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Signifer Destroyer theslayer2[Iapd] theslayer2
VS BR 59

KDR: 2.11

Score: 97.7m

Last Seen: Dec 12th, 2018 5:45 PM
- OFFLINE - 104.4 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Connery - Outfit Leader of Laughing At People Dying[Iapd] Laughing At People Dying
VS outfit on Connery

Members: 3
Level Progress (to 60): 31%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Saron Laser Cannon Proton II PPA-H L100 Python AP Thanatos VE70 Proton II PPA Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $327,762 MLG Score: 262
Fun Score: N/A
Cheeseburgers Flipped: 800TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.224%14.115%3842499818,1870.9028051.207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.461%1.211B**-1.006D*-1.181D*MIXED (~0.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.483B+10.50.262C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.701%0.932%5495101711,586219378995.28317147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.85%-0.814D--0.623D0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.5-0.217C58.1-0.099C+137.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.366%1.289%11728101421,4203542106776.04743201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.826%1.417A-0.867D--1.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.765B++50.599B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.647%1.429%59115100712,873264131224.87245412%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.151%-0.138C-0.745D-0.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.796B++8.30.787B++15.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.151%84.058%5911102169101000.0683168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.585D1.112B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.347C**20.368C**4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.116%9.865%591510176,2141466284.23586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.37%0.062C+-0.925D--0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.506B+2.70.434B3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Laughing At People Dying[Iapd] Laughing At People Dying
VS outfit on Connery

Members: 3
97.7m331.8%561 (33.7k)517 (31k)2.1102101,46548,0832.5566459 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022269218.834%5.313%10003:5538

60% Engineer8% Heavy Assault7% Infiltrator20% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 10:04 PMApr 27th, 2018 1:38 AMDec 16th, 2018 9:47 AM (10h) (PST)Dec 12th, 2018 1:45 PM (4d) (PST)Dec 12th, 2018 1:45 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9181537650.5370.2550.0292.2890.153262

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,0949,18745,90732152137931,043

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3148.8h/131.2d 21,466 5,391 32,947 432.5k 2,792 7,181 28,891 173.5m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C--
Kills:1,987
Deaths:2,676
KDR:0.743
Accuracy:34.859% C--
HSR:7.549% F
Nova
C**
Kills:1,172
Deaths:924
KDR:1.268
Accuracy:47.961% C**
HSR:10.836% D-
Serpent VE92
A++
Kills:1,166
Deaths:1,142
KDR:1.021
Accuracy:32.737% A++
HSR:15.609% D
Solstice SF
A*
Kills:1,166
Deaths:1,233
KDR:0.946
Accuracy:34.054% A*
HSR:10.377% D--
Deimos VA29
B**
Kills:1,161
Deaths:877
KDR:1.324
Accuracy:71.502% B**
HSR:11.628% D
Pandora VX25
C*
Kills:1,160
Deaths:897
KDR:1.293
Accuracy:41.831% C*
HSR:11.379% D-
Pulsar C
B+
Kills:1,150
Deaths:1,587
KDR:0.725
Accuracy:27.336% B+
HSR:15.739% D*
Solstice VE3
C*
Kills:1,140
Deaths:1,662
KDR:0.686
Accuracy:23.965% C*
HSR:13.947% D--
NS-11C
C**
Kills:1,137
Deaths:1,717
KDR:0.662
Accuracy:25.030% C**
HSR:14.952% D
Phobos VX86
C*
Kills:734
Deaths:904
KDR:0.812
Accuracy:60.776% C*
HSR:9.401% D--
Solstice Burst
B+
Kills:210
Deaths:433
KDR:0.485
Accuracy:28.429% B+
HSR:13.810% D**
Eclipse VE3A
A++
Kills:113
Deaths:265
KDR:0.426
Accuracy:23.661% D
HSR:29.204% A++
Kills:12,296
Deaths (as Engineer):14,317
Deaths (to Engineers):14,501
KDR:0.85884
Kill Difference:2,021
Playtime:1,895.522 hours
Usage:60%
Score:68.314m
Score/min:601
Accuracy (listed only):37.678%
HSR (listed only):13.703%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
M+
Kills:1,364
Deaths:1,564
KDR:0.872
Accuracy:46.378% M+
HSR:0.806% F
Orion VS54
B++
Kills:1,224
Deaths:1,046
KDR:1.170
Accuracy:23.853% B++
HSR:10.784% F-
NS-15M1
C*
Kills:1,168
Deaths:884
KDR:1.321
Accuracy:22.173% C+
HSR:23.801% C*
SVA-88
B**
Kills:1,163
Deaths:1,076
KDR:1.081
Accuracy:28.500% B**
HSR:12.038% F-
Pulsar LSW
B*
Kills:1,160
Deaths:1,006
KDR:1.153
Accuracy:26.972% B*
HSR:18.104% D
Flare VE6
C+
Kills:1,158
Deaths:945
KDR:1.225
Accuracy:22.172% C+
HSR:18.912% D
Betelgeuse 54-A
C
Kills:344
Deaths:380
KDR:0.905
Accuracy:20.597% D*
HSR:27.326% C
NS-15M AE
D
Kills:78
Deaths:118
KDR:0.661
Accuracy:21.304% D
HSR:12.821% F
Kills:7,659
Deaths (as Heavy Assault):7,019
Deaths (to Heavy Assaults):12,714
KDR:1.09118
Kill Difference:640
Playtime:237.146 hours
Usage:8%
Score:4.178m
Score/min:294
Accuracy (listed only):26.494%
HSR (listed only):15.574%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C--
Kills:1,987
Deaths:2,676
KDR:0.743
Accuracy:34.859% C--
HSR:7.549% F
Sirius SX12
A
Kills:1,846
Deaths:1,625
KDR:1.136
Accuracy:30.719% A
HSR:7.096% F
Nova
C**
Kills:1,172
Deaths:924
KDR:1.268
Accuracy:47.961% C**
HSR:10.836% D-
Deimos VA29
B**
Kills:1,161
Deaths:877
KDR:1.324
Accuracy:71.502% B**
HSR:11.628% D
Pandora VX25
C*
Kills:1,160
Deaths:897
KDR:1.293
Accuracy:41.831% C*
HSR:11.379% D-
Eridani SX5
A*
Kills:1,160
Deaths:748
KDR:1.551
Accuracy:37.783% A*
HSR:13.448% D-
NS-7 PDW
M+
Kills:1,160
Deaths:738
KDR:1.572
Accuracy:39.392% M+
HSR:8.879% D**
MKV Suppressed
A++
Kills:1,128
Deaths:971
KDR:1.162
Accuracy:34.709% A++
HSR:12.145% D*
Phobos VX86
C*
Kills:734
Deaths:904
KDR:0.812
Accuracy:60.776% C*
HSR:9.401% D--
NS-11P
B++
Kills:491
Deaths:612
KDR:0.802
Accuracy:25.939% B++
HSR:7.739% F-
Skorpios
C--
Kills:369
Deaths:448
KDR:0.824
Accuracy:24.805% D
HSR:17.344% C--
Pulsar VS1
B+
Kills:142
Deaths:267
KDR:0.532
Accuracy:26.442% B+
HSR:5.634% F--
Kills:12,510
Deaths (as Combat Medic):11,687
Deaths (to Combat Medics):5,318
KDR:1.07042
Kill Difference:823
Playtime:72.269 hours
Usage:2%
Score:1.659m
Score/min:383
Accuracy (listed only):39.726%
HSR (listed only):10.257%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C--
Kills:1,987
Deaths:2,676
KDR:0.743
Accuracy:34.859% C--
HSR:7.549% F
Sirius SX12
A
Kills:1,846
Deaths:1,625
KDR:1.136
Accuracy:30.719% A
HSR:7.096% F
Nova
C**
Kills:1,172
Deaths:924
KDR:1.268
Accuracy:47.961% C**
HSR:10.836% D-
Serpent VE92
A++
Kills:1,166
Deaths:1,142
KDR:1.021
Accuracy:32.737% A++
HSR:15.609% D
Solstice SF
A*
Kills:1,166
Deaths:1,233
KDR:0.946
Accuracy:34.054% A*
HSR:10.377% D--
Deimos VA29
B**
Kills:1,161
Deaths:877
KDR:1.324
Accuracy:71.502% B**
HSR:11.628% D
Pandora VX25
C*
Kills:1,160
Deaths:897
KDR:1.293
Accuracy:41.831% C*
HSR:11.379% D-
Eridani SX5
A*
Kills:1,160
Deaths:748
KDR:1.551
Accuracy:37.783% A*
HSR:13.448% D-
NS-7 PDW
M+
Kills:1,160
Deaths:738
KDR:1.572
Accuracy:39.392% M+
HSR:8.879% D**
Pulsar C
B+
Kills:1,150
Deaths:1,587
KDR:0.725
Accuracy:27.336% B+
HSR:15.739% D*
Solstice VE3
C*
Kills:1,140
Deaths:1,662
KDR:0.686
Accuracy:23.965% C*
HSR:13.947% D--
NS-11C
C**
Kills:1,137
Deaths:1,717
KDR:0.662
Accuracy:25.030% C**
HSR:14.952% D
MKV Suppressed
A++
Kills:1,128
Deaths:971
KDR:1.162
Accuracy:34.709% A++
HSR:12.145% D*
Phobos VX86
C*
Kills:734
Deaths:904
KDR:0.812
Accuracy:60.776% C*
HSR:9.401% D--
Skorpios
C--
Kills:369
Deaths:448
KDR:0.824
Accuracy:24.805% D
HSR:17.344% C--
Solstice Burst
B+
Kills:210
Deaths:433
KDR:0.485
Accuracy:28.429% B+
HSR:13.810% D**
Eclipse VE3A
A++
Kills:113
Deaths:265
KDR:0.426
Accuracy:23.661% D
HSR:29.204% A++
Kills:17,959
Deaths (as Light Assault):18,847
Deaths (to Light Assaults):6,999
KDR:0.95288
Kill Difference:888
Playtime:617.476 hours
Usage:20%
Score:15.890m
Score/min:429
Accuracy (listed only):36.444%
HSR (listed only):13.138%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:1,846
Deaths:1,625
KDR:1.136
Accuracy:30.719% A
HSR:7.096% F
Eridani SX5
A*
Kills:1,160
Deaths:748
KDR:1.551
Accuracy:37.783% A*
HSR:13.448% D-
NS-7 PDW
M+
Kills:1,160
Deaths:738
KDR:1.572
Accuracy:39.392% M+
HSR:8.879% D**
MKV Suppressed
A++
Kills:1,128
Deaths:971
KDR:1.162
Accuracy:34.709% A++
HSR:12.145% D*
Skorpios
C--
Kills:369
Deaths:448
KDR:0.824
Accuracy:24.805% D
HSR:17.344% C--
NS-357 Underboss
C
Kills:348
Deaths:678
KDR:0.513
Accuracy:33.588% C
HSR:14.943% D
NS-44P Commissioner
D
Kills:143
Deaths:278
KDR:0.514
Accuracy:34.303% D
HSR:16.084% D--
Artemis VX26
A*
Kills:118
Deaths:93
KDR:1.269
Accuracy:38.316% A*
HSR:9.322% F-
Beamer VS3
F
Kills:71
Deaths:178
KDR:0.399
Accuracy:8.456% F**
HSR:9.859% F
Parallax VX3
B++
Kills:69
Deaths:59
KDR:1.169
Accuracy:31.151% D*
HSR:84.058% B++
Kills:6,412
Deaths (as Infiltrator):5,816
Deaths (to Infiltrators):4,261
KDR:1.10248
Kill Difference:596
Playtime:210.475 hours
Usage:7%
Score:4.977m
Score/min:394
Accuracy (listed only):31.322%
HSR (listed only):19.318%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:1,360
Deaths:647
KDR:2.102
Accuracy:17.819% B+
HSR:13.824% D--
Nebula VM20
A
Kills:1,197
Deaths:284
KDR:4.215
Accuracy:25.161% A
HSR:16.374% D
Blueshift VM5
B*
Kills:1,164
Deaths:372
KDR:3.129
Accuracy:23.165% B*
HSR:15.979% D-
Blueshift VM5
B*
Kills:1,163
Deaths:370
KDR:3.143
Accuracy:23.783% B*
HSR:16.509% D-
Nebula VM20
A+
Kills:1,161
Deaths:283
KDR:4.102
Accuracy:24.637% A+
HSR:17.657% D
Cosmos VM3
B+
Kills:1,153
Deaths:439
KDR:2.626
Accuracy:18.968% B+
HSR:13.010% D**
Cosmos VM3
B+
Kills:336
Deaths:124
KDR:2.710
Accuracy:18.928% B+
HSR:16.071% D
Quasar VM1
B
Kills:330
Deaths:124
KDR:2.661
Accuracy:19.322% B
HSR:16.970% D
Comet VM2
B++
Kills:262
Deaths:317
KDR:0.826
Accuracy:49.414% B++
HSR:4.962% B
Comet VM2
B**
Kills:161
Deaths:98
KDR:1.643
Accuracy:56.134% B**
HSR:3.727% C
Kills:8,287
Deaths (as MAX Suit):1,529
Deaths (to MAX Suits):3,297
KDR:5.41988
Kill Difference:6,758
Playtime:100.140 hours
Usage:3%
Score:2.731m
Score/min:454
Accuracy (listed only):27.733%
HSR (listed only):13.508%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:5,806
V. Kills:4,830 120%
Deaths:1,747
KDR:3.323
Accuracy:27.002% D-
KPH:20.900 B*
VKPH:17.400 A
Light PPA
A
Kills:1,525
V. Kills:71 N/A
Deaths:208
KDR:7.332
Accuracy:49.187% B**
KPH:85.800 A
VKPH:4 C*
Maelstrom Turbo Laser
A
Kills:1,508
V. Kills:1,207 125%
Deaths:600
KDR:2.513
Accuracy:32.113% C*
KPH:24.300 B*
VKPH:19.500 A
Dual Photon Pods
A++
Kills:1,094
V. Kills:197 N/A
Deaths:100
KDR:10.940
Accuracy:54.932% B
KPH:179.200 A++
VKPH:32.300 A
Hornet Missiles
A
Kills:1,026
V. Kills:618 166%
Deaths:60
KDR:17.100
Accuracy:71.325% B**
KPH:123.400 B**
VKPH:74.300 A
Antares LC
B+
Kills:588
V. Kills:610 96%
Deaths:271
KDR:2.170
Accuracy:30.258% C
KPH:16.500 C+
VKPH:17.100 B+
Coyote Missiles
C**
Kills:62
V. Kills:65 94%
Deaths:28
KDR:2.214
Accuracy:63.370% A
KPH:25.400 D
VKPH:26.600 C**
Kills:11,609 (9,427 + 0)
Deaths:3,014
KDR:3.852
VKDR:2.521
Vehicle Kills:7,598
Kill Difference:8,595
Playtime:410.288 hours
Usage:13%
Score:7.059m
Score/min:287
Piloting Accuracy:30.258%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:1,653
V. Kills:1,588 104%
Deaths:1,079
KDR:1.532
Accuracy:57.200% A
KPH:12.600 B*
VKPH:12.100 B**
L105 Zephyr
U
Kills:1,479
V. Kills:112 N/A
Deaths:100
KDR:14.790
Accuracy:46.337% B+
KPH:5,324,400 U
VKPH:403,200 U
C150 Dalton
U
Kills:324
V. Kills:261 124%
Deaths:139
KDR:2.331
Accuracy:39.744% C++
KPH:1,166,400 U
VKPH:939,600 U
AP30 Shredder
U
Kills:113
V. Kills:128 88%
Deaths:51
KDR:2.216
Accuracy:25.142% D**
KPH:406,800 U
VKPH:460,800 U
Dual-75 Duster
C*
Kills:100
V. Kills:4 N/A
Deaths:13
KDR:7.692
Accuracy:39.546% C*
KPH:67.800 C+
VKPH:2.700 C
Kills:3,669 (1,653 + 2,016)
Deaths:1,382
KDR:2.655
VKDR:1.514
Vehicle Kills:2,093
Kill Difference:2,287
Playtime:132.324 hours
Usage:4%
Score:3.386m
Score/min:426
Piloting Accuracy:57.200%
Gunner Accuracy:39.546%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:2,237
V. Kills:1,826 122%
Deaths:445
KDR:5.027
Accuracy:67.208% A
KPH:38.700 B*
VKPH:31.600 A**
L100 Python HESH
M**
Kills:1,543
V. Kills:100 N/A
Deaths:76
KDR:20.303
Accuracy:68.647% A*
KPH:136.700 M**
VKPH:8.900 C*
C75 Viper
M+
Kills:1,360
V. Kills:177 N/A
Deaths:117
KDR:11.624
Accuracy:44.793% B+
KPH:81.800 M+
VKPH:10.600 B++
L100 Python HEAT
A+
Kills:1,249
V. Kills:322 387%
Deaths:168
KDR:7.435
Accuracy:63.694% A
KPH:49.800 A+
VKPH:12.800 B
Skyguard
C++
Kills:153
V. Kills:127 120%
Deaths:62
KDR:2.468
Accuracy:34.259% B*
KPH:12.200 C
VKPH:10.100 C++
Kills:6,542 (6,542 + 0)
Deaths:868
KDR:7.537
VKDR:2.940
Vehicle Kills:2,552
Kill Difference:5,674
Playtime:123.261 hours
Usage:4%
Score:3.743m
Score/min:506
Driving Accuracy:34.259%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:7,100
V. Kills:5,890 121%
Deaths:1,291
KDR:5.500
Accuracy:69.740% A*
KPH:31.600 B*
VKPH:26.200 A**
Supernova PC
A*
Kills:6,452
V. Kills:2,040 316%
Deaths:704
KDR:9.165
Accuracy:69.864% A*
KPH:42.200 A*
VKPH:13.400 A++
Proton II PPA
B*
Kills:1,895
V. Kills:102 N/A
Deaths:71
KDR:26.690
Accuracy:27.811% B+
KPH:81.400 B*
VKPH:4.400 B
Supernova VPC
A*
Kills:1,326
V. Kills:195 N/A
Deaths:102
KDR:13
Accuracy:69.232% A*
KPH:58.700 B*
VKPH:8.600 C**
Saron HRB
C++
Kills:1,133
V. Kills:752 150%
Deaths:191
KDR:5.932
Accuracy:44.844% C++
KPH:25.400 C++
VKPH:16.800 C++
E540 Halberd
B**
Kills:637
V. Kills:405 157%
Deaths:57
KDR:11.175
Accuracy:52.897% B++
KPH:37.700 B+
VKPH:24 B**
M12 Kobalt
C--
Kills:74
V. Kills: N/A
Deaths:3
KDR:24.667
Accuracy:10.006% D**
KPH:49.900 C--
VKPH:0 D*
Kills:18,617 (14,878 + 3,739)
Deaths:2,419
KDR:7.696
VKDR:3.879
Vehicle Kills:9,384
Kill Difference:16,198
Playtime:486.011 hours
Usage:15%
Score:16.111m
Score/min:552
Driving Accuracy:69.232%
Gunner Accuracy:10.006%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:2,507
V. Kills:158 N/A
Deaths:58
KDR:43.224
Accuracy:32.470% C--
KPH:117 B+
VKPH:7.400 C**
E540 Halberd-H
A
Kills:1,213
V. Kills:363 333%
Deaths:106
KDR:11.443
Accuracy:58.527% C++
KPH:71.700 A
VKPH:21.400 C+
M40 Fury-H
C+
Kills:1,035
V. Kills:145 N/A
Deaths:53
KDR:19.528
Accuracy:40.307% C+
KPH:87.600 C+
VKPH:12.300 C+
M60-G Bulldog-H
B++
Kills:220
V. Kills:37 N/A
Deaths:16
KDR:13.750
Accuracy:56.340% B**
KPH:84.200 B+
VKPH:14.200 B++
Saron HRB-H
B+
Kills:147
V. Kills:114 128%
Deaths:25
KDR:5.880
Accuracy:59.521% B+
KPH:38.800 C++
VKPH:30.100 B+
Kills:5,122 (0 + 5,122)
Deaths:258
KDR:19.853
VKDR:3.167
Vehicle Kills:817
Kill Difference:4,864
Playtime:56.566 hours
Usage:2%
Score:1.655m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:59.521%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:1,104
V. Kills:175 N/A
Deaths:50
KDR:22.080
Accuracy:34.670% C+
KPH:93 A++
VKPH:14.700 B**
M40 Fury
A++
Kills:1,088
V. Kills:181 N/A
Deaths:44
KDR:24.727
Accuracy:40.145% B
KPH:102.500 A++
VKPH:17.100 B**
M60-G Bulldog
B**
Kills:160
V. Kills:32 485%
Deaths:12
KDR:13.333
Accuracy:45.918% B**
KPH:42.600 B*
VKPH:8.500 B+
M60-G Bulldog
A+
Kills:134
V. Kills:12 N/A
Deaths:6
KDR:22.333
Accuracy:47.342% B**
KPH:72.100 A+
VKPH:6.500 C
M12 Kobalt
A
Kills:81
V. Kills:7 N/A
Deaths:4
KDR:20.250
Accuracy:15.243% C--
KPH:70.400 C+
VKPH:6.100 A
Kills:2,567 (0 + 2,567)
Deaths:116
KDR:22.129
VKDR:3.509
Vehicle Kills:407
Kill Difference:2,451
Playtime:29.254 hours
Usage:1%
Score:1.654m
Score/min:942
Driving Accuracy:N/A%
Gunner Accuracy:15.243%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:1,324
V. Kills:52 N/A
Deaths:586
KDR:2.259
Accuracy:41.608% C+
KPH:96.500 A
VKPH:3.800 A+
M40 Fury-F
M+
Kills:1,273
V. Kills:208 N/A
Deaths:707
KDR:1.801
Accuracy:52.790% B
KPH:73.600 M+
VKPH:12 A
M12 Kobalt-F
A++
Kills:1,149
V. Kills:31 N/A
Deaths:609
KDR:1.887
Accuracy:26.207% B+
KPH:78.500 A++
VKPH:2.100 B++
Kills:3,746 (3,746 + 0)
Deaths:1,902
KDR:1.970
VKDR:0.153
Vehicle Kills:291
Kill Difference:1,844
Playtime:45.647 hours
Usage:1%
Score:1.079m
Score/min:394
Driving Accuracy:26.207%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:59
V. Kills:4 N/A
Deaths:7
KDR:8.429
Accuracy:22.833% F
KPH:39 D
VKPH:2.600 D*
Kills:59 (0 + 59)
Deaths:7
KDR:8.429
VKDR:0.571
Vehicle Kills:4
Kill Difference:52
Playtime:1.514 hours
Usage:0%
Score:0.015m
Score/min:164
Piloting Accuracy:N/A%
Gunner Accuracy:22.833%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 12,9907,1001,2915.5C+3.3969.74%A*1.338%D31.6B*26.2A**567224.4h4.8B+6.8B**
Supernova PC 8,4926,4527049.165B+7.0569.864%A*1.038%D--42.2A*13.4A++356152.8h3.1A4.4A+
Saron Laser Cannon 10,6365,8061,7473.323B+1.2127.002%D-N/A20.9B*17.4A228277.9h84.6B++313.2B+
Proton II PPA-H 2,6652,5075843.224A**41.1132.47%C--1.396%C117.1B+7.4C**46621.4h6.6B**20.4B+
L100 Python AP 4,0632,2374455.027C*2.9267.208%A1.743%D38.7B*31.6A**58657.8h6.1B9.1B++
Thanatos VE70 2,0031,9872,6760.743C+1.3734.859%C--7.549%F19C-N/A54104.5h3.6B**10.4B+
Proton II PPA 1,9971,8957126.69B*24.5827.811%B+1.478%D81.3B*4.4B34523.3h7.6B++27.4B*
Sirius SX12 1,8491,8461,6251.136C++0.9730.719%A7.096%F44.4B*N/A12141.6h11.1B*36B*
CAS30 Tank Buster 3,2411,6531,0791.532C*0.5857.2%AN/A12.6B*12.1B**260130.8h36.3B*63.4B*
L100 Python HESH 1,6431,5437620.303B*18.1968.647%A*1.75%C++136.5M**8.8C*61811.3h1.9B*2.8A
Light PPA 1,5961,5252087.332B5.2249.187%B**1.574%B+85.7A4C*36317.8h8.6B++17.4B++
Maelstrom Turbo Laser 2,7151,5086002.513C**0.4032.113%C*1.525%D24.3B*19.4A29462.1h60.1B*187.3B*
L105 Zephyr 1,5911,47910014.79B++12.6846.337%B+N/A14790U1120U55614200.1h5.1B*11B*
Lasher X2 1,3701,3641,5640.872C+1.2446.378%M+N/A35.7BN/A9638.2h15B**32.4B**
Quasar VM1 1,3661,3606472.102B0.0117.819%B+13.824%D--31.5B*N/A8843.2h10.8A60.7B+
C75 Viper 1,5371,36011711.624A+9.5144.793%B+N/A81.9M+10.7B*50216.6h5.3A+11.8A
Supernova VPC 1,5211,32610213C++10.8969.232%A*N/A58.7B*8.6C**39522.6h2.6B++3.7B**
S12 Renegade 1,3761,3245862.259C+0.1541.608%C+2.115%D--96.6A3.8A+42113.7h2.6B*6.3B+
M40 Fury-F 1,4811,2737071.801C++0.3152.79%BN/A73.6M+12A39717.3h6.4B*12B**
L100 Python HEAT 1,5711,2491687.435B++5.3263.694%A1.681%D49.8A+12.8B36625.1h3.5A5.4A
Orion VS54 1,2271,2241,0461.17C+0.9423.853%B++10.784%F-34C++N/A17736h10.4B*43.6C**
E540 Halberd-H 1,5761,21310611.443B9.3358.527%C++1.484%C71.8A21.5C+42716.9h4.2B*7.1B**
Nebula VM20 1,1991,1972844.215B**2.1025.161%A16.374%D69.2A*N/A25217.3h12.3B**48.8B*
Nova 1,1761,1729241.268C+0.8447.961%C**10.836%D-42.2BN/A9727.8h2.9B**6.1B*
NS-15M1 1,1791,1688841.321C+0.7922.173%C+23.801%C*54.8B+N/A22821.3h11B+49.8B+
Serpent VE92 1,1681,1661,1421.021C+1.0932.737%A++15.609%D29.4C++N/A12239.7h9.9B*30.2B*
Solstice SF 1,1721,1661,2330.946C+1.1634.054%A*10.377%D--35B**N/A14933.3h8B++23.5B**
Blueshift VM5 1,1671,1643723.129B1.0223.165%B*15.979%D-55.2A+N/A21721.1h10.8A+46.8B*
SVA-88 1,1651,1631,0761.081C1.0328.5%B**12.038%F-47.7C++N/A14024.4h10.4B+36.4B++
Blueshift VM5 1,1671,1633703.143B1.0323.783%B*16.509%D-55.4A+N/A21421h11.1A+46.6B**
Nebula VM20 1,1621,1612834.102B**1.9924.637%A+17.657%D67.5A*N/A24717.2h12.4B**50.2B*
Deimos VA29 1,1621,1618771.324C++0.7971.502%B**11.628%D71.2AN/A23116.3h1.4A++2B*
Pandora VX25 1,1601,1608971.293C*0.8241.831%C*11.379%D-63.7B**N/A26918.2h3B**7.1B*
Eridani SX5 1,1611,1607481.551B+0.5637.783%A*13.448%D-113.7M*N/A38310.2h8.6B**22.6B**
NS-7 PDW 1,1601,1607381.572B++0.5439.392%M+8.879%D**124.7SN/A6759.3h9.9A25B**
Pulsar LSW 1,1611,1601,0061.153C0.9626.972%B*18.104%D62.4B*N/A28218.6h9.3B**34.4B*
Flare VE6 1,1651,1589451.225C+0.8922.172%C+18.912%D60B++N/A31519.3h8.8B*39.7B+
Cosmos VM3 1,1561,1534392.626B+0.5218.968%B+13.01%D**37.1B++N/A9331.1h10.5B**55.3B++
Pulsar C 1,1591,1501,5870.725C1.3927.336%B+15.739%D*18.1C-N/A9063.6h10.5B+38.3B+
M12 Kobalt-F 1,1801,1496091.887C+0.2226.207%B+2.959%D*78.7A++2.1B++36414.6h9.1B*34.8B*
Solstice VE3 1,1511,1401,6620.686C+1.4223.965%C*13.947%D--11.7C-N/A6297.2h13.2B+55B
NS-11C 1,1801,1371,7170.662C1.4525.03%C**14.952%D15.2C--N/A7474.7h14C*55.8B
Saron HRB 1,8851,1331915.932C*3.8244.844%C++N/A25.4C++16.9C++92244.6h15.7B**35.1B**
MKV Suppressed 1,1281,1289711.162C++0.9534.709%A++12.145%D*77.3A*N/A27214.6h10.5B*30.1B++
M40 Fury 1,2791,1045022.08M19.9734.67%C+N/A92.8A++14.7B**99311.9h9B*26.1B*
Dual Photon Pods 1,2911,09410010.94B++8.8354.932%BN/A179.3A++32.3A13526.1h16.5B++30B++
M40 Fury 1,2691,0884424.727A*22.6240.145%B1.379%C--102.6A++17.1B**105810.6h9.6B++24B*
C-4 1,4531,0637461.425C+0.6933.629%A+N/A125.1B**45.9B**15608.5h1.1B*3.3B*
M40 Fury-H 1,1801,0355319.528B+17.4240.307%C+N/A87.7C+12.3C+50011.8h7.3B18.1C**
Hornet Missiles 1,6441,0266017.1A**14.9971.325%B**N/A123.6B**74.5A9218.3h7.2B+10.1B++
Phobos VX86 7417349040.812C1.3060.776%C*9.401%D--49.3C**N/A15014.9h1.8B**3B+
E540 Halberd 1,0426375711.175C**9.0652.897%B++2.669%C+37.7B+24B**168216.9h5.6C**10.6B+
Sticky Grenade 5925891589N/A586.8969.615%A*N/A1963.3A*10C+90080.3h1.1A1.6B**
Antares LC 1,1985882712.17B0.0630.258%C1.531%C16.5C+17.1B+33635.7h109.6C**362.2C**
Tank Mine 1,0645833531.652C-0.4654.299%A+N/A92.5C76.3B+17686.3h2.1C3.9A
M60-A Bulldog 6245822226.455B+24.3455.69%B**2.234%C+65.4A4.7C++3418.9h5.1B+9.1B*
NS-11P 4934916120.802C1.3125.939%B++7.739%F-29.9C++N/A9616.4h11.7B*44.9B++
Frag Grenade 3803791379N/A376.8961.309%A*N/A947.5A++2.5D--52770.4h2.3A3.7A
Skorpios 3723694480.824C-1.2924.805%D17.344%C--32.9C-N/A14911.2h10.1B+40.6C*
NS-357 Underboss 3503486780.513C-1.6033.588%C14.943%D17.2DN/A5220.2h3.9B+11.7C*
Betelgeuse 54-A 3523443800.905D1.2120.597%D*27.326%C44.1D1B++1777.8h12D58.1D-
Cosmos VM3 3363361242.71B+0.6018.928%B+16.071%D51.7A++N/A2276.5h11.1B**58.8B
Force-Blade 36733531,9340.01C2.1031.67%C++N/A0.3CN/A11070.3h2.4C**7.6C*
Quasar VM1 3323301242.661C*0.5519.322%B16.97%D50.8AN/A2076.5h11.5B++59.4B+
C150 Dalton 5853241392.331C--0.2239.744%C++N/A3240U2610U53987300.1h5.5C-14C+
M60-A Bulldog 3263031127.545B++25.4354.242%B*1.32%D73.9A++5.6B4664.1h4.6B++8.4B*
NS Decimator 3932694020.669C1.4462.507%C*2.974%B+36.8C*17C++6227.3h4.3B+6.9B+
Comet VM2 3202623170.826C+1.2849.414%B++4.962%B14.2B+3.2C-17118.4h14.2B*28.7B*
S1 3972534750.533C1.5865.775%B**2.372%C22.6C+12.9C+54111.2h6B+9.2B+
M60-G Bulldog-H 2572201613.75B+11.6456.34%B**N/A84.6B+14.2B++5242.6h5.2C**9.1B++
Solstice Burst 2102104330.485D1.6328.429%B+13.81%D**8.1D--N/A3425.9h13.9C+49.1C**
Spear Anti-Vehicle Phalanx Turret 295204238.87C**6.7646.361%C*3.922%C+51B*22.8C++9424h7.1B+15.3B++
Comet VM2 178161981.643B++0.4756.134%B**3.727%C28.2M+3D--3275.7h12.6A22.4B**
M60-G Bulldog 1921601213.333A*11.2245.918%B**1.25%D--42.1B*8.4B+6043.8h6.1B+13.2B*
Skyguard 280153622.468C+0.3634.259%B*2.614%B+12.2C10.2C++32412.5h144.9C422.9C**
Saron HRB-H 261147255.88C*3.7759.521%B+N/A38.7C++30B+8143.8h24C*40.3B+
Proximity Mine 146146991.475D0.6466.454%M+N/A132.7C*N/A7651.1h1.4A+2.1A++
NS-44P Commissioner 1441432780.514C-1.6034.303%D16.084%D--15.7D-N/A729.1h4.3D12.5C
Pulsar VS1 1421422670.532C-1.5826.442%B+5.634%F--18.4CN/A1657.7h13.2B+49.8B++
M60-G Bulldog 146134622.333S20.2247.342%B**4.478%B**70.5A+6.3C8861.9h5.6B+11.8B++
Artemis VX26 118118931.269C+0.8438.316%A*9.322%F-56.2AN/A3322.1h8.9A23.4A
AP30 Shredder 241113512.216C0.1125.142%D**2.655%B+1130U1280U22335500.1h79.6B+316.6C+
Eclipse VE3A 1191132650.426C-1.6823.661%D29.204%A++11.4D--N/A429.9h16.3D*68.9D--
M60-A Bulldog 139105283.75C1.6431.843%C--N/A1050U340U12593000.1h5.6C*17.5C++
A30 Walker 214101462.196C+0.0924.408%CN/A10B+11.2B++24210.1h187.7B+769C**
Dual-75 Duster 104100137.692C5.5839.546%C*1%C++66.7C+2.7C3111.5h4.2B*10.6B++
MANA Anti-Personnel Turret 9795511.863N/A0.2521.533%UN/A950U20U4451300.1h30.4T*141.3T*
M40 Fury 9583613.833C++11.7234.155%D**N/A63.8C9.2D-1591.3h7.8B+23B+
M12 Kobalt 8881420.25C*18.1415.243%C--17.284%C+67.5C+5.8B**5331.2h18.7C+123C+
NS-15M AE 79781180.661D1.4521.304%D12.821%F33.9DN/A1342.3h13.8D64.7C-
MANA Anti-Vehicle Turret 14977780.987D1.1252.994%D--2.597%C--770C-720C9929650.1h9.9C++18.6C+
M12 Kobalt 7474324.667B+22.5610.006%D**16.216%B++49.3C--N/A2681.5h14.4B++144.2C+
Beamer VS3 72711780.399C-1.718.456%F**9.859%F9.2D-N/A757.7h8.4B99.3D-
Parallax VX3 6969591.169C-0.9431.151%D*84.058%B++26.5C+N/A2672.6h2B+6.4C+
Rocklet Rifle 121671300.515C1.6041.684%D*N/A5.8F4.7F6611.6h38.8C+93.1C-
Coyote Missiles 12762282.214C+0.1063.37%AN/A25.8C--27.1C**6452.4h41.5C*65.6B+
CAS 14-E 635978.429C6.3222.833%FN/A39.3D2.7D*1641.5h27.7B121.4C
M12 Kobalt 5554227C+24.8918.272%D7.407%F--67.5D1.3D*1730.8h13.3B+72.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter141822h
Nano-Armor Kit2,2592,874,105222.6h
Anti-Vehicle MANA Turret455412h
Spawn Beacon655283.2h
Nanite Revive Grenade02880.1h
Medical Applicator27966,5187.1h
Deconstruction Tool16260.2h
Icikill3208716.7h
Spitfire Auto-Turret2700.1h
Ammunition Package309971.1h
Shield Recharging Field114090.3h
Medical Kit4141,44447.3h
Anti-Infantry MANA Turret22911.4h
Recon Detection Device161971.7h

Check the help document for the dictionary if you want to learn more about words used here.


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