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Major Founder urBonusCheque[YGYL] urBonusCheque
TR BR 64

KDR: 3.01

Score: 26m

Last Seen: Nov 5th, 2018 7:56 PM
- OFFLINE - 292.1 hour(s)

Prestige 1, Battle Rank 64 - Terran Republic on Miller - Outfit Leader of YGYL[YGYL] YGYL
TR outfit on Miller

Members: 1
Level Progress (to 65): 92%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 LC3 Jaguar P525 Marauder-H M14 Banshee AS16 NightHawk Hellfire Rocket Pods MSW-R NS Baron G5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $684,297 MLG Score: 547
Fun Score: N/A
Cheeseburgers Flipped: 271TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.305%17.892%4712399812,9391.493421.514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.306%1.012B**-0.419C---1.818F-HEAD + (~4.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.326C**13.30.073C+37.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.989%1.324%778510164,22968510086.17372419%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.82%-0.163C-0.273C-0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.20.423B33.20.37C**59

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.151%2.971%379710143,500123112452.84091281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.577%-0.262C0.187C++-0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.224C++11.40.086C+18.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.507%2.253%7621010115,327101611695.24311455%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.502%0.508B+-0.536D0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.57B+21.10.462B+29.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.955%75.991%7622101942976760.558594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.684%0.543B+0.576B+-0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.311C*2.60.174C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.616%9.506%762610156,2914956312.6835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.327%0.775B++-0.995D--0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.532B+3.10.355C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
YGYL[YGYL] YGYL
TR outfit on Miller

Members: 1
26m320.7%314 (18.8k)242 (14.5k)3.0073152,64317,5053.4269664 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1021400125.048%8.191%20506:0815

33% Engineer13% Heavy Assault11% Infiltrator39% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2015 8:04 PMJul 11th, 2018 9:09 PMNov 17th, 2018 5:09 AM (13h) (PST)Nov 5th, 2018 3:58 PM (12d) (PST)Nov 5th, 2018 3:56 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
676865900.4910.1630.0401.8920.099547

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,5405,17735,36329102113614,535

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1786.8h/74.5d 7,346 4,312 16,842 202.8k 1,381 4,713 10,584 72.4m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:3,470
Deaths:2,011
KDR:1.726
Accuracy:28.621% B**
HSR:17.550% C-
AS16 NightHawk
B+
Kills:1,363
Deaths:700
KDR:1.947
Accuracy:44.667% B+
HSR:10.198% D--
NS Baron G5
B+
Kills:1,192
Deaths:693
KDR:1.720
Accuracy:48.005% B+
HSR:11.158% D
LC2 Lynx
B+
Kills:1,183
Deaths:670
KDR:1.766
Accuracy:25.399% B+
HSR:16.653% D-
FA1 Barrage
B++
Kills:1,171
Deaths:605
KDR:1.936
Accuracy:46.466% B++
HSR:9.308% D*
TS4 Haymaker
B++
Kills:1,159
Deaths:550
KDR:2.107
Accuracy:48.643% B++
HSR:9.146% D*
TRAC-5 S
B*
Kills:1,159
Deaths:731
KDR:1.586
Accuracy:26.944% B*
HSR:13.115% D
TRS-12 Uppercut
B*
Kills:1,155
Deaths:606
KDR:1.906
Accuracy:66.362% B*
HSR:9.610% D--
T5 AMC
C**
Kills:1,155
Deaths:689
KDR:1.676
Accuracy:24.573% C**
HSR:17.403% C-
TRAC-5
B+
Kills:1,149
Deaths:746
KDR:1.540
Accuracy:24.301% B+
HSR:17.406% C
Havoc
C+
Kills:790
Deaths:394
KDR:2.005
Accuracy:52.904% C+
HSR:8.228% F
TAS-16 Blackjack
B*
Kills:653
Deaths:324
KDR:2.015
Accuracy:69.640% B*
HSR:10.414% D-
TRAC-Shot
C+
Kills:393
Deaths:228
KDR:1.724
Accuracy:24.422% C+
HSR:15.267% D
NS-11C
C+
Kills:160
Deaths:104
KDR:1.538
Accuracy:23.538% C+
HSR:12.500% D*
AMR-66
C++
Kills:132
Deaths:88
KDR:1.500
Accuracy:27.363% C++
HSR:23.485% C+
Kills:16,284
Deaths (as Engineer):9,139
Deaths (to Engineers):4,567
KDR:1.78181
Kill Difference:7,145
Playtime:587.383 hours
Usage:33%
Score:9.481m
Score/min:269
Accuracy (listed only):38.790%
HSR (listed only):13.429%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:1,208
Deaths:572
KDR:2.112
Accuracy:20.544% C
HSR:22.517% C+
T9 CARV
B**
Kills:676
Deaths:323
KDR:2.093
Accuracy:23.644% B**
HSR:24.112% C*
NS-15M2
C**
Kills:530
Deaths:227
KDR:2.335
Accuracy:24.922% C**
HSR:18.679% D-
T7 Mini-Chaingun
A+
Kills:278
Deaths:110
KDR:2.527
Accuracy:23.826% A+
HSR:11.511% C-
TMG-50
C
Kills:165
Deaths:82
KDR:2.012
Accuracy:19.772% C
HSR:21.818% C
Kills:2,857
Deaths (as Heavy Assault):1,314
Deaths (to Heavy Assaults):4,465
KDR:2.17428
Kill Difference:1,543
Playtime:236.075 hours
Usage:13%
Score:3.124m
Score/min:221
Accuracy (listed only):22.542%
HSR (listed only):19.727%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:3,470
Deaths:2,011
KDR:1.726
Accuracy:28.621% B**
HSR:17.550% C-
AS16 NightHawk
B+
Kills:1,363
Deaths:700
KDR:1.947
Accuracy:44.667% B+
HSR:10.198% D--
NS Baron G5
B+
Kills:1,192
Deaths:693
KDR:1.720
Accuracy:48.005% B+
HSR:11.158% D
LC2 Lynx
B+
Kills:1,183
Deaths:670
KDR:1.766
Accuracy:25.399% B+
HSR:16.653% D-
FA1 Barrage
B++
Kills:1,171
Deaths:605
KDR:1.936
Accuracy:46.466% B++
HSR:9.308% D*
TS4 Haymaker
B++
Kills:1,159
Deaths:550
KDR:2.107
Accuracy:48.643% B++
HSR:9.146% D*
TRAC-5 S
B*
Kills:1,159
Deaths:731
KDR:1.586
Accuracy:26.944% B*
HSR:13.115% D
TRS-12 Uppercut
B*
Kills:1,155
Deaths:606
KDR:1.906
Accuracy:66.362% B*
HSR:9.610% D--
T5 AMC
C**
Kills:1,155
Deaths:689
KDR:1.676
Accuracy:24.573% C**
HSR:17.403% C-
TRAC-5
B+
Kills:1,149
Deaths:746
KDR:1.540
Accuracy:24.301% B+
HSR:17.406% C
Havoc
C+
Kills:790
Deaths:394
KDR:2.005
Accuracy:52.904% C+
HSR:8.228% F
TAS-16 Blackjack
B*
Kills:653
Deaths:324
KDR:2.015
Accuracy:69.640% B*
HSR:10.414% D-
SMG-46 Armistice
C
Kills:598
Deaths:393
KDR:1.522
Accuracy:24.057% C
HSR:13.712% C-
TRAC-Shot
C+
Kills:393
Deaths:228
KDR:1.724
Accuracy:24.422% C+
HSR:15.267% D
NS-7 PDW
M
Kills:341
Deaths:174
KDR:1.960
Accuracy:38.233% M
HSR:13.783% D
MKV Suppressed
B
Kills:288
Deaths:151
KDR:1.907
Accuracy:27.280% B
HSR:15.278% D
MG-S1 Jackal
A*
Kills:179
Deaths:105
KDR:1.705
Accuracy:37.210% A*
HSR:10.615% D**
NS-11C
C+
Kills:160
Deaths:104
KDR:1.538
Accuracy:23.538% C+
HSR:12.500% D*
Kills:17,558
Deaths (as Light Assault):9,874
Deaths (to Light Assaults):3,075
KDR:1.77821
Kill Difference:7,684
Playtime:704.134 hours
Usage:39%
Score:10.317m
Score/min:244
Accuracy (listed only):37.848%
HSR (listed only):12.852%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C
Kills:598
Deaths:393
KDR:1.522
Accuracy:24.057% C
HSR:13.712% C-
NS-7 PDW
M
Kills:341
Deaths:174
KDR:1.960
Accuracy:38.233% M
HSR:13.783% D
SOAS-20
B*
Kills:305
Deaths:160
KDR:1.906
Accuracy:31.887% B*
HSR:15.738% D
MKV Suppressed
B
Kills:288
Deaths:151
KDR:1.907
Accuracy:27.280% B
HSR:15.278% D
TX1 Repeater
B**
Kills:263
Deaths:203
KDR:1.296
Accuracy:30.873% B**
HSR:17.491% C--
SR-7
C+
Kills:236
Deaths:58
KDR:4.069
Accuracy:39.781% C+
HSR:78.390% C+
NS-44 Commissioner
A+
Kills:234
Deaths:139
KDR:1.683
Accuracy:48.611% A+
HSR:17.521% D
TSAR-42
B+
Kills:193
Deaths:37
KDR:5.216
Accuracy:37.847% C+
HSR:73.057% B+
MG-S1 Jackal
A*
Kills:179
Deaths:105
KDR:1.705
Accuracy:37.210% A*
HSR:10.615% D**
NS-61 Emissary
M**
Kills:168
Deaths:112
KDR:1.500
Accuracy:52.451% M**
HSR:21.429% B*
TX2 Emperor
C
Kills:99
Deaths:55
KDR:1.800
Accuracy:26.221% C
HSR:13.131% D--
Soldier Soaker
A++
Kills:96
Deaths:43
KDR:2.233
Accuracy:49.047% A++
HSR:12.500% C-
Kills:3,000
Deaths (as Infiltrator):1,630
Deaths (to Infiltrators):2,834
KDR:1.84049
Kill Difference:1,370
Playtime:194.914 hours
Usage:11%
Score:2.231m
Score/min:191
Accuracy (listed only):36.958%
HSR (listed only):25.220%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B+
Kills:1,363
Deaths:700
KDR:1.947
Accuracy:44.667% B+
HSR:10.198% D--
NS Baron G5
B+
Kills:1,192
Deaths:693
KDR:1.720
Accuracy:48.005% B+
HSR:11.158% D
FA1 Barrage
B++
Kills:1,171
Deaths:605
KDR:1.936
Accuracy:46.466% B++
HSR:9.308% D*
TS4 Haymaker
B++
Kills:1,159
Deaths:550
KDR:2.107
Accuracy:48.643% B++
HSR:9.146% D*
TRS-12 Uppercut
B*
Kills:1,155
Deaths:606
KDR:1.906
Accuracy:66.362% B*
HSR:9.610% D--
Havoc
C+
Kills:790
Deaths:394
KDR:2.005
Accuracy:52.904% C+
HSR:8.228% F
TAS-16 Blackjack
B*
Kills:653
Deaths:324
KDR:2.015
Accuracy:69.640% B*
HSR:10.414% D-
SMG-46 Armistice
C
Kills:598
Deaths:393
KDR:1.522
Accuracy:24.057% C
HSR:13.712% C-
NS-7 PDW
M
Kills:341
Deaths:174
KDR:1.960
Accuracy:38.233% M
HSR:13.783% D
MKV Suppressed
B
Kills:288
Deaths:151
KDR:1.907
Accuracy:27.280% B
HSR:15.278% D
MG-S1 Jackal
A*
Kills:179
Deaths:105
KDR:1.705
Accuracy:37.210% A*
HSR:10.615% D**
Cycler TRV
B
Kills:97
Deaths:54
KDR:1.796
Accuracy:18.916% D
HSR:21.650% B
T1 Cycler
C++
Kills:82
Deaths:46
KDR:1.783
Accuracy:20.152% C
HSR:21.951% C++
TAR
C*
Kills:64
Deaths:55
KDR:1.164
Accuracy:24.021% C*
HSR:18.750% C
Kills:9,132
Deaths (as Combat Medic):4,850
Deaths (to Combat Medics):1,347
KDR:1.88289
Kill Difference:4,282
Playtime:19.383 hours
Usage:1%
Score:0.245m
Score/min:211
Accuracy (listed only):40.468%
HSR (listed only):13.129%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C++
Kills:376
Deaths:142
KDR:2.648
Accuracy:17.732% C++
HSR:15.957% D
M6 Onslaught
C*
Kills:341
Deaths:139
KDR:2.453
Accuracy:17.532% C*
HSR:17.009% C--
MRC3 Mercy
B+
Kills:154
Deaths:44
KDR:3.500
Accuracy:17.482% C**
HSR:22.727% B+
MRC3 Mercy
B**
Kills:150
Deaths:39
KDR:3.846
Accuracy:17.710% C**
HSR:26% B**
M3 Pounder HEG
C+
Kills:91
Deaths:52
KDR:1.750
Accuracy:37.185% C+
HSR:2.198% D
M3 Pounder HEG
A*
Kills:84
Deaths:40
KDR:2.100
Accuracy:37.700% C+
HSR:5.952% A*
Kills:1,196
Deaths (as MAX Suit):228
Deaths (to MAX Suits):599
KDR:5.24561
Kill Difference:968
Playtime:33.928 hours
Usage:2%
Score:0.574m
Score/min:282
Accuracy (listed only):24.223%
HSR (listed only):14.974%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:2,100
V. Kills:171 N/A
Deaths:324
KDR:6.481
Accuracy:33.551% B*
KPH:56.100 B+
VKPH:4.600 B+
Hellfire Rocket Pods
B++
Kills:1,328
V. Kills:187 N/A
Deaths:140
KDR:9.486
Accuracy:53.547% B++
KPH:90.600 C*
VKPH:12.800 C+
M18 Needler
B+
Kills:609
V. Kills:415 146%
Deaths:361
KDR:1.687
Accuracy:33.917% B
KPH:17 B+
VKPH:11.600 B+
Hornet Missiles
C
Kills:186
V. Kills:119 155%
Deaths:37
KDR:5.027
Accuracy:72.034% A+
KPH:43.800 C
VKPH:28 C
M18 Rotary
D
Kills:92
V. Kills:82 111%
Deaths:129
KDR:0.713
Accuracy:30.929% C+
KPH:6.900 D
VKPH:6.100 D
Tomcat A2AM Pods
C
Kills:91
V. Kills:79 114%
Deaths:25
KDR:3.640
Accuracy:81.663% C*
KPH:42.100 C
VKPH:36.600 C
Coyote Missiles
C**
Kills:65
V. Kills:26 241%
Deaths:9
KDR:7.222
Accuracy:57.265% B+
KPH:70.700 C++
VKPH:28.300 C**
Kills:4,471 (2,801 + 0)
Deaths:1,025
KDR:4.362
VKDR:1.053
Vehicle Kills:1,079
Kill Difference:3,446
Playtime:108.733 hours
Usage:6%
Score:1.334m
Score/min:204
Piloting Accuracy:30.929%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:402
V. Kills:50 N/A
Deaths:29
KDR:13.862
Accuracy:48.680% B++
KPH:77.100 B**
VKPH:9.600 C**
CAS30 Tank Buster
B**
Kills:100
V. Kills:68 145%
Deaths:47
KDR:2.128
Accuracy:45.364% C+
KPH:14.800 B**
VKPH:10.100 B++
AP30 Shredder
C+
Kills:82
V. Kills:110 74%
Deaths:42
KDR:1.952
Accuracy:33.290% C*
KPH:14.100 D-
VKPH:18.900 C+
Kills:584 (100 + 484)
Deaths:118
KDR:4.949
VKDR:1.932
Vehicle Kills:228
Kill Difference:466
Playtime:17.781 hours
Usage:1%
Score:0.242m
Score/min:227
Piloting Accuracy:45.364%
Gunner Accuracy:33.290%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:853
V. Kills:85 N/A
Deaths:52
KDR:16.404
Accuracy:40.186% D-
KPH:66 B+
VKPH:6.600 C
C75 Viper
B**
Kills:291
V. Kills:54 N/A
Deaths:41
KDR:7.098
Accuracy:36.240% C+
KPH:46.200 B**
VKPH:8.600 C*
L100 Python AP
B+
Kills:199
V. Kills:136 145%
Deaths:51
KDR:3.902
Accuracy:55.517% C+
KPH:30.200 C++
VKPH:20.700 B+
Skyguard
B+
Kills:109
V. Kills:110 98%
Deaths:35
KDR:3.114
Accuracy:36.306% A
KPH:10.800 C
VKPH:10.900 B+
Kills:1,452 (1,452 + 0)
Deaths:179
KDR:8.112
VKDR:2.151
Vehicle Kills:385
Kill Difference:1,273
Playtime:35.944 hours
Usage:2%
Score:0.509m
Score/min:236
Driving Accuracy:36.306%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:975
V. Kills:676 144%
Deaths:152
KDR:6.414
Accuracy:43.367% C+
KPH:31.100 C*
VKPH:21.600 B++
P2-120 HESH
C+
Kills:767
V. Kills:111 N/A
Deaths:70
KDR:10.957
Accuracy:34.516% D
KPH:49.700 C+
VKPH:7.200 C
E540 Halberd
A
Kills:390
V. Kills:156 248%
Deaths:44
KDR:8.864
Accuracy:45.440% B+
KPH:37 A
VKPH:14.800 B+
P525 Marauder
C**
Kills:385
V. Kills:10 N/A
Deaths:23
KDR:16.739
Accuracy:19.852% C+
KPH:75 C**
VKPH:1.900 D-
P2-120 HEAT
A*
Kills:306
V. Kills:73 414%
Deaths:28
KDR:10.929
Accuracy:39.043% C
KPH:49.800 A*
VKPH:11.900 B+
MR11 Gatekeeper
B+
Kills:131
V. Kills:109 119%
Deaths:19
KDR:6.895
Accuracy:40.843% C**
KPH:23.700 B+
VKPH:19.700 B+
Kills:2,954 (2,048 + 906)
Deaths:336
KDR:8.792
VKDR:3.378
Vehicle Kills:1,135
Kill Difference:2,618
Playtime:74.138 hours
Usage:4%
Score:1.351m
Score/min:304
Driving Accuracy:39.043%
Gunner Accuracy:40.843%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:2,651
V. Kills:128 N/A
Deaths:149
KDR:17.792
Accuracy:33.962% C+
KPH:129.900 B+
VKPH:6.300 C+
G20 Vulcan-H
A**
Kills:844
V. Kills:438 192%
Deaths:122
KDR:6.918
Accuracy:50.713% B+
KPH:89.600 A**
VKPH:46.500 A++
MR11 Gatekeeper-H
B*
Kills:201
V. Kills:131 152%
Deaths:40
KDR:5.025
Accuracy:49.355% C
KPH:41.400 B*
VKPH:27 C+
E540 Halberd-H
N/A
Kills:50
V. Kills:21 227%
Deaths:3
KDR:16.667
Accuracy:55.102% N/A
KPH:54.300 N/A
VKPH:22.800 N/A
Kills:3,746 (0 + 3,746)
Deaths:314
KDR:11.930
VKDR:2.287
Vehicle Kills:718
Kill Difference:3,432
Playtime:35.597 hours
Usage:2%
Score:0.876m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:55.102%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A**
Kills:262
V. Kills:57 452%
Deaths:18
KDR:14.556
Accuracy:46.726% A
KPH:74.700 A**
VKPH:16.300 A*
M12 Kobalt
A+
Kills:135
V. Kills:10 N/A
Deaths:6
KDR:22.500
Accuracy:20.827% B*
KPH:96.400 B**
VKPH:7.100 A+
M20 Basilisk
B**
Kills:103
V. Kills:25 396%
Deaths:13
KDR:7.923
Accuracy:40.528% C**
KPH:32.900 B**
VKPH:8 C+
M20 Basilisk
A++
Kills:73
V. Kills:22 317%
Deaths:7
KDR:10.429
Accuracy:33.844% C--
KPH:41.400 A++
VKPH:12.500 B+
M40 Fury
C
Kills:65
V. Kills:14 433%
Deaths:4
KDR:16.250
Accuracy:25.340% D--
KPH:35.700 C
VKPH:7.700 C
Kills:638 (0 + 638)
Deaths:48
KDR:13.292
VKDR:2.667
Vehicle Kills:128
Kill Difference:590
Playtime:11.622 hours
Usage:1%
Score:0.183m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:25.340%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:146
V. Kills:67 215%
Deaths:81
KDR:1.802
Accuracy:66.088% A+
KPH:30.600 B+
VKPH:14.100 A++
Kills:146 (146 + 0)
Deaths:81
KDR:1.802
VKDR:0.827
Vehicle Kills:67
Kill Difference:65
Playtime:4.768 hours
Usage:0%
Score:0.047m
Score/min:163
Driving Accuracy:66.088%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 8,9415,6951,1145.112M2.1026.147%C*N/A143.8A+82M**99539.6h1.2B+4.7C++
LC3 Jaguar 3,5513,4702,0111.726B1.2828.621%B**17.55%C-16.1DN/A41215.3h14.1C+49.2B+
P525 Marauder-H 2,7792,65114917.792C**14.7833.962%C+1.433%B++130B+6.3C+31420.4h5.9B+17.3B+
M14 Banshee 2,2712,1003246.481C*3.4733.551%B*1.333%C**56.1B+4.6B+17737.4h19.3B+57.7B+
AS16 NightHawk 1,3781,3637001.947B++1.0644.667%B+10.198%D--38C**N/A10935.9h3.7B++8.2B++
Hellfire Rocket Pods 1,5151,3281409.486B+6.4853.547%B++1.13%C++90.3C*12.7C+32214.7h17.5B++32.7B+
MSW-R 1,2281,2085722.112C++0.9020.544%C22.517%C+22.3DN/A5954.2h11.7C**57.1C++
NS Baron G5 1,2141,1926931.72B*1.2948.005%B+11.158%D24.9CN/A5347.9h3.7B*7.7C+
LC2 Lynx 1,2071,1836701.766B+1.2425.399%B+16.653%D-21.9CN/A5754.1h14.3C**56.4B+
FA1 Barrage 1,1751,1716051.936B*1.0746.466%B++9.308%D*31.2C*N/A6837.5h3.3A7B*
TS4 Haymaker 1,1701,1595502.107B*0.9048.643%B++9.146%D*31.4C+N/A6736.9h3.4B*6.9B*
TRAC-5 S 1,1761,1597311.585B++1.4226.944%B*13.115%D18.3C+N/A4563.3h11.8C**43.7B+
TRS-12 Uppercut 1,1701,1556061.906B++1.1066.362%B*9.61%D--27.8C-N/A6941.6h2.3B+3.5B+
T5 AMC 1,1751,1556891.676B++1.3324.573%C**17.403%C-23.5C++N/A5749.1h12.7B+51.6B+
TRAC-5 1,1741,1497461.54B**1.4724.301%B+17.406%C18C+N/A5663.7h12.3B++50.6B++
Tank Mine 1,7129771665.886A++2.8830.807%C+N/A128.6B+96.7A11887.6h2.2C7.3C
P2-120 AP 1,6519751526.414C++3.4143.367%C+5.026%B*31.2C*21.6B++35731.3h8.2C+18.9C+
L100 Python HESH 9388535216.404B+13.4040.186%D-1.876%C**66.1B+6.6C20312.9h2.7B++6.7C**
G20 Vulcan-H 1,2828441226.918B**3.9150.713%B+2.607%C+89.8A**46.6A++6449.4h76.5B*150.8B*
Havoc 7997903942.005B+1.0052.904%C+8.228%F29.7DN/A6926.6h3.5B*6.7B+
P2-120 HESH 8787677010.957C+7.9534.516%D1.956%A+49.8C++7.2C22215.4h4.9C++14.1C+
M12 Kobalt 7887521168.364A++65.3625.741%B*16.755%C+203.2A++9.7A4873.7h16.3C*63.2B+
T9 CARV 6866763232.093B++0.9123.644%B**24.112%C*21.2CN/A8031.9h13.4C**56.5B+
Claymore 6686686610.121B+7.1131.995%C+N/A167B+N/A3694h1.2C++3.8C*
TAS-16 Blackjack 6626533242.015B++0.9969.64%B*10.414%D-38.6C++N/A9116.9h2.3B+3.3B+
M18 Needler 1,0246093611.687C+1.3233.917%B1.642%C17B+11.6B+19235.9h95.5B++281.7B++
SMG-46 Armistice 6065983931.522B+1.4924.057%C13.712%C-18.3C--N/A5132.6h12.5B++52B
NS-15M2 5415302272.335B+0.6724.922%C**18.679%D-24.7DN/A7121.5h13C+52.3C**
M20 Basilisk 6184371333.615M**30.6156.508%B+6.636%B*85.7A++35.5A+4995.1h82.2B++145.5B*
L105 Zephyr 4524022913.862B10.8548.68%B++N/A77.3B**9.6C**2255.2h5.7B11.7B+
TRAC-Shot 3983932281.724B1.2824.422%C+15.267%D16.2D-N/A4024.3h12.2C+50.1C+
Auraxium Slasher 39239211,2390.035C+2.9738.662%B++N/A0.4C-N/A1907.7h1.4B**3.6B+
E540 Halberd 546390448.864B+5.8645.44%B+2.564%C--36.8A14.7B+20310.6h5.7C**12.5B+
P525 Marauder 3953852316.739C+13.7319.852%C+1.299%C--75.5B2D-1905.1h5.6B+28.4B+
M6 Onslaught 3843761422.648B0.3617.732%C++15.957%D31.1C+N/A7612.1h15.1B**85.3B+
M6 Onslaught 3523411392.453C*0.5517.532%C*17.009%C--28.4C+N/A7012h16.2B++92.2B+
NS-7 PDW 3513411741.96A1.0538.233%M13.783%D18.3CN/A5518.6h18.4D48.1B+
Orbital Strike Uplink 4693281328N/A324.99563.095%UN/A656U282U33390.5h1.4T*0.3T*
Frag Grenade 3173091309N/A305.9944.685%C+N/A386.3C-10C**12200.8h4.2C9.4C+
P2-120 HEAT 3793062810.929B*7.9239.043%C3.922%B+50.2A*12B+4696.1h5.1B**13.2B*
SOAS-20 3093051601.906B1.1031.887%B*15.738%D29.6CN/A7310.3h11.1B34.9B+
C75 Viper 345291417.098B+4.0936.24%C+N/A46.2B**8.6C*2886.3h11.7B32.4B
MKV Suppressed 2902881511.907B**1.1027.28%B15.278%D21.2C-N/A5813.6h13.4B49B
T7 Mini-Chaingun 2792781102.527A++0.4823.826%A+11.511%C-29.3C+N/A879.5h11.2B*46.9B*
TX1 Repeater 2642632031.296B++1.7130.873%B**17.491%C--17.1C--N/A5615.4h11.4B+37C**
M60-G Bulldog 3192621814.556A*11.5546.726%A1.908%D74.9A**16.3A*2733.5h6B++12.9B*
SR-7 240236584.069C*1.0639.781%C+78.39%C+23.4C--N/A6510.1h2.8D7C
NS-44 Commissioner 2422341391.683B++1.3248.611%A+17.521%D20C--N/A6711.7h5.8D**11.8C++
Rocklet Rifle 5342241281.75A++1.2656.663%B+N/A28C+38.8A4248h40.1C+70.8C++
MR11 Gatekeeper-H 332201405.025C*2.0249.355%C1.493%C41B*26.7C+3834.9h42.6B*86.4B++
L100 Python AP 335199513.902C+0.8955.517%C+3.015%C+30.2C++20.6B+2966.6h7.3C13.2C+
TSAR-42 195193375.216B+2.2137.847%C+73.057%B+17.4D-N/A6311.1h2.4C+6.4C++
NS Decimator 3391911391.374B+1.6361.431%C++3.141%B+17.7D--13.7C+16510.8h8.3F-13.5F
The Slasher 1901901,5050.126A++2.8845.866%B*4.211%D1.4CN/A3139.4h1.5B**3.4B+
Hornet Missiles 305186375.027C+2.0272.034%A+N/A44.3C28.3C3734.2h12.1C+16.9C**
MG-S1 Jackal 1821791051.705B+1.3037.21%A*10.615%D**20.8C--N/A548.6h15.9C-42.7B
NS-61 Emissary 1741681121.5B**1.5152.451%M**21.429%B*11.1DN/A4015.2h29.9F-57.1C+
TMG-50 167165822.012B*1.0019.772%C21.818%C26.2CN/A1246.3h10.6B+53.6C**
NS-11C 1611601041.538B++1.4723.538%C+12.5%D*18CN/A628.9h13.5B57.2B
T2 Striker 3471601331.203A++1.8042.157%D-N/A10.8C+12.6C++18414.8h60.9D144.5D-
MRC3 Mercy 157154443.5B++0.4917.482%C**22.727%B+30.2C*N/A805.1h16.6B++95.1B+
MRC3 Mercy 154150393.846B*0.8417.71%C**26%B**30C*N/A805h16.9B++95.4B+
M40 Fury-F 213146811.802B1.2166.088%A+N/A30.4B+14A++1634.8h15.4C23.3C*
Spear Anti-Vehicle Phalanx Turret 2051381310.615B++7.6148.636%B+3.623%C47.6B+23.1C*4122.9h8.8C++18.1B+
M12 Kobalt 145135622.5B+19.4920.827%B*17.778%C+96.4B**7.1A+2611.4h18.7C+89.8B+
AMR-66 133132881.5B++1.5127.363%C++23.485%C+10.9DN/A4112.1h10C+36.7C++
MR11 Gatekeeper 240131196.895B*3.8940.843%C**3.053%B*23.8B+19.8B+3415.5h47.2B+115.5B+
Xiphos Anti-Personnel Phalanx Tower 1231211121B**117.9949.92%A*N/A605A+10C++16970.2h7.8B+15.5B+
Spear Anti-Vehicle Phalanx Tower 201116338.667B++35.6657.339%B*5.172%B+68.2A50A++4691.7h7.2B++12.6B*
Spear Anti-Vehicle Phalanx Turret 1721101110S106.9950.132%C+5.455%C*44C**24.8B++2352.5h10.4B20.7B
Skyguard 219109353.114C**0.1136.306%A3.67%A10.8C10.9B+20810.1h179.4D-494.1C+
M20 Basilisk 128103137.923A*4.9240.528%C**6.796%B33.2A8.1C++2173.1h50.2A123.9B**
CAS30 Tank Buster 168100472.128B+0.8845.364%C+1%C14.9B**10.1B++2206.7h50.7B+111.8B
TX2 Emperor 10699551.8B**1.2126.221%C13.131%D--35.4C**2.5M+922.8h10.9C-41.6C+
Cycler TRV 9897541.796B+1.2118.916%D21.65%B19.4DN/A595h14.5C76.7C
Soldier Soaker 9796432.233B**0.7749.047%A++12.5%C-25.3DN/A633.8h9.1F-18.6C*
M18 Rotary 174921290.713C2.2930.929%C+2.174%C+6.9D6.1D8113.4h143.7C+464.5C++
Tomcat A2AM Pods 17091253.64C0.6381.663%C*N/A41.4C35.9C4482.2h9C11C+
M3 Pounder HEG 12391521.75C*1.2637.185%C+2.198%D11.2D4B+1038.1h26.4D**71D
Heartstring 14488312.839A++0.1771.225%A++N/A32.6B+20.7A2312.7h11.9D--16.7C+
M3 Pounder HEG 11384402.1C**0.9137.7%C+5.952%A*13.3D4.6B+956.3h25D-66.3C
AP30 Shredder 19282421.952C1.0633.29%C*2.439%C*14.1D-19C++2365.8h149.8D-450.1D
T1 Cycler 8282461.783B*1.2220.152%C21.951%C++16.1C--N/A1235.1h15.2C+75.4C+
NS-R3 Swarm 17977970.794B*2.2165.764%B+N/A6.5C8.6B+10111.8h37.5D57.1D
MANA Anti-Vehicle Turret 16475381.974C**1.0367.265%A1.333%D--39.5B46.8B**7081.9h12C17.8C**
M20 Basilisk 9573710.429M++7.4233.844%C--8.219%B*40.6A++12.2B+3251.8h56.6B*167.2B*
Chainblade 68681,4250.048B*2.9638.525%B*1.471%D0.5C+N/A2124.3h1.4B**3.6C++
Coyote Missiles 916597.222A4.2157.265%B+N/A72.2C*28.9B3720.9h29.9B*52.2B*
M40 Fury 7965416.25A13.2425.34%D--N/A36.1C7.8C2561.8h10B++39.6C*
TAR 6564551.164C+1.8424.021%C*18.75%C11.9D--N/A505.4h14.4C59.8C++
ML-7 10353461.152B*1.8657.003%C++N/A17.7C--16.7B++5573h9.9D*17.4D-
E540 Halberd-H 7150316.667A13.6655.102%CN/A55.6B+23.3C++2960.9h4.9B+8.8B++
NS Annihilator 11150491.02B**1.9978.534%C--N/A7.6D9.2C++1376.6h14.8D-18.8D--
Icikill 50504230.118B**2.8929.778%C+N/A1.2CN/A340.4h1.3A4.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52,7411.3h
Nano-Armor Kit234664,95741.6h
Flail Targeting Dart371,3137.5h
Welding Device213,4460.9h
The Flail01160.5h
Anti-Vehicle MANA Turret87590.8h
Spawn Beacon12780.2h
Turret AI Module14481.4h
Structure Shield Module22491h
Repair Module24531.1h
Cortium Silo13181.1h
Skywall Shield Emitter02911.1h
Nanite Revive Grenade01240h
Medical Applicator1614,5330.9h
Spear Anti-Vehicle Tower21870.7h
Spitfire Auto-Turret99571h
Rampart Wall84934.6h
Hoplon Anti-Aircraft Phalanx Tower01950.8h
Xiphos Anti-Personnel Tower11870.8h
Router0840.1h
Ammunition Package152,6511.2h
Elysium Spawn Tube01750.7h
Spear Anti-Vehicle Turret0580.3h
Vehicle Gate0810.7h
Orbital Strike Target Designator181431.3h
Nano-Repair Grenade0930h
Shield Recharging Field11620.1h
Recon Detection Device204,8558.3h
Smoke Grenade01920.1h
Dual-75 Duster0630.1h

Check the help document for the dictionary if you want to learn more about words used here.


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