Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 20 (17,845)players online:
Nefinub (40)  Ahorn (9)  ZugieMac (7)  antiglitch (4)  thenk0s (3)  GamesDoneEventually (3) 66
stats.dasanfall.com
Corporal typen2007[KAIN] typen2007
NC BR 31

KDR: 3.13

Score: 25.7m

Last Seen: May 20th, 2018 7:24 PM
- OFFLINE - 27 hour(s)

Prestige 1, Battle Rank 31 - New Conglomerate on Cobalt - Outfit Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
Level Progress (to 32): 36%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS NS-11A Gauss Rifle Burst Reaper DMR Carnage AR NC1 Gauss Rifle Warden EM4 Longshot SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:typen2007



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,189,701 MLG Score: 951
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.112%26.634%5892994835,7375.39345-2.266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.82%0.238C++1.015B**-0.032C+HEAD ++ (~15.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.425B9.50.328C**33.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.571%2.643%28049732,1197578022.79552264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.313%-1.196D*-0.1C+0.854

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.1-0.07C+11.70.059C+29.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.301%5.381%568159622,8065067775.53452361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.223%-0.621D0.326C**-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.398B20.20.463B+48.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.187%72.152%56839743,08154545.65321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.773%0.439B0.331C**-0.838

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.432B2.10.332C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.637%15.785%56829751,19153852.21375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.251%0.21C++0.366C**0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.313C*3.90.18C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
25.7m222.2%258 (15.5k)237 (14.2k)3.127250,02915,9983.5826331 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC977206016.443%24.846%40906:4513

67% Combat Medic9% Engineer18% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 3:32 PMJan 1st, 2015 4:15 PMMay 20th, 2018 7:10 PM (22h) (PST)May 20th, 2018 4:03 PM (1d) (PST)May 20th, 2018 3:24 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3971202770.4620.1480.1151.0800.024951

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,8337,21016,623289765114,245

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1804.2h/75.2d 7,286 12,430 14,386 116.9k 3,549 4,555 2,569 43m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B
Kills:516
Deaths:137
KDR:3.766
Accuracy:18.775% C+
HSR:25.194% B
Kills:516
Deaths (as Heavy Assault):137
Deaths (to Heavy Assaults):4,651
KDR:3.76642
Kill Difference:379
Playtime:32.828 hours
Usage:2%
Score:0.402m
Score/min:204
Accuracy (listed only):18.775%
HSR (listed only):25.194%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.149% D
HSR:15.024% C+
Mauler S6
B+
Kills:1,094
Deaths:458
KDR:2.389
Accuracy:45.280% B+
HSR:16.271% C*
NS-11C
A+
Kills:641
Deaths:235
KDR:2.728
Accuracy:22.037% C
HSR:26.521% A+
AF-4 Cyclone
B*
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.298% D
HSR:24.172% B*
GD-7F
B*
Kills:428
Deaths:181
KDR:2.365
Accuracy:23.009% C
HSR:24.065% B*
NS Baron G5AE
A
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C+
HSR:22.022% A
Razor GD-23
A++
Kills:250
Deaths:80
KDR:3.125
Accuracy:22.068% C
HSR:29.200% A++
NS Baron G5
A
Kills:237
Deaths:122
KDR:1.943
Accuracy:45.070% C++
HSR:19.831% A
AF-4A Bandit
B**
Kills:201
Deaths:62
KDR:3.242
Accuracy:20.141% D*
HSR:28.856% B**
MGR-S1 Gladius
C+
Kills:181
Deaths:75
KDR:2.413
Accuracy:22.857% D-
HSR:22.100% C+
Gauss Compact Burst
B**
Kills:102
Deaths:41
KDR:2.488
Accuracy:19.749% D**
HSR:31.373% B**
GD-66 Claw
D
Kills:97
Deaths:54
KDR:1.796
Accuracy:27.600% F*
HSR:10.309% D
AF-19 Mercenary
B+
Kills:65
Deaths:19
KDR:3.421
Accuracy:18.792% D
HSR:24.615% B+
Kills:5,344
Deaths (as Light Assault):2,012
Deaths (to Light Assaults):2,878
KDR:2.65606
Kill Difference:3,332
Playtime:68.794 hours
Usage:4%
Score:0.845m
Score/min:205
Accuracy (listed only):27.375%
HSR (listed only):22.643%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B**
Kills:1,427
Deaths:511
KDR:2.793
Accuracy:24.592% C
HSR:31.395% B**
Mauler S6
B+
Kills:1,094
Deaths:458
KDR:2.389
Accuracy:45.280% B+
HSR:16.271% C*
NS-11C
A+
Kills:641
Deaths:235
KDR:2.728
Accuracy:22.037% C
HSR:26.521% A+
GD Guardian
C+
Kills:505
Deaths:169
KDR:2.988
Accuracy:22.904% F*
HSR:28.713% C+
GD-7F
B*
Kills:428
Deaths:181
KDR:2.365
Accuracy:23.009% C
HSR:24.065% B*
NS Baron G5AE
A
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C+
HSR:22.022% A
Razor GD-23
A++
Kills:250
Deaths:80
KDR:3.125
Accuracy:22.068% C
HSR:29.200% A++
NS Baron G5
A
Kills:237
Deaths:122
KDR:1.943
Accuracy:45.070% C++
HSR:19.831% A
AF-4A Bandit
B**
Kills:201
Deaths:62
KDR:3.242
Accuracy:20.141% D*
HSR:28.856% B**
Gauss Compact Burst
B**
Kills:102
Deaths:41
KDR:2.488
Accuracy:19.749% D**
HSR:31.373% B**
GD-66 Claw
D
Kills:97
Deaths:54
KDR:1.796
Accuracy:27.600% F*
HSR:10.309% D
AF-19 Mercenary
B+
Kills:65
Deaths:19
KDR:3.421
Accuracy:18.792% D
HSR:24.615% B+
Kills:5,324
Deaths (as Engineer):2,050
Deaths (to Engineers):3,515
KDR:2.59707
Kill Difference:3,274
Playtime:156.750 hours
Usage:9%
Score:2.030m
Score/min:216
Accuracy (listed only):28.172%
HSR (listed only):24.431%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:6,881
Deaths:1,833
KDR:3.754
Accuracy:22.045% C-
HSR:24.342% B+
Gauss Rifle Burst
B*
Kills:4,997
Deaths:1,416
KDR:3.529
Accuracy:20.759% D**
HSR:34.321% B*
Reaper DMR
B+
Kills:4,398
Deaths:1,310
KDR:3.357
Accuracy:23.081% C--
HSR:28.172% B+
Carnage AR
B+
Kills:2,923
Deaths:522
KDR:5.600
Accuracy:22.670% C
HSR:23.914% B+
NC1 Gauss Rifle
C+
Kills:1,974
Deaths:400
KDR:4.935
Accuracy:20.835% C
HSR:19.960% C+
NC9 A-Tross
B+
Kills:1,318
Deaths:548
KDR:2.405
Accuracy:21.482% D
HSR:26.859% B+
Blitz GD-10
C+
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.149% D
HSR:15.024% C+
Gauss Prime
B
Kills:1,240
Deaths:507
KDR:2.446
Accuracy:19.906% F
HSR:25.565% B
Mauler S6
B+
Kills:1,094
Deaths:458
KDR:2.389
Accuracy:45.280% B+
HSR:16.271% C*
AF-4 Cyclone
B*
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.298% D
HSR:24.172% B*
NS Baron G5AE
A
Kills:277
Deaths:118
KDR:2.347
Accuracy:46.824% C+
HSR:22.022% A
NS Baron G5
A
Kills:237
Deaths:122
KDR:1.943
Accuracy:45.070% C++
HSR:19.831% A
MGR-S1 Gladius
C+
Kills:181
Deaths:75
KDR:2.413
Accuracy:22.857% D-
HSR:22.100% C+
GD-66 Claw
D
Kills:97
Deaths:54
KDR:1.796
Accuracy:27.600% F*
HSR:10.309% D
NSX Yumi
B+
Kills:89
Deaths:30
KDR:2.967
Accuracy:19.756% D**
HSR:30.337% B+
Kills:27,477
Deaths (as Combat Medic):7,960
Deaths (to Combat Medics):1,564
KDR:3.45188
Kill Difference:19,517
Playtime:1,204.064 hours
Usage:67%
Score:18.149m
Score/min:251
Accuracy (listed only):26.707%
HSR (listed only):22.880%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:1,364
Deaths:253
KDR:5.391
Accuracy:39.501% C+
HSR:77.933% C+
SAS-R
C+
Kills:1,362
Deaths:267
KDR:5.101
Accuracy:37.367% C
HSR:65.859% C+
Blitz GD-10
C+
Kills:1,258
Deaths:397
KDR:3.169
Accuracy:20.149% D
HSR:15.024% C+
NS-30 Vandal
C++
Kills:1,171
Deaths:369
KDR:3.173
Accuracy:29.506% D
HSR:27.327% C++
AF-18 Stalker
B++
Kills:1,157
Deaths:420
KDR:2.755
Accuracy:23.684% D-
HSR:24.892% B++
AF-6 Shadow
B++
Kills:1,146
Deaths:276
KDR:4.152
Accuracy:27.531% D*
HSR:32.723% B++
NS-357 Underboss
C++
Kills:582
Deaths:413
KDR:1.409
Accuracy:34.581% C+
HSR:20.619% C++
NS-44 Commissioner
D
Kills:566
Deaths:403
KDR:1.404
Accuracy:28.846% D-
HSR:17.491% D
AF-4 Cyclone
B*
Kills:513
Deaths:170
KDR:3.018
Accuracy:22.298% D
HSR:24.172% B*
NC4 Mag-Shot
C+
Kills:386
Deaths:88
KDR:4.386
Accuracy:24.194% C
HSR:18.653% C+
Impetus
B*
Kills:366
Deaths:127
KDR:2.882
Accuracy:28.616% D--
HSR:35.519% B*
NC14 Bolt Driver
C++
Kills:355
Deaths:9
KDR:39.444
Accuracy:36.498% C++
HSR:74.085% C+
LA8 Rebel
C++
Kills:235
Deaths:172
KDR:1.366
Accuracy:25.687% D
HSR:21.702% C++
NSX Tomoe
A+
Kills:221
Deaths:66
KDR:3.348
Accuracy:22.866% D*
HSR:52.036% A+
MGR-S1 Gladius
C+
Kills:181
Deaths:75
KDR:2.413
Accuracy:22.857% D-
HSR:22.100% C+
Kills:10,863
Deaths (as Infiltrator):3,505
Deaths (to Infiltrators):1,909
KDR:3.09929
Kill Difference:7,358
Playtime:329.876 hours
Usage:18%
Score:4.274m
Score/min:216
Accuracy (listed only):28.279%
HSR (listed only):35.342%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:158
V. Kills:39 395%
Deaths:18
KDR:8.778
Accuracy:43.503% C++
KPH:37.900 C--
VKPH:9.400 B
AP30 Shredder
C+
Kills:62
V. Kills:30 200%
Deaths:8
KDR:7.750
Accuracy:25.859% C
KPH:27.200 C+
VKPH:13.200 D
Kills:220 (0 + 220)
Deaths:26
KDR:8.462
VKDR:2.654
Vehicle Kills:69
Kill Difference:194
Playtime:6.444 hours
Usage:0%
Score:0.066m
Score/min:172
Piloting Accuracy:N/A%
Gunner Accuracy:25.859%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,059
V. Kills:145 N/A
Deaths:42
KDR:25.214
Accuracy:49.037% C++
KPH:43 C-
VKPH:5.900 C--
L100 Python AP
D
Kills:811
V. Kills:503 161%
Deaths:64
KDR:12.672
Accuracy:41.894% D**
KPH:21 D
VKPH:13 D-
Skyguard
D
Kills:124
V. Kills:96 128%
Deaths:8
KDR:15.500
Accuracy:24.939% D
KPH:8.800 D
VKPH:6.800 D
Kills:1,994 (1,994 + 0)
Deaths:114
KDR:17.491
VKDR:6.526
Vehicle Kills:744
Kill Difference:1,880
Playtime:77.211 hours
Usage:4%
Score:0.721m
Score/min:156
Driving Accuracy:24.939%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C++
Kills:281
V. Kills:167 167%
Deaths:32
KDR:8.781
Accuracy:37.331% C-
KPH:24.100 C++
VKPH:14.300 C
E540 Halberd
C+
Kills:172
V. Kills:69 246%
Deaths:22
KDR:7.818
Accuracy:37.580% D--
KPH:27.900 C+
VKPH:11.200 D-
Titan-150 HEAT
C++
Kills:125
V. Kills:46 266%
Deaths:3
KDR:41.667
Accuracy:45.192% C+
KPH:22.100 C++
VKPH:8.100 C+
M12 Kobalt
D
Kills:57
V. Kills:2 N/A
Deaths:2
KDR:28.500
Accuracy:14.733% C++
KPH:30.900 D-
VKPH:1.100 D
M20 Basilisk
C**
Kills:56
V. Kills:14 373%
Deaths:10
KDR:5.600
Accuracy:31.682% C**
KPH:19.500 C+
VKPH:4.900 D
Kills:691 (125 + 566)
Deaths:69
KDR:10.014
VKDR:4.319
Vehicle Kills:298
Kill Difference:622
Playtime:28.216 hours
Usage:2%
Score:0.334m
Score/min:197
Driving Accuracy:45.192%
Gunner Accuracy:31.682%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:234
V. Kills:19 N/A
Deaths:15
KDR:15.600
Accuracy:44.205% C
KPH:80.200 C--
VKPH:6.500 C
M96 Mjolnir-H
C+
Kills:61
V. Kills:27 218%
Deaths:8
KDR:7.625
Accuracy:31.981% F-
KPH:46.500 C+
VKPH:20.600 D-
Kills:295 (0 + 295)
Deaths:23
KDR:12.826
VKDR:2
Vehicle Kills:46
Kill Difference:272
Playtime:4.231 hours
Usage:0%
Score:0.071m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:31.981%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:568
V. Kills:91 N/A
Deaths:51
KDR:11.137
Accuracy:33.289% C
KPH:48.500 C+
VKPH:7.800 C
M40 Fury
C+
Kills:444
V. Kills:61 N/A
Deaths:39
KDR:11.385
Accuracy:30.591% D
KPH:53.500 C+
VKPH:7.300 D
M12 Kobalt
C
Kills:216
V. Kills:7 N/A
Deaths:13
KDR:16.615
Accuracy:16.586% C
KPH:46.700 C--
VKPH:1.500 D
M20 Basilisk
C+
Kills:204
V. Kills:67 300%
Deaths:38
KDR:5.368
Accuracy:35.111% C
KPH:19.500 C+
VKPH:6.400 C
M60-G Bulldog
C
Kills:149
V. Kills:27 N/A
Deaths:20
KDR:7.450
Accuracy:27.262% D
KPH:23.700 C
VKPH:4.300 C-
M20 Basilisk
C+
Kills:147
V. Kills:57 253%
Deaths:20
KDR:7.350
Accuracy:32.995% C-
KPH:20.400 C+
VKPH:7.900 C
M12 Kobalt
C
Kills:96
V. Kills:4 N/A
Deaths:5
KDR:19.200
Accuracy:16.802% C
KPH:51.100 D
VKPH:2.100 C
M60-G Bulldog
C+
Kills:65
V. Kills:8 N/A
Deaths:8
KDR:8.125
Accuracy:31.421% C--
KPH:40.200 C+
VKPH:4.900 C--
Kills:1,889 (0 + 1,889)
Deaths:194
KDR:9.737
VKDR:1.660
Vehicle Kills:322
Kill Difference:1,695
Playtime:52.083 hours
Usage:3%
Score:0.630m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:31.421%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:397
V. Kills:17 N/A
Deaths:173
KDR:2.295
Accuracy:36.441% D
KPH:16.800 D*
VKPH:0.700 D--
M12 Kobalt-F
D-
Kills:55
V. Kills:5 N/A
Deaths:45
KDR:1.222
Accuracy:7.353% F--
KPH:4.900 D-
VKPH:0.400 D-
Kills:452 (452 + 0)
Deaths:218
KDR:2.073
VKDR:0.101
Vehicle Kills:22
Kill Difference:234
Playtime:34.795 hours
Usage:2%
Score:0.081m
Score/min:39
Driving Accuracy:7.353%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 6,9066,8811,8333.754A++0.6322.045%C-24.342%B+32.4C+N/A98212.4h11.8B++53.5B
Gauss Rifle Burst 5,0304,9971,4163.529B++0.4020.759%D**34.321%B*30.8C--N/A78162.1h10.1B+48.5C
Reaper DMR 4,4214,3981,3103.357B+0.2323.081%C--28.172%B+33.2C+N/A92132.3h8.1B*35.2B
Carnage AR 2,9322,9235225.6M+2.4722.67%C23.914%B+38.4BN/A16076.2h10.7B**47.1B+
NC1 Gauss Rifle 1,9791,9744004.935M+1.8120.835%C19.96%C+32B+N/A11961.7h9.7B**46.5B+
Warden 1,4481,4275112.793A*0.3324.592%C31.395%B**24.3C*N/A7558.7h8.5B+34.6C**
EM4 Longshot 1,3651,3642535.391B+2.2639.501%C+77.933%C+34.6C*N/A8939.4h2.1C*5.3C*
SAS-R 1,3651,3622675.101B+1.9737.367%C65.859%C+36.6C+N/A10337.2h2.1B+5.7C*
NC9 A-Tross 1,3211,3185482.405B**0.7221.482%D26.859%B+39.3C++N/A11933.5h8.4B++38.9C*
Blitz GD-10 1,2671,2583973.169A++0.0420.149%D15.024%C+27.3C+N/A7146.1h12.9B+64C*
Gauss Prime 1,2461,2405072.446B+0.6819.906%F25.565%B30.7DN/A10240.4h10.4C*52.2D
NS-30 Vandal 1,1771,1713693.173B*0.0529.506%D27.327%C++30.1CN/A8838.9h5.1B+17.3C*
AF-18 Stalker 1,1641,1574202.755A0.3723.684%D-24.892%B++27.6CN/A9041.9h11.2B+47.3C++
AF-6 Shadow 1,1531,1462764.152A+1.0227.531%D*32.723%B++25.1DN/A5645.7h5.3C*19.1C
Mauler S6 1,0981,0944582.389A0.7445.28%B+16.271%C*29.4C+N/A8937.2h4B++8.9B++
L100 Python HESH 1,2041,0594225.214A22.0949.037%C++1.039%D43C-5.9C--17724.6h2.7B+5.5B+
C-4 1,1198573832.238B+0.897.886%T-N/A71.4C+21.8C--51212h1.2B++14.9F*
L100 Python AP 1,3148116412.672A**9.5441.894%D**5.179%B**21D13D-15638.6h4.8B*11.4C**
NS-11C 6516412352.728A*0.4022.037%C26.521%A+24.6C+N/A7826.1h12.3B+55.7B
NS-357 Underboss 5835824131.409B+1.7234.581%C+20.619%C++35.7C+N/A10316.3h3.3B**9.6B+
M40 Fury 6595685111.137B++8.0133.289%C1.056%D48.5C+7.8C25311.7h10.1B+30.2B+
NS-44 Commissioner 5685664031.404B+1.7228.846%D-17.491%D27.6CN/A8520.5h3.4B+11.9C++
NC6 Gauss SAW 5185161373.766A++0.6418.775%C+25.194%B40.6B+N/A21712.7h8.5B+45.3B
AF-4 Cyclone 5185131703.018A0.1122.298%D24.172%B*27.1CN/A10418.9h10.7C*48.1C+
GD Guardian 5095051692.988B0.1422.904%F*28.713%C+22.4D--N/A6122.5h7.4C32.5F
M40 Fury 5054443911.385B++8.2630.591%D1.577%C53.5C+7.3D3268.3h9.1B++29.6B+
GD-7F 4324281812.365A0.7623.009%C24.065%B*26.6C+N/A10316.1h10B*43.3B+
S12 Renegade 4143971732.295C+0.8336.441%D4.03%C16.8D*N/A4623.7h3.5C+9.7C
NC4 Mag-Shot 387386884.386S1.2624.194%C18.653%C+31.9B+N/A14412.1h6.4B+26.6C*
Impetus 3683661272.882B++0.2528.616%D--35.519%B*30.2C-N/A10212.1h4B++14.2C++
Frag Grenade 3623601360N/A356.8738.903%D-N/A1800S10B*48310.2h1.3A*3.3A
NC14 Bolt Driver 355355939.444U36.3236.498%C++74.085%C+32.6B++N/A13610.9h1.9B**5.2B++
Enforcer ML85 448281328.781B**5.6537.331%C-1.779%C24C++14.3C21211.7h9.7B**26.1B++
NS Baron G5AE 2792771182.347B*0.7846.824%C+22.022%A35.5CN/A1237.8h4B8.6C+
M60-A Bulldog 292266279.852C+6.7241.859%C1.504%D22.9C-2.2C--9511.6h6C+14.4C+
M60-A Bulldog 292261279.667C6.5442.809%C1.916%C25.8C3.1C10810.1h6.3C14.6C+
Razor GD-23 250250803.125A*0.0022.068%C29.2%A++27.5C*N/A1319.1h9.8B*44.2B+
NS Baron G5 2392371221.943B**1.1845.07%C++19.831%A27.9CN/A1048.5h4.2B+9.3C+
LA8 Rebel 2352351721.366B+1.7625.687%D21.702%C++26.1C+N/A809h5.5B+21.4C++
C85 Canister-H 2532341515.6C++12.4744.205%C12.393%C++80.7C--6.6C2562.9h4.7B+10.7B+
NSX Tomoe 222221663.348B**0.2222.866%D*52.036%A+29.5C-N/A817.5h12.4B+54.4C+
M12 Kobalt 2232161316.615B13.4916.586%C19.444%C**47C--1.5D1624.6h20.3C+122.3C+
M20 Basilisk 271204385.368A+2.2435.111%C6.373%C++19.4C+6.4C15310.5h78.2B+222.7B+
AF-4A Bandit 201201623.242A++0.1120.141%D*28.856%B**22.8C--N/A618.8h9.5B+47.3C+
MGR-S1 Gladius 181181752.413B+0.7122.857%D-22.1%C+34.8C+N/A1185.2h7.8B*34.2C**
E540 Halberd 241172227.818C*4.6937.58%D--5.233%B*27.7C+11.1D-2176.2h4.4B**11.8B+
L105 Zephyr 197158188.778C+5.6543.503%C++N/A37.6C--9.3B1714.2h7.3D16.8C+
M60-G Bulldog 176149207.45B++4.3227.262%D2.685%C+23.7C4.3C-1266.3h6.3B+23.1C++
M20 Basilisk 204147207.35A**4.2232.995%C-6.803%C*20.4C+7.9C1477.2h75.3B++228.3B+
Mag-Cutter 1471455,3860.027C++3.1012.079%D**N/A0.3CN/A1445.9h2.6C++21.9D
Titan-150 HEAT 171125341.667S38.5445.192%C+N/A21.9C++8.1C+2215.7h3.4B**7.5B*
Skyguard 220124815.5S12.3724.939%D1.613%C--8.9D6.9D11614h142.9C+572.9C
Bouncing Betty 121121206.05B++2.9255.769%AN/A100.8C--N/A4031.2h2.2D-3.9B+
Gauss Compact Burst 102102412.488B0.6419.749%D**31.373%B**25.5C--N/A714h10B+50.8C+
Auraxium Mag-Cutter 99994,8420.02C3.111.488%F-15.152%A+0.2C--N/A1459.6h1.8B+119.5T*
GD-66 Claw 9897541.796B+1.3327.6%F*10.309%D25.5DN/A843.8h2.8C10.3F-
M12 Kobalt 10096519.2B*16.0716.802%C8.333%F--50.5D2.1C1841.9h18.4C+109.2C++
MANA Anti-Vehicle Turret 15392342.706U0.4245.966%UN/A920U610U1128970.1h6.8T*14.7T*
NSX Yumi 9189302.967B**0.1619.756%D**30.337%B+20.7DN/A544.3h13.6C-68.9D--
Shrike 9768391.744A++1.3853.426%C2.941%C+21.9C9.4C-3323.1h6.2C*11.6C++
M60-G Bulldog 736588.125B+5.0031.421%C--1.538%D--40.6C+5C--1751.6h5.6B+18C**
AF-19 Mercenary 6565193.421M++0.2918.792%D24.615%B+15.1CN/A3214.3h9.4B**49.9B+
AP30 Shredder 926287.75B4.6225.859%C3.226%B*27C+13D1732.3h48.3B++186.8B++
MANA Anti-Personnel Turret 6362163.875N/A0.7520.959%UN/A620U10U2454600.1h22.2T*106T*
M96 Mjolnir-H 886187.625A+4.5031.981%F-1.639%B**46.9C+20.8D-3361.3h21.7B**67.9B+
M12 Kobalt 5957228.5B**25.3714.733%C++14.035%C+31.7D1.1D721.8h18.8C+127.8C*
Tank Mine 8057115.182A+2.05181.757%UN/A57D--23D**7611h4.7T*2.6A*
Spear Anti-Vehicle Phalanx Turret 8456511.2B++8.0739.456%C3.571%C26.7D13.3D2852.1h8.3C++21C++
M20 Basilisk 7056105.6B**2.4731.682%C**8.929%A19.3C+4.8D1242.9h60.5B++191.1B++
M60-A Bulldog 645569.167B++6.0434.774%C+3.636%A*22.9D3.8D1102.4h6.3C18.1C+
M12 Kobalt-F 6055451.222C1.917.353%F--16.364%B++5D-N/A2511.1h17C+231.2F-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit31720.4h
Nano-Armor Kit50125,2478.6h
Anti-Vehicle MANA Turret13310.9h
Spawn Beacon31240.1h
NS-TMC-01 "His Regards"30743.1h
Nanite Revive Grenade01,5130.4h
Medical Applicator508734,73550.4h
Anti-Infantry MANA Turret2910.3h
Recon Detection Device408,90812.5h
Ammunition Package64120.5h
Shield Recharging Field119220.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.78s
Server spent 2.60s on queries, 1.83s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.