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Primus toramu[WSBS] toramu
VS BR 50

KDR: 3.22

Score: 48.5m

Last Seen: Oct 27th, 2018 2:44 AM
-

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Connery
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python HESH Equinox VE2 CAS30 Tank Buster L105 Zephyr Solstice SF Light PPA C-4 C150 Dalton
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $308,997 MLG Score: 247
Fun Score: N/A
Cheeseburgers Flipped: 366TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.278%16.228%31318133111,9921.149322.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.919%-0.383C--0.734D--0.022C+HEAD ++ (~6.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.168C++11.90.167C++49.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.209%1.433%1177513448,65690639829.55408217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.882%-0.214C-0.123C+0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.60.492B+29.10.454B+53.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.663%2.756%14988134116,5091376360711.9978458%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.036%-0.521D0.166C++0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.519B+6.60.471B+11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.817%0.929%1509813419,253833281811.108328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.763%0.24C++-0.868D--0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.892B*5.10.874B*8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.858%82.661%1509313461,834145251.26222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.145%0.587B+1.004B**-0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.492B+20.385C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.532%11.093%1509513445,9771066315.60694

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.889%-0.433C---0.726D--0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.379C**30.387C**5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.5m220.7%276 (16.6k)244 (14.6k)3.2151579,81624,8253.8131750 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349365115.547%6.999%10908:0031

14% Combat Medic33% Engineer42% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 12th, 2013 12:53 PMDec 20th, 2013 8:34 AMNov 20th, 2018 8:55 PM (737d) (PST)Oct 27th, 2018 12:31 AM (762d) (PST)Oct 26th, 2018 10:44 PM (762d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
583785050.4020.1250.0281.0600.079247

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,9794,70430,275247264514,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3312.3h/138d 14,846 5,586 23,430 210.6k 4,486 8,511 15,619 115.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D*
Kills:549
Deaths:592
KDR:0.927
Accuracy:16.682% F-
HSR:16.576% D*
Pulsar LSW
D*
Kills:218
Deaths:110
KDR:1.982
Accuracy:16.097% F-
HSR:18.349% D*
Orion VS54
C-
Kills:105
Deaths:77
KDR:1.364
Accuracy:13.710% F-
HSR:24.762% C-
Kills:872
Deaths (as Heavy Assault):779
Deaths (to Heavy Assaults):6,252
KDR:1.11938
Kill Difference:93
Playtime:166.884 hours
Usage:5%
Score:1.819m
Score/min:182
Accuracy (listed only):15.496%
HSR (listed only):19.895%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:2,587
Deaths:1,400
KDR:1.848
Accuracy:26.160% C+
HSR:3.286% F-
Pandora VX25
D
Kills:1,278
Deaths:764
KDR:1.673
Accuracy:35.697% D--
HSR:12.833% D
NS-11C
C--
Kills:1,198
Deaths:831
KDR:1.442
Accuracy:20.915% D*
HSR:18.281% C--
Phobos VX86
D*
Kills:1,187
Deaths:846
KDR:1.403
Accuracy:49.925% D*
HSR:9.857% D*
Nova
D
Kills:1,179
Deaths:868
KDR:1.358
Accuracy:39.766% D
HSR:11.790% D
Deimos VA29
D**
Kills:1,172
Deaths:1,054
KDR:1.112
Accuracy:49.755% D**
HSR:8.362% D**
Pulsar C
D**
Kills:1,167
Deaths:557
KDR:2.095
Accuracy:19.319% F
HSR:16.024% D**
Thanatos VE70
D
Kills:1,161
Deaths:675
KDR:1.720
Accuracy:26.918% F
HSR:12.489% D
Serpent VE92
D--
Kills:1,160
Deaths:707
KDR:1.641
Accuracy:19.032% D**
HSR:16.293% D--
Zenith VX-5
D*
Kills:1,153
Deaths:957
KDR:1.205
Accuracy:18.002% F-
HSR:14.918% D*
Eclipse VE3A
D-
Kills:614
Deaths:498
KDR:1.233
Accuracy:20.080% F-
HSR:16.287% D-
Solstice VE3
D
Kills:121
Deaths:291
KDR:0.416
Accuracy:15.045% F-
HSR:16.529% D
Kills:13,977
Deaths (as Engineer):9,448
Deaths (to Engineers):5,925
KDR:1.47936
Kill Difference:4,529
Playtime:1,087.005 hours
Usage:33%
Score:18.680m
Score/min:286
Accuracy (listed only):28.384%
HSR (listed only):13.079%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:2,587
Deaths:1,400
KDR:1.848
Accuracy:26.160% C+
HSR:3.286% F-
Pandora VX25
D
Kills:1,278
Deaths:764
KDR:1.673
Accuracy:35.697% D--
HSR:12.833% D
NS-11C
C--
Kills:1,198
Deaths:831
KDR:1.442
Accuracy:20.915% D*
HSR:18.281% C--
Phobos VX86
D*
Kills:1,187
Deaths:846
KDR:1.403
Accuracy:49.925% D*
HSR:9.857% D*
Nova
D
Kills:1,179
Deaths:868
KDR:1.358
Accuracy:39.766% D
HSR:11.790% D
Deimos VA29
D**
Kills:1,172
Deaths:1,054
KDR:1.112
Accuracy:49.755% D**
HSR:8.362% D**
Pulsar C
D**
Kills:1,167
Deaths:557
KDR:2.095
Accuracy:19.319% F
HSR:16.024% D**
Thanatos VE70
D
Kills:1,161
Deaths:675
KDR:1.720
Accuracy:26.918% F
HSR:12.489% D
Serpent VE92
D--
Kills:1,160
Deaths:707
KDR:1.641
Accuracy:19.032% D**
HSR:16.293% D--
Zenith VX-5
D*
Kills:1,153
Deaths:957
KDR:1.205
Accuracy:18.002% F-
HSR:14.918% D*
MKV Suppressed
D-
Kills:881
Deaths:429
KDR:2.054
Accuracy:19.449% F-
HSR:15.437% D-
Eclipse VE3A
D-
Kills:614
Deaths:498
KDR:1.233
Accuracy:20.080% F-
HSR:16.287% D-
VE-S Canis
C-
Kills:422
Deaths:368
KDR:1.147
Accuracy:16.032% F--
HSR:20.379% C-
Sirius SX12
D--
Kills:325
Deaths:205
KDR:1.585
Accuracy:21.548% D--
HSR:11.692% D--
Solstice VE3
D
Kills:121
Deaths:291
KDR:0.416
Accuracy:15.045% F-
HSR:16.529% D
Kills:15,605
Deaths (as Light Assault):10,450
Deaths (to Light Assaults):4,906
KDR:1.4933
Kill Difference:5,155
Playtime:1,406.867 hours
Usage:42%
Score:17.337m
Score/min:205
Accuracy (listed only):26.510%
HSR (listed only):13.630%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
D-
Kills:4,064
Deaths:3,096
KDR:1.313
Accuracy:24.340% D-
HSR:4.282% F--
Pandora VX25
D
Kills:1,278
Deaths:764
KDR:1.673
Accuracy:35.697% D--
HSR:12.833% D
Phobos VX86
D*
Kills:1,187
Deaths:846
KDR:1.403
Accuracy:49.925% D*
HSR:9.857% D*
H-V45
D*
Kills:1,185
Deaths:955
KDR:1.241
Accuracy:20.775% D*
HSR:14.515% D*
Nova
D
Kills:1,179
Deaths:868
KDR:1.358
Accuracy:39.766% D
HSR:11.790% D
Deimos VA29
D**
Kills:1,172
Deaths:1,054
KDR:1.112
Accuracy:49.755% D**
HSR:8.362% D**
Thanatos VE70
D
Kills:1,161
Deaths:675
KDR:1.720
Accuracy:26.918% F
HSR:12.489% D
NS-11A
D
Kills:1,158
Deaths:665
KDR:1.741
Accuracy:20.186% D**
HSR:19.085% D
MKV Suppressed
D-
Kills:881
Deaths:429
KDR:2.054
Accuracy:19.449% F-
HSR:15.437% D-
CME
D--
Kills:531
Deaths:364
KDR:1.459
Accuracy:19.487% F-
HSR:16.949% D--
VE-S Canis
C-
Kills:422
Deaths:368
KDR:1.147
Accuracy:16.032% F--
HSR:20.379% C-
Pulsar VS1
D*
Kills:412
Deaths:520
KDR:0.792
Accuracy:20.319% D*
HSR:13.835% D*
Sirius SX12
D--
Kills:325
Deaths:205
KDR:1.585
Accuracy:21.548% D--
HSR:11.692% D--
Kills:14,955
Deaths (as Combat Medic):10,809
Deaths (to Combat Medics):2,193
KDR:1.38357
Kill Difference:4,146
Playtime:455.694 hours
Usage:14%
Score:8.147m
Score/min:298
Accuracy (listed only):28.015%
HSR (listed only):13.193%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
D-
Kills:881
Deaths:429
KDR:2.054
Accuracy:19.449% F-
HSR:15.437% D-
XM98
B++
Kills:748
Deaths:115
KDR:6.504
Accuracy:37.387% C-
HSR:81.818% B++
NS-44 Commissioner
D-
Kills:727
Deaths:700
KDR:1.039
Accuracy:31.919% D-
HSR:12.930% D**
Parallax VX3
C*
Kills:603
Deaths:57
KDR:10.579
Accuracy:41.755% C++
HSR:80.265% C*
Phaseshift VX-S
B++
Kills:483
Deaths:67
KDR:7.209
Accuracy:38.376% C+
HSR:86.957% B++
VE-S Canis
C-
Kills:422
Deaths:368
KDR:1.147
Accuracy:16.032% F--
HSR:20.379% C-
Sirius SX12
D--
Kills:325
Deaths:205
KDR:1.585
Accuracy:21.548% D--
HSR:11.692% D--
NS-61 Emissary
D--
Kills:66
Deaths:77
KDR:0.857
Accuracy:19.308% D**
HSR:12.121% D--
Kills:4,255
Deaths (as Infiltrator):2,018
Deaths (to Infiltrators):3,505
KDR:2.10852
Kill Difference:2,237
Playtime:137.135 hours
Usage:4%
Score:1.686m
Score/min:205
Accuracy (listed only):28.222%
HSR (listed only):40.200%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:907
Deaths:148
KDR:6.128
Accuracy:16.921% D*
HSR:16.648% D*
Nebula VM20
D*
Kills:545
Deaths:52
KDR:10.481
Accuracy:14.934% D*
HSR:16.147% D*
Blueshift VM5
D*
Kills:414
Deaths:95
KDR:4.358
Accuracy:16.182% D*
HSR:16.184% D*
Comet VM2
B+
Kills:189
Deaths:52
KDR:3.635
Accuracy:43.336% D
HSR:5.820% B+
Comet VM2
B*
Kills:186
Deaths:53
KDR:3.509
Accuracy:41.552% D
HSR:5.914% B*
Kills:2,241
Deaths (as MAX Suit):200
Deaths (to MAX Suits):1,691
KDR:11.205
Kill Difference:2,041
Playtime:45.859 hours
Usage:1%
Score:0.863m
Score/min:314
Accuracy (listed only):26.585%
HSR (listed only):12.143%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:2,563
V. Kills:59 N/A
Deaths:144
KDR:17.799
Accuracy:47.117% B+
KPH:74 C*
VKPH:1.700 D--
Hornet Missiles
C*
Kills:1,460
V. Kills:480 304%
Deaths:71
KDR:20.563
Accuracy:65.457% C*
KPH:58.500 C-
VKPH:19.200 D--
Dual Photon Pods
C+
Kills:1,318
V. Kills:154 N/A
Deaths:101
KDR:13.050
Accuracy:54.871% C+
KPH:49.500 D
VKPH:5.800 D*
V26 Maelstrom Turbo Laser
C--
Kills:1,166
V. Kills:663 176%
Deaths:287
KDR:4.063
Accuracy:22.529% F
KPH:12.700 C--
VKPH:7.200 D
Saron Laser Cannon
D-
Kills:401
V. Kills:322 124%
Deaths:176
KDR:2.278
Accuracy:26.575% D-
KPH:6 D-
VKPH:4.800 D-
Coyote Missiles
C+
Kills:245
V. Kills:174 140%
Deaths:17
KDR:14.412
Accuracy:56.977% C**
KPH:33.500 C-
VKPH:23.800 C+
Kills:7,153 (4,130 + 0)
Deaths:796
KDR:8.986
VKDR:2.327
Vehicle Kills:1,852
Kill Difference:6,357
Playtime:251.655 hours
Usage:8%
Score:2.701m
Score/min:179
Piloting Accuracy:26.575%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:3,208
V. Kills:2,783 115%
Deaths:392
KDR:8.184
Accuracy:55.683% B++
KPH:10 C++
VKPH:8.600 C**
L105 Zephyr
U
Kills:2,905
V. Kills:164 N/A
Deaths:33
KDR:88.030
Accuracy:61.918% A*
KPH:10,458,000 U
VKPH:590,400 U
C150 Dalton
U
Kills:1,887
V. Kills:1,926 98%
Deaths:107
KDR:17.636
Accuracy:22.570% F
KPH:6,793,200 U
VKPH:6,933,600 U
L-24R Spur
D
Kills:103
V. Kills:8 N/A
Deaths:1
KDR:103
Accuracy:40.837% C+
KPH:17.800 D*
VKPH:1.400 D
Dual-75 Duster
B
Kills:91
V. Kills:11 N/A
Deaths:3
KDR:30.333
Accuracy:51.060% B**
KPH:58 D
VKPH:7 B
Kills:8,194 (3,311 + 4,883)
Deaths:536
KDR:15.287
VKDR:9.127
Vehicle Kills:4,892
Kill Difference:7,658
Playtime:329.396 hours
Usage:10%
Score:4.062m
Score/min:206
Piloting Accuracy:40.837%
Gunner Accuracy:51.060%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:8,326
V. Kills:1,018 N/A
Deaths:105
KDR:79.295
Accuracy:50.167% C+
KPH:65.500 C+
VKPH:8 C
L100 Python AP
D
Kills:1,835
V. Kills:838 219%
Deaths:48
KDR:38.229
Accuracy:46.006% D*
KPH:31.900 D
VKPH:14.600 D--
L100 Python HEAT
C**
Kills:1,176
V. Kills:210 N/A
Deaths:35
KDR:33.600
Accuracy:46.947% D
KPH:45.800 C**
VKPH:8.200 D--
C75 Viper
C+
Kills:1,154
V. Kills:131 N/A
Deaths:51
KDR:22.628
Accuracy:33.015% D--
KPH:43.600 C+
VKPH:5 D
Skyguard
C
Kills:557
V. Kills:382 145%
Deaths:29
KDR:19.207
Accuracy:30.066% C+
KPH:14.300 C
VKPH:9.800 C
Kills:13,048 (13,048 + 0)
Deaths:268
KDR:48.687
VKDR:9.623
Vehicle Kills:2,579
Kill Difference:12,780
Playtime:275.764 hours
Usage:8%
Score:3.568m
Score/min:216
Driving Accuracy:30.066%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A++
Kills:1,776
V. Kills:52 N/A
Deaths:11
KDR:161.454
Accuracy:32.432% B*
KPH:133.800 A++
VKPH:3.900 C+
Supernova VPC
C
Kills:1,718
V. Kills:98 N/A
Deaths:47
KDR:36.553
Accuracy:51.125% C
KPH:45.700 C
VKPH:2.600 D**
Supernova FPC
D
Kills:1,578
V. Kills:899 175%
Deaths:97
KDR:16.268
Accuracy:50.179% D
KPH:23.500 D
VKPH:13.400 D-
Saron HRB
D
Kills:236
V. Kills:107 219%
Deaths:16
KDR:14.750
Accuracy:44.991% C
KPH:18.500 D
VKPH:8.400 D
Supernova PC
C-
Kills:165
V. Kills:31 N/A
Deaths:11
KDR:15
Accuracy:45.325% D
KPH:23 C-
VKPH:4.300 D--
E540 Halberd
C++
Kills:161
V. Kills:88 181%
Deaths:14
KDR:11.500
Accuracy:53.353% B
KPH:35.700 C+
VKPH:19.500 C++
Kills:5,634 (3,461 + 2,173)
Deaths:196
KDR:28.745
VKDR:6.505
Vehicle Kills:1,275
Kill Difference:5,438
Playtime:142.603 hours
Usage:4%
Score:1.877m
Score/min:219
Driving Accuracy:45.325%
Gunner Accuracy:53.353%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:1,154
V. Kills:59 N/A
Deaths:3
KDR:384.667
Accuracy:36.627% C--
KPH:136.700 B+
VKPH:7 C+
E540 Halberd-H
C
Kills:413
V. Kills:183 224%
Deaths:14
KDR:29.500
Accuracy:52.875% D--
KPH:46 C
VKPH:20.400 C--
M40 Fury-H
D
Kills:85
V. Kills:6 N/A
Deaths:1
KDR:85
Accuracy:29.342% F
KPH:64.400 D
VKPH:4.500 D-
Saron HRB-H
C
Kills:64
V. Kills:30 206%
Deaths:5
KDR:12.800
Accuracy:55.247% C
KPH:22.400 D--
VKPH:10.500 F
Kills:1,716 (0 + 1,716)
Deaths:23
KDR:74.609
VKDR:12.087
Vehicle Kills:278
Kill Difference:1,693
Playtime:21.611 hours
Usage:1%
Score:0.460m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:55.247%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:56
V. Kills:14 373%
Deaths:6
KDR:9.333
Accuracy:35.034% C-
KPH:52.200 C+
VKPH:13.100 B+
Kills:56 (0 + 56)
Deaths:6
KDR:9.333
VKDR:2.333
Vehicle Kills:14
Kill Difference:50
Playtime:1.073 hours
Usage:0%
Score:0.021m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:35.034%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,3448,32610579.295A*76.0850.167%C+1.994%B++65.5C+8C223127.1h2.5B++5.1B+
Equinox VE2 4,2014,0643,0961.313C1.9024.34%D-4.282%F--23.7DN/A70171.4h4.9A**20.1A+
CAS30 Tank Buster 5,9913,2083928.184M*4.9755.683%B++N/A10C++8.6C**107322h34.7B**62.2B*
L105 Zephyr 3,0692,9053388.03S84.8161.918%A*N/A29050U1640U55195000.1h4A6.5A
Solstice SF 2,6862,5871,4001.848B+1.3726.16%C+3.286%F-20.6CN/A60125.3h4.6B++17.5B*
Light PPA 2,6222,56314417.799A14.5847.117%B+1.21%C++74.1C*1.7D--21034.6h7.1B++15B++
C-4 3,3192,4486233.929A0.7124.056%DN/A144.9B+51.5A100716.9h0.9B**3.9B
C150 Dalton 3,8131,88710717.636B**14.4222.57%FN/A18870U19260U139893600.1h3.1C*13.7D--
L100 Python AP 2,6731,8354838.229M+35.0146.006%D*5.123%A++31.9D14.6D--22757.5h3.5B**7.6C*
Proton II PPA 1,8281,77611161.455S158.2432.432%B*1.858%C+133.5A++3.9C+34613.3h6.2B**19B**
Supernova VPC 1,8161,7184736.553B**33.3451.125%C2.27%B**45.7C2.6D**13237.6h2.4B*4.6B+
Supernova FPC 2,4771,5789716.268B+13.0550.179%D5.577%M23.4D13.4D-21367.3h4.1B8.1C*
Hornet Missiles 1,9401,4607120.563A17.3565.457%C*1.849%B58.6C-19.3D--32324.9h6.1B**9.3B*
Plasma Grenade 1,3471,34111341N/A1,337.7874.058%M*N/A1490M**6.7C47580.9h1.6A*2.1A++
Dual Photon Pods 1,4721,31810113.05B++9.8354.871%C+1.442%B+49.5D5.8D*20226.6h11.1B**20.2B*
Pandora VX25 1,2821,2787641.673C++1.5435.697%D--12.833%D20D-N/A6464h3.4B++9.4C++
Sticky Grenade 1,2081,20511205N/A1,201.7871.473%A*N/A2410M6D-88530.5h0.9A+1.3B**
NS-11C 1,2051,1988311.442C+1.7720.915%D*18.281%C--12D-N/A3699.8h12.2C*58.5C
Phobos VX86 1,1871,1878461.403C+1.8149.925%D*9.857%D*15.5D*N/A3476.6h2B+3.9C+
H-V45 1,1901,1859551.241C1.9720.775%D*14.515%D*16.7D--N/A5570.8h11.8C++56.8C-
Nova 1,1891,1798681.358C+1.8639.766%D11.79%D22DN/A5453.7h3.4B++8.5C**
L100 Python HEAT 1,3861,1763533.6A*30.3846.947%D3.656%B**45.8C**8.2D--17925.7h3A+6.4B
Deimos VA29 1,1831,1721,0541.112C2.1049.755%D**8.362%D**15D*N/A3677.9h2.3C4.7D
Pulsar C 1,1821,1675572.095C+1.1219.319%F16.024%D**16.3D-N/A5771.8h10.3C++53.2D
V26 Maelstrom Turbo Laser 1,8291,1662874.063B+0.8522.529%F3.431%B*12.7C--7.2D11291.7h56.7B+251.6C*
Thanatos VE70 1,1671,1616751.72B+1.5026.918%F12.489%D16D-N/A4672.6h3.8B+14.1C--
Serpent VE92 1,1721,1607071.641C++1.5719.032%D**16.293%D--12.3D-N/A3894h12C+63.3D
NS-11A 1,1641,1586651.741C+1.4720.186%D**19.085%D21.1D-N/A6154.8h12.6C+62.2D
Proton II PPA-H 1,2131,1543384.667U381.4536.627%C--1.386%C+137.4B+7C+4388.4h6.5B**17.7B++
C75 Viper 1,2851,1545122.627M19.4133.015%D--1.127%C+43.5C+4.9D17026.5h6.4B**19.3C**
Zenith VX-5 1,1731,1539571.205C2.0118.002%F-14.918%D*12.5D--N/A4892.6h11.9C+66.1D*
MANA Anti-Vehicle Turret 1,4551,0882155.06C**1.8442.514%F*4.779%S10880U3670M+48096500.1h4.2B*9.8C*
Blueshift VM5 9129071486.128B**2.9116.921%D*16.648%D*34.1C--N/A10026.6h16.7C-98.9D
MKV Suppressed 8918814292.054B+1.1619.449%F-15.437%D-12.2D*N/A3472.4h14.6C75D*
Tank Mine 1,3468581445.958A2.7435.111%CN/A186.5B**106.1A17274.6h1.4B*4B*
M40 Fury 9497632530.52B**27.3041.649%D-N/A37.6D*9.2D-13420.3h11.6C++28C+
XM98 7527481156.504A+3.2937.387%C-81.818%B++27.8C-N/A8826.9h2.1C**5.6C++
NS-44 Commissioner 7347277001.039C+2.1831.919%D-12.93%D**32C--N/A9922.7h3.5C+11C
M60-A Bulldog 7897211840.056A++36.8456.483%A+1.526%C+47.1C+4.4D-19015.3h4.9C*8.7B*
Eclipse VE3A 6326144981.233C1.9820.08%F-16.287%D-6.1D*N/A16100.7h12.6C-62.6D*
M60-A Bulldog 6896032128.714C*25.5058.641%B*1.161%D--36.3C5.2C+14016.6h6.1C+10.3B+
Parallax VX3 6036035710.579B**7.3641.755%C++80.265%C*33.5CN/A11918h1.8B+4.2B+
Skyguard 9395572919.207A*15.9930.066%C+1.257%C-14.2C9.8C23239.1h106.4C*353.9C*
VX29 Polaris 5585495920.927C--2.2916.682%F-16.576%D*14.5D*N/A4337.8h13.5D-81.2D*
Nebula VM20 5485455210.481M*7.2714.934%D*16.147%D*36.8C-N/A10914.8h15.7C+105D-
CME 5415313641.459C++1.7619.487%F-16.949%D--19.1D--N/A4827.8h12.9C+66.3D*
Lancer VS22 1,0134892731.791C**1.4260.43%C++2.454%B+10.7D11.5C15045.5h32.1D53.1D
Phaseshift VX-S 484483677.209A3.9938.376%C+86.957%B++29.5C--N/A7916.4h2B+5.2B+
VE-S Canis 4324223681.147C2.0716.032%F--20.379%C-16.9D--N/A3924.9h14.6D90.9F--
Blueshift VM5 415414954.358B+1.1416.182%D*16.184%D*33.7C--N/A11212.3h16.2C100D-
E540 Halberd-H 5964131429.5B+26.2852.875%D--N/A45.9C20.3C--2979h4.7B+8.9C++
Pulsar VS1 4174125200.792D2.4220.319%D*13.835%D*13.5D--N/A5930.5h14.8D73D-
Saron Laser Cannon 7234011762.278C+0.9426.575%D-3.491%A6D-4.8D-17366.5h103.6C++389.9C+
Proximity Mine 3343332215.136M++11.9264.85%A*N/A277.5A**N/A9561.2h1.4B**2.2A+
Sirius SX12 3273252051.585C++1.6321.548%D--11.692%D--16.5DN/A8619.7h11.2C++51.9C+
Force-Blade 28924916,3360.015C3.2050.569%A+N/A0.2C--N/A11216.9h2.7C5.3B+
Coyote Missiles 4192451714.412M+11.2056.977%C**N/A33.6C-23.8C+3557.3h25.2B*44.3B*
Saron HRB 3432361614.75A11.5344.991%C1.271%C+18.4D8.4D25212.8h19.3C**42.9C*
Nemesis VSH9 3762303240.71C2.5154.355%D**1.304%D-12.1C-7.7C18919h7C**12.8C+
C-4 ARX 271228603.8B++0.5829.231%C**N/A207.3B**39.1C++8161.1h0.8A2.6B++
Lasher X2 2282231891.18C+2.0417.41%F4.036%C++16.4D--N/A9013.6h20.5C-117.9D*
Pulsar LSW 2212181101.982C+1.2316.097%F-18.349%D*16.9D*N/A8612.9h11.1C+68.8D
A30 Walker 359216316.968B**3.7526.568%C+N/A18B**11.9B++19012h101A++380.1A
Spear Anti-Vehicle Phalanx Turret 2841901117.273B*14.0641.026%D-7.368%A*40.4C-20D4154.7h7.2B17.7C+
Comet VM2 238189523.635M0.4243.336%D5.82%B+14.9C+3.9D-12512.7h14.7B++33.9B++
Comet VM2 229186533.509M0.2941.552%D5.914%B*14.4C+3.3D14712.9h14.3B++34.5C*
S1 2141781661.072C+2.1448.518%D**2.809%C++28.7C5.8D--4726.2h3.5A7.2C**
Supernova PC 1961651115B++11.7845.325%D3.03%B*22.9C-4.3D--3127.2h3.1B**6.8B*
E540 Halberd 2491611411.5C8.2853.353%B1.242%C--35.8C+19.6C*4264.5h4.6B+8.6B++
Rocklet Rifle 236145731.986A++1.2332.569%F--N/A18.1D--11.4D*1498h26.7B++82.1C
NS Decimator 192133652.046B1.1745.062%F--3.008%B**21.5D*9.5D--2896.2h3.8C*8.5C--
Solstice VE3 1221212910.416D2.8015.045%F-16.529%D4.5D-N/A8026.8h14.1C+93.5C+
Orion VS54 107105771.364C1.8513.71%F-24.762%C-14.8D--N/A3737.1h12.3C89.4C+
L-24R Spur 1111031103M**99.7840.837%C+5.825%S17.8D*1.4D465.8h17.6C*43.2C**
Dual-75 Duster 10291330.333A27.1251.06%B**2.198%M*56.9D6.9B2631.6h5.8C11.4B+
Hyena Missile Launcher 14487155.8B*2.5841.796%B**N/A21.8C+14.3C+1694h31C++74.1B+
M12 Kobalt 9186614.333D11.1217.608%D**11.628%F34.4D*2D*732.5h15.2C**86.4C
M40 Fury-H 9185185S81.7829.342%FN/A65.4D4.6D-2631.3h8.4C*28.8D*
The Slasher 82814730.171M+3.0454.703%A+N/A1.6CN/A1750.7h2.7D-5B+
NS-61 Emissary 6666770.857C2.3619.308%D**12.121%D--16.1DN/A474.1h13.7C+70.9D
Saron HRB-H 9464512.8B++9.5855.247%CN/A22.1D*10.3F3312.9h20.8B37.7C**
M60-A Bulldog 7362320.667C+17.4551.799%C*N/A23.8D4.2C1402.6h7.7D*14.8C-
Pelter Rocket Pod 8557319U15.7863.934%A++N/A40.7F-20M++1861.4h27.1T*42.4T*
M20 Drake 10756414B+10.7831.555%C+N/A8.2D*7.5C+916.8h82.2C+260.4C+
M40 Fury 705669.333C++6.1235.034%C-N/A50.9C+12.7B+3271.1h11.9C**33.9C++
MANA Anti-Personnel Turret 5352262N/A1.2219.67%UN/A520U10U3817600.1h28.7T*145.7T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5581,440,85186.3h
Anti-Vehicle MANA Turret221,0442.6h
Spawn Beacon02600.2h
Nanite Revive Grenade02,0090.6h
Medical Applicator1,778907,55671h
Motion Spotter101,9111.2h
NS Patriot Flare Gun01720.3h
Deconstruction Tool01500h
Spitfire Auto-Turret74910.6h
Recon Detection Device101,8552.9h
Shield Recharging Field71,0380.4h
Smoke Grenade01360.1h
Medical Kit28921.6h
Ammunition Package92,3041.2h

Check the help document for the dictionary if you want to learn more about words used here.


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