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Raider Destroyer tritium26[XXCN] tritium26
NC BR 60

KDR: 2.57

Score: 28.5m

Last Seen: Aug 15th, 2019 7:30 AM
- OFFLINE - 61.4 hour(s)

Prestige 1, Battle Rank 60 - New Conglomerate on Connery - Outfit Leader of Leisure and entertainment games[XXCN] Leisure and entertainment games
NC outfit on Connery

Members: 5
Level Progress (to 61): 16%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang Breaker Rocket Pods M20 Kestrel NC1 Gauss Rifle SAS-R Vortek Rotary AF-19 Mercenary C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $386,559 MLG Score: 309
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.248%17.444%353412102,7001.198931.374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.587%-0.176C-0.52D-0.516DHEAD ++ (~7.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.225C++11.70.181C++46

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.437%0.782%1113312119,337776631412.0322148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.759%-1.151D*-0.745D--0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.9-0.307C55.7-0.052C+155.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.347%2.74%201121373437600.166667120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.645D0.115C+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++3.10.753B++5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.311%53.301%0212121,22730584.02295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.092%-0.102C+-0.895D--1.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.13C++30.072C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Leisure and entertainment games[XXCN] Leisure and entertainment games
NC outfit on Connery

Members: 5
28.5m836.3%653 (39.2k)571 (34.3k)2.5730418,7247,2773.4816560 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121484819.301%6.617%12806:514

17% Combat Medic48% Engineer6% Infiltrator27% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2013 3:25 AMJan 26th, 2019 7:40 AMAug 15th, 2019 8:29 PM (2d) (PST)Aug 15th, 2019 3:30 AM (3d) (PST)Aug 15th, 2019 3:30 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
905578480.3760.1460.0254.6020.175309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,2953,44950,84623912761034,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
830.6h/34.6d 6,612 1,239 10,456 229.3k 1,017 1,350 8,698 45.1m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:649
Deaths:845
KDR:0.768
Accuracy:20.802% C
HSR:20.031% C
Kills:649
Deaths (as Engineer):845
Deaths (to Engineers):2,423
KDR:0.76805
Kill Difference:196
Playtime:399.333 hours
Usage:48%
Score:13.352m
Score/min:557
Accuracy (listed only):20.802%
HSR (listed only):20.031%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,633
KDR:0
Kill Difference:UNR
Playtime:14.361 hours
Usage:2%
Score:0.217m
Score/min:251
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:649
Deaths:845
KDR:0.768
Accuracy:20.802% C
HSR:20.031% C
MGR-S1 Gladius
C+
Kills:86
Deaths:70
KDR:1.229
Accuracy:20.315% D*
HSR:22.093% C+
Kills:735
Deaths (as Light Assault):915
Deaths (to Light Assaults):1,109
KDR:0.80328
Kill Difference:180
Playtime:220.988 hours
Usage:27%
Score:6.554m
Score/min:494
Accuracy (listed only):20.558%
HSR (listed only):21.062%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C
Kills:1,118
Deaths:377
KDR:2.966
Accuracy:36.329% C
HSR:54.293% D**
NS-44B Commissioner
D-
Kills:300
Deaths:427
KDR:0.703
Accuracy:30.537% D-
HSR:10% F
NC14 Bolt Driver
F
Kills:109
Deaths:37
KDR:2.946
Accuracy:24.756% F
HSR:43.119% T*
MGR-S1 Gladius
C+
Kills:86
Deaths:70
KDR:1.229
Accuracy:20.315% D*
HSR:22.093% C+
Kills:1,613
Deaths (as Infiltrator):911
Deaths (to Infiltrators):879
KDR:1.77058
Kill Difference:702
Playtime:53.020 hours
Usage:6%
Score:0.966m
Score/min:304
Accuracy (listed only):27.984%
HSR (listed only):32.376%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D
Kills:1,665
Deaths:1,682
KDR:0.990
Accuracy:19.595% D
HSR:17.538% D
MGR-S1 Gladius
C+
Kills:86
Deaths:70
KDR:1.229
Accuracy:20.315% D*
HSR:22.093% C+
Kills:1,751
Deaths (as Combat Medic):1,752
Deaths (to Combat Medics):464
KDR:0.99943
Kill Difference:1
Playtime:138.588 hours
Usage:17%
Score:7.198m
Score/min:866
Accuracy (listed only):19.955%
HSR (listed only):19.815%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):414
KDR:0
Kill Difference:UNR
Playtime:5.918 hours
Usage:1%
Score:0.184m
Score/min:518
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:5,759
V. Kills:4,971 116%
Deaths:1,322
KDR:4.356
Accuracy:25.807% D-
KPH:22 B++
VKPH:18.900 A
Breaker Rocket Pods
B+
Kills:2,522
V. Kills:657 383%
Deaths:170
KDR:14.835
Accuracy:44.987% C--
KPH:83.900 C+
VKPH:21.900 B+
M20 Kestrel
B**
Kills:1,703
V. Kills:1,074 158%
Deaths:252
KDR:6.758
Accuracy:30.186% C+
KPH:37 B**
VKPH:23.300 B++
Vortek Rotary
B**
Kills:1,056
V. Kills:678 156%
Deaths:315
KDR:3.352
Accuracy:24.350% D*
KPH:29.300 B**
VKPH:18.800 B**
Hornet Missiles
A
Kills:76
V. Kills:47 158%
Deaths:5
KDR:15.200
Accuracy:53.568% D
KPH:124 A
VKPH:76.700 A
Kills:11,116 (8,518 + 0)
Deaths:2,064
KDR:5.386
VKDR:3.598
Vehicle Kills:7,427
Kill Difference:9,052
Playtime:375.050 hours
Usage:45%
Score:8.699m
Score/min:387
Piloting Accuracy:24.350%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:130
V. Kills:32 394%
Deaths:25
KDR:5.200
Accuracy:32.583% D
KPH:35.700 B
VKPH:8.800 C++
Kills:130 (130 + 0)
Deaths:25
KDR:5.200
VKDR:1.280
Vehicle Kills:32
Kill Difference:105
Playtime:3.642 hours
Usage:0%
Score:0.091m
Score/min:417
Driving Accuracy:32.583%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A+
Kills:73
V. Kills:21 332%
Deaths:5
KDR:14.600
Accuracy:34.347% D**
KPH:36.300 A+
VKPH:10.400 C**
Kills:73 (73 + 0)
Deaths:5
KDR:14.600
VKDR:4.200
Vehicle Kills:21
Kill Difference:68
Playtime:2.013 hours
Usage:0%
Score:0.065m
Score/min:534
Driving Accuracy:34.347%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 10,7305,7591,3224.356B**1.7825.807%D-N/A22B++19A349262.3h76.1B+294.7B+
Breaker Rocket Pods 3,1792,52217014.835B**12.2644.987%C--N/A84.1C+21.9B+75430h14.1B+31.4C**
M20 Kestrel 2,7771,7032526.758A4.1830.186%C+N/A36.9B**23.3B++33946.1h64.7B+214.4B++
NC1 Gauss Rifle 1,6851,6651,6820.99C+1.5819.595%D17.538%D19.6CN/A10585h11.6B+59.3C++
SAS-R 1,1251,1183772.966C++0.3936.329%C54.293%D**32.7CN/A9534.2h2.8D-7.8D
Vortek Rotary 1,7341,0563153.352B++0.7824.35%D*N/A29.3B**18.8B**39236h44.4B*182.3B+
AF-19 Mercenary 6796498450.768C+1.8120.802%C20.031%C4.9D-N/A25133.8h15.6C75.2C+
C-4 4593191761.813C**0.7621.435%DN/A96.7B42.4B*14763.3h1.4C*6.6C+
NS-44B Commissioner 3053004270.703C1.8730.537%D-10%F17.8DN/A5916.9h3.7C++12C+
Tank Mine 353192414.683B**2.1122.126%D-N/A174.5A+146.4M+31371.1h1.5B++6.6C+
C75 Viper 162130255.2C**2.6332.583%DN/A36.1B8.9C*4173.6h13.1C++40.3C+
MANA Anti-Vehicle Turret 228115591.949A*0.6258.616%M++5.217%A++1150B++1130B+7709000.1h11.9B*20.2A++
NC14 Bolt Driver 110109372.946B++0.3724.756%F43.119%T*22.7C+N/A1754.8h4.2F-16.9F--
Bouncing Betty 8888146.286B*3.7142.358%C+N/A125.7C++N/A4830.7h2.2D5.2C
MGR-S1 Gladius 8986701.229C+1.3420.315%D*22.093%C+14.8DN/A415.8h11.1C+54.7C
Hornet Missiles 12376515.2A++12.6353.568%D2.632%B*126.7A78.3A+16670.6h7.2B*13.5B++
Titan-150 HEAT 9473514.6A*12.0334.347%D**2.74%C+36.5A+10.5B5342h3.1A9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1640.1h
Nano-Armor Kit242410,43746.1h
Anti-Vehicle MANA Turret56490.7h
Nanite Revive Grenade02,6710.7h
Hoplon Anti-Aircraft Phalanx Tower01260h
Shield Recharging Field446,8272.3h
Ammunition Package73,0581.3h
Anti-Infantry MANA Turret1580.1h
Medical Applicator861555,02935.3h
AP30 Shredder1750h
Recon Detection Device131,0101.4h

Check the help document for the dictionary if you want to learn more about words used here.


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