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Agent typen2007[KAIN] typen2007
NC BR 51

KDR: 3.13

Score: 27m

Last Seen: Jan 20th, 2019 7:17 PM
- OFFLINE - 9.1 hour(s)

Prestige 1, Battle Rank 51 - New Conglomerate on Cobalt - Outfit Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 33
Level Progress (to 52): 38%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS NS-11A Gauss Rifle Burst Reaper DMR Carnage AR NC1 Gauss Rifle Warden SAS-R EM4 Longshot
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,210,968 MLG Score: 968
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.266%26.9%5993099237,7475.36408-2.237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.848%0.238C++0.967B*0.007C+HEAD ++ (~15.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.433B9.50.338C**33

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.398%2.679%273410182,1287748072.74935263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.362%-1.217D*0.031C+0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.7-0.08C+11.80.054C+29.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.522%5.556%5671510072,8805258065.48571357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.152%-0.614D0.306C*-0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.80.392B21.20.46B+50.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.949%72.402%567310193,15659045.34915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.826%0.437B0.345C**-0.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.441B2.10.341C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.684%15.952%567210201,26056982.21441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.152%0.191C++0.289C*0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.308C*40.178C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 33
27m234.9%261 (15.7k)239 (14.3k)3.1266252,42416,7673.5730351 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022221616.563%25.111%41606:4514

67% Combat Medic8% Engineer18% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 3:32 PMJan 1st, 2015 4:15 PMJan 20th, 2019 10:20 PM (45s) (PST)Jan 20th, 2019 3:19 PM (7h) (PST)Jan 20th, 2019 3:17 PM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3961192770.4630.1480.1161.1420.023968

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,7667,14616,620289769114,327

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1887.6h/78.7d 7,485 13,164 15,209 129.3k 3,701 4,714 2,638 44.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B
Kills:516
Deaths:137
KDR:3.766
Accuracy:18.775% C+
HSR:25.194% B
Kills:516
Deaths (as Heavy Assault):137
Deaths (to Heavy Assaults):4,865
KDR:3.76642
Kill Difference:379
Playtime:33.424 hours
Usage:2%
Score:0.406m
Score/min:202
Accuracy (listed only):18.775%
HSR (listed only):25.194%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.149% D
HSR:15.024% C
Mauler S6
B+
Kills:1,163
Deaths:496
KDR:2.345
Accuracy:45.596% B+
HSR:16.423% C*
MGR-S1 Gladius
B++
Kills:922
Deaths:391
KDR:2.358
Accuracy:25.298% C
HSR:26.790% B++
NS-11C
A
Kills:641
Deaths:236
KDR:2.716
Accuracy:22.037% C
HSR:26.521% A
GD-7F
B*
Kills:545
Deaths:227
KDR:2.401
Accuracy:23.499% C+
HSR:24.771% B*
AF-4 Cyclone
B*
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.295% D
HSR:24.172% B*
NS Baron G5AE
A
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C+
HSR:22.022% A
Razor GD-23
A++
Kills:250
Deaths:80
KDR:3.125
Accuracy:22.068% C
HSR:29.200% A++
NS Baron G5
B**
Kills:243
Deaths:124
KDR:1.960
Accuracy:44.073% C+
HSR:19.753% B**
AF-4A Bandit
B**
Kills:203
Deaths:63
KDR:3.222
Accuracy:20.140% D*
HSR:29.064% B**
Gauss Compact Burst
B**
Kills:102
Deaths:41
KDR:2.488
Accuracy:19.749% D*
HSR:31.373% B**
GD-66 Claw
D
Kills:97
Deaths:54
KDR:1.796
Accuracy:25.368% F**
HSR:10.309% D
AF-19 Mercenary
B+
Kills:65
Deaths:19
KDR:3.421
Accuracy:18.792% D
HSR:24.615% B+
Kills:6,279
Deaths (as Light Assault):2,416
Deaths (to Light Assaults):3,016
KDR:2.59892
Kill Difference:3,863
Playtime:74.384 hours
Usage:4%
Score:0.923m
Score/min:207
Accuracy (listed only):27.376%
HSR (listed only):23.080%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B**
Kills:1,583
Deaths:546
KDR:2.899
Accuracy:24.576% C
HSR:32.028% B**
Mauler S6
B+
Kills:1,163
Deaths:496
KDR:2.345
Accuracy:45.596% B+
HSR:16.423% C*
NS-11C
A
Kills:641
Deaths:236
KDR:2.716
Accuracy:22.037% C
HSR:26.521% A
MGR-M1 Bishop
B
Kills:629
Deaths:128
KDR:4.914
Accuracy:27.416% D-
HSR:33.227% B
GD Guardian
C**
Kills:610
Deaths:193
KDR:3.161
Accuracy:22.984% F--
HSR:31.148% C**
GD-7F
B*
Kills:545
Deaths:227
KDR:2.401
Accuracy:23.499% C+
HSR:24.771% B*
NS Baron G5AE
A
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C+
HSR:22.022% A
Razor GD-23
A++
Kills:250
Deaths:80
KDR:3.125
Accuracy:22.068% C
HSR:29.200% A++
NS Baron G5
B**
Kills:243
Deaths:124
KDR:1.960
Accuracy:44.073% C+
HSR:19.753% B**
AF-4A Bandit
B**
Kills:203
Deaths:63
KDR:3.222
Accuracy:20.140% D*
HSR:29.064% B**
Gauss Compact Burst
B**
Kills:102
Deaths:41
KDR:2.488
Accuracy:19.749% D*
HSR:31.373% B**
GD-66 Claw
D
Kills:97
Deaths:54
KDR:1.796
Accuracy:25.368% F**
HSR:10.309% D
AF-19 Mercenary
B+
Kills:65
Deaths:19
KDR:3.421
Accuracy:18.792% D
HSR:24.615% B+
Kills:6,408
Deaths (as Engineer):2,325
Deaths (to Engineers):3,598
KDR:2.75613
Kill Difference:4,083
Playtime:159.401 hours
Usage:8%
Score:2.061m
Score/min:216
Accuracy (listed only):27.932%
HSR (listed only):25.420%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:7,038
Deaths:1,878
KDR:3.748
Accuracy:22.161% C
HSR:24.638% B+
Gauss Rifle Burst
B*
Kills:4,997
Deaths:1,416
KDR:3.529
Accuracy:20.759% D**
HSR:34.321% B*
Reaper DMR
B+
Kills:4,455
Deaths:1,321
KDR:3.372
Accuracy:23.094% C-
HSR:28.126% B+
Carnage AR
B+
Kills:2,923
Deaths:522
KDR:5.600
Accuracy:22.670% C
HSR:23.914% B+
NC1 Gauss Rifle
C+
Kills:1,974
Deaths:400
KDR:4.935
Accuracy:20.835% C
HSR:19.960% C+
NC9 A-Tross
B+
Kills:1,318
Deaths:548
KDR:2.405
Accuracy:21.482% D
HSR:26.859% B+
Blitz GD-10
C
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.149% D
HSR:15.024% C
Gauss Prime
B
Kills:1,240
Deaths:507
KDR:2.446
Accuracy:19.906% F
HSR:25.565% B
Mauler S6
B+
Kills:1,163
Deaths:496
KDR:2.345
Accuracy:45.596% B+
HSR:16.423% C*
MGR-S1 Gladius
B++
Kills:922
Deaths:391
KDR:2.358
Accuracy:25.298% C
HSR:26.790% B++
AF-4 Cyclone
B*
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.295% D
HSR:24.172% B*
NS Baron G5AE
A
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C+
HSR:22.022% A
NS Baron G5
B**
Kills:243
Deaths:124
KDR:1.960
Accuracy:44.073% C+
HSR:19.753% B**
GD-66 Claw
D
Kills:97
Deaths:54
KDR:1.796
Accuracy:25.368% F**
HSR:10.309% D
NSX Yumi
B+
Kills:89
Deaths:30
KDR:2.967
Accuracy:19.756% D**
HSR:30.337% B+
Kills:28,507
Deaths (as Combat Medic):8,372
Deaths (to Combat Medics):1,649
KDR:3.40504
Kill Difference:20,135
Playtime:1,273.113 hours
Usage:67%
Score:19.297m
Score/min:253
Accuracy (listed only):26.684%
HSR (listed only):23.214%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:1,419
Deaths:274
KDR:5.179
Accuracy:36.873% C
HSR:66.596% C+
EM4 Longshot
C+
Kills:1,382
Deaths:254
KDR:5.441
Accuracy:39.526% C+
HSR:77.931% C+
Blitz GD-10
C
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.149% D
HSR:15.024% C
NS-30 Vandal
C++
Kills:1,171
Deaths:369
KDR:3.173
Accuracy:29.506% D
HSR:27.327% C++
AF-18 Stalker
B++
Kills:1,157
Deaths:420
KDR:2.755
Accuracy:23.684% D
HSR:24.892% B++
AF-6 Shadow
B++
Kills:1,146
Deaths:276
KDR:4.152
Accuracy:27.531% D*
HSR:32.723% B++
MGR-S1 Gladius
B++
Kills:922
Deaths:391
KDR:2.358
Accuracy:25.298% C
HSR:26.790% B++
NS-357 Underboss
C+
Kills:599
Deaths:426
KDR:1.406
Accuracy:34.816% C+
HSR:20.701% C+
NS-44 Commissioner
D
Kills:569
Deaths:410
KDR:1.388
Accuracy:28.730% D-
HSR:17.399% D
AF-4 Cyclone
B*
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.295% D
HSR:24.172% B*
NC4 Mag-Shot
C+
Kills:386
Deaths:88
KDR:4.386
Accuracy:24.194% C-
HSR:18.653% C+
Impetus
B*
Kills:366
Deaths:127
KDR:2.882
Accuracy:28.451% D-
HSR:35.519% B*
NC14 Bolt Driver
C++
Kills:355
Deaths:9
KDR:39.444
Accuracy:36.498% C++
HSR:74.085% C+
LA8 Rebel
C++
Kills:261
Deaths:203
KDR:1.286
Accuracy:26.325% D
HSR:21.839% C++
NSX Tomoe
A+
Kills:221
Deaths:66
KDR:3.348
Accuracy:22.866% D*
HSR:52.036% A+
Kills:11,725
Deaths (as Infiltrator):3,880
Deaths (to Infiltrators):2,006
KDR:3.02191
Kill Difference:7,845
Playtime:334.543 hours
Usage:18%
Score:4.357m
Score/min:217
Accuracy (listed only):28.449%
HSR (listed only):35.712%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:158
V. Kills:39 395%
Deaths:18
KDR:8.778
Accuracy:43.503% C*
KPH:37.900 C-
VKPH:9.400 C*
AP30 Shredder
C
Kills:71
V. Kills:39 178%
Deaths:9
KDR:7.889
Accuracy:27.409% C
KPH:24.200 C
VKPH:13.300 D
Kills:229 (0 + 229)
Deaths:27
KDR:8.481
VKDR:2.889
Vehicle Kills:78
Kill Difference:202
Playtime:7.101 hours
Usage:0%
Score:0.073m
Score/min:172
Piloting Accuracy:N/A%
Gunner Accuracy:27.409%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,059
V. Kills:145 N/A
Deaths:42
KDR:25.214
Accuracy:49.037% C++
KPH:43 C
VKPH:5.900 D
L100 Python AP
D
Kills:818
V. Kills:508 161%
Deaths:64
KDR:12.781
Accuracy:42.069% D**
KPH:21 D
VKPH:13 D-
Skyguard
D
Kills:126
V. Kills:96 130%
Deaths:8
KDR:15.750
Accuracy:24.754% D
KPH:8.900 D
VKPH:6.800 D
Kills:2,003 (2,003 + 0)
Deaths:114
KDR:17.570
VKDR:6.570
Vehicle Kills:749
Kill Difference:1,889
Playtime:77.780 hours
Usage:4%
Score:0.729m
Score/min:156
Driving Accuracy:24.754%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C++
Kills:282
V. Kills:168 167%
Deaths:32
KDR:8.813
Accuracy:37.415% C-
KPH:24.100 C++
VKPH:14.400 C
E540 Halberd
C+
Kills:179
V. Kills:71 249%
Deaths:23
KDR:7.783
Accuracy:37.560% D--
KPH:28.200 C+
VKPH:11.200 D
Titan-150 HEAT
C++
Kills:125
V. Kills:46 266%
Deaths:3
KDR:41.667
Accuracy:45.192% C+
KPH:22.100 C++
VKPH:8.100 C
M20 Basilisk
C**
Kills:60
V. Kills:14 400%
Deaths:10
KDR:6
Accuracy:32.124% C**
KPH:19 C+
VKPH:4.400 C--
M12 Kobalt
D
Kills:58
V. Kills:2 N/A
Deaths:2
KDR:29
Accuracy:14.805% C++
KPH:29.800 D
VKPH:1 D
Kills:704 (125 + 579)
Deaths:70
KDR:10.057
VKDR:4.300
Vehicle Kills:301
Kill Difference:634
Playtime:28.799 hours
Usage:2%
Score:0.337m
Score/min:195
Driving Accuracy:45.192%
Gunner Accuracy:14.805%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:234
V. Kills:19 N/A
Deaths:15
KDR:15.600
Accuracy:44.205% D
KPH:80.200 C-
VKPH:6.500 C
M96 Mjolnir-H
C+
Kills:62
V. Kills:27 221%
Deaths:8
KDR:7.750
Accuracy:32.177% F-
KPH:44.200 C+
VKPH:19.300 D-
E540 Halberd-H
D
Kills:61
V. Kills:32 185%
Deaths:8
KDR:7.625
Accuracy:44.684% D**
KPH:28.700 D
VKPH:15 D
Kills:357 (0 + 357)
Deaths:31
KDR:11.516
VKDR:2.516
Vehicle Kills:78
Kill Difference:326
Playtime:6.448 hours
Usage:0%
Score:0.103m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:44.684%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:568
V. Kills:91 N/A
Deaths:51
KDR:11.137
Accuracy:33.273% C+
KPH:48.500 C++
VKPH:7.800 C
M40 Fury
C+
Kills:445
V. Kills:61 N/A
Deaths:39
KDR:11.410
Accuracy:30.803% D
KPH:53.200 C+
VKPH:7.300 D
M12 Kobalt
C+
Kills:241
V. Kills:7 N/A
Deaths:16
KDR:15.063
Accuracy:16.965% C+
KPH:47.100 C-
VKPH:1.400 D
M20 Basilisk
C+
Kills:211
V. Kills:68 306%
Deaths:38
KDR:5.553
Accuracy:35.652% C+
KPH:19.600 C+
VKPH:6.300 C
M20 Basilisk
C+
Kills:152
V. Kills:59 253%
Deaths:20
KDR:7.600
Accuracy:33.092% C--
KPH:20.100 C+
VKPH:7.800 C
M60-G Bulldog
C
Kills:149
V. Kills:27 N/A
Deaths:20
KDR:7.450
Accuracy:27.262% D
KPH:23.700 C
VKPH:4.300 C
M12 Kobalt
C+
Kills:106
V. Kills:5 N/A
Deaths:6
KDR:17.667
Accuracy:17.612% C+
KPH:52.400 C--
VKPH:2.500 C+
M60-G Bulldog
C*
Kills:69
V. Kills:8 N/A
Deaths:9
KDR:7.667
Accuracy:32.131% C-
KPH:42.200 C*
VKPH:4.900 C--
Kills:1,941 (0 + 1,941)
Deaths:199
KDR:9.754
VKDR:1.638
Vehicle Kills:326
Kill Difference:1,742
Playtime:53.459 hours
Usage:3%
Score:0.646m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:32.131%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:397
V. Kills:17 N/A
Deaths:174
KDR:2.282
Accuracy:36.399% D
KPH:16.500 D--
VKPH:0.700 D--
M12 Kobalt-F
D-
Kills:55
V. Kills:5 N/A
Deaths:45
KDR:1.222
Accuracy:7.353% F--
KPH:4.900 D-
VKPH:0.400 D-
Kills:452 (452 + 0)
Deaths:219
KDR:2.064
VKDR:0.100
Vehicle Kills:22
Kill Difference:233
Playtime:35.222 hours
Usage:2%
Score:0.082m
Score/min:39
Driving Accuracy:7.353%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 7,0667,0381,8783.748A++0.6222.161%C24.638%B+32.4C++N/A97217.3h11.8B++53.3B
Gauss Rifle Burst 5,0304,9971,4163.529B**0.4020.759%D**34.321%B*30.8C-N/A78162.2h10.1B+48.5C
Reaper DMR 4,4794,4551,3213.372B++0.2523.094%C-28.126%B+33.2C+N/A93134.1h8.1B*35.2B+
Carnage AR 2,9322,9235225.6M++2.4722.67%C23.914%B+38.4B+N/A16076.2h10.7B**47.1B+
NC1 Gauss Rifle 1,9791,9744004.935M*1.8120.835%C19.96%C+31.5B+N/A11862.7h9.7B**46.5B+
Warden 1,6061,5835462.899A*0.2324.576%C32.028%B**25.2BN/A7762.7h8.5B+34.6C**
SAS-R 1,4221,4192745.179B*2.0536.873%C66.596%C+36.5C+N/A10638.9h2.1B+5.8C*
EM4 Longshot 1,3831,3822545.441B*2.3139.526%C+77.931%C+34.6C**N/A9139.9h2.1C**5.3C**
NC9 A-Tross 1,3211,3185482.405B**0.7221.482%D26.859%B+39.3C**N/A11933.5h8.4B*38.9C*
Blitz GD-10 1,2671,2583973.169A**0.0420.149%D15.024%C27.3C+N/A7146.1h12.9B+64C*
Gauss Prime 1,2461,2405072.446B++0.6819.906%F25.565%B30.7DN/A10240.4h10.4B52.2D
NS-30 Vandal 1,1771,1713693.173B*0.0529.506%D27.327%C++30.1CN/A8838.9h5.1B+17.3C*
Mauler S6 1,1701,1634962.345A0.7845.596%B+16.423%C*29.4C++N/A8839.5h4.1B++9B++
AF-18 Stalker 1,1641,1574202.755A+0.3723.684%D24.892%B++27.6CN/A9041.9h11.2B+47.3C++
AF-6 Shadow 1,1531,1462764.152A+1.0327.531%D*32.723%B++24.9DN/A5646h5.3B19.1C+
L100 Python HESH 1,2041,0594225.214A+22.0949.037%C++1.039%D43C5.9D17824.6h2.7B++5.5B+
MGR-S1 Gladius 9299223912.358B++0.7725.298%C26.79%B++32.8C+N/A10228.1h7.9B*31.4B+
C-4 1,1288663852.249B++0.887.937%T-N/A71.6C+21.7C--51712.1h1.2B+14.8F*
L100 Python AP 1,3268186412.781A++9.6542.069%D**5.134%A21D13D-15739h4.8B++11.5C++
NS-11C 6516412362.716A++0.4122.037%C26.521%A24.3C+N/A7726.4h12.3B+55.7B
MGR-M1 Bishop 6386291284.914A*1.7927.416%D-33.227%B37C**N/A10717h5.9B+21.5C++
GD Guardian 6156101933.161B++0.0322.984%F--31.148%C**22.6D--N/A6327h7.6C33D**
NS-357 Underboss 6005994261.406B+1.7234.816%C+20.701%C+35.9C+N/A10616.7h3.3B**9.6B+
NS-44 Commissioner 5715694101.388B+1.7428.73%D-17.399%D27.2CN/A8420.9h3.5B+12C++
M40 Fury 6595685111.137B**8.0133.273%C+1.056%D48.5C++7.8C25211.7h10.1B++30.3B+
GD-7F 5495452272.401A+0.7323.499%C+24.771%B*27.3C+N/A10720h10.1B**43.1B+
NC6 Gauss SAW 5185161373.766A**0.6418.775%C+25.194%B40.6B+N/A22012.7h8.5B++45.3B+
AF-4 Cyclone 5185131703.018A+0.1122.295%D24.172%B*27.1C+N/A10518.9h10.7C**48.1C++
M40 Fury 5064453911.41B*8.2830.803%D1.573%C53C+7.3D3248.4h9.2B++29.9B+
S12 Renegade 4143971742.282C+0.8436.399%D4.03%C16.5D--N/A4524.1h3.6C+9.8C
NC4 Mag-Shot 387386884.386S1.2624.194%C-18.653%C+31.6B+N/A14512.2h6.4B++26.6C**
Frag Grenade 3793761376N/A372.8740.319%DN/A1880S15A49360.2h1.3A*3.3A
Impetus 3683661272.882B*0.2428.451%D-35.519%B*30CN/A10112.2h4B++14.2C++
NC14 Bolt Driver 355355939.444U36.3236.498%C++74.085%C+32.3B++N/A13611h1.9B**5.2B*
Enforcer ML85 450282328.813B*5.6937.415%C-1.773%C24.1C++14.4C21311.7h9.8B*26.1B++
NS Baron G5AE 2792771182.347B**0.7846.824%C+22.022%A35.5CN/A1247.8h4B+8.6C+
M60-A Bulldog 292266279.852C+6.7341.875%C1.504%D22.7C2.2C--9511.7h6C+14.4C+
M60-A Bulldog 292261279.667C+6.5442.727%C1.916%C25.8C3.1C+10810.1h6.3C+14.7C+
LA8 Rebel 2612612031.286B+1.8426.325%D21.839%C++25.6C+N/A8210.2h5.7B+21.6C*
Razor GD-23 250250803.125A**0.0022.068%C29.2%A++27.5C**N/A1349.1h9.8B*44.2B+
NS Baron G5 2452431241.96B**1.1744.073%C+19.753%B**28.3CN/A1048.6h4.2B+9.5C+
M12 Kobalt 2482411615.063C**11.9416.965%C+19.087%C++47.3C-1.4D1685.1h20.1C+118.3C++
C85 Canister-H 2532341515.6C++12.4744.205%D12.393%C**80.7C-6.6C2562.9h4.7B++10.7B+
NSX Tomoe 222221663.348A0.2222.866%D*52.036%A+29.1CN/A827.6h12.4B+54.4C+
M20 Basilisk 279211385.553A+2.4335.652%C+6.635%C**19.7C+6.4C15310.7h79.6C*223.2B+
AF-4A Bandit 203203633.222A++0.1020.14%D*29.064%B**21.8C--N/A609.3h9.5B+47.1C+
E540 Halberd 250179237.783C++4.6637.56%D--5.028%B*28C+11.1D2156.4h4.4B**11.6B+
L105 Zephyr 197158188.778C+5.6543.503%C*N/A37.6C-9.3C*1714.2h7.3C-16.8C+
M20 Basilisk 211152207.6A**4.4733.092%C--6.579%C**20C+7.8C1477.6h76.9C++232.3B
M60-G Bulldog 176149207.45B*4.3227.262%D2.685%C+23.7C4.3C1276.3h6.3B+23.1C++
Mag-Cutter 1471455,3860.027C*3.1012.079%D**N/A0.3C-N/A1447.6h2.6C++21.9D
Skyguard 222126815.75S12.6224.754%D2.381%C*8.9D6.8D11614.2h142.6C576.2C--
Titan-150 HEAT 171125341.667S38.5445.192%C+N/A21.9C++8.1C2235.7h3.4B**7.5B**
Bouncing Betty 122122206.1B*2.9755.983%AN/A101.7C-N/A4161.2h2.1C--3.8B+
Auraxium Mag-Cutter 1191185,6000.021C3.111.728%F-13.559%B**0.2DN/A1523.6h1.9B+107.4T*
M12 Kobalt 111106617.667B++14.5417.612%C+10.377%F-53C--2.5C+1992h18.9C+107.5C++
Gauss Compact Burst 102102412.488B0.6419.749%D*31.373%B**25.5C-N/A734h10B+50.8C+
GD-66 Claw 9897541.796B+1.3325.368%F**10.309%D25.5DN/A863.8h2.8C11.2F--
MANA Anti-Vehicle Turret 15392342.706C**0.4245.932%C**4.348%C920C-610C-1133130.1h6.8A+14.7A*
NSX Yumi 9189302.967A0.1619.756%D**30.337%B+19.8DN/A524.5h13.6C68.9D-
AP30 Shredder 1107197.889B4.7627.409%C2.817%B+24.5C13.4D1722.9h66.9B+243.9B
M60-G Bulldog 776997.667B+4.5432.131%C-1.449%D--43.1C*5C-1801.6h5.6B++17.3B+
Shrike 9768391.744A++1.3853.426%C2.941%C++21.9C+9.4C-3333.1h6.2C**11.6C*
AF-19 Mercenary 6565193.421M**0.2918.792%D24.615%B+15.1CN/A3424.3h9.4B**49.9B+
MANA Anti-Personnel Turret 6564173.765N/A0.6420.892%UN/A640U10U2645600.1h22T*105.2T*
Spear Anti-Vehicle Phalanx Turret 9062512.4B*9.2740.129%C3.226%C-28.2D12.7D2792.2h8C*20C*
M96 Mjolnir-H 896287.75A4.6232.177%F-1.613%B**44.3C+19.3D-3261.4h22B*68.3B+
E540 Halberd-H 936187.625C++4.5044.684%D**N/A29D15.2D2432.1h4.8B+10.6C**
M20 Basilisk 7460106A2.8732.124%C**10%A++18.8C+4.4C--1163.2h63B++196.2B++
Tank Mine 8460125A1.87179.487%UN/A54.5D--21.8D**7201.1h4.7T*2.6A*
M12 Kobalt 6058229B**25.8714.805%C++13.793%C30.5D1.1D691.9h18.9C+127.5C*
M60-A Bulldog 645569.167B*6.0434.774%C+3.636%A*22.9D3.8D1102.4h6.3C-18.1C+
M12 Kobalt-F 6055451.222C1.907.353%F--16.364%B*5D-N/A2511.1h17C+231.2F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret13320.9h
Medical Applicator535769,26552.7h
Nanite Revive Grenade01,6510.5h
Spawn Beacon31520.2h
Nano-Armor Kit50125,4358.7h
NS-TMC-01 "His Regards"30743.1h
Restoration Kit31720.4h
Recon Detection Device409,00612.6h
Anti-Infantry MANA Turret2950.4h
Ammunition Package64120.5h
Shield Recharging Field119220.6h

Check the help document for the dictionary if you want to learn more about words used here.


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