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Director General Diplomat tjkiller571[sryy] tjkiller571
NC BR 95

KDR: 3.5

Score: 13.9m

Last Seen: Oct 11th, 2017 7:44 PM
- OFFLINE - 658.3 hour(s)

Battle Rank 95 - New Conglomerate on Emerald
Level Progress (to 96): 15%
Level 100 Progress: 74% 106h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS GD-7F NC6 Gauss SAW LA1 Anchor SAS-R M30 Mustang AH GD-22S Blitz GD-10 Razor GD-23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,041,530 MLG Score: 4030
Fun Score: N/A
Cheeseburgers Flipped: 131TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.431%22.423%72726132314,7933.96383-0.468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.763%2.164A*0.198C++-0.621DHEAD ++ (~6.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.635B+8.80.386C**18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.669%1.415%1775413453,815321165711.8847230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.881%0.576B+-0.139C0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.666B+23.20.565B+31.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.129%3.534%363313469624284072.24766236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.539%0.493B+0.669B+-0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.844B*2.80.778B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.619%8.995%99313461893061240.617647151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.147%0.868B*1.08B**0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.917B*4.50.887B*5.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.102%72.814%99413452,09347294.42495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.559%1.678A++0.371C**1.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.589B+1.90.411B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.327%7.317%992134728730810.928803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.904%1.611A+-1.461F0.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.699B+2.40.502B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.9m264.8%779 (46.7k)646 (38.8k)3.4954126,6707,6303.6733995 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349110932.408%20.311%65802:498

30% Engineer21% Heavy Assault14% Infiltrator25% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2013 2:55 AMOct 4th, 2017 11:32 PMOct 26th, 2017 1:39 AM (1130d) (PST)Oct 11th, 2017 4:01 PM (1145d) (PST)Oct 11th, 2017 3:44 PM (1145d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1812908911.2400.3550.2523.6160.1254030

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,87317,38153,492742115217838,772

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
358.3h/14.9d 1,358 5,417 4,555 77.7k 319 955 2,690 25.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,580
Deaths:437
KDR:3.616
Accuracy:28.488% B+
HSR:20.760% D-
LA1 Anchor
B++
Kills:1,499
Deaths:311
KDR:4.820
Accuracy:32.073% B++
HSR:28.686% C+
GD-22S
B**
Kills:1,198
Deaths:247
KDR:4.850
Accuracy:32.529% B**
HSR:31.970% B+
EM6
B++
Kills:873
Deaths:166
KDR:5.259
Accuracy:30.286% B++
HSR:29.782% C++
NC6S Gauss SAW S
B++
Kills:234
Deaths:59
KDR:3.966
Accuracy:30.622% B++
HSR:18.376% D*
EM1
B+
Kills:160
Deaths:60
KDR:2.667
Accuracy:27.974% B+
HSR:19.375% D
NS-15M1
B+
Kills:112
Deaths:41
KDR:2.732
Accuracy:28.239% B+
HSR:25.893% C+
Kills:5,656
Deaths (as Heavy Assault):1,321
Deaths (to Heavy Assaults):1,991
KDR:4.2816
Kill Difference:4,335
Playtime:74.934 hours
Usage:21%
Score:3.056m
Score/min:680
Accuracy (listed only):30.030%
HSR (listed only):24.977%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:1,880
Deaths:511
KDR:3.679
Accuracy:34.525% A
HSR:20.053% C-
Razor GD-23
B**
Kills:1,181
Deaths:320
KDR:3.691
Accuracy:34.071% B**
HSR:19.729% C--
AC-X11
A+
Kills:943
Deaths:249
KDR:3.787
Accuracy:36.092% A+
HSR:21.209% C--
AF-19 Mercenary
B++
Kills:421
Deaths:170
KDR:2.476
Accuracy:29.796% B++
HSR:18.290% D-
LA39 Bruiser
B+
Kills:231
Deaths:90
KDR:2.567
Accuracy:70.250% B+
HSR:7.359% D**
Gauss Compact S
C++
Kills:175
Deaths:99
KDR:1.768
Accuracy:26.789% C++
HSR:16.571% C-
Warden
A
Kills:111
Deaths:27
KDR:4.111
Accuracy:40.210% A
HSR:36.937% A
AF-4A Bandit
B*
Kills:96
Deaths:31
KDR:3.097
Accuracy:32.384% B*
HSR:22.917% C
NC12 Sweeper
C**
Kills:56
Deaths:46
KDR:1.217
Accuracy:47.894% C**
HSR:7.143% F-
Kills:5,094
Deaths (as Engineer):1,543
Deaths (to Engineers):1,765
KDR:3.30136
Kill Difference:3,551
Playtime:106.906 hours
Usage:30%
Score:3.088m
Score/min:481
Accuracy (listed only):39.112%
HSR (listed only):18.912%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:1,880
Deaths:511
KDR:3.679
Accuracy:34.525% A
HSR:20.053% C-
Blitz GD-10
B++
Kills:1,198
Deaths:462
KDR:2.593
Accuracy:31.471% B++
HSR:14.107% D
Razor GD-23
B**
Kills:1,181
Deaths:320
KDR:3.691
Accuracy:34.071% B**
HSR:19.729% C--
AC-X11
A+
Kills:943
Deaths:249
KDR:3.787
Accuracy:36.092% A+
HSR:21.209% C--
AF-4 Cyclone
B**
Kills:855
Deaths:216
KDR:3.958
Accuracy:33.774% B**
HSR:22.222% C+
AF-19 Mercenary
B++
Kills:421
Deaths:170
KDR:2.476
Accuracy:29.796% B++
HSR:18.290% D-
LA39 Bruiser
B+
Kills:231
Deaths:90
KDR:2.567
Accuracy:70.250% B+
HSR:7.359% D**
Gauss Compact S
C++
Kills:175
Deaths:99
KDR:1.768
Accuracy:26.789% C++
HSR:16.571% C-
AF-4A Bandit
B*
Kills:96
Deaths:31
KDR:3.097
Accuracy:32.384% B*
HSR:22.917% C
AF-4G Cyclone
B+
Kills:77
Deaths:17
KDR:4.529
Accuracy:32.034% B+
HSR:15.584% D--
NC12 Sweeper
C**
Kills:56
Deaths:46
KDR:1.217
Accuracy:47.894% C**
HSR:7.143% F-
Kills:7,113
Deaths (as Light Assault):2,211
Deaths (to Light Assaults):1,588
KDR:3.2171
Kill Difference:4,902
Playtime:91.337 hours
Usage:25%
Score:4.759m
Score/min:868
Accuracy (listed only):37.189%
HSR (listed only):16.835%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B++
Kills:1,198
Deaths:462
KDR:2.593
Accuracy:31.471% B++
HSR:14.107% D
AF-4 Cyclone
B**
Kills:855
Deaths:216
KDR:3.958
Accuracy:33.774% B**
HSR:22.222% C+
NC1 Gauss Rifle
A
Kills:416
Deaths:183
KDR:2.273
Accuracy:33.064% A
HSR:21.154% C-
Carnage AR
A+
Kills:251
Deaths:96
KDR:2.615
Accuracy:35.192% A+
HSR:24.303% C+
LA39 Bruiser
B+
Kills:231
Deaths:90
KDR:2.567
Accuracy:70.250% B+
HSR:7.359% D**
GR-22
B++
Kills:188
Deaths:74
KDR:2.541
Accuracy:31.697% B++
HSR:12.234% D**
AF-4G Cyclone
B+
Kills:77
Deaths:17
KDR:4.529
Accuracy:32.034% B+
HSR:15.584% D--
Gauss Rifle Burst
B**
Kills:71
Deaths:16
KDR:4.438
Accuracy:35.928% B**
HSR:28.169% C
Reaper DMR
C++
Kills:67
Deaths:35
KDR:1.914
Accuracy:29.577% C++
HSR:19.403% D--
NC12 Sweeper
C**
Kills:56
Deaths:46
KDR:1.217
Accuracy:47.894% C**
HSR:7.143% F-
Kills:3,410
Deaths (as Combat Medic):1,235
Deaths (to Combat Medics):722
KDR:2.76113
Kill Difference:2,175
Playtime:17.091 hours
Usage:5%
Score:0.626m
Score/min:611
Accuracy (listed only):38.088%
HSR (listed only):17.168%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:1,316
Deaths:230
KDR:5.722
Accuracy:49.560% A
HSR:73.708% C++
Blitz GD-10
B++
Kills:1,198
Deaths:462
KDR:2.593
Accuracy:31.471% B++
HSR:14.107% D
AF-4 Cyclone
B**
Kills:855
Deaths:216
KDR:3.958
Accuracy:33.774% B**
HSR:22.222% C+
NC4 Mag-Shot
B++
Kills:665
Deaths:303
KDR:2.195
Accuracy:34.289% B++
HSR:17.293% C-
EM4 Longshot
B+
Kills:537
Deaths:153
KDR:3.510
Accuracy:44.009% B+
HSR:76.909% C-
NS-44G Commissioner
C*
Kills:402
Deaths:147
KDR:2.735
Accuracy:48.465% C*
HSR:29.851% C+
AF-8 RailJack
B*
Kills:167
Deaths:31
KDR:5.387
Accuracy:45.815% B*
HSR:74.252% C
LA3 Desperado
C**
Kills:144
Deaths:68
KDR:2.118
Accuracy:32.612% C**
HSR:13.194% D*
LA8 Rebel
C-
Kills:103
Deaths:91
KDR:1.132
Accuracy:28.428% D
HSR:19.418% C-
AF-4G Cyclone
B+
Kills:77
Deaths:17
KDR:4.529
Accuracy:32.034% B+
HSR:15.584% D--
Gauss SPR
D
Kills:73
Deaths:33
KDR:2.212
Accuracy:32.998% D
HSR:23.288% D**
NS-357P Underboss
B*
Kills:68
Deaths:36
KDR:1.889
Accuracy:50.989% B*
HSR:19.118% D-
Kills:5,605
Deaths (as Infiltrator):1,787
Deaths (to Infiltrators):1,069
KDR:3.13654
Kill Difference:3,818
Playtime:48.603 hours
Usage:14%
Score:1.678m
Score/min:575
Accuracy (listed only):38.704%
HSR (listed only):33.245%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C++
Kills:458
Deaths:120
KDR:3.817
Accuracy:39.646% C++
HSR:15.284% C+
AF-23 Grinder
C+
Kills:398
Deaths:120
KDR:3.317
Accuracy:42.601% C+
HSR:16.332% C
AF-34 Mattock
A++
Kills:194
Deaths:27
KDR:7.185
Accuracy:33.740% C
HSR:25.773% A++
AF-34 Mattock
C--
Kills:136
Deaths:27
KDR:5.037
Accuracy:34.615% C--
HSR:15.441% D-
NCM1 Scattercannon
C*
Kills:127
Deaths:70
KDR:1.814
Accuracy:46.143% C*
HSR:9.449% F
AF-41 Hacksaw
B**
Kills:120
Deaths:55
KDR:2.182
Accuracy:44.085% B**
HSR:8.333% F-
Kills:1,433
Deaths (as MAX Suit):209.500
Deaths (to MAX Suits):446
KDR:6.8401
Kill Difference:1,223.500
Playtime:16.348 hours
Usage:5%
Score:0.686m
Score/min:700
Accuracy (listed only):40.139%
HSR (listed only):15.102%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:1,253
V. Kills:235 N/A
Deaths:194
KDR:6.459
Accuracy:66.474% B**
KPH:96.400 B+
VKPH:18.100 M*
Vortek Rotary
B**
Kills:1,086
V. Kills:782 139%
Deaths:293
KDR:3.706
Accuracy:39.427% B**
KPH:36.900 B++
VKPH:26.600 B**
Breaker Rocket Pods
A**
Kills:878
V. Kills:166 N/A
Deaths:68
KDR:12.912
Accuracy:61.003% B**
KPH:242.900 A+
VKPH:45.900 A**
M20 Mustang
A**
Kills:598
V. Kills:467 128%
Deaths:117
KDR:5.111
Accuracy:41.067% A++
KPH:44.800 A++
VKPH:34.900 A**
Kills:3,815 (2,937 + 0)
Deaths:672
KDR:5.677
VKDR:2.455
Vehicle Kills:1,650
Kill Difference:3,143
Playtime:59.372 hours
Usage:17%
Score:2.662m
Score/min:747
Piloting Accuracy:41.067%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:93
V. Kills:44 207%
Deaths:10
KDR:9.300
Accuracy:58.099% A*
KPH:72.900 B**
VKPH:34.500 C**
Kills:93 (0 + 93)
Deaths:10
KDR:9.300
VKDR:4.400
Vehicle Kills:44
Kill Difference:83
Playtime:1.276 hours
Usage:0%
Score:0.054m
Score/min:700
Piloting Accuracy:N/A%
Gunner Accuracy:58.099%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:111
V. Kills:8 N/A
Deaths:14
KDR:7.929
Accuracy:58.197% B*
KPH:127.500 A*
VKPH:9.200 C+
C75 Viper
M**
Kills:51
V. Kills:4 N/A
Deaths:2
KDR:25.500
Accuracy:45.854% B+
KPH:143.500 M**
VKPH:11.300 C*
Kills:162 (162 + 0)
Deaths:16
KDR:10.125
VKDR:0.750
Vehicle Kills:12
Kill Difference:146
Playtime:1.226 hours
Usage:0%
Score:0.060m
Score/min:811
Driving Accuracy:45.854%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:658
V. Kills:325 202%
Deaths:72
KDR:9.139
Accuracy:44.060% D
KPH:48.500 A
VKPH:23.900 B**
Titan-150 HEAT
A++
Kills:193
V. Kills:45 420%
Deaths:30
KDR:6.433
Accuracy:50.525% C++
KPH:51 A++
VKPH:11.900 C++
Enforcer ML85
B**
Kills:70
V. Kills:20 333%
Deaths:10
KDR:7
Accuracy:41.071% C
KPH:39.400 B**
VKPH:11.300 D-
E540 Halberd
M++
Kills:55
V. Kills:5 N/A
Deaths:1
KDR:55
Accuracy:47.222% C+
KPH:79.200 M++
VKPH:7.200 D*
Kills:976 (851 + 125)
Deaths:113
KDR:8.637
VKDR:3.496
Vehicle Kills:395
Kill Difference:863
Playtime:19.833 hours
Usage:6%
Score:0.610m
Score/min:513
Driving Accuracy:50.525%
Gunner Accuracy:47.222%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
S
Kills:64
V. Kills:3 N/A
Deaths:6
KDR:10.667
Accuracy:61.162% B++
KPH:631.200 S
VKPH:29.600 S
Kills:64 (0 + 64)
Deaths:6
KDR:10.667
VKDR:0.500
Vehicle Kills:3
Kill Difference:58
Playtime:0.102 hours
Usage:0%
Score:0.013m
Score/min:2,088
Driving Accuracy:N/A%
Gunner Accuracy:61.162%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 1,8861,8805113.679B**0.1834.525%A20.053%C-81.7B++N/A32723h10.1B+29.2B++
NC6 Gauss SAW 1,5871,5804373.616B*0.1228.488%B+20.76%D-96.9B**N/A39716.3h7.4B+26B+
LA1 Anchor 1,5081,4993114.82B+1.3232.073%B++28.686%C+127A+N/A50811.8h8.3B+25.8B++
SAS-R 1,3241,3162305.722B+2.2349.56%A73.708%C++117.5A++N/A40311.2h1.8B+3.6B*
M30 Mustang AH 1,4881,2531946.459C2.9666.474%B**N/A96.4B+18.1M*70013h5B++7.5B*
GD-22S 1,2041,1982474.85B**1.3532.529%B**31.97%B+133.1A++N/A4379h8.2B++25.1B++
Blitz GD-10 1,2011,1984622.593B*0.9031.471%B++14.107%D71.7B+N/A28216.7h12C**38.1B
Razor GD-23 1,1831,1813203.691A+0.2034.071%B**19.729%C--79.3B**N/A40914.9h9.1B+26.6B+
Vortek Rotary 1,8681,0862933.706C++0.2139.427%B**2.026%C*36.9B++26.6B**65729.4h39.1B+99.2B++
AC-X11 9509432493.787B**0.2936.092%A+21.209%C--89.8B**N/A32310.5h7.8B++21.6B*
Breaker Rocket Pods 1,0448786812.912C*9.4261.003%B**1.253%B++243.9A+46.1A**17233.6h9.4B++15.5B++
EM6 8818731665.259A1.7630.286%B++29.782%C++143.1A++1.3B6286.1h8.8B+29.1B+
AF-4 Cyclone 8578552163.958A+0.4633.774%B**22.222%C+100.6B**N/A3758.5h9.1B+26.9B++
NC4 Mag-Shot 6676653032.195B**1.3034.289%B++17.293%C-114.7A**N/A5085.8h5.9B++17.3B*
Titan-150 AP 983658729.139C+5.6444.06%D4.255%A+48.4A23.9B**52613.6h2.9B**6.6B+
M20 Mustang 1,0655981175.111C++1.6241.067%A++2.341%B++44.6A++34.9A**72713.4h52.5B++127.9B**
EM4 Longshot 5375371533.51C0.0144.009%B+76.909%C-63.2B*N/A2708.5h1.8B+4.1B+
Mag-Cutter 4834806,4560.074A3.4246.265%B**N/A2AN/A9235.3h1.7B++3.8B+
AF-23 Grinder 4594581203.817C**0.3239.646%C++15.284%C+80.4A**N/A3665.7h5B++12.7B++
AF-19 Mercenary 4254211702.476B++1.0229.796%B++18.29%D-40.1C++N/A21210.5h10B+33.4B+
NC1 Gauss Rifle 4184161832.273B**1.2233.064%A21.154%C-80A+N/A4135.2h10B+30.4B++
NS-44G Commissioner 4044021472.735B++0.7648.465%C*29.851%C+191.4A+1B+4542.1h2.7B++5.6B+
AF-23 Grinder 4003981203.317C++0.1842.601%C+16.332%C69.8A++N/A2975.7h6.3B14.7B+
NS Decimator 3922781471.891C*1.6056.14%D-5.036%M++59.1B++24.3B5164.7h3.2B+5.7B+
Carnage AR 252251962.615B+0.8835.192%A+24.303%C+100.4A+N/A3092.5h10.5B++29.7B*
NC6S Gauss SAW S 237234593.966A0.4730.622%B++18.376%D*111.4A1.4B+5442.1h8.8B+28.6B+
LA39 Bruiser 231231902.567A0.9370.25%B+7.359%D**82.5B+N/A3442.8h2.1C**2.9B+
AF-34 Mattock 195194277.185B+3.6933.74%C25.773%A++107.8A**N/A3361.8h4B**11.8B++
Titan-150 HEAT 238193306.433C+2.9450.525%C++2.073%C50.8A++11.8C++4533.8h2.7B**5.4B**
GR-22 188188742.541B+0.9531.697%B++12.234%D**72.3B+N/A3532.6h12.2C+38.6B
Gauss Compact S 176175991.768B++1.7326.789%C++16.571%C-48.6B+N/A2283.6h9.2C*34.5C*
AF-8 RailJack 168167315.387B**1.8945.815%B*74.252%C79.5MN/A2952.1h1.9B+4.1B+
Frag Grenade 1641631163N/A159.5056.751%B**N/A815B*5D-40280.2h3B5.4B+
EM1 162160602.667B+0.8327.974%B+19.375%D80B+1C++3792h11.7C+41.9C**
LA3 Desperado 145144682.118B*1.3832.612%C**13.194%D*96AN/A3641.5h7.1B++21.8B+
AF-34 Mattock 138136275.037C++1.5434.615%C--15.441%D-75.6A1.1B++2261.8h5.8B+16.6B
NCM1 Scattercannon 128127701.814C1.6846.143%C*9.449%F36.3C++N/A1753.5h8.1C17.5C++
AF-41 Hacksaw 121120552.182C1.3144.085%B**8.333%F-44.4BN/A2182.7h7.3C+16.5B+
NS-15M1 112112412.732C**0.7628.239%B+25.893%C+80B+N/A3091.4h10.4B+36.9B+
L100 Python HESH 119111147.929D4.4358.197%B*1.802%B+123.3A*8.9C+7190.9h1.9A+3.3B**
Warden 112111274.111M0.6240.21%A36.937%A92.5A++N/A2981.2h6.6B+16.3B++
LA8 Rebel 104103911.132C+2.3628.428%D19.418%C-57.2B+N/A2311.8h4.9B++17.3C*
NC05 Jackhammer 103102452.267B*1.2340.969%D--20.588%B*78.5C**N/A3791.3h4B+9.7C+
AF-4A Bandit 9696313.097B++0.4032.384%B*22.917%C73.8B+N/A3061.3h9.6C++29.6B+
C150 Dalton 13793109.3C+5.8058.099%A*N/A71.5B**33.8C*6991.3h2.9B+5A
AF-4G Cyclone 7777174.529B++1.0332.034%B+15.584%D--42.8DN/A1911.8h8.2B+25.7B+
NC15 Phoenix 14176980.776C--2.7241.961%D**N/A15.5C+13.3C+3144.9h5.6A13.4B*
Gauss SPR 7373332.212C1.2832.998%D23.288%D**45.6C+N/A1651.6h4B+12.2C*
Gauss Rifle Burst 7171164.438B**0.9435.928%B**28.169%C118.3A++N/A3600.6h9.3B+25.9B++
Enforcer ML85 9070107C+3.5041.071%C2.857%B*38.9B**11.1D-5531.8h7.2A17.6B**
NS-357P Underboss 6868361.889C++1.6150.989%B*19.118%D-136B++N/A5520.5h3.4C*6.7B+
Reaper DMR 6767351.914C++1.5829.577%C++19.403%D--37.2C-N/A2051.8h9.6C-32.4C+
C85 Canister-H 6764610.667C7.1761.162%B++18.75%A*640S30S20540.1h3.1A5.1A
NC12 Sweeper 5656461.217C+2.2847.894%C**7.143%F-56B+N/A3381h3.9B8.1B+
E540 Halberd 6055155M++51.5047.222%C+5.455%A++78.6M++7.1D*4670.7h2.8A*5.9A+
C75 Viper 5551225.5M+22.0045.854%B+N/A127.5M++10C+10290.4h3.7A+8A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5269,7559.4h
Medical Kit7693,23313h
Medical Applicator339,7381.5h
Restoration Kit111430.3h
Recon Detection Device63400.5h

Check the help document for the dictionary if you want to learn more about words used here.


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