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tr4nsc3nd4nc3[DENT] tr4nsc3nd4nc3
VS BR 153

KDR: 2.24

Score: 54.7m

Last Seen: Apr 2nd, 2018 11:37 AM
- OFFLINE - 9242.4 hour(s)

Battle Rank 109 (153 total) - Vanu Sovereignty on Briggs
Level Progress (to 110): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A Terminus VX-9 Serpent VE92 Parsec VX3-A Parallax VX3 NS-44 Commissioner C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,791,432 MLG Score: 1432
Fun Score: N/A
Cheeseburgers Flipped: 436TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.68%20.53%50741106852,9421.992170.244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.737%0.698B+-0.03C+-0.634DHEAD ++ (~8.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.475B+9.70.323C*29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.728%1.481%913110687811322510.774934348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.988%-0.387C--0.11C+0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.80.58B+22.90.569B+44.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.631%2.911%399711025,085159113953.1961364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.842%-0.515D0.199C++0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.366C**8.70.304C*15.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.91%3.372%1027110294911733230.808348293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.992%-0.024C+-0.257C-1.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
700.411B25.20.365C**44.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.78%73.047%1027110220,0423241936.18389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.907%1.316A0.388C**0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+20.365C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.595%12.525%102611036,4352292212.80759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.028%0.512B+-0.403C--0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.529B+30.391B3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.7m220.9%351 (21.1k)303 (18.2k)2.2358111,50449,8722.41135153 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1109531822.563%25.313%57103:3754

12% Combat Medic15% Engineer24% Heavy Assault27% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 6:17 AMJan 28th, 2015 5:53 AMApr 5th, 2018 8:16 PM (386d) (PST)Apr 2nd, 2018 7:55 AM (389d) (PST)Apr 2nd, 2018 7:37 AM (389d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5411843570.6180.2770.1561.4320.0301432

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,47111,01421,4573717986218,182

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3006h/125.2d 8,755 28,225 27,268 258.3k 5,580 10,449 5,411 97.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:4,288
Deaths:1,883
KDR:2.277
Accuracy:23.965% D
HSR:24.044% D-
NS-15M1
C
Kills:1,590
Deaths:733
KDR:2.169
Accuracy:20.591% C
HSR:17.862% D
SVA-88
B+
Kills:1,380
Deaths:650
KDR:2.123
Accuracy:25.455% B+
HSR:22.754% C
Orion VS54
C+
Kills:1,197
Deaths:440
KDR:2.720
Accuracy:20.981% C+
HSR:17.795% D--
NS-15M2
C*
Kills:1,186
Deaths:577
KDR:2.055
Accuracy:25.099% C*
HSR:20.995% D
Lasher X2
B**
Kills:1,168
Deaths:582
KDR:2.007
Accuracy:32.814% B**
HSR:2.740% D
VX29 Polaris
C+
Kills:1,158
Deaths:516
KDR:2.244
Accuracy:23.545% C+
HSR:18.826% D
Pulsar LSW
C+
Kills:1,154
Deaths:473
KDR:2.440
Accuracy:22.709% C+
HSR:19.237% D
Flare VE6
C
Kills:1,151
Deaths:647
KDR:1.779
Accuracy:21.097% C
HSR:21.112% C-
Ursa
B+
Kills:106
Deaths:59
KDR:1.797
Accuracy:25.457% B+
HSR:19.811% D
Kills:14,378
Deaths (as Heavy Assault):6,560
Deaths (to Heavy Assaults):14,324
KDR:2.19177
Kill Difference:7,818
Playtime:718.488 hours
Usage:24%
Score:12.587m
Score/min:292
Accuracy (listed only):24.171%
HSR (listed only):18.517%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:3,642
Deaths:2,055
KDR:1.772
Accuracy:23.341% C+
HSR:14.635% D-
VX6-7
C+
Kills:1,890
Deaths:980
KDR:1.929
Accuracy:24.140% C+
HSR:19.048% C
Sirius SX12
C+
Kills:1,793
Deaths:952
KDR:1.883
Accuracy:23.581% C+
HSR:14.612% D
Skorpios
D
Kills:1,294
Deaths:853
KDR:1.517
Accuracy:22.739% D*
HSR:16.383% D
Eridani SX5
C+
Kills:1,240
Deaths:739
KDR:1.678
Accuracy:25.365% C+
HSR:12.339% D--
Phobos VX86
B+
Kills:1,238
Deaths:786
KDR:1.575
Accuracy:63.865% B+
HSR:11.551% D-
Deimos VA29
C++
Kills:1,206
Deaths:745
KDR:1.619
Accuracy:62.418% C++
HSR:13.018% D
Nova
C+
Kills:1,198
Deaths:560
KDR:2.139
Accuracy:44.392% C+
HSR:11.352% D-
Eclipse VE3A
C+
Kills:1,193
Deaths:897
KDR:1.330
Accuracy:23.535% D
HSR:18.944% C+
NS-11C
C
Kills:1,190
Deaths:788
KDR:1.510
Accuracy:22.042% C
HSR:17.479% C
Zenith VX-5
C
Kills:1,174
Deaths:923
KDR:1.272
Accuracy:23.044% C-
HSR:19.336% C
MKV Suppressed
C
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:23.952% C
HSR:14.668% D
NS-7 PDW
C
Kills:1,159
Deaths:580
KDR:1.998
Accuracy:23.479% C
HSR:13.891% D
Thanatos VE70
C**
Kills:1,159
Deaths:711
KDR:1.630
Accuracy:42.230% C**
HSR:12.683% D
Solstice VE3
C**
Kills:1,157
Deaths:37
KDR:31.270
Accuracy:24.127% C**
HSR:15.903% D
Pandora VX25
C*
Kills:1,145
Deaths:655
KDR:1.748
Accuracy:41.683% C*
HSR:13.362% C-
Pulsar C
C*
Kills:574
Deaths:414
KDR:1.386
Accuracy:23.410% C+
HSR:24.216% C*
Chaos
C
Kills:489
Deaths:315
KDR:1.552
Accuracy:49.251% D
HSR:14.315% C
NS Baron G5
C+
Kills:278
Deaths:188
KDR:1.479
Accuracy:42.652% C+
HSR:11.151% D
Solstice Burst
B++
Kills:67
Deaths:59
KDR:1.136
Accuracy:26.282% C+
HSR:28.358% B++
Kills:24,245
Deaths (as Light Assault):13,926
Deaths (to Light Assaults):9,798
KDR:1.74099
Kill Difference:10,319
Playtime:622.100 hours
Usage:21%
Score:10.287m
Score/min:276
Accuracy (listed only):32.776%
HSR (listed only):15.862%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:9,655
Deaths:2,836
KDR:3.404
Accuracy:44.626% B*
HSR:71.756% B
Parsec VX3-A
B*
Kills:2,832
Deaths:437
KDR:6.481
Accuracy:44.923% B+
HSR:84.569% B*
Parallax VX3
B**
Kills:2,203
Deaths:506
KDR:4.354
Accuracy:46.820% B**
HSR:81.253% B+
NS-44 Commissioner
C**
Kills:2,171
Deaths:1,469
KDR:1.478
Accuracy:38.817% C**
HSR:22.893% C++
XM98
A++
Kills:1,875
Deaths:359
KDR:5.223
Accuracy:48.265% A++
HSR:78.240% B+
Sirius SX12
C+
Kills:1,793
Deaths:952
KDR:1.883
Accuracy:23.581% C+
HSR:14.612% D
Artemis VX26
C++
Kills:1,585
Deaths:858
KDR:1.847
Accuracy:27.910% C++
HSR:17.539% D
Skorpios
D
Kills:1,294
Deaths:853
KDR:1.517
Accuracy:22.739% D*
HSR:16.383% D
Phantom VA23
A++
Kills:1,291
Deaths:460
KDR:2.807
Accuracy:37.710% B+
HSR:46.166% A++
Eridani SX5
C+
Kills:1,240
Deaths:739
KDR:1.678
Accuracy:25.365% C+
HSR:12.339% D--
Cerberus
C*
Kills:1,226
Deaths:861
KDR:1.424
Accuracy:33.481% C*
HSR:21.207% C+
NS-30 Vandal
B
Kills:1,189
Deaths:509
KDR:2.336
Accuracy:32.615% C+
HSR:29.268% B
Nyx VX31
C+
Kills:1,163
Deaths:605
KDR:1.922
Accuracy:33.444% C+
HSR:24.420% C--
V10
B+
Kills:1,161
Deaths:222
KDR:5.230
Accuracy:43.218% B+
HSR:80.534% B
NS-44L Blackhand
C++
Kills:1,161
Deaths:625
KDR:1.858
Accuracy:43.419% C++
HSR:43.152% C++
MKV Suppressed
C
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:23.952% C
HSR:14.668% D
NS-7 PDW
C
Kills:1,159
Deaths:580
KDR:1.998
Accuracy:23.479% C
HSR:13.891% D
VA39 Spectre
A
Kills:1,158
Deaths:346
KDR:3.347
Accuracy:39.683% A
HSR:32.470% C--
Phaseshift VX-S
C++
Kills:1,158
Deaths:522
KDR:2.218
Accuracy:37.528% C++
HSR:64.681% D
NS-357 Underboss
C**
Kills:1,152
Deaths:799
KDR:1.442
Accuracy:39.236% C**
HSR:18.576% C
Beamer VS3
C++
Kills:409
Deaths:290
KDR:1.410
Accuracy:28.332% C++
HSR:13.692% D*
NS-61 Emissary
C+
Kills:242
Deaths:124
KDR:1.952
Accuracy:27.034% C+
HSR:16.529% C+
NS-AM7 Archer
A
Kills:134
Deaths:153
KDR:0.876
Accuracy:59.544% C++
HSR:29.105% A
Manticore SX40
C*
Kills:107
Deaths:85
KDR:1.259
Accuracy:31.184% C*
HSR:19.626% C
NS CandyCannon 3000
B+
Kills:61
Deaths:102
KDR:0.598
Accuracy:41.839% B+
HSR:24.590% D
Kills:38,578
Deaths (as Infiltrator):15,981
Deaths (to Infiltrators):8,406
KDR:2.41399
Kill Difference:22,597
Playtime:817.001 hours
Usage:27%
Score:13.836m
Score/min:282
Accuracy (listed only):35.950%
HSR (listed only):35.686%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:3,869
Deaths:1,695
KDR:2.283
Accuracy:25.526% C+
HSR:20.832% D
Sirius SX12
C+
Kills:1,793
Deaths:952
KDR:1.883
Accuracy:23.581% C+
HSR:14.612% D
Skorpios
D
Kills:1,294
Deaths:853
KDR:1.517
Accuracy:22.739% D*
HSR:16.383% D
Eridani SX5
C+
Kills:1,240
Deaths:739
KDR:1.678
Accuracy:25.365% C+
HSR:12.339% D--
Phobos VX86
B+
Kills:1,238
Deaths:786
KDR:1.575
Accuracy:63.865% B+
HSR:11.551% D-
Deimos VA29
C++
Kills:1,206
Deaths:745
KDR:1.619
Accuracy:62.418% C++
HSR:13.018% D
Nova
C+
Kills:1,198
Deaths:560
KDR:2.139
Accuracy:44.392% C+
HSR:11.352% D-
Darkstar
C--
Kills:1,180
Deaths:592
KDR:1.993
Accuracy:23.731% D
HSR:20.085% C--
MKV Suppressed
C
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:23.952% C
HSR:14.668% D
H-V45
C+
Kills:1,159
Deaths:587
KDR:1.974
Accuracy:23.681% C+
HSR:15.790% D
NS-7 PDW
C
Kills:1,159
Deaths:580
KDR:1.998
Accuracy:23.479% C
HSR:13.891% D
Thanatos VE70
C**
Kills:1,159
Deaths:711
KDR:1.630
Accuracy:42.230% C**
HSR:12.683% D
Equinox VE2
C+
Kills:1,159
Deaths:725
KDR:1.599
Accuracy:25.448% C+
HSR:18.378% C
CME
C++
Kills:1,157
Deaths:604
KDR:1.916
Accuracy:26.719% C++
HSR:18.842% C--
NS-11A
C++
Kills:1,156
Deaths:582
KDR:1.986
Accuracy:24.802% C++
HSR:18.080% C--
Pandora VX25
C*
Kills:1,145
Deaths:655
KDR:1.748
Accuracy:41.683% C*
HSR:13.362% C-
Chaos
C
Kills:489
Deaths:315
KDR:1.552
Accuracy:49.251% D
HSR:14.315% C
NS-11P
B+
Kills:324
Deaths:180
KDR:1.800
Accuracy:24.824% B+
HSR:18.519% C+
NS Baron G5
C+
Kills:278
Deaths:188
KDR:1.479
Accuracy:42.652% C+
HSR:11.151% D
Kills:23,362
Deaths (as Combat Medic):12,738
Deaths (to Combat Medics):5,953
KDR:1.83404
Kill Difference:10,624
Playtime:346.668 hours
Usage:12%
Score:8.204m
Score/min:394
Accuracy (listed only):33.702%
HSR (listed only):15.255%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:3,642
Deaths:2,055
KDR:1.772
Accuracy:23.341% C+
HSR:14.635% D-
VX6-7
C+
Kills:1,890
Deaths:980
KDR:1.929
Accuracy:24.140% C+
HSR:19.048% C
Phobos VX86
B+
Kills:1,238
Deaths:786
KDR:1.575
Accuracy:63.865% B+
HSR:11.551% D-
Deimos VA29
C++
Kills:1,206
Deaths:745
KDR:1.619
Accuracy:62.418% C++
HSR:13.018% D
Nova
C+
Kills:1,198
Deaths:560
KDR:2.139
Accuracy:44.392% C+
HSR:11.352% D-
Eclipse VE3A
C+
Kills:1,193
Deaths:897
KDR:1.330
Accuracy:23.535% D
HSR:18.944% C+
NS-11C
C
Kills:1,190
Deaths:788
KDR:1.510
Accuracy:22.042% C
HSR:17.479% C
Zenith VX-5
C
Kills:1,174
Deaths:923
KDR:1.272
Accuracy:23.044% C-
HSR:19.336% C
Eidolon VE33
B+
Kills:1,160
Deaths:633
KDR:1.833
Accuracy:31.143% B+
HSR:23.879% C
Thanatos VE70
C**
Kills:1,159
Deaths:711
KDR:1.630
Accuracy:42.230% C**
HSR:12.683% D
Solstice VE3
C**
Kills:1,157
Deaths:37
KDR:31.270
Accuracy:24.127% C**
HSR:15.903% D
Pandora VX25
C*
Kills:1,145
Deaths:655
KDR:1.748
Accuracy:41.683% C*
HSR:13.362% C-
Pulsar C
C*
Kills:574
Deaths:414
KDR:1.386
Accuracy:23.410% C+
HSR:24.216% C*
Revenant
C+
Kills:499
Deaths:211
KDR:2.365
Accuracy:32.418% C+
HSR:27.054% C
Chaos
C
Kills:489
Deaths:315
KDR:1.552
Accuracy:49.251% D
HSR:14.315% C
NS Baron G5
C+
Kills:278
Deaths:188
KDR:1.479
Accuracy:42.652% C+
HSR:11.151% D
Solstice Burst
B++
Kills:67
Deaths:59
KDR:1.136
Accuracy:26.282% C+
HSR:28.358% B++
Kills:19,259
Deaths (as Engineer):10,957
Deaths (to Engineers):8,435
KDR:1.75769
Kill Difference:8,302
Playtime:451.281 hours
Usage:15%
Score:8.270m
Score/min:305
Accuracy (listed only):35.293%
HSR (listed only):17.429%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,133
Deaths:314
KDR:3.608
Accuracy:20.544% C++
HSR:16.858% D-
Blueshift VM5
C++
Kills:746
Deaths:206
KDR:3.621
Accuracy:19.486% C++
HSR:17.158% D
Cosmos VM3
B+
Kills:551
Deaths:147
KDR:3.748
Accuracy:18.465% B+
HSR:14.701% D--
Comet VM2
B++
Kills:106
Deaths:50
KDR:2.120
Accuracy:42.901% C+
HSR:5.660% B++
Cosmos VM3
B+
Kills:94
Deaths:16
KDR:5.875
Accuracy:19.013% B+
HSR:18.085% C
Quasar VM1
D
Kills:90
Deaths:37
KDR:2.432
Accuracy:12.711% D
HSR:10% F-
Comet VM2
M*
Kills:81
Deaths:60
KDR:1.350
Accuracy:42.800% C
HSR:11.111% M*
NS-10 Burster
B**
Kills:64
Deaths:51
KDR:1.255
Accuracy:36.282% B**
HSR:3.125% D-
NS-10 Burster
A
Kills:53
Deaths:28
KDR:1.893
Accuracy:37.896% A
HSR:3.774% D
Kills:2,918
Deaths (as MAX Suit):454.500
Deaths (to MAX Suits):2,905
KDR:6.42024
Kill Difference:2,463.500
Playtime:54.666 hours
Usage:2%
Score:1.471m
Score/min:448
Accuracy (listed only):27.789%
HSR (listed only):11.164%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:448
V. Kills:60 N/A
Deaths:196
KDR:2.286
Accuracy:34.919% D
KPH:18.700 D-
VKPH:2.500 C
Dual Photon Pods
C++
Kills:376
V. Kills:43 N/A
Deaths:44
KDR:8.545
Accuracy:52.501% C++
KPH:64.300 C
VKPH:7.300 D-
Maelstrom Turbo Laser
D-
Kills:54
V. Kills:29 180%
Deaths:85
KDR:0.635
Accuracy:24.890% D--
KPH:4.100 D-
VKPH:2.200 D--
Saron Laser Cannon
C
Kills:53
V. Kills:65 80%
Deaths:137
KDR:0.387
Accuracy:29.590% C
KPH:2.100 D--
VKPH:2.500 D--
Kills:931 (555 + 0)
Deaths:462
KDR:2.015
VKDR:0.426
Vehicle Kills:197
Kill Difference:469
Playtime:68.908 hours
Usage:2%
Score:0.549m
Score/min:133
Piloting Accuracy:29.590%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:1,625
V. Kills:459 353%
Deaths:218
KDR:7.454
Accuracy:48.330% C
KPH:27.100 C+
VKPH:7.700 D-
L100 Python HESH
C+
Kills:1,125
V. Kills:118 N/A
Deaths:72
KDR:15.625
Accuracy:47.045% C+
KPH:49 C+
VKPH:5.100 D-
L100 Python AP
C+
Kills:818
V. Kills:424 192%
Deaths:113
KDR:7.239
Accuracy:51.553% D
KPH:27.700 C+
VKPH:14.400 D
C75 Viper
C+
Kills:489
V. Kills:53 N/A
Deaths:31
KDR:15.774
Accuracy:33.855% D
KPH:26.600 C+
VKPH:2.900 D*
Skyguard
C*
Kills:282
V. Kills:179 157%
Deaths:51
KDR:5.529
Accuracy:30.898% C*
KPH:15.100 C++
VKPH:9.600 C+
Kills:4,339 (4,339 + 0)
Deaths:485
KDR:8.946
VKDR:2.542
Vehicle Kills:1,233
Kill Difference:3,854
Playtime:149.547 hours
Usage:5%
Score:1.584m
Score/min:177
Driving Accuracy:30.898%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:671
V. Kills:125 N/A
Deaths:50
KDR:13.420
Accuracy:44.429% D
KPH:35.600 A
VKPH:6.600 D
Saron HRB
C
Kills:103
V. Kills:50 202%
Deaths:17
KDR:6.059
Accuracy:41.150% C
KPH:19.300 C--
VKPH:9.400 D
Supernova FPC
C+
Kills:75
V. Kills:36 203%
Deaths:7
KDR:10.714
Accuracy:45.042% D--
KPH:22.400 C+
VKPH:10.800 D-
E540 Halberd
B+
Kills:65
V. Kills:26 241%
Deaths:6
KDR:10.833
Accuracy:42.658% D
KPH:37.700 B+
VKPH:15.100 C
Kills:914 (746 + 168)
Deaths:80
KDR:11.425
VKDR:2.963
Vehicle Kills:237
Kill Difference:834
Playtime:29.252 hours
Usage:1%
Score:0.531m
Score/min:302
Driving Accuracy:45.042%
Gunner Accuracy:42.658%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:387
V. Kills:65 N/A
Deaths:52
KDR:7.442
Accuracy:43.355% B++
KPH:49.200 C*
VKPH:8.300 C+
M20 Basilisk
C--
Kills:123
V. Kills:41 293%
Deaths:44
KDR:2.795
Accuracy:33.456% D
KPH:14.100 C--
VKPH:4.700 D-
M60-G Bulldog
C
Kills:95
V. Kills:22 413%
Deaths:22
KDR:4.318
Accuracy:38.163% B
KPH:21 C-
VKPH:4.900 C
M40 Fury
C+
Kills:89
V. Kills:15 N/A
Deaths:18
KDR:4.944
Accuracy:36.265% C+
KPH:35.400 D
VKPH:6 D-
M20 Basilisk
C--
Kills:87
V. Kills:38 223%
Deaths:23
KDR:3.783
Accuracy:34.405% C--
KPH:13.500 D
VKPH:5.900 D
Kills:781 (0 + 781)
Deaths:159
KDR:4.912
VKDR:1.138
Vehicle Kills:181
Kill Difference:622
Playtime:30.105 hours
Usage:1%
Score:0.347m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:34.405%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 9,7129,6552,8363.404C*1.1744.626%B*71.756%B55.2B++N/A151174.9h1.8B*4B*
Betelgeuse 54-A 4,3094,2881,8832.277C+0.0423.965%D24.044%D-50.7CN/A14184.5h10B+41.6C++
Terminus VX-9 3,8823,8691,6952.283B*0.0525.526%C+20.832%D45.7BN/A14084.7h10.5B++41B+
Serpent VE92 3,6603,6422,0551.772B++0.4623.341%C+14.635%D-27.6C+N/A103132h11.4B+48.9B+
Parsec VX3-A 2,8452,8324376.481B+4.2544.923%B+84.569%B*54.1B+N/A19452.3h1.6B*3.5B*
Parallax VX3 2,2062,2035064.354B+2.1246.82%B**81.253%B+43B**N/A16151.2h2B+4.2B++
NS-44 Commissioner 2,1862,1711,4691.478B+0.7638.817%C**22.893%C++37.3C++N/A13558.2h3.6B9.2B+
C-4 2,5941,9888082.46B++0.2230.212%B*N/A99.4B+30.3C++96220h1.2B+3.8B*
VX6-7 1,8941,8909801.929B++0.3124.14%C+19.048%C37.8C**N/A14150h10.2B++42.3B+
XM98 1,8771,8753595.223A+2.9948.265%A++78.24%B+32.1B+N/A9958.4h2.1B++4.4B*
Sirius SX12 1,7971,7939521.883B*0.3523.581%C+14.612%D37.4B+N/A16748h11.1B**47.3B+
Sticky Grenade 1,6801,67511675N/A1,672.7668.829%A*N/A2093.8M6.3D96100.8h1.2B**1.7B**
L100 Python HEAT 2,0841,6252187.454B++5.2248.33%C1.723%D27.1C+7.7D-13860h3.5A7.2B**
NS-15M1 1,5961,5907332.169B+0.0720.591%C17.862%D34.7C+N/A14145.8h11.6B+56.4C*
Artemis VX26 1,5881,5858581.847B+0.3927.91%C++17.539%D38.3C**N/A12541.4h10.5B++37.7B+
SVA-88 1,3851,3806502.123C*0.1125.455%B+22.754%C47.8C++N/A15528.9h9.7B*38.3B+
Skorpios 1,3001,2948531.517C+0.7222.739%D*16.383%D31.9C-N/A9140.6h10.7B47.2C
Phantom VA23 1,3061,2914602.807B++0.5737.71%B+46.166%A++48.7B+N/A17326.5h3.9B++10.4B+
Proximity Mine 1,2571,2562255.582B+3.3552.616%AN/A149.5B++N/A5598.4h1.7B++3.2B**
Eridani SX5 1,2411,2407391.678B+0.5625.365%C+12.339%D--34.9C++N/A13135.5h10.9B+43.1C**
Phobos VX86 1,2431,2387861.575C*0.6663.865%B+11.551%D-44.2C+N/A17928h2.3B3.6B+
Cerberus 1,2311,2268611.424B0.8133.481%C*21.207%C+36.3C+N/A8833.8h5.5B+16.5B+
Frag Grenade 1,2341,22311223N/A1,220.7652.961%B**N/A764.4B**6.9C+30621.6h2.6B**5B**
Nemesis VSH9 1,4861,2118811.375A0.8664.832%C**5.863%A*24.4B+5.5D16049.7h4.3A++6.6A++
Deimos VA29 1,2101,2067451.619B0.6262.418%C++13.018%D35.4CN/A13534.1h2.1B+3.3B+
Nova 1,1991,1985602.139B++0.1044.392%C+11.352%D-42.6BN/A16728.1h3.1B**6.9B++
Orion VS54 1,2011,1974402.72B*0.4820.981%C+17.795%D--40.6B+N/A35429.5h10.4B*49.6B+
Eclipse VE3A 1,2221,1938971.33C+0.9123.535%D18.944%C+28.8CN/A8941.4h11.8C*50.2C+
NS-11C 1,1931,1907881.51B++0.7322.042%C17.479%C25.3C+N/A10847.1h11.3B*51.4B+
NS-30 Vandal 1,1911,1895092.336B+0.1032.615%C+29.268%B35.5C+N/A15333.5h5.1B+15.7B+
NS-15M2 1,1991,1865772.055B0.1825.099%C*20.995%D41.9C+N/A12528.3h10.8B++43.1B+
Darkstar 1,1941,1805921.993B+0.2423.731%D20.085%C--44C+N/A12726.8h11.2B*47.3C*
Zenith VX-5 1,1851,1749231.272C++0.9623.044%C-19.336%C28.2C+N/A14041.7h11.4B+49.6C**
NS Decimator 1,3491,1695662.065A0.1756.166%D2.652%B41.9B+6.5D*30327.9h2.9A5.2B**
Lasher X2 1,1761,1685822.007A++0.2332.814%B**2.74%D44.9B*N/A16426h16.1B*49B*
Nyx VX31 1,1671,1636051.922C+0.3133.444%C+24.42%C--34.5C+N/A13333.7h5.6C++16.8C*
V10 1,1631,1612225.23B**2.9943.218%B+80.534%B47.8B++N/A20824.3h1.9B++4.3B++
NS-44L Blackhand 1,1621,1616251.858B+0.3843.419%C++43.152%C++35.3B++N/A8132.9h3.6B++8.3B+
Eidolon VE33 1,1611,1606331.833B+0.4031.143%B+23.879%C37.7B++N/A14330.8h7B*22.6B++
MKV Suppressed 1,1761,1596891.682B*0.5523.952%C14.668%D38.4BN/A15430.2h13.3B55.5C*
H-V45 1,1631,1595871.974B0.2623.681%C+15.79%D31.9C++N/A19636.3h12.1B+50.9B
NS-7 PDW 1,1611,1595801.998A+0.2423.479%C13.891%D34.7B+N/A17333.4h11.6B*49.5B+
Thanatos VE70 1,1621,1597111.63B**0.6142.23%C**12.683%D45.5B**N/A20825.5h3.3B**7.7B*
Equinox VE2 1,1681,1597251.599B+0.6425.448%C+18.378%C31C+N/A10337.4h11.9B46.8C**
VX29 Polaris 1,1621,1585162.244B++0.0123.545%C+18.826%D46.3C++N/A22325h10.8B+46B+
VA39 Spectre 1,1631,1583463.347A+1.1139.683%A32.47%C--46.5A++N/A18524.9h4B**10B**
Phaseshift VX-S 1,1691,1585222.218C0.0237.528%C++64.681%D30.6C++N/A7437.9h3C++8.1C*
Solstice VE3 1,1581,1573731.27U29.0324.127%C**15.903%D22.2C*N/A16852.1h11.6B*48B+
CME 1,1621,1576041.916B++0.3226.719%C++18.842%C--37.1C++N/A13031.2h12.3B+46.1B+
NS-11A 1,1671,1565821.986B++0.2524.802%C++18.08%C--36.7C**N/A15631.5h12.4B+49.9B+
Pulsar LSW 1,1571,1544732.44B*0.2022.709%C+19.237%D48.5C**N/A22723.8h10.6B++46.8B+
Hunter QCX 1,1581,1537761.486B**0.7542.623%C+35.386%B+22B**N/A5652.3h2.6B+6.1B+
NS-357 Underboss 1,1591,1527991.442B+0.7939.236%C**18.576%C37.4C+N/A11130.8h4.2C++10.7B
Flare VE6 1,1611,1516471.779B+0.4621.097%C21.112%C-33.7CN/A15934.2h10.6C*50.3C++
Pandora VX25 1,1511,1456551.748B++0.4941.683%C*13.362%C-44.7BN/A17125.6h3.9B+9.4B+
Blueshift VM5 1,1351,1333143.608B+1.3720.544%C++16.858%D-39.9B+N/A17228.4h14.6B+71.2B+
L100 Python HESH 1,2431,1257215.625B13.3947.045%C+2.222%B+49.1C+5.2D-20622.9h2.8B++6B+
NS Decimator-B 1,1751,1096211.786C++0.4567.972%B+4.779%A++43.2C2.6D--11525.7h2.5B3.7B+
Hades VSH4 1,2201,0956511.682A*0.5567.306%C+4.749%A35.9B+4.1D14130.5h3.4A++5A++
MANA Anti-Vehicle Turret 1,3701,0713273.275B+1.0444.835%D4.762%B**10710A**2990C+3923150.1h4.5B**10B+
S1 1,2451,0096631.522A+0.7161.437%B+4.658%B**34.1B++8D30529.6h3.9A6.4A
The Kraken 9898504911.731C+0.5066.167%B+2.588%B**40.9C+6.7D16720.8h3.5B+5.3B++
L100 Python AP 1,2428181137.239B+5.0051.553%D6.112%A++27.7C+14.4D21329.5h5.4B+10.5B+
Blueshift VM5 7527462063.621B++1.3919.486%C++17.158%D40.5B+N/A19718.4h14.3B+73.6B+
Supernova PC 7966715013.42A11.1844.429%D4.322%A+35.7A6.6D24118.8h2.9A+6.4B**
Pulsar C 5775744141.386C*0.8523.41%C+24.216%C*26.7C+N/A15521.5h10.1B+43B+
Cosmos VM3 5515511473.748B**1.5118.465%B+14.701%D--37B++N/A16314.9h10.9B**59B++
Spear Anti-Vehicle Phalanx Turret 7395392422.458A*20.2238.01%D8.534%A*39.6C++14.7D30113.6h5.6B**14.7B++
Revenant 5034992112.365C*0.1332.418%C+27.054%C37.5CN/A8213.3h6.2B++19.1B+
Chaos 4914893151.552C++0.6849.251%D14.315%C40.1CN/A10112.2h3.7B++7.5C*
C75 Viper 5424893115.774M13.5433.855%D1.022%C--26.6C+2.9D*14218.4h7.3A21.4B**
Light PPA 5084481962.286C0.0534.919%DN/A18.7D-2.5C9824h16.4C+46.9C+
C-4 ARX 5094241802.356C*0.1228.849%B+N/A103.4C+20.7D-5704.1h1.3C+4.4C*
Beamer VS3 4194092901.41B*0.8328.332%C++13.692%D*33.8B+N/A16612.1h9.6C++33.9C++
M40 Fury 452387527.442C*5.2143.355%B++1.292%C--49C*8.2C2587.9h10.2B++23.6B*
Dual Photon Pods 419376448.545B6.3152.501%C++2.128%A63.7C7.3D-3565.9h15.9B*30.4B++
Force-Blade 35033316,4860.02C+2.2233.548%C**N/A0.3C-N/A2952.8h2B+6.1B+
NS-11P 3273241801.8B+0.4424.824%B+18.519%C+37.7B+N/A1368.6h11.3B**45.7B++
Tank Mine 447287694.159B*1.9242.413%B++N/A136.7B++76.2B+15682.1h1.9C++4.5B**
MANA Anti-Personnel Turret 285285743.851N/A1.6216.052%UN/A2850UN/A9210500.1h15.9T*99T*
Skyguard 461282515.529B**3.2930.898%C*1.418%C--15.1C++9.6C+24118.7h90B*291.2B*
NS Baron G5 2792781881.479B+0.7642.652%C+11.151%D30.9C+N/A1369h3.7B*8.8C++
NS-61 Emissary 2432421241.952A++0.2827.034%C+16.529%C+46.5B**N/A1255.2h9.4B++34.6B++
M60-A Bulldog 192172256.88C4.6449.489%B1.744%C--19.3D2.2D1158.9h5.9C*11.9B+
M60-A Bulldog 168159188.833C6.6049.355%B2.516%C*19.2D1.1D-1048.3h5.8C*11.7B+
Blackheart 1501481580.937C1.3037.727%D32.432%C++14.5C--N/A4610.2h2.8C**7.4C**
Anti-Vehicle Grenade 1561401140N/A137.7655.242%B+N/A466.7B+53.3C--37230.3h4.3B*7.8B*
NS-AM7 Archer 1681341530.876B**1.3659.544%C++29.105%A13.4A+3.4B+9610h12.9B++21.6B++
M20 Basilisk 164123442.795C+0.5633.456%D6.504%C**14C--4.7D-1548.8h72.3B*216.1B+
Lumine Edge 11310913,0220.008C-2.2310.3%D**11.009%D0.2DN/A1643.4h1.8D17.5D*
Manticore SX40 107107851.259C**0.9831.184%C*19.626%C35.7C**N/A1623h7.1B+22.9B+
Comet VM2 133106502.12A+0.1242.901%C+5.66%B++12.9B+3.3C-2448.2h15.8B++36.9B+
Ursa 107106591.797B++0.4425.457%B+19.811%D27.2CN/A2043.9h10.6B41.8B+
Saron HRB 153103176.059C*3.8241.15%C4.854%M*19.4C--9.4D2485.3h15.8B**38.3B*
M60-G Bulldog 11795224.318C+2.0838.163%B5.263%A+21.1C-4.9C1304.5h6.8B+17.9B+
Cosmos VM3 9494165.875A*3.6419.013%B+18.085%C39.2B*N/A2682.4h10.4A+54.6B*
Quasar VM1 9190372.432B++0.2012.711%D10%F-14.3DN/A2166.3h12.2B*96C*
M40 Fury 10489184.944C2.7136.265%C+3.371%A+35.6D6D-2682.5h11.6B+32.1B+
M20 Basilisk 12587233.783B+1.5534.405%C--5.747%C++13.4D5.8D1776.5h85.5B+248.6B
The Slasher 84843,6130.023D2.2129.916%C4.762%D0.5C-N/A1171.9h2.1C**7.1C*
Comet VM2 10981601.35B+0.8942.8%C11.111%M*10.1C3.5D1528h21.2B+49.6B+
Supernova FPC 11175710.714B*8.4845.042%D--9.333%S22.7C+10.9D-6303.3h5B11.2C+
Solstice Burst 6767591.136C+1.1026.282%C+28.358%B++20.3DN/A1033.3h13.9C+53C++
E540 Halberd 9165610.833C*8.6042.658%D1.538%D38.2B++15.3C+5051.7h4.2A10B++
NS-10 Burster 10764511.255B+0.9836.282%B**3.125%D-6.5B4.4B+1549.8h134.9C++371.8B+
NS CandyCannon 3000 62611020.598C+1.6441.839%B+24.59%D8.1CN/A207.5h5.3C12.7B
Maelstrom Turbo Laser 8354850.635C1.6024.89%D--7.407%M++4.1D-2.2D--9013.3h124.8C+501.5C
Saron Laser Cannon 118531370.387C1.8529.59%CN/A2.1D--2.5D--13725.8h282.9D**955.9D**
NS-10 Burster 8953281.893B**0.3437.896%A3.774%D8.4A5.7A2006.3h126.1B+332.7B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret162,0603h
Motion Spotter8013,0759.4h
Nano-Armor Kit248358,61730.8h
Spawn Beacon23360.4h
Nanite Revive Grenade01,6840.5h
Medical Applicator538294,08025h
Spitfire Auto-Turret95610.7h
Deconstruction Tool05800h
Shield Recharging Field191,8150.7h
Ammunition Package261,8801.1h
Medical Kit2545,5186.5h
Anti-Infantry MANA Turret83391.1h
Recon Detection Device585,4478.5h

Check the help document for the dictionary if you want to learn more about words used here.


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