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Archon treck28[GOTR] treck28
VS BR 81

KDR: 2.5

Score: 64.9m

Last Seen: Nov 3rd, 2019 12:02 AM
- OFFLINE - 31 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Emerald
Level Progress (to 82): 48%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Hornet Missiles Dual Photon Pods Betelgeuse 54-A Serpent VE92 H-V45 Light PPA Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $743,094 MLG Score: 594
Fun Score: N/A
Cheeseburgers Flipped: 205TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.475%19.119%43025120728,6161.578120.923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.445%0.246C++-0.28C-0.402C--HEAD ++ (~7.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.315C*11.40.199C++39.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.581%1.383%9415122736,2304119230818.79582157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.115%-0.709D--0.182C0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.1-0.111C+55.1-0.036C+125

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.909%1.994%513122965221373410.304958191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.273%0.666B+-0.346C--1.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.748B++4.60.629B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.436%1.476%1781212203,116186312681.67257246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.54%-0.534D-0.735D-0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.55B+16.50.59B+37.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.35%64.631%17831229393120210.326955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.595%0.66B+-0.155C-0.966

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.306C*2.70.15C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.689%12.222%17811231270133510.202096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.42B-0.49D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.401B3.70.243C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64.9m205.8%419 (25.1k)373 (22.4k)2.50133105,56142,2022.9946581 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232556226.334%6.796%17904:0820

10% Combat Medic71% Engineer11% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 11th, 2013 7:34 PMApr 29th, 2016 5:49 PMNov 5th, 2019 11:49 PM (104d) (PST)Nov 2nd, 2019 9:25 PM (107d) (PST)Nov 2nd, 2019 8:02 PM (107d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1941261,0680.6060.2420.0411.6740.207594

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,6297,55664,073361521001222,378

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2902.1h/120.9d 20,819 7,174 26,673 291.4k 2,039 5,170 36,082 207.9m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:3,875
Deaths:3,970
KDR:0.976
Accuracy:20.859% D
HSR:12.619% D**
Solstice VE3
F
Kills:580
Deaths:1,610
KDR:0.360
Accuracy:12.655% F-
HSR:10.517% F
Thanatos VE70
B*
Kills:270
Deaths:201
KDR:1.343
Accuracy:46.689% B*
HSR:12.222% D-
Pulsar C
B+
Kills:212
Deaths:199
KDR:1.065
Accuracy:19.449% D-
HSR:26.415% B+
VX6-7
A
Kills:181
Deaths:161
KDR:1.124
Accuracy:23.437% C
HSR:29.282% A
VE-LR Obelisk
C**
Kills:91
Deaths:75
KDR:1.213
Accuracy:34.211% C**
HSR:19.780% D**
Kills:5,209
Deaths (as Engineer):6,216
Deaths (to Engineers):12,584
KDR:0.838
Kill Difference:1,007
Playtime:2,048.036 hours
Usage:71%
Score:50.100m
Score/min:408
Accuracy (listed only):26.216%
HSR (listed only):18.473%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:4,112
Deaths:2,055
KDR:2.001
Accuracy:24.343% D
HSR:31.907% C++
Orion VS54
C
Kills:1,853
Deaths:1,735
KDR:1.068
Accuracy:18.836% C
HSR:14.355% D**
Flare VE6
C+
Kills:1,191
Deaths:985
KDR:1.209
Accuracy:21.785% C+
HSR:18.640% D-
NS-15M1
C
Kills:1,187
Deaths:798
KDR:1.487
Accuracy:21.429% C
HSR:18.787% C--
SVA-88
C++
Kills:1,165
Deaths:590
KDR:1.975
Accuracy:24.130% C++
HSR:24.034% C
VX29 Polaris
B+
Kills:1,158
Deaths:606
KDR:1.911
Accuracy:23.622% C+
HSR:27.461% B+
Pulsar LSW
B++
Kills:465
Deaths:178
KDR:2.612
Accuracy:25.131% B
HSR:29.677% B++
Kills:11,131
Deaths (as Heavy Assault):6,947
Deaths (to Heavy Assaults):10,461
KDR:1.60227
Kill Difference:4,184
Playtime:331.428 hours
Usage:11%
Score:5.587m
Score/min:281
Accuracy (listed only):22.754%
HSR (listed only):23.552%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:3,875
Deaths:3,970
KDR:0.976
Accuracy:20.859% D
HSR:12.619% D**
Sirius SX12
B++
Kills:1,972
Deaths:1,779
KDR:1.108
Accuracy:28.262% B++
HSR:8.164% F
Solstice VE3
F
Kills:580
Deaths:1,610
KDR:0.360
Accuracy:12.655% F-
HSR:10.517% F
Thanatos VE70
B*
Kills:270
Deaths:201
KDR:1.343
Accuracy:46.689% B*
HSR:12.222% D-
Pulsar C
B+
Kills:212
Deaths:199
KDR:1.065
Accuracy:19.449% D-
HSR:26.415% B+
VE-S Canis
C++
Kills:197
Deaths:191
KDR:1.031
Accuracy:27.839% C++
HSR:18.274% C
NS-7 PDW
B**
Kills:197
Deaths:153
KDR:1.288
Accuracy:30.523% B**
HSR:13.706% D
Eridani SX5
C+
Kills:185
Deaths:152
KDR:1.217
Accuracy:26.032% C+
HSR:12.973% D--
VX6-7
A
Kills:181
Deaths:161
KDR:1.124
Accuracy:23.437% C
HSR:29.282% A
Kills:7,669
Deaths (as Light Assault):8,416
Deaths (to Light Assaults):6,774
KDR:0.91124
Kill Difference:747
Playtime:83.493 hours
Usage:3%
Score:1.494m
Score/min:298
Accuracy (listed only):26.194%
HSR (listed only):16.019%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:3,287
Deaths:2,255
KDR:1.458
Accuracy:24.423% C+
HSR:11.196% D**
Sirius SX12
B++
Kills:1,972
Deaths:1,779
KDR:1.108
Accuracy:28.262% B++
HSR:8.164% F
Terminus VX-9
B+
Kills:1,263
Deaths:673
KDR:1.877
Accuracy:24.036% C
HSR:31.512% B+
Corvus VA55
C+
Kills:1,173
Deaths:932
KDR:1.259
Accuracy:23.993% C+
HSR:22.251% C+
CME
B++
Kills:1,161
Deaths:561
KDR:2.070
Accuracy:25.985% C+
HSR:27.046% B++
Equinox VE2
B+
Kills:1,160
Deaths:590
KDR:1.966
Accuracy:25.054% C+
HSR:24.569% B+
NS-11P
C-
Kills:493
Deaths:371
KDR:1.329
Accuracy:19.939% D
HSR:16.633% C-
Pulsar VS1
D--
Kills:434
Deaths:736
KDR:0.590
Accuracy:19.012% D--
HSR:10.830% D**
Thanatos VE70
B*
Kills:270
Deaths:201
KDR:1.343
Accuracy:46.689% B*
HSR:12.222% D-
VE-S Canis
C++
Kills:197
Deaths:191
KDR:1.031
Accuracy:27.839% C++
HSR:18.274% C
NS-7 PDW
B**
Kills:197
Deaths:153
KDR:1.288
Accuracy:30.523% B**
HSR:13.706% D
Eridani SX5
C+
Kills:185
Deaths:152
KDR:1.217
Accuracy:26.032% C+
HSR:12.973% D--
Kills:11,792
Deaths (as Combat Medic):8,594
Deaths (to Combat Medics):4,566
KDR:1.37212
Kill Difference:3,198
Playtime:292.327 hours
Usage:10%
Score:6.141m
Score/min:350
Accuracy (listed only):26.815%
HSR (listed only):17.448%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:1,972
Deaths:1,779
KDR:1.108
Accuracy:28.262% B++
HSR:8.164% F
NS-44 Commissioner
C
Kills:1,944
Deaths:3,584
KDR:0.542
Accuracy:33.500% C
HSR:13.786% D*
VE-S Canis
C++
Kills:197
Deaths:191
KDR:1.031
Accuracy:27.839% C++
HSR:18.274% C
NS-7 PDW
B**
Kills:197
Deaths:153
KDR:1.288
Accuracy:30.523% B**
HSR:13.706% D
Eridani SX5
C+
Kills:185
Deaths:152
KDR:1.217
Accuracy:26.032% C+
HSR:12.973% D--
XM98
C*
Kills:169
Deaths:112
KDR:1.509
Accuracy:39.029% C*
HSR:65.089% D--
Parallax VX3
C+
Kills:164
Deaths:30
KDR:5.467
Accuracy:39.179% C+
HSR:69.512% D--
Artemis VX26
B+
Kills:161
Deaths:149
KDR:1.081
Accuracy:29.678% B+
HSR:21.118% C
Beamer VS3
C--
Kills:79
Deaths:213
KDR:0.371
Accuracy:19.223% D*
HSR:18.987% C--
Ghost
C**
Kills:60
Deaths:49
KDR:1.224
Accuracy:41.159% C**
HSR:50% F-
Kills:5,128
Deaths (as Infiltrator):6,412
Deaths (to Infiltrators):4,101
KDR:0.79975
Kill Difference:1,284
Playtime:107.670 hours
Usage:4%
Score:1.102m
Score/min:171
Accuracy (listed only):31.442%
HSR (listed only):29.161%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:421
Deaths:123
KDR:3.423
Accuracy:21.741% B
HSR:16.390% D-
Blueshift VM5
B+
Kills:388
Deaths:120
KDR:3.233
Accuracy:22.911% B+
HSR:17.010% D
Quasar VM1
C+
Kills:227
Deaths:145
KDR:1.566
Accuracy:15.717% C+
HSR:14.097% D--
Cosmos VM3
C+
Kills:194
Deaths:96
KDR:2.021
Accuracy:17.096% C+
HSR:11.856% F
Kills:1,230
Deaths (as MAX Suit):242
Deaths (to MAX Suits):2,691
KDR:5.08264
Kill Difference:988
Playtime:25.718 hours
Usage:1%
Score:0.521m
Score/min:338
Accuracy (listed only):19.366%
HSR (listed only):14.838%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:27,637
V. Kills:20,505 135%
Deaths:6,833
KDR:4.045
Accuracy:30.161% C
KPH:30 A+
VKPH:22.300 A++
Hornet Missiles
B**
Kills:15,365
V. Kills:5,546 277%
Deaths:881
KDR:17.440
Accuracy:70.122% B*
KPH:119 B**
VKPH:43 C++
Dual Photon Pods
B+
Kills:4,603
V. Kills:1,037 443%
Deaths:320
KDR:14.384
Accuracy:61.688% B**
KPH:104.600 B
VKPH:23.600 B+
Light PPA
A+
Kills:2,604
V. Kills:242 N/A
Deaths:204
KDR:12.765
Accuracy:39.589% C
KPH:78.500 B*
VKPH:7.300 A+
Maelstrom Turbo Laser
C+
Kills:1,208
V. Kills:1,147 105%
Deaths:907
KDR:1.332
Accuracy:25.896% D-
KPH:11.500 C
VKPH:10.900 C+
Antares LC
M+
Kills:1,119
V. Kills:618 181%
Deaths:104
KDR:10.760
Accuracy:37.726% B*
KPH:62.800 M+
VKPH:34.700 A*
M202 Wyrm
B+
Kills:655
V. Kills:251 260%
Deaths:39
KDR:16.795
Accuracy:50.107% D
KPH:135.900 B+
VKPH:52.100 C+
Kills:53,191 (32,568 + 0)
Deaths:9,288
KDR:5.727
VKDR:3.160
Vehicle Kills:29,346
Kill Difference:43,903
Playtime:1,254.519 hours
Usage:43%
Score:25.477m
Score/min:338
Piloting Accuracy:37.726%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:631
V. Kills:66 N/A
Deaths:39
KDR:16.180
Accuracy:54.708% A
KPH:72.500 B*
VKPH:7.600 C
AP30 Shredder
U
Kills:227
V. Kills:125 180%
Deaths:61
KDR:3.721
Accuracy:23.522% D**
KPH:817,200 U
VKPH:450,000 U
CAS30 Tank Buster
C+
Kills:178
V. Kills:134 132%
Deaths:133
KDR:1.338
Accuracy:46.868% C+
KPH:7.700 C+
VKPH:5.800 C
Dual-75 Duster
C++
Kills:121
V. Kills:29 403%
Deaths:26
KDR:4.654
Accuracy:30.905% D-
KPH:23.400 D**
VKPH:5.600 C++
C150 Dalton
D
Kills:83
V. Kills:59 138%
Deaths:24
KDR:3.458
Accuracy:30.716% D
KPH:23.800 D
VKPH:16.900 D
Kills:1,240 (178 + 1,062)
Deaths:283
KDR:4.382
VKDR:1.459
Vehicle Kills:413
Kill Difference:957
Playtime:40.338 hours
Usage:1%
Score:0.810m
Score/min:335
Piloting Accuracy:46.868%
Gunner Accuracy:30.716%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:136
V. Kills:88 153%
Deaths:30
KDR:4.533
Accuracy:44.756% D*
KPH:24.900 C--
VKPH:16.100 C
Kills:136 (136 + 0)
Deaths:30
KDR:4.533
VKDR:2.933
Vehicle Kills:88
Kill Difference:106
Playtime:5.458 hours
Usage:0%
Score:0.138m
Score/min:422
Driving Accuracy:44.756%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C
Kills:734
V. Kills:400 183%
Deaths:113
KDR:6.496
Accuracy:48.285% C++
KPH:25.800 D
VKPH:14.100 C
Saron HRB
C
Kills:596
V. Kills:309 192%
Deaths:98
KDR:6.082
Accuracy:40.576% C
KPH:20.900 C
VKPH:10.900 D
Supernova PC
C++
Kills:354
V. Kills:119 295%
Deaths:58
KDR:6.103
Accuracy:49.736% C++
KPH:18 C-
VKPH:6.100 D
Proton II PPA
C**
Kills:277
V. Kills:14 N/A
Deaths:23
KDR:12.044
Accuracy:26.427% C**
KPH:53.700 C+
VKPH:2.700 D
Supernova FPC
C
Kills:162
V. Kills:118 136%
Deaths:53
KDR:3.057
Accuracy:48.170% D
KPH:18.500 D
VKPH:13.500 C
M20 Basilisk
B++
Kills:63
V. Kills:16 371%
Deaths:13
KDR:4.846
Accuracy:24.428% D-
KPH:23.400 B++
VKPH:5.900 C
Kills:2,186 (516 + 1,670)
Deaths:358
KDR:6.106
VKDR:2.726
Vehicle Kills:976
Kill Difference:1,828
Playtime:93.124 hours
Usage:3%
Score:1.599m
Score/min:286
Driving Accuracy:48.170%
Gunner Accuracy:24.428%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:186
V. Kills:100 184%
Deaths:32
KDR:5.813
Accuracy:50.041% D-
KPH:23.900 D--
VKPH:12.900 D--
Proton II PPA-H
C++
Kills:67
V. Kills:1 N/A
Deaths:10
KDR:6.700
Accuracy:32.546% D
KPH:89.900 C++
VKPH:1.300 D*
Kills:253 (0 + 253)
Deaths:42
KDR:6.024
VKDR:2.405
Vehicle Kills:101
Kill Difference:211
Playtime:8.514 hours
Usage:0%
Score:0.129m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:32.546%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:120
V. Kills:34 343%
Deaths:34
KDR:3.529
Accuracy:29.337% D--
KPH:19.400 C+
VKPH:5.500 D
M20 Basilisk
C
Kills:54
V. Kills:18 284%
Deaths:15
KDR:3.600
Accuracy:27.972% D*
KPH:18.600 C
VKPH:6.200 D
M60-G Bulldog
B+
Kills:51
V. Kills:7 N/A
Deaths:2
KDR:25.500
Accuracy:37.649% C+
KPH:52.400 B+
VKPH:7.200 C
Kills:225 (0 + 225)
Deaths:51
KDR:4.412
VKDR:1.157
Vehicle Kills:59
Kill Difference:174
Playtime:10.078 hours
Usage:0%
Score:0.117m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:37.649%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 48,14227,6376,8334.045B+1.5430.161%C1.523%C-30A+22.3A++299920.8h63.6B*210.8B*
Hornet Missiles 20,91115,36588117.44A*14.9470.122%B*1.393%C+119B**43C++663129.1h5.7B+8.1B*
Dual Photon Pods 5,6404,60332014.384B**11.8861.688%B**N/A104.6B23.6B+50744h16.3B++26.4B++
Betelgeuse 54-A 4,1634,1122,0552.001C0.5024.343%D31.907%C++57.5CN/A15671.5h10.5C++43.2C+
Serpent VE92 3,9073,8753,9700.976C+1.5320.859%D12.619%D**17.5C--N/A53220.8h13.5C++64.5C+
H-V45 3,3013,2872,2551.458C++1.0424.423%C+11.196%D**39.7BN/A13382.9h12.3B+50.4B
Light PPA 2,8462,60420412.765A10.2639.589%CN/A78.4B*7.3A+25633.2h10.6C**26.7B
Sirius SX12 1,9841,9721,7791.108C++1.3928.262%B++8.164%F38.4C**N/A10351.3h13.7B48.5B+
NS-44 Commissioner 1,9751,9443,5840.542C1.9633.5%C13.786%D*29.1C+N/A9166.8h3.6B10.8C*
Orion VS54 1,8671,8531,7351.068C+1.4318.836%C14.355%D**30.9C+N/A11660h13.2C++70.3C+
C-4 2,3151,4591,5640.933C1.5727.367%C*N/A64.6C-37.9B+74522.6h1.4C*5.1B
Terminus VX-9 1,2691,2636731.877C*0.6224.036%C31.512%B+58.2B++N/A16721.7h10.4B*43.2B+
Maelstrom Turbo Laser 2,3551,2089071.332C+1.1725.896%D-1.573%D11.5C10.9C+212104.9h104.6C++403.8C+
Flare VE6 1,1991,1919851.209C+1.2921.785%C+18.64%D-46.2C++N/A16225.8h10.6C*48.7C*
NS-15M1 1,1901,1877981.487C+1.0121.429%C18.787%C--51.8B+N/A15922.9h11.8B54.9C*
Corvus VA55 1,1751,1739321.259C**1.2423.993%C+22.251%C+41.2B+N/A13728.5h10.3B*42.8B+
SVA-88 1,1661,1655901.975C*0.5324.13%C++24.034%C81.5AN/A26314.3h10.1B++41.7B+
CME 1,1691,1615612.07B**0.4325.985%C+27.046%B++57.8B**N/A15320.1h10.8B**41.4B+
Equinox VE2 1,1641,1605901.966B++0.5425.054%C+24.569%B+58.6A+N/A15519.8h10.3B*41.2B+
VX29 Polaris 1,1701,1586061.911B+0.5923.622%C+27.461%B+71B*N/A21016.3h10.4B++44.2B+
Antares LC 1,7371,11910410.76S8.2637.726%B*N/A62.9M+34.7A*43917.8h48.3B*128B*
Force-Blade 84483827,2400.031C*2.4734.714%BN/A0.7C+N/A21126.4h1.9B+5.6B+
E540 Halberd 1,1347341136.496C3.9948.285%C++2.452%C++25.8D14.1C21828.4h5.7C++11.9C*
M202 Wyrm 9066553916.795B14.2950.107%D3.053%C**136.5B+52.3C+6334.8h21.8B**43.5B**
L105 Zephyr 6976313916.179B*13.6854.708%AN/A72.5B*7.6C3148.7h4.5B**8.3B**
Saron HRB 905596986.082C++3.5840.576%CN/A20.9C10.8D20428.5h18.3B++45.1B+
Solstice VE3 5875801,6100.36D2.1412.655%F-10.517%F6.5DN/A3589.4h20.6D162.6D-
MANA Anti-Vehicle Turret 1,1095803571.625C-0.8849.881%D4.483%A5800M5290S6051970.1h8.7C*17.3C
M60-A Bulldog 6125633118.161C++15.6646.85%C+N/A43.6C*3.8C20912.9h4.8B++10.3B+
NS-11P 4944933711.329C++1.1719.939%D16.633%C-42.1B++N/A13611.7h12.5B+62.5C++
Pulsar LSW 4694651782.612B**0.1125.131%B29.677%B++75B**N/A2436.2h10.5B++41.7B+
M60-A Bulldog 4774402716.296C+13.7949.665%C**N/A50B+4.2C+2578.8h4.7B*9.5B++
Pulsar VS1 4374347360.59C1.9119.012%D--10.83%D**14DN/A7530.9h17.8D-93.5D-
Lasher X2 4314283931.089C*1.4127.891%C*1.636%D*43.7B+N/A1679.8h17B++60.8B+
Blueshift VM5 4254211233.423B+0.9221.741%B16.39%D-43.9B+N/A1789.6h17.5C80.5C*
Blueshift VM5 3903881203.233B+0.7322.911%B+17.01%D41.7B+N/A1519.3h19D83.1C*
Supernova PC 473354586.103C++3.6049.736%C++2.26%C+18.1C-6.1D22119.6h4B*8B*
NS Decimator 4873383680.918C+1.5857.381%C-1.775%C31C13.7C30810.9h5.2C9C
Proton II PPA 2912772312.043C+9.5426.427%C**N/A53.3C+2.7D1995.2h9.9C++37.4B
Thanatos VE70 2712702011.343B+1.1646.689%B*12.222%D-58.7A++N/A2544.6h3.7B*7.9B*
Nemesis VSH9 4572514510.557C1.9467.175%B++3.187%B+13.2C10.8C+27719h8.8C+13.1C++
Quasar VM1 2302271451.566C+0.9415.717%C+14.097%D--18.3C-N/A9612.4h14.9C*95C++
AP30 Shredder 352227613.721C1.2223.522%D**1.322%C--2270U1250U16498500.1h63.3B*268.9C++
Pulsar C 2142121991.065C+1.4419.449%D-26.415%B+20.6CN/A13910.3h11.1B57C+
Spear Anti-Vehicle Phalanx Turret 296199316.419C+3.9240.145%C-3.518%C+37.5C+18.3C4115.3h6.7B++16.6B+
VE-S Canis 2031971911.031C+1.4727.839%C++18.274%C19.3DN/A4910.2h12.6C+45.1C*
NS-7 PDW 1981971531.288B+1.2130.523%B**13.706%D37.9B+N/A1585.2h13.1B+42.8B+
Cosmos VM3 197194962.021C++0.4817.096%C+11.856%F27.7CN/A1187h13.9C++81.2C*
E540 Halberd-H 286186325.813C3.3150.041%D-N/A23.8D--12.8D--2447.8h6.6C+13.1C-
Eridani SX5 1851851521.217C+1.2826.032%C+12.973%D--37.8C+N/A1634.9h11.4C**43.8C*
VX6-7 1851811611.124C+1.3823.437%C29.282%A8.6D-N/A4021.1h10.1B+43.2B+
CAS30 Tank Buster 3121781331.338C+1.1646.868%C+N/A7.7C+5.8C21523h52.1C*111.2B
XM98 1691691121.509C0.9939.029%C*65.089%D--16.7DN/A6010.1h3.4D*8.7C-
Parallax VX3 165164305.467B+2.9739.179%C+69.512%D--40B+N/A1734.1h2.2C++5.5C*
S1 2941635620.29D2.2158.6%C*3.067%C*10.9D--8.8D25014.9h9.7D*16.5D
Supernova FPC 280162533.057C-0.5648.17%D1.852%C18.4D13.4C-10208.8h5C*10.5C+
Artemis VX26 1611611491.081C1.4229.678%B+21.118%C38.3C*N/A1444.2h11.8C*39.6B+
Plasma Grenade 1601601160N/A157.5048.443%BN/A533.3C++N/A29440.3h2.8B*5.8B++
Tank Mine 236148393.795B+1.2989.024%M**N/A123.3C**73.3B19561.2h2C+2.2A*
L100 Python AP 224136304.533C+2.0344.756%D*1.471%D24.7D16C4225.5h5.9C*13.1C
Lumine Edge 1251244,6170.027C2.4727.732%C+7.258%D*0.8C-N/A2160.7h1.6C5.9C++
Dual-75 Duster 150121264.654D2.1530.905%D-N/A23.3D**5.6C++1345.2h7.1C--23D
M20 Basilisk 154120343.529C**1.0329.337%D--5.833%C+19.4C+5.5D1676.2h59.6B*203.1B+
M60-A Bulldog 138110402.75D0.2524.198%D**N/A23.9D6.1C1964.6h4.8B++19.8C
Proximity Mine 106106254.24C++1.7469.484%M++N/A265M++N/A10610.4h1.4A+2A++
A30 Walker 20095372.568C+0.0719.384%D**2.105%B*8.5C9.4C++21511.2h160.1B+826C
VE-LR Obelisk 9291751.213C1.2934.211%C**19.78%D**35C+N/A892.6h6.1B+18B+
Aspis Anti-Aircraft Phalanx Turret 16783322.594C0.0921.258%D2.41%C**8.6C8.8C2819.6h135.5B+637.2C++
Lancer VS22 174831170.709C+1.7953.767%D--1.205%C10C-11C2898.3h17.6B32.8C**
C150 Dalton 14283243.458D0.9630.716%DN/A23.7D16.9D6813.5h4.2C+13.8C-
Beamer VS3 80792130.371C--2.1319.223%D*18.987%C--20.3CN/A1113.9h8B+41.7C+
Proton II PPA-H 6867106.7C4.2032.546%D1.493%C+95.7C*1.4D*3290.7h8.6B+26.6C**
M20 Basilisk 7963134.846A++2.3424.428%D-3.175%D23.3B++5.9C1322.7h49.5B**202.5B++
Ghost 6060491.224C--1.2841.159%C**50%F-42.9C++N/A3171.4h2.4C+5.8C++
M20 Basilisk 7254153.6C*1.1027.972%D*7.407%B++18.6C6.2D2322.9h64.5B++230.7B+
M60-G Bulldog 5851225.5S23.0037.649%C+1.961%D51B+7C2501h5B*13.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon193040.5h
Anti-Vehicle MANA Turret685274.9h
Nano-Armor Kit794878,607198.5h
Nanite Revive Grenade06400.2h
Medical Applicator859268,42622.4h
Motion Spotter22010.1h
Recon Detection Device171,4932h
Shield Recharging Field173830.3h
Ammunition Package187201.2h
Medical Kit3972,5155.9h
Anti-Infantry MANA Turret152860.7h

Check the help document for the dictionary if you want to learn more about words used here.


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