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Comm. Sgt. Major tjkiller123[DD12] tjkiller123
TR BR 33

KDR: 3.22

Score: 62m

Last Seen: Oct 31st, 2019 11:39 PM
- OFFLINE - 507.3 hour(s)

Prestige 1, Battle Rank 33 - Terran Republic on Emerald - Outfit Leader of The Dirtiest Dozen[DD12] The Dirtiest Dozen
TR outfit on Emerald

Members: 0
Level Progress (to 34): 65%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS T9 CARV M14 Banshee M18 Needler TSAR-42 TAR Hellfire Rocket Pods LC3 Jaguar LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,814,299 MLG Score: 3049
Fun Score: N/A
Cheeseburgers Flipped: 127TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.055%20.035%66247117941,2423.043240.181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.205%2.301A*-0.141C-0.232CHEAD + (~3.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.588B+10.10.291C*20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.221%1.3%1455512219,462938411810.0874230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.803%0.415B-0.259C-0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.90.495B+33.80.365C**48.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.216%4.704%315412222,40212088231.98841292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.65%0.405B1.4A-0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.784B++3.80.699B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.397%2.413%398812183,357113312742.96293263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.531%0.201C++-0.507D-0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.785B++9.90.753B++15.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.128%64.228%398612205,535123964.46731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.582%1.379A-0.181C0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.348C**2.90.104C+3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.702%13.514%398412221,628118331.37616

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.069%1.583A+-0.237C0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.676B+2.60.467B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Dirtiest Dozen[DD12] The Dirtiest Dozen
TR outfit on Emerald

Members: 0
62m302.7%1107 (66.4k)915 (54.9k)3.2240481,95525,4203.4087733 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1226261131.914%16.421%52402:4037

12% Combat Medic25% Engineer19% Heavy Assault10% Infiltrator32% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2013 10:04 PMNov 29th, 2014 6:17 AMNov 15th, 2019 4:06 PM (6d) (PST)Oct 31st, 2019 8:17 PM (21d) (PST)Oct 31st, 2019 7:39 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1732549191.2100.3750.1994.0570.1303049

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,37915,25655,123732312243854,912

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1128.6h/47d 4,696 13,458 15,935 274.7k 965 3,330 8,809 79.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:3,153
Deaths:866
KDR:3.641
Accuracy:30.547% A*
HSR:24.421% C*
MSW-R
A+
Kills:1,566
Deaths:526
KDR:2.977
Accuracy:30.915% A+
HSR:18.327% D-
TMG-50
A++
Kills:1,542
Deaths:384
KDR:4.016
Accuracy:30.873% A++
HSR:26.978% B+
T16 Rhino
A++
Kills:1,268
Deaths:373
KDR:3.399
Accuracy:30.757% A++
HSR:19.322% C--
T9 CARV-S
A++
Kills:1,242
Deaths:354
KDR:3.508
Accuracy:30.676% A++
HSR:27.456% B
NS-15MP
B*
Kills:1,179
Deaths:320
KDR:3.684
Accuracy:31.922% B*
HSR:18.999% D*
NS-15M AE
A+
Kills:1,165
Deaths:307
KDR:3.795
Accuracy:33.773% A+
HSR:29.614% C**
T9A "Butcher"
A
Kills:946
Deaths:257
KDR:3.681
Accuracy:29.597% B**
HSR:38.161% A
T32 Bull
A++
Kills:701
Deaths:178
KDR:3.938
Accuracy:33.740% A++
HSR:18.973% D
NS-15M1
A
Kills:142
Deaths:43
KDR:3.302
Accuracy:29.937% A
HSR:31.690% B**
NSX Naginata
A++
Kills:87
Deaths:18
KDR:4.833
Accuracy:32.218% A++
HSR:39.081% A+
MG-H1 Watchman
A+
Kills:62
Deaths:25
KDR:2.480
Accuracy:30.220% A
HSR:38.710% A+
Kills:13,053
Deaths (as Heavy Assault):3,651
Deaths (to Heavy Assaults):6,859
KDR:3.57518
Kill Difference:9,402
Playtime:214.641 hours
Usage:19%
Score:11.555m
Score/min:897
Accuracy (listed only):31.265%
HSR (listed only):27.644%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:1,872
Deaths:526
KDR:3.559
Accuracy:35.355% A*
HSR:17.895% C-
LC2 Lynx
A+
Kills:1,694
Deaths:711
KDR:2.383
Accuracy:31.282% A+
HSR:17.060% D
T5 AMC
A*
Kills:1,530
Deaths:437
KDR:3.501
Accuracy:35.202% A*
HSR:16.144% D
HC1 Cougar
A*
Kills:1,358
Deaths:390
KDR:3.482
Accuracy:35.539% A*
HSR:16.348% D--
TRAC-5
A*
Kills:1,333
Deaths:411
KDR:3.243
Accuracy:33.586% A*
HSR:17.029% C
TRAC-5 S
A*
Kills:1,185
Deaths:353
KDR:3.357
Accuracy:34.242% A*
HSR:12.068% D
NS-11C
A*
Kills:1,163
Deaths:243
KDR:4.786
Accuracy:35.363% A*
HSR:21.324% B
NS-11CP
A
Kills:1,161
Deaths:403
KDR:2.881
Accuracy:34.898% A
HSR:13.695% D**
NS Baron G5B
B**
Kills:1,010
Deaths:369
KDR:2.737
Accuracy:56.536% B**
HSR:11.782% D
TRS-12 Uppercut
A++
Kills:877
Deaths:262
KDR:3.347
Accuracy:77.749% A++
HSR:13.455% C
NS-11CB
A++
Kills:869
Deaths:166
KDR:5.235
Accuracy:34.578% A++
HSR:22.094% C++
TRAC-Shot
A*
Kills:713
Deaths:208
KDR:3.428
Accuracy:34.484% A*
HSR:14.727% D
AS16 NightHawk
B+
Kills:352
Deaths:131
KDR:2.687
Accuracy:45.722% B+
HSR:13.068% C
AMR-66
A++
Kills:346
Deaths:134
KDR:2.582
Accuracy:37.873% A++
HSR:21.676% C-
TRAC-5 Burst
A++
Kills:298
Deaths:93
KDR:3.204
Accuracy:35.011% A++
HSR:21.477% C
FA1 Barrage
A*
Kills:257
Deaths:96
KDR:2.677
Accuracy:58.767% A*
HSR:13.230% C-
TAS-16 Blackjack
B*
Kills:142
Deaths:54
KDR:2.630
Accuracy:71.132% B*
HSR:15.493% C+
Kills:16,160
Deaths (as Engineer):4,987
Deaths (to Engineers):5,556
KDR:3.24043
Kill Difference:11,173
Playtime:286.829 hours
Usage:25%
Score:15.976m
Score/min:928
Accuracy (listed only):42.783%
HSR (listed only):16.386%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:1,872
Deaths:526
KDR:3.559
Accuracy:35.355% A*
HSR:17.895% C-
LC2 Lynx
A+
Kills:1,694
Deaths:711
KDR:2.383
Accuracy:31.282% A+
HSR:17.060% D
T5 AMC
A*
Kills:1,530
Deaths:437
KDR:3.501
Accuracy:35.202% A*
HSR:16.144% D
HC1 Cougar
A*
Kills:1,358
Deaths:390
KDR:3.482
Accuracy:35.539% A*
HSR:16.348% D--
TRAC-5
A*
Kills:1,333
Deaths:411
KDR:3.243
Accuracy:33.586% A*
HSR:17.029% C
SMG-46G Armistice
A+
Kills:1,211
Deaths:371
KDR:3.264
Accuracy:36.369% A+
HSR:11.478% D-
TRAC-5 S
A*
Kills:1,185
Deaths:353
KDR:3.357
Accuracy:34.242% A*
HSR:12.068% D
NS-11C
A*
Kills:1,163
Deaths:243
KDR:4.786
Accuracy:35.363% A*
HSR:21.324% B
MKV Suppressed
A++
Kills:1,162
Deaths:393
KDR:2.957
Accuracy:35.553% A++
HSR:14.286% D-
NS-11CP
A
Kills:1,161
Deaths:403
KDR:2.881
Accuracy:34.898% A
HSR:13.695% D**
NS Baron G5B
B**
Kills:1,010
Deaths:369
KDR:2.737
Accuracy:56.536% B**
HSR:11.782% D
TRS-12 Uppercut
A++
Kills:877
Deaths:262
KDR:3.347
Accuracy:77.749% A++
HSR:13.455% C
NS-11CB
A++
Kills:869
Deaths:166
KDR:5.235
Accuracy:34.578% A++
HSR:22.094% C++
TRAC-Shot
A*
Kills:713
Deaths:208
KDR:3.428
Accuracy:34.484% A*
HSR:14.727% D
SMG-46 Armistice
A++
Kills:682
Deaths:214
KDR:3.187
Accuracy:35.798% A++
HSR:15.543% C
PDW-16 Hailstorm
B**
Kills:623
Deaths:226
KDR:2.757
Accuracy:30.005% B**
HSR:14.928% C
NS-7G PDW
A++
Kills:408
Deaths:144
KDR:2.833
Accuracy:33.723% A++
HSR:17.647% C+
AS16 NightHawk
B+
Kills:352
Deaths:131
KDR:2.687
Accuracy:45.722% B+
HSR:13.068% C
TRAC-5 Burst
A++
Kills:298
Deaths:93
KDR:3.204
Accuracy:35.011% A++
HSR:21.477% C
FA1 Barrage
A*
Kills:257
Deaths:96
KDR:2.677
Accuracy:58.767% A*
HSR:13.230% C-
TAS-16 Blackjack
B*
Kills:142
Deaths:54
KDR:2.630
Accuracy:71.132% B*
HSR:15.493% C+
Kills:19,900
Deaths (as Light Assault):6,201
Deaths (to Light Assaults):5,485
KDR:3.20916
Kill Difference:13,699
Playtime:355.833 hours
Usage:32%
Score:21.182m
Score/min:992
Accuracy (listed only):40.995%
HSR (listed only):15.751%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:2,283
Deaths:882
KDR:2.588
Accuracy:31.969% A++
HSR:17.521% D
Cycler TRV
A++
Kills:1,396
Deaths:640
KDR:2.181
Accuracy:31.676% A++
HSR:15.473% D
T1 Cycler
A*
Kills:1,370
Deaths:558
KDR:2.455
Accuracy:32.875% A*
HSR:21.533% C+
SMG-46G Armistice
A+
Kills:1,211
Deaths:371
KDR:3.264
Accuracy:36.369% A+
HSR:11.478% D-
MKV Suppressed
A++
Kills:1,162
Deaths:393
KDR:2.957
Accuracy:35.553% A++
HSR:14.286% D-
NS-11P
A*
Kills:1,159
Deaths:502
KDR:2.309
Accuracy:33.943% A*
HSR:18.378% C+
NS Baron G5B
B**
Kills:1,010
Deaths:369
KDR:2.737
Accuracy:56.536% B**
HSR:11.782% D
TORQ-9
A++
Kills:997
Deaths:389
KDR:2.563
Accuracy:34.009% A++
HSR:21.665% C
TRS-12 Uppercut
A++
Kills:877
Deaths:262
KDR:3.347
Accuracy:77.749% A++
HSR:13.455% C
SMG-46 Armistice
A++
Kills:682
Deaths:214
KDR:3.187
Accuracy:35.798% A++
HSR:15.543% C
PDW-16 Hailstorm
B**
Kills:623
Deaths:226
KDR:2.757
Accuracy:30.005% B**
HSR:14.928% C
T1S Cycler
A++
Kills:448
Deaths:180
KDR:2.489
Accuracy:32.811% A++
HSR:18.527% C
NS-7G PDW
A++
Kills:408
Deaths:144
KDR:2.833
Accuracy:33.723% A++
HSR:17.647% C+
AS16 NightHawk
B+
Kills:352
Deaths:131
KDR:2.687
Accuracy:45.722% B+
HSR:13.068% C
SABR-13
B**
Kills:308
Deaths:135
KDR:2.281
Accuracy:32.144% B**
HSR:19.156% D-
FA1 Barrage
A*
Kills:257
Deaths:96
KDR:2.677
Accuracy:58.767% A*
HSR:13.230% C-
TAS-16 Blackjack
B*
Kills:142
Deaths:54
KDR:2.630
Accuracy:71.132% B*
HSR:15.493% C+
TAR-AE
A+
Kills:104
Deaths:25
KDR:4.160
Accuracy:34.581% A+
HSR:29.808% C**
Kills:14,789
Deaths (as Combat Medic):5,571
Deaths (to Combat Medics):2,682
KDR:2.65464
Kill Difference:9,218
Playtime:136.884 hours
Usage:12%
Score:6.652m
Score/min:810
Accuracy (listed only):41.409%
HSR (listed only):16.832%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,322
Deaths:595
KDR:3.903
Accuracy:49.754% A++
HSR:70.457% C*
RAMS .50M
A++
Kills:1,238
Deaths:273
KDR:4.535
Accuracy:49.581% A++
HSR:75.202% C-
SMG-46G Armistice
A+
Kills:1,211
Deaths:371
KDR:3.264
Accuracy:36.369% A+
HSR:11.478% D-
NS-44 Commissioner
B*
Kills:1,164
Deaths:643
KDR:1.810
Accuracy:43.166% B*
HSR:18.986% C--
MKV Suppressed
A++
Kills:1,162
Deaths:393
KDR:2.957
Accuracy:35.553% A++
HSR:14.286% D-
TX1 Repeater
A
Kills:1,162
Deaths:614
KDR:1.893
Accuracy:32.438% A
HSR:17.470% D
M77-B
A+
Kills:972
Deaths:202
KDR:4.812
Accuracy:47.507% A+
HSR:74.897% C+
TRAP-M1
A++
Kills:873
Deaths:338
KDR:2.583
Accuracy:39.302% A++
HSR:20.848% D
SMG-46 Armistice
A++
Kills:682
Deaths:214
KDR:3.187
Accuracy:35.798% A++
HSR:15.543% C
PDW-16 Hailstorm
B**
Kills:623
Deaths:226
KDR:2.757
Accuracy:30.005% B**
HSR:14.928% C
NS-44G Commissioner
B*
Kills:443
Deaths:193
KDR:2.295
Accuracy:48.584% B*
HSR:29.345% B+
NS-7G PDW
A++
Kills:408
Deaths:144
KDR:2.833
Accuracy:33.723% A++
HSR:17.647% C+
TS2 Inquisitor
C**
Kills:251
Deaths:111
KDR:2.261
Accuracy:30.506% C**
HSR:19.920% C+
TX1-FB Repeater
B+
Kills:209
Deaths:74
KDR:2.824
Accuracy:33.585% B+
HSR:22.010% C
SOAS-20
A++
Kills:206
Deaths:69
KDR:2.986
Accuracy:37.655% A++
HSR:13.592% D*
KSR-35
B**
Kills:152
Deaths:46
KDR:3.304
Accuracy:41.705% B**
HSR:28.947% C+
TX2 Emperor
B+
Kills:143
Deaths:84
KDR:1.702
Accuracy:31.044% B+
HSR:20.280% C+
NS-357P Underboss
B+
Kills:142
Deaths:72
KDR:1.972
Accuracy:45.023% B+
HSR:17.606% D
NSX Tomoe
A**
Kills:131
Deaths:35
KDR:3.743
Accuracy:41.014% A**
HSR:48.855% B**
T4 AMP
A
Kills:79
Deaths:36
KDR:2.194
Accuracy:34.774% A
HSR:21.519% B
SR-7
B**
Kills:76
Deaths:17
KDR:4.471
Accuracy:47.231% B**
HSR:81.579% B
NS-30 Vandal
A*
Kills:67
Deaths:29
KDR:2.310
Accuracy:46.793% A*
HSR:17.911% D*
99SV
B**
Kills:54
Deaths:24
KDR:2.250
Accuracy:38.185% B**
HSR:29.630% D
Kills:13,770
Deaths (as Infiltrator):4,803
Deaths (to Infiltrators):3,187
KDR:2.86696
Kill Difference:8,967
Playtime:112.901 hours
Usage:10%
Score:5.614m
Score/min:829
Accuracy (listed only):39.535%
HSR (listed only):30.562%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:533
Deaths:120
KDR:4.442
Accuracy:26.978% A*
HSR:18.574% C--
MRC3 Mercy
A*
Kills:524
Deaths:120
KDR:4.367
Accuracy:27.345% A*
HSR:17.366% D
M3 Pounder HEG
A++
Kills:137
Deaths:65
KDR:2.108
Accuracy:53.396% A++
HSR:1.460% D*
M3 Pounder HEG
A++
Kills:125
Deaths:54
KDR:2.315
Accuracy:57.178% A++
HSR:0% F--
M6 Onslaught
A++
Kills:72
Deaths:48
KDR:1.500
Accuracy:25.057% A++
HSR:15.278% D--
M1 Heavy Cycler
A*
Kills:69
Deaths:59
KDR:1.169
Accuracy:23.658% A*
HSR:14.493% D
Kills:1,460
Deaths (as MAX Suit):233
Deaths (to MAX Suits):1,472
KDR:6.26609
Kill Difference:1,227
Playtime:15.877 hours
Usage:1%
Score:0.993m
Score/min:1,042
Accuracy (listed only):35.602%
HSR (listed only):11.195%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:2,506
V. Kills:201 N/A
Deaths:194
KDR:12.918
Accuracy:39.032% A++
KPH:136.600 M+
VKPH:11 M**
M18 Needler
M++
Kills:2,393
V. Kills:1,760 136%
Deaths:491
KDR:4.874
Accuracy:39.789% A
KPH:40.900 M
VKPH:30.100 M++
Hellfire Rocket Pods
A*
Kills:1,889
V. Kills:338 N/A
Deaths:108
KDR:17.491
Accuracy:60.249% A
KPH:193.500 A++
VKPH:34.600 A*
M18 Rotary
A++
Kills:1,353
V. Kills:913 148%
Deaths:409
KDR:3.308
Accuracy:38.573% A
KPH:37.800 A++
VKPH:25.500 A++
Hornet Missiles
M**
Kills:1,172
V. Kills:322 363%
Deaths:35
KDR:33.486
Accuracy:73.895% A++
KPH:268.400 M**
VKPH:73.700 A
M18 Locust
A*
Kills:828
V. Kills:610 136%
Deaths:154
KDR:5.377
Accuracy:42.078% A+
KPH:43.200 A++
VKPH:31.800 A*
M202 Wyrm
B+
Kills:124
V. Kills:26 459%
Deaths:
KDR:
Accuracy:60.736% B+
KPH:121 C++
VKPH:25.400 D
Kills:10,265 (7,080 + 0)
Deaths:1,391
KDR:7.380
VKDR:2.998
Vehicle Kills:4,170
Kill Difference:8,874
Playtime:147.034 hours
Usage:13%
Score:8.302m
Score/min:941
Piloting Accuracy:42.078%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M*
Kills:1,321
V. Kills:870 152%
Deaths:353
KDR:3.742
Accuracy:50.919% B+
KPH:26.700 M*
VKPH:17.600 A*
C150 Dalton
A+
Kills:562
V. Kills:448 125%
Deaths:63
KDR:8.921
Accuracy:38.381% C+
KPH:55.400 B**
VKPH:44.100 A+
AP30 Shredder
A*
Kills:270
V. Kills:138 194%
Deaths:25
KDR:10.800
Accuracy:33.156% C++
KPH:64 A*
VKPH:32.700 A+
L105 Zephyr PX
M*
Kills:76
V. Kills:9 N/A
Deaths:4
KDR:19
Accuracy:55.730% B+
KPH:207.300 M*
VKPH:24.500 A**
Kills:2,229 (1,321 + 908)
Deaths:445
KDR:5.009
VKDR:3.292
Vehicle Kills:1,465
Kill Difference:1,784
Playtime:64.302 hours
Usage:6%
Score:3.662m
Score/min:949
Piloting Accuracy:50.919%
Gunner Accuracy:55.730%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:362
V. Kills:47 N/A
Deaths:25
KDR:14.480
Accuracy:59.760% B*
KPH:119.700 S
VKPH:15.500 B+
L100 Python HESH
A*
Kills:175
V. Kills:13 N/A
Deaths:13
KDR:13.462
Accuracy:51.798% B
KPH:101.700 A*
VKPH:7.600 C
Kills:537 (537 + 0)
Deaths:38
KDR:14.132
VKDR:1.579
Vehicle Kills:60
Kill Difference:499
Playtime:4.747 hours
Usage:0%
Score:0.250m
Score/min:876
Driving Accuracy:51.798%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:1,283
V. Kills:585 219%
Deaths:102
KDR:12.578
Accuracy:42.760% C
KPH:73.100 M*
VKPH:33.300 A**
E540 Halberd
A++
Kills:784
V. Kills:358 218%
Deaths:33
KDR:23.758
Accuracy:43.161% C*
KPH:40.900 A++
VKPH:18.700 A+
P2-120 HEAT
S
Kills:582
V. Kills:104 N/A
Deaths:42
KDR:13.857
Accuracy:46.938% B+
KPH:90.600 S
VKPH:16.200 A+
P525 Marauder
A*
Kills:103
V. Kills:3 N/A
Deaths:5
KDR:20.600
Accuracy:30.577% A
KPH:143.700 A*
VKPH:4.200 C++
P2-120 HESH
A*
Kills:87
V. Kills:15 N/A
Deaths:6
KDR:14.500
Accuracy:55.717% A+
KPH:99.600 A*
VKPH:17.200 A
Kills:2,839 (1,952 + 887)
Deaths:188
KDR:15.101
VKDR:5.665
Vehicle Kills:1,065
Kill Difference:2,651
Playtime:44.761 hours
Usage:4%
Score:2.794m
Score/min:1,040
Driving Accuracy:55.717%
Gunner Accuracy:30.577%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M*
Kills:1,579
V. Kills:61 N/A
Deaths:54
KDR:29.241
Accuracy:45.550% B**
KPH:258.300 M*
VKPH:10 B*
M12 Kobalt-H
A*
Kills:158
V. Kills:2 N/A
Deaths:7
KDR:22.571
Accuracy:27.671% B**
KPH:228.500 A*
VKPH:2.900 D
E540 Halberd-H
B*
Kills:97
V. Kills:25 373%
Deaths:7
KDR:13.857
Accuracy:52.683% D
KPH:61.300 B*
VKPH:15.800 D
G20 Vulcan-H
B*
Kills:83
V. Kills:61 134%
Deaths:6
KDR:13.833
Accuracy:52.529% B+
KPH:49.300 C**
VKPH:36.200 B*
Kills:1,917 (0 + 1,917)
Deaths:74
KDR:25.905
VKDR:2.014
Vehicle Kills:149
Kill Difference:1,843
Playtime:10.070 hours
Usage:1%
Score:0.809m
Score/min:1,338
Driving Accuracy:N/A%
Gunner Accuracy:52.529%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:78
V. Kills:10 N/A
Deaths:3
KDR:26
Accuracy:34.576% C+
KPH:113.600 A*
VKPH:14.600 B+
M40 Fury
A**
Kills:62
V. Kills:10 N/A
Deaths:4
KDR:15.500
Accuracy:42.068% B++
KPH:101.900 A**
VKPH:16.400 A+
Kills:140 (0 + 140)
Deaths:7
KDR:20
VKDR:2.857
Vehicle Kills:20
Kill Difference:133
Playtime:1.295 hours
Usage:0%
Score:0.113m
Score/min:1,450
Driving Accuracy:N/A%
Gunner Accuracy:42.068%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M**
Kills:620
V. Kills:4 N/A
Deaths:160
KDR:3.875
Accuracy:53.944% A
KPH:162.900 M**
VKPH:1.100 D
Kills:620 (620 + 0)
Deaths:160
KDR:3.875
VKDR:0.025
Vehicle Kills:4
Kill Difference:460
Playtime:3.806 hours
Usage:0%
Score:0.185m
Score/min:809
Driving Accuracy:53.944%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 3,1723,1538663.641A++0.4230.547%A*24.421%C*104.8M**N/A57930.1h10.1B**33.1B*
M14 Banshee 2,7072,50619412.918B+9.6939.032%A++N/A136.2M+10.9M**92418.4h12.4B++31.8B*
M18 Needler 4,1532,3934914.874B*1.6539.789%A1.504%C40.8M30M++82158.6h64.3B*161.6B**
TSAR-42 2,3262,3225953.903C++0.6849.754%A++70.457%C*94.8A**N/A42424.5h1.9B++3.9B*
TAR 2,2912,2838822.588B*0.6431.969%A++17.521%D79.8A*N/A46728.6h10.6B**33.1B**
Hellfire Rocket Pods 2,2271,88910817.491A14.2760.249%A1.376%B++192.8A++34.5A*14419.8h12.1B+20.1B++
LC3 Jaguar 1,8871,8725263.559A+0.3335.355%A*17.895%C-76.7A++N/A41124.4h10.6B+30B**
LC2 Lynx 1,7011,6947112.383B**0.8431.282%A+17.06%D45.8B++N/A24937h12.1B++38.7B*
P525 Marauder-H 1,6401,5795429.241A26.0245.55%B**N/A258.9M*10B*16726.1h4.2B**9.3B**
MSW-R 1,5751,5665262.977B+0.2530.915%A+18.327%D-77.9A+N/A47820.1h10.5B++34B++
TMG-50 1,5471,5423844.016M0.7930.873%A++26.978%B+113.4M*N/A61913.6h8.5B**27.4B*
T5 AMC 1,5331,5304373.501M*0.2835.202%A*16.144%D87.9M**N/A65117.4h11.1B**31.6B**
Cycler TRV 1,4111,3966402.181B**1.0431.676%A++15.473%D70.5A++N/A42219.8h10.9B*34.4B**
T1 Cycler 1,3751,3705582.455B**0.7732.875%A*21.533%C+59.6A*N/A32323h10.5A31.9A
HC1 Cougar 1,3681,3583903.482M0.2635.539%A*16.348%D--91.1A**N/A53314.9h9.3B**26.3B**
M18 Rotary 2,2661,3534093.308B+0.0838.573%A1.922%C+37.8A++25.5A++78835.8h60.5B*156.8B**
TRAC-5 1,3451,3334113.243M**0.0233.586%A*17.029%C61.1MN/A39821.8h10B**29.8B**
CAS30 Tank Buster 2,1911,3213533.742B**0.5250.919%B+N/A26.6M*17.5A*69649.6h22.5A44.2B**
P2-120 AP 1,8681,28310212.578B++9.3542.76%C5.846%A+72.9M++33.2A**158417.6h4.5B**10.5B*
T16 Rhino 1,2761,2683733.399A*0.1730.757%A++19.322%C--93.9MN/A70113.5h10.4B++33.9B*
T9 CARV-S 1,2531,2423543.508A+0.2830.676%A++27.456%B106.2MN/A82111.7h9.8B*32B*
RAMS .50M 1,2381,2382734.535B+1.3149.581%A++75.202%C-89.1M**N/A71513.9h1.8B++3.7B*
SMG-46G Armistice 1,2151,2113713.264A*0.0436.369%A+11.478%D-77.6B++N/A36015.6h11.6B+31.9B++
TRAC-5 S 1,1901,1853533.357M**0.1334.242%A*12.068%D75M**N/A51715.8h9.2B++26.9B**
NS-15MP 1,1851,1793203.684B+0.4631.922%B*18.999%D*106.2B**N/A57511.1h10.3B32.4B+
Hornet Missiles 1,4941,1723533.486M**30.2673.895%A++1.792%B+266.4M*73.2A29934.4h4.7A6.4A
Chainblade 1,1821,16812,8890.091A**3.1345.574%AN/A2.5M+N/A15469.7h1.8B++4B++
NS AutoBlade 1,1801,1656,0820.192A**3.0358.015%A+N/A6.7B**N/A48174.1h1.6A2.8B*
NS-15M AE 1,1671,1653073.795B*0.5733.773%A+29.614%C**130.9A*N/A5138.9h9.8B++28.9B++
NS-44 Commissioner 1,1681,1646431.81B*1.4143.166%B*18.986%C--93.1A*N/A50512.5h3.1B*7.1B++
NS-11C 1,1661,1632434.786S1.5635.363%A*21.324%B135.2SN/A7328.6h11B*31.2B**
MKV Suppressed 1,1631,1623932.957A**0.2735.553%A++14.286%D-100.2M++N/A67311.6h12B+33.8B++
TX1 Repeater 1,1681,1626141.893A+1.3332.438%A17.47%D101M*N/A57211.5h9.8B*30.2B**
NS-11CP 1,1641,1614032.881B**0.3434.898%A13.695%D**80.1B++N/A46114.5h11B+31.4B++
Hunter QCX 1,1651,1605811.997A++1.2348.596%C**19.741%C80SN/A49014.5h2.6B+5.4B+
NS-11P 1,1641,1595022.309A0.9233.943%A*18.378%C+87.8M+N/A45013.2h10.7B**31.6A
NS Decimator 1,4011,0695921.806B**1.4261.841%C++2.152%C+61.1A+19B76617.5h3.1B**5.1B**
NS Baron G5B 1,0131,0103692.737A++0.4956.536%B**11.782%D77.7AN/A41713h3.5B*6.2B**
TORQ-9 1,0009973892.563B*0.6634.009%A++21.665%C99.7M++N/A54810h11.5B**33.8B**
M77-B 9729722024.812A+1.5947.507%A+74.897%C+90.8SN/A50810.7h1.9B*3.9B**
T9A "Butcher" 9519462573.681B**0.4629.597%B**38.161%A131.4A*N/A8067.2h9.4B**31.6B*
TRS-12 Uppercut 8798772623.347A*0.1277.749%A++13.455%C129M*N/A6306.8h2B**2.6B*
TRAP-M1 8748733382.583B*0.6439.302%A++20.848%D85.6A*N/A46210.2h8B+20.3B*
NS-11CB 8738691665.235S2.0134.578%A++22.094%C++129.7M**N/A4446.7h10.5B**30.5B*
M18 Locust 1,4388281545.377A++2.1542.078%A+1.691%C+43.1A++31.8A*91119.2h66.3B+157.7B++
E540 Halberd 1,1427843323.758A*20.5343.161%C*4.592%B++40.8A++18.6A+61119.2h4.1A9.5B**
C-4 1,0117574691.614C++1.6124.493%CN/A108.1B+36.3B+16837h1.2B+4.8B+
T7 Mini-Chaingun 7247203052.361A++0.8626.422%A++10.556%D76.6A*N/A5259.4h12B++45.4B*
TRAC-Shot 7157132083.428A++0.2034.484%A*14.727%D115M**N/A7066.2h9.8B++28.4B**
T32 Bull 7097011783.938A*0.7133.74%A++18.973%D106.2A**1.2A7206.6h10.9B+32.3B*
SMG-46 Armistice 6836822143.187A*0.0435.798%A++15.543%C94.7M+N/A5467.2h12.5B++34.9B*
PDW-16 Hailstorm 6256232262.757A*0.4730.005%B**14.928%C83.1MN/A5227.5h11.9B++39.5B++
S12 Renegade 6246201603.875B+0.6553.944%A3.387%C163.2M**1.1D8083.8h2.4B*4.4B**
P2-120 HEAT 6865824213.857A+10.6346.938%B+3.78%B+90.9S16.3A+8106.4h3.5A++7.5A+
C150 Dalton 1,010562638.921C++5.7038.381%C+N/A55.1B**43.9A167610.2h3.5B+9.2B+
MRC3 Mercy 5365331204.442B**1.2226.978%A*18.574%C--75.1M++N/A4727.1h13A++48.1B**
MRC3 Mercy 5255241204.367B**1.1427.345%A*17.366%D73.8M++N/A4367.1h13.3A+48.7B**
T1S Cycler 4484481802.489A0.7432.811%A++18.527%C97.4M**N/A5864.6h9.9B**30.2B**
NS-44G Commissioner 4474431932.295B*0.9348.584%B*29.345%B+177.2A*1.6A++4602.5h2.7B++5.5B++
NS-7G PDW 4084081442.833A0.3933.723%A++17.647%C+83.3A*N/A4194.9h12B++35.7B*
Frag Grenade 3683681368N/A364.7857.093%A++N/A920A*N/A63440.4h2.2A+3.9A
L100 Python HEAT 4093622514.48A++11.2659.76%B*3.591%B++120.7S15.7B+10793h2.3A++3.9A++
AS16 NightHawk 3523521312.687A0.5445.722%B+13.068%C90.3A*N/A4433.9h3.5B**7.6B*
AMR-66 3473461342.582A*0.6437.873%A++21.676%C-58.6A*N/A3975.9h6.6B**17.4B**
M60-A Bulldog 3883083010.267C**7.0440.797%B+1.299%C+71.6A++18.6M*12044.3h4B**9.8B**
SABR-13 3083081352.281B++0.9432.144%B**19.156%D-58.1B**N/A3065.3h9.5B**29.5B**
TRAC-5 Burst 299298933.204B+0.0235.011%A++21.477%C90.3A++N/A6583.3h10.7B++30.5B**
AP30 Shredder 4082702510.8C+7.5833.156%C++N/A64.3A*32.9A+16734.2h49.7B**149.9B**
Auraxium Chainblade 2772693,5180.076B*3.1538.076%B++2.602%D2.5B**N/A11107.1h1.8B+4.7B+
FA1 Barrage 258257962.677A+0.5558.767%A*13.23%C-91.8M*N/A7292.8h3.6B**6.1B**
TS2 Inquisitor 2522511112.261A0.9630.506%C**19.92%C+96.5A*N/A3772.6h8.8B+29B+
TX1-FB Repeater 211209742.824A++0.4033.585%B+22.01%C160.8A**1.5A++8091.3h9.4B*27.9B*
SOAS-20 206206692.986A0.2437.655%A++13.592%D*93.6MN/A7152.2h9.9B++26.2B**
Anti-Vehicle Grenade 2362041204N/A200.7868.461%A*N/A680A+106.7C++81230.3h3.1A4.6A
L100 Python HESH 1881751313.462C*10.2451.798%B1.714%C*102.9A*7.6C5181.7h2.2B**4.3B**
ML-7 219171971.763A++1.4654.546%C4.678%B**63.3M**17.8B*14502.7h2.8A++5.1A+
M60-A Bulldog 2141681016.8C+13.5834.959%D*2.976%B+44.2B12.1A*4973.8h4.1A11.6B+
M12 Kobalt-H 160158722.571C++19.3527.671%B**12.658%D-225.7A++2.9D10900.7h14.7C*53B++
KSR-35 152152463.304B+0.0841.705%B**28.947%C+95A*N/A4911.6h4.2B+10B+
TX2 Emperor 145143841.702B*1.5231.044%B+20.28%C+55AN/A3612.6h7.9B++25.5B++
TAS-16 Blackjack 142142542.63A0.5971.132%B*15.493%C+88.8A++N/A5761.6h2.2B+3B+
NS-357P Underboss 145142721.972B+1.2545.023%B+17.606%D71C++1.5A*4022h3.4B+7.6B+
NS-15M1 142142433.302A0.0829.937%A31.69%B**88.8A++N/A8011.6h10B*33.4B*
M3 Pounder HEG 154137652.108B+1.1253.396%A++1.46%D*47.2M++5.9A++5102.9h8.7A16.2B**
NSX Tomoe 131131353.743A+0.5241.014%A**48.855%B**163.8SN/A3340.8h9.4A22.9B**
M60-A Bulldog 160128432C*28.7840.756%D1.563%D45.7C*11.4A++4402.8h3.8A9.3B++
M3 Pounder HEG 137125542.315B+0.9157.178%A++N/A48.1M++4.6B+4862.6h9.4A16.4B**
M202 Wyrm 1501241124U120.7860.736%B+4.839%A*124C++26D5151h16.5A27.2B**
TAR-AE 104104254.16A+0.9434.581%A+29.808%C**173.3M**N/A6950.6h8.5A24.7B**
P525 Marauder 106103520.6C**17.3830.577%AN/A147.1A*4.3C++10410.7h5B*16.3B**
E540 Halberd-H 12297713.857B+10.6352.683%D3.093%B**60.6B*15.6D5471.6h3.3A+6.3A
MANA Anti-Vehicle Turret 11991511.784C*1.4455.241%C++6.593%B**91M+28C+16121h3.6B**6.6A
NSX Naginata 8787184.833M*1.6132.218%A++39.081%A+145M**N/A3260.6h9.3B++28.9B*
P2-120 HESH 10287614.5C++11.2855.717%A+N/A96.7A++16.7A12290.9h3.1A5.5A
G20 Vulcan-H 14483613.833A*10.6152.529%B+3.614%B+48.8C**35.9B*9691.7h67.7B**128.9B**
T4 AMP 7979362.194A1.0334.774%A21.519%B112.9M*N/A5190.7h11.6B*33.4B*
M40 Fury 8878326M22.7834.576%C+1.282%C--111.4A*14.3B+13290.7h6.5A18.9B**
L105 Zephyr PX 8576419C+15.7855.73%B+N/A190M+22.5A*66540.4h3.3B**5.9B**
SR-7 7676174.471B1.2547.231%B**81.579%B84.4A*N/A4000.9h1.9B+4B++
M6 Onslaught 7372481.5C1.7225.057%A++15.278%D--42.4B+N/A2051.7h19.9C+79.4B++
M1 Heavy Cycler 6969591.169C+2.0623.658%A*14.493%D32.9B**N/A2802.1h18.8C++79.4B++
Tank Mine 11269242.875C++0.3561.111%A*N/A138B+86B*39400.5h2.2C-3.7A+
NS-30 Vandal 6767292.31B0.9146.793%A*17.911%D*67B**N/A5341h5.9C+12.6B++
MG-H1 Watchman 6262252.48B+0.7430.22%A38.71%A+103.3A*N/A2090.6h12.2B++40.4B++
M40 Fury 7262415.5B**12.2842.068%B++N/A103.3A**16.7A++15790.6h7.6B**18.1B**
MANA Anti-Personnel Turret 5757272.111N/A1.1127.994%UN/A570UN/A5392900.1h16.5T*59T*
Spear Anti-Vehicle Phalanx Turret 8156105.6C+2.3864.414%A*8.929%M112S50M29020.5h5.1B+7.9B**
99SV 5554242.25B+0.9738.185%B**29.63%D60A*1.1A+8660.9h3.7A9.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon142,0601.8h
Anti-Vehicle MANA Turret62090.6h
Nano-Armor Kit222316,33934h
Nanite Revive Grenade05380.2h
Medical Applicator22068,74511.6h
Restoration Kit81040.3h
Motion Spotter56440.5h
Smoke Grenade01100h
Medical Kit3,04511,65961.5h
Ammunition Package31470.1h
Anti-Infantry MANA Turret21040.2h
Recon Detection Device21700.3h

Check the help document for the dictionary if you want to learn more about words used here.


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