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Aspirant Grand Ambassador ultimatox[TRID] ultimatox
VS BR 6

KDR: 3.08

Score: 73.2m

Last Seen: May 27th, 2018 10:35 AM
- OFFLINE - 10852 hour(s)

Prestige 1, Battle Rank 6 - Vanu Sovereignty on Cobalt
Level Progress (to 7): 88%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Dual Photon Pods Maelstrom Turbo Laser C-4 C150 Dalton CAS30 Tank Buster Supernova FPC Supernova VPC Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,085,868 MLG Score: 868
Fun Score: N/A
Cheeseburgers Flipped: 565TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.389%17.701%44935117922,4112.523760.558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.101%0.825B++-0.481D-0.166CHEAD + (~5.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.398B11.40.202C++33.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.943%1.364%11215120911,220136378968.22581142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.982%0.169C++-0.208C-0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.70.24C++47.80.099C+74.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.576%2.368%979912058,529141928256.00634302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.594%0.543B+-0.124C+0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.753B++4.40.646B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.786%1.22%7951611986,886102336216.72461190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.65%-0.222C-0.797D--0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.616B+15.50.611B+30.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.154%72.91%79531211993108730.913523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.614%1.679A++0.379C**0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+2.10.341C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.753%13.585%795512092,753787173.49809

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.762%0.599B+-0.208C0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.391B3.90.195C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.2m359.8%532 (31.9k)577 (34.6k)3.0813273,35723,8073.762596 (6)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121470429.068%8.881%25805:1927

6% Combat Medic48% Engineer14% Heavy Assault24% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 10:16 PMJan 2nd, 2013 6:43 PMJun 25th, 2018 12:52 AM (423d) (PST)May 27th, 2018 7:44 AM (452d) (PST)May 27th, 2018 6:35 AM (452d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0431439000.5790.1880.0512.6820.167868

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,5958,59254,003351131611034,644

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2113.2h/88.1d 16,219 6,515 9,963 340.1k 4,754 5,214 21,159 132.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C++
Kills:1,202
Deaths:454
KDR:2.648
Accuracy:23.720% C++
HSR:16.889% D--
VX29 Polaris
C**
Kills:1,170
Deaths:429
KDR:2.727
Accuracy:25.167% C**
HSR:17.692% D
NS-15M1
B+
Kills:1,162
Deaths:447
KDR:2.600
Accuracy:24.917% B+
HSR:16.954% D
Orion VS54
C++
Kills:1,160
Deaths:374
KDR:3.102
Accuracy:21.756% C++
HSR:16.552% D*
SVA-88
C*
Kills:1,156
Deaths:452
KDR:2.558
Accuracy:24.530% C*
HSR:19.204% D-
Betelgeuse 54-A
C
Kills:658
Deaths:257
KDR:2.560
Accuracy:25.121% C
HSR:25.380% D
NS-15MP
C
Kills:521
Deaths:176
KDR:2.960
Accuracy:26.530% C
HSR:25.528% D
Ursa
D
Kills:160
Deaths:67
KDR:2.388
Accuracy:18.655% D
HSR:20% D
Flare VE6
C
Kills:88
Deaths:51
KDR:1.725
Accuracy:20.942% C
HSR:18.182% D-
Kills:7,277
Deaths (as Heavy Assault):2,707
Deaths (to Heavy Assaults):6,013
KDR:2.68822
Kill Difference:4,570
Playtime:289.202 hours
Usage:14%
Score:9.600m
Score/min:553
Accuracy (listed only):23.482%
HSR (listed only):19.598%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:1,428
Deaths:700
KDR:2.040
Accuracy:28.008% B++
HSR:11.485% D-
Pulsar C
C*
Kills:1,200
Deaths:698
KDR:1.719
Accuracy:25.599% C*
HSR:19.167% D
NS-11C
B**
Kills:1,192
Deaths:464
KDR:2.569
Accuracy:29.024% B**
HSR:19.547% C++
Solstice VE3
C
Kills:1,176
Deaths:771
KDR:1.525
Accuracy:21.716% C
HSR:17.687% C
VX6-7
C+
Kills:1,171
Deaths:78
KDR:15.013
Accuracy:23.699% C+
HSR:18.958% C
Serpent VE92
B+
Kills:1,167
Deaths:548
KDR:2.130
Accuracy:25.969% B+
HSR:10.626% F
Nova
C*
Kills:1,162
Deaths:451
KDR:2.577
Accuracy:47.789% C*
HSR:13.511% C
Zenith VX-5
B+
Kills:964
Deaths:606
KDR:1.591
Accuracy:27.819% B+
HSR:14.004% D*
NS-11CP
C+
Kills:882
Deaths:401
KDR:2.200
Accuracy:27.831% C+
HSR:13.832% D**
Phobos VX86
B*
Kills:563
Deaths:243
KDR:2.317
Accuracy:68.689% B*
HSR:13.322% C--
Pandora VX25
C*
Kills:538
Deaths:209
KDR:2.574
Accuracy:42.404% C*
HSR:10.781% D*
Thanatos VE70
A
Kills:420
Deaths:209
KDR:2.010
Accuracy:52.008% A
HSR:17.381% C*
Solstice Burst
B+
Kills:406
Deaths:136
KDR:2.985
Accuracy:28.862% B+
HSR:28.571% B+
Eclipse VE3A
C+
Kills:133
Deaths:83
KDR:1.602
Accuracy:26.432% C+
HSR:19.549% C+
Deimos VA29
B+
Kills:70
Deaths:36
KDR:1.944
Accuracy:66.184% B+
HSR:15.714% C+
NS Baron G5
A+
Kills:67
Deaths:35
KDR:1.914
Accuracy:58.226% A+
HSR:19.403% B**
Kills:12,539
Deaths (as Engineer):5,668
Deaths (to Engineers):7,324
KDR:2.21224
Kill Difference:6,871
Playtime:1,023.151 hours
Usage:48%
Score:36.462m
Score/min:594
Accuracy (listed only):37.516%
HSR (listed only):16.471%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B++
Kills:1,428
Deaths:700
KDR:2.040
Accuracy:28.008% B++
HSR:11.485% D-
Pulsar C
C*
Kills:1,200
Deaths:698
KDR:1.719
Accuracy:25.599% C*
HSR:19.167% D
NS-11C
B**
Kills:1,192
Deaths:464
KDR:2.569
Accuracy:29.024% B**
HSR:19.547% C++
Solstice VE3
C
Kills:1,176
Deaths:771
KDR:1.525
Accuracy:21.716% C
HSR:17.687% C
VX6-7
C+
Kills:1,171
Deaths:78
KDR:15.013
Accuracy:23.699% C+
HSR:18.958% C
Serpent VE92
B+
Kills:1,167
Deaths:548
KDR:2.130
Accuracy:25.969% B+
HSR:10.626% F
Nova
C*
Kills:1,162
Deaths:451
KDR:2.577
Accuracy:47.789% C*
HSR:13.511% C
NS-7 PDW
B**
Kills:1,161
Deaths:584
KDR:1.988
Accuracy:30.143% B**
HSR:18.691% C++
Zenith VX-5
B+
Kills:964
Deaths:606
KDR:1.591
Accuracy:27.819% B+
HSR:14.004% D*
NS-11CP
C+
Kills:882
Deaths:401
KDR:2.200
Accuracy:27.831% C+
HSR:13.832% D**
NS-7B PDW
B**
Kills:869
Deaths:427
KDR:2.035
Accuracy:31.069% B**
HSR:17.261% C+
Sirius SX12
B**
Kills:727
Deaths:405
KDR:1.795
Accuracy:29.220% B**
HSR:10.729% D*
Phobos VX86
B*
Kills:563
Deaths:243
KDR:2.317
Accuracy:68.689% B*
HSR:13.322% C--
Pandora VX25
C*
Kills:538
Deaths:209
KDR:2.574
Accuracy:42.404% C*
HSR:10.781% D*
Thanatos VE70
A
Kills:420
Deaths:209
KDR:2.010
Accuracy:52.008% A
HSR:17.381% C*
Solstice Burst
B+
Kills:406
Deaths:136
KDR:2.985
Accuracy:28.862% B+
HSR:28.571% B+
Eridani SX5
C--
Kills:342
Deaths:271
KDR:1.262
Accuracy:22.875% D
HSR:16.374% C--
Eclipse VE3A
C+
Kills:133
Deaths:83
KDR:1.602
Accuracy:26.432% C+
HSR:19.549% C+
Deimos VA29
B+
Kills:70
Deaths:36
KDR:1.944
Accuracy:66.184% B+
HSR:15.714% C+
NS Baron G5
A+
Kills:67
Deaths:35
KDR:1.914
Accuracy:58.226% A+
HSR:19.403% B**
Kills:15,638
Deaths (as Light Assault):7,355
Deaths (to Light Assaults):3,868
KDR:2.12617
Kill Difference:8,283
Playtime:505.443 hours
Usage:24%
Score:17.694m
Score/min:583
Accuracy (listed only):35.678%
HSR (listed only):16.330%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C*
Kills:1,162
Deaths:451
KDR:2.577
Accuracy:47.789% C*
HSR:13.511% C
NS-7 PDW
B**
Kills:1,161
Deaths:584
KDR:1.988
Accuracy:30.143% B**
HSR:18.691% C++
H-V45
C+
Kills:1,160
Deaths:586
KDR:1.980
Accuracy:24.144% C+
HSR:16.810% D
NS-7B PDW
B**
Kills:869
Deaths:427
KDR:2.035
Accuracy:31.069% B**
HSR:17.261% C+
Sirius SX12
B**
Kills:727
Deaths:405
KDR:1.795
Accuracy:29.220% B**
HSR:10.729% D*
Phobos VX86
B*
Kills:563
Deaths:243
KDR:2.317
Accuracy:68.689% B*
HSR:13.322% C--
Pandora VX25
C*
Kills:538
Deaths:209
KDR:2.574
Accuracy:42.404% C*
HSR:10.781% D*
Terminus VX-9
C+
Kills:442
Deaths:281
KDR:1.573
Accuracy:25.838% C+
HSR:19.910% D-
Thanatos VE70
A
Kills:420
Deaths:209
KDR:2.010
Accuracy:52.008% A
HSR:17.381% C*
Eridani SX5
C--
Kills:342
Deaths:271
KDR:1.262
Accuracy:22.875% D
HSR:16.374% C--
NS-11P
C+
Kills:314
Deaths:158
KDR:1.987
Accuracy:22.712% C+
HSR:19.745% C+
CME
C+
Kills:178
Deaths:89
KDR:2
Accuracy:23.407% D
HSR:22.472% C+
Pulsar VS1
C**
Kills:171
Deaths:92
KDR:1.859
Accuracy:25.011% C**
HSR:18.129% C
Deimos VA29
B+
Kills:70
Deaths:36
KDR:1.944
Accuracy:66.184% B+
HSR:15.714% C+
NS Baron G5
A+
Kills:67
Deaths:35
KDR:1.914
Accuracy:58.226% A+
HSR:19.403% B**
Corvus VA55
D
Kills:51
Deaths:34
KDR:1.500
Accuracy:20.810% D
HSR:13.726% D**
Kills:8,235
Deaths (as Combat Medic):4,110
Deaths (to Combat Medics):2,190
KDR:2.00365
Kill Difference:4,125
Playtime:124.241 hours
Usage:6%
Score:4.089m
Score/min:548
Accuracy (listed only):36.908%
HSR (listed only):16.497%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:1,161
Deaths:584
KDR:1.988
Accuracy:30.143% B**
HSR:18.691% C++
NS-7B PDW
B**
Kills:869
Deaths:427
KDR:2.035
Accuracy:31.069% B**
HSR:17.261% C+
Sirius SX12
B**
Kills:727
Deaths:405
KDR:1.795
Accuracy:29.220% B**
HSR:10.729% D*
NS-357 Underboss
C+
Kills:598
Deaths:522
KDR:1.146
Accuracy:36.972% C+
HSR:17.893% C-
Ghost
A++
Kills:449
Deaths:101
KDR:4.446
Accuracy:51.334% A++
HSR:67.038% C+
Parallax VX3
B++
Kills:394
Deaths:106
KDR:3.717
Accuracy:43.958% B++
HSR:78.934% C*
Eridani SX5
C--
Kills:342
Deaths:271
KDR:1.262
Accuracy:22.875% D
HSR:16.374% C--
NS-44 Commissioner
D-
Kills:327
Deaths:291
KDR:1.124
Accuracy:28.150% D--
HSR:16.208% D-
Manticore SX40
D-
Kills:253
Deaths:164
KDR:1.543
Accuracy:19.374% D**
HSR:15.810% D-
XM98
B+
Kills:150
Deaths:11
KDR:13.636
Accuracy:41.227% B+
HSR:74.667% C+
NS-30 Vandal
B*
Kills:73
Deaths:25
KDR:2.920
Accuracy:28.698% D
HSR:34.247% B*
Artemis VX26
C--
Kills:62
Deaths:41
KDR:1.512
Accuracy:24.912% C--
HSR:16.129% D--
Spiker
B+
Kills:59
Deaths:59
KDR:1
Accuracy:30.318% C++
HSR:25.424% B+
Beamer VS3
D*
Kills:56
Deaths:9
KDR:6.222
Accuracy:13.611% F-
HSR:14.286% D*
Kills:5,520
Deaths (as Infiltrator):3,016
Deaths (to Infiltrators):2,822
KDR:1.83024
Kill Difference:2,504
Playtime:95.833 hours
Usage:5%
Score:2.396m
Score/min:417
Accuracy (listed only):30.847%
HSR (listed only):30.264%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:1,206
Deaths:236
KDR:5.110
Accuracy:23.900% B**
HSR:18.408% C
Nebula VM20
B**
Kills:1,167
Deaths:237
KDR:4.924
Accuracy:23.552% B**
HSR:17.824% D
Blueshift VM5
C
Kills:311
Deaths:111
KDR:2.802
Accuracy:18.120% C
HSR:19.614% C
Blueshift VM5
C-
Kills:276
Deaths:104
KDR:2.654
Accuracy:17.439% C-
HSR:18.841% C-
NS-10 Burster
B+
Kills:166
Deaths:72
KDR:2.306
Accuracy:33.098% B+
HSR:4.819% C--
NS-10 Burster
B+
Kills:141
Deaths:72
KDR:1.958
Accuracy:33.245% B+
HSR:0.709% D**
Comet VM2
C+
Kills:127
Deaths:78
KDR:1.628
Accuracy:42.951% C+
HSR:3.150% C--
Comet VM2
C+
Kills:121
Deaths:80
KDR:1.513
Accuracy:44.856% C+
HSR:1.653% D*
Vortex VM21
C
Kills:90
Deaths:63
KDR:1.429
Accuracy:37.757% C
HSR:3.333% C
Vortex VM21
C-
Kills:74
Deaths:63
KDR:1.175
Accuracy:37.815% C-
HSR:0% F
Quasar VM1
A
Kills:51
Deaths:11
KDR:4.636
Accuracy:10.463% D*
HSR:25.490% A
Kills:3,730
Deaths (as MAX Suit):563.500
Deaths (to MAX Suits):1,435
KDR:6.61934
Kill Difference:3,166.500
Playtime:70.770 hours
Usage:3%
Score:2.969m
Score/min:699
Accuracy (listed only):29.381%
HSR (listed only):10.349%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A*
Kills:4,548
V. Kills:2,007 226%
Deaths:307
KDR:14.814
Accuracy:60.963% B**
KPH:96.700 B
VKPH:42.700 A*
Maelstrom Turbo Laser
B**
Kills:3,358
V. Kills:3,003 112%
Deaths:1,070
KDR:3.138
Accuracy:33.655% B+
KPH:21.700 B+
VKPH:19.400 B**
Light PPA
M+
Kills:866
V. Kills:95 N/A
Deaths:101
KDR:8.574
Accuracy:48.843% B**
KPH:87.800 A
VKPH:9.600 M+
Saron Laser Cannon
B**
Kills:766
V. Kills:655 117%
Deaths:283
KDR:2.707
Accuracy:36.072% B++
KPH:18.300 B+
VKPH:15.700 B**
Hornet Missiles
B*
Kills:328
V. Kills:149 219%
Deaths:22
KDR:14.909
Accuracy:68.191% B++
KPH:126.100 B*
VKPH:57.300 B+
Coyote Missiles
A+
Kills:263
V. Kills:169 155%
Deaths:30
KDR:8.767
Accuracy:56.153% B
KPH:68.200 B++
VKPH:43.800 A+
Photon A2A Missile Pods
C+
Kills:86
V. Kills:92 92%
Deaths:4
KDR:21.500
Accuracy:71.340% D*
KPH:39.500 C
VKPH:42.200 C+
Kills:10,215 (4,990 + 0)
Deaths:1,817
KDR:5.622
VKDR:3.396
Vehicle Kills:6,170
Kill Difference:8,398
Playtime:262.079 hours
Usage:12%
Score:9.403m
Score/min:598
Piloting Accuracy:36.072%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:2,021
V. Kills:1,926 105%
Deaths:280
KDR:7.218
Accuracy:51.159% A
KPH:7,275,600 U
VKPH:6,933,600 U
CAS30 Tank Buster
A**
Kills:1,682
V. Kills:2,008 84%
Deaths:400
KDR:4.205
Accuracy:55.757% B**
KPH:15.200 A
VKPH:18.100 A**
AP30 Shredder
U
Kills:1,181
V. Kills:553 213%
Deaths:122
KDR:9.680
Accuracy:30.438% D
KPH:4,251,600 U
VKPH:1,990,800 U
L105 Zephyr
U
Kills:1,004
V. Kills:248 403%
Deaths:41
KDR:24.488
Accuracy:47.248% B+
KPH:3,614,400 U
VKPH:892,800 U
L105 Zephyr PX
U
Kills:251
V. Kills:25 N/A
Deaths:19
KDR:13.211
Accuracy:37.848% F
KPH:903,600 U
VKPH:90,000 U
Kills:6,139 (1,682 + 4,457)
Deaths:862
KDR:7.122
VKDR:5.522
Vehicle Kills:4,760
Kill Difference:5,277
Playtime:110.969 hours
Usage:5%
Score:6.801m
Score/min:1,021
Piloting Accuracy:55.757%
Gunner Accuracy:37.848%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,161
V. Kills:155 N/A
Deaths:44
KDR:26.386
Accuracy:58.500% B**
KPH:84.600 A+
VKPH:11.300 B*
L100 Python HEAT
A
Kills:793
V. Kills:242 326%
Deaths:60
KDR:13.217
Accuracy:55.304% B
KPH:47.300 A
VKPH:14.400 B+
L100 Python AP
A*
Kills:261
V. Kills:201 129%
Deaths:32
KDR:8.156
Accuracy:52.863% C-
KPH:39.400 B+
VKPH:30.300 A*
C75 Viper
M
Kills:200
V. Kills:25 N/A
Deaths:16
KDR:12.500
Accuracy:42.692% C**
KPH:77.600 M
VKPH:9.700 B
Skyguard
A+
Kills:89
V. Kills:69 127%
Deaths:20
KDR:4.450
Accuracy:32.153% B+
KPH:18.500 B+
VKPH:14.300 A+
Kills:2,504 (2,504 + 0)
Deaths:172
KDR:14.558
VKDR:4.023
Vehicle Kills:692
Kill Difference:2,332
Playtime:44.514 hours
Usage:2%
Score:1.664m
Score/min:623
Driving Accuracy:32.153%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:1,632
V. Kills:1,166 140%
Deaths:240
KDR:6.800
Accuracy:53.160% C+
KPH:36.900 B**
VKPH:26.400 A*
Supernova VPC
B**
Kills:1,476
V. Kills:167 N/A
Deaths:76
KDR:19.421
Accuracy:60.769% B**
KPH:60.100 B*
VKPH:6.800 C
Supernova PC
A+
Kills:1,466
V. Kills:496 295%
Deaths:127
KDR:11.543
Accuracy:55.466% B++
KPH:38.900 A+
VKPH:13.200 A
Supernova-R PC
S
Kills:1,451
V. Kills:304 476%
Deaths:90
KDR:16.122
Accuracy:59.160% B++
KPH:76.800 S
VKPH:16.100 B**
Saron HRB
B
Kills:510
V. Kills:298 171%
Deaths:59
KDR:8.644
Accuracy:43.486% C+
KPH:28.500 B
VKPH:16.700 C++
E540 Halberd
B**
Kills:373
V. Kills:208 178%
Deaths:40
KDR:9.325
Accuracy:51.395% B+
KPH:41.900 B**
VKPH:23.400 B**
Proton II PPA
A
Kills:367
V. Kills:14 N/A
Deaths:14
KDR:26.214
Accuracy:27.651% B+
KPH:93.300 A
VKPH:3.600 C+
Kills:7,275 (6,025 + 1,250)
Deaths:646
KDR:11.262
VKDR:4.107
Vehicle Kills:2,653
Kill Difference:6,629
Playtime:156.101 hours
Usage:7%
Score:6.890m
Score/min:736
Driving Accuracy:59.160%
Gunner Accuracy:27.651%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B*
Kills:185
V. Kills:7 N/A
Deaths:8
KDR:23.125
Accuracy:37.632% C--
KPH:130.900 B*
VKPH:5 D
E540 Halberd-H
B
Kills:175
V. Kills:127 137%
Deaths:28
KDR:6.250
Accuracy:57.804% C+
KPH:33.400 D
VKPH:24.200 B
Aphelion VEX-4H
A++
Kills:125
V. Kills:94 132%
Deaths:25
KDR:5
Accuracy:42.918% C
KPH:63.100 A
VKPH:47.400 A++
Proton II PPA-H
A++
Kills:122
V. Kills:9 N/A
Deaths:8
KDR:15.250
Accuracy:33.516% C-
KPH:178.500 A++
VKPH:13.200 A++
Kills:607 (0 + 607)
Deaths:69
KDR:8.797
VKDR:3.435
Vehicle Kills:237
Kill Difference:538
Playtime:9.320 hours
Usage:0%
Score:0.357m
Score/min:639
Driving Accuracy:N/A%
Gunner Accuracy:33.516%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:164
V. Kills:19 N/A
Deaths:24
KDR:6.833
Accuracy:37.466% C++
KPH:76.800 A
VKPH:8.900 C+
M40 Fury
A**
Kills:162
V. Kills:15 N/A
Deaths:9
KDR:18
Accuracy:34.457% C
KPH:115 A**
VKPH:10.600 C+
M60-G Bulldog
A+
Kills:141
V. Kills:17 N/A
Deaths:10
KDR:14.100
Accuracy:32.686% C
KPH:52.700 A+
VKPH:6.400 C++
M20 Basilisk
C+
Kills:62
V. Kills:26 230%
Deaths:7
KDR:8.857
Accuracy:29.753% D--
KPH:16.700 C
VKPH:7 C+
M20 Basilisk
C+
Kills:60
V. Kills:17 333%
Deaths:5
KDR:12
Accuracy:29.806% D--
KPH:19.900 C+
VKPH:5.600 D
Kills:589 (0 + 589)
Deaths:55
KDR:10.709
VKDR:1.709
Vehicle Kills:94
Kill Difference:534
Playtime:12.938 hours
Usage:1%
Score:0.335m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:29.806%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:120
V. Kills:34 343%
Deaths:120
KDR:1
Accuracy:26.615% F-
KPH:12.800 D
VKPH:3.600 D
Kills:120 (120 + 0)
Deaths:120
KDR:1
VKDR:0.283
Vehicle Kills:34
Kill Difference:UNR
Playtime:9.367 hours
Usage:0%
Score:0.062m
Score/min:110
Driving Accuracy:26.615%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 6,5554,54830714.814A11.7360.963%B**1.055%C96.8B42.7A*112147h18.7B+30.6B++
Maelstrom Turbo Laser 6,3613,3581,0703.138B++0.0633.655%B+2.233%C+21.7B+19.4B**419154.7h87.5B+260.1B+
C-4 4,3163,0911,0692.891B**0.1922.112%DN/A85.4C++33.8B116636.2h1.1B*5.2B+
C150 Dalton 3,9472,0212807.218C++4.1451.159%AN/A20210U19260U298873700.1h6.4D*12.6C+
CAS30 Tank Buster 3,6901,6824004.205A**1.1255.757%B**N/A15.2A18.1A**347111h39.7B++71.2B*
Supernova FPC 2,7981,6322406.8C++3.7253.16%C+3.309%B++36.9B**26.4A*93844.2h4.1B*7.8B++
Supernova VPC 1,6431,4767619.421B++16.3460.769%B**1.355%C+60B*6.8C47524.6h2.3B**3.8B**
Supernova PC 1,9621,46612711.543B**8.4655.466%B++1.842%C38.9A+13.2A41637.7h3.2A5.8A
Supernova-R PC 1,7551,4519016.122B+13.0459.16%B++2.068%C+76.8S16.1B**81018.9h2.7B**4.5A++
Solstice SF 1,4711,4287002.04B**1.0428.008%B++11.485%D-34.9B*1.1A20440.9h9.7B+34.7B++
Nebula VM20 1,2141,2062365.11A+2.0323.9%B**18.408%C59.4A+N/A31520.3h12.9B**54B*
Pulsar LSW 1,2181,2024542.648B**0.4323.72%C++16.889%D--53BN/A29722.7h10.9B+46.1B+
Pulsar C 1,2131,2006981.719C**1.3625.599%C*19.167%D25.8C+N/A15846.6h11.5C*44.7B
NS-11C 1,1961,1924642.569A++0.5129.024%B**19.547%C++43.2B*N/A23527.6h11.5B++39.5B++
AP30 Shredder 1,7341,1811229.68B6.6030.438%D2.202%C++11810U5530U90341600.1h53.1B**174.5B*
Solstice VE3 1,1871,1767711.525B**1.5621.716%C17.687%C20C+N/A11758.8h12.4B++57.1C**
VX6-7 1,1761,1717815.013S11.9323.699%C+18.958%C20.9C-N/A21255.9h13.5C+57.1C++
VX29 Polaris 1,1791,1704292.727B**0.3525.167%C**17.692%D52.2BN/A25322.4h11.3B+44.9B+
Serpent VE92 1,1741,1675482.13B*0.9525.969%B+10.626%F22.4CN/A10952h11.9B+45.8B+
Nebula VM20 1,1741,1672374.924A1.8423.552%B**17.824%D57.2A+N/A29620.4h13.2B*56.1B*
Nova 1,1741,1624512.576B*0.5147.789%C*13.511%C39.7C*N/A22229.3h4.8C+10C*
NS-15M1 1,1691,1624472.6B*0.4824.917%B+16.954%D53.1B+N/A31721.9h10.7B++43.1B+
L100 Python HESH 1,3161,1614426.386A+23.3058.5%B**2.498%B*84.7A+11.3B*54013.7h2.5B+4.3B**
NS-7 PDW 1,1661,1615841.988A1.0930.143%B**18.691%C++29.9C++N/A19038.8h12.9B+42.8B++
H-V45 1,1721,1605861.98B1.1024.144%C+16.81%D26.4CN/A15544h12.9C*53.5C**
Orion VS54 1,1731,1603743.102B**0.0221.756%C++16.552%D*40.4BN/A25928.7h10.9B++49.9C*
SVA-88 1,1651,1564522.558B+0.5224.53%C*19.204%D-35.2CN/A20132.8h11.7C++47.7C**
Tank Mine 2,0521,0893043.582B+0.5024.253%DN/A101.8C+90B**216010.7h1A+4.2B**
Proximity Mine 1,0201,0201656.182B*3.1051.153%B**N/A221.7A*N/A11054.6h1.2A*2.3A++
L105 Zephyr 1,2521,0044124.488A*21.4147.248%B+N/A10040U2480U50426500.1h5.2B*10.9B*
Zenith VX-5 9749646061.591B+1.4927.819%B+14.004%D*27.2CN/A18735.4h12.6C*45.3B+
Force-Blade 1,01892616,3270.057B**3.0247.153%A+N/A1BN/A5937.7h2.2B+4.6B++
NS-11CP 8908824012.2B+0.8827.831%C+13.832%D**39.7CN/A17122.2h11.9C++42.9C++
NS-7B PDW 8748694272.035B++1.0531.069%B**17.261%C+35.8C*N/A17124.3h12.5B+40.4B+
Light PPA 9618661018.574B*5.4948.843%B**1.155%C+87.5A9.6M+7589.9h10.4B+21.3B+
L100 Python HEAT 1,0357936013.217A*10.1455.304%B3.279%B+47.2A14.4B+52016.8h4B**7.3B**
Saron Laser Cannon 1,4217662832.707B0.3736.072%B++1.697%C18.3B+15.7B**48141.8h106B+293.8B+
MANA Anti-Vehicle Turret 1,3717292193.329B++0.2561.507%C**2.469%D7290S6420S26537600.1h6.4B**10.4B*
Sirius SX12 7327274051.795B++1.2929.22%B**10.729%D*41.3B++N/A25217.6h11.5B*39.3B++
Betelgeuse 54-A 6626582572.56C+0.5225.121%C25.38%D72.3C++N/A1809.1h9.8B+38.9C**
Lasher X2 6566491913.398M*0.3233.655%B**4.314%C*62.4A++N/A42910.4h21.9C65.1B+
NS Decimator 1,0686336171.026C+2.0659.59%C+N/A25.4D17.5C*46524.9h5.4C9C
NS-357 Underboss 5985985221.146C++1.9436.972%C+17.893%C-51.1BN/A25911.7h3.9B+10.6B
Phobos VX86 5645632432.317B*0.7668.689%B*13.322%C--90.8A++N/A5346.2h2B*2.9B++
Pandora VX25 5425382092.574A0.5142.404%C*10.781%D*41.4C++N/A18613h4.4C*10.3B
NS-15MP 5215211762.96C**0.1226.53%C25.528%D88.3B+N/A2095.9h9.4B++35.5C**
Saron HRB 808510598.644B++5.5643.486%C+1.373%C28.5B16.6C++88717.9h12.7A+29.2A
Frag Grenade 4974951495N/A491.9237.275%D--N/A990A*4C--44630.5h2.2A+5.9B++
Ghost 4494491014.446B++1.3651.334%A++67.038%C+59.9B*N/A3257.5h1.9B++3.8B*
Terminus VX-9 4454422811.573C++1.5125.838%C+19.91%D-40.9C++N/A21810.8h12.1C*46.9C*
Thanatos VE70 4204202092.01A1.0752.008%A17.381%C*59.2A+N/A3547.1h3.9B++7.5B*
Solstice Burst 4064061362.985B**0.1028.862%B+28.571%B+66.6B**N/A3806.1h11.5B+39.7B+
Parallax VX3 3963941063.717C*0.6443.958%B++78.934%C*41B*N/A2579.6h2.1B4.8B+
E540 Halberd 581373409.325C++6.2451.395%B+4.021%B**41.9B**23.4B**12378.9h4.6B**8.9B**
Proton II PPA 3813671426.214B*23.1327.651%B+1.907%C+94.1A3.6C+9643.9h7.7B++27.7B*
M60-A Bulldog 383366845.75A++42.6757.424%A1.366%D110.9M**5.2B9513.3h3.3A+5.8A
M60-A Bulldog 3683541229.5B++26.4261.749%A++2.542%C*107.3M++4.2C+8623.3h3.6A5.8A
Eridani SX5 3453422711.262C++1.8222.875%D16.374%C--22.6C--N/A11615.1h11.3B49.4C++
Hornet Missiles 4773282214.909A*11.8368.191%B++N/A126.2B*57.3B+15752.6h7.1B+10.4B*
NS-44 Commissioner 3293272911.124C++1.9628.15%D--16.208%D-27.5CN/A13011.9h4.1C+14.4C
NS-11P 3193141581.987B*1.0922.712%C+19.745%C+32.7C*N/A1839.6h12.8B+56.3B
Blueshift VM5 3163111112.802C++0.2818.12%C19.614%C38.4C**N/A2178.1h15.2B84.1C++
Anti-Vehicle Grenade 3363061306N/A302.9260.299%B**N/A765A++75C61250.4h3.2A5.3B**
Blueshift VM5 2792761042.654C++0.4317.439%C-18.841%C-35.4C++N/A2177.8h15.9C++91.3C+
Coyote Missiles 432263308.767A*5.6956.153%BN/A67.4B++43.3A+13973.9h37.4B+66.5B+
L100 Python AP 462261328.156B*5.0752.863%C-3.448%B+39.5B+30.5A*8316.6h5.9C*11.2C++
Manticore SX40 2582531641.543B++1.5419.374%D**15.81%D-36.1C**N/A2357h6.5B+33.6C
L105 Zephyr PX 2762511913.211C+10.1337.848%FN/A2510U250U9526700.1h3.7B*9.7C++
C75 Viper 2252001612.5A++9.4242.692%C**3%A++76.9A**9.6C**11632.6h8.3B**19.4B*
Lancer VS22 4751892230.848C++2.2364.944%B+N/A13.1C+19.9B+59014.4h20C**30.8B
M40 Fury-H 192185823.125B**20.0437.632%C--N/A132.1B*5D6741.4h4.6B**12.3B**
CME 179178892B++1.0823.407%D22.472%C+45.6B+N/A2163.9h12.5B+53.5C++
E540 Halberd-H 302175286.25C+3.1757.804%C+2.286%B33.7D24.4B5955.2h5.6B9.6B+
Pulsar VS1 174171921.859B**1.2225.011%C**18.129%C31.1BN/A3485.5h13.6B+54.4B+
NS-10 Burster 309166722.306A*0.7833.098%B+4.819%C--9.1A7.9M+26418.2h101.8B*307.6B*
M40 Fury 183164246.833C++3.7537.466%C++1.22%D78.1A9C+5372.1h9.1B*24.3B*
M40 Fury 177162918A++14.9234.457%C2.469%B+115.7A**10.7C+6041.4h5A14.7B**
Ursa 162160672.388B**0.6918.655%D20%D37.2C+N/A2924.3h14D74.9C--
S1 2491571421.106B++1.9852.065%D3.822%B+18C--10.6C6868.7h6.5C*12.5C+
XM98 1511501113.636S10.5541.227%B+74.667%C+18.8C-N/A1988h2.6C+6.2B
M60-G Bulldog 1581411014.1M++11.0232.686%CN/A52.2A+6.3C++4112.7h6B++18.3B+
NS-10 Burster 258141721.958A1.1233.245%B+N/A8B**6.6A++23917.7h116.1B*349.3B*
Eclipse VE3A 133133831.602C++1.4826.432%C+19.549%C+60.5B++N/A2972.2h10.3B++38.9B+
MANA Anti-Personnel Turret 132128264.923N/A1.8422.577%UN/A1280U40U7279500.1h26.4T*117T*
Comet VM2 179127781.628B*1.4542.951%C+3.15%C--14.3B+5.8B*3618.9h19B+44.3B+
Aphelion VEX-4H 219125255C+1.9242.918%C4%B+62.5B**47A++5232h44.5B+103.6B+
Proton II PPA-H 131122815.25B12.1733.516%C-2.459%B*174.3A++12.9A++12380.7h7B**20.9B+
Comet VM2 191121801.513B+1.5744.856%C+1.653%D*14.4B+8.3A++3108.4h20B++44.7B+
M40 Fury-F 1541201201C2.0826.615%F-1.667%B**12.8D3.6D1109.4h5.5B*20.5B+
Spear Anti-Vehicle Phalanx Turret 192116429M*25.9247.507%C**2.586%D44.6B+29.2B++13212.6h8.5C*18B+
M60-A Bulldog 130108166.75C**3.6729.216%D-N/A1080U220U6517700.1h5.5C**18.7C+
Sticky Grenade 1031001100N/A96.9257.47%B+N/A1000C++30A++41760.1h3.8D**6.6D
Hunter QCX 9797591.644A+1.4442.353%C+23.711%C+44.1M++N/A3232.2h3.7B+8.8B
Vortex VM21 19690631.429B1.6537.757%C3.333%C10B+11.8M++2749h30B++79.4B+
Skyguard 15889204.45B+1.3732.153%B+1.124%D18.5B+14.4A+6414.8h109B+339B+
Flare VE6 9188511.725B1.3620.942%C18.182%D-46.3C*1.6M5631.9h12.3C-58.7C+
Photon A2A Missile Pods 17886421.5M*18.4271.34%D*N/A39.1C41.8C+9222.2h8B11.2C+
Vortex VM21 18174631.175C+1.9137.815%C-N/A8.3C12A*2588.9h36.8C**97.2C*
NS-30 Vandal 7373252.92B*0.1628.698%D34.247%B*48.7B+N/A3371.5h5.8C++20.1C+
The Slasher 72722870.251M**2.8368.333%MN/A8.5B*N/A178.5h1.7B++2.5C++
Deimos VA29 7070361.944B++1.1466.184%B+15.714%C+25.9DN/A1562.7h2B++3B+
NS Baron G5 7167351.914B**1.1758.226%A+19.403%B**55.8B**3.3S1951.2h4.7C++8.1C++
Nemesis VSH9 13363670.94B+2.1460.566%C1.587%D7.3C-8.1C+4648.6h12.2F20.2D**
Artemis VX26 6262411.512C++1.5724.912%C--16.129%D--29.5C+N/A2012.1h13.7C-54.9C
M20 Basilisk 886278.857M+5.7829.753%D--4.839%C16.8C7C+3313.7h65.3B++219.5B+
M20 Basilisk 7760512S8.9229.806%D--5%C+20C+5.7D4153h59B**198B++
Spiker 5959591C+2.0830.318%C++25.424%B+53.6B++N/A1311.1h8.2C**27.2B+
Beamer VS3 565696.222S3.1413.611%F-14.286%D*19.3CN/A2792.9h7B*51.4C
Quasar VM1 5151114.636A*1.5510.463%D*25.49%A25.5C++N/A5172h13.9B+133.1C+
Corvus VA55 5251341.5B+1.5820.81%D13.726%D**31.9C++N/A2541.6h14.3D68.8C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon211,1694.3h
Anti-Vehicle MANA Turret365024.3h
Nano-Armor Kit415420,993158h
AE Nano-Armor Kit33,3350.6h
AE Medical Applicator51,1800.1h
Nanite Revive Grenade01,4340.3h
Medical Applicator27164,04412.1h
Motion Spotter64720.4h
Restoration Kit325700.9h
Deconstruction Tool08370.1h
Shield Recharging Field263290.3h
Recon Detection Device182,0243.9h
Smoke Grenade03010.1h
Ammunition Package57170.5h
Medical Kit1051,5771.9h
Anti-Infantry MANA Turret64860.8h

Check the help document for the dictionary if you want to learn more about words used here.


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