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Agent typen2007[KAIN] typen2007
NC BR 106

KDR: 3.13

Score: 21.7m

Last Seen: Jan 19th, 2017 8:04 PM
- OFFLINE - 19.9 hour(s)

Rank 106 (104) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 105): 44%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS NS-11A Gauss Rifle Burst Reaper DMR Carnage AR NC1 Gauss Rifle Blitz GD-10 EM4 Longshot Warden
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,112,139 MLG Score: 889
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.867%25.903%5662689330,2285.60712-2.475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.887%0.279C*1.074B**-0.081C+HEAD ++ (~14.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.435B9.40.331C**33.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.489%2.797%30249152,0026607563.03333264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.566%-1.162D*-0.104C+1.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43-0.1C+12.30.02C+30.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.254%4.356%535119082,1584276495.05386332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.606%-0.443C--0.106C+-0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.505B+15.90.523B+36.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.006%72.362%53539162,26541025.51095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.784%0.356C**0.344C**-0.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.405B2.10.313C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.288%15.941%53519181,07944942.39778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.352C**0.516B+-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.314C*40.149C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
21.7m210.1%251 (15.1k)235 (14.1k)3.1319642,46013,5573.61466106 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC919157916.082%23.745%38206:4812

66% Combat Medic9% Engineer19% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 3:32 PMJan 1st, 2015 4:15 PMJan 19th, 2017 5:32 PM (16h) (PST)Jan 19th, 2017 5:12 PM (17h) (PST)Jan 19th, 2017 4:04 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4001252750.4600.1470.1091.0180.024889

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,9917,47516,516289761114,077

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1538.4h/64.1d 6,544 10,082 11,519 93.9k 3,082 3,799 2,241 36.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:516
Deaths:137
KDR:3.766
Accuracy:18.775% C+
HSR:25.194% B++
Kills:516
Deaths (as Heavy Assault):137
Deaths (to Heavy Assaults):3,975
KDR:3.76642
Kill Difference:379
Playtime:30.720 hours
Usage:2%
Score:0.348m
Score/min:189
Accuracy (listed only):18.775%
HSR (listed only):25.194%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.175% D
HSR:15.024% C+
Mauler S6
B+
Kills:1,079
Deaths:452
KDR:2.387
Accuracy:45.288% B+
HSR:15.941% B+
NS-11C
A++
Kills:540
Deaths:195
KDR:2.769
Accuracy:21.978% C
HSR:25.926% A++
AF-4 Cyclone
A+
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.456% C-
HSR:24.172% A+
NS Baron G5AE
A++
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C++
HSR:22.022% A++
Razor GD-23
A*
Kills:250
Deaths:79
KDR:3.165
Accuracy:21.977% C
HSR:29.200% A*
NS Baron G5
A
Kills:215
Deaths:111
KDR:1.937
Accuracy:45.081% C++
HSR:19.070% A
AF-4A Bandit
A
Kills:188
Deaths:53
KDR:3.547
Accuracy:19.728% D--
HSR:27.660% A
GD-7F
B**
Kills:159
Deaths:64
KDR:2.484
Accuracy:23.046% C+
HSR:23.899% B**
Gauss Compact Burst
A
Kills:102
Deaths:41
KDR:2.488
Accuracy:19.749% D*
HSR:31.373% A
AF-19 Mercenary
B*
Kills:65
Deaths:19
KDR:3.421
Accuracy:18.792% C--
HSR:24.615% B*
GD-66 Claw
N/A
Kills:50
Deaths:26
KDR:1.923
Accuracy:39.096% N/A
HSR:8% N/A
Kills:4,696
Deaths (as Light Assault):1,725
Deaths (to Light Assaults):2,511
KDR:2.72232
Kill Difference:2,971
Playtime:54.488 hours
Usage:4%
Score:0.637m
Score/min:195
Accuracy (listed only):28.682%
HSR (listed only):22.242%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B**
Kills:1,233
Deaths:458
KDR:2.692
Accuracy:25.234% C+
HSR:30.008% B**
Mauler S6
B+
Kills:1,079
Deaths:452
KDR:2.387
Accuracy:45.288% B+
HSR:15.941% B+
NS-11C
A++
Kills:540
Deaths:195
KDR:2.769
Accuracy:21.978% C
HSR:25.926% A++
NS Baron G5AE
A++
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C++
HSR:22.022% A++
GD Guardian
B+
Kills:268
Deaths:102
KDR:2.627
Accuracy:24.297% F-
HSR:30.224% B+
Razor GD-23
A*
Kills:250
Deaths:79
KDR:3.165
Accuracy:21.977% C
HSR:29.200% A*
NS Baron G5
A
Kills:215
Deaths:111
KDR:1.937
Accuracy:45.081% C++
HSR:19.070% A
AF-4A Bandit
A
Kills:188
Deaths:53
KDR:3.547
Accuracy:19.728% D--
HSR:27.660% A
GD-7F
B**
Kills:159
Deaths:64
KDR:2.484
Accuracy:23.046% C+
HSR:23.899% B**
Gauss Compact Burst
A
Kills:102
Deaths:41
KDR:2.488
Accuracy:19.749% D*
HSR:31.373% A
AF-19 Mercenary
B*
Kills:65
Deaths:19
KDR:3.421
Accuracy:18.792% C--
HSR:24.615% B*
GD-66 Claw
N/A
Kills:50
Deaths:26
KDR:1.923
Accuracy:39.096% N/A
HSR:8% N/A
Kills:4,426
Deaths (as Engineer):1,718
Deaths (to Engineers):3,186
KDR:2.57625
Kill Difference:2,708
Playtime:143.837 hours
Usage:9%
Score:1.852m
Score/min:215
Accuracy (listed only):29.257%
HSR (listed only):23.995%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B++
Kills:5,761
Deaths:1,440
KDR:4.001
Accuracy:21.773% C
HSR:23.034% B++
Gauss Rifle Burst
A
Kills:4,103
Deaths:1,136
KDR:3.612
Accuracy:20.229% D*
HSR:35.023% A
Reaper DMR
B*
Kills:3,102
Deaths:842
KDR:3.684
Accuracy:22.453% C-
HSR:27.466% B*
Carnage AR
B++
Kills:2,501
Deaths:342
KDR:7.313
Accuracy:22.386% C
HSR:21.991% B++
NC1 Gauss Rifle
C*
Kills:1,974
Deaths:400
KDR:4.935
Accuracy:20.839% C+
HSR:19.960% C*
Blitz GD-10
C+
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.175% D
HSR:15.024% C+
NC9 A-Tross
B++
Kills:1,217
Deaths:507
KDR:2.400
Accuracy:21.169% D
HSR:26.541% B++
Gauss Prime
B++
Kills:1,186
Deaths:480
KDR:2.471
Accuracy:19.850% D**
HSR:26.054% B++
Mauler S6
B+
Kills:1,079
Deaths:452
KDR:2.387
Accuracy:45.288% B+
HSR:15.941% B+
AF-4 Cyclone
A+
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.456% C-
HSR:24.172% A+
NS Baron G5AE
A++
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C++
HSR:22.022% A++
NS Baron G5
A
Kills:215
Deaths:111
KDR:1.937
Accuracy:45.081% C++
HSR:19.070% A
GD-66 Claw
N/A
Kills:50
Deaths:26
KDR:1.923
Accuracy:39.096% N/A
HSR:8% N/A
Kills:23,236
Deaths (as Combat Medic):6,421
Deaths (to Combat Medics):1,321
KDR:3.61875
Kill Difference:16,815
Playtime:1,007.872 hours
Usage:66%
Score:15.107m
Score/min:250
Accuracy (listed only):28.278%
HSR (listed only):21.869%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.175% D
HSR:15.024% C+
EM4 Longshot
C+
Kills:1,241
Deaths:244
KDR:5.086
Accuracy:39.285% C+
HSR:77.357% C+
NS-30 Vandal
B+
Kills:1,158
Deaths:366
KDR:3.164
Accuracy:29.560% C--
HSR:27.375% B+
AF-18 Stalker
B**
Kills:1,157
Deaths:420
KDR:2.755
Accuracy:23.684% D
HSR:24.892% B**
AF-6 Shadow
B**
Kills:1,146
Deaths:276
KDR:4.152
Accuracy:27.546% D--
HSR:32.723% B**
SAS-R
C
Kills:669
Deaths:183
KDR:3.656
Accuracy:36.650% C
HSR:62.182% C
NS-44 Commissioner
C-
Kills:518
Deaths:376
KDR:1.378
Accuracy:28.929% D
HSR:17.568% C-
AF-4 Cyclone
A+
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.456% C-
HSR:24.172% A+
NC4 Mag-Shot
C+
Kills:386
Deaths:88
KDR:4.386
Accuracy:24.194% C
HSR:18.653% C+
Impetus
B**
Kills:366
Deaths:127
KDR:2.882
Accuracy:28.616% D-
HSR:35.519% B**
NC14 Bolt Driver
C++
Kills:355
Deaths:9
KDR:39.444
Accuracy:36.498% C++
HSR:74.085% C++
NS-357 Underboss
B+
Kills:340
Deaths:266
KDR:1.278
Accuracy:33.829% C+
HSR:21.765% B+
LA8 Rebel
C*
Kills:221
Deaths:163
KDR:1.356
Accuracy:25.804% D
HSR:20.815% C*
Kills:9,328
Deaths (as Infiltrator):3,085
Deaths (to Infiltrators):1,559
KDR:3.02366
Kill Difference:6,243
Playtime:291.836 hours
Usage:19%
Score:3.711m
Score/min:212
Accuracy (listed only):29.017%
HSR (listed only):34.779%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B+
Kills:158
V. Kills:39 395%
Deaths:18
KDR:8.778
Accuracy:43.503% C++
KPH:37.900 C-
VKPH:9.400 B+
Kills:158 (0 + 158)
Deaths:18
KDR:8.778
VKDR:2.167
Vehicle Kills:39
Kill Difference:140
Playtime:4.167 hours
Usage:0%
Score:0.043m
Score/min:171
Piloting Accuracy:N/A%
Gunner Accuracy:43.503%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
B
Kills:991
V. Kills:127 N/A
Deaths:38
KDR:26.079
Accuracy:50.822% B
KPH:42.900 C
VKPH:5.500 C
L100 Python AP
C
Kills:762
V. Kills:479 159%
Deaths:62
KDR:12.290
Accuracy:41.718% D**
KPH:20.300 C
VKPH:12.800 D--
Skyguard
C
Kills:124
V. Kills:96 128%
Deaths:8
KDR:15.500
Accuracy:24.948% D
KPH:8.900 C
VKPH:6.900 D
Kills:1,877 (1,877 + 0)
Deaths:108
KDR:17.380
VKDR:6.500
Vehicle Kills:702
Kill Difference:1,769
Playtime:74.537 hours
Usage:5%
Score:0.689m
Score/min:154
Driving Accuracy:24.948%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B+
Kills:268
V. Kills:159 168%
Deaths:29
KDR:9.241
Accuracy:37.377% C
KPH:24.900 B+
VKPH:14.800 C
E540 Halberd
C+
Kills:132
V. Kills:52 249%
Deaths:17
KDR:7.765
Accuracy:34.447% D*
KPH:24.900 C+
VKPH:9.800 D--
Titan-150 HEAT
B
Kills:125
V. Kills:46 266%
Deaths:3
KDR:41.667
Accuracy:45.192% C+
KPH:22.100 B
VKPH:8.100 C+
M20 Basilisk
N/A
Kills:50
V. Kills:14 333%
Deaths:9
KDR:5.556
Accuracy:29.657% N/A
KPH:18.600 N/A
VKPH:5.200 N/A
Kills:575 (125 + 450)
Deaths:58
KDR:9.914
VKDR:4.672
Vehicle Kills:271
Kill Difference:517
Playtime:24.395 hours
Usage:2%
Score:0.298m
Score/min:204
Driving Accuracy:45.192%
Gunner Accuracy:29.657%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:171
V. Kills:15 N/A
Deaths:10
KDR:17.100
Accuracy:42.687% C+
KPH:72.300 D
VKPH:6.300 C+
Kills:171 (0 + 171)
Deaths:10
KDR:17.100
VKDR:1.500
Vehicle Kills:15
Kill Difference:161
Playtime:2.366 hours
Usage:0%
Score:0.036m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:42.687%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:546
V. Kills:87 N/A
Deaths:50
KDR:10.920
Accuracy:33.216% C+
KPH:49 C+
VKPH:7.800 C
M40 Fury
C+
Kills:417
V. Kills:57 N/A
Deaths:33
KDR:12.636
Accuracy:30.931% C--
KPH:56.700 C+
VKPH:7.800 C--
M20 Basilisk
C++
Kills:142
V. Kills:46 302%
Deaths:30
KDR:4.733
Accuracy:33.876% C+
KPH:17.700 C++
VKPH:5.700 C-
M60-G Bulldog
C
Kills:139
V. Kills:26 N/A
Deaths:20
KDR:6.950
Accuracy:27.494% D
KPH:23.200 C
VKPH:4.300 C
M12 Kobalt
C-
Kills:128
V. Kills:4 N/A
Deaths:6
KDR:21.333
Accuracy:13.836% D
KPH:44.700 C-
VKPH:1.400 D
M20 Basilisk
C*
Kills:101
V. Kills:39 253%
Deaths:18
KDR:5.611
Accuracy:29.624% D
KPH:19.700 C*
VKPH:7.600 C+
M60-G Bulldog
C++
Kills:59
V. Kills:7 N/A
Deaths:7
KDR:8.429
Accuracy:31.421% C--
KPH:40.700 C++
VKPH:4.800 D
M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:4
KDR:12.500
Accuracy:13.654% N/A
KPH:45.600 N/A
VKPH:1.800 N/A
Kills:1,582 (0 + 1,582)
Deaths:168
KDR:9.417
VKDR:1.595
Vehicle Kills:268
Kill Difference:1,414
Playtime:43.061 hours
Usage:3%
Score:0.543m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:13.654%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:381
V. Kills:17 N/A
Deaths:166
KDR:2.295
Accuracy:36.140% D
KPH:16.800 D--
VKPH:0.800 D-
M12 Kobalt-F
D-
Kills:55
V. Kills:5 N/A
Deaths:45
KDR:1.222
Accuracy:7.353% F-
KPH:4.900 D-
VKPH:0.400 D-
Kills:436 (436 + 0)
Deaths:211
KDR:2.066
VKDR:0.104
Vehicle Kills:22
Kill Difference:225
Playtime:33.761 hours
Usage:2%
Score:0.078m
Score/min:39
Driving Accuracy:7.353%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 5,7775,7611,4404.001A++0.8721.773%C23.034%B++32.9C*N/A104175.3h11.6B++53.3B+
Gauss Rifle Burst 4,1264,1031,1363.612A0.4820.229%D*35.023%A30.4CN/A78134.9h9.7B++48.1C+
Reaper DMR 3,1163,1028423.684A0.5522.453%C-27.466%B*34.2C++N/A10190.8h7.9B**35.1B+
Carnage AR 2,5082,5013427.313S4.1822.386%C21.991%B++38.6B+N/A17164.8h10.6B**47.3B+
NC1 Gauss Rifle 1,9791,9744004.935M**1.8020.839%C+19.96%C*32.8B*N/A12060.2h9.7B**46.5B+
Blitz GD-10 1,2671,2583973.169A++0.0420.175%D15.024%C+27.3C++N/A7046h12.9C*63.9C*
EM4 Longshot 1,2421,2412445.086B++1.9539.285%C+77.357%C+34.7BN/A9035.8h2.1C**5.2C**
Warden 1,2531,2334582.692A**0.4425.234%C+30.008%B**23.1BN/A7253.3h8.5B+33.8B+
NC9 A-Tross 1,2181,2175072.4B**0.7321.169%D26.541%B++40.8B+N/A12129.8h8.2B*38.7C**
Gauss Prime 1,1901,1864802.471B++0.6619.85%D**26.054%B++31.3C--N/A10637.9h10.2C**51.4C--
NS-30 Vandal 1,1641,1583663.164B*0.0329.56%C--27.375%B+30.1CN/A8838.5h5.1B+17.2C*
AF-18 Stalker 1,1641,1574202.755A+0.3823.684%D24.892%B**27.6C+N/A8941.9h11.2B47.3C++
AF-6 Shadow 1,1531,1462764.152A++1.0227.546%D--32.723%B**25.1C--N/A5645.6h5.3C**19.1C+
Mauler S6 1,0831,0794522.387A0.7445.288%B+15.941%B+29.5C++N/A8836.6h4B+8.9B+
L100 Python HE 1,1189913826.079A++22.9550.822%B1.11%D*42.9C5.5C17823.1h2.7B+5.3B+
C-4 1,0788273772.194B++0.947.788%TN/A70.1C*21.3D49811.8h1.2B*15.1F-
L100 Python AP 1,2417626212.29M+9.1641.718%D**5.512%B*20.3C12.8D--15437.5h4.9B**11.7B+
SAS-R 6706691833.656B+0.5236.65%C62.182%C35.6C+N/A11718.8h2.2C**6.1C++
M40 Fury 6335465010.92B+7.7933.216%C+1.099%D48.8C+7.8C26011.2h9.8B+29.6B+
NS-11C 5505401952.769A*0.3621.978%C25.926%A++24.7C++N/A8121.9h12.6C**57.3B
NS-44 Commissioner 5205183761.378B+1.7528.929%D17.568%C-27.1C+N/A8119.1h3.4B+11.8C++
NC6 Gauss SAW 5185161373.766A**0.6318.775%C+25.194%B++41B*N/A20312.6h8.5B++45.3B+
AF-4 Cyclone 5185131703.018A+0.1122.456%C-24.172%A+27.3C+N/A10018.8h10.7C*47.8C++
M40 Fury 4744173312.636B+9.5030.931%C--1.679%C+56.4C+7.7C--3517.4h8.9B++28.9B+
NC4 Mag-Shot 387386884.386S1.2524.194%C18.653%C+32.2B+N/A14112h6.4B++26.6C*
S12 Renegade 3983811662.295C+0.8436.14%D4.199%C16.9D--N/A4622.6h3.5C+9.8C
Impetus 3683661272.882B+0.2528.616%D-35.519%B**30.2CN/A10112.1h4B++14.2C++
NC14 Bolt Driver 355355939.444U36.3136.498%C++74.085%C++33.5B*N/A13410.6h1.9B**5.2B*
Frag Grenade 3433421342N/A338.8736.255%D*N/A1710S5C++51860.2h1.1A*3.2A
NS-357 Underboss 3413402661.278B+1.8533.829%C+21.765%B+29.8C+N/A9311.4h3.4B**10.1B+
NS Baron G5AE 2792771182.347B*0.7846.824%C++22.022%A++35.5C+N/A1237.8h4B8.6C+
Enforcer ML85 427268299.241B**6.1137.377%C1.493%D25B+14.9C21910.7h9.3B*25B*
GD Guardian 2702681022.627B+0.5024.297%F-30.224%B+22D-N/A6712.2h6.8C*28D-
M60-A Bulldog 2882572410.708C+7.5843.252%C1.946%C28.2C3.4C+1189.1h6C+14C+
Razor GD-23 250250793.165M+0.0321.977%C29.2%A*28.4B+N/A1298.8h9.7B*44.1B+
M60-A Bulldog 2552332310.13C+7.0041.859%C1.717%D24C2.3C--1039.7h5.8C+13.8C+
LA8 Rebel 2212211631.356B+1.7825.804%D20.815%C*26.3C+N/A808.4h5.6B+21.8C++
NS Baron G5 2162151111.937B**1.1945.081%C++19.07%A27.6CN/A1057.8h4.1B+9.2C+
AF-4A Bandit 188188533.547A*0.4219.728%D--27.66%A23.5CN/A588h9.3B++46.9C++
C85 Canister-H 1861711017.1B13.9742.687%C+11.696%C71.3D6.3C+2562.4h5C*11.8C*
GD-7F 160159642.484B**0.6523.046%C+23.899%B**21.5C+N/A1077.4h10.7B*46.3B+
L105 Zepher 197158188.778C+5.6543.503%C++N/A37.6C--9.3B+1714.2h7.3D16.8C
Mag-Cutter 1471455,3840.027C++3.1012.087%FN/A0.3CN/A1442.3h2.6C*21.9D-
M20 Basilisk 188142304.733A+1.6033.876%C+7.042%C*17.8C++5.8C1448h79.6B+234.8B+
M60-G Bulldog 165139206.95B++3.8227.494%D2.878%C+23.2C4.3C1276h6.3B+23.1C++
E540 Halberd 184132177.765B4.6334.447%D*6.061%B*24.9C+9.8D--2005.3h4.2A12.3B+
M12 Kobalt 132128621.333B**18.2013.836%D19.531%B+44.1C--1.4D1662.9h15.8B+113.9C*
Titan-150 HEAT 171125341.667S38.5445.192%C+N/A21.9C**8.1C+2155.7h3.4B**7.5B*
Skyguard 220124815.5S12.3724.948%D1.613%D8.9C6.9D11513.9h142.8B+572.5C++
Bouncing Betty 115115205.75B+2.6256.293%AN/A104.5C-N/A3881.1h2.1D3.8B+
Gauss Compact Burst 102102412.488B++0.6419.749%D*31.373%A25.5CN/A714h10B+50.8C+
M20 Basilisk 140101185.611A*2.4829.624%D6.931%C*19.8C*7.6C+1435.1h64.5B*217.9B++
MANA Anti-Vehicle Turret 14488342.588B0.5445.685%C++4.545%C++880C-560C-2136500.1h6.6B+14.4B+
AF-19 Mercenary 6565193.421M++0.2918.792%C--24.615%B*15.5C+N/A2934.2h9.4B**49.9B+
Shrike 8659331.788A++1.3453.768%C1.695%D-21.1C+9.6C2902.8h6.3C++11.7C++
M60-G Bulldog 665978.429B+5.3031.421%C--1.695%D-42.1C++5C--1711.4h5.8B+18.6C*
MANA Anti-Personnel Turret 5958163.625N/A0.4920.918%UN/A580U10U2220300.1h23.2T*110.9T*
M60-A Bulldog 645569.167B++6.0434.995%C++3.636%A*23.9C--3.9C-1132.3h6.3C-17.9C+
M12 Kobalt-F 6055451.222C+1.917.353%F-16.364%A5D-N/A2511.1h17C+231.2F-
GD-66 Claw 5050261.923B+1.2139.096%F8%D--33.3C+N/A871.5h2.9C--7.5D-
M12 Kobalt 5250412.5C++9.3713.654%D8%F--45.5D1.8C1671.1h15.8B+115.7C++
M20 Basilisk 645095.556A2.4229.657%B+6%C+18.5C++5.2C1252.7h54.8B++184.8B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,1320.3h
Restoration Kit31700.4h
Nano-Armor Kit50116,6548.3h
Medical Applicator407612,64042.7h
Spawn Beacon3920.1h
Anti-Vehicle MANA Turret13120.9h
NS-TMC-01 "His Regards"30743.1h
Anti-Infantry MANA Turret2800.3h
Recon Detection Device337,0829.9h
Ammunition Package53620.5h
Shield Recharging Field119220.5h

Check the help document for the dictionary if you want to learn more about words used here.


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