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Sentinel ur2bshot[RE4] ur2bshot
NC BR 72

KDR: 1.17

Score: 121.1m

Last Seen: Feb 19th, 2019 6:24 PM
- OFFLINE - 42 hour(s)

Prestige 1, Battle Rank 72 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 224
Level Progress (to 73): 36%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Gauss Compact S L100 Python HESH Blitz GD-10 AF-4 Cyclone Breaker Rocket Pods Tank Mine Bouncing Betty AF-19 Mercenary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $68,805 MLG Score: 55
Fun Score: N/A
Cheeseburgers Flipped: 3090TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.445%10.516%2682399928,6320.776650.397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.168%0.853B*-1.565F0.507B+BODY (~2.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.271C*13.90.028C+40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.713%1.227%260510178,555526728151.62426304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.692%0.872B*-0.346C--0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.40.575B+31.30.41B37.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.716%2.131%2478101416,286822645441.97982358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.428%-0.505D-0.311C1.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.404B8.20.344C**14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.466%3.878%2452499815,651659873002.37208214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.259%-0.621D-0.125C0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.4-0.176C41.1-0.041C+98.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.721%55%2451102160433600.0138345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.554B+-0.796D--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.005C+3.8-0.208C6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.618%8.829%245110211,5632447270.638741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.317C-1.135D*-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.018C+5.1-0.042C+8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 224
121.1m363.7%263 (15.8k)252 (15.1k)1.17355121,066103,1621.5381372 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022448813.054%5.222%6804:4025

78% Engineer8% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 11:41 AMDec 25th, 2014 9:45 AMFeb 19th, 2019 9:20 PM (2d) (PST)Feb 19th, 2019 2:55 PM (3d) (PST)Feb 19th, 2019 2:24 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5401384020.2520.2140.0131.1520.06555

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4048,26424,1401513169415,107

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8016.2h/334d 37,611 6,322 73,504 554.2k 17,887 21,280 31,306 259.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C++
Kills:534
Deaths:759
KDR:0.704
Accuracy:23.463% C++
HSR:14.232% D**
NC6 Gauss SAW
C++
Kills:523
Deaths:329
KDR:1.590
Accuracy:20.680% C++
HSR:15.870% D*
LA1 Anchor
C
Kills:293
Deaths:468
KDR:0.626
Accuracy:23.334% C
HSR:13.993% D**
NC05 Jackhammer
C*
Kills:147
Deaths:188
KDR:0.782
Accuracy:35.166% D--
HSR:15.646% C*
NS-15M1
C+
Kills:117
Deaths:280
KDR:0.418
Accuracy:22.469% C+
HSR:12.821% D*
Kills:1,614
Deaths (as Heavy Assault):2,024
Deaths (to Heavy Assaults):26,865
KDR:0.79743
Kill Difference:410
Playtime:189.155 hours
Usage:2%
Score:2.241m
Score/min:197
Accuracy (listed only):25.022%
HSR (listed only):14.512%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:9,895
Deaths:12,164
KDR:0.813
Accuracy:27.014% B++
HSR:9.591% D**
AF-19 Mercenary
B*
Kills:3,611
Deaths:2,979
KDR:1.212
Accuracy:26.825% B*
HSR:11.880% F
NS-11C
C++
Kills:2,656
Deaths:3,063
KDR:0.867
Accuracy:24.699% C++
HSR:11.747% D*
AC-X11
B
Kills:2,601
Deaths:1,022
KDR:2.545
Accuracy:26.649% B
HSR:12.226% F
AF-57 Piston
C
Kills:1,563
Deaths:1,339
KDR:1.167
Accuracy:37.618% C
HSR:8.829% D*
Razor GD-23
C*
Kills:1,436
Deaths:1,839
KDR:0.781
Accuracy:25.218% C*
HSR:12.187% F
AF-4A Bandit
C+
Kills:728
Deaths:963
KDR:0.756
Accuracy:24.776% C+
HSR:10.440% F-
GD-7F
D
Kills:643
Deaths:841
KDR:0.765
Accuracy:21.376% D
HSR:11.042% F
NSX Tanto
B++
Kills:98
Deaths:181
KDR:0.541
Accuracy:30.145% B++
HSR:8.163% F--
Kills:23,231
Deaths (as Engineer):24,391
Deaths (to Engineers):29,076
KDR:0.95244
Kill Difference:1,160
Playtime:6,235.222 hours
Usage:78%
Score:90.680m
Score/min:242
Accuracy (listed only):27.147%
HSR (listed only):10.678%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B++
Kills:9,895
Deaths:12,164
KDR:0.813
Accuracy:27.014% B++
HSR:9.591% D**
Blitz GD-10
C*
Kills:5,503
Deaths:6,785
KDR:0.811
Accuracy:25.078% C*
HSR:9.395% D*
AF-4 Cyclone
B
Kills:5,501
Deaths:5,622
KDR:0.978
Accuracy:27.187% B
HSR:8.199% D**
AF-19 Mercenary
B*
Kills:3,611
Deaths:2,979
KDR:1.212
Accuracy:26.825% B*
HSR:11.880% F
NS-11C
C++
Kills:2,656
Deaths:3,063
KDR:0.867
Accuracy:24.699% C++
HSR:11.747% D*
AC-X11
B
Kills:2,601
Deaths:1,022
KDR:2.545
Accuracy:26.649% B
HSR:12.226% F
AF-57 Piston
C
Kills:1,563
Deaths:1,339
KDR:1.167
Accuracy:37.618% C
HSR:8.829% D*
Razor GD-23
C*
Kills:1,436
Deaths:1,839
KDR:0.781
Accuracy:25.218% C*
HSR:12.187% F
NS-7 PDW
C++
Kills:1,329
Deaths:1,736
KDR:0.766
Accuracy:25.304% C++
HSR:9.481% D**
MKV Suppressed
C++
Kills:1,291
Deaths:1,633
KDR:0.791
Accuracy:25.995% C++
HSR:11.154% D*
AF-4A Bandit
C+
Kills:728
Deaths:963
KDR:0.756
Accuracy:24.776% C+
HSR:10.440% F-
GD-7F
D
Kills:643
Deaths:841
KDR:0.765
Accuracy:21.376% D
HSR:11.042% F
Tempest
D*
Kills:279
Deaths:409
KDR:0.682
Accuracy:22.398% D*
HSR:10.753% F
NSX Tanto
B++
Kills:98
Deaths:181
KDR:0.541
Accuracy:30.145% B++
HSR:8.163% F--
Kills:37,134
Deaths (as Light Assault):40,576
Deaths (to Light Assaults):15,896
KDR:0.91517
Kill Difference:3,442
Playtime:152.256 hours
Usage:2%
Score:2.224m
Score/min:243
Accuracy (listed only):26.449%
HSR (listed only):10.363%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C*
Kills:5,503
Deaths:6,785
KDR:0.811
Accuracy:25.078% C*
HSR:9.395% D*
AF-4 Cyclone
B
Kills:5,501
Deaths:5,622
KDR:0.978
Accuracy:27.187% B
HSR:8.199% D**
NS-7 PDW
C++
Kills:1,329
Deaths:1,736
KDR:0.766
Accuracy:25.304% C++
HSR:9.481% D**
MKV Suppressed
C++
Kills:1,291
Deaths:1,633
KDR:0.791
Accuracy:25.995% C++
HSR:11.154% D*
Tempest
D*
Kills:279
Deaths:409
KDR:0.682
Accuracy:22.398% D*
HSR:10.753% F
NC4 Mag-Shot
D*
Kills:101
Deaths:209
KDR:0.483
Accuracy:19.412% D*
HSR:9.901% D**
LA3 Desperado
D
Kills:85
Deaths:203
KDR:0.419
Accuracy:24.400% D
HSR:10.588% D**
NS-44 Commissioner
D**
Kills:68
Deaths:226
KDR:0.301
Accuracy:24.626% D**
HSR:7.353% F-
NC14 Bolt Driver
B+
Kills:60
Deaths:28
KDR:2.143
Accuracy:38.721% B+
HSR:55% F-
Kills:14,217
Deaths (as Infiltrator):16,851
Deaths (to Infiltrators):13,133
KDR:0.84369
Kill Difference:2,634
Playtime:678.460 hours
Usage:8%
Score:11.521m
Score/min:283
Accuracy (listed only):25.902%
HSR (listed only):14.647%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C*
Kills:5,503
Deaths:6,785
KDR:0.811
Accuracy:25.078% C*
HSR:9.395% D*
AF-4 Cyclone
B
Kills:5,501
Deaths:5,622
KDR:0.978
Accuracy:27.187% B
HSR:8.199% D**
AF-57 Piston
C
Kills:1,563
Deaths:1,339
KDR:1.167
Accuracy:37.618% C
HSR:8.829% D*
NS-7 PDW
C++
Kills:1,329
Deaths:1,736
KDR:0.766
Accuracy:25.304% C++
HSR:9.481% D**
MKV Suppressed
C++
Kills:1,291
Deaths:1,633
KDR:0.791
Accuracy:25.995% C++
HSR:11.154% D*
NC1 Gauss Rifle
B
Kills:588
Deaths:633
KDR:0.929
Accuracy:24.430% B
HSR:9.014% F-
NS-11A
B+
Kills:322
Deaths:497
KDR:0.648
Accuracy:26.830% B+
HSR:9.938% F
Tempest
D*
Kills:279
Deaths:409
KDR:0.682
Accuracy:22.398% D*
HSR:10.753% F
Carnage AR
C++
Kills:233
Deaths:390
KDR:0.597
Accuracy:25.085% C++
HSR:9.442% F
GR-22
C++
Kills:92
Deaths:135
KDR:0.681
Accuracy:24.929% C++
HSR:8.696% D**
Kills:16,701
Deaths (as Combat Medic):19,179
Deaths (to Combat Medics):8,335
KDR:0.8708
Kill Difference:2,478
Playtime:356.718 hours
Usage:4%
Score:6.754m
Score/min:316
Accuracy (listed only):26.486%
HSR (listed only):9.490%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C+
Kills:1,698
Deaths:1,550
KDR:1.095
Accuracy:39.488% C+
HSR:2.238% C
NCM3 Raven
C++
Kills:1,671
Deaths:1,553
KDR:1.076
Accuracy:40.455% C++
HSR:2.513% C+
NCM2 Falcon
C*
Kills:982
Deaths:835
KDR:1.176
Accuracy:31.562% D-
HSR:5.295% C*
AF-41 Hacksaw
D
Kills:888
Deaths:494
KDR:1.798
Accuracy:24.866% D
HSR:11.036% D*
NCM2 Falcon
D--
Kills:885
Deaths:832
KDR:1.064
Accuracy:30.959% D--
HSR:2.486% D--
AF-41 Hacksaw
C
Kills:794
Deaths:462
KDR:1.719
Accuracy:26.578% C
HSR:10.328% D*
NS-10 Burster
B++
Kills:555
Deaths:535
KDR:1.037
Accuracy:23.364% D--
HSR:7.207% B++
NS-10 Burster
C++
Kills:501
Deaths:535
KDR:0.936
Accuracy:23.428% D-
HSR:5.988% C++
AF-34 Mattock
C
Kills:120
Deaths:70
KDR:1.714
Accuracy:31.189% C
HSR:14.167% C--
NS-20 Gorgon
D
Kills:114
Deaths:136
KDR:0.838
Accuracy:20.271% D
HSR:14.035% D-
NS-20 Gorgon
D
Kills:106
Deaths:135
KDR:0.785
Accuracy:20.154% D
HSR:10.377% D**
AF-34 Mattock
D--
Kills:52
Deaths:29
KDR:1.793
Accuracy:25.784% D--
HSR:5.769% F**
Kills:8,366
Deaths (as MAX Suit):3,583
Deaths (to MAX Suits):6,355
KDR:2.33491
Kill Difference:4,783
Playtime:386.962 hours
Usage:5%
Score:7.681m
Score/min:331
Accuracy (listed only):28.175%
HSR (listed only):7.620%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:5,403
V. Kills:1,477 366%
Deaths:1,491
KDR:3.624
Accuracy:58.071% B**
KPH:71.800 C+
VKPH:19.600 B
M30 Mustang AH
C
Kills:2,488
V. Kills:240 N/A
Deaths:2,277
KDR:1.093
Accuracy:53.916% C
KPH:21.600 D
VKPH:2.100 D-
Vortek Rotary
D-
Kills:353
V. Kills:475 74%
Deaths:2,510
KDR:0.141
Accuracy:36.023% B*
KPH:3 D--
VKPH:4 D-
Hornet Missiles
C+
Kills:93
V. Kills:109 85%
Deaths:65
KDR:1.431
Accuracy:66.985% B*
KPH:33.200 D
VKPH:38.900 C+
M20 Mustang
D-
Kills:84
V. Kills:100 83%
Deaths:217
KDR:0.387
Accuracy:40.651% A++
KPH:3.300 D--
VKPH:4 D-
Kills:8,421 (2,925 + 0)
Deaths:6,560
KDR:1.284
VKDR:0.366
Vehicle Kills:2,401
Kill Difference:1,861
Playtime:336.011 hours
Usage:4%
Score:2.819m
Score/min:140
Piloting Accuracy:40.651%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:1,120
V. Kills:243 459%
Deaths:233
KDR:4.807
Accuracy:42.254% C+
KPH:31.200 D
VKPH:6.800 C
C150 Dalton
C-
Kills:680
V. Kills:663 102%
Deaths:281
KDR:2.420
Accuracy:41.811% C**
KPH:18.200 D-
VKPH:17.700 C-
AP30 Shredder
D
Kills:279
V. Kills:337 83%
Deaths:216
KDR:1.292
Accuracy:30.694% C++
KPH:9.900 D--
VKPH:12 D
CAS30 Tank Buster
D
Kills:227
V. Kills:480 47%
Deaths:1,147
KDR:0.198
Accuracy:42.021% C
KPH:2.300 D--
VKPH:4.800 D
Kills:2,306 (227 + 2,079)
Deaths:1,877
KDR:1.229
VKDR:0.918
Vehicle Kills:1,723
Kill Difference:429
Playtime:200.955 hours
Usage:3%
Score:1.548m
Score/min:128
Piloting Accuracy:42.021%
Gunner Accuracy:30.694%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:8,056
V. Kills:1,218 N/A
Deaths:1,314
KDR:6.131
Accuracy:47.604% C+
KPH:59.200 C**
VKPH:9 C*
L100 Python HEAT
A
Kills:2,733
V. Kills:1,222 223%
Deaths:873
KDR:3.131
Accuracy:59.467% B**
KPH:37.100 B+
VKPH:16.600 A
C75 Viper
C+
Kills:479
V. Kills:142 335%
Deaths:135
KDR:3.548
Accuracy:34.234% C
KPH:24.100 C
VKPH:7.100 C+
L100 Python AP
A++
Kills:327
V. Kills:415 79%
Deaths:233
KDR:1.403
Accuracy:64.260% B**
KPH:22.200 D
VKPH:28.200 A++
Skyguard
C-
Kills:289
V. Kills:267 108%
Deaths:249
KDR:1.161
Accuracy:26.434% C-
KPH:8.700 D-
VKPH:8 C-
Kills:11,884 (11,884 + 0)
Deaths:2,804
KDR:4.238
VKDR:1.164
Vehicle Kills:3,264
Kill Difference:9,080
Playtime:277.554 hours
Usage:3%
Score:3.479m
Score/min:209
Driving Accuracy:26.434%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C
Kills:2,761
V. Kills:341 N/A
Deaths:475
KDR:5.813
Accuracy:37.623% D*
KPH:35.700 C
VKPH:4.400 D-
E540 Halberd
B+
Kills:1,734
V. Kills:1,132 153%
Deaths:362
KDR:4.790
Accuracy:48.404% B+
KPH:26.800 C
VKPH:17.500 B+
Enforcer ML85
C*
Kills:1,153
V. Kills:978 118%
Deaths:311
KDR:3.707
Accuracy:41.404% C++
KPH:21.100 C+
VKPH:17.900 C*
Titan-150 HEAT
B**
Kills:1,142
V. Kills:545 209%
Deaths:323
KDR:3.536
Accuracy:50.510% B+
KPH:26.700 B+
VKPH:12.800 B**
Titan-150 AP
B
Kills:499
V. Kills:394 126%
Deaths:179
KDR:2.788
Accuracy:51.404% C++
KPH:20.500 C
VKPH:16.200 B
M20 Basilisk
C+
Kills:234
V. Kills:102 227%
Deaths:74
KDR:3.162
Accuracy:28.145% C
KPH:15.300 C
VKPH:6.700 C+
C85 Canister
D-
Kills:121
V. Kills:8 N/A
Deaths:13
KDR:9.308
Accuracy:31.868% D
KPH:34.800 D-
VKPH:2.300 D-
M12 Kobalt
D
Kills:74
V. Kills:3 N/A
Deaths:8
KDR:9.250
Accuracy:11.230% D-
KPH:30.100 D
VKPH:1.200 D
M96 Mjolnir
N/A
Kills:50
V. Kills:36 135%
Deaths:34
KDR:1.471
Accuracy:25.278% N/A
KPH:17.100 N/A
VKPH:12.300 N/A
Kills:7,768 (4,402 + 3,366)
Deaths:1,779
KDR:4.366
VKDR:1.989
Vehicle Kills:3,539
Kill Difference:5,989
Playtime:288.074 hours
Usage:4%
Score:4.098m
Score/min:237
Driving Accuracy:51.404%
Gunner Accuracy:25.278%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:849
V. Kills:611 139%
Deaths:181
KDR:4.691
Accuracy:61.925% B++
KPH:33.700 C
VKPH:24.300 B+
M96 Mjolnir-H
C
Kills:688
V. Kills:430 160%
Deaths:191
KDR:3.602
Accuracy:43.626% D
KPH:41.700 C
VKPH:26.100 C
C85 Canister-H
D
Kills:390
V. Kills:26 N/A
Deaths:74
KDR:5.270
Accuracy:41.683% D-
KPH:70.800 D
VKPH:4.700 D
Enforcer ML65-H
C+
Kills:194
V. Kills:239 81%
Deaths:83
KDR:2.337
Accuracy:58.466% C++
KPH:23.400 D
VKPH:28.900 C+
G40-F Ranger
D
Kills:81
V. Kills:50 159%
Deaths:9
KDR:9
Accuracy:32.601% C+
KPH:23.600 D
VKPH:14.600 D
M20 Basilisk-H
D
Kills:64
V. Kills:22 278%
Deaths:23
KDR:2.783
Accuracy:35.457% D-
KPH:19.300 D
VKPH:6.600 D-
Kills:2,266 (0 + 2,266)
Deaths:561
KDR:4.039
VKDR:2.456
Vehicle Kills:1,378
Kill Difference:1,705
Playtime:62.188 hours
Usage:1%
Score:1.078m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:35.457%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:3,188
V. Kills:646 493%
Deaths:682
KDR:4.674
Accuracy:28.200% D
KPH:38.700 C
VKPH:7.800 C
M20 Basilisk
C+
Kills:1,480
V. Kills:663 223%
Deaths:502
KDR:2.948
Accuracy:35.257% C
KPH:16.700 C
VKPH:7.500 C+
M20 Basilisk
C**
Kills:858
V. Kills:460 186%
Deaths:367
KDR:2.338
Accuracy:37.950% C++
KPH:18.400 C
VKPH:9.900 C**
M12 Kobalt
D
Kills:740
V. Kills:30 N/A
Deaths:116
KDR:6.379
Accuracy:15.824% C
KPH:35.100 D-
VKPH:1.400 D
M60-G Bulldog
C
Kills:692
V. Kills:119 N/A
Deaths:203
KDR:3.409
Accuracy:29.614% D
KPH:30.300 C
VKPH:5.200 C
M40 Fury
C
Kills:586
V. Kills:136 428%
Deaths:158
KDR:3.709
Accuracy:34.910% C+
KPH:37.700 D
VKPH:8.700 C
G30 Walker
C
Kills:453
V. Kills:350 129%
Deaths:161
KDR:2.814
Accuracy:25.196% D
KPH:10.100 D
VKPH:7.800 C
M60-G Bulldog
C
Kills:323
V. Kills:74 431%
Deaths:129
KDR:2.504
Accuracy:27.699% D
KPH:19.400 D
VKPH:4.400 C
G30 Walker
C-
Kills:136
V. Kills:83 162%
Deaths:52
KDR:2.615
Accuracy:23.425% D
KPH:9.500 D
VKPH:5.800 C-
M12 Kobalt
C
Kills:111
V. Kills:9 N/A
Deaths:17
KDR:6.529
Accuracy:15.334% C--
KPH:24.600 D**
VKPH:2 C
G40-F Ranger
D
Kills:101
V. Kills:59 168%
Deaths:35
KDR:2.886
Accuracy:26.268% D-
KPH:10.900 D
VKPH:6.300 D
Kills:8,668 (0 + 8,668)
Deaths:2,422
KDR:3.579
VKDR:1.085
Vehicle Kills:2,629
Kill Difference:6,246
Playtime:366.568 hours
Usage:5%
Score:3.355m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:26.268%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:694
V. Kills:37 N/A
Deaths:1,288
KDR:0.539
Accuracy:16.292% D
KPH:6.300 D-
VKPH:0.300 D--
M40 Fury-F
D-
Kills:475
V. Kills:60 N/A
Deaths:788
KDR:0.603
Accuracy:27.882% F-
KPH:8.600 D-
VKPH:1.100 D*
S12 Renegade
D
Kills:127
V. Kills:8 N/A
Deaths:178
KDR:0.713
Accuracy:29.260% D**
KPH:7.800 D**
VKPH:0.500 D
Kills:1,296 (1,296 + 0)
Deaths:2,254
KDR:0.575
VKDR:0.047
Vehicle Kills:105
Kill Difference:958
Playtime:181.788 hours
Usage:2%
Score:0.253m
Score/min:23
Driving Accuracy:29.260%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:142
V. Kills:35 394%
Deaths:62
KDR:2.290
Accuracy:37.435% B+
KPH:24.300 D*
VKPH:6 C+
M20 Wyvern
D-
Kills:59
V. Kills:63 92%
Deaths:94
KDR:0.628
Accuracy:32.919% D
KPH:7.300 D*
VKPH:7.800 D-
Kills:201 (0 + 201)
Deaths:156
KDR:1.288
VKDR:0.628
Vehicle Kills:98
Kill Difference:45
Playtime:13.954 hours
Usage:0%
Score:0.077m
Score/min:92
Piloting Accuracy:N/A%
Gunner Accuracy:32.919%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 10,2199,89512,1640.813C+0.3627.014%B++9.591%D**13.3C-N/A39742.7h10.9C*40.4B+
L100 Python HESH 9,2748,0561,3146.131C-4.9647.604%C+1.8%C++59.2C**9C*189136h4D8.3C
Blitz GD-10 5,5735,5036,7850.811C+0.3625.078%C*9.395%D*20.5CN/A58268.3h16.3C+65.1C*
AF-4 Cyclone 5,5475,5015,6220.978C+0.2027.187%B8.199%D**22.7CN/A71242h12.2C+44.9C*
Breaker Rocket Pods 6,8805,4031,4913.624C-2.4558.071%B**1.11%C++71.8C+19.6B31375.2h19.1C32.8C*
Tank Mine 8,5894,7203,3921.392D0.2228.18%CN/A80.7C--66.1C++82958.5h1.8C**6.3C++
Bouncing Betty 4,3244,3231,3703.155C1.9841.988%C+N/A120.8C+N/A31435.8h1.5A3.7B++
AF-19 Mercenary 3,6473,6112,9791.212B+0.0426.825%B*11.88%F14.2CN/A57254h12.7C**47.4B+
M40 Fury 3,8343,1886824.674C3.5028.2%D1.694%C+38.6C7.8C18282.5h12.7C*44.9C+
Titan-150 HESH 3,1022,7614755.813C4.6437.623%D*2.137%C*35.7C4.4D-13277.3h3.2C*8.6C
L100 Python HEAT 3,9552,7338733.131C1.9659.467%B**2.634%C+37.1B+16.6A20273.6h6.7C11.3C*
NS-11C 2,7002,6563,0630.867C+0.3124.699%C++11.747%D*12.8DN/A42206.9h15.7C+63.5C++
AC-X11 2,6272,6011,0222.545A++1.3726.649%B12.226%F13.1DN/A84198.4h10.3C++38.5C**
M30 Mustang AH 2,7282,4882,2771.093C--0.0853.916%C1.246%C+21.6D2.1D-95115.4h12.6C23.3C
Spear Anti-Vehicle Phalanx Turret 3,5122,0263166.411C+5.2439.935%C4.195%C++33.7C24.7B27260.1h10.9C-27.3C
E540 Halberd 2,8661,7343624.79C3.6248.404%B+2.653%C26.8C17.5B+21764.7h6.7D13.9C+
NCM3 Raven 2,8501,6981,5501.095B+0.0839.488%C+2.238%C12B*8.2B**111141.1h25.4B+64.4B+
NCM3 Raven 2,8031,6711,5531.076C**0.1040.455%C++2.513%C+11.8B+8B++107141.3h27.8C++68.6C**
AF-57 Piston 1,5861,5631,3391.167C+0.0137.618%C8.829%D*18.7DN/A5183.8h5.1C13.4C+
M20 Basilisk 2,1431,4805022.948C++1.7735.257%C4.865%C16.7C7.5C+13688.5h93.2C++264.4C++
Razor GD-23 1,4601,4361,8390.781C+0.3925.218%C*12.187%F12.9DN/A48111.5h14.5C57.5C++
NS-7 PDW 1,3411,3291,7360.766C+0.4125.304%C++9.481%D**20.6CN/A7364.6h15.9C+62.8C*
MKV Suppressed 1,3111,2911,6330.791C0.3825.995%C++11.154%D*16.8DN/A4776.8h15.3C+58.8C++
M12 Kobalt 1,2261,1626717.343C16.1717.558%D-15.749%C-62.1D-3.4C18318.7h23.4D133.3D-
Enforcer ML85 2,1311,1533113.707C2.5341.404%C++1.995%C+21.1C+17.9C*20054.7h14.6C35.2C+
Titan-150 HEAT 1,6871,1423233.536C+2.3650.51%B+2.539%C26.7B+12.8B**26342.7h4.7B9.4B+
L105 Zephyr 1,3631,1202334.807C-3.6342.254%C+N/A31.2D6.8C15435.9h7.9D18.8C
C-4 1,3581,0431,0311.012C0.1614.028%F-N/A52.2D15.8D-62220h1.6C+11.5F
NCM2 Falcon 1,4549828351.176C*0.0031.562%D-5.295%C*12.7C+6.1B++9577.4h13.5C42.7C-
M60-A Bulldog 1,1269302314.026C2.8547.019%C++3.441%B**21.3C--4.5C*8743.6h8.4D--17.9D
Sticky Grenade 9098901890N/A888.8345.046%D-N/A468.4D--10C12871.9h3.1D6.8C--
AF-41 Hacksaw 8958884941.798C+0.6224.866%D11.036%D*29.5C+N/A10230.1h7.7C31C--
NCM2 Falcon 1,3708858321.064C**0.1130.959%D--2.486%D--11.5C+6.3B+8177.2h14.5C*46.9C+
M20 Basilisk 1,3188583672.338C1.1637.95%C++6.527%C**18.5C9.9C**17446.5h116.2C306.3C+
E540 Halberd-H 1,4608491814.691C3.5261.925%B++4.123%A+33.7C24.2B+28525.2h10.4D**16.8D--
M60-A Bulldog 1,0328271984.177C3.0046.116%C++2.66%C*20.4C--5.1B+9440.5h8.5D**18.4D
AF-41 Hacksaw 7997944621.719C0.5526.578%C10.328%D*28.4C+N/A9628h8.8D--33.1D
M12 Kobalt 7707401166.379D5.2115.824%C18.243%C+35.1D-1.4D11321.1h25.7D-162.6C
AF-4A Bandit 7507289630.756C-0.4224.776%C+10.44%F-12.6D-N/A3557.6h13.4D54.1C
MANA Anti-Vehicle Turret 1,4737187610.943D*0.2356.844%CN/A7180B**7550M4291690.1h11.4T*20.1C**
M12 Kobalt-F 7316941,2880.539D0.6316.292%D14.121%B6.3D-N/A19110.5h15.7C++96.6C+
M60-G Bulldog 8116922033.409C-2.2429.614%D2.746%C+30.2C5.2C14322.9h7.5C+25.2C+
M96 Mjolnir-H 1,1186881913.602C+2.4343.626%DN/A41.7C26.1C32516.5h43.9C+100.6C
C150 Dalton 1,3436802812.42C--1.2541.811%C**N/A18.2D-17.7C-26737.4h6.5D--15.5C-
GD-7F 6566438410.765C0.4121.376%D11.042%F12DN/A5553.7h15.2C71C+
NC1 Gauss Rifle 5945886330.929C+0.2424.43%B9.014%F-18.3CN/A10932.2h12.7C*52B+
M40 Fury 7225861583.709D2.5434.91%C+1.536%C37.6D8.7C23715.6h15.6C44.7C+
NS-10 Burster 9545555351.037C++0.1423.364%D--7.207%B++4.9C+3.5C+71113h154.4C**660.8C+
GD-22S 5385347590.704C0.4723.463%C++14.232%D**24.3C--N/A12322h12.8C-54.6C++
NC6 Gauss SAW 5235233291.59B+0.4220.68%C++15.87%D*24.9C+N/A24721h10.8C+52.4C*
NS-10 Burster 8635015350.936C++0.2423.428%D-5.988%C++4.4C3.2C67113h174.4C744.3C--
Titan-150 AP 8934991792.788C1.6151.404%C++3.006%C++20.5C16.1B77524.4h5.2C+10.2C++
C75 Viper 6214791353.548C+2.3734.234%C1.67%C**24.1C7.1C+26419.9h14.8C+43.3C
M40 Fury-F 5354757880.603C--0.5727.882%F-2.105%A8.6D-1.1D*3155h9.2B+33C
M20 Basilisk 682467964.865C3.6951.428%C+5.139%C++41C+18.9C+28811.4h106.4C**207C**
G30 Walker 8034531612.814C+1.6425.196%D4.857%B10.1D7.8C14044.8h260.1D1032.3C--
C85 Canister-H 416390745.27C4.1041.683%D-11.282%C+70.9D4.7D2455.5h6.7C++16C+
Aspis Anti-Aircraft Phalanx Turret 7683661223C+1.8322.187%C--1.093%D8.9C9.8C17141.2h187.3D844.3C
MANA Anti-Personnel Turret 401353705.043N/A3.8717.692%UN/A3530U480U14438900.1h57.1T*322.6T*
Vortek Rotary 8283532,5100.141C--1.0336.023%B*1.7%C3D--4D-58117.4h215.9F*599.3F
Shrike 5273426400.534C0.6459.468%B2.047%C-18.4C-9.9C40918.6h7.4C12.4C+
L100 Python AP 7423272331.403D0.2364.26%B**3.364%B22.2D28.2A++42214.7h12.3F--19.1F
M60-G Bulldog 3973231292.504C--1.3327.699%D1.858%D19.3D4.4C11416.7h8C+28.7C
NS-11A 3243224970.648C0.5326.83%B+9.938%F16.7DN/A7219.3h16.4D61.3C++
Xiphos Anti-Personnel Phalanx Tower 318295742.143C40.9728.198%C+N/A155.3C12.1B++5191.9h18.4C++65.1C*
LA1 Anchor 2982934680.626D0.5523.334%C13.993%D**21.2D-N/A13613.8h13.7D**58.8D
Skyguard 5562892491.161D0.0126.434%C-2.768%B+8.7D-8C-17733.4h192.9D**729.8D*
AP30 Shredder 6162792161.292D0.1230.694%C++2.151%C+9.9D--12D12028.2h166.1F-541.2D**
Tempest 2842794090.682D0.4922.398%D*10.753%F12.9D*N/A4421.6h13.6F-60.8F-
Anti-Vehicle Grenade 2952601260N/A258.8360.13%B**N/A433.3C**58.3C--20750.6h5.4C*8.9B+
Frag Grenade 2592591259N/A257.8323.177%TN/A1295M**N/A63720.2h1.4A*5.9B*
M60-A Bulldog 3432561771.446D0.2727.837%DN/A18D-6.1C+10914.2h8.3F-29.9D*
M20 Basilisk 336234743.162C++1.9928.145%C6.41%C**15.3C6.7C+11915.3h68.8B+244.4B
Carnage AR 2392333900.597C-0.5825.085%C++9.442%F18.1DN/A9912.9h14.8C59C++
CAS30 Tank Buster 7072271,1470.198C--0.9842.021%C1.322%C++2.3D--4.8D7099.5h109.1D259.7D-
NS Annihilator 5282143740.572C+0.6076.591%D--N/A6.2D-9.1C*14834.4h19.6F--25.6F*
NS Decimator 2902084770.436D0.7460.186%C+N/A19.3D-7.6D-27510.8h7.5F12.4D*
C-4 ARX 2652012350.855D0.3226.997%C++N/A55.8D--17.8D--3693.6h1.7D*6.2D
Enforcer ML65-H 433194832.337D1.1658.466%C++2.577%B++23.4D28.8C+3408.3h25.5D*43.7D*
Mag-Cutter 38519143,9830.004D1.1712%D**2.094%D0.1DN/A02410.8h6.3F--52.8F--
Spear Anti-Vehicle Phalanx Tower 3601701214.167C--12.9954.21%B+1.176%D*23.6D26.4C+2597.2h17.6D**32.6D--
NC05 Jackhammer 1521471880.782C0.3935.166%D--15.646%C*29.4C-1A2305h5.5C15.6C
CAS 14-E 177142622.29D1.1237.435%B+N/A24.5D*6C+1005.8h74.6T*199.2F--
G30 Walker 219136522.615C1.4423.425%D2.206%D-9.5D5.8C-10914.3h237C1011.5C-
S12 Renegade 1351271780.713D0.4629.26%D**5.512%C++7.8D**N/A2316.3h4.8D*16.5F-
C85 Canister 129121139.308C8.1331.868%D8.264%D**34.6D-2.3D-1253.5h13.2D**41.4D*
AF-34 Mattock 121120701.714C0.5431.189%C14.167%C--27.9DN/A1494.3h8D**25.7D-
Hawk GD-68 2041181910.618C+0.5660.286%CN/A9.4D6.8D36512.6h10.4D-17.2D
A30 Walker 2401171370.854C0.3224.693%C+N/A7C-7.4C13816.7h261.4D*1058.5D
NS-15M1 1171172800.418D0.7622.469%C+12.821%D*18.9DN/A1336.2h17.1D*76.1C
MAX Punch 1381163,5940.032C-1.1439.366%CN/A0.3DN/A1369.4h3.3C+8.4C
NS-20 Gorgon 1231141360.838C+0.3420.271%D14.035%D-17.5C++1.4C++516.5h34.7C*171.1C**
M12 Kobalt 120111176.529D5.3615.334%C--22.523%B*24.7D*2C1404.5h36.8F**239.8D*
NS-20 Gorgon 1161061350.785C+0.3920.154%D10.377%D**16.3C++1.5B566.5h36.4C*180.5C**
Hyena Missile Launcher 1851021730.59D0.5829.26%DN/A8D6.5D10212.8h54.6D**186.8D*
NC4 Mag-Shot 1071012090.483C0.6919.412%D*9.901%D**4.2D*N/A7023.9h13.5D*69.7C-
G40-F Ranger 160101352.886C--1.7126.268%D-N/A10.9D6.3D1189.3h139.9C+532.5C-
NSX Tanto 101981810.541D0.6330.145%B++8.163%F--9.3D-N/A3410.5h22.7D*75.3C
Hornet Missiles 20293651.431D0.2666.985%B*N/A33.2D38.9C+5462.8h18.1D**27.1D-
GR-22 93921350.681C0.4924.929%C++8.696%D**14.8DN/A1376.2h13.4C++53.8C**
A30 Walker 206912900.314D**0.8620.316%C1.099%D4.3D--5.4D7021.3h357.6F**1760.3F--
LA3 Desperado 85852030.419D0.7524.4%D10.588%D**13.3D-N/A616.4h12.9D**52.9D--
M20 Mustang 184842170.387C--0.7940.651%A++5.952%A**3.3D--4D-16525.2h383.3T*943F--
Orbital Strike Uplink 12384184N/A82.83268.041%UN/A280U130U28980.3h3.1T*1.2T*
G40-F Ranger 1318199C+7.8332.601%C+N/A23.8D14.7D2133.4h77.1C+236.6C+
NC15 Phoenix 21480820.976C+0.2060.791%B**N/A9.9C16.5B+3278.1h14.2D--23.4C
M12 Kobalt 777489.25C8.0811.23%D-6.757%F29.6D-1.2D892.5h22.9D-203.8D-
NS-44 Commissioner 68682260.301D0.8724.626%D**7.353%F-9.7D-N/A957h7.5T30.5F**
M20 Basilisk-H 8664232.783C--1.6135.457%D-14.063%A*19.4D6.7D-1643.3h63.5C++179C+
NC14 Bolt Driver 6060282.143C*0.9738.721%B+55%F-8.2D--N/A2217.3h3.8D**9.9C
M20 Wyvern 12259940.628D0.5532.919%D1.695%D7.3D*7.8D-868.1h155.6F--472.7F--
Hoplon Anti-Aircraft Phalanx Tower 14459159A**57.8319.463%D--N/A18.4D-26.6D2813.2h92.5D475.1D
NSX Amaterasu 725513,4300.004D-1.171.286%F1.818%D**0.1CN/A0800.1h5.2C++405.8T*
G30 Walker 11953192.789D-1.6235.896%C--N/A14.3D-17.8C+2533.7h379F-1055.8F
AF-34 Mattock 5252291.793C0.6225.784%D--5.769%F**28.9DN/A1551.8h6.3C++24.5C--
Auraxium Mag-Cutter 905010,2230.005D1.175.877%FN/A0.1DN/A0608.4h4.9T*83.7T*
M96 Mjolnir 8650341.471D-0.3025.278%D*N/A17.2D-12.4D1632.9h54.6D*216.1D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter26624,97215.2h
Spawn Beacon1526,2409.7h
Nano-Armor Kit5,6258,633,135653.9h
Medical Kit708173.1h
Medical Applicator3,318971,953131.6h
Nanite Revive Grenade06,7301.9h
Nanite Healing Grenade01,1980.3h
Restoration Kit342491.6h
Anti-Vehicle MANA Turret1962,50813.4h
HIVE0560.2h
Bunker0850.6h
Rampart Wall31,1446.9h
Sunderer Garage0880.9h
Skywall Shield Emitter36591.8h
Structure Shield Module41,0052.8h
Repair Module41,0242.6h
Cortium Silo35301.4h
Turret AI Module09493.3h
Spitfire Auto-Turret2608,48212.5h
Reinforcements Module01250.2h
Blast Wall53561.6h
Hoplon Anti-Aircraft Phalanx Tower15261.9h
Xiphos Anti-Personnel Tower14871.7h
Spear Anti-Vehicle Tower04411.6h
Welding Device11,4950.5h
Deconstruction Tool920,6738.3h
Ammunition Package56644,27640.1h
Anti-Infantry MANA Turret1251,50116.3h
Vehicle Ammo Dispenser01240.4h
Vehicle Gate12562.1h
Light Vehicle Terminal31711.3h
Pillbox01430.8h
Light Air Terminal0640.5h
IPC Targeting Dart51500.8h
Orbital Strike Target Designator321742h
Elysium Spawn Tube24061.1h
WLT-Howler Mining Laser05230.1h
Infantry Tower11501.3h
Spear Anti-Vehicle Turret0650.4h
Glaive IPC1630.6h
Nano-Repair Grenade03,0350.9h
MGR-L1 Promise04330h
Hardlight Barrier758151.9h
Recon Detection Device98343,70687.8h
Smoke Grenade03620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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