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Executor Snow Balla trev66[666] trev66
NC BR 120

KDR: 1.49

Score: 29.9m

Last Seen: Dec 10th, 2018 7:26 AM
- OFFLINE - 52.2 hour(s)

Prestige 1, Battle Rank 100 (120 total) - New Conglomerate on Connery - Outfit Member of 666th Devil Dogs[666] 666th Devil Dogs
NC outfit on Connery

Members: 248
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-19 Mercenary AF-4 Cyclone GD-7F C-4 AF-6 Shadow L100 Python HESH MGR-S1 Gladius AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $725,580 MLG Score: 580
Fun Score: N/A
Cheeseburgers Flipped: 146TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.476%26.852%7383099226,8101.391720.095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.763%1.261A0.968B*-2.141F--HEAD ++ (~13.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.48B+10.70.25C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.151%2.469%131102181781690.103581116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.241C0.786B++-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.20.09C+51.40.027C+94.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.285%0.737%256710153,798214611641.76898326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.658%0.042C+-1.221D*0.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.347C**10.40.169C++14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.351%8.642%3451410084,351169314742.56848295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.541%0.206C++1.103B**0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.465B+24.20.383C**38.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.278%74.385%345410181,261199580.631764

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.505%0.785B++0.475B+-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.401B2.40.252C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.505%14.243%345410181,6641623111.02526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.78%0.927B*-0.048C+0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.476B+3.60.251C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
666th Devil Dogs[666] 666th Devil Dogs
NC outfit on Connery

Members: 248
29.9m419.2%377 (22.6k)302 (18.1k)1.4863454,42136,6141.70498120 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022259618.534%18.401%34102:4218

8% Combat Medic47% Engineer11% Heavy Assault16% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2013 12:36 AMApr 15th, 2018 12:54 AMDec 10th, 2018 9:34 PM (1d) (PST)Dec 10th, 2018 4:37 AM (2d) (PST)Dec 10th, 2018 3:26 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6002263740.5500.3700.1012.5930.069580

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,01613,54422,47233226156418,102

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1650.3h/68.8d 8,005 10,014 18,771 256.7k 2,076 4,042 6,821 59.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A++
Kills:1,182
Deaths:743
KDR:1.591
Accuracy:25.691% B+
HSR:36.633% A++
EM6
C**
Kills:1,180
Deaths:1,166
KDR:1.012
Accuracy:23.122% C**
HSR:25% C*
NC6 Gauss SAW
B++
Kills:864
Deaths:682
KDR:1.267
Accuracy:23.109% B+
HSR:27.662% B++
NS-15M2
B++
Kills:846
Deaths:533
KDR:1.587
Accuracy:25.824% B+
HSR:30.851% B++
LA1 Anchor
A++
Kills:659
Deaths:348
KDR:1.894
Accuracy:25.349% C++
HSR:37.785% A++
NC05 Jackhammer
B
Kills:656
Deaths:519
KDR:1.264
Accuracy:46.364% B
HSR:16.006% C**
Kills:5,387
Deaths (as Heavy Assault):3,991
Deaths (to Heavy Assaults):9,605
KDR:1.34979
Kill Difference:1,396
Playtime:175.273 hours
Usage:11%
Score:3.011m
Score/min:286
Accuracy (listed only):28.243%
HSR (listed only):28.989%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:2,823
Deaths:2,274
KDR:1.241
Accuracy:25.688% B++
HSR:28.622% A
AF-4 Cyclone
C*
Kills:2,135
Deaths:2,431
KDR:0.878
Accuracy:25.536% C+
HSR:19.766% C*
GD-7F
B**
Kills:1,409
Deaths:814
KDR:1.731
Accuracy:26.425% B+
HSR:24.982% B**
MGR-S1 Gladius
C*
Kills:1,355
Deaths:1,113
KDR:1.217
Accuracy:27.563% C*
HSR:18.081% C--
AC-X11
A
Kills:1,265
Deaths:1,050
KDR:1.205
Accuracy:26.306% C**
HSR:28.300% A
Razor GD-23
A+
Kills:1,195
Deaths:747
KDR:1.600
Accuracy:27.433% B+
HSR:28.201% A+
NS-11C
A*
Kills:1,176
Deaths:528
KDR:2.227
Accuracy:28.486% B**
HSR:31.208% A*
Blitz GD-10
M*
Kills:1,176
Deaths:537
KDR:2.190
Accuracy:29.518% B**
HSR:35.629% M*
NS-7 PDW
B**
Kills:1,163
Deaths:1,778
KDR:0.654
Accuracy:30.105% B**
HSR:22.098% B++
Mauler S6
B*
Kills:662
Deaths:648
KDR:1.022
Accuracy:48.386% B*
HSR:14.502% C+
LA39 Bruiser
B*
Kills:475
Deaths:285
KDR:1.667
Accuracy:70.597% B*
HSR:12.421% C
NSX-P Tanto
C+
Kills:395
Deaths:380
KDR:1.039
Accuracy:24.702% C+
HSR:19.747% D
19A Fortuna
M*
Kills:302
Deaths:123
KDR:2.455
Accuracy:27.611% C**
HSR:39.073% M*
AF-57 Piston
A++
Kills:272
Deaths:120
KDR:2.267
Accuracy:48.304% B*
HSR:20.588% A++
GD-66 Claw
B+
Kills:255
Deaths:256
KDR:0.996
Accuracy:65.481% B+
HSR:10.196% D
Gauss Compact S
M
Kills:147
Deaths:49
KDR:3
Accuracy:28.809% B**
HSR:34.694% M
AF-4A Bandit AE
C**
Kills:75
Deaths:76
KDR:0.987
Accuracy:26.503% C+
HSR:28% C**
Kills:16,280
Deaths (as Light Assault):13,209
Deaths (to Light Assaults):6,252
KDR:1.23249
Kill Difference:3,071
Playtime:298.023 hours
Usage:18%
Score:5.317m
Score/min:297
Accuracy (listed only):34.556%
HSR (listed only):24.477%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:2,823
Deaths:2,274
KDR:1.241
Accuracy:25.688% B++
HSR:28.622% A
GD-7F
B**
Kills:1,409
Deaths:814
KDR:1.731
Accuracy:26.425% B+
HSR:24.982% B**
AC-X11
A
Kills:1,265
Deaths:1,050
KDR:1.205
Accuracy:26.306% C**
HSR:28.300% A
Razor GD-23
A+
Kills:1,195
Deaths:747
KDR:1.600
Accuracy:27.433% B+
HSR:28.201% A+
NS-11C
A*
Kills:1,176
Deaths:528
KDR:2.227
Accuracy:28.486% B**
HSR:31.208% A*
Mauler S6
B*
Kills:662
Deaths:648
KDR:1.022
Accuracy:48.386% B*
HSR:14.502% C+
LA39 Bruiser
B*
Kills:475
Deaths:285
KDR:1.667
Accuracy:70.597% B*
HSR:12.421% C
NSX-P Tanto
C+
Kills:395
Deaths:380
KDR:1.039
Accuracy:24.702% C+
HSR:19.747% D
Warden
A+
Kills:313
Deaths:290
KDR:1.079
Accuracy:36.373% A+
HSR:15.016% D**
19A Fortuna
M*
Kills:302
Deaths:123
KDR:2.455
Accuracy:27.611% C**
HSR:39.073% M*
AF-57 Piston
A++
Kills:272
Deaths:120
KDR:2.267
Accuracy:48.304% B*
HSR:20.588% A++
GD-66 Claw
B+
Kills:255
Deaths:256
KDR:0.996
Accuracy:65.481% B+
HSR:10.196% D
Gauss Compact S
M
Kills:147
Deaths:49
KDR:3
Accuracy:28.809% B**
HSR:34.694% M
AF-4A Bandit AE
C**
Kills:75
Deaths:76
KDR:0.987
Accuracy:26.503% C+
HSR:28% C**
Kills:10,764
Deaths (as Engineer):7,640
Deaths (to Engineers):7,468
KDR:1.4089
Kill Difference:3,124
Playtime:773.491 hours
Usage:47%
Score:14.600m
Score/min:315
Accuracy (listed only):36.507%
HSR (listed only):23.968%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:2,135
Deaths:2,431
KDR:0.878
Accuracy:25.536% C+
HSR:19.766% C*
MGR-S1 Gladius
C*
Kills:1,355
Deaths:1,113
KDR:1.217
Accuracy:27.563% C*
HSR:18.081% C--
NS-11P
A**
Kills:1,186
Deaths:861
KDR:1.377
Accuracy:27.658% B**
HSR:34.486% A**
Blitz GD-10
M*
Kills:1,176
Deaths:537
KDR:2.190
Accuracy:29.518% B**
HSR:35.629% M*
NS-7 PDW
B**
Kills:1,163
Deaths:1,778
KDR:0.654
Accuracy:30.105% B**
HSR:22.098% B++
NC1 Gauss Rifle
B*
Kills:901
Deaths:837
KDR:1.076
Accuracy:26.468% B*
HSR:26.748% B*
Mauler S6
B*
Kills:662
Deaths:648
KDR:1.022
Accuracy:48.386% B*
HSR:14.502% C+
LA39 Bruiser
B*
Kills:475
Deaths:285
KDR:1.667
Accuracy:70.597% B*
HSR:12.421% C
Carnage AR
A++
Kills:333
Deaths:306
KDR:1.088
Accuracy:28.066% B++
HSR:32.132% A++
AF-57 Piston
A++
Kills:272
Deaths:120
KDR:2.267
Accuracy:48.304% B*
HSR:20.588% A++
GD-66 Claw
B+
Kills:255
Deaths:256
KDR:0.996
Accuracy:65.481% B+
HSR:10.196% D
GR-22
B++
Kills:184
Deaths:149
KDR:1.235
Accuracy:25.692% C**
HSR:24.457% B++
Kills:10,097
Deaths (as Combat Medic):9,321
Deaths (to Combat Medics):3,382
KDR:1.08325
Kill Difference:776
Playtime:130.839 hours
Usage:8%
Score:2.322m
Score/min:296
Accuracy (listed only):37.781%
HSR (listed only):22.592%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:2,135
Deaths:2,431
KDR:0.878
Accuracy:25.536% C+
HSR:19.766% C*
AF-6 Shadow
C+
Kills:1,388
Deaths:1,344
KDR:1.033
Accuracy:34.215% C+
HSR:21.902% D
MGR-S1 Gladius
C*
Kills:1,355
Deaths:1,113
KDR:1.217
Accuracy:27.563% C*
HSR:18.081% C--
NS-44G Commissioner
B+
Kills:1,194
Deaths:1,655
KDR:0.721
Accuracy:44.196% B+
HSR:25.879% C++
Blitz GD-10
M*
Kills:1,176
Deaths:537
KDR:2.190
Accuracy:29.518% B**
HSR:35.629% M*
NS-7 PDW
B**
Kills:1,163
Deaths:1,778
KDR:0.654
Accuracy:30.105% B**
HSR:22.098% B++
EM4 Longshot
C++
Kills:779
Deaths:331
KDR:2.353
Accuracy:37.746% C
HSR:79.204% C++
LA3 Desperado
C+
Kills:552
Deaths:730
KDR:0.756
Accuracy:27.467% C+
HSR:17.935% C
NS-357 Underboss
B+
Kills:520
Deaths:543
KDR:0.958
Accuracy:39.984% B+
HSR:20.385% C+
NC4 Mag-Shot
B+
Kills:372
Deaths:570
KDR:0.653
Accuracy:31.035% B+
HSR:20.699% C*
NSX Tomoe
B+
Kills:328
Deaths:284
KDR:1.155
Accuracy:28.789% C+
HSR:41.159% B+
LA80
B+
Kills:251
Deaths:254
KDR:0.988
Accuracy:45.108% B+
HSR:66.932% D*
NS-AM7 Archer
A*
Kills:196
Deaths:700
KDR:0.280
Accuracy:74.098% A*
HSR:14.286% C
NC14 Bolt Driver
B*
Kills:161
Deaths:61
KDR:2.639
Accuracy:41.496% B*
HSR:82.609% B*
AF-18 Stalker AE
C+
Kills:143
Deaths:116
KDR:1.233
Accuracy:30.429% C+
HSR:23.077% C--
Gauss SPR
A
Kills:70
Deaths:50
KDR:1.400
Accuracy:41.140% A
HSR:28.571% D
NS Deep Freeze
M+
Kills:64
Deaths:134
KDR:0.478
Accuracy:37.021% C
HSR:89.063% M+
Kills:11,847
Deaths (as Infiltrator):12,631
Deaths (to Infiltrators):5,563
KDR:0.93793
Kill Difference:784
Playtime:265.087 hours
Usage:16%
Score:3.959m
Score/min:249
Accuracy (listed only):36.791%
HSR (listed only):36.898%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:1,022
Deaths:221
KDR:4.624
Accuracy:37.123% B+
HSR:20.548% B**
AF-34 Mattock
B*
Kills:900
Deaths:220
KDR:4.091
Accuracy:39.524% B
HSR:21.444% B*
Kills:1,922
Deaths (as MAX Suit):220.500
Deaths (to MAX Suits):1,407
KDR:8.71655
Kill Difference:1,701.500
Playtime:18.323 hours
Usage:1%
Score:0.665m
Score/min:605
Accuracy (listed only):38.323%
HSR (listed only):20.996%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B**
Kills:1,220
V. Kills:42 N/A
Deaths:59
KDR:20.678
Accuracy:42.865% B+
KPH:52.300 B**
VKPH:1.800 C
C150 Dalton
B**
Kills:417
V. Kills:254 164%
Deaths:32
KDR:13.031
Accuracy:40.274% C++
KPH:48.800 B**
VKPH:29.700 B+
L105 Zephyr
B*
Kills:168
V. Kills:12 N/A
Deaths:25
KDR:6.720
Accuracy:48.525% B*
KPH:47.500 C+
VKPH:3.400 D-
Dual-75 Duster
A+
Kills:147
V. Kills:8 N/A
Deaths:16
KDR:9.188
Accuracy:50.091% A+
KPH:68.800 C+
VKPH:3.700 C-
L-30R Vektor
C
Kills:81
V. Kills:31 253%
Deaths:37
KDR:2.189
Accuracy:35.151% C
KPH:7.700 C
VKPH:2.900 D
AP30 Shredder
C+
Kills:60
V. Kills:34 171%
Deaths:22
KDR:2.727
Accuracy:28.890% C+
KPH:15.300 D-
VKPH:8.700 D--
Kills:2,093 (1,301 + 792)
Deaths:191
KDR:10.958
VKDR:1.995
Vehicle Kills:381
Kill Difference:1,902
Playtime:52.008 hours
Usage:3%
Score:0.578m
Score/min:185
Piloting Accuracy:35.151%
Gunner Accuracy:28.890%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,380
V. Kills:231 N/A
Deaths:46
KDR:30
Accuracy:56.375% B*
KPH:86.400 A
VKPH:14.500 A++
L100 Python HEAT
B**
Kills:1,144
V. Kills:421 271%
Deaths:166
KDR:6.892
Accuracy:60.632% B**
KPH:44.900 B**
VKPH:16.500 B**
L100 Python AP
S
Kills:548
V. Kills:151 361%
Deaths:28
KDR:19.571
Accuracy:65.623% A
KPH:87.400 S
VKPH:24.100 B**
Skyguard
M++
Kills:371
V. Kills:188 196%
Deaths:27
KDR:13.741
Accuracy:35.794% B**
KPH:36.100 M++
VKPH:18.300 M
C75 Viper
B*
Kills:153
V. Kills:46 326%
Deaths:52
KDR:2.942
Accuracy:47.300% B**
KPH:34.900 C**
VKPH:10.500 B*
Kills:3,596 (3,596 + 0)
Deaths:319
KDR:11.273
VKDR:3.251
Vehicle Kills:1,037
Kill Difference:3,277
Playtime:62.389 hours
Usage:4%
Score:1.144m
Score/min:306
Driving Accuracy:47.300%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B++
Kills:222
V. Kills:107 206%
Deaths:41
KDR:5.415
Accuracy:50.479% B++
KPH:29.500 C+
VKPH:14.200 C+
Titan-150 HESH
B**
Kills:218
V. Kills:56 382%
Deaths:19
KDR:11.474
Accuracy:54.901% B*
KPH:47.300 B+
VKPH:12.200 B**
Enforcer ML85
B+
Kills:113
V. Kills:78 143%
Deaths:32
KDR:3.531
Accuracy:44.467% B+
KPH:19.900 C
VKPH:13.700 C-
Titan-150 HEAT
C++
Kills:71
V. Kills:40 173%
Deaths:42
KDR:1.690
Accuracy:54.523% B*
KPH:16.500 C--
VKPH:9.300 C++
Titan-150 AP
B**
Kills:66
V. Kills:31 206%
Deaths:10
KDR:6.600
Accuracy:57.285% B*
KPH:34 B**
VKPH:16 C**
M20 Basilisk
A
Kills:51
V. Kills:22 222%
Deaths:11
KDR:4.636
Accuracy:34.287% B+
KPH:28.800 B+
VKPH:12.400 A
Kills:741 (355 + 386)
Deaths:155
KDR:4.781
VKDR:2.155
Vehicle Kills:334
Kill Difference:586
Playtime:25.840 hours
Usage:2%
Score:0.592m
Score/min:382
Driving Accuracy:57.285%
Gunner Accuracy:34.287%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:1,060
V. Kills:585 181%
Deaths:187
KDR:5.668
Accuracy:66.100% A
KPH:62.300 B**
VKPH:34.400 A++
M96 Mjolnir-H
A+
Kills:1,030
V. Kills:877 117%
Deaths:266
KDR:3.872
Accuracy:58.812% B**
KPH:60.300 B+
VKPH:51.300 A+
C85 Canister-H
C+
Kills:212
V. Kills:16 N/A
Deaths:26
KDR:8.154
Accuracy:50.036% C+
KPH:98.200 C+
VKPH:7.400 C+
Kills:2,302 (0 + 2,302)
Deaths:479
KDR:4.806
VKDR:3.086
Vehicle Kills:1,478
Kill Difference:1,823
Playtime:36.261 hours
Usage:2%
Score:1.003m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:50.036%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,243
V. Kills:59 N/A
Deaths:80
KDR:15.538
Accuracy:22.836% B**
KPH:169.300 M*
VKPH:8 M**
M20 Basilisk
B++
Kills:233
V. Kills:94 245%
Deaths:79
KDR:2.949
Accuracy:52.173% A++
KPH:25.400 B+
VKPH:10.300 B++
M20 Basilisk
A++
Kills:210
V. Kills:78 266%
Deaths:30
KDR:7
Accuracy:54.113% A++
KPH:36.600 A
VKPH:13.600 B*
M12 Kobalt
A++
Kills:205
V. Kills:4 N/A
Deaths:8
KDR:25.625
Accuracy:19.578% B+
KPH:123.600 A++
VKPH:2.400 C+
G30 Walker
B+
Kills:51
V. Kills:28 176%
Deaths:16
KDR:3.188
Accuracy:32.036% B+
KPH:18.200 B+
VKPH:10 C++
Kills:1,942 (0 + 1,942)
Deaths:213
KDR:9.117
VKDR:1.235
Vehicle Kills:263
Kill Difference:1,729
Playtime:26.711 hours
Usage:2%
Score:0.474m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:32.036%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:164
V. Kills:18 N/A
Deaths:13
KDR:12.615
Accuracy:38.596% B*
KPH:61.700 C
VKPH:6.800 C*
Kills:164 (0 + 164)
Deaths:13
KDR:12.615
VKDR:1.385
Vehicle Kills:18
Kill Difference:151
Playtime:2.656 hours
Usage:0%
Score:0.036m
Score/min:225
Piloting Accuracy:N/A%
Gunner Accuracy:38.596%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 2,8932,8232,2741.241B+0.2525.688%B++28.622%A41.4A+1A*12868.2h10.6B++41.3B+
AF-4 Cyclone 2,1582,1352,4310.878C0.6125.536%C+19.766%C*27.7C+N/A8777.2h11.9C+46.5C++
GD-7F 1,4401,4098141.731B++0.2426.425%B+24.982%B**62.3A++1.4M++16722.6h11.5B+43.4B+
C-4 1,6941,3887031.974B+0.4925.76%C++N/A149.2A++32.9C**8899.3h1B**4B++
AF-6 Shadow 1,4081,3881,3441.033C--0.4534.215%C+21.902%D40.3C+N/A11834.4h5.9C+17.2C++
L100 Python HESH 1,6111,3804630A++28.5156.375%B*N/A86.3A14.4A++37116h2.8B+5B++
MGR-S1 Gladius 1,3841,3551,1131.217C+0.2727.563%C*18.081%C--50B+1.1A13727.1h9.6B34.8B+
AC-X11 1,2971,2651,0501.205C*0.2826.306%C**28.3%A36.8B+N/A11734.4h10C*38.2C**
M12 Kobalt 1,3021,2438015.538C**14.0522.836%B**19.71%C**170.3M*8.1M**4627.3h13.5B**59B*
L-24R Spur 1,2621,2205920.678A*19.1942.865%B+1.721%C52.4B**1.8C14423.3h17B39.5B+
Razor GD-23 1,2201,1957471.6B++0.1127.433%B+28.201%A+47A1A*11625.4h10B*36.6B+
NS-44G Commissioner 1,2101,1941,6550.721C0.7744.196%B+25.879%C++30.5C-N/A8039.1h4.4C--9.9C++
NS-11P 1,2261,1868611.377C*0.1127.658%B**34.486%A**39.9B++1.3M++11029.7h13.1B+47.2B++
GD-22S 1,2121,1827431.591C++0.1025.691%B+36.633%A++48.8B+1.2A*17824.2h10.3B+39.9B+
EM6 1,2111,1801,1661.012C0.4723.122%C**25%C*41C++1.1A++12928.8h12.5C54.3C++
NS-11C 1,2011,1765282.227A+0.7428.486%B**31.208%A*73.5A**1.6M*24416h10.6B**37.1B*
Blitz GD-10 1,1931,1765372.19B**0.7029.518%B**35.629%M*72.1A*1A*26116.3h11.1B**37.5B*
NS-7 PDW 1,1931,1631,7780.654C0.8330.105%B**22.098%B++20.6CN/A6556.5h17.9C--59.6C*
L100 Python HEAT 1,5651,1441666.892B+5.4160.632%B**N/A44.9B**16.5B**23125.5h5.2B8.6B++
E540 Halberd-H 1,6451,0601875.668C+4.1866.1%AN/A62.4B**34.4A++30917h5.5B8.4B++
M96 Mjolnir-H 1,9071,0302663.872C+2.3958.812%B**N/A60.2B+51.3A+63317.1h41.4C+70.5B
AF-34 Mattock 1,0481,0222214.624B+3.1437.123%B+20.548%B**62.7B**1.6A*19716.3h6.5C-17.5C++
NC1 Gauss Rifle 9209018371.076C++0.4126.468%B*26.748%B*32B+N/A12428.2h12.2B46.2B+
AF-34 Mattock 9269002204.091B2.6039.524%B21.444%B*55.2B*1.6A*17216.3h7.7D19.5C+
NC6 Gauss SAW 8808646821.267C++0.2223.109%B+27.662%B++41.5B+N/A16620.8h9B+38.9B+
NS-15M2 8648465331.587C+0.1025.824%B+30.851%B++55.7B+1.2A+16115.2h11.7B+45.2B+
Tank Mine 1,4398414911.713C0.2334.519%C++N/A98.9C+70.4C**10428.5h1.8C**5.1B++
EM4 Longshot 7807793312.353C0.8737.746%C79.204%C++44.5B*N/A11217.5h1.9B+5.1B
Mauler S6 6656626481.022C*0.4648.386%B*14.502%C+33.8BN/A10219.6h5.1C+10.5B+
LA1 Anchor 6766593481.894C+0.4125.349%C++37.785%A++63.4B++1.6A++31310.4h8.6B*33.7B+
NC05 Jackhammer 6626565191.264C+0.2246.364%B16.006%C**52.1B+N/A14412.6h5C++10.7C*
LA3 Desperado 5635527300.756C+0.7327.467%C+17.935%C43.8B+N/A12612.6h8.8C*32C++
L100 Python AP 6995482819.571M**18.0865.623%AN/A87S24B**4196.3h3.5A5.3A+
M12 Kobalt 5525271052.7C**51.2128.992%A+27.514%A++263.5M++12.5M++6202h14B+48.4B*
NS-357 Underboss 5245205430.958C+0.5339.984%B+20.385%C+44.1C*N/A12511.8h3.8B+9.5B+
Sticky Grenade 5134951495N/A493.5157.143%B+N/A990C+36A**31840.5h2C**3.4B+
LA39 Bruiser 4784752851.667B+0.1870.597%B*12.421%C74.2AN/A2726.4h2.1B++3B++
Rocklet Rifle 8054513351.346A0.1458.579%B++N/A41.8B**32.8B++38610.8h30.7B+52.4B++
Carver 4524513151.432S0.0547.756%A++30.155%A++48SN/A1439.4h1.1B++2.3B+
Icikill 45044714,2070.031C1.4629.599%C+21.253%B**0.8CN/A2543.6h2.8D-9.5C++
C150 Dalton 6714173213.031B**11.5440.274%C++N/A49.1B**29.9B+4098.5h3.2B*7.9B*
Frag Grenade 4194131413N/A411.5145.759%C+N/A413C6C15751h4C+8.8C++
NSX-P Tanto 4053953801.039C++0.4524.702%C+19.747%D39.9B++1B+1029.9h13.9B56.4C**
NC4 Mag-Shot 3793725700.653C+0.8331.035%B+20.699%C*25.3C++N/A9114.7h9.6C30.8C++
Skyguard 5593712713.741S12.2535.794%B**N/A36M++18.3M29310.3h70.8A197.9A
Carnage AR 3383333061.088C+0.4028.066%B++32.132%A++40.6B+N/A1378.2h15.2C--54.3C*
NSX Tomoe 3343282841.155C0.3328.789%C+41.159%B+42.1C++N/A1347.8h12.9B+44.7B
Warden 3263132901.079C*0.4136.373%A+15.016%D**31.6B++1.3B*1069.9h8.2B+22.5B*
19A Fortuna 3073021232.455B**0.9727.611%C**39.073%M*86.3A*1.4A*2733.5h8.4B*30.3B++
Bouncing Betty 2912911022.853C1.3743.336%C+N/A107.8CN/A3412.7h2.1C--4.9C+
AF-57 Piston 2752721202.267B**0.7848.304%B*20.588%A++75.6A++N/A2463.6h3.9B+8B+
GD-66 Claw 2572552560.996C+0.4965.481%B+10.196%D44.7C*N/A2005.7h2.5C++3.7B+
LA80 2532512540.988D-0.5045.108%B+66.932%D*18.9D-N/A4113.3h3.2F7C--
M20 Basilisk 327233792.949C++1.4652.173%A++3.863%D-25.3B+10.2B++1959.2h129.2C--247.7C*
Shrike 3842283440.663C+0.8264.613%B**6.14%A++25.3C++17.3B++3309h7.5C11.6C++
E540 Halberd 329222415.415C+3.9350.479%B++N/A29.6C+14.3C+2957.5h6.4C12.7C*
Titan-150 HESH 2742181911.474C*9.9954.901%B*N/A47.4B+12.2B**3124.6h3.3C+6B+
C85 Canister-H 228212268.154C+6.6750.036%C+13.208%B+96.4C+7.3C+3022.2h6.6C++13.2C*
M20 Basilisk 288210307A*5.5154.113%A++6.667%C**36.8A13.7B*2655.7h109.3C+202B+
NS Decimator 2772081051.981A0.4966.785%B++N/A52B**17.3C++4404h3.6B*5.4B**
M12 Kobalt 209205825.625A+24.1419.578%B+27.805%A++120.6A+2.4C+4091.7h13.6B*69.6B+
NS-AM7 Archer 3601967000.28C--1.2174.098%A*14.286%C4.4D3.7B++4644.4h29.6C--39.9C+
GR-22 1891841491.235C+0.2525.692%C**24.457%B++34.1C++N/A1385.4h13.1C*50.9B+
L105 Zephyr 180168256.72C5.2348.525%B*N/A48C+3.4D-1343.5h6.6C+13.5B
MANA Anti-Personnel Turret 182167921.815N/A0.3321.688%UN/A1670U150U4088100.1h22.1T*102.1T*
CAS 14-E 1821641312.615C+11.1338.596%B*N/A60.7C6.7C*2252.7h28.8C++74.6B+
NC14 Bolt Driver 162161612.639B+1.1541.496%B*82.609%B*44.7A+N/A2783.6h1.8A4.2B**
Spear Anti-Vehicle Phalanx Turret 231155334.697C3.2145.818%C**4.516%C*45.6B+22.4C++4513.4h7B+15.3B+
C75 Viper 199153522.942C1.4647.3%B**N/A34.8C**10.5B*3664.4h10.5B+22.2B*
Gauss Compact S 147147493A*1.5128.809%B**34.694%M81.7SN/A3371.8h8.6B++29.9B++
Dual-75 Duster 155147169.188C+7.7050.091%A+N/A70C+3.8C-2642.1h5.6C++11.3B++
AF-18 Stalker AE 1471431161.233C-0.2530.429%C+23.077%C--49.3C+1.4A+1252.9h13.2C-43.4C
Mag-Cutter 13413118,1900.007C-1.4817.719%D-3.053%C--0.2C--N/A1597.8h2.9C+16.3C
NS "Jackpot" Decimator 166115552.091C++0.6063.885%C+3.478%B**39.7C17.6C+2582.9h4.3C6.7C
Enforcer ML85 191113323.531C2.0444.467%B+2.655%B19.8C13.7C-2185.7h15.8D35.6C+
M60-A Bulldog 124106205.3C+3.8144.197%B**1.887%C**44.2B+7.5B+2622.4h5.4C*12.3B++
NS Annihilator 173941760.534C+0.9583.755%B**N/A11.3C*9.5C**1728.3h9.9B+11.8B++
MANA Anti-Vehicle Turret 13594921.022C++0.4661.105%U8.511%S940D--410D*2806000.1h11.9D19.4B
Hunter QCX 14191791.152B++0.3372.066%A++2.198%F31.4A+17.2M++2202.9h12.1C-16.8C++
L-30R Vektor 11281372.189C+0.7035.151%C2.469%C++7.7C3D6410.5h51.4B+146.2B+
AF-4A Bandit AE 7975760.987C0.5026.503%C+28%C**30C1.6A++882.5h12.5C-47.2C+
Titan-150 HEAT 11171421.69C--0.2054.523%B*4.225%B++16.5C--9.3C++2934.3h6.3D11.5C++
Gauss SPR 7470501.4C+0.0941.14%A28.571%D46.7B**2.7S1691.5h5.7C+13.8B+
Titan-150 AP 9766106.6C*5.1157.285%B*1.515%D34.7A16.3B17251.9h4.3C*7.6B+
NS Deep Freeze 64641340.478D1.0137.021%C89.063%M+13.1DN/A114.9h2.7C+7.3C++
AP30 Shredder 9460222.727C-1.2428.89%C+1.667%C15.4D-8.7D--2723.9h106.8C-369.6C-
Orbital Strike Uplink 8058158N/A56.51572.727%UN/A580U220U37650.1h1.1T*0.2T*
G30 Walker 7951163.188C++1.7032.036%B+7.843%A++18.2B+10C++1822.8h187.4B+584.9B++
M20 Basilisk 7351114.636B++3.1534.287%B+3.922%D28.3B+12.2A1981.8h60.9B++177.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23610.4h
Snowman Soldier3900.1h
Restoration Kit374620.8h
Nano-Armor Kit1,0181,303,910134.9h
Anti-Vehicle MANA Turret186471.2h
Spawn Beacon189881h
Turret AI Module0740.3h
Repair Module0920.3h
Structure Shield Module0540.3h
Cortium Silo0530.2h
Blast Wall0560.2h
Nanite Revive Grenade04170.1h
Medical Kit7744,54112.7h
Medical Applicator542160,10716.4h
Nanite Healing Grenade0860h
Welding Device01,5100.2h
Deconstruction Tool02,4630.1h
Spitfire Auto-Turret211,1051.2h
Rampart Wall11351.3h
Recon Detection Device22714,23223.1h
Anti-Infantry MANA Turret193220.6h
Shield Recharging Field242,9221.1h
Ammunition Package468,6763.6h
Xiphos Anti-Personnel Phalanx Turret11580h
Nano-Repair Grenade0700h
Hardlight Barrier498041.1h

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