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Executor trev66[G0BS] trev66
NC BR 134

KDR: 1.75

Score: 39.6m

Last Seen: Apr 21st, 2019 6:39 AM
-

Prestige 1, Battle Rank 100 (134 total) - New Conglomerate on Connery
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L-24R Spur AF-19 Mercenary LA1 Anchor MGR-S1 Gladius AF-4 Cyclone AF-34 Mattock C-4 NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,097,127 MLG Score: 877
Fun Score: N/A
Cheeseburgers Flipped: 194TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.259%30.681%8673699937,2641.590780.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.906%1.396A1.526A+-2.212F--HEAD ++ (~16.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.528B+100.302C*25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.372%1.946%37110342579121420.281798180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.003C+0.318C*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.50.234C++46.10.13C++77.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.592%0.838%284710284,416231413551.90756326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.357%0.163C++-1.133D*0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.341C**10.80.135C++14.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.96%7.509%3971410215,407185720762.91012260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.455%0.258C*0.782B++0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.55B+20.80.474B+32.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.155%74.903%397410311,546232480.665232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.142%0.922B*0.509B+-0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.442B2.30.286C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.868%13.672%397410312,5602119301.20755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.61%0.951B*-0.175C0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.491B+3.60.268C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.6m408%405 (24.3k)320 (19.2k)1.7457476,80943,9981.9567134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1035444719.874%19.834%39402:4928

8% Combat Medic45% Engineer16% Heavy Assault15% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2013 12:36 AMMar 29th, 2019 12:09 AMApr 21st, 2019 2:48 AM (3d) (PST)Apr 21st, 2019 3:33 AM (3d) (PST)Apr 21st, 2019 2:39 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6312284030.6200.3550.1232.8180.070877

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,88713,65724,23037217169419,187

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2063.3h/86d 9,282 15,234 24,726 348.9k 2,553 5,052 8,696 78.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:3,040
Deaths:1,311
KDR:2.319
Accuracy:28.943% B++
HSR:40.954% A*
NS-15M2
A
Kills:1,445
Deaths:805
KDR:1.795
Accuracy:27.276% B+
HSR:35.294% A
NC6 Gauss SAW
A+
Kills:1,228
Deaths:846
KDR:1.452
Accuracy:24.895% B*
HSR:32.573% A+
NS-15 Gallows
A++
Kills:1,195
Deaths:372
KDR:3.212
Accuracy:30.458% B+
HSR:44.770% A++
EM6
C*
Kills:1,193
Deaths:1,174
KDR:1.016
Accuracy:23.298% C*
HSR:25.147% C*
GD-22S
A++
Kills:1,182
Deaths:743
KDR:1.591
Accuracy:25.691% B+
HSR:36.633% A++
NC05 Jackhammer
B+
Kills:1,170
Deaths:727
KDR:1.609
Accuracy:49.104% B+
HSR:14.274% C+
MGR-L1 Promise AE
B**
Kills:77
Deaths:49
KDR:1.571
Accuracy:32.771% B**
HSR:35.065% B*
Kills:10,530
Deaths (as Heavy Assault):6,027
Deaths (to Heavy Assaults):11,910
KDR:1.74714
Kill Difference:4,503
Playtime:338.785 hours
Usage:16%
Score:6.900m
Score/min:339
Accuracy (listed only):30.304%
HSR (listed only):33.089%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:3,755
Deaths:2,648
KDR:1.418
Accuracy:26.619% B*
HSR:30.759% A++
MGR-S1 Gladius
B**
Kills:2,530
Deaths:1,472
KDR:1.719
Accuracy:29.417% B+
HSR:29.289% B**
AF-4 Cyclone
C++
Kills:2,139
Deaths:2,434
KDR:0.879
Accuracy:25.545% C+
HSR:19.729% C++
GD-7F
B*
Kills:1,411
Deaths:817
KDR:1.727
Accuracy:26.420% B+
HSR:24.947% B*
AC-X11
A
Kills:1,371
Deaths:1,074
KDR:1.277
Accuracy:26.549% B
HSR:28.592% A
Razor GD-23
A+
Kills:1,195
Deaths:747
KDR:1.600
Accuracy:27.433% B+
HSR:28.201% A+
AF-4AE Cyclone
A*
Kills:1,183
Deaths:316
KDR:3.744
Accuracy:32.511% B++
HSR:40.659% A*
Blitz GD-10
M*
Kills:1,176
Deaths:537
KDR:2.190
Accuracy:29.518% B**
HSR:35.629% M*
NS-11C
A*
Kills:1,176
Deaths:528
KDR:2.227
Accuracy:28.486% B*
HSR:31.208% A*
NS-7 PDW
B**
Kills:1,163
Deaths:1,778
KDR:0.654
Accuracy:30.105% B**
HSR:22.098% B++
AF-57 Piston
B**
Kills:1,008
Deaths:394
KDR:2.558
Accuracy:50.858% B**
HSR:15.278% B
Mauler S6
B*
Kills:662
Deaths:648
KDR:1.022
Accuracy:48.386% B*
HSR:14.502% C+
LA39 Bruiser
B*
Kills:475
Deaths:285
KDR:1.667
Accuracy:70.597% B*
HSR:12.421% C-
19A Fortuna
M+
Kills:417
Deaths:170
KDR:2.453
Accuracy:28.150% B
HSR:36.211% M+
GD-66 Claw
B++
Kills:415
Deaths:367
KDR:1.131
Accuracy:67.026% B++
HSR:9.880% D-
NSX-P Tanto
C+
Kills:395
Deaths:380
KDR:1.039
Accuracy:24.702% C+
HSR:19.747% D
Gauss Compact S
M
Kills:147
Deaths:49
KDR:3
Accuracy:28.809% B**
HSR:34.694% M
AF-4A Bandit AE
B*
Kills:120
Deaths:105
KDR:1.143
Accuracy:27.568% C++
HSR:32.500% B*
Kills:20,738
Deaths (as Light Assault):14,749
Deaths (to Light Assaults):7,517
KDR:1.40606
Kill Difference:5,989
Playtime:320.821 hours
Usage:16%
Score:5.789m
Score/min:301
Accuracy (listed only):34.928%
HSR (listed only):25.908%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:3,755
Deaths:2,648
KDR:1.418
Accuracy:26.619% B*
HSR:30.759% A++
GD-7F
B*
Kills:1,411
Deaths:817
KDR:1.727
Accuracy:26.420% B+
HSR:24.947% B*
AC-X11
A
Kills:1,371
Deaths:1,074
KDR:1.277
Accuracy:26.549% B
HSR:28.592% A
Razor GD-23
A+
Kills:1,195
Deaths:747
KDR:1.600
Accuracy:27.433% B+
HSR:28.201% A+
NS-11C
A*
Kills:1,176
Deaths:528
KDR:2.227
Accuracy:28.486% B*
HSR:31.208% A*
AF-57 Piston
B**
Kills:1,008
Deaths:394
KDR:2.558
Accuracy:50.858% B**
HSR:15.278% B
Mauler S6
B*
Kills:662
Deaths:648
KDR:1.022
Accuracy:48.386% B*
HSR:14.502% C+
LA39 Bruiser
B*
Kills:475
Deaths:285
KDR:1.667
Accuracy:70.597% B*
HSR:12.421% C-
19A Fortuna
M+
Kills:417
Deaths:170
KDR:2.453
Accuracy:28.150% B
HSR:36.211% M+
GD-66 Claw
B++
Kills:415
Deaths:367
KDR:1.131
Accuracy:67.026% B++
HSR:9.880% D-
NSX-P Tanto
C+
Kills:395
Deaths:380
KDR:1.039
Accuracy:24.702% C+
HSR:19.747% D
Warden
A+
Kills:313
Deaths:290
KDR:1.079
Accuracy:36.373% A+
HSR:15.016% D**
Gauss Compact S
M
Kills:147
Deaths:49
KDR:3
Accuracy:28.809% B**
HSR:34.694% M
AF-4A Bandit AE
B*
Kills:120
Deaths:105
KDR:1.143
Accuracy:27.568% C++
HSR:32.500% B*
Kills:12,860
Deaths (as Engineer):8,502
Deaths (to Engineers):8,500
KDR:1.51259
Kill Difference:4,358
Playtime:920.279 hours
Usage:45%
Score:18.167m
Score/min:329
Accuracy (listed only):36.998%
HSR (listed only):23.854%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:2,530
Deaths:1,472
KDR:1.719
Accuracy:29.417% B+
HSR:29.289% B**
AF-4 Cyclone
C++
Kills:2,139
Deaths:2,434
KDR:0.879
Accuracy:25.545% C+
HSR:19.729% C++
NC1 Gauss Rifle
B**
Kills:1,213
Deaths:1,013
KDR:1.197
Accuracy:27.352% B*
HSR:28.359% B**
NS-11P
A**
Kills:1,186
Deaths:861
KDR:1.377
Accuracy:27.658% B**
HSR:34.486% A**
AF-4AE Cyclone
A*
Kills:1,183
Deaths:316
KDR:3.744
Accuracy:32.511% B++
HSR:40.659% A*
Blitz GD-10
M*
Kills:1,176
Deaths:537
KDR:2.190
Accuracy:29.518% B**
HSR:35.629% M*
NS-7 PDW
B**
Kills:1,163
Deaths:1,778
KDR:0.654
Accuracy:30.105% B**
HSR:22.098% B++
AF-57 Piston
B**
Kills:1,008
Deaths:394
KDR:2.558
Accuracy:50.858% B**
HSR:15.278% B
GR-22AE
A*
Kills:816
Deaths:259
KDR:3.151
Accuracy:31.084% B+
HSR:42.402% A*
Carnage AR
A*
Kills:761
Deaths:538
KDR:1.415
Accuracy:28.664% B++
HSR:36.925% A*
Mauler S6
B*
Kills:662
Deaths:648
KDR:1.022
Accuracy:48.386% B*
HSR:14.502% C+
LA39 Bruiser
B*
Kills:475
Deaths:285
KDR:1.667
Accuracy:70.597% B*
HSR:12.421% C-
GD-66 Claw
B++
Kills:415
Deaths:367
KDR:1.131
Accuracy:67.026% B++
HSR:9.880% D-
GR-22
B+
Kills:190
Deaths:161
KDR:1.180
Accuracy:26.110% C**
HSR:23.684% B+
NS-11A
A*
Kills:107
Deaths:52
KDR:2.058
Accuracy:31.452% A+
HSR:38.318% A*
Kills:15,024
Deaths (as Combat Medic):11,115
Deaths (to Combat Medics):4,235
KDR:1.35169
Kill Difference:3,909
Playtime:160.535 hours
Usage:8%
Score:3.105m
Score/min:322
Accuracy (listed only):37.085%
HSR (listed only):26.911%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:2,530
Deaths:1,472
KDR:1.719
Accuracy:29.417% B+
HSR:29.289% B**
AF-4 Cyclone
C++
Kills:2,139
Deaths:2,434
KDR:0.879
Accuracy:25.545% C+
HSR:19.729% C++
AF-6 Shadow
C+
Kills:1,388
Deaths:1,344
KDR:1.033
Accuracy:34.215% C+
HSR:21.902% D
NS-44G Commissioner
B+
Kills:1,305
Deaths:1,762
KDR:0.741
Accuracy:44.684% B+
HSR:26.284% C++
AF-4AE Cyclone
A*
Kills:1,183
Deaths:316
KDR:3.744
Accuracy:32.511% B++
HSR:40.659% A*
Blitz GD-10
M*
Kills:1,176
Deaths:537
KDR:2.190
Accuracy:29.518% B**
HSR:35.629% M*
NS-7 PDW
B**
Kills:1,163
Deaths:1,778
KDR:0.654
Accuracy:30.105% B**
HSR:22.098% B++
EM4 Longshot
C+
Kills:1,064
Deaths:380
KDR:2.800
Accuracy:39.754% C+
HSR:78.665% C+
NS-357 Underboss
B++
Kills:850
Deaths:844
KDR:1.007
Accuracy:42.221% B++
HSR:24.471% B
LA3 Desperado
C+
Kills:594
Deaths:761
KDR:0.781
Accuracy:27.866% C+
HSR:19.024% C+
NC4 Mag-Shot
B+
Kills:376
Deaths:575
KDR:0.654
Accuracy:31.054% B+
HSR:21.011% C**
NSX Tomoe
B+
Kills:328
Deaths:284
KDR:1.155
Accuracy:28.789% C+
HSR:41.159% B+
LA80
B+
Kills:251
Deaths:254
KDR:0.988
Accuracy:45.108% B+
HSR:66.932% D**
NS-AM7 Archer
A*
Kills:206
Deaths:703
KDR:0.293
Accuracy:73.906% A*
HSR:14.563% C
NC14 Bolt Driver
B*
Kills:161
Deaths:61
KDR:2.639
Accuracy:41.496% B*
HSR:82.609% B*
AF-18 Stalker AE
C
Kills:143
Deaths:116
KDR:1.233
Accuracy:30.429% C
HSR:23.077% D
NS-44L Showdown
A++
Kills:90
Deaths:59
KDR:1.525
Accuracy:58.526% A++
HSR:34.445% C++
NS-45 Pilot
B**
Kills:84
Deaths:60
KDR:1.400
Accuracy:37.956% B**
HSR:35.714% B**
Gauss SPR
A
Kills:70
Deaths:50
KDR:1.400
Accuracy:41.140% A
HSR:28.571% D
NS Deep Freeze
M+
Kills:64
Deaths:134
KDR:0.478
Accuracy:37.021% C+
HSR:89.063% M+
NS-44 Commissioner
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:51.713% N/A
HSR:30% N/A
Kills:15,215
Deaths (as Infiltrator):13,957
Deaths (to Infiltrators):6,525
KDR:1.09013
Kill Difference:1,258
Playtime:309.903 hours
Usage:15%
Score:4.626m
Score/min:249
Accuracy (listed only):38.713%
HSR (listed only):37.376%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:1,540
Deaths:303
KDR:5.083
Accuracy:40.270% B++
HSR:21.494% B**
AF-34 Mattock
B*
Kills:1,319
Deaths:302
KDR:4.368
Accuracy:43.032% B++
HSR:21.152% B*
Kills:2,859
Deaths (as MAX Suit):302.500
Deaths (to MAX Suits):1,807
KDR:9.45124
Kill Difference:2,556.500
Playtime:24.296 hours
Usage:1%
Score:1.002m
Score/min:687
Accuracy (listed only):41.651%
HSR (listed only):21.323%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A**
Kills:5,341
V. Kills:140 N/A
Deaths:136
KDR:39.272
Accuracy:48.285% A
KPH:81.800 A**
VKPH:2.100 C
C150 Dalton
M+
Kills:1,213
V. Kills:733 165%
Deaths:56
KDR:21.661
Accuracy:48.093% B*
KPH:80.400 M+
VKPH:48.600 A++
L-30R Vektor
C+
Kills:257
V. Kills:98 260%
Deaths:69
KDR:3.725
Accuracy:37.372% C+
KPH:10.400 C+
VKPH:4 C-
L105 Zephyr
B*
Kills:168
V. Kills:12 N/A
Deaths:25
KDR:6.720
Accuracy:48.525% B*
KPH:47.500 C+
VKPH:3.400 D-
Dual-75 Duster
A
Kills:156
V. Kills:9 N/A
Deaths:17
KDR:9.176
Accuracy:50.622% A
KPH:68.100 C+
VKPH:3.900 C
AP30 Shredder
C*
Kills:89
V. Kills:51 171%
Deaths:22
KDR:4.045
Accuracy:32.370% C*
KPH:20.400 D
VKPH:11.700 D-
Kills:7,224 (5,598 + 1,626)
Deaths:325
KDR:22.228
VKDR:3.209
Vehicle Kills:1,043
Kill Difference:6,899
Playtime:115.318 hours
Usage:6%
Score:1.665m
Score/min:241
Piloting Accuracy:37.372%
Gunner Accuracy:32.370%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,404
V. Kills:234 N/A
Deaths:49
KDR:28.653
Accuracy:56.406% B*
KPH:86.300 A
VKPH:14.400 A+
L100 Python HEAT
B**
Kills:1,144
V. Kills:421 271%
Deaths:166
KDR:6.892
Accuracy:60.632% B**
KPH:44.900 B**
VKPH:16.500 B**
L100 Python AP
S
Kills:933
V. Kills:244 381%
Deaths:39
KDR:23.923
Accuracy:65.859% A
KPH:97.500 S
VKPH:25.500 A
Skyguard
S
Kills:563
V. Kills:275 204%
Deaths:31
KDR:18.161
Accuracy:37.896% A
KPH:46.300 S
VKPH:22.600 M**
C75 Viper
B++
Kills:153
V. Kills:46 326%
Deaths:52
KDR:2.942
Accuracy:47.300% B**
KPH:34.900 C**
VKPH:10.500 B++
Kills:4,197 (4,197 + 0)
Deaths:337
KDR:12.454
VKDR:3.620
Vehicle Kills:1,220
Kill Difference:3,860
Playtime:67.868 hours
Usage:3%
Score:1.318m
Score/min:324
Driving Accuracy:47.300%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B++
Kills:238
V. Kills:113 209%
Deaths:44
KDR:5.409
Accuracy:50.521% B++
KPH:29.600 C++
VKPH:14.100 C+
Titan-150 HESH
B*
Kills:219
V. Kills:56 384%
Deaths:20
KDR:10.950
Accuracy:54.787% B*
KPH:47.300 B+
VKPH:12.100 B*
Enforcer ML85
B+
Kills:118
V. Kills:80 146%
Deaths:32
KDR:3.688
Accuracy:44.516% B+
KPH:20.500 C
VKPH:13.900 C
Titan-150 AP
B**
Kills:82
V. Kills:39 205%
Deaths:11
KDR:7.455
Accuracy:58.633% B**
KPH:35.200 B**
VKPH:16.800 B+
Titan-150 HEAT
C++
Kills:71
V. Kills:40 173%
Deaths:42
KDR:1.690
Accuracy:54.523% B*
KPH:16.500 C--
VKPH:9.300 C++
M20 Basilisk
B*
Kills:51
V. Kills:22 222%
Deaths:11
KDR:4.636
Accuracy:34.287% B+
KPH:28.800 B+
VKPH:12.400 B*
Kills:779 (372 + 407)
Deaths:160
KDR:4.869
VKDR:2.188
Vehicle Kills:350
Kill Difference:619
Playtime:26.820 hours
Usage:1%
Score:0.622m
Score/min:387
Driving Accuracy:54.523%
Gunner Accuracy:34.287%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:1,139
V. Kills:625 182%
Deaths:191
KDR:5.963
Accuracy:66.071% A
KPH:63.100 B**
VKPH:34.600 A++
M96 Mjolnir-H
A+
Kills:1,036
V. Kills:879 118%
Deaths:268
KDR:3.866
Accuracy:58.776% B**
KPH:60.300 B+
VKPH:51.200 A+
C85 Canister-H
C+
Kills:232
V. Kills:16 N/A
Deaths:26
KDR:8.923
Accuracy:50.251% C+
KPH:105 C+
VKPH:7.200 C+
Kills:2,407 (0 + 2,407)
Deaths:485
KDR:4.963
VKDR:3.134
Vehicle Kills:1,520
Kill Difference:1,922
Playtime:37.446 hours
Usage:2%
Score:1.034m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:50.251%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,319
V. Kills:65 N/A
Deaths:80
KDR:16.488
Accuracy:23.077% B**
KPH:168.700 M++
VKPH:8.300 M**
M20 Basilisk
B++
Kills:243
V. Kills:96 251%
Deaths:81
KDR:3
Accuracy:52.157% A++
KPH:25.800 B+
VKPH:10.200 B++
M20 Basilisk
A++
Kills:225
V. Kills:87 256%
Deaths:30
KDR:7.500
Accuracy:54.524% A++
KPH:37 A+
VKPH:14.300 B**
M12 Kobalt
A+
Kills:212
V. Kills:5 N/A
Deaths:9
KDR:23.556
Accuracy:19.581% B+
KPH:119.700 A+
VKPH:2.800 C++
G30 Walker
B+
Kills:51
V. Kills:28 176%
Deaths:16
KDR:3.188
Accuracy:32.369% B+
KPH:17.700 B
VKPH:9.700 C+
Kills:2,050 (0 + 2,050)
Deaths:216
KDR:9.491
VKDR:1.301
Vehicle Kills:281
Kill Difference:1,834
Playtime:27.978 hours
Usage:1%
Score:0.501m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:32.369%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:189
V. Kills:22 N/A
Deaths:16
KDR:11.813
Accuracy:39.096% B**
KPH:64.400 C+
VKPH:7.500 B+
Kills:189 (0 + 189)
Deaths:16
KDR:11.813
VKDR:1.375
Vehicle Kills:22
Kill Difference:173
Playtime:2.936 hours
Usage:0%
Score:0.040m
Score/min:229
Piloting Accuracy:N/A%
Gunner Accuracy:39.096%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 5,4815,34113639.272S37.5348.285%A1.854%C+81.8A**2.1C23165.3h14.6B++30.3B++
AF-19 Mercenary 3,8463,7552,6481.418B*0.3326.619%B*30.759%A++47.4A++1.1A**14979.3h10B*37.5B++
LA1 Anchor 3,0983,0401,3112.319C++0.5728.943%B++40.954%A*76.4B**1.5A*30439.8h8.1B**27.9B++
MGR-S1 Gladius 2,5792,5301,4721.719C**0.0329.417%B+29.289%B**59.4B*1.2A+15442.6h8.4B+28.6B+
AF-4 Cyclone 2,1622,1392,4340.879C0.8725.545%C+19.729%C++27.6CN/A8877.5h11.9C+46.5C++
AF-34 Mattock 1,5841,5403035.083B+3.3440.27%B++21.494%B**69.7A+2M++21322.1h6.4C16B
C-4 1,7951,4847342.022B+0.2826.311%C++N/A151.4A++31.7C*9149.8h1B**3.9B*
NS-15M2 1,4811,4458051.795C*0.0527.276%B+35.294%A57.6B+1.4A++18925.1h11.1B+40.9B+
GD-7F 1,4421,4118171.727B++0.0226.42%B+24.947%B*62.2A+1.4M17122.7h11.5B++43.4B+
L100 Python HESH 1,6381,4044928.653A++26.9156.406%B*N/A86.1A14.4A+37416.3h2.8B+5B++
AF-6 Shadow 1,4081,3881,3441.033C--0.7134.215%C+21.902%D40.3C+N/A11834.4h5.9C+17.2C++
AC-X11 1,4041,3711,0741.277C*0.4726.549%B28.592%A38.2B+N/A12135.9h9.9C**37.4C**
AF-34 Mattock 1,3581,3193024.368B+2.6243.032%B++21.152%B*59.7B**1.8M18322.1h7.9D18.4C*
M12 Kobalt 1,3841,3198016.488B14.7423.077%B**20.318%B+169.1M++8.3M**4647.8h13.4B**57.9B*
NS-44G Commissioner 1,3251,3051,7620.741C-1.0044.684%B+26.284%C++31.8C-N/A8341h4.3C-9.7C++
NC6 Gauss SAW 1,2561,2288461.452B+0.2924.895%B*32.573%A+48B*1.1A18625.6h8.5B++34B+
C150 Dalton 1,9461,2135621.661A*19.9248.093%B*N/A80.3M+48.5A++57615.1h2.8B**5.9A
NC1 Gauss Rifle 1,2481,2131,0131.197C*0.5527.352%B*28.359%B**34.8B++1A+12934.9h11.5B+42B++
NS-15 Gallows 1,2211,1953723.212C*1.4730.458%B+44.77%A++103.9A2.3A**22411.5h9B**29.5B*
Razor GD-23 1,2201,1957471.6B++0.1527.433%B+28.201%A+47A1A++11725.4h10B*36.6B+
EM6 1,2241,1931,1741.016C0.7323.298%C*25.147%C*40.4C+1.1A++13029.5h12.6C54.1C++
NS-11P 1,2261,1868611.377C*0.3727.658%B**34.486%A**39.9B++1.3A*11129.7h13.1B+47.2B++
AF-4AE Cyclone 1,2081,1833163.744A*2.0032.511%B++40.659%A*130A++2.7S3519.1h7.2B**22B++
GD-22S 1,2121,1827431.591C++0.1525.691%B+36.633%A++48.8B+1.2A++18324.2h10.3B+39.9B+
Blitz GD-10 1,1931,1765372.19A0.4429.518%B**35.629%M*72.1A*1A*26516.3h11.1B**37.5B++
NS-11C 1,2011,1765282.227A+0.4828.486%B*31.208%A*73.5A**1.6M++24816h10.6B**37.1B*
NC05 Jackhammer 1,1801,1707271.609B+0.1449.104%B+14.274%C+62.2B*N/A16418.8h4.6B+9.3B+
NS-7 PDW 1,1931,1631,7780.654C1.0930.105%B**22.098%B++20.6CN/A6656.5h17.9C-59.6C*
L100 Python HEAT 1,5651,1441666.892C**5.1560.632%B**N/A44.9B**16.5B**23225.5h5.2B+8.6B*
E540 Halberd-H 1,7641,1391915.963C+4.2266.071%AN/A62.9B**34.5A++31218.1h5.4B+8.2B*
Icikill 1,0891,08420,8940.052C+1.6937.825%B+16.882%B*1.3C+N/A5835.9h2.4C6.2B+
EM4 Longshot 1,0651,0643802.8C+1.0539.754%C+78.665%C+47.5B*N/A11822.4h1.9B+4.8B+
M96 Mjolnir-H 1,9151,0362683.866C+2.1258.776%B**N/A60.2B+51.1A+63317.2h41.3C+70.3B+
AF-57 Piston 1,0241,0083942.558A0.8150.858%B**15.278%B84.7A*1.3A*24911.9h3.7B++7.3B+
NS "Jackpot" Decimator 1,3889893003.297B*1.5568.577%B+1.416%C66.4B++26.8B27614.9h3.1B++4.5B++
L100 Python AP 1,1779333923.923S22.1865.859%AN/A97.2S25.4A4379.6h3.1A+4.8A++
Tank Mine 1,5189005061.779C0.0336.523%C*N/A101.1C+69.4C*10348.9h1.8C**5B*
NS-357 Underboss 8608508441.007C+0.7442.221%B++24.471%B47C*N/A13518.1h3.6B++8.5B++
GR-22AE 8398162593.151B**1.4131.084%B+42.402%A*90.7A2.6M+2499h9.4B**30.3B*
Carnage AR 7767615381.414C++0.3328.664%B++36.925%A*40.9B+N/A12418.6h13.1C*45.6B+
M12 Kobalt 7096771161.545C**59.8029.386%A+28.36%A*260.4M+12.3M6192.6h13.8B++47B*
Mauler S6 6656626481.022C++0.7248.386%B*14.502%C+33.8B+N/A10819.6h5.1C++10.5B+
Sticky Grenade 6466261626N/A624.2557.884%B+N/A1043.3C*33.3A*32820.6h1.9B+3.2B+
LA3 Desperado 6055947610.781C+0.9627.866%C+19.024%C+45.7B+N/A13113h8.7C**31.1C**
Skyguard 8385633118.161S16.4237.896%A1.066%D-46.1S22.5M**33912.2h59.5A+156.9A+
LA39 Bruiser 4784752851.667B+0.0870.597%B*12.421%C-74.2A+N/A2846.4h2.1B++3B+
Rocklet Rifle 8354673421.365A+0.3858.575%B++N/A41B**32.3B++39011.4h30.9B+52.8B++
Frag Grenade 4684601460N/A458.2545.602%C+N/A418.2C7.3C+16091.1h4C+8.8C++
Carver 4524513151.432M**0.3147.756%A++30.155%A*48SN/A1449.4h1.1B++2.3B+
19A Fortuna 4254171702.453B**0.7128.15%B36.211%M+86.9A*1.7M+2734.8h8.2B*29B++
GD-66 Claw 4234153671.131C+0.6167.026%B++9.88%D-44.1C*N/A1729.4h2.4C**3.6B+
NSX-P Tanto 4053953801.039C++0.7124.702%C+19.747%D39.9B++1B1129.9h13.9B56.4C**
NC4 Mag-Shot 3833765750.654C+1.0931.054%B+21.011%C**25.1C+N/A9415h9.5C+30.7C++
MANA Anti-Personnel Turret 3693511462.404N/A0.6625.327%UN/A3510U180U7513700.1h18.6T*73.5T*
NSX Tomoe 3343282841.155C0.5928.789%C+41.159%B+42.1C++N/A1377.8h12.9B+44.7B
Bouncing Betty 3223221043.096C1.3543.833%C++N/A115C+N/A3662.8h2.1C-4.7C++
Warden 3263132901.079C*0.6736.373%A+15.016%D**31.6B++1.3A+1139.9h8.2B+22.5B*
L-30R Vektor 355257693.725B+1.9837.372%C+1.946%C+10.4C+4C-6424.7h46.1B*123.5B++
LA80 2532512540.988D-0.7645.108%B+66.932%D**18.9D-N/A4313.3h3.2D**7C-
M20 Basilisk 339243813C++1.2552.157%A++4.115%D25.9B+10.2B++1989.4h125.5D-240.7C**
E540 Halberd 351238445.409C3.6650.521%B++N/A29.8C++14.1C+2858h6.3C12.5C**
C85 Canister-H 248232268.923C+7.1850.251%C+12.5%B105.5C+7.3C+3242.2h6.5C*12.9C**
Shrike 3872303470.663C+1.0864.626%B**6.087%A*25.6C++17.4B++3479h7.5C11.6C*
M20 Basilisk 312225307.5A**5.7554.524%A++6.222%C++36.9A+14.3B**2676.1h108.4C+198.7B++
Titan-150 HESH 2752192010.95C++9.2054.787%B*N/A47.6B+12.2B*3304.6h3.3C++6B+
NS Decimator 2862161052.057A0.3166.845%B++N/A54A17.5C*4944h3.5B*5.2B**
M12 Kobalt 217212923.556A+21.8119.581%B+27.359%A++117.8A+2.8C++3981.8h13.7B*69.7B+
NS-AM7 Archer 3742067030.293C-1.4573.906%A*14.563%C4.6C--3.7B++4744.9h28.4C-38.4C+
GR-22 1961901611.18C+0.5726.11%C**23.684%B+32.8C+1A1455.8h13.3C++50.8B
CAS 14-E 2111891611.813C+10.0739.096%B**N/A65.2C+7.6B+2282.9h28.7C++73.4B+
Hunter QCX 2581882750.684C+1.0667.14%A+9.574%D--12C+4.5B6415.7h10.1C+15C++
L105 Zephyr 180168256.72C4.9748.525%B*N/A48C+3.4D-1393.5h6.6C+13.5B+
NC14 Bolt Driver 162161612.639B+0.8941.496%B*82.609%B*42.4AN/A2843.8h1.8A4.2B**
Spear Anti-Vehicle Phalanx Turret 233157344.618C2.8745.983%C**4.459%C*46.2B+22.4C++4593.4h7B+15.2B++
Dual-75 Duster 165156179.176C+7.4350.622%AN/A67.8C+3.9C2592.3h5.7C++11.3B++
C75 Viper 199153522.942C1.2047.3%B**N/A34.8C**10.5B++3774.4h10.5B+22.2B*
Orbital Strike Uplink 2061491149N/A147.25853.333%UN/A1490U570U72210.1h0.9T*0.1T*
Gauss Compact S 147147493A*1.2528.809%B**34.694%M81.7M**N/A3861.8h8.6B++29.9B++
AF-18 Stalker AE 1471431161.233C-0.5130.429%C23.077%D49.3C+1.4A+1272.9h13.2C--43.4C
Mag-Cutter 13513218,3770.007C--1.7417.746%D-3.03%D0.2C-N/A1604.9h2.9C+16.3C
AF-4A Bandit AE 1271201051.143C0.6027.568%C++32.5%B*33.3C1.9A*1093.6h11.1C+40.1C++
Enforcer ML85 198118323.688C1.9444.516%B+2.542%B20.3C13.8C2285.8h15.2C--34.2C+
M60-A Bulldog 127109205.45C+3.7044.561%B**1.835%C**43.6B7.2C**2622.5h5.4C**12.2B++
NS-11A 109107522.058B++0.3131.452%A+38.318%A*59.4A1.1A+2491.8h11.7B++37.3B*
MANA Anti-Vehicle Turret 13594921.022U0.7261.105%U8.511%U940U410U2821450.1h11.9T*19.4T*
NS Annihilator 173941760.534C+1.2183.769%B*N/A11.3C*9.5C*1788.3h9.9B++11.8B*
NS-44L Showdown 9090591.525B++0.2258.526%A++34.445%C++40.9B+N/A1062.2h3.1B++5.3B*
AP30 Shredder 14089224.045C2.3032.37%C*1.124%D20.2D11.6D-3024.4h92.1C+284.6C++
NS-45 Pilot 8484601.4C*0.3537.956%B**35.714%B**76.4B*N/A2471.1h5.7B*15B*
Titan-150 AP 12182117.455C**5.7158.633%B**1.22%D-35.7A17B+15332.3h4.2B+7.1B*
MGR-L1 Promise AE 8077491.571C0.1732.771%B**35.065%B*77B++3M++4391h10.6B*32.3B*
Titan-150 HEAT 11171421.69C--0.0654.523%B*4.225%B*16.5C--9.3C++3044.3h6.3C-11.5C++
Gauss SPR 7470501.4C+0.3541.14%A28.571%D46.7B**2.7S1811.5h5.7C+13.8B+
NS Deep Freeze 64641340.478D1.2737.021%C+89.063%M+13.1DN/A114.9h2.7C+7.3C++
Hyena Missile Launcher 8958144.143M2.4047.773%A*N/A25.2B+13.5B2112.3h40.5C+84.8B++
Aspis Anti-Aircraft Phalanx Turret 9952431.209D--0.5428.988%B+N/A13B11.8C++2164h153.1C+528B
M20 Basilisk 7351114.636B++2.8934.287%B+3.922%D28.3B+12.2B++2011.8h60.9B++177.6B*
G30 Walker 7951163.188C++1.4432.369%B+7.843%A+17.6C**9.7C+1822.9h191.9B+592.7B+
NS-44 Commissioner 5050331.515B+0.2351.713%A++30%B**55.6B*N/A5390.9h3.3B+6.4B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret186471.2h
Nanite Healing Grenade0970h
Medical Kit1,7938,66053.2h
Medical Applicator600185,24519.6h
Nanite Revive Grenade06070.2h
Blast Wall0570.2h
Nano-Armor Kit1,1141,564,440160.8h
Spawn Beacon251,3531.4h
Rampart Wall11391.3h
Cortium Silo0590.2h
Hoplon Anti-Aircraft Phalanx Tower0510.2h
Structure Shield Module0550.3h
Turret AI Module0820.3h
Repair Module0980.3h
Motion Spotter47860.7h
Restoration Kit395320.9h
Deconstruction Tool02,4630.1h
Welding Device01,5100.2h
Spitfire Auto-Turret331,8402.1h
Recon Detection Device24115,44425.2h
Shield Recharging Field252,9401.1h
Ammunition Package539,5973.9h
Anti-Infantry MANA Turret356141h
Xiphos Anti-Personnel Phalanx Turret11580h
Nano-Repair Grenade02050.1h
Snowman Soldier61040.1h
Orbital Strike Target Designator13551h
Hardlight Barrier548791.2h

Check the help document for the dictionary if you want to learn more about words used here.


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