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Harbinger Space tyronemmg[AC] tyronemmg
VS BR 88

KDR: 3.77

Score: 62.7m

Last Seen: Nov 9th, 2019 2:11 AM
- OFFLINE - 668.3 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Emerald - Outfit Member of AC[AC] AC
VS outfit on Emerald

Members: 9
Level Progress (to 89): 23%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Serpent VE92 Pulsar C Ghost NSX Daimyo NS-15M2 Plasma Grenade SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,289,228 MLG Score: 4228
Fun Score: N/A
Cheeseburgers Flipped: 680TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.428%30.07%945521175117,8364.48182-0.713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.178%1.985A++1.378A-1.638FHEAD ++ (~14.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.623B+8.80.383C**19.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.27%2.641%118312241,09817051350.643611807%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.343%1.089B**0.071C+0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.843B*3.20.747B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.068%4.517%2591312143,14414465562.17427564%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.007%-0.199C0.005C+0.841

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.764B++9.70.76B++18.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.634%80.469%2598121917,7822896306.14019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.56%2.358A*0.868B*-0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.606B+20.38C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.605%10.295%259612217,518261662.87276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.77%0.994B*-0.867D--0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.569B+30.374C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AC[AC] AC
VS outfit on Emerald

Members: 9
62.7m143.7%401 (24.1k)337 (20.2k)3.76857192,72151,1394.017688 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1227974029.109%28.131%81903:3880

7% Combat Medic8% Engineer34% Heavy Assault24% Infiltrator24% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 7:39 PMFeb 23rd, 2015 1:14 AMDec 5th, 2019 12:26 PM (1d) (PST)Nov 8th, 2019 10:31 PM (28d) (PST)Nov 8th, 2019 10:11 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7952305651.0370.2750.2921.5370.0324228

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,70213,78433,91862171892220,248

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3098h/129.1d 12,735 54,215 38,139 285.6k 4,218 12,229 6,027 147.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:35,152
Deaths:6,480
KDR:5.425
Accuracy:32.568% A
HSR:44.066% A++
NS-15M2
A*
Kills:4,088
Deaths:769
KDR:5.316
Accuracy:36.225% A*
HSR:36.155% A
SVA-88
B+
Kills:3,167
Deaths:1,010
KDR:3.136
Accuracy:26.607% B+
HSR:19.609% D
Ursa
B**
Kills:2,294
Deaths:542
KDR:4.232
Accuracy:29.389% B**
HSR:25.589% C*
Orion VS54
B+
Kills:1,973
Deaths:331
KDR:5.961
Accuracy:22.840% B+
HSR:21.642% C-
Flare VE6
B*
Kills:1,863
Deaths:536
KDR:3.476
Accuracy:27.473% B*
HSR:23.940% C+
Pulsar LSW
B++
Kills:1,686
Deaths:376
KDR:4.484
Accuracy:27.501% B++
HSR:21.234% C-
NS-15M1
B**
Kills:1,259
Deaths:258
KDR:4.880
Accuracy:29.214% B**
HSR:19.857% C
VE-H Maw
M+
Kills:1,162
Deaths:224
KDR:5.188
Accuracy:41.026% M+
HSR:49.139% M
NSX Naginata
M++
Kills:1,161
Deaths:214
KDR:5.425
Accuracy:39.438% M++
HSR:50.904% M++
VX29 Polaris
B**
Kills:1,160
Deaths:263
KDR:4.411
Accuracy:29.532% B**
HSR:16.293% D-
NS-15M AE
B
Kills:1,160
Deaths:208
KDR:5.577
Accuracy:27.349% B
HSR:21.983% D
Kills:56,125
Deaths (as Heavy Assault):11,211
Deaths (to Heavy Assaults):15,028
KDR:5.00624
Kill Difference:44,914
Playtime:1,052.605 hours
Usage:34%
Score:25.394m
Score/min:402
Accuracy (listed only):30.763%
HSR (listed only):29.201%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:7,563
Deaths:1,945
KDR:3.888
Accuracy:28.676% B**
HSR:19.133% C+
Pulsar C
B**
Kills:6,644
Deaths:767
KDR:8.662
Accuracy:29.470% B**
HSR:28.161% B*
Sirius SX12
B**
Kills:2,693
Deaths:961
KDR:2.802
Accuracy:30.230% B**
HSR:13.739% D
NS-11C
A
Kills:2,262
Deaths:782
KDR:2.893
Accuracy:30.634% A
HSR:20.115% C++
Solstice SF
B**
Kills:1,791
Deaths:412
KDR:4.347
Accuracy:29.337% B**
HSR:8.152% D**
Eridani SX5
A+
Kills:1,600
Deaths:491
KDR:3.259
Accuracy:33.699% A+
HSR:18.625% C+
VX6-7
B++
Kills:1,561
Deaths:610
KDR:2.559
Accuracy:27.990% B++
HSR:13.389% D*
NS-7 PDW
A+
Kills:1,521
Deaths:490
KDR:3.104
Accuracy:33.193% A+
HSR:13.873% D
Pandora VX25
B+
Kills:1,492
Deaths:601
KDR:2.483
Accuracy:44.656% B+
HSR:11.059% D--
Eclipse VE3A
C*
Kills:1,455
Deaths:474
KDR:3.070
Accuracy:27.848% C*
HSR:16.151% D
Deimos VA29
A
Kills:1,339
Deaths:469
KDR:2.855
Accuracy:75.351% A
HSR:11.651% D-
Zenith VX-5
B++
Kills:1,329
Deaths:440
KDR:3.020
Accuracy:28.599% B++
HSR:16.780% D-
NS Baron G5
C+
Kills:1,229
Deaths:472
KDR:2.604
Accuracy:42.714% C+
HSR:9.032% D*
Solstice VE3
A+
Kills:1,212
Deaths:292
KDR:4.151
Accuracy:30.546% A+
HSR:19.885% C+
Phobos VX86
B+
Kills:1,203
Deaths:516
KDR:2.331
Accuracy:66.045% B+
HSR:6.484% D**
MKV Suppressed
A
Kills:1,198
Deaths:318
KDR:3.767
Accuracy:32.880% A
HSR:24.374% B++
Skorpios
C
Kills:1,168
Deaths:432
KDR:2.704
Accuracy:26.485% C
HSR:15.839% D-
Solstice Burst
A+
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:33.347% A+
HSR:18.315% D-
Thanatos VE70
A++
Kills:1,162
Deaths:334
KDR:3.479
Accuracy:56.158% A++
HSR:9.122% D**
VE-S Canis
A*
Kills:1,162
Deaths:255
KDR:4.557
Accuracy:39.994% A*
HSR:39.071% A*
NS Baron G5AE
C++
Kills:1,162
Deaths:497
KDR:2.338
Accuracy:47.897% C++
HSR:15.232% C+
Chaos
B+
Kills:1,162
Deaths:466
KDR:2.494
Accuracy:57.596% B+
HSR:10.585% D*
NSX Tengu
M
Kills:1,161
Deaths:222
KDR:5.230
Accuracy:52.848% A**
HSR:37.640% M
Nova
C*
Kills:1,160
Deaths:322
KDR:3.602
Accuracy:47.105% C*
HSR:12.586% D
NSX Tanto
M+
Kills:1,137
Deaths:248
KDR:4.585
Accuracy:41.848% M+
HSR:42.216% M
VE-C Horizon
A++
Kills:190
Deaths:37
KDR:5.135
Accuracy:45.025% A++
HSR:28.947% B++
Kills:46,719
Deaths (as Light Assault):13,243
Deaths (to Light Assaults):10,530
KDR:3.52783
Kill Difference:33,476
Playtime:736.288 hours
Usage:24%
Score:12.374m
Score/min:280
Accuracy (listed only):40.006%
HSR (listed only):18.467%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:2,693
Deaths:961
KDR:2.802
Accuracy:30.230% B**
HSR:13.739% D
NS-11A
B++
Kills:1,949
Deaths:477
KDR:4.086
Accuracy:28.090% B++
HSR:17.086% D
Darkstar
B+
Kills:1,604
Deaths:503
KDR:3.189
Accuracy:28.901% B+
HSR:23.691% C+
Eridani SX5
A+
Kills:1,600
Deaths:491
KDR:3.259
Accuracy:33.699% A+
HSR:18.625% C+
NS-7 PDW
A+
Kills:1,521
Deaths:490
KDR:3.104
Accuracy:33.193% A+
HSR:13.873% D
Pandora VX25
B+
Kills:1,492
Deaths:601
KDR:2.483
Accuracy:44.656% B+
HSR:11.059% D--
Terminus VX-9
B++
Kills:1,405
Deaths:457
KDR:3.074
Accuracy:29.154% B++
HSR:26.050% C+
Deimos VA29
A
Kills:1,339
Deaths:469
KDR:2.855
Accuracy:75.351% A
HSR:11.651% D-
H-V45
A+
Kills:1,237
Deaths:337
KDR:3.671
Accuracy:31.685% A+
HSR:15.521% D-
NS Baron G5
C+
Kills:1,229
Deaths:472
KDR:2.604
Accuracy:42.714% C+
HSR:9.032% D*
Phobos VX86
B+
Kills:1,203
Deaths:516
KDR:2.331
Accuracy:66.045% B+
HSR:6.484% D**
MKV Suppressed
A
Kills:1,198
Deaths:318
KDR:3.767
Accuracy:32.880% A
HSR:24.374% B++
Equinox VE2
B*
Kills:1,186
Deaths:278
KDR:4.266
Accuracy:29.851% B*
HSR:10.202% D**
Skorpios
C
Kills:1,168
Deaths:432
KDR:2.704
Accuracy:26.485% C
HSR:15.839% D-
Corvus VA55
B**
Kills:1,164
Deaths:293
KDR:3.973
Accuracy:29.933% B**
HSR:14.261% D**
Thanatos VE70
A++
Kills:1,162
Deaths:334
KDR:3.479
Accuracy:56.158% A++
HSR:9.122% D**
VE-S Canis
A*
Kills:1,162
Deaths:255
KDR:4.557
Accuracy:39.994% A*
HSR:39.071% A*
NS Baron G5AE
C++
Kills:1,162
Deaths:497
KDR:2.338
Accuracy:47.897% C++
HSR:15.232% C+
Chaos
B+
Kills:1,162
Deaths:466
KDR:2.494
Accuracy:57.596% B+
HSR:10.585% D*
NSX Tengu
M
Kills:1,161
Deaths:222
KDR:5.230
Accuracy:52.848% A**
HSR:37.640% M
Nova
C*
Kills:1,160
Deaths:322
KDR:3.602
Accuracy:47.105% C*
HSR:12.586% D
Pulsar VS1
A++
Kills:1,160
Deaths:303
KDR:3.828
Accuracy:33.075% A++
HSR:18.879% C
CME
A
Kills:1,156
Deaths:292
KDR:3.959
Accuracy:33.411% A
HSR:17.647% D
Kills:31,273
Deaths (as Combat Medic):9,786
Deaths (to Combat Medics):6,050
KDR:3.19569
Kill Difference:21,487
Playtime:229.181 hours
Usage:7%
Score:4.506m
Score/min:328
Accuracy (listed only):40.476%
HSR (listed only):17.054%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:7,563
Deaths:1,945
KDR:3.888
Accuracy:28.676% B**
HSR:19.133% C+
Pulsar C
B**
Kills:6,644
Deaths:767
KDR:8.662
Accuracy:29.470% B**
HSR:28.161% B*
NS-11C
A
Kills:2,262
Deaths:782
KDR:2.893
Accuracy:30.634% A
HSR:20.115% C++
Solstice SF
B**
Kills:1,791
Deaths:412
KDR:4.347
Accuracy:29.337% B**
HSR:8.152% D**
VX6-7
B++
Kills:1,561
Deaths:610
KDR:2.559
Accuracy:27.990% B++
HSR:13.389% D*
Pandora VX25
B+
Kills:1,492
Deaths:601
KDR:2.483
Accuracy:44.656% B+
HSR:11.059% D--
Eclipse VE3A
C*
Kills:1,455
Deaths:474
KDR:3.070
Accuracy:27.848% C*
HSR:16.151% D
Deimos VA29
A
Kills:1,339
Deaths:469
KDR:2.855
Accuracy:75.351% A
HSR:11.651% D-
Zenith VX-5
B++
Kills:1,329
Deaths:440
KDR:3.020
Accuracy:28.599% B++
HSR:16.780% D-
NS Baron G5
C+
Kills:1,229
Deaths:472
KDR:2.604
Accuracy:42.714% C+
HSR:9.032% D*
Solstice VE3
A+
Kills:1,212
Deaths:292
KDR:4.151
Accuracy:30.546% A+
HSR:19.885% C+
Phobos VX86
B+
Kills:1,203
Deaths:516
KDR:2.331
Accuracy:66.045% B+
HSR:6.484% D**
Eidolon VE33
A++
Kills:1,173
Deaths:408
KDR:2.875
Accuracy:38.443% A++
HSR:27.451% C**
Revenant
C++
Kills:1,169
Deaths:639
KDR:1.829
Accuracy:34.523% C++
HSR:20.787% D*
Solstice Burst
A+
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:33.347% A+
HSR:18.315% D-
Thanatos VE70
A++
Kills:1,162
Deaths:334
KDR:3.479
Accuracy:56.158% A++
HSR:9.122% D**
NS Baron G5AE
C++
Kills:1,162
Deaths:497
KDR:2.338
Accuracy:47.897% C++
HSR:15.232% C+
Chaos
B+
Kills:1,162
Deaths:466
KDR:2.494
Accuracy:57.596% B+
HSR:10.585% D*
Nova
C*
Kills:1,160
Deaths:322
KDR:3.602
Accuracy:47.105% C*
HSR:12.586% D
VE-LR Obelisk
M
Kills:1,154
Deaths:259
KDR:4.456
Accuracy:50.492% M
HSR:55.459% M
NSX Tanto
M+
Kills:1,137
Deaths:248
KDR:4.585
Accuracy:41.848% M+
HSR:42.216% M
VE-C Horizon
A++
Kills:190
Deaths:37
KDR:5.135
Accuracy:45.025% A++
HSR:28.947% B++
Kills:39,712
Deaths (as Engineer):11,380
Deaths (to Engineers):9,320
KDR:3.48963
Kill Difference:28,332
Playtime:252.494 hours
Usage:8%
Score:5.336m
Score/min:352
Accuracy (listed only):41.559%
HSR (listed only):19.122%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:5,878
Deaths:1,187
KDR:4.952
Accuracy:51.600% A++
HSR:76.387% B++
NSX Daimyo
A++
Kills:4,899
Deaths:736
KDR:6.656
Accuracy:53.545% A++
HSR:97.020% B*
Sirius SX12
B**
Kills:2,693
Deaths:961
KDR:2.802
Accuracy:30.230% B**
HSR:13.739% D
NS-44 Commissioner
A
Kills:1,644
Deaths:910
KDR:1.807
Accuracy:46.781% A
HSR:19.951% C
Eridani SX5
A+
Kills:1,600
Deaths:491
KDR:3.259
Accuracy:33.699% A+
HSR:18.625% C+
NS-7 PDW
A+
Kills:1,521
Deaths:490
KDR:3.104
Accuracy:33.193% A+
HSR:13.873% D
Artemis VX26
A
Kills:1,242
Deaths:330
KDR:3.764
Accuracy:33.725% A
HSR:15.137% D*
Parallax VX3
A*
Kills:1,219
Deaths:177
KDR:6.887
Accuracy:52.560% A*
HSR:85.562% B**
MKV Suppressed
A
Kills:1,198
Deaths:318
KDR:3.767
Accuracy:32.880% A
HSR:24.374% B++
Phantom VA23
A*
Kills:1,176
Deaths:293
KDR:4.014
Accuracy:48.847% A*
HSR:23.044% D-
Skorpios
C
Kills:1,168
Deaths:432
KDR:2.704
Accuracy:26.485% C
HSR:15.839% D-
NS-44L Blackhand
B**
Kills:1,163
Deaths:361
KDR:3.222
Accuracy:51.455% B**
HSR:53.912% B*
The Immortal
C+
Kills:1,163
Deaths:632
KDR:1.840
Accuracy:35.305% C+
HSR:24.936% C-
VE-S Canis
A*
Kills:1,162
Deaths:255
KDR:4.557
Accuracy:39.994% A*
HSR:39.071% A*
NSX Tengu
M
Kills:1,161
Deaths:222
KDR:5.230
Accuracy:52.848% A**
HSR:37.640% M
Parsec VX3-A
B**
Kills:1,161
Deaths:175
KDR:6.634
Accuracy:47.581% B**
HSR:74.935% D
NS-30 Vandal
A
Kills:1,161
Deaths:286
KDR:4.059
Accuracy:41.075% A
HSR:24.117% C
Nyx VX31
A*
Kills:1,160
Deaths:236
KDR:4.915
Accuracy:46.515% A*
HSR:24.052% D
NS-357 Underboss
A+
Kills:1,160
Deaths:480
KDR:2.417
Accuracy:50.472% A+
HSR:16.638% D
Phaseshift VX-S
A
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:45.136% A
HSR:66.810% C--
VA39 Spectre
M
Kills:1,160
Deaths:178
KDR:6.517
Accuracy:47.476% M
HSR:43.104% B+
Manticore SX40
B**
Kills:1,159
Deaths:558
KDR:2.077
Accuracy:37.159% B**
HSR:12.942% D*
V10
A++
Kills:1,155
Deaths:106
KDR:10.896
Accuracy:53.252% A++
HSR:82.165% B+
Beamer VS3
B**
Kills:1,155
Deaths:494
KDR:2.338
Accuracy:34.054% B**
HSR:16.623% D-
XM98
A++
Kills:1,150
Deaths:103
KDR:11.165
Accuracy:49.718% A++
HSR:80.783% B++
NSX Tomoe
A*
Kills:1,150
Deaths:238
KDR:4.832
Accuracy:39.457% A*
HSR:51.913% A+
NS-45 Pilot
A+
Kills:928
Deaths:359
KDR:2.585
Accuracy:41.044% A+
HSR:35.991% B**
NS-AM7 Archer
A++
Kills:230
Deaths:142
KDR:1.620
Accuracy:67.665% A
HSR:35.652% A++
Cerberus
B**
Kills:205
Deaths:105
KDR:1.952
Accuracy:40.275% B**
HSR:25.854% C**
Spiker
A+
Kills:176
Deaths:79
KDR:2.228
Accuracy:36.665% B**
HSR:32.386% A+
NS CandyCannon 3000
B*
Kills:108
Deaths:90
KDR:1.200
Accuracy:45.576% B*
HSR:30.556% C
Kills:43,265
Deaths (as Infiltrator):11,575
Deaths (to Infiltrators):6,873
KDR:3.7378
Kill Difference:31,690
Playtime:730.104 hours
Usage:24%
Score:12.496m
Score/min:285
Accuracy (listed only):43.428%
HSR (listed only):39.149%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,255
Deaths:121
KDR:10.372
Accuracy:25.389% A
HSR:20.877% C+
Blueshift VM5
A
Kills:1,247
Deaths:125
KDR:9.976
Accuracy:26.511% A
HSR:22.614% C*
Quasar VM1
B+
Kills:1,170
Deaths:230
KDR:5.087
Accuracy:21.505% B+
HSR:15.727% D--
Quasar VM1
A
Kills:1,163
Deaths:219
KDR:5.311
Accuracy:22.222% A
HSR:16.595% C-
Nebula VM20
A
Kills:389
Deaths:57
KDR:6.825
Accuracy:25.227% A
HSR:28.021% A
Comet VM2
B+
Kills:358
Deaths:126
KDR:2.841
Accuracy:47.883% B+
HSR:2.793% D
Nebula VM20
M
Kills:322
Deaths:48
KDR:6.708
Accuracy:24.197% B**
HSR:34.162% M
Comet VM2
B+
Kills:309
Deaths:125
KDR:2.472
Accuracy:49.975% B+
HSR:3.884% C+
NS-10 Burster
A**
Kills:88
Deaths:26
KDR:3.385
Accuracy:45.846% A**
HSR:6.818% C+
NS-10 Burster
M
Kills:76
Deaths:25
KDR:3.040
Accuracy:48.488% M
HSR:2.632% D--
Vortex VM21
B**
Kills:59
Deaths:16
KDR:3.688
Accuracy:49.828% B**
HSR:1.695% D-
Kills:6,436
Deaths (as MAX Suit):559
Deaths (to MAX Suits):2,790
KDR:11.51342
Kill Difference:5,877
Playtime:85.124 hours
Usage:3%
Score:2.622m
Score/min:513
Accuracy (listed only):35.188%
HSR (listed only):14.165%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M*
Kills:86
V. Kills:34 246%
Deaths:13
KDR:6.615
Accuracy:67.631% M*
KPH:30.300 C
VKPH:12 D--
Kills:86 (0 + 86)
Deaths:13
KDR:6.615
VKDR:2.615
Vehicle Kills:34
Kill Difference:73
Playtime:2.835 hours
Usage:0%
Score:0.043m
Score/min:255
Piloting Accuracy:N/A%
Gunner Accuracy:67.631%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:763
V. Kills:32 N/A
Deaths:53
KDR:14.396
Accuracy:60.618% A
KPH:83.400 A
VKPH:3.500 D*
L100 Python AP
B++
Kills:178
V. Kills:75 234%
Deaths:15
KDR:11.867
Accuracy:49.703% D
KPH:41.300 B++
VKPH:17.400 C+
C75 Viper
B*
Kills:157
V. Kills:17 N/A
Deaths:16
KDR:9.813
Accuracy:43.454% B
KPH:44.700 B*
VKPH:4.800 D
Kills:1,098 (1,098 + 0)
Deaths:84
KDR:13.071
VKDR:1.476
Vehicle Kills:124
Kill Difference:1,014
Playtime:16.971 hours
Usage:1%
Score:0.301m
Score/min:296
Driving Accuracy:43.454%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:440
V. Kills:171 256%
Deaths:36
KDR:12.222
Accuracy:44.557% C++
KPH:24.300 C+
VKPH:9.400 D
Proton II PPA
B+
Kills:411
V. Kills:17 N/A
Deaths:13
KDR:31.615
Accuracy:27.781% B+
KPH:72.600 B+
VKPH:3 C
E540 Halberd
B
Kills:105
V. Kills:35 292%
Deaths:7
KDR:15
Accuracy:49.525% C**
KPH:35.200 B
VKPH:11.700 D
Kills:956 (0 + 956)
Deaths:56
KDR:17.071
VKDR:3.982
Vehicle Kills:223
Kill Difference:900
Playtime:26.774 hours
Usage:1%
Score:0.311m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:49.525%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B+
Kills:894
V. Kills:37 N/A
Deaths:27
KDR:33.111
Accuracy:46.902% B+
KPH:106.100 B+
VKPH:4.400 D-
Saron HRB-H
B*
Kills:176
V. Kills:101 173%
Deaths:18
KDR:9.778
Accuracy:61.866% B*
KPH:31.100 C
VKPH:17.900 D
Kills:1,070 (0 + 1,070)
Deaths:45
KDR:23.778
VKDR:3.067
Vehicle Kills:138
Kill Difference:1,025
Playtime:14.082 hours
Usage:0%
Score:0.379m
Score/min:448
Driving Accuracy:N/A%
Gunner Accuracy:61.866%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:264
V. Kills:8 N/A
Deaths:6
KDR:44
Accuracy:25.656% A
KPH:88 B++
VKPH:2.700 C
M60-G Bulldog
C++
Kills:203
V. Kills:21 N/A
Deaths:27
KDR:7.519
Accuracy:35.667% C++
KPH:19 D
VKPH:2 D--
M40 Fury
B+
Kills:161
V. Kills:19 N/A
Deaths:12
KDR:13.417
Accuracy:41.383% B+
KPH:48.100 C*
VKPH:5.700 D
M20 Basilisk
C*
Kills:149
V. Kills:27 N/A
Deaths:12
KDR:12.417
Accuracy:32.830% D
KPH:22.800 C*
VKPH:4.100 D--
M12 Kobalt
B+
Kills:104
V. Kills:3 N/A
Deaths:2
KDR:52
Accuracy:20.264% B+
KPH:69.500 C+
VKPH:2 D
M40 Fury
C+
Kills:84
V. Kills:6 N/A
Deaths:7
KDR:12
Accuracy:35.044% C+
KPH:49.800 C+
VKPH:3.600 D*
M20 Basilisk
C
Kills:82
V. Kills:12 N/A
Deaths:11
KDR:7.455
Accuracy:28.286% D*
KPH:16.900 C
VKPH:2.500 D*
M60-G Bulldog
C++
Kills:69
V. Kills:6 N/A
Deaths:8
KDR:8.625
Accuracy:38.641% C++
KPH:21.300 D
VKPH:1.800 D--
Kills:1,116 (0 + 1,116)
Deaths:85
KDR:13.129
VKDR:1.200
Vehicle Kills:102
Kill Difference:1,031
Playtime:34.849 hours
Usage:1%
Score:0.319m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:38.641%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:1,156
V. Kills:20 N/A
Deaths:265
KDR:4.362
Accuracy:53.870% A
KPH:69.800 B+
VKPH:1.200 D
M12 Kobalt-F
A+
Kills:1,147
V. Kills:21 N/A
Deaths:206
KDR:5.568
Accuracy:31.856% A
KPH:80.800 A+
VKPH:1.500 C++
M40 Fury-F
A*
Kills:1,095
V. Kills:68 N/A
Deaths:264
KDR:4.148
Accuracy:48.900% C+
KPH:66.500 A*
VKPH:4.100 C-
M20 Basilisk-F
M*
Kills:138
V. Kills:6 N/A
Deaths:42
KDR:3.286
Accuracy:37.756% D--
KPH:82.700 M*
VKPH:3.600 C
V30-F Starfall
B++
Kills:58
V. Kills:31 181%
Deaths:31
KDR:1.871
Accuracy:59.951% C
KPH:34.100 B++
VKPH:18.200 B
Kills:3,594 (3,594 + 0)
Deaths:808
KDR:4.448
VKDR:0.181
Vehicle Kills:146
Kill Difference:2,786
Playtime:50.573 hours
Usage:2%
Score:0.502m
Score/min:165
Driving Accuracy:59.951%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 35,29835,1526,4805.425B*1.6632.568%A44.066%A++110.5B**N/A295318h8.4A25.8B**
Serpent VE92 7,5827,5631,9453.888A*0.1228.676%B**19.133%C+51.9B*N/A156145.6h10.1B*35.2B+
Pulsar C 6,6646,6447678.662M**4.8929.47%B**28.161%B*59.4B**N/A232111.8h8.8B*29.7B*
Ghost 5,8955,8781,1874.952B*1.1851.6%A++76.387%B++60B*N/A15797.9h1.7B**3.4B**
NSX Daimyo 4,9014,8997366.656B**2.8953.545%A++97.02%B*103.8A++N/A28947.2h1.8B**3.3B**
NS-15M2 4,1024,0887695.316A++1.5536.225%A*36.155%A114.8A*N/A39035.6h8.9B**24.5B**
Plasma Grenade 3,5653,55213552N/A3,548.2350.816%B++N/A1544.3S5.7C34482.3h1.7A++3.3A
SVA-88 3,1783,1671,0103.136B**0.6326.607%B+19.609%D57.6B+N/A19755h10.8B+40.8B+
Sirius SX12 2,6992,6939612.802A++0.9730.23%B**13.739%D53B**N/A16150.8h10.7B**35.3B++
Ursa 2,3022,2945424.232M*0.4629.389%B**25.589%C*75B**N/A22430.6h8.3B**28.4B*
NS-11C 2,2692,2627822.893A*0.8830.634%A20.115%C++55.3B**N/A16640.9h10.1B**33.1B*
Proximity Mine 2,2222,21921010.567A*6.8063.043%A**N/A363.8SN/A9356.1h1.2A*2A++
C-4 2,6042,1674325.016M1.2523.417%C-N/A233M++47A13339.3h0.7A+2.9B**
Orion VS54 1,9781,9733315.961M+2.1922.84%B+21.642%C-42.6B+N/A28446.3h11B+48.3C++
NS-11A 1,9541,9494774.086A**0.3228.09%B++17.086%D61.1AN/A15331.9h10.4B**37.1B*
Flare VE6 1,8671,8635363.476A**0.2927.473%B*23.94%C+56.6B+N/A17632.9h8.7B*31.8B++
The Kraken 2,6241,8355383.411A++0.3672.636%A2.507%B**60.6B**26B**43230.3h3.7B+5.1B*
Solstice SF 1,8241,7914124.347M**0.5829.337%B**8.152%D**46.4A++N/A14738.6h6.7B+22.8B**
Pulsar LSW 1,6901,6863764.484M+0.7227.501%B++21.234%C-66.4B++N/A19425.4h10.3B++37.5B++
NS-44 Commissioner 1,6461,6449101.807B++1.9646.781%A19.951%C60.4B**N/A17227.2h3B*6.4B*
Darkstar 1,6071,6045033.189A+0.5828.901%B+23.691%C+67.1B**N/A17723.9h10.6B**36.8B*
Eridani SX5 1,6041,6004913.259A*0.5133.699%A+18.625%C+66.9AN/A18823.9h9.2B*27.2B++
Sticky Grenade 1,5801,57111571N/A1,567.2372.109%A*N/A2618.3M**15C++75710.6h1A1.4B**
VX6-7 1,5681,5616102.559A1.2127.99%B++13.389%D*49.2B+N/A15931.7h10.5B+37.6B++
NS-7 PDW 1,5251,5214903.104M+0.6633.193%A+13.873%D59.2A+N/A16425.7h11.2B*33.8B*
Pandora VX25 1,4921,4926012.483A1.2944.656%B+11.059%D--51.3B+N/A16129.1h3.9B+8.8B+
Lasher X2 1,5031,4885622.648A*1.1231.754%B++3.427%C41.6B+N/A13935.8h21.2C+66.7B+
Eclipse VE3A 1,4551,4554743.07B+0.7027.848%C*16.151%D69.3B**N/A20221h10.2B++36.5B++
Terminus VX-9 1,4061,4054573.074B++0.6929.154%B++26.05%C+65.7B**N/A21921.4h10B**34.2B*
Deimos VA29 1,3401,3394692.855A0.9175.351%A11.651%D-70.5B*N/A16519h1.9B*2.6B+
Zenith VX-5 1,3311,3294403.02A*0.7528.599%B++16.78%D-63.9AN/A16420.8h10.4B*36.3B*
MANA Anti-Personnel Turret 1,3221,3103194.107N/A0.3424.697%UN/A13100U120U24781600.1h16.2T*65.6T*
NS Decimator 1,6141,3103913.35A**0.4266.399%B++3.13%B++61.8A+14.3C39621.2h3B**4.5B**
NS-15M1 1,2601,2592584.88A**1.1129.214%B**19.857%C70.7B**N/A21017.8h9.7B**33.1B*
Anti-Vehicle Grenade 1,3341,25611256N/A1,252.2372.205%A**N/A1141.8M**70.9C42121.1h2.3A++3.3A+
Blueshift VM5 1,2591,25512110.372M*6.6025.389%A20.877%C+67.8A*N/A28118.5h10.9A++42.7B**
Blueshift VM5 1,2501,2471259.976M*6.2126.511%A22.614%C*62A++N/A24520.1h11.6A+43.7B**
Artemis VX26 1,2451,2423303.764A*0.0033.725%A15.137%D*46.3B+N/A11526.8h10.4B++30.7B*
H-V45 1,2411,2373373.671A0.1031.685%A+15.521%D-43.4B+N/A15328.5h10.5B**33.2B**
NS Baron G5 1,2301,2294722.604A*1.1642.714%C+9.032%D*61.5B**N/A26820h3.8B++8.8C+
Parallax VX3 1,2201,2191776.887B*3.1252.56%A*85.562%B**46.5B**N/A14726.2h1.8B*3.3B**
Solstice VE3 1,2131,2122924.151S0.3830.546%A+19.885%C+49.1A++N/A23624.7h11.3B*37.1B+
Phobos VX86 1,2061,2035162.331B*1.4466.045%B+6.484%D**47.2C+N/A14225.5h2.1B+3.3B+
MKV Suppressed 1,2001,1983183.767M*0.0032.88%A24.374%B++64.4A+N/A16418.6h10.3B**31.3B++
Equinox VE2 1,1931,1862784.266M++0.5029.851%B*10.202%D**60.2A+N/A13319.7h8.3A27.8B**
Phantom VA23 1,1781,1762934.014A0.2548.847%A*23.044%D-58.2B++N/A13820.2h3.7B*7.6B**
Eidolon VE33 1,1781,1734082.875A++0.8938.443%A++27.451%C**33.7B+N/A10234.8h8.3B+21.7B++
Quasar VM1 1,1741,1702305.087A+1.3221.505%B+15.727%D--49.8B*N/A13823.5h11.2B**52B++
Revenant 1,1721,1696391.829C+1.9434.523%C++20.787%D*34.7C-N/A9733.7h6.7B+19.3B+
Skorpios 1,1691,1684322.704B++1.0626.485%C15.839%D-61.5B+N/A15419h10.2B+38.4C**
Hunter QCX 1,1721,1665572.093A*1.6853.52%B+23.07%C+36.2A**N/A8532.2h2.5B+4.7B+
Corvus VA55 1,1691,1642933.973M**0.2029.933%B**14.261%D**48.1B**N/A12824.2h9.6B**31.9B*
Quasar VM1 1,1681,1632195.311A**1.5422.222%A16.595%C-52.4A*N/A18522.2h10.9A49.1B+
NS-44L Blackhand 1,1671,1633613.222A++0.5551.455%B**53.912%B*77.5MN/A20515h2.8B**5.5B**
The Immortal 1,1631,1636321.84B+1.9335.305%C+24.936%C-62.2B+N/A18218.7h6.6B**18.8B*
Solstice Burst 1,1661,1633902.982B**0.7933.347%A+18.315%D-53.3B+N/A14821.8h11.6B+34.7B++
Thanatos VE70 1,1621,1623343.479M++0.2956.158%A++9.122%D**77.5MN/A22615h3A5.3B**
VE-S Canis 1,1631,1622554.557M*0.7939.994%A*39.071%A*115A**N/A27210.1h8.1B**20.3B*
VE-H Maw 1,1631,1622245.188M**1.4241.026%M+49.139%M119.8A*N/A2989.7h7.2A17.5B**
NS Baron G5AE 1,1631,1624972.338B**1.4347.897%C++15.232%C+55.9B+N/A18820.8h3.6B*7.5C++
Chaos 1,1641,1624662.494B++1.2757.596%B+10.585%D*66B+N/A15117.6h3.9B+6.8B+
NSX Tengu 1,1611,1612225.23S1.4652.848%A**37.64%M117.3MN/A2589.9h9.2B**17.4B*
Parsec VX3-A 1,1621,1611756.634B2.8747.581%B**74.935%D65.6B++N/A17317.7h1.8C**3.7B++
NS-30 Vandal 1,1631,1612864.059A0.2941.075%A24.117%C53.5B+N/A13021.7h5.2B+12.6B++
NSX Naginata 1,1621,1612145.425S1.6639.438%M++50.904%M++130.4M++N/A3268.9h7.6B**19.3B**
Nova 1,1601,1603223.602B**0.1747.105%C*12.586%D66.3B**N/A17117.5h3.3B*7.1B++
Nyx VX31 1,1621,1602364.915A1.1546.515%A*24.052%D62.4B**N/A15618.6h4.8B++10.3B**
NS-357 Underboss 1,1621,1604802.417A+1.3550.472%A+16.638%D64.1B++N/A16818.1h3.5B++6.9B**
VX29 Polaris 1,1631,1602634.411M0.6429.532%B**16.293%D-70.7B*N/A20116.4h9.9B*33.5B++
Phaseshift VX-S 1,1671,1601517.682A*3.9145.136%A66.81%C--57.1A+N/A14920.3h2.6B5.8B+
Pulsar VS1 1,1631,1603033.828M++0.0633.075%A++18.879%C53.7A+N/A22721.6h10.4A31.5B**
NS-15M AE 1,1611,1602085.577A++1.8127.349%B21.983%D85.9B*N/A30613.5h9.7B*35.4B+
VA39 Spectre 1,1601,1601786.517M2.7547.476%M43.104%B+56A*N/A19420.7h4B**8.5B**
Manticore SX40 1,1601,1595582.077B**1.6937.159%B**12.942%D*43.1B+N/A9826.9h7.9C++21.1B+
Force-Blade 1,1691,15623,0510.05B++3.7256.304%A*N/A0.9C++N/A21357.3h1.9B++3.3B*
CME 1,1571,1562923.959M**0.1933.411%A17.647%D63.2AN/A21318.3h10.7B**32.1B**
S12 Renegade 1,1761,1562654.362C**0.5953.87%A1.384%D*69.6B+1.2D15716.6h3B+5.6B++
V10 1,1571,15510610.896M**7.1353.252%A++82.165%B+52.5B++N/A15122h1.9B+3.6B*
Beamer VS3 1,1591,1554942.338A*1.4334.054%B**16.623%D-46.4B**N/A13924.9h9.3C*27.4C*
VE-LR Obelisk 1,1591,1542594.456A++0.6950.492%M55.459%M105.9M++N/A23510.9h4A7.8A
XM98 1,1501,15010311.165S7.4049.718%A++80.783%B++44.9B**N/A13225.6h1.9B*3.9B**
NSX Tomoe 1,1521,1502384.832A*1.0639.457%A*51.913%A+102.7A**N/A22411.2h10.1B**25.5B**
M12 Kobalt-F 1,1681,1472065.568A++1.8031.856%A18.396%A+80.8A+1.5C++15714.2h9.9B++31B++
NSX Tanto 1,1401,1372484.585M**0.8241.848%M+42.216%M103.4MN/A24411h9.8B++23.5B**
M40 Fury-F 1,1631,0952644.148A0.3848.9%C+N/A66.4A*4.1C-18216.5h4.4B**9B**
Hades VSH4 1,2661,0953163.465S0.3075.149%B**2.557%C+61.5A++9.6C+32317.8h3.1A*4.1A*
Nemesis VSH9 1,2181,0523672.866M**0.9071.834%A5.228%A50.3A*7.9C29220.9h3.3A*4.6A*
S1 1,2261,0302873.589S0.1864.554%B*3.301%B47.7A++9.1C--34321.6h3.9A+6B**
NS-45 Pilot 9329283592.585B**1.1841.044%A+35.991%B**147.3A**N/A4436.3h5.2B**12.6B**
M40 Fury-H 9318942733.111A++29.3446.902%B+N/A106.4B+4.4D-4688.4h4.3B**9.2A
Tank Mine 1,3118341206.95A*3.1827.248%C--N/A132.4B+75.7B+11536.3h1.4B*5.2B+
L100 Python HESH 7957635314.396C*10.6360.618%A2.097%B+82.9A3.5D*2649.2h2.3B**3.8B**
Lancer VS22 1,5296703981.683B*2.0970.681%B**N/A14.5C+18.6B+25846.3h23.6C++33.5C**
C-4 ARX 5254551263.611B*0.1630.735%B**N/A175B**26.9C-9762.6h0.9B**3A
Saron HRB 6114403612.222A+8.4544.557%C++4.091%A**24.3C+9.4D17418.1h8.3A*18.6A++
Proton II PPA 4284111331.615B**27.8527.781%B+1.46%C--72.1B+3C1935.7h7.8B++28.1B*
Nebula VM20 393389576.825M3.0625.227%A28.021%A76.3A**N/A2595.1h12.2A48.2B**
Lumine Edge 38638211,4660.033C3.7434.156%B+13.351%C0.7C-N/A2578h1.6C4.6B+
Comet VM2 4963581262.841A**0.9347.883%B+2.793%D20.9A++8.1A*20217.1h14B*29.2B*
The Slasher 3373345,6670.059C*3.7146.333%B*2.695%D--1.1CN/A3311.8h2B4.4C*
Nebula VM20 323322486.708A**2.9424.197%B**34.162%M76.7MN/A2574.2h11.7A48.4B**
Comet VM2 4123091252.472A++1.3049.975%B+3.884%C+18.4B**6.1B++13916.8h16.4B*32.8B*
MANA Anti-Vehicle Turret 4852951062.783C++0.9957.351%C2.034%C2950A1900A++11795650.1h6.9B+12.1B+
Spear Anti-Vehicle Phalanx Turret 3852901322.308A*18.5452.277%B++3.448%C72.5A*23.8C*5744h4.5B**8.6B**
M12 Kobalt 272264644M40.2325.656%A17.803%C+88B++2.7C2963h16.3B++63.6B++
NS-AM7 Archer 2422301421.62A**2.1567.665%A35.652%A++20A*1D--11911.5h5.7B**8.4A
Cerberus 2052051051.952B*1.8240.275%B**25.854%C**62.1B*N/A1683.3h5B++12.4B*
M60-G Bulldog 224203277.519B*3.7535.667%C++1.97%D19D2D--9310.7h5.3B**15B*
VE-C Horizon 193190375.135M+1.3745.025%A++28.947%B++111.8A++1.8B*2621.7h10.8B**24B*
M60-A Bulldog 1991891512.6C+8.8360.48%AN/A30C1.6D-916.3h4.4B**7.3B**
L100 Python AP 2531781511.867A8.1049.703%D6.18%A*41.4B++17.4C+3374.3h3.8B**7.6B++
Saron HRB-H 277176189.778B*6.0161.866%B*2.273%B*30.9C17.7D4195.7h15.2A24.5B**
Spiker 176176792.228A1.5436.665%B**32.386%A+51.8B+N/A1633.4h6.4B++17.3B**
M40 Fury 1801611213.417A9.6541.383%B+1.863%C++48.8C*5.8D2413.3h8.8B*21.2B**
C75 Viper 174157169.813B**6.0443.454%B1.274%C+44.9B*4.9D3283.5h6.6A15.1B**
M12 Kobalt 1601561156S152.2330.053%A21.154%B++195A++5C+4110.8h9.8A32.4A
M20 Basilisk 1761491212.417S8.6532.83%D8.725%B**22.9C*4.2D--1236.5h31.8A++96.9A
NS Annihilator 2931401181.186A2.5877.875%D-N/A7.9D8.6C++12617.8h13.3C17.1C--
M20 Basilisk-F 144138423.286A*0.4837.756%D--2.174%C--81.2M*3.5C1671.7h7.1B+18.8B*
NS CandyCannon 3000 108108901.2B*2.5745.576%B*30.556%C34.8B+N/A1003.1h3.5B+7.6B*
E540 Halberd 140105715B+11.2349.525%C**2.857%B35B11.7D3113h4.5B**9B*
M12 Kobalt 107104252A48.2320.264%B+23.077%B*69.3C+2D2981.5h12.3A60.5B++
NS-10 Burster 14788263.385M**0.3845.846%A**6.818%C+7.2B+4.8B*14512.2h155.8C339.8B++
Damascus Edge 92881,3850.064B*3.7052.012%A++N/A1.2C+N/A373.5h1.9B+3.7B++
C150 Dalton 12086136.615C+2.8567.631%M*1.163%C**30.7C12.1D--2552.8h4.3C+6.4B**
M40 Fury 9084712B+8.2335.044%C+N/A49.4C+3.5D*3641.7h7.1B**20.2B**
M20 Basilisk 9482117.455A*3.6928.286%D*13.415%M+17.1C2.5D*1004.8h36A++127.1A
NS-10 Burster 13976253.04A**0.7348.488%M2.632%D--6.7B+5.6A13911.3h174C--358.9B++
M60-G Bulldog 756988.625B*4.8638.641%C++2.899%C+21.6D1.9D--853.2h5.8B++14.9B++
Vortex VM21 9759163.688A++0.0849.828%B**1.695%D-10.9C*7B+2125.4h22.1B++44.3B++
V30-F Starfall 8958311.871C*1.9059.951%CN/A34.1B++18.2B1611.7h8.5B**14.2B**
M60-A Bulldog 5551510.2C6.4354.664%B*3.922%A19.6D1.5D-852.6h4.9B++9B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret56161.6h
Spawn Beacon71,2241.8h
Nano-Armor Kit341393,07032.3h
Nanite Revive Grenade04240.1h
Medical Applicator164117,20910.1h
Spitfire Auto-Turret0580.1h
Restoration Kit91390.4h
Motion Spotter108,5604.5h
Shield Recharging Field161,5040.5h
Recon Detection Device9913,60224.5h
Ammunition Package161,8381.4h
Medical Kit2,97922,797141.1h
Anti-Infantry MANA Turret311,4462h

Check the help document for the dictionary if you want to learn more about words used here.


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