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Legate treck28[GOTR] treck28
VS BR 75

KDR: 2.47

Score: 63.5m

Last Seen: Jul 4th, 2019 12:13 AM
- OFFLINE - 5.6 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 125
Level Progress (to 76): 33%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Hornet Missiles Dual Photon Pods Betelgeuse 54-A Serpent VE92 H-V45 Light PPA Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $744,345 MLG Score: 595
Fun Score: N/A
Cheeseburgers Flipped: 200TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.472%19.069%42925118928,5021.581340.885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.46%0.257C*-0.273C-0.425C--HEAD ++ (~7.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.316C*11.50.198C++39.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.61%1.431%9225120934,6734028223788.60586155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.039%-0.711D--0.146C0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182-0.128C55.7-0.051C+126.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.72%2.016%513121164521053390.306413190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.201%0.654B+-0.351C--1.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.751B++4.60.634B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.21%1.526%1701112032,949183512121.60708243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.704%-0.553D-0.721D-0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.90.532B+16.90.577B+39

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.35%64.631%17031211393119610.328595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.595%0.656B+-0.159C-0.967

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.304C*2.70.148C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.689%12.222%17011213270133110.202703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.427B-0.476D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.402B3.70.242C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 125
63.5m205.3%418 (25.1k)372 (22.3k)2.46626102,92241,7322.9468375 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214544926.272%6.918%18204:0620

10% Combat Medic70% Engineer12% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2013 7:34 PMApr 29th, 2016 5:49 PMJul 16th, 2019 6:40 PM (2d) (PST)Jul 3rd, 2019 9:41 PM (15d) (PST)Jul 3rd, 2019 8:13 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1831271,0560.6020.2440.0421.6570.205595

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,9647,64563,31936152991222,300

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2848.6h/118.7d 20,055 7,120 26,003 283.1k 2,001 5,135 34,981 202.1m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:3,875
Deaths:3,970
KDR:0.976
Accuracy:20.859% D
HSR:12.619% D*
Solstice VE3
F
Kills:580
Deaths:1,610
KDR:0.360
Accuracy:12.655% F-
HSR:10.517% F
Thanatos VE70
B++
Kills:270
Deaths:200
KDR:1.350
Accuracy:46.689% B++
HSR:12.222% D-
Pulsar C
B+
Kills:212
Deaths:199
KDR:1.065
Accuracy:19.449% D--
HSR:26.415% B+
VX6-7
A+
Kills:181
Deaths:161
KDR:1.124
Accuracy:23.437% C
HSR:29.282% A+
VE-LR Obelisk
B
Kills:91
Deaths:75
KDR:1.213
Accuracy:34.211% B
HSR:19.780% D**
Kills:5,209
Deaths (as Engineer):6,215
Deaths (to Engineers):12,411
KDR:0.83813
Kill Difference:1,006
Playtime:1,999.545 hours
Usage:70%
Score:48.760m
Score/min:406
Accuracy (listed only):26.216%
HSR (listed only):18.473%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:4,020
Deaths:1,969
KDR:2.042
Accuracy:24.351% C-
HSR:31.816% C++
Orion VS54
C-
Kills:1,853
Deaths:1,735
KDR:1.068
Accuracy:18.836% C-
HSR:14.355% D**
Flare VE6
C+
Kills:1,191
Deaths:985
KDR:1.209
Accuracy:21.785% C+
HSR:18.640% D-
NS-15M1
C
Kills:1,185
Deaths:796
KDR:1.489
Accuracy:21.440% C
HSR:18.734% C--
SVA-88
C++
Kills:1,165
Deaths:590
KDR:1.975
Accuracy:24.130% C++
HSR:24.034% C+
VX29 Polaris
B+
Kills:1,158
Deaths:606
KDR:1.911
Accuracy:23.622% C+
HSR:27.461% B+
Pulsar LSW
B++
Kills:465
Deaths:178
KDR:2.612
Accuracy:25.131% B
HSR:29.677% B++
Kills:11,037
Deaths (as Heavy Assault):6,859
Deaths (to Heavy Assaults):10,365
KDR:1.60913
Kill Difference:4,178
Playtime:328.676 hours
Usage:12%
Score:5.547m
Score/min:281
Accuracy (listed only):22.756%
HSR (listed only):23.531%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:3,875
Deaths:3,970
KDR:0.976
Accuracy:20.859% D
HSR:12.619% D*
Sirius SX12
B++
Kills:1,972
Deaths:1,779
KDR:1.108
Accuracy:28.262% B++
HSR:8.164% F
Solstice VE3
F
Kills:580
Deaths:1,610
KDR:0.360
Accuracy:12.655% F-
HSR:10.517% F
Thanatos VE70
B++
Kills:270
Deaths:200
KDR:1.350
Accuracy:46.689% B++
HSR:12.222% D-
Pulsar C
B+
Kills:212
Deaths:199
KDR:1.065
Accuracy:19.449% D--
HSR:26.415% B+
NS-7 PDW
B**
Kills:196
Deaths:149
KDR:1.315
Accuracy:30.504% B**
HSR:13.776% D
Eridani SX5
C+
Kills:185
Deaths:152
KDR:1.217
Accuracy:26.032% C+
HSR:12.973% D--
VX6-7
A+
Kills:181
Deaths:161
KDR:1.124
Accuracy:23.437% C
HSR:29.282% A+
VE-S Canis
C*
Kills:179
Deaths:167
KDR:1.072
Accuracy:28.517% C*
HSR:19.553% C+
Kills:7,650
Deaths (as Light Assault):8,387
Deaths (to Light Assaults):6,726
KDR:0.91213
Kill Difference:737
Playtime:83.444 hours
Usage:3%
Score:1.494m
Score/min:298
Accuracy (listed only):26.267%
HSR (listed only):16.169%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:3,287
Deaths:2,255
KDR:1.458
Accuracy:24.423% C++
HSR:11.196% D**
Sirius SX12
B++
Kills:1,972
Deaths:1,779
KDR:1.108
Accuracy:28.262% B++
HSR:8.164% F
Terminus VX-9
B++
Kills:1,263
Deaths:673
KDR:1.877
Accuracy:24.036% C
HSR:31.512% B++
Corvus VA55
C+
Kills:1,173
Deaths:932
KDR:1.259
Accuracy:23.993% C+
HSR:22.251% C+
CME
B++
Kills:1,161
Deaths:561
KDR:2.070
Accuracy:25.985% C+
HSR:27.046% B++
Equinox VE2
B+
Kills:1,160
Deaths:590
KDR:1.966
Accuracy:25.054% C+
HSR:24.569% B+
NS-11P
C-
Kills:493
Deaths:371
KDR:1.329
Accuracy:19.939% D
HSR:16.633% C-
Pulsar VS1
D-
Kills:434
Deaths:736
KDR:0.590
Accuracy:19.012% D-
HSR:10.830% D**
Thanatos VE70
B++
Kills:270
Deaths:200
KDR:1.350
Accuracy:46.689% B++
HSR:12.222% D-
NS-7 PDW
B**
Kills:196
Deaths:149
KDR:1.315
Accuracy:30.504% B**
HSR:13.776% D
Eridani SX5
C+
Kills:185
Deaths:152
KDR:1.217
Accuracy:26.032% C+
HSR:12.973% D--
VE-S Canis
C*
Kills:179
Deaths:167
KDR:1.072
Accuracy:28.517% C*
HSR:19.553% C+
Kills:11,773
Deaths (as Combat Medic):8,565
Deaths (to Combat Medics):4,548
KDR:1.37455
Kill Difference:3,208
Playtime:291.174 hours
Usage:10%
Score:6.121m
Score/min:350
Accuracy (listed only):26.870%
HSR (listed only):17.560%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:1,972
Deaths:1,779
KDR:1.108
Accuracy:28.262% B++
HSR:8.164% F
NS-44 Commissioner
C
Kills:1,943
Deaths:3,575
KDR:0.543
Accuracy:33.607% C
HSR:13.742% D*
NS-7 PDW
B**
Kills:196
Deaths:149
KDR:1.315
Accuracy:30.504% B**
HSR:13.776% D
Eridani SX5
C+
Kills:185
Deaths:152
KDR:1.217
Accuracy:26.032% C+
HSR:12.973% D--
VE-S Canis
C*
Kills:179
Deaths:167
KDR:1.072
Accuracy:28.517% C*
HSR:19.553% C+
XM98
C**
Kills:169
Deaths:112
KDR:1.509
Accuracy:39.029% C**
HSR:65.089% D--
Parallax VX3
C+
Kills:164
Deaths:30
KDR:5.467
Accuracy:39.179% C+
HSR:69.512% D--
Artemis VX26
B+
Kills:161
Deaths:149
KDR:1.081
Accuracy:29.678% B+
HSR:21.118% C
Beamer VS3
C-
Kills:79
Deaths:213
KDR:0.371
Accuracy:19.223% D*
HSR:18.987% C-
Ghost
B
Kills:60
Deaths:49
KDR:1.224
Accuracy:41.159% B
HSR:50% F-
Kills:5,108
Deaths (as Infiltrator):6,375
Deaths (to Infiltrators):4,082
KDR:0.80125
Kill Difference:1,267
Playtime:107.212 hours
Usage:4%
Score:1.098m
Score/min:171
Accuracy (listed only):31.519%
HSR (listed only):29.291%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:396
Deaths:109
KDR:3.633
Accuracy:21.513% B+
HSR:16.919% D
Blueshift VM5
B+
Kills:352
Deaths:106
KDR:3.321
Accuracy:22.540% B+
HSR:16.193% D--
Quasar VM1
C+
Kills:227
Deaths:145
KDR:1.566
Accuracy:15.717% C+
HSR:14.097% D--
Cosmos VM3
C+
Kills:194
Deaths:96
KDR:2.021
Accuracy:17.096% C+
HSR:11.856% F
Kills:1,169
Deaths (as MAX Suit):228
Deaths (to MAX Suits):2,665
KDR:5.12719
Kill Difference:941
Playtime:25.099 hours
Usage:1%
Score:0.501m
Score/min:333
Accuracy (listed only):19.216%
HSR (listed only):14.766%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:26,408
V. Kills:19,847 133%
Deaths:6,787
KDR:3.891
Accuracy:30.205% C
KPH:29.500 A+
VKPH:22.200 A*
Hornet Missiles
B**
Kills:14,990
V. Kills:5,320 282%
Deaths:876
KDR:17.112
Accuracy:70.157% B**
KPH:118.900 B*
VKPH:42.200 C++
Dual Photon Pods
B**
Kills:4,603
V. Kills:1,037 443%
Deaths:320
KDR:14.384
Accuracy:61.688% B**
KPH:104.600 B+
VKPH:23.600 B+
Light PPA
A++
Kills:2,323
V. Kills:225 N/A
Deaths:196
KDR:11.852
Accuracy:39.609% C+
KPH:78.600 B**
VKPH:7.600 A++
Maelstrom Turbo Laser
C++
Kills:1,208
V. Kills:1,147 105%
Deaths:907
KDR:1.332
Accuracy:25.896% D-
KPH:11.500 C
VKPH:10.900 C++
Antares LC
M*
Kills:1,119
V. Kills:618 181%
Deaths:104
KDR:10.760
Accuracy:37.726% B**
KPH:62.800 M*
VKPH:34.700 A**
M202 Wyrm
C++
Kills:584
V. Kills:221 263%
Deaths:36
KDR:16.222
Accuracy:48.492% D-
KPH:127.500 C++
VKPH:48.200 C
Kills:51,235 (31,058 + 0)
Deaths:9,226
KDR:5.553
VKDR:3.080
Vehicle Kills:28,415
Kill Difference:42,009
Playtime:1,221.747 hours
Usage:43%
Score:24.782m
Score/min:338
Piloting Accuracy:37.726%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:631
V. Kills:66 N/A
Deaths:39
KDR:16.180
Accuracy:54.708% A+
KPH:72.500 B**
VKPH:7.600 C
AP30 Shredder
U
Kills:225
V. Kills:124 180%
Deaths:61
KDR:3.689
Accuracy:23.318% F
KPH:810,000 U
VKPH:446,400 U
CAS30 Tank Buster
C+
Kills:131
V. Kills:107 121%
Deaths:133
KDR:0.985
Accuracy:45.379% C+
KPH:7.500 C+
VKPH:6.100 C
Dual-75 Duster
C+
Kills:121
V. Kills:29 403%
Deaths:26
KDR:4.654
Accuracy:30.905% D-
KPH:23.400 D**
VKPH:5.600 C+
C150 Dalton
C-
Kills:72
V. Kills:51 138%
Deaths:24
KDR:3
Accuracy:33.811% C-
KPH:22.900 D
VKPH:16.200 D
Kills:1,180 (131 + 1,049)
Deaths:283
KDR:4.170
VKDR:1.332
Vehicle Kills:377
Kill Difference:897
Playtime:34.514 hours
Usage:1%
Score:0.775m
Score/min:374
Piloting Accuracy:45.379%
Gunner Accuracy:33.811%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:136
V. Kills:88 153%
Deaths:30
KDR:4.533
Accuracy:44.756% D**
KPH:24.900 C--
VKPH:16.100 C
Kills:136 (136 + 0)
Deaths:30
KDR:4.533
VKDR:2.933
Vehicle Kills:88
Kill Difference:106
Playtime:5.458 hours
Usage:0%
Score:0.136m
Score/min:415
Driving Accuracy:44.756%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C
Kills:723
V. Kills:398 181%
Deaths:113
KDR:6.398
Accuracy:48.278% C++
KPH:25.800 C--
VKPH:14.200 C
Saron HRB
C
Kills:589
V. Kills:307 191%
Deaths:98
KDR:6.010
Accuracy:40.498% C
KPH:20.800 C
VKPH:10.800 D
Supernova PC
C+
Kills:347
V. Kills:117 294%
Deaths:58
KDR:5.983
Accuracy:49.391% C+
KPH:18 C-
VKPH:6.100 D
Proton II PPA
B
Kills:277
V. Kills:14 N/A
Deaths:23
KDR:12.044
Accuracy:26.427% B
KPH:53.700 C+
VKPH:2.700 D
Supernova FPC
C
Kills:162
V. Kills:118 136%
Deaths:53
KDR:3.057
Accuracy:48.170% D
KPH:18.500 D
VKPH:13.500 C
M20 Basilisk
B+
Kills:63
V. Kills:16 371%
Deaths:13
KDR:4.846
Accuracy:24.428% D
KPH:23.400 B+
VKPH:5.900 C
Kills:2,161 (509 + 1,652)
Deaths:358
KDR:6.036
VKDR:2.709
Vehicle Kills:970
Kill Difference:1,803
Playtime:92.304 hours
Usage:3%
Score:1.586m
Score/min:286
Driving Accuracy:48.170%
Gunner Accuracy:24.428%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:107
V. Kills:59 178%
Deaths:27
KDR:3.963
Accuracy:48.344% D*
KPH:18.900 D*
VKPH:10.400 D*
Kills:107 (0 + 107)
Deaths:27
KDR:3.963
VKDR:2.185
Vehicle Kills:59
Kill Difference:80
Playtime:5.666 hours
Usage:0%
Score:0.082m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:48.344%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:119
V. Kills:34 340%
Deaths:34
KDR:3.500
Accuracy:29.187% D*
KPH:19.300 C+
VKPH:5.500 D
M20 Basilisk
C
Kills:54
V. Kills:18 284%
Deaths:15
KDR:3.600
Accuracy:27.972% D*
KPH:18.600 C
VKPH:6.200 D
M60-G Bulldog
B++
Kills:51
V. Kills:7 N/A
Deaths:2
KDR:25.500
Accuracy:37.649% C+
KPH:52.400 B++
VKPH:7.200 C+
Kills:224 (0 + 224)
Deaths:51
KDR:4.392
VKDR:1.157
Vehicle Kills:59
Kill Difference:173
Playtime:10.049 hours
Usage:0%
Score:0.115m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:37.649%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 46,25526,4086,7873.891B++1.4230.205%C1.583%C29.5A+22.2A*299894.8h64.3B*213B*
Hornet Missiles 20,31014,99087617.112A**14.6570.157%B**1.428%C+118.9B*42.2C++661126.1h5.7B++8.1B**
Dual Photon Pods 5,6404,60332014.384A11.9261.688%B**N/A104.6B+23.6B+50744h16.3B++26.4B*
Betelgeuse 54-A 4,0684,0201,9692.042C0.4224.351%C-31.816%C++58CN/A15769.3h10.5C++43.2C+
Serpent VE92 3,9073,8753,9700.976C+1.4920.859%D12.619%D*17.5C--N/A53220.8h13.5C+64.5C+
H-V45 3,3013,2872,2551.458C++1.0124.423%C++11.196%D**39.7B+N/A13382.9h12.3B+50.4B+
Light PPA 2,5482,32319611.852B*9.3939.609%C+N/A78.7B**7.6A++26429.5h10.5B+26.6B+
Sirius SX12 1,9841,9721,7791.108C++1.3628.262%B++8.164%F38.4B+N/A10351.3h13.7B48.5B+
NS-44 Commissioner 1,9741,9433,5750.543C1.9233.607%C13.742%D*29.3C+N/A9266.3h3.6B10.8C*
Orion VS54 1,8671,8531,7351.068C+1.4018.836%C-14.355%D**30.9C+N/A11659.9h13.2C++70.3C+
C-4 2,3151,4591,5630.933C1.5327.357%C**N/A64.8C38B+74422.5h1.4C*5.1B+
Terminus VX-9 1,2691,2636731.877C*0.5924.036%C31.512%B++58.2B++N/A16721.7h10.4B*43.2B+
Maelstrom Turbo Laser 2,3551,2089071.332C+1.1325.896%D-1.573%D11.5C10.9C++210104.9h104.6C++403.8C+
Flare VE6 1,1991,1919851.209C+1.2621.785%C+18.64%D-46.2C*N/A16225.8h10.6C++48.7C*
NS-15M1 1,1881,1857961.489C+0.9821.44%C18.734%C--52B+N/A15922.8h11.8B54.9C*
Corvus VA55 1,1751,1739321.259C*1.2123.993%C+22.251%C+41.2B++N/A13728.5h10.3B*42.8B+
SVA-88 1,1661,1655901.975C++0.4924.13%C++24.034%C+81.5AN/A26314.3h10.1B++41.7B+
CME 1,1691,1615612.07B*0.4025.985%C+27.046%B++57.8B**N/A15320.1h10.8B*41.4B+
Equinox VE2 1,1641,1605901.966B++0.5025.054%C+24.569%B+58.6A+N/A15519.8h10.3B*41.2B+
VX29 Polaris 1,1701,1586061.911B+0.5623.622%C+27.461%B+71B**N/A20916.3h10.4B++44.2B+
Antares LC 1,7371,11910410.76S8.2937.726%B**N/A62.9M*34.7A**43817.8h48.3B**128B**
Force-Blade 84083426,8480.031C*2.4435.021%B+N/A0.7C+N/A21117.5h1.9B+5.6B+
E540 Halberd 1,1217231136.398C+3.9348.278%C++2.49%C++25.7C--14.2C21928.1h5.7C++11.9C*
L105 Zephyr 6976313916.179B**13.7154.708%A+N/A72.5B**7.6C3128.7h4.5B**8.3B**
Saron HRB 896589986.01C*3.5440.498%CN/A20.8C10.8D20428.3h18.3B++45.3B+
M202 Wyrm 8055843616.222B+13.7648.492%D-3.253%C*127C++48C5714.6h20.1B**41.4B*
Solstice VE3 5875801,6100.36D2.1112.655%F-10.517%F6.5D-N/A3589.4h20.6D162.6D*
MANA Anti-Vehicle Turret 1,1095803571.625C+0.8449.876%D4.483%B+5800M++5290M*42353300.1h8.6C*17.3C++
M60-A Bulldog 6095603118.065C*15.6046.827%C++N/A43.8B+3.8C+21012.8h4.8B*10.3B++
NS-11P 4944933711.329C*1.1419.939%D16.633%C-42.1B++N/A13611.7h12.5B+62.5C++
Pulsar LSW 4694651782.612B**0.1525.131%B29.677%B++75B**N/A2426.2h10.5B++41.7B+
M60-A Bulldog 4764392716.259C+13.7949.629%BN/A49.9B++4.2C+2568.8h4.7B*9.5B++
Pulsar VS1 4374347360.59C1.8819.012%D-10.83%D**14DN/A7530.9h17.8D93.5D
Lasher X2 4284263911.09C*1.3828.09%C**1.643%D*43.9B++N/A1689.7h16.9B++60.3B+
Blueshift VM5 3973961093.633B+1.1721.513%B+16.919%D43.5B+N/A1829.1h17.4C-80.7C*
Blueshift VM5 3543521063.321B+0.8522.54%B+16.193%D--40B+N/A1518.8h19.5D-86.3C++
Supernova PC 464347585.983C++3.5249.391%C+2.305%C+18C-6.1D22219.3h3.9B*7.8B*
NS Decimator 4823343610.925C+1.5457.617%C1.796%C31.2C13.8C30910.7h5.2C9C
Proton II PPA 2912772312.043C+9.5826.427%BN/A53.3C+2.7D1995.2h9.9C++37.4B+
Thanatos VE70 2712702001.35B+1.1246.689%B++12.222%D-58.7A+N/A2554.6h3.7B*7.9B*
Nemesis VSH9 4572514510.557C1.9167.175%B+3.187%C**13.2C+10.8C+27619h8.8C+13.1C++
Quasar VM1 2302271451.566C+0.9015.717%C+14.097%D--18.3C-N/A9612.4h14.9C++95C*
AP30 Shredder 349225613.689C1.2223.318%F1.333%D2250U1240U16226000.1h62.2B*266.8C*
Pulsar C 2142121991.065C+1.4019.449%D--26.415%B+20.6CN/A13910.3h11.1B57C+
Spear Anti-Vehicle Phalanx Turret 296199316.419C+3.9540.158%C-3.518%C37.5C+18.3C4115.3h6.7B++16.6B+
NS-7 PDW 1971961491.315B+1.1530.504%B**13.776%D39.2B+N/A1625h13.1B+42.9B++
Cosmos VM3 197194962.021C+0.4517.096%C+11.856%F27.7CN/A1187h13.9C+81.2C*
Eridani SX5 1851851521.217C++1.2526.032%C+12.973%D--37.8C++N/A1634.9h11.4B43.8C**
VX6-7 1851811611.124C+1.3423.437%C29.282%A+8.6D-N/A3921.1h10.1B*43.2B+
VE-S Canis 1851791671.072C+1.3928.517%C*19.553%C+19.2DN/A489.3h12.6C+44.3C*
XM98 1691691121.509C0.9639.029%C**65.089%D--16.7DN/A6010.1h3.4D*8.7C-
Parallax VX3 165164305.467B++3.0039.179%C+69.512%D--40B++N/A1724.1h2.2C*5.5C**
S1 2941635620.29D2.1858.6%C++3.067%C++10.9D--8.8D25014.9h9.7D*16.5D
Supernova FPC 280162533.057C0.5948.17%D1.852%C18.4D13.4C10098.8h5C**10.5C+
Artemis VX26 1611611491.081C+1.3929.678%B+21.118%C38.3C*N/A1444.2h11.8C*39.6B+
Frag Grenade 1591591159N/A156.5348.328%BN/A530C*N/A29410.3h2.8B**5.8B++
Tank Mine 236148393.795B++1.3389.024%SN/A123.3B73.3B19821.2h2C+2.2A*
L100 Python AP 224136304.533C+2.0744.756%D**1.471%D24.7C--16C4155.5h5.9C**13.1C
CAS30 Tank Buster 2381311330.985C+1.4845.379%C+N/A7.5C+6.1C26217.5h55.9C*123.2C**
Lumine Edge 1231224,6050.026C2.4427.61%C++7.377%D*0.8C-N/A2160h1.6C6C++
Dual-75 Duster 150121264.654D2.1930.905%D-N/A23.3D**5.6C+1345.2h7.1D23D
M20 Basilisk 153119343.5C**1.0329.187%D*5.882%C++19.2C+5.5D1646.2h59.4B**203.5B+
M60-A Bulldog 138110402.75C--0.2824.198%D**N/A23.9D6.1C+1924.6h4.8B++19.8C
E540 Halberd-H 166107273.963C1.5048.344%D*N/A18.8D*10.4D*2425.7h7.5D15.5D--
Proximity Mine 106106254.24C++1.7769.484%M++N/A265M+N/A10580.4h1.4A+2A++
A30 Walker 19894372.541C+0.0719.119%D**2.128%B+8.4C+9.3C**21411.2h158B*826.2C+
VE-LR Obelisk 9291751.213C1.2534.211%B19.78%D**35C++N/A882.6h6.1B+18B+
Lancer VS22 174831170.709C+1.7653.767%D--1.205%C+10C--11C2878.3h17.6B+32.8C**
Aspis Anti-Aircraft Phalanx Turret 16783322.594C0.1321.258%D2.41%C*8.6C-8.8C-2809.6h135.5B+637.2C++
Beamer VS3 80792130.371C-2.1019.223%D*18.987%C-20.3CN/A1103.9h8B+41.7C+
C150 Dalton 12372243C-0.5333.811%C-N/A23.2D16.5D7063.1h4.3C++12.6C+
M20 Basilisk 7963134.846B**2.3824.428%D3.175%D-23.3B+5.9C1322.7h49.5A202.5B++
Ghost 6060491.224C-1.2441.159%B50%F-42.9C*N/A3161.4h2.4C+5.8C*
M20 Basilisk 7254153.6B1.1327.972%D*7.407%B++18.6C6.2D2292.9h64.5B**230.7B+
M60-G Bulldog 5851225.5S23.0337.649%C+1.961%D51B+7C+2501h5B*13.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon192880.5h
Anti-Vehicle MANA Turret685204.9h
Nano-Armor Kit681861,303195.5h
Nanite Revive Grenade06320.2h
Medical Applicator856266,83022.3h
Motion Spotter22010.1h
Shield Recharging Field173830.3h
Recon Detection Device171,4932h
Ammunition Package187131.2h
Medical Kit3962,5075.9h
Anti-Infantry MANA Turret152860.7h

Check the help document for the dictionary if you want to learn more about words used here.


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