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Paragon tong666[JZY] tong666
VS BR 103

KDR: 2.63

Score: 20.5m

Last Seen: Oct 11th, 2018 4:06 AM
- OFFLINE - 244 hour(s)

Battle Rank 106 (103 total) - Vanu Sovereignty on Connery - Outfit Member of JZY[JZY] JZY
VS outfit on Connery

Members: 30
Level Progress (to 107): 71%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar LSW L100 Python HESH Flare VE6 CAS30 Tank Buster C75 Viper Solstice VE3 L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $397,818 MLG Score: 318
Fun Score: N/A
Cheeseburgers Flipped: 114TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.086%25.604%642710064,1792.018840.612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.964%0.802B++0.791B++0.658B+HEAD ++ (~13.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.387C**11.50.192C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.902%0.585%830310101,7093026075.65894281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.283%0.108C+-1.335D**0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.628B+60.519B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.862%1.318%491310106071817903.3535977%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.771%0.535B+-0.775D-1.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.7-0.507D74-0.903D--102.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.95%69.145%4912101126930730.876221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.948%-0.917D--0.13C++-0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.344C-3.8-0.207C9.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.013%20.313%491110126420100.316832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.359C-1.187B**-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.089C+4.50.082C+7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JZY[JZY] JZY
VS outfit on Connery

Members: 30
20.5m695.8%560 (33.6k)519 (31.1k)2.6311711,7854,4793.3023103 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS101358715.824%12.168%19308:512

68% Engineer18% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2017 1:09 PMFeb 24th, 2018 1:26 AMOct 20th, 2018 7:38 AM (20h) (PST)Oct 11th, 2018 12:08 AM (10d) (PST)Oct 11th, 2018 12:06 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
563664970.2980.1130.0362.5690.071318

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7933,93829,8551872154431,133

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
658.6h/27.4d 3,006 1,434 13,863 101.5k 624 803 2,803 22.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,166
Deaths:616
KDR:1.893
Accuracy:25.129% B**
HSR:32.590% B**
Pulsar LSW
B++
Kills:1,163
Deaths:647
KDR:1.798
Accuracy:25.786% B++
HSR:23.474% C+
Flare VE6
B+
Kills:919
Deaths:543
KDR:1.692
Accuracy:22.845% C++
HSR:27.530% B+
Lasher X2
C*
Kills:59
Deaths:58
KDR:1.017
Accuracy:26.783% C*
HSR:3.390% C
Kills:3,307
Deaths (as Heavy Assault):1,864
Deaths (to Heavy Assaults):1,227
KDR:1.77414
Kill Difference:1,443
Playtime:121.323 hours
Usage:18%
Score:1.605m
Score/min:220
Accuracy (listed only):25.136%
HSR (listed only):21.746%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:415
Deaths:376
KDR:1.104
Accuracy:25.979% B++
HSR:20.964% C*
Eidolon VE33
C++
Kills:267
Deaths:228
KDR:1.171
Accuracy:28.207% C++
HSR:10.861% F-
NS Baron G5
B+
Kills:121
Deaths:99
KDR:1.222
Accuracy:0.114% T*
HSR:16.529% B+
Thanatos VE70
B*
Kills:64
Deaths:62
KDR:1.032
Accuracy:37.013% C
HSR:20.313% B*
Kills:867
Deaths (as Engineer):765
Deaths (to Engineers):833
KDR:1.13333
Kill Difference:102
Playtime:450.942 hours
Usage:68%
Score:17.600m
Score/min:650
Accuracy (listed only):22.828%
HSR (listed only):17.167%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:415
Deaths:376
KDR:1.104
Accuracy:25.979% B++
HSR:20.964% C*
NS Baron G5
B+
Kills:121
Deaths:99
KDR:1.222
Accuracy:0.114% T*
HSR:16.529% B+
Thanatos VE70
B*
Kills:64
Deaths:62
KDR:1.032
Accuracy:37.013% C
HSR:20.313% B*
Kills:600
Deaths (as Light Assault):537
Deaths (to Light Assaults):693
KDR:1.11732
Kill Difference:63
Playtime:36.161 hours
Usage:5%
Score:0.660m
Score/min:304
Accuracy (listed only):21.035%
HSR (listed only):19.268%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B+
Kills:197
Deaths:38
KDR:5.184
Accuracy:27.590% D**
HSR:78.680% B+
NS-44 Commissioner
C-
Kills:157
Deaths:190
KDR:0.826
Accuracy:28.565% D-
HSR:18.471% C-
VA39 Spectre
B
Kills:72
Deaths:38
KDR:1.895
Accuracy:30.273% C
HSR:43.056% B
Kills:426
Deaths (as Infiltrator):266
Deaths (to Infiltrators):669
KDR:1.6015
Kill Difference:160
Playtime:32.086 hours
Usage:5%
Score:0.325m
Score/min:169
Accuracy (listed only):28.809%
HSR (listed only):46.736%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B+
Kills:121
Deaths:99
KDR:1.222
Accuracy:0.114% T*
HSR:16.529% B+
Pulsar VS1
B++
Kills:92
Deaths:66
KDR:1.394
Accuracy:26.461% B++
HSR:20.652% C+
Thanatos VE70
B*
Kills:64
Deaths:62
KDR:1.032
Accuracy:37.013% C
HSR:20.313% B*
Kills:277
Deaths (as Combat Medic):227
Deaths (to Combat Medics):279
KDR:1.22026
Kill Difference:50
Playtime:5.327 hours
Usage:1%
Score:0.078m
Score/min:243
Accuracy (listed only):21.196%
HSR (listed only):19.165%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:112
Deaths:43
KDR:2.605
Accuracy:14.778% D
HSR:21.429% C*
Quasar VM1
C+
Kills:104
Deaths:43
KDR:2.419
Accuracy:15.361% C+
HSR:17.308% C
Vortex VM21
C++
Kills:60
Deaths:35
KDR:1.714
Accuracy:41.993% C++
HSR:0% F
Vortex VM21
C*
Kills:52
Deaths:35
KDR:1.486
Accuracy:41.805% C*
HSR:0% F
Kills:328
Deaths (as MAX Suit):78
Deaths (to MAX Suits):127
KDR:4.20513
Kill Difference:250
Playtime:14.331 hours
Usage:2%
Score:0.236m
Score/min:275
Accuracy (listed only):28.484%
HSR (listed only):9.684%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:197
V. Kills:118 166%
Deaths:114
KDR:1.728
Accuracy:38.599% B**
KPH:15.900 B
VKPH:9.500 C+
Dual Photon Pods
S
Kills:175
V. Kills:69 250%
Deaths:12
KDR:14.583
Accuracy:58.453% B*
KPH:175.200 A*
VKPH:69.100 S
Kills:372 (197 + 0)
Deaths:126
KDR:2.952
VKDR:1.484
Vehicle Kills:187
Kill Difference:246
Playtime:13.409 hours
Usage:2%
Score:0.139m
Score/min:172
Piloting Accuracy:38.599%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
U
Kills:779
V. Kills:430 181%
Deaths:43
KDR:18.116
Accuracy:61.643% A++
KPH:76.600 U
VKPH:42.300 S
AP30 Shredder
A
Kills:311
V. Kills:214 145%
Deaths:15
KDR:20.733
Accuracy:43.729% A
KPH:35.500 B+
VKPH:24.400 B
C150 Dalton
C+
Kills:287
V. Kills:204 140%
Deaths:27
KDR:10.630
Accuracy:35.706% C
KPH:31.800 C+
VKPH:22.600 C+
Kills:1,377 (779 + 598)
Deaths:85
KDR:16.200
VKDR:9.976
Vehicle Kills:848
Kill Difference:1,292
Playtime:27.963 hours
Usage:4%
Score:0.577m
Score/min:344
Piloting Accuracy:61.643%
Gunner Accuracy:35.706%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:990
V. Kills:170 N/A
Deaths:46
KDR:21.522
Accuracy:42.332% D
KPH:64.400 B+
VKPH:11.100 B++
C75 Viper
A
Kills:509
V. Kills:153 331%
Deaths:66
KDR:7.712
Accuracy:39.935% C++
KPH:40 B+
VKPH:12 A
L100 Python AP
B*
Kills:334
V. Kills:134 247%
Deaths:34
KDR:9.824
Accuracy:48.710% D-
KPH:38.100 B*
VKPH:15.300 C-
Skyguard
B+
Kills:91
V. Kills:46 194%
Deaths:11
KDR:8.273
Accuracy:20.126% D**
KPH:17.500 B+
VKPH:8.800 C
Kills:1,924 (1,924 + 0)
Deaths:157
KDR:12.255
VKDR:3.204
Vehicle Kills:503
Kill Difference:1,767
Playtime:42.060 hours
Usage:6%
Score:0.402m
Score/min:159
Driving Accuracy:20.126%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:215
V. Kills:122 175%
Deaths:47
KDR:4.574
Accuracy:58.114% A++
KPH:28.100 B
VKPH:15.900 C+
Supernova FPC
B**
Kills:210
V. Kills:104 200%
Deaths:24
KDR:8.750
Accuracy:59.316% B++
KPH:32.600 B**
VKPH:16.200 C**
Kills:425 (210 + 215)
Deaths:71
KDR:5.986
VKDR:3.183
Vehicle Kills:226
Kill Difference:354
Playtime:14.089 hours
Usage:2%
Score:0.216m
Score/min:256
Driving Accuracy:59.316%
Gunner Accuracy:58.114%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B*
Kills:275
V. Kills:148 185%
Deaths:50
KDR:5.500
Accuracy:62.923% B*
KPH:44.300 B+
VKPH:23.800 C+
Aphelion VEX-4H
C++
Kills:163
V. Kills:81 199%
Deaths:38
KDR:4.289
Accuracy:46.484% C++
KPH:38.500 C+
VKPH:19.100 D
G40-F Ranger
C++
Kills:66
V. Kills:35 183%
Deaths:8
KDR:8.250
Accuracy:31.714% C+
KPH:36.800 C++
VKPH:19.500 C+
Kills:504 (0 + 504)
Deaths:96
KDR:5.250
VKDR:2.750
Vehicle Kills:264
Kill Difference:408
Playtime:12.239 hours
Usage:2%
Score:0.185m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:31.714%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:81
V. Kills:22 352%
Deaths:11
KDR:7.364
Accuracy:27.059% D*
KPH:9.600 D--
VKPH:2.600 D**
Kills:81 (0 + 81)
Deaths:11
KDR:7.364
VKDR:2
Vehicle Kills:22
Kill Difference:70
Playtime:8.396 hours
Usage:1%
Score:0.022m
Score/min:44
Driving Accuracy:N/A%
Gunner Accuracy:27.059%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,1721,1666161.893B0.7425.129%B**32.59%B**56.1AN/A13720.8h11.5B+45.8C*
Pulsar LSW 1,1761,1636471.798C**0.8325.786%B++23.474%C+51.9B+N/A11122.4h13.1C+50.8B
L100 Python HESH 1,1609904621.522B**18.8942.332%DN/A64.3B+11B++18615.4h3B+7C*
Flare VE6 9339195431.692B0.9422.845%C++27.53%B+48.6B+N/A11218.9h10.9C++47.8C**
CAS30 Tank Buster 1,2097794318.116U15.4861.643%A++N/A76.4U42.2S41910.2h13.3A+21.6B**
C75 Viper 662509667.712B++5.0839.935%C++N/A40.1B+12A14412.7h12.6C**31.4B
Solstice VE3 4244153761.104B+1.5325.979%B++20.964%C*13.8CN/A4130h14B+53.7B
L100 Python AP 468334349.824A7.1948.71%D-N/A38B*15.2C-1648.8h6.3B13C+
AP30 Shredder 5253111520.733A18.1043.729%A1.286%C--35.3B+24.3B3868.8h109.5C+250.4B+
C150 Dalton 4912872710.63B*8.0035.706%CN/A31.9C+22.7C+2189h4.4C++12.3C++
Saron HRB-H 423275505.5C++2.8762.923%B*N/A44.4B+23.9C+2796.2h22.3B+35.4B++
Eidolon VE33 2832672281.171C++1.4628.207%C++10.861%F-21.7C+1.3A++6212.3h7B*24.8B++
Tank Mine 312221385.816A++3.1833.431%C+N/A100.5C+41.4D5092.2h1.5B*4.6B**
Saron HRB 337215474.574C+1.9458.114%A++N/A27.9B15.8C+2187.7h25.2C43.4B+
Supernova FPC 314210248.75B+6.1259.316%B++N/A32.8B**16.3C**3006.4h4.6B+7.8B*
S1 3102021691.195B*1.4465.908%B**2.97%C++36.7B*19.6B**2595.5h6.7C++10.2B+
XM98 198197385.184A+2.5527.59%D**78.68%B+39.4B*N/A835h2.4C*8.9C--
Saron Laser Cannon 3151971141.728C+0.9038.599%B**N/A15.9B9.5C+11512.4h130.1C*337.2B+
Dual Photon Pods 2441751214.583A11.9558.453%B*N/A175A*69S8871h21.9C*37.4B+
Aphelion VEX-4H 244163384.289C+1.6646.484%C++1.84%D38.8C+19.3D2224.2h63.8C+137.2C++
NS-44 Commissioner 1581571900.826C+1.8128.565%D-18.471%C-8.2D--N/A1919.2h4.3C14.9C
NS Baron G5 122121991.222C*1.410.114%T*16.529%B+0.5FN/A1233.2h4.6C++4069.3T*
M12 Kobalt 117113716.143D13.5115.349%D*13.274%D-80.7C-2.9D2151.4h20.2C+131.5D
Quasar VM1 115112432.605C*0.0314.778%D21.429%C*40B+1.1A982.8h13.1C*88.6C+
Quasar VM1 107104432.419B+0.2115.361%C+17.308%C35.9A1A++942.9h14.7C*95.6C*
Pulsar VS1 9392661.394B+1.2426.461%B++20.652%C+32.9B+N/A1132.8h12.8B++48.2B++
Skyguard 13791118.273M5.6420.126%D**N/A17.5B+8.8C1105.2h65.9A+327.4B++
MANA Anti-Personnel Turret 9088471.872N/A0.7624.549%UN/A880U20U1727800.1h22T*89.5T*
M20 Basilisk 10381117.364A*4.7327.059%D*3.704%D-9.6D--2.6D**448.4h67B++247.6C**
VA39 Spectre 7472381.895C**0.7430.273%C43.056%B27.7B+N/A752.6h7.6D25C
C-4 10071233.087A0.4636.17%A*N/A59.2C-24.2C6081.2h1.4C**4C++
Proximity Mine 6868232.957C0.3333.568%D--N/A48.6D**N/A1621.4h2.1C--6.3D--
G40-F Ranger 1016688.25C5.6231.714%C+N/A36.7C++19.4C+2281.8h51.6B+162.8B+
Thanatos VE70 6464621.032C++1.6037.013%C20.313%B*33.7BN/A1031.9h4.5B12C**
Lancer VS22 11663531.189B++1.4463.356%C*N/A14C++11.8C1614.5h17.6B+27.8B+
Sticky Grenade 6762162N/A59.3755.224%B+N/A620D50S20350.1h2.4C+4.3C*
Vortex VM21 9860351.714B+0.9241.993%C++N/A8.8C+5.6C+776.8h33.2B+79.1B+
Spear Anti-Vehicle Phalanx Turret 875978.429C*5.8052.937%B*1.695%D*49.2B++23.3C*3081.2h11.8D22.2C++
Lasher X2 6159581.017C++1.6126.783%C*3.39%C36.9B+1.3C*1311.6h23D85.8C++
Frag Grenade 5857157N/A54.3754.831%AN/A570B10B+15970.1h4C+7.3B+
Vortex VM21 9052351.486B+1.1541.805%C*N/A7.6C++5.6B656.8h38.3B+91.6B+
NS Decimator 8050202.5A++0.1365.273%B+N/A29.4C17.6C*2611.7h4.1B+6.2B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01460.2h
Motion Spotter41040.5h
Nano-Armor Kit111142,28318.6h
Spawn Beacon13410.6h
Nano-Repair Grenade03810.1h
Spitfire Auto-Turret43880.7h
Deconstruction Tool01350h
Welding Device06910h
G30 Walker01980h
Anti-Infantry MANA Turret42150.4h
Ammunition Package1015,9763.6h
Medical Kit898875.2h
Medical Applicator206,7710.8h
M20 Drake0500h
Shield Recharging Field31050.1h
Recon Detection Device65711.4h

Check the help document for the dictionary if you want to learn more about words used here.


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