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Castellan Immortal tyronemmg[AC] tyronemmg
VS BR 61

KDR: 3.67

Score: 56.9m

Last Seen: Nov 10th, 2018 2:31 AM
- OFFLINE - 69.6 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Emerald - Outfit Member of AC[AC] AC
VS outfit on Emerald

Members: 9
Level Progress (to 62): 61%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Serpent VE92 Ghost Pulsar C Frag Grenade SVA-88 Sirius SX12 Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,483,584 MLG Score: 3584
Fun Score: N/A
Cheeseburgers Flipped: 679TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.62%28.431%87150964104,4904.35393-0.68

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.315%1.882A++1.221B**-1.817F-HEAD ++ (~13.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.615B+8.80.381C**20

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.588%2.86%111310111,01416481270.615291792%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.188%1.052B**0.128C++0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.84B++3.20.744B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.165%3.694%2551310012,92413685412.13587539%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.412%-0.18C-0.168C1.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.774B++9.10.767B++17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.603%76.972%2558100614,7172585305.69103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.896%2.333A*0.645B+0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+2.10.349C**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.593%10.308%255610087,509237263.16568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.772%1.022B**-0.833D-0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.57B+30.372C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AC[AC] AC
VS outfit on Emerald

Members: 9
56.9m140.2%386 (23.2k)324 (19.4k)3.67345173,53047,2393.9337461 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1014776828.338%25.865%73303:4378

8% Combat Medic8% Engineer33% Heavy Assault23% Infiltrator24% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 7:39 PMFeb 23rd, 2015 1:14 AMNov 11th, 2018 5:53 AM (2d) (PST)Nov 9th, 2018 11:53 PM (3d) (PST)Nov 9th, 2018 10:31 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7732275460.9890.2690.2561.4310.0323584

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,36913,64832,72159161586219,463

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2925.5h/121.9d 12,296 44,883 33,685 251.1k 4,021 11,553 5,654 135.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:30,172
Deaths:5,558
KDR:5.429
Accuracy:31.647% A+
HSR:44.207% A++
SVA-88
B++
Kills:3,167
Deaths:1,010
KDR:3.136
Accuracy:26.607% B++
HSR:19.609% D
Ursa
A
Kills:2,294
Deaths:542
KDR:4.232
Accuracy:29.389% A
HSR:25.589% C**
Orion VS54
B+
Kills:1,973
Deaths:331
KDR:5.961
Accuracy:22.840% B+
HSR:21.642% C
Flare VE6
B**
Kills:1,863
Deaths:536
KDR:3.476
Accuracy:27.473% B**
HSR:23.940% C+
Pulsar LSW
B**
Kills:1,686
Deaths:376
KDR:4.484
Accuracy:27.501% B**
HSR:21.234% C
Lasher X2
B*
Kills:1,488
Deaths:562
KDR:2.648
Accuracy:31.754% B*
HSR:3.427% C
NS-15M2
A+
Kills:1,215
Deaths:254
KDR:4.783
Accuracy:30.473% A+
HSR:21.564% C-
NS-15M1
A
Kills:1,170
Deaths:239
KDR:4.895
Accuracy:28.662% A
HSR:18.889% C-
VE-H Maw
M+
Kills:1,162
Deaths:224
KDR:5.188
Accuracy:41.026% M+
HSR:49.139% M
NS-15M AE
B+
Kills:1,160
Deaths:208
KDR:5.577
Accuracy:27.349% B+
HSR:21.983% C--
VX29 Polaris
B**
Kills:1,160
Deaths:263
KDR:4.411
Accuracy:29.532% B**
HSR:16.293% D-
NSX Naginata
S
Kills:224
Deaths:39
KDR:5.744
Accuracy:38.981% M*
HSR:57.143% S
Kills:48,734
Deaths (as Heavy Assault):10,142
Deaths (to Heavy Assaults):13,865
KDR:4.80517
Kill Difference:38,592
Playtime:956.877 hours
Usage:33%
Score:22.140m
Score/min:386
Accuracy (listed only):30.249%
HSR (listed only):26.512%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:7,454
Deaths:1,924
KDR:3.874
Accuracy:28.584% B**
HSR:18.997% C+
Pulsar C
B++
Kills:5,640
Deaths:605
KDR:9.322
Accuracy:27.958% B++
HSR:26.879% B++
Sirius SX12
B**
Kills:2,691
Deaths:960
KDR:2.803
Accuracy:30.227% B**
HSR:13.750% D
NS-11C
A+
Kills:2,262
Deaths:782
KDR:2.893
Accuracy:30.634% A+
HSR:20.115% C*
Solstice SF
B**
Kills:1,791
Deaths:412
KDR:4.347
Accuracy:29.337% B**
HSR:8.152% D**
Eridani SX5
A+
Kills:1,589
Deaths:484
KDR:3.283
Accuracy:33.660% A+
HSR:18.502% C+
VX6-7
B++
Kills:1,561
Deaths:610
KDR:2.559
Accuracy:27.990% B++
HSR:13.389% D*
NS-7 PDW
A++
Kills:1,521
Deaths:490
KDR:3.104
Accuracy:33.193% A++
HSR:13.873% D
Pandora VX25
B+
Kills:1,491
Deaths:599
KDR:2.489
Accuracy:44.649% B+
HSR:11.066% D--
Eclipse VE3A
C*
Kills:1,407
Deaths:467
KDR:3.013
Accuracy:27.651% C*
HSR:15.849% D
Deimos VA29
A
Kills:1,331
Deaths:463
KDR:2.875
Accuracy:75.360% A
HSR:11.721% D-
Zenith VX-5
B++
Kills:1,325
Deaths:440
KDR:3.011
Accuracy:28.550% B++
HSR:16.604% D
NS Baron G5
C+
Kills:1,229
Deaths:472
KDR:2.604
Accuracy:42.714% C+
HSR:9.032% D*
Solstice VE3
A+
Kills:1,212
Deaths:292
KDR:4.151
Accuracy:30.546% A+
HSR:19.885% C++
Phobos VX86
B++
Kills:1,203
Deaths:516
KDR:2.331
Accuracy:66.045% B++
HSR:6.484% F
MKV Suppressed
A+
Kills:1,198
Deaths:318
KDR:3.767
Accuracy:32.880% A+
HSR:24.374% B*
Skorpios
C
Kills:1,168
Deaths:432
KDR:2.704
Accuracy:26.485% C
HSR:15.839% D
Solstice Burst
A+
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:33.347% A+
HSR:18.315% D
NS Baron G5AE
C*
Kills:1,162
Deaths:497
KDR:2.338
Accuracy:47.897% C*
HSR:15.232% C+
VE-S Canis
A*
Kills:1,162
Deaths:255
KDR:4.557
Accuracy:39.994% A*
HSR:39.071% A*
Thanatos VE70
A++
Kills:1,162
Deaths:334
KDR:3.479
Accuracy:56.158% A++
HSR:9.122% D**
Chaos
B++
Kills:1,162
Deaths:466
KDR:2.494
Accuracy:57.596% B++
HSR:10.585% D--
Nova
C*
Kills:1,160
Deaths:322
KDR:3.602
Accuracy:47.105% C*
HSR:12.586% C-
NSX Tanto
M+
Kills:258
Deaths:46
KDR:5.609
Accuracy:41.421% M+
HSR:36.822% A++
Kills:43,302
Deaths (as Light Assault):12,576
Deaths (to Light Assaults):9,728
KDR:3.44323
Kill Difference:30,726
Playtime:714.166 hours
Usage:24%
Score:11.740m
Score/min:274
Accuracy (listed only):39.166%
HSR (listed only):16.927%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:2,691
Deaths:960
KDR:2.803
Accuracy:30.227% B**
HSR:13.750% D
NS-11A
B*
Kills:1,949
Deaths:477
KDR:4.086
Accuracy:28.090% B*
HSR:17.086% D
Eridani SX5
A+
Kills:1,589
Deaths:484
KDR:3.283
Accuracy:33.660% A+
HSR:18.502% C+
Darkstar
B+
Kills:1,578
Deaths:490
KDR:3.220
Accuracy:28.746% B+
HSR:23.574% C+
NS-7 PDW
A++
Kills:1,521
Deaths:490
KDR:3.104
Accuracy:33.193% A++
HSR:13.873% D
Pandora VX25
B+
Kills:1,491
Deaths:599
KDR:2.489
Accuracy:44.649% B+
HSR:11.066% D--
Deimos VA29
A
Kills:1,331
Deaths:463
KDR:2.875
Accuracy:75.360% A
HSR:11.721% D-
NS Baron G5
C+
Kills:1,229
Deaths:472
KDR:2.604
Accuracy:42.714% C+
HSR:9.032% D*
Phobos VX86
B++
Kills:1,203
Deaths:516
KDR:2.331
Accuracy:66.045% B++
HSR:6.484% F
MKV Suppressed
A+
Kills:1,198
Deaths:318
KDR:3.767
Accuracy:32.880% A+
HSR:24.374% B*
H-V45
A+
Kills:1,198
Deaths:322
KDR:3.721
Accuracy:31.419% A+
HSR:14.441% D-
Terminus VX-9
B+
Kills:1,191
Deaths:394
KDR:3.023
Accuracy:27.935% B+
HSR:22.670% C
Equinox VE2
B*
Kills:1,186
Deaths:278
KDR:4.266
Accuracy:29.851% B*
HSR:10.202% D**
Skorpios
C
Kills:1,168
Deaths:432
KDR:2.704
Accuracy:26.485% C
HSR:15.839% D
Corvus VA55
A
Kills:1,164
Deaths:293
KDR:3.973
Accuracy:29.933% A
HSR:14.261% D*
NS Baron G5AE
C*
Kills:1,162
Deaths:497
KDR:2.338
Accuracy:47.897% C*
HSR:15.232% C+
VE-S Canis
A*
Kills:1,162
Deaths:255
KDR:4.557
Accuracy:39.994% A*
HSR:39.071% A*
Thanatos VE70
A++
Kills:1,162
Deaths:334
KDR:3.479
Accuracy:56.158% A++
HSR:9.122% D**
Chaos
B++
Kills:1,162
Deaths:466
KDR:2.494
Accuracy:57.596% B++
HSR:10.585% D--
Nova
C*
Kills:1,160
Deaths:322
KDR:3.602
Accuracy:47.105% C*
HSR:12.586% C-
Pulsar VS1
A*
Kills:1,160
Deaths:303
KDR:3.828
Accuracy:33.075% A*
HSR:18.879% C
CME
A+
Kills:1,156
Deaths:292
KDR:3.959
Accuracy:33.411% A+
HSR:17.647% D
Kills:29,811
Deaths (as Combat Medic):9,457
Deaths (to Combat Medics):5,582
KDR:3.15227
Kill Difference:20,354
Playtime:225.359 hours
Usage:8%
Score:4.354m
Score/min:322
Accuracy (listed only):39.837%
HSR (listed only):15.909%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:7,454
Deaths:1,924
KDR:3.874
Accuracy:28.584% B**
HSR:18.997% C+
Pulsar C
B++
Kills:5,640
Deaths:605
KDR:9.322
Accuracy:27.958% B++
HSR:26.879% B++
NS-11C
A+
Kills:2,262
Deaths:782
KDR:2.893
Accuracy:30.634% A+
HSR:20.115% C*
Solstice SF
B**
Kills:1,791
Deaths:412
KDR:4.347
Accuracy:29.337% B**
HSR:8.152% D**
VX6-7
B++
Kills:1,561
Deaths:610
KDR:2.559
Accuracy:27.990% B++
HSR:13.389% D*
Pandora VX25
B+
Kills:1,491
Deaths:599
KDR:2.489
Accuracy:44.649% B+
HSR:11.066% D--
Eclipse VE3A
C*
Kills:1,407
Deaths:467
KDR:3.013
Accuracy:27.651% C*
HSR:15.849% D
Deimos VA29
A
Kills:1,331
Deaths:463
KDR:2.875
Accuracy:75.360% A
HSR:11.721% D-
Zenith VX-5
B++
Kills:1,325
Deaths:440
KDR:3.011
Accuracy:28.550% B++
HSR:16.604% D
NS Baron G5
C+
Kills:1,229
Deaths:472
KDR:2.604
Accuracy:42.714% C+
HSR:9.032% D*
Solstice VE3
A+
Kills:1,212
Deaths:292
KDR:4.151
Accuracy:30.546% A+
HSR:19.885% C++
Phobos VX86
B++
Kills:1,203
Deaths:516
KDR:2.331
Accuracy:66.045% B++
HSR:6.484% F
Eidolon VE33
A++
Kills:1,173
Deaths:408
KDR:2.875
Accuracy:38.443% A++
HSR:27.451% C**
Revenant
C++
Kills:1,169
Deaths:639
KDR:1.829
Accuracy:34.523% C++
HSR:20.787% D--
Solstice Burst
A+
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:33.347% A+
HSR:18.315% D
NS Baron G5AE
C*
Kills:1,162
Deaths:497
KDR:2.338
Accuracy:47.897% C*
HSR:15.232% C+
Thanatos VE70
A++
Kills:1,162
Deaths:334
KDR:3.479
Accuracy:56.158% A++
HSR:9.122% D**
Chaos
B++
Kills:1,162
Deaths:466
KDR:2.494
Accuracy:57.596% B++
HSR:10.585% D--
Nova
C*
Kills:1,160
Deaths:322
KDR:3.602
Accuracy:47.105% C*
HSR:12.586% C-
VE-LR Obelisk
M
Kills:1,154
Deaths:259
KDR:4.456
Accuracy:50.492% M
HSR:55.459% M
NSX Tanto
M+
Kills:258
Deaths:46
KDR:5.609
Accuracy:41.421% M+
HSR:36.822% A++
Kills:37,469
Deaths (as Engineer):10,943
Deaths (to Engineers):8,866
KDR:3.42402
Kill Difference:26,526
Playtime:244.279 hours
Usage:8%
Score:5.140m
Score/min:351
Accuracy (listed only):41.286%
HSR (listed only):18.311%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:5,810
Deaths:1,174
KDR:4.949
Accuracy:51.801% A*
HSR:76.282% B*
Sirius SX12
B**
Kills:2,691
Deaths:960
KDR:2.803
Accuracy:30.227% B**
HSR:13.750% D
NSX Daimyo
A*
Kills:1,903
Deaths:335
KDR:5.681
Accuracy:56.817% A*
HSR:96.217% B++
NS-44 Commissioner
A
Kills:1,644
Deaths:910
KDR:1.807
Accuracy:46.781% A
HSR:19.951% C
Eridani SX5
A+
Kills:1,589
Deaths:484
KDR:3.283
Accuracy:33.660% A+
HSR:18.502% C+
NS-7 PDW
A++
Kills:1,521
Deaths:490
KDR:3.104
Accuracy:33.193% A++
HSR:13.873% D
Artemis VX26
A
Kills:1,242
Deaths:330
KDR:3.764
Accuracy:33.725% A
HSR:15.137% D--
Parallax VX3
A*
Kills:1,218
Deaths:177
KDR:6.881
Accuracy:52.613% A*
HSR:85.550% B**
MKV Suppressed
A+
Kills:1,198
Deaths:318
KDR:3.767
Accuracy:32.880% A+
HSR:24.374% B*
Phantom VA23
A*
Kills:1,176
Deaths:293
KDR:4.014
Accuracy:48.847% A*
HSR:23.044% D
Skorpios
C
Kills:1,168
Deaths:432
KDR:2.704
Accuracy:26.485% C
HSR:15.839% D
The Immortal
C++
Kills:1,163
Deaths:632
KDR:1.840
Accuracy:35.305% C++
HSR:24.936% C-
VE-S Canis
A*
Kills:1,162
Deaths:255
KDR:4.557
Accuracy:39.994% A*
HSR:39.071% A*
NS-44L Blackhand
B**
Kills:1,162
Deaths:361
KDR:3.219
Accuracy:51.448% B**
HSR:53.959% B*
NS-30 Vandal
A+
Kills:1,161
Deaths:286
KDR:4.059
Accuracy:41.075% A+
HSR:24.117% C
Parsec VX3-A
B*
Kills:1,161
Deaths:175
KDR:6.634
Accuracy:47.581% B*
HSR:74.935% D
Phaseshift VX-S
A
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:45.136% A
HSR:66.810% D
NS-357 Underboss
A++
Kills:1,160
Deaths:480
KDR:2.417
Accuracy:50.472% A++
HSR:16.638% D
Nyx VX31
A*
Kills:1,160
Deaths:236
KDR:4.915
Accuracy:46.515% A*
HSR:24.052% D
VA39 Spectre
M
Kills:1,160
Deaths:178
KDR:6.517
Accuracy:47.476% M
HSR:43.104% B
Manticore SX40
B**
Kills:1,159
Deaths:558
KDR:2.077
Accuracy:37.159% B**
HSR:12.942% D*
Beamer VS3
B**
Kills:1,155
Deaths:494
KDR:2.338
Accuracy:34.054% B**
HSR:16.623% D
V10
A++
Kills:1,155
Deaths:106
KDR:10.896
Accuracy:53.252% A++
HSR:82.165% B+
XM98
A++
Kills:1,150
Deaths:103
KDR:11.165
Accuracy:49.718% A++
HSR:80.783% B++
Cerberus
A
Kills:205
Deaths:105
KDR:1.952
Accuracy:40.275% A
HSR:25.854% B+
NS-AM7 Archer
A++
Kills:178
Deaths:101
KDR:1.762
Accuracy:68.843% A+
HSR:33.708% A++
Spiker
A++
Kills:176
Deaths:79
KDR:2.228
Accuracy:36.689% B**
HSR:32.386% A++
NS CandyCannon 3000
B*
Kills:108
Deaths:90
KDR:1.200
Accuracy:45.576% B*
HSR:30.556% C
Kills:36,895
Deaths (as Infiltrator):10,293
Deaths (to Infiltrators):6,312
KDR:3.58447
Kill Difference:26,602
Playtime:683.116 hours
Usage:23%
Score:10.943m
Score/min:267
Accuracy (listed only):43.486%
HSR (listed only):38.756%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:1,255
Deaths:121
KDR:10.372
Accuracy:25.389% A+
HSR:20.877% C+
Blueshift VM5
A+
Kills:1,247
Deaths:125
KDR:9.976
Accuracy:26.511% A+
HSR:22.614% B
Quasar VM1
B*
Kills:1,170
Deaths:230
KDR:5.087
Accuracy:21.505% B*
HSR:15.727% D-
Quasar VM1
A+
Kills:1,163
Deaths:219
KDR:5.311
Accuracy:22.222% A+
HSR:16.595% C-
Nebula VM20
A+
Kills:389
Deaths:56
KDR:6.946
Accuracy:25.231% A+
HSR:28.021% A+
Comet VM2
B+
Kills:358
Deaths:126
KDR:2.841
Accuracy:47.883% B+
HSR:2.793% D
Nebula VM20
M
Kills:322
Deaths:47
KDR:6.851
Accuracy:24.201% A
HSR:34.162% M
Comet VM2
B+
Kills:309
Deaths:125
KDR:2.472
Accuracy:49.975% B+
HSR:3.884% C+
NS-10 Burster
A**
Kills:88
Deaths:26
KDR:3.385
Accuracy:45.846% A**
HSR:6.818% C+
NS-10 Burster
M+
Kills:76
Deaths:25
KDR:3.040
Accuracy:48.488% M+
HSR:2.632% D--
Vortex VM21
B**
Kills:58
Deaths:16
KDR:3.625
Accuracy:49.961% B**
HSR:1.724% D-
Kills:6,435
Deaths (as MAX Suit):558
Deaths (to MAX Suits):2,612
KDR:11.53226
Kill Difference:5,877
Playtime:85.034 hours
Usage:3%
Score:2.621m
Score/min:514
Accuracy (listed only):35.201%
HSR (listed only):14.168%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M+
Kills:86
V. Kills:34 246%
Deaths:13
KDR:6.615
Accuracy:67.631% M+
KPH:30.300 C+
VKPH:12 D--
Kills:86 (0 + 86)
Deaths:13
KDR:6.615
VKDR:2.615
Vehicle Kills:34
Kill Difference:73
Playtime:2.835 hours
Usage:0%
Score:0.043m
Score/min:255
Piloting Accuracy:N/A%
Gunner Accuracy:67.631%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:679
V. Kills:24 N/A
Deaths:46
KDR:14.761
Accuracy:60.039% A
KPH:80.800 A
VKPH:2.900 D*
L100 Python AP
B**
Kills:178
V. Kills:75 234%
Deaths:15
KDR:11.867
Accuracy:49.703% D
KPH:41.300 B**
VKPH:17.400 C+
C75 Viper
B*
Kills:157
V. Kills:17 N/A
Deaths:16
KDR:9.813
Accuracy:43.454% B+
KPH:44.700 B*
VKPH:4.800 D
Kills:1,014 (1,014 + 0)
Deaths:77
KDR:13.169
VKDR:1.506
Vehicle Kills:116
Kill Difference:937
Playtime:16.226 hours
Usage:1%
Score:0.282m
Score/min:290
Driving Accuracy:43.454%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:438
V. Kills:170 256%
Deaths:35
KDR:12.514
Accuracy:44.544% C++
KPH:24.200 C+
VKPH:9.400 D-
Proton II PPA
B+
Kills:398
V. Kills:16 N/A
Deaths:13
KDR:30.615
Accuracy:27.622% B+
KPH:71.200 B+
VKPH:2.900 C-
E540 Halberd
B
Kills:103
V. Kills:35 286%
Deaths:7
KDR:14.714
Accuracy:49.833% C*
KPH:35.500 B
VKPH:12.100 D
Kills:939 (0 + 939)
Deaths:55
KDR:17.073
VKDR:4.018
Vehicle Kills:221
Kill Difference:884
Playtime:26.558 hours
Usage:1%
Score:0.306m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:49.833%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B+
Kills:894
V. Kills:37 N/A
Deaths:27
KDR:33.111
Accuracy:46.902% B+
KPH:106.100 B
VKPH:4.400 D-
Saron HRB-H
B++
Kills:176
V. Kills:101 173%
Deaths:18
KDR:9.778
Accuracy:61.866% B++
KPH:31.100 C
VKPH:17.900 D
Kills:1,070 (0 + 1,070)
Deaths:45
KDR:23.778
VKDR:3.067
Vehicle Kills:138
Kill Difference:1,025
Playtime:14.082 hours
Usage:0%
Score:0.378m
Score/min:448
Driving Accuracy:N/A%
Gunner Accuracy:61.866%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:203
V. Kills:21 N/A
Deaths:26
KDR:7.808
Accuracy:35.759% C++
KPH:19 D
VKPH:2 D--
M40 Fury
B+
Kills:161
V. Kills:19 N/A
Deaths:12
KDR:13.417
Accuracy:41.161% B+
KPH:48.200 C++
VKPH:5.700 D
M12 Kobalt
B*
Kills:152
V. Kills:3 N/A
Deaths:6
KDR:25.333
Accuracy:22.573% B*
KPH:68.600 C++
VKPH:1.400 D-
M20 Basilisk
C+
Kills:108
V. Kills:22 470%
Deaths:11
KDR:9.818
Accuracy:30.652% D-
KPH:18 C+
VKPH:3.700 D*
M40 Fury
C+
Kills:83
V. Kills:6 N/A
Deaths:7
KDR:11.857
Accuracy:35.248% C+
KPH:50 C+
VKPH:3.600 D*
M20 Basilisk
C
Kills:81
V. Kills:12 N/A
Deaths:11
KDR:7.364
Accuracy:28.150% D*
KPH:17 C
VKPH:2.500 D*
M60-G Bulldog
C+
Kills:66
V. Kills:6 N/A
Deaths:8
KDR:8.250
Accuracy:37.687% C+
KPH:20.500 D-
VKPH:1.900 D*
M12 Kobalt
C+
Kills:58
V. Kills:1 N/A
Deaths:1
KDR:58
Accuracy:17.045% C+
KPH:53.600 C-
VKPH:0.900 D-
Kills:912 (0 + 912)
Deaths:82
KDR:11.122
VKDR:1.098
Vehicle Kills:90
Kill Difference:830
Playtime:32.959 hours
Usage:1%
Score:0.271m
Score/min:137
Driving Accuracy:N/A%
Gunner Accuracy:17.045%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:1,156
V. Kills:20 N/A
Deaths:264
KDR:4.379
Accuracy:53.870% A
KPH:70 B++
VKPH:1.200 D
M12 Kobalt-F
A*
Kills:1,147
V. Kills:21 N/A
Deaths:206
KDR:5.568
Accuracy:31.856% A
KPH:80.800 A*
VKPH:1.500 C++
M40 Fury-F
M+
Kills:1,095
V. Kills:68 N/A
Deaths:264
KDR:4.148
Accuracy:48.900% C+
KPH:66.500 M+
VKPH:4.100 C--
M20 Basilisk-F
B**
Kills:138
V. Kills:6 N/A
Deaths:42
KDR:3.286
Accuracy:37.756% D-
KPH:82.700 B**
VKPH:3.600 C
V30-F Starfall
B+
Kills:58
V. Kills:31 181%
Deaths:31
KDR:1.871
Accuracy:59.951% C--
KPH:34.100 B+
VKPH:18.200 C++
Kills:3,594 (3,594 + 0)
Deaths:807
KDR:4.454
VKDR:0.181
Vehicle Kills:146
Kill Difference:2,787
Playtime:50.522 hours
Usage:2%
Score:0.502m
Score/min:166
Driving Accuracy:59.951%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 30,28630,1725,5585.429B*1.7631.647%A+44.207%A++107.1A+N/A290281.6h8.3A26.3A
Serpent VE92 7,4727,4541,9243.874M0.2028.584%B**18.997%C+51.5AN/A154144.7h10.1B*35.4B*
Ghost 5,8275,8101,1744.949B++1.2851.801%A*76.282%B*59.8B**N/A15597.1h1.7B**3.4B**
Pulsar C 5,6565,6406059.322S5.6527.958%B++26.879%B++53.9AN/A221104.7h8.8B**31.6B++
Frag Grenade 3,5633,55013550N/A3,546.3350.795%B++N/A1543.5S5.7C34182.3h1.7A++3.3A
SVA-88 3,1783,1671,0103.136B++0.5426.607%B++19.609%D57.6B+N/A19555h10.8B+40.8B+
Sirius SX12 2,6972,6919602.803A++0.8730.227%B**13.75%D53.1A+N/A16050.7h10.7B**35.3B*
Ursa 2,3022,2945424.232M*0.5629.389%A25.589%C**75.2A++N/A22330.5h8.3B**28.4B*
NS-11C 2,2692,2627822.893A*0.7830.634%A+20.115%C*55.3A+N/A16540.9h10.1B**33.1B*
Proximity Mine 2,2152,21220910.584A*6.9162.893%A**N/A362.6SN/A9316.1h1.2A*2A++
C-4 2,5952,1584324.995M1.3223.212%CN/A232M**47A13119.3h0.7A+2.9C**
Orion VS54 1,9781,9733315.961M++2.2922.84%B+21.642%C42.6B+N/A27146.3h11B++48.3C*
NS-11A 1,9541,9494774.086M0.4128.09%B*17.086%D61.1A+N/A15131.9h10.4A37.1B**
NSX Daimyo 1,9051,9033355.681B*2.0156.817%A*96.217%B++96.1A++N/A21019.8h2B*3.5B**
Flare VE6 1,8671,8635363.476A*0.2027.473%B**23.94%C+56.6B++N/A17332.9h8.7B*31.8B++
Solstice SF 1,8241,7914124.347M**0.6729.337%B**8.152%D**46.4A++N/A14638.6h6.7B*22.8B**
Pulsar LSW 1,6901,6863764.484A**0.8127.501%B**21.234%C66.4B**N/A19025.4h10.3B*37.5B++
NS-44 Commissioner 1,6461,6449101.807B*1.8746.781%A19.951%C60.4B**N/A16927.2h3B*6.4B*
Eridani SX5 1,5931,5894843.283A*0.3933.66%A+18.502%C+66.8A+N/A18523.8h9.2B*27.3B*
Darkstar 1,5801,5784903.22A0.4528.746%B+23.574%C+66.9B**N/A17523.6h10.6B**36.7B*
VX6-7 1,5681,5616102.559B**1.1127.99%B++13.389%D*49.2B++N/A15631.7h10.5B++37.6B++
Sticky Grenade 1,5321,52611526N/A1,522.3371.847%A*N/A2543.3M*10C+77770.6h1A1.4B**
NS-7 PDW 1,5251,5214903.104M0.5733.193%A++13.873%D59.2A++N/A16325.7h11.2B*33.8B*
Pandora VX25 1,4911,4915992.489A++1.1844.649%B+11.066%D--51.4B++N/A16029h3.9B+8.8B+
Lasher X2 1,5031,4885622.648M1.0331.754%B*3.427%C41.6B++N/A13735.8h21.2C66.7B+
Eclipse VE3A 1,4071,4074673.013B++0.6627.651%C*15.849%D68.3AN/A19720.6h10.2B++36.8B++
Deimos VA29 1,3321,3314632.875A+0.8075.36%A11.721%D-70.4AN/A16318.9h1.9B*2.6B+
The Kraken 1,8921,3264363.041B**0.6371.344%B**2.036%C*55.7B+23.8C++42623.8h3.8B+5.4B++
Zenith VX-5 1,3271,3254403.011A++0.6628.55%B++16.604%D64AN/A16220.7h10.4B*36.3B++
NS Decimator 1,6081,3063913.34M+0.3366.359%B++3.139%B+61.9A++14.3C+38621.1h3A4.5A
Blueshift VM5 1,2591,25512110.372M**6.7025.389%A+20.877%C+67.8A*N/A27818.5h10.9A+42.7B**
Anti-Vehicle Grenade 1,3321,25411254N/A1,250.3372.347%A**N/A1140M**70.9C42321.1h2.3A++3.2A+
Blueshift VM5 1,2501,2471259.976M**6.3026.511%A+22.614%B62A++N/A24420.1h11.6A43.7B**
Artemis VX26 1,2451,2423303.764A*0.0933.725%A15.137%D--46.3B++N/A11426.8h10.4B++30.7B*
MANA Anti-Personnel Turret 1,2421,2323024.079N/A0.4124.288%UN/A12320U100U23426800.1h16.2T*66.6T*
NS Baron G5 1,2301,2294722.604A++1.0742.714%C+9.032%D*61.5A+N/A26720h3.8B++8.8C+
Parallax VX3 1,2191,2181776.881B**3.2152.613%A*85.55%B**46.5B**N/A14626.2h1.8B*3.3B**
NS-15M2 1,2171,2152544.783A++1.1130.473%A+21.564%C-92.7A*N/A27813.1h9.1B**29.8B*
Solstice VE3 1,2131,2122924.151S0.4830.546%A+19.885%C++49.1A*N/A22724.7h11.3B*37.1B+
Phobos VX86 1,2061,2035162.331B*1.3466.045%B++6.484%F47.2C*N/A14125.5h2.1B++3.3B+
MKV Suppressed 1,2001,1983183.767M++0.0932.88%A+24.374%B*64.4A+N/A16218.6h10.3B*31.3B++
H-V45 1,2011,1983223.72A+0.0531.419%A+14.441%D-42.8B++N/A13828h10.5B**33.5B**
Terminus VX-9 1,1921,1913943.023B**0.6527.935%B+22.67%C62.4B**N/A19919.1h10B**35.8B++
Equinox VE2 1,1931,1862784.266M++0.5929.851%B*10.202%D**60.2A+N/A13219.7h8.3A+27.8B**
Phantom VA23 1,1781,1762934.014B+0.3448.847%A*23.044%D58.2B*N/A13820.2h3.7B*7.6B*
Eidolon VE33 1,1781,1734082.875A+0.8038.443%A++27.451%C**33.7B++N/A10134.8h8.3B+21.7B++
Quasar VM1 1,1741,1702305.087A+1.4121.505%B*15.727%D-49.8AN/A13823.5h11.2B*52B++
NS-15M1 1,1711,1702394.895M1.2228.662%A18.889%C-68B**N/A20317.2h9.8B**34.2B*
Revenant 1,1721,1696391.829C+1.8434.523%C++20.787%D--34.7CN/A9733.7h6.7C**19.3B+
Skorpios 1,1691,1684322.704B++0.9726.485%C15.839%D61.5B*N/A15419h10.2B+38.4B
Hunter QCX 1,1721,1665572.093A*1.5853.52%B++23.07%C36.2A*N/A8532.2h2.5B+4.7B+
Corvus VA55 1,1691,1642933.973M*0.3029.933%A14.261%D*48.1AN/A12624.2h9.6B**31.9B**
Quasar VM1 1,1681,1632195.311A**1.6422.222%A+16.595%C-52.4MN/A18322.2h10.9B**49.1B++
The Immortal 1,1631,1636321.84B+1.8335.305%C++24.936%C-62.2BN/A18218.7h6.6B*18.8B++
Solstice Burst 1,1661,1633902.982B**0.6933.347%A+18.315%D53.3B++N/A14721.8h11.6B+34.7B++
VE-H Maw 1,1631,1622245.188A**1.5141.026%M+49.139%M119.8A**N/A2809.7h7.2A17.5B**
NS Baron G5AE 1,1631,1624972.338B**1.3447.897%C*15.232%C+55.9B+N/A18820.8h3.6B*7.5C++
VE-S Canis 1,1631,1622554.557M+0.8839.994%A*39.071%A*115A**N/A26110.1h8.1B**20.3B*
Thanatos VE70 1,1621,1623343.479M++0.1956.158%A++9.122%D**77.5M+N/A22315h3A5.3A
Chaos 1,1641,1624662.494B*1.1857.596%B++10.585%D--66B*N/A15117.6h3.9B+6.8B++
NS-44L Blackhand 1,1661,1623613.219A++0.4551.448%B**53.959%B*77.5M++N/A20415h2.8B++5.5B*
NS-30 Vandal 1,1631,1612864.059A0.3941.075%A+24.117%C53.5B++N/A12921.7h5.2B+12.6B++
Parsec VX3-A 1,1621,1611756.634C**2.9647.581%B*74.935%D65.6B*N/A17317.7h1.8C*3.7B++
Phaseshift VX-S 1,1671,1601517.682A++4.0145.136%A66.81%D57.1A++N/A14920.3h2.6B5.8B+
NS-15M AE 1,1611,1602085.577A++1.9027.349%B+21.983%C--85.9B**N/A30113.5h9.7B*35.4B+
VX29 Polaris 1,1631,1602634.411M0.7429.532%B**16.293%D-70.7B**N/A19816.4h9.9B*33.5B++
NS-357 Underboss 1,1621,1604802.417A+1.2650.472%A++16.638%D64.1B*N/A16518.1h3.5B*6.9B*
Nova 1,1601,1603223.602B**0.0747.105%C*12.586%C-66.3A+N/A17117.5h3.3B*7.1B++
Pulsar VS1 1,1631,1603033.828M++0.1533.075%A*18.879%C53.7A++N/A21921.6h10.4A31.5A
Nyx VX31 1,1621,1602364.915A1.2446.515%A*24.052%D62.4B**N/A15518.6h4.8B+10.3B**
VA39 Spectre 1,1601,1601786.517M*2.8447.476%M43.104%B56A**N/A19120.7h4B**8.5A
Manticore SX40 1,1601,1595582.077B**1.6037.159%B**12.942%D*43.1B++N/A9826.9h7.9C++21.1B++
Force-Blade 1,1691,15623,0490.05B*3.6256.304%A*N/A0.9C++N/A21356.8h1.9B++3.3B+
CME 1,1571,1562923.959A**0.2933.411%A+17.647%D63.2A+N/A21118.3h10.7B**32.1B**
S12 Renegade 1,1761,1562644.379C**0.7153.87%A1.384%D*70.1B++1.2D15716.5h3B+5.6B++
Beamer VS3 1,1591,1554942.338A*1.3434.054%B**16.623%D46.4B**N/A13824.9h9.3C++27.4C*
V10 1,1571,15510610.896M++7.2253.252%A++82.165%B+52.5B**N/A15122h1.9B++3.6B*
VE-LR Obelisk 1,1591,1542594.456A+0.7850.492%M55.459%M105.9M*N/A22710.9h4B**7.8A
XM98 1,1501,15010311.165S7.4949.718%A++80.783%B++44.9AN/A13125.6h1.9B**3.9B**
M12 Kobalt-F 1,1681,1472065.568A++1.8931.856%A18.396%A++80.8A*1.5C++15714.2h9.9B*31B*
Hades VSH4 1,2661,0953163.465S0.2175.149%B**2.557%C++61.5A**9.6C+32317.8h3.1A*4.1A*
M40 Fury-F 1,1631,0952644.148A+0.4748.9%C+N/A66.4M+4.1C--18216.5h4.4B**9B**
Nemesis VSH9 1,2181,0523672.866M**0.8171.834%A5.228%A+50.3M+7.9C29020.9h3.3A*4.6A*
S1 1,2261,0302873.589S0.0864.554%B*3.301%C**47.7A*9.1C--33721.6h3.9A6B**
M40 Fury-H 9318942733.111A++29.4446.902%B+N/A106.4B4.4D-4688.4h4.3B**9.2A
Tank Mine 1,2237691067.255A**3.5828.13%CN/A134.9B++79.6B+12185.7h1.4B*5B*
L100 Python HESH 7036794614.761B11.0960.039%A2.356%B+80.8A2.9D*2588.4h2.3B++3.8B**
Lancer VS22 1,5296703981.683A1.9970.681%B**N/A14.5C++18.6B*25746.3h23.6C*33.5C**
C-4 ARX 5144441213.669B**0.0031.016%AN/A177.6A28C-9892.5h0.9B*2.9A
Saron HRB 6084383512.514A++8.8444.544%C++4.11%A**24.2C+9.4D-17318.1h8.2A*18.3A++
Proton II PPA 4143981330.615B**26.9427.622%B+1.508%D71.1B+2.9C-1915.6h7.9B+28.5B*
Nebula VM20 393389566.946A**3.2725.231%A+28.021%A+76.3M+N/A2575.1h12.2A48.2B**
Comet VM2 4963581262.841A**0.8347.883%B+2.793%D20.9A++8.1A++20117.1h14B*29.2B*
The Slasher 3373345,6670.059C++3.6146.333%B*2.695%D-1.1CN/A3311.8h2B+4.4B+
Nebula VM20 323322476.851A*3.1824.201%A34.162%M76.7M+N/A2534.2h11.7A48.4B**
Comet VM2 4123091252.472A++1.2049.975%B+3.884%C+18.4A6.1B+13916.8h16.4B**32.8B*
MANA Anti-Vehicle Turret 4702861062.698C+0.9856.81%D2.098%D-2860B**1840B*11637450.1h6.9B+12.1B+
Spear Anti-Vehicle Phalanx Turret 3692781321.385A*17.7152.109%B*3.597%C71.3A*23.3C*5683.9h4.5A8.7A
NSX Tanto 258258465.609S1.9441.421%M+36.822%A++99.2M+N/A2802.6h10.4B++25.1B**
NSX Naginata 224224395.744S2.0738.981%M*57.143%S124.4M**N/A4621.8h7.3A18.8B**
Cerberus 2052051051.952B*1.7240.275%A25.854%B+64.1B**N/A1703.2h5B*12.4B*
M60-G Bulldog 224203267.808B**4.1335.759%C++1.97%D19D2D--9310.7h5.3B*14.9B*
M60-A Bulldog 1991891512.6C+8.9360.48%A+N/A30C+1.6D916.3h4.4B*7.3B**
L100 Python AP 2531781511.867A++8.1949.703%D6.18%A++41.4B**17.4C+3274.3h3.8B**7.6B*
NS-AM7 Archer 1881781011.762M++1.9168.843%A+33.708%A++20.2M+1.1D1178.8h5.2A7.6A
Spiker 176176792.228A1.4536.689%B**32.386%A++53.3B*N/A1593.3h6.4B++17.3C**
Saron HRB-H 277176189.778B**6.1061.866%B++2.273%B++30.9C17.7D4175.7h15.2B**24.5B**
Lumine Edge 1701697,5830.022C3.6531.512%B+4.142%F-0.4DN/A1407.8h2D*6.5C++
M40 Fury 1801611213.417A9.7441.161%B+1.863%C++48.8C*5.8D2413.3h8.7B*21.1B**
C75 Viper 174157169.813A6.1443.454%B+1.274%C44.9B*4.9D3203.5h6.6A15.1B**
M12 Kobalt 155152625.333A+21.6622.573%B*18.421%C++69.1C++1.4D-2172.2h16.4B+72.8B+
NS Annihilator 2931401181.186A+2.4977.881%DN/A8C--8.7C+12517.6h13.1C16.9C--
M20 Basilisk-F 144138423.286A*0.3937.756%D-2.174%C81.2B*3.5C1671.7h7.1B+18.8B*
M20 Basilisk 130108119.818M*6.1430.652%D-9.259%A18C+3.7D*1106h34.5A+112.5A
NS CandyCannon 3000 108108901.2B++2.4745.576%B*30.556%C34.8C++N/A1003.1h3.5B+7.6B*
E540 Halberd 138103714.714B++11.0449.833%C*2.913%C*35.5B12.1D3122.9h4.3A8.7B**
Damascus Edge 92881,3850.064B++3.6152.012%A++N/A1.2C+N/A373.5h1.9B+3.7B++
NS-10 Burster 14788263.385M**0.2945.846%A**6.818%C+7.2B++4.8B*14512.2h155.8C339.8B++
C150 Dalton 12086136.615C++2.9467.631%M+1.163%C**30.7C+12.1D-2552.8h4.3C*6.4B**
M12 Kobalt 8784184M80.3327.66%B**17.857%C++280M++10A+5010.3h8B**29.1A
M40 Fury 8983711.857B+8.1835.248%C+N/A48.8C+3.5D*3631.7h7.1B+20.1B**
M20 Basilisk 9381117.364A**3.6928.15%D*13.58%M++16.9C2.5D*984.8h34.5A++122.7A
NS-10 Burster 13976253.04M0.6348.488%M+2.632%D--6.7B+5.6A13911.3h174C-358.9B++
M60-G Bulldog 726688.25B*4.5837.687%C+3.03%C+20.6D-1.9D*843.2h5.7B+15.2B+
V30-F Starfall 8958311.871C++1.8059.951%C--N/A34.1B+18.2C++1601.7h8.5A14.2A
Vortex VM21 9558163.625A*0.0549.961%B**1.724%D-10.9B+7C**2125.3h22B++44B++
M12 Kobalt 5958158A++54.3317.045%C+20.69%B+52.7C-N/A2191.1h11.5A67.6B+
M60-A Bulldog 5551510.2C6.5354.664%B*3.922%A19.6D1.5D-852.6h4.9B+9B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter67,0573.9h
Restoration Kit81200.3h
Nano-Armor Kit333380,25431.3h
Anti-Vehicle MANA Turret55741.5h
Spawn Beacon79961.5h
Medical Applicator154113,2499.9h
Nanite Revive Grenade04000.1h
Spitfire Auto-Turret0570.1h
Ammunition Package161,7591.4h
Medical Kit2,73019,662131.1h
Anti-Infantry MANA Turret271,3341.8h
Recon Detection Device9913,60224.5h
Shield Recharging Field161,5040.5h

Check the help document for the dictionary if you want to learn more about words used here.


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