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typen2007[KAIN] typen2007
NC BR 107

KDR: 3.12

Score: 22.2m

Last Seen: Mar 12th, 2017 8:27 PM
- OFFLINE - 253.8 hour(s)

Rank 107 (105) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 106): 14%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS NS-11A Gauss Rifle Burst Reaper DMR Carnage AR NC1 Gauss Rifle Warden Blitz GD-10 EM4 Longshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,119,645 MLG Score: 895
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.886%26.004%5692690330,9345.56267-2.438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.859%0.261C*1.055B**-0.059C+HEAD ++ (~15.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.431B9.50.33C**33.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.487%2.794%29649252,0046747572.97329264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.566%-1.173D*-0.107C+1.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43-0.095C+12.20.029C+30.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.727%4.488%534119182,2064436614.96847333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.626%-0.419C--0.134C++-0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.495B+16.80.512B+37.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.938%72.215%53439262,30742725.39019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.817%0.358C**0.341C**-0.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.408B2.10.316C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.094%15.492%53429271,14945852.50873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.389%0.335C**0.388C**-1.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.326C**40.168C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
22.2m211.5%252 (15.1k)235 (14.1k)3.1247643,38113,8833.60513107 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929163816.171%23.845%38606:4812

66% Combat Medic9% Engineer19% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 3:32 PMJan 1st, 2015 4:15 PMMar 22nd, 2017 7:19 AM (22h) (PST)Mar 12th, 2017 5:04 PM (11d) (PST)Mar 12th, 2017 4:27 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3991242750.4590.1470.1101.0230.024895

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,9587,43116,527289761114,084

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1574.2h/65.6d 6,669 10,344 11,858 96.6k 3,135 3,910 2,275 37.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:516
Deaths:137
KDR:3.766
Accuracy:18.775% C+
HSR:25.194% B+
Kills:516
Deaths (as Heavy Assault):137
Deaths (to Heavy Assaults):4,070
KDR:3.76642
Kill Difference:379
Playtime:30.781 hours
Usage:2%
Score:0.348m
Score/min:188
Accuracy (listed only):18.775%
HSR (listed only):25.194%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.175% D
HSR:15.024% C+
Mauler S6
B+
Kills:1,079
Deaths:452
KDR:2.387
Accuracy:45.279% B+
HSR:15.941% B
NS-11C
A++
Kills:580
Deaths:211
KDR:2.749
Accuracy:21.923% C
HSR:26.897% A++
AF-4 Cyclone
A
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.456% C--
HSR:24.172% A
NS Baron G5AE
A+
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C++
HSR:22.022% A+
Razor GD-23
A*
Kills:250
Deaths:79
KDR:3.165
Accuracy:21.977% C
HSR:29.200% A*
NS Baron G5
A
Kills:215
Deaths:111
KDR:1.937
Accuracy:45.081% C++
HSR:19.070% A
AF-4A Bandit
A
Kills:188
Deaths:53
KDR:3.547
Accuracy:19.728% D--
HSR:27.660% A
GD-7F
B**
Kills:165
Deaths:70
KDR:2.357
Accuracy:23.105% C+
HSR:23.636% B**
Gauss Compact Burst
A
Kills:102
Deaths:41
KDR:2.488
Accuracy:19.749% D*
HSR:31.373% A
GD-66 Claw
D-
Kills:70
Deaths:37
KDR:1.892
Accuracy:41.350% D**
HSR:8.571% D-
AF-19 Mercenary
B*
Kills:65
Deaths:19
KDR:3.421
Accuracy:18.792% C--
HSR:24.615% B*
Kills:4,762
Deaths (as Light Assault):1,758
Deaths (to Light Assaults):2,558
KDR:2.70876
Kill Difference:3,004
Playtime:55.481 hours
Usage:4%
Score:0.649m
Score/min:195
Accuracy (listed only):28.870%
HSR (listed only):22.348%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B**
Kills:1,260
Deaths:479
KDR:2.630
Accuracy:25.270% C+
HSR:30.079% B**
Mauler S6
B+
Kills:1,079
Deaths:452
KDR:2.387
Accuracy:45.279% B+
HSR:15.941% B
NS-11C
A++
Kills:580
Deaths:211
KDR:2.749
Accuracy:21.923% C
HSR:26.897% A++
GD Guardian
B+
Kills:325
Deaths:119
KDR:2.731
Accuracy:23.456% F--
HSR:30.154% B+
NS Baron G5AE
A+
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C++
HSR:22.022% A+
Razor GD-23
A*
Kills:250
Deaths:79
KDR:3.165
Accuracy:21.977% C
HSR:29.200% A*
NS Baron G5
A
Kills:215
Deaths:111
KDR:1.937
Accuracy:45.081% C++
HSR:19.070% A
AF-4A Bandit
A
Kills:188
Deaths:53
KDR:3.547
Accuracy:19.728% D--
HSR:27.660% A
GD-7F
B**
Kills:165
Deaths:70
KDR:2.357
Accuracy:23.105% C+
HSR:23.636% B**
Gauss Compact Burst
A
Kills:102
Deaths:41
KDR:2.488
Accuracy:19.749% D*
HSR:31.373% A
GD-66 Claw
D-
Kills:70
Deaths:37
KDR:1.892
Accuracy:41.350% D**
HSR:8.571% D-
AF-19 Mercenary
B*
Kills:65
Deaths:19
KDR:3.421
Accuracy:18.792% C--
HSR:24.615% B*
Kills:4,576
Deaths (as Engineer):1,789
Deaths (to Engineers):3,238
KDR:2.55785
Kill Difference:2,787
Playtime:146.914 hours
Usage:9%
Score:1.892m
Score/min:215
Accuracy (listed only):29.378%
HSR (listed only):24.101%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B++
Kills:5,946
Deaths:1,502
KDR:3.959
Accuracy:21.832% C
HSR:23.310% B++
Gauss Rifle Burst
A
Kills:4,319
Deaths:1,203
KDR:3.590
Accuracy:20.409% D*
HSR:34.707% A
Reaper DMR
B*
Kills:3,209
Deaths:881
KDR:3.642
Accuracy:22.366% C--
HSR:27.672% B*
Carnage AR
B++
Kills:2,502
Deaths:343
KDR:7.294
Accuracy:22.383% C
HSR:22.022% B++
NC1 Gauss Rifle
C++
Kills:1,974
Deaths:400
KDR:4.935
Accuracy:20.839% C
HSR:19.960% C++
Blitz GD-10
C+
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.175% D
HSR:15.024% C+
Gauss Prime
B+
Kills:1,230
Deaths:499
KDR:2.465
Accuracy:19.858% F
HSR:25.528% B+
NC9 A-Tross
B++
Kills:1,217
Deaths:507
KDR:2.400
Accuracy:21.169% D
HSR:26.541% B++
Mauler S6
B+
Kills:1,079
Deaths:452
KDR:2.387
Accuracy:45.279% B+
HSR:15.941% B
AF-4 Cyclone
A
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.456% C--
HSR:24.172% A
NS Baron G5AE
A+
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C++
HSR:22.022% A+
NS Baron G5
A
Kills:215
Deaths:111
KDR:1.937
Accuracy:45.081% C++
HSR:19.070% A
GD-66 Claw
D-
Kills:70
Deaths:37
KDR:1.892
Accuracy:41.350% D**
HSR:8.571% D-
Kills:23,809
Deaths (as Combat Medic):6,620
Deaths (to Combat Medics):1,351
KDR:3.59653
Kill Difference:17,189
Playtime:1,036.341 hours
Usage:66%
Score:15.544m
Score/min:250
Accuracy (listed only):28.463%
HSR (listed only):21.888%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.175% D
HSR:15.024% C+
EM4 Longshot
C+
Kills:1,251
Deaths:246
KDR:5.085
Accuracy:39.309% C+
HSR:77.538% C+
NS-30 Vandal
B
Kills:1,158
Deaths:366
KDR:3.164
Accuracy:29.560% C--
HSR:27.375% B
AF-18 Stalker
B**
Kills:1,157
Deaths:420
KDR:2.755
Accuracy:23.684% D
HSR:24.892% B**
AF-6 Shadow
B**
Kills:1,146
Deaths:276
KDR:4.152
Accuracy:27.546% D--
HSR:32.723% B**
SAS-R
C
Kills:701
Deaths:184
KDR:3.810
Accuracy:36.459% C
HSR:61.769% C
NS-44 Commissioner
C-
Kills:522
Deaths:377
KDR:1.385
Accuracy:28.988% D
HSR:17.816% C-
AF-4 Cyclone
A
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.456% C--
HSR:24.172% A
NC4 Mag-Shot
C+
Kills:386
Deaths:88
KDR:4.386
Accuracy:24.194% C
HSR:18.653% C+
Impetus
B**
Kills:366
Deaths:127
KDR:2.882
Accuracy:28.616% D-
HSR:35.519% B**
NC14 Bolt Driver
C++
Kills:355
Deaths:9
KDR:39.444
Accuracy:36.498% C++
HSR:74.085% C++
NS-357 Underboss
B+
Kills:348
Deaths:277
KDR:1.256
Accuracy:33.380% C+
HSR:22.126% B+
LA8 Rebel
C*
Kills:232
Deaths:169
KDR:1.373
Accuracy:25.800% D
HSR:21.121% C*
Kills:9,393
Deaths (as Infiltrator):3,106
Deaths (to Infiltrators):1,605
KDR:3.02415
Kill Difference:6,287
Playtime:294.441 hours
Usage:19%
Score:3.738m
Score/min:212
Accuracy (listed only):28.974%
HSR (listed only):34.832%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B+
Kills:158
V. Kills:39 395%
Deaths:18
KDR:8.778
Accuracy:43.503% C++
KPH:37.900 C--
VKPH:9.400 B+
Kills:158 (0 + 158)
Deaths:18
KDR:8.778
VKDR:2.167
Vehicle Kills:39
Kill Difference:140
Playtime:4.167 hours
Usage:0%
Score:0.043m
Score/min:171
Piloting Accuracy:N/A%
Gunner Accuracy:43.503%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
B
Kills:991
V. Kills:127 N/A
Deaths:38
KDR:26.079
Accuracy:50.822% B
KPH:42.900 C
VKPH:5.500 C
L100 Python AP
C
Kills:764
V. Kills:480 159%
Deaths:62
KDR:12.323
Accuracy:41.677% D**
KPH:20.400 C
VKPH:12.800 D--
Skyguard
C
Kills:124
V. Kills:96 128%
Deaths:8
KDR:15.500
Accuracy:24.948% D
KPH:8.900 C
VKPH:6.900 D
Kills:1,879 (1,879 + 0)
Deaths:108
KDR:17.398
VKDR:6.509
Vehicle Kills:703
Kill Difference:1,771
Playtime:74.592 hours
Usage:5%
Score:0.692m
Score/min:155
Driving Accuracy:24.948%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B+
Kills:268
V. Kills:159 168%
Deaths:29
KDR:9.241
Accuracy:37.397% C
KPH:24.200 B+
VKPH:14.400 C
E540 Halberd
C+
Kills:133
V. Kills:52 251%
Deaths:17
KDR:7.824
Accuracy:35.124% D*
KPH:24.800 C+
VKPH:9.700 D--
Titan-150 HEAT
B
Kills:125
V. Kills:46 266%
Deaths:3
KDR:41.667
Accuracy:45.192% C+
KPH:22.100 B
VKPH:8.100 C+
M20 Basilisk
N/A
Kills:50
V. Kills:14 333%
Deaths:9
KDR:5.556
Accuracy:29.657% N/A
KPH:18.600 N/A
VKPH:5.200 N/A
Kills:576 (125 + 451)
Deaths:58
KDR:9.931
VKDR:4.672
Vehicle Kills:271
Kill Difference:518
Playtime:24.776 hours
Usage:2%
Score:0.300m
Score/min:202
Driving Accuracy:45.192%
Gunner Accuracy:29.657%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:171
V. Kills:15 N/A
Deaths:10
KDR:17.100
Accuracy:42.644% C+
KPH:72.100 D
VKPH:6.300 C+
Kills:171 (0 + 171)
Deaths:10
KDR:17.100
VKDR:1.500
Vehicle Kills:15
Kill Difference:161
Playtime:2.372 hours
Usage:0%
Score:0.036m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:42.644%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:549
V. Kills:87 N/A
Deaths:50
KDR:10.980
Accuracy:33.080% C
KPH:48.700 C+
VKPH:7.700 C
M40 Fury
C++
Kills:426
V. Kills:57 N/A
Deaths:36
KDR:11.833
Accuracy:30.885% D
KPH:56.900 C++
VKPH:7.600 D
M20 Basilisk
C*
Kills:159
V. Kills:53 294%
Deaths:34
KDR:4.676
Accuracy:35.192% C+
KPH:18.500 C*
VKPH:6.200 C
M60-G Bulldog
C
Kills:139
V. Kills:26 N/A
Deaths:20
KDR:6.950
Accuracy:27.477% D
KPH:23.200 C
VKPH:4.300 C
M12 Kobalt
C-
Kills:138
V. Kills:4 N/A
Deaths:7
KDR:19.714
Accuracy:13.865% D
KPH:45.200 C-
VKPH:1.300 D
M20 Basilisk
C++
Kills:104
V. Kills:40 254%
Deaths:18
KDR:5.778
Accuracy:30.131% D
KPH:19.100 C++
VKPH:7.400 C
M60-G Bulldog
C++
Kills:64
V. Kills:7 N/A
Deaths:8
KDR:8
Accuracy:31.234% C--
KPH:40.700 C++
VKPH:4.400 D
M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:4
KDR:12.500
Accuracy:13.654% N/A
KPH:45.200 N/A
VKPH:1.800 N/A
Kills:1,629 (0 + 1,629)
Deaths:177
KDR:9.203
VKDR:1.559
Vehicle Kills:276
Kill Difference:1,452
Playtime:44.498 hours
Usage:3%
Score:0.560m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:13.654%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:381
V. Kills:17 N/A
Deaths:166
KDR:2.295
Accuracy:36.140% D
KPH:16.800 D--
VKPH:0.800 D-
M12 Kobalt-F
D-
Kills:55
V. Kills:5 N/A
Deaths:45
KDR:1.222
Accuracy:7.353% F-
KPH:4.900 D-
VKPH:0.400 D-
Kills:436 (436 + 0)
Deaths:211
KDR:2.066
VKDR:0.104
Vehicle Kills:22
Kill Difference:225
Playtime:33.799 hours
Usage:2%
Score:0.078m
Score/min:39
Driving Accuracy:7.353%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 5,9625,9461,5023.959A*0.8321.832%C23.31%B++32.6C**N/A102182.4h11.7B++53.5B+
Gauss Rifle Burst 4,3434,3191,2033.59B**0.4720.409%D*34.707%A30.7CN/A78140.9h9.8B++48.2C+
Reaper DMR 3,2233,2098813.642A0.5222.366%C--27.672%B*34.2C++N/A10093.7h7.9B**35.3B+
Carnage AR 2,5092,5023437.294S4.1722.383%C22.022%B++38.6B+N/A17164.9h10.6B**47.4B+
NC1 Gauss Rifle 1,9791,9744004.935M**1.8120.839%C19.96%C++32.7B*N/A12060.3h9.7B**46.5B+
Warden 1,2811,2604792.63A*0.4925.27%C+30.079%B**23.3BN/A7254.1h8.5B+33.5B+
Blitz GD-10 1,2671,2583973.169A*0.0420.175%D15.024%C+27.3C++N/A7046h12.9C*63.9C*
EM4 Longshot 1,2521,2512465.085B++1.9639.309%C+77.538%C+34.5BN/A8936.3h2.1C**5.3C**
Gauss Prime 1,2351,2304992.465B++0.6619.858%F25.528%B+31.2C--N/A10439.4h10.3C**51.6D
NC9 A-Tross 1,2181,2175072.4B**0.7221.169%D26.541%B++40.7B+N/A12229.9h8.2B*38.7C**
NS-30 Vandal 1,1641,1583663.164B*0.0429.56%C--27.375%B30.1CN/A8838.5h5.1B+17.2C*
AF-18 Stalker 1,1641,1574202.755A+0.3723.684%D24.892%B**27.6C+N/A8941.9h11.2B47.3C++
AF-6 Shadow 1,1531,1462764.152A++1.0327.546%D--32.723%B**25.1DN/A5645.6h5.3C**19.1C+
Mauler S6 1,0831,0794522.387A++0.7445.279%B+15.941%B29.5C++N/A8836.6h4B++8.9B++
L100 Python HE 1,1189913826.079A++22.9550.822%B1.11%D*42.9C5.5C17823.1h2.7B+5.3B+
C-4 1,0798273772.194B++0.937.795%TN/A70.1C*21.4D49911.8h1.2B*15.1F-
L100 Python AP 1,2447646212.323M+9.2041.677%D**5.497%B++20.4C12.8D--15537.5h4.9B**11.6B+
SAS-R 7027011843.81B+0.6936.459%C61.769%C35.1C+N/A11420h2.2C**6.1C++
NS-11C 5905802112.749A*0.3821.923%C26.897%A++24.9C++N/A8023.3h12.5C**56.9B
M40 Fury 6365495010.98B+7.8633.08%C1.093%D48.6C+7.7C25811.3h9.8B+29.7B+
NS-44 Commissioner 5245223771.385B+1.7428.988%D17.816%C-27C+N/A8119.3h3.4B+11.8C++
NC6 Gauss SAW 5185161373.766A**0.6418.775%C+25.194%B+41B*N/A20512.6h8.5B++45.3B+
AF-4 Cyclone 5185131703.018A+0.1122.456%C--24.172%A27.3C+N/A10118.8h10.7C*47.8C++
M40 Fury 4834263611.833B+8.7130.885%D1.643%C56.8C+7.6D3507.5h8.9B++28.8B+
NC4 Mag-Shot 387386884.386S1.2624.194%C18.653%C+32.2B+N/A14212h6.4B+26.6C*
S12 Renegade 3983811662.295C+0.8336.14%D4.199%C16.8D--N/A4622.7h3.5C+9.8C
Impetus 3683661272.882B+0.2428.616%D-35.519%B**30.2CN/A10112.1h4B++14.2C++
NC14 Bolt Driver 355355939.444U36.3236.498%C++74.085%C++33.5B*N/A13410.6h1.9B**5.2B*
NS-357 Underboss 3493482771.256B+1.8733.38%C+22.126%B+29.2C+N/A9011.9h3.4B**10.2B+
Frag Grenade 3443431343N/A339.8836.456%D*N/A1715S5C++51900.2h1.2A*3.2A+
GD Guardian 3293251192.731B+0.3923.456%F--30.154%B+23D-N/A6714.1h6.8C++29D*
NS Baron G5AE 2792771182.347B*0.7846.824%C++22.022%A+35.5C+N/A1237.8h4B8.6C+
Enforcer ML85 427268299.241B**6.1237.397%C1.493%D24.1B+14.3C21411.1h9.5B*25.5B*
M60-A Bulldog 2882572410.708C+7.5843.15%C1.946%C27.6C3.3C+1169.3h6.1C+14C+
Razor GD-23 250250793.165M+0.0421.977%C29.2%A*28.4B+N/A1308.8h9.7B*44.1B+
M60-A Bulldog 2572352310.217C+7.0941.618%C1.702%C--23.5C2.2C--10110h5.7C++13.8C++
LA8 Rebel 2322321691.373B+1.7525.8%D21.121%C*26.7C+N/A808.7h5.5B+21.4C++
NS Baron G5 2162151111.937B**1.1945.081%C++19.07%A27.2CN/A1057.9h4.1B+9.2C+
AF-4A Bandit 188188533.547A*0.4219.728%D--27.66%A23.5CN/A588h9.3B++46.9C++
C85 Canister-H 1861711017.1B13.9842.644%C+11.696%C71.3D6.3C+2562.4h5C*11.8C*
GD-7F 166165702.357B**0.7723.105%C+23.636%B**21.2CN/A1047.8h10.6B*46B+
M20 Basilisk 212159344.676A+1.5535.192%C+8.176%B+18.5C*6.2C1528.6h81B+230B+
L105 Zepher 197158188.778C+5.6543.503%C++N/A37.6C--9.3B+1714.2h7.3D16.8C
Mag-Cutter 1471455,3840.027C*3.1012.087%D**N/A0.3CN/A1442.6h2.6C*21.9D
M60-G Bulldog 165139206.95B++3.8327.477%D2.878%C+23.2C4.3C1276h6.3B+23.1C++
M12 Kobalt 142138719.714B*16.5913.865%D19.565%B+44.5C--1.3D1643.1h15.5B++111.7C*
E540 Halberd 185133177.824B4.7035.124%D*6.015%B*24.6C+9.6D*2025.4h4.4A12.5B+
Titan-150 HEAT 171125341.667S38.5445.192%C+N/A21.9B8.1C+2155.7h3.4B**7.5B*
Skyguard 220124815.5S12.3824.948%D1.613%D8.9C6.9D11513.9h142.8B+572.5C++
Bouncing Betty 118118205.9B+2.7856.306%AN/A107.3CN/A3981.1h2.1D3.8B+
M20 Basilisk 144104185.778A*2.6530.131%D6.731%C++19.3C++7.4C1445.4h70.8B++234.8B+
Gauss Compact Burst 102102412.488B+0.6419.749%D*31.373%A25.5CN/A714h10B+50.8C+
MANA Anti-Vehicle Turret 14688342.588C+0.5446.235%D4.545%C-880C--580D123900.1h7C++15.1C+
GD-66 Claw 7170371.892B+1.2341.35%D**8.571%D-26.9C-N/A722.6h2.8C6.8D
AF-19 Mercenary 6565193.421M*0.3018.792%C--24.615%B*15.5C+N/A3004.2h9.4B**49.9B+
M60-G Bulldog 716488B+4.8831.234%C--1.563%D--40C++4.4D1671.6h5.7B+18.1C**
MANA Anti-Personnel Turret 6160163.75N/A0.6321.016%UN/A600U10U2258900.1h22.6T*107.6T*
Shrike 8659331.788A++1.3453.768%C1.695%D-21.1C+9.6C2942.8h6.3C++11.7C++
M12 Kobalt-F 6055451.222C+1.907.353%F-16.364%A5D-N/A2511.1h17C++231.2F
M60-A Bulldog 645569.167B*6.0434.774%C+3.636%A++22.9D3.8C--1102.4h6.3C18.1C+
M20 Basilisk 645095.556B**2.4329.657%B+6%C+18.5C*5.2C1252.7h54.8B*184.8B*
M12 Kobalt 5250412.5C++9.3813.654%D8%F--45.5D1.8C1721.1h15.8B+115.7C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit31700.4h
Nano-Armor Kit50119,1968.4h
Spawn Beacon3920.1h
Anti-Vehicle MANA Turret13200.9h
NS-TMC-01 "His Regards"30743.1h
Medical Applicator413627,09243.5h
Nanite Revive Grenade01,1700.3h
Anti-Infantry MANA Turret2860.3h
Recon Detection Device337,15210.1h
Ammunition Package53620.5h
Shield Recharging Field119220.5h

Check the help document for the dictionary if you want to learn more about words used here.


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