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Signifer Destroyer tonyconcrete[CABO] tonyconcrete
VS BR 60

KDR: 5.83

Score: 118.6m

Last Seen: Jun 18th, 2018 12:03 PM
- OFFLINE - 7.2 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Miller - Outfit Leader of The capoeira boys[CABO] The capoeira boys
VS outfit on Miller

Members: 62
Level Progress (to 61): 20%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC C75 Viper Solstice VE3 L100 Python AP Tank Mine Skyguard Saron HRB E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $141,363 MLG Score: 113
Fun Score: N/A
Cheeseburgers Flipped: 357TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.873%10.682%255119867,1151.33444.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.487%0.583B+-1.525F-0.596DBODY (~1.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.80.044C+17.1-0.205C54.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.129%1.792%43506991101,05234256305729.5042160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.517%0.14C++-0.61D0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.56B+7.10.429B9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.983%1.129%11569912,392283920240.84255118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.811%0.282C*-0.829D-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.507B+22.10.416B34.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The capoeira boys[CABO] The capoeira boys
VS outfit on Miller

Members: 62
118.6m275.7%400 (24k)387 (23.2k)5.83478123,32421,13610.124260 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS997864313.069%2.335%3114:307

91% Engineer10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2014 2:41 PMApr 2nd, 2017 5:26 PMJun 19th, 2018 11:24 PM (2d) (PST)Jun 18th, 2018 8:05 AM (3d) (PST)Jun 18th, 2018 8:03 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,241241,2170.4030.0690.0091.7360.227113

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,4421,45972,98324411041423,232

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5102.9h/212.6d 90,661 2,879 60,352 531.7k 2,768 9,245 69,514 379.9m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:5,176
Deaths:4,674
KDR:1.107
Accuracy:24.615% B+
HSR:10.394% F
VX6-7
C++
Kills:274
Deaths:236
KDR:1.161
Accuracy:24.266% C++
HSR:10.219% F-
NS-11C
B
Kills:143
Deaths:174
KDR:0.822
Accuracy:25.353% B
HSR:5.594% F--
Kills:5,593
Deaths (as Engineer):5,084
Deaths (to Engineers):9,656
KDR:1.10012
Kill Difference:509
Playtime:4,638.517 hours
Usage:91%
Score:113.374m
Score/min:407
Accuracy (listed only):24.745%
HSR (listed only):8.736%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:380
Deaths:326
KDR:1.166
Accuracy:21.532% C*
HSR:17.368% D--
Kills:380
Deaths (as Heavy Assault):326
Deaths (to Heavy Assaults):3,383
KDR:1.16564
Kill Difference:54
Playtime:182.507 hours
Usage:4%
Score:1.946m
Score/min:178
Accuracy (listed only):21.532%
HSR (listed only):17.368%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:5,176
Deaths:4,674
KDR:1.107
Accuracy:24.615% B+
HSR:10.394% F
Eridani SX5
D*
Kills:370
Deaths:899
KDR:0.412
Accuracy:20.000% D*
HSR:11.622% D*
MKV Suppressed
C
Kills:317
Deaths:770
KDR:0.412
Accuracy:23.544% C
HSR:10.726% D*
VX6-7
C++
Kills:274
Deaths:236
KDR:1.161
Accuracy:24.266% C++
HSR:10.219% F-
NS-11C
B
Kills:143
Deaths:174
KDR:0.822
Accuracy:25.353% B
HSR:5.594% F--
Sirius SX12
D--
Kills:55
Deaths:55
KDR:1
Accuracy:19.339% D--
HSR:3.636% F--
Kills:6,335
Deaths (as Light Assault):6,808
Deaths (to Light Assaults):2,808
KDR:0.93052
Kill Difference:473
Playtime:242.378 hours
Usage:5%
Score:2.516m
Score/min:173
Accuracy (listed only):22.853%
HSR (listed only):8.699%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:289
Deaths:151
KDR:1.914
Accuracy:14.852% D
HSR:15.571% D-
Nebula VM20
C-
Kills:231
Deaths:127
KDR:1.819
Accuracy:15.805% C-
HSR:15.584% D-
Quasar VM1
B+
Kills:189
Deaths:75
KDR:2.520
Accuracy:17.742% B+
HSR:13.757% D--
Blueshift VM5
C++
Kills:140
Deaths:62
KDR:2.258
Accuracy:19.146% C++
HSR:18.571% C
Cosmos VM3
C+
Kills:121
Deaths:85
KDR:1.424
Accuracy:16.060% C+
HSR:12.397% D**
Cosmos VM3
C+
Kills:96
Deaths:59
KDR:1.627
Accuracy:16.140% C+
HSR:15.625% D
NS-10 Burster
B*
Kills:57
Deaths:42
KDR:1.357
Accuracy:33.931% B++
HSR:8.772% B*
Kills:1,123
Deaths (as MAX Suit):300.500
Deaths (to MAX Suits):467
KDR:3.7371
Kill Difference:822.500
Playtime:44.737 hours
Usage:1%
Score:0.625m
Score/min:233
Accuracy (listed only):19.097%
HSR (listed only):14.325%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:183
V. Kills:16 N/A
Deaths:34
KDR:5.382
Accuracy:46.514% B+
KPH:45.300 C+
VKPH:4 C--
AP30 Shredder
C
Kills:130
V. Kills:189 68%
Deaths:78
KDR:1.667
Accuracy:34.367% C+
KPH:12 D--
VKPH:17.400 C
C150 Dalton
C
Kills:84
V. Kills:110 76%
Deaths:47
KDR:1.787
Accuracy:34.733% C
KPH:16 D-
VKPH:20.900 C
Kills:397 (0 + 397)
Deaths:159
KDR:2.497
VKDR:1.981
Vehicle Kills:315
Kill Difference:238
Playtime:20.149 hours
Usage:0%
Score:0.348m
Score/min:288
Piloting Accuracy:N/A%
Gunner Accuracy:34.733%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:10,184
V. Kills:1,576 N/A
Deaths:733
KDR:13.894
Accuracy:35.041% C-
KPH:41.100 B++
VKPH:6.400 C
L100 Python AP
C-
Kills:3,274
V. Kills:2,536 129%
Deaths:655
KDR:4.998
Accuracy:50.524% D
KPH:19.800 D
VKPH:15.300 C-
Skyguard
C++
Kills:1,233
V. Kills:1,222 101%
Deaths:376
KDR:3.279
Accuracy:31.654% B+
KPH:9.700 C-
VKPH:9.600 C++
Kills:14,691 (14,691 + 0)
Deaths:1,764
KDR:8.328
VKDR:3.024
Vehicle Kills:5,334
Kill Difference:12,927
Playtime:540.577 hours
Usage:11%
Score:5.614m
Score/min:173
Driving Accuracy:31.654%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:39,388
V. Kills:32,713 120%
Deaths:4,633
KDR:8.502
Accuracy:52.402% C+
KPH:22 C+
VKPH:18.300 B++
Saron HRB
C+
Kills:1,180
V. Kills:878 134%
Deaths:270
KDR:4.370
Accuracy:41.696% C+
KPH:21 C
VKPH:15.600 C+
E540 Halberd
C
Kills:692
V. Kills:500 138%
Deaths:101
KDR:6.851
Accuracy:52.093% B+
KPH:20.400 D-
VKPH:14.700 C
Supernova PC
C
Kills:87
V. Kills:33 256%
Deaths:12
KDR:7.250
Accuracy:46.460% C
KPH:18.400 C
VKPH:7 C
Supernova VPC
C++
Kills:63
V. Kills:5 N/A
Deaths:1
KDR:63
Accuracy:45.257% D
KPH:43.800 C++
VKPH:3.500 D--
Proton II PPA
D-
Kills:57
V. Kills:5 N/A
Deaths:13
KDR:4.385
Accuracy:17.380% D--
KPH:21.400 D*
VKPH:1.900 D-
Kills:41,467 (39,538 + 1,929)
Deaths:5,030
KDR:8.244
VKDR:6.786
Vehicle Kills:34,134
Kill Difference:36,437
Playtime:1,888.560 hours
Usage:37%
Score:30.377m
Score/min:268
Driving Accuracy:45.257%
Gunner Accuracy:17.380%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:145
V. Kills:32 439%
Deaths:35
KDR:4.143
Accuracy:41.090% C+
KPH:56 D
VKPH:12.400 C+
Aphelion VEX-4H
D
Kills:83
V. Kills:59 138%
Deaths:52
KDR:1.596
Accuracy:40.413% D
KPH:28.500 D
VKPH:20.300 D
Kills:228 (0 + 228)
Deaths:87
KDR:2.621
VKDR:1.046
Vehicle Kills:91
Kill Difference:141
Playtime:5.500 hours
Usage:0%
Score:0.221m
Score/min:670
Driving Accuracy:N/A%
Gunner Accuracy:40.413%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 72,10139,3884,6338.502B++2.6752.402%C+2.744%C+22C+18.3B++1991789.5h5.1B9.8B+
C75 Viper 11,76010,18473313.894A++8.0635.041%C-1.09%C--41.1B++6.4C155247.7h8.6B*24.6B++
Solstice VE3 5,2555,1764,6741.107B+4.7324.615%B+10.394%F13CN/A38397.8h15.8C++64.4C**
L100 Python AP 5,8103,2746554.998C**0.8450.524%D3.574%C++19.8D15.3C-206165.4h6.6C**13C++
Tank Mine 3,9532,3422987.859M+2.0229.846%CN/A154.1B**106A+143315.2h1.8B6C**
Skyguard 2,4551,2333763.279B+2.5631.654%B+1.541%C--9.7C-9.6C++165127.6h173.6D548.4C+
Saron HRB 2,0581,1802704.37C+1.4641.696%C+N/A21C15.6C+106756.2h20.9C*50.1C*
E540 Halberd 1,1926921016.851C+1.0252.093%B+1.59%D20.4D-14.7C240634h6.7C-12.8C++
C-4 1,0365632702.085B+3.7520.384%D-N/A66.2C55.6A++11598.5h1.4C**6.9C+
Orion VS54 3823803261.166C+4.6721.532%C*17.368%D--16.2DN/A8323.5h15.9D73.6C+
Eridani SX5 3803708990.412D5.4220%D*11.622%D*2.2D*N/A8167.6h27.4T*137.2F*
MKV Suppressed 3303177700.412D-5.4223.544%C10.726%D*2.6D*N/A8121.2h30.2T128.4D**
Spear Anti-Vehicle Phalanx Turret 502302329.438B+3.6042.98%C+4.305%C+19.5D--12.9D-31915.5h9.6C+22.4C++
Nebula VM20 2952891511.914C+3.9214.852%D15.571%D-18D-N/A4716.1h19.4D130.7C--
Proximity Mine 286285416.951B**1.1241.563%C+N/A101.8C-N/A3452.8h2C4.8C+
VX6-7 2772742361.161C+4.6724.266%C++10.219%F-18.1C--N/A5815.1h14C+57.7C++
Nebula VM20 2332311271.819C+4.0215.805%C-15.584%D-18.2D-N/A5012.7h19.8D--125.4C-
NS Annihilator 4952242111.062A+4.7781.01%C*N/A7.2D8.7C+13231.3h12.3C+15.2C+
Quasar VM1 189189752.52B++3.3117.742%B+13.757%D--24.2C++N/A877.8h13.5B+76.2B+
L105 Zephyr 199183345.382C0.4546.514%B+N/A45.8C+4C--1924h6C**12.9B+
M40 Fury-H 177145354.143D1.6941.09%C+N/A55.8D12.3C+2642.6h9.9C24C
NS-11C 1461431740.822C+5.0125.353%B5.594%F--8.6D-N/A3816.7h18.6D73.2C+
Blueshift VM5 143140622.258C+3.5819.146%C++18.571%C22.6DN/A756.2h16.4C85.7C++
NS-44 Commissioner 1391391900.732C+5.1033.809%C+7.914%F-11.5D-N/A4512.1h3.6B10.6C**
AP30 Shredder 319130781.667C4.1734.367%C+2.308%C*12D--17.5C22510.8h138D401.5C--
Cosmos VM3 122121851.424C4.4116.06%C+12.397%D**15.9D--N/A437.6h18.3F114.2C
MANA Anti-Vehicle Turret 314118651.815C--4.0270.647%C2.542%C--1180C1960C**26917000.1h16.7C23.7C
Cosmos VM3 9696591.627C+4.2116.14%C+15.625%D16.6D-N/A495.8h18.3D*113.4C+
Supernova PC 12087127.25C**1.4246.46%C2.299%C+18.5C7C12514.7h5.5C+11.9C+
Frag Grenade 8784184N/A78.1739.166%D-N/A280D-10B12820.3h5.1D--13.1D--
Beamer VS3 84841040.808C++5.0334.396%B**13.095%D*12DN/A757h8.6B25C*
C150 Dalton 19484471.787D4.0534.733%C1.19%C**15.8D-20.8C4905.3h5.1C+14.7C
Aphelion VEX-4H 14283521.596C4.2440.413%DN/A28.6D20.3D10292.9h58.9C*145.8C++
Aspis Anti-Aircraft Phalanx Turret 16174126.167B**0.3325.734%C++N/A8.1C--9.6C2079.1h167.8C652C++
Supernova VPC 6863163S57.1745.257%DN/A45C*3.6D--8341.4h2.7B++5.9B
NS-R3 Swarm 14062840.738B*5.1061.976%C+N/A3.5D--4.4D8117.8h43.4D*70D*
NS-10 Burster 9057421.357B+4.4833.931%B++8.772%B*6.1B+3.5C1009.4h133.6B+393.6B++
Proton II PPA 6257134.385D1.4517.38%D--N/A21.1D*1.9D-1602.7h15.2F87.7F-
Sirius SX12 5755551C+4.8319.339%D--3.636%F--10.2D-N/A955.4h22.2D**115D--
M60-A Bulldog 6153413.25C+7.4260.777%A+1.887%C40.8B6.2B+1941.3h5.9C++9.7B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit91490.3h
Nano-Armor Kit1,1583,300,961179.3h
Spawn Beacon61,8141.4h
Anti-Vehicle MANA Turret321,1463.9h
Medical Applicator11,2270.4h
Spitfire Auto-Turret51000.4h
Hoplon Anti-Aircraft Phalanx Tower0500h
M12 Kobalt0510h
Ammunition Package611,4772.5h
Maelstrom Turbo Laser12530.2h

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