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Major tritium24[LFSK] tritium24
TR BR 63

KDR: 2.06

Score: 30m

Last Seen: Aug 15th, 2019 9:26 AM
- OFFLINE - 59.6 hour(s)

Prestige 1, Battle Rank 63 - Terran Republic on Connery - Outfit Officer of LEGACY OF THE FALLEN SKYKNIGHTS[LFSK] LEGACY OF THE FALLEN SKYKNIGHTS
TR outfit on Connery

Members: 4
Level Progress (to 64): 73%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS M18 Needler Hellfire Rocket Pods NS-7 PDW M18 Locust TSAR-42 M18 Rotary C-4 T1 Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $297,738 MLG Score: 238
Fun Score: N/A
Cheeseburgers Flipped: 184TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.683%16.195%286512093,8901.077260.982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.31%-0.676D-0.71D--1.038D*HEAD ++ (~7.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.7-0.231C16.2-0.136C75.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.646%1.06%9614121010,189102559959.9308170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.74%-1.024D*-0.489D-0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
266.6-0.652D73.7-0.391C--192.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.836%1.634%23312113067871260.388818241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.548%-2.345F---0.597D0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
314.4-7.149T*52.9-3.23T-261.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.024%52.076%0112131,373507132.70276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.005C+-0.975D---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.153C++2.90.078C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
LEGACY OF THE FALLEN SKYKNIGHTS[LFSK] LEGACY OF THE FALLEN SKYKNIGHTS
TR outfit on Connery

Members: 4
30m734.3%469 (28.1k)412 (24.7k)2.0597222,93711,1362.831963 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121485819.527%6.631%12906:326

19% Combat Medic55% Engineer18% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2013 4:18 AMAug 24th, 2018 5:59 PMAug 17th, 2019 8:40 AM (7h) (PST)Aug 15th, 2019 6:09 AM (2d) (PST)Aug 15th, 2019 5:26 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
742706720.3150.1530.0213.2650.130238

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,5344,18740,3471991196824,738

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1214.5h/50.6d 8,599 1,521 10,572 237.9k 2,009 2,225 9,458 54.1m

EngineerCLASS DETAILS: Engineer
TRAC-5
D-
Kills:240
Deaths:364
KDR:0.659
Accuracy:17.466% D-
HSR:13.333% D--
Kills:240
Deaths (as Engineer):364
Deaths (to Engineers):3,606
KDR:0.65934
Kill Difference:124
Playtime:662.800 hours
Usage:55%
Score:16.230m
Score/min:408
Accuracy (listed only):17.466%
HSR (listed only):13.333%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C--
Kills:143
Deaths:222
KDR:0.644
Accuracy:13.148% D*
HSR:19.580% C--
Kills:143
Deaths (as Heavy Assault):222
Deaths (to Heavy Assaults):2,616
KDR:0.64414
Kill Difference:79
Playtime:25.798 hours
Usage:2%
Score:0.349m
Score/min:225
Accuracy (listed only):13.148%
HSR (listed only):19.580%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C
Kills:2,833
Deaths:3,211
KDR:0.882
Accuracy:18.213% D*
HSR:16.308% C
TRAC-5
D-
Kills:240
Deaths:364
KDR:0.659
Accuracy:17.466% D-
HSR:13.333% D--
Kills:3,073
Deaths (as Light Assault):3,575
Deaths (to Light Assaults):1,585
KDR:0.85958
Kill Difference:502
Playtime:215.544 hours
Usage:18%
Score:5.426m
Score/min:420
Accuracy (listed only):17.840%
HSR (listed only):14.821%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:2,833
Deaths:3,211
KDR:0.882
Accuracy:18.213% D*
HSR:16.308% C
TSAR-42
C--
Kills:1,373
Deaths:515
KDR:2.666
Accuracy:35.024% C--
HSR:52.076% F
NS-44B Commissioner
D-
Kills:294
Deaths:492
KDR:0.598
Accuracy:30.251% D-
HSR:9.524% F-
Kills:4,500
Deaths (as Infiltrator):4,218
Deaths (to Infiltrators):1,428
KDR:1.06686
Kill Difference:282
Playtime:62.619 hours
Usage:5%
Score:0.945m
Score/min:252
Accuracy (listed only):27.830%
HSR (listed only):25.969%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:2,833
Deaths:3,211
KDR:0.882
Accuracy:18.213% D*
HSR:16.308% C
T1 Cycler
C+
Kills:380
Deaths:466
KDR:0.815
Accuracy:15.606% D**
HSR:21.053% C+
Kills:3,213
Deaths (as Combat Medic):3,677
Deaths (to Combat Medics):724
KDR:0.87381
Kill Difference:464
Playtime:227.985 hours
Usage:19%
Score:6.766m
Score/min:495
Accuracy (listed only):16.909%
HSR (listed only):18.680%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MR1 Fracture
B*
Kills:106
Deaths:134
KDR:0.791
Accuracy:27.540% D--
HSR:5.660% B*
MR1 Fracture
D--
Kills:92
Deaths:134
KDR:0.687
Accuracy:27.408% D--
HSR:1.087% D*
Kills:198
Deaths (as MAX Suit):134
Deaths (to MAX Suits):742
KDR:1.47761
Kill Difference:64
Playtime:23.026 hours
Usage:2%
Score:0.330m
Score/min:239
Accuracy (listed only):27.474%
HSR (listed only):3.374%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B*
Kills:4,856
V. Kills:3,986 122%
Deaths:1,559
KDR:3.115
Accuracy:27.525% D-
KPH:17.500 B+
VKPH:14.400 B*
Hellfire Rocket Pods
C*
Kills:4,204
V. Kills:1,174 358%
Deaths:432
KDR:9.731
Accuracy:43.866% C--
KPH:57.600 C
VKPH:16.100 C*
M18 Locust
B**
Kills:2,350
V. Kills:1,510 156%
Deaths:376
KDR:6.250
Accuracy:31.749% C+
KPH:36.500 B**
VKPH:23.500 B**
M18 Rotary
C+
Kills:1,039
V. Kills:818 127%
Deaths:529
KDR:1.964
Accuracy:22.609% D**
KPH:12.500 C+
VKPH:9.900 C+
Hornet Missiles
B**
Kills:131
V. Kills:69 187%
Deaths:8
KDR:16.375
Accuracy:53.372% D-
KPH:112.300 B**
VKPH:59.200 B*
M14 Banshee
B+
Kills:90
V. Kills:9 N/A
Deaths:14
KDR:6.429
Accuracy:17.303% F--
KPH:42.500 C+
VKPH:4.300 B+
Coyote Missiles
C*
Kills:59
V. Kills:60 97%
Deaths:16
KDR:3.688
Accuracy:55.409% C**
KPH:26.700 C--
VKPH:27.100 C*
Kills:12,729 (8,335 + 0)
Deaths:2,934
KDR:4.338
VKDR:2.599
Vehicle Kills:7,626
Kill Difference:9,795
Playtime:502.437 hours
Usage:41%
Score:8.805m
Score/min:292
Piloting Accuracy:17.303%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:148
V. Kills:30 477%
Deaths:20
KDR:7.400
Accuracy:24.164% F
KPH:26.700 C+
VKPH:5.400 D
Skyguard
D-
Kills:74
V. Kills:73 100%
Deaths:40
KDR:1.850
Accuracy:15.888% F-
KPH:6 D*
VKPH:5.900 D-
Kills:222 (222 + 0)
Deaths:60
KDR:3.700
VKDR:1.717
Vehicle Kills:103
Kill Difference:162
Playtime:17.893 hours
Usage:1%
Score:0.254m
Score/min:236
Driving Accuracy:15.888%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:84
V. Kills:20 400%
Deaths:18
KDR:4.667
Accuracy:34.057% D-
KPH:26.300 C++
VKPH:6.300 D-
Kills:84 (84 + 0)
Deaths:18
KDR:4.667
VKDR:1.111
Vehicle Kills:20
Kill Difference:66
Playtime:3.190 hours
Usage:0%
Score:0.121m
Score/min:632
Driving Accuracy:34.057%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
C++
Kills:76
V. Kills:84 89%
Deaths:8
KDR:9.500
Accuracy:38.185% F-
KPH:26.300 C
VKPH:29 C++
Kills:76 (0 + 76)
Deaths:8
KDR:9.500
VKDR:10.500
Vehicle Kills:84
Kill Difference:68
Playtime:2.895 hours
Usage:0%
Score:0.063m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:38.185%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 8,8424,8561,5593.115B+1.0627.525%D-1.483%C-17.5B+14.4B*250276.7h110.3B+400.7B+
Hellfire Rocket Pods 5,3784,2044329.731B7.6743.866%C--N/A57.6C16.1C*45873h20.5C++46.8C*
NS-7 PDW 2,8922,8333,2110.882C+1.1818.213%D*16.308%C10.6D-N/A44266.1h17C93.2D
M18 Locust 3,8602,3503766.25A++4.1931.749%C+N/A36.5B**23.5B**33864.3h84.7B266.9B+
TSAR-42 1,3861,3735152.666C+0.6135.024%C--52.076%F31.1CN/A8144.2h2.9D-8.4D
M18 Rotary 1,8571,0395291.964C*0.1022.609%D**N/A12.5C+9.9C+21482.9h122.2C*540.6C+
C-4 6264013011.332C+0.7319.967%D--N/A75.7C+42.5B**10625.3h1.5C++7.5C
T1 Cycler 3903804660.815C+1.2415.606%D**21.053%C+16.4C--N/A6323.2h16.6C--106.3D--
NS-44B Commissioner 2992944920.598C-1.4630.251%D-9.524%F-15.6D-N/A4618.9h3.7C++12.2C+
Tank Mine 455245584.224B*2.1623.386%DN/A204.2A*175M**34871.2h1.4B*6.2C++
TRAC-5 2572403640.659C+1.4017.466%D-13.333%D--5.5D-N/A2843.3h20.2D115.5D
MANA Anti-Vehicle Turret 3031531191.286C+0.7746.388%D1.307%D*27.3C26.8C+5185.6h12C26D
C75 Viper 178148207.4B++5.3424.164%FN/A26.9C+5.5D2765.5h11.2B+46.4C
T9 CARV 1521432220.644C1.4213.148%D*19.58%C--14.2DN/A10810.1h19.3D*146.6D*
Hornet Missiles 200131816.375A+14.3253.372%D-N/A109.2B**57.5B*13171.2h9.8C**18.5C++
Claymore 118118225.364C+3.3032.553%C+N/A236A++N/A7780.5h1.2C++3.6B
MR1 Fracture 1531061340.791C+1.2727.54%D--5.66%B*7.5C3.3D-6314.1h50.1C++182.1C
MR1 Fracture 134921340.687C+1.3727.408%D--1.087%D*6.5C-3D--5614.1h59.6C+217.6C-
M14 Banshee 9990146.429C++4.3717.303%F--1.111%C+42.9C+4.3B+6212.1h23.6C*136.3C--
P2-120 HEAT 10484184.667C+2.6134.057%D-3.571%B26.3C++6.3D-6323.2h7.7C+22.5C
Frag Grenade 8180180N/A77.9446.496%C*N/A400C5D22100.2h3.4B+7.3B+
MR11 Gatekeeper-H 1607689.5B**7.4438.185%F-1.316%C26.2C-29C++3612.9h85.1D*222.7F-
Skyguard 14774401.85C-0.2115.888%F-1.351%D6D*5.9D-21912.4h187.8D*1181.7T*
Coyote Missiles 11959163.688C*1.6355.409%C**N/A26.8C--27.3C*8652.2h47.8C+86.3C+
NS Annihilator 11554960.563C+1.5078.159%DN/A10C+11.3B**2805.4h9.3B*11.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0640.1h
Nano-Armor Kit420733,31480.6h
Anti-Vehicle MANA Turret157141.5h
M12 Kobalt03150h
Nanite Revive Grenade01,7380.5h
Medical Applicator1,217755,67649h
Shield Recharging Field394,7652h
Ammunition Package153,3441.8h
Anti-Infantry MANA Turret0560.1h
Recon Detection Device211,2461.8h

Check the help document for the dictionary if you want to learn more about words used here.


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