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Lt. General ufo1og[WUTR] ufo1og
TR BR 91

KDR: 3.04

Score: 9.5m

Last Seen: Nov 4th, 2018 9:19 AM
- OFFLINE - 276.3 hour(s)

Battle Rank 91 - Terran Republic on Miller - Outfit Officer of Werner United TR[WUTR] Werner United TR
TR outfit on Miller

Members: 58
Level Progress (to 92): 17%
Level 100 Progress: 50% 274h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R T9 CARV NS-357 Underboss TMG-50 T1 Cycler NS-15M1 TAR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,394,806 MLG Score: 12306
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.717%40.435%14442199816,6342.761750.281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.18%2.884M+3.098M++-1.726F-HEAD ++ (~22.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.692B+8.30.421B14.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.503%81.285%04101511,0077043715.6128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.406%2.763M0.922B*-0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.652B+1.80.423B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Werner United TR[WUTR] Werner United TR
TR outfit on Miller

Members: 58
9.5m196.7%569 (34.1k)485 (29.1k)3.0426829,3019,6303.1102891 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1019248234.124%53.715%183302:0212

11% Combat Medic14% Engineer26% Heavy Assault49% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 27th, 2017 3:35 PMDec 30th, 2017 2:34 PMNov 15th, 2018 10:02 AM (6h) (PST)Nov 4th, 2018 5:24 AM (11d) (PST)Nov 4th, 2018 5:19 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9123215911.4920.4900.8012.9840.02512306

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,69219,24835,444902948179129,094

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
327.3h/13.6d 651 15,739 8,335 58.6k 566 1,409 485 17.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M+
Kills:1,392
Deaths:509
KDR:2.735
Accuracy:34.244% A**
HSR:44.109% M+
T9 CARV
M++
Kills:1,368
Deaths:471
KDR:2.904
Accuracy:33.588% M++
HSR:40.424% M+
TMG-50
M+
Kills:1,200
Deaths:378
KDR:3.175
Accuracy:35.613% M
HSR:42.167% M+
NS-15M1
M+
Kills:1,176
Deaths:406
KDR:2.897
Accuracy:34.694% A**
HSR:42.857% M+
T16 Rhino
S
Kills:1,163
Deaths:442
KDR:2.631
Accuracy:36.326% M++
HSR:50.043% S
NS-15M AE
A*
Kills:453
Deaths:160
KDR:2.831
Accuracy:35.733% A*
HSR:43.929% A*
MG-H1 Watchman
A*
Kills:246
Deaths:98
KDR:2.510
Accuracy:33.342% A*
HSR:39.024% A++
T9A "Butcher"
A**
Kills:133
Deaths:36
KDR:3.694
Accuracy:34.666% A**
HSR:37.594% A+
Kills:7,131
Deaths (as Heavy Assault):2,500
Deaths (to Heavy Assaults):2,956
KDR:2.8524
Kill Difference:4,631
Playtime:86.537 hours
Usage:26%
Score:2.200m
Score/min:424
Accuracy (listed only):34.776%
HSR (listed only):42.518%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A**
Kills:8,633
Deaths:1,607
KDR:5.372
Accuracy:54.125% A**
HSR:79.242% B**
NS-357 Underboss
A+
Kills:1,218
Deaths:596
KDR:2.044
Accuracy:48.872% A+
HSR:31.445% A+
NS-44 Commissioner
A*
Kills:1,168
Deaths:596
KDR:1.960
Accuracy:50.215% A++
HSR:35.531% A*
NS-357P Underboss
A
Kills:1,167
Deaths:598
KDR:1.952
Accuracy:50.323% B**
HSR:37.875% A
M77-B
M
Kills:1,155
Deaths:284
KDR:4.067
Accuracy:54.093% M
HSR:86.234% A
TX1 Repeater
A*
Kills:866
Deaths:477
KDR:1.816
Accuracy:33.790% A++
HSR:35.912% A*
NSX Daimyo
B**
Kills:837
Deaths:190
KDR:4.405
Accuracy:48.187% B**
HSR:97.372% B**
SMG-46 Armistice
M**
Kills:577
Deaths:228
KDR:2.531
Accuracy:34.484% A++
HSR:38.475% M**
RAMS .50M
A*
Kills:382
Deaths:83
KDR:4.602
Accuracy:51.444% A*
HSR:77.225% C+
NS-7 PDW
M**
Kills:315
Deaths:136
KDR:2.316
Accuracy:34.708% A++
HSR:40.952% M**
NS-AM7 Archer
M**
Kills:98
Deaths:58
KDR:1.690
Accuracy:66.414% B**
HSR:50% M**
Kills:16,416
Deaths (as Infiltrator):4,853
Deaths (to Infiltrators):1,805
KDR:3.38265
Kill Difference:11,563
Playtime:160.938 hours
Usage:49%
Score:5.221m
Score/min:541
Accuracy (listed only):47.878%
HSR (listed only):55.478%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M*
Kills:1,176
Deaths:480
KDR:2.450
Accuracy:36.691% M*
HSR:42.687% M*
TAR
M+
Kills:1,175
Deaths:505
KDR:2.327
Accuracy:34.458% A**
HSR:39.575% M+
SMG-46 Armistice
M**
Kills:577
Deaths:228
KDR:2.531
Accuracy:34.484% A++
HSR:38.475% M**
NS-7 PDW
M**
Kills:315
Deaths:136
KDR:2.316
Accuracy:34.708% A++
HSR:40.952% M**
NS-11A
N/A
Kills:50
Deaths:26
KDR:1.923
Accuracy:36.375% N/A
HSR:38% N/A
Kills:3,293
Deaths (as Combat Medic):1,375
Deaths (to Combat Medics):990
KDR:2.39491
Kill Difference:1,918
Playtime:35.183 hours
Usage:11%
Score:0.890m
Score/min:422
Accuracy (listed only):35.343%
HSR (listed only):39.938%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
M**
Kills:998
Deaths:431
KDR:2.316
Accuracy:34.159% M
HSR:39.379% M**
LC3 Jaguar
M**
Kills:424
Deaths:149
KDR:2.846
Accuracy:35.261% A**
HSR:39.859% M**
AMR-66
M++
Kills:215
Deaths:72
KDR:2.986
Accuracy:36.215% A++
HSR:46.512% M++
NS-11C
M**
Kills:106
Deaths:52
KDR:2.038
Accuracy:35.551% A**
HSR:39.623% M**
Kills:1,743
Deaths (as Engineer):704
Deaths (to Engineers):1,150
KDR:2.47585
Kill Difference:1,039
Playtime:44.941 hours
Usage:14%
Score:1.212m
Score/min:449
Accuracy (listed only):35.297%
HSR (listed only):41.343%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 8,6668,6331,6075.372B+2.3354.125%A**79.242%B**98.6M+N/A29387.6h1.8B**3.3B**
MSW-R 1,4001,3925092.735B+0.3134.244%A**44.109%M+99.4MN/A25914h9.5B**27.9B**
T9 CARV 1,3761,3684712.904A0.1433.588%M++40.424%M+97.7M**N/A24914h9.3A27.7B**
NS-357 Underboss 1,2201,2185962.044B**1.0048.872%A+31.445%A+158.2SN/A5377.7h2.9A5.9B**
TMG-50 1,2071,2003783.175A*0.1335.613%M42.167%M+105.3M*N/A22711.4h8.3B**23.2B**
T1 Cycler 1,1931,1764802.45A+0.5936.691%M*42.687%M*86.5S1.3M20913.6h10.5A28.6A+
NS-15M1 1,1831,1764062.897B**0.1534.694%A**42.857%M+103.2A**N/A21111.4h9.3B**26.8B**
TAR 1,1941,1755052.327B++0.7234.458%A**39.575%M+79.9A**1.3M18614.7h10.4B**30.1A
NS-44 Commissioner 1,1721,1685961.96B**1.0850.215%A++35.531%A*153.7SN/A4697.6h2.6A5.2B**
NS-357P Underboss 1,1681,1675981.952B+1.0950.323%B**37.875%A140.6A++N/A3138.3h3.1B*6.1B**
T16 Rhino 1,1771,1634422.631A+0.4136.326%M++50.043%S103.8M**1.3A**24011.2h9.1A+25.1B**
M77-B 1,1551,1552844.067A1.0254.093%M86.234%A83.1M**N/A17713.9h1.9B*3.5B**
TRAC-5 1,0119984312.316A*0.7334.159%M39.379%M**81.1S1.1M21012.3h10.4B**30.5B**
TX1 Repeater 8708664771.816A1.2333.79%A++35.912%A*151.9SN/A4145.7h9.2B**27.2B+
NSX Daimyo 8408371904.405B+1.3648.187%B**97.372%B**90A+N/A2039.3h1.9B**4B**
SMG-46 Armistice 5825772282.531A+0.5134.484%A++38.475%M**81.3M+N/A1947.1h12.9B+37.3B++
NS-15M AE 4594531602.831B+0.2135.733%A*43.929%A*96.4A+1.3A+2314.7h10B++27.9B*
Chainblade 4514389,5850.046B*3.0042.788%B**N/A1.4B**N/A4309.5h1.8B*4.2C++
LC3 Jaguar 4284241492.846B**0.2035.261%A**39.859%M**84.8MN/A3215h10.1B*28.7B**
RAMS .50M 383382834.602B+1.5651.444%A*77.225%C+78M*N/A1724.9h1.8B*3.4B**
NS-7 PDW 3173151362.316A++0.7334.708%A++40.952%M**68.5A*N/A1684.6h11.7B*33.7B*
Frag Grenade 2592541254N/A250.9645.833%C++N/A362.9C--7.1C+10000.7h4.8D10.4C
MG-H1 Watchman 251246982.51B*0.5333.342%A*39.024%A++91.1A++1.9A*2672.7h10.7B**31.9B**
AMR-66 217215722.986A**0.0636.215%A++46.512%M++93.5SN/A2402.3h6B**16.5B**
C-4 206168563B**0.0432.384%AN/A210M++47.5A11840.8h1.3B+4C++
T9A "Butcher" 133133363.694B**0.6534.666%A**37.594%A+133M+N/A4781h8.6A+24.8A+
NS Decimator 189131423.119M0.0868.584%B**N/A72.8A**32.2A++4781.8h3.7B++5.4B**
NS-11C 106106522.038A1.0035.551%A**39.623%M**75.7MN/A3501.4h10.6B**29.8B**
ML-7 163103601.717A++1.3366.061%B**2.913%C+44.8A++26.1A*3912.3h5.7B+8.6B*
NS-AM7 Archer 11298581.69M++1.3566.414%B**50%M**27.2S3.9B+1073.6h8.1B**12.1B**
MANA Anti-Personnel Turret 7878253.12N/A0.0838.385%UN/A780UN/A1504300.1h16.9T*44T*
NS-11A 5050261.923B++1.1236.375%M38%A*71.4A*N/A3020.7h12B++33.1B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter205,4577.5h
Spawn Beacon77250.3h
Ammunition Package31,0800.3h
Medical Kit2273,0248.6h
Nano-Armor Kit718,3701h
Anti-Infantry MANA Turret45600.4h
Medical Applicator4123,0692h
Recon Detection Device141,5912.7h

Check the help document for the dictionary if you want to learn more about words used here.


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