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Primarch Harbinger turkeysoupman[DIG] turkeysoupman
VS BR 99

KDR: 1.81

Score: 14.8m

Last Seen: Dec 15th, 2019 1:04 PM
- OFFLINE - 2147.6 hour(s)

Battle Rank 99 - Vanu Sovereignty on Miller
Level Progress (to 100): 8%
Level 100 Progress: 78% 189h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Deimos VA29 Ghost NS-44 Commissioner C-4 Solstice Burst Phobos VX86 Eridani SX5 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,612,088 MLG Score: 2088
Fun Score: N/A
Cheeseburgers Flipped: 78TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.044%24.899%74823126021,7521.633770.173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.014%1.704A++0.571B+-0.09C+HEAD ++ (~9.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.573B+9.50.334C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.276%1.443%194312801,1095843531.89573313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.698%-0.842D---0.115C+-0.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.50.092C+43.20.189C++104.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.772%0.178%721128256313983610.402718156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.943B*-1.503F-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.85B*2.90.766B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.852%7.88%626127753310854520.490792118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.921%-0.034C+0.813B++0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.70.238C++32.90.183C++58.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.65%73.414%62512786,3682173292.93051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.775%0.858B*0.41B0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.488B+2.10.352C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.112%11.544%62312805,414860726.28804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.892%1.431A-0.637D0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.654B+2.70.447B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.8m153.1%361 (21.7k)314 (18.8k)1.8065246,18925,5681.9441599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283293925.468%24.417%62201:5022

26% Engineer14% Heavy Assault30% Infiltrator24% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 9th, 2015 4:51 PMSep 26th, 2017 4:16 PMJan 13th, 2020 9:04 AM (145d) (PST)Dec 15th, 2019 9:23 AM (174d) (PST)Dec 15th, 2019 9:04 AM (174d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7953064890.9820.5430.2401.6140.0722088

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,67618,37729,29959331497418,833

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
784.1h/32.7d 3,519 11,278 11,563 75.9k 824 2,304 3,397 37.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,334
Deaths:892
KDR:1.496
Accuracy:24.834% B+
HSR:30.060% B+
SVA-88
B++
Kills:1,186
Deaths:313
KDR:3.789
Accuracy:28.815% B++
HSR:29.174% C**
NS-15M2
B*
Kills:1,181
Deaths:318
KDR:3.714
Accuracy:29.931% B*
HSR:28.959% C++
Ursa
A++
Kills:1,177
Deaths:403
KDR:2.921
Accuracy:33.747% A++
HSR:25.658% C+
Pulsar LSW
B**
Kills:1,129
Deaths:309
KDR:3.654
Accuracy:31.191% B**
HSR:27.989% C*
Betelgeuse 54-A
B+
Kills:238
Deaths:76
KDR:3.132
Accuracy:27.990% C++
HSR:36.134% B+
NS-15 Gallows
C
Kills:188
Deaths:45
KDR:4.178
Accuracy:28.641% C
HSR:28.723% D
VX29 Polaris
A+
Kills:63
Deaths:17
KDR:3.706
Accuracy:34.035% A+
HSR:22.222% C
Kills:6,496
Deaths (as Heavy Assault):2,373
Deaths (to Heavy Assaults):6,487
KDR:2.73746
Kill Difference:4,123
Playtime:109.459 hours
Usage:14%
Score:2.531m
Score/min:385
Accuracy (listed only):29.898%
HSR (listed only):28.615%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B++
Kills:2,765
Deaths:1,478
KDR:1.871
Accuracy:71.002% B++
HSR:12.622% D
Solstice Burst
B++
Kills:1,552
Deaths:617
KDR:2.515
Accuracy:30.976% B++
HSR:26.353% C++
Phobos VX86
B*
Kills:1,479
Deaths:732
KDR:2.020
Accuracy:71.429% B*
HSR:11.291% D-
Eridani SX5
B**
Kills:1,473
Deaths:1,017
KDR:1.448
Accuracy:32.789% B**
HSR:22.607% C*
Serpent VE92
B++
Kills:1,260
Deaths:829
KDR:1.520
Accuracy:28.765% B++
HSR:20.952% C+
Pulsar C
C++
Kills:1,220
Deaths:1,220
KDR:1
Accuracy:26.508% C++
HSR:21.721% C
NS-11C
A
Kills:1,200
Deaths:444
KDR:2.703
Accuracy:32.035% A
HSR:21.917% C**
Solstice VE3
B**
Kills:1,182
Deaths:986
KDR:1.199
Accuracy:29.046% B**
HSR:21.151% C++
Sirius SX12
B**
Kills:1,179
Deaths:637
KDR:1.851
Accuracy:31.068% B**
HSR:18.151% C+
Thanatos VE70
B+
Kills:1,170
Deaths:1,148
KDR:1.019
Accuracy:47.342% B+
HSR:9.316% D**
Eclipse VE3A
B+
Kills:253
Deaths:145
KDR:1.745
Accuracy:29.512% B+
HSR:20.553% C+
NS Baron G5
B*
Kills:110
Deaths:75
KDR:1.467
Accuracy:54.642% B*
HSR:13.636% C
Kills:14,843
Deaths (as Light Assault):9,328
Deaths (to Light Assaults):4,047
KDR:1.59123
Kill Difference:5,515
Playtime:190.899 hours
Usage:24%
Score:4.244m
Score/min:371
Accuracy (listed only):40.426%
HSR (listed only):18.356%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:2,388
Deaths:745
KDR:3.205
Accuracy:46.565% B*
HSR:66.248% C-
NS-44 Commissioner
C++
Kills:1,614
Deaths:1,438
KDR:1.122
Accuracy:35.039% C
HSR:24.349% C++
Eridani SX5
B**
Kills:1,473
Deaths:1,017
KDR:1.448
Accuracy:32.789% B**
HSR:22.607% C*
NSX Daimyo
B+
Kills:1,293
Deaths:574
KDR:2.253
Accuracy:38.270% D
HSR:95.978% B+
Sirius SX12
B**
Kills:1,179
Deaths:637
KDR:1.851
Accuracy:31.068% B**
HSR:18.151% C+
NS-30 Vandal
A
Kills:1,170
Deaths:327
KDR:3.578
Accuracy:42.118% A
HSR:23.675% C-
Parallax VX3
B+
Kills:1,165
Deaths:368
KDR:3.166
Accuracy:43.637% B+
HSR:72.618% D
XM98
C++
Kills:1,159
Deaths:648
KDR:1.789
Accuracy:38.469% C+
HSR:77.136% C++
Beamer VS3
B+
Kills:724
Deaths:584
KDR:1.240
Accuracy:30.766% B+
HSR:24.033% C++
VA39 Spectre
C+
Kills:363
Deaths:276
KDR:1.315
Accuracy:32.147% C+
HSR:30.854% D
Kills:12,528
Deaths (as Infiltrator):6,614
Deaths (to Infiltrators):5,153
KDR:1.89416
Kill Difference:5,914
Playtime:236.745 hours
Usage:30%
Score:4.267m
Score/min:300
Accuracy (listed only):37.087%
HSR (listed only):45.565%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B++
Kills:2,765
Deaths:1,478
KDR:1.871
Accuracy:71.002% B++
HSR:12.622% D
Solstice Burst
B++
Kills:1,552
Deaths:617
KDR:2.515
Accuracy:30.976% B++
HSR:26.353% C++
Phobos VX86
B*
Kills:1,479
Deaths:732
KDR:2.020
Accuracy:71.429% B*
HSR:11.291% D-
Serpent VE92
B++
Kills:1,260
Deaths:829
KDR:1.520
Accuracy:28.765% B++
HSR:20.952% C+
Pulsar C
C++
Kills:1,220
Deaths:1,220
KDR:1
Accuracy:26.508% C++
HSR:21.721% C
NS-11C
A
Kills:1,200
Deaths:444
KDR:2.703
Accuracy:32.035% A
HSR:21.917% C**
Solstice VE3
B**
Kills:1,182
Deaths:986
KDR:1.199
Accuracy:29.046% B**
HSR:21.151% C++
Thanatos VE70
B+
Kills:1,170
Deaths:1,148
KDR:1.019
Accuracy:47.342% B+
HSR:9.316% D**
Eidolon VE33
C++
Kills:1,160
Deaths:860
KDR:1.349
Accuracy:29.906% C++
HSR:26.638% C+
VE-LR Obelisk
B*
Kills:701
Deaths:156
KDR:4.494
Accuracy:39.231% B*
HSR:27.817% D
Eclipse VE3A
B+
Kills:253
Deaths:145
KDR:1.745
Accuracy:29.512% B+
HSR:20.553% C+
NS Baron G5
B*
Kills:110
Deaths:75
KDR:1.467
Accuracy:54.642% B*
HSR:13.636% C
Kills:14,052
Deaths (as Engineer):8,690
Deaths (to Engineers):4,637
KDR:1.61703
Kill Difference:5,362
Playtime:201.374 hours
Usage:26%
Score:2.953m
Score/min:244
Accuracy (listed only):40.866%
HSR (listed only):19.497%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B++
Kills:2,765
Deaths:1,478
KDR:1.871
Accuracy:71.002% B++
HSR:12.622% D
Phobos VX86
B*
Kills:1,479
Deaths:732
KDR:2.020
Accuracy:71.429% B*
HSR:11.291% D-
Eridani SX5
B**
Kills:1,473
Deaths:1,017
KDR:1.448
Accuracy:32.789% B**
HSR:22.607% C*
Sirius SX12
B**
Kills:1,179
Deaths:637
KDR:1.851
Accuracy:31.068% B**
HSR:18.151% C+
Thanatos VE70
B+
Kills:1,170
Deaths:1,148
KDR:1.019
Accuracy:47.342% B+
HSR:9.316% D**
Pulsar VS1
B++
Kills:492
Deaths:539
KDR:0.913
Accuracy:26.719% B+
HSR:27.439% B++
NS Baron G5
B*
Kills:110
Deaths:75
KDR:1.467
Accuracy:54.642% B*
HSR:13.636% C
H-V45
B*
Kills:76
Deaths:34
KDR:2.235
Accuracy:26.642% C**
HSR:28.947% B*
Kills:8,744
Deaths (as Combat Medic):5,660
Deaths (to Combat Medics):2,482
KDR:1.54488
Kill Difference:3,084
Playtime:33.160 hours
Usage:4%
Score:0.602m
Score/min:302
Accuracy (listed only):45.204%
HSR (listed only):18.001%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:283
Deaths:182
KDR:1.555
Accuracy:21.473% B**
HSR:18.728% C+
Blueshift VM5
B**
Kills:163
Deaths:67
KDR:2.433
Accuracy:25.782% B**
HSR:23.926% B
Quasar VM1
M+
Kills:62
Deaths:13
KDR:4.769
Accuracy:31.845% M+
HSR:32.258% A*
Kills:508
Deaths (as MAX Suit):131
Deaths (to MAX Suits):929
KDR:3.87786
Kill Difference:377
Playtime:9.708 hours
Usage:1%
Score:0.171m
Score/min:293
Accuracy (listed only):26.367%
HSR (listed only):24.971%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:547
V. Kills:31 N/A
Deaths:187
KDR:2.925
Accuracy:40.826% C+
KPH:57 C+
VKPH:3.200 C
Saron Laser Cannon
B+
Kills:351
V. Kills:171 204%
Deaths:247
KDR:1.421
Accuracy:28.224% D
KPH:22.300 B+
VKPH:10.800 C+
Dual Photon Pods
B+
Kills:229
V. Kills:46 487%
Deaths:41
KDR:5.585
Accuracy:57.978% B+
KPH:76.500 C
VKPH:15.400 C
Maelstrom Turbo Laser
B*
Kills:211
V. Kills:101 207%
Deaths:103
KDR:2.049
Accuracy:27.816% D
KPH:30.700 B*
VKPH:14.700 C**
Hornet Missiles
D
Kills:113
V. Kills:66 169%
Deaths:32
KDR:3.531
Accuracy:56.628% D
KPH:43.900 D
VKPH:25.600 D
Kills:1,451 (1,109 + 0)
Deaths:610
KDR:2.379
VKDR:0.680
Vehicle Kills:415
Kill Difference:841
Playtime:37.803 hours
Usage:5%
Score:0.477m
Score/min:210
Piloting Accuracy:27.816%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:133
V. Kills:95 139%
Deaths:27
KDR:4.926
Accuracy:44.600% A
KPH:31.900 C
VKPH:22.800 C+
L105 Zephyr
C++
Kills:89
V. Kills:27 318%
Deaths:5
KDR:17.800
Accuracy:37.928% D
KPH:39.200 C--
VKPH:11.900 C++
Kills:222 (0 + 222)
Deaths:32
KDR:6.938
VKDR:3.813
Vehicle Kills:122
Kill Difference:190
Playtime:6.433 hours
Usage:1%
Score:0.082m
Score/min:211
Piloting Accuracy:N/A%
Gunner Accuracy:37.928%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:563
V. Kills:108 N/A
Deaths:37
KDR:15.216
Accuracy:50.772% C++
KPH:71.500 B+
VKPH:13.700 A
L100 Python AP
B**
Kills:443
V. Kills:157 280%
Deaths:53
KDR:8.358
Accuracy:47.496% D--
KPH:52.500 B**
VKPH:18.600 C+
C75 Viper
B+
Kills:83
V. Kills:36 224%
Deaths:36
KDR:2.306
Accuracy:37.064% C
KPH:24.700 C-
VKPH:10.700 B+
Kills:1,089 (1,089 + 0)
Deaths:126
KDR:8.643
VKDR:2.389
Vehicle Kills:301
Kill Difference:963
Playtime:19.679 hours
Usage:3%
Score:0.297m
Score/min:251
Driving Accuracy:37.064%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:127
V. Kills:58 215%
Deaths:19
KDR:6.684
Accuracy:45.944% C++
KPH:35.100 B++
VKPH:16 C+
Supernova PC
A+
Kills:102
V. Kills:32 309%
Deaths:2
KDR:51
Accuracy:49.606% C+
KPH:45.700 A+
VKPH:14.300 B**
E540 Halberd
C+
Kills:85
V. Kills:31 266%
Deaths:7
KDR:12.143
Accuracy:36.874% F
KPH:33.800 C+
VKPH:12.300 D
Aphelion VEX-4
B*
Kills:53
V. Kills:28 183%
Deaths:7
KDR:7.571
Accuracy:25.796% D**
KPH:37.700 B*
VKPH:19.900 C++
Kills:367 (102 + 265)
Deaths:35
KDR:10.486
VKDR:4.257
Vehicle Kills:149
Kill Difference:332
Playtime:9.777 hours
Usage:1%
Score:0.158m
Score/min:269
Driving Accuracy:49.606%
Gunner Accuracy:25.796%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:120
V. Kills:57 207%
Deaths:7
KDR:17.143
Accuracy:61.859% B++
KPH:59.300 B**
VKPH:28.200 B
Aphelion VEX-4H
C+
Kills:82
V. Kills:31 256%
Deaths:10
KDR:8.200
Accuracy:36.290% D*
KPH:40.600 C+
VKPH:15.400 D*
Proton II PPA-H
C
Kills:63
V. Kills:6 N/A
Deaths:8
KDR:7.875
Accuracy:36.539% C
KPH:59.400 D
VKPH:5.700 C
M12 Kobalt-H
A**
Kills:57
V. Kills:7 N/A
Deaths:3
KDR:19
Accuracy:26.203% B+
KPH:107 C
VKPH:13.100 A**
Kills:322 (0 + 322)
Deaths:28
KDR:11.500
VKDR:3.607
Vehicle Kills:101
Kill Difference:294
Playtime:5.634 hours
Usage:1%
Score:0.106m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:26.203%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:134
V. Kills:35 372%
Deaths:21
KDR:6.381
Accuracy:41.816% C++
KPH:40.500 A
VKPH:10.600 B++
M12 Kobalt
A++
Kills:74
V. Kills:8 N/A
Deaths:5
KDR:14.800
Accuracy:19.456% C+
KPH:74 C+
VKPH:8 A++
M20 Basilisk
C*
Kills:56
V. Kills:15 350%
Deaths:11
KDR:5.091
Accuracy:34.154% D
KPH:26.400 C*
VKPH:7.100 C--
Kills:264 (0 + 264)
Deaths:37
KDR:7.135
VKDR:1.568
Vehicle Kills:58
Kill Difference:227
Playtime:6.434 hours
Usage:1%
Score:0.094m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:34.154%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:494
V. Kills:52 N/A
Deaths:303
KDR:1.630
Accuracy:43.942% C++
KPH:44.200 C
VKPH:4.700 A*
M12 Kobalt-F
B**
Kills:263
V. Kills:18 N/A
Deaths:128
KDR:2.055
Accuracy:27.759% B++
KPH:43.100 C*
VKPH:2.900 B**
M40 Fury-F
A+
Kills:227
V. Kills:100 225%
Deaths:200
KDR:1.135
Accuracy:51.035% C++
KPH:31.700 B+
VKPH:14 A+
Kills:984 (984 + 0)
Deaths:631
KDR:1.559
VKDR:0.269
Vehicle Kills:170
Kill Difference:353
Playtime:24.433 hours
Usage:3%
Score:0.168m
Score/min:114
Driving Accuracy:51.035%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Deimos VA29 2,7932,7651,4781.871B+0.0671.002%B++12.622%D100.9A1B+22827.4h2B+2.9B+
Ghost 2,4062,3887453.205C+1.4046.565%B*66.248%C-91.8A+N/A22126h1.9B+4B++
NS-44 Commissioner 1,6531,6141,4381.122C++0.6835.039%C24.349%C++50.8B1.2A+12131.8h3.9C+11C+
C-4 1,9741,5701,1991.309C+0.5020.887%D-N/A82.6C+21.3D43219h1B*4.9B
Solstice Burst 1,5731,5526172.515B+0.7130.976%B++26.353%C++101.4A++1.4B**25815.3h10.6B++34.2B++
Phobos VX86 1,5001,4797322.02B+0.2171.429%B*11.291%D-116.5A++1.7A++29312.7h2B++2.9B+
Eridani SX5 1,4911,4731,0171.448C++0.3632.789%B**22.607%C*60.6B+N/A14424.3h11.3C++34.4B+
Orion VS54 1,3701,3348921.496C+0.3124.834%B+30.06%B+65.4B*1.8A++22220.4h10.9B+43.9C++
NSX Daimyo 1,2931,2935742.253C0.4538.27%D95.978%B+77B+N/A17316.8h2B++5.2B
Serpent VE92 1,2771,2608291.52C++0.2928.765%B++20.952%C+68.9B**N/A17418.3h11.3B+39.1B+
Pulsar C 1,2561,2201,2201C0.8126.508%C++21.721%C39.4C++1.2B*14531h11.5C+43.5C*
NS-11C 1,2101,2004442.703A0.9032.035%A21.917%C**105.3MN/A27911.4h10B**31.3B*
SVA-88 1,2131,1863133.789B*1.9828.815%B++29.174%C**109.8A+2.5M+29010.8h10.2B+35.3B+
Solstice VE3 1,2151,1829861.199B+0.6129.046%B**21.151%C++45.1B*1.3A+16226.2h12.3B+42.2C*
NS-15M2 1,1991,1813183.714B*1.9129.931%B*28.959%C++114.7A++1.7B**31810.3h10.2B++33.9B++
Sirius SX12 1,1871,1796371.851B+0.0431.068%B**18.151%C+99.1A*N/A25211.9h11.7B+37.6B+
Ursa 1,1971,1774032.921A+1.1133.747%A++25.658%C+138.5M2.4A*3708.5h8.8B*26.1B*
NS-30 Vandal 1,1801,1703273.578B+1.7742.118%A23.675%C-125.8M1.1B**3129.3h4.3B*10.1B*
Thanatos VE70 1,1931,1701,1481.019C+0.7947.342%B+9.316%D**40.3C*N/A9429h5C+10.6C**
Parallax VX3 1,1691,1653683.166C+1.3643.637%B+72.618%D71.9A++N/A18016.2h1.9B+4.3B+
Eidolon VE33 1,1751,1608601.349C+0.4629.906%C++26.638%C+37.5C**N/A10730.9h6.9B+22.9B+
XM98 1,1641,1596481.789C0.0238.469%C+77.136%C++42.5B+N/A9527.3h2B++5.2B+
Pulsar LSW 1,1501,1293093.654A+1.8531.191%B**27.989%C*125.4A*2.3A*3399h10.1B++32.3B+
Beamer VS3 7467245841.24B+0.5730.766%B+24.033%C++54B*1.6B**13913.4h9.6C+31.2C**
VE-LR Obelisk 7077011564.494A++2.6939.231%B*27.817%D140.2M**1.2C**3955h4.6B**11.8B*
Force-Blade 62662015,3700.04B1.7717.035%D*8.71%B1.5B+N/A3410.1h1.9B+11.4C+
L100 Python HESH 6715633715.216C++13.4150.772%C++N/A71.3B+13.7A2597.9h2.9C++5.8B
Light PPA 5785471872.925C1.1240.826%C+1.28%C++57C+3.2C1579.6h11.3C**27.6C*
NS Decimator 7134953741.324C++0.4859.728%C1.414%D41.6C++18.3C++26011.9h3.9B+6.5B+
S12 Renegade 5464943031.63C0.1843.942%C++4.251%C44.1C4.6A++10511.2h4.7D*10.6D
Pulsar VS1 5024925390.913C+0.8926.719%B+27.439%B++42.4B+N/A14111.6h14.3C+53.7B
L100 Python AP 600443538.358C++6.5547.496%D--N/A52.7B**18.7C+2738.4h3.7B*7.9B+
Lumine Edge 4254215810.725A++1.0831.229%C*29.454%A*44.3M++N/A1139.5h1.1B*3.5B+
Plasma Grenade 4224101410N/A408.1943.133%DN/A455.6C--13.3C++13540.9h3.6C+8.3C+
Rocklet Rifle 6653883381.148B+0.6649.727%CN/A42.6B*30.4B+3809.1h25.6B**51.4B+
VA39 Spectre 3653632761.315C+0.4932.147%C+30.854%D33.9B+N/A12110.7h4.5B++13.9B+
Auraxium Force-Blade 3513517,9900.044C*1.7633.517%C**3.704%D1.9B+N/A5186.3h1.6B**4.7B+
Saron Laser Cannon 5223512471.421C0.3928.224%D1.709%C22.2B+10.8C+15015.8h83.2B+294.9B+
Quasar VM1 2902831821.555C+0.2521.473%B**18.728%C+32.5B+N/A1008.7h13.3B+62B
M12 Kobalt-F 2812631282.055C+0.2527.759%B++4.563%D-43.1C*3A1106.1h17.2D62C*
Tank Mine 3602571411.823C-0.0235.964%C++N/A95.2C38.1D-6692.7h1.2B**3.5A+
Eclipse VE3A 2532531451.745C+0.0629.512%B+20.553%C+81.6B**N/A2583.1h10.2B+34.4B+
Betelgeuse 54-A 239238763.132C+1.3327.99%C++36.134%B+119B**N/A6192h10.1C*35.9C**
Lasher X2 2372321491.557B0.2530.611%C**3.017%C--85.9A++1.9B++2762.7h18.2C*59.4B+
Dual Photon Pods 275229415.585C3.7857.978%B+N/A76.3C15.3C5023h17.5B+30.2B+
M40 Fury-F 3272272001.135C0.6751.035%C++N/A31.5B+13.9A+1337.2h11.4C+22.3C++
Maelstrom Turbo Laser 3122111032.049C+0.2427.816%D1.422%D30.6B*14.6C**2726.9h59.2B++212.8B+
MANA Anti-Vehicle Turret 3012052031.01C--0.8047.483%D*1.951%C-2050C+960C++2515430.1h7.2C15.2D--
NS-15 Gallows 189188454.178B*2.3728.641%C28.723%D134.3B**N/A4641.4h10B34.9C*
Blueshift VM5 166163672.433C+0.6325.782%B**23.926%B70.9A++1.3B*2152.3h12.1B**46.9B*
M20 Basilisk 169134216.381B**4.5741.816%C++9.701%A+40.6A10.6B++2353.3h59.1B+141.2B++
AP30 Shredder 228133274.926C3.1244.6%AN/A31.7C22.6C+2454.2h128.1D--287.3C+
Saron HRB 185127196.684C++4.8845.944%C++N/A35.3B++16.1C+2993.6h18.3B+39.9B+
Saron HRB-H 177120717.143A*15.3461.859%B++N/A60B**28.5B3352h17.1B++27.6B*
Hunter QCX 1581181410.837C++0.9731.696%D15.254%D21.9B+7.4B++915.4h6.3C++19.8C+
Hornet Missiles 179113323.531C1.7256.628%DN/A43.5D25.4D2742.6h10C*17.7C++
NS Baron G5 111110751.467B+0.3454.642%B*13.636%C110M+1B++3021h4.2B7.7C++
Supernova PC 134102251S49.1949.606%C+N/A46.4A+14.5A3012.2h3.1B**6.2B**
L105 Zephyr 11689517.8B++15.9937.928%DN/A38.7C--11.7C++1482.3h9D*23.6D--
E540 Halberd 11685712.143C+10.3436.874%F1.176%D34C+12.4D1972.5h4.3B**11.7C+
C75 Viper 11983362.306C--0.5037.064%CN/A24.4C-10.6B+1803.4h13C+35.2C+
Aphelion VEX-4H 11382108.2C++6.3936.29%D*4.878%B**41C+15.5D*3312h46.5C++128C+
H-V45 7676342.235C**0.4326.642%C**28.947%B*108.6MN/A6130.7h10.3B**38.5B++
M12 Kobalt 8274514.8C12.9919.456%C+17.568%C+74C+8A++3171h16.9B86.9C*
Spear Anti-Vehicle Phalanx Turret 12474154.933C-3.1346.827%C+1.351%D*38.9C+26.3C*2801.9h8.7C+18.5C++
Proton II PPA-H 696387.875C-6.0736.539%CN/A57.3D-5.5C2681.1h11.5C31.4C
VX29 Polaris 6563173.706A+1.9034.035%A+22.222%C157.5M+5S7610.4h9.2B*27.1B++
Quasar VM1 6262134.769B**2.9631.845%M+32.258%A*51.7B*N/A1911.2h14.7C--46.2B*
Nemesis VSH9 102582100.276D-1.5353.526%D**3.448%B+10C--7.6C1315.8h10.2D-19.1D**
M12 Kobalt-H 6457319C17.1926.203%B+19.298%B114C14M2490.5h17.3C-66C++
M20 Basilisk 7156115.091B+3.2834.154%D5.357%C+26.7C**7.1C--2252.1h83.5B244.6C++
MANA Anti-Personnel Turret 5656570.982N/A0.8217.28%UN/A560UN/A1241100.1h22.7T*131.6T*
Aphelion VEX-4 815377.571B+5.7625.796%D**1.887%D--37.9B*20C++2681.4h31.2B**120.9B+
Proximity Mine 5252501.04D-0.7744.223%C++N/A65D*N/A2460.8h2.1D4.8C
S1 78521720.302D-1.5056.41%C+N/A14.1D--7D-2853.7h9.3D*16.5D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit260225,70617.1h
Spawn Beacon92541h
Anti-Vehicle MANA Turret471,4602.9h
Nanite Revive Grenade01270h
Medical Applicator46787,5719h
Motion Spotter34470.3h
Xiphos Anti-Personnel Phalanx Tower0570h
Shield Recharging Field331,8690.9h
Recon Detection Device1186,03010h
Ammunition Package321,8160.9h
Medical Kit1,0615,27011.6h
Anti-Infantry MANA Turret102390.5h
Nano-Repair Grenade0880h
M20 Drake0680h

Check the help document for the dictionary if you want to learn more about words used here.


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