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Primarch Harbinger turkeysoupman[DIG] turkeysoupman
VS BR 97

KDR: 1.78

Score: 14.1m

Last Seen: Nov 14th, 2019 2:05 PM
- OFFLINE - 102.3 hour(s)

Battle Rank 97 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 870
Level Progress (to 98): 74%
Level 100 Progress: 75% 224h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Deimos VA29 Ghost NS-44 Commissioner C-4 Solstice Burst Phobos VX86 Eridani SX5 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,509,506 MLG Score: 2006
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.862%24.611%73522119720,3851.568560.216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.217%1.681A++0.551B+-0.24CHEAD ++ (~9.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.564B+9.70.322C*22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.272%1.445%198312161,1075743531.92857313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.701%-0.848D---0.124C+-0.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.70.089C+43.20.187C++104.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.772%0.178%721121856313813610.407381156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.944B*-1.516F-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.851B*2.90.766B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.813%7.925%636121353010624510.499058117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.915%-0.037C+0.836B++0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
920.236C++32.90.182C++59.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.582%73.696%63512146,2502098282.97761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.765%0.845B*0.431B0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.486B+2.10.351C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.059%11.551%63312165,376846726.34711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.89%1.446A-0.621D0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.654B+2.70.447B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 870
14.1m151.5%352 (21.1k)306 (18.4k)1.7847144,59124,9851.9240797 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219278425.33%24.229%61401:5121

26% Engineer14% Heavy Assault30% Infiltrator25% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 9th, 2015 4:51 PMSep 26th, 2017 4:16 PMNov 17th, 2019 9:51 AM (1d) (PST)Nov 14th, 2019 10:34 AM (4d) (PST)Nov 14th, 2019 10:05 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7863034830.9640.5400.2341.5710.0732006

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,15418,16728,98758321494418,355

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
770.8h/32.1d 3,482 10,804 11,132 72.7k 813 2,254 3,368 36.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,334
Deaths:892
KDR:1.496
Accuracy:24.834% B++
HSR:30.060% B++
SVA-88
B**
Kills:1,186
Deaths:313
KDR:3.789
Accuracy:28.815% B**
HSR:29.174% B+
NS-15M2
B**
Kills:1,181
Deaths:318
KDR:3.714
Accuracy:29.931% B**
HSR:28.959% B+
Ursa
A++
Kills:1,177
Deaths:403
KDR:2.921
Accuracy:33.747% A++
HSR:25.658% C++
Pulsar LSW
A+
Kills:1,129
Deaths:309
KDR:3.654
Accuracy:31.191% A+
HSR:27.989% B+
Betelgeuse 54-A
C+
Kills:122
Deaths:39
KDR:3.128
Accuracy:25.881% C+
HSR:30.328% C+
NS-15 Gallows
C-
Kills:80
Deaths:18
KDR:4.444
Accuracy:26.786% C-
HSR:27.500% D
VX29 Polaris
A++
Kills:63
Deaths:17
KDR:3.706
Accuracy:34.035% A++
HSR:22.222% C+
Kills:6,272
Deaths (as Heavy Assault):2,309
Deaths (to Heavy Assaults):6,328
KDR:2.71633
Kill Difference:3,963
Playtime:106.919 hours
Usage:14%
Score:2.412m
Score/min:376
Accuracy (listed only):29.403%
HSR (listed only):27.736%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:2,727
Deaths:1,465
KDR:1.861
Accuracy:70.982% B*
HSR:12.651% D
Solstice Burst
B*
Kills:1,552
Deaths:614
KDR:2.528
Accuracy:31.019% B*
HSR:26.353% B
Phobos VX86
B**
Kills:1,479
Deaths:732
KDR:2.020
Accuracy:71.429% B**
HSR:11.291% D-
Eridani SX5
A
Kills:1,473
Deaths:1,017
KDR:1.448
Accuracy:32.789% A
HSR:22.607% B
Serpent VE92
B**
Kills:1,260
Deaths:829
KDR:1.520
Accuracy:28.765% B**
HSR:20.952% C++
Pulsar C
B+
Kills:1,220
Deaths:1,220
KDR:1
Accuracy:26.508% B+
HSR:21.721% C
NS-11C
A+
Kills:1,200
Deaths:444
KDR:2.703
Accuracy:32.035% A+
HSR:21.917% B+
Solstice VE3
B**
Kills:1,182
Deaths:986
KDR:1.199
Accuracy:29.046% B**
HSR:21.151% C*
Sirius SX12
A
Kills:1,179
Deaths:637
KDR:1.851
Accuracy:31.068% A
HSR:18.151% C+
Thanatos VE70
B*
Kills:1,170
Deaths:1,148
KDR:1.019
Accuracy:47.342% B*
HSR:9.316% D**
Eclipse VE3A
B+
Kills:229
Deaths:131
KDR:1.748
Accuracy:29.177% B+
HSR:19.214% C+
NS Baron G5
B**
Kills:110
Deaths:75
KDR:1.467
Accuracy:54.642% B**
HSR:13.636% C
Kills:14,781
Deaths (as Light Assault):9,298
Deaths (to Light Assaults):3,957
KDR:1.5897
Kill Difference:5,483
Playtime:190.221 hours
Usage:25%
Score:4.217m
Score/min:369
Accuracy (listed only):40.400%
HSR (listed only):18.247%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,276
Deaths:732
KDR:3.109
Accuracy:46.542% B**
HSR:66.520% C
NS-44 Commissioner
C*
Kills:1,580
Deaths:1,425
KDR:1.109
Accuracy:35.508% C+
HSR:24.177% C*
Eridani SX5
A
Kills:1,473
Deaths:1,017
KDR:1.448
Accuracy:32.789% A
HSR:22.607% B
NSX Daimyo
B+
Kills:1,293
Deaths:574
KDR:2.253
Accuracy:38.270% C-
HSR:95.978% B+
Sirius SX12
A
Kills:1,179
Deaths:637
KDR:1.851
Accuracy:31.068% A
HSR:18.151% C+
NS-30 Vandal
A+
Kills:1,170
Deaths:327
KDR:3.578
Accuracy:42.118% A+
HSR:23.675% C
Parallax VX3
B++
Kills:1,165
Deaths:368
KDR:3.166
Accuracy:43.637% B++
HSR:72.618% D
XM98
C**
Kills:1,159
Deaths:648
KDR:1.789
Accuracy:38.469% C++
HSR:77.136% C**
Beamer VS3
B+
Kills:644
Deaths:553
KDR:1.165
Accuracy:30.542% B+
HSR:22.981% C++
VA39 Spectre
C+
Kills:357
Deaths:275
KDR:1.298
Accuracy:32.180% C+
HSR:31.092% D
Kills:12,296
Deaths (as Infiltrator):6,556
Deaths (to Infiltrators):4,997
KDR:1.87553
Kill Difference:5,740
Playtime:228.119 hours
Usage:30%
Score:3.862m
Score/min:282
Accuracy (listed only):37.112%
HSR (listed only):45.494%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:2,727
Deaths:1,465
KDR:1.861
Accuracy:70.982% B*
HSR:12.651% D
Solstice Burst
B*
Kills:1,552
Deaths:614
KDR:2.528
Accuracy:31.019% B*
HSR:26.353% B
Phobos VX86
B**
Kills:1,479
Deaths:732
KDR:2.020
Accuracy:71.429% B**
HSR:11.291% D-
Serpent VE92
B**
Kills:1,260
Deaths:829
KDR:1.520
Accuracy:28.765% B**
HSR:20.952% C++
Pulsar C
B+
Kills:1,220
Deaths:1,220
KDR:1
Accuracy:26.508% B+
HSR:21.721% C
NS-11C
A+
Kills:1,200
Deaths:444
KDR:2.703
Accuracy:32.035% A+
HSR:21.917% B+
Solstice VE3
B**
Kills:1,182
Deaths:986
KDR:1.199
Accuracy:29.046% B**
HSR:21.151% C*
Thanatos VE70
B*
Kills:1,170
Deaths:1,148
KDR:1.019
Accuracy:47.342% B*
HSR:9.316% D**
Eidolon VE33
C++
Kills:528
Deaths:674
KDR:0.783
Accuracy:24.282% D
HSR:26.705% C++
VE-LR Obelisk
B**
Kills:457
Deaths:106
KDR:4.311
Accuracy:39.068% B**
HSR:28.009% C-
Eclipse VE3A
B+
Kills:229
Deaths:131
KDR:1.748
Accuracy:29.177% B+
HSR:19.214% C+
NS Baron G5
B**
Kills:110
Deaths:75
KDR:1.467
Accuracy:54.642% B**
HSR:13.636% C
Kills:13,114
Deaths (as Engineer):8,424
Deaths (to Engineers):4,558
KDR:1.55674
Kill Difference:4,690
Playtime:201.243 hours
Usage:26%
Score:2.953m
Score/min:245
Accuracy (listed only):40.358%
HSR (listed only):19.410%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:2,727
Deaths:1,465
KDR:1.861
Accuracy:70.982% B*
HSR:12.651% D
Phobos VX86
B**
Kills:1,479
Deaths:732
KDR:2.020
Accuracy:71.429% B**
HSR:11.291% D-
Eridani SX5
A
Kills:1,473
Deaths:1,017
KDR:1.448
Accuracy:32.789% A
HSR:22.607% B
Sirius SX12
A
Kills:1,179
Deaths:637
KDR:1.851
Accuracy:31.068% A
HSR:18.151% C+
Thanatos VE70
B*
Kills:1,170
Deaths:1,148
KDR:1.019
Accuracy:47.342% B*
HSR:9.316% D**
Pulsar VS1
B*
Kills:439
Deaths:519
KDR:0.846
Accuracy:26.480% B+
HSR:27.107% B*
NS Baron G5
B**
Kills:110
Deaths:75
KDR:1.467
Accuracy:54.642% B**
HSR:13.636% C
Kills:8,577
Deaths (as Combat Medic):5,593
Deaths (to Combat Medics):2,433
KDR:1.53352
Kill Difference:2,984
Playtime:31.914 hours
Usage:4%
Score:0.536m
Score/min:280
Accuracy (listed only):47.819%
HSR (listed only):16.394%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:280
Deaths:180
KDR:1.556
Accuracy:21.457% B**
HSR:18.214% C+
Blueshift VM5
A
Kills:161
Deaths:65
KDR:2.477
Accuracy:25.833% A
HSR:24.224% B+
Quasar VM1
M+
Kills:62
Deaths:13
KDR:4.769
Accuracy:31.845% M+
HSR:32.258% A*
Kills:503
Deaths (as MAX Suit):129
Deaths (to MAX Suits):915
KDR:3.89922
Kill Difference:374
Playtime:9.637 hours
Usage:1%
Score:0.169m
Score/min:292
Accuracy (listed only):26.378%
HSR (listed only):24.899%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:545
V. Kills:31 N/A
Deaths:187
KDR:2.914
Accuracy:40.836% C+
KPH:57.200 B
VKPH:3.300 C+
Saron Laser Cannon
B*
Kills:351
V. Kills:171 204%
Deaths:247
KDR:1.421
Accuracy:28.224% D
KPH:22.300 B*
VKPH:10.800 C*
Dual Photon Pods
B++
Kills:229
V. Kills:46 487%
Deaths:41
KDR:5.585
Accuracy:57.978% B++
KPH:76.500 C+
VKPH:15.400 C+
Maelstrom Turbo Laser
B**
Kills:211
V. Kills:101 207%
Deaths:103
KDR:2.049
Accuracy:27.816% D
KPH:30.700 B**
VKPH:14.700 B+
Hornet Missiles
C
Kills:113
V. Kills:66 169%
Deaths:32
KDR:3.531
Accuracy:56.628% D
KPH:43.900 C
VKPH:25.600 C-
Kills:1,449 (1,107 + 0)
Deaths:610
KDR:2.375
VKDR:0.680
Vehicle Kills:415
Kill Difference:839
Playtime:37.743 hours
Usage:5%
Score:0.476m
Score/min:210
Piloting Accuracy:27.816%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:133
V. Kills:95 139%
Deaths:27
KDR:4.926
Accuracy:44.600% A
KPH:31.900 C+
VKPH:22.800 C++
L105 Zephyr
B+
Kills:89
V. Kills:27 318%
Deaths:5
KDR:17.800
Accuracy:37.928% C--
KPH:39.200 C
VKPH:11.900 B+
Kills:222 (0 + 222)
Deaths:32
KDR:6.938
VKDR:3.813
Vehicle Kills:122
Kill Difference:190
Playtime:6.433 hours
Usage:1%
Score:0.082m
Score/min:211
Piloting Accuracy:N/A%
Gunner Accuracy:37.928%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:563
V. Kills:108 N/A
Deaths:37
KDR:15.216
Accuracy:50.772% C*
KPH:71.500 B*
VKPH:13.700 A+
L100 Python AP
A+
Kills:443
V. Kills:157 280%
Deaths:53
KDR:8.358
Accuracy:47.496% D--
KPH:52.500 A+
VKPH:18.600 C++
C75 Viper
B+
Kills:83
V. Kills:36 224%
Deaths:36
KDR:2.306
Accuracy:37.064% C
KPH:24.700 C
VKPH:10.700 B+
Kills:1,089 (1,089 + 0)
Deaths:126
KDR:8.643
VKDR:2.389
Vehicle Kills:301
Kill Difference:963
Playtime:19.679 hours
Usage:3%
Score:0.296m
Score/min:251
Driving Accuracy:37.064%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:127
V. Kills:58 215%
Deaths:19
KDR:6.684
Accuracy:45.944% C**
KPH:35.100 B**
VKPH:16 C++
Supernova PC
A*
Kills:102
V. Kills:32 309%
Deaths:2
KDR:51
Accuracy:49.606% C+
KPH:45.700 A*
VKPH:14.300 A+
E540 Halberd
C*
Kills:85
V. Kills:31 266%
Deaths:7
KDR:12.143
Accuracy:36.874% D**
KPH:33.800 C*
VKPH:12.300 D
Aphelion VEX-4
B**
Kills:53
V. Kills:28 183%
Deaths:7
KDR:7.571
Accuracy:25.796% D*
KPH:37.700 B**
VKPH:19.900 B+
Kills:367 (102 + 265)
Deaths:35
KDR:10.486
VKDR:4.257
Vehicle Kills:149
Kill Difference:332
Playtime:9.777 hours
Usage:1%
Score:0.157m
Score/min:268
Driving Accuracy:49.606%
Gunner Accuracy:25.796%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:120
V. Kills:57 207%
Deaths:7
KDR:17.143
Accuracy:61.859% B++
KPH:59.300 A
VKPH:28.200 B+
Aphelion VEX-4H
C+
Kills:82
V. Kills:31 256%
Deaths:10
KDR:8.200
Accuracy:36.290% D*
KPH:40.600 C+
VKPH:15.400 D--
Proton II PPA-H
C+
Kills:63
V. Kills:6 N/A
Deaths:8
KDR:7.875
Accuracy:36.539% C+
KPH:59.400 D
VKPH:5.700 C+
M12 Kobalt-H
M
Kills:57
V. Kills:7 N/A
Deaths:3
KDR:19
Accuracy:26.203% B++
KPH:107 C
VKPH:13.100 M
Kills:322 (0 + 322)
Deaths:28
KDR:11.500
VKDR:3.607
Vehicle Kills:101
Kill Difference:294
Playtime:5.634 hours
Usage:1%
Score:0.106m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:26.203%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:132
V. Kills:34 377%
Deaths:21
KDR:6.286
Accuracy:41.738% C**
KPH:40 A++
VKPH:10.300 B++
M12 Kobalt
A*
Kills:74
V. Kills:8 N/A
Deaths:5
KDR:14.800
Accuracy:19.456% C*
KPH:74 C**
VKPH:8 A*
M20 Basilisk
B+
Kills:55
V. Kills:15 344%
Deaths:11
KDR:5
Accuracy:34.158% C--
KPH:25.900 B+
VKPH:7.100 C-
Kills:261 (0 + 261)
Deaths:37
KDR:7.054
VKDR:1.541
Vehicle Kills:57
Kill Difference:224
Playtime:6.425 hours
Usage:1%
Score:0.093m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:34.158%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:494
V. Kills:52 N/A
Deaths:303
KDR:1.630
Accuracy:43.942% C*
KPH:44.200 C
VKPH:4.700 A*
M12 Kobalt-F
A++
Kills:263
V. Kills:18 N/A
Deaths:128
KDR:2.055
Accuracy:27.759% B++
KPH:43.100 B
VKPH:2.900 A++
M40 Fury-F
A+
Kills:227
V. Kills:100 225%
Deaths:200
KDR:1.135
Accuracy:51.035% C++
KPH:31.700 B+
VKPH:14 A+
Kills:984 (984 + 0)
Deaths:631
KDR:1.559
VKDR:0.269
Vehicle Kills:170
Kill Difference:353
Playtime:24.433 hours
Usage:3%
Score:0.168m
Score/min:114
Driving Accuracy:51.035%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Deimos VA29 2,7552,7271,4651.861B+0.0870.982%B*12.651%D100.3A++1B**22627.2h2B++2.9B+
Ghost 2,2932,2767323.109C*1.3246.542%B**66.52%C89.6A*N/A21025.4h1.9B++4.1B*
NS-44 Commissioner 1,6191,5801,4251.109C*0.6835.508%C+24.177%C*50.3B+1.2A+11831.4h3.9C++10.9C*
C-4 1,9701,5661,1981.307C+0.4820.882%D-N/A82.4C+21.3C--43119h1B**4.9B+
Solstice Burst 1,5731,5526142.528B*0.7431.019%B*26.353%B102.1A*1.4A+25915.2h10.6B*34.2B++
Phobos VX86 1,5001,4797322.02B+0.2471.429%B**11.291%D-116.5A**1.7M29212.7h2B*2.9B++
Eridani SX5 1,4911,4731,0171.448B0.3432.789%A22.607%B60.6B**N/A14324.3h11.3B34.4B+
Orion VS54 1,3701,3348921.496C++0.2924.834%B++30.06%B++65.4A+1.8M++22020.4h10.9B++43.9C*
NSX Daimyo 1,2931,2935742.253C0.4738.27%C-95.978%B+77B*N/A17216.8h2B*5.2B+
Serpent VE92 1,2771,2608291.52B+0.2628.765%B**20.952%C++68.9A+N/A17418.3h11.3B+39.1B++
Pulsar C 1,2561,2201,2201C+0.7826.508%B+21.721%C39.4B+1.2A++14531h11.5C*43.5B+
NS-11C 1,2101,2004442.703A++0.9232.035%A+21.917%B+105.3M**N/A27911.4h10B**31.3B**
SVA-88 1,2131,1863133.789A+2.0028.815%B**29.174%B+109.8A*2.5S28910.8h10.2B++35.3B++
Solstice VE3 1,2151,1829861.199B++0.5929.046%B**21.151%C*45.1A+1.3A**16126.2h12.3B++42.2B+
NS-15M2 1,1991,1813183.714B**1.9329.931%B**28.959%B+114.7A*1.7A*31510.3h10.2B++33.9B++
Sirius SX12 1,1871,1796371.851B++0.0731.068%A18.151%C+99.1M++N/A25011.9h11.7B*37.6B++
Ursa 1,1971,1774032.921A++1.1433.747%A++25.658%C++138.5M*2.4S3698.5h8.8B*26.1B*
NS-30 Vandal 1,1801,1703273.578B**1.7942.118%A+23.675%C125.8M**1.1A+3129.3h4.3B**10.1B**
Thanatos VE70 1,1931,1701,1481.019C*0.7747.342%B*9.316%D**40.3B++N/A9429h5C++10.6B+
Parallax VX3 1,1691,1653683.166C++1.3843.637%B++72.618%D71.9A**N/A18016.2h1.9B++4.3B++
XM98 1,1641,1596481.789C+0.0038.469%C++77.136%C**42.5B++N/A9527.3h2B*5.2B++
Pulsar LSW 1,1501,1293093.654A*1.8731.191%A+27.989%B+125.4M2.3M**3389h10.1B*32.3B*
Beamer VS3 6656445531.165B+0.6230.542%B+22.981%C++49.9B**1.6A12512.9h9.8C++32.1C++
Force-Blade 62662015,3700.04B+1.7417.035%D--8.71%C*1.5B**N/A3410.1h1.9B++11.4C++
L100 Python HESH 6715633715.216B13.4350.772%C*N/A71.3B*13.7A+2597.9h2.9B++5.8B+
Light PPA 5765451872.914C1.1340.836%C+1.284%C++57.4B3.3C+1579.5h11.3B27.6B
Eidolon VE33 5435286740.783C1.0024.282%D26.705%C++19.6CN/A5027h8.4B+34.5C++
S12 Renegade 5464943031.63C0.1543.942%C*4.251%C44.1C4.6A*10511.2h4.7D-10.6C
NS Decimator 6854743531.343B+0.4459.46%C+1.266%D41.2B18.3C**25311.5h3.9B+6.6B+
VE-LR Obelisk 4614571064.311A++2.5339.068%B**28.009%C-138.5S1.2B+3183.3h4.7B**12.1B**
L100 Python AP 600443538.358B++6.5747.496%D--N/A52.7A+18.7C++2728.4h3.7B**7.9B++
Pulsar VS1 4484395190.846C+0.9426.48%B+27.107%B*39.2B*N/A12111.2h15C++56.5B
Lumine Edge 4254215810.725M**1.0631.229%B29.454%A*44.3M**N/A1139.5h1.1B++3.5B+
Plasma Grenade 4224101410N/A408.2243.113%CN/A455.6C+13.3B+13500.9h3.6C**8.3C*
Rocklet Rifle 6613863371.145B**0.6449.517%CN/A42.9A30.6B+3799h25.4B**51.2B++
VA39 Spectre 3593572751.298C+0.4932.18%C+31.092%D33.4B++N/A11810.7h4.5B*14B++
Saron Laser Cannon 5223512471.421C+0.3628.224%D1.709%C22.2B*10.8C*15015.8h83.2B++294.9B+
Auraxium Force-Blade 3253257,4040.044C*1.7433.794%C*4%D1.9B+N/A5173.4h1.6B**4.7B+
Quasar VM1 2872801801.556C++0.2321.457%B**18.214%C+32.6B++N/A1008.6h13.3B++62.2B+
M12 Kobalt-F 2812631282.055C++0.2727.759%B++4.563%D--43.1B3A++1106.1h17.2C+62C**
Tank Mine 3592561411.816C-0.0335.851%C++N/A94.8C38.1D-6672.7h1.2B**3.5A+
Eclipse VE3A 2292291311.748C++0.0429.177%B+19.214%C+81.8A+N/A2402.8h9.9B*34B*
Dual Photon Pods 275229415.585C+3.8057.978%B++N/A76.3C+15.3C+5003h17.5B++30.2B++
Lasher X2 2322271471.544B*0.2430.568%B+2.643%D84.1A**1.9B*2742.7h18.1B+59.1B+
M40 Fury-F 3272272001.135C0.6551.035%C++N/A31.5B+13.9A+1337.2h11.4C++22.3C*
Maelstrom Turbo Laser 3122111032.049C++0.2627.816%D1.422%D30.6B**14.6B+2726.9h59.2B++212.8B+
MANA Anti-Vehicle Turret 2992042031.005D0.7847.465%D1.961%C2040A++950C*1508760.1h7.3B+15.3B
Blueshift VM5 164161652.477C++0.6925.833%A24.224%B+73.2A**1.4A2202.2h12A46.6B*
AP30 Shredder 228133274.926C+3.1444.6%AN/A31.7C+22.6C++2454.2h128.1D-287.3C++
M20 Basilisk 166132216.286A++4.5041.738%C**9.848%A++40A++10.3B++2273.3h59.5B**142.7B**
Saron HRB 185127196.684C**4.9045.944%C**N/A35.3B**16.1C++2993.6h18.3B++39.9B++
Betelgeuse 54-A 122122393.128C++1.3425.881%C+30.328%C+110.9AN/A7081.1h10.4C**40C*
Saron HRB-H 177120717.143A*15.3661.859%B++N/A60A28.5B+3352h17.1B**27.6B**
Hornet Missiles 179113323.531C1.7556.628%DN/A43.5C25.4C-2742.6h10C*17.7C*
NS Baron G5 111110751.467B+0.3254.642%B**13.636%C110M**1B**2961h4.2B+7.7C++
Hunter QCX 1321031330.774C++1.0129.515%D-17.476%C--21B*5.9B+804.9h5.6C*18.8C++
Supernova PC 134102251S49.2249.606%C+N/A46.4A*14.5A+3012.2h3.1A6.2A
L105 Zephyr 11689517.8B**16.0237.928%C--N/A38.7C11.7B1482.3h9D-23.6D
E540 Halberd 11685712.143C*10.3636.874%D**1.176%D34C**12.4D1952.5h4.3A11.7C**
C75 Viper 11983362.306C0.5237.064%CN/A24.4C10.6B+1793.4h13C**35.2C*
Aphelion VEX-4H 11382108.2C**6.4236.29%D*4.878%B**41C+15.5D--3312h46.5B+128C*
NS-15 Gallows 8080184.444B*2.6626.786%C-27.5%D133.3A+N/A3820.6h9B**33.6B+
Spear Anti-Vehicle Phalanx Turret 12474154.933C3.1546.964%C*1.351%D*38.9C++26.3B+2811.9h8.7C*18.5B
M12 Kobalt 8274514.8C++13.0219.456%C*17.568%C+74C**8A*3171h16.9B+86.9B+
Proton II PPA-H 696387.875C6.0936.539%C+N/A57.3D5.5C2641.1h11.5C+31.4C+
VX29 Polaris 6563173.706A*1.9234.035%A++22.222%C+157.5M**5S7480.4h9.2B**27.1B*
Quasar VM1 6262134.769A2.9831.845%M+32.258%A*51.7B**N/A1911.2h14.7C+46.2B*
Nemesis VSH9 102582100.276D1.5153.526%D*3.448%B++10C-7.6C1305.8h10.2D19.1D*
M12 Kobalt-H 6457319C+17.2226.203%B++19.298%B+114C+14M+2480.5h17.3C66C*
MANA Anti-Personnel Turret 5656570.982N/A0.8017.28%UN/A560UN/A1215900.1h22.7T*131.6T*
M20 Basilisk 7055115B**3.2234.158%C--5.455%C+26.2B+7.1C-2242.1h84.9B+248.5B
Aphelion VEX-4 815377.571B+5.7925.796%D*1.887%D-37.9A20B+2681.4h31.2B**120.9B*
Proximity Mine 5252501.04D-0.7444%C**N/A65D*N/A2430.8h2.1C--4.8C++
S1 78521720.302D1.4856.41%C+N/A14.1D-7D-2833.7h9.3D--16.5D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon92421h
Anti-Vehicle MANA Turret471,4592.9h
Nano-Armor Kit260225,70617.1h
Nanite Revive Grenade01010h
Medical Applicator45985,8608.9h
Motion Spotter34470.3h
Xiphos Anti-Personnel Phalanx Tower0570h
Shield Recharging Field331,8270.9h
Recon Detection Device1095,4989.3h
Ammunition Package321,8160.9h
Medical Kit9634,91710.9h
Anti-Infantry MANA Turret102390.5h
Nano-Repair Grenade0880h
M20 Drake0680h

Check the help document for the dictionary if you want to learn more about words used here.


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