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Primarch Praetor trand[SKL] trand
VS BR 98

KDR: 0.73

Score: 10.5m

Last Seen: Feb 17th, 2019 10:40 PM
- OFFLINE - 76.6 hour(s)

Battle Rank 98 - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 768
Level Progress (to 99): 96%
Level 100 Progress: 56% 671h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 Ursa SVA-88 Pulsar LSW VE-H Maw Eidolon VE33 H-V45 Pulsar VS1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-172,638 MLG Score: -138
Fun Score: N/A
Cheeseburgers Flipped: 168TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.01%35.046%7712599712,2641.04357-0.313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.385%0.176C++2.167A*0.355C**HEAD ++ (~24.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.301C*11.50.196C++40.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.383%72.067%011021179127700.140172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.203C++0.323C*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.207C++2.80.104C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.476%24.59%03101924469940.34907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.039%-0.245C2.004A*-0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.027C+5.2-0.074C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 768
10.5m462.5%207 (12.4k)182 (10.9k)0.73071617,42123,8410.89371398 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102236419.354%27.938%54102:265

27% Combat Medic8% Engineer44% Heavy Assault13% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:38 PMDec 3rd, 2018 1:29 AMFeb 19th, 2019 6:55 AM (2d) (PST)Feb 17th, 2019 7:29 PM (3d) (PST)Feb 17th, 2019 6:40 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
329296330.3010.4110.0841.4960.023-138

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,75017,7651,9851825590110,902

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
965.8h/40.2d 3,886 4,867 5,085 86.7k 1,595 3,045 1,325 19.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:1,266
Deaths:1,384
KDR:0.915
Accuracy:23.108% B+
HSR:39.337% A*
Ursa
A++
Kills:1,195
Deaths:1,513
KDR:0.790
Accuracy:21.527% C+
HSR:35.565% A++
SVA-88
A*
Kills:1,189
Deaths:1,398
KDR:0.851
Accuracy:22.554% C+
HSR:42.557% A*
Pulsar LSW
A+
Kills:1,179
Deaths:1,187
KDR:0.993
Accuracy:21.098% C
HSR:34.945% A+
VE-H Maw
A
Kills:1,174
Deaths:1,350
KDR:0.870
Accuracy:23.416% C-
HSR:38.075% A
Lasher X2
B++
Kills:567
Deaths:867
KDR:0.654
Accuracy:31.168% B++
HSR:2.646% D
NS-15M1
A++
Kills:283
Deaths:366
KDR:0.773
Accuracy:20.331% C-
HSR:36.396% A++
VX29 Polaris
M
Kills:212
Deaths:243
KDR:0.872
Accuracy:20.805% C-
HSR:42.453% M
Flare VE6
A++
Kills:103
Deaths:118
KDR:0.873
Accuracy:20.253% C
HSR:35.922% A++
Kills:7,168
Deaths (as Heavy Assault):8,426
Deaths (to Heavy Assaults):6,892
KDR:0.8507
Kill Difference:1,258
Playtime:425.544 hours
Usage:44%
Score:5.076m
Score/min:199
Accuracy (listed only):22.695%
HSR (listed only):34.210%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:517
Deaths:583
KDR:0.887
Accuracy:22.562% C
HSR:35.397% A*
Solstice VE3
A++
Kills:378
Deaths:404
KDR:0.936
Accuracy:22.794% C+
HSR:29.101% A++
VX6-7
A
Kills:319
Deaths:368
KDR:0.867
Accuracy:19.320% D--
HSR:28.840% A
Serpent VE92
M+
Kills:201
Deaths:225
KDR:0.893
Accuracy:22.830% C+
HSR:36.318% M+
Solstice SF
B++
Kills:189
Deaths:135
KDR:1.400
Accuracy:20.720% D
HSR:21.164% B++
Sirius SX12
A++
Kills:187
Deaths:198
KDR:0.944
Accuracy:28.351% B++
HSR:27.808% A++
Eridani SX5
M++
Kills:134
Deaths:186
KDR:0.720
Accuracy:23.521% C--
HSR:41.791% M++
VE-S Canis
B**
Kills:131
Deaths:191
KDR:0.686
Accuracy:24.157% C-
HSR:29.008% B**
Pandora VX25
A*
Kills:117
Deaths:117
KDR:1
Accuracy:35.647% C
HSR:23.077% A*
NS-11C
A*
Kills:90
Deaths:148
KDR:0.608
Accuracy:20.283% D
HSR:32.222% A*
Deimos VA29
B+
Kills:68
Deaths:139
KDR:0.489
Accuracy:51.592% D
HSR:19.118% B+
Thanatos VE70
M**
Kills:59
Deaths:106
KDR:0.557
Accuracy:41.370% C*
HSR:33.898% M**
NS-7 PDW
N/A
Kills:50
Deaths:51
KDR:0.980
Accuracy:27.486% N/A
HSR:28% N/A
Kills:2,440
Deaths (as Light Assault):2,851
Deaths (to Light Assaults):3,483
KDR:0.85584
Kill Difference:411
Playtime:126.511 hours
Usage:13%
Score:1.175m
Score/min:155
Accuracy (listed only):27.741%
HSR (listed only):29.672%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A
Kills:864
Deaths:973
KDR:0.888
Accuracy:20.956% D*
HSR:34.259% A
Pulsar C
A*
Kills:517
Deaths:583
KDR:0.887
Accuracy:22.562% C
HSR:35.397% A*
Solstice VE3
A++
Kills:378
Deaths:404
KDR:0.936
Accuracy:22.794% C+
HSR:29.101% A++
VX6-7
A
Kills:319
Deaths:368
KDR:0.867
Accuracy:19.320% D--
HSR:28.840% A
Serpent VE92
M+
Kills:201
Deaths:225
KDR:0.893
Accuracy:22.830% C+
HSR:36.318% M+
Solstice SF
B++
Kills:189
Deaths:135
KDR:1.400
Accuracy:20.720% D
HSR:21.164% B++
Pandora VX25
A*
Kills:117
Deaths:117
KDR:1
Accuracy:35.647% C
HSR:23.077% A*
NS-11C
A*
Kills:90
Deaths:148
KDR:0.608
Accuracy:20.283% D
HSR:32.222% A*
Deimos VA29
B+
Kills:68
Deaths:139
KDR:0.489
Accuracy:51.592% D
HSR:19.118% B+
Thanatos VE70
M**
Kills:59
Deaths:106
KDR:0.557
Accuracy:41.370% C*
HSR:33.898% M**
Kills:2,802
Deaths (as Engineer):3,198
Deaths (to Engineers):4,501
KDR:0.87617
Kill Difference:396
Playtime:78.701 hours
Usage:8%
Score:0.742m
Score/min:157
Accuracy (listed only):27.808%
HSR (listed only):29.339%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:759
Deaths:777
KDR:0.977
Accuracy:20.481% D
HSR:25.296% B+
Pulsar VS1
A++
Kills:654
Deaths:954
KDR:0.686
Accuracy:23.275% C+
HSR:34.098% A++
Corvus VA55
A
Kills:627
Deaths:768
KDR:0.816
Accuracy:21.677% C--
HSR:31.420% A
Equinox VE2
A+
Kills:219
Deaths:229
KDR:0.956
Accuracy:21.451% D-
HSR:31.964% A+
NSX Yumi
C*
Kills:205
Deaths:302
KDR:0.679
Accuracy:22.548% D-
HSR:27.805% C*
NS-11A
B+
Kills:195
Deaths:347
KDR:0.562
Accuracy:20.381% D-
HSR:25.128% B+
Sirius SX12
A++
Kills:187
Deaths:198
KDR:0.944
Accuracy:28.351% B++
HSR:27.808% A++
Terminus VX-9
A*
Kills:135
Deaths:189
KDR:0.714
Accuracy:20.656% D--
HSR:42.222% A*
Eridani SX5
M++
Kills:134
Deaths:186
KDR:0.720
Accuracy:23.521% C--
HSR:41.791% M++
VE-S Canis
B**
Kills:131
Deaths:191
KDR:0.686
Accuracy:24.157% C-
HSR:29.008% B**
Pandora VX25
A*
Kills:117
Deaths:117
KDR:1
Accuracy:35.647% C
HSR:23.077% A*
Deimos VA29
B+
Kills:68
Deaths:139
KDR:0.489
Accuracy:51.592% D
HSR:19.118% B+
Thanatos VE70
M**
Kills:59
Deaths:106
KDR:0.557
Accuracy:41.370% C*
HSR:33.898% M**
NS-7 PDW
N/A
Kills:50
Deaths:51
KDR:0.980
Accuracy:27.486% N/A
HSR:28% N/A
Kills:3,540
Deaths (as Combat Medic):4,554
Deaths (to Combat Medics):3,073
KDR:0.77734
Kill Difference:1,014
Playtime:258.371 hours
Usage:27%
Score:2.881m
Score/min:186
Accuracy (listed only):27.328%
HSR (listed only):30.045%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:187
Deaths:198
KDR:0.944
Accuracy:28.351% B++
HSR:27.808% A++
XM98
C+
Kills:179
Deaths:127
KDR:1.409
Accuracy:36.383% C+
HSR:72.067% C
Beamer VS3
A
Kills:136
Deaths:148
KDR:0.919
Accuracy:26.284% C+
HSR:32.353% A
Eridani SX5
M++
Kills:134
Deaths:186
KDR:0.720
Accuracy:23.521% C--
HSR:41.791% M++
NS-44 Commissioner
B
Kills:131
Deaths:208
KDR:0.630
Accuracy:31.692% D
HSR:24.428% B
VE-S Canis
B**
Kills:131
Deaths:191
KDR:0.686
Accuracy:24.157% C-
HSR:29.008% B**
NS-7 PDW
N/A
Kills:50
Deaths:51
KDR:0.980
Accuracy:27.486% N/A
HSR:28% N/A
Kills:948
Deaths (as Infiltrator):1,109
Deaths (to Infiltrators):3,357
KDR:0.85482
Kill Difference:161
Playtime:49.956 hours
Usage:5%
Score:0.371m
Score/min:124
Accuracy (listed only):28.268%
HSR (listed only):36.493%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:157
Deaths:96
KDR:1.635
Accuracy:17.779% B+
HSR:29.936% A*
Blueshift VM5
A++
Kills:155
Deaths:97
KDR:1.598
Accuracy:20.040% C*
HSR:30.968% A++
Comet VM2
C*
Kills:51
Deaths:53
KDR:0.962
Accuracy:46.952% C*
HSR:0% F-
Kills:363
Deaths (as MAX Suit):123
Deaths (to MAX Suits):1,189
KDR:2.95122
Kill Difference:240
Playtime:21.082 hours
Usage:2%
Score:0.284m
Score/min:224
Accuracy (listed only):28.257%
HSR (listed only):20.301%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D--
Kills:113
V. Kills:75 149%
Deaths:50
KDR:2.260
Accuracy:42.668% C+
KPH:11.700 D*
VKPH:7.700 D--
Kills:113 (0 + 113)
Deaths:50
KDR:2.260
VKDR:1.500
Vehicle Kills:75
Kill Difference:63
Playtime:9.682 hours
Usage:1%
Score:0.064m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:42.668%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:79
V. Kills:44 176%
Deaths:16
KDR:4.938
Accuracy:50.561% D
KPH:38.300 C++
VKPH:21.300 C
Proton II PPA-H
C-
Kills:63
V. Kills:8 N/A
Deaths:17
KDR:3.706
Accuracy:34.318% C
KPH:38.200 D*
VKPH:4.800 C-
Aphelion VEX-4H
D
Kills:60
V. Kills:27 214%
Deaths:21
KDR:2.857
Accuracy:37.327% D--
KPH:29.800 D
VKPH:13.400 D*
Kills:202 (0 + 202)
Deaths:54
KDR:3.741
VKDR:1.463
Vehicle Kills:79
Kill Difference:148
Playtime:5.724 hours
Usage:1%
Score:0.075m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:37.327%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:53
V. Kills:24 212%
Deaths:23
KDR:2.304
Accuracy:35.695% C
KPH:10 D-
VKPH:4.500 D-
Kills:53 (0 + 53)
Deaths:23
KDR:2.304
VKDR:1.043
Vehicle Kills:24
Kill Difference:30
Playtime:5.306 hours
Usage:1%
Score:0.045m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:35.695%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:58
V. Kills:8 N/A
Deaths:11
KDR:5.273
Accuracy:32.795% C+
KPH:56 C
VKPH:7.700 B+
Kills:58 (0 + 58)
Deaths:11
KDR:5.273
VKDR:0.727
Vehicle Kills:8
Kill Difference:47
Playtime:1.036 hours
Usage:0%
Score:0.015m
Score/min:240
Piloting Accuracy:N/A%
Gunner Accuracy:32.795%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,2901,2661,3840.915C0.1823.108%B+39.337%A*29.9C+N/A11542.4h10.8B++46.8C*
Ursa 1,2201,1951,5130.79C--0.0621.527%C+35.565%A++23.2DN/A7051.6h10.5B48.9C**
SVA-88 1,2191,1891,3980.851C-0.1222.554%C+42.557%A*34.5CN/A10034.5h11.6C*51.6C++
Pulsar LSW 1,2001,1791,1870.993C0.2621.098%C34.945%A+26.2DN/A8045h11.9C**56.2C++
VE-H Maw 1,1901,1741,3500.87D0.1423.416%C-38.075%A31.1DN/A13737.8h10.4C*44.3C++
Eidolon VE33 8728649730.888C+0.1620.956%D*34.259%A10.7DN/A5480.7h9.7C+46.2C
H-V45 7627597770.977C+0.2520.481%D25.296%B+15.1DN/A8550.2h13.4C++65.4C+
Pulsar VS1 6676549540.686C0.0423.275%C+34.098%A++18.8CN/A6634.8h13.3B+56.9B+
Frag Grenade 6606421642N/A641.2739.489%DN/A802.5A22.5A++20630.8h2.3A5.7B*
Corvus VA55 6426277680.816C0.0921.677%C--31.42%A12.9DN/A5648.7h12.6C+58.3C+
Lasher X2 5775678670.654C0.0831.168%B++2.646%D20.3C-N/A7427.9h19.6C++62.9B+
Pulsar C 5285175830.887C+0.1622.562%C35.397%A*15.9C--N/A6232.6h11.5C*50.9C++
Solstice VE3 3883784040.936C**0.2122.794%C+29.101%A++17.7C+N/A8221.3h12B++52.5B
VX6-7 3213193680.867C0.1419.32%D--28.84%A10.5D-N/A7030.3h14C+72.4C
NS-15M1 2872833660.773C--0.0420.331%C-36.396%A++23.8DN/A6611.9h12.6C++61.9C++
C-4 3142312430.951C0.2219.074%D*N/A100.4B+36.1B+9352.3h1.3B+7C+
Equinox VE2 2272192290.956C0.2321.451%D-31.964%A+17.4C-N/A6912.6h13C+60.7C+
Nemesis VSH9 3432154640.463C0.2759.536%C-1.86%C-15.7C+9.3C+17813.7h9.4C-15.8C--
VX29 Polaris 2152122430.872C--0.1420.805%C-42.453%M29C--N/A1337.3h11.9C**57.1C++
NSX Yumi 2132053020.679C--0.0522.548%D-27.805%C*23C--N/A798.9h12.4C++55.2C
Serpent VE92 2052012250.893C+0.1622.83%C+36.318%M+30.5C++N/A1156.6h10.5B++46.2B+
NS-11A 2011953470.562C-0.1720.381%D-25.128%B+10.7D--N/A3418.2h14C+68.7C+
S1 2981953930.496C0.2355.181%C+2.051%C-16.4D8.7D21811.9h8.9D-16.1D
Solstice SF 1931891351.4B+0.6720.72%D21.164%B++16.7CN/A10211.3h9.7B+46.8B
Sirius SX12 1901871980.944C+0.2128.351%B++27.808%A++29.2C++N/A966.4h12.5B++43.9B+
XM98 1791791271.409C0.6836.383%C+72.067%C11.6DN/A5815.4h2.8C7.8C+
Lumine Edge 16716611,3650.015C0.7217.337%D-17.47%C*0.5DN/A2302.8h1.3B7.6C+
Quasar VM1 163157961.635C++0.9017.779%B+29.936%A*16.7C--N/A1029.4h14.6C**82.1C**
Blueshift VM5 161155971.598C0.8720.04%C*30.968%A++19.4D-N/A838h15.6C++78.1C**
Beamer VS3 1441361480.919C*0.1926.284%C+32.353%A18.6C1.1B++1117.3h11.8C-44.8C+
Terminus VX-9 1391351890.714C-0.0220.656%D--42.222%A*18D-N/A677.5h13.2C+63.7C--
Eridani SX5 1351341860.72C0.0123.521%C--41.791%M++19.7DN/A826.8h11.2B+47.8C++
NS Decimator 1961322590.51D0.2270.65%A3.788%B**33C+16C+3534h6.1D8.6C+
NS-44 Commissioner 1311312080.63C0.1031.692%D24.428%B30.5C+N/A1294.3h3.5B+11C*
VE-S Canis 1321311910.686C-0.0424.157%C-29.008%B**22.6C--N/A1225.8h11.3B46.8C++
Force-Blade 1521308,3860.016C0.7127.847%C+1.538%D0.4CN/A1338.5h4.1D--14.9C
Pandora VX25 1181171171C+0.2735.647%C23.077%A*12.3D-N/A829.5h6.8D**19.1D-
Saron HRB 188113502.26D1.5342.668%C+N/A11.6D*7.7D--1099.7h29.9D--70D
Flare VE6 1071031180.873C--0.1420.253%C35.922%A++24.5D1A1004.2h10B49.2C*
NS-11C 90901480.608C0.1220.283%D32.222%A*12.2DN/A527.4h13B+64.3C++
Saron HRB-H 12379164.938C+4.2150.561%DN/A37.6C+21C2362.1h15.4B**30.4B*
Proximity Mine 7878392D1.2738.372%C-N/A86.7DN/A3180.9h2.1C--5.5C-
Deimos VA29 69681390.489D0.2451.592%D19.118%B+18.9D-N/A963.6h2.4C++4.6C+
Rocklet Rifle 118671520.441C--0.2964.214%AN/A21.6C--16.5D4053.1h45.7C--71.2C++
Lancer VS22 110641780.36C--0.3758.505%CN/A10.3C7.4D--1596.2h17.7B+30.3B
Proton II PPA-H 7163173.706D2.9834.318%CN/A37.1D*4.7C-2111.7h13.8D40.3C--
Aphelion VEX-4H 8760212.857C2.1337.327%D--1.667%D-30D13.5D*2082h49.1B+131.5C*
Thanatos VE70 61591060.557C0.1741.37%C*33.898%M**19.7C-N/A1223h5.3C+12.9C++
CAS 14-E 6658115.273C--4.5432.795%C+N/A58C8B+2401h30.1C*91.7C*
NS Annihilator 96551270.433C0.3083.157%B++N/A9.2C6.8D1296h11.4C*13.7B
M20 Basilisk 7753232.304C1.5735.695%CN/A10D-4.5D-1425.3h111.7C312.9C
Comet VM2 7451530.962C+0.2346.952%C*N/A10.4C4.7C+904.9h29.3C+62.4C++
NS-7 PDW 5050510.98C++0.2527.486%B+28%A++33.3BN/A1561.5h11.5B*41.8B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret91270.5h
Equinox VE2 Burst0780h
Motion Spotter7680.1h
Restoration Kit681,1131.4h
Spawn Beacon87590.4h
Nanite Revive Grenade06540.2h
Medical Applicator668193,11128.3h
Nanite Healing Grenade0980h
Nano-Armor Kit7964,3386.1h
Medical Kit2983,4233.2h
Anti-Infantry MANA Turret72480.7h
WLT-Howler Mining Laser0650h
Recon Detection Device91630.4h
Ammunition Package103730.3h

Check the help document for the dictionary if you want to learn more about words used here.


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