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Paragon tonyconcreate[CAGl] tonyconcreate
VS BR 140

KDR: 15.37

Score: 44.2m

Last Seen: Aug 25th, 2019 1:41 PM
- OFFLINE - 13.7 hour(s)

Prestige 1, Battle Rank 100 (140 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Capoeira Girls[CAGl] Capoeira Girls
VS outfit on Cobalt

Members: 26
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC G40-F Ranger Tank Mine Solstice VE3 E540 Halberd Skyguard Saron HRB C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $37,530 MLG Score: 30
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.196%14.046%326212124770.66342114.707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.997%0.404B-1.142D*-0.743D-HEAD (~2.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.6-0.972D--34.9-1.39D**115.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.535%0.337%110023121151,9068832277258.7172228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.074%1.181B**-1.418D**2.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.802B++40.675B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Capoeira Girls[CAGl] Capoeira Girls
VS outfit on Cobalt

Members: 26
44.2m274.7%492 (29.5k)481 (28.9k)15.370357,6083,74823.9349140 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214315512.122%0.446%524:232

97% Engineer4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 13th, 2017 8:27 AMNov 17th, 2018 1:25 AMAug 25th, 2019 11:36 AM (11h) (PST)Aug 25th, 2019 12:20 PM (10h) (PST)Aug 25th, 2019 9:41 AM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,764101,7540.6270.0410.0032.4490.26530

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
105,856628105,22838201471628,848

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1532.4h/63.8d 32,100 257 25,754 225.2k 975 2,269 24,371 162.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C**
Kills:401
Deaths:1,097
KDR:0.366
Accuracy:24.396% C**
HSR:13.716% D--
Kills:401
Deaths (as Engineer):1,097
Deaths (to Engineers):1,828
KDR:0.36554
Kill Difference:696
Playtime:1,479.900 hours
Usage:97%
Score:43.758m
Score/min:493
Accuracy (listed only):24.396%
HSR (listed only):13.716%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:76
Deaths:97
KDR:0.784
Accuracy:15.917% D--
HSR:15.790% D*
Kills:76
Deaths (as Heavy Assault):97
Deaths (to Heavy Assaults):409
KDR:0.78351
Kill Difference:21
Playtime:24.181 hours
Usage:2%
Score:0.165m
Score/min:114
Accuracy (listed only):15.917%
HSR (listed only):15.790%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C**
Kills:401
Deaths:1,097
KDR:0.366
Accuracy:24.396% C**
HSR:13.716% D--
Kills:401
Deaths (as Light Assault):1,097
Deaths (to Light Assaults):403
KDR:0.36554
Kill Difference:696
Playtime:24.745 hours
Usage:2%
Score:0.233m
Score/min:157
Accuracy (listed only):24.396%
HSR (listed only):13.716%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A
Kills:161
V. Kills:82 194%
Deaths:5
KDR:32.200
Accuracy:22.327% D*
KPH:23.200 A
VKPH:11.800 B++
Kills:161 (161 + 0)
Deaths:5
KDR:32.200
VKDR:16.400
Vehicle Kills:82
Kill Difference:156
Playtime:6.948 hours
Usage:0%
Score:0.193m
Score/min:464
Driving Accuracy:22.327%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:51,674
V. Kills:22,646 228%
Deaths:1,494
KDR:34.588
Accuracy:58.118% B+
KPH:44.700 A++
VKPH:19.600 B*
G40-F Ranger
B*
Kills:1,251
V. Kills:697 179%
Deaths:60
KDR:20.850
Accuracy:29.362% C
KPH:59.100 B*
VKPH:32.900 B*
E540 Halberd
B++
Kills:285
V. Kills:134 211%
Deaths:23
KDR:12.391
Accuracy:53.108% B++
KPH:25.700 D
VKPH:12.100 D
Saron HRB
C*
Kills:149
V. Kills:63 233%
Deaths:14
KDR:10.643
Accuracy:45.371% C*
KPH:23.300 C+
VKPH:9.900 D
Supernova PC
B+
Kills:71
V. Kills:28 245%
Deaths:5
KDR:14.200
Accuracy:45.440% C
KPH:27 B+
VKPH:10.600 B+
Aphelion VEX-4
D
Kills:66
V. Kills:33 194%
Deaths:1
KDR:66
Accuracy:29.539% D
KPH:19.400 D
VKPH:9.700 D--
Kills:53,496 (51,745 + 1,751)
Deaths:1,597
KDR:33.498
VKDR:14.778
Vehicle Kills:23,601
Kill Difference:51,899
Playtime:1,200.135 hours
Usage:78%
Score:21.871m
Score/min:304
Driving Accuracy:45.440%
Gunner Accuracy:29.539%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:82
V. Kills:2 N/A
Deaths:9
KDR:9.111
Accuracy:43.795% B++
KPH:66.400 C-
VKPH:1.600 D*
Kills:82 (0 + 82)
Deaths:9
KDR:9.111
VKDR:0.222
Vehicle Kills:2
Kill Difference:73
Playtime:1.235 hours
Usage:0%
Score:0.029m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:43.795%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 74,32051,6741,49434.588S19.2258.118%B+N/A44.7A++19.6B*2631155.5h3.8B**6.5B**
G40-F Ranger 1,9481,2516020.85A*5.4829.362%CN/A59B*32.9B*58321.2h59.3B+202B+
Tank Mine 7755604113.659S1.7165.6%A**N/A350S134.4A**24811.6h2.9F4.5B**
Solstice VE3 4264011,0970.366D15.0024.396%C**13.716%D--2.3D--N/A11174h37.5T*153.8D--
E540 Halberd 4192852312.391B2.9853.108%B++N/A25.7D12.1D358911.1h5.4B10.2B++
Skyguard 243161532.2U16.8322.327%D*N/A23.3A11.9B++4646.9h68.4A306.6B++
Saron HRB 2121491410.643B**4.7345.371%C*N/A23.3C+9.8D5996.4h23.8C+52.6C++
C-4 167121139.308S6.0674.457%SN/A151.3A+57.5A*30500.8h1.1B*1.5A++
Proton II PPA-H 848299.111C+6.2643.795%B++N/A68.3C-1.7D*3881.2h11.2C+25.6B
Orion VS54 7876970.784C14.5915.917%D--15.79%D*7.3D--N/A4910.4h21.3F-133.8D
Supernova PC 9971514.2A1.1745.44%C1.408%D27.3B+10.8B+11902.6h3.9B*8.5B++
Aphelion VEX-4 9966166U50.6329.539%D6.061%B**19.4D9.7D--3313.4h46.9B+158.7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,0200.5h
Nano-Armor Kit7831,936,578106.5h
Spitfire Auto-Turret44800.6h
G30 Walker0770h
Ammunition Package44510.3h
Saron Laser Cannon0510h
Nano-Repair Grenade01,8470.5h
L-30R Vektor01210.1h
Xiphos Anti-Personnel Phalanx Turret0750h

Check the help document for the dictionary if you want to learn more about words used here.


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