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typen2007[KAIN] typen2007
NC BR 111

KDR: 3.13

Score: 24.5m

Last Seen: Dec 10th, 2017 8:22 PM
- OFFLINE - 7.6 hour(s)

Rank 111 (108) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 109): 17%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS NS-11A Gauss Rifle Burst Reaper DMR Carnage AR NC1 Gauss Rifle EM4 Longshot NC9 A-Tross Warden
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,165,932 MLG Score: 932
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.057%26.442%5832993534,0225.46538-2.337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.815%0.238C++1.022B**-0.027C+HEAD ++ (~15.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.427B9.50.33C**33.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.587%2.676%28549602,0937337922.8515264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.461%-1.191D*-0.138C0.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.5-0.076C+11.90.053C+29.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.97%4.944%553139512,5694877265.27515353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.811%-0.55D0.23C++-0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.20.448B18.60.493B+43.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.406%71.904%55339612,91550245.80677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.76%0.462B+0.321C*-0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.431B2.10.329C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.048%15.794%55329621,16550652.30237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.692%0.326C**0.366C**-1.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.331C**40.177C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
24.5m215.6%256 (15.4k)236 (14.2k)3.1281847,66415,2373.59185111 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC964193416.294%24.648%40206:4813

66% Combat Medic9% Engineer19% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 3:32 PMJan 1st, 2015 4:15 PMDec 11th, 2017 11:39 AM (11h) (PST)Dec 10th, 2017 5:08 PM (1d) (PST)Dec 10th, 2017 4:22 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3971212760.4600.1470.1131.0420.024932

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,7967,25616,540289763114,165

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1727.2h/72d 7,065 11,748 13,567 108k 3,409 4,316 2,449 41.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:516
Deaths:137
KDR:3.766
Accuracy:18.775% C
HSR:25.194% B+
Kills:516
Deaths (as Heavy Assault):137
Deaths (to Heavy Assaults):4,453
KDR:3.76642
Kill Difference:379
Playtime:31.190 hours
Usage:2%
Score:0.351m
Score/min:188
Accuracy (listed only):18.775%
HSR (listed only):25.194%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.149% D-
HSR:15.024% C+
Mauler S6
B+
Kills:1,094
Deaths:458
KDR:2.389
Accuracy:45.289% B+
HSR:16.271% B+
NS-11C
A+
Kills:593
Deaths:217
KDR:2.733
Accuracy:21.993% C-
HSR:26.981% A+
AF-4 Cyclone
B*
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.322% D
HSR:24.172% B*
GD-7F
B++
Kills:330
Deaths:140
KDR:2.357
Accuracy:22.545% C-
HSR:23.636% B++
NS Baron G5AE
A+
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C+
HSR:22.022% A+
Razor GD-23
A++
Kills:250
Deaths:80
KDR:3.125
Accuracy:22.068% C-
HSR:29.200% A++
NS Baron G5
A
Kills:224
Deaths:114
KDR:1.965
Accuracy:45.661% C++
HSR:19.643% A
AF-4A Bandit
B*
Kills:192
Deaths:55
KDR:3.491
Accuracy:19.672% D*
HSR:27.083% B*
Gauss Compact Burst
B**
Kills:102
Deaths:41
KDR:2.488
Accuracy:19.749% D**
HSR:31.373% B**
GD-66 Claw
D--
Kills:71
Deaths:38
KDR:1.868
Accuracy:40.504% F
HSR:8.451% D--
AF-19 Mercenary
B++
Kills:65
Deaths:19
KDR:3.421
Accuracy:18.792% D
HSR:24.615% B++
MGR-S1 Gladius
C+
Kills:62
Deaths:26
KDR:2.385
Accuracy:20.452% F-
HSR:27.419% C+
Kills:5,031
Deaths (as Light Assault):1,873
Deaths (to Light Assaults):2,742
KDR:2.68607
Kill Difference:3,158
Playtime:63.526 hours
Usage:4%
Score:0.775m
Score/min:203
Accuracy (listed only):28.155%
HSR (listed only):22.761%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B*
Kills:1,260
Deaths:479
KDR:2.630
Accuracy:25.270% C
HSR:30.079% B*
Mauler S6
B+
Kills:1,094
Deaths:458
KDR:2.389
Accuracy:45.289% B+
HSR:16.271% B+
NS-11C
A+
Kills:593
Deaths:217
KDR:2.733
Accuracy:21.993% C-
HSR:26.981% A+
GD Guardian
C++
Kills:475
Deaths:158
KDR:3.006
Accuracy:23.298% F--
HSR:28.421% C++
GD-7F
B++
Kills:330
Deaths:140
KDR:2.357
Accuracy:22.545% C-
HSR:23.636% B++
NS Baron G5AE
A+
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C+
HSR:22.022% A+
Razor GD-23
A++
Kills:250
Deaths:80
KDR:3.125
Accuracy:22.068% C-
HSR:29.200% A++
NS Baron G5
A
Kills:224
Deaths:114
KDR:1.965
Accuracy:45.661% C++
HSR:19.643% A
AF-4A Bandit
B*
Kills:192
Deaths:55
KDR:3.491
Accuracy:19.672% D*
HSR:27.083% B*
Gauss Compact Burst
B**
Kills:102
Deaths:41
KDR:2.488
Accuracy:19.749% D**
HSR:31.373% B**
GD-66 Claw
D--
Kills:71
Deaths:38
KDR:1.868
Accuracy:40.504% F
HSR:8.451% D--
AF-19 Mercenary
B++
Kills:65
Deaths:19
KDR:3.421
Accuracy:18.792% D
HSR:24.615% B++
Kills:4,933
Deaths (as Engineer):1,917
Deaths (to Engineers):3,432
KDR:2.57329
Kill Difference:3,016
Playtime:151.932 hours
Usage:9%
Score:1.967m
Score/min:216
Accuracy (listed only):29.305%
HSR (listed only):23.981%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:6,435
Deaths:1,673
KDR:3.846
Accuracy:21.993% C-
HSR:23.932% B+
Gauss Rifle Burst
B*
Kills:4,926
Deaths:1,390
KDR:3.544
Accuracy:20.779% D**
HSR:34.450% B*
Reaper DMR
B+
Kills:4,055
Deaths:1,205
KDR:3.365
Accuracy:22.878% D
HSR:28.015% B+
Carnage AR
B
Kills:2,666
Deaths:408
KDR:6.534
Accuracy:22.448% C--
HSR:22.731% B
NC1 Gauss Rifle
C+
Kills:1,974
Deaths:400
KDR:4.935
Accuracy:20.839% C--
HSR:19.960% C+
NC9 A-Tross
B+
Kills:1,318
Deaths:548
KDR:2.405
Accuracy:21.482% D-
HSR:26.859% B+
Blitz GD-10
C+
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.149% D-
HSR:15.024% C+
Gauss Prime
B+
Kills:1,240
Deaths:507
KDR:2.446
Accuracy:19.906% F
HSR:25.565% B+
Mauler S6
B+
Kills:1,094
Deaths:458
KDR:2.389
Accuracy:45.289% B+
HSR:16.271% B+
AF-4 Cyclone
B*
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.322% D
HSR:24.172% B*
NS Baron G5AE
A+
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C+
HSR:22.022% A+
NS Baron G5
A
Kills:224
Deaths:114
KDR:1.965
Accuracy:45.661% C++
HSR:19.643% A
NSX Yumi
C**
Kills:73
Deaths:28
KDR:2.607
Accuracy:22.183% D*
HSR:30.137% C**
GD-66 Claw
D--
Kills:71
Deaths:38
KDR:1.868
Accuracy:40.504% F
HSR:8.451% D--
MGR-S1 Gladius
C+
Kills:62
Deaths:26
KDR:2.385
Accuracy:20.452% F-
HSR:27.419% C+
Kills:26,186
Deaths (as Combat Medic):7,480
Deaths (to Combat Medics):1,471
KDR:3.5008
Kill Difference:18,706
Playtime:1,146.425 hours
Usage:66%
Score:17.218m
Score/min:250
Accuracy (listed only):27.581%
HSR (listed only):22.977%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:1,344
Deaths:251
KDR:5.355
Accuracy:39.523% C+
HSR:77.902% C+
Blitz GD-10
C+
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.149% D-
HSR:15.024% C+
SAS-R
C
Kills:1,216
Deaths:252
KDR:4.825
Accuracy:37.771% C
HSR:64.638% C
NS-30 Vandal
C*
Kills:1,158
Deaths:366
KDR:3.164
Accuracy:29.560% D
HSR:27.375% C*
AF-18 Stalker
B++
Kills:1,157
Deaths:420
KDR:2.755
Accuracy:23.684% D-
HSR:24.892% B++
AF-6 Shadow
B*
Kills:1,146
Deaths:276
KDR:4.152
Accuracy:27.531% D*
HSR:32.723% B*
NS-357 Underboss
C++
Kills:533
Deaths:379
KDR:1.406
Accuracy:34.336% C
HSR:20.263% C++
NS-44 Commissioner
C--
Kills:533
Deaths:390
KDR:1.367
Accuracy:28.831% D-
HSR:17.824% C--
AF-4 Cyclone
B*
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.322% D
HSR:24.172% B*
NC4 Mag-Shot
C+
Kills:386
Deaths:88
KDR:4.386
Accuracy:24.194% C-
HSR:18.653% C+
Impetus
B*
Kills:366
Deaths:127
KDR:2.882
Accuracy:28.616% D--
HSR:35.519% B*
NC14 Bolt Driver
C++
Kills:355
Deaths:9
KDR:39.444
Accuracy:36.498% C+
HSR:74.085% C++
LA8 Rebel
C++
Kills:232
Deaths:169
KDR:1.373
Accuracy:25.800% D
HSR:21.121% C++
NSX Tomoe
A+
Kills:208
Deaths:64
KDR:3.250
Accuracy:23.103% D**
HSR:53.365% A+
MGR-S1 Gladius
C+
Kills:62
Deaths:26
KDR:2.385
Accuracy:20.452% F-
HSR:27.419% C+
Kills:10,467
Deaths (as Infiltrator):3,384
Deaths (to Infiltrators):1,807
KDR:3.09309
Kill Difference:7,083
Playtime:322.744 hours
Usage:19%
Score:4.154m
Score/min:214
Accuracy (listed only):28.158%
HSR (listed only):35.665%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:158
V. Kills:39 395%
Deaths:18
KDR:8.778
Accuracy:43.503% C++
KPH:37.900 C--
VKPH:9.400 B+
Kills:158 (0 + 158)
Deaths:18
KDR:8.778
VKDR:2.167
Vehicle Kills:39
Kill Difference:140
Playtime:4.167 hours
Usage:0%
Score:0.043m
Score/min:171
Piloting Accuracy:N/A%
Gunner Accuracy:43.503%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,033
V. Kills:139 N/A
Deaths:40
KDR:25.825
Accuracy:50.081% C++
KPH:43.200 C-
VKPH:5.800 C
L100 Python AP
C--
Kills:811
V. Kills:503 161%
Deaths:64
KDR:12.672
Accuracy:41.894% D**
KPH:21 C--
VKPH:13 D--
Skyguard
C-
Kills:124
V. Kills:96 128%
Deaths:8
KDR:15.500
Accuracy:24.939% D
KPH:8.800 C-
VKPH:6.800 D
Kills:1,968 (1,968 + 0)
Deaths:112
KDR:17.571
VKDR:6.589
Vehicle Kills:738
Kill Difference:1,856
Playtime:76.489 hours
Usage:4%
Score:0.715m
Score/min:156
Driving Accuracy:24.939%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C++
Kills:280
V. Kills:166 168%
Deaths:32
KDR:8.750
Accuracy:37.330% C-
KPH:24.300 C++
VKPH:14.400 C-
E540 Halberd
C+
Kills:152
V. Kills:60 249%
Deaths:20
KDR:7.600
Accuracy:36.145% D*
KPH:25.600 C+
VKPH:10.100 D*
Titan-150 HEAT
C++
Kills:125
V. Kills:46 266%
Deaths:3
KDR:41.667
Accuracy:45.192% C+
KPH:22.100 C++
VKPH:8.100 C+
M20 Basilisk
C**
Kills:54
V. Kills:14 360%
Deaths:10
KDR:5.400
Accuracy:30.497% C**
KPH:19.500 C+
VKPH:5.100 C--
Kills:611 (125 + 486)
Deaths:65
KDR:9.400
VKDR:4.400
Vehicle Kills:286
Kill Difference:546
Playtime:25.897 hours
Usage:1%
Score:0.314m
Score/min:202
Driving Accuracy:45.192%
Gunner Accuracy:30.497%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:230
V. Kills:18 N/A
Deaths:13
KDR:17.692
Accuracy:43.964% C
KPH:81.500 D
VKPH:6.400 C
Kills:230 (0 + 230)
Deaths:13
KDR:17.692
VKDR:1.385
Vehicle Kills:18
Kill Difference:217
Playtime:2.822 hours
Usage:0%
Score:0.044m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:43.964%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:565
V. Kills:89 N/A
Deaths:51
KDR:11.078
Accuracy:33.262% C
KPH:48.800 C+
VKPH:7.700 C
M40 Fury
C+
Kills:440
V. Kills:61 N/A
Deaths:39
KDR:11.282
Accuracy:30.616% D
KPH:53.600 C+
VKPH:7.400 D
M12 Kobalt
C-
Kills:196
V. Kills:7 N/A
Deaths:10
KDR:19.600
Accuracy:16.836% C
KPH:47.300 C--
VKPH:1.700 C-
M20 Basilisk
C+
Kills:191
V. Kills:62 303%
Deaths:38
KDR:5.026
Accuracy:35.144% C
KPH:19.200 C+
VKPH:6.200 C-
M60-G Bulldog
C-
Kills:143
V. Kills:26 N/A
Deaths:20
KDR:7.150
Accuracy:27.100% D-
KPH:23 C-
VKPH:4.200 C-
M20 Basilisk
C+
Kills:121
V. Kills:48 247%
Deaths:18
KDR:6.722
Accuracy:31.358% D
KPH:19.400 C+
VKPH:7.700 C
M12 Kobalt
C++
Kills:77
V. Kills:4 N/A
Deaths:4
KDR:19.250
Accuracy:16.516% C
KPH:50.400 D
VKPH:2.600 C++
M60-G Bulldog
C+
Kills:65
V. Kills:8 N/A
Deaths:8
KDR:8.125
Accuracy:31.448% D
KPH:40.500 C+
VKPH:5 C--
Kills:1,798 (0 + 1,798)
Deaths:188
KDR:9.564
VKDR:1.622
Vehicle Kills:305
Kill Difference:1,610
Playtime:49.425 hours
Usage:3%
Score:0.605m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:31.448%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:391
V. Kills:17 N/A
Deaths:170
KDR:2.300
Accuracy:36.156% D-
KPH:16.900 D*
VKPH:0.700 C
M12 Kobalt-F
C
Kills:55
V. Kills:5 N/A
Deaths:45
KDR:1.222
Accuracy:7.353% F-
KPH:4.900 D-
VKPH:0.400 C
Kills:446 (446 + 0)
Deaths:215
KDR:2.074
VKDR:0.102
Vehicle Kills:22
Kill Difference:231
Playtime:34.297 hours
Usage:2%
Score:0.080m
Score/min:39
Driving Accuracy:7.353%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 6,4546,4351,6733.846A++0.7221.993%C-23.932%B+32.3C+N/A99199h11.7B+53.4C**
Gauss Rifle Burst 4,9564,9261,3903.544B++0.4220.779%D**34.45%B*30.9DN/A78159.5h10B48.3C-
Reaper DMR 4,0764,0551,2053.365B+0.2422.878%D28.015%B+33.2C+N/A92122.1h8.1B++35.5C*
Carnage AR 2,6732,6664086.534M*3.4122.448%C--22.731%B38.6C++N/A16669h10.6B**47.1B+
NC1 Gauss Rifle 1,9791,9744004.935M+1.8120.839%C--19.96%C+32.3C**N/A11961.1h9.7B**46.5B+
EM4 Longshot 1,3451,3442515.355B+2.2339.523%C+77.902%C+34.7C++N/A8938.7h2.1C++5.3C++
NC9 A-Tross 1,3211,3185482.405B*0.7221.482%D-26.859%B+39.3C+N/A11933.5h8.4B+38.9C++
Warden 1,2811,2604792.63A++0.5025.27%C30.079%B*23.3C+N/A7354.1h8.5B33.5C*
Blitz GD-10 1,2671,2583973.169A*0.0420.149%D-15.024%C+27.3C+N/A7146.1h12.9B+64C++
Gauss Prime 1,2461,2405072.446B+0.6819.906%F25.565%B+30.7DN/A10240.4h10.4C++52.2D
SAS-R 1,2191,2162524.825B+1.7037.771%C64.638%C36.1CN/A10133.7h2.2C++5.7C++
NS-30 Vandal 1,1641,1583663.164B++0.0429.56%D27.375%C*30.1C-N/A8838.5h5.1B+17.2C++
AF-18 Stalker 1,1641,1574202.755A0.3723.684%D-24.892%B++27.6CN/A8941.9h11.2B+47.3C+
AF-6 Shadow 1,1531,1462764.152A1.0227.531%D*32.723%B*25.1DN/A5645.7h5.3C++19.1C
Mauler S6 1,0981,0944582.389B**0.7445.289%B+16.271%B+29.5C+N/A8837.1h4B+8.9B+
L100 Python HESH 1,1721,0334025.825A++22.7050.081%C++1.065%D--43.2C-5.8C17923.9h2.7B+5.4B+
C-4 1,0958393802.208B+0.927.814%TN/A69.9C+21.3D50412h1.2B++15.2F--
L100 Python AP 1,3148116412.672A**9.5441.894%D**5.179%B*21C--13D--15638.6h4.8B*11.4B
NS-11C 6035932172.733A++0.4021.993%C-26.981%A+24.4C+N/A7924.3h12.4B+56.2C**
M40 Fury 6545655111.078B+7.9533.262%C1.062%D48.7C+7.7C25411.6h9.9B+29.7B+
NS-357 Underboss 5345333791.406B+1.7234.336%C20.263%C++34.8C+N/A9915.3h3.3B**9.6B+
NS-44 Commissioner 5355333901.367B1.7628.831%D-17.824%C--27.1CN/A8319.7h3.5B12C+
NC6 Gauss SAW 5185161373.766A++0.6418.775%C25.194%B+40.6BN/A21112.7h8.5B+45.3B
AF-4 Cyclone 5185131703.018A0.1122.322%D24.172%B*27.3CN/A10318.8h10.7C++48.1C+
GD Guardian 4794751583.006B+0.1223.298%F--28.421%C++22.7D*N/A6120.9h7.2C30.9F-
M40 Fury 5014403911.282B+8.1530.616%D1.591%C53.7C+7.4D3288.2h9B++29.4B+
S12 Renegade 4083911702.3C+0.8336.156%D-4.092%C16.9D*N/A4623.2h3.5C+9.8C
NC4 Mag-Shot 387386884.386S1.2624.194%C-18.653%C+32.2C**N/A14312h6.4B+26.6C++
Impetus 3683661272.882B+0.2528.616%D--35.519%B*30.2C--N/A10212.1h4B+14.2C+
NC14 Bolt Driver 355355939.444U36.3236.498%C+74.085%C++33.2B+N/A13710.7h1.9B**5.2B++
Frag Grenade 3553531353N/A349.8737.566%D*N/A1765S10A+49970.2h1.2A*3.2A
GD-7F 3323301402.357B++0.7722.545%C-23.636%B++24.6CN/A10113.4h9.9B*44B+
Enforcer ML85 446280328.75B*5.6237.33%C-1.786%C24.3C++14.4C-21311.5h9.6B*25.7B+
NS Baron G5AE 2792771182.347B++0.7846.824%C+22.022%A+35.5CN/A1237.8h4C++8.6C+
M60-A Bulldog 2862612610.038C+6.9141.777%C-1.533%D23.3C2.2C--9711.2h5.9C++14.2C+
M60-A Bulldog 289258279.556C6.4342.888%C-1.938%C26.1C3.1C1099.9h6.2C+14.6C+
Razor GD-23 250250803.125A++0.0022.068%C-29.2%A++27.5C++N/A1299.1h9.8B++44.2B
LA8 Rebel 2322321691.373B+1.7625.8%D21.121%C++26.7CN/A818.7h5.5B+21.4C++
C85 Canister-H 2482301317.692C*14.5643.964%C11.739%C82.1D6.4C2622.8h4.7B+10.7C**
NS Baron G5 2252241141.965B**1.1645.661%C++19.643%A28CN/A1058h4.1B9.1C+
NSX Tomoe 209208643.25B++0.1223.103%D**53.365%A+29.3DN/A827.1h12.3B+53.4C
M12 Kobalt 2031961019.6B++16.4716.836%C18.878%C*47.8C--1.7C-1684.1h20.4C120.9C+
AF-4A Bandit 192192553.491A++0.3619.672%D*27.083%B*23.4DN/A608.2h9.2B+46.7C+
M20 Basilisk 253191385.026A1.9035.144%C6.806%C*19.3C+6.3C1509.9h78.3B+222.8B+
L105 Zephyr 197158188.778C+5.6543.503%C++N/A37.6C--9.3B+1714.2h7.3D16.8C
E540 Halberd 212152207.6C++4.4736.145%D*5.921%B**25.8C+10.2D*2005.9h4.5B**12.6C**
Mag-Cutter 1471455,3860.027C++3.1012.087%D**N/A0.3CN/A1444.1h2.6C++21.9D
M60-G Bulldog 169143207.15B+4.0227.1%D-2.797%C+23.1C-4.2C-1256.2h6.4C**23.5C+
Titan-150 HEAT 171125341.667S38.5445.192%C+N/A21.9C++8.1C+2195.7h3.4B*7.5B*
Skyguard 220124815.5S12.3724.939%D1.613%D8.9C-6.9D11614h142.9C**572.9C+
Bouncing Betty 121121206.05B+2.9255.579%B**N/A100.8C--N/A3971.2h2.1D3.9B
M20 Basilisk 169121186.722A*3.5931.358%D6.612%C*19.5C+7.7C1486.2h73.5B+234.3B+
Gauss Compact Burst 102102412.488B+0.6419.749%D**31.373%B**25.5DN/A714h10B50.8C+
MANA Anti-Vehicle Turret 14889342.618C+0.5146.356%T*4.494%M*890B**590C*2221270.1h6.9S15T*
M12 Kobalt 8177419.25B++16.1216.516%C5.195%F**51.3D2.7C*1851.5h18C+109.1C+
NSX Yumi 7573282.607B*0.5222.183%D*30.137%C**20.9D-N/A483.5h13.8D62.4D-
GD-66 Claw 7271381.868B1.2640.504%F8.451%D--25.4DN/A702.8h2.9D7.3D--
Auraxium Mag-Cutter 68684,1100.017C3.111.072%F-17.647%A**0.2DN/A0403h1.7B+156.4T*
AF-19 Mercenary 6565193.421A**0.2918.792%D24.615%B++15.1CN/A3114.3h9.4B*49.9B+
M60-G Bulldog 736588.125C**5.0031.448%D1.538%D--40.6C+5C--1771.6h5.6B+18C*
MGR-S1 Gladius 6262262.385C++0.7420.452%F-27.419%C+34.4DN/A881.8h7.3B*35.7C
MANA Anti-Personnel Turret 6362163.875N/A0.7520.959%UN/A620U10U2431900.1h22.2T*106T*
Shrike 8659361.639A1.4953.717%C-1.695%D20.3C9.3C-2992.9h6.5C+12.1C+
M60-A Bulldog 645569.167B++6.0434.774%C+3.636%A++22.9D3.8D1102.4h6.3C-18.1C+
M12 Kobalt-F 6055451.222C1.917.353%F-16.364%B+5D-N/A2511.1h17C+231.2F
M20 Basilisk 6854105.4B++2.2730.497%C**7.407%B+19.3C+5C--1252.8h56.4B++185B++
Tank Mine 7150105B**1.87210.17%UN/A83.3C35D--12960.6h5T*2.4A*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit31700.4h
Nano-Armor Kit50122,2378.5h
Anti-Vehicle MANA Turret13220.9h
Spawn Beacon31160.1h
NS-TMC-01 "His Regards"30743.1h
Nanite Revive Grenade01,3980.4h
Medical Applicator474704,76048.2h
Anti-Infantry MANA Turret2900.3h
Recon Detection Device388,57112h
Ammunition Package53620.5h
Shield Recharging Field119220.5h

Check the help document for the dictionary if you want to learn more about words used here.


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