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typen2007[KAIN] typen2007
NC BR 112

KDR: 3.13

Score: 25.1m

Last Seen: Feb 18th, 2018 8:09 PM
- OFFLINE - 22.2 hour(s)

Rank 112 (109) of the New Conglomerate on Cobalt
Level Progress (to 110): 8%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS NS-11A Gauss Rifle Burst Reaper DMR Carnage AR NC1 Gauss Rifle EM4 Longshot NC9 A-Tross SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,177,191 MLG Score: 941
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.09%26.484%5852994234,8625.43699-2.305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.809%0.24C++1.019B**-0.022C+HEAD ++ (~15.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.426B9.50.328C**33.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.587%2.665%28449672,1017397972.83919263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.433%-1.192D*-0.132C0.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.4-0.074C+11.80.055C+29.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.448%5.318%560149572,6894957535.43232357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.284%-0.604D0.33C**-0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.80.426B19.10.484B+45.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.269%71.938%56039683,02952245.80268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.757%0.442B0.322C*-0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.429B2.10.328C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.04%15.794%56029691,16552452.21905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.689%0.323C*0.359C**-1.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.331C**40.177C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.1m216.4%257 (15.4k)236 (14.2k)3.1319448,87415,6053.59231112 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC971199016.359%24.729%40506:4813

66% Combat Medic9% Engineer19% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 3:32 PMJan 1st, 2015 4:15 PMFeb 21st, 2018 5:39 AM (3d) (PST)Feb 18th, 2018 5:23 PM (6d) (PST)Feb 18th, 2018 4:09 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3971202770.4610.1470.1141.0490.024941

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,7977,22016,577289763114,180

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1767.6h/73.6d 7,184 12,086 14,014 111.2k 3,477 4,441 2,518 42.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B
Kills:516
Deaths:137
KDR:3.766
Accuracy:18.775% C
HSR:25.194% B
Kills:516
Deaths (as Heavy Assault):137
Deaths (to Heavy Assaults):4,540
KDR:3.76642
Kill Difference:379
Playtime:32.749 hours
Usage:2%
Score:0.401m
Score/min:204
Accuracy (listed only):18.775%
HSR (listed only):25.194%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.149% D-
HSR:15.024% C+
Mauler S6
B+
Kills:1,094
Deaths:458
KDR:2.389
Accuracy:45.280% B+
HSR:16.271% B
NS-11C
A+
Kills:638
Deaths:234
KDR:2.727
Accuracy:22.021% C--
HSR:26.646% A+
AF-4 Cyclone
B*
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.317% D
HSR:24.172% B*
GD-7F
B++
Kills:393
Deaths:165
KDR:2.382
Accuracy:22.894% C
HSR:23.664% B++
NS Baron G5AE
A
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C+
HSR:22.022% A
Razor GD-23
A++
Kills:250
Deaths:80
KDR:3.125
Accuracy:22.068% C--
HSR:29.200% A++
NS Baron G5
A
Kills:236
Deaths:120
KDR:1.967
Accuracy:45.129% C+
HSR:19.915% A
AF-4A Bandit
B++
Kills:192
Deaths:56
KDR:3.429
Accuracy:19.757% D*
HSR:27.083% B++
MGR-S1 Gladius
C+
Kills:152
Deaths:59
KDR:2.576
Accuracy:22.895% D--
HSR:23.026% C+
Gauss Compact Burst
B**
Kills:102
Deaths:41
KDR:2.488
Accuracy:19.749% D**
HSR:31.373% B**
GD-66 Claw
D--
Kills:71
Deaths:38
KDR:1.868
Accuracy:40.504% F
HSR:8.451% D--
AF-19 Mercenary
B+
Kills:65
Deaths:19
KDR:3.421
Accuracy:18.792% D
HSR:24.615% B+
Kills:5,241
Deaths (as Light Assault):1,955
Deaths (to Light Assaults):2,819
KDR:2.68082
Kill Difference:3,286
Playtime:67.211 hours
Usage:4%
Score:0.824m
Score/min:204
Accuracy (listed only):28.337%
HSR (listed only):22.420%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B*
Kills:1,260
Deaths:479
KDR:2.630
Accuracy:25.270% C
HSR:30.079% B*
Mauler S6
B+
Kills:1,094
Deaths:458
KDR:2.389
Accuracy:45.280% B+
HSR:16.271% B
NS-11C
A+
Kills:638
Deaths:234
KDR:2.727
Accuracy:22.021% C--
HSR:26.646% A+
GD Guardian
C++
Kills:483
Deaths:163
KDR:2.963
Accuracy:23.094% F--
HSR:27.950% C++
GD-7F
B++
Kills:393
Deaths:165
KDR:2.382
Accuracy:22.894% C
HSR:23.664% B++
NS Baron G5AE
A
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C+
HSR:22.022% A
Razor GD-23
A++
Kills:250
Deaths:80
KDR:3.125
Accuracy:22.068% C--
HSR:29.200% A++
NS Baron G5
A
Kills:236
Deaths:120
KDR:1.967
Accuracy:45.129% C+
HSR:19.915% A
AF-4A Bandit
B++
Kills:192
Deaths:56
KDR:3.429
Accuracy:19.757% D*
HSR:27.083% B++
Gauss Compact Burst
B**
Kills:102
Deaths:41
KDR:2.488
Accuracy:19.749% D**
HSR:31.373% B**
GD-66 Claw
D--
Kills:71
Deaths:38
KDR:1.868
Accuracy:40.504% F
HSR:8.451% D--
AF-19 Mercenary
B+
Kills:65
Deaths:19
KDR:3.421
Accuracy:18.792% D
HSR:24.615% B+
Kills:5,061
Deaths (as Engineer):1,971
Deaths (to Engineers):3,463
KDR:2.56773
Kill Difference:3,090
Playtime:154.812 hours
Usage:9%
Score:2.005m
Score/min:216
Accuracy (listed only):29.282%
HSR (listed only):23.939%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:6,789
Deaths:1,787
KDR:3.799
Accuracy:22.050% C--
HSR:24.275% B+
Gauss Rifle Burst
B*
Kills:4,953
Deaths:1,399
KDR:3.540
Accuracy:20.749% D**
HSR:34.403% B*
Reaper DMR
B+
Kills:4,217
Deaths:1,248
KDR:3.379
Accuracy:23.020% D
HSR:28.219% B+
Carnage AR
B
Kills:2,702
Deaths:427
KDR:6.328
Accuracy:22.443% D
HSR:22.909% B
NC1 Gauss Rifle
C+
Kills:1,974
Deaths:400
KDR:4.935
Accuracy:20.839% C--
HSR:19.960% C+
NC9 A-Tross
B+
Kills:1,318
Deaths:548
KDR:2.405
Accuracy:21.482% D-
HSR:26.859% B+
Blitz GD-10
C+
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.149% D-
HSR:15.024% C+
Gauss Prime
B
Kills:1,240
Deaths:507
KDR:2.446
Accuracy:19.906% F
HSR:25.565% B
Mauler S6
B+
Kills:1,094
Deaths:458
KDR:2.389
Accuracy:45.280% B+
HSR:16.271% B
AF-4 Cyclone
B*
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.317% D
HSR:24.172% B*
NS Baron G5AE
A
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C+
HSR:22.022% A
NS Baron G5
A
Kills:236
Deaths:120
KDR:1.967
Accuracy:45.129% C+
HSR:19.915% A
MGR-S1 Gladius
C+
Kills:152
Deaths:59
KDR:2.576
Accuracy:22.895% D--
HSR:23.026% C+
NSX Yumi
C**
Kills:75
Deaths:29
KDR:2.586
Accuracy:21.318% D*
HSR:30.667% C**
GD-66 Claw
D--
Kills:71
Deaths:38
KDR:1.868
Accuracy:40.504% F
HSR:8.451% D--
Kills:26,869
Deaths (as Combat Medic):7,705
Deaths (to Combat Medics):1,520
KDR:3.48722
Kill Difference:19,164
Playtime:1,173.446 hours
Usage:66%
Score:17.611m
Score/min:250
Accuracy (listed only):27.660%
HSR (listed only):22.782%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:1,362
Deaths:253
KDR:5.383
Accuracy:39.482% C+
HSR:77.900% C+
SAS-R
C
Kills:1,312
Deaths:263
KDR:4.989
Accuracy:37.538% C-
HSR:65.168% C
Blitz GD-10
C+
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.149% D-
HSR:15.024% C+
NS-30 Vandal
C++
Kills:1,158
Deaths:366
KDR:3.164
Accuracy:29.560% D
HSR:27.375% C++
AF-18 Stalker
B++
Kills:1,157
Deaths:420
KDR:2.755
Accuracy:23.684% D-
HSR:24.892% B++
AF-6 Shadow
B*
Kills:1,146
Deaths:276
KDR:4.152
Accuracy:27.531% D*
HSR:32.723% B*
NS-357 Underboss
C+
Kills:572
Deaths:410
KDR:1.395
Accuracy:34.455% C
HSR:20.629% C+
NS-44 Commissioner
D
Kills:546
Deaths:393
KDR:1.389
Accuracy:28.901% D--
HSR:17.582% D
AF-4 Cyclone
B*
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.317% D
HSR:24.172% B*
NC4 Mag-Shot
C+
Kills:386
Deaths:88
KDR:4.386
Accuracy:24.194% C-
HSR:18.653% C+
Impetus
B*
Kills:366
Deaths:127
KDR:2.882
Accuracy:28.616% D--
HSR:35.519% B*
NC14 Bolt Driver
C++
Kills:355
Deaths:9
KDR:39.444
Accuracy:36.498% C+
HSR:74.085% C++
LA8 Rebel
C++
Kills:232
Deaths:169
KDR:1.373
Accuracy:25.800% D
HSR:21.121% C++
NSX Tomoe
A+
Kills:209
Deaths:64
KDR:3.266
Accuracy:22.905% D**
HSR:53.110% A+
MGR-S1 Gladius
C+
Kills:152
Deaths:59
KDR:2.576
Accuracy:22.895% D--
HSR:23.026% C+
Kills:10,724
Deaths (as Infiltrator):3,464
Deaths (to Infiltrators):1,850
KDR:3.09584
Kill Difference:7,260
Playtime:327.744 hours
Usage:19%
Score:4.224m
Score/min:215
Accuracy (listed only):28.302%
HSR (listed only):35.399%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:158
V. Kills:39 395%
Deaths:18
KDR:8.778
Accuracy:43.503% C++
KPH:37.900 C--
VKPH:9.400 B+
Kills:158 (0 + 158)
Deaths:18
KDR:8.778
VKDR:2.167
Vehicle Kills:39
Kill Difference:140
Playtime:4.167 hours
Usage:0%
Score:0.043m
Score/min:171
Piloting Accuracy:N/A%
Gunner Accuracy:43.503%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:1,041
V. Kills:140 N/A
Deaths:41
KDR:25.390
Accuracy:49.885% C++
KPH:43.300 C--
VKPH:5.800 C--
L100 Python AP
D
Kills:811
V. Kills:503 161%
Deaths:64
KDR:12.672
Accuracy:41.894% F
KPH:21 D
VKPH:13 D--
Skyguard
D
Kills:124
V. Kills:96 128%
Deaths:8
KDR:15.500
Accuracy:24.939% D-
KPH:8.800 D
VKPH:6.800 D
Kills:1,976 (1,976 + 0)
Deaths:113
KDR:17.487
VKDR:6.540
Vehicle Kills:739
Kill Difference:1,863
Playtime:76.642 hours
Usage:4%
Score:0.717m
Score/min:156
Driving Accuracy:24.939%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C++
Kills:280
V. Kills:166 168%
Deaths:32
KDR:8.750
Accuracy:37.354% C-
KPH:24.300 C++
VKPH:14.400 C-
E540 Halberd
C
Kills:157
V. Kills:62 249%
Deaths:21
KDR:7.476
Accuracy:36.486% D*
KPH:26.300 C
VKPH:10.400 D*
Titan-150 HEAT
C++
Kills:125
V. Kills:46 266%
Deaths:3
KDR:41.667
Accuracy:45.192% C+
KPH:22.100 C++
VKPH:8.100 C
M20 Basilisk
C*
Kills:54
V. Kills:14 360%
Deaths:10
KDR:5.400
Accuracy:30.566% C*
KPH:19.500 C+
VKPH:5.100 D
M12 Kobalt
C-
Kills:53
V. Kills:2 N/A
Deaths:2
KDR:26.500
Accuracy:14.788% C++
KPH:30.700 D
VKPH:1.200 C-
Kills:669 (125 + 544)
Deaths:68
KDR:9.838
VKDR:4.265
Vehicle Kills:290
Kill Difference:601
Playtime:27.672 hours
Usage:2%
Score:0.325m
Score/min:195
Driving Accuracy:45.192%
Gunner Accuracy:14.788%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:233
V. Kills:18 N/A
Deaths:14
KDR:16.643
Accuracy:44.208% C
KPH:80 D
VKPH:6.200 C
M96 Mjolnir-H
N/A
Kills:50
V. Kills:22 217%
Deaths:7
KDR:7.143
Accuracy:32.017% N/A
KPH:43.700 N/A
VKPH:19.200 N/A
Kills:283 (0 + 283)
Deaths:21
KDR:13.476
VKDR:1.905
Vehicle Kills:40
Kill Difference:262
Playtime:4.058 hours
Usage:0%
Score:0.068m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:32.017%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:568
V. Kills:91 N/A
Deaths:51
KDR:11.137
Accuracy:33.182% C
KPH:48.800 C+
VKPH:7.800 C
M40 Fury
C+
Kills:443
V. Kills:61 N/A
Deaths:39
KDR:11.359
Accuracy:30.606% D
KPH:53.500 C+
VKPH:7.400 D
M12 Kobalt
C
Kills:209
V. Kills:7 N/A
Deaths:11
KDR:19
Accuracy:16.692% C
KPH:46.300 D
VKPH:1.500 D
M20 Basilisk
C+
Kills:197
V. Kills:63 308%
Deaths:38
KDR:5.184
Accuracy:35.099% C
KPH:19.400 C+
VKPH:6.200 C-
M60-G Bulldog
C
Kills:146
V. Kills:27 N/A
Deaths:20
KDR:7.300
Accuracy:27.160% D-
KPH:23.400 C-
VKPH:4.300 C
M20 Basilisk
C+
Kills:142
V. Kills:56 249%
Deaths:19
KDR:7.474
Accuracy:32.448% D
KPH:20.400 C+
VKPH:8.100 C
M12 Kobalt
C+
Kills:87
V. Kills:4 N/A
Deaths:4
KDR:21.750
Accuracy:16.870% C
KPH:50.300 D
VKPH:2.300 C+
M60-G Bulldog
C+
Kills:65
V. Kills:8 N/A
Deaths:8
KDR:8.125
Accuracy:31.421% D
KPH:40.200 C+
VKPH:5 C--
Kills:1,857 (0 + 1,857)
Deaths:190
KDR:9.774
VKDR:1.668
Vehicle Kills:317
Kill Difference:1,667
Playtime:51.112 hours
Usage:3%
Score:0.621m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:31.421%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:394
V. Kills:17 N/A
Deaths:171
KDR:2.304
Accuracy:36.305% D-
KPH:16.900 D*
VKPH:0.700 C
M12 Kobalt-F
C
Kills:55
V. Kills:5 N/A
Deaths:45
KDR:1.222
Accuracy:7.353% F-
KPH:4.900 D-
VKPH:0.400 C
Kills:449 (449 + 0)
Deaths:216
KDR:2.079
VKDR:0.102
Vehicle Kills:22
Kill Difference:233
Playtime:34.412 hours
Usage:2%
Score:0.081m
Score/min:39
Driving Accuracy:7.353%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 6,8136,7891,7873.799A++0.6722.05%C--24.275%B+32.4C+N/A98209.8h11.8B+53.5C*
Gauss Rifle Burst 4,9834,9531,3993.54B*0.4120.749%D**34.403%B*30.9DN/A78160.4h10B48.4C
Reaper DMR 4,2394,2171,2483.379B+0.2523.02%D28.219%B+33.1C+N/A91127.4h8.1B++35.4C*
Carnage AR 2,7092,7024276.328M*3.2022.443%D22.909%B38.7C*N/A16569.9h10.6B**47.1B+
NC1 Gauss Rifle 1,9791,9744004.935A**1.8020.839%C--19.96%C+32.1C*N/A11961.4h9.7B**46.5B+
EM4 Longshot 1,3631,3622535.383B+2.2539.482%C+77.9%C+34.7C++N/A8939.3h2.1C++5.3C++
NC9 A-Tross 1,3211,3185482.405B*0.7321.482%D-26.859%B+39.3C+N/A11933.5h8.4B+38.9C++
SAS-R 1,3151,3122634.989B+1.8637.538%C-65.168%C36CN/A10136.4h2.2C++5.7C++
Warden 1,2811,2604792.63A++0.5025.27%C30.079%B*23.3C+N/A7354.1h8.5B33.5C*
Blitz GD-10 1,2671,2583973.169A+0.0420.149%D-15.024%C+27.3C+N/A7146.1h12.9B+64C++
Gauss Prime 1,2461,2405072.446B+0.6919.906%F25.565%B30.7DN/A10240.4h10.4C*52.2D
NS-30 Vandal 1,1641,1583663.164B+0.0329.56%D27.375%C++30.1C--N/A8838.5h5.1B17.2C+
AF-18 Stalker 1,1641,1574202.755A0.3823.684%D-24.892%B++27.6CN/A8941.9h11.2B+47.3C+
AF-6 Shadow 1,1531,1462764.152A+1.0227.531%D*32.723%B*25.1DN/A5645.7h5.3C++19.1C
Mauler S6 1,0981,0944582.389B**0.7445.28%B+16.271%B29.4C+N/A8837.2h4B+8.9B+
L100 Python HESH 1,1811,0414125.39A+22.2649.885%C++1.057%D-43.4C--5.8C--17924h2.7B+5.4B+
C-4 1,1138523832.225B+0.917.855%TN/A71C+21.8D50812h1.2B++15F*
L100 Python AP 1,3148116412.672A*9.5441.894%F5.179%B**21D13D--15638.6h4.8B*11.4C**
NS-11C 6486382342.726A++0.4122.021%C--26.646%A+24.6C+N/A7825.9h12.2B+55.4C**
NS-357 Underboss 5735724101.395B1.7434.455%C20.629%C+35.5C+N/A10216.1h3.3B*9.6B+
M40 Fury 6595685111.137B+8.0133.182%C1.056%D49C+7.8C25411.6h9.9B+29.8B+
NS-44 Commissioner 5485463931.389B1.7428.901%D--17.582%D27.3CN/A8420h3.4B+11.9C+
NC6 Gauss SAW 5185161373.766A++0.6318.775%C25.194%B40.6BN/A21312.7h8.5B+45.3C**
AF-4 Cyclone 5185131703.018B**0.1122.317%D24.172%B*27.1CN/A10318.9h10.7C++48.1C+
GD Guardian 4874831632.963B+0.1723.094%F--27.95%C++22.2D--N/A5921.8h7.5C32.4D**
M40 Fury 5044433911.359B+8.2330.606%D1.58%C53.4C+7.3D3278.3h9.1B++29.6B+
S12 Renegade 4113941712.304C+0.8336.305%D-4.061%C16.9D*N/A4623.3h3.5C+9.8C-
GD-7F 3973931652.382B**0.7522.894%C23.664%B++26.4CN/A10214.9h9.8B**42.7B+
NC4 Mag-Shot 387386884.386S1.2524.194%C-18.653%C+32.2C*N/A14412h6.4B+26.6C+
Impetus 3683661272.882B+0.2528.616%D--35.519%B*30.2C--N/A10212.1h4B+14.2C+
Frag Grenade 3603581358N/A354.8738.345%D--N/A1790S10B**48020.2h1.3A*3.3A
NC14 Bolt Driver 355355939.444U36.3136.498%C+74.085%C++32.9B+N/A13610.8h1.9B**5.2B++
Enforcer ML85 446280328.75B*5.6237.354%C-1.786%C24.3C++14.4C-21311.5h9.6B*25.7B++
NS Baron G5AE 2792771182.347B++0.7846.824%C+22.022%A35.5CN/A1237.8h4C++8.6C+
M60-A Bulldog 292266279.852C+6.7241.744%C1.504%D22.9C-2.2C--9611.6h5.9C+14.2C+
M60-A Bulldog 292261279.667C+6.5442.82%C-1.916%C26.1C3.1C10810h6.2C14.5C+
Razor GD-23 250250803.125A++0.0122.068%C--29.2%A++27.5C++N/A1309.1h9.8B++44.2B
NS Baron G5 2382361201.967B**1.1645.129%C+19.915%A28.1CN/A1058.4h4.2C**9.2C+
C85 Canister-H 2512331416.643C++13.5144.208%C12.446%C++80.3D6.2C2562.9h4.7B+10.7B
LA8 Rebel 2322321691.373B+1.7625.8%D21.121%C++26.4CN/A808.8h5.5B+21.4C+
M12 Kobalt 2162091119B+15.8716.692%C19.617%B46.4D1.6D1624.5h20.2C+120.7C+
NSX Tomoe 210209643.266B*0.1322.905%D**53.11%A+29DN/A817.2h12.4B54C
M20 Basilisk 260197385.184A2.0535.099%C6.599%C++19.5C+6.2C-15310.1h77.4B+220.4B+
AF-4A Bandit 192192563.429A+0.3019.757%D*27.083%B++23.1DN/A608.3h9.3B+47.1C+
L105 Zephyr 197158188.778C+5.6543.503%C++N/A37.6D9.3B+1714.2h7.3D16.8C
E540 Halberd 219157217.476C++4.3436.486%D*5.732%B**26.2C10.3D*2076h4.5B**12.3C**
MGR-S1 Gladius 152152592.576B+0.5622.895%D--23.026%C+35.3C-N/A1204.3h7.3B*32C*
M60-G Bulldog 173146207.3B+4.1727.16%D-2.74%C+23.5C-4.4C1266.2h6.3B23.2C+
Mag-Cutter 1471455,3860.027C++3.1012.079%D**N/A0.3C-N/A1445.3h2.6C++21.9D
M20 Basilisk 198142197.474A*4.3432.448%D6.338%C++20.6C+8.1C1476.9h73.5B+226.5B+
Titan-150 HEAT 171125341.667S38.5445.192%C+N/A21.9C++8.1C2205.7h3.4B*7.5B*
Skyguard 220124815.5S12.3724.939%D-1.613%D8.9C--6.9D11614h142.9C++572.9C
Bouncing Betty 121121206.05B+2.9255.556%B**N/A100.8DN/A4001.2h2.1D3.9B
Gauss Compact Burst 102102412.488C**0.6419.749%D**31.373%B**25.5DN/A714h10B+50.8C
MANA Anti-Vehicle Turret 15392342.706B0.4345.966%D--4.348%B+920D-610D-1128970.1h6.8A+14.7C
M12 Kobalt 9187421.75B*18.6216.87%C5.747%F**51.2D2.4C+1851.7h18.1C+107.6C++
Auraxium Mag-Cutter 83834,4630.019C3.111.25%F-16.868%A*0.2DN/A1432h1.7B++134T*
NSX Yumi 7775292.586B*0.5521.318%D*30.667%C**19.7D-N/A463.8h13.9D65.2D--
GD-66 Claw 7271381.868B+1.2640.504%F8.451%D--25.4DN/A712.8h2.9D7.3D--
Shrike 9768391.744A++1.3953.426%C--2.941%C+21.9C9.4C-3283.1h6.2C++11.6C+
M60-G Bulldog 736588.125C**4.9931.421%D1.538%D--40.6C+5C--1751.6h5.6B+18C*
AF-19 Mercenary 6565193.421A**0.2918.792%D24.615%B+15.1CN/A3164.3h9.4B*49.9B+
MANA Anti-Personnel Turret 6362163.875N/A0.7420.959%UN/A620U10U2440100.1h22.2T*106T*
M12 Kobalt-F 6055451.222C1.917.353%F-16.364%B5D-N/A2511.1h17C+231.2F
M60-A Bulldog 645569.167B++6.0434.774%C+3.636%A++22.9D3.8D1102.4h6.3C-18.1C+
M20 Basilisk 6854105.4B+2.2730.566%C*7.407%B+19.3C+5D1252.8h56.6B++185.3B++
Tank Mine 7553114.818B**1.69191.852%UN/A53D--22D**7441h4.9T*2.5A*
M12 Kobalt 5553226.5B++23.3714.788%C++15.094%C++31.2D1.2C-731.7h18.9C+127.7C*
M96 Mjolnir-H 725077.143B*4.0132.017%F--2%A45.5C+20D--3331.1h22.5B**70.4B

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit31720.4h
Nano-Armor Kit50124,2928.6h
Anti-Vehicle MANA Turret13310.9h
Spawn Beacon31240.1h
NS-TMC-01 "His Regards"30743.1h
Nanite Revive Grenade01,4500.4h
Medical Applicator490722,32249.3h
Anti-Infantry MANA Turret2900.3h
Recon Detection Device398,83212.4h
Ammunition Package64120.5h
Shield Recharging Field119220.5h

Check the help document for the dictionary if you want to learn more about words used here.


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