160
Deaths:22
KDR:7.273
Accuracy:35.838% A*
HSR:35.625% M++
NS-44P Commissioner
A
Kills:156
Deaths:32
KDR:4.875
Accuracy:42.976% B
HSR:37.180% A
NS-44 Commissioner
B
Kills:122
Deaths:62
KDR:1.968
Accuracy:28.603% D-
HSR:23.771% B
Kills:4,004
Deaths (as Infiltrator):604
Deaths (to Infiltrators):1,108
KDR:6.62914
Kill Difference:3,400
Playtime:636.372 hours
Usage:19%
Score:20.501m
Score/min:537
Accuracy (listed only):38.466%
HSR (listed only):42.098%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A*
Kills:547
Deaths:80
KDR:6.838
Accuracy:27.427% A*
HSR:25.229% A
M6 Onslaught
A*
Kills:515
Deaths:80
KDR:6.438
Accuracy:28.212% A*
HSR:24.854% A
M3 Pounder HEG
A++
Kills:387
Deaths:47
KDR:8.234
Accuracy:47.029% B**
HSR:5.685% A++
M3 Pounder HEG
B**
Kills:379
Deaths:47
KDR:8.064
Accuracy:49.062% B**
HSR:4.222% B++
MRC3 Mercy
B**
Kills:308
Deaths:59
KDR:5.220
Accuracy:20.686% B**
HSR:19.805% C+
MRC3 Mercy
B**
Kills:306
Deaths:59
KDR:5.186
Accuracy:21.584% B**
HSR:20.588% C++
MR1 Fracture
C**
Kills:179
Deaths:50
KDR:3.580
Accuracy:38.426% C**
HSR:4.469% C++
MR1 Fracture
A+
Kills:164
Deaths:50
KDR:3.280
Accuracy:39.952% B+
HSR:7.317% A+
NS-10 Burster
C++
Kills:124
Deaths:21
KDR:5.905
Accuracy:29.265% C++
HSR:2.419% D--
NS-10 Burster
C++
Kills:96
Deaths:21
KDR:4.571
Accuracy:28.829% C++
HSR:5.208% C
Kills:3,005
Deaths (as MAX Suit):257
Deaths (to MAX Suits):671
KDR:11.69261
Kill Difference:2,748
Playtime:85.332 hours
Usage:3%
Score:2.462m
Score/min:481
Accuracy (listed only):33.047%
HSR (listed only):11.980%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:1,611
V. Kills:354 454%
Deaths:44
KDR:36.614
Accuracy:57.672% B**
KPH:56.600 C
VKPH:12.400 C
M14 Banshee
B++
Kills:1,218
V. Kills:131 N/A
Deaths:64
KDR:19.031
Accuracy:36.776% A
KPH:47 C++
VKPH:5 B++
M18 Rotary
C+
Kills:1,181
V. Kills:1,132 104%
Deaths:184
KDR:6.418
Accuracy:32.994% C**
KPH:8.900 C
VKPH:8.500 C+
M18 Needler
C++
Kills:768
V. Kills:680 113%
Deaths:125
KDR:6.144
Accuracy:38.429% B**
KPH:11.400 C+
VKPH:10.100 C++
Tomcat A2AM Pods
A**
Kills:264
V. Kills:276 95%
Deaths:3
KDR:88
Accuracy:80.022% C++
KPH:114.400 A++
VKPH:119.600 A**
Hornet Missiles
C+
Kills:81
V. Kills:58 137%
Deaths:4
KDR:20.250
Accuracy:69.808% B**
KPH:47.100 C
VKPH:33.700 C+
Coyote Missiles
C+
Kills:55
V. Kills:46 117%
Deaths:2
KDR:27.500
Accuracy:64.879% A++
KPH:24.700 C--
VKPH:20.700 C+
Kills:5,178 (3,167 + 0)
Deaths:426
KDR:12.155
VKDR:6.284
Vehicle Kills:2,677
Kill Difference:4,752
Playtime:260.987 hours
Usage:8%
Score:6.368m
Score/min:407
Piloting Accuracy:38.429%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M
Kills:31,761
V. Kills:14,673 216%
Deaths:434
KDR:73.182
Accuracy:42.331% A
KPH:71.600 M
VKPH:33.100 A+
C150 Dalton
B+
Kills:1,597
V. Kills:963 166%
Deaths:70
KDR:22.814
Accuracy:48.006% B+
KPH:40.700 B+
VKPH:24.500 C++
Dual-75 Duster
B**
Kills:1,171
V. Kills:123 N/A
Deaths:18
KDR:65.056
Accuracy:46.410% B**
KPH:95.100 B*
VKPH:10 B**
L105 Zephyr PX
B**
Kills:1,160
V. Kills:251 460%
Deaths:30
KDR:38.667
Accuracy:62.125% A+
KPH:91.800 C**
VKPH:19.900 B**
L105 Zephyr
A*
Kills:1,134
V. Kills:177 N/A
Deaths:22
KDR:51.546
Accuracy:59.522% A*
KPH:82.600 B**
VKPH:12.900 B**
CAS30 Tank Buster
C
Kills:159
V. Kills:170 93%
Deaths:41
KDR:3.878
Accuracy:55.571% B**
KPH:5.500 C
VKPH:5.900 C
Kills:36,982 (159 + 36,823)
Deaths:615
KDR:60.133
VKDR:26.597
Vehicle Kills:16,357
Kill Difference:36,367
Playtime:550.181 hours
Usage:16%
Score:25.704m
Score/min:779
Piloting Accuracy:55.571%
Gunner Accuracy:59.522%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:372
V. Kills:19 N/A
Deaths:7
KDR:53.143
Accuracy:48.082% C++
KPH:39.800 C--
VKPH:2 D**
C75 Viper
B++
Kills:276
V. Kills:47 N/A
Deaths:6
KDR:46
Accuracy:38.018% C+
KPH:40.900 B++
VKPH:7 C+
L100 Python AP
C--
Kills:233
V. Kills:180 129%
Deaths:8
KDR:29.125
Accuracy:49.674% D
KPH:19.300 D
VKPH:14.900 C--
Skyguard
D-
Kills:53
V. Kills:46 113%
Deaths:8
KDR:6.625
Accuracy:25.520% C--
KPH:6.400 D--
VKPH:5.600 D-
Kills:934 (934 + 0)
Deaths:29
KDR:32.207
VKDR:10.069
Vehicle Kills:292
Kill Difference:905
Playtime:36.502 hours
Usage:1%
Score:0.763m
Score/min:348
Driving Accuracy:25.520%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A
Kills:1,663
V. Kills:938 177%
Deaths:83
KDR:20.036
Accuracy:55.414% A*
KPH:32.800 B*
VKPH:18.500 A
P2-120 HESH
A+
Kills:1,196
V. Kills:55 N/A
Deaths:19
KDR:62.947
Accuracy:53.458% A+
KPH:80.900 A
VKPH:3.700 D-
P2-120 HEAT
C*
Kills:1,174
V. Kills:366 320%
Deaths:54
KDR:21.741
Accuracy:38.780% C
KPH:27.700 C*
VKPH:8.600 C
P2-120 AP
C-
Kills:614
V. Kills:395 155%
Deaths:29
KDR:21.172
Accuracy:40.678% C-
KPH:20.700 D
VKPH:13.300 D
P2-120-R HEAT
C*
Kills:303
V. Kills:103 291%
Deaths:12
KDR:25.250
Accuracy:51.483% B**
KPH:41.500 C++
VKPH:14.100 C*
M12 Kobalt
C
Kills:251
V. Kills:13 N/A
Deaths:9
KDR:27.889
Accuracy:17.129% B++
KPH:42.100 C-
VKPH:2.200 C
P525 Marauder
B*
Kills:105
V. Kills:4 N/A
Deaths:1
KDR:105
Accuracy:25.544% B*
KPH:48.900 C-
VKPH:1.900 D-
G30 Vulcan
A++
Kills:71
V. Kills:46 151%
Deaths:5
KDR:14.200
Accuracy:42.522% A++
KPH:28.300 B*
VKPH:18.300 B+
Kills:5,377 (3,287 + 2,090)
Deaths:212
KDR:25.363
VKDR:9.057
Vehicle Kills:1,920
Kill Difference:5,165
Playtime:155.346 hours
Usage:5%
Score:5.006m
Score/min:537
Driving Accuracy:51.483%
Gunner Accuracy:42.522%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:2,161
V. Kills:99 N/A
Deaths:38
KDR:56.868
Accuracy:45.008% A+
KPH:130 B+
VKPH:6 C+
G20 Vulcan-H
A++
Kills:1,219
V. Kills:531 229%
Deaths:49
KDR:24.878
Accuracy:53.163% B*
KPH:71.700 A++
VKPH:31.200 B+
MR11 Gatekeeper-H
A*
Kills:625
V. Kills:556 112%
Deaths:28
KDR:22.321
Accuracy:71.977% A*
KPH:44.100 B**
VKPH:39.300 B*
E540 Halberd-H
A+
Kills:495
V. Kills:155 317%
Deaths:9
KDR:55
Accuracy:65.878% B**
KPH:75.600 A+
VKPH:23.700 C++
G30 Walker
C-
Kills:51
V. Kills:53 94%
Deaths:7
KDR:7.286
Accuracy:34.677% C+
KPH:13.100 D-
VKPH:13.600 C-
Kills:4,551 (0 + 4,551)
Deaths:131
KDR:34.740
VKDR:10.641
Vehicle Kills:1,394
Kill Difference:4,420
Playtime:58.234 hours
Usage:2%
Score:1.942m
Score/min:556
Driving Accuracy:N/A%
Gunner Accuracy:34.677%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:487
V. Kills:11 N/A
Deaths:7
KDR:69.571
Accuracy:19.967% B++
KPH:70.800 C**
VKPH:1.600 D
M12 Kobalt
B+
Kills:462
V. Kills:9 N/A
Deaths:11
KDR:42
Accuracy:19.841% B+
KPH:75.300 C*
VKPH:1.500 D
M40 Fury
B++
Kills:345
V. Kills:92 371%
Deaths:13
KDR:26.539
Accuracy:51.568% A++
KPH:55.400 C++
VKPH:14.800 B++
M60-G Bulldog
B**
Kills:332
V. Kills:39 N/A
Deaths:15
KDR:22.133
Accuracy:45.599% B**
KPH:41.200 B+
VKPH:4.800 C
M40 Fury
B*
Kills:307
V. Kills:91 334%
Deaths:7
KDR:43.857
Accuracy:51.083% A++
KPH:43.800 C+
VKPH:13 B*
M60-G Bulldog
B*
Kills:183
V. Kills:25 N/A
Deaths:7
KDR:26.143
Accuracy:46.513% B*
KPH:56.900 B*
VKPH:7.800 C+
M20 Basilisk
B
Kills:69
V. Kills:40 168%
Deaths:4
KDR:17.250
Accuracy:41.012% B+
KPH:15.600 C
VKPH:9.100 B
M20 Basilisk
B+
Kills:63
V. Kills:38 162%
Deaths:4
KDR:15.750
Accuracy:40.427% C**
KPH:20.200 C+
VKPH:12.200 B+
Kills:2,248 (0 + 2,248)
Deaths:68
KDR:33.059
VKDR:5.074
Vehicle Kills:345
Kill Difference:2,180
Playtime:45.053 hours
Usage:1%
Score:1.895m
Score/min:701
Driving Accuracy:N/A%
Gunner Accuracy:40.427%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:5,537
V. Kills:570 N/A
Deaths:38
KDR:145.710
Accuracy:46.552% A*
KPH:129.500 A+
VKPH:13.300 A*
Kills:5,537 (0 + 5,537)
Deaths:38
KDR:145.711
VKDR:15
Vehicle Kills:570
Kill Difference:5,499
Playtime:42.754 hours
Usage:1%
Score:1.266m
Score/min:494
Piloting Accuracy:N/A%
Gunner Accuracy:46.552%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 46,43431,76143473.182S60.5142.331%A2.604%C++71.6M33.1A+770443.4h38B**89.8A
M60-A Bulldog 17,43415,50339397.513S384.8482.53%M**2.683%C++179.2S22.3S58486.5h4.4B*5.3A
M60-A Bulldog 14,24312,65220632.6U619.9382.028%M**2.64%C++172.1S21.6S58473.5h4.3B++5.2A+
CAS 14-E 6,1075,53738145.711S133.0446.552%A*1.517%C129.4A+13.3A*49442.8h24.9B53.5B*
A30 Walker 4,5882,2865740.105S27.4338.324%A*N/A15.2B*15.3B*176150.5h111.1A++289.9A++
MSW-R 2,2392,23121510.377M*2.3029.881%A++42.806%M+108.8M++N/A77620.5h8.3A+27.8B**
M60-A Bulldog 2,5862,1643758.486S45.8153.879%A*N/A55.2B**10.8A77839.2h5.1B+9.5B**
P525 Marauder-H 2,2602,1613856.868M**44.1945.008%A+N/A130.2B+6C+47216.6h4.6B*10.3B**
E540 Halberd 2,6011,6638320.036A++7.3655.414%A*3.608%C+32.8B*18.5A52250.7h5B++9A
Pelter Rocket Pod 1,7691,6112805.5M**792.8368.449%B**N/A191.8A++18.8A7198.4h11.1B**16.2B**
Hellfire Rocket Pods 1,9651,6114436.614S23.9457.672%B**1.428%B+56.7C12.5C+55828.4h18.5B+32B++
C150 Dalton 2,5601,5977022.814A**10.1448.006%B+N/A40.6B+24.5C++83339.3h3.4B*7B**
T7 Mini-Chaingun 1,3721,3592764.924S7.7521.24%B*10.081%D36.6C**N/A19337.1h11.3B*53.3B++
G20 Vulcan-H 1,7501,2194924.878S12.2053.163%B*3.61%B71.7A++31.2B+80717h49.6A++93.3A+
M14 Banshee 1,3491,2186419.031A++6.3636.776%AN/A47C++5.1B++49125.9h16.5B+44.7B++
TMG-50 1,2171,2148414.452U1.7829.233%A++40.362%M+91.3M+N/A60613.3h8.5B**29.2B*
P2-120 HESH 1,2511,1961962.947M+50.2753.458%A+N/A80.8A3.7D-67314.8h3.1A5.8A
M18 Rotary 2,3131,1811846.418A*6.2632.994%C**2.71%C++8.9C8.5C+262132.8h92.2B++279.5B++
T32 Bull 1,1881,1798613.709U1.0334.121%A*58.1%S120.3M**N/A8509.8h9A26.4B**
LC3 Jaguar 1,1821,1781866.333M*6.3429.233%A14.007%D--33C**N/A19035.7h9.3B**31.8B**
P2-120 HEAT 1,5401,1745421.741A*9.0738.78%C2.981%C+27.8C*8.7C23442.3h4.5B**11.6B**
Dual-75 Duster 1,2941,1711865.056S52.3846.41%B**N/A95.2B*10B**36612.3h5.6C+12B+
TRS-12 Uppercut 1,1691,1644462.61A10.0664.991%B++8.247%D*26.7C-N/A10443.6h2.2B++3.4B+
TRAC-5 S 1,1781,1613313.508M++9.1727.587%B**9.561%D*12.8C-N/A6390.8h7.6A27.7B**
TAR 1,1671,1611577.395M**5.2829.23%A28.854%A64.9A++N/A39917.9h8.8A++30.1A
NS-11A 1,1601,1602514.622A*8.0526.604%B+16.897%D38.3B+N/A22730.3h10.9B**41.1B*
NS Baron G5 1,1691,1609612.083U0.5966.541%A*14.828%C++136.5S1.1A*8178.5h3.2A4.8C+
HC1 Cougar 1,1661,1609612.083U0.5930.858%A+16.983%D-124.7SN/A6829.3h8.6B**27.8B*
T1 Cycler 1,1651,1601936.01S6.6627.46%A19.655%C+47.5A+N/A33324.4h11.6B*42.2B**
LC2 Lynx 1,1611,1601289.063S3.6130.176%A+16.724%D76.8MN/A44315.1h10.5B**34.8B**
AS16 NightHawk 1,1631,1602464.715M**7.9646.792%B*8.448%D**60.1AN/A35319.3h3.1A6.7B**
NS Baron G5B 1,1611,1601627.16S5.5164.1%A++11.379%D170.6SN/A9866.8h2.9A+4.6B**
SMG-46G Armistice 1,1611,1601477.891S4.7832.227%B**9.31%D*241.7SN/A15194.8h9.4A29.3B*
NS-11P 1,1611,16010610.943S1.7329.327%A+15.172%D154.7SN/A9047.5h9.8A+33.3B**
NS-11CP 1,1641,16010910.642S2.0328.848%C++18.19%D131.8A*N/A6268.8h9.7B+33.5B+
NS-15MP 1,1611,1601438.112M++4.5629.115%B19.741%D--141.5A*N/A11568.2h9.8B+33.6B+
T9 CARV-S 1,1701,16010910.642S2.0330.412%A++50.517%M**126.1M**1.1A++10729.2h8.6A28.4B**
L105 Zephyr PX 1,4111,1603038.667B*25.9962.125%A+N/A92.1C**19.9B**128112.6h5.1C+8.2B+
TRAC-5 1,1601,1601448.056S4.6229.735%A++16.638%C84.7SN/A60513.7h9.3A31.3B**
FA1 Barrage 1,1621,1602614.444M**8.2361.694%A*7.672%D**39.1B++N/A19929.7h4.2B+6.7B**
T9 CARV 1,1641,1602315.022M++7.6524.044%B**21.121%C+46B**N/A39125.2h9.6A39.8B*
L105 Zephyr 1,3111,1342251.545M*38.8759.522%A*N/A82.8B**12.9B**74713.7h4.7B*7.9B**
Claymore 7977967113.714U101.0438.668%B+N/A256.8A++N/A13273.1h1.3D3.3B+
M18 Needler 1,4487681256.144A+6.5338.429%B**2.214%C+11.4C+10.1C++42367.5h101.8B++264.9B*
M20 Drake 9556493216.333S203.6666.678%B**3.39%C120.2M*56.7A*8375.4h55.8B*83.7B*
Anti-Vehicle Grenade 7056351635N/A622.3361.623%B**N/A1058.3M+116.7C**91070.6h2.7A+4.4A
MR11 Gatekeeper-H 1,1816252822.321S9.6571.977%A*1.76%C+44B**39.2B*39114.2h34.4A47.8A+
P2-120 AP 1,0096142921.172A*8.5040.678%C-3.094%C20.7D13.3D93429.7h4.7A11.7B**
TSAR-42 5905883196U183.3349.719%A++78.742%B**82.8A*N/A6327.1h1.7B**3.3B**
M6 Onslaught 550547806.838M5.8427.427%A*25.229%A53.1A+N/A33010.3h12.2A++44.5B**
C-4 7465192292.266B++10.4114.006%F-N/A4.1F1.8F-86127.8h1.3B+9.6D-
M6 Onslaught 515515806.438A**6.2428.212%A*24.854%A50AN/A30510.3h13.3A+47.2B**
E540 Halberd-H 650495955S42.3365.878%B**2.626%C*75A+23.5C++4906.6h3.2B**4.8A+
M12 Kobalt 498487769.571S56.9019.967%B++19.918%B+70.6C**1.6D6076.9h14.8B++74.1B+
Sticky Grenade 4834821482N/A469.3363.412%AN/A2410M++5D140730.2h1.2B**1.8B*
M12 Kobalt 4714621142A*29.3319.841%B+13.42%D--75.7C*1.5D6736.1h13.5B*67.8B++
NS Decimator-G 6994373911.205U1.4770.074%B*2.288%C-91A*54.6M17424.8h4.8C6.8C++
NS-44G Commissioner 422422864.907M+7.7751.85%A51.185%M*263.8SN/A18431.6h2A+3.8B*
Frag Grenade 4114101410N/A397.3341.401%C-N/A683.3B*1.7D--40660.6h2.6B**6.3B++
M3 Pounder HEG 460387478.234S4.4447.029%B**5.685%A++23.3B++4.4B++26216.6h12.4B++26.4B++
T9A "Butcher" 3843823610.611S2.0633.901%A*46.859%M+93.2A+N/A5034.1h8.2A++24.3A+
Tank Mine 6083792018.95S6.2842.279%B++N/A164.8A+99.6A38652.3h2.5D-5.9B
M3 Pounder HEG 440379478.064S4.6149.062%B**4.222%B++22.8B+3.7C+22516.6h13.1B*26.7B++
SMG-46 Armistice 3773771243.04A++9.6327.631%B+9.814%D--18.9C--N/A11420h11.3B**40.9B++
L100 Python HESH 391372753.143M**40.4748.082%C++1.613%C+39.6C--2D**2229.4h2.8B+5.7B+
SABR-13 369367546.796M**5.8830.246%B**15.259%D*63.3A++N/A4745.8h10.2B++33.6B*
MKV Suppressed 351351447.977S4.7031.707%A20.513%C**113.2M**N/A8243.1h10.3B**32.6B++
M40 Fury 4373451326.538A**13.8651.568%A++N/A55.6C++14.8B++10596.2h14.4C+27.9B++
M60-G Bulldog 3713321522.133S9.4645.599%B**4.518%B*41B+4.8C4298.1h5.1B**11.2B**
RAMS .50M 329327654.5U41.8347.014%A88.379%A54.5A++N/A3766h1.7B**3.6B*
MRC3 Mercy 309308595.22A+7.4520.686%B**19.805%C+26.8C+N/A14111.5h13.9A67.1B**
M40 Fury 398307743.857S31.1851.083%A++N/A43.9C+13B*10247h13.2C*25.9B*
MRC3 Mercy 306306595.186A+7.4921.584%B**20.588%C++26.6C+N/A13511.5h14.3A66.1B**
P2-120-R HEAT 4063031225.25A12.5851.483%B**1.98%D--41.5C++14.1C*7097.3h4.9B*9.6A
NS Decimator 442290575.088S7.5955.195%D2.414%C+49.2B**25.8B**13425.9h4.5C**8.1C++
C75 Viper 323276646S33.3338.018%C+N/A40.6B++6.9C+4306.8h6.2B**16.3B**
Tomcat A2AM Pods 540264388U75.3380.022%C++N/A114.8A++120A**40022.3h5.6A6.9A+
TRAC-Shot 260260308.667S4.0132.124%A++19.615%C**54.2B**N/A10344.8h5.9A*18.4A++
M12 Kobalt 264251927.889B*15.2117.129%B++9.96%D--41.8C-2.2C2806h18.9C+110.4B+
ML-7 314250386.579S6.1055.876%C+4%B+59.5M++15.2B+15624.2h4.2A7.5B**
L100 Python AP 413233829.125S16.4549.674%D3.004%C+19.3D14.9C--44812.1h5.9B11.8C**
M60-G Bulldog 208183726.143S13.4746.513%B*2.186%C--57.2B*7.8C+6603.2h5.6B++12.1B++
NSX Daimyo 1821811181U168.3351.877%A+96.685%B*56.6C**N/A1783.2h2.5C++4.9B++
MR1 Fracture 219179503.58S9.0938.426%C**4.469%C++14.6A3.3D-17512.3h19.1A+49.7B**
Havoc 174173315.581M++7.0964.614%A+17.919%B**78.6AN/A4772.2h3.3B**5.2A
MR1 Fracture 215164503.28S9.3939.952%B+7.317%A+13.3A4.1C15612.3h21.5A+53.7B**
Cycler TRV 164163179.588S3.0932.755%A*50.307%S95.9M**N/A10371.7h8.8A++26.9A
TX1 Repeater 160160772.078A++10.6023.681%C+11.875%D**23.5C+N/A1856.8h8.9B**37.6C**
NS-7 PDW 160160227.273S5.4035.838%A*35.625%M++72.7MN/A8362.2h8.6A23.9B**
CAS30 Tank Buster 329159413.878A+8.8055.571%B**1.258%C+5.5C5.9C80228.9h72C-129.6C++
NS-44P Commissioner 157156324.875M7.8042.976%B37.18%A104AN/A15291.5h2A++4.6B**
M20 Drake 2491381310.615B+2.0638.059%B+4.348%A++19.2C+15.4C+36067.2h64.5B169.4B+
The Slasher 1321317520.174A**12.5062.5%A*N/A1.7CN/A1176.2h1.9B+3.1B+
M20 Drake 267128342.667A+29.9956.274%B+3.125%D32C+34.8A+8804h129.5D-230.1C++
TORQ-9 127127914.111S1.4430.231%A24.41%C*79.4A**N/A8131.6h12B**39.9B**
NS-10 Burster 206124215.905S6.7729.265%C++2.419%D--4.8C+3.2C13925.8h172.7C+590.1C*
T2 Striker 276123532.321S10.3558.094%B+N/A9.9C+12.3C*69212.4h38.4B+66B+
NS-44 Commissioner 123122621.968B**10.7128.603%D-23.771%B10.3D-N/A7811.9h4.3C15.1C
MANA Anti-Vehicle Turret 190110205.5A*7.1752.525%C+8.182%A++22.4D16.3D6414.9h11.3C+21.6C+
P525 Marauder 1091051105S92.3325.544%B*2.857%B*50C1.9D-2932.1h5.4B+21B*
NS AutoBlade 105982,2470.044C+12.6347.135%B++N/A0.2C--N/A2465.5h3.4D*7.1C++
NS-10 Burster 16596214.571S8.1028.829%C++5.208%C3.7D2.7C--13825.9h226.3D**784.9D
T5 AMC 8888422U9.3329.649%A19.318%C+73.3M*N/A15841.2h11.6B*39.2B*
Blackheart 8584127S5.6740.992%C42.857%B++9.5DN/A498.8h3C*7.2C*
Hornet Missiles 13981420.25A*7.5869.808%B**N/A47.6C34.1C+16171.7h9.4B+13.5B++
Spear Anti-Vehicle Phalanx Turret 10376176U63.3341.808%C+3.947%C+42.2C**15D10551.8h6.1B+14.7B++
A30 Walker 15774203.7A*8.9727.429%B**N/A9C-10.1C7698.2h154.8C++564.4B+
G30 Vulcan 11771514.2A**1.5342.522%A++1.408%D*28.4B*18.4B+7832.5h65.4B*153.9B**
MAX Punch 71692570.268A12.4134.414%DN/A1.2CN/A656.9h2C++5.8C+
M20 Basilisk 10969417.25S4.5841.012%B+5.797%C+15.7C9.1B4914.4h72.1B+175.9B++
M20 Basilisk 10163415.75S3.0840.427%C**6.349%C*20.3C+12.3B+5613.1h71.2B+176.2B*
Coyote Missiles 10155227.5U14.8364.879%A++1.818%M25C--20.9C+9402.2h42C*64.8B+
Skyguard 995386.625A*6.0525.52%C--3.774%B**6.4D--5.5D-2818.3h148.5C+581.7C
G30 Walker 1045177.286C*5.3934.677%C+N/A13.1D-13.6C-5303.9h130.8B++377.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter72,6598.8h
Decoy Grenade0530h
Nano-Armor Kit498774,435136.3h
Spawn Beacon61,7481.8h
Anti-Vehicle MANA Turret61941.5h
AE Nano-Armor Kit30111,02821.4h
Nanite Revive Grenade01,9450.5h
Medical Applicator245259,24730.5h
NSX Amaterasu01,0050.7h
TR Triumph Flare Gun05431.9h
Spitfire Auto-Turret12830.3h
AE Medical Applicator02,2801.8h
G40-F Ranger0520h
Ammunition Package61,0960.5h
Medical Kit2,20511,147443.2h
Anti-Infantry MANA Turret22450.7h
Nano-Repair Grenade01580h
Shield Recharging Field56880.2h
Recon Detection Device119,37727.9h
Smoke Grenade02550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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