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Deputy Director ur2bshot[RE4] ur2bshot
NC BR 88

KDR: 1.18

Score: 125.6m

Last Seen: Jun 15th, 2019 8:04 PM
- OFFLINE - 80 minute(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 252
Level Progress (to 89): 88%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Gauss Compact S L100 Python HESH Blitz GD-10 AF-4 Cyclone Breaker Rocket Pods Tank Mine Bouncing Betty AF-19 Mercenary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $68,805 MLG Score: 55
Fun Score: N/A
Cheeseburgers Flipped: 3096TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.446%10.526%26823118728,7950.7510430.425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.184%0.84B++-1.57F0.495B+BODY (~2.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.267C*13.90.026C+40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.753%1.213%260512058,740538028391.62453308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.658%0.884B*-0.348C--0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.70.58B+310.415B36.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.807%2.076%2438120216,765863046891.94242357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.25%-0.502D-0.317C1.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.411B8.10.35C**14.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.542%3.818%24524118616,239684375352.37308215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.296%-0.619D-0.15C0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.8-0.167C41-0.032C+97.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.721%55%2451120960452300.0132626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.559B+-0.788D--1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.001C+3.8-0.205C6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.617%8.801%245112091,5682547270.615385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.324C-1.144D*-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.021C+5.1-0.041C+8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 252
125.6m366.9%263 (15.8k)252 (15.1k)1.17567125,846107,0421.539988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210469713.119%5.197%6804:3926

78% Engineer8% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 11:41 AMDec 25th, 2014 9:45 AMJun 17th, 2019 6:04 AM (5h) (PST)Jun 15th, 2019 4:54 PM (2d) (PST)Jun 15th, 2019 4:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5361364000.2520.2150.0131.1630.06555

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1788,13924,0391513170415,105

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8315.5h/346.5d 38,988 6,540 76,461 580.4k 18,347 22,120 32,337 267.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C++
Kills:536
Deaths:761
KDR:0.704
Accuracy:23.412% C++
HSR:14.366% D**
NC6 Gauss SAW
C++
Kills:523
Deaths:329
KDR:1.590
Accuracy:20.676% C++
HSR:15.870% D*
LA1 Anchor
C
Kills:298
Deaths:476
KDR:0.626
Accuracy:23.210% C
HSR:14.094% D**
NC05 Jackhammer
C*
Kills:147
Deaths:188
KDR:0.782
Accuracy:35.089% D*
HSR:15.646% C*
NS-15M1
C+
Kills:117
Deaths:280
KDR:0.418
Accuracy:22.469% C+
HSR:12.821% D*
Kills:1,621
Deaths (as Heavy Assault):2,034
Deaths (to Heavy Assaults):27,799
KDR:0.79695
Kill Difference:413
Playtime:190.705 hours
Usage:2%
Score:2.264m
Score/min:198
Accuracy (listed only):24.971%
HSR (listed only):14.559%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:10,832
Deaths:13,751
KDR:0.788
Accuracy:27.072% B++
HSR:9.527% D**
AF-19 Mercenary
B*
Kills:3,611
Deaths:2,979
KDR:1.212
Accuracy:26.825% B*
HSR:11.880% F
NS-11C
C++
Kills:2,656
Deaths:3,063
KDR:0.867
Accuracy:24.699% C++
HSR:11.747% D*
AC-X11
B
Kills:2,602
Deaths:1,022
KDR:2.546
Accuracy:26.649% B
HSR:12.221% F
AF-57 Piston
C
Kills:1,568
Deaths:1,349
KDR:1.162
Accuracy:37.617% C
HSR:8.801% D**
Razor GD-23
C*
Kills:1,436
Deaths:1,839
KDR:0.781
Accuracy:25.218% C*
HSR:12.187% F
AF-4A Bandit
C+
Kills:728
Deaths:963
KDR:0.756
Accuracy:24.776% C+
HSR:10.440% F-
GD-7F
D
Kills:643
Deaths:844
KDR:0.762
Accuracy:21.379% D
HSR:11.042% F
NSX Tanto
B++
Kills:98
Deaths:181
KDR:0.541
Accuracy:30.145% B++
HSR:8.163% F*
Kills:24,174
Deaths (as Engineer):25,991
Deaths (to Engineers):30,021
KDR:0.93009
Kill Difference:1,817
Playtime:6,517.983 hours
Usage:78%
Score:94.933m
Score/min:243
Accuracy (listed only):27.153%
HSR (listed only):10.668%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B++
Kills:10,832
Deaths:13,751
KDR:0.788
Accuracy:27.072% B++
HSR:9.527% D**
Blitz GD-10
C++
Kills:5,573
Deaths:6,942
KDR:0.803
Accuracy:25.071% C++
HSR:9.420% D*
AF-4 Cyclone
B
Kills:5,537
Deaths:5,671
KDR:0.976
Accuracy:27.154% B
HSR:8.236% F
AF-19 Mercenary
B*
Kills:3,611
Deaths:2,979
KDR:1.212
Accuracy:26.825% B*
HSR:11.880% F
NS-11C
C++
Kills:2,656
Deaths:3,063
KDR:0.867
Accuracy:24.699% C++
HSR:11.747% D*
AC-X11
B
Kills:2,602
Deaths:1,022
KDR:2.546
Accuracy:26.649% B
HSR:12.221% F
AF-57 Piston
C
Kills:1,568
Deaths:1,349
KDR:1.162
Accuracy:37.617% C
HSR:8.801% D**
Razor GD-23
C*
Kills:1,436
Deaths:1,839
KDR:0.781
Accuracy:25.218% C*
HSR:12.187% F
NS-7 PDW
C++
Kills:1,348
Deaths:1,773
KDR:0.760
Accuracy:25.313% C++
HSR:9.496% D**
MKV Suppressed
C+
Kills:1,291
Deaths:1,633
KDR:0.791
Accuracy:25.995% C+
HSR:11.154% D*
AF-4A Bandit
C+
Kills:728
Deaths:963
KDR:0.756
Accuracy:24.776% C+
HSR:10.440% F-
GD-7F
D
Kills:643
Deaths:844
KDR:0.762
Accuracy:21.379% D
HSR:11.042% F
Tempest
D*
Kills:279
Deaths:409
KDR:0.682
Accuracy:22.398% D*
HSR:10.753% D**
NSX Tanto
B++
Kills:98
Deaths:181
KDR:0.541
Accuracy:30.145% B++
HSR:8.163% F*
Kills:38,202
Deaths (as Light Assault):42,419
Deaths (to Light Assaults):16,446
KDR:0.90059
Kill Difference:4,217
Playtime:153.106 hours
Usage:2%
Score:2.235m
Score/min:243
Accuracy (listed only):26.451%
HSR (listed only):10.362%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:5,573
Deaths:6,942
KDR:0.803
Accuracy:25.071% C++
HSR:9.420% D*
AF-4 Cyclone
B
Kills:5,537
Deaths:5,671
KDR:0.976
Accuracy:27.154% B
HSR:8.236% F
NS-7 PDW
C++
Kills:1,348
Deaths:1,773
KDR:0.760
Accuracy:25.313% C++
HSR:9.496% D**
MKV Suppressed
C+
Kills:1,291
Deaths:1,633
KDR:0.791
Accuracy:25.995% C+
HSR:11.154% D*
Tempest
D*
Kills:279
Deaths:409
KDR:0.682
Accuracy:22.398% D*
HSR:10.753% D**
NC4 Mag-Shot
D*
Kills:101
Deaths:209
KDR:0.483
Accuracy:19.412% D*
HSR:9.901% D**
LA3 Desperado
D
Kills:85
Deaths:203
KDR:0.419
Accuracy:24.400% D
HSR:10.588% D**
NS-44 Commissioner
D**
Kills:68
Deaths:226
KDR:0.301
Accuracy:24.626% D**
HSR:7.353% F-
NC14 Bolt Driver
B+
Kills:60
Deaths:28
KDR:2.143
Accuracy:38.721% B+
HSR:55% F-
Kills:14,342
Deaths (as Infiltrator):17,094
Deaths (to Infiltrators):13,640
KDR:0.83901
Kill Difference:2,752
Playtime:687.301 hours
Usage:8%
Score:11.662m
Score/min:283
Accuracy (listed only):25.899%
HSR (listed only):14.656%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:5,573
Deaths:6,942
KDR:0.803
Accuracy:25.071% C++
HSR:9.420% D*
AF-4 Cyclone
B
Kills:5,537
Deaths:5,671
KDR:0.976
Accuracy:27.154% B
HSR:8.236% F
AF-57 Piston
C
Kills:1,568
Deaths:1,349
KDR:1.162
Accuracy:37.617% C
HSR:8.801% D**
NS-7 PDW
C++
Kills:1,348
Deaths:1,773
KDR:0.760
Accuracy:25.313% C++
HSR:9.496% D**
MKV Suppressed
C+
Kills:1,291
Deaths:1,633
KDR:0.791
Accuracy:25.995% C+
HSR:11.154% D*
NC1 Gauss Rifle
B
Kills:589
Deaths:644
KDR:0.915
Accuracy:24.527% B
HSR:8.998% F-
NS-11A
B+
Kills:329
Deaths:500
KDR:0.658
Accuracy:27.173% B+
HSR:9.726% F
Tempest
D*
Kills:279
Deaths:409
KDR:0.682
Accuracy:22.398% D*
HSR:10.753% D**
Carnage AR
C++
Kills:253
Deaths:431
KDR:0.587
Accuracy:25.033% C++
HSR:9.486% F
GR-22
C**
Kills:94
Deaths:140
KDR:0.671
Accuracy:25.827% C**
HSR:9.574% D**
Kills:16,861
Deaths (as Combat Medic):19,492
Deaths (to Combat Medics):8,641
KDR:0.86502
Kill Difference:2,631
Playtime:360.198 hours
Usage:4%
Score:6.821m
Score/min:316
Accuracy (listed only):26.611%
HSR (listed only):9.564%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C+
Kills:1,699
Deaths:1,551
KDR:1.095
Accuracy:39.481% C+
HSR:2.237% C
NCM3 Raven
C++
Kills:1,672
Deaths:1,554
KDR:1.076
Accuracy:40.445% C++
HSR:2.512% C+
NCM2 Falcon
C*
Kills:986
Deaths:839
KDR:1.175
Accuracy:31.611% D-
HSR:5.274% C*
NCM2 Falcon
D--
Kills:889
Deaths:836
KDR:1.063
Accuracy:31.000% D--
HSR:2.475% D--
AF-41 Hacksaw
D
Kills:888
Deaths:494
KDR:1.798
Accuracy:24.866% D
HSR:11.036% D*
AF-41 Hacksaw
C--
Kills:794
Deaths:462
KDR:1.719
Accuracy:26.578% C--
HSR:10.328% D*
NS-10 Burster
B+
Kills:555
Deaths:540
KDR:1.028
Accuracy:23.412% D--
HSR:7.207% B+
NS-10 Burster
C+
Kills:503
Deaths:540
KDR:0.931
Accuracy:23.476% D--
HSR:5.964% C+
AF-34 Mattock
C
Kills:120
Deaths:70
KDR:1.714
Accuracy:31.189% C
HSR:14.167% C--
NS-20 Gorgon
D
Kills:115
Deaths:141
KDR:0.816
Accuracy:20.458% D
HSR:13.913% D-
NS-20 Gorgon
D
Kills:106
Deaths:140
KDR:0.757
Accuracy:20.359% D
HSR:10.377% D**
AF-34 Mattock
D*
Kills:52
Deaths:29
KDR:1.793
Accuracy:25.784% D*
HSR:5.769% F**
Kills:8,379
Deaths (as MAX Suit):3,598
Deaths (to MAX Suits):6,486
KDR:2.32879
Kill Difference:4,781
Playtime:387.734 hours
Usage:5%
Score:7.691m
Score/min:331
Accuracy (listed only):28.221%
HSR (listed only):7.605%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:5,451
V. Kills:1,493 365%
Deaths:1,506
KDR:3.620
Accuracy:57.913% B**
KPH:72 C+
VKPH:19.700 B
M30 Mustang AH
C
Kills:2,625
V. Kills:248 N/A
Deaths:2,371
KDR:1.107
Accuracy:53.801% C
KPH:21.800 D
VKPH:2.100 D-
Vortek Rotary
D-
Kills:353
V. Kills:475 74%
Deaths:2,512
KDR:0.141
Accuracy:36.000% B*
KPH:3 D-
VKPH:4 D-
Hornet Missiles
C+
Kills:93
V. Kills:109 85%
Deaths:65
KDR:1.431
Accuracy:66.985% B*
KPH:33.200 D
VKPH:38.900 C+
M20 Mustang
D-
Kills:84
V. Kills:100 83%
Deaths:217
KDR:0.387
Accuracy:40.651% A++
KPH:3.300 D--
VKPH:4 D-
Kills:8,606 (3,062 + 0)
Deaths:6,671
KDR:1.290
VKDR:0.364
Vehicle Kills:2,425
Kill Difference:1,935
Playtime:341.540 hours
Usage:4%
Score:2.877m
Score/min:140
Piloting Accuracy:40.651%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:1,165
V. Kills:265 438%
Deaths:236
KDR:4.936
Accuracy:42.586% C++
KPH:31.300 D
VKPH:7.100 C
C150 Dalton
C-
Kills:720
V. Kills:694 104%
Deaths:296
KDR:2.432
Accuracy:41.719% C*
KPH:18.200 D-
VKPH:17.600 C-
AP30 Shredder
D
Kills:281
V. Kills:339 83%
Deaths:229
KDR:1.227
Accuracy:30.515% C+
KPH:9.800 D*
VKPH:11.800 D
CAS30 Tank Buster
C--
Kills:227
V. Kills:480 47%
Deaths:1,149
KDR:0.198
Accuracy:42.031% C
KPH:2.300 D--
VKPH:4.800 C--
L-24R Spur
N/A
Kills:50
V. Kills:7 N/A
Deaths:78
KDR:0.641
Accuracy:32.775% N/A
KPH:5.500 N/A
VKPH:0.800 N/A
Kills:2,443 (277 + 2,166)
Deaths:1,988
KDR:1.229
VKDR:0.898
Vehicle Kills:1,785
Kill Difference:455
Playtime:214.047 hours
Usage:3%
Score:1.627m
Score/min:127
Piloting Accuracy:32.775%
Gunner Accuracy:30.515%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:8,362
V. Kills:1,282 N/A
Deaths:1,381
KDR:6.055
Accuracy:47.467% C+
KPH:58.500 C*
VKPH:9 C*
L100 Python HEAT
B**
Kills:2,751
V. Kills:1,231 223%
Deaths:880
KDR:3.126
Accuracy:59.475% B**
KPH:37.200 B+
VKPH:16.600 B**
C75 Viper
C+
Kills:480
V. Kills:142 336%
Deaths:138
KDR:3.478
Accuracy:33.586% C--
KPH:23.800 C
VKPH:7 C+
L100 Python AP
A+
Kills:477
V. Kills:486 98%
Deaths:267
KDR:1.787
Accuracy:62.032% B*
KPH:26.300 C
VKPH:26.800 A+
Skyguard
C--
Kills:289
V. Kills:267 108%
Deaths:249
KDR:1.161
Accuracy:26.434% C--
KPH:8.700 D-
VKPH:8 C--
Kills:12,359 (12,359 + 0)
Deaths:2,915
KDR:4.240
VKDR:1.169
Vehicle Kills:3,408
Kill Difference:9,444
Playtime:288.602 hours
Usage:3%
Score:3.636m
Score/min:210
Driving Accuracy:26.434%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C
Kills:2,761
V. Kills:341 N/A
Deaths:475
KDR:5.813
Accuracy:37.623% D*
KPH:35.700 C
VKPH:4.400 D-
E540 Halberd
B+
Kills:1,843
V. Kills:1,177 156%
Deaths:389
KDR:4.738
Accuracy:48.021% B+
KPH:26.800 C
VKPH:17.100 B+
Enforcer ML85
C*
Kills:1,213
V. Kills:1,014 120%
Deaths:323
KDR:3.755
Accuracy:41.830% C++
KPH:21.300 C
VKPH:17.800 C*
Titan-150 HEAT
B**
Kills:1,144
V. Kills:546 209%
Deaths:323
KDR:3.542
Accuracy:50.514% B+
KPH:26.700 B+
VKPH:12.800 B**
Titan-150 AP
C**
Kills:501
V. Kills:394 127%
Deaths:180
KDR:2.783
Accuracy:51.056% C++
KPH:20.300 C
VKPH:16 C**
M20 Basilisk
C+
Kills:240
V. Kills:105 226%
Deaths:79
KDR:3.038
Accuracy:28.809% C+
KPH:15.100 C-
VKPH:6.600 C+
C85 Canister
D-
Kills:121
V. Kills:8 N/A
Deaths:13
KDR:9.308
Accuracy:31.868% D-
KPH:34.800 D-
VKPH:2.300 D-
M12 Kobalt
D
Kills:74
V. Kills:3 N/A
Deaths:8
KDR:9.250
Accuracy:11.194% D-
KPH:29.200 D-
VKPH:1.200 D
M96 Mjolnir
D
Kills:57
V. Kills:41 136%
Deaths:39
KDR:1.462
Accuracy:25.269% D*
KPH:17.700 D-
VKPH:12.700 D
Kills:7,954 (4,406 + 3,548)
Deaths:1,829
KDR:4.349
VKDR:1.984
Vehicle Kills:3,629
Kill Difference:6,125
Playtime:295.574 hours
Usage:4%
Score:4.259m
Score/min:240
Driving Accuracy:51.056%
Gunner Accuracy:25.269%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:894
V. Kills:628 142%
Deaths:189
KDR:4.730
Accuracy:61.895% B++
KPH:34.300 C
VKPH:24.100 B+
M96 Mjolnir-H
C
Kills:797
V. Kills:486 164%
Deaths:213
KDR:3.742
Accuracy:43.866% D
KPH:43.100 C
VKPH:26.300 C
C85 Canister-H
D
Kills:458
V. Kills:34 N/A
Deaths:90
KDR:5.089
Accuracy:45.262% C--
KPH:68.900 D
VKPH:5.100 D
Enforcer ML65-H
C+
Kills:194
V. Kills:239 81%
Deaths:86
KDR:2.256
Accuracy:58.350% C++
KPH:23.100 D
VKPH:28.400 C+
G40-F Ranger
D
Kills:81
V. Kills:50 159%
Deaths:9
KDR:9
Accuracy:32.880% C+
KPH:23.500 D
VKPH:14.500 D
M20 Basilisk-H
D-
Kills:67
V. Kills:23 279%
Deaths:23
KDR:2.913
Accuracy:35.826% D-
KPH:20.100 D-
VKPH:6.900 D-
Kills:2,491 (0 + 2,491)
Deaths:610
KDR:4.084
VKDR:2.393
Vehicle Kills:1,460
Kill Difference:1,881
Playtime:66.372 hours
Usage:1%
Score:1.158m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:35.826%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:3,199
V. Kills:650 491%
Deaths:683
KDR:4.684
Accuracy:28.210% D-
KPH:38.600 C
VKPH:7.800 C
M20 Basilisk
C+
Kills:1,538
V. Kills:677 227%
Deaths:521
KDR:2.952
Accuracy:35.555% C
KPH:16.900 C
VKPH:7.500 C+
M20 Basilisk
C*
Kills:889
V. Kills:473 188%
Deaths:379
KDR:2.346
Accuracy:38.186% C+
KPH:18.500 C
VKPH:9.800 C*
M12 Kobalt
D
Kills:787
V. Kills:34 N/A
Deaths:120
KDR:6.558
Accuracy:15.677% C-
KPH:34.600 D-
VKPH:1.500 D
M60-G Bulldog
C-
Kills:692
V. Kills:119 N/A
Deaths:203
KDR:3.409
Accuracy:29.640% D
KPH:30.100 C-
VKPH:5.200 C-
M40 Fury
C
Kills:586
V. Kills:136 428%
Deaths:158
KDR:3.709
Accuracy:34.919% C+
KPH:37.500 D
VKPH:8.700 C
G30 Walker
C
Kills:456
V. Kills:352 129%
Deaths:162
KDR:2.815
Accuracy:25.226% D
KPH:10.100 D
VKPH:7.800 C
M60-G Bulldog
C
Kills:325
V. Kills:75 428%
Deaths:132
KDR:2.462
Accuracy:27.751% D
KPH:19.300 D
VKPH:4.500 C
G30 Walker
C-
Kills:157
V. Kills:91 171%
Deaths:56
KDR:2.804
Accuracy:23.283% D
KPH:10.100 D
VKPH:5.900 C-
M12 Kobalt
C-
Kills:125
V. Kills:9 N/A
Deaths:18
KDR:6.944
Accuracy:16.086% C
KPH:25.800 D*
VKPH:1.900 C-
G40-F Ranger
D
Kills:116
V. Kills:68 168%
Deaths:39
KDR:2.974
Accuracy:26.592% D-
KPH:11.400 D
VKPH:6.700 D
Kills:8,870 (0 + 8,870)
Deaths:2,471
KDR:3.590
VKDR:1.086
Vehicle Kills:2,684
Kill Difference:6,399
Playtime:375.657 hours
Usage:5%
Score:3.428m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:26.592%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:702
V. Kills:38 N/A
Deaths:1,319
KDR:0.532
Accuracy:16.317% D-
KPH:6.200 D
VKPH:0.300 D--
M40 Fury-F
D
Kills:475
V. Kills:60 N/A
Deaths:788
KDR:0.603
Accuracy:27.882% F
KPH:8.600 D
VKPH:1.100 D*
S12 Renegade
D
Kills:127
V. Kills:8 N/A
Deaths:178
KDR:0.713
Accuracy:29.260% D**
KPH:7.800 D*
VKPH:0.500 D
Kills:1,304 (1,304 + 0)
Deaths:2,285
KDR:0.571
VKDR:0.046
Vehicle Kills:106
Kill Difference:981
Playtime:183.958 hours
Usage:2%
Score:0.255m
Score/min:23
Driving Accuracy:29.260%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:175
V. Kills:41 417%
Deaths:67
KDR:2.612
Accuracy:37.434% B++
KPH:27.400 D*
VKPH:6.400 C++
M20 Wyvern
D--
Kills:61
V. Kills:64 94%
Deaths:96
KDR:0.635
Accuracy:33.337% C--
KPH:7.300 D*
VKPH:7.600 D--
Kills:236 (0 + 236)
Deaths:163
KDR:1.448
VKDR:0.644
Vehicle Kills:105
Kill Difference:73
Playtime:14.787 hours
Usage:0%
Score:0.086m
Score/min:97
Piloting Accuracy:N/A%
Gunner Accuracy:33.337%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 11,24610,83213,7510.788C+0.3927.072%B++9.527%D**13.3C-N/A39814.1h10.8C++39.9B+
L100 Python HESH 9,6448,3621,3816.055C-4.8847.467%C+1.746%C++58.5C*9C*188142.9h4D8.4C
Blitz GD-10 5,6445,5736,9420.803C+0.3725.071%C++9.42%D*20.4CN/A58273.3h16.4C+65.2C++
AF-4 Cyclone 5,5855,5375,6710.976C+0.2027.154%B8.236%F22.7C-N/A71244.1h12.2C45C++
Breaker Rocket Pods 6,9445,4511,5063.62C2.4457.913%B**1.119%C++72C+19.7B31575.7h19.2C33.1C*
Tank Mine 8,9244,9473,5781.383D0.2128.141%CN/A81.2C--65.3C++82760.9h1.8C*6.2C++
Bouncing Betty 4,3874,3861,3923.151C1.9842.073%CN/A120.5C+N/A31436.4h1.6B*3.7B++
AF-19 Mercenary 3,6473,6112,9791.212B+0.0426.825%B*11.88%F14.2CN/A58254h12.7C*47.4B+
M40 Fury 3,8493,1996834.684C3.5128.21%D-1.688%C+38.6C7.9C18282.8h12.7C*44.9C+
Titan-150 HESH 3,1022,7614755.813C4.6437.623%D*2.137%C*35.7C4.4D-13377.3h3.2C*8.6C
L100 Python HEAT 3,9822,7518803.126C1.9559.475%B**2.617%C+37.2B+16.6B**20374h6.7C11.3C*
NS-11C 2,7002,6563,0630.867C+0.3124.699%C++11.747%D*12.8DN/A42206.9h15.7C+63.5C++
M30 Mustang AH 2,8732,6252,3711.107C-0.0753.801%C1.181%C+21.8D2.1D-96120.4h12.6C23.3C
AC-X11 2,6282,6021,0222.546A+1.3726.649%B12.221%F13.1DN/A84198.5h10.3C++38.5C**
Spear Anti-Vehicle Phalanx Turret 3,5812,0673266.34C+5.1640.059%C4.112%C+33.3C24.4C**26862.1h11D27.5C-
E540 Halberd 3,0201,8433894.738C3.5648.021%B+2.496%C26.8C17.1B+21568.7h6.6D13.8C+
NCM3 Raven 2,8521,6991,5511.095B0.0839.481%C+2.237%C12B++8.2B**111141.2h25.4B+64.5B+
NCM3 Raven 2,8051,6721,5541.076C*0.1040.445%C++2.512%C+11.8B+8B++107141.4h27.8C++68.6C*
M12 Kobalt 1,6621,5729915.879C14.7017.096%D--16.349%C58.9D-3.4C16626.7h23.4C--137D-
AF-57 Piston 1,5911,5681,3491.162C+0.0137.617%C8.801%D**18.7DN/A5284h5.1C13.5C+
M20 Basilisk 2,2151,5385212.952C+1.7835.555%C4.811%C-16.9C7.4C+13590.9h93.2C++262.1C++
Razor GD-23 1,4601,4361,8390.781C+0.3925.218%C*12.187%F12.9DN/A48111.5h14.5C57.5C++
NS-7 PDW 1,3611,3481,7730.76C0.4225.313%C++9.496%D**20.6CN/A7465.5h15.9C+62.7C++
MKV Suppressed 1,3111,2911,6330.791C0.3825.995%C+11.154%D*16.8DN/A4776.8h15.3C+58.8C++
Enforcer ML85 2,2271,2133233.755C2.5841.83%C++1.896%C21.3C17.8C*20057h14.5C-34.6C+
L105 Zephyr 1,4301,1652364.936C-3.7642.586%C++N/A31.3D7.1C16037.2h8D18.8C
Titan-150 HEAT 1,6901,1443233.542C+2.3750.514%B+2.535%C26.7B+12.8B**27042.8h4.7C**9.3B+
C-4 1,3751,0581,0341.023C0.1514.114%F-N/A52.6D15.8D-63420.1h1.6C+11.3F
NCM2 Falcon 1,4589868391.175C++0.0031.611%D-5.274%C*12.7C+6.1B++9577.5h13.5C42.6D
M60-A Bulldog 1,1279312333.996C2.8246.849%C++3.437%B*21.2D4.5C*8644h8.4D*18D
E540 Halberd-H 1,5228941894.73C3.5561.895%B++3.915%A34.4C24.2B+28526h10.2F16.4D*
Sticky Grenade 9098901890N/A888.8245.046%D-N/A468.4D--10C12891.9h3.1D6.8D
NCM2 Falcon 1,3758898361.063C*0.1131%D--2.475%D--11.5C+6.3B+8177.4h14.5C*46.8C
M20 Basilisk 1,3628893792.346C1.1738.186%C+6.524%C*18.5C9.8C*17248.1h116.8C-305.8C+
AF-41 Hacksaw 8958884941.798C+0.6224.866%D11.036%D*29.5C+N/A10330.1h7.7C+31C-
M60-A Bulldog 1,0328271984.177C3.0045.988%C+2.66%C**20.2C--5B+9341h8.5D**18.6D
M96 Mjolnir-H 1,2837972133.742C+2.5743.866%DN/A43.1C26.3C32218.5h43.4C98.8C-
AF-41 Hacksaw 7997944621.719C0.5426.578%C--10.328%D*28.4C+N/A9728h8.8D33.1D
M12 Kobalt 8217871206.558C--5.3815.677%C-17.535%C+34.7D-1.5D11322.7h25.7D-164.1C
M20 Basilisk 1,0587721355.719C4.5448.66%C-5.052%C++42.4C+15.7D24418.2h89B+182.9B+
AF-4A Bandit 7507289630.756C-0.4224.776%C+10.44%F-12.6D--N/A3557.6h13.4D-54.1C
C150 Dalton 1,4147202962.432D1.2641.719%C*N/A18.2D-17.6C-26239.5h6.4D-15.4C--
MANA Anti-Vehicle Turret 1,4737187610.943T-0.2356.844%DN/A7180U7550U4297070.1h11.4D20.1C
M12 Kobalt-F 7407021,3190.532D0.6416.317%D-14.103%B6.2DN/A19112.7h15.8C++96.8C+
M60-G Bulldog 8116922033.409C-2.2329.64%D2.746%C+30.1C-5.2C-14223h7.5C+25.2C+
GD-7F 6566438440.762C0.4121.379%D11.042%F12DN/A5653.8h15.2C71.1C
NC1 Gauss Rifle 5955896440.915C+0.2624.527%B8.998%F-17.7CN/A10833.3h13C++53.1B
M40 Fury 7225861583.709D2.5334.919%C+1.536%C37.6D8.7C23615.6h15.6C44.7C
NS-10 Burster 9545555401.028C++0.1523.412%D--7.207%B+4.9C+3.5C+71113.4h155.1C++662.6C
GD-22S 5405367610.704C-0.4723.412%C++14.366%D**24.3C--N/A12422.1h12.8C--54.6C+
NC6 Gauss SAW 5235233291.59B+0.4120.676%C++15.87%D*24.9CN/A25421h10.8C+52.4C*
NS-10 Burster 8665035400.931C++0.2423.476%D--5.964%C+4.4C3.2C67113.3h174.5C743.4D
Titan-150 AP 8955011802.783C1.6151.056%C++2.994%C++20.3C16C**80724.7h5.3C10.3C+
C75 Viper 6224801383.478C+2.3033.586%C--1.667%C*23.8C7C+26620.2h15C44.5C
L100 Python AP 9634772671.787D0.6162.032%B*2.306%C26.2C26.7A40418.2h9.8F15.8D--
M40 Fury-F 5354757880.603C0.5727.882%F2.105%A8.6D1.1D*3155h9.2B33C
C85 Canister-H 492458905.089C3.9145.262%C--10.262%C68.4D5.1D2676.7h7.2C+15.9C+
G30 Walker 8084561622.815C+1.6425.226%D4.825%C**10.1D7.8C14145.1h260.7D1033.6D
Aspis Anti-Aircraft Phalanx Turret 7913791243.056C+1.8822.338%C--1.055%D8.9C-9.7C17042.4h186.6D-835.1C-
MANA Anti-Personnel Turret 401353705.043N/A3.8717.692%UN/A3530U480U14541400.1h57.1T*322.6T*
Vortek Rotary 8283532,5120.141D1.0336%B*1.7%C3D-4D-58117.5h215.9F--599.8D**
Shrike 5273426400.534C0.6459.468%B2.047%C-18.4C--9.9C41718.6h7.4C12.4C+
Orbital Strike Uplink 4823341334N/A332.82350.676%UN/A668U296U39820.5h1.6T*0.4T*
NS-11A 3323295000.658C0.5227.173%B+9.726%F16.7DN/A7319.7h16.9D-62.2C+
M60-G Bulldog 4003251322.462D1.2927.751%D1.846%D19.3D4.5C11416.8h8C+28.8C
Xiphos Anti-Personnel Phalanx Tower 339315839.375C38.2030.243%C++N/A150C11.4B+5152.1h20.7C++68.5C*
LA1 Anchor 3032984760.626D0.5523.21%C14.094%D**21.3D-N/A14114h13.6D**58.6D
Skyguard 5562892491.161D0.0126.434%C--2.768%B+8.7D-8C--17833.4h192.9F729.8D**
AP30 Shredder 6202812291.227D0.0530.515%C+2.135%C+9.8D*11.9D11928.6h166.5F-545.6F
Tempest 2842794090.682D-0.4922.398%D*10.753%D**12.9D*N/A4421.6h13.6F-60.8F-
Frag Grenade 2622611261N/A259.8223.529%TN/A1305M**5C--65710.2h1.4A*5.9B*
Anti-Vehicle Grenade 2952601260N/A258.8260.104%B**N/A433.3C*58.3C-20910.6h5.4C*8.9B+
M60-A Bulldog 3432561801.422D0.2527.658%D-N/A17.9D-6.1C+10914.3h8.3F-30.2F
Carnage AR 2592534310.587C--0.5925.033%C++9.486%F17.2DN/A9314.7h14.9C59.5C+
M20 Basilisk 345240793.038C++1.8628.809%C+6.667%B+15.1C-6.6C+11715.9h72.8C**252.5C**
CAS30 Tank Buster 7072271,1490.198D-0.9842.031%C1.322%C++2.3D--4.8C--7199.6h109.2D259.7D--
NS Annihilator 5282143740.572C+0.6076.581%D*N/A6.2D--9.1C++15034.4h19.6F--25.6F*
NS Decimator 2902084790.434D0.7460.17%C+N/A19.3D--7.6D--28210.8h7.5F12.5D**
C-4 ARX 2672022410.838D0.3426.786%C++N/A54.6D*17.6D--3683.7h1.7D*6.4D--
Enforcer ML65-H 433194862.256D1.0858.35%C++2.577%B+23.1D28.5C+3378.4h25.7D*44.1D*
Mag-Cutter 38519143,9830.004D1.1712%D**2.094%D0.1DN/A02410.9h6.3F**52.8D*
Spear Anti-Vehicle Phalanx Tower 3721781214.833C-13.6652.909%B1.124%D*22.8D24.9C+2507.8h17.4D**32.9D*
CAS 14-E 216175672.612D1.4437.434%B++1.143%D27.3D*6.4C++1136.4h65.8F**175.8F
G30 Walker 248157562.804C1.6323.283%D1.911%D*10.1D5.9C-11115.5h223.4C+959.3C
NC05 Jackhammer 1521471880.782C-0.3935.089%D*15.646%C*28.8C--1A2315.1h5.5C15.6C-
S12 Renegade 1351271780.713C-0.4629.26%D**5.512%C++7.8D*N/A2316.3h4.8D**16.5F-
M12 Kobalt 134125186.944D5.7716.086%C21.6%B+25.5D*1.8C--1414.9h37.1F**230.9D*
A30 Walker 2481221380.884C-0.2924.781%C+N/A7.2C7.4C13817h257.2D--1037.8D
C85 Canister 129121139.308C8.1331.868%D-8.264%D*34.6D-2.3D-1263.5h13.2D*41.4D*
AF-34 Mattock 121120701.714C0.5431.189%C14.167%C--27.9DN/A1494.3h8D--25.7D
Hawk GD-68 2041181910.618C+0.5660.286%CN/A9.4D6.8D37312.6h10.4D-17.2D-
NS-15M1 1171172800.418D0.7622.469%C+12.821%D*18.9DN/A1346.2h17.1D**76.1C
MAX Punch 1381163,6090.032C--1.1439.428%CN/A0.3DN/A1370.2h3.3C+8.4C
G40-F Ranger 184116392.974C-1.8026.592%D-N/A11.4D6.7D12410.2h137.9C+518.7C
NS-20 Gorgon 1241151410.816C+0.3620.458%D13.913%D-17.7C++1.4C+516.5h35.3C*172.6C*
NS-20 Gorgon 1161061400.757C+0.4220.359%D10.377%D**16.1C+1.5C**556.6h37.4C*183.7C*
Hyena Missile Launcher 1901051810.58D0.6029.72%DN/A8D6.5D10513.1h55.7D**187.3D*
NC4 Mag-Shot 1071012090.483C0.6919.412%D*9.901%D**4.2D*N/A7123.9h13.5D*69.7C-
A30 Walker 217993000.33D--0.8520.331%C-1.01%D4.5D-5.4D7021.9h340.6F*1675.4F--
NSX Tanto 101981810.541D0.6330.145%B++8.163%F*9.3D-N/A3510.5h22.7D*75.3C
GR-22 95941400.671C-0.5025.827%C**9.574%D**13.8D-N/A1306.8h14.8C57.3C++
Hornet Missiles 20293651.431D0.2666.985%B*N/A33.2D38.9C+5502.8h18.1D**27.1D
LA3 Desperado 85852030.419D0.7624.4%D10.588%D**13.3D-N/A626.4h12.9D**52.9D--
M20 Mustang 184842170.387C-0.7940.651%A++5.952%A**3.3D--4D-16825.2h383.3T*943F--
G40-F Ranger 1318199C+7.8232.88%C+N/A23.8D14.7D2193.4h78.2C238C+
NC15 Phoenix 21480830.964C+0.2160.747%B**N/A9.9C--16.5B++3388.1h14.2D--23.4C--
M12 Kobalt 777489.25C8.0711.194%D-6.757%D**29.6D-1.2D862.5h23D205.1D-
NS-44 Commissioner 68682260.301D0.8724.626%D**7.353%F-9.7D-N/A1027h7.5T30.5F**
M20 Basilisk-H 9067232.913C--1.7435.826%D-13.433%A**20.3D-7D-1673.3h62.3C*174C+
NSX Amaterasu 856616,2070.004D--1.171.312%F-1.515%F0.1DN/A0942.6h4.8C+366T*
Hoplon Anti-Aircraft Phalanx Tower 15364232B++30.8220.302%D-N/A18.8D-26.2D2743.4h95.6D470.7D
M20 Wyvern 12561960.635D0.5433.337%C--1.639%D-7.3D*7.6D--858.4h162.4F**487.1F*
NC14 Bolt Driver 6060282.143C**0.9738.721%B+55%F-8.2D--N/A2317.3h3.8D**9.9C-
M96 Mjolnir 9857391.462D-0.2925.269%D*N/A17.8D-12.8D1683.2h52.8D-208.8D**
G30 Walker 11953192.789D1.6135.052%DN/A13.3D--16.5C2424h391.7F-1117.4F
AF-34 Mattock 5252291.793C0.6225.784%D*5.769%F**28.9DN/A1551.8h6.3C*24.5C-
L-24R Spur 5750780.641D-0.5332.775%D--2%C+5.5D**N/A389.1h64.9D--198D*
Auraxium Mag-Cutter 905010,2230.005D1.175.877%F-N/A0.1D-N/A0608.4h4.9T*83.7T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1656,49210.2h
Nano-Armor Kit5,8448,918,280673h
Medical Applicator3,365980,326132.7h
Medical Kit708173.1h
Anti-Vehicle MANA Turret1962,50813.4h
Nanite Revive Grenade06,8821.9h
Nanite Healing Grenade01,2000.3h
Structure Shield Module41,1043h
Hoplon Anti-Aircraft Phalanx Tower15682h
Rampart Wall41,2877.5h
Xiphos Anti-Personnel Tower15421.9h
Repair Module41,1182.8h
Spear Anti-Vehicle Tower04711.7h
Welding Device12,1790.8h
Deconstruction Tool920,6738.3h
HIVE0560.2h
Sunderer Garage0890.9h
Skywall Shield Emitter37492h
Bunker0860.6h
Motion Spotter27225,44515.6h
Reinforcements Module01250.2h
Restoration Kit342491.6h
Blast Wall54051.8h
Cortium Silo36231.6h
Turret AI Module01,0323.5h
Spitfire Auto-Turret2839,15913.3h
Smoke Grenade03620.1h
Recon Detection Device98343,71187.8h
Ammunition Package58446,75541.5h
Anti-Infantry MANA Turret1251,50116.3h
MGR-L1 Promise04330h
Pain Spire01420.5h
Router0500.1h
Nano-Repair Grenade05,6351.6h
IPC Targeting Dart51500.8h
Orbital Strike Target Designator572512.8h
Light Air Terminal0640.5h
Vehicle Ammo Dispenser11470.5h
Vehicle Gate23502.6h
Hardlight Barrier828982.2h
Pillbox01540.9h
Glaive IPC1630.6h
Infantry Tower11501.3h
WLT-Howler Mining Laser05230.1h
Elysium Spawn Tube24931.4h
Light Vehicle Terminal31861.4h
Spear Anti-Vehicle Turret0710.4h

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