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Deputy typen2007[KAIN] typen2007
NC BR 45

KDR: 3.13

Score: 26.5m

Last Seen: Aug 13th, 2018 8:36 PM
- OFFLINE - 34.2 hour(s)

Prestige 1, Battle Rank 45 - New Conglomerate on Cobalt - Outfit Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 42
Level Progress (to 46): 59%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS NS-11A Gauss Rifle Burst Reaper DMR Carnage AR NC1 Gauss Rifle Warden SAS-R EM4 Longshot
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,200,960 MLG Score: 960
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.169%26.788%5943097436,7665.37593-2.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.831%0.237C++0.995B*0.004C+HEAD ++ (~15.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.43B9.50.335C**33.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.398%2.679%274410002,1287718072.76005263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.362%-1.212D*-0.016C+0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.7-0.081C+11.80.053C+29.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.49%5.495%571159892,8395137965.53411356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.183%-0.612D0.327C**-0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.40.404B20.50.468B+48.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.099%72.382%571310013,13257645.4375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.786%0.447B0.344C**-0.821

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.439B2.10.338C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.243%15.785%571210021,19155352.14982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.024%0.166C++0.289C*0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.31C*3.90.187C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 42
26.5m232.1%261 (15.7k)239 (14.3k)3.1258951,24916,3953.576445 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1004214416.479%25.015%41206:4513

67% Combat Medic9% Engineer18% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 3:32 PMJan 1st, 2015 4:15 PMAug 15th, 2018 12:00 AM (2h) (PST)Aug 13th, 2018 4:55 PM (1d) (PST)Aug 13th, 2018 4:36 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3971202770.4630.1480.1161.1290.024960

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,8157,18116,634289768114,335

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1846.1h/76.9d 7,386 12,820 14,818 125k 3,623 4,634 2,606 44m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B
Kills:516
Deaths:137
KDR:3.766
Accuracy:18.775% C+
HSR:25.194% B
Kills:516
Deaths (as Heavy Assault):137
Deaths (to Heavy Assaults):4,747
KDR:3.76642
Kill Difference:379
Playtime:33.381 hours
Usage:2%
Score:0.406m
Score/min:202
Accuracy (listed only):18.775%
HSR (listed only):25.194%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.149% D
HSR:15.024% C
Mauler S6
B+
Kills:1,094
Deaths:458
KDR:2.389
Accuracy:45.234% B+
HSR:16.271% C*
NS-11C
A+
Kills:641
Deaths:235
KDR:2.728
Accuracy:22.037% C
HSR:26.521% A+
MGR-S1 Gladius
B+
Kills:554
Deaths:254
KDR:2.181
Accuracy:24.096% C-
HSR:26.534% B+
GD-7F
B*
Kills:516
Deaths:212
KDR:2.434
Accuracy:23.057% C+
HSR:24.612% B*
AF-4 Cyclone
B*
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.295% D
HSR:24.172% B*
NS Baron G5AE
A
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C++
HSR:22.022% A
Razor GD-23
A++
Kills:250
Deaths:80
KDR:3.125
Accuracy:22.068% C
HSR:29.200% A++
NS Baron G5
A
Kills:237
Deaths:122
KDR:1.943
Accuracy:45.070% C*
HSR:19.831% A
AF-4A Bandit
B**
Kills:203
Deaths:63
KDR:3.222
Accuracy:20.140% D--
HSR:29.064% B**
Gauss Compact Burst
B**
Kills:102
Deaths:41
KDR:2.488
Accuracy:19.749% D*
HSR:31.373% B**
GD-66 Claw
D
Kills:97
Deaths:54
KDR:1.796
Accuracy:25.368% F**
HSR:10.309% D
AF-19 Mercenary
B+
Kills:65
Deaths:19
KDR:3.421
Accuracy:18.792% D
HSR:24.615% B+
Kills:5,807
Deaths (as Light Assault):2,223
Deaths (to Light Assaults):2,959
KDR:2.61224
Kill Difference:3,584
Playtime:72.917 hours
Usage:4%
Score:0.896m
Score/min:205
Accuracy (listed only):27.298%
HSR (listed only):23.042%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B**
Kills:1,451
Deaths:516
KDR:2.812
Accuracy:24.623% C
HSR:31.771% B**
Mauler S6
B+
Kills:1,094
Deaths:458
KDR:2.389
Accuracy:45.234% B+
HSR:16.271% C*
NS-11C
A+
Kills:641
Deaths:235
KDR:2.728
Accuracy:22.037% C
HSR:26.521% A+
GD Guardian
B
Kills:610
Deaths:193
KDR:3.161
Accuracy:22.984% F--
HSR:31.148% B
GD-7F
B*
Kills:516
Deaths:212
KDR:2.434
Accuracy:23.057% C+
HSR:24.612% B*
MGR-M1 Bishop
B+
Kills:385
Deaths:74
KDR:5.203
Accuracy:26.868% D--
HSR:33.507% B+
NS Baron G5AE
A
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C++
HSR:22.022% A
Razor GD-23
A++
Kills:250
Deaths:80
KDR:3.125
Accuracy:22.068% C
HSR:29.200% A++
NS Baron G5
A
Kills:237
Deaths:122
KDR:1.943
Accuracy:45.070% C*
HSR:19.831% A
AF-4A Bandit
B**
Kills:203
Deaths:63
KDR:3.222
Accuracy:20.140% D--
HSR:29.064% B**
Gauss Compact Burst
B**
Kills:102
Deaths:41
KDR:2.488
Accuracy:19.749% D*
HSR:31.373% B**
GD-66 Claw
D
Kills:97
Deaths:54
KDR:1.796
Accuracy:25.368% F**
HSR:10.309% D
AF-19 Mercenary
B+
Kills:65
Deaths:19
KDR:3.421
Accuracy:18.792% D
HSR:24.615% B+
Kills:5,928
Deaths (as Engineer):2,185
Deaths (to Engineers):3,556
KDR:2.71304
Kill Difference:3,743
Playtime:158.276 hours
Usage:9%
Score:2.048m
Score/min:216
Accuracy (listed only):27.909%
HSR (listed only):25.403%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:6,881
Deaths:1,833
KDR:3.754
Accuracy:22.045% C
HSR:24.342% B+
Gauss Rifle Burst
B**
Kills:4,997
Deaths:1,416
KDR:3.529
Accuracy:20.759% D*
HSR:34.321% B**
Reaper DMR
B+
Kills:4,412
Deaths:1,313
KDR:3.360
Accuracy:23.074% C--
HSR:28.128% B+
Carnage AR
B+
Kills:2,923
Deaths:522
KDR:5.600
Accuracy:22.670% C
HSR:23.914% B+
NC1 Gauss Rifle
C+
Kills:1,974
Deaths:400
KDR:4.935
Accuracy:20.835% C
HSR:19.960% C+
NC9 A-Tross
B+
Kills:1,318
Deaths:548
KDR:2.405
Accuracy:21.482% D
HSR:26.859% B+
Blitz GD-10
C
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.149% D
HSR:15.024% C
Gauss Prime
C**
Kills:1,240
Deaths:507
KDR:2.446
Accuracy:19.906% F
HSR:25.565% C**
Mauler S6
B+
Kills:1,094
Deaths:458
KDR:2.389
Accuracy:45.234% B+
HSR:16.271% C*
MGR-S1 Gladius
B+
Kills:554
Deaths:254
KDR:2.181
Accuracy:24.096% C-
HSR:26.534% B+
AF-4 Cyclone
B*
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.295% D
HSR:24.172% B*
NS Baron G5AE
A
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C++
HSR:22.022% A
NS Baron G5
A
Kills:237
Deaths:122
KDR:1.943
Accuracy:45.070% C*
HSR:19.831% A
GD-66 Claw
D
Kills:97
Deaths:54
KDR:1.796
Accuracy:25.368% F**
HSR:10.309% D
NSX Yumi
B+
Kills:89
Deaths:30
KDR:2.967
Accuracy:19.756% D*
HSR:30.337% B+
Kills:27,864
Deaths (as Combat Medic):8,142
Deaths (to Combat Medics):1,609
KDR:3.42225
Kill Difference:19,722
Playtime:1,236.526 hours
Usage:67%
Score:18.772m
Score/min:253
Accuracy (listed only):26.637%
HSR (listed only):23.172%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:1,401
Deaths:269
KDR:5.208
Accuracy:37.192% C
HSR:66.524% C+
EM4 Longshot
C+
Kills:1,376
Deaths:254
KDR:5.417
Accuracy:39.500% C+
HSR:77.907% C+
Blitz GD-10
C
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.149% D
HSR:15.024% C
NS-30 Vandal
C++
Kills:1,171
Deaths:369
KDR:3.173
Accuracy:29.506% C--
HSR:27.327% C++
AF-18 Stalker
B++
Kills:1,157
Deaths:420
KDR:2.755
Accuracy:23.684% D
HSR:24.892% B++
AF-6 Shadow
B++
Kills:1,146
Deaths:276
KDR:4.152
Accuracy:27.531% D*
HSR:32.723% B++
NS-357 Underboss
C++
Kills:593
Deaths:418
KDR:1.419
Accuracy:34.787% C+
HSR:20.911% C++
NS-44 Commissioner
D
Kills:567
Deaths:407
KDR:1.393
Accuracy:28.723% D-
HSR:17.460% D
MGR-S1 Gladius
B+
Kills:554
Deaths:254
KDR:2.181
Accuracy:24.096% C-
HSR:26.534% B+
AF-4 Cyclone
B*
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.295% D
HSR:24.172% B*
NC4 Mag-Shot
C+
Kills:386
Deaths:88
KDR:4.386
Accuracy:24.194% C
HSR:18.653% C+
Impetus
B*
Kills:366
Deaths:127
KDR:2.882
Accuracy:28.451% D-
HSR:35.519% B*
NC14 Bolt Driver
C++
Kills:355
Deaths:9
KDR:39.444
Accuracy:36.498% C++
HSR:74.085% C+
LA8 Rebel
C++
Kills:261
Deaths:203
KDR:1.286
Accuracy:26.325% D
HSR:21.839% C++
NSX Tomoe
A+
Kills:221
Deaths:66
KDR:3.348
Accuracy:22.866% D*
HSR:52.036% A+
Kills:11,325
Deaths (as Infiltrator):3,727
Deaths (to Infiltrators):1,968
KDR:3.03864
Kill Difference:7,598
Playtime:332.785 hours
Usage:18%
Score:4.341m
Score/min:217
Accuracy (listed only):28.386%
HSR (listed only):35.707%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:158
V. Kills:39 395%
Deaths:18
KDR:8.778
Accuracy:43.503% C++
KPH:37.900 C-
VKPH:9.400 C**
AP30 Shredder
C+
Kills:62
V. Kills:30 200%
Deaths:9
KDR:6.889
Accuracy:25.762% C--
KPH:26.600 C+
VKPH:12.900 D
Kills:220 (0 + 220)
Deaths:27
KDR:8.148
VKDR:2.556
Vehicle Kills:69
Kill Difference:193
Playtime:6.501 hours
Usage:0%
Score:0.068m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:25.762%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,059
V. Kills:145 N/A
Deaths:42
KDR:25.214
Accuracy:49.037% C++
KPH:43 C-
VKPH:5.900 D
L100 Python AP
D
Kills:818
V. Kills:508 161%
Deaths:64
KDR:12.781
Accuracy:42.069% D**
KPH:21 D
VKPH:13 D-
Skyguard
D
Kills:126
V. Kills:96 130%
Deaths:8
KDR:15.750
Accuracy:24.754% D
KPH:8.900 D
VKPH:6.800 D-
Kills:2,003 (2,003 + 0)
Deaths:114
KDR:17.570
VKDR:6.570
Vehicle Kills:749
Kill Difference:1,889
Playtime:77.780 hours
Usage:4%
Score:0.728m
Score/min:156
Driving Accuracy:24.754%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C++
Kills:282
V. Kills:168 167%
Deaths:32
KDR:8.813
Accuracy:37.415% C-
KPH:24.100 C++
VKPH:14.400 C
E540 Halberd
C+
Kills:176
V. Kills:71 244%
Deaths:22
KDR:8
Accuracy:37.664% D-
KPH:28.200 C+
VKPH:11.400 D
Titan-150 HEAT
C++
Kills:125
V. Kills:46 266%
Deaths:3
KDR:41.667
Accuracy:45.192% C+
KPH:22.100 C++
VKPH:8.100 C+
M20 Basilisk
B+
Kills:59
V. Kills:14 393%
Deaths:10
KDR:5.900
Accuracy:32.427% B+
KPH:20 C+
VKPH:4.700 D
M12 Kobalt
D
Kills:58
V. Kills:2 N/A
Deaths:2
KDR:29
Accuracy:14.805% C++
KPH:29.800 D-
VKPH:1 D
Kills:700 (125 + 575)
Deaths:69
KDR:10.145
VKDR:4.362
Vehicle Kills:301
Kill Difference:631
Playtime:28.486 hours
Usage:2%
Score:0.336m
Score/min:197
Driving Accuracy:45.192%
Gunner Accuracy:14.805%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:234
V. Kills:19 N/A
Deaths:15
KDR:15.600
Accuracy:44.205% C-
KPH:80.200 C--
VKPH:6.500 C
M96 Mjolnir-H
C+
Kills:62
V. Kills:27 221%
Deaths:8
KDR:7.750
Accuracy:32.184% F-
KPH:46 C+
VKPH:20 D-
E540 Halberd-H
D
Kills:61
V. Kills:32 185%
Deaths:8
KDR:7.625
Accuracy:44.684% D**
KPH:28.700 D
VKPH:15 D
Kills:357 (0 + 357)
Deaths:31
KDR:11.516
VKDR:2.516
Vehicle Kills:78
Kill Difference:326
Playtime:6.393 hours
Usage:0%
Score:0.103m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:44.684%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:568
V. Kills:91 N/A
Deaths:51
KDR:11.137
Accuracy:33.289% C+
KPH:48.500 C++
VKPH:7.800 C
M40 Fury
C+
Kills:444
V. Kills:61 N/A
Deaths:39
KDR:11.385
Accuracy:30.651% D
KPH:53.300 C+
VKPH:7.300 D
M12 Kobalt
C+
Kills:224
V. Kills:7 N/A
Deaths:14
KDR:16
Accuracy:16.875% C+
KPH:47.100 C--
VKPH:1.500 D
M20 Basilisk
C+
Kills:207
V. Kills:68 300%
Deaths:38
KDR:5.447
Accuracy:35.621% C+
KPH:19.600 C+
VKPH:6.400 C
M20 Basilisk
C+
Kills:150
V. Kills:59 250%
Deaths:20
KDR:7.500
Accuracy:33.071% C-
KPH:20.500 C+
VKPH:8.100 C+
M60-G Bulldog
C
Kills:149
V. Kills:27 N/A
Deaths:20
KDR:7.450
Accuracy:27.262% D
KPH:23.700 C
VKPH:4.300 C
M12 Kobalt
C+
Kills:106
V. Kills:5 N/A
Deaths:6
KDR:17.667
Accuracy:17.612% C+
KPH:52.700 C--
VKPH:2.500 C+
M60-G Bulldog
C++
Kills:65
V. Kills:8 N/A
Deaths:9
KDR:7.222
Accuracy:31.421% C-
KPH:40.200 C++
VKPH:4.900 C--
Kills:1,913 (0 + 1,913)
Deaths:197
KDR:9.711
VKDR:1.655
Vehicle Kills:326
Kill Difference:1,716
Playtime:52.593 hours
Usage:3%
Score:0.640m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:31.421%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:397
V. Kills:17 N/A
Deaths:174
KDR:2.282
Accuracy:36.436% D
KPH:16.600 D--
VKPH:0.700 D
M12 Kobalt-F
D-
Kills:55
V. Kills:5 N/A
Deaths:45
KDR:1.222
Accuracy:7.353% F--
KPH:4.900 D--
VKPH:0.400 D-
Kills:452 (452 + 0)
Deaths:219
KDR:2.064
VKDR:0.100
Vehicle Kills:22
Kill Difference:233
Playtime:35.073 hours
Usage:2%
Score:0.082m
Score/min:39
Driving Accuracy:7.353%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 6,9066,8811,8333.754A++0.6322.045%C24.342%B+32.4C++N/A98212.5h11.8B++53.5B
Gauss Rifle Burst 5,0304,9971,4163.529B*0.4020.759%D*34.321%B**30.8C-N/A78162.1h10.1B+48.5C+
Reaper DMR 4,4354,4121,3133.36B++0.2323.074%C--28.128%B+33.2C+N/A93132.8h8.1B*35.2B+
Carnage AR 2,9322,9235225.6M++2.4722.67%C23.914%B+38.4BN/A16076.2h10.7B**47.1B+
NC1 Gauss Rifle 1,9791,9744004.935M*1.8120.835%C19.96%C+31.9B+N/A11961.9h9.7B**46.5B+
Warden 1,4721,4515162.812A*0.3124.623%C31.771%B**24.5C*N/A7659.2h8.5B+34.5C**
SAS-R 1,4041,4012695.208B++2.0837.192%C66.524%C+36.9C+N/A10738h2.1B+5.7C**
EM4 Longshot 1,3771,3762545.417B++2.2939.5%C+77.907%C+34.7C**N/A9139.7h2.1C*5.3C**
NC9 A-Tross 1,3211,3185482.405B**0.7221.482%D26.859%B+39.3C*N/A11933.5h8.4B++38.9C*
Blitz GD-10 1,2671,2583973.169A**0.0420.149%D15.024%C27.3C+N/A7146.1h12.9B+64C*
Gauss Prime 1,2461,2405072.446B++0.6819.906%F25.565%C**30.7DN/A10240.4h10.4C**52.2D
NS-30 Vandal 1,1771,1713693.173B*0.0529.506%C--27.327%C++30.1CN/A8838.9h5.1B+17.3C*
AF-18 Stalker 1,1641,1574202.755A+0.3723.684%D24.892%B++27.6CN/A9041.9h11.2B+47.3C++
AF-6 Shadow 1,1531,1462764.152A+1.0327.531%D*32.723%B++25DN/A5645.8h5.3C**19.1C+
Mauler S6 1,0981,0944582.389A0.7445.234%B+16.271%C*29.3C++N/A8837.4h4B++8.9B++
L100 Python HESH 1,2041,0594225.214A22.0949.037%C++1.039%D43C-5.9D17824.6h2.7B+5.5B+
C-4 1,1238613842.242B++0.887.9%T-N/A71.2C+21.7C--51612.1h1.2B+14.9F--
L100 Python AP 1,3268186412.781A*9.6642.069%D**5.134%A21D13D-15739h4.8B*11.5C*
NS-11C 6516412352.728A*0.4022.037%C26.521%A+24.5C+N/A7826.2h12.3B+55.7B
GD Guardian 6156101933.161B+0.0422.984%F--31.148%B22.8D--N/A6426.7h7.6C33F
NS-357 Underboss 5945934181.419B+1.7134.787%C+20.911%C++35.7C+N/A10516.6h3.3B**9.6B+
M40 Fury 6595685111.137B*8.0133.289%C+1.056%D48.5C++7.8C25311.7h10.1B++30.2B+
NS-44 Commissioner 5695674071.393B+1.7328.723%D-17.46%D27.4C+N/A8520.7h3.4B+12C++
MGR-S1 Gladius 5585542542.181B+0.9424.096%C-26.534%B+33.4C+N/A11216.6h7.7B*31.9B+
GD-7F 5205162122.434A+0.6923.057%C+24.612%B*27C+N/A10419.1h10B**43.4B+
NC6 Gauss SAW 5185161373.766A*0.6418.775%C+25.194%B40.6B+N/A21912.7h8.5B++45.3B+
AF-4 Cyclone 5185131703.018A+0.1122.295%D24.172%B*27.1CN/A10418.9h10.7C*48.1C++
M40 Fury 5054443911.385B++8.2630.651%D1.577%C53.5C+7.3D3258.3h9.1B++29.8B+
S12 Renegade 4143971742.282C+0.8436.436%D4.03%C16.6D--N/A4523.9h3.6C+9.8C
NC4 Mag-Shot 387386884.386S1.2624.194%C18.653%C+31.9B+N/A14512.1h6.4B+26.6C++
MGR-M1 Bishop 388385745.203A++2.0826.868%D--33.507%B+38.1C*N/A11710.1h5.9B22.1C+
Frag Grenade 3763731373N/A369.8739.936%DN/A1865S15A++48930.2h1.3A*3.3A
Impetus 3683661272.882B+0.2428.451%D-35.519%B*30CN/A10112.2h4B++14.2C++
NC14 Bolt Driver 355355939.444U36.3236.498%C++74.085%C+32.6B++N/A13610.9h1.9B**5.2B*
Enforcer ML85 450282328.813B**5.6937.415%C-1.773%C24.1C++14.4C21311.7h9.8B++26.1B++
NS Baron G5AE 2792771182.347B**0.7846.824%C++22.022%A35.5CN/A1247.8h4B+8.6C+
M60-A Bulldog 292266279.852C+6.7341.875%C1.504%D22.7C2.2C--9511.7h6C+14.4C+
M60-A Bulldog 292261279.667C+6.5442.768%C1.916%C25.8C3.1C10810.1h6.3C14.6C+
LA8 Rebel 2612612031.286B+1.8426.325%D21.839%C++25.6C+N/A8210.2h5.7B+21.6C++
Razor GD-23 250250803.125A*0.0022.068%C29.2%A++27.5C*N/A1339.1h9.8B*44.2B+
NS Baron G5 2392371221.943B**1.1845.07%C*19.831%A27.9CN/A1048.5h4.2B+9.3C+
C85 Canister-H 2532341515.6C++12.4744.205%C-12.393%C*80.7C-6.6C2562.9h4.7B+10.7B+
M12 Kobalt 2312241416B+12.8716.875%C+19.196%C*46.7C--1.5D1714.8h20.4C+121C++
NSX Tomoe 222221663.348B*0.2222.866%D*52.036%A+29.1CN/A817.6h12.4B+54.4C+
M20 Basilisk 275207385.447A+2.3235.621%C+6.763%C**19.5C+6.4C15410.6h79.5C*223.2B+
AF-4A Bandit 203203633.222A+0.1020.14%D--29.064%B**21.8DN/A599.3h9.5B+47.1C+
E540 Halberd 247176228C*4.8737.664%D-5.114%B*28.4C+11.5D2176.2h4.4B**11.7B+
L105 Zephyr 197158188.778C+5.6543.503%C++N/A37.6C-9.3C**1714.2h7.3C--16.8C+
M20 Basilisk 209150207.5M4.3733.071%C-6.667%C**20.5C+8.1C+1497.3h74.9C++226.5B
M60-G Bulldog 176149207.45B*4.3227.262%D2.685%C+23.7C4.3C1266.3h6.3B+23.1C++
Mag-Cutter 1471455,3860.027C*3.1012.079%D*N/A0.3C-N/A1446.3h2.6C++21.9D
Skyguard 222126815.75S12.6224.754%D2.381%C++8.9D6.8D-11514.2h142.6C576.2C--
Titan-150 HEAT 171125341.667S38.5445.192%C+N/A21.9C++8.1C+2225.7h3.4B**7.5B**
Bouncing Betty 121121206.05B++2.9255.769%AN/A100.8C-N/A4111.2h2.2D-3.9B+
Auraxium Mag-Cutter 1111115,2300.021C3.101.64%F-14.414%A+0.2C--N/A1493.1h1.8B+110.4T*
M12 Kobalt 111106617.667B++14.5417.612%C+10.377%F-53C--2.5C+1982h18.9C+107.5C++
Gauss Compact Burst 102102412.488B0.6419.749%D*31.373%B**25.5C-N/A724h10B+50.8C+
GD-66 Claw 9897541.796B+1.3325.368%F**10.309%D25.5DN/A853.8h2.8C11.2F--
MANA Anti-Vehicle Turret 15392342.706U0.4245.932%UN/A920U610U1130300.1h6.8T*14.7T*
NSX Yumi 9189302.967A0.1619.756%D*30.337%B+20.2DN/A534.4h13.6C68.9D
Shrike 9768391.744A++1.3853.426%C2.941%C+21.9C+9.4C-3333.1h6.2C*11.6C++
M60-G Bulldog 736597.222B+4.1031.421%C-1.538%D-40.6C++5C-1751.6h5.6B+18B
AF-19 Mercenary 6565193.421M++0.3018.792%D24.615%B+15.1CN/A3364.3h9.4B**49.9B+
M96 Mjolnir-H 896287.75A4.6232.184%F-1.613%B**47.7C+20.8D-3361.3h21.8B**67.8B+
MANA Anti-Personnel Turret 6362163.875N/A0.7520.959%UN/A620U10U2514400.1h22.2T*106T*
AP30 Shredder 926296.889C*3.7625.762%C--3.226%B*27C+13D1772.3h49.5B++192.2B+
E540 Halberd-H 936187.625C++4.5044.684%D**N/A29D15.2D2432.1h4.8B+10.6C**
Tank Mine 8460125A1.87178.205%UN/A54.5D--21.8D**7481.1h4.6T*2.6A*
M20 Basilisk 7359105.9A2.7732.427%B+8.475%B**19.7C+4.7D1233h61.4B++189.4B++
M12 Kobalt 6058229A25.8714.805%C++13.793%C+30.5D1.1D691.9h18.9C+127.5C*
Spear Anti-Vehicle Phalanx Turret 8557511.4B++8.2739.967%C3.509%C27.1D13.3D2802.1h8.5C++21.2C++
M12 Kobalt-F 6055451.222C1.907.353%F--16.364%B*5D--N/A2511.1h17C+231.2F
M60-A Bulldog 645569.167B*6.0434.774%C+3.636%A*22.9D3.8D1102.4h6.3C18.1C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit31720.4h
Nano-Armor Kit50125,4098.7h
Spawn Beacon31240.1h
Anti-Vehicle MANA Turret13320.9h
NS-TMC-01 "His Regards"30743.1h
Nanite Revive Grenade01,5820.4h
Medical Applicator519752,01951.4h
Anti-Infantry MANA Turret2910.3h
Recon Detection Device408,97612.6h
Ammunition Package64120.5h
Shield Recharging Field119220.5h

Check the help document for the dictionary if you want to learn more about words used here.


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