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Deputy u100[TATF] u100
NC BR 43

KDR: 2.91

Score: 1.3m

Last Seen: Dec 23rd, 2018 7:00 AM
- OFFLINE - 738.1 hour(s)

Battle Rank 43 - New Conglomerate on Miller
Level Progress (to 44): 94%
Level 100 Progress: 7% 1037h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS AF-19 Mercenary SAS-R NC15 Phoenix LA39 Bruiser NC6 Gauss SAW GD-22S Titan-150 HESH Mauler S6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,757,655 MLG Score: 1405
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.379%22.642%575513441,1661.67771.228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.413%0.798B++0.23C++0.338C**HEAD ++ (~9.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.503B+9.30.345C**27.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.166%0.498%12201134820122599.13636335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.279C-1.294D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.781B++3.20.743B++5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.936%66.496%0113483915457.24074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.306C-0.035C+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.31C*2.30.293C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.72%10.794%0213474915948.32203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.628%0.902B*-0.784D-2.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.594B+2.80.422B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.3m309.3%282 (16.9k)243 (14.6k)2.905793,3621,1573.3016443 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC134920824.336%18.888%46004:430

20% Engineer27% Heavy Assault16% Infiltrator33% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2017 12:45 PMOct 28th, 2018 12:38 PMJan 21st, 2019 6:43 AM (618d) (PST)Dec 23rd, 2018 3:00 AM (647d) (PST)Dec 23rd, 2018 3:00 AM (647d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6891105790.6160.2120.1162.0490.0461405

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,3146,60034,71437137123314,553

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
90.9h/3.8d 458 635 820 11.2k 140 320 250 3.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:263
Deaths:111
KDR:2.369
Accuracy:24.474% C+
HSR:22.434% D
GD-22S
C**
Kills:229
Deaths:129
KDR:1.775
Accuracy:28.319% C**
HSR:27.074% C+
Kills:492
Deaths (as Heavy Assault):240
Deaths (to Heavy Assaults):340
KDR:2.05
Kill Difference:252
Playtime:24.948 hours
Usage:27%
Score:0.383m
Score/min:256
Accuracy (listed only):26.396%
HSR (listed only):24.754%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:566
Deaths:267
KDR:2.120
Accuracy:24.705% C+
HSR:22.262% C+
LA39 Bruiser
B*
Kills:307
Deaths:165
KDR:1.861
Accuracy:74.356% B*
HSR:11.401% D
Mauler S6
C
Kills:184
Deaths:114
KDR:1.614
Accuracy:41.468% C
HSR:9.783% D--
Kills:1,057
Deaths (as Light Assault):546
Deaths (to Light Assaults):199
KDR:1.9359
Kill Difference:511
Playtime:29.702 hours
Usage:33%
Score:0.502m
Score/min:282
Accuracy (listed only):46.843%
HSR (listed only):14.482%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D-
Kills:391
Deaths:49
KDR:7.980
Accuracy:32.936% D**
HSR:66.496% D-
NC4 Mag-Shot
C++
Kills:55
Deaths:46
KDR:1.196
Accuracy:29.688% C++
HSR:14.545% D-
Kills:446
Deaths (as Infiltrator):95
Deaths (to Infiltrators):157
KDR:4.69474
Kill Difference:351
Playtime:14.986 hours
Usage:16%
Score:0.210m
Score/min:233
Accuracy (listed only):31.312%
HSR (listed only):40.521%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B*
Kills:307
Deaths:165
KDR:1.861
Accuracy:74.356% B*
HSR:11.401% D
Mauler S6
C
Kills:184
Deaths:114
KDR:1.614
Accuracy:41.468% C
HSR:9.783% D--
NC1 Gauss Rifle
D
Kills:53
Deaths:26
KDR:2.038
Accuracy:23.006% D
HSR:16.981% D--
Kills:544
Deaths (as Combat Medic):305
Deaths (to Combat Medics):153
KDR:1.78361
Kill Difference:239
Playtime:2.144 hours
Usage:2%
Score:0.032m
Score/min:247
Accuracy (listed only):46.277%
HSR (listed only):12.721%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:566
Deaths:267
KDR:2.120
Accuracy:24.705% C+
HSR:22.262% C+
LA39 Bruiser
B*
Kills:307
Deaths:165
KDR:1.861
Accuracy:74.356% B*
HSR:11.401% D
Mauler S6
C
Kills:184
Deaths:114
KDR:1.614
Accuracy:41.468% C
HSR:9.783% D--
Kills:1,057
Deaths (as Engineer):546
Deaths (to Engineers):151
KDR:1.9359
Kill Difference:511
Playtime:17.865 hours
Usage:20%
Score:0.178m
Score/min:166
Accuracy (listed only):46.843%
HSR (listed only):14.482%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):67
KDR:0
Kill Difference:UNR
Playtime:0.925 hours
Usage:1%
Score:0.019m
Score/min:337
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D-
Kills:51
V. Kills:3 N/A
Deaths:14
KDR:3.643
Accuracy:50.415% D--
KPH:31.500 D-
VKPH:1.900 D--
Kills:51 (51 + 0)
Deaths:14
KDR:3.643
VKDR:0.214
Vehicle Kills:3
Kill Difference:37
Playtime:1.621 hours
Usage:2%
Score:0.007m
Score/min:76
Piloting Accuracy:50.415%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:112
V. Kills:20 N/A
Deaths:3
KDR:37.333
Accuracy:34.749% F-
KPH:44.100 D-
VKPH:7.900 C-
Kills:112 (112 + 0)
Deaths:3
KDR:37.333
VKDR:6.667
Vehicle Kills:20
Kill Difference:109
Playtime:2.538 hours
Usage:3%
Score:0.023m
Score/min:149
Driving Accuracy:34.749%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D
Kills:201
V. Kills:33 N/A
Deaths:14
KDR:14.357
Accuracy:38.166% D*
KPH:38.900 D
VKPH:6.400 D
Kills:201 (201 + 0)
Deaths:14
KDR:14.357
VKDR:2.357
Vehicle Kills:33
Kill Difference:187
Playtime:5.164 hours
Usage:6%
Score:0.035m
Score/min:112
Driving Accuracy:38.166%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 5725662672.12B+0.7924.705%C+22.262%C+37.5C++N/A10315.1h9.1B+36.8B
SAS-R 396391497.98A5.0732.936%D**66.496%D-36.5DN/A11110.7h2.3D6.9D--
NC15 Phoenix 3973261032.6U29.6960.198%B**N/A34.3A*7.5D1749.5h6.9B*11.5B**
LA39 Bruiser 3103071651.861B+1.0474.356%B*11.401%D39.9DN/A1037.7h2.2C++2.9B+
NC6 Gauss SAW 2632631112.369C*0.5424.474%C+22.434%D41.7CN/A1256.3h9C+36.7C++
GD-22S 2292291291.775C+1.1328.319%C**27.074%C+48.7CN/A1194.7h10.2C+36C*
Titan-150 HESH 2342011414.357C+11.4538.166%D*N/A38.7D6.3D1125.2h3.2C8.4D-
Mauler S6 1851841141.614C**1.2941.468%C9.783%D--41.8C+N/A1284.4h3.9B+9.3B
C-4 191173493.531B**0.6336.204%B**N/A192.2A20D10020.9h1.1B+3B++
L100 Python HESH 132112337.333A34.4334.749%F-N/A44.8D8C1492.5h3.2C9.3D*
NC4 Mag-Shot 5655461.196C++1.7129.688%C++14.545%D-23.9CN/A642.3h6.9B23.3B
NC1 Gauss Rifle 5353262.038B*0.8723.006%D16.981%D--29.4CN/A931.8h12.8D55.6C-
M30 Mustang AH 5451143.643C--0.7450.415%D--N/A31.9D-1.9D--761.6h9.5C--18.9D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0660.1h
Recon Detection Device01310.4h
Medical Applicator33,1410.2h
Nano-Armor Kit516,5111h
Soldier Soaker02020.1h

Check the help document for the dictionary if you want to learn more about words used here.


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