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Legate Destroyer theslayer2[Iapd] theslayer2
VS BR 71

KDR: 2.15

Score: 100.1m

Last Seen: Dec 4th, 2019 1:15 AM
- OFFLINE - 86.8 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Connery - Outfit Leader of Laughing At People Dying[Iapd] Laughing At People Dying
VS outfit on Connery

Members: 1
Level Progress (to 72): 34%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Saron Laser Cannon Proton II PPA-H L100 Python AP Thanatos VE70 Proton II PPA Maelstrom Turbo Laser
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $330,264 MLG Score: 264
Fun Score: N/A
Cheeseburgers Flipped: 801TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.211%14.139%38524120318,2550.9019271.249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.464%1.166B**-1.034D*-1.127D*MIXED (~0.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.479B+10.50.263C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.908%0.912%5805122212,393223683115.54001149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.749%-0.782D--0.611D0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.6-0.185C57.3-0.08C+134.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.795%1.229%12238121922,6223610112346.26475201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.828%1.428A-0.837D-1.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.77B++4.90.605B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.706%1.409%59615121213,133267532424.90953405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.164%-0.14C-0.751D-0.902

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.803B++8.20.795B++15.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.151%84.058%5961122669101900.0676471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.575D1.099B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.354C**20.374C**4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.116%9.865%596512226,2341475294.22644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.322%0.041C+-0.949D--0.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.505B+2.70.435B3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Laughing At People Dying[Iapd] Laughing At People Dying
VS outfit on Connery

Members: 1
100.1m329.8%563 (33.8k)519 (31.1k)2.15141104,45548,5522.6075771 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1227283818.981%5.187%9803:5838

60% Engineer7% Heavy Assault7% Infiltrator20% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 10:04 PMApr 27th, 2018 1:38 AMDec 6th, 2019 3:32 PM (18h) (PST)Dec 3rd, 2019 10:20 PM (3d) (PST)Dec 3rd, 2019 9:15 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9351517840.5420.2520.0282.3040.157264

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,1059,04847,05733152138931,156

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3211.5h/133.8d 22,148 5,418 34,016 444k 2,808 7,278 30,189 180.2m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C-
Kills:1,987
Deaths:2,676
KDR:0.743
Accuracy:34.859% C-
HSR:7.549% F-
Nova
C**
Kills:1,172
Deaths:924
KDR:1.268
Accuracy:47.961% C**
HSR:10.836% D--
Solstice SF
A++
Kills:1,166
Deaths:1,233
KDR:0.946
Accuracy:34.054% A++
HSR:10.377% D*
Serpent VE92
A++
Kills:1,166
Deaths:1,142
KDR:1.021
Accuracy:32.737% A++
HSR:15.609% D-
Deimos VA29
B*
Kills:1,161
Deaths:877
KDR:1.324
Accuracy:71.502% B*
HSR:11.628% D-
Pandora VX25
C*
Kills:1,160
Deaths:897
KDR:1.293
Accuracy:41.831% C*
HSR:11.379% D--
Pulsar C
B+
Kills:1,150
Deaths:1,587
KDR:0.725
Accuracy:27.336% B+
HSR:15.739% D*
Solstice VE3
C*
Kills:1,140
Deaths:1,662
KDR:0.686
Accuracy:23.965% C*
HSR:13.947% D--
NS-11C
C++
Kills:1,137
Deaths:1,717
KDR:0.662
Accuracy:25.030% C++
HSR:14.952% D
Phobos VX86
C++
Kills:754
Deaths:986
KDR:0.765
Accuracy:60.166% C++
HSR:9.416% D--
Solstice Burst
B+
Kills:210
Deaths:433
KDR:0.485
Accuracy:28.429% B+
HSR:13.810% D**
Eclipse VE3A
A++
Kills:116
Deaths:270
KDR:0.430
Accuracy:23.647% D
HSR:28.448% A++
Kills:12,319
Deaths (as Engineer):14,404
Deaths (to Engineers):14,699
KDR:0.85525
Kill Difference:2,085
Playtime:1,931.378 hours
Usage:60%
Score:69.682m
Score/min:601
Accuracy (listed only):37.626%
HSR (listed only):13.641%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,224
Deaths:1,046
KDR:1.170
Accuracy:23.853% B+
HSR:10.784% F-
NS-15M1
C++
Kills:1,168
Deaths:884
KDR:1.321
Accuracy:22.173% C+
HSR:23.801% C++
SVA-88
B*
Kills:1,163
Deaths:1,076
KDR:1.081
Accuracy:28.500% B*
HSR:12.038% F-
Pulsar LSW
B++
Kills:1,160
Deaths:1,006
KDR:1.153
Accuracy:26.972% B++
HSR:18.104% D-
Flare VE6
C+
Kills:1,158
Deaths:945
KDR:1.225
Accuracy:22.172% C+
HSR:18.912% D
Betelgeuse 54-A
C--
Kills:386
Deaths:424
KDR:0.910
Accuracy:20.711% D*
HSR:27.202% C--
NS-15M AE
D-
Kills:78
Deaths:118
KDR:0.661
Accuracy:21.304% D-
HSR:12.821% F
Kills:6,337
Deaths (as Heavy Assault):5,499
Deaths (to Heavy Assaults):12,777
KDR:1.15239
Kill Difference:838
Playtime:238.201 hours
Usage:7%
Score:4.200m
Score/min:294
Accuracy (listed only):23.669%
HSR (listed only):17.666%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C-
Kills:1,987
Deaths:2,676
KDR:0.743
Accuracy:34.859% C-
HSR:7.549% F-
Sirius SX12
A
Kills:1,846
Deaths:1,625
KDR:1.136
Accuracy:30.719% A
HSR:7.096% F
Nova
C**
Kills:1,172
Deaths:924
KDR:1.268
Accuracy:47.961% C**
HSR:10.836% D--
Deimos VA29
B*
Kills:1,161
Deaths:877
KDR:1.324
Accuracy:71.502% B*
HSR:11.628% D-
Eridani SX5
A*
Kills:1,160
Deaths:748
KDR:1.551
Accuracy:37.783% A*
HSR:13.448% D-
NS-7 PDW
M
Kills:1,160
Deaths:738
KDR:1.572
Accuracy:39.392% M
HSR:8.879% D**
Pandora VX25
C*
Kills:1,160
Deaths:897
KDR:1.293
Accuracy:41.831% C*
HSR:11.379% D--
MKV Suppressed
A++
Kills:1,128
Deaths:971
KDR:1.162
Accuracy:34.709% A++
HSR:12.145% D*
Phobos VX86
C++
Kills:754
Deaths:986
KDR:0.765
Accuracy:60.166% C++
HSR:9.416% D--
NS-11P
B+
Kills:491
Deaths:612
KDR:0.802
Accuracy:25.939% B+
HSR:7.739% F-
Skorpios
D
Kills:369
Deaths:448
KDR:0.824
Accuracy:24.805% D
HSR:17.344% D
Pulsar VS1
B+
Kills:142
Deaths:267
KDR:0.532
Accuracy:26.442% B+
HSR:5.634% F--
Kills:12,530
Deaths (as Combat Medic):11,769
Deaths (to Combat Medics):5,338
KDR:1.06466
Kill Difference:761
Playtime:72.455 hours
Usage:2%
Score:1.661m
Score/min:382
Accuracy (listed only):39.676%
HSR (listed only):10.258%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C-
Kills:1,987
Deaths:2,676
KDR:0.743
Accuracy:34.859% C-
HSR:7.549% F-
Sirius SX12
A
Kills:1,846
Deaths:1,625
KDR:1.136
Accuracy:30.719% A
HSR:7.096% F
Nova
C**
Kills:1,172
Deaths:924
KDR:1.268
Accuracy:47.961% C**
HSR:10.836% D--
Solstice SF
A++
Kills:1,166
Deaths:1,233
KDR:0.946
Accuracy:34.054% A++
HSR:10.377% D*
Serpent VE92
A++
Kills:1,166
Deaths:1,142
KDR:1.021
Accuracy:32.737% A++
HSR:15.609% D-
Deimos VA29
B*
Kills:1,161
Deaths:877
KDR:1.324
Accuracy:71.502% B*
HSR:11.628% D-
Eridani SX5
A*
Kills:1,160
Deaths:748
KDR:1.551
Accuracy:37.783% A*
HSR:13.448% D-
NS-7 PDW
M
Kills:1,160
Deaths:738
KDR:1.572
Accuracy:39.392% M
HSR:8.879% D**
Pandora VX25
C*
Kills:1,160
Deaths:897
KDR:1.293
Accuracy:41.831% C*
HSR:11.379% D--
Pulsar C
B+
Kills:1,150
Deaths:1,587
KDR:0.725
Accuracy:27.336% B+
HSR:15.739% D*
Solstice VE3
C*
Kills:1,140
Deaths:1,662
KDR:0.686
Accuracy:23.965% C*
HSR:13.947% D--
NS-11C
C++
Kills:1,137
Deaths:1,717
KDR:0.662
Accuracy:25.030% C++
HSR:14.952% D
MKV Suppressed
A++
Kills:1,128
Deaths:971
KDR:1.162
Accuracy:34.709% A++
HSR:12.145% D*
Phobos VX86
C++
Kills:754
Deaths:986
KDR:0.765
Accuracy:60.166% C++
HSR:9.416% D--
Skorpios
D
Kills:369
Deaths:448
KDR:0.824
Accuracy:24.805% D
HSR:17.344% D
Solstice Burst
B+
Kills:210
Deaths:433
KDR:0.485
Accuracy:28.429% B+
HSR:13.810% D**
Eclipse VE3A
A++
Kills:116
Deaths:270
KDR:0.430
Accuracy:23.647% D
HSR:28.448% A++
Kills:17,982
Deaths (as Light Assault):18,934
Deaths (to Light Assaults):7,049
KDR:0.94972
Kill Difference:952
Playtime:643.583 hours
Usage:20%
Score:16.799m
Score/min:435
Accuracy (listed only):36.407%
HSR (listed only):13.094%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:1,846
Deaths:1,625
KDR:1.136
Accuracy:30.719% A
HSR:7.096% F
Eridani SX5
A*
Kills:1,160
Deaths:748
KDR:1.551
Accuracy:37.783% A*
HSR:13.448% D-
NS-7 PDW
M
Kills:1,160
Deaths:738
KDR:1.572
Accuracy:39.392% M
HSR:8.879% D**
MKV Suppressed
A++
Kills:1,128
Deaths:971
KDR:1.162
Accuracy:34.709% A++
HSR:12.145% D*
NS-357 Underboss
C
Kills:371
Deaths:723
KDR:0.513
Accuracy:33.805% C
HSR:14.825% D-
Skorpios
D
Kills:369
Deaths:448
KDR:0.824
Accuracy:24.805% D
HSR:17.344% D
NS-44P Commissioner
D
Kills:143
Deaths:282
KDR:0.507
Accuracy:34.349% D
HSR:16.084% D*
Artemis VX26
A*
Kills:118
Deaths:93
KDR:1.269
Accuracy:38.316% A*
HSR:9.322% F-
Beamer VS3
F
Kills:71
Deaths:178
KDR:0.399
Accuracy:8.456% F**
HSR:9.859% F
Parallax VX3
B*
Kills:69
Deaths:59
KDR:1.169
Accuracy:31.151% D*
HSR:84.058% B*
Kills:6,435
Deaths (as Infiltrator):5,865
Deaths (to Infiltrators):4,293
KDR:1.09719
Kill Difference:570
Playtime:210.672 hours
Usage:7%
Score:4.980m
Score/min:394
Accuracy (listed only):31.349%
HSR (listed only):19.306%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:1,360
Deaths:647
KDR:2.102
Accuracy:17.819% B+
HSR:13.824% D--
Nebula VM20
A
Kills:1,197
Deaths:284
KDR:4.215
Accuracy:25.161% A
HSR:16.374% D-
Blueshift VM5
B++
Kills:1,164
Deaths:372
KDR:3.129
Accuracy:23.165% B++
HSR:15.979% D--
Blueshift VM5
B++
Kills:1,163
Deaths:370
KDR:3.143
Accuracy:23.783% B++
HSR:16.509% D-
Nebula VM20
A
Kills:1,161
Deaths:283
KDR:4.102
Accuracy:24.637% A
HSR:17.657% D
Cosmos VM3
C**
Kills:1,153
Deaths:439
KDR:2.626
Accuracy:18.968% C**
HSR:13.010% D**
Cosmos VM3
C*
Kills:336
Deaths:124
KDR:2.710
Accuracy:18.928% C*
HSR:16.071% D
Quasar VM1
C++
Kills:330
Deaths:124
KDR:2.661
Accuracy:19.322% C++
HSR:16.970% D-
Comet VM2
B++
Kills:263
Deaths:320
KDR:0.822
Accuracy:49.277% B++
HSR:4.943% B+
Comet VM2
B**
Kills:163
Deaths:101
KDR:1.614
Accuracy:55.655% B**
HSR:3.681% C
Kills:8,290
Deaths (as MAX Suit):1,532
Deaths (to MAX Suits):3,303
KDR:5.41123
Kill Difference:6,758
Playtime:100.304 hours
Usage:3%
Score:2.733m
Score/min:454
Accuracy (listed only):27.671%
HSR (listed only):13.502%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:6,228
V. Kills:5,050 123%
Deaths:1,764
KDR:3.531
Accuracy:27.247% D
KPH:21.200 B++
VKPH:17.200 B**
Maelstrom Turbo Laser
B**
Kills:1,850
V. Kills:1,384 134%
Deaths:630
KDR:2.937
Accuracy:32.441% C++
KPH:28.300 B++
VKPH:21.200 B**
Light PPA
B**
Kills:1,546
V. Kills:75 N/A
Deaths:211
KDR:7.327
Accuracy:48.523% B**
KPH:84.100 B**
VKPH:4.100 C*
Dual Photon Pods
A++
Kills:1,094
V. Kills:197 N/A
Deaths:100
KDR:10.940
Accuracy:54.932% C**
KPH:179.200 A++
VKPH:32.300 B**
Hornet Missiles
A+
Kills:1,026
V. Kills:618 166%
Deaths:60
KDR:17.100
Accuracy:71.325% B**
KPH:123.400 A
VKPH:74.300 A+
Antares LC
C**
Kills:589
V. Kills:611 96%
Deaths:276
KDR:2.134
Accuracy:30.376% C
KPH:16.400 C
VKPH:17 C**
M202 Wyrm
B+
Kills:236
V. Kills:128 183%
Deaths:2
KDR:118
Accuracy:50.272% D
KPH:132.700 B
VKPH:72 B+
Coyote Missiles
C**
Kills:62
V. Kills:65 94%
Deaths:28
KDR:2.214
Accuracy:63.370% A
KPH:25.400 D
VKPH:26.600 C**
Kills:12,631 (10,213 + 0)
Deaths:3,071
KDR:4.113
VKDR:2.647
Vehicle Kills:8,128
Kill Difference:9,560
Playtime:432.214 hours
Usage:13%
Score:7.672m
Score/min:296
Piloting Accuracy:30.376%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:1,675
V. Kills:1,598 105%
Deaths:1,084
KDR:1.545
Accuracy:57.214% B**
KPH:12.700 B++
VKPH:12.100 B*
L105 Zephyr
U
Kills:1,479
V. Kills:112 N/A
Deaths:100
KDR:14.790
Accuracy:46.337% B+
KPH:5,324,400 U
VKPH:403,200 U
C150 Dalton
U
Kills:340
V. Kills:268 126%
Deaths:143
KDR:2.378
Accuracy:39.027% C*
KPH:1,224,000 U
VKPH:964,800 U
AP30 Shredder
U
Kills:113
V. Kills:128 88%
Deaths:51
KDR:2.216
Accuracy:25.142% D*
KPH:406,800 U
VKPH:460,800 U
Dual-75 Duster
C++
Kills:106
V. Kills:4 N/A
Deaths:13
KDR:8.154
Accuracy:39.918% C++
KPH:68.100 C+
VKPH:2.600 D
Kills:3,713 (1,675 + 2,038)
Deaths:1,391
KDR:2.669
VKDR:1.517
Vehicle Kills:2,110
Kill Difference:2,322
Playtime:133.957 hours
Usage:4%
Score:3.412m
Score/min:424
Piloting Accuracy:57.214%
Gunner Accuracy:39.918%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:2,473
V. Kills:1,924 128%
Deaths:453
KDR:5.459
Accuracy:67.164% A
KPH:40.700 B++
VKPH:31.700 A*
L100 Python HESH
M**
Kills:1,543
V. Kills:100 N/A
Deaths:76
KDR:20.303
Accuracy:68.647% A*
KPH:136.700 M**
VKPH:8.900 C++
C75 Viper
M
Kills:1,360
V. Kills:177 N/A
Deaths:117
KDR:11.624
Accuracy:44.841% B+
KPH:81.600 M
VKPH:10.600 B+
L100 Python HEAT
A
Kills:1,273
V. Kills:333 381%
Deaths:169
KDR:7.533
Accuracy:63.663% B**
KPH:50.200 A
VKPH:13.100 C*
Skyguard
C++
Kills:153
V. Kills:127 120%
Deaths:62
KDR:2.468
Accuracy:34.259% B++
KPH:12.200 C
VKPH:10.100 C++
Kills:6,802 (6,802 + 0)
Deaths:877
KDR:7.756
VKDR:3.034
Vehicle Kills:2,661
Kill Difference:5,925
Playtime:126.587 hours
Usage:4%
Score:3.871m
Score/min:510
Driving Accuracy:34.259%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:8,040
V. Kills:6,337 127%
Deaths:1,315
KDR:6.114
Accuracy:69.908% A*
KPH:33.400 B++
VKPH:26.300 A*
Supernova PC
A*
Kills:6,452
V. Kills:2,040 316%
Deaths:704
KDR:9.165
Accuracy:69.864% A*
KPH:42.200 A++
VKPH:13.400 A
Proton II PPA
B*
Kills:1,895
V. Kills:102 N/A
Deaths:71
KDR:26.690
Accuracy:27.811% B+
KPH:81.400 B*
VKPH:4.400 B+
Supernova VPC
A*
Kills:1,328
V. Kills:196 N/A
Deaths:102
KDR:13.020
Accuracy:69.234% A*
KPH:58.600 B++
VKPH:8.700 C++
Saron HRB
C++
Kills:1,134
V. Kills:752 151%
Deaths:191
KDR:5.937
Accuracy:44.851% C++
KPH:25.400 C++
VKPH:16.800 C++
E540 Halberd
A*
Kills:890
V. Kills:514 173%
Deaths:60
KDR:14.833
Accuracy:53.198% B*
KPH:49.300 A++
VKPH:28.500 A*
M12 Kobalt
C-
Kills:74
V. Kills: N/A
Deaths:3
KDR:24.667
Accuracy:10.006% D**
KPH:49.900 C-
VKPH:0 D*
Kills:19,813 (15,820 + 3,993)
Deaths:2,446
KDR:8.100
VKDR:4.064
Vehicle Kills:9,941
Kill Difference:17,367
Playtime:503.479 hours
Usage:16%
Score:16.642m
Score/min:551
Driving Accuracy:69.234%
Gunner Accuracy:10.006%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:2,507
V. Kills:158 N/A
Deaths:58
KDR:43.224
Accuracy:32.470% D
KPH:117 B++
VKPH:7.400 C**
E540 Halberd-H
A
Kills:1,217
V. Kills:365 333%
Deaths:107
KDR:11.374
Accuracy:58.593% C++
KPH:71.500 A
VKPH:21.400 C+
M40 Fury-H
C+
Kills:1,035
V. Kills:145 N/A
Deaths:53
KDR:19.528
Accuracy:40.307% C
KPH:87.600 C+
VKPH:12.300 C
M60-G Bulldog-H
B+
Kills:220
V. Kills:37 N/A
Deaths:16
KDR:13.750
Accuracy:56.340% B+
KPH:84.200 C++
VKPH:14.200 C+
Saron HRB-H
B++
Kills:147
V. Kills:114 128%
Deaths:25
KDR:5.880
Accuracy:59.580% B+
KPH:38.700 C++
VKPH:30 B++
Kills:5,126 (0 + 5,126)
Deaths:259
KDR:19.792
VKDR:3.162
Vehicle Kills:819
Kill Difference:4,867
Playtime:56.676 hours
Usage:2%
Score:1.661m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:59.580%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:1,105
V. Kills:175 N/A
Deaths:50
KDR:22.100
Accuracy:34.644% C+
KPH:93 A*
VKPH:14.700 B**
M40 Fury
A++
Kills:1,088
V. Kills:181 N/A
Deaths:44
KDR:24.727
Accuracy:40.145% B+
KPH:102.500 A++
VKPH:17.100 B**
M60-G Bulldog
A
Kills:160
V. Kills:32 485%
Deaths:12
KDR:13.333
Accuracy:45.918% A
KPH:42.600 B**
VKPH:8.500 B++
M60-G Bulldog
A++
Kills:134
V. Kills:12 N/A
Deaths:6
KDR:22.333
Accuracy:47.342% B*
KPH:72.100 A++
VKPH:6.500 C
M12 Kobalt
B**
Kills:82
V. Kills:7 N/A
Deaths:4
KDR:20.500
Accuracy:15.282% C--
KPH:71.100 C++
VKPH:6.100 B**
Kills:2,569 (0 + 2,569)
Deaths:116
KDR:22.147
VKDR:3.509
Vehicle Kills:407
Kill Difference:2,453
Playtime:29.266 hours
Usage:1%
Score:1.654m
Score/min:942
Driving Accuracy:N/A%
Gunner Accuracy:15.282%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:1,328
V. Kills:52 N/A
Deaths:588
KDR:2.259
Accuracy:41.485% C+
KPH:96.200 A
VKPH:3.800 A+
M40 Fury-F
M
Kills:1,273
V. Kills:208 N/A
Deaths:707
KDR:1.801
Accuracy:52.790% B
KPH:73.600 M
VKPH:12 A
M12 Kobalt-F
A+
Kills:1,149
V. Kills:31 N/A
Deaths:609
KDR:1.887
Accuracy:26.207% B+
KPH:78.500 A+
VKPH:2.100 B+
Kills:3,750 (3,750 + 0)
Deaths:1,904
KDR:1.970
VKDR:0.153
Vehicle Kills:291
Kill Difference:1,846
Playtime:45.729 hours
Usage:1%
Score:1.080m
Score/min:394
Driving Accuracy:26.207%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:59
V. Kills:4 N/A
Deaths:7
KDR:8.429
Accuracy:22.833% F
KPH:39 D
VKPH:2.600 D--
Kills:59 (0 + 59)
Deaths:7
KDR:8.429
VKDR:0.571
Vehicle Kills:4
Kill Difference:52
Playtime:1.514 hours
Usage:0%
Score:0.015m
Score/min:168
Piloting Accuracy:N/A%
Gunner Accuracy:22.833%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 14,3778,0401,3156.114C+3.9669.908%A*1.194%D33.4B++26.3A*556240.6h4.6B+6.6B**
Supernova PC 8,4926,4527049.165B+7.0169.864%A*1.038%D--42.2A++13.4A356152.8h3.1A4.4A+
Saron Laser Cannon 11,2786,2281,7643.531B+1.3827.247%DN/A21.2B++17.2B**236293.9h82.8B++303.9B+
Proton II PPA-H 2,6652,5075843.224M+41.0732.47%D1.396%C117.1B++7.4C**46621.4h6.6B**20.4B+
L100 Python AP 4,3972,4734535.459C++3.3167.164%A1.617%C--40.7B++31.7A*58760.7h5.8C**8.7B+
Thanatos VE70 2,0031,9872,6760.743C+1.4134.859%C-7.549%F-19C-N/A54104.5h3.6B**10.4B+
Proton II PPA 1,9971,8957126.69B++24.5427.811%B+1.478%C--81.3B*4.4B+34523.3h7.6B++27.4B*
Maelstrom Turbo Laser 3,2341,8506302.937B+0.7932.441%C++1.351%D28.3B++21.2B**31865.3h55.2B*170.2B++
Sirius SX12 1,8491,8461,6251.136C++1.0230.719%A7.096%F44.4B+N/A12241.6h11.1B*36B++
CAS30 Tank Buster 3,2731,6751,0841.545C++0.6157.214%B**N/A12.7B++12.1B*258132.4h36.3B++63.5B++
Light PPA 1,6211,5462117.327B+5.1848.523%B**1.617%B+84B**4.1C*35518.4h8.7B+17.8B+
L100 Python HESH 1,6431,5437620.303B++18.1568.647%A*1.75%C*136.5M**8.8C++62311.3h1.9A+2.8A+
L105 Zephyr 1,5911,47910014.79B*12.6446.337%B+N/A14790U1120U55646200.1h5.1B*11B*
Lasher X2 1,3701,3641,5640.872C+1.2846.378%MN/A35.7C++N/A9638.2h15B**32.4B**
C75 Viper 1,5371,36011711.624A+9.4744.841%B+N/A81.4M10.6B+50316.7h5.3A+11.8B**
Quasar VM1 1,3661,3606472.102B+0.0517.819%B+13.824%D--31.5B++N/A8843.2h10.8A60.7B+
Supernova VPC 1,5241,32810213.02C++10.8769.234%A*N/A58.5B++8.6C++39722.7h2.6B*3.7B**
S12 Renegade 1,3801,3285882.259C+0.1141.485%C+2.108%D--96.2A3.8A+41913.8h2.6B++6.3B+
L100 Python HEAT 1,6061,2731697.533B+5.3863.663%B**1.65%D50.1A13.1C*36925.4h3.5A5.5B**
M40 Fury-F 1,4811,2737071.801C++0.3552.79%BN/A73.6M12A39817.3h6.4B*12B*
Orion VS54 1,2271,2241,0461.17C+0.9823.853%B+10.784%F-34C++N/A17736h10.4B*43.6C*
E540 Halberd-H 1,5821,21710711.374C++9.2258.593%C++1.479%C+71.6A+21.5C+42817h4.2B*7.2B**
Nebula VM20 1,1991,1972844.215A2.0625.161%A16.374%D-69.2A*N/A25217.3h12.3A48.8B*
Nova 1,1761,1729241.268C+0.8847.961%C**10.836%D--42.2C*N/A9727.8h2.9B**6.1B*
NS-15M1 1,1791,1688841.321C+0.8322.173%C+23.801%C++54.8B+N/A22821.3h11B+49.8B
Solstice SF 1,1721,1661,2330.946C+1.2134.054%A++10.377%D*35B*N/A14933.3h8B+23.5B**
Serpent VE92 1,1681,1661,1421.021C+1.1332.737%A++15.609%D-29.4C+N/A12239.7h9.9B*30.2B++
Blueshift VM5 1,1671,1643723.129B0.9823.165%B++15.979%D--55.2AN/A21721.1h10.8A++46.8B**
SVA-88 1,1651,1631,0761.081C1.0728.5%B*12.038%F-47.7C++N/A14024.4h10.4B+36.4B+
Blueshift VM5 1,1671,1633703.143B0.9923.783%B++16.509%D-55.4AN/A21421h11.1A+46.6B**
Deimos VA29 1,1621,1618771.324C+0.8371.502%B*11.628%D-71.2B**N/A23116.3h1.4A++2B*
Nebula VM20 1,1621,1612834.102B**1.9524.637%A17.657%D67.5A*N/A24717.2h12.4A50.2B**
Eridani SX5 1,1611,1607481.551B+0.6037.783%A*13.448%D-112.6M+N/A38210.3h8.6B**22.6B*
NS-7 PDW 1,1601,1607381.572B*0.5839.392%M8.879%D**124.7SN/A6769.3h9.9B**25B**
Pulsar LSW 1,1611,1601,0061.153C1.0026.972%B++18.104%D-62.4B+N/A28218.6h9.3B**34.4B++
Pandora VX25 1,1601,1608971.293C++0.8641.831%C*11.379%D--63.7B*N/A26918.2h3A7.1B*
Flare VE6 1,1651,1589451.225C+0.9322.172%C+18.912%D60B+N/A31519.3h8.8B*39.7B+
Cosmos VM3 1,1561,1534392.626B+0.4718.968%C**13.01%D**37.1BN/A9331.1h10.5A55.3B*
Pulsar C 1,1591,1501,5870.725C1.4327.336%B+15.739%D*18.1C-N/A9063.6h10.5B+38.3B+
M12 Kobalt-F 1,1801,1496091.887C+0.2626.207%B+2.959%D*78.7A+2.1B+36414.6h9.1B*34.8B++
Solstice VE3 1,1511,1401,6620.686C+1.4723.965%C*13.947%D--11.7C-N/A6397.3h13.2B+55C*
NS-11C 1,1801,1371,7170.662C1.4925.03%C++14.952%D15.2DN/A7474.7h14C*55.8B
Saron HRB 1,8861,1341915.937C++3.7944.851%C++N/A25.4C++16.8C++92344.7h15.7B**35.1B**
MKV Suppressed 1,1281,1289711.162C++0.9934.709%A++12.145%D*77.3A*N/A27214.6h10.5B*30.1B++
M40 Fury 1,2801,1055022.1M+19.9534.644%C+N/A92.9A*14.7B**99311.9h9B*26.1B*
Dual Photon Pods 1,2911,09410010.94B++8.7954.932%C**N/A179.3A++32.3B**13556.1h16.5B++30B++
M40 Fury 1,2691,0884424.727A++22.5840.145%B+1.379%C-102.6A++17.1B**105810.6h9.6B++24B*
C-4 1,4531,0637481.421C+0.7333.647%AN/A125.1B*45.9B**15638.5h1.1B*3.3B*
M40 Fury-H 1,1801,0355319.528B+17.3840.307%CN/A87.7C+12.3C50111.8h7.3B+18.1B+
Hornet Missiles 1,6441,0266017.1A**14.9571.325%B**N/A123.6A+74.5A+9238.3h7.2B+10.1B++
E540 Halberd 1,4048906014.833B+12.6853.198%B*2.022%C+49.4A++28.6A*168918h4.5B**8.5B**
Phobos VX86 7627549860.765C-1.3960.166%C++9.416%D--44.9C+N/A13916.8h1.8B**3B+
Tank Mine 1,0765913571.655C--0.5055.685%A+N/A92.3C75.8B+17626.4h2.2C-3.9A
Antares LC 1,2005892762.134B+0.0230.376%C1.528%C16.4C17C**33536h110.8C*364.7C*
Sticky Grenade 5925891589N/A586.8569.493%A*N/A1963.3A*10C89580.3h1.1A1.6B**
M60-A Bulldog 6245822226.455B+24.3055.69%B**2.234%C+65.4A4.7C++3418.9h5.1B++9.1B*
NS-11P 4934916120.802C1.3525.939%B+7.739%F-29.9C+N/A9616.4h11.7B*44.9B++
Betelgeuse 54-A 3973864240.91D1.2420.711%D*27.202%C--44.4D1.3B++1748.7h11.9D57.4D-
Plasma Grenade 3803791379N/A376.8561.293%A*N/A947.5A*2.5D52660.4h2.3A3.7A
NS-357 Underboss 3743717230.513C-1.6433.805%C14.825%D-17.6D-N/A5421.1h4C**11.8C++
Skorpios 3723694480.824C-1.3324.805%D17.344%D32.9C--N/A14911.2h10.1B+40.6C++
C150 Dalton 6083401432.378D0.2339.027%C*N/A3400U2680U55443400.1h5.5D14C
Cosmos VM3 3363361242.71B++0.5618.928%C*16.071%D51.7AN/A2276.5h11.1B**58.8C**
Force-Blade 36733532,1220.01C2.1430.846%C++N/A0.3CN/A11076h2.4C**7.8B+
Quasar VM1 3323301242.661C*0.5119.322%C++16.97%D-50.8B*N/A2076.5h11.5B*59.4B+
M60-A Bulldog 3263031127.545B+25.3954.242%B++1.32%D-73.9A+5.6B4664.1h4.6B**8.4B*
NS Decimator 3952714040.671C-1.4862.473%C*2.952%B+36.6C+16.8C++6217.4h4.3C**6.9B
Comet VM2 3212633200.822C+1.3349.277%B++4.943%B+14.1B+3.1C--17118.6h14.2B*28.9B*
S1 3972534750.533C1.6265.775%B**2.372%C+22.6C+12.9C+54411.2h6B+9.2B+
M202 Wyrm 3642362118S115.8550.272%DN/A131.1C**71.1B+9321.8h25.8B*51.3B++
M60-G Bulldog-H 2572201613.75C++11.6056.34%B+N/A84.6C++14.2C+5242.6h5.2B+9.1B++
Solstice Burst 2102104330.485D1.6728.429%B+13.81%D**8.1D--N/A3425.9h13.9C+49.1C*
Spear Anti-Vehicle Phalanx Turret 295204238.87C**6.7246.319%C++3.922%C+51B++22.8C++9384h7.1B+15.3B+
Comet VM2 1801631011.614B++0.5455.655%B**3.681%C28.1M2.9D--3195.8h12.7B**22.7B**
M60-G Bulldog 1921601213.333M11.1845.918%A1.25%D--42.1B*8.4B++6053.8h6.1B++13.2B*
Skyguard 280153622.468C0.3234.259%B++2.614%B+12.2C10.2C++32512.5h144.9C-422.9C*
Saron HRB-H 261147255.88C++3.7359.58%B+N/A38.7C++30B++8193.8h24.1C*40.5B+
Proximity Mine 146146991.475D0.6866.773%M+N/A132.7C*N/A7721.1h1.4A+2.1A++
NS-44P Commissioner 1441432820.507D1.6434.349%D16.084%D*15.7D-N/A729.1h4.3C12.6D
Pulsar VS1 1421422670.532C-1.6226.442%B+5.634%F--18.4CN/A1657.7h13.2B+49.8B+
M60-G Bulldog 146134622.333S20.1847.342%B*4.478%B**70.5A+6.3C8861.9h5.6B++11.8B*
Artemis VX26 118118931.269C+0.8838.316%A*9.322%F-56.2B**N/A3322.1h8.9A23.4B**
Eclipse VE3A 1231162700.43C1.7223.647%D28.448%A++11.6D--N/A4310h16.3D*68.8D--
AP30 Shredder 241113512.216D0.0625.142%D*2.655%C*1130U1280U22425300.1h79.6B+316.6C+
Dual-75 Duster 110106138.154C6.0039.918%C++N/A66.3C+2.5D-3041.6h4.6B*11.6B++
M60-A Bulldog 139105283.75C1.6031.843%DN/A1050U340U12631300.1h5.6C++17.5C+
A30 Walker 214101462.196C+0.0424.408%C-N/A10C**11.2B*24310.1h187.7C*769C++
MANA Anti-Personnel Turret 9795511.863N/A0.2921.533%UN/A950U20U4469900.1h30.4T*141.3T*
M40 Fury 9583613.833C++11.6834.155%D*N/A63.8C9.2D-1591.3h7.8B++23B+
M12 Kobalt 8982420.5C++18.3515.282%C--17.073%C68.3C+5.8B**5381.2h18.6C++121.9C+
NS-15M AE 79781180.661D1.4921.304%D-12.821%F33.9DN/A1342.3h13.8D64.7C-
MANA Anti-Vehicle Turret 14977780.987D1.1652.994%C--2.597%C++770C-720C+10007100.1h9.9C-18.6D
Rocklet Rifle 134751670.449C-1.7041.97%D*N/A5.5F4.3F6513.6h37.9C++90.4C
M12 Kobalt 7474324.667C+22.5210.006%D**16.216%B+49.3C--N/A2681.5h14.4B+144.2C+
Beamer VS3 72711780.399C-1.758.456%F**9.859%F9.2D-N/A767.7h8.4B+99.3D*
Parallax VX3 6969591.169C-0.9831.151%D*84.058%B*26.5C+N/A2682.6h2B+6.4C+
Coyote Missiles 12762282.214C0.0663.37%AN/A25.8D27.1B6572.4h41.5C++65.6B+
CAS 14-E 635978.429C6.2822.833%FN/A39.3D2.7D--1681.5h27.7B121.4C
M12 Kobalt 5554227C+24.8518.272%D7.407%F-67.5D1.3D*1730.8h13.3B++72.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon655563.2h
Anti-Vehicle MANA Turret455422h
Nano-Armor Kit2,3742,950,508229.5h
Nanite Revive Grenade02880.1h
Medical Applicator27966,5187.1h
Icikill3208716.7h
Spitfire Auto-Turret2720.1h
Motion Spotter141822h
Deconstruction Tool16260.2h
Shield Recharging Field114090.3h
Recon Detection Device161971.7h
Ammunition Package311,0271.1h
Medical Kit4141,44447.3h
Anti-Infantry MANA Turret22911.4h

Check the help document for the dictionary if you want to learn more about words used here.


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