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Praetor uamadmanVS[BWAE] uamadmanVS
VS BR 85

KDR: 1.85

Score: 6.3m

Last Seen: Mar 18th, 2019 8:18 PM
- OFFLINE - 2.9 hour(s)

Battle Rank 85 - Vanu Sovereignty on Emerald - Outfit Leader of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
Level Progress (to 86): 7%
Level 100 Progress: 33% 541h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 VE-H Maw Pulsar LSW SVA-88 Flare VE6 NS Decimator Zenith VX-5AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,587,519 MLG Score: 1269
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.506%25.688%7071110229,7792.32115-0.475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.23%1.259A0.783B++-0.273CHEAD ++ (~11.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.435B11.60.186C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.204%1.136%17511032176197760.888889229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.474A+-0.941D---1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.74B++5.60.55B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.377%12.016%12031030258199791.29648323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.965%-0.917D--1.934A++0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.629B+11.80.707B++32.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
6.3m421.5%387 (23.2k)307 (18.4k)1.8459413,1087,1011.9864885 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103399225.314%21.903%55402:536

14% Engineer74% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 9th, 2014 1:34 AMJun 15th, 2018 1:22 AMMar 21st, 2019 6:58 PM (1d) (PST)Mar 18th, 2019 5:30 PM (4d) (PST)Mar 18th, 2019 4:18 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6072453620.6390.3460.1402.8770.0431269

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,39214,67221,72038218173318,422

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
341.8h/14.2d 998 2,871 4,785 59k 532 971 889 12.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:2,713
Deaths:1,380
KDR:1.966
Accuracy:27.516% C**
HSR:27.350% C
Orion VS54
B**
Kills:1,425
Deaths:631
KDR:2.258
Accuracy:26.608% B**
HSR:23.649% C+
VE-H Maw
B
Kills:1,188
Deaths:567
KDR:2.095
Accuracy:27.649% B
HSR:22.559% C-
Pulsar LSW
B*
Kills:1,177
Deaths:601
KDR:1.958
Accuracy:27.106% B*
HSR:24.724% C++
SVA-88
B*
Kills:1,171
Deaths:564
KDR:2.076
Accuracy:27.738% B*
HSR:25.534% C+
Flare VE6
B*
Kills:1,164
Deaths:546
KDR:2.132
Accuracy:26.892% B*
HSR:25.516% C++
Lasher X2 AE
A*
Kills:54
Deaths:27
KDR:2
Accuracy:35.059% B++
HSR:9.259% A*
Kills:8,892
Deaths (as Heavy Assault):4,316
Deaths (to Heavy Assaults):2,158
KDR:2.06024
Kill Difference:4,576
Playtime:253.545 hours
Usage:74%
Score:4.804m
Score/min:316
Accuracy (listed only):28.367%
HSR (listed only):22.656%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5AE
C+
Kills:401
Deaths:387
KDR:1.036
Accuracy:27.655% C+
HSR:23.192% C
Solstice VE3
A
Kills:51
Deaths:26
KDR:1.962
Accuracy:29.560% A
HSR:17.647% C
Kills:452
Deaths (as Light Assault):413
Deaths (to Light Assaults):1,278
KDR:1.09443
Kill Difference:39
Playtime:9.649 hours
Usage:3%
Score:0.132m
Score/min:229
Accuracy (listed only):28.608%
HSR (listed only):20.420%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5AE
C+
Kills:401
Deaths:387
KDR:1.036
Accuracy:27.655% C+
HSR:23.192% C
Solstice VE3
A
Kills:51
Deaths:26
KDR:1.962
Accuracy:29.560% A
HSR:17.647% C
Kills:452
Deaths (as Engineer):413
Deaths (to Engineers):1,015
KDR:1.09443
Kill Difference:39
Playtime:49.079 hours
Usage:14%
Score:0.851m
Score/min:289
Accuracy (listed only):28.608%
HSR (listed only):20.420%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
B*
Kills:214
Deaths:144
KDR:1.486
Accuracy:30.736% B*
HSR:16.355% D-
Terminus VX-9
N/A
Kills:50
Deaths:38
KDR:1.316
Accuracy:27.075% N/A
HSR:28% N/A
Kills:264
Deaths (as Combat Medic):182
Deaths (to Combat Medics):894
KDR:1.45055
Kill Difference:82
Playtime:11.803 hours
Usage:3%
Score:0.190m
Score/min:268
Accuracy (listed only):28.906%
HSR (listed only):22.178%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A
Kills:208
Deaths:122
KDR:1.705
Accuracy:41.238% C+
HSR:60.096% A
NS-30 Vandal
C**
Kills:67
Deaths:34
KDR:1.971
Accuracy:34.558% C**
HSR:23.881% C
Kills:275
Deaths (as Infiltrator):156
Deaths (to Infiltrators):983
KDR:1.76282
Kill Difference:119
Playtime:7.938 hours
Usage:2%
Score:0.098m
Score/min:207
Accuracy (listed only):37.898%
HSR (listed only):41.988%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:289
Deaths:112
KDR:2.580
Accuracy:23.163% A++
HSR:18.339% C+
Blueshift VM5
B**
Kills:225
Deaths:95
KDR:2.368
Accuracy:23.904% B**
HSR:14.667% D*
Kills:514
Deaths (as MAX Suit):103.500
Deaths (to MAX Suits):322
KDR:4.96618
Kill Difference:410.500
Playtime:8.894 hours
Usage:3%
Score:0.220m
Score/min:413
Accuracy (listed only):23.534%
HSR (listed only):16.503%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:52
V. Kills:10 N/A
Deaths:9
KDR:5.778
Accuracy:72.781% M
KPH:66.400 B++
VKPH:12.800 A
Kills:52 (52 + 0)
Deaths:9
KDR:5.778
VKDR:1.111
Vehicle Kills:10
Kill Difference:43
Playtime:0.783 hours
Usage:0%
Score:0.011m
Score/min:227
Driving Accuracy:72.781%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:176
V. Kills:57 303%
Deaths:35
KDR:5.029
Accuracy:56.204% B*
KPH:24.800 C**
VKPH:8 C+
Kills:176 (176 + 0)
Deaths:35
KDR:5.029
VKDR:1.629
Vehicle Kills:57
Kill Difference:141
Playtime:7.098 hours
Usage:2%
Score:0.052m
Score/min:122
Driving Accuracy:56.204%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:82
V. Kills:4 N/A
Deaths:8
KDR:10.250
Accuracy:39.015% C*
KPH:155.900 A+
VKPH:7.600 B
M12 Kobalt-H
M**
Kills:56
V. Kills:1 N/A
Deaths:1
KDR:56
Accuracy:19.555% D
KPH:357.400 M**
VKPH:6.400 B+
Kills:138 (0 + 138)
Deaths:9
KDR:15.333
VKDR:0.556
Vehicle Kills:5
Kill Difference:129
Playtime:0.683 hours
Usage:0%
Score:0.020m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:19.555%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:120
V. Kills:6 N/A
Deaths:5
KDR:24
Accuracy:25.847% A
KPH:146.600 A*
VKPH:7.300 A++
Kills:120 (0 + 120)
Deaths:5
KDR:24
VKDR:1.200
Vehicle Kills:6
Kill Difference:115
Playtime:0.819 hours
Usage:0%
Score:0.021m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:25.847%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:52
V. Kills:7 N/A
Deaths:54
KDR:0.963
Accuracy:41.458% C+
KPH:13.400 D*
VKPH:1.800 C+
Kills:52 (52 + 0)
Deaths:54
KDR:0.963
VKDR:0.130
Vehicle Kills:7
Kill Difference:2
Playtime:3.891 hours
Usage:1%
Score:0.010m
Score/min:42
Driving Accuracy:41.458%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M*
Kills:53
V. Kills:9 N/A
Deaths:9
KDR:5.889
Accuracy:45.158% A++
KPH:104.200 B*
VKPH:17.700 M*
Kills:53 (0 + 53)
Deaths:9
KDR:5.889
VKDR:1
Vehicle Kills:9
Kill Difference:44
Playtime:0.509 hours
Usage:0%
Score:0.012m
Score/min:403
Piloting Accuracy:N/A%
Gunner Accuracy:45.158%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,7572,7131,3801.966C0.1227.516%C**27.35%C47.5C-N/A12957.1h12.3D44.9C+
Orion VS54 1,4391,4256312.258B+0.4126.608%B**23.649%C+48.6B*N/A14929.3h11.2B+42.1C**
VE-H Maw 1,2051,1885672.095B+0.2527.649%B22.559%C-55.5C*N/A12921.4h10.6C*38.3B
Pulsar LSW 1,2001,1776011.958B+0.1127.106%B*24.724%C++49.2C**1A13423.9h12.4C++45.9B+
SVA-88 1,1861,1715642.076C*0.2327.738%B*25.534%C+54.5BN/A17121.5h11.8C++42.5B+
Flare VE6 1,1851,1645462.132B*0.2926.892%B*25.516%C++41.7C++N/A11227.9h10.7C++39.9B+
NS Decimator 1,1096934311.608B++0.2464.236%B+1.01%D--40.1B+24B**30517.3h4.8C++7.4B
Zenith VX-5AE 4184013871.036C0.8127.655%C+23.192%C22DN/A5218.2h13.3C+48.2C++
MANA Anti-Personnel Turret 3773721332.797N/A0.9521.697%UN/A3720U50U5849700.1h16.9T*78T*
Quasar VM1 2942891122.58B++0.7323.163%A++18.339%C+43.8A++N/A1436.6h12.5B*53.9B++
Blueshift VM5 230225952.368C++0.5223.904%B**14.667%D*45B*1B*1515h15.6C*65.4B+
CME 2192141441.486C*0.3630.736%B*16.355%D-32.9C+N/A746.5h14.8C48.1B
NS-44L Blackhand 2092081221.705B+0.1441.238%C+60.096%A25.7C++N/A688.1h5.3C12.9C+
Supernova PC 233176355.029C+3.1856.204%B*1.136%D-24.8C**8C+1227.1h5.6C+10B+
M12 Kobalt 126120524B**22.1525.847%A14.167%D-150A**7.5A++4210.8h16.1B++62.3B++
Proton II PPA-H 8682810.25C+8.4039.015%C*3.659%A++164A++8B+4010.5h7.7B++19.8B++
Frag Grenade 6968168N/A66.1546.571%C*N/A340D5C--15490.2h4.3C9.2C+
NS-30 Vandal 6767341.971C*0.1334.558%C**23.881%C37.2C+N/A1081.8h5.2B+15B+
C-4 8063331.909B+0.0641.177%M+N/A78.8C+21.3C--7130.8h1.3B+3.2B**
Icikill 63615,4260.011D1.8322.311%D19.672%B**0.3C+N/A1213h2.8D-12.3C
M12 Kobalt-H 5756156A*54.1519.555%D19.643%B++280A**5C+8030.2h8.5A43.4B*
Lasher X2 AE 5554272B*0.1535.059%B++9.259%A*77.1A+1.4B+2260.7h15.9B++45.4B++
CAS 14-E 625395.889C--4.0445.158%A++N/A106B*18M*4020.5h26.1B+57.9B*
L100 Python HESH 625295.778C-3.9372.781%MN/A65B++12.5B**2270.8h4.7D--6.5B+
S12 Renegade 5952540.963C-0.8841.458%C+5.769%C++13.3D*1.8C+423.9h3.8C9.2C+
Solstice VE3 5251261.962A++0.1229.56%A17.647%C39.2AN/A2561.3h12.4B++41.9B+
Terminus VX-9 5250381.316C+0.5327.075%C**28%C**33.3C+1.3A++1751.5h12.7C+47C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon581,3871.8h
AE Medical Applicator138,3680.6h
AE Nano-Armor Kit3739,7742.8h
Nanite Revive Grenade01140h
Deconstruction Tool0710h
Spitfire Auto-Turret4880.2h
Anti-Infantry MANA Turret205940.9h
Nano-Armor Kit1324,3651.4h
Medical Kit5294,8767.6h
Medical Applicator65,7030.3h
Router01240.2h
Ammunition Package163430.5h

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