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Archon treck28[GOTR] treck28
VS BR 80

KDR: 2.49

Score: 64.6m

Last Seen: Oct 10th, 2019 12:04 AM
- OFFLINE - 111.1 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 92
Level Progress (to 81): 28%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Hornet Missiles Dual Photon Pods Betelgeuse 54-A Serpent VE92 H-V45 Light PPA Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $744,345 MLG Score: 595
Fun Score: N/A
Cheeseburgers Flipped: 205TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.475%19.11%42925119128,6031.578880.913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.445%0.257C*-0.273C-0.425C--HEAD ++ (~7.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.316C*11.40.198C++39.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.602%1.396%9355121135,8134103229028.72849156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.122%-0.711D--0.146C0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.5-0.128C55.2-0.051C+125.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.909%1.994%513121365221323410.305816191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.273%0.654B+-0.351C--1.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.751B++4.60.634B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.378%1.491%1771212043,085185712501.66039247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.504%-0.553D-0.721D-0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.532B+16.60.577B+38

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.35%64.631%17731213393119710.328047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.595%0.656B+-0.159C-0.967

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.304C*2.70.148C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.689%12.222%17711215270133510.202096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.427B-0.476D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.402B3.70.242C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 92
64.6m205.8%419 (25.1k)373 (22.4k)2.4922104,92942,1032.9829280 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216553826.323%6.828%18004:0720

10% Combat Medic70% Engineer11% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2013 7:34 PMApr 29th, 2016 5:49 PMOct 12th, 2019 8:19 AM (2d) (PST)Oct 9th, 2019 9:49 PM (5d) (PST)Oct 9th, 2019 8:04 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1901261,0640.6050.2430.0411.6700.206595

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,4237,57463,849361521001222,356

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2890.8h/120.5d 20,661 7,165 26,519 289.7k 2,031 5,163 35,813 206.5m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:3,875
Deaths:3,970
KDR:0.976
Accuracy:20.859% D
HSR:12.619% D*
Solstice VE3
F
Kills:580
Deaths:1,610
KDR:0.360
Accuracy:12.655% F-
HSR:10.517% F
Thanatos VE70
B++
Kills:270
Deaths:201
KDR:1.343
Accuracy:46.689% B++
HSR:12.222% D-
Pulsar C
B+
Kills:212
Deaths:199
KDR:1.065
Accuracy:19.449% D-
HSR:26.415% B+
VX6-7
A
Kills:181
Deaths:161
KDR:1.124
Accuracy:23.437% C
HSR:29.282% A
VE-LR Obelisk
B
Kills:91
Deaths:75
KDR:1.213
Accuracy:34.211% B
HSR:19.780% D**
Kills:5,209
Deaths (as Engineer):6,216
Deaths (to Engineers):12,553
KDR:0.838
Kill Difference:1,007
Playtime:2,037.316 hours
Usage:70%
Score:49.794m
Score/min:407
Accuracy (listed only):26.216%
HSR (listed only):18.473%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:4,099
Deaths:2,034
KDR:2.015
Accuracy:24.352% C-
HSR:31.886% C++
Orion VS54
C
Kills:1,853
Deaths:1,735
KDR:1.068
Accuracy:18.836% C
HSR:14.355% D**
Flare VE6
C+
Kills:1,191
Deaths:985
KDR:1.209
Accuracy:21.785% C+
HSR:18.640% D-
NS-15M1
C
Kills:1,187
Deaths:798
KDR:1.487
Accuracy:21.429% C
HSR:18.787% C--
SVA-88
C++
Kills:1,165
Deaths:590
KDR:1.975
Accuracy:24.130% C++
HSR:24.034% C
VX29 Polaris
B+
Kills:1,158
Deaths:606
KDR:1.911
Accuracy:23.622% C+
HSR:27.461% B+
Pulsar LSW
B++
Kills:465
Deaths:178
KDR:2.612
Accuracy:25.131% B
HSR:29.677% B++
Kills:11,118
Deaths (as Heavy Assault):6,926
Deaths (to Heavy Assaults):10,446
KDR:1.60526
Kill Difference:4,192
Playtime:330.985 hours
Usage:11%
Score:5.580m
Score/min:281
Accuracy (listed only):22.755%
HSR (listed only):23.549%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:3,875
Deaths:3,970
KDR:0.976
Accuracy:20.859% D
HSR:12.619% D*
Sirius SX12
B++
Kills:1,972
Deaths:1,779
KDR:1.108
Accuracy:28.262% B++
HSR:8.164% F
Solstice VE3
F
Kills:580
Deaths:1,610
KDR:0.360
Accuracy:12.655% F-
HSR:10.517% F
Thanatos VE70
B++
Kills:270
Deaths:201
KDR:1.343
Accuracy:46.689% B++
HSR:12.222% D-
Pulsar C
B+
Kills:212
Deaths:199
KDR:1.065
Accuracy:19.449% D-
HSR:26.415% B+
VE-S Canis
C++
Kills:197
Deaths:191
KDR:1.031
Accuracy:27.839% C++
HSR:18.274% C
NS-7 PDW
B**
Kills:197
Deaths:152
KDR:1.296
Accuracy:30.520% B**
HSR:13.706% D
Eridani SX5
C+
Kills:185
Deaths:152
KDR:1.217
Accuracy:26.032% C+
HSR:12.973% D--
VX6-7
A
Kills:181
Deaths:161
KDR:1.124
Accuracy:23.437% C
HSR:29.282% A
Kills:7,669
Deaths (as Light Assault):8,415
Deaths (to Light Assaults):6,767
KDR:0.91135
Kill Difference:746
Playtime:83.493 hours
Usage:3%
Score:1.494m
Score/min:298
Accuracy (listed only):26.193%
HSR (listed only):16.019%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:3,287
Deaths:2,255
KDR:1.458
Accuracy:24.423% C++
HSR:11.196% D**
Sirius SX12
B++
Kills:1,972
Deaths:1,779
KDR:1.108
Accuracy:28.262% B++
HSR:8.164% F
Terminus VX-9
B++
Kills:1,263
Deaths:673
KDR:1.877
Accuracy:24.036% C
HSR:31.512% B++
Corvus VA55
C+
Kills:1,173
Deaths:932
KDR:1.259
Accuracy:23.993% C+
HSR:22.251% C+
CME
B+
Kills:1,161
Deaths:561
KDR:2.070
Accuracy:25.985% C+
HSR:27.046% B+
Equinox VE2
B+
Kills:1,160
Deaths:590
KDR:1.966
Accuracy:25.054% C+
HSR:24.569% B+
NS-11P
C-
Kills:493
Deaths:371
KDR:1.329
Accuracy:19.939% D
HSR:16.633% C-
Pulsar VS1
D-
Kills:434
Deaths:736
KDR:0.590
Accuracy:19.012% D-
HSR:10.830% D**
Thanatos VE70
B++
Kills:270
Deaths:201
KDR:1.343
Accuracy:46.689% B++
HSR:12.222% D-
VE-S Canis
C++
Kills:197
Deaths:191
KDR:1.031
Accuracy:27.839% C++
HSR:18.274% C
NS-7 PDW
B**
Kills:197
Deaths:152
KDR:1.296
Accuracy:30.520% B**
HSR:13.706% D
Eridani SX5
C+
Kills:185
Deaths:152
KDR:1.217
Accuracy:26.032% C+
HSR:12.973% D--
Kills:11,792
Deaths (as Combat Medic):8,593
Deaths (to Combat Medics):4,558
KDR:1.37228
Kill Difference:3,199
Playtime:292.327 hours
Usage:10%
Score:6.141m
Score/min:350
Accuracy (listed only):26.815%
HSR (listed only):17.448%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:1,972
Deaths:1,779
KDR:1.108
Accuracy:28.262% B++
HSR:8.164% F
NS-44 Commissioner
C
Kills:1,944
Deaths:3,584
KDR:0.542
Accuracy:33.511% C
HSR:13.786% D*
VE-S Canis
C++
Kills:197
Deaths:191
KDR:1.031
Accuracy:27.839% C++
HSR:18.274% C
NS-7 PDW
B**
Kills:197
Deaths:152
KDR:1.296
Accuracy:30.520% B**
HSR:13.706% D
Eridani SX5
C+
Kills:185
Deaths:152
KDR:1.217
Accuracy:26.032% C+
HSR:12.973% D--
XM98
C**
Kills:169
Deaths:112
KDR:1.509
Accuracy:39.029% C**
HSR:65.089% D*
Parallax VX3
C+
Kills:164
Deaths:30
KDR:5.467
Accuracy:39.179% C+
HSR:69.512% D--
Artemis VX26
B+
Kills:161
Deaths:149
KDR:1.081
Accuracy:29.678% B+
HSR:21.118% C
Beamer VS3
C-
Kills:79
Deaths:213
KDR:0.371
Accuracy:19.223% D*
HSR:18.987% C-
Ghost
B
Kills:60
Deaths:49
KDR:1.224
Accuracy:41.159% B
HSR:50% F-
Kills:5,128
Deaths (as Infiltrator):6,411
Deaths (to Infiltrators):4,094
KDR:0.79988
Kill Difference:1,283
Playtime:107.629 hours
Usage:4%
Score:1.101m
Score/min:171
Accuracy (listed only):31.443%
HSR (listed only):29.161%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:414
Deaths:121
KDR:3.421
Accuracy:21.761% B+
HSR:16.425% D-
Blueshift VM5
B++
Kills:378
Deaths:118
KDR:3.203
Accuracy:22.885% B++
HSR:16.931% D-
Quasar VM1
C+
Kills:227
Deaths:145
KDR:1.566
Accuracy:15.717% C+
HSR:14.097% D--
Cosmos VM3
C+
Kills:194
Deaths:96
KDR:2.021
Accuracy:17.096% C+
HSR:11.856% F
Kills:1,213
Deaths (as MAX Suit):240
Deaths (to MAX Suits):2,682
KDR:5.05417
Kill Difference:973
Playtime:25.618 hours
Usage:1%
Score:0.517m
Score/min:336
Accuracy (listed only):19.364%
HSR (listed only):14.827%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:27,288
V. Kills:20,328 134%
Deaths:6,833
KDR:3.994
Accuracy:30.183% C
KPH:29.800 A+
VKPH:22.200 A*
Hornet Missiles
B**
Kills:15,288
V. Kills:5,499 278%
Deaths:881
KDR:17.353
Accuracy:70.148% B**
KPH:119.400 B*
VKPH:42.900 C++
Dual Photon Pods
B**
Kills:4,603
V. Kills:1,037 443%
Deaths:320
KDR:14.384
Accuracy:61.688% B**
KPH:104.600 B+
VKPH:23.600 B+
Light PPA
A++
Kills:2,536
V. Kills:240 N/A
Deaths:204
KDR:12.431
Accuracy:39.430% C+
KPH:77.700 B**
VKPH:7.400 A++
Maelstrom Turbo Laser
C+
Kills:1,208
V. Kills:1,147 105%
Deaths:907
KDR:1.332
Accuracy:25.896% D-
KPH:11.500 C
VKPH:10.900 C+
Antares LC
M++
Kills:1,119
V. Kills:618 181%
Deaths:104
KDR:10.760
Accuracy:37.726% B**
KPH:62.800 M++
VKPH:34.700 A**
M202 Wyrm
C**
Kills:655
V. Kills:251 260%
Deaths:39
KDR:16.795
Accuracy:50.107% D
KPH:135.900 C**
VKPH:52.100 C+
Kills:52,697 (32,151 + 0)
Deaths:9,288
KDR:5.674
VKDR:3.135
Vehicle Kills:29,120
Kill Difference:43,409
Playtime:1,246.414 hours
Usage:43%
Score:25.313m
Score/min:338
Piloting Accuracy:37.726%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:631
V. Kills:66 N/A
Deaths:39
KDR:16.180
Accuracy:54.708% A+
KPH:72.500 B*
VKPH:7.600 C
AP30 Shredder
U
Kills:227
V. Kills:125 180%
Deaths:61
KDR:3.721
Accuracy:23.522% F
KPH:817,200 U
VKPH:450,000 U
CAS30 Tank Buster
C++
Kills:178
V. Kills:134 132%
Deaths:133
KDR:1.338
Accuracy:47.017% C++
KPH:8 C+
VKPH:6 C
Dual-75 Duster
C+
Kills:121
V. Kills:29 403%
Deaths:26
KDR:4.654
Accuracy:30.905% D-
KPH:23.400 D**
VKPH:5.600 C+
C150 Dalton
D
Kills:83
V. Kills:59 138%
Deaths:24
KDR:3.458
Accuracy:30.716% D
KPH:23.800 D
VKPH:16.900 D
Kills:1,240 (178 + 1,062)
Deaths:283
KDR:4.382
VKDR:1.459
Vehicle Kills:413
Kill Difference:957
Playtime:39.686 hours
Usage:1%
Score:0.809m
Score/min:340
Piloting Accuracy:47.017%
Gunner Accuracy:30.716%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:136
V. Kills:88 153%
Deaths:30
KDR:4.533
Accuracy:44.756% D**
KPH:24.900 C--
VKPH:16.100 C
Kills:136 (136 + 0)
Deaths:30
KDR:4.533
VKDR:2.933
Vehicle Kills:88
Kill Difference:106
Playtime:5.458 hours
Usage:0%
Score:0.138m
Score/min:421
Driving Accuracy:44.756%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C
Kills:734
V. Kills:400 183%
Deaths:113
KDR:6.496
Accuracy:48.285% C++
KPH:25.800 C--
VKPH:14.100 C
Saron HRB
C
Kills:589
V. Kills:307 191%
Deaths:98
KDR:6.010
Accuracy:40.498% C
KPH:20.800 C
VKPH:10.800 D
Supernova PC
C+
Kills:354
V. Kills:119 295%
Deaths:58
KDR:6.103
Accuracy:49.736% C+
KPH:18 C-
VKPH:6.100 D
Proton II PPA
B
Kills:277
V. Kills:14 N/A
Deaths:23
KDR:12.044
Accuracy:26.427% B
KPH:53.700 C+
VKPH:2.700 C--
Supernova FPC
C
Kills:162
V. Kills:118 136%
Deaths:53
KDR:3.057
Accuracy:48.170% D
KPH:18.500 D
VKPH:13.500 C
M20 Basilisk
B++
Kills:63
V. Kills:16 371%
Deaths:13
KDR:4.846
Accuracy:24.428% D-
KPH:23.400 B++
VKPH:5.900 C
Kills:2,179 (516 + 1,663)
Deaths:358
KDR:6.087
VKDR:2.721
Vehicle Kills:974
Kill Difference:1,821
Playtime:92.974 hours
Usage:3%
Score:1.597m
Score/min:286
Driving Accuracy:48.170%
Gunner Accuracy:24.428%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:162
V. Kills:84 191%
Deaths:32
KDR:5.063
Accuracy:49.483% D--
KPH:23 D*
VKPH:11.900 D*
Proton II PPA-H
C++
Kills:67
V. Kills:1 N/A
Deaths:10
KDR:6.700
Accuracy:32.546% D
KPH:89.900 C++
VKPH:1.300 D**
Kills:229 (0 + 229)
Deaths:42
KDR:5.452
VKDR:2.024
Vehicle Kills:85
Kill Difference:187
Playtime:7.790 hours
Usage:0%
Score:0.117m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:32.546%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:120
V. Kills:34 343%
Deaths:34
KDR:3.529
Accuracy:29.337% D--
KPH:19.400 C+
VKPH:5.500 D
M20 Basilisk
C
Kills:54
V. Kills:18 284%
Deaths:15
KDR:3.600
Accuracy:27.972% D*
KPH:18.600 C
VKPH:6.200 D
M60-G Bulldog
B++
Kills:51
V. Kills:7 N/A
Deaths:2
KDR:25.500
Accuracy:37.649% C+
KPH:52.400 B++
VKPH:7.200 C+
Kills:225 (0 + 225)
Deaths:51
KDR:4.412
VKDR:1.157
Vehicle Kills:59
Kill Difference:174
Playtime:10.070 hours
Usage:0%
Score:0.117m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:37.649%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 47,61627,2886,8333.994B++1.5030.183%C1.539%C29.8A+22.2A*299914.2h63.8B*211.3B*
Hornet Missiles 20,78715,28888117.353A*14.8670.148%B**1.4%C+119.4B*43C++665128h5.7B++8.1B**
Dual Photon Pods 5,6404,60332014.384A11.8961.688%B**N/A104.6B+23.6B+50744h16.3B++26.4B*
Betelgeuse 54-A 4,1494,0992,0342.015C0.4824.352%C-31.886%C++57.7CN/A15671.1h10.5C*43.2C+
Serpent VE92 3,9073,8753,9700.976C+1.5220.859%D12.619%D*17.5C--N/A53220.8h13.5C++64.5C+
H-V45 3,3013,2872,2551.458C++1.0324.423%C++11.196%D**39.7C**N/A13382.9h12.3B+50.4B+
Light PPA 2,7762,53620412.431A+9.9439.43%C+N/A77.8B**7.4A++25632.6h10.6B+26.9B
Sirius SX12 1,9841,9721,7791.108C++1.3828.262%B++8.164%F38.4B+N/A10351.3h13.7B48.5B+
NS-44 Commissioner 1,9751,9443,5840.542C1.9533.511%C13.786%D*29.1C+N/A9266.8h3.6B+10.8C*
Orion VS54 1,8671,8531,7351.068C+1.4218.836%C14.355%D**30.9C+N/A11660h13.2C++70.3C+
C-4 2,3151,4591,5640.933C1.5627.367%C*N/A64.6C37.9B++74522.6h1.4C*5.1B
Terminus VX-9 1,2691,2636731.877C*0.6224.036%C31.512%B++58.2B*N/A16721.7h10.4B*43.2B+
Maelstrom Turbo Laser 2,3551,2089071.332C+1.1625.896%D-1.573%D11.5C10.9C+212104.9h104.6C++403.8C+
Flare VE6 1,1991,1919851.209C+1.2821.785%C+18.64%D-46.2C*N/A16225.8h10.6C*48.7C*
NS-15M1 1,1901,1877981.487C++1.0121.429%C18.787%C--51.8B+N/A15922.9h11.8B+54.9C**
Corvus VA55 1,1751,1739321.259C**1.2323.993%C+22.251%C+41.2B+N/A13728.5h10.3B*42.8B+
SVA-88 1,1661,1655901.975C*0.5224.13%C++24.034%C81.5AN/A26314.3h10.1B++41.7B+
CME 1,1691,1615612.07B**0.4225.985%C+27.046%B+57.8B*N/A15320.1h10.8B**41.4B+
Equinox VE2 1,1641,1605901.966B*0.5325.054%C+24.569%B+58.6B*N/A15519.8h10.3B++41.2B+
VX29 Polaris 1,1701,1586061.911B+0.5823.622%C+27.461%B+71B**N/A21016.3h10.4B++44.2B+
Antares LC 1,7371,11910410.76S8.2737.726%B**N/A62.9M++34.7A**43917.8h48.3B*128B*
Force-Blade 84483827,1360.031C**2.4634.714%B+N/A0.7C++N/A21125.1h1.9B+5.6B+
E540 Halberd 1,1347341136.496C4.0048.285%C++2.452%C++25.8C--14.1C21828.4h5.7C++11.9C**
M202 Wyrm 9066553916.795B++14.3050.107%D3.053%C++136.5C**52.3C+6324.8h21.8B**43.5B*
L105 Zephyr 6976313916.179B**13.6954.708%A+N/A72.5B*7.6C3148.7h4.5A8.3B**
Saron HRB 896589986.01C++3.5240.498%CN/A20.8C10.8D20428.3h18.3B++45.3B+
Solstice VE3 5875801,6100.36D2.1312.655%F-10.517%F6.5DN/A3589.4h20.6D162.6D--
MANA Anti-Vehicle Turret 1,1095803571.625C--0.8749.876%D4.483%B++5800M*5290S42363800.1h8.6C*17.3C++
M60-A Bulldog 6125633118.161C**15.6746.85%C++N/A43.6B+3.8C+20912.9h4.8B*10.3B++
NS-11P 4944933711.329C*1.1619.939%D16.633%C-42.1B++N/A13611.7h12.5B+62.5C*
Pulsar LSW 4694651782.612B**0.1225.131%B29.677%B++75B**N/A2436.2h10.5B++41.7B+
M60-A Bulldog 4774402716.296C++13.8049.665%B+N/A50B+4.2C+2578.8h4.7B*9.5B*
Pulsar VS1 4374347360.59C1.9019.012%D-10.83%D**14DN/A7530.9h17.8D93.5D
Lasher X2 4304273911.092C**1.4027.882%C**1.639%D*43.6B+N/A1679.8h16.9B++60.8B+
Blueshift VM5 4174141213.421B+0.9321.761%B+16.425%D-43.6B++N/A1789.5h17.6C80.8C**
Blueshift VM5 3803781183.203B+0.7122.885%B++16.931%D-41.1B+N/A1509.2h19.3D84.2C*
Supernova PC 473354586.103C++3.6149.736%C+2.26%C+18.1C-6.1D22119.6h4B*8B*
NS Decimator 4853373680.916C+1.5857.377%C-1.78%C30.9C13.6C30710.9h5.2C9.1C
Proton II PPA 2912772312.043C+9.5526.427%BN/A53.3C+2.7C--1995.2h9.9C++37.4B+
Thanatos VE70 2712702011.343B+1.1546.689%B++12.222%D-58.7A++N/A2544.6h3.7B*7.9B*
Nemesis VSH9 4572514510.557C1.9467.175%B++3.187%B+13.2C10.8C++27719h8.8C+13.1C++
AP30 Shredder 352227613.721C1.2323.522%F1.322%D2270U1250U16453000.1h63.3B*268.9C*
Quasar VM1 2302271451.566C++0.9315.717%C+14.097%D--18.3C-N/A9612.4h14.9C*95C*
Pulsar C 2142121991.065C+1.4319.449%D-26.415%B+20.6CN/A13910.3h11.1B57C+
Spear Anti-Vehicle Phalanx Turret 296199316.419C+3.9340.145%C-3.518%C+37.5C+18.3C4115.3h6.7B++16.6B+
VE-S Canis 2031971911.031C+1.4627.839%C++18.274%C19.3DN/A4910.2h12.6C+45.1C*
NS-7 PDW 1981971521.296B+1.2030.52%B**13.706%D37.9B+N/A1585.2h13.1B+42.8B++
Cosmos VM3 197194962.021C+0.4717.096%C+11.856%F27.7CN/A1187h13.9C++81.2C*
Eridani SX5 1851851521.217C++1.2826.032%C+12.973%D--37.8C++N/A1634.9h11.4B43.8C**
VX6-7 1851811611.124C+1.3723.437%C29.282%A8.6D-N/A4021.1h10.1B*43.2B+
CAS30 Tank Buster 3121781331.338C+1.1547.017%C++N/A8C+6C22122.3h51.8C**110.2B+
XM98 1691691121.509C0.9839.029%C**65.089%D*16.7C--N/A6010.1h3.4D*8.7C
Parallax VX3 165164305.467B++2.9739.179%C+69.512%D--40B++N/A1734.1h2.2C*5.5C**
S1 2941635620.29D2.2058.6%C++3.067%C++10.9D--8.8D25014.9h9.7D*16.5D
E540 Halberd-H 246162325.063C2.5749.483%D--N/A23.1D--12D*2417h6.8C13.7D
Supernova FPC 280162533.057C-0.5648.17%D1.852%C18.4D13.4C10188.8h5C*10.5C+
Artemis VX26 1611611491.081C+1.4129.678%B+21.118%C38.3C*N/A1444.2h11.8C*39.6B+
Frag Grenade 1601601160N/A157.5148.387%BN/A533.3C*N/A29400.3h2.8B**5.8B*
Tank Mine 236148393.795B++1.3089.024%SN/A123.3B73.3B+19771.2h2C+2.2A*
L100 Python AP 224136304.533C+2.0444.756%D**1.471%D24.7C--16C4215.5h5.9C*13.1C
Lumine Edge 1251244,6160.027C2.4727.732%C++7.258%D*0.8C-N/A2160.7h1.6C5.9C*
Dual-75 Duster 150121264.654D2.1630.905%D-N/A23.3D**5.6C+1345.2h7.1D23D
M20 Basilisk 154120343.529B1.0429.337%D--5.833%C++19.4C+5.5D1656.2h59.6B**203.1B+
M60-A Bulldog 138110402.75C--0.2624.198%D**N/A23.9D6.1C+1964.6h4.8B++19.8C
Proximity Mine 106106254.24C++1.7569.484%M*N/A265M++N/A10610.4h1.4A+2A*
A30 Walker 20095372.568C+0.0819.384%D**2.105%B+8.5C+9.4B21511.2h160.1B++826C+
VE-LR Obelisk 9291751.213C1.2834.211%B19.78%D**35C++N/A882.6h6.1B+18B+
C150 Dalton 14283243.458C-0.9730.716%DN/A23.7D16.9D6783.5h4.2C++13.8C
Lancer VS22 174831170.709C+1.7853.767%D--1.205%C+10C11C2898.3h17.6B+32.8C**
Aspis Anti-Aircraft Phalanx Turret 16783322.594C0.1021.258%D2.41%C**8.6C8.8C2819.6h135.5B+637.2C++
Beamer VS3 80792130.371C-2.1219.223%D*18.987%C-20.3CN/A1113.9h8B+41.7C+
Proton II PPA-H 6867106.7C4.2132.546%D1.493%C+95.7C*1.4D**3290.7h8.6B+26.6B
M20 Basilisk 7963134.846B++2.3524.428%D-3.175%D-23.3B++5.9C1322.7h49.5A202.5B*
Ghost 6060491.224C-1.2741.159%B50%F-42.9C*N/A3171.4h2.4C+5.8C*
M20 Basilisk 7254153.6B+1.1127.972%D*7.407%B++18.6C6.2D2322.9h64.5B**230.7B+
M60-G Bulldog 5851225.5S23.0137.649%C+1.961%D51B+7C+2501h5B*13.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon193020.5h
Anti-Vehicle MANA Turret685234.9h
Nano-Armor Kit756875,822198h
Nanite Revive Grenade06400.2h
Medical Applicator859268,42622.4h
Motion Spotter22010.1h
Shield Recharging Field173830.3h
Recon Detection Device171,4932h
Ammunition Package187191.2h
Medical Kit3972,5135.9h
Anti-Infantry MANA Turret152860.7h

Check the help document for the dictionary if you want to learn more about words used here.


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