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Primarch tonyconcrete[CABO] tonyconcrete
VS BR 98

KDR: 6.27

Score: 129.5m

Last Seen: Sep 3rd, 2018 3:16 PM
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Prestige 1, Battle Rank 98 - Vanu Sovereignty on Miller
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC C75 Viper Solstice VE3 L100 Python AP Tank Mine Skyguard Saron HRB E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $133,857 MLG Score: 107
Fun Score: N/A
Cheeseburgers Flipped: 368TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.795%10.728%255119977,2521.300114.973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.488%0.552B+-1.525F-0.483DBODY (~1.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.50.033C+17.3-0.211C55.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.856%1.608%477761002115,58536286936731.8504167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.58%0.202C++-0.688D0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.592B+6.80.46B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.184%1.073%116610022,516298221360.843729118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.83%0.288C*-0.839D-0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.529B+21.60.443B33.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
129.5m272.4%405 (24.3k)392 (23.5k)6.2732139,10222,17410.798298 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1008951113.013%2.121%2814:567

91% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2014 2:41 PMApr 2nd, 2017 5:26 PMSep 3rd, 2018 10:43 PM (16d) (PST)Sep 3rd, 2018 3:34 PM (17d) (PST)Sep 3rd, 2018 11:16 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,285231,2620.4210.0670.0091.7740.230107

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,1251,40675,71925411061423,523

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5507.3h/229.5d 100,338 2,951 69,992 586.1k 2,946 9,752 76,084 424.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:5,176
Deaths:4,674
KDR:1.107
Accuracy:24.615% B+
HSR:10.394% F
VX6-7
C+
Kills:274
Deaths:236
KDR:1.161
Accuracy:24.266% C+
HSR:10.219% F-
NS-11C
B
Kills:143
Deaths:174
KDR:0.822
Accuracy:25.353% B
HSR:5.594% F--
Kills:5,593
Deaths (as Engineer):5,084
Deaths (to Engineers):10,108
KDR:1.10012
Kill Difference:509
Playtime:5,025.792 hours
Usage:91%
Score:124.216m
Score/min:412
Accuracy (listed only):24.745%
HSR (listed only):8.736%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:380
Deaths:326
KDR:1.166
Accuracy:21.532% C*
HSR:17.368% D--
Kills:380
Deaths (as Heavy Assault):326
Deaths (to Heavy Assaults):3,513
KDR:1.16564
Kill Difference:54
Playtime:191.152 hours
Usage:3%
Score:2.023m
Score/min:176
Accuracy (listed only):21.532%
HSR (listed only):17.368%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:5,176
Deaths:4,674
KDR:1.107
Accuracy:24.615% B+
HSR:10.394% F
Eridani SX5
D*
Kills:399
Deaths:935
KDR:0.427
Accuracy:20.130% D*
HSR:11.278% D*
MKV Suppressed
C-
Kills:377
Deaths:984
KDR:0.383
Accuracy:23.417% C-
HSR:11.141% D*
VX6-7
C+
Kills:274
Deaths:236
KDR:1.161
Accuracy:24.266% C+
HSR:10.219% F-
NS-11C
B
Kills:143
Deaths:174
KDR:0.822
Accuracy:25.353% B
HSR:5.594% F--
Sirius SX12
D--
Kills:55
Deaths:55
KDR:1
Accuracy:19.339% D--
HSR:3.636% F--
Kills:6,424
Deaths (as Light Assault):7,058
Deaths (to Light Assaults):2,902
KDR:0.91017
Kill Difference:634
Playtime:247.489 hours
Usage:4%
Score:2.558m
Score/min:172
Accuracy (listed only):22.853%
HSR (listed only):8.710%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:289
Deaths:151
KDR:1.914
Accuracy:14.852% D
HSR:15.571% D-
Nebula VM20
C-
Kills:244
Deaths:141
KDR:1.731
Accuracy:15.753% C-
HSR:15.574% D--
Quasar VM1
B+
Kills:189
Deaths:75
KDR:2.520
Accuracy:17.742% B+
HSR:13.757% D--
Blueshift VM5
C++
Kills:140
Deaths:62
KDR:2.258
Accuracy:19.146% C++
HSR:18.571% C
Cosmos VM3
C+
Kills:121
Deaths:86
KDR:1.407
Accuracy:15.894% C+
HSR:12.397% F
Cosmos VM3
C+
Kills:96
Deaths:59
KDR:1.627
Accuracy:16.140% C+
HSR:15.625% D
NS-10 Burster
B*
Kills:58
Deaths:44
KDR:1.318
Accuracy:33.973% B++
HSR:8.621% B*
Kills:1,137
Deaths (as MAX Suit):309
Deaths (to MAX Suits):484
KDR:3.67961
Kill Difference:828
Playtime:46.083 hours
Usage:1%
Score:0.638m
Score/min:231
Accuracy (listed only):19.072%
HSR (listed only):14.302%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:183
V. Kills:16 N/A
Deaths:34
KDR:5.382
Accuracy:46.514% B+
KPH:45.300 C+
VKPH:4 D
AP30 Shredder
C
Kills:130
V. Kills:189 68%
Deaths:78
KDR:1.667
Accuracy:34.367% C+
KPH:12 D--
VKPH:17.400 C
C150 Dalton
C
Kills:84
V. Kills:110 76%
Deaths:47
KDR:1.787
Accuracy:34.733% C
KPH:16 D-
VKPH:20.900 C
Kills:397 (0 + 397)
Deaths:159
KDR:2.497
VKDR:1.981
Vehicle Kills:315
Kill Difference:238
Playtime:20.149 hours
Usage:0%
Score:0.348m
Score/min:288
Piloting Accuracy:N/A%
Gunner Accuracy:34.733%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:10,184
V. Kills:1,576 N/A
Deaths:733
KDR:13.894
Accuracy:35.041% C-
KPH:41.100 B+
VKPH:6.400 C
L100 Python AP
C-
Kills:3,274
V. Kills:2,536 129%
Deaths:655
KDR:4.998
Accuracy:50.524% D
KPH:19.800 D
VKPH:15.300 C-
Skyguard
C+
Kills:1,281
V. Kills:1,245 103%
Deaths:376
KDR:3.407
Accuracy:31.463% B+
KPH:9.900 D
VKPH:9.600 C+
Kills:14,739 (14,739 + 0)
Deaths:1,764
KDR:8.355
VKDR:3.037
Vehicle Kills:5,357
Kill Difference:12,975
Playtime:542.344 hours
Usage:10%
Score:5.750m
Score/min:177
Driving Accuracy:31.463%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:39,388
V. Kills:32,713 120%
Deaths:4,633
KDR:8.502
Accuracy:52.402% C+
KPH:22 C+
VKPH:18.300 B++
Saron HRB
C+
Kills:1,202
V. Kills:892 135%
Deaths:272
KDR:4.419
Accuracy:41.847% C+
KPH:21.100 C
VKPH:15.700 C+
E540 Halberd
C-
Kills:769
V. Kills:533 144%
Deaths:112
KDR:6.866
Accuracy:52.260% B+
KPH:20.800 D-
VKPH:14.400 C-
Supernova PC
C
Kills:89
V. Kills:34 254%
Deaths:12
KDR:7.417
Accuracy:46.337% C
KPH:18.200 C
VKPH:7 C
Proton II PPA
C+
Kills:76
V. Kills:11 N/A
Deaths:13
KDR:5.846
Accuracy:20.886% C-
KPH:25.400 D--
VKPH:3.700 C+
Supernova VPC
C++
Kills:63
V. Kills:5 N/A
Deaths:1
KDR:63
Accuracy:45.257% D
KPH:43.800 C++
VKPH:3.500 D--
Kills:41,587 (39,540 + 2,047)
Deaths:5,043
KDR:8.246
VKDR:6.779
Vehicle Kills:34,188
Kill Difference:36,544
Playtime:1,892.728 hours
Usage:34%
Score:31.196m
Score/min:275
Driving Accuracy:45.257%
Gunner Accuracy:20.886%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:145
V. Kills:32 439%
Deaths:35
KDR:4.143
Accuracy:41.090% C+
KPH:56 D
VKPH:12.400 C+
Aphelion VEX-4H
D
Kills:83
V. Kills:59 138%
Deaths:52
KDR:1.596
Accuracy:40.413% D
KPH:28.500 D
VKPH:20.300 D
Kills:228 (0 + 228)
Deaths:87
KDR:2.621
VKDR:1.046
Vehicle Kills:91
Kill Difference:141
Playtime:5.500 hours
Usage:0%
Score:0.221m
Score/min:670
Driving Accuracy:N/A%
Gunner Accuracy:40.413%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 72,10139,3884,6338.502B+2.2352.402%C+2.744%C++22C+18.3B++1991789.5h5.1B9.8B
C75 Viper 11,76010,18473313.894A++7.6235.041%C-1.09%C-41.1B+6.4C156247.7h8.6B**24.6B++
Solstice VE3 5,2555,1764,6741.107B+5.1724.615%B+10.394%F13CN/A38397.8h15.8C++64.4C*
L100 Python AP 5,8103,2746554.998C*1.2850.524%D3.574%C**19.8D15.3C-213165.4h6.6C*13C+
Tank Mine 3,9532,3422987.859M+1.5929.846%CN/A154.1B**106A+143315.2h1.8C**6C**
Skyguard 2,5261,2813763.407B+2.8731.463%B+1.483%C--9.9D9.6C+170129.3h169D537.1C
Saron HRB 2,0941,2022724.419C+1.8541.847%C+N/A21.1C15.6C+107957h21C**50.1C*
E540 Halberd 1,3027691126.866C+0.5952.26%B+1.43%D20.8D-14.4C-252636.9h6.7C--12.8C+
C-4 1,0365632702.085B+4.1920.384%D-N/A66.2C55.6A++11598.5h1.4C**6.9C+
Eridani SX5 4093999350.427D5.8520.13%D*11.278%D*2.3D*N/A8171.1h26.8T*133.1F--
Orion VS54 3823803261.166C+5.1121.532%C*17.368%D--16.2DN/A8323.5h15.9D73.6C+
MKV Suppressed 3923779840.383D-5.8923.417%C-11.141%D*2.4D*N/A7158.1h30.4F*129.9D**
Spear Anti-Vehicle Phalanx Turret 502302329.438B+3.1642.98%C+4.305%C++19.5D--12.9D-31915.5h9.6C+22.4C++
Nebula VM20 2952891511.914C+4.3614.852%D15.571%D-18D-N/A4716.1h19.4D130.7C-
Proximity Mine 286285416.951B**0.6841.709%C+N/A101.8C-N/A3482.8h2C4.8C+
VX6-7 2772742361.161C+5.1124.266%C+10.219%F-18.1C--N/A5815.1h14C+57.7C++
Nebula VM20 2462441411.73C+4.5415.753%C-15.574%D--18.2D-N/A4913.4h19.7D-125.1C
NS Annihilator 4952242111.062A5.2181.01%C*N/A7.2D8.7C+13231.3h12.3C+15.2C+
Quasar VM1 189189752.52B++3.7517.742%B+13.757%D--24.2C++N/A887.8h13.5B+76.2B
L105 Zephyr 199183345.382C0.8946.514%B+N/A45.8C+4D1924h6B12.9B+
M40 Fury-H 177145354.143D2.1341.09%C+N/A55.8D12.3C+2642.6h9.9C24C
NS-11C 1461431740.822C+5.4525.353%B5.594%F--8.6D-N/A3816.7h18.6D73.2C+
Blueshift VM5 143140622.258C+4.0219.146%C++18.571%C22.6DN/A766.2h16.4C+85.7C++
NS-44 Commissioner 1391391900.732C+5.5433.809%C+7.914%F-11.5D-N/A4512.1h3.6B+10.6C**
AP30 Shredder 319130781.667C4.6134.367%C+2.308%C**12D--17.5C22510.8h138D401.5C-
Cosmos VM3 122121861.407C4.8715.894%C+12.397%F15.9D--N/A437.6h18.4D**115.5C
MANA Anti-Vehicle Turret 314118651.815C+4.4670.647%B+2.542%C1180C1960B++26917000.1h16.7D--23.7C
Cosmos VM3 9696591.627C+4.6516.14%C+15.625%D16.6D-N/A495.8h18.3D*113.4C+
Supernova PC 12389127.417C**1.1446.337%C2.247%C+18.2C6.9C13114.9h5.5C+11.8C+
Beamer VS3 84841040.808C++5.4734.396%B**13.095%D*12DN/A787h8.6B+25C**
Frag Grenade 8784184N/A77.7339.166%D-N/A280D-10C**12820.3h5.1D--13.1D--
C150 Dalton 19484471.787D4.4934.733%C1.19%B15.8D-20.8C4905.3h5.1C14.7C
Aphelion VEX-4H 14283521.596C4.6840.413%DN/A28.6D20.3D10292.9h58.9C*145.8C+
Proton II PPA 8776135.846C--0.4320.886%C-N/A25.3D--3.7C+1713h15.6F74.8D*
Aspis Anti-Aircraft Phalanx Turret 16174126.167B**0.1125.734%C++N/A8.1C--9.6C2079.1h167.8C652C++
Supernova VPC 6863163S56.7345.257%DN/A45C++3.6D--8341.4h2.7B++5.9B+
NS-R3 Swarm 14062840.738B++5.5461.976%C+N/A3.5D--4.4D8117.8h43.4D*70D**
NS-10 Burster 9158441.318B4.9633.973%B++8.621%B*5.9C**3.4C999.8h135B+397.3B++
Sirius SX12 5755551C+5.2719.339%D--3.636%F--10.2D-N/A1005.4h22.2D**115D--
M60-A Bulldog 6153413.25C+6.9860.777%A+1.887%C40.8C**6.2B+1941.3h5.9C++9.7B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret321,1463.9h
Restoration Kit91490.3h
Nano-Armor Kit1,1583,300,961179.3h
Spawn Beacon61,8141.4h
Medical Applicator11,2270.4h
Spitfire Auto-Turret51000.4h
Hoplon Anti-Aircraft Phalanx Tower0500h
M12 Kobalt0510h
Ammunition Package611,4772.5h
Maelstrom Turbo Laser12530.2h

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