Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 24hvisitors: 1 | 13 (19,915)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (21 days). The data shown below may not be accurate.

Executor ur2bshot[RE4] ur2bshot
NC BR 223

KDR: 1.18

Score: 143.4m

Last Seen: Jul 18th, 2020 5:54 PM
- OFFLINE - 21 hour(s)

Prestige 1, Battle Rank 100 (223 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Gauss Compact S L100 Python HESH Tank Mine Breaker Rocket Pods Blitz GD-10 AF-4 Cyclone Bouncing Betty AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ur2bshot



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $67,554 MLG Score: 54
Fun Score: N/A
Cheeseburgers Flipped: 3199TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.461%10.521%26823132629,1240.6500890.53

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.207%0.814B++-1.592F0.484B+BODY (~2.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.261C*13.90.023C+40.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.466%1.169%256513449,408585129421.60766320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.585%0.872B*-0.367C--0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.588B+30.40.428B36.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.292%1.838%2568134119,745981657192.01151345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.844%-0.46D-0.427C--1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.436B7.90.369C**13.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.713%3.646%23224132517,635790481382.23087217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.128%-0.601D-0.212C0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.5-0.151C41.1-0.022C+97.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.5%55%2321134860571200.0105042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.533B+-0.775D--1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.006C+3.9-0.206C6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.786%8.626%232113481,6232987290.543173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.329C--1.206D*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.023C+5.1-0.044C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
143.4m384.9%267 (16k)253 (15.2k)1.17967145,802123,5961.54315223 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349565713.446%4.911%6604:3529

77% Engineer7% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 11:41 AMDec 25th, 2014 9:45 AMJul 20th, 2020 6:29 PM (19d) (PST)Jul 18th, 2020 2:11 PM (21d) (PST)Jul 18th, 2020 1:54 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5501334170.2570.2180.0131.2390.06554

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,9717,97724,9941513174415,175

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9448h/393.7d 44,925 7,161 90,634 702.6k 19,926 25,323 36,736 311.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:536
Deaths:761
KDR:0.704
Accuracy:23.412% D
HSR:14.366% F
NC6 Gauss SAW
D
Kills:528
Deaths:343
KDR:1.539
Accuracy:20.524% D
HSR:15.720% D**
LA1 Anchor
D*
Kills:308
Deaths:494
KDR:0.623
Accuracy:22.693% D*
HSR:14.286% F-
NS-15M1
D
Kills:126
Deaths:290
KDR:0.434
Accuracy:21.941% D
HSR:13.492% D**
Kills:1,498
Deaths (as Heavy Assault):1,888
Deaths (to Heavy Assaults):30,584
KDR:0.79343
Kill Difference:390
Playtime:203.907 hours
Usage:2%
Score:2.384m
Score/min:195
Accuracy (listed only):22.143%
HSR (listed only):14.466%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B
Kills:16,226
Deaths:22,267
KDR:0.729
Accuracy:28.470% B
HSR:8.215% D**
AF-19 Mercenary
C*
Kills:3,611
Deaths:2,980
KDR:1.212
Accuracy:26.825% C*
HSR:11.880% F-
NS-11C
C-
Kills:2,678
Deaths:3,089
KDR:0.867
Accuracy:24.700% C-
HSR:11.651% D**
AC-X11
C
Kills:2,602
Deaths:1,022
KDR:2.546
Accuracy:26.649% C
HSR:12.221% F-
AF-57 Piston
D
Kills:1,623
Deaths:1,428
KDR:1.137
Accuracy:37.786% D
HSR:8.626% D**
Razor GD-23
C-
Kills:1,436
Deaths:1,839
KDR:0.781
Accuracy:25.218% C-
HSR:12.187% F
AF-4A Bandit
D
Kills:728
Deaths:963
KDR:0.756
Accuracy:24.769% D
HSR:10.440% F-
GD-7F
D*
Kills:643
Deaths:844
KDR:0.762
Accuracy:21.357% D*
HSR:11.042% F-
NSX Tanto
C++
Kills:98
Deaths:181
KDR:0.541
Accuracy:30.145% C++
HSR:8.163% F*
Kills:29,645
Deaths (as Engineer):34,613
Deaths (to Engineers):32,672
KDR:0.85647
Kill Difference:4,968
Playtime:7,270.322 hours
Usage:77%
Score:106.640m
Score/min:244
Accuracy (listed only):27.324%
HSR (listed only):10.492%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B
Kills:16,226
Deaths:22,267
KDR:0.729
Accuracy:28.470% B
HSR:8.215% D**
Blitz GD-10
C
Kills:5,721
Deaths:7,181
KDR:0.797
Accuracy:25.161% C
HSR:9.474% D*
AF-4 Cyclone
C
Kills:5,605
Deaths:5,786
KDR:0.969
Accuracy:27.222% C
HSR:8.243% F
AF-19 Mercenary
C*
Kills:3,611
Deaths:2,980
KDR:1.212
Accuracy:26.825% C*
HSR:11.880% F-
NS-11C
C-
Kills:2,678
Deaths:3,089
KDR:0.867
Accuracy:24.700% C-
HSR:11.651% D**
AC-X11
C
Kills:2,602
Deaths:1,022
KDR:2.546
Accuracy:26.649% C
HSR:12.221% F-
AF-57 Piston
D
Kills:1,623
Deaths:1,428
KDR:1.137
Accuracy:37.786% D
HSR:8.626% D**
Razor GD-23
C-
Kills:1,436
Deaths:1,839
KDR:0.781
Accuracy:25.218% C-
HSR:12.187% F
NS-7 PDW
C--
Kills:1,362
Deaths:1,793
KDR:0.760
Accuracy:25.394% C--
HSR:9.471% D**
MKV Suppressed
C--
Kills:1,295
Deaths:1,661
KDR:0.780
Accuracy:25.918% C--
HSR:11.120% D**
AF-4A Bandit
D
Kills:728
Deaths:963
KDR:0.756
Accuracy:24.769% D
HSR:10.440% F-
GD-7F
D*
Kills:643
Deaths:844
KDR:0.762
Accuracy:21.357% D*
HSR:11.042% F-
Tempest
D**
Kills:306
Deaths:440
KDR:0.695
Accuracy:22.607% D**
HSR:10.458% F
NSX Tanto
C++
Kills:98
Deaths:181
KDR:0.541
Accuracy:30.145% C++
HSR:8.163% F*
Kills:43,934
Deaths (as Light Assault):51,474
Deaths (to Light Assaults):18,776
KDR:0.85352
Kill Difference:7,540
Playtime:159.698 hours
Usage:2%
Score:2.320m
Score/min:242
Accuracy (listed only):26.587%
HSR (listed only):10.228%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:5,721
Deaths:7,181
KDR:0.797
Accuracy:25.161% C
HSR:9.474% D*
AF-4 Cyclone
C
Kills:5,605
Deaths:5,786
KDR:0.969
Accuracy:27.222% C
HSR:8.243% F
NS-7 PDW
C--
Kills:1,362
Deaths:1,793
KDR:0.760
Accuracy:25.394% C--
HSR:9.471% D**
MKV Suppressed
C--
Kills:1,295
Deaths:1,661
KDR:0.780
Accuracy:25.918% C--
HSR:11.120% D**
Tempest
D**
Kills:306
Deaths:440
KDR:0.695
Accuracy:22.607% D**
HSR:10.458% F
NC4 Mag-Shot
D*
Kills:101
Deaths:209
KDR:0.483
Accuracy:19.412% D*
HSR:9.901% F
LA3 Desperado
D--
Kills:85
Deaths:203
KDR:0.419
Accuracy:24.400% D--
HSR:10.588% F
NS-44 Commissioner
F-
Kills:68
Deaths:226
KDR:0.301
Accuracy:24.531% F-
HSR:7.353% F--
NC14 Bolt Driver
C+
Kills:60
Deaths:28
KDR:2.143
Accuracy:38.500% C+
HSR:55% F*
Kills:14,603
Deaths (as Infiltrator):17,527
Deaths (to Infiltrators):16,348
KDR:0.83317
Kill Difference:2,924
Playtime:708.513 hours
Usage:7%
Score:11.985m
Score/min:282
Accuracy (listed only):25.905%
HSR (listed only):14.623%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:5,721
Deaths:7,181
KDR:0.797
Accuracy:25.161% C
HSR:9.474% D*
AF-4 Cyclone
C
Kills:5,605
Deaths:5,786
KDR:0.969
Accuracy:27.222% C
HSR:8.243% F
Gauss Rifle S
B**
Kills:1,888
Deaths:2,922
KDR:0.646
Accuracy:34.342% B**
HSR:4.820% F--
AF-57 Piston
D
Kills:1,623
Deaths:1,428
KDR:1.137
Accuracy:37.786% D
HSR:8.626% D**
NS-7 PDW
C--
Kills:1,362
Deaths:1,793
KDR:0.760
Accuracy:25.394% C--
HSR:9.471% D**
MKV Suppressed
C--
Kills:1,295
Deaths:1,661
KDR:0.780
Accuracy:25.918% C--
HSR:11.120% D**
NC1 Gauss Rifle
C
Kills:589
Deaths:644
KDR:0.915
Accuracy:24.527% C
HSR:8.998% F-
NS-11A
C+
Kills:329
Deaths:500
KDR:0.658
Accuracy:27.136% C+
HSR:9.726% F-
Tempest
D**
Kills:306
Deaths:440
KDR:0.695
Accuracy:22.607% D**
HSR:10.458% F
Carnage AR
D
Kills:275
Deaths:498
KDR:0.552
Accuracy:25.016% D
HSR:9.818% F
GR-22
C
Kills:94
Deaths:140
KDR:0.671
Accuracy:25.827% C
HSR:9.574% F
Kills:19,087
Deaths (as Combat Medic):22,993
Deaths (to Combat Medics):9,933
KDR:0.83012
Kill Difference:3,906
Playtime:369.285 hours
Usage:4%
Score:7.006m
Score/min:316
Accuracy (listed only):27.358%
HSR (listed only):9.121%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C
Kills:1,736
Deaths:1,598
KDR:1.086
Accuracy:39.544% C-
HSR:2.189% C
NCM3 Raven
C
Kills:1,706
Deaths:1,601
KDR:1.066
Accuracy:40.478% C
HSR:2.462% C
NCM2 Falcon
C++
Kills:997
Deaths:846
KDR:1.178
Accuracy:31.379% D**
HSR:5.216% C++
AF-41 Hacksaw
D*
Kills:902
Deaths:497
KDR:1.815
Accuracy:25.069% D*
HSR:11.087% D*
NCM2 Falcon
D-
Kills:897
Deaths:843
KDR:1.064
Accuracy:30.833% F
HSR:2.453% D-
AF-41 Hacksaw
D-
Kills:800
Deaths:465
KDR:1.720
Accuracy:26.825% D-
HSR:10.250% D*
NS-10 Burster
B++
Kills:594
Deaths:564
KDR:1.053
Accuracy:23.387% D**
HSR:6.902% B++
NS-10 Burster
C**
Kills:564
Deaths:564
KDR:1
Accuracy:23.461% D**
HSR:5.851% C**
NS-20 Gorgon
D--
Kills:138
Deaths:195
KDR:0.708
Accuracy:19.901% D--
HSR:14.493% D*
NS-20 Gorgon
D--
Kills:136
Deaths:194
KDR:0.701
Accuracy:20.168% D--
HSR:11.029% F
AF-34 Mattock
D
Kills:120
Deaths:70
KDR:1.714
Accuracy:31.189% D
HSR:14.167% D
AF-34 Mattock
D**
Kills:52
Deaths:29
KDR:1.793
Accuracy:25.784% D**
HSR:5.769% T
Kills:8,642
Deaths (as MAX Suit):3,733
Deaths (to MAX Suits):6,959
KDR:2.31503
Kill Difference:4,909
Playtime:400.634 hours
Usage:4%
Score:7.807m
Score/min:325
Accuracy (listed only):28.168%
HSR (listed only):7.656%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:5,728
V. Kills:1,566 366%
Deaths:1,509
KDR:3.796
Accuracy:57.444% B+
KPH:72.600 D
VKPH:19.900 C*
M30 Mustang AH
D
Kills:3,005
V. Kills:269 N/A
Deaths:2,395
KDR:1.255
Accuracy:52.773% D
KPH:21.800 D--
VKPH:1.900 D--
Vortek Rotary
D*
Kills:363
V. Kills:482 75%
Deaths:2,514
KDR:0.144
Accuracy:35.446% B+
KPH:3 D*
VKPH:4 D*
Hornet Missiles
C
Kills:99
V. Kills:112 88%
Deaths:66
KDR:1.500
Accuracy:66.908% B+
KPH:35 D-
VKPH:39.600 C
M20 Mustang
D*
Kills:85
V. Kills:101 83%
Deaths:217
KDR:0.392
Accuracy:40.518% A++
KPH:3.300 D*
VKPH:4 D*
Kills:9,280 (3,453 + 0)
Deaths:6,701
KDR:1.385
VKDR:0.378
Vehicle Kills:2,530
Kill Difference:2,579
Playtime:365.774 hours
Usage:4%
Score:3.117m
Score/min:142
Piloting Accuracy:40.518%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:1,226
V. Kills:289 423%
Deaths:240
KDR:5.108
Accuracy:42.118% C
KPH:30.600 D
VKPH:7.200 C-
C150 Dalton
D
Kills:961
V. Kills:825 116%
Deaths:312
KDR:3.080
Accuracy:40.302% C**
KPH:20.600 D--
VKPH:17.600 D
AP30 Shredder
D-
Kills:375
V. Kills:399 94%
Deaths:233
KDR:1.609
Accuracy:31.076% C+
KPH:11.500 D--
VKPH:12.200 D-
CAS30 Tank Buster
D
Kills:227
V. Kills:480 47%
Deaths:1,160
KDR:0.196
Accuracy:41.647% D
KPH:2.200 D*
VKPH:4.700 D
L-24R Spur
D**
Kills:63
V. Kills:9 N/A
Deaths:83
KDR:0.759
Accuracy:30.957% D**
KPH:4.700 F
VKPH:0.700 D**
Kills:2,852 (290 + 2,562)
Deaths:2,028
KDR:1.406
VKDR:0.987
Vehicle Kills:2,002
Kill Difference:824
Playtime:234.232 hours
Usage:2%
Score:1.844m
Score/min:131
Piloting Accuracy:30.957%
Gunner Accuracy:31.076%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:9,562
V. Kills:1,496 N/A
Deaths:1,393
KDR:6.864
Accuracy:47.066% C-
KPH:56.600 C
VKPH:8.900 C+
L100 Python HEAT
B+
Kills:2,783
V. Kills:1,246 223%
Deaths:882
KDR:3.155
Accuracy:59.642% B++
KPH:37.100 C
VKPH:16.600 B+
L100 Python AP
C*
Kills:2,127
V. Kills:1,234 172%
Deaths:299
KDR:7.114
Accuracy:56.278% C++
KPH:39.400 C+
VKPH:22.900 C*
C75 Viper
C--
Kills:480
V. Kills:142 336%
Deaths:138
KDR:3.478
Accuracy:33.548% D-
KPH:23.600 D-
VKPH:7 C--
Skyguard
D-
Kills:330
V. Kills:289 114%
Deaths:250
KDR:1.320
Accuracy:26.287% D-
KPH:9.200 D--
VKPH:8 D-
Kills:15,282 (15,282 + 0)
Deaths:2,962
KDR:5.159
VKDR:1.488
Vehicle Kills:4,407
Kill Difference:12,320
Playtime:354.018 hours
Usage:4%
Score:4.456m
Score/min:210
Driving Accuracy:26.287%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D
Kills:2,768
V. Kills:343 N/A
Deaths:475
KDR:5.827
Accuracy:37.600% D**
KPH:35.700 D
VKPH:4.400 D*
E540 Halberd
C+
Kills:2,096
V. Kills:1,280 164%
Deaths:394
KDR:5.320
Accuracy:48.010% C++
KPH:27.800 D
VKPH:17 C+
Enforcer ML85
C+
Kills:1,264
V. Kills:1,042 121%
Deaths:324
KDR:3.901
Accuracy:41.968% C
KPH:21.300 C--
VKPH:17.500 C+
Titan-150 HEAT
C**
Kills:1,144
V. Kills:546 209%
Deaths:323
KDR:3.542
Accuracy:50.514% C++
KPH:26.700 C+
VKPH:12.800 C**
Titan-150 AP
C
Kills:551
V. Kills:423 130%
Deaths:182
KDR:3.027
Accuracy:51.696% C++
KPH:20.800 D-
VKPH:16 C
M20 Basilisk
C
Kills:250
V. Kills:111 223%
Deaths:79
KDR:3.165
Accuracy:29.277% D
KPH:15.500 D
VKPH:6.900 C
C85 Canister
D--
Kills:132
V. Kills:9 N/A
Deaths:13
KDR:10.154
Accuracy:33.713% D--
KPH:35.300 D--
VKPH:2.400 D--
Halberd SE
C+
Kills:90
V. Kills:39 225%
Deaths:3
KDR:30
Accuracy:49.633% C++
KPH:41.300 C-
VKPH:17.900 C+
M12 Kobalt
D-
Kills:77
V. Kills:3 N/A
Deaths:8
KDR:9.625
Accuracy:13.249% D-
KPH:26.200 D-
VKPH:1 D-
M96 Mjolnir
D
Kills:63
V. Kills:44 140%
Deaths:40
KDR:1.575
Accuracy:26.040% D**
KPH:19.200 D--
VKPH:13.400 D
Kills:8,435 (4,463 + 3,972)
Deaths:1,841
KDR:4.582
VKDR:2.086
Vehicle Kills:3,840
Kill Difference:6,594
Playtime:310.013 hours
Usage:3%
Score:4.613m
Score/min:248
Driving Accuracy:51.696%
Gunner Accuracy:26.040%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:1,138
V. Kills:740 154%
Deaths:195
KDR:5.836
Accuracy:61.925% B+
KPH:36.800 D
VKPH:23.900 C++
M96 Mjolnir-H
D
Kills:978
V. Kills:590 165%
Deaths:225
KDR:4.347
Accuracy:43.949% D--
KPH:44 D
VKPH:26.500 D
C85 Canister-H
D
Kills:476
V. Kills:37 N/A
Deaths:92
KDR:5.174
Accuracy:46.697% D-
KPH:67.100 D-
VKPH:5.200 D
Enforcer ML65-H
C
Kills:216
V. Kills:251 86%
Deaths:86
KDR:2.512
Accuracy:57.827% C
KPH:23.600 D--
VKPH:27.400 C
G40-F Ranger
D--
Kills:83
V. Kills:52 157%
Deaths:12
KDR:6.917
Accuracy:31.704% D
KPH:20.900 D*
VKPH:13.100 D--
M20 Basilisk-H
D*
Kills:67
V. Kills:23 279%
Deaths:23
KDR:2.913
Accuracy:35.802% D*
KPH:20 D*
VKPH:6.800 D*
Kills:2,958 (0 + 2,958)
Deaths:633
KDR:4.673
VKDR:2.675
Vehicle Kills:1,693
Kill Difference:2,325
Playtime:76.744 hours
Usage:1%
Score:1.340m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:35.802%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:3,201
V. Kills:650 492%
Deaths:683
KDR:4.687
Accuracy:28.186% D*
KPH:38.500 D
VKPH:7.800 C-
M20 Basilisk
C
Kills:1,600
V. Kills:692 231%
Deaths:525
KDR:3.048
Accuracy:35.735% D
KPH:17.100 D
VKPH:7.400 C
M20 Basilisk
C+
Kills:936
V. Kills:488 191%
Deaths:383
KDR:2.444
Accuracy:38.437% C
KPH:18.900 C--
VKPH:9.800 C+
M12 Kobalt
D
Kills:838
V. Kills:41 N/A
Deaths:120
KDR:6.983
Accuracy:16.220% D-
KPH:34.400 D--
VKPH:1.700 D
M60-G Bulldog
D
Kills:705
V. Kills:122 N/A
Deaths:204
KDR:3.456
Accuracy:29.799% D*
KPH:30.200 D-
VKPH:5.200 D
M40 Fury
D
Kills:586
V. Kills:136 428%
Deaths:159
KDR:3.686
Accuracy:34.972% C
KPH:37.400 D-
VKPH:8.700 D
G30 Walker
D
Kills:489
V. Kills:365 134%
Deaths:162
KDR:3.019
Accuracy:25.426% D-
KPH:10.300 D--
VKPH:7.700 D
M60-G Bulldog
C--
Kills:343
V. Kills:81 418%
Deaths:133
KDR:2.579
Accuracy:28.369% D--
KPH:19.700 D-
VKPH:4.700 C--
G30 Walker
D
Kills:239
V. Kills:114 208%
Deaths:57
KDR:4.193
Accuracy:24.297% D--
KPH:12.100 D
VKPH:5.800 D-
M12 Kobalt
C-
Kills:169
V. Kills:13 N/A
Deaths:19
KDR:8.895
Accuracy:16.253% D
KPH:28.300 D**
VKPH:2.200 C-
G40-F Ranger
D*
Kills:128
V. Kills:74 171%
Deaths:39
KDR:3.282
Accuracy:26.386% F
KPH:11.700 D*
VKPH:6.800 D*
Kills:9,234 (0 + 9,234)
Deaths:2,484
KDR:3.717
VKDR:1.118
Vehicle Kills:2,776
Kill Difference:6,750
Playtime:391.552 hours
Usage:4%
Score:3.556m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:26.386%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D-
Kills:704
V. Kills:38 N/A
Deaths:1,324
KDR:0.532
Accuracy:16.399% D*
KPH:6.200 D-
VKPH:0.300 D*
M40 Fury-F
D--
Kills:482
V. Kills:62 N/A
Deaths:812
KDR:0.594
Accuracy:27.864% F-
KPH:8.400 D--
VKPH:1.100 D*
S12 Renegade
D--
Kills:129
V. Kills:8 N/A
Deaths:179
KDR:0.721
Accuracy:29.245% F
KPH:7.900 D*
VKPH:0.500 D--
LA7 Buzzard
D--
Kills:71
V. Kills:15 444%
Deaths:121
KDR:0.587
Accuracy:27.312% F-
KPH:6.100 D--
VKPH:1.300 D--
Kills:1,386 (1,386 + 0)
Deaths:2,436
KDR:0.569
VKDR:0.050
Vehicle Kills:123
Kill Difference:1,050
Playtime:198.964 hours
Usage:2%
Score:0.278m
Score/min:23
Driving Accuracy:27.312%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
D
Kills:281
V. Kills:98 284%
Deaths:22
KDR:12.773
Accuracy:57.994% B+
KPH:44.200 D
VKPH:15.400 D
CAS 14-E
C++
Kills:238
V. Kills:53 441%
Deaths:68
KDR:3.500
Accuracy:36.287% B+
KPH:29.700 D--
VKPH:6.600 C++
M20 Wyvern
D*
Kills:68
V. Kills:66 101%
Deaths:96
KDR:0.708
Accuracy:32.932% D-
KPH:7.500 D**
VKPH:7.200 D*
Kills:587 (0 + 587)
Deaths:186
KDR:3.156
VKDR:1.167
Vehicle Kills:217
Kill Difference:401
Playtime:23.507 hours
Usage:0%
Score:0.190m
Score/min:135
Piloting Accuracy:N/A%
Gunner Accuracy:32.932%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 17,18416,22622,2670.729C--0.4528.47%B8.215%D**14.7DN/A431102.7h9.6C++33.9C**
L100 Python HESH 11,0589,5621,3936.864D5.6847.066%C-1.569%C**56.6C8.9C+182168.8h4D*8.6D-
Tank Mine 10,1695,8134,2191.378D-0.2027.958%DN/A84.6D63.4C+82368.7h1.7B5.9C
Breaker Rocket Pods 7,2945,7281,5093.796D-2.6257.444%B+1.065%B72.6D19.8C*32078.9h19.4D*33.7C-
Blitz GD-10 5,7975,7217,1810.797C--0.3825.161%C9.474%D*20.4DN/A59280.7h16.3C--65C+
AF-4 Cyclone 5,6545,6055,7860.969C--0.2127.222%C8.243%F22.6D-N/A71248.4h12.3D*45.1C--
Bouncing Betty 4,5364,5341,4473.133D1.9542.115%C-N/A119.6CN/A31437.9h1.6B++3.7B
AF-19 Mercenary 3,6473,6112,9801.212C+0.0326.825%C*11.88%F-14.2DN/A60254.2h12.7C+47.4C++
M40 Fury 3,8513,2016834.687D3.5128.186%D*1.687%C++38.5D7.8C-18283.1h12.7C+45D
M30 Mustang AH 3,2743,0052,3951.255D0.0852.773%D1.165%C++21.8D--1.9D--94138h13D**24.7D**
L100 Python HEAT 4,0292,7838823.155D1.9859.642%B++2.587%C++37.2C16.6B+20774.9h6.8D11.3C
Titan-150 HESH 3,1112,7684755.827D4.6537.6%D**2.132%B+35.7D4.4D*13577.6h3.2C8.6D--
NS-11C 2,7242,6783,0890.867C-0.3124.7%C-11.651%D**12.9D-N/A43207.9h15.7D-63.4C-
AC-X11 2,6282,6021,0222.546B+1.3726.649%C12.221%F-13.1D-N/A84198.6h10.3D38.5C
Spear Anti-Vehicle Phalanx Turret 3,7652,1823436.362C-5.1840.933%D3.896%C+32.7D23.7C+26466.7h11.4D*27.9D**
L100 Python AP 3,3612,1272997.114C5.9356.278%C++1.034%D39.5C+22.9C*29353.9h6.2D-10.9D
E540 Halberd 3,3762,0963945.32C--4.1448.01%C++2.195%C27.8D17C+21575.5h6.5D*13.5C--
M12 Kobalt 2,1702,04811617.655C16.4817.417%D**16.65%C-57.7D*3.4C15935.5h24.2D**138.9F-
Gauss Rifle S 2,0951,8882,9220.646D0.5334.342%B**4.82%F--21.5D-2.4A++5687.8h7.2B*20.9B*
NCM3 Raven 2,9101,7361,5981.086C+0.0939.544%C-2.189%C11.8C++8B+109146.6h25.9C**65.5C++
NCM3 Raven 2,8551,7061,6011.066C+0.1140.478%C2.462%C11.6C+7.8C**105146.7h28.3C69.8C+
AF-57 Piston 1,6481,6231,4281.137C0.0437.786%D8.626%D**19D--N/A5485.6h5.1D--13.4D
M20 Basilisk 2,2921,6005253.048C--1.8735.735%D4.875%C--17.1D7.4C13593.8h93.2C260.8C--
Razor GD-23 1,4601,4361,8390.781C-0.4025.218%C-12.187%F12.9D-N/A49111.5h14.5D-57.5C-
NS-7 PDW 1,3761,3621,7930.76C-0.4225.394%C--9.471%D**20.6DN/A7566.1h15.8D62.4C-
MKV Suppressed 1,3151,2951,6610.78D0.4025.918%C--11.12%D**16.7D--N/A4877.6h15.3D59.2C-
Enforcer ML85 2,3061,2643243.901C-2.7241.968%C1.899%C+21.3C--17.5C+20059.4h14.5D34.5D
L105 Zephyr 1,5151,2262405.108D3.9342.118%CN/A30.6D7.2C-15640.1h8.2D*19.5D
C-4 1,5241,1801,0411.134C0.0514.969%FN/A58.1D16.9D-69720.3h1.5D10.2F-
Titan-150 HEAT 1,6901,1443233.542C--2.3650.514%C++2.535%C+26.7C+12.8C**28542.8h4.7C+9.3C++
E540 Halberd-H 1,8781,1381955.836C4.6661.925%B+3.163%A36.8D23.9C++28630.9h9.6C-15.6D
Orbital Strike Uplink 1,5251,06011060N/A1,058.82503.485%UN/A757.1U332.1U33801.4h1.8T*0.4T*
NCM2 Falcon 1,4739978461.178C0.0031.379%D**5.216%C++12.6D6C**9578.9h13.5D43.1D**
M96 Mjolnir-H 1,5689782254.347C3.1743.949%D--N/A44.1D26.6D32222.2h43.8D99.7D--
C150 Dalton 1,7869613123.08D-1.9040.302%C**N/A20.5D--17.6D26646.8h5.5D*13.7D
M60-A Bulldog 1,1389402334.034C--2.8546.77%C3.404%A21.1D4.4C+8644.5h8.5F-18.1D*
M20 Basilisk 1,4249363832.444D1.2638.437%C6.303%C++18.9C--9.8C+17249.6h115.5D-300.5D
M20 Basilisk 1,2389121456.29C-5.1148.31%C5.482%C*43.6C15.6C--23920.9h86.5C*179C++
AF-41 Hacksaw 9109024971.815C0.6425.069%D*11.087%D*29.7C--N/A10430.4h7.8C+31D
NCM2 Falcon 1,3868978431.064C0.1230.833%F2.453%D-11.4C--6.2C*8178.7h14.6C+47.4D--
Sticky Grenade 9108911891N/A889.8245.098%D*N/A468.9D*10C--13101.9h3.1D*6.8D--
M60-A Bulldog 1,0928791984.439C-3.2645.423%C--2.503%B+20.5D5C+9642.8h8.4F-18.5D*
M12 Kobalt 8798381206.983D5.8016.22%D-17.064%D34.3D--1.7D11524.4h26.9F165.6D*
AF-41 Hacksaw 8068004651.72C0.5426.825%D-10.25%D*28.2DN/A9728.4h8.9C-33.3D
MANA Anti-Vehicle Turret 1,4927327630.959U0.2256.721%UN/A3660U3800U412130.2h11.3T*19.9T*
AF-4A Bandit 7507289630.756D0.4224.769%D10.44%F-12.6D*N/A3657.8h13.4F-54.1D*
G30 Walker 9947092232.227C*31.0537.049%C3.103%C30.3C--12.2D17323.4h163.8C++442.2C++
M60-G Bulldog 8277052043.456D2.2829.799%D*2.695%C++30.3D-5.2D14423.3h7.5C25.3D-
M12 Kobalt-F 7427041,3240.532D-0.6516.399%D*14.063%B*6.2D-N/A19113.6h16C+97.4C
GD-7F 6566438440.762C--0.4221.357%D*11.042%F-12D-N/A6053.8h15.2D--71.2D*
NS-10 Burster 1,0145945641.053C0.1323.387%D**6.902%B++4.8D3.4D68124h157.9C675.2D*
NC1 Gauss Rifle 5955896440.915C0.2624.527%C8.998%F-17.7DN/A11633.3h13D53.1C
M40 Fury 7225861593.686D2.5134.972%C1.536%C+37.3D-8.7D23615.7h15.7D44.9D
NS-10 Burster 9615645641C0.1823.461%D**5.851%C**4.6D3.2D66123.9h169.6D723D*
Titan-150 AP 9745511823.027D1.8551.696%C++2.722%B+20.8D-16C84926.5h5.3D--10.2D
GD-22S 5405367610.704D0.4823.412%D14.366%F24.3D-N/A13522.1h12.8D*54.6D
NC6 Gauss SAW 5295283431.539C+0.3620.524%D15.72%D**24.7DN/A27621.4h10.9D53.3C-
G30 Walker 8544891623.019D1.8425.426%D-4.703%B+10.3D--7.7D13947.7h260.4D**1024.1D**
M40 Fury-F 5444828120.594D0.5927.864%F-2.075%A*8.4D--1.1D*3157.5h9.5C++34D*
C75 Viper 6224801383.478D2.3033.548%D-1.667%B+23.5D-7C--28120.4h15D-44.7D*
C85 Canister-H 513476925.174D3.9946.697%D-10.084%C67D--5.2D2687.1h8C-17.2D
Xiphos Anti-Personnel Phalanx Tower 475448856C54.8232.017%BN/A179.2C10.8B+5812.5h19.1C+59.8C++
Aspis Anti-Aircraft Phalanx Turret 8414111293.186C-2.0122.647%D--1.217%D9.2D-9.6D17044.7h183.3F809.5D*
AP30 Shredder 7743752331.609C-0.4331.076%C+1.6%C11.5D--12.2D-12632.6h145F-466.7F-
Vortek Rotary 8453632,5140.144D1.0435.446%B+1.653%C+3D*4D*61120.6h217.5T*613.7T
MANA Anti-Personnel Turret 401353705.043N/A3.8617.692%UN/A3530U480U15199700.1h57.1T*322.6T*
M60-G Bulldog 4243431332.579D-1.4028.369%D--1.749%C-19.7D-4.7C--11617.4h8D-28.1D--
Shrike 5293436430.533D0.6559.229%C++2.041%C-18.3D-9.9D44418.7h7.4D-12.5C--
Skyguard 6193302501.32D-0.1426.287%D-2.424%B+9.2D--8D-18136h182.8F--695.4F-
NS-11A 3323295000.658D0.5227.136%C+9.726%F-16.7D--N/A7819.7h16.9F62.3D
LA1 Anchor 3153084940.623D0.5622.693%D*14.286%F-21D*N/A15714.7h13.7F*60.2F-
Tempest 3123064400.695D--0.4822.607%D**10.458%F13.5D*N/A4722.7h13.2F-58.6F-
VLG Missile Launcher 3792812212.773C-11.5957.994%B+2.135%B++43.9D15.3D2186.4h6.3D10.9C+
Carnage AR 2822754980.552D0.6325.016%D9.818%F16.9D--N/A9416.3h15.2D*60.9D
Anti-Vehicle Grenade 3022661266N/A264.8259.819%B*N/A380C+51.4D20560.7h5.5C+9.1B
Frag Grenade 2652641264N/A262.8224.623%T*N/A1320M+5D-82640.2h1.5A*6C**
M60-A Bulldog 3512621841.424D-0.2427.862%D--N/A17.8D--6.1C11614.7h8.5F**30.3F--
Spear Anti-Vehicle Phalanx Tower 5012611221.75C++20.5752.074%C*N/A27.8D25.5C-2559.4h14F-26.8D**
NS Annihilator 5992594690.552D0.6376.708%D*N/A6.4D*8.4C14440.5h19.6T25.6T-
M20 Basilisk 361250793.165C1.9929.277%D6.4%B+15.5D6.9C12016.1h73.1C+249.6C
C-4 ARX 3222472900.852D0.3326.369%C+N/A54.9D*16.7D--3684.5h1.7F-6.4D-
G30 Walker 353239574.193C-3.0124.297%D--1.674%D*12.1D5.8D-11319.8h202.7C--834.2D--
CAS 14-E 291238683.5D2.3236.287%B+N/A29.8D--6.6C++1258h60F**165.5F-
CAS30 Tank Buster 7072271,1600.196D0.9841.647%D1.322%B+2.2D*4.7D73101.4h109.9F*263.8F--
Enforcer ML65-H 467216862.512D1.3357.827%C2.315%B*23.5D--27.3C3299.2h24.5F-42.4F-
NS Decimator 3002165040.429D-0.7560.416%CN/A19.1D*7.4D*30711.3h7.5F12.5F-
Mag-Cutter 38519144,0160.004D1.1812%D*2.094%D0.1DN/A02412.5h6.3T*52.8F**
NC05 Jackhammer 1781712440.701D-0.4836.105%F16.374%C+28D-1.1B+2176.1h5.6D*15.6F
M12 Kobalt 182169198.895D7.7216.253%D20.71%C*28.2D**2.2C-1376h34.2T210.2F
NS-20 Gorgon 1501381950.708D0.4719.901%D--14.493%D*14.1D-1.2C-459.8h44.7C-224.5D--
NS-20 Gorgon 1521361940.701D0.4820.168%D--11.029%F13.7D-1.6C*509.9h45.1C-223.8D-
A30 Walker 2681341380.971D0.2124.874%DN/A7.1D7.1D13719h262.5F-1055.2F
Hyena Missile Launcher 2331331830.727D--0.4530.756%D*N/A8.5D*6.4D--10215.7h54.5F-177.3F--
C85 Canister 1411321310.154C--8.9733.713%D--7.576%F35.7D--2.4D--1293.7h13.9F41.3F-
S12 Renegade 1371291790.721D0.4629.245%F5.426%C*7.9D*N/A2316.3h4.8F-16.4F--
G40-F Ranger 202128393.282D-2.1026.386%FN/A11.6D*6.7D*12711h132.3D501.2D*
Hawk GD-68 2181272040.623C-0.5660.11%DN/A9.3D--6.6D36113.7h10.4D*17.3D**
NS-15M1 1261262900.434D0.7521.941%D13.492%D**19.1D--N/A1346.6h17.1F--77.8D**
MAX Punch 1471243,7440.033C-1.1535.206%DN/A0.3D-N/A1391h3.2C+9.2C-
A30 Walker 2561233070.401D--0.7821.543%DN/A4.9D*5.3D--7125.1h335.7T*1558.2T-
AF-34 Mattock 121120701.714C--0.5331.189%D14.167%D27.3D--N/A1574.4h8D25.7D
NSX Amaterasu 13210832,3740.003D1.181.672%F-3.704%D**0.1DN/A01525.5h4.3C+256.9T*
Hoplon Anti-Aircraft Phalanx Tower 219106253A++51.8220.18%DN/A22.1D-23.5D2554.8h84.3D*418D-
NC4 Mag-Shot 1071012090.483C--0.7019.412%D*9.901%F4.2D--N/A7623.9h13.5F--69.7F**
Hornet Missiles 21199661.5D--0.3266.908%B+N/A35.4D-40C5902.8h17.7F**26.5F-
NSX Tanto 101981810.541D*0.6430.145%C++8.163%F*9.3D*N/A3910.5h22.7F**75.3D*
GR-22 95941400.671D0.5125.827%C9.574%F13.8D*N/A1446.8h14.8D*57.3D
Halberd SE 12990330C--28.8249.633%C++N/A40.9C-17.7C+2112.2h4.5D9.1C
LA3 Desperado 85852030.419D0.7624.4%D--10.588%F13.3D--N/A676.4h12.9T52.9F-
M20 Mustang 186852170.392D-0.7940.518%A++5.882%M*3.3D*4D*18725.5h381.1T*940.6T*
G40-F Ranger 13583126.917D5.7431.704%DN/A20.8D*13D--2094h86.4D-272.4D--
NC15 Phoenix 21581840.964C0.2260.635%B**N/A10D16.5B+3568.1h14.1F23.3D-
M40 Fury 10380711.429C--10.2536.349%D*1.25%C+40D--11.5D-1802h24.5F-67.4T-
M12 Kobalt 807789.625C--8.4513.249%D-6.494%D**26.6D-1D-782.9h28.7D--216.9D
LA7 Buzzard 86711210.587D0.5927.312%F-N/A6.1D--1.3D--2411.6h10.7C39.3D**
M20 Wyvern 13468960.708D0.4732.932%D-1.471%D-7.5D**7.3D*869.1h160.1T486.2F**
NS-44 Commissioner 68682260.301D0.8824.531%F-7.353%F--9.7D*N/A1187h7.5T*30.6T*
M20 Basilisk-H 9067232.913D1.7335.802%D*13.433%A++19.7D*6.8D*1743.4h62.4C--174.3D--
L-24R Spur 7263830.759D-0.4230.957%D**1.587%C4.7FN/A3413.3h72.1T*232.9T-
M96 Mjolnir 10763401.575D--0.4026.04%D**N/A19.1D--13.3D1753.3h51.2D*196.6F-
NC14 Bolt Driver 6060282.143C0.9638.5%C+55%F*8.1D*N/A2517.4h3.9F*10D*
AF-34 Mattock 5252291.793C--0.6125.784%D**5.769%T27.4D--N/A1651.9h6.3B+24.5C-
AF-22 Crow 87511170.436D-0.7458.277%FN/A9.6D--6.8C--3955.3h11.8D**20.3F-
Auraxium Mag-Cutter 905010,2230.005D1.175.78%F-N/A0.1D-N/A0608.4h4.9T*85.1T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7,5929,900,949740h
Medical Applicator3,5021,010,280136.7h
Anti-Vehicle MANA Turret1962,51213.4h
Nanite Revive Grenade07,2162h
Medical Kit708233.1h
Spawn Beacon1937,23411.6h
HIVE0560.2h
Hoplon Anti-Aircraft Phalanx Tower18513.1h
Xiphos Anti-Personnel Tower18322.9h
Rampart Wall91,91011.6h
Sunderer Garage02752h
Bunker01461h
Skywall Shield Emitter31,0942.7h
Cortium Silo49572.7h
Structure Shield Module41,5153.9h
Repair Module41,6074h
Turret AI Module21,6005.5h
Motion Spotter28326,50616.3h
Restoration Kit342491.6h
Nanite Healing Grenade01,2050.3h
WLT-Mandible Mining Laser97912,957540.5h
Reinforcements Module01630.3h
Deconstruction Tool920,6738.3h
Welding Device67,3413.4h
Spear Anti-Vehicle Tower16772.7h
Blast Wall85512.5h
Spitfire Auto-Turret37712,07716.6h
Recon Detection Device98343,72687.9h
Smoke Grenade03620.1h
Ammunition Package67258,57246.7h
Anti-Infantry MANA Turret1251,50416.3h
The Flail01020.7h
Pain Spire36962.9h
Routing Spire0940.2h
Solid Wall01321.2h
Flail Targeting Dart262291.5h
Spear Anti-Vehicle Turret01290.8h
Glaive IPC1810.8h
Vehicle Ammo Dispenser12390.8h
Vehicle Gate68536h
Pillbox02611.5h
Elysium Spawn Tube28062.2h
Light Vehicle Terminal42712h
Infantry Tower31991.7h
WLT-Howler Mining Laser05230.1h
Light Air Terminal11051h
Nano-Repair Grenade014,7594.1h
MGR-L1 Promise04330h
Router11470.2h
IPC Targeting Dart102031.1h
Orbital Strike Target Designator2015737h
Hardlight Barrier1131,2732.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.04s
Server spent 2.91s on queries, 1.87s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.