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Captain Exterminator trekky920[BBAT] trekky920
TR BR 57

KDR: 2.52

Score: 24.5m

Last Seen: May 18th, 2020 9:53 PM
- OFFLINE - 233.8 hour(s)

Prestige 1, Battle Rank 57 - Terran Republic on Emerald - Outfit Officer of Bastard Battalion Matherson[BBAT] Bastard Battalion Matherson
TR outfit on Emerald

Members: 23
Level Progress (to 58): 63%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton M14 Banshee Hellfire Rocket Pods T9 CARV TMG-50 T5 AMC LC3 Jaguar M18 Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $616,743 MLG Score: 493
Fun Score: N/A
Cheeseburgers Flipped: 416TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.6%16.394%42030125310,5831.918250.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.215%0.839B++-0.714D--0.988D--HEAD + (~3.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.376C**11.90.172C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.735%1.425%963512786,45790928427.10341227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.442%0.158C++-0.144C-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.10.283C*450.152C++71.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.656%3.068%498612772,18468510503.18832208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.848%0.348C**0.357C**-0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.499B+8.60.311C*10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.359%0.612%777612774,25167723446.27917181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.49%-0.078C+-0.946D--0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.801B++8.50.789B++15.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.453%65.962%777412791,04041772.48804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.345%0.528B+-0.077C+-0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.056C+3.6-0.13C5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.878%11.648%7772128191048491.87629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.954%2.081A*-0.618D0.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.561B+3.80.207C++1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bastard Battalion Matherson[BBAT] Bastard Battalion Matherson
TR outfit on Emerald

Members: 23
24.5m344.7%291 (17.5k)285 (17.1k)2.5187335,91214,2583.0270757 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR128395525.16%8.874%22306:018

43% Engineer23% Heavy Assault9% Infiltrator18% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 12:49 AMDec 24th, 2012 5:12 PMMay 28th, 2020 4:44 AM (6h) (PST)May 18th, 2020 5:54 PM (10d) (PST)May 18th, 2020 5:53 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7441266180.4180.1660.0371.8090.107493

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,6707,55537,11525102109617,109

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1431.4h/59.6d 7,248 3,187 6,717 155.3k 2,001 3,062 9,153 63.9m

EngineerCLASS DETAILS: Engineer
T5 AMC
B**
Kills:1,158
Deaths:658
KDR:1.760
Accuracy:29.075% B**
HSR:18.739% C
LC3 Jaguar
C**
Kills:1,153
Deaths:877
KDR:1.315
Accuracy:25.247% C**
HSR:13.270% D*
TRAC-5 S
C+
Kills:722
Deaths:442
KDR:1.633
Accuracy:23.345% C+
HSR:9.557% D*
TRS-12 Uppercut
C+
Kills:716
Deaths:460
KDR:1.557
Accuracy:56.550% C+
HSR:11.592% D
AS16 NightHawk
M**
Kills:194
Deaths:93
KDR:2.086
Accuracy:79.046% M**
HSR:11.856% D
TRAC-5
B++
Kills:189
Deaths:61
KDR:3.098
Accuracy:25.081% B++
HSR:9.524% F
HC1 Cougar
B**
Kills:187
Deaths:122
KDR:1.533
Accuracy:29.990% B**
HSR:17.112% D--
NS-11C
C+
Kills:185
Deaths:111
KDR:1.667
Accuracy:25.077% C+
HSR:12.432% D*
LC2 Lynx
B**
Kills:118
Deaths:74
KDR:1.595
Accuracy:28.465% B**
HSR:24.576% B+
Kills:4,622
Deaths (as Engineer):2,898
Deaths (to Engineers):4,254
KDR:1.59489
Kill Difference:1,724
Playtime:610.074 hours
Usage:43%
Score:11.575m
Score/min:316
Accuracy (listed only):35.764%
HSR (listed only):14.295%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:1,279
Deaths:351
KDR:3.644
Accuracy:21.518% B+
HSR:14.230% D*
TMG-50
B*
Kills:1,193
Deaths:535
KDR:2.230
Accuracy:26.953% B*
HSR:16.178% D*
T9 CARV-S
C++
Kills:488
Deaths:203
KDR:2.404
Accuracy:22.836% C++
HSR:17.623% D--
T16 Rhino
B**
Kills:434
Deaths:222
KDR:1.955
Accuracy:26.522% B**
HSR:19.585% C-
T32 Bull
B+
Kills:315
Deaths:147
KDR:2.143
Accuracy:26.785% B+
HSR:12.381% F
MSW-R
C--
Kills:292
Deaths:156
KDR:1.872
Accuracy:20.332% C--
HSR:16.781% D--
NS-15M1
B+
Kills:252
Deaths:135
KDR:1.867
Accuracy:27.194% B+
HSR:14.286% D*
NS-15MP
C-
Kills:188
Deaths:99
KDR:1.899
Accuracy:26.387% C-
HSR:17.553% D**
NSX Naginata
B++
Kills:106
Deaths:82
KDR:1.293
Accuracy:27.206% B++
HSR:24.528% D
MG-H1 Watchman
C*
Kills:105
Deaths:70
KDR:1.500
Accuracy:24.845% C*
HSR:18.095% D*
Kills:4,652
Deaths (as Heavy Assault):2,000
Deaths (to Heavy Assaults):3,805
KDR:2.326
Kill Difference:2,652
Playtime:328.308 hours
Usage:23%
Score:4.572m
Score/min:232
Accuracy (listed only):25.058%
HSR (listed only):17.124%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
B**
Kills:1,158
Deaths:658
KDR:1.760
Accuracy:29.075% B**
HSR:18.739% C
LC3 Jaguar
C**
Kills:1,153
Deaths:877
KDR:1.315
Accuracy:25.247% C**
HSR:13.270% D*
TRAC-5 S
C+
Kills:722
Deaths:442
KDR:1.633
Accuracy:23.345% C+
HSR:9.557% D*
TRS-12 Uppercut
C+
Kills:716
Deaths:460
KDR:1.557
Accuracy:56.550% C+
HSR:11.592% D
SMG-46 Armistice
C*
Kills:399
Deaths:314
KDR:1.271
Accuracy:27.362% C*
HSR:9.774% D--
NS-7 PDW
C
Kills:271
Deaths:208
KDR:1.303
Accuracy:24.099% C
HSR:10.332% D*
MKV Suppressed
A
Kills:196
Deaths:112
KDR:1.750
Accuracy:33.639% A
HSR:15.816% D
AS16 NightHawk
M**
Kills:194
Deaths:93
KDR:2.086
Accuracy:79.046% M**
HSR:11.856% D
TRAC-5
B++
Kills:189
Deaths:61
KDR:3.098
Accuracy:25.081% B++
HSR:9.524% F
HC1 Cougar
B**
Kills:187
Deaths:122
KDR:1.533
Accuracy:29.990% B**
HSR:17.112% D--
NS-11C
C+
Kills:185
Deaths:111
KDR:1.667
Accuracy:25.077% C+
HSR:12.432% D*
PDW-16 Hailstorm
B+
Kills:180
Deaths:121
KDR:1.488
Accuracy:27.698% B+
HSR:9.444% D*
LC2 Lynx
B**
Kills:118
Deaths:74
KDR:1.595
Accuracy:28.465% B**
HSR:24.576% B+
Kills:5,668
Deaths (as Light Assault):3,653
Deaths (to Light Assaults):2,240
KDR:1.5516
Kill Difference:2,015
Playtime:257.315 hours
Usage:18%
Score:4.471m
Score/min:290
Accuracy (listed only):33.436%
HSR (listed only):13.387%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
C*
Kills:459
Deaths:179
KDR:2.564
Accuracy:38.777% C*
HSR:77.778% C*
SMG-46 Armistice
C*
Kills:399
Deaths:314
KDR:1.271
Accuracy:27.362% C*
HSR:9.774% D--
NS-44 Commissioner
C+
Kills:394
Deaths:291
KDR:1.354
Accuracy:33.459% C-
HSR:22.589% C+
NS-7 PDW
C
Kills:271
Deaths:208
KDR:1.303
Accuracy:24.099% C
HSR:10.332% D*
TX1 Repeater
D
Kills:255
Deaths:171
KDR:1.491
Accuracy:19.077% D--
HSR:17.647% D
RAMS .50M
C*
Kills:255
Deaths:78
KDR:3.269
Accuracy:40.471% C*
HSR:79.216% C++
TRAP-M1
A
Kills:222
Deaths:120
KDR:1.850
Accuracy:37.256% A
HSR:22.523% C-
SOAS-20
A
Kills:221
Deaths:124
KDR:1.782
Accuracy:34.519% A
HSR:13.575% D*
MKV Suppressed
A
Kills:196
Deaths:112
KDR:1.750
Accuracy:33.639% A
HSR:15.816% D
PDW-16 Hailstorm
B+
Kills:180
Deaths:121
KDR:1.488
Accuracy:27.698% B+
HSR:9.444% D*
NS-44LP Blackhand
A*
Kills:168
Deaths:116
KDR:1.448
Accuracy:54.441% A*
HSR:60.119% A++
T4 AMP
C
Kills:136
Deaths:103
KDR:1.320
Accuracy:26.104% C
HSR:18.382% C
NSX Tomoe
A+
Kills:108
Deaths:70
KDR:1.543
Accuracy:36.650% A+
HSR:16.667% F-
TSAR-42
B++
Kills:104
Deaths:45
KDR:2.311
Accuracy:43.532% B++
HSR:74.039% B+
Kills:3,368
Deaths (as Infiltrator):2,052
Deaths (to Infiltrators):1,606
KDR:1.64133
Kill Difference:1,316
Playtime:132.729 hours
Usage:9%
Score:1.763m
Score/min:221
Accuracy (listed only):34.077%
HSR (listed only):31.993%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
C+
Kills:716
Deaths:460
KDR:1.557
Accuracy:56.550% C+
HSR:11.592% D
SMG-46 Armistice
C*
Kills:399
Deaths:314
KDR:1.271
Accuracy:27.362% C*
HSR:9.774% D--
NS-7 PDW
C
Kills:271
Deaths:208
KDR:1.303
Accuracy:24.099% C
HSR:10.332% D*
Cycler TRV
C*
Kills:238
Deaths:164
KDR:1.451
Accuracy:24.411% C*
HSR:6.723% F-
MKV Suppressed
A
Kills:196
Deaths:112
KDR:1.750
Accuracy:33.639% A
HSR:15.816% D
AS16 NightHawk
M**
Kills:194
Deaths:93
KDR:2.086
Accuracy:79.046% M**
HSR:11.856% D
PDW-16 Hailstorm
B+
Kills:180
Deaths:121
KDR:1.488
Accuracy:27.698% B+
HSR:9.444% D*
T1 Cycler
C**
Kills:170
Deaths:86
KDR:1.977
Accuracy:24.249% C**
HSR:20% C
SABR-13
C
Kills:146
Deaths:81
KDR:1.802
Accuracy:24.768% C
HSR:20.548% D
NS-11P
A
Kills:59
Deaths:57
KDR:1.035
Accuracy:31.112% A
HSR:20.339% C
Kills:2,569
Deaths (as Combat Medic):1,696
Deaths (to Combat Medics):1,285
KDR:1.51474
Kill Difference:873
Playtime:43.555 hours
Usage:3%
Score:0.931m
Score/min:356
Accuracy (listed only):35.293%
HSR (listed only):13.642%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:729
Deaths:285
KDR:2.558
Accuracy:21.112% B++
HSR:12.757% F
MRC3 Mercy
B*
Kills:698
Deaths:285
KDR:2.449
Accuracy:21.464% B*
HSR:15.473% D--
M3 Pounder HEG
A
Kills:229
Deaths:114
KDR:2.009
Accuracy:51.067% A
HSR:3.930% B+
M3 Pounder HEG
M
Kills:215
Deaths:113
KDR:1.903
Accuracy:54.987% A
HSR:6.977% M
MR1 Fracture
B**
Kills:91
Deaths:53
KDR:1.717
Accuracy:46.321% B**
HSR:5.495% B++
M1 Heavy Cycler
B+
Kills:74
Deaths:30
KDR:2.467
Accuracy:17.286% B+
HSR:12.162% D*
MR1 Fracture
A*
Kills:56
Deaths:54
KDR:1.037
Accuracy:47.948% B**
HSR:8.929% A*
M1 Heavy Cycler
C++
Kills:55
Deaths:29
KDR:1.897
Accuracy:17.426% C++
HSR:14.545% D--
Kills:2,147
Deaths (as MAX Suit):481.500
Deaths (to MAX Suits):756
KDR:4.45898
Kill Difference:1,665.500
Playtime:52.081 hours
Usage:4%
Score:1.178m
Score/min:377
Accuracy (listed only):34.701%
HSR (listed only):10.033%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:2,591
V. Kills:141 N/A
Deaths:165
KDR:15.703
Accuracy:35.953% B**
KPH:70.400 B++
VKPH:3.800 C*
Hellfire Rocket Pods
B+
Kills:1,418
V. Kills:403 351%
Deaths:99
KDR:14.323
Accuracy:57.413% B**
KPH:69.500 C
VKPH:19.800 B+
M18 Rotary
C*
Kills:1,053
V. Kills:962 109%
Deaths:583
KDR:1.806
Accuracy:36.071% B++
KPH:12.800 C+
VKPH:11.700 C*
M18 Needler
B+
Kills:550
V. Kills:455 121%
Deaths:192
KDR:2.865
Accuracy:34.687% B+
KPH:14.500 C*
VKPH:12 B+
Hornet Missiles
C++
Kills:218
V. Kills:79 273%
Deaths:23
KDR:9.478
Accuracy:59.892% C+
KPH:78.800 C++
VKPH:28.600 C
Coyote Missiles
B+
Kills:144
V. Kills:81 176%
Deaths:12
KDR:12
Accuracy:53.875% C+
KPH:62.400 C+
VKPH:35.100 B+
M202 Wyrm
D
Kills:119
V. Kills:65 180%
Deaths:
KDR:
Accuracy:57.088% C++
KPH:57.800 D
VKPH:31.600 D
M18 Locust
B+
Kills:106
V. Kills:93 113%
Deaths:31
KDR:3.419
Accuracy:34.542% C**
KPH:24 C++
VKPH:21.100 B+
Kills:6,199 (4,300 + 0)
Deaths:1,105
KDR:5.610
VKDR:2.062
Vehicle Kills:2,279
Kill Difference:5,094
Playtime:188.984 hours
Usage:13%
Score:2.921m
Score/min:258
Piloting Accuracy:34.542%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:2,871
V. Kills:1,797 160%
Deaths:348
KDR:8.250
Accuracy:32.732% D-
KPH:38.500 C*
VKPH:24.100 C++
CAS30 Tank Buster
B
Kills:845
V. Kills:859 98%
Deaths:524
KDR:1.613
Accuracy:53.009% B++
KPH:8.600 C++
VKPH:8.700 B
L105 Zephyr
C*
Kills:522
V. Kills:92 N/A
Deaths:34
KDR:15.353
Accuracy:51.563% B**
KPH:54.700 C++
VKPH:9.600 C*
AP30 Shredder
B+
Kills:233
V. Kills:128 181%
Deaths:24
KDR:9.708
Accuracy:26.339% D
KPH:37.600 B+
VKPH:20.700 C*
Kills:4,471 (845 + 3,626)
Deaths:930
KDR:4.808
VKDR:3.092
Vehicle Kills:2,876
Kill Difference:3,541
Playtime:188.469 hours
Usage:13%
Score:2.957m
Score/min:261
Piloting Accuracy:53.009%
Gunner Accuracy:26.339%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:228
V. Kills:132 171%
Deaths:20
KDR:11.400
Accuracy:50.866% D
KPH:29.400 C
VKPH:17 C
C75 Viper
B+
Kills:224
V. Kills:25 N/A
Deaths:12
KDR:18.667
Accuracy:38.431% C+
KPH:41.600 B+
VKPH:4.600 D
L100 Python HEAT
D
Kills:217
V. Kills:86 249%
Deaths:31
KDR:7
Accuracy:47.561% C-
KPH:21.600 D
VKPH:8.600 D
Skyguard
C++
Kills:56
V. Kills:54 102%
Deaths:10
KDR:5.600
Accuracy:39.870% A++
KPH:10 D
VKPH:9.700 C++
Kills:725 (725 + 0)
Deaths:73
KDR:9.932
VKDR:4.068
Vehicle Kills:297
Kill Difference:652
Playtime:28.768 hours
Usage:2%
Score:0.448m
Score/min:260
Driving Accuracy:39.870%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:950
V. Kills:575 165%
Deaths:91
KDR:10.440
Accuracy:52.421% B++
KPH:30.200 C+
VKPH:18.300 C++
P2-120 HEAT
B+
Kills:509
V. Kills:146 346%
Deaths:38
KDR:13.395
Accuracy:45.372% B+
KPH:26.400 C+
VKPH:7.600 D
P2-120 HESH
C
Kills:155
V. Kills:30 N/A
Deaths:15
KDR:10.333
Accuracy:43.609% C*
KPH:35.800 D
VKPH:6.900 C
Kills:1,614 (1,614 + 0)
Deaths:144
KDR:11.208
VKDR:5.215
Vehicle Kills:751
Kill Difference:1,470
Playtime:55.058 hours
Usage:4%
Score:0.856m
Score/min:259
Driving Accuracy:43.609%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:426
V. Kills:25 N/A
Deaths:23
KDR:18.522
Accuracy:38.434% B+
KPH:106 C++
VKPH:6.200 C+
E540 Halberd-H
C
Kills:105
V. Kills:74 140%
Deaths:18
KDR:5.833
Accuracy:50.644% D-
KPH:26.900 D-
VKPH:19 C
G20 Vulcan-H
C+
Kills:94
V. Kills:67 138%
Deaths:14
KDR:6.714
Accuracy:51.637% B+
KPH:34.400 C-
VKPH:24.500 C+
Kills:625 (0 + 625)
Deaths:55
KDR:11.364
VKDR:3.018
Vehicle Kills:166
Kill Difference:570
Playtime:10.659 hours
Usage:1%
Score:0.236m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:51.637%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:87
V. Kills:40 212%
Deaths:88
KDR:0.989
Accuracy:35.111% D*
KPH:7.600 D-
VKPH:3.500 D
Kills:87 (87 + 0)
Deaths:88
KDR:0.989
VKDR:0.455
Vehicle Kills:40
Kill Difference:1
Playtime:11.514 hours
Usage:1%
Score:0.032m
Score/min:46
Driving Accuracy:35.111%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 4,6682,8713488.25C++5.7332.732%D-N/A38.5C*24.1C++42074.5h3.2B++9.7B
M14 Banshee 2,7322,59116515.703B++13.1835.953%B**N/A70.4B++3.8C*26236.8h15.8B+43.9B+
Hellfire Rocket Pods 1,8211,4189914.323B+11.8057.413%B**1.622%B**69.5C19.8B+46520.4h18.6C++32.4B+
T9 CARV 1,2901,2793513.644A1.1321.518%B+14.23%D*24.9CN/A11051.3h12.1B+56.4B+
TMG-50 1,2001,1935352.23B++0.2926.953%B*16.178%D*30.1CN/A10939.6h9.7B+35.9B++
T5 AMC 1,1771,1586581.76B*0.7629.075%B**18.739%C19.5CN/A7359.4h12.1B++41.7B*
LC3 Jaguar 1,1701,1538771.315C+1.2025.247%C**13.27%D*20.2C-N/A7157.2h13.9C+55.1C++
M18 Rotary 2,0151,0535831.806C+0.7136.071%B++1.899%C12.8C+11.7C*21482.2h120.8C*335B+
P2-120 AP 1,5259509110.44B+7.9252.421%B++3.579%C++30.3C+18.3C++30031.4h6.3B12B++
CAS30 Tank Buster 1,7048455241.613C+0.9153.009%B++2.012%B**8.6C++8.7B12998.2h46.5B+87.8B+
MRC3 Mercy 7437292852.558C++0.0421.112%B++12.757%F33.3C++N/A11921.9h15.5B*73.6B++
TRAC-5 S 7367224421.633B*0.8923.345%C+9.557%D*20.5C+N/A8035.3h10.9B+46.5B
TRS-12 Uppercut 7247164601.557C*0.9656.55%C+11.592%D39.1C+N/A16218.3h2.2B+3.9B
MRC3 Mercy 7096982852.449C++0.0721.464%B*15.473%D--31.9C++N/A11121.9h16.6B++77.2B++
M18 Needler 1,0055501922.865C*0.3534.687%B+1.455%C-14.4C*11.9B+17638.1h102.7B+296.1B++
L105 Zephyr 6145223415.353C**12.8351.563%B**N/A54.9C++9.7C*3079.5h5.7C**11B++
C-4 7145093301.542C+0.9815.264%FN/A49.4D19.9D48310.3h1.4C++9.1D--
P2-120 HEAT 6555093813.395B**10.8845.372%B+1.768%D26.4C+7.6D20919.3h4.2B**9.3A
T9 CARV-S 4954882032.404B+0.1122.836%C++17.623%D--31.3C-N/A11615.6h11.7C**51.1C**
Chainblade 5554656,7290.069A2.4523.965%C--N/A1.1B++N/A4416.7h2.9C+12.2C+
M77-B 4604591792.564C++0.0538.777%C*77.778%C*20.1C--N/A7922.8h2.4C++6.3C*
T16 Rhino 4354342221.955B+0.5626.522%B**19.585%C-33.9C+N/A10412.8h11.2B++42.3B++
P525 Marauder-H 4514262318.522C++16.0038.434%B+N/A106.5C++6.3C+3474h4.8B*12.4B*
T7 Mini-Chaingun 4194162052.029A0.4921.52%B*9.135%D--33C+N/A13212.6h11.8B*54.9B++
SMG-46 Armistice 4043993141.271C++1.2527.362%C*9.774%D--29.1C+N/A11213.7h13.3B48.5B
NS-44 Commissioner 4013942911.354C**1.1633.459%C-22.589%C+48C**N/A1578.2h3.8C+11.4C+
ML-7 6153902311.688A+0.8357.003%C+2.821%C+29.1B+16.8B+31013.4h5.5B+9.7B+
T32 Bull 3163151472.143B+0.3826.785%B+12.381%F33.5CN/A1509.4h10.8B+40.3B+
MSW-R 2922921561.872C+0.6520.332%C--16.781%D--24.5DN/A10811.9h11.6C**57.2C++
NS Decimator 4452741771.548C**0.9754.81%D-1.825%C29.1D18.2C++3459.4h4.5C+8.3C
NS-7 PDW 2722712081.303C**1.2224.099%C10.332%D*19.9C-N/A7213.6h14.6C+60.5C++
Tank Mine 438257673.836B+1.3226.507%DN/A128.5B90.5B*16172h1.6B+6C+
TX1 Repeater 2582551711.491B*1.0319.077%D--17.647%D44.7B+N/A1905.7h11.5B+60.1C+
RAMS .50M 261255783.269C+0.7540.471%C*79.216%C++33.6C*N/A1007.6h2.1C*5.2B
NS-15M1 2522521351.867C++0.6527.194%B+14.286%D*27.7DN/A1329.1h11.8C++43.3B+
Cycler TRV 2412381641.451C++1.0724.411%C*6.723%F-35C++N/A1306.8h12.5B51.4B+
AP30 Shredder 361233249.708C+7.1926.339%D2.575%B37.6B+20.6C*3906.2h47.6B*180.8B++
Frag Grenade 2342311231N/A228.4828.903%F--N/A770B*10C+16110.3h2.6B**9.2C
M3 Pounder HEG 2922291142.009C*0.5151.067%A3.93%B+21.6C*5.9A14510.6h14.6B28.6B+
L100 Python AP 3602282011.4B++8.8850.866%D7.018%M29.2C16.9C3517.8h4.6B++9.1B+
C75 Viper 2492241218.667A**16.1538.431%C+N/A41.5B+4.6D2585.4h5.6B**14.6B**
TRAP-M1 2222221201.85C+0.6737.256%A22.523%C-51.6B+N/A1164.3h8.5B22.8B+
SOAS-20 2252211241.782C++0.7434.519%A13.575%D*35.1C+N/A1186.3h12.9C37.3B+
Hornet Missiles 297218239.478B6.9659.892%C+1.835%C**77.9C++28.2C5612.8h7.2B**11.9B*
L100 Python HEAT 303217317C*4.4847.561%C-2.304%C+21.7D8.6D20110h4B**8.3B++
M3 Pounder HEG 2732151131.903C++0.6254.987%A6.977%M22.9C*6.2A1539.4h15.7B28.5B+
Ripper 2062022,9580.068C+2.458.915%D**15.347%C+1.2CN/A3167.7h1.3B+14.6D-
MKV Suppressed 1961961121.75B+0.7733.639%A15.816%D41.7C++N/A1264.7h11.6B+34.5B+
AS16 NightHawk 195194932.086B+0.4379.046%M**11.856%D22DN/A858.8h9.7T-12.3C+
TRAC-5 193189613.098M++0.5825.081%B++9.524%F17.2C+N/A13011h19.7D-78.3C+
NS-15MP 190188991.899C+0.6226.387%C-17.553%D**45.9DN/A1164.1h11.2C+42.3C+
HC1 Cougar 1951871221.533B+0.9929.99%B**17.112%D--34C++1.5A*1005.5h11B+36.8B+
NS-11C 1851851111.667B+0.8525.077%C+12.432%D*31.4C+N/A1135.9h12.7B50.7C**
PDW-16 Hailstorm 1831801211.488B1.0327.698%B+9.444%D*31.6C++N/A1355.7h13.6B49.2B+
T1 Cycler 172170861.977B+0.5424.249%C**20%C26.6C+N/A1566.4h14C++57.6B
NS-44LP Blackhand 1701681161.448A++1.0754.441%A*60.119%A++23.3C+N/A657.2h3.1B*5.7B++
P2-120 HESH 1851551510.333C7.8143.609%C*N/A36D7C1854.3h4.1B+9.4B+
Claymore 153153198.053C*5.5338.148%B+N/A191.3B++N/A7480.8h1.3D3.5C**
SABR-13 146146811.802C*0.7224.768%C20.548%D27.5CN/A1595.3h9.9B++39.8B+
Coyote Missiles 2251441212A++9.4853.875%C+N/A62.6C+35.2B+6622.3h30.5B++56.5B+
Orbital Strike Uplink 2031391139N/A136.48619.231%UN/A1390U640U139310.1h1.2T*0.2T*
T4 AMP 1411361031.32B+1.2026.104%C18.382%C25.7CN/A745.3h15.5C+59.3C+
MANA Anti-Vehicle Turret 252127592.153B+0.3753.887%C+2.362%D31.8C+31.3C*5254h9.7C+17.9C++
Spear Anti-Vehicle Phalanx Turret 210122139.385B6.8752.994%B*3.279%C61B**44A*7502h6.8B+12.9B*
M202 Wyrm 1841191119S116.4857.088%C++1.681%C56.7D31D4532.1h41C*71.8C**
LC2 Lynx 119118741.595B0.9228.465%B**24.576%B+27.4C+N/A1094.3h15.9C+55.9B
Xiphos Anti-Personnel Phalanx Tower 1171171117B++114.4827.705%C+N/A1170SN/A37090.1h1.4B++5.2B+
NSX Tomoe 110108701.543C+0.9836.65%A+16.667%F-41.5C+N/A952.6h13.1C*35.8B++
NSX Naginata 108106821.293C+1.2327.206%B++24.528%D36.6CN/A952.9h11.9C++43.8B+
M18 Locust 199106313.419B**0.9034.542%C**N/A24.1C++21.1B+2754.4h83.7C*242.3B+
E540 Halberd-H 179105185.833C3.3150.644%D-2.857%B+26.9D-19C2923.9h6C++11.8C+
MG-H1 Watchman 108105701.5C+1.0224.845%C*18.095%D*42C+1.2B+1152.5h13.4B+53.8B+
TSAR-42 104104452.311C+0.2143.532%B++74.039%B+40C+N/A1112.6h2B+4.7B+
G20 Vulcan-H 16194146.714B+4.2051.637%B+4.255%B*34.8C-24.8C+5082.7h109.4C+211.9C++
MR1 Fracture 12591531.717A0.8046.321%B**5.495%B++19A++7.1B*1644.8h19.6A42.4B**
M40 Fury-F 12787880.989C1.5335.111%D*N/A7.6D-3.5D4611.5h8.7B+24.8C+
MAX Punch 92875040.173B+2.3523.794%D**N/A2.1C*N/A740.7h1.7C++7.1C+
M1 Heavy Cycler 7474302.467B*0.0517.286%B+12.162%D*19CN/A1363.9h19C+109.9B
M60-A Bulldog 7565416.25C+13.7339.198%D-4.615%A++26C4C+1162.5h4.7B*11.9C**
T2 Striker 14064641B*1.5262.625%B**N/A11.2C+13.3B+4105.7h27.5B**43.9B**
M20 Basilisk 11062320.667A18.1556.258%B+3.226%D51.7B+40A*5341.2h112.5C*200B
NS-11P 5959571.035C1.4831.112%A20.339%C21.9DN/A952.7h18.4F59.3C+
MR1 Fracture 8956541.037B+1.4847.948%B**8.929%A*11.2B+6.6B*1225h33.2B*69.2B*
Skyguard 11056105.6B**3.0839.87%A++1.786%C10D9.6C++2415.6h133.6C+335.2B++
M1 Heavy Cycler 5555291.897C+0.6217.426%C++14.545%D--20.4DN/A962.7h17.3C+99C*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator11638,3694.1h
Nanite Revive Grenade01520h
Anti-Vehicle MANA Turret133841.8h
Spawn Beacon95761h
Xiphos Anti-Personnel Tower2880.3h
Hoplon Anti-Aircraft Phalanx Tower0970.3h
Rampart Wall0800.5h
Sunderer Garage0740.5h
Skywall Shield Emitter01160.3h
Structure Shield Module01220.4h
Repair Module01730.4h
Cortium Silo0880.3h
Turret AI Module01700.4h
Motion Spotter11700.2h
NS Patriot Flare Gun01010.2h
Restoration Kit216870.7h
Blast Wall0630.3h
Spear Anti-Vehicle Tower2940.3h
Welding Device14,0800.4h
Rocklet Rifle11080.1h
Smoke Grenade0620h
Recon Detection Device211,7992.7h
Ammunition Package45630.3h
Nano-Armor Kit617483,82472.7h
Medical Kit1661,4076.1h
Anti-Infantry MANA Turret11470.3h
Flail Targeting Dart4740.6h
Nano-Repair Grenade0770h
WLT-Howler Mining Laser275,30614.3h
Orbital Strike Target Designator12770.8h
Lumifiber Rampart Wall1890.4h

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