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Raider ur2bshot[RE4] ur2bshot
NC BR 57

KDR: 1.16

Score: 118.4m

Last Seen: Dec 7th, 2018 5:47 AM
- OFFLINE - 89.9 hour(s)

Prestige 1, Battle Rank 57 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 227
Level Progress (to 58): 41%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Gauss Compact S L100 Python HESH Blitz GD-10 AF-4 Cyclone Breaker Rocket Pods Tank Mine Bouncing Betty AF-19 Mercenary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $66,303 MLG Score: 53
Fun Score: N/A
Cheeseburgers Flipped: 3087TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.444%10.511%2672399928,5510.7854250.379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.168%0.865B*-1.564F0.506B+BODY (~2.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.272C*13.90.028C+40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.563%1.236%258510178,417519427901.62052302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.652%0.851B*-0.346C--0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.571B+31.40.406B37.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.622%2.168%2488101416,003805144891.9877356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.401%-0.511D-0.307C1.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.397B8.30.338C**15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.365%3.895%2452499815,405646971892.38099214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.282%-0.629D-0.111C+0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.3-0.182C40.9-0.045C+98.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.721%55%2451102160426200.0140746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.551B+-0.802D--1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.008C+3.8-0.211C6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.654%8.829%245110211,5632408270.649086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.309C-1.131D*-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.017C+5.1-0.042C+8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 227
118.4m361.7%262 (15.7k)251 (15.1k)1.16423118,259101,5771.5273157 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022430813.017%5.181%6704:3923

77% Engineer9% Infiltrator14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 11:41 AMDec 25th, 2014 9:45 AMDec 9th, 2018 6:58 PM (23h) (PST)Dec 7th, 2018 3:05 AM (4d) (PST)Dec 7th, 2018 1:47 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5421394030.2510.2150.0131.1440.06553

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,5138,36524,1481513169415,069

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7857.7h/327.4d 36,881 6,127 71,798 539.2k 17,614 20,804 30,813 255.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C++
Kills:534
Deaths:759
KDR:0.704
Accuracy:23.463% C++
HSR:14.232% D**
NC6 Gauss SAW
C++
Kills:523
Deaths:329
KDR:1.590
Accuracy:20.680% C++
HSR:15.870% D*
LA1 Anchor
C
Kills:293
Deaths:468
KDR:0.626
Accuracy:23.334% C
HSR:13.993% D**
NC05 Jackhammer
C*
Kills:147
Deaths:188
KDR:0.782
Accuracy:35.166% D--
HSR:15.646% C*
NS-15M1
C+
Kills:117
Deaths:280
KDR:0.418
Accuracy:22.469% C+
HSR:12.821% D*
Kills:1,614
Deaths (as Heavy Assault):2,024
Deaths (to Heavy Assaults):26,492
KDR:0.79743
Kill Difference:410
Playtime:188.344 hours
Usage:2%
Score:2.234m
Score/min:198
Accuracy (listed only):25.022%
HSR (listed only):14.512%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:9,460
Deaths:11,533
KDR:0.820
Accuracy:27.046% B++
HSR:9.577% D**
AF-19 Mercenary
B**
Kills:3,611
Deaths:2,979
KDR:1.212
Accuracy:26.828% B**
HSR:11.880% F
NS-11C
C*
Kills:2,656
Deaths:3,063
KDR:0.867
Accuracy:24.699% C*
HSR:11.747% D*
AC-X11
B
Kills:2,599
Deaths:1,020
KDR:2.548
Accuracy:26.653% B
HSR:12.236% F
AF-57 Piston
C
Kills:1,563
Deaths:1,339
KDR:1.167
Accuracy:37.654% C
HSR:8.829% D**
Razor GD-23
C*
Kills:1,436
Deaths:1,839
KDR:0.781
Accuracy:25.218% C*
HSR:12.187% F
AF-4A Bandit
C+
Kills:728
Deaths:963
KDR:0.756
Accuracy:24.776% C+
HSR:10.440% F-
GD-7F
D
Kills:643
Deaths:839
KDR:0.766
Accuracy:21.365% D
HSR:11.042% F
NSX Tanto
B*
Kills:98
Deaths:181
KDR:0.541
Accuracy:30.145% B*
HSR:8.163% F--
Kills:22,794
Deaths (as Engineer):23,756
Deaths (to Engineers):28,671
KDR:0.9595
Kill Difference:962
Playtime:6,083.233 hours
Usage:77%
Score:88.081m
Score/min:241
Accuracy (listed only):27.154%
HSR (listed only):10.678%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B++
Kills:9,460
Deaths:11,533
KDR:0.820
Accuracy:27.046% B++
HSR:9.577% D**
Blitz GD-10
C*
Kills:5,492
Deaths:6,773
KDR:0.811
Accuracy:25.083% C*
HSR:9.414% D*
AF-4 Cyclone
B
Kills:5,444
Deaths:5,565
KDR:0.978
Accuracy:27.195% B
HSR:8.119% F
AF-19 Mercenary
B**
Kills:3,611
Deaths:2,979
KDR:1.212
Accuracy:26.828% B**
HSR:11.880% F
NS-11C
C*
Kills:2,656
Deaths:3,063
KDR:0.867
Accuracy:24.699% C*
HSR:11.747% D*
AC-X11
B
Kills:2,599
Deaths:1,020
KDR:2.548
Accuracy:26.653% B
HSR:12.236% F
AF-57 Piston
C
Kills:1,563
Deaths:1,339
KDR:1.167
Accuracy:37.654% C
HSR:8.829% D**
Razor GD-23
C*
Kills:1,436
Deaths:1,839
KDR:0.781
Accuracy:25.218% C*
HSR:12.187% F
NS-7 PDW
C++
Kills:1,329
Deaths:1,736
KDR:0.766
Accuracy:25.304% C++
HSR:9.481% D**
MKV Suppressed
C++
Kills:1,291
Deaths:1,633
KDR:0.791
Accuracy:25.995% C++
HSR:11.154% D*
AF-4A Bandit
C+
Kills:728
Deaths:963
KDR:0.756
Accuracy:24.776% C+
HSR:10.440% F-
GD-7F
D
Kills:643
Deaths:839
KDR:0.766
Accuracy:21.365% D
HSR:11.042% F
Tempest
D*
Kills:279
Deaths:409
KDR:0.682
Accuracy:22.398% D*
HSR:10.753% F
NSX Tanto
B*
Kills:98
Deaths:181
KDR:0.541
Accuracy:30.145% B*
HSR:8.163% F--
Kills:36,629
Deaths (as Light Assault):39,872
Deaths (to Light Assaults):15,675
KDR:0.91866
Kill Difference:3,243
Playtime:151.814 hours
Usage:2%
Score:2.219m
Score/min:244
Accuracy (listed only):26.454%
HSR (listed only):10.359%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C*
Kills:5,492
Deaths:6,773
KDR:0.811
Accuracy:25.083% C*
HSR:9.414% D*
AF-4 Cyclone
B
Kills:5,444
Deaths:5,565
KDR:0.978
Accuracy:27.195% B
HSR:8.119% F
NS-7 PDW
C++
Kills:1,329
Deaths:1,736
KDR:0.766
Accuracy:25.304% C++
HSR:9.481% D**
MKV Suppressed
C++
Kills:1,291
Deaths:1,633
KDR:0.791
Accuracy:25.995% C++
HSR:11.154% D*
Tempest
D*
Kills:279
Deaths:409
KDR:0.682
Accuracy:22.398% D*
HSR:10.753% F
NC4 Mag-Shot
D--
Kills:101
Deaths:209
KDR:0.483
Accuracy:19.412% D--
HSR:9.901% D**
LA3 Desperado
D
Kills:85
Deaths:203
KDR:0.419
Accuracy:24.400% D
HSR:10.588% D**
NS-44 Commissioner
D*
Kills:68
Deaths:226
KDR:0.301
Accuracy:24.626% D*
HSR:7.353% F-
NC14 Bolt Driver
B+
Kills:60
Deaths:28
KDR:2.143
Accuracy:38.721% B+
HSR:55% F-
Kills:14,149
Deaths (as Infiltrator):16,782
Deaths (to Infiltrators):12,928
KDR:0.84311
Kill Difference:2,633
Playtime:675.341 hours
Usage:9%
Score:11.467m
Score/min:283
Accuracy (listed only):25.904%
HSR (listed only):14.640%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C*
Kills:5,492
Deaths:6,773
KDR:0.811
Accuracy:25.083% C*
HSR:9.414% D*
AF-4 Cyclone
B
Kills:5,444
Deaths:5,565
KDR:0.978
Accuracy:27.195% B
HSR:8.119% F
AF-57 Piston
C
Kills:1,563
Deaths:1,339
KDR:1.167
Accuracy:37.654% C
HSR:8.829% D**
NS-7 PDW
C++
Kills:1,329
Deaths:1,736
KDR:0.766
Accuracy:25.304% C++
HSR:9.481% D**
MKV Suppressed
C++
Kills:1,291
Deaths:1,633
KDR:0.791
Accuracy:25.995% C++
HSR:11.154% D*
NC1 Gauss Rifle
B
Kills:588
Deaths:633
KDR:0.929
Accuracy:24.430% B
HSR:9.014% F-
NS-11A
B+
Kills:322
Deaths:497
KDR:0.648
Accuracy:26.830% B+
HSR:9.938% F
Tempest
D*
Kills:279
Deaths:409
KDR:0.682
Accuracy:22.398% D*
HSR:10.753% F
Carnage AR
C++
Kills:222
Deaths:368
KDR:0.603
Accuracy:24.934% C++
HSR:9.459% D**
GR-22
C++
Kills:92
Deaths:135
KDR:0.681
Accuracy:24.929% C++
HSR:8.696% D**
Kills:16,622
Deaths (as Combat Medic):19,088
Deaths (to Combat Medics):8,226
KDR:0.87081
Kill Difference:2,466
Playtime:355.458 hours
Usage:5%
Score:6.733m
Score/min:316
Accuracy (listed only):26.475%
HSR (listed only):9.486%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C+
Kills:1,698
Deaths:1,549
KDR:1.096
Accuracy:39.467% C+
HSR:2.238% C
NCM3 Raven
C++
Kills:1,669
Deaths:1,552
KDR:1.075
Accuracy:40.432% C++
HSR:2.516% C+
NCM2 Falcon
C++
Kills:982
Deaths:835
KDR:1.176
Accuracy:31.562% D-
HSR:5.295% C++
AF-41 Hacksaw
D
Kills:888
Deaths:494
KDR:1.798
Accuracy:24.866% D
HSR:11.036% D*
NCM2 Falcon
D--
Kills:885
Deaths:832
KDR:1.064
Accuracy:30.959% D--
HSR:2.486% D--
AF-41 Hacksaw
C-
Kills:794
Deaths:462
KDR:1.719
Accuracy:26.578% C-
HSR:10.328% D*
NS-10 Burster
B+
Kills:552
Deaths:535
KDR:1.032
Accuracy:23.327% D--
HSR:7.246% B+
NS-10 Burster
C+
Kills:497
Deaths:535
KDR:0.929
Accuracy:23.391% D-
HSR:6.036% C+
AF-34 Mattock
C
Kills:120
Deaths:70
KDR:1.714
Accuracy:31.189% C
HSR:14.167% C--
NS-20 Gorgon
D
Kills:114
Deaths:135
KDR:0.844
Accuracy:20.325% D
HSR:14.035% D-
NS-20 Gorgon
D
Kills:106
Deaths:134
KDR:0.791
Accuracy:20.230% D
HSR:10.377% D**
AF-34 Mattock
D*
Kills:52
Deaths:29
KDR:1.793
Accuracy:25.784% D*
HSR:5.769% F**
Kills:8,357
Deaths (as MAX Suit):3,581
Deaths (to MAX Suits):6,295
KDR:2.33371
Kill Difference:4,776
Playtime:386.579 hours
Usage:5%
Score:7.676m
Score/min:331
Accuracy (listed only):28.176%
HSR (listed only):7.628%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:5,327
V. Kills:1,457 365%
Deaths:1,477
KDR:3.607
Accuracy:57.978% B**
KPH:71.700 C+
VKPH:19.600 B
M30 Mustang AH
C
Kills:2,426
V. Kills:235 N/A
Deaths:2,219
KDR:1.093
Accuracy:53.667% C
KPH:21.900 D
VKPH:2.100 D-
Vortek Rotary
D-
Kills:353
V. Kills:475 74%
Deaths:2,510
KDR:0.141
Accuracy:36.023% B**
KPH:3 D-
VKPH:4 D-
Hornet Missiles
C+
Kills:93
V. Kills:109 85%
Deaths:65
KDR:1.431
Accuracy:66.985% B*
KPH:33.200 D
VKPH:38.900 C+
M20 Mustang
D-
Kills:84
V. Kills:100 83%
Deaths:217
KDR:0.387
Accuracy:40.651% A++
KPH:3.300 D--
VKPH:4 D-
Kills:8,283 (2,863 + 0)
Deaths:6,488
KDR:1.277
VKDR:0.366
Vehicle Kills:2,376
Kill Difference:1,795
Playtime:330.484 hours
Usage:4%
Score:2.782m
Score/min:140
Piloting Accuracy:40.651%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:1,095
V. Kills:231 472%
Deaths:230
KDR:4.761
Accuracy:42.391% C+
KPH:31.200 D
VKPH:6.600 C
C150 Dalton
C-
Kills:641
V. Kills:636 101%
Deaths:278
KDR:2.306
Accuracy:41.667% C*
KPH:17.500 D-
VKPH:17.400 C-
AP30 Shredder
D
Kills:268
V. Kills:330 81%
Deaths:212
KDR:1.264
Accuracy:30.411% C++
KPH:9.600 D*
VKPH:11.900 D
CAS30 Tank Buster
C--
Kills:227
V. Kills:480 47%
Deaths:1,146
KDR:0.198
Accuracy:42.021% C
KPH:2.300 D--
VKPH:4.800 C--
Kills:2,231 (227 + 2,004)
Deaths:1,866
KDR:1.196
VKDR:0.899
Vehicle Kills:1,677
Kill Difference:365
Playtime:199.004 hours
Usage:3%
Score:1.514m
Score/min:127
Piloting Accuracy:42.021%
Gunner Accuracy:30.411%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:7,791
V. Kills:1,171 N/A
Deaths:1,262
KDR:6.174
Accuracy:47.675% C+
KPH:59.700 C**
VKPH:9 C**
L100 Python HEAT
A
Kills:2,724
V. Kills:1,218 223%
Deaths:869
KDR:3.135
Accuracy:59.455% B**
KPH:37.200 B+
VKPH:16.600 A
C75 Viper
C+
Kills:479
V. Kills:142 335%
Deaths:135
KDR:3.548
Accuracy:34.234% C
KPH:24.100 C
VKPH:7.100 C+
L100 Python AP
A++
Kills:318
V. Kills:411 77%
Deaths:230
KDR:1.383
Accuracy:63.995% B**
KPH:21.900 D
VKPH:28.300 A++
Skyguard
C-
Kills:289
V. Kills:267 108%
Deaths:249
KDR:1.161
Accuracy:26.434% C-
KPH:8.700 D-
VKPH:8 C-
Kills:11,601 (11,601 + 0)
Deaths:2,745
KDR:4.226
VKDR:1.169
Vehicle Kills:3,209
Kill Difference:8,856
Playtime:271.353 hours
Usage:3%
Score:3.391m
Score/min:208
Driving Accuracy:26.434%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C
Kills:2,761
V. Kills:341 N/A
Deaths:475
KDR:5.813
Accuracy:37.623% D*
KPH:35.700 C
VKPH:4.400 D-
E540 Halberd
B+
Kills:1,713
V. Kills:1,122 153%
Deaths:357
KDR:4.798
Accuracy:48.388% B+
KPH:26.700 C
VKPH:17.500 B+
Titan-150 HEAT
B**
Kills:1,142
V. Kills:545 209%
Deaths:323
KDR:3.536
Accuracy:50.510% B+
KPH:26.700 B+
VKPH:12.800 B**
Enforcer ML85
C*
Kills:1,140
V. Kills:973 117%
Deaths:307
KDR:3.713
Accuracy:41.367% C+
KPH:20.900 C
VKPH:17.900 C*
Titan-150 AP
B
Kills:499
V. Kills:394 126%
Deaths:179
KDR:2.788
Accuracy:51.415% C++
KPH:20.500 C
VKPH:16.200 B
M20 Basilisk
C+
Kills:231
V. Kills:100 229%
Deaths:71
KDR:3.254
Accuracy:28.050% C
KPH:15.100 C
VKPH:6.500 C+
C85 Canister
D
Kills:115
V. Kills:6 N/A
Deaths:12
KDR:9.583
Accuracy:30.872% D-
KPH:35 D-
VKPH:1.800 D
M12 Kobalt
D-
Kills:71
V. Kills:2 N/A
Deaths:7
KDR:10.143
Accuracy:11.224% D-
KPH:29 D-
VKPH:0.800 D-
M96 Mjolnir
N/A
Kills:50
V. Kills:36 135%
Deaths:34
KDR:1.471
Accuracy:25.331% N/A
KPH:17.400 N/A
VKPH:12.500 N/A
Kills:7,722 (4,402 + 3,320)
Deaths:1,765
KDR:4.375
VKDR:1.994
Vehicle Kills:3,519
Kill Difference:5,957
Playtime:286.904 hours
Usage:4%
Score:4.051m
Score/min:235
Driving Accuracy:51.415%
Gunner Accuracy:25.331%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:836
V. Kills:604 138%
Deaths:179
KDR:4.670
Accuracy:61.995% B++
KPH:33.500 C
VKPH:24.200 B
M96 Mjolnir-H
C
Kills:674
V. Kills:422 159%
Deaths:185
KDR:3.643
Accuracy:43.821% D
KPH:42 C
VKPH:26.300 C
C85 Canister-H
D
Kills:381
V. Kills:25 N/A
Deaths:72
KDR:5.292
Accuracy:41.453% D-
KPH:70 D
VKPH:4.600 D
Enforcer ML65-H
C+
Kills:194
V. Kills:239 81%
Deaths:82
KDR:2.366
Accuracy:58.402% C++
KPH:23.500 D
VKPH:28.900 C+
G40-F Ranger
D-
Kills:79
V. Kills:49 158%
Deaths:9
KDR:8.778
Accuracy:32.731% C+
KPH:23.300 D-
VKPH:14.500 D-
M20 Basilisk-H
D
Kills:64
V. Kills:22 278%
Deaths:23
KDR:2.783
Accuracy:35.525% D-
KPH:19.300 D
VKPH:6.600 D--
Kills:2,228 (0 + 2,228)
Deaths:550
KDR:4.051
VKDR:2.475
Vehicle Kills:1,361
Kill Difference:1,678
Playtime:61.409 hours
Usage:1%
Score:1.060m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:35.525%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:3,187
V. Kills:645 493%
Deaths:682
KDR:4.673
Accuracy:28.194% D
KPH:38.700 C
VKPH:7.800 C
M20 Basilisk
C+
Kills:1,452
V. Kills:650 223%
Deaths:497
KDR:2.922
Accuracy:35.058% C
KPH:16.600 C
VKPH:7.500 C+
M20 Basilisk
C++
Kills:851
V. Kills:457 186%
Deaths:363
KDR:2.344
Accuracy:37.781% C+
KPH:18.500 C
VKPH:9.900 C++
M12 Kobalt
D
Kills:718
V. Kills:30 N/A
Deaths:114
KDR:6.298
Accuracy:15.659% C
KPH:35.300 D-
VKPH:1.500 D
M60-G Bulldog
C
Kills:691
V. Kills:119 N/A
Deaths:203
KDR:3.404
Accuracy:29.566% D
KPH:30.300 C
VKPH:5.200 C-
M40 Fury
C
Kills:584
V. Kills:136 426%
Deaths:158
KDR:3.696
Accuracy:34.928% C+
KPH:38.100 D
VKPH:8.900 C
G30 Walker
C
Kills:453
V. Kills:350 129%
Deaths:160
KDR:2.831
Accuracy:25.190% C--
KPH:10.100 D
VKPH:7.800 C
M60-G Bulldog
C
Kills:321
V. Kills:73 434%
Deaths:128
KDR:2.508
Accuracy:27.636% D
KPH:19.300 D
VKPH:4.400 C
G30 Walker
C-
Kills:125
V. Kills:82 151%
Deaths:52
KDR:2.404
Accuracy:23.582% D
KPH:9.200 D
VKPH:6 C-
M12 Kobalt
C
Kills:110
V. Kills:9 N/A
Deaths:16
KDR:6.875
Accuracy:15.120% C--
KPH:24.900 D*
VKPH:2 C
G40-F Ranger
D-
Kills:77
V. Kills:47 160%
Deaths:30
KDR:2.567
Accuracy:25.155% D--
KPH:9.100 D-
VKPH:5.600 D-
Kills:8,569 (0 + 8,569)
Deaths:2,403
KDR:3.566
VKDR:1.081
Vehicle Kills:2,598
Kill Difference:6,166
Playtime:361.837 hours
Usage:5%
Score:3.307m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:25.155%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D-
Kills:691
V. Kills:37 N/A
Deaths:1,276
KDR:0.542
Accuracy:16.330% D-
KPH:6.300 D-
VKPH:0.300 D--
M40 Fury-F
D-
Kills:475
V. Kills:60 N/A
Deaths:788
KDR:0.603
Accuracy:27.882% F-
KPH:8.600 D-
VKPH:1.100 D*
S12 Renegade
D--
Kills:127
V. Kills:8 N/A
Deaths:178
KDR:0.713
Accuracy:29.260% D**
KPH:7.800 D--
VKPH:0.500 D*
Kills:1,293 (1,293 + 0)
Deaths:2,242
KDR:0.577
VKDR:0.047
Vehicle Kills:105
Kill Difference:949
Playtime:180.878 hours
Usage:2%
Score:0.253m
Score/min:23
Driving Accuracy:29.260%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:127
V. Kills:32 385%
Deaths:59
KDR:2.153
Accuracy:37.957% B++
KPH:23.400 D*
VKPH:5.900 C+
M20 Wyvern
D-
Kills:59
V. Kills:63 92%
Deaths:93
KDR:0.634
Accuracy:32.921% D
KPH:7.300 D*
VKPH:7.800 D-
Kills:186 (0 + 186)
Deaths:152
KDR:1.224
VKDR:0.625
Vehicle Kills:95
Kill Difference:34
Playtime:13.477 hours
Usage:0%
Score:0.073m
Score/min:90
Piloting Accuracy:N/A%
Gunner Accuracy:32.921%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 9,7519,46011,5330.82C+0.3427.046%B++9.577%D**13.4C-N/A39706h10.9C++40.2B+
L100 Python HESH 8,9627,7911,2626.174C5.0147.675%C+1.861%C*59.7C**9C**189130.4h3.9D8.3C
Blitz GD-10 5,5625,4926,7730.811C+0.3525.083%C*9.414%D*20.5CN/A58267.9h16.3C+65.1C++
AF-4 Cyclone 5,4885,4445,5650.978C+0.1927.195%B8.119%F22.9CN/A71238.1h12.2C44.9C++
Breaker Rocket Pods 6,7845,3271,4773.607C-2.4457.978%B**1.108%C++71.7C+19.6B31274.3h19C32.8C*
Tank Mine 8,3074,5313,3251.363D0.2028.175%CN/A78.9C--65.8C++82057.4h1.8C**6.3C++
Bouncing Betty 4,3014,3001,3663.148C1.9842.002%C+N/A120.4C+N/A31335.7h1.5A3.7B++
AF-19 Mercenary 3,6473,6112,9791.212B+0.0526.828%B**11.88%F14.2CN/A57254h12.7C**47.4B+
M40 Fury 3,8323,1876824.673C3.5128.194%D1.694%C+38.7C7.8C18282.4h12.7C*44.9C+
Titan-150 HESH 3,1022,7614755.813C4.6537.623%D*2.137%C*35.7C4.4D-13177.3h3.2C++8.6C
L100 Python HEAT 3,9422,7248693.135C1.9759.455%B**2.643%C+37.2B+16.6A20273.2h6.7C11.2C*
NS-11C 2,7002,6563,0630.867C+0.3024.699%C*11.747%D*12.8DN/A42206.9h15.7C+63.5C++
AC-X11 2,6252,5991,0202.548A++1.3826.653%B12.236%F13.1DN/A84198.2h10.3C++38.5C**
M30 Mustang AH 2,6612,4262,2191.093C-0.0753.667%C1.278%C+21.9D2.1D-97110.9h12.3C22.8C
Spear Anti-Vehicle Phalanx Turret 3,4982,0173156.403C+5.2439.92%C4.214%C+33.9C24.9B27459.5h10.8C27.2C
E540 Halberd 2,8351,7133574.798C3.6348.388%B+2.685%C26.7C17.5B+21764.1h6.7D13.8C+
NCM3 Raven 2,8501,6981,5491.096B0.0739.467%C+2.238%C12.1B++8.2B*111140.9h25.4B+64.3B+
NCM3 Raven 2,7991,6691,5521.075C*0.0940.432%C++2.516%C+11.8B+8B+107141.1h27.7C++68.6C*
AF-57 Piston 1,5861,5631,3391.167C+0.0037.654%C8.829%D**18.7DN/A5183.7h5.1C13.4C+
M20 Basilisk 2,1021,4524972.922C++1.7635.058%C4.959%C16.7C7.5C+13587.2h92.4C+263.5C++
Razor GD-23 1,4601,4361,8390.781C+0.3825.218%C*12.187%F12.9DN/A48111.5h14.5C57.5C++
NS-7 PDW 1,3411,3291,7360.766C+0.4025.304%C++9.481%D**20.6CN/A7364.6h15.9C+62.8C++
MKV Suppressed 1,3111,2911,6330.791C0.3725.995%C++11.154%D*16.8DN/A4776.8h15.3C+58.8C++
Titan-150 HEAT 1,6871,1423233.536C+2.3750.51%B+2.539%C26.7B+12.8B**26242.7h4.7B9.4B+
Enforcer ML85 2,1131,1403073.713C2.5541.367%C+2.018%C+20.9C17.9C*19954.5h14.6C35.4C+
L105 Zephyr 1,3261,0952304.761C-3.6042.391%C+N/A31.1D6.6C15335.2h7.9D18.7C
C-4 1,3481,0331,0301.003C0.1613.931%F-N/A51.7D15.8D-61120h1.6C+11.6D**
NCM2 Falcon 1,4549828351.176C++0.0131.562%D-5.295%C++12.7C+6.1B++9577.4h13.5C42.7C-
M60-A Bulldog 1,1269302304.043C2.8847.022%C++3.441%B**21.4C--4.5C*8743.5h8.4D*17.9D
Sticky Grenade 9098901890N/A888.8445.046%D-N/A468.4D--10C+12871.9h3.1D6.8D
AF-41 Hacksaw 8958884941.798C+0.6324.866%D11.036%D*29.5C+N/A10230.1h7.7C31C--
NCM2 Falcon 1,3708858321.064C*0.1030.959%D--2.486%D--11.5C+6.3B+8177.2h14.5C*46.9C+
M20 Basilisk 1,3088513632.344C1.1837.781%C+6.58%C*18.5C9.9C++17446h115C+304.4C+
E540 Halberd-H 1,4408361794.67C3.5161.995%B++4.187%A+33.4C24.2B28325h10.5D**16.9D--
M60-A Bulldog 1,0318261974.193C3.0346.042%C++2.663%C*20.4C--5.1B+9440.5h8.5D**18.4D
AF-41 Hacksaw 7997944621.719C0.5526.578%C-10.328%D*28.4C+N/A9628h8.8D--33.1D
AF-4A Bandit 7507289630.756C-0.4124.776%C+10.44%F-12.6D-N/A3457.6h13.4D54.1C
M12 Kobalt 7487181146.298C--5.1315.659%C17.967%C+35.4D-1.5D11120.3h25.4D-162.2C
MANA Anti-Vehicle Turret 1,4737187610.943C+0.2256.844%B**3.343%B++7180U7550U4291490.1h11.4C*20.1B+
M60-G Bulldog 8106912033.404C2.2429.566%D2.75%C+30.3C5.2C-14322.8h7.4C+25.2C+
M12 Kobalt-F 7286911,2760.542D0.6216.33%D-14.038%B+6.3D-N/A20109.6h15.8C++96.5C+
M96 Mjolnir-H 1,0966741853.643C+2.4843.821%DN/A42.1C26.4C32516h42.7C+97.5C
GD-7F 6566438390.766C0.4021.365%D11.042%F12DN/A5553.7h15.2C71C
C150 Dalton 1,2776412782.306D1.1441.667%C*N/A17.5D-17.4C-26436.6h6.7D-16C--
NC1 Gauss Rifle 5945886330.929C+0.2424.43%B9.014%F-18.3CN/A10732.2h12.7C*52B+
M40 Fury 7205841583.696D2.5334.928%C+1.541%C38.2D8.9C24115.3h15.4C44.2C+
NS-10 Burster 9495525351.032C++0.1323.327%D--7.246%B+4.9C+3.5C+71112.9h154.8C*663.5C
GD-22S 5385347590.704C-0.4623.463%C++14.232%D**24.3C--N/A12122h12.8C--54.6C+
NC6 Gauss SAW 5235233291.59B+0.4320.68%C++15.87%D*24.9C+N/A24321h10.8C+52.4C*
Titan-150 AP 8934991792.788C1.6251.415%C++3.006%C++20.5C16.1B76424.4h5.2C+10.2C++
NS-10 Burster 8584975350.929C++0.2423.391%D-6.036%C+4.4C3.2C66112.8h175.3C749.3D
C75 Viper 6214791353.548C+2.3834.234%C1.67%C**24.1C7.1C+26219.9h14.8C+43.3C
M40 Fury-F 5354757880.603C0.5627.882%F-2.105%A+8.6D-1.1D*3155h9.2B+33C
G30 Walker 8034531602.831C+1.6725.19%C--4.857%C**10.1D7.8C14044.7h259.4C--1030C-
M12 Kobalt 4354113910.538C9.3716.675%D--14.842%D55.5D-3.2C1597.4h23.2D138.9D-
C85 Canister-H 406381725.292C4.1341.453%D-11.549%C++70.6D4.6D2425.4h6.7C++16C+
Aspis Anti-Aircraft Phalanx Turret 7543561222.918C+1.7522.221%C--1.124%D8.8C--9.8C17140.6h190.8D--858.8C--
MANA Anti-Personnel Turret 401353705.043N/A3.8817.692%UN/A3530U480U14400700.1h57.1T*322.6T*
Vortek Rotary 8283532,5100.141C--1.0236.023%B**1.7%C3D-4D-57117.4h215.9F*599.3D**
Shrike 5273426400.534C0.6359.468%B2.047%C-18.4C--9.9C40618.6h7.4C12.4C+
M20 Basilisk 520334794.228C-3.0653.561%C++4.192%C38.4C+21.4C++3238.7h121C++226C++
NS-11A 3243224970.648C-0.5226.83%B+9.938%F16.7DN/A7119.3h16.4D61.3C++
M60-G Bulldog 3943211282.508C--1.3427.636%D1.869%D19.3D4.4C11316.6h7.9C+28.7C
L100 Python AP 7293182301.383D0.2263.995%B**3.459%C**21.9D28.3A++41614.5h12.4F--19.4F
LA1 Anchor 2982934680.626C--0.5423.334%C13.993%D**21.2D-N/A13413.8h13.7D**58.8C--
Xiphos Anti-Personnel Phalanx Tower 315292741.714C40.5528.686%C+N/A162.2C12.8B*5501.8h17.3C*60.3B
Skyguard 5562892491.161D0.0026.434%C-2.768%B+8.7D-8C-17633.4h192.9D**729.8D*
Tempest 2842794090.682D-0.4822.398%D*10.753%F12.9D*N/A4421.6h13.6F-60.8F
AP30 Shredder 5982682121.264D0.1030.411%C++2.239%C++9.6D*11.9D11827.8h168.5F-553.9F
Anti-Vehicle Grenade 2952601260N/A258.8460.13%B**N/A433.3C**58.3C--20730.6h5.4C*8.9B+
Frag Grenade 2592591259N/A257.8423.177%TN/A1295M**N/A62160.2h1.4A*5.9B++
M60-A Bulldog 3372511741.443D0.2828.027%D-N/A18.1D-6.2C++11013.9h8.4F-29.9D**
M20 Basilisk 331231713.254C++2.0928.05%C6.494%B15.1C6.5C+11515.3h69.1B+246.3B
CAS30 Tank Buster 7072271,1460.198D-0.9742.021%C1.322%C++2.3D--4.8C--6999.4h109.1D259.7D--
Carnage AR 2272223680.603C-0.5624.934%C++9.459%D**18DN/A10012.3h14.8C59.3C++
NS Annihilator 5282143740.572C+0.5976.591%D--N/A6.2D-9.1C++14734.4h19.6F--25.6F*
NS Decimator 2882064690.439D0.7359.946%C+N/A19.3D-7.7D-27110.7h7.5F12.5D*
C-4 ARX 2571962290.856D0.3126.907%C*N/A56D*17.4D--3723.5h1.7D*6.2D-
Enforcer ML65-H 433194822.366C--1.2058.402%C++2.577%B++23.4D28.8C+3408.3h25.5D*43.6D--
Mag-Cutter 38519143,9830.004D1.1612%D*2.094%D0.1DN/A02410.8h6.3F*52.8F**
Spear Anti-Vehicle Phalanx Tower 3231491212.417D11.2553.07%B1.342%D--21.9D25.6C+2666.8h18.3F34.4D*
NC05 Jackhammer 1521471880.782C-0.3835.166%D--15.646%C*29.4C-1B*2275h5.5C15.6C
S12 Renegade 1351271780.713C-0.4529.26%D**5.512%C+7.8D--N/A2316.3h4.8D**16.5F-
CAS 14-E 159127592.153D0.9937.957%B++N/A23.5D*5.9C+965.4h78.1T*205.8F*
G30 Walker 207125522.404C-1.2423.582%D1.6%D*9.2D6C-11013.6h248.7C1054.8C--
AF-34 Mattock 121120701.714C0.5531.189%C14.167%C--27.9DN/A1484.3h8D**25.7D-
NS-15M1 1171172800.418D0.7522.469%C+12.821%D*18.9DN/A1336.2h17.1D*76.1C
Hawk GD-68 2011161890.614C+0.5560.248%CN/A9.2D6.7C--36412.6h10.5D-17.4D-
MAX Punch 1381163,5920.032C-1.1339.366%C-N/A0.3CN/A1369.1h3.3C+8.4C+
C85 Canister 121115129.583C8.4230.872%D-8.696%D*34.8D-1.8D1213.3h12.6D*40.9D*
A30 Walker 2351141360.838C-0.3324.79%C+N/A6.9C7.3C13816.5h265.8D--1072.1D
NS-20 Gorgon 1231141350.844C+0.3220.325%D14.035%D-17.8C*1.4C+506.4h34.6C*170.4C*
M12 Kobalt 119110166.875D5.7115.12%C--22.727%B*25D*2C1404.4h35.9F*237.4D*
NS-20 Gorgon 1161061340.791C+0.3720.23%D10.377%D**16.3C++1.5C**556.5h36.4C*179.8C**
NC4 Mag-Shot 1071012090.483C0.6819.412%D--9.901%D**4.2D*N/A6923.9h13.5D**69.7D
NSX Tanto 101981810.541D0.6230.145%B*8.163%F--9.3D-N/A3310.5h22.7D*75.3C
Hyena Missile Launcher 176961680.571D0.5929.176%D1.042%C*7.7D6.5D9712.4h56.3D**192.9D*
Hornet Missiles 20293651.431D0.2766.985%B*N/A33.2D38.9C+5392.8h18.1D**27.1D-
GR-22 93921350.681C0.4824.929%C++8.696%D**14.8DN/A1346.2h13.4C++53.8C**
A30 Walker 200872880.302D*0.8620.333%C1.149%D4.1C--5.3D6821.2h372.2F**1830.4F-
LA3 Desperado 85852030.419C--0.7524.4%D10.588%D**13.3D-N/A596.4h12.9D**52.9C-
M20 Mustang 184842170.387C-0.7840.651%A++5.952%A**3.3D--4D-16425.1h383.3T-943F-
NC15 Phoenix 21480810.988C+0.1860.953%B**N/A10C16.8B+3228h14.2D--23.3C-
G40-F Ranger 1287998.778C+7.6132.731%C+N/A23.2D-14.4D-2133.4h77.7C237.3C+
G40-F Ranger 12477302.567D1.4025.155%D--1.299%C+9.2D-5.6D-1078.4h156.6C-622.5D
M12 Kobalt 7371710.143C8.9811.224%D-7.042%D**29.6DN/A852.4h23.6D--210.4D--
NS-44 Commissioner 68682260.301D0.8624.626%D*7.353%F-9.7D-N/A927h7.5T30.5F*
M20 Basilisk-H 8664232.783C--1.6235.525%D-14.063%M19.4D6.7D--1643.3h63.5C++178.7C+
Orbital Strike Uplink 9763163N/A61.84231.818%UN/A210U113.3U28400.3h3.2T*1.4T*
NC14 Bolt Driver 6060282.143C*0.9838.721%B+55%F-8.2D--N/A2157.3h3.8D**9.9C-
M20 Wyvern 12259930.634D0.5332.921%D1.695%D-7.3D*7.8D-868.1h155.6F472.6F--
Hoplon Anti-Aircraft Phalanx Tower 14459159A*57.8419.369%D--N/A19.7D-28.3D2973h85.4D440.8D
AF-34 Mattock 5252291.793C0.6325.784%D*5.769%F**28.9DN/A1531.8h6.3C++24.5D
Auraxium Mag-Cutter 905010,2230.005D1.165.877%FN/A0.1DN/A0608.4h4.9T*83.7T*
M96 Mjolnir 8650341.471D-0.3125.331%D*N/A17.2D12.4D1652.9h53.5D--211.2D**
G30 Walker 11450182.778D1.6136.305%C--N/A14.3D--18.3C+2633.5h385.3F1061.2D**
NSX Amaterasu 675012,4440.004D-1.161.204%F2%D*0.1DN/A0736.5h5.3C+440.1T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter26324,79615.1h
Nano-Armor Kit5,5468,454,762643.8h
Nanite Revive Grenade06,7171.9h
Anti-Vehicle MANA Turret1962,50813.4h
Restoration Kit342491.6h
Medical Applicator3,309969,713131.4h
Medical Kit708173.1h
Spawn Beacon1476,1509.5h
Nanite Healing Grenade01,1980.3h
HIVE0560.2h
Bunker0830.5h
Sunderer Garage0840.9h
Structure Shield Module49692.7h
Repair Module49812.5h
Skywall Shield Emitter36321.7h
Cortium Silo35021.4h
Turret AI Module09103.1h
Rampart Wall31,1176.7h
Spitfire Auto-Turret2528,15612.1h
Reinforcements Module01200.2h
Blast Wall53421.6h
Hoplon Anti-Aircraft Phalanx Tower15111.9h
Xiphos Anti-Personnel Tower14711.6h
Spear Anti-Vehicle Tower04271.6h
Welding Device11,2150.3h
Deconstruction Tool920,6738.3h
Ammunition Package56343,15339.5h
Anti-Infantry MANA Turret1251,50116.3h
Vehicle Ammo Dispenser01200.4h
Vehicle Gate12301.9h
Light Vehicle Terminal31661.3h
Pillbox01370.8h
Light Air Terminal0640.5h
IPC Targeting Dart51500.8h
Orbital Strike Target Designator291561.8h
Elysium Spawn Tube13761h
WLT-Howler Mining Laser05230.1h
Infantry Tower11481.3h
Spear Anti-Vehicle Turret0630.3h
Glaive IPC1630.6h
Nano-Repair Grenade02,1660.6h
MGR-L1 Promise04330h
Hardlight Barrier758141.9h
Recon Detection Device98343,69087.8h
Smoke Grenade03620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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