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Harbinger uamadmanVS[BWAE] uamadmanVS
VS BR 89

KDR: 1.79

Score: 7m

Last Seen: May 22nd, 2019 10:51 PM
- OFFLINE - 8.9 hour(s)

Battle Rank 89 - Vanu Sovereignty on Emerald - Outfit Leader of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
Level Progress (to 90): 70%
Level 100 Progress: 37% 512h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 VE-H Maw Pulsar LSW SVA-88 Flare VE6 NS Decimator MANA Anti-Personnel Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,472,427 MLG Score: 1177
Fun Score: N/A
Cheeseburgers Flipped: 78TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.367%25.891%70912118510,2932.2313-0.445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.145%1.223B**0.788B++-0.23CHEAD ++ (~12.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.428B11.80.181C++31.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.171%1.111%16511196180214790.841121225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.487A+-0.935D---1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.741B++5.70.55B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.4%12.687%11731194268211811.27014327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.082%-0.881D--1.954A++0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.622B+11.80.697B+33

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
7m443.5%388 (23.3k)308 (18.5k)1.7865513,9197,7911.9282589 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197102424.867%22.063%54902:546

6% Combat Medic16% Engineer71% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 9th, 2014 1:34 AMJun 15th, 2018 1:22 AMMay 24th, 2019 8:09 AM (19h) (PST)May 22nd, 2019 9:51 PM (2d) (PST)May 22nd, 2019 6:51 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5892423470.6160.3450.1362.9180.0421177

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,33914,53120,80837218175318,479

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
376.6h/15.7d 1,104 3,071 5,262 65.9k 614 1,045 948 13.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:3,010
Deaths:1,589
KDR:1.894
Accuracy:27.021% C*
HSR:27.907% C
Orion VS54
B**
Kills:1,425
Deaths:631
KDR:2.258
Accuracy:26.608% B**
HSR:23.649% C+
VE-H Maw
B+
Kills:1,188
Deaths:567
KDR:2.095
Accuracy:27.649% B+
HSR:22.559% C-
Pulsar LSW
B*
Kills:1,177
Deaths:601
KDR:1.958
Accuracy:27.106% B*
HSR:24.724% C++
SVA-88
B*
Kills:1,171
Deaths:564
KDR:2.076
Accuracy:27.738% B*
HSR:25.534% C++
Flare VE6
B*
Kills:1,164
Deaths:546
KDR:2.132
Accuracy:26.892% B*
HSR:25.516% C*
Lasher X2 AE
A*
Kills:54
Deaths:27
KDR:2
Accuracy:35.059% B++
HSR:9.259% A*
Kills:9,189
Deaths (as Heavy Assault):4,525
Deaths (to Heavy Assaults):2,358
KDR:2.03072
Kill Difference:4,664
Playtime:265.908 hours
Usage:71%
Score:5.090m
Score/min:319
Accuracy (listed only):28.296%
HSR (listed only):22.735%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5AE
C+
Kills:457
Deaths:468
KDR:0.976
Accuracy:27.550% C+
HSR:22.757% C
Solstice VE3
A
Kills:51
Deaths:26
KDR:1.962
Accuracy:29.560% A
HSR:17.647% C
Kills:508
Deaths (as Light Assault):494
Deaths (to Light Assaults):1,401
KDR:1.02834
Kill Difference:14
Playtime:10.403 hours
Usage:3%
Score:0.136m
Score/min:218
Accuracy (listed only):28.555%
HSR (listed only):20.202%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5AE
C+
Kills:457
Deaths:468
KDR:0.976
Accuracy:27.550% C+
HSR:22.757% C
Solstice VE3
A
Kills:51
Deaths:26
KDR:1.962
Accuracy:29.560% A
HSR:17.647% C
Kills:508
Deaths (as Engineer):494
Deaths (to Engineers):1,126
KDR:1.02834
Kill Difference:14
Playtime:59.578 hours
Usage:16%
Score:0.984m
Score/min:275
Accuracy (listed only):28.555%
HSR (listed only):20.202%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
B*
Kills:217
Deaths:152
KDR:1.428
Accuracy:30.835% B*
HSR:16.129% D-
Terminus VX-9
B+
Kills:154
Deaths:154
KDR:1
Accuracy:28.271% B+
HSR:28.571% B
Corvus VA55
N/A
Kills:50
Deaths:38
KDR:1.316
Accuracy:27.999% N/A
HSR:24% N/A
Kills:421
Deaths (as Combat Medic):344
Deaths (to Combat Medics):1,010
KDR:1.22384
Kill Difference:77
Playtime:21.671 hours
Usage:6%
Score:0.400m
Score/min:308
Accuracy (listed only):29.035%
HSR (listed only):22.900%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A
Kills:212
Deaths:129
KDR:1.643
Accuracy:41.177% C+
HSR:58.962% A
NS-30 Vandal
C**
Kills:67
Deaths:34
KDR:1.971
Accuracy:34.558% C**
HSR:23.881% C
Kills:279
Deaths (as Infiltrator):163
Deaths (to Infiltrators):1,052
KDR:1.71166
Kill Difference:116
Playtime:8.218 hours
Usage:2%
Score:0.099m
Score/min:201
Accuracy (listed only):37.867%
HSR (listed only):41.421%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:311
Deaths:124
KDR:2.508
Accuracy:23.048% A+
HSR:18.971% C++
Blueshift VM5
B**
Kills:246
Deaths:107
KDR:2.299
Accuracy:23.841% B**
HSR:15.041% D*
Kills:557
Deaths (as MAX Suit):115.500
Deaths (to MAX Suits):360
KDR:4.82251
Kill Difference:441.500
Playtime:9.778 hours
Usage:3%
Score:0.249m
Score/min:425
Accuracy (listed only):23.444%
HSR (listed only):17.006%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:55
V. Kills:11 458%
Deaths:9
KDR:6.111
Accuracy:71.307% A**
KPH:65.500 B++
VKPH:13.100 A+
Kills:55 (55 + 0)
Deaths:9
KDR:6.111
VKDR:1.222
Vehicle Kills:11
Kill Difference:46
Playtime:0.839 hours
Usage:0%
Score:0.012m
Score/min:238
Driving Accuracy:71.307%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:180
V. Kills:59 300%
Deaths:37
KDR:4.865
Accuracy:56.171% B*
KPH:24.900 C*
VKPH:8.200 C+
Kills:180 (180 + 0)
Deaths:37
KDR:4.865
VKDR:1.595
Vehicle Kills:59
Kill Difference:143
Playtime:7.223 hours
Usage:2%
Score:0.055m
Score/min:127
Driving Accuracy:56.171%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:82
V. Kills:4 N/A
Deaths:8
KDR:10.250
Accuracy:39.015% C*
KPH:155.900 A+
VKPH:7.600 B
M12 Kobalt-H
M
Kills:62
V. Kills:1 N/A
Deaths:1
KDR:62
Accuracy:18.909% D-
KPH:302.800 M
VKPH:4.900 C+
Kills:144 (0 + 144)
Deaths:9
KDR:16
VKDR:0.556
Vehicle Kills:5
Kill Difference:135
Playtime:0.731 hours
Usage:0%
Score:0.021m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:18.909%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:124
V. Kills:6 N/A
Deaths:6
KDR:20.667
Accuracy:26.378% A+
KPH:140.700 A*
VKPH:6.800 A
Kills:124 (0 + 124)
Deaths:6
KDR:20.667
VKDR:1
Vehicle Kills:6
Kill Difference:118
Playtime:0.881 hours
Usage:0%
Score:0.021m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:26.378%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:52
V. Kills:7 N/A
Deaths:55
KDR:0.945
Accuracy:40.202% C
KPH:13.200 D*
VKPH:1.800 C+
Kills:52 (52 + 0)
Deaths:55
KDR:0.945
VKDR:0.127
Vehicle Kills:7
Kill Difference:3
Playtime:3.950 hours
Usage:1%
Score:0.010m
Score/min:41
Driving Accuracy:40.202%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M++
Kills:63
V. Kills:10 N/A
Deaths:10
KDR:6.300
Accuracy:41.178% B**
KPH:100.400 B*
VKPH:15.900 M++
Kills:63 (0 + 63)
Deaths:10
KDR:6.300
VKDR:1
Vehicle Kills:10
Kill Difference:53
Playtime:0.628 hours
Usage:0%
Score:0.015m
Score/min:391
Piloting Accuracy:N/A%
Gunner Accuracy:41.178%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,0633,0101,5891.894C0.1127.021%C*27.907%C46.9C--N/A13364.2h12.5D-46.2C+
Orion VS54 1,4391,4256312.258B+0.4726.608%B**23.649%C+48.6B*N/A15129.3h11.2B+42.1C**
VE-H Maw 1,2051,1885672.095B+0.3127.649%B+22.559%C-55.5C*N/A13021.4h10.6C*38.3B
Pulsar LSW 1,2001,1776011.958B+0.1727.106%B*24.724%C++49.2C**1B**13523.9h12.4C++45.9B+
SVA-88 1,1861,1715642.076C*0.2927.738%B*25.534%C++54.5B+N/A17321.5h11.8C++42.5B+
Flare VE6 1,1851,1645462.132B*0.3526.892%B*25.516%C*41.7C++N/A11227.9h10.7C++39.9B+
NS Decimator 1,1327074451.589B++0.2063.887%B+N/A39.7B+23.9B**30717.8h4.8C++7.5C**
MANA Anti-Personnel Turret 4654601772.599N/A0.8121.766%UN/A4600U50U7012300.1h17.5T*80.5T*
Zenith VX-5AE 4754574680.976C0.8127.55%C+22.757%C19.8DN/A4623.1h13.9C+50.3C+
Quasar VM1 3163111242.508B++0.7223.048%A+18.971%C++42.6A++N/A1437.3h13.1B+56.7B+
Blueshift VM5 2522461072.299C+0.5123.841%B**15.041%D*43.2B++1.1B**1455.7h16.3C+68.5B+
CME 2222171521.428C++0.3630.835%B*16.129%D-31.9C+N/A726.8h15.1C49.1B
NS-44L Blackhand 2132121291.643B+0.1441.177%C+58.962%A25.9C++N/A698.2h5.3C12.8C+
Supernova PC 239180374.865C+3.0856.171%B*1.111%D--25C*8.2C+1277.2h5.7C10.1C**
Terminus VX-9 1591541541C0.7928.271%B+28.571%B24.4DN/A806.3h15.4D-54.6C+
M12 Kobalt 130124620.667B++18.8826.378%A+15.323%D137.8A*6.7A4050.9h16.3B+61.9B++
C-4 11293531.755C**0.0337.037%A*N/A84.5C++17.3D-6531.1h1.2B++3.2B**
Frag Grenade 8786186N/A84.2147.006%C*N/A430C5C20590.2h3.7C++7.8C**
Proton II PPA-H 8682810.25C+8.4639.015%C*3.659%A++164A++8B+4010.5h7.7B++19.8B++
NS-30 Vandal 6767341.971C++0.1834.558%C**23.881%C37.2C+N/A1081.8h5.2B+15B+
CAS 14-E 7363106.3C-4.5141.178%B**N/A105B*16.7M*3900.6h26.3B+63.9B++
M12 Kobalt-H 6362162M+60.2118.909%D-19.355%B+310M+5C+7030.2h8.3A43.8B*
Icikill 63615,4390.011D1.7822.368%D19.672%B**0.3C+N/A1214.3h2.8D12.5C
L100 Python HESH 665596.111C4.3271.307%A**N/A68.8B*13.8A++2380.8h4.6D--6.4B+
Lasher X2 AE 5554272B+0.2135.059%B++9.259%A*77.1A+1.4B+2260.7h15.9B++45.4B++
S12 Renegade 5952550.945C-0.8440.202%C5.769%C++13.3D*1.8C+413.9h3.8C9.5C+
Solstice VE3 5251261.962A++0.1829.56%A17.647%C39.2AN/A2591.3h12.4B++41.9B+
Corvus VA55 5150381.316C**0.4727.999%B*24%C*33.3BN/A1461.5h15.9D*56.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon611,5501.9h
AE Nano-Armor Kit4445,4713.2h
AE Medical Applicator2717,5861.1h
Nanite Revive Grenade02150.1h
Spitfire Auto-Turret4880.2h
Welding Device01420h
Deconstruction Tool0710h
Ammunition Package254160.6h
Nano-Armor Kit1324,4931.4h
Medical Kit5805,0748.2h
Anti-Infantry MANA Turret247711.2h
Medical Applicator65,7030.3h
Router11660.3h

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