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typen2007[KAIN] typen2007
NC BR 109

KDR: 3.13

Score: 23.3m

Last Seen: Aug 19th, 2017 9:01 PM
- OFFLINE - 64 hour(s)

Rank 109 (106) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 107): 71%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS NS-11A Gauss Rifle Burst Reaper DMR Carnage AR NC1 Gauss Rifle EM4 Longshot Warden Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,149,669 MLG Score: 919
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.964%26.237%5762792132,3255.52375-2.39

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.855%0.236C++1.02B**-0.058C+HEAD ++ (~15.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.427B9.50.329C**33.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.504%2.783%28649442,0127017612.8661264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.566%-1.193D*-0.11C+1.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.8-0.098C+12.20.035C+30.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.407%4.694%546129362,3864657055.13118338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.176%-0.487D0.16C++-0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.488B+17.40.52B+39.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.374%71.571%54639452,70545435.94506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.733%0.445B0.302C*-0.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.425B2.10.324C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.213%15.862%54629461,16047952.41667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.886%0.343C**0.408B-1.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.332C**40.175C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
23.3m214.6%254 (15.2k)236 (14.2k)3.1340245,41214,4903.60807109 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC948179616.275%24.331%39606:5112

66% Combat Medic9% Engineer19% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 3:32 PMJan 1st, 2015 4:15 PMAug 21st, 2017 7:12 AM (1d) (PST)Aug 19th, 2017 5:18 PM (3d) (PST)Aug 19th, 2017 5:01 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3981222760.4590.1460.1121.0360.024919

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,8777,31816,559289762114,153

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1649.6h/68.7d 6,869 11,049 12,726 102.5k 3,285 4,096 2,362 39.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:516
Deaths:137
KDR:3.766
Accuracy:18.775% C+
HSR:25.194% B+
Kills:516
Deaths (as Heavy Assault):137
Deaths (to Heavy Assaults):4,234
KDR:3.76642
Kill Difference:379
Playtime:31.003 hours
Usage:2%
Score:0.351m
Score/min:189
Accuracy (listed only):18.775%
HSR (listed only):25.194%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.175% D
HSR:15.024% C+
Mauler S6
B+
Kills:1,089
Deaths:455
KDR:2.393
Accuracy:45.334% B+
HSR:16.345% B
NS-11C
A++
Kills:593
Deaths:217
KDR:2.733
Accuracy:21.998% C
HSR:26.981% A++
AF-4 Cyclone
B**
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.456% C--
HSR:24.172% B**
NS Baron G5AE
A
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C+
HSR:22.022% A
Razor GD-23
A*
Kills:250
Deaths:79
KDR:3.165
Accuracy:21.977% C
HSR:29.200% A*
NS Baron G5
B**
Kills:221
Deaths:113
KDR:1.956
Accuracy:45.400% C*
HSR:19.005% B**
GD-7F
B**
Kills:193
Deaths:85
KDR:2.271
Accuracy:23.502% C+
HSR:23.834% B**
AF-4A Bandit
B**
Kills:188
Deaths:53
KDR:3.547
Accuracy:19.728% D--
HSR:27.660% B**
Gauss Compact Burst
A
Kills:102
Deaths:41
KDR:2.488
Accuracy:19.749% D*
HSR:31.373% A
GD-66 Claw
D-
Kills:71
Deaths:38
KDR:1.868
Accuracy:42.828% D*
HSR:8.451% D-
AF-19 Mercenary
B++
Kills:65
Deaths:19
KDR:3.421
Accuracy:18.792% D
HSR:24.615% B++
Kills:4,820
Deaths (as Light Assault):1,785
Deaths (to Light Assaults):2,651
KDR:2.70028
Kill Difference:3,035
Playtime:57.534 hours
Usage:3%
Score:0.684m
Score/min:198
Accuracy (listed only):29.064%
HSR (listed only):22.390%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B**
Kills:1,260
Deaths:479
KDR:2.630
Accuracy:25.270% C+
HSR:30.079% B**
Mauler S6
B+
Kills:1,089
Deaths:455
KDR:2.393
Accuracy:45.334% B+
HSR:16.345% B
NS-11C
A++
Kills:593
Deaths:217
KDR:2.733
Accuracy:21.998% C
HSR:26.981% A++
GD Guardian
C**
Kills:396
Deaths:133
KDR:2.977
Accuracy:23.067% F--
HSR:28.788% C**
NS Baron G5AE
A
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C+
HSR:22.022% A
Razor GD-23
A*
Kills:250
Deaths:79
KDR:3.165
Accuracy:21.977% C
HSR:29.200% A*
NS Baron G5
B**
Kills:221
Deaths:113
KDR:1.956
Accuracy:45.400% C*
HSR:19.005% B**
GD-7F
B**
Kills:193
Deaths:85
KDR:2.271
Accuracy:23.502% C+
HSR:23.834% B**
AF-4A Bandit
B**
Kills:188
Deaths:53
KDR:3.547
Accuracy:19.728% D--
HSR:27.660% B**
Gauss Compact Burst
A
Kills:102
Deaths:41
KDR:2.488
Accuracy:19.749% D*
HSR:31.373% A
GD-66 Claw
D-
Kills:71
Deaths:38
KDR:1.868
Accuracy:42.828% D*
HSR:8.451% D-
AF-19 Mercenary
B++
Kills:65
Deaths:19
KDR:3.421
Accuracy:18.792% D
HSR:24.615% B++
Kills:4,705
Deaths (as Engineer):1,830
Deaths (to Engineers):3,317
KDR:2.57104
Kill Difference:2,875
Playtime:148.453 hours
Usage:9%
Score:1.921m
Score/min:216
Accuracy (listed only):29.539%
HSR (listed only):24.029%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:6,316
Deaths:1,631
KDR:3.872
Accuracy:21.949% C
HSR:23.781% B+
Gauss Rifle Burst
B**
Kills:4,483
Deaths:1,252
KDR:3.581
Accuracy:20.433% D*
HSR:34.508% B**
Reaper DMR
B++
Kills:3,614
Deaths:1,037
KDR:3.485
Accuracy:22.641% C-
HSR:27.753% B++
Carnage AR
B+
Kills:2,593
Deaths:382
KDR:6.788
Accuracy:22.435% C
HSR:22.445% B+
NC1 Gauss Rifle
C++
Kills:1,974
Deaths:400
KDR:4.935
Accuracy:20.839% C
HSR:19.960% C++
Blitz GD-10
C+
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.175% D
HSR:15.024% C+
Gauss Prime
B+
Kills:1,238
Deaths:506
KDR:2.447
Accuracy:19.895% F
HSR:25.525% B+
NC9 A-Tross
B+
Kills:1,217
Deaths:507
KDR:2.400
Accuracy:21.166% D
HSR:26.541% B+
Mauler S6
B+
Kills:1,089
Deaths:455
KDR:2.393
Accuracy:45.334% B+
HSR:16.345% B
AF-4 Cyclone
B**
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.456% C--
HSR:24.172% B**
NS Baron G5AE
A
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C+
HSR:22.022% A
NS Baron G5
B**
Kills:221
Deaths:113
KDR:1.956
Accuracy:45.400% C*
HSR:19.005% B**
GD-66 Claw
D-
Kills:71
Deaths:38
KDR:1.868
Accuracy:42.828% D*
HSR:8.451% D-
Kills:24,864
Deaths (as Combat Medic):7,006
Deaths (to Combat Medics):1,398
KDR:3.54896
Kill Difference:17,858
Playtime:1,088.501 hours
Usage:66%
Score:16.360m
Score/min:251
Accuracy (listed only):28.644%
HSR (listed only):21.964%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:1,301
Deaths:250
KDR:5.204
Accuracy:39.421% C+
HSR:77.709% C+
Blitz GD-10
C+
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.175% D
HSR:15.024% C+
NS-30 Vandal
C**
Kills:1,158
Deaths:366
KDR:3.164
Accuracy:29.560% C--
HSR:27.375% C**
AF-18 Stalker
B*
Kills:1,157
Deaths:420
KDR:2.755
Accuracy:23.684% D
HSR:24.892% B*
AF-6 Shadow
B*
Kills:1,146
Deaths:276
KDR:4.152
Accuracy:27.545% D--
HSR:32.723% B*
SAS-R
C+
Kills:1,049
Deaths:227
KDR:4.621
Accuracy:37.752% C+
HSR:63.108% C
NS-44 Commissioner
C-
Kills:523
Deaths:380
KDR:1.376
Accuracy:28.940% D
HSR:17.782% C-
AF-4 Cyclone
B**
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.456% C--
HSR:24.172% B**
NS-357 Underboss
C**
Kills:433
Deaths:312
KDR:1.388
Accuracy:34.050% C+
HSR:20.785% C**
NC4 Mag-Shot
C+
Kills:386
Deaths:88
KDR:4.386
Accuracy:24.194% C
HSR:18.653% C+
Impetus
B**
Kills:366
Deaths:127
KDR:2.882
Accuracy:28.616% D-
HSR:35.519% B**
NC14 Bolt Driver
C++
Kills:355
Deaths:9
KDR:39.444
Accuracy:36.498% C++
HSR:74.085% C++
LA8 Rebel
C++
Kills:232
Deaths:169
KDR:1.373
Accuracy:25.800% D
HSR:21.121% C++
NSX Tomoe
A++
Kills:155
Deaths:46
KDR:3.370
Accuracy:22.795% D*
HSR:54.839% A++
Kills:10,032
Deaths (as Infiltrator):3,237
Deaths (to Infiltrators):1,704
KDR:3.09917
Kill Difference:6,795
Playtime:313.391 hours
Usage:19%
Score:4.030m
Score/min:214
Accuracy (listed only):28.678%
HSR (listed only):36.270%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B+
Kills:158
V. Kills:39 395%
Deaths:18
KDR:8.778
Accuracy:43.503% C++
KPH:37.900 C--
VKPH:9.400 B+
Kills:158 (0 + 158)
Deaths:18
KDR:8.778
VKDR:2.167
Vehicle Kills:39
Kill Difference:140
Playtime:4.167 hours
Usage:0%
Score:0.043m
Score/min:171
Piloting Accuracy:N/A%
Gunner Accuracy:43.503%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:991
V. Kills:127 N/A
Deaths:38
KDR:26.079
Accuracy:50.822% B
KPH:42.900 C
VKPH:5.500 C
L100 Python AP
C
Kills:772
V. Kills:484 159%
Deaths:62
KDR:12.452
Accuracy:41.711% D**
KPH:20.500 C
VKPH:12.800 D--
Skyguard
C
Kills:124
V. Kills:96 128%
Deaths:8
KDR:15.500
Accuracy:24.948% D
KPH:8.900 C
VKPH:6.900 D
Kills:1,887 (1,887 + 0)
Deaths:108
KDR:17.472
VKDR:6.546
Vehicle Kills:707
Kill Difference:1,779
Playtime:74.810 hours
Usage:5%
Score:0.696m
Score/min:155
Driving Accuracy:24.948%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C**
Kills:277
V. Kills:164 168%
Deaths:32
KDR:8.656
Accuracy:37.394% C
KPH:24.200 C**
VKPH:14.300 C
E540 Halberd
C+
Kills:136
V. Kills:54 247%
Deaths:18
KDR:7.556
Accuracy:35.069% D*
KPH:24.300 C+
VKPH:9.700 D*
Titan-150 HEAT
C**
Kills:125
V. Kills:46 266%
Deaths:3
KDR:41.667
Accuracy:45.192% C+
KPH:22.100 C**
VKPH:8.100 C+
M20 Basilisk
N/A
Kills:50
V. Kills:14 333%
Deaths:9
KDR:5.556
Accuracy:29.657% N/A
KPH:18.500 N/A
VKPH:5.200 N/A
Kills:588 (125 + 463)
Deaths:62
KDR:9.484
VKDR:4.484
Vehicle Kills:278
Kill Difference:526
Playtime:25.386 hours
Usage:2%
Score:0.307m
Score/min:201
Driving Accuracy:45.192%
Gunner Accuracy:29.657%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:216
V. Kills:18 N/A
Deaths:13
KDR:16.615
Accuracy:43.227% C+
KPH:78.400 D
VKPH:6.500 C+
Kills:216 (0 + 216)
Deaths:13
KDR:16.615
VKDR:1.385
Vehicle Kills:18
Kill Difference:203
Playtime:2.756 hours
Usage:0%
Score:0.042m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:43.227%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:563
V. Kills:89 N/A
Deaths:51
KDR:11.039
Accuracy:33.261% C+
KPH:48.900 C++
VKPH:7.700 C
M40 Fury
C++
Kills:435
V. Kills:58 N/A
Deaths:37
KDR:11.757
Accuracy:30.811% D
KPH:56 C++
VKPH:7.500 D
M20 Basilisk
C++
Kills:171
V. Kills:59 285%
Deaths:38
KDR:4.500
Accuracy:35.657% C+
KPH:18.400 C++
VKPH:6.400 C
M12 Kobalt
C--
Kills:144
V. Kills:5 N/A
Deaths:8
KDR:18
Accuracy:14.362% D
KPH:42.900 D
VKPH:1.500 C--
M60-G Bulldog
C
Kills:143
V. Kills:26 N/A
Deaths:20
KDR:7.150
Accuracy:27.339% D
KPH:23.200 C
VKPH:4.200 C-
M20 Basilisk
C++
Kills:120
V. Kills:47 250%
Deaths:18
KDR:6.667
Accuracy:31.230% C--
KPH:19.700 C++
VKPH:7.700 C
M60-G Bulldog
C++
Kills:64
V. Kills:7 N/A
Deaths:8
KDR:8
Accuracy:31.234% C-
KPH:40.700 C++
VKPH:4.400 D
M12 Kobalt
C+
Kills:62
V. Kills:3 N/A
Deaths:4
KDR:15.500
Accuracy:15.855% C
KPH:47.700 D
VKPH:2.300 C+
Kills:1,702 (0 + 1,702)
Deaths:184
KDR:9.250
VKDR:1.598
Vehicle Kills:294
Kill Difference:1,518
Playtime:47.049 hours
Usage:3%
Score:0.583m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:15.855%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:391
V. Kills:17 N/A
Deaths:170
KDR:2.300
Accuracy:36.159% D
KPH:17 D--
VKPH:0.700 D-
M12 Kobalt-F
D-
Kills:55
V. Kills:5 N/A
Deaths:45
KDR:1.222
Accuracy:7.353% F-
KPH:4.900 D-
VKPH:0.400 D-
Kills:446 (446 + 0)
Deaths:215
KDR:2.074
VKDR:0.102
Vehicle Kills:22
Kill Difference:231
Playtime:34.149 hours
Usage:2%
Score:0.080m
Score/min:39
Driving Accuracy:7.353%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 6,3346,3161,6313.872A*0.7421.949%C23.781%B+32.4C*N/A99195.2h11.7B++53.5B
Gauss Rifle Burst 4,5074,4831,2523.581B*0.4520.433%D*34.508%B**30.6CN/A78146.4h9.8B+48.2C+
Reaper DMR 3,6323,6141,0373.485B**0.3522.641%C-27.753%B++33.5C++N/A95108h8B*35.4B+
Carnage AR 2,6002,5933826.788S3.6522.435%C22.445%B+38.7B+N/A16867h10.6B**47.2B+
NC1 Gauss Rifle 1,9791,9744004.935M*1.8020.839%C19.96%C++32.6B++N/A12060.6h9.7B**46.5B+
EM4 Longshot 1,3021,3012505.204B++2.0739.421%C+77.709%C+34.3BN/A8837.9h2.1C**5.3C**
Warden 1,2811,2604792.63A*0.5025.27%C+30.079%B**23.3C**N/A7354.1h8.5B+33.5B+
Blitz GD-10 1,2671,2583973.169A++0.0320.175%D15.024%C+27.3C+N/A7146h12.9B+63.9C*
Gauss Prime 1,2441,2385062.447B++0.6919.895%F25.525%B+30.7C--N/A10240.3h10.4C*52.2D
NC9 A-Tross 1,2181,2175072.4B**0.7321.166%D26.541%B+40.6BN/A12230h8.2B*38.7C**
NS-30 Vandal 1,1641,1583663.164B*0.0329.56%C--27.375%C**30.1CN/A8838.5h5.1B+17.2C*
AF-18 Stalker 1,1641,1574202.755A+0.3823.684%D24.892%B*27.6C+N/A8941.9h11.2B+47.3C++
AF-6 Shadow 1,1531,1462764.152A++1.0227.545%D--32.723%B*25.1DN/A5645.6h5.3C**19.1C+
Mauler S6 1,0931,0894552.393A++0.7445.334%B+16.345%B29.5C++N/A8936.9h4B++8.9B++
SAS-R 1,0511,0492274.621B++1.4937.752%C+63.108%C36.4C+N/A10528.8h2.2C**5.8C*
L100 Python HESH 1,1189913826.079A++22.9450.822%B1.11%D*42.9C5.5C17823.1h2.7B+5.3B++
C-4 1,0818293782.193B++0.947.79%TN/A69.7C++21.2D50011.9h1.2B*15.1F-
L100 Python AP 1,2567726212.452M++9.3241.711%D**5.44%B*20.5C12.8D--15537.7h4.9B*11.6B+
NS-11C 6035932172.733A*0.4021.998%C26.981%A++24.9C+N/A8023.8h12.4B+56.1B
M40 Fury 6525635111.039B+7.9033.261%C+1.066%D49C++7.7C25511.5h9.8B++29.6B+
NS-44 Commissioner 5255233801.376B+1.7628.94%D17.782%C-27C+N/A8119.4h3.4B+11.8C++
NC6 Gauss SAW 5185161373.766A*0.6318.775%C+25.194%B+40.6B++N/A20712.7h8.5B++45.3B+
AF-4 Cyclone 5185131703.018A+0.1222.456%C--24.172%B**27.3C+N/A10218.8h10.7C**47.8C++
M40 Fury 4934353711.757B++8.6230.811%D1.609%C55.8C+7.4D3427.8h8.9B++29B+
NS-357 Underboss 4344333121.388B+1.7534.05%C+20.785%C**32.8C+N/A9613.2h3.3B**9.8B+
GD Guardian 4003961332.977B+0.1623.067%F--28.788%C**22.8D--N/A6317.4h7.1C+30.8D**
S12 Renegade 4083911702.3C+0.8336.159%D4.092%C17D--N/A4623h3.5C+9.7C
NC4 Mag-Shot 387386884.386S1.2524.194%C18.653%C+32.2B+N/A14212h6.4B+26.6C*
Impetus 3683661272.882B+0.2528.616%D-35.519%B**30.2CN/A10212.1h4B++14.2C++
NC14 Bolt Driver 355355939.444U36.3136.498%C++74.085%C++33.2B*N/A13510.7h1.9B**5.2B*
Frag Grenade 3473461346N/A342.8736.742%D*N/A1730S5C++51600.2h1.2A*3.2A
Enforcer ML85 441277328.656B**5.5237.394%C1.805%C24.3B14.4C21211.4h9.6B*25.6B++
NS Baron G5AE 2792771182.347B*0.7946.824%C+22.022%A35.5CN/A1237.8h4B8.6C+
M60-A Bulldog 289258279.556C6.4243.011%C1.938%C26.6C3.2C1129.7h6.2C+14.4C+
Razor GD-23 250250793.165M0.0321.977%C29.2%A*28.4B+N/A1318.8h9.7B*44.1B+
M60-A Bulldog 2672452410.208C+7.0741.503%C1.633%D23.1C2.1C--9810.6h5.8C++14C++
LA8 Rebel 2322321691.373B+1.7625.8%D21.121%C++26.7C+N/A808.7h5.5B+21.4C++
NS Baron G5 2222211131.956B**1.1845.4%C*19.005%B**27.6CN/A1058h4.1B+9.1C+
C85 Canister-H 2342161316.615C*13.4843.227%C+12.037%C77.1D6.4C+2572.8h4.7B+10.9B
GD-7F 194193852.271A0.8623.502%C+23.834%B**21CN/A979.2h11.1B++47B+
AF-4A Bandit 188188533.547A*0.4119.728%D--27.66%B**23.5CN/A588h9.3B++46.9C++
M20 Basilisk 230171384.5A1.3735.657%C+7.602%B+18.4C++6.3C1539.3h81.9C*229.8B+
L105 Zepher 197158188.778C+5.6443.503%C++N/A37.6C--9.3B+1714.2h7.3D16.8C+
NSX Tomoe 156155463.37A0.2422.795%D*54.839%A++28.7C-N/A845.4h11.9B++52.1C+
Mag-Cutter 1471455,3850.027C++3.1112.087%D**N/A0.3CN/A1443.1h2.6C*21.9D
M12 Kobalt 149144818B++14.8714.362%D19.444%B42.4D1.5C--1573.4h16.6B+115.3C*
M60-G Bulldog 169143207.15B*4.0227.339%D2.797%C23.1C4.2C-1266.2h6.3B+23.1C++
E540 Halberd 190136187.556C*4.4235.069%D*5.882%B*24.3C+9.6D*1995.6h4.5B**12.9B
Titan-150 HEAT 171125341.667S38.5345.192%C+N/A21.9C**8.1C+2175.7h3.4B**7.5B*
Skyguard 220124815.5S12.3724.948%D1.613%D8.9C6.9D11613.9h142.8B+572.5C++
Bouncing Betty 121121206.05B++2.9255.94%AN/A100.8C--N/A3951.2h2.1D3.8B+
M20 Basilisk 167120186.667M3.5331.23%C--6.667%C++19.7C++7.7C1476.1h72.4B++231.7B+
Gauss Compact Burst 102102412.488B+0.6519.749%D*31.373%A25.5CN/A714h10B+50.8C+
MANA Anti-Vehicle Turret 14889342.618C+0.5246.356%D4.494%C890C-590C2213700.1h6.9B+15C++
GD-66 Claw 7271381.868B+1.2742.828%D*8.451%D-26.3C--N/A712.7h2.9C6.9D
AF-19 Mercenary 6565193.421M++0.2918.792%D24.615%B++15.5C+N/A3074.2h9.4B**49.9B+
M60-G Bulldog 716488B*4.8731.234%C-1.563%D--40C++4.4D1731.6h5.7B+18.1B
M12 Kobalt 6562415.5B+12.3715.855%C6.452%F*47.7D2.3C+1741.3h17.3C*109.3C++
MANA Anti-Personnel Turret 6362163.875N/A0.7420.959%UN/A620U10U2402500.1h22.2T*106T*
Shrike 8659331.788A++1.3553.835%C1.695%D-21.1C+9.6C3042.8h6.3C++11.7C+
M12 Kobalt-F 6055451.222C+1.917.353%F-16.364%A5D-N/A2511.1h17C+231.2F
M60-A Bulldog 645569.167B++6.0334.774%C+3.636%A*22.9D3.8C--1102.4h6.3C18.1C+
M20 Basilisk 645095.556B**2.4229.657%B6%C+18.5C+5.2C1252.7h54.8B*184.8B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit31700.4h
Nano-Armor Kit50120,4238.4h
Anti-Vehicle MANA Turret13210.9h
Spawn Beacon3980.1h
NS-TMC-01 "His Regards"30743.1h
Medical Applicator442663,49245.8h
Nanite Revive Grenade01,3030.4h
Anti-Infantry MANA Turret2900.3h
Recon Detection Device388,07911.3h
Ammunition Package53620.5h
Shield Recharging Field119220.5h

Check the help document for the dictionary if you want to learn more about words used here.


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