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Executor Snow Balla trev66[FUoC] trev66
NC BR 127

KDR: 1.63

Score: 34.5m

Last Seen: Feb 18th, 2019 2:46 AM
- OFFLINE - 16 hour(s)

Prestige 1, Battle Rank 100 (127 total) - New Conglomerate on Connery - Outfit Leader of Farmers Union of Connery[FUoC] Farmers Union of Connery
NC outfit on Connery

Members: 5
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L-24R Spur AF-19 Mercenary LA1 Anchor AF-4 Cyclone AF-34 Mattock C-4 GD-7F L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $911,979 MLG Score: 729
Fun Score: N/A
Cheeseburgers Flipped: 190TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.811%28.741%7993398931,7001.508660.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.524%1.308A1.232B**-1.948F-HEAD ++ (~14.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.501B+10.30.275C*26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.163%2.312%2611021173856970.201867177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.133C0.651B+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1260.218C++45.60.14C++80.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.941%0.852%277710154,224223712911.8874327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.584%0.097C+-1.132D*0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.35C**10.50.16C++14.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.539%8.057%3681410084,828176717262.73077280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.534%0.223C++0.935B*0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.507B+22.40.429B35.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.715%74.632%368410181,360213180.637899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.317%0.85B*0.49B+-0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.419B2.30.266C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.485%14.234%368410181,6651819110.915338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.792%0.922B*-0.056C+0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.476B+3.60.252C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Farmers Union of Connery[FUoC] Farmers Union of Connery
NC outfit on Connery

Members: 5
34.5m422.8%394 (23.6k)314 (18.8k)1.6327164,96739,7911.84934127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022353019.138%18.99%36302:4624

8% Combat Medic47% Engineer13% Heavy Assault15% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2013 12:36 AMFeb 10th, 2019 2:43 AMFeb 18th, 2019 1:08 AM (17h) (PST)Feb 17th, 2019 10:47 PM (19h) (PST)Feb 17th, 2019 10:46 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6182303880.5900.3620.1122.7910.070729

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,10813,77423,33435227167418,834

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1833.8h/76.4d 8,620 12,337 21,533 307.1k 2,291 4,490 7,653 68m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:2,710
Deaths:1,183
KDR:2.291
Accuracy:28.710% B++
HSR:40.258% A*
NC6 Gauss SAW
A+
Kills:1,228
Deaths:846
KDR:1.452
Accuracy:24.895% B*
HSR:32.573% A+
NS-15M2
B**
Kills:1,198
Deaths:696
KDR:1.721
Accuracy:26.728% B+
HSR:33.556% B**
GD-22S
A++
Kills:1,182
Deaths:743
KDR:1.591
Accuracy:25.691% B+
HSR:36.633% A++
EM6
C*
Kills:1,181
Deaths:1,167
KDR:1.012
Accuracy:23.136% C*
HSR:24.979% C*
NC05 Jackhammer
C**
Kills:660
Deaths:523
KDR:1.262
Accuracy:46.484% C**
HSR:15.909% C**
MGR-L1 Promise AE
B**
Kills:77
Deaths:49
KDR:1.571
Accuracy:32.771% B**
HSR:35.065% B*
Kills:8,236
Deaths (as Heavy Assault):5,207
Deaths (to Heavy Assaults):10,640
KDR:1.58172
Kill Difference:3,029
Playtime:233.595 hours
Usage:13%
Score:4.711m
Score/min:336
Accuracy (listed only):29.773%
HSR (listed only):31.282%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A+
Kills:3,632
Deaths:2,591
KDR:1.402
Accuracy:26.506% B*
HSR:30.314% A+
AF-4 Cyclone
C++
Kills:2,139
Deaths:2,433
KDR:0.879
Accuracy:25.542% C+
HSR:19.729% C++
GD-7F
B*
Kills:1,411
Deaths:817
KDR:1.727
Accuracy:26.420% B+
HSR:24.947% B*
AC-X11
B**
Kills:1,371
Deaths:1,074
KDR:1.277
Accuracy:26.549% C**
HSR:28.592% B**
MGR-S1 Gladius
C++
Kills:1,355
Deaths:1,113
KDR:1.217
Accuracy:27.563% C++
HSR:18.081% D
Razor GD-23
A+
Kills:1,195
Deaths:747
KDR:1.600
Accuracy:27.433% B+
HSR:28.201% A+
NS-11C
A*
Kills:1,176
Deaths:528
KDR:2.227
Accuracy:28.486% B*
HSR:31.208% A*
Blitz GD-10
M*
Kills:1,176
Deaths:537
KDR:2.190
Accuracy:29.518% B**
HSR:35.629% M*
NS-7 PDW
B**
Kills:1,163
Deaths:1,778
KDR:0.654
Accuracy:30.105% B**
HSR:22.098% B++
Mauler S6
B*
Kills:662
Deaths:648
KDR:1.022
Accuracy:48.386% B*
HSR:14.502% C+
LA39 Bruiser
B*
Kills:475
Deaths:285
KDR:1.667
Accuracy:70.597% B*
HSR:12.421% C-
NSX-P Tanto
C+
Kills:395
Deaths:380
KDR:1.039
Accuracy:24.702% C+
HSR:19.747% D
19A Fortuna
M*
Kills:302
Deaths:123
KDR:2.455
Accuracy:27.611% C*
HSR:39.073% M*
AF-57 Piston
A++
Kills:273
Deaths:125
KDR:2.184
Accuracy:48.224% B*
HSR:20.513% A++
GD-66 Claw
B+
Kills:255
Deaths:256
KDR:0.996
Accuracy:65.481% B+
HSR:10.196% D
AF-4AE Cyclone
A+
Kills:174
Deaths:53
KDR:3.283
Accuracy:32.524% B++
HSR:37.931% A+
Gauss Compact S
M
Kills:147
Deaths:49
KDR:3
Accuracy:28.809% B**
HSR:34.694% M
AF-4A Bandit AE
B**
Kills:120
Deaths:105
KDR:1.143
Accuracy:27.568% C++
HSR:32.500% B**
Kills:17,421
Deaths (as Light Assault):13,642
Deaths (to Light Assaults):6,757
KDR:1.27701
Kill Difference:3,779
Playtime:314.100 hours
Usage:17%
Score:5.676m
Score/min:301
Accuracy (listed only):34.557%
HSR (listed only):25.576%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:3,632
Deaths:2,591
KDR:1.402
Accuracy:26.506% B*
HSR:30.314% A+
GD-7F
B*
Kills:1,411
Deaths:817
KDR:1.727
Accuracy:26.420% B+
HSR:24.947% B*
AC-X11
B**
Kills:1,371
Deaths:1,074
KDR:1.277
Accuracy:26.549% C**
HSR:28.592% B**
Razor GD-23
A+
Kills:1,195
Deaths:747
KDR:1.600
Accuracy:27.433% B+
HSR:28.201% A+
NS-11C
A*
Kills:1,176
Deaths:528
KDR:2.227
Accuracy:28.486% B*
HSR:31.208% A*
Mauler S6
B*
Kills:662
Deaths:648
KDR:1.022
Accuracy:48.386% B*
HSR:14.502% C+
LA39 Bruiser
B*
Kills:475
Deaths:285
KDR:1.667
Accuracy:70.597% B*
HSR:12.421% C-
NSX-P Tanto
C+
Kills:395
Deaths:380
KDR:1.039
Accuracy:24.702% C+
HSR:19.747% D
Warden
A+
Kills:313
Deaths:290
KDR:1.079
Accuracy:36.373% A+
HSR:15.016% D**
19A Fortuna
M*
Kills:302
Deaths:123
KDR:2.455
Accuracy:27.611% C*
HSR:39.073% M*
AF-57 Piston
A++
Kills:273
Deaths:125
KDR:2.184
Accuracy:48.224% B*
HSR:20.513% A++
GD-66 Claw
B+
Kills:255
Deaths:256
KDR:0.996
Accuracy:65.481% B+
HSR:10.196% D
Gauss Compact S
M
Kills:147
Deaths:49
KDR:3
Accuracy:28.809% B**
HSR:34.694% M
AF-4A Bandit AE
B**
Kills:120
Deaths:105
KDR:1.143
Accuracy:27.568% C++
HSR:32.500% B**
Kills:11,727
Deaths (as Engineer):8,018
Deaths (to Engineers):7,928
KDR:1.46258
Kill Difference:3,709
Playtime:856.229 hours
Usage:47%
Score:16.461m
Score/min:320
Accuracy (listed only):36.653%
HSR (listed only):24.423%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:2,139
Deaths:2,433
KDR:0.879
Accuracy:25.542% C+
HSR:19.729% C++
MGR-S1 Gladius
C++
Kills:1,355
Deaths:1,113
KDR:1.217
Accuracy:27.563% C++
HSR:18.081% D
NC1 Gauss Rifle
B**
Kills:1,211
Deaths:1,013
KDR:1.195
Accuracy:27.345% B*
HSR:28.324% B**
NS-11P
A**
Kills:1,186
Deaths:861
KDR:1.377
Accuracy:27.658% B**
HSR:34.486% A**
Blitz GD-10
M*
Kills:1,176
Deaths:537
KDR:2.190
Accuracy:29.518% B**
HSR:35.629% M*
NS-7 PDW
B**
Kills:1,163
Deaths:1,778
KDR:0.654
Accuracy:30.105% B**
HSR:22.098% B++
Mauler S6
B*
Kills:662
Deaths:648
KDR:1.022
Accuracy:48.386% B*
HSR:14.502% C+
Carnage AR
A*
Kills:625
Deaths:441
KDR:1.417
Accuracy:27.893% B++
HSR:36% A*
LA39 Bruiser
B*
Kills:475
Deaths:285
KDR:1.667
Accuracy:70.597% B*
HSR:12.421% C-
AF-57 Piston
A++
Kills:273
Deaths:125
KDR:2.184
Accuracy:48.224% B*
HSR:20.513% A++
GD-66 Claw
B+
Kills:255
Deaths:256
KDR:0.996
Accuracy:65.481% B+
HSR:10.196% D
GR-22
B+
Kills:190
Deaths:158
KDR:1.203
Accuracy:26.080% B
HSR:23.684% B+
AF-4AE Cyclone
A+
Kills:174
Deaths:53
KDR:3.283
Accuracy:32.524% B++
HSR:37.931% A+
GR-22AE
A++
Kills:136
Deaths:43
KDR:3.163
Accuracy:29.610% C*
HSR:40.441% A++
Kills:11,020
Deaths (as Combat Medic):9,744
Deaths (to Combat Medics):3,733
KDR:1.13095
Kill Difference:1,276
Playtime:143.773 hours
Usage:8%
Score:2.566m
Score/min:297
Accuracy (listed only):36.895%
HSR (listed only):25.288%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:2,139
Deaths:2,433
KDR:0.879
Accuracy:25.542% C+
HSR:19.729% C++
AF-6 Shadow
C+
Kills:1,388
Deaths:1,344
KDR:1.033
Accuracy:34.215% C+
HSR:21.902% D
MGR-S1 Gladius
C++
Kills:1,355
Deaths:1,113
KDR:1.217
Accuracy:27.563% C++
HSR:18.081% D
NS-44G Commissioner
B+
Kills:1,213
Deaths:1,672
KDR:0.725
Accuracy:44.228% B+
HSR:26.134% C*
Blitz GD-10
M*
Kills:1,176
Deaths:537
KDR:2.190
Accuracy:29.518% B**
HSR:35.629% M*
NS-7 PDW
B**
Kills:1,163
Deaths:1,778
KDR:0.654
Accuracy:30.105% B**
HSR:22.098% B++
EM4 Longshot
C++
Kills:878
Deaths:348
KDR:2.523
Accuracy:38.720% C+
HSR:79.043% C++
NS-357 Underboss
B+
Kills:653
Deaths:659
KDR:0.991
Accuracy:40.487% B+
HSR:22.358% C++
LA3 Desperado
C+
Kills:579
Deaths:754
KDR:0.768
Accuracy:27.631% C+
HSR:18.826% C+
NC4 Mag-Shot
B+
Kills:372
Deaths:570
KDR:0.653
Accuracy:31.035% B+
HSR:20.699% C*
NSX Tomoe
B+
Kills:328
Deaths:284
KDR:1.155
Accuracy:28.789% C+
HSR:41.159% B+
LA80
B+
Kills:251
Deaths:254
KDR:0.988
Accuracy:45.108% B+
HSR:66.932% D*
NS-AM7 Archer
A*
Kills:196
Deaths:700
KDR:0.280
Accuracy:74.110% A*
HSR:14.286% C
AF-4AE Cyclone
A+
Kills:174
Deaths:53
KDR:3.283
Accuracy:32.524% B++
HSR:37.931% A+
NC14 Bolt Driver
B*
Kills:161
Deaths:61
KDR:2.639
Accuracy:41.496% B*
HSR:82.609% B*
AF-18 Stalker AE
C
Kills:143
Deaths:116
KDR:1.233
Accuracy:30.429% C
HSR:23.077% D
Gauss SPR
A
Kills:70
Deaths:50
KDR:1.400
Accuracy:41.140% A
HSR:28.571% D
NS Deep Freeze
M+
Kills:64
Deaths:134
KDR:0.478
Accuracy:37.021% C
HSR:89.063% M+
NS-45 Pilot
A++
Kills:59
Deaths:35
KDR:1.686
Accuracy:37.515% B**
HSR:40.678% A++
Kills:12,362
Deaths (as Infiltrator):12,895
Deaths (to Infiltrators):5,932
KDR:0.95867
Kill Difference:533
Playtime:272.651 hours
Usage:15%
Score:4.132m
Score/min:253
Accuracy (listed only):36.693%
HSR (listed only):37.305%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:1,512
Deaths:295
KDR:5.125
Accuracy:40.201% B++
HSR:21.032% B**
AF-34 Mattock
B*
Kills:1,299
Deaths:294
KDR:4.418
Accuracy:42.939% B++
HSR:21.324% B*
Kills:2,811
Deaths (as MAX Suit):294.500
Deaths (to MAX Suits):1,569
KDR:9.54499
Kill Difference:2,516.500
Playtime:23.812 hours
Usage:1%
Score:0.991m
Score/min:694
Accuracy (listed only):41.570%
HSR (listed only):21.178%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A*
Kills:3,818
V. Kills:99 N/A
Deaths:109
KDR:35.028
Accuracy:46.734% B**
KPH:72.900 A*
VKPH:1.900 C
C150 Dalton
A**
Kills:768
V. Kills:463 166%
Deaths:40
KDR:19.200
Accuracy:45.086% B+
KPH:71 A**
VKPH:42.800 A+
L-30R Vektor
C+
Kills:173
V. Kills:59 288%
Deaths:47
KDR:3.681
Accuracy:36.163% C
KPH:10.700 C+
VKPH:3.600 C-
L105 Zephyr
B*
Kills:168
V. Kills:12 N/A
Deaths:25
KDR:6.720
Accuracy:48.525% B*
KPH:47.500 C+
VKPH:3.400 D-
Dual-75 Duster
A+
Kills:156
V. Kills:9 N/A
Deaths:17
KDR:9.176
Accuracy:50.622% A+
KPH:68.100 C+
VKPH:3.900 C
AP30 Shredder
C+
Kills:60
V. Kills:34 171%
Deaths:22
KDR:2.727
Accuracy:28.890% C+
KPH:15.300 D
VKPH:8.700 D--
Kills:5,143 (3,991 + 1,152)
Deaths:260
KDR:19.781
VKDR:2.600
Vehicle Kills:676
Kill Difference:4,883
Playtime:89.176 hours
Usage:5%
Score:1.213m
Score/min:227
Piloting Accuracy:36.163%
Gunner Accuracy:28.890%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,404
V. Kills:234 N/A
Deaths:49
KDR:28.653
Accuracy:56.406% B*
KPH:86.300 A
VKPH:14.400 A++
L100 Python HEAT
B**
Kills:1,144
V. Kills:421 271%
Deaths:166
KDR:6.892
Accuracy:60.632% B**
KPH:44.900 B**
VKPH:16.500 B**
L100 Python AP
S
Kills:813
V. Kills:215 376%
Deaths:37
KDR:21.973
Accuracy:66.369% A
KPH:95.100 S
VKPH:25.100 A
Skyguard
S
Kills:491
V. Kills:240 204%
Deaths:30
KDR:16.367
Accuracy:36.851% A
KPH:43.300 S
VKPH:21.100 M*
C75 Viper
B*
Kills:153
V. Kills:46 326%
Deaths:52
KDR:2.942
Accuracy:47.300% B**
KPH:34.900 C**
VKPH:10.500 B*
Kills:4,005 (4,005 + 0)
Deaths:334
KDR:11.991
VKDR:3.461
Vehicle Kills:1,156
Kill Difference:3,671
Playtime:66.035 hours
Usage:4%
Score:1.261m
Score/min:318
Driving Accuracy:47.300%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B++
Kills:238
V. Kills:113 209%
Deaths:43
KDR:5.535
Accuracy:50.471% B++
KPH:29.600 C+
VKPH:14.100 C+
Titan-150 HESH
B**
Kills:219
V. Kills:56 384%
Deaths:20
KDR:10.950
Accuracy:54.787% B*
KPH:47.300 B+
VKPH:12.100 B**
Enforcer ML85
B+
Kills:118
V. Kills:80 146%
Deaths:32
KDR:3.688
Accuracy:44.527% B+
KPH:20.700 C
VKPH:14 C
Titan-150 AP
A
Kills:82
V. Kills:39 205%
Deaths:11
KDR:7.455
Accuracy:58.633% B**
KPH:35.200 A
VKPH:16.800 B+
Titan-150 HEAT
C++
Kills:71
V. Kills:40 173%
Deaths:42
KDR:1.690
Accuracy:54.523% B*
KPH:16.500 C--
VKPH:9.300 C++
M20 Basilisk
B*
Kills:51
V. Kills:22 222%
Deaths:11
KDR:4.636
Accuracy:34.287% B+
KPH:28.800 B+
VKPH:12.400 B*
Kills:779 (372 + 407)
Deaths:159
KDR:4.899
VKDR:2.201
Vehicle Kills:350
Kill Difference:620
Playtime:26.769 hours
Usage:1%
Score:0.614m
Score/min:382
Driving Accuracy:54.523%
Gunner Accuracy:34.287%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:1,086
V. Kills:598 181%
Deaths:188
KDR:5.777
Accuracy:66.132% A
KPH:62.800 B**
VKPH:34.600 A++
M96 Mjolnir-H
A+
Kills:1,030
V. Kills:877 117%
Deaths:266
KDR:3.872
Accuracy:58.812% B**
KPH:60.300 B+
VKPH:51.300 A+
C85 Canister-H
C+
Kills:230
V. Kills:16 N/A
Deaths:26
KDR:8.846
Accuracy:50.255% C+
KPH:104.700 C+
VKPH:7.300 C+
Kills:2,346 (0 + 2,346)
Deaths:480
KDR:4.888
VKDR:3.106
Vehicle Kills:1,491
Kill Difference:1,866
Playtime:36.571 hours
Usage:2%
Score:1.014m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:50.255%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:1,283
V. Kills:64 N/A
Deaths:80
KDR:16.038
Accuracy:23.007% B**
KPH:169 M++
VKPH:8.400 S
M20 Basilisk
B++
Kills:238
V. Kills:94 251%
Deaths:80
KDR:2.975
Accuracy:52.081% A++
KPH:25.500 B+
VKPH:10.100 B++
M20 Basilisk
A++
Kills:218
V. Kills:84 256%
Deaths:30
KDR:7.267
Accuracy:54.138% A++
KPH:36.300 A
VKPH:14 B**
M12 Kobalt
A+
Kills:210
V. Kills:5 N/A
Deaths:9
KDR:23.333
Accuracy:19.578% B+
KPH:122.300 A+
VKPH:2.900 C*
G30 Walker
B+
Kills:51
V. Kills:28 176%
Deaths:16
KDR:3.188
Accuracy:32.369% B+
KPH:17.800 B
VKPH:9.800 C++
Kills:2,000 (0 + 2,000)
Deaths:215
KDR:9.302
VKDR:1.279
Vehicle Kills:275
Kill Difference:1,785
Playtime:27.497 hours
Usage:1%
Score:0.489m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:32.369%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:174
V. Kills:20 N/A
Deaths:16
KDR:10.875
Accuracy:38.921% B*
KPH:60.800 C
VKPH:7 B
Kills:174 (0 + 174)
Deaths:16
KDR:10.875
VKDR:1.250
Vehicle Kills:20
Kill Difference:158
Playtime:2.860 hours
Usage:0%
Score:0.038m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:38.921%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 3,9173,81810935.028S33.4046.734%B**1.702%C72.9A*1.9C21052.4h15.3B+32.7B+
AF-19 Mercenary 3,7223,6322,5911.402B++0.2326.506%B*30.314%A+46.6A++1.2M+14777.9h10B*37.9B++
LA1 Anchor 2,7632,7101,1832.291C++0.6628.71%B++40.258%A*78.3B**1.5M25734.6h8.1B**28.1B++
AF-4 Cyclone 2,1622,1392,4330.879C0.7525.542%C+19.729%C++27.7C+N/A8877.3h11.9C+46.5C++
AF-34 Mattock 1,5561,5122955.125B++3.4940.201%B++21.032%B**69.7A+2M++21421.7h6.5C-16.1B
C-4 1,7611,4527132.036B+0.4026.045%C++N/A152.8A++32.5C*9139.5h1B**3.9B*
GD-7F 1,4421,4118171.727B+0.0926.42%B+24.947%B*62.4A+1.4M+16922.6h11.5B+43.4B+
L100 Python HESH 1,6381,4044928.653A+27.0256.406%B*N/A86.1A14.4A++37316.3h2.8B+5B++
AF-6 Shadow 1,4081,3881,3441.033C--0.6034.215%C+21.902%D40.3C+N/A11834.4h5.9C+17.2C++
AC-X11 1,4041,3711,0741.277C**0.3626.549%C**28.592%B**38.2B+N/A12035.9h9.9C**37.4C**
MGR-S1 Gladius 1,3841,3551,1131.217C+0.4227.563%C++18.081%D50B+1.1A14227.1h9.6B34.8B
AF-34 Mattock 1,3381,2992944.418B+2.7942.939%B++21.324%B*60.1B**1.8M18421.6h7.9D-18.4C++
M12 Kobalt 1,3471,2838016.038B14.4123.007%B**19.797%C**168.8M++8.4S4667.6h13.4B**58.4B*
NC6 Gauss SAW 1,2561,2288461.452B0.1824.895%B*32.573%A+48B*1.1A+17925.6h8.5B+34B+
NS-44G Commissioner 1,2291,2131,6720.725C0.9144.228%B+26.134%C*30.8C--N/A8039.4h4.4D9.9C++
NC1 Gauss Rifle 1,2451,2111,0131.195C*0.4427.345%B*28.324%B**34.7B++1A++12634.9h11.5B+42B++
NS-15M2 1,2271,1986961.721C++0.0926.728%B+33.556%B**58.4B+1.4A++20120.5h11.3B+42.4B+
Razor GD-23 1,2201,1957471.6B++0.0327.433%B+28.201%A+47A1A++11725.4h10B*36.6B+
NS-11P 1,2261,1868611.377C*0.2627.658%B**34.486%A**39.9B++1.3M+11129.7h13.1B+47.2B++
GD-22S 1,2121,1827431.591C++0.0425.691%B+36.633%A++48.8B+1.2A++18124.2h10.3B+39.9B+
EM6 1,2121,1811,1671.012C0.6223.136%C*24.979%C*41C++1.1A++13128.8h12.6C54.3C++
NS-11C 1,2011,1765282.227A+0.5928.486%B*31.208%A*73.5A*1.6M*24716h10.6B**37.1B*
Blitz GD-10 1,1931,1765372.19A0.5629.518%B**35.629%M*72.1A*1A*26316.3h11.1B*37.5B*
NS-7 PDW 1,1931,1631,7780.654C0.9830.105%B**22.098%B++20.6CN/A6556.5h17.9C--59.6C*
L100 Python HEAT 1,5651,1441666.892C**5.2660.632%B**N/A44.9B**16.5B**23125.5h5.2B8.6B++
E540 Halberd-H 1,6841,0861885.777C+4.1466.132%AN/A62.8B**34.6A++31117.3h5.5B8.3B++
M96 Mjolnir-H 1,9071,0302663.872C+2.2458.812%B**N/A60.2B+51.3A+63417.1h41.4C+70.5B
Tank Mine 1,4918805021.753C0.1235.373%C++N/A100C+69.4C*10348.8h1.8C**5.1B++
EM4 Longshot 8798783482.523C+0.8938.72%C+79.043%C++45.5B*N/A11519.3h1.9B+4.9B+
L100 Python AP 1,0288133721.973M**20.3466.369%AN/A94.5S25A4348.6h3.2A4.8A++
C150 Dalton 1,2317684019.2A*17.5745.086%B+N/A71.1A**42.9A+54810.8h2.9B*6.4B**
Mauler S6 6656626481.022C++0.6148.386%B*14.502%C+33.8BN/A10619.6h5.1C++10.5B+
NC05 Jackhammer 6666605231.262C+0.3746.484%C**15.909%C**52B+N/A14612.7h5C++10.7C*
NS-357 Underboss 6606536590.991C+0.6440.487%B+22.358%C++47C**N/A14013.9h3.6B++8.9B++
Carnage AR 6356254411.417C++0.2227.893%B++36%A*45B++N/A13413.9h13.4C++47.9B+
M12 Kobalt 6105831058.3B56.6728.528%A28.817%A**253.5M+11.7A**6102.3h13.8B++48.5B*
LA3 Desperado 5905797540.768C+0.8627.631%C+18.826%C+45.2B+N/A13212.8h8.6B31.2C**
Sticky Grenade 5955751575N/A573.3757.483%B+N/A1150B+40M+32550.5h1.9B+3.3B+
Skyguard 7314913016.367S14.7336.851%A1.222%D43.5S21.2M*32811.3h61.9A+168A+
LA39 Bruiser 4784752851.667B+0.0370.597%B*12.421%C-74.2A+N/A2806.4h2.1B++3B+
Icikill 46946516,9840.027C-1.6129.183%C+22.151%A0.7CN/A2661.6h2.8D-9.6C+
Rocklet Rifle 8304643421.357A0.2858.543%B++N/A41.4B**32.7B++38711.2h30.8B+52.5B++
Carver 4524513151.432S0.2047.756%A++30.155%A*48SN/A1449.4h1.1B++2.3B++
Frag Grenade 4244181418N/A416.3745.798%C++N/A418C6C16601h4C+8.7C++
NSX-P Tanto 4053953801.039C++0.5924.702%C+19.747%D39.9B++1B+1099.9h13.9B56.4C**
NC4 Mag-Shot 3793725700.653C+0.9831.035%B+20.699%C*25C+N/A9214.9h9.6C+30.8C+
NS "Jackpot" Decimator 4803451412.447B+0.8165.514%C++1.739%C+53.1C*20.8C+2906.5h3.7C++5.6C*
NSX Tomoe 3343282841.155C0.4828.789%C+41.159%B+42.1C++N/A1367.8h12.9B+44.7B
Warden 3263132901.079C++0.5536.373%A+15.016%D**31.6B++1.3A++1109.9h8.2B+22.5B*
19A Fortuna 3073021232.455B**0.8227.611%C*39.073%M*86.3A*1.4A*2813.5h8.4B*30.3B++
Bouncing Betty 2942941032.854C1.2243.445%C+N/A108.9CN/A3422.7h2.2D5C+
AF-57 Piston 2762731252.184B**0.5548.224%B*20.513%A++75.8A++N/A2523.6h3.9B+8B+
GD-66 Claw 2572552560.996C+0.6465.481%B+10.196%D44.7C*N/A2035.7h2.5C++3.7B+
LA80 2532512540.988D-0.6445.108%B+66.932%D*18.9D-N/A4213.3h3.2F7C-
M20 Basilisk 332238802.975C++1.3452.081%A++4.202%D25.6B+10.1B++1959.3h127.4D-244.7C**
E540 Halberd 351238435.535C+3.9050.471%B++N/A29.8C++14.1C+2858h6.3C12.5C**
C85 Canister-H 246230268.846C+7.2150.255%C+12.609%B+104.5C+7.3C+3202.2h6.4C*12.8C**
Shrike 3842283460.659C+0.9764.557%B**6.14%A*25.3C++17.3B++3389h7.5C11.6C*
Titan-150 HESH 2752192010.95C++9.3254.787%B*N/A47.6B+12.2B**3284.6h3.3C++6B+
M20 Basilisk 302218307.267A*5.6354.138%A++6.422%C*36.3A14B**2636h109.2C201.7B++
NS Decimator 2822121052.019A0.3966.845%B++N/A53B**17.5C*4684h3.5B*5.3B**
M12 Kobalt 215210923.333A21.7019.578%B+27.143%A++123.5A+2.9C*4041.7h13.7B*69.8B+
NS-AM7 Archer 3601967000.28C--1.3574.11%A*14.286%C4.4D3.7B+4644.5h29.6C--40C+
GR-22 1961901581.203C+0.4326.08%B23.684%B+33.3C++1.1A+1425.7h13.2C*50.7B
CAS 14-E 1941741610.875C+9.2438.921%B*N/A60C6.9C**2212.9h29.7C++76.4B+
AF-4AE Cyclone 179174533.283A+1.6532.524%B++37.931%A+124.3A+3.6S5461.4h7.9B*24.1B++
L-30R Vektor 232173473.681B2.0536.163%C2.312%C+10.7C+3.6C-6916.2h45.6B*126B++
MANA Anti-Personnel Turret 185170921.848N/A0.2221.8%UN/A1700U150U4175400.1h22.1T*101.2T*
L105 Zephyr 180168256.72C5.0948.525%B*N/A48C+3.4D-1393.5h6.6C+13.5B+
NC14 Bolt Driver 162161612.639B+1.0141.496%B*82.609%B*43.5A+N/A2863.7h1.8A4.2B**
Dual-75 Duster 165156179.176C+7.5450.622%A+N/A67.8C+3.9C2582.3h5.7C++11.3B++
Spear Anti-Vehicle Phalanx Turret 231155334.697C3.0645.818%B4.516%C*45.6B+22.4C++4573.4h7B+15.3B+
C75 Viper 199153522.942C1.3147.3%B**N/A34.8C**10.5B*3734.4h10.5B+22.2B*
Gauss Compact S 147147493A**1.3728.809%B**34.694%M81.7M**N/A3671.8h8.6B++29.9B++
AF-18 Stalker AE 1471431161.233C-0.4030.429%C23.077%D49.3C+1.4A1262.9h13.2C--43.4C
GR-22AE 140136433.163B*1.5329.61%C*40.441%A++71.6B+2.1M2411.9h10.4B++35.1B+
Mag-Cutter 13413118,3560.007C--1.6317.716%D-3.053%D0.2C-N/A1603.4h2.9C+16.4C
AF-4A Bandit AE 1271201051.143C0.4927.568%C++32.5%B**33.3C1.9A*1093.6h11.1C+40.1C++
Enforcer ML85 198118323.688C2.0644.527%B+2.542%C**20.7C14C2305.7h15.2D34.1C+
Hunter QCX 1761151111.036B+0.6069.42%A++1.739%F30.3A16.1A**2043.8h11.5C16.6C++
M60-A Bulldog 127109205.45C+3.8244.269%B**1.835%C**43.6B7.2C**2612.5h5.4C**12.2B++
NS Annihilator 173941760.534C+1.1083.769%B*N/A11.3C**9.5B1758.3h9.9B++11.8B*
MANA Anti-Vehicle Turret 13594921.022D*0.6161.105%C+N/A940D--410D*2807050.1h11.9T*19.4C**
Titan-150 AP 12182117.455C**5.8258.633%B**1.22%D-35.7A17B+14962.3h4.2B+7.1B**
MGR-L1 Promise AE 8077491.571C0.0632.771%B**35.065%B*77B++3M++4271h10.6B++32.3B*
Orbital Strike Uplink 10273173N/A71.37691.667%UN/A730U290U42410.1h1.1T*0.2T*
Titan-150 HEAT 11171421.69C--0.0654.523%B*4.225%B*16.5C--9.3C++2964.3h6.3C--11.5C++
Gauss SPR 7470501.4C+0.2341.14%A28.571%D46.7B**2.7S1791.5h5.7C+13.8B+
NS Deep Freeze 64641340.478D1.1537.021%C89.063%M+13.1DN/A114.9h2.7C+7.3C++
AP30 Shredder 9460222.727C-1.0928.89%C+1.667%C15.4D8.7D--2803.9h106.8C-369.6C-
NS-45 Pilot 5959351.686B0.0537.515%B**40.678%A++73.8B++N/A2460.8h5.5B*14.6B*
G30 Walker 7951163.188C++1.5632.369%B+7.843%A++17.6B9.7C++1822.9h191.9B+592.7B+
M20 Basilisk 7351114.636B++3.0034.287%B+3.922%D28.3B+12.2B*2001.8h60.9B++177.6B*
Aspis Anti-Aircraft Phalanx Turret 9650431.163D-0.4728.825%B+N/A12.8C**11.8C++2103.9h157.3C+545.7B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret186471.2h
Nanite Healing Grenade0860h
Nanite Revive Grenade05150.1h
Medical Applicator554170,13017.9h
Medical Kit1,1546,18525.7h
Snowman Soldier61040.1h
Blast Wall0570.2h
Spawn Beacon211,1501.2h
Nano-Armor Kit1,0761,460,567150.8h
Cortium Silo0540.2h
Rampart Wall11381.3h
Structure Shield Module0550.3h
Repair Module0950.3h
Turret AI Module0760.3h
Spitfire Auto-Turret271,5851.9h
Restoration Kit384830.9h
Motion Spotter24390.4h
Welding Device01,5100.2h
Deconstruction Tool02,4630.1h
Recon Detection Device22714,37823.3h
Anti-Infantry MANA Turret193260.6h
Shield Recharging Field242,9221.1h
Ammunition Package499,1233.7h
Xiphos Anti-Personnel Phalanx Turret11580h
Nano-Repair Grenade01730h
Hardlight Barrier528501.2h

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