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Deputy Director World Champion ursuak[1RPC] ursuak
NC BR 88

KDR: 2.21

Score: 89.1m

Last Seen: Dec 12th, 2018 7:28 PM
- OFFLINE - 27.2 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Miller - Outfit Member of 1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 37
Level Progress (to 89): 95%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS GR-22 Carnage AR Breaker Rocket Pods SAS-R C-4 NS-15M1 GR-22AE MGR-L1 Promise
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,882,755 MLG Score: 1505
Fun Score: N/A
Cheeseburgers Flipped: 1155TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.039%21.64%58547975154,3682.62611-0.416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.35%1.176B**0.159C++-0.364C-HEAD ++ (~8.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.552B+9.10.364C**24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.699%1.11%8694101818,288270132106.76832570%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.89%-0.079C+-0.46D0.934

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.739B++15.40.709B++26.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.557%2.889%114510173,32338157120.871035466%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.247%-0.322C0.158C++0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++3.70.705B++6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.243%8.153%1471210103,97431386571.26641604%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.666%-0.268C0.977B*0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.732B++10.50.732B++21.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.702%74.539%1476101614,8704759143.12395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.933%1.299A0.485B+1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+1.80.434B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.257%11.721%147210201,331448300.296899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.127%1.323A-0.553D0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.737B++20.59B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 37
89.1m175.7%386 (23.2k)336 (20.2k)2.21008230,290104,2002.3003288 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022970822.49%20.308%45702:3348

36% Combat Medic18% Engineer16% Heavy Assault8% Infiltrator19% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2013 12:37 PMDec 8th, 2018 6:06 PMDec 13th, 2018 9:54 AM (7h) (PST)Dec 12th, 2018 4:04 PM (1d) (PST)Dec 12th, 2018 3:28 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6252923330.8680.3930.1761.5820.0331505

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,48517,54019,94552241195220,145

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4421.9h/184.2d 9,403 46,768 53,997 419.7k 9,021 14,095 8,627 165.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B*
Kills:11,488
Deaths:4,777
KDR:2.405
Accuracy:27.148% B*
HSR:23.033% C++
MGR-L1 Promise
A++
Kills:9,121
Deaths:3,031
KDR:3.009
Accuracy:32.873% A++
HSR:33.264% B**
LA1 Anchor
B*
Kills:6,238
Deaths:2,233
KDR:2.794
Accuracy:28.639% B*
HSR:29.897% B++
GD-22S
B
Kills:3,140
Deaths:1,840
KDR:1.707
Accuracy:24.681% B
HSR:17.612% D-
NS-15M2
B++
Kills:2,672
Deaths:1,035
KDR:2.582
Accuracy:26.984% B++
HSR:23.653% C+
EM1
B*
Kills:1,467
Deaths:811
KDR:1.809
Accuracy:26.285% B*
HSR:16.360% D-
EM6
B**
Kills:1,219
Deaths:438
KDR:2.783
Accuracy:27.598% B**
HSR:28.876% B*
NC6 Gauss SAW
D
Kills:1,192
Deaths:1,602
KDR:0.744
Accuracy:16.826% D
HSR:15.352% D*
NC6S Gauss SAW S
B+
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:26.683% B+
HSR:24.117% C++
NSX Naginata
A++
Kills:499
Deaths:168
KDR:2.970
Accuracy:29.024% A
HSR:39.880% A++
MGR-L1 Promise AE
A
Kills:441
Deaths:161
KDR:2.739
Accuracy:33.320% A
HSR:33.560% B+
NC6A GODSAW
D*
Kills:132
Deaths:54
KDR:2.444
Accuracy:20.626% D*
HSR:17.424% D*
NC05 Jackhammer
B+
Kills:97
Deaths:33
KDR:2.939
Accuracy:48.499% B+
HSR:10.309% D--
Kills:38,867
Deaths (as Heavy Assault):16,622
Deaths (to Heavy Assaults):32,174
KDR:2.33829
Kill Difference:22,245
Playtime:692.424 hours
Usage:16%
Score:12.988m
Score/min:313
Accuracy (listed only):28.399%
HSR (listed only):24.103%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:5,776
Deaths:2,848
KDR:2.028
Accuracy:26.530% B+
HSR:17.088% C--
AF-4 Cyclone
C**
Kills:3,165
Deaths:2,279
KDR:1.389
Accuracy:26.664% C**
HSR:8.531% D**
NS-11C
C+
Kills:2,708
Deaths:2,785
KDR:0.972
Accuracy:22.838% C+
HSR:15.584% D
Blitz GD-10
B+
Kills:2,656
Deaths:1,097
KDR:2.421
Accuracy:26.914% B+
HSR:17.206% C++
AF-4A Bandit
B
Kills:2,637
Deaths:885
KDR:2.980
Accuracy:26.723% B
HSR:19.909% C-
NS-7G PDW
B+
Kills:2,222
Deaths:1,230
KDR:1.807
Accuracy:27.411% B+
HSR:18.362% C++
AC-X11
B+
Kills:1,762
Deaths:591
KDR:2.981
Accuracy:26.926% B+
HSR:17.707% D
AF-19 Mercenary
D
Kills:1,511
Deaths:1,998
KDR:0.756
Accuracy:18.489% D
HSR:12.177% F
MGR-S1 Gladius
B*
Kills:1,314
Deaths:626
KDR:2.099
Accuracy:30.580% B++
HSR:27.930% B*
Tempest
D-
Kills:1,216
Deaths:431
KDR:2.821
Accuracy:23.676% D-
HSR:13.240% D*
LA39 Bruiser
C+
Kills:1,184
Deaths:758
KDR:1.562
Accuracy:61.205% C+
HSR:11.149% D
Razor GD-23
B*
Kills:1,180
Deaths:374
KDR:3.155
Accuracy:28.553% B*
HSR:16.271% D
MKV Suppressed
B+
Kills:1,177
Deaths:384
KDR:3.065
Accuracy:28.669% B+
HSR:12.574% D--
Gauss Compact S
C*
Kills:1,172
Deaths:808
KDR:1.451
Accuracy:24.680% C*
HSR:8.959% D**
NS-7 PDW
B
Kills:1,162
Deaths:688
KDR:1.689
Accuracy:26.271% B
HSR:12.392% D-
Gauss Compact Burst
B*
Kills:889
Deaths:435
KDR:2.044
Accuracy:30.935% B*
HSR:23.397% C
NS Baron G5
B*
Kills:801
Deaths:435
KDR:1.841
Accuracy:52.624% B*
HSR:11.236% D
AF-4AE Cyclone
B++
Kills:646
Deaths:258
KDR:2.504
Accuracy:31.930% B++
HSR:23.220% C
NSX Tanto
A
Kills:211
Deaths:88
KDR:2.398
Accuracy:29.739% B++
HSR:34.123% A
Mauler S6
B+
Kills:147
Deaths:110
KDR:1.336
Accuracy:43.875% B+
HSR:16.327% C*
Kills:33,536
Deaths (as Light Assault):19,108
Deaths (to Light Assaults):18,266
KDR:1.75508
Kill Difference:14,428
Playtime:834.755 hours
Usage:19%
Score:15.932m
Score/min:318
Accuracy (listed only):30.762%
HSR (listed only):16.869%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B+
Kills:35,350
Deaths:15,395
KDR:2.296
Accuracy:26.187% B+
HSR:20.108% C++
Carnage AR
B+
Kills:22,341
Deaths:11,246
KDR:1.987
Accuracy:27.522% B+
HSR:22.076% C**
GR-22AE
B++
Kills:10,395
Deaths:4,977
KDR:2.089
Accuracy:30.910% B++
HSR:28.581% B+
AF-4 Cyclone
C**
Kills:3,165
Deaths:2,279
KDR:1.389
Accuracy:26.664% C**
HSR:8.531% D**
Blitz GD-10
B+
Kills:2,656
Deaths:1,097
KDR:2.421
Accuracy:26.914% B+
HSR:17.206% C++
NS-7G PDW
B+
Kills:2,222
Deaths:1,230
KDR:1.807
Accuracy:27.411% B+
HSR:18.362% C++
Gauss Prime
C+
Kills:2,058
Deaths:1,093
KDR:1.883
Accuracy:25.938% C+
HSR:21.769% C
NS-11P
B+
Kills:1,556
Deaths:731
KDR:2.129
Accuracy:25.102% B+
HSR:16.131% C-
NS-11A
C*
Kills:1,456
Deaths:585
KDR:2.489
Accuracy:24.951% C*
HSR:16.209% D
MGR-S1 Gladius
B*
Kills:1,314
Deaths:626
KDR:2.099
Accuracy:30.580% B++
HSR:27.930% B*
Tempest
D-
Kills:1,216
Deaths:431
KDR:2.821
Accuracy:23.676% D-
HSR:13.240% D*
LA39 Bruiser
C+
Kills:1,184
Deaths:758
KDR:1.562
Accuracy:61.205% C+
HSR:11.149% D
MKV Suppressed
B+
Kills:1,177
Deaths:384
KDR:3.065
Accuracy:28.669% B+
HSR:12.574% D--
NC9 A-Tross
C
Kills:1,162
Deaths:574
KDR:2.024
Accuracy:24.091% C
HSR:15.318% D*
NS-7 PDW
B
Kills:1,162
Deaths:688
KDR:1.689
Accuracy:26.271% B
HSR:12.392% D-
Reaper DMR
C+
Kills:1,159
Deaths:497
KDR:2.332
Accuracy:24.845% C+
HSR:13.287% F
NS Baron G5
B*
Kills:801
Deaths:435
KDR:1.841
Accuracy:52.624% B*
HSR:11.236% D
AF-4AE Cyclone
B++
Kills:646
Deaths:258
KDR:2.504
Accuracy:31.930% B++
HSR:23.220% C
NC1 Gauss Rifle
D
Kills:530
Deaths:656
KDR:0.808
Accuracy:20.013% D
HSR:11.509% D**
Mauler S6
B+
Kills:147
Deaths:110
KDR:1.336
Accuracy:43.875% B+
HSR:16.327% C*
Kills:91,697
Deaths (as Combat Medic):44,050
Deaths (to Combat Medics):12,209
KDR:2.08166
Kill Difference:47,647
Playtime:1,595.618 hours
Usage:36%
Score:41.674m
Score/min:435
Accuracy (listed only):30.469%
HSR (listed only):16.858%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:5,776
Deaths:2,848
KDR:2.028
Accuracy:26.530% B+
HSR:17.088% C--
NS-11C
C+
Kills:2,708
Deaths:2,785
KDR:0.972
Accuracy:22.838% C+
HSR:15.584% D
AF-4A Bandit
B
Kills:2,637
Deaths:885
KDR:2.980
Accuracy:26.723% B
HSR:19.909% C-
AC-X11
B+
Kills:1,762
Deaths:591
KDR:2.981
Accuracy:26.926% B+
HSR:17.707% D
AF-19 Mercenary
D
Kills:1,511
Deaths:1,998
KDR:0.756
Accuracy:18.489% D
HSR:12.177% F
LA39 Bruiser
C+
Kills:1,184
Deaths:758
KDR:1.562
Accuracy:61.205% C+
HSR:11.149% D
Razor GD-23
B*
Kills:1,180
Deaths:374
KDR:3.155
Accuracy:28.553% B*
HSR:16.271% D
Gauss Compact S
C*
Kills:1,172
Deaths:808
KDR:1.451
Accuracy:24.680% C*
HSR:8.959% D**
Gauss Compact Burst
B*
Kills:889
Deaths:435
KDR:2.044
Accuracy:30.935% B*
HSR:23.397% C
NS Baron G5
B*
Kills:801
Deaths:435
KDR:1.841
Accuracy:52.624% B*
HSR:11.236% D
NSX Tanto
A
Kills:211
Deaths:88
KDR:2.398
Accuracy:29.739% B++
HSR:34.123% A
Mauler S6
B+
Kills:147
Deaths:110
KDR:1.336
Accuracy:43.875% B+
HSR:16.327% C*
Warden
C
Kills:68
Deaths:64
KDR:1.063
Accuracy:24.362% C
HSR:22.059% C
Kills:20,046
Deaths (as Engineer):12,179
Deaths (to Engineers):18,558
KDR:1.64595
Kill Difference:7,867
Playtime:799.619 hours
Usage:18%
Score:9.209m
Score/min:192
Accuracy (listed only):32.114%
HSR (listed only):17.383%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:13,209
Deaths:4,100
KDR:3.222
Accuracy:45.023% B**
HSR:74.427% B+
AF-4 Cyclone
C**
Kills:3,165
Deaths:2,279
KDR:1.389
Accuracy:26.664% C**
HSR:8.531% D**
Blitz GD-10
B+
Kills:2,656
Deaths:1,097
KDR:2.421
Accuracy:26.914% B+
HSR:17.206% C++
NS-7G PDW
B+
Kills:2,222
Deaths:1,230
KDR:1.807
Accuracy:27.411% B+
HSR:18.362% C++
NS-44 Commissioner
D
Kills:2,206
Deaths:1,924
KDR:1.147
Accuracy:30.874% D
HSR:13.101% D*
NS-45 Pilot
B
Kills:1,625
Deaths:988
KDR:1.645
Accuracy:33.170% B
HSR:28.308% B
NS-61 Emissary
B*
Kills:1,422
Deaths:991
KDR:1.435
Accuracy:34.007% B*
HSR:17.440% C++
MGR-S1 Gladius
B*
Kills:1,314
Deaths:626
KDR:2.099
Accuracy:30.580% B++
HSR:27.930% B*
Tempest
D-
Kills:1,216
Deaths:431
KDR:2.821
Accuracy:23.676% D-
HSR:13.240% D*
NS-44L Blackhand
C-
Kills:1,216
Deaths:1,151
KDR:1.056
Accuracy:37.597% C-
HSR:19.326% F
NS-30 Vandal
B**
Kills:1,191
Deaths:423
KDR:2.816
Accuracy:39.417% B**
HSR:21.495% D
MKV Suppressed
B+
Kills:1,177
Deaths:384
KDR:3.065
Accuracy:28.669% B+
HSR:12.574% D--
NS-7 PDW
B
Kills:1,162
Deaths:688
KDR:1.689
Accuracy:26.271% B
HSR:12.392% D-
NSX Tomoe
B++
Kills:1,057
Deaths:431
KDR:2.452
Accuracy:32.126% B++
HSR:36.424% C+
AF-4AE Cyclone
B++
Kills:646
Deaths:258
KDR:2.504
Accuracy:31.930% B++
HSR:23.220% C
NC14 Bolt Driver
C
Kills:612
Deaths:434
KDR:1.410
Accuracy:32.297% C-
HSR:71.078% C
EM4 Longshot
B++
Kills:599
Deaths:200
KDR:2.995
Accuracy:43.758% B++
HSR:74.624% C-
LA8 Rebel
D
Kills:317
Deaths:250
KDR:1.268
Accuracy:22.357% D--
HSR:15.457% D
LA3 Desperado
C+
Kills:278
Deaths:243
KDR:1.144
Accuracy:23.917% D
HSR:19.065% C+
NC4 Mag-Shot
C
Kills:216
Deaths:415
KDR:0.520
Accuracy:15.896% F
HSR:17.130% C
NS-357 Underboss
D
Kills:204
Deaths:206
KDR:0.990
Accuracy:30.773% D
HSR:12.255% D*
NSX Daimyo
B+
Kills:202
Deaths:69
KDR:2.928
Accuracy:44.507% B+
HSR:94.059% C++
AF-8 RailJack
C--
Kills:165
Deaths:70
KDR:2.357
Accuracy:33.073% C--
HSR:69.091% D
EM4-AE Longshot
A++
Kills:83
Deaths:27
KDR:3.074
Accuracy:52.817% A++
HSR:80.723% C+
Kills:38,160
Deaths (as Infiltrator):18,915
Deaths (to Infiltrators):13,883
KDR:2.01745
Kill Difference:19,245
Playtime:341.980 hours
Usage:8%
Score:6.677m
Score/min:325
Accuracy (listed only):32.238%
HSR (listed only):33.227%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:3,034
Deaths:1,082
KDR:2.804
Accuracy:43.602% B**
HSR:15.063% C+
AF-41 Hacksaw
B**
Kills:2,878
Deaths:1,081
KDR:2.662
Accuracy:42.024% B**
HSR:13.968% C+
NCM3 Raven
M*
Kills:686
Deaths:587
KDR:1.169
Accuracy:37.668% C
HSR:7.434% M*
NCM3 Raven
A*
Kills:620
Deaths:595
KDR:1.042
Accuracy:38.331% C+
HSR:6.290% A*
NS-10 Burster
B*
Kills:89
Deaths:188
KDR:0.473
Accuracy:32.815% B+
HSR:7.865% B*
NS-10 Burster
B
Kills:84
Deaths:187
KDR:0.449
Accuracy:31.856% B
HSR:7.143% B
Kills:7,391
Deaths (as MAX Suit):1,860
Deaths (to MAX Suits):6,420
KDR:3.97366
Kill Difference:5,531
Playtime:144.594 hours
Usage:3%
Score:2.601m
Score/min:300
Accuracy (listed only):37.716%
HSR (listed only):9.627%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:14,453
V. Kills:839 N/A
Deaths:604
KDR:23.929
Accuracy:59.282% A
KPH:197.600 A++
VKPH:11.500 C
Vortek Rotary
C+
Kills:1,709
V. Kills:1,467 116%
Deaths:1,213
KDR:1.409
Accuracy:28.512% C
KPH:10.800 C
VKPH:9.300 C+
M30 Mustang AH
A++
Kills:1,256
V. Kills:61 N/A
Deaths:148
KDR:8.486
Accuracy:60.465% B+
KPH:105.400 A++
VKPH:5.100 C+
M20 Mustang
C+
Kills:870
V. Kills:794 109%
Deaths:814
KDR:1.069
Accuracy:29.691% C+
KPH:10.400 C
VKPH:9.500 C+
Kills:18,288 (3,835 + 0)
Deaths:2,779
KDR:6.581
VKDR:1.137
Vehicle Kills:3,161
Kill Difference:15,509
Playtime:326.021 hours
Usage:7%
Score:4.830m
Score/min:247
Piloting Accuracy:29.691%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:87
V. Kills:21 395%
Deaths:12
KDR:7.250
Accuracy:50.963% B**
KPH:35.800 C*
VKPH:8.600 D*
AP30 Shredder
D
Kills:62
V. Kills:11 N/A
Deaths:19
KDR:3.263
Accuracy:14.250% F-
KPH:19.100 D
VKPH:3.400 F
Kills:149 (0 + 149)
Deaths:31
KDR:4.806
VKDR:1.032
Vehicle Kills:32
Kill Difference:118
Playtime:5.676 hours
Usage:0%
Score:0.069m
Score/min:203
Piloting Accuracy:N/A%
Gunner Accuracy:14.250%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:1,161
V. Kills:77 N/A
Deaths:142
KDR:8.176
Accuracy:33.320% C--
KPH:59.200 A++
VKPH:3.900 D--
L100 Python HESH
C+
Kills:1,160
V. Kills:102 N/A
Deaths:91
KDR:12.747
Accuracy:47.854% C+
KPH:49.400 C+
VKPH:4.300 D--
Kills:2,321 (2,321 + 0)
Deaths:233
KDR:9.961
VKDR:0.768
Vehicle Kills:179
Kill Difference:2,088
Playtime:43.088 hours
Usage:1%
Score:0.485m
Score/min:188
Driving Accuracy:47.854%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:878
V. Kills:500 175%
Deaths:184
KDR:4.772
Accuracy:40.739% D*
KPH:17.700 D
VKPH:10.100 D--
E540 Halberd
B
Kills:283
V. Kills:99 283%
Deaths:20
KDR:14.150
Accuracy:40.797% D
KPH:32.500 B
VKPH:11.400 D
Enforcer ML85
D-
Kills:77
V. Kills:66 115%
Deaths:13
KDR:5.923
Accuracy:35.277% D
KPH:12.800 D*
VKPH:11 D-
Titan-150 HEAT
D**
Kills:68
V. Kills:27 243%
Deaths:44
KDR:1.545
Accuracy:26.398% F--
KPH:8.100 D**
VKPH:3.200 D**
Titan-150 HESH
A++
Kills:56
V. Kills:2 N/A
Deaths:3
KDR:18.667
Accuracy:43.295% C-
KPH:69.800 A++
VKPH:2.500 D*
Kills:1,362 (1,002 + 360)
Deaths:264
KDR:5.159
VKDR:2.629
Vehicle Kills:694
Kill Difference:1,098
Playtime:73.610 hours
Usage:2%
Score:0.862m
Score/min:195
Driving Accuracy:43.295%
Gunner Accuracy:35.277%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:499
V. Kills:31 N/A
Deaths:29
KDR:17.207
Accuracy:58.727% B*
KPH:203.500 A++
VKPH:12.600 B*
M40 Fury-H
B+
Kills:170
V. Kills:7 N/A
Deaths:11
KDR:15.455
Accuracy:29.706% D*
KPH:106.300 B+
VKPH:4.400 D-
E540 Halberd-H
C*
Kills:133
V. Kills:61 215%
Deaths:21
KDR:6.333
Accuracy:57.466% C++
KPH:45.500 C*
VKPH:20.900 C+
Enforcer ML65-H
D
Kills:54
V. Kills:47 113%
Deaths:4
KDR:13.500
Accuracy:51.270% D
KPH:24.200 D
VKPH:21.100 D
Kills:856 (0 + 856)
Deaths:65
KDR:13.169
VKDR:2.246
Vehicle Kills:146
Kill Difference:791
Playtime:9.201 hours
Usage:0%
Score:0.214m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:51.270%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:1,066
V. Kills:102 N/A
Deaths:47
KDR:22.681
Accuracy:38.206% B
KPH:107.100 A**
VKPH:10.200 C*
M12 Kobalt
M*
Kills:672
V. Kills:9 N/A
Deaths:21
KDR:32
Accuracy:25.693% A++
KPH:175.500 M*
VKPH:2.400 C+
M40 Fury
A**
Kills:659
V. Kills:87 N/A
Deaths:42
KDR:15.691
Accuracy:43.440% B*
KPH:117.200 A**
VKPH:15.500 B++
M12 Kobalt
A**
Kills:346
V. Kills:5 N/A
Deaths:9
KDR:38.444
Accuracy:24.205% A+
KPH:149.700 A**
VKPH:2.200 C
M20 Basilisk
C*
Kills:71
V. Kills:26 263%
Deaths:25
KDR:2.840
Accuracy:39.531% C*
KPH:9.800 D--
VKPH:3.600 D--
M60-G Bulldog
C+
Kills:60
V. Kills:7 N/A
Deaths:7
KDR:8.571
Accuracy:33.284% C+
KPH:13.300 D--
VKPH:1.600 D--
M20 Basilisk
D-
Kills:52
V. Kills:24 208%
Deaths:17
KDR:3.059
Accuracy:33.437% C-
KPH:10 D--
VKPH:4.600 D-
Kills:2,926 (0 + 2,926)
Deaths:168
KDR:17.417
VKDR:1.548
Vehicle Kills:260
Kill Difference:2,758
Playtime:38.714 hours
Usage:1%
Score:0.864m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:33.437%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:202
V. Kills:11 N/A
Deaths:31
KDR:6.516
Accuracy:34.996% C**
KPH:50.400 D
VKPH:2.700 D--
Kills:202 (0 + 202)
Deaths:31
KDR:6.516
VKDR:0.355
Vehicle Kills:11
Kill Difference:171
Playtime:4.009 hours
Usage:0%
Score:0.038m
Score/min:159
Piloting Accuracy:N/A%
Gunner Accuracy:34.996%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GR-22 35,39935,35015,3952.296B*0.0926.187%B+20.108%C++73A*N/A207484.3h9.2A+35.3B**
Carnage AR 22,39722,34111,2461.987B+0.2227.522%B+22.076%C**66A++N/A155338.3h9.3A+33.9B**
Breaker Rocket Pods 15,29214,45360423.929A*21.7259.282%AN/A197.4A++11.5C57773.2h7.6A12.9B**
SAS-R 13,22313,2094,1003.222C*1.0145.023%B**74.427%B+80.6A*N/A196163.8h1.7B**3.9B*
C-4 13,92512,4145,4342.285B++0.0726.417%C*N/A88.2C*10.7D*407140.7h1.2B+4.6B+
NS-15M1 11,51111,4884,7772.405B++0.1927.148%B*23.033%C++78.9A+N/A192145.6h9.2B**33.9B*
GR-22AE 10,43010,3954,9772.089C**0.1230.91%B++28.581%B+84.6B**N/A229122.9h9.4B**30.4B*
MGR-L1 Promise 9,1729,1213,0313.009A0.8032.873%A++33.264%B**119.4M+N/A30676.4h9.7B**29.5B**
LA1 Anchor 6,2556,2382,2332.794C**0.5828.639%B*29.897%B++94.4A++N/A27766.1h8B**28B++
GD-7F 5,7795,7762,8482.028B**0.1826.53%B+17.088%C--48.2B**N/A135119.9h9.3B**35.2B++
AF-4 Cyclone 3,1743,1652,2791.389C*0.8226.664%C**8.531%D**33.2C++N/A10495.3h9.5B+35.7B+
GD-22S 3,1453,1401,8401.707C*0.5024.681%B17.612%D-47.9B+N/A14765.6h9.2B*37.4B+
AF-41 Hacksaw 3,0413,0341,0822.804C++0.5943.602%B**15.063%C+47B**N/A14264.5h6.3B+14.5B*
AF-41 Hacksaw 2,8872,8781,0812.662C++0.4542.024%B**13.968%C+44.6B*N/A13764.5h6.4C++15.2B*
NS-11C 2,7152,7082,7850.972C+1.2422.838%C+15.584%D17.4CN/A55155.3h13.7C**59.8C*
NS-15M2 2,6762,6721,0352.582B+0.3726.984%B++23.653%C+85.9A++N/A21931.1h9.5B**35.3B++
Blitz GD-10 2,6592,6561,0972.421A0.2126.914%B+17.206%C++62.5A++N/A18942.5h10.7B**39.9B++
AF-4A Bandit 2,6382,6378852.98A+0.7726.723%B19.909%C-66.9AN/A18839.4h8.3B**31.2B++
NS-7G PDW 2,2242,2221,2301.807B**0.4027.411%B+18.362%C++47.9B**N/A11546.4h10.9B**39.6B++
NS-44 Commissioner 2,2132,2061,9241.147C*1.0630.874%D13.101%D*43.3B+N/A13850.9h2.6A8.5B+
Gauss Prime 2,0662,0581,0931.883C**0.3325.938%C+21.769%C74.6A+N/A20527.6h8A+30.9B*
AC-X11 1,7641,7625912.981A*0.7726.926%B+17.707%D77.3A**N/A28422.8h6.9B**25.7B++
Vortek Rotary 3,1761,7091,2131.409C+0.8028.512%C2.575%C*10.9C9.3C+135157.5h55.6B+194.9B+
NS-45 Pilot 1,6341,6259881.645B0.5733.17%B28.308%B96.2A+N/A25616.9h5.5B*16.7B*
NS-11P 1,5561,5567312.129B*0.0825.102%B+16.131%C-63.3A*N/A23924.6h9.8A+38.9B**
Frag Grenade 1,5431,53111531N/A1,528.7949.175%B+N/A665.7B*5.2C-24532.3h2.9B*6B++
AF-19 Mercenary 1,5271,5111,9980.756C+1.4518.489%D12.177%F14.9CN/A81101.4h11.7B+63.4C++
EM1 1,4681,4678111.809B++0.4026.285%B*16.36%D-56.4B*N/A20326h10.2B+38.8B++
Mag-Cutter 1,4651,45656,1750.026C++2.1821.823%C--2.747%D0.7C++N/A22152.1h1.7B*7.9B+
NS-11A 1,4571,4565852.489B**0.2824.951%C*16.209%D57.8AN/A20725.2h10A40.1B*
NS-61 Emissary 1,4231,4229911.435B*0.7834.007%B*17.44%C++86.2M++N/A21016.5h8.4B*24.7B**
MGR-S1 Gladius 1,3221,3146262.099B+0.1130.58%B++27.93%B*98.1A*N/A25613.4h7.4B**24.4B*
M30 Mustang AH 1,3171,2561488.486B+6.2860.465%B+1.513%C*105.5A++5.1C+35511.9h4B*6.6B*
EM6 1,2221,2194382.783B*0.5727.598%B**28.876%B*106A**N/A40711.5h7.5A27.2B*
Tempest 1,2161,2164312.821A+0.6123.676%D-13.24%D*63.7B++N/A19719.1h8.7B++36.9C++
NS-44L Blackhand 1,2201,2161,1511.056C+1.1537.597%C-19.326%F39.7B*N/A11030.6h2.8B**7.4B++
NC6 Gauss SAW 1,2041,1921,6020.744C1.4716.826%D15.352%D*21.2CN/A15356.1h10.7C+63.7C+
NS-30 Vandal 1,1931,1914232.816B++0.6139.417%B**21.495%D95.3MN/A22812.5h4.3B**10.9B*
LA39 Bruiser 1,1841,1847581.562B0.6561.205%C+11.149%D41.7C++N/A11928.4h1.8B**3B++
Razor GD-23 1,1811,1803743.155A*0.9428.553%B*16.271%D73.3MN/A33016.1h8A27.9B*
MKV Suppressed 1,1771,1773843.065A**0.8528.669%B+12.574%D--60.1AN/A27519.6h11.3B++39.4B+
Gauss Compact S 1,1841,1728081.45B+0.7624.68%C*8.959%D**25.9B+N/A9245.3h7.6B**30.8B++
NC9 A-Tross 1,1621,1625742.024B++0.1924.091%C15.318%D*62.5AN/A23018.6h7.1A+29.4B++
NS-7 PDW 1,1641,1626881.689B*0.5226.271%B12.392%D-41.1B++N/A17828.3h12B++45.7B+
C75 Viper 1,2381,1611428.176B++5.9733.32%C--N/A59.2A++3.9D--22719.6h5A+15A
NC6S Gauss SAW S 1,1631,1614392.645B**0.4326.683%B+24.117%C++89.3A+N/A28213h7.6A28.4B++
L100 Python HESH 1,2621,1609112.747C*10.5447.854%C+2.5%B*49.4C+4.3D--15523.5h2.3B**4.9B*
Reaper DMR 1,1591,1594972.332B0.1224.845%C+13.287%F67.8A+N/A22817.1h6.9A+27.9B++
M40 Fury 1,1681,0664722.681M++20.4738.206%BN/A106.6A**10.2C*55410h7.2B**18.9B**
NSX Tomoe 1,0601,0574312.452B+0.2432.126%B++36.424%C+81.9A++N/A28512.9h11.2B*34.9B++
Gauss Compact Burst 8948894352.044C++0.1730.935%B*23.397%C67.3B**N/A16713.2h7.9B**25.7B+
Shrike 1,2048871,0210.869B1.3452.056%C--1.917%D25.1C++9C--22235.3h4.8B*9.2B++
Titan-150 AP 1,3788781844.772C+2.5640.739%D*6.15%A++17.7D10.1D--16249.7h3.8B9.3C*
M20 Mustang 1,6648708141.069C1.1429.691%C+N/A10.4C9.5C+15483.4h81.6B+274.8B+
NS Baron G5 8048014351.841B**0.3752.624%B*11.236%D58AN/A19613.8h3.3B**6.2C+
NCM3 Raven 8176865871.169B1.0437.668%C7.434%M*15.3A2.9D**7244.8h14.1A+37.5B**
M12 Kobalt 6816722132A++29.7925.693%A++23.661%B**176.8M**2.4C+5273.8h10.2A++39.8B**
M40 Fury 7466594215.69A+13.4843.44%B*1.669%C+117.7A**15.5B++6365.6h9.5B++21.8B*
AF-4AE Cyclone 6466462582.504B*0.2931.93%B++23.22%C91B**N/A2367.1h8.1B+25.2B+
NCM3 Raven 7536205951.042C**1.1738.331%C+6.29%A*13.7B**2.9D**6745.3h15.6A+40.8B**
NC14 Bolt Driver 6126124341.41C0.8032.297%C-71.078%C24.3C++N/A11325.2h2.7C+8.4C+
EM4 Longshot 5995992002.995C+0.7843.758%B++74.624%C-54.5A+N/A16211h1.7B*3.8B*
NC1 Gauss Rifle 5335306560.808C+1.4020.013%D11.509%D**15.1C--N/A12735h11.5B+57.4C*
NSX Naginata 5024991682.97A+0.7629.024%A39.88%A++86A++N/A4055.8h8.7B**29.9B*
C85 Canister-H 5304992917.207C*15.0058.727%B*9.619%C--199.6A++12.4B*5992.5h4.5B++7.6B**
Auraxium Mag-Cutter 46646612,4410.037C++2.1720.463%DN/A1.6C**N/A4296.1h1.5B**7.3B
MGR-L1 Promise AE 4464411612.739C*0.5333.32%A33.56%B+116.1A++1.3C*2513.8h9.7B*29.2B**
Carver 42542512,2900.035C2.1830.927%B+1.882%F-1.2C-N/A3364.6h1.5C+4.7C*
M12 Kobalt 351346938.444M+36.2324.205%A+19.653%C*150.4A**2.2C6502.3h10.9A45B*
LA8 Rebel 3183172501.268B+0.9422.357%D--15.457%D33.7C*N/A1169.4h4.4B**19.5C++
Tank Mine 477298913.275B+1.0657.357%A++N/A93.1C55.9C10133.2h2.2C3.8A+
E540 Halberd 3822832014.15B**11.9440.797%D4.947%B*32.5B11.4D2468.7h4.3B**10.6B++
The Slasher 2842836,1860.046C+2.1624.944%D2.827%D-1.6CN/A5179.1h1.6B*6.3C*
LA3 Desperado 2782782431.144C*1.0723.917%D19.065%C+35.2C++N/A1267.9h5.9A24.8C*
AF-22 Crow 3592372990.793B+1.4261.884%D2.954%C**20.6C++10.6C+18811.5h6.5B++10.5B+
NC4 Mag-Shot 2162164150.52C1.6915.896%F17.13%C12.3DN/A8317.5h5.8B**36.8C+
Icikill 2122126,6080.032C2.1821.496%DN/A1.1CN/A3195.7h1.6B*7.5C**
NSX Tanto 211211882.398A0.1929.739%B++34.123%A65.9A+N/A2053.2h9.1B*30.7B+
NS-357 Underboss 2042042060.99C+1.2230.773%D12.255%D*36.4C+N/A1485.6h3.4B*11C**
NSX Daimyo 202202692.928C+0.7244.507%B+94.059%C++67.3B++N/A3753h2.4C**5.3B+
CAS 14-E 213202316.516C4.3134.996%C**N/A50.5D2.8D--1594h24.7B+70.5B+
M40 Fury-H 1771701115.455C++13.2429.706%D*N/A106.3B+4.4D-3271.6h5.1B*17B+
AF-8 RailJack 165165702.357C+0.1533.073%C--69.091%D26.2C*N/A1146.3h2.3C*7C++
NC15 Phoenix 3461621601.013C+1.2053.049%C+N/A12.4C+14C*16713.1h8.1B++15.2B++
NSX Amaterasu 1581574,6850.034C2.1816.721%DN/A1.1C-N/A3141.7h1.6C++9.7B+
Anti-Vehicle Grenade 1621561156N/A153.7970.78%A*N/A780A++30D-36250.2h3.9B**5.5B**
Spear Anti-Vehicle Phalanx Turret 220153198.053C*5.8433.248%D--3.922%C+46.4B+20.3C+4933.3h5.9B++17.8B+
M60-A Bulldog 1591491410.643C+8.4344.336%C+2.013%C23.7C1.6D916.3h4.3B**9.6B++
Mauler S6 1471471101.336B+0.8743.875%B+16.327%C*44.5B*N/A4533.3h3.1A7.2B*
Hawk GD-68 2141451690.858B1.3558.711%C--4.138%B++17.3C++8.2C3098.4h6.5B++11.1B+
E540 Halberd-H 194133216.333C+4.1257.466%C++1.504%C45.9C**21C+3082.9h4.8B+8.3B++
NC6A GODSAW 132132542.444C++0.2320.626%D*17.424%D*47.1CN/A5152.8h7C*33.9C++
NC05 Jackhammer 9797332.939A+0.7348.499%B+10.309%D--64.7B**N/A10461.5h3.3A6.9B++
NS-10 Burster 150891880.473D1.7432.815%B+7.865%B*4.1C--2.8D6521.7h150.5C**458.6B+
MAX Punch 89881,9270.046C2.1623.451%D**N/A0.7CN/A2133.4h1.8C++7.7C+
C150 Dalton 10887127.25C*5.0450.963%B**N/A36.3C**8.8D*2662.4h4B+7.8B**
NS-10 Burster 148841870.449D1.7631.856%B7.143%B3.9D3C7121.6h159.7C+501.4C**
MANA Anti-Vehicle Turret 16383910.912C+1.3039.11%C++2.41%D**830D--800D5187950.1h7.8C**20C**
EM4-AE Longshot 8383273.074C0.8652.817%A++80.723%C+83A+N/A3041h1.8B3.4B*
Enforcer ML85 14377135.923C**3.7135.277%D2.597%C**12.8D*11D-3156h15.5D43.9D-
M20 Basilisk 9771252.84C+0.6339.531%C*4.225%D9.7D--3.6D--987.3h87.9C++222.4B+
Warden 6868641.063C++1.1524.362%C22.059%C26.2BN/A3402.6h7.2B*29.4B+
Titan-150 HEAT 9568441.545C--0.6726.398%F--1.471%D-8.1D**3.2D**2148.4h4.2B+16D-
Bouncing Betty 6666154.4C*2.19155.696%UN/A110CN/A9070.6h1.9C++1.2A*
AP30 Shredder 7362193.263C1.0514.25%F-6.452%M*19.4D3.4F1553.2h22A154.3B*
M60-A Bulldog 6461320.333C++18.1240.625%D1.639%C--14.2DN/A634.3h5.5C*13.6C++
M60-G Bulldog 676078.571A6.3633.284%C+N/A13.3D--1.6D--864.5h7.4C++22.3C*
Titan-150 HESH 5856318.667B*16.4643.295%C-1.786%C+70A++2.5D*6130.8h2A4.7B*
Enforcer ML65-H 10154413.5M11.2951.27%D1.852%C+24.5D21.4D3002.2h12.3B+24.1B+
M20 Basilisk 7652173.059C++0.8533.437%C-3.846%D10D--4.6D-1315.2h68.1C*203.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret332263.3h
Rocklet Rifle0600h
Medical Kit2,70323,74353.6h
Medical Applicator2,4921,008,25187.1h
Nanite Revive Grenade011,0123.1h
Pelter Rocket Pod01250.2h
Spawn Beacon6237,82626.2h
Nano-Armor Kit808857,52073.9h
Nanite Healing Grenade0600h
Snowman Soldier41650.2h
Motion Spotter122610.5h
Restoration Kit2772,5164.5h
Deconstruction Tool41,9260.1h
Recon Detection Device962,0854.3h
Ammunition Package434274.2h
Anti-Infantry MANA Turret15981.5h
WLT-Howler Mining Laser412,3673.3h
Shield Recharging Field175740.6h
Smoke Grenade04530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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