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Executor Warrior uamadman[EAWB] uamadman
NC BR 192

KDR: 2.18

Score: 98.3m

Last Seen: Aug 2nd, 2020 10:07 PM
- OFFLINE - 33.6 hour(s)

Prestige 1, Battle Rank 100 (192 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC05 Jackhammer Titan-150 HEAT NC05 Jackhammer AE LA1 Anchor NS Decimator AF-34 Mattock Reaper DMR NS-44L Blackhand
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,178,442 MLG Score: 942
Fun Score: N/A
Cheeseburgers Flipped: 1534TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.752%24.348%62726132330,6930.6652141.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.961%0.87B*0.488B+-1.471FHEAD ++ (~11.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.457B+10.40.274C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.012%1.598%143313461,564191011630.818848134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.931%1.353A0.031C+-0.999

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.661B+27.60.482B+27.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.334%2.769%7807134213,074283648224.60839271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.932%0.706B++0.174C++1.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.711B++5.40.569B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.636%10.029%2311913306,810264217182.57662396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.256%-0.978D--1.323A0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.50.347C**20.10.5B+58.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.17%69.971%231313461,029294380.349643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.819%0.485B+0.188C++-0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.318C*2.60.19C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.698%12.865%231313462,5034025420.621709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.017%0.98B*-0.38C-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.648B+2.50.489B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
98.3m364.3%434 (26k)364 (21.8k)2.17649180,87583,1042.36972192 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC13491292925.985%13.019%33803:1518

24% Engineer58% Heavy Assault18% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2013 9:02 AMMay 24th, 2020 4:01 PMAug 3rd, 2020 10:34 PM (4h) (PST)Aug 2nd, 2020 7:37 PM (1d) (PST)Aug 2nd, 2020 6:07 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6852224630.6700.3080.0872.6700.063942

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,11013,30227,80840185160421,856

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4499.1h/187.5d 16,058 23,548 52,193 720.8k 4,669 13,562 16,967 185m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:6,509
Deaths:3,304
KDR:1.970
Accuracy:27.902% C+
HSR:23.598% D
EM1
D-
Kills:3,934
Deaths:3,057
KDR:1.287
Accuracy:20.063% D-
HSR:18.683% D-
EM6
D-
Kills:778
Deaths:444
KDR:1.752
Accuracy:20.890% D--
HSR:21.465% D-
NC6S Gauss SAW S
D
Kills:570
Deaths:364
KDR:1.566
Accuracy:22.670% D-
HSR:22.983% D
NC6 Gauss SAW
C-
Kills:548
Deaths:338
KDR:1.621
Accuracy:13.983% F
HSR:23.540% C-
NS-15M AE
D**
Kills:413
Deaths:235
KDR:1.757
Accuracy:21.316% D**
HSR:15.254% F
Kills:12,752
Deaths (as Heavy Assault):7,742
Deaths (to Heavy Assaults):26,924
KDR:1.64712
Kill Difference:5,010
Playtime:2,617.116 hours
Usage:58%
Score:58.163m
Score/min:370
Accuracy (listed only):21.137%
HSR (listed only):20.921%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
C+
Kills:2,263
Deaths:1,520
KDR:1.489
Accuracy:64.429% C+
HSR:13.389% C
GD-7F
C**
Kills:1,958
Deaths:1,501
KDR:1.304
Accuracy:29.274% C**
HSR:19.459% C--
AF-4 Cyclone
C
Kills:1,759
Deaths:1,216
KDR:1.447
Accuracy:26.770% C
HSR:17.112% D
AF-4A Bandit
C+
Kills:1,028
Deaths:520
KDR:1.977
Accuracy:27.649% C+
HSR:25.292% C+
AC-X11
D
Kills:996
Deaths:779
KDR:1.279
Accuracy:25.457% D
HSR:18.374% D-
NSX Tanto
C
Kills:506
Deaths:328
KDR:1.543
Accuracy:27.945% C
HSR:20.158% D*
NS Baron G5AE
D
Kills:346
Deaths:294
KDR:1.177
Accuracy:34.028% F-
HSR:12.717% D
MKV Suppressed
D
Kills:241
Deaths:217
KDR:1.111
Accuracy:24.575% D
HSR:10.373% D**
MGR-S1 Gladius
D
Kills:196
Deaths:158
KDR:1.241
Accuracy:26.753% D
HSR:20.408% D
AF-19 Mercenary
D
Kills:157
Deaths:157
KDR:1
Accuracy:14.052% F-
HSR:19.108% D
AF-57 Piston
D*
Kills:148
Deaths:95
KDR:1.558
Accuracy:27.420% F-
HSR:9.459% D*
NS Baron G5
D
Kills:109
Deaths:102
KDR:1.069
Accuracy:41.992% D
HSR:9.174% D*
Mauler S6
D*
Kills:92
Deaths:147
KDR:0.626
Accuracy:32.632% D*
HSR:5.435% F--
Gauss Compact S
B**
Kills:74
Deaths:55
KDR:1.345
Accuracy:32.543% B**
HSR:24.324% B+
Kills:9,873
Deaths (as Light Assault):7,089
Deaths (to Light Assaults):14,092
KDR:1.39272
Kill Difference:2,784
Playtime:220.233 hours
Usage:5%
Score:4.223m
Score/min:320
Accuracy (listed only):31.108%
HSR (listed only):16.056%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C+
Kills:2,263
Deaths:1,520
KDR:1.489
Accuracy:64.429% C+
HSR:13.389% C
GD-7F
C**
Kills:1,958
Deaths:1,501
KDR:1.304
Accuracy:29.274% C**
HSR:19.459% C--
AF-4A Bandit
C+
Kills:1,028
Deaths:520
KDR:1.977
Accuracy:27.649% C+
HSR:25.292% C+
AC-X11
D
Kills:996
Deaths:779
KDR:1.279
Accuracy:25.457% D
HSR:18.374% D-
NSX Tanto
C
Kills:506
Deaths:328
KDR:1.543
Accuracy:27.945% C
HSR:20.158% D*
NS Baron G5AE
D
Kills:346
Deaths:294
KDR:1.177
Accuracy:34.028% F-
HSR:12.717% D
AF-19 Mercenary
D
Kills:157
Deaths:157
KDR:1
Accuracy:14.052% F-
HSR:19.108% D
AF-57 Piston
D*
Kills:148
Deaths:95
KDR:1.558
Accuracy:27.420% F-
HSR:9.459% D*
Warden
D
Kills:122
Deaths:182
KDR:0.670
Accuracy:20.109% F-
HSR:21.312% D
NS Baron G5
D
Kills:109
Deaths:102
KDR:1.069
Accuracy:41.992% D
HSR:9.174% D*
Mauler S6
D*
Kills:92
Deaths:147
KDR:0.626
Accuracy:32.632% D*
HSR:5.435% F--
MGR-M1 Bishop
C**
Kills:87
Deaths:39
KDR:2.231
Accuracy:38.869% C**
HSR:35.632% C++
Gauss Compact S
B**
Kills:74
Deaths:55
KDR:1.345
Accuracy:32.543% B**
HSR:24.324% B+
Kills:7,886
Deaths (as Engineer):5,719
Deaths (to Engineers):14,930
KDR:1.37891
Kill Difference:2,167
Playtime:1,076.309 hours
Usage:24%
Score:24.032m
Score/min:372
Accuracy (listed only):32.031%
HSR (listed only):17.987%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C+
Kills:4,175
Deaths:2,567
KDR:1.626
Accuracy:29.217% C+
HSR:23.521% D
LA39 Bruiser
C+
Kills:2,263
Deaths:1,520
KDR:1.489
Accuracy:64.429% C+
HSR:13.389% C
AF-4 Cyclone
C
Kills:1,759
Deaths:1,216
KDR:1.447
Accuracy:26.770% C
HSR:17.112% D
NC1 Gauss Rifle
C
Kills:470
Deaths:432
KDR:1.088
Accuracy:19.622% D*
HSR:22.553% C
NS Baron G5AE
D
Kills:346
Deaths:294
KDR:1.177
Accuracy:34.028% F-
HSR:12.717% D
MKV Suppressed
D
Kills:241
Deaths:217
KDR:1.111
Accuracy:24.575% D
HSR:10.373% D**
MGR-S1 Gladius
D
Kills:196
Deaths:158
KDR:1.241
Accuracy:26.753% D
HSR:20.408% D
NS-11P
D--
Kills:176
Deaths:125
KDR:1.408
Accuracy:22.232% D--
HSR:17.046% D--
AF-57 Piston
D*
Kills:148
Deaths:95
KDR:1.558
Accuracy:27.420% F-
HSR:9.459% D*
NS Baron G5
D
Kills:109
Deaths:102
KDR:1.069
Accuracy:41.992% D
HSR:9.174% D*
Mauler S6
D*
Kills:92
Deaths:147
KDR:0.626
Accuracy:32.632% D*
HSR:5.435% F--
Kills:9,975
Deaths (as Combat Medic):6,873
Deaths (to Combat Medics):9,615
KDR:1.45133
Kill Difference:3,102
Playtime:202.950 hours
Usage:5%
Score:3.879m
Score/min:319
Accuracy (listed only):31.788%
HSR (listed only):14.653%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C+
Kills:4,112
Deaths:1,675
KDR:2.455
Accuracy:44.765% C+
HSR:43.847% C+
AF-4 Cyclone
C
Kills:1,759
Deaths:1,216
KDR:1.447
Accuracy:26.770% C
HSR:17.112% D
NS-44 Commissioner
B+
Kills:1,119
Deaths:755
KDR:1.482
Accuracy:44.370% B+
HSR:23.146% C
AF-8 RailJack
C
Kills:519
Deaths:128
KDR:4.055
Accuracy:38.266% C
HSR:73.218% C
NS-30 Vandal
C
Kills:343
Deaths:153
KDR:2.242
Accuracy:34.902% C
HSR:21.283% D-
SAS-R
C-
Kills:298
Deaths:116
KDR:2.569
Accuracy:39.690% C-
HSR:62.752% D*
MKV Suppressed
D
Kills:241
Deaths:217
KDR:1.111
Accuracy:24.575% D
HSR:10.373% D**
EM4 Longshot
D-
Kills:212
Deaths:122
KDR:1.738
Accuracy:36.424% D-
HSR:72.170% D-
MGR-S1 Gladius
D
Kills:196
Deaths:158
KDR:1.241
Accuracy:26.753% D
HSR:20.408% D
LA3 Desperado
D
Kills:181
Deaths:129
KDR:1.403
Accuracy:25.229% D-
HSR:18.232% D
NC08 Mag-Scatter
C
Kills:163
Deaths:188
KDR:0.867
Accuracy:47.986% D-
HSR:15.337% C
NS-61 Emissary
D-
Kills:160
Deaths:102
KDR:1.569
Accuracy:24.701% D-
HSR:13.750% D-
NS-357 Underboss
C
Kills:97
Deaths:79
KDR:1.228
Accuracy:37.572% C
HSR:18.557% D
AF-18 Stalker
D**
Kills:58
Deaths:48
KDR:1.208
Accuracy:23.679% D**
HSR:12.069% D**
Kills:9,458
Deaths (as Infiltrator):5,086
Deaths (to Infiltrators):9,456
KDR:1.85961
Kill Difference:4,372
Playtime:170.988 hours
Usage:4%
Score:2.312m
Score/min:225
Accuracy (listed only):33.977%
HSR (listed only):30.161%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:4,531
Deaths:1,617
KDR:2.802
Accuracy:40.048% B+
HSR:15.206% C--
AF-34 Mattock
C**
Kills:4,010
Deaths:1,463
KDR:2.741
Accuracy:42.425% C**
HSR:16.284% D
AF-41 Hacksaw
B+
Kills:923
Deaths:402
KDR:2.296
Accuracy:42.433% B+
HSR:17.552% B+
NCM1 Scattercannon
C+
Kills:900
Deaths:422
KDR:2.133
Accuracy:35.598% D
HSR:16.333% C+
AF-41 Hacksaw
B+
Kills:896
Deaths:402
KDR:2.229
Accuracy:41.406% B+
HSR:13.616% C-
NCM2 Falcon
C+
Kills:409
Deaths:398
KDR:1.028
Accuracy:43.724% C+
HSR:3.667% D
NCM2 Falcon
C+
Kills:203
Deaths:153
KDR:1.327
Accuracy:46.820% C+
HSR:3.941% C
NCM3 Raven
B++
Kills:167
Deaths:154
KDR:1.084
Accuracy:47.823% B++
HSR:0% F-
NCM3 Raven
B*
Kills:155
Deaths:154
KDR:1.006
Accuracy:48.319% B*
HSR:1.290% D--
NS-10 Burster
B+
Kills:74
Deaths:70
KDR:1.057
Accuracy:37.715% B+
HSR:2.703% D-
NS-10 Burster
B**
Kills:73
Deaths:53
KDR:1.377
Accuracy:41.609% B**
HSR:6.849% B++
NS-20 Gorgon
C++
Kills:58
Deaths:35
KDR:1.657
Accuracy:26.718% C++
HSR:12.069% D**
Kills:12,399
Deaths (as MAX Suit):2,661.500
Deaths (to MAX Suits):4,665
KDR:4.65865
Kill Difference:9,737.500
Playtime:192.161 hours
Usage:4%
Score:5.724m
Score/min:496
Accuracy (listed only):41.220%
HSR (listed only):9.126%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C*
Kills:369
V. Kills:83 439%
Deaths:185
KDR:1.995
Accuracy:59.977% C*
KPH:30.100 D-
VKPH:6.800 C*
Breaker Rocket Pods
C++
Kills:338
V. Kills:66 N/A
Deaths:43
KDR:7.860
Accuracy:51.265% C+
KPH:95 C
VKPH:18.500 C++
Vortek Rotary
C*
Kills:246
V. Kills:158 155%
Deaths:320
KDR:0.769
Accuracy:33.635% C*
KPH:10.800 D
VKPH:6.900 D-
M20 Mustang
C*
Kills:192
V. Kills:113 168%
Deaths:111
KDR:1.730
Accuracy:31.888% C*
KPH:16.800 C
VKPH:9.900 C-
Kills:1,145 (807 + 0)
Deaths:659
KDR:1.737
VKDR:0.637
Vehicle Kills:420
Kill Difference:486
Playtime:50.003 hours
Usage:1%
Score:0.734m
Score/min:245
Piloting Accuracy:31.888%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:857
V. Kills:726 118%
Deaths:589
KDR:1.455
Accuracy:48.827% C++
KPH:12.700 B+
VKPH:10.800 B+
L105 Zephyr
C+
Kills:282
V. Kills:31 N/A
Deaths:37
KDR:7.622
Accuracy:35.762% D--
KPH:55.800 C+
VKPH:6.100 C--
C150 Dalton
D
Kills:190
V. Kills:138 137%
Deaths:54
KDR:3.519
Accuracy:43.973% B+
KPH:23.900 D
VKPH:17.400 D
AP30 Shredder
D
Kills:89
V. Kills:47 185%
Deaths:22
KDR:4.045
Accuracy:18.485% F
KPH:22.600 D
VKPH:11.900 D-
Kills:1,418 (857 + 561)
Deaths:702
KDR:2.020
VKDR:1.342
Vehicle Kills:942
Kill Difference:716
Playtime:84.174 hours
Usage:2%
Score:1.326m
Score/min:263
Piloting Accuracy:48.827%
Gunner Accuracy:18.485%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,732
V. Kills:197 N/A
Deaths:137
KDR:12.642
Accuracy:59.860% B**
KPH:101.800 A
VKPH:11.600 B+
L100 Python AP
B+
Kills:846
V. Kills:612 138%
Deaths:193
KDR:4.383
Accuracy:58.943% B
KPH:33.900 C--
VKPH:24.500 B+
L100 Python HEAT
B**
Kills:285
V. Kills:88 320%
Deaths:31
KDR:9.194
Accuracy:63.753% B**
KPH:46.600 C*
VKPH:14.400 C++
C75 Viper
D--
Kills:281
V. Kills:70 396%
Deaths:24
KDR:11.708
Accuracy:29.693% D*
KPH:15 D*
VKPH:3.700 D--
Skyguard
C+
Kills:128
V. Kills:88 144%
Deaths:49
KDR:2.612
Accuracy:41.932% A++
KPH:15.400 C
VKPH:10.600 C+
Kills:3,272 (3,272 + 0)
Deaths:434
KDR:7.539
VKDR:2.431
Vehicle Kills:1,055
Kill Difference:2,838
Playtime:75.129 hours
Usage:2%
Score:1.734m
Score/min:385
Driving Accuracy:41.932%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B
Kills:9,747
V. Kills:3,721 262%
Deaths:1,167
KDR:8.352
Accuracy:52.570% B
KPH:28.800 C+
VKPH:11 C+
M12 Kobalt
C+
Kills:1,121
V. Kills:26 N/A
Deaths:36
KDR:31.139
Accuracy:11.743% D*
KPH:61.100 C+
VKPH:1.400 D
C85 Canister
A
Kills:383
V. Kills:14 N/A
Deaths:15
KDR:25.533
Accuracy:38.083% D
KPH:143.100 A
VKPH:5.200 C++
Enforcer ML85
C+
Kills:311
V. Kills:239 130%
Deaths:50
KDR:6.220
Accuracy:42.714% C+
KPH:22.600 C-
VKPH:17.300 C+
E540 Halberd
C+
Kills:89
V. Kills:61 144%
Deaths:13
KDR:6.846
Accuracy:47.563% C++
KPH:24.300 D-
VKPH:16.600 C+
Titan-150 AP
B**
Kills:55
V. Kills:38 141%
Deaths:5
KDR:11
Accuracy:52.553% C*
KPH:33.700 C++
VKPH:23.300 B**
M20 Basilisk
N/A
Kills:50
V. Kills:15 313%
Deaths:4
KDR:12.500
Accuracy:24.408% N/A
KPH:16.300 N/A
VKPH:4.900 N/A
Kills:11,756 (9,802 + 1,954)
Deaths:1,290
KDR:9.113
VKDR:3.189
Vehicle Kills:4,114
Kill Difference:10,466
Playtime:381.828 hours
Usage:8%
Score:5.894m
Score/min:257
Driving Accuracy:52.553%
Gunner Accuracy:24.408%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:563
V. Kills:31 N/A
Deaths:42
KDR:13.405
Accuracy:45.928% D-
KPH:152.200 B+
VKPH:8.400 C+
M12 Kobalt-H
B++
Kills:433
V. Kills:11 N/A
Deaths:23
KDR:18.826
Accuracy:21.482% C
KPH:192.700 B++
VKPH:4.900 C+
Enforcer ML65-H
B**
Kills:186
V. Kills:229 81%
Deaths:28
KDR:6.643
Accuracy:62.180% B
KPH:35.900 C
VKPH:44.200 B**
M60-G Bulldog-H
B
Kills:125
V. Kills:4 N/A
Deaths:10
KDR:12.500
Accuracy:39.293% D*
KPH:118.200 B
VKPH:3.800 D*
E540 Halberd-H
C
Kills:116
V. Kills:97 118%
Deaths:21
KDR:5.524
Accuracy:55.870% C
KPH:25.100 D--
VKPH:21 C
G40-F Ranger
B
Kills:100
V. Kills:91 109%
Deaths:16
KDR:6.250
Accuracy:40.797% B++
KPH:30.300 D
VKPH:27.500 B
M96 Mjolnir-H
D
Kills:66
V. Kills:49 132%
Deaths:15
KDR:4.400
Accuracy:53.506% C**
KPH:33.700 D--
VKPH:25 D
Kills:1,589 (0 + 1,589)
Deaths:155
KDR:10.252
VKDR:3.303
Vehicle Kills:512
Kill Difference:1,434
Playtime:22.068 hours
Usage:0%
Score:0.677m
Score/min:511
Driving Accuracy:N/A%
Gunner Accuracy:53.506%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,139
V. Kills:31 N/A
Deaths:55
KDR:20.709
Accuracy:20.161% C+
KPH:118.200 B*
VKPH:3.200 C*
M40 Fury
A*
Kills:575
V. Kills:133 429%
Deaths:42
KDR:13.691
Accuracy:46.827% B**
KPH:84.400 B*
VKPH:19.500 A*
M12 Kobalt
B++
Kills:366
V. Kills:12 N/A
Deaths:22
KDR:16.636
Accuracy:18.474% C+
KPH:112.600 B++
VKPH:3.700 B+
M40 Fury
A
Kills:355
V. Kills:81 433%
Deaths:38
KDR:9.342
Accuracy:43.003% B+
KPH:82.100 B++
VKPH:18.700 A
M60-G Bulldog
A
Kills:203
V. Kills:31 N/A
Deaths:6
KDR:33.833
Accuracy:41.021% C+
KPH:82.800 A
VKPH:12.600 B+
M20 Basilisk
B+
Kills:186
V. Kills:46 396%
Deaths:42
KDR:4.429
Accuracy:41.290% C+
KPH:30.900 B+
VKPH:7.700 C+
M60-G Bulldog
B+
Kills:156
V. Kills:21 N/A
Deaths:14
KDR:11.143
Accuracy:37.405% C+
KPH:50.600 B+
VKPH:6.800 C+
G30 Walker
A++
Kills:121
V. Kills:84 142%
Deaths:18
KDR:6.722
Accuracy:36.146% B+
KPH:32 B**
VKPH:22.200 A++
G40-F Ranger
A++
Kills:100
V. Kills:77 128%
Deaths:18
KDR:5.556
Accuracy:45.023% B*
KPH:37 A
VKPH:28.500 A++
M20 Basilisk
C*
Kills:96
V. Kills:34 274%
Deaths:13
KDR:7.385
Accuracy:41.910% C++
KPH:27.600 C*
VKPH:9.800 C++
G30 Walker
B++
Kills:55
V. Kills:38 141%
Deaths:8
KDR:6.875
Accuracy:36.519% B++
KPH:23.800 C++
VKPH:16.400 B++
Kills:3,352 (0 + 3,352)
Deaths:276
KDR:12.145
VKDR:2.130
Vehicle Kills:588
Kill Difference:3,076
Playtime:47.848 hours
Usage:1%
Score:1.384m
Score/min:482
Driving Accuracy:N/A%
Gunner Accuracy:36.519%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C--
Kills:1,886
V. Kills:88 N/A
Deaths:1,074
KDR:1.756
Accuracy:40.512% C-
KPH:28.200 D-
VKPH:1.300 C--
M12 Kobalt-F
C--
Kills:88
V. Kills:4 N/A
Deaths:110
KDR:0.800
Accuracy:20.045% C--
KPH:9.700 D-
VKPH:0.400 D-
M40 Fury-F
C
Kills:54
V. Kills:24 216%
Deaths:63
KDR:0.857
Accuracy:54.149% C**
KPH:15 D
VKPH:6.700 C
Kills:2,028 (2,028 + 0)
Deaths:1,247
KDR:1.626
VKDR:0.093
Vehicle Kills:116
Kill Difference:781
Playtime:79.478 hours
Usage:2%
Score:0.379m
Score/min:79
Driving Accuracy:54.149%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
C+
Kills:152
V. Kills:102 148%
Deaths:50
KDR:3.040
Accuracy:45.967% C+
KPH:37.200 C
VKPH:25 C+
CAS 14-E
B+
Kills:133
V. Kills:14 N/A
Deaths:32
KDR:4.156
Accuracy:33.112% C+
KPH:67.100 C
VKPH:7.100 B+
Kills:285 (0 + 285)
Deaths:82
KDR:3.476
VKDR:1.415
Vehicle Kills:116
Kill Difference:203
Playtime:6.071 hours
Usage:0%
Score:0.104m
Score/min:285
Piloting Accuracy:N/A%
Gunner Accuracy:33.112%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC05 Jackhammer 80,09779,22734,0202.329B*0.1551.424%B+12.454%D63.4C+N/A2041249.2h4.2C**8.3B
Titan-150 HEAT 13,4689,7471,1678.352C++6.1852.57%B3.037%C**28.8C+11C+212338.6h3.7B++7.1B++
NC05 Jackhammer AE 8,5888,5093,6232.349C++0.1751.527%C+12.363%D--60.4DN/A188140.8h4.3C+8.4C+
LA1 Anchor 6,6806,5093,3041.97C0.2127.902%C+23.598%D53.5C1.4B++195121.7h10.8D-38.5C
NS Decimator 9,4445,9722,9582.019B0.1664.089%C++1.758%C43.4C+25.2B+335137.6h4.6C7.2C+
AF-34 Mattock 4,5784,5311,6172.802C0.6340.048%B+15.206%C--43.6CN/A169104h6.1C+15.2B
Reaper DMR 4,2484,1752,5671.626C+0.5529.217%C+23.521%D37.1C--N/A111112.4h10D34.1C+
NS-44L Blackhand 4,1364,1121,6752.455C**0.2844.765%C+43.847%C+37.1C+N/A108110.9h5.8D**13.1D
AF-34 Mattock 4,0524,0101,4632.741C0.5642.425%C**16.284%D46.5C+N/A18286.2h6.4C**15B+
EM1 3,9613,9343,0571.287C0.8920.063%D-18.683%D-24.6D-N/A85159.8h12.8C63.7C
LA39 Bruiser 2,3022,2631,5201.489C++0.6964.429%C+13.389%C42.8C--N/A12452.9h2.3C+3.5C+
NC05-P Jackhammer 2,2022,1589492.274C*0.1051.763%D13.253%D--70.1D1.4C+19330.8h4.9F--9.5F
GD-7F 1,9951,9581,5011.304C0.8729.274%C**19.459%C--24.2DN/A10980.9h13.8D47.2C+
The Slasher 1,9311,90745,4160.042C2.1332.479%C10.226%C+1CN/A31836.9h2.3C6.9C++
S12 Renegade 1,9741,8861,0741.756C-0.4240.512%C-6.628%B++28.2D-1.3C--7966.8h3C**7.3C++
AF-4 Cyclone 1,7801,7591,2161.447C+0.7326.77%C17.112%D26.5DN/A12766.5h10.4C38.8C+
L100 Python HESH 1,9291,73213712.642C10.4759.86%B**1.674%B+101.9A11.6B+49117h2.4B++4B*
C-4 2,2911,5749311.691C+0.4929.227%C++N/A74.2C--33.8C*88721.2h1.4C4.8C++
M12 Kobalt 1,1701,1395520.709C+18.5320.161%C+17.559%C118.6B*3.2C*4789.6h16B+79.3B
M12 Kobalt 1,1471,1213631.139B28.9611.743%D*11.151%D60.9C+1.4D18718.4h15.5B+131.6C+
NS-44 Commissioner 1,1291,1197551.482C*0.6944.37%B+23.146%C29DN/A9638.6h4.3D9.7C+
AF-4A Bandit 1,0451,0285201.977C++0.2027.649%C+25.292%C+53C+N/A16419.4h10.6C38.5C+
AC-X11 1,0039967791.279C0.9025.457%D18.374%D-16.3D-N/A6261.2h8.9C++34.8C+
AF-41 Hacksaw 9349234022.296C+0.1242.433%B+17.552%B+48.1B+N/A17019.2h7.1C*16.7B+
NCM1 Scattercannon 9069004222.133C+0.0435.598%D16.333%C+20.4DN/A7644.1h6.8C**19.2C+
AF-41 Hacksaw 9158964022.229C0.0541.406%B+13.616%C-46.7B+1B**15319.2h7.2C+17.4B+
CAS30 Tank Buster 1,5838575891.455C0.7248.827%C++1.867%B**12.8B+10.8B+18867.2h39.6B+81.1B+
L100 Python AP 1,4588461934.383C--2.2158.943%B2.837%B+33.8C--24.5B+44925h6D10.2C
EM6 7867784441.752C+0.4220.89%D--21.465%D-45C--N/A26617.3h12.2D--58.3D
Hawk GD-68 1,1757658400.911C+1.2765.356%C++4.706%B**15.8C8.5D21848.3h7.3C*11.2C**
M40 Fury 7085754213.69B**11.5146.827%B**2.609%A84.6B*19.6A*5966.8h14.7C31.4C**
NC6S Gauss SAW S 5815703641.566C0.6122.67%D-22.983%D39.9DN/A16714.3h12.3D*54.3D--
C85 Canister-H 5945634213.405C+11.2345.928%D-10.657%C+152.2B+8.4C+5133.7h5.1B++11.2C**
NC6 Gauss SAW 5605483381.621C+0.5613.983%F23.54%C-19.8D-N/A24827.7h11.3D-80.6D**
Tank Mine 9505412931.846D0.3352.372%B*N/A93.3D70.5C++16295.8h2.9F5.6C+
AF-8 RailJack 5245191284.055B+1.8838.266%C73.218%C26.5CN/A10719.6h2.4C6.4C
NSX Tanto 5195063281.543C+0.6327.945%C20.158%D*39.2C-1C++12112.9h13.2C47.2C+
MANA Anti-Personnel Turret 4874791802.661N/A0.4821.196%UN/A4790U80U10380400.1h22.6T*106.8T*
NC1 Gauss Rifle 4764704321.088C1.0919.622%D*22.553%C17.2D-N/A14127.4h12.3C-62.8D-
M12 Kobalt-H 4444332318.826C-16.6521.482%C21.016%B+196.8B++5C++5362.2h13.3B62C*
Frag Grenade 4434281428N/A425.8250.84%C++N/A856B**30A++49570.5h2.3B**4.6B++
NS-15M AE 4174132351.757C0.4221.316%D**15.254%F40.9D-N/A19810.1h13.6D**64D**
NCM2 Falcon 5564093981.028C1.1543.724%C+3.667%D11.6D4.2C10635.4h9.7C++22.2C*
C85 Canister 3973831525.533C*23.3638.083%D17.232%B**141.9A5.2C++6332.7h5.2B++13.7B+
M30 Mustang AH 4523691851.995C--0.1859.977%C*1.084%C+30D-6.7C*26012.3h11.5D*19.1D
M12 Kobalt 3783662216.636C14.4618.474%C+17.486%C-114.4B++3.8B+5483.2h15.9B+86.3C**
M40 Fury 436355389.342C+7.1743.003%B+1.408%C82.6B++18.8A5864.3h13.5C31.5C*
NS Baron G5AE 3483462941.177C1.0034.028%F-12.717%D19.3D*N/A8317.9h4.6D13.5F-
NS-30 Vandal 3523431532.242C+0.0734.902%C21.283%D-34.6DN/A1329.9h5.8D16.5C
Breaker Rocket Pods 404338437.86C5.6851.265%C+1.479%B**93.9C18.3C+9213.6h14.5C+28.3C+
Enforcer ML85 550311506.22C+4.0442.714%C+3.859%A++22.5C-17.3C+93713.8h12.3C+28.8C+
SAS-R 2992981162.569C0.3939.69%C-62.752%D*35.9DN/A1978.3h2.5D--6.3D
NSX Amaterasu 29228615,2100.019D2.1615.095%D23.077%B++0.6C--N/A2453.5h3.7C+24.7C+
L100 Python HEAT 373285319.194C*7.0263.753%B**2.807%C**46.7C*14.4C++5036.1h4.9C++7.7B+
L105 Zephyr 313282377.622C5.4535.762%D--N/A55.3C+6.1C--4735.1h4.7B++13.2C*
C75 Viper 3512812411.708B9.5329.693%D*N/A15D*3.7D--16718.7h10.9C+36.7C--
Vortek Rotary 4042463200.769D1.4133.635%C*N/A10.8D6.9D-14122.8h87.8D261.1C-
NC15 Phoenix 5342462570.957C1.2256.903%B+N/A15.4C+18B+35816h9.3C+16.4B
MKV Suppressed 2452412171.111C1.0724.575%D10.373%D**10.6D*N/A6722.7h14.2C57.6C
EM4 Longshot 2142121221.738D0.4436.424%D-72.17%D-15D*N/A6614.1h3.1F*8.5F-
M60-G Bulldog 234203633.833S31.6641.021%C+3.448%B+81.2B**12.4B+5282.5h5.4B+13.2B+
NCM2 Falcon 3062031531.327C+0.8546.82%C+3.941%C15.6C+7.9B+19213h11.5B+24.6B+
MGR-S1 Gladius 2041961581.241C0.9426.753%D20.408%D47.8C2A2994.1h13.2F49.5D*
M20 Mustang 3051921111.73C--0.4531.888%C*N/A16.8C9.9C-22411.4h92.3C+289.4C++
C150 Dalton 328190543.519D-1.3443.973%B+N/A24.1D17.5D5557.9h6.6F15D-
M20 Basilisk 232186424.429C++2.2541.29%C+5.914%C+31B+7.7C+3106h68B+164.8B+
Enforcer ML65-H 415186286.643C+4.4762.18%BN/A35.8C44B**7045.2h18.7D30C-
LA3 Desperado 1831811291.403C**0.7725.229%D-18.232%D34.2CN/A1445.3h11.6F-45.8D*
Anti-Vehicle Grenade 2041791179N/A176.8250.029%CN/A358C50D33880.5h4.8C*9.5C*
NS-11P 1811761251.408C+0.7722.232%D--17.046%D--28.4DN/A1676.2h16.4F74D*
Spear Anti-Vehicle Phalanx Turret 2401721412.286B10.1146.703%C+3.488%C+59.3C**23.4C9082.9h6B+12.8B+
NCM3 Raven 2841671541.084C++1.0947.823%B++N/A14B++9.8A22011.9h28.4C++59.3B
NC08 Mag-Scatter 1651631880.867C1.3147.986%D-15.337%C23.6DN/A1186.9h4.1C+8.5C
NS-61 Emissary 1601601021.569B+0.6124.701%D-13.75%D-34.8C+N/A1554.6h19.4D-78.4D-
AF-19 Mercenary 1621571571C1.1814.052%F-19.108%D5.1D-N/A14130.7h13.3C94.5D*
M60-G Bulldog 1771561411.143B**8.9737.405%C+3.205%B++50.3B+6.8C+4153.1h6.3C*16.8C**
NCM3 Raven 2761551541.006C+1.1748.319%B*1.29%D--13C*10.2A20611.9h31.9D66C+
Hellion G20 254152503.04D0.8645.967%C+6.579%B**37.1C24.9C+3084.1h117.5C--255.7C--
AF-57 Piston 150148951.558C++0.6227.42%F-9.459%D*37C--N/A1894h4.2C+15.4D*
Rocklet Rifle 2501371051.305B+0.8749.914%CN/A33.4C++27.6C++4964.1h25.4B*50.9B++
CAS 14-E 147133324.156D1.9833.112%C+1.504%C66.5C7B2372h32.3C97.5C+
Skyguard 216128492.612C--0.4441.932%A++1.563%C15.4C10.6C+3768.3h157.5D**375.5C+
M60-G Bulldog-H 1291251012.5C10.3239.293%D*N/A113.6C*3.6D*4231.1h5C12.7D
Warden 1231221820.67D1.5120.109%F-21.312%D6.3D--N/A5719.5h12.5F-62F--
G30 Walker 205121186.722B**4.5536.146%B+2.479%D-31.8B**22.1A++5043.8h174.4B482.4B++
E540 Halberd-H 213116215.524C3.3555.87%CN/A25.2D--21.1C4164.6h8.3F14.9D**
NS Baron G5 1091091021.069C1.1141.992%D9.174%D*20.6D--N/A1285.3h4.8C-11.5C+
AF-22 Crow 1701021510.675C+1.5062.616%D-2.941%C++11.5D-7.6D-2268.9h9.2D14.8D
G40-F Ranger 177100185.556C3.3845.023%B*N/A37A28.5A++4792.7h125.2C278.2B
G40-F Ranger 191100166.25D4.0740.797%B++N/A30.3D27.6B4153.3h145.5T*356.5F-
NS-357 Underboss 9797791.228C+0.9537.572%C18.557%D23.1D-N/A1254.2h4.7D--12.5C--
M20 Basilisk 13096137.385B**5.2141.91%C++9.375%A27.4C*9.7C+3943.5h78.2B+186.6B+
Mauler S6 92921470.626C--1.5532.632%D*5.435%F--7.1D*N/A10612.9h4.4C++13.4C--
M60-A Bulldog 9789517.8C++15.6244.978%C-N/A37.1C3.3C2792.4h5.7C+12.6C+
AP30 Shredder 13689224.045D1.8718.485%F2.247%C++22.8D12.1D-6763.9h56.5B++305.5C-
E540 Halberd 15089136.846C4.6747.563%C++N/A24.1D-16.5C+6763.7h5.9D12.4C+
M12 Kobalt-F 92881100.8D1.3820.045%C--13.636%B++9.7D-N/A439.1h19.5C97.1C
MGR-M1 Bishop 8987392.231C+0.0538.869%C**35.632%C++45.8C+1.1C++2491.9h6.2C-16.1C+
Mag-Cutter 858410,7910.008C--2.1732.314%C++N/A0.1D-N/A1665.6h4.7F--14.4C
MANA Anti-Vehicle Turret 18483561.482U0.6957.214%UN/A830U1010U17223300.1h11.1T*19.5T*
Shrike 12976751.013C+1.1656.69%C1.316%D14.6D*10.2D11215.2h7.5D-13.3D
Gauss Compact S 7774551.345C**0.8332.543%B**24.324%B+18C--N/A2084.1h10.6C32.5B
NS-10 Burster 13974701.057C1.1237.715%B+2.703%D-5.8C5.1B15412.8h232.5F--616.5C
NS-10 Burster 14173531.377C+0.8041.609%B**6.849%B++7.8B7.2A+2179.4h207.1F497.8C++
MAX Punch 73712,6900.026C--2.1542.265%CN/A0.4C--N/A1185.3h2.2C++5.1C*
Icikill 66661,6800.039C2.1428.659%C-1.515%D--1CN/A568.6h2.1C+7.5C+
M96 Mjolnir-H 11566154.4C+2.2253.506%C**1.515%A33D--24.5D3972h50.1D--93.6D
M60-A Bulldog 6963321B18.8237.126%D*N/A28.6C--2.7C--1672.2h4.9B+13.3C+
M60-A Bulldog 7461262.346D0.1725.384%D*N/A16.9D--3.6D-3203.6h7.6F-29.9F-
AF-18 Stalker 5858481.208C0.9723.679%D**12.069%D**32.2DN/A2941.8h12.7C53.5D-
NS-20 Gorgon 6558351.657C++0.5226.718%C++12.069%D**23.2C2.8A+1162.5h39.4C+147.5C+
G30 Walker 935586.875C++4.7036.519%B++7.273%A+23.9C++16.5B*4622.3h245.9D*673.5C
Titan-150 AP 9355511C++8.8252.553%C*1.818%C34.4C*23.8B**34111.6h4.5C8.5C+
M40 Fury-F 7854630.857D1.3254.149%C**N/A15D6.7C1853.6h21.1F-39.1F-
Sticky Grenade 5554154N/A51.8237.857%F-N/A270F5D-20630.2h3.9F-10.4F--
M20 Basilisk 6550412.5A+10.3224.408%D--2%D**16.1D4.8D1373.1h58B+237.5C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9641,135,11883h
Medical Applicator354180,83813.2h
Anti-Vehicle MANA Turret197301.2h
Spawn Beacon40410,09512.2h
Medical Kit3,50829,91164.9h
AE Nano-Armor Kit22,9480.2h
AE Medical Applicator0720h
Motion Spotter43660.3h
Nanite Revive Grenade02,1640.6h
Restoration Kit1,35212,45319.9h
Deconstruction Tool08010h
Welding Device02,0280.1h
Spitfire Auto-Turret206390.9h
Recon Detection Device151,5552.9h
Smoke Grenade01490h
Ammunition Package1711,9733.6h
Anti-Infantry MANA Turret178491.7h
WLT-Howler Mining Laser47,2402h
Router2930.1h
IPC Targeting Dart11250.5h

Check the help document for the dictionary if you want to learn more about words used here.


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