Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 0 | 12 (20,091)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (739 days). The data shown below may not be accurate.

Commissar toramu02[WSAB] toramu02
TR BR 77

KDR: 11.65

Score: 7.9m

Last Seen: Nov 21st, 2018 5:34 AM
- OFFLINE - 1024.8 hour(s)

Battle Rank 77 - Terran Republic on Connery
Level Progress (to 78): 86%
Level 100 Progress: 42% 563h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python HESH CAS30 Tank Buster C75 Viper P2-120 HESH L100 Python HEAT C150 Dalton L100 Python AP M60-A Bulldog
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:toramu02



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $286,479 MLG Score: 229
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.338%18.156%315313467052.142869.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.41%-0.759D--0.444C--0.339C**HEAD ++ (~9.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78-0.053C+13.50.052C+64.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.379%0.527%2911313461,51991129516.5109117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.394%1.392A-0.964D--0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.10.605B+32.30.393B31.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.922%2.775%9862813416,990104171167.2115408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.073%0.085C+0.178C++0.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.6B+6.40.483B+8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.512%0.987%3207513441,92582126523.1928152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.144%0.304C*-0.854D--1.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.84B++7.60.811B++11.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.9m204.8%324 (19.4k)302 (18.1k)11.653613,1221,12614.503577 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349139321.09%2.812%5923:152

46% Engineer45% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2013 4:39 AMDec 7th, 2016 8:18 AMNov 28th, 2018 2:28 AM (732d) (PST)Nov 21st, 2018 1:40 AM (739d) (PST)Nov 21st, 2018 1:34 AM (739d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,010219890.5000.0430.0141.3820.175229

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,6001,26059,3403031831018,093

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
437.5h/18.2d 3,209 369 3,404 36.3k 390 704 4,590 26.5m

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:333
Deaths:262
KDR:1.271
Accuracy:17.565% D*
HSR:15.616% D
Kills:333
Deaths (as Engineer):262
Deaths (to Engineers):391
KDR:1.27099
Kill Difference:71
Playtime:199.688 hours
Usage:46%
Score:4.286m
Score/min:358
Accuracy (listed only):17.565%
HSR (listed only):15.616%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C--
Kills:150
Deaths:80
KDR:1.875
Accuracy:13.963% F
HSR:22.667% C--
Kills:150
Deaths (as Heavy Assault):80
Deaths (to Heavy Assaults):254
KDR:1.875
Kill Difference:70
Playtime:16.563 hours
Usage:4%
Score:0.144m
Score/min:145
Accuracy (listed only):13.963%
HSR (listed only):22.667%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:333
Deaths:262
KDR:1.271
Accuracy:17.565% D*
HSR:15.616% D
Kills:333
Deaths (as Light Assault):262
Deaths (to Light Assaults):217
KDR:1.27099
Kill Difference:71
Playtime:195.679 hours
Usage:45%
Score:3.184m
Score/min:271
Accuracy (listed only):17.565%
HSR (listed only):15.616%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):111
KDR:0
Kill Difference:UNR
Playtime:3.301 hours
Usage:1%
Score:0.019m
Score/min:95
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D-
Kills:222
Deaths:170
KDR:1.306
Accuracy:19.523% D*
HSR:18.919% D-
Kills:222
Deaths (as Combat Medic):170
Deaths (to Combat Medics):61
KDR:1.30588
Kill Difference:52
Playtime:16.919 hours
Usage:4%
Score:0.261m
Score/min:257
Accuracy (listed only):19.523%
HSR (listed only):18.919%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):68
KDR:0
Kill Difference:UNR
Playtime:2.484 hours
Usage:1%
Score:0.022m
Score/min:144
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:56
V. Kills:3 N/A
Deaths:5
KDR:11.200
Accuracy:29.994% C
KPH:21 D--
VKPH:1.100 D*
M18 Needler
D
Kills:54
V. Kills:41 129%
Deaths:11
KDR:4.909
Accuracy:26.188% D--
KPH:8.600 D
VKPH:6.600 D
Kills:110 (110 + 0)
Deaths:16
KDR:6.875
VKDR:2.750
Vehicle Kills:44
Kill Difference:94
Playtime:8.925 hours
Usage:2%
Score:0.116m
Score/min:217
Piloting Accuracy:26.188%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:1,409
V. Kills:1,251 113%
Deaths:114
KDR:12.360
Accuracy:56.982% B+
KPH:13.100 B+
VKPH:11.600 B++
C150 Dalton
B**
Kills:945
V. Kills:964 98%
Deaths:31
KDR:30.484
Accuracy:21.167% F-
KPH:50.900 C++
VKPH:51.900 B**
L105 Zephyr
S
Kills:504
V. Kills:37 N/A
Deaths:5
KDR:100.800
Accuracy:62.417% A++
KPH:331.300 S
VKPH:24.300 A**
Kills:2,858 (1,409 + 1,449)
Deaths:150
KDR:19.053
VKDR:15.013
Vehicle Kills:2,252
Kill Difference:2,708
Playtime:127.902 hours
Usage:29%
Score:1.673m
Score/min:218
Piloting Accuracy:56.982%
Gunner Accuracy:62.417%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,677
V. Kills:180 N/A
Deaths:13
KDR:129
Accuracy:56.157% B+
KPH:77.700 C*
VKPH:8.300 C
C75 Viper
B**
Kills:1,076
V. Kills:130 N/A
Deaths:25
KDR:43.040
Accuracy:44.199% C++
KPH:65.300 B**
VKPH:7.900 C-
L100 Python HEAT
B**
Kills:996
V. Kills:205 483%
Deaths:15
KDR:66.400
Accuracy:61.286% B*
KPH:63.100 B**
VKPH:13 C
L100 Python AP
C++
Kills:927
V. Kills:347 266%
Deaths:22
KDR:42.136
Accuracy:48.527% D--
KPH:43.100 C++
VKPH:16.100 D-
Skyguard
B+
Kills:124
V. Kills:97 127%
Deaths:11
KDR:11.273
Accuracy:35.230% B+
KPH:16.700 C+
VKPH:13.100 B+
Kills:4,800 (4,800 + 0)
Deaths:86
KDR:55.814
VKDR:11.151
Vehicle Kills:959
Kill Difference:4,714
Playtime:82.768 hours
Usage:19%
Score:1.236m
Score/min:249
Driving Accuracy:35.230%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:1,067
V. Kills:115 N/A
Deaths:25
KDR:42.680
Accuracy:44.193% C+
KPH:64.900 C+
VKPH:7 D
P2-120 AP
B+
Kills:704
V. Kills:522 135%
Deaths:31
KDR:22.710
Accuracy:44.885% C
KPH:32.600 C-
VKPH:24.200 B+
P525 Marauder
B++
Kills:426
V. Kills:15 N/A
Deaths:4
KDR:106.500
Accuracy:28.502% B+
KPH:110.400 B++
VKPH:3.900 C
P2-120 HEAT
C++
Kills:419
V. Kills:115 361%
Deaths:17
KDR:24.647
Accuracy:43.021% C+
KPH:35.700 C++
VKPH:9.800 C-
E540 Halberd
C--
Kills:61
V. Kills:36 165%
Deaths:4
KDR:15.250
Accuracy:42.264% C
KPH:21.100 D-
VKPH:12.500 C--
G30 Vulcan
C++
Kills:59
V. Kills:31 184%
Deaths:4
KDR:14.750
Accuracy:33.520% C++
KPH:13.500 D--
VKPH:7.100 D*
Kills:2,736 (2,190 + 546)
Deaths:85
KDR:32.188
VKDR:9.812
Vehicle Kills:834
Kill Difference:2,651
Playtime:60.913 hours
Usage:14%
Score:0.970m
Score/min:265
Driving Accuracy:43.021%
Gunner Accuracy:33.520%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,8571,67713129S117.3556.157%B+1.968%B++77.6C*8.3C25921.6h2.1B*3.8B*
CAS30 Tank Buster 2,6601,40911412.36S0.7156.982%B+N/A13.1B+11.6B++142107.8h30.8B++54.1B++
C75 Viper 1,2061,0762543.04S31.3944.199%C++1.766%B++65.2B**7.9C-24116.5h7.2C**16.2B+
P2-120 HESH 1,1821,0672542.68A31.0344.193%C+N/A65.1C+7D24016.4h3.9B+8.9B
L100 Python HEAT 1,2019961566.4S54.7561.286%B*3.012%B+63B**13C24915.8h2.9A+4.8A
C150 Dalton 1,9099453130.484A*18.8321.167%F-N/A50.8C++51.8B**58618.6h2.6B+12.5D
L100 Python AP 1,2749272242.136A*30.4848.527%D--4.207%A43.1C++16.1D-24521.5h3.1B++6.4B++
M60-A Bulldog 9898753291.667U280.0163.77%A*1.143%C++130.6M++17M4806.7h3.9A6.2A
P2-120 AP 1,2267043122.71A11.0644.885%C5.824%A++32.6C-24.2B+33221.6h6.5C+14.5C+
L105 Zephyr 5415045100.8S89.1562.417%A++N/A336S24.7A**11001.5h4.1B**6.6B**
P525 Marauder 4414264106.5M++94.8528.502%B+1.408%C-109.2B++3.8C3523.9h5.9C**20.7B+
P2-120 HEAT 5344191724.647A*12.9943.021%C+4.773%B**35.8C++9.8C-21211.7h5.6B+13.1B+
TRAC-5 3533332621.271C++10.3817.565%D*15.616%D5.6D-N/A1959.8h13.4C++76.4C
T1 Cycler 2252221701.306C+10.3519.523%D*18.919%D-16.9D-N/A5313.1h14.9D76.1D
T9 CARV 151150801.875C+9.7813.963%F22.667%C--18.5D-N/A718.1h11.8C++84.3C--
Skyguard 2211241111.273A*0.3835.23%B+1.613%C16.8C+13.1B+2457.4h135.7C385.2C+
C-4 152117167.313M++4.3433.808%B++N/A90C26.9C7491.3h0.8A2.4B*
Tank Mine 10669323S11.3574.603%A*N/A230A++123.3A++29350.3h2.7D*3.7B**
E540 Halberd 9761415.25B+3.6042.264%C1.639%D21D-12.4C--2032.9h5.5C+13C+
G30 Vulcan 9059414.75B*3.1033.52%C++1.695%D--13.4D--7D*1374.4h106.5C317.8C+
M14 Banshee 5956511.2C++0.4529.994%C1.786%A*20.7D--1.1D*1192.7h16.4B54.7C**
M18 Needler 9554114.909C++6.7426.188%D--1.852%C*8.6D6.5D2596.3h88.3B+337.2C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit77248,16414h
Recon Detection Device0520.1h
Medical Applicator5047,7622.7h
Ammunition Package12030.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.57s
Server spent 3.27s on queries, 1.70s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.