Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (19,315)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Executor World Champion ursuak[1RPC] ursuak
NC BR 204

KDR: 2.36

Score: 114.4m

Last Seen: Jan 26th, 2020 11:42 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (204 total) - New Conglomerate on Miller - Outfit Member of 1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 33
Level Progress (to 101): 0%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS GR-22 SAS-R Carnage AR MGR-L1 Promise GR-22AE Breaker Rocket Pods C-4 NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ursuak



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,306,393 MLG Score: 2643
Fun Score: N/A
Cheeseburgers Flipped: 1162TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.67%24.294%672491183183,8052.54814-0.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.81%1.24B**0.428B-0.266CHEAD ++ (~10.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.569B+8.80.381C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.674%1.108%7774122818,329302632306.05717567%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.889%-0.065C+-0.437C--0.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.74B++15.40.71B++26.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.613%2.876%102512273,33842987190.77664464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.258%-0.332C-0.222C++0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++3.70.704B++6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.126%14.471%2001212206,30936557151.72566881%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.405%-0.292C2.251A*0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.75B++9.90.753B++20

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.296%79.145%2006122638,9886395236.09569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.008%1.574A+0.66B+1.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.612B+1.80.451B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.257%11.721%200212301,331555000.239777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.127%1.297A-0.588D0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.736B++20.591B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 33
114.4m211.6%439 (26.3k)381 (22.9k)2.36371300,948127,3202.44427204 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12321512623.484%28.525%67002:2254

34% Combat Medic16% Engineer14% Heavy Assault13% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2013 12:37 PMApr 3rd, 2019 6:56 PMJan 26th, 2020 8:34 AM (6h) (PST)Jan 26th, 2020 10:15 AM (5h) (PST)Jan 26th, 2020 7:42 AM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6813133681.0020.4240.2862.1860.0312643

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,84418,75822,086602517131222,856

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5003.9h/208.5d 10,257 85,846 72,310 656.2k 10,360 15,802 9,209 204.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A++
Kills:16,243
Deaths:5,241
KDR:3.099
Accuracy:32.744% A++
HSR:36.108% A+
NS-15M1
B*
Kills:11,565
Deaths:4,807
KDR:2.406
Accuracy:27.172% B*
HSR:23.070% C++
NC6 Gauss SAW
A*
Kills:9,911
Deaths:4,093
KDR:2.421
Accuracy:27.381% A
HSR:37.090% A*
LA1 Anchor
B++
Kills:6,238
Deaths:2,233
KDR:2.794
Accuracy:28.639% B++
HSR:29.897% B+
MGR-L1 Promise AE
A
Kills:3,261
Deaths:1,022
KDR:3.191
Accuracy:32.940% A
HSR:37.351% B**
GD-22S
C**
Kills:3,140
Deaths:1,840
KDR:1.707
Accuracy:24.681% C**
HSR:17.612% D--
NS-15M2
B+
Kills:2,792
Deaths:1,067
KDR:2.617
Accuracy:27.128% B+
HSR:24.570% C+
EM1
B*
Kills:1,467
Deaths:811
KDR:1.809
Accuracy:26.285% B*
HSR:16.360% D-
EM6
B**
Kills:1,219
Deaths:438
KDR:2.783
Accuracy:27.598% B**
HSR:28.876% B++
NC6S Gauss SAW S
B+
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:26.683% B+
HSR:24.117% C+
NSX Naginata
A++
Kills:608
Deaths:202
KDR:3.010
Accuracy:29.390% A
HSR:40.790% A++
NC6A GODSAW
D**
Kills:132
Deaths:54
KDR:2.444
Accuracy:20.626% D**
HSR:17.424% D**
Kills:57,737
Deaths (as Heavy Assault):22,247
Deaths (to Heavy Assaults):32,758
KDR:2.59527
Kill Difference:35,490
Playtime:711.864 hours
Usage:14%
Score:13.651m
Score/min:320
Accuracy (listed only):27.606%
HSR (listed only):27.772%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B
Kills:5,776
Deaths:2,848
KDR:2.028
Accuracy:26.530% B
HSR:17.088% D
AF-4 Cyclone
C*
Kills:3,165
Deaths:2,279
KDR:1.389
Accuracy:26.664% C*
HSR:8.531% F
AF-4A Bandit
C**
Kills:2,753
Deaths:954
KDR:2.886
Accuracy:26.839% C**
HSR:20.559% C-
NS-11C
C
Kills:2,708
Deaths:2,785
KDR:0.972
Accuracy:22.838% C
HSR:15.584% D
Blitz GD-10
B+
Kills:2,656
Deaths:1,097
KDR:2.421
Accuracy:26.914% B+
HSR:17.206% C+
NS-7G PDW
B+
Kills:2,222
Deaths:1,230
KDR:1.807
Accuracy:27.411% B+
HSR:18.362% C++
AC-X11
C**
Kills:1,762
Deaths:591
KDR:2.981
Accuracy:26.926% C**
HSR:17.707% D-
MGR-S1 Gladius
B**
Kills:1,663
Deaths:716
KDR:2.323
Accuracy:30.882% B++
HSR:28.803% B**
AF-19 Mercenary
D
Kills:1,511
Deaths:1,998
KDR:0.756
Accuracy:18.489% D
HSR:12.177% F
Tempest
D-
Kills:1,216
Deaths:431
KDR:2.821
Accuracy:23.676% D-
HSR:13.240% D*
LA39 Bruiser
C+
Kills:1,184
Deaths:758
KDR:1.562
Accuracy:61.205% C+
HSR:11.149% D
Razor GD-23
B*
Kills:1,180
Deaths:374
KDR:3.155
Accuracy:28.553% B*
HSR:16.271% D-
MKV Suppressed
B+
Kills:1,177
Deaths:384
KDR:3.065
Accuracy:28.669% B+
HSR:12.574% D*
Gauss Compact S
C++
Kills:1,172
Deaths:808
KDR:1.451
Accuracy:24.680% C++
HSR:8.959% F
NS-7 PDW
C**
Kills:1,162
Deaths:688
KDR:1.689
Accuracy:26.271% C**
HSR:12.392% D-
Gauss Compact Burst
B++
Kills:942
Deaths:458
KDR:2.057
Accuracy:31.079% B++
HSR:23.567% C
NS Baron G5
B*
Kills:845
Deaths:460
KDR:1.837
Accuracy:53.234% B*
HSR:11.598% D
AF-4AE Cyclone
B+
Kills:672
Deaths:276
KDR:2.435
Accuracy:31.558% B+
HSR:23.066% C
NSX Tanto
A
Kills:211
Deaths:88
KDR:2.398
Accuracy:29.739% B+
HSR:34.123% A
Mauler S6
B
Kills:147
Deaths:110
KDR:1.336
Accuracy:43.875% B
HSR:16.327% C++
NSX "Networked" Tengu
U
Kills:89
Deaths:33
KDR:2.697
Accuracy:44.820% U
HSR:26.966% U
MGR-C1 Charger
B++
Kills:76
Deaths:43
KDR:1.767
Accuracy:31.131% B++
HSR:27.632% B+
NSX Tengu
A
Kills:58
Deaths:29
KDR:2
Accuracy:40.387% B+
HSR:29.310% A
Kills:34,347
Deaths (as Light Assault):19,438
Deaths (to Light Assaults):22,399
KDR:1.767
Kill Difference:14,909
Playtime:841.944 hours
Usage:17%
Score:16.160m
Score/min:320
Accuracy (listed only):31.842%
HSR (listed only):18.400%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C**
Kills:35,350
Deaths:15,395
KDR:2.296
Accuracy:26.187% C**
HSR:20.108% C+
Carnage AR
B+
Kills:22,341
Deaths:11,246
KDR:1.987
Accuracy:27.522% B+
HSR:22.076% C++
GR-22AE
B++
Kills:15,554
Deaths:7,314
KDR:2.127
Accuracy:31.289% B++
HSR:29.986% B+
AF-4 Cyclone
C*
Kills:3,165
Deaths:2,279
KDR:1.389
Accuracy:26.664% C*
HSR:8.531% F
Blitz GD-10
B+
Kills:2,656
Deaths:1,097
KDR:2.421
Accuracy:26.914% B+
HSR:17.206% C+
NS-7G PDW
B+
Kills:2,222
Deaths:1,230
KDR:1.807
Accuracy:27.411% B+
HSR:18.362% C++
Gauss Prime
C
Kills:2,058
Deaths:1,093
KDR:1.883
Accuracy:25.938% C
HSR:21.769% C
MGR-S1 Gladius
B**
Kills:1,663
Deaths:716
KDR:2.323
Accuracy:30.882% B++
HSR:28.803% B**
NS-11P
B
Kills:1,556
Deaths:731
KDR:2.129
Accuracy:25.102% B
HSR:16.131% C--
NS-11A
C++
Kills:1,456
Deaths:585
KDR:2.489
Accuracy:24.951% C++
HSR:16.209% D-
PSA-02 Diamondback
A+
Kills:1,352
Deaths:558
KDR:2.423
Accuracy:32.284% B*
HSR:40.754% A+
Tempest
D-
Kills:1,216
Deaths:431
KDR:2.821
Accuracy:23.676% D-
HSR:13.240% D*
LA39 Bruiser
C+
Kills:1,184
Deaths:758
KDR:1.562
Accuracy:61.205% C+
HSR:11.149% D
MKV Suppressed
B+
Kills:1,177
Deaths:384
KDR:3.065
Accuracy:28.669% B+
HSR:12.574% D*
NS-7 PDW
C**
Kills:1,162
Deaths:688
KDR:1.689
Accuracy:26.271% C**
HSR:12.392% D-
NC9 A-Tross
C
Kills:1,162
Deaths:574
KDR:2.024
Accuracy:24.091% C
HSR:15.318% D**
Reaper DMR
C
Kills:1,159
Deaths:497
KDR:2.332
Accuracy:24.845% C
HSR:13.287% F
NS Baron G5
B*
Kills:845
Deaths:460
KDR:1.837
Accuracy:53.234% B*
HSR:11.598% D
AF-4AE Cyclone
B+
Kills:672
Deaths:276
KDR:2.435
Accuracy:31.558% B+
HSR:23.066% C
NC1 Gauss Rifle
D
Kills:542
Deaths:658
KDR:0.824
Accuracy:20.054% D
HSR:11.993% D**
MGR-A1 Vanquisher
A++
Kills:331
Deaths:153
KDR:2.163
Accuracy:32.252% B+
HSR:39.879% A++
Mauler S6
B
Kills:147
Deaths:110
KDR:1.336
Accuracy:43.875% B
HSR:16.327% C++
NSX "Networked" Tengu
U
Kills:89
Deaths:33
KDR:2.697
Accuracy:44.820% U
HSR:26.966% U
NSX Tengu
A
Kills:58
Deaths:29
KDR:2
Accuracy:40.387% B+
HSR:29.310% A
Kills:99,117
Deaths (as Combat Medic):47,295
Deaths (to Combat Medics):14,808
KDR:2.09572
Kill Difference:51,822
Playtime:1,685.178 hours
Usage:34%
Score:45.405m
Score/min:449
Accuracy (listed only):31.670%
HSR (listed only):19.876%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B
Kills:5,776
Deaths:2,848
KDR:2.028
Accuracy:26.530% B
HSR:17.088% D
AF-4A Bandit
C**
Kills:2,753
Deaths:954
KDR:2.886
Accuracy:26.839% C**
HSR:20.559% C-
NS-11C
C
Kills:2,708
Deaths:2,785
KDR:0.972
Accuracy:22.838% C
HSR:15.584% D
AC-X11
C**
Kills:1,762
Deaths:591
KDR:2.981
Accuracy:26.926% C**
HSR:17.707% D-
AF-19 Mercenary
D
Kills:1,511
Deaths:1,998
KDR:0.756
Accuracy:18.489% D
HSR:12.177% F
LA39 Bruiser
C+
Kills:1,184
Deaths:758
KDR:1.562
Accuracy:61.205% C+
HSR:11.149% D
Razor GD-23
B*
Kills:1,180
Deaths:374
KDR:3.155
Accuracy:28.553% B*
HSR:16.271% D-
Gauss Compact S
C++
Kills:1,172
Deaths:808
KDR:1.451
Accuracy:24.680% C++
HSR:8.959% F
Gauss Compact Burst
B++
Kills:942
Deaths:458
KDR:2.057
Accuracy:31.079% B++
HSR:23.567% C
NS Baron G5
B*
Kills:845
Deaths:460
KDR:1.837
Accuracy:53.234% B*
HSR:11.598% D
MGR-M1 Bishop
M++
Kills:254
Deaths:64
KDR:3.969
Accuracy:41.583% A
HSR:54.724% M++
NSX Tanto
A
Kills:211
Deaths:88
KDR:2.398
Accuracy:29.739% B+
HSR:34.123% A
Mauler S6
B
Kills:147
Deaths:110
KDR:1.336
Accuracy:43.875% B
HSR:16.327% C++
MGR-C1 Charger
B++
Kills:76
Deaths:43
KDR:1.767
Accuracy:31.131% B++
HSR:27.632% B+
Warden
C
Kills:68
Deaths:64
KDR:1.063
Accuracy:24.362% C--
HSR:22.059% C
Kills:20,589
Deaths (as Engineer):12,403
Deaths (to Engineers):21,197
KDR:1.66
Kill Difference:8,186
Playtime:812.076 hours
Usage:16%
Score:9.657m
Score/min:198
Accuracy (listed only):32.737%
HSR (listed only):20.635%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:30,806
Deaths:8,611
KDR:3.578
Accuracy:45.981% B**
HSR:75.485% B++
NS-45 Pilot
B**
Kills:8,479
Deaths:4,441
KDR:1.909
Accuracy:35.237% B+
HSR:35.570% B**
NSX Daimyo
B*
Kills:6,723
Deaths:1,410
KDR:4.768
Accuracy:45.423% B+
HSR:97.278% B*
NSX "Networked" Daimyo
U
Kills:5,443
Deaths:1,082
KDR:5.031
Accuracy:45.412% U
HSR:97.465% U
AF-4 Cyclone
C*
Kills:3,165
Deaths:2,279
KDR:1.389
Accuracy:26.664% C*
HSR:8.531% F
Blitz GD-10
B+
Kills:2,656
Deaths:1,097
KDR:2.421
Accuracy:26.914% B+
HSR:17.206% C+
NS-7G PDW
B+
Kills:2,222
Deaths:1,230
KDR:1.807
Accuracy:27.411% B+
HSR:18.362% C++
NS-44 Commissioner
D
Kills:2,206
Deaths:1,924
KDR:1.147
Accuracy:30.874% D
HSR:13.101% D*
MGR-S1 Gladius
B**
Kills:1,663
Deaths:716
KDR:2.323
Accuracy:30.882% B++
HSR:28.803% B**
NS-61 Emissary
B*
Kills:1,422
Deaths:991
KDR:1.435
Accuracy:34.007% B*
HSR:17.440% C++
Tempest
D-
Kills:1,216
Deaths:431
KDR:2.821
Accuracy:23.676% D-
HSR:13.240% D*
NS-44L Blackhand
C--
Kills:1,216
Deaths:1,151
KDR:1.056
Accuracy:37.597% C--
HSR:19.326% F
NS-30 Vandal
B**
Kills:1,191
Deaths:423
KDR:2.816
Accuracy:39.417% B**
HSR:21.495% D
MKV Suppressed
B+
Kills:1,177
Deaths:384
KDR:3.065
Accuracy:28.669% B+
HSR:12.574% D*
NS-7 PDW
C**
Kills:1,162
Deaths:688
KDR:1.689
Accuracy:26.271% C**
HSR:12.392% D-
NSX Tomoe
B++
Kills:1,057
Deaths:431
KDR:2.452
Accuracy:32.125% B++
HSR:36.424% C+
AF-4AE Cyclone
B+
Kills:672
Deaths:276
KDR:2.435
Accuracy:31.558% B+
HSR:23.066% C
NC14 Bolt Driver
C
Kills:612
Deaths:434
KDR:1.410
Accuracy:32.297% C--
HSR:71.078% C
EM4 Longshot
B++
Kills:599
Deaths:200
KDR:2.995
Accuracy:43.758% B++
HSR:74.624% C--
NS-44L Showdown
A+
Kills:456
Deaths:266
KDR:1.714
Accuracy:47.531% B+
HSR:51.316% A+
LA8 Rebel
D-
Kills:328
Deaths:261
KDR:1.257
Accuracy:22.771% D*
HSR:15.244% D-
LA3 Desperado
C+
Kills:278
Deaths:243
KDR:1.144
Accuracy:23.917% D
HSR:19.065% C+
NC4 Mag-Shot
C
Kills:216
Deaths:415
KDR:0.520
Accuracy:15.896% F
HSR:17.130% C
NS-357 Underboss
D
Kills:204
Deaths:206
KDR:0.990
Accuracy:30.773% D
HSR:12.255% D*
NS-61 "Networked" Emissary
U
Kills:199
Deaths:61
KDR:3.262
Accuracy:37.790% U
HSR:36.181% U
AF-8 RailJack
C--
Kills:165
Deaths:70
KDR:2.357
Accuracy:33.073% C--
HSR:69.091% D
NSX "Networked" Tomoe
U
Kills:90
Deaths:28
KDR:3.214
Accuracy:35.073% U
HSR:51.111% U
NSX "Networked" Tengu
U
Kills:89
Deaths:33
KDR:2.697
Accuracy:44.820% U
HSR:26.966% U
EM4-AE Longshot
A++
Kills:83
Deaths:27
KDR:3.074
Accuracy:52.817% A++
HSR:80.723% C+
NSX Tengu
A
Kills:58
Deaths:29
KDR:2
Accuracy:40.387% B+
HSR:29.310% A
Kills:75,853
Deaths (as Infiltrator):29,838
Deaths (to Infiltrators):17,995
KDR:2.54216
Kill Difference:46,015
Playtime:647.774 hours
Usage:13%
Score:19.315m
Score/min:497
Accuracy (listed only):34.301%
HSR (listed only):36.728%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:3,467
Deaths:1,244
KDR:2.787
Accuracy:44.672% B**
HSR:15.633% C++
AF-41 Hacksaw
B**
Kills:3,324
Deaths:1,243
KDR:2.674
Accuracy:43.009% B**
HSR:14.832% C++
NCM3 Raven
M**
Kills:686
Deaths:588
KDR:1.167
Accuracy:37.676% C
HSR:7.434% M**
NCM3 Raven
A**
Kills:620
Deaths:596
KDR:1.040
Accuracy:38.339% C+
HSR:6.290% A**
NS-10 Burster
B*
Kills:89
Deaths:188
KDR:0.473
Accuracy:32.833% B+
HSR:7.865% B*
NS-10 Burster
B+
Kills:84
Deaths:187
KDR:0.449
Accuracy:31.874% B
HSR:7.143% B+
Kills:8,270
Deaths (as MAX Suit):2,023
Deaths (to MAX Suits):6,523
KDR:4.08799
Kill Difference:6,247
Playtime:145.534 hours
Usage:3%
Score:2.645m
Score/min:303
Accuracy (listed only):38.067%
HSR (listed only):9.866%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A+
Kills:14,462
V. Kills:840 N/A
Deaths:604
KDR:23.944
Accuracy:59.286% A
KPH:197.700 A+
VKPH:11.500 C
Vortek Rotary
C
Kills:1,709
V. Kills:1,467 116%
Deaths:1,213
KDR:1.409
Accuracy:28.512% C--
KPH:10.800 C
VKPH:9.300 C
M30 Mustang AH
A+
Kills:1,256
V. Kills:61 N/A
Deaths:148
KDR:8.486
Accuracy:60.483% B++
KPH:102.300 A+
VKPH:5 C+
M20 Mustang
C+
Kills:902
V. Kills:813 111%
Deaths:824
KDR:1.095
Accuracy:29.719% C+
KPH:10.600 C
VKPH:9.600 C+
Kills:18,329 (3,867 + 0)
Deaths:2,789
KDR:6.572
VKDR:1.141
Vehicle Kills:3,181
Kill Difference:15,540
Playtime:327.889 hours
Usage:7%
Score:4.862m
Score/min:247
Piloting Accuracy:29.719%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:87
V. Kills:21 395%
Deaths:12
KDR:7.250
Accuracy:50.145% A
KPH:35.200 C+
VKPH:8.500 D*
AP30 Shredder
D
Kills:62
V. Kills:11 N/A
Deaths:19
KDR:3.263
Accuracy:14.250% F--
KPH:19.100 D
VKPH:3.400 F
Kills:149 (0 + 149)
Deaths:31
KDR:4.806
VKDR:1.032
Vehicle Kills:32
Kill Difference:118
Playtime:5.713 hours
Usage:0%
Score:0.070m
Score/min:204
Piloting Accuracy:N/A%
Gunner Accuracy:14.250%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:1,161
V. Kills:77 N/A
Deaths:143
KDR:8.119
Accuracy:33.299% D
KPH:59.100 A++
VKPH:3.900 D--
L100 Python HESH
C+
Kills:1,160
V. Kills:102 N/A
Deaths:91
KDR:12.747
Accuracy:47.854% C+
KPH:49.400 C+
VKPH:4.300 D-
Kills:2,321 (2,321 + 0)
Deaths:234
KDR:9.919
VKDR:0.765
Vehicle Kills:179
Kill Difference:2,087
Playtime:43.114 hours
Usage:1%
Score:0.494m
Score/min:191
Driving Accuracy:47.854%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:893
V. Kills:507 176%
Deaths:185
KDR:4.827
Accuracy:40.990% D*
KPH:17.900 D
VKPH:10.100 D--
E540 Halberd
B++
Kills:346
V. Kills:119 288%
Deaths:24
KDR:14.417
Accuracy:41.958% C
KPH:36.200 B++
VKPH:12.500 C
Enforcer ML85
D-
Kills:77
V. Kills:66 115%
Deaths:13
KDR:5.923
Accuracy:35.277% D
KPH:12.800 D*
VKPH:11 D-
Titan-150 HEAT
D**
Kills:68
V. Kills:27 243%
Deaths:44
KDR:1.545
Accuracy:26.398% F--
KPH:8.100 D**
VKPH:3.200 D**
Titan-150 HESH
A++
Kills:56
V. Kills:2 N/A
Deaths:3
KDR:18.667
Accuracy:43.295% C--
KPH:69.800 A++
VKPH:2.500 D**
Kills:1,440 (1,017 + 423)
Deaths:269
KDR:5.353
VKDR:2.680
Vehicle Kills:721
Kill Difference:1,171
Playtime:74.674 hours
Usage:1%
Score:0.910m
Score/min:203
Driving Accuracy:43.295%
Gunner Accuracy:35.277%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:522
V. Kills:33 N/A
Deaths:29
KDR:18
Accuracy:59.369% B*
KPH:201.200 A++
VKPH:12.700 B**
M40 Fury-H
B+
Kills:170
V. Kills:7 N/A
Deaths:11
KDR:15.455
Accuracy:29.706% D*
KPH:106.300 B+
VKPH:4.400 D-
E540 Halberd-H
B+
Kills:168
V. Kills:67 247%
Deaths:23
KDR:7.304
Accuracy:57.865% C*
KPH:54.200 B+
VKPH:21.600 C++
Enforcer ML65-H
D
Kills:54
V. Kills:47 113%
Deaths:4
KDR:13.500
Accuracy:51.270% D
KPH:24.200 D
VKPH:21.100 D
Kills:914 (0 + 914)
Deaths:67
KDR:13.642
VKDR:2.299
Vehicle Kills:154
Kill Difference:847
Playtime:9.519 hours
Usage:0%
Score:0.233m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:51.270%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:2,231
V. Kills:24 N/A
Deaths:42
KDR:53.119
Accuracy:29.464% A*
KPH:302.300 S
VKPH:3.300 B+
M40 Fury
A*
Kills:1,068
V. Kills:102 N/A
Deaths:47
KDR:22.723
Accuracy:38.009% C**
KPH:106.500 A*
VKPH:10.200 C*
M12 Kobalt
S
Kills:965
V. Kills:12 N/A
Deaths:17
KDR:56.765
Accuracy:27.778% A*
KPH:255.400 S
VKPH:3.200 B+
M40 Fury
A*
Kills:659
V. Kills:87 N/A
Deaths:42
KDR:15.691
Accuracy:43.440% B*
KPH:117.100 A*
VKPH:15.500 B*
M20 Basilisk
B
Kills:88
V. Kills:29 293%
Deaths:26
KDR:3.385
Accuracy:41.150% B
KPH:11.600 D
VKPH:3.800 D--
M20 Basilisk
D
Kills:69
V. Kills:29 230%
Deaths:18
KDR:3.833
Accuracy:35.651% C
KPH:12.600 D
VKPH:5.300 D
M60-G Bulldog
C+
Kills:60
V. Kills:7 N/A
Deaths:7
KDR:8.571
Accuracy:33.309% C+
KPH:13.300 D--
VKPH:1.600 D*
Kills:5,140 (0 + 5,140)
Deaths:199
KDR:25.829
VKDR:1.457
Vehicle Kills:290
Kill Difference:4,941
Playtime:44.381 hours
Usage:1%
Score:1.296m
Score/min:487
Driving Accuracy:N/A%
Gunner Accuracy:33.309%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:265
V. Kills:14 N/A
Deaths:39
KDR:6.795
Accuracy:36.788% B+
KPH:52.200 C-
VKPH:2.800 D--
M20 Wyvern
C--
Kills:62
V. Kills:32 188%
Deaths:22
KDR:2.818
Accuracy:33.303% C--
KPH:17 D
VKPH:8.800 D
Kills:327 (0 + 327)
Deaths:61
KDR:5.361
VKDR:0.754
Vehicle Kills:46
Kill Difference:266
Playtime:8.721 hours
Usage:0%
Score:0.084m
Score/min:161
Piloting Accuracy:N/A%
Gunner Accuracy:33.303%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GR-22 35,39935,35015,3952.296B*0.0726.187%C**20.108%C+73A++N/A208484.3h9.2A+35.3B*
SAS-R 30,82930,8068,6113.578B1.2145.981%B**75.485%B++99.3A**N/A277310.3h1.7B**3.7B**
Carnage AR 22,39722,34111,2461.987B+0.3827.522%B+22.076%C++66A+N/A156338.3h9.3A+33.9B**
MGR-L1 Promise 16,33016,2435,2413.099A0.7432.744%A++36.108%A+126M+N/A400128.9h9.4A28.8B*
GR-22AE 15,62715,5547,3142.127C**0.2431.289%B++29.986%B+89.8AN/A244173.3h9.3A29.9B*
Breaker Rocket Pods 15,30214,46260423.944A*21.5859.286%AN/A197.6A+11.5C57873.2h7.6A12.9B**
C-4 15,07013,4645,7702.333B++0.0326.834%C++N/A91.5C++10.9D*423147.2h1.2B+4.5B+
NS-15M1 11,58811,5654,8072.406B++0.0427.172%B*23.07%C++79.1AN/A194146.2h9.2B**33.9B++
NC6 Gauss SAW 9,9909,9114,0932.421B*0.0627.381%A37.09%A*89MN/A322111.4h7B**25.5B*
NS-45 Pilot 8,5078,4794,4411.909B+0.4535.237%B+35.57%B**165M+N/A50451.4h4.9B**13.8B**
NSX Daimyo 6,7236,7231,4104.768B+2.4045.423%B+97.278%B*148.7M*N/A48245.2h1.8B**4B*
LA1 Anchor 6,2556,2382,2332.794C*0.4328.639%B++29.897%B+94.4A+N/A29966.1h8B**28B++
GD-7F 5,7795,7762,8482.028B**0.3426.53%B17.088%D48.2B++N/A139119.9h9.3B**35.2B++
NSX "Networked" Daimyo 5,4435,4431,0825.03N/A2.6745.412%UN/A163.5UN/A62333.3h1.7T*3.8T*
AF-41 Hacksaw 3,4743,4671,2442.787B0.4244.672%B**15.633%C++50.2AN/A15369.1h6.3B+14B*
AF-41 Hacksaw 3,3373,3241,2432.674C**0.3143.009%B**14.832%C++48.1B**N/A14869.1h6.2B+14.5B*
MGR-L1 Promise AE 3,2813,2611,0223.191B++0.8332.94%A37.351%B**131A*N/A32124.9h9.1B**27.6B**
AF-4 Cyclone 3,1743,1652,2791.389C++0.9726.664%C*8.531%F33.2C+N/A10895.3h9.5B+35.7B+
GD-22S 3,1453,1401,8401.707C*0.6624.681%C**17.612%D--47.6BN/A15665.9h9.2B*37.4B+
NS-15M2 2,7972,7921,0672.617B+0.2527.128%B+24.57%C+87.8AN/A24831.8h9.5B**34.9B++
AF-4A Bandit 2,7542,7539542.886A+0.5226.839%C**20.559%C-67.5B**N/A19640.8h8.3B**31B++
NS-11C 2,7152,7082,7850.972C+1.3922.838%C15.584%D17.4C-N/A56155.3h13.7C**59.8C*
Blitz GD-10 2,6592,6561,0972.421A0.0626.914%B+17.206%C+62.5A+N/A19442.5h10.7B**39.9B++
M12 Kobalt 2,2552,2314253.119M**50.7629.464%A*24.966%A+301.5S3.2B+9347.4h9.1A++30.9B**
NS-7G PDW 2,2242,2221,2301.807B+0.5627.411%B+18.362%C++47.9B++N/A11546.4h10.9B**39.6B++
NS-44 Commissioner 2,2132,2061,9241.147C*1.2230.874%D13.101%D*43.3BN/A14450.9h2.6A8.5B+
Gauss Prime 2,0662,0581,0931.883C**0.4825.938%C21.769%C74.6A+N/A20627.6h8A++30.9B**
AC-X11 1,7641,7625912.981A++0.6226.926%C**17.707%D-77.3A*N/A29822.8h6.9A25.7B++
Vortek Rotary 3,1761,7091,2131.409C+0.9528.512%C--2.575%C**10.9C9.3C135157.5h55.6B+194.9B+
MGR-S1 Gladius 1,6751,6637162.323B++0.0430.882%B++28.803%B**104.6A*N/A31115.9h7.3B*23.7B++
Frag Grenade 1,6621,64511645N/A1,642.6449.891%B+N/A685.4B**7.1C26422.4h2.9B*5.9B*
Mag-Cutter 1,5821,57358,8020.027C*2.3422.496%C--2.543%D0.7C+N/A22210.1h1.7B++7.5B+
NS-11P 1,5561,5567312.129B*0.2325.102%B16.131%C--63.3A++N/A24324.6h9.8A+38.9B**
AF-19 Mercenary 1,5271,5111,9980.756C+1.6118.489%D12.177%F14.9CN/A90101.4h11.7B+63.4C++
EM1 1,4681,4678111.809B++0.5526.285%B*16.36%D-56.4B*N/A20826h10.2B**38.8B++
NS-11A 1,4571,4565852.489B**0.1324.951%C++16.209%D-57.8B**N/A22025.2h10A40.1B++
NS-61 Emissary 1,4231,4229911.435B*0.9334.007%B*17.44%C++86.2M++N/A21516.5h8.4B+24.7B*
PSA-02 Diamondback 1,3701,3525582.423B+0.0632.284%B*40.754%A+127.5M1.7B+45710.6h8.6A++26.7A
M30 Mustang AH 1,3171,2561488.486B6.1260.483%B++1.513%B+102.1A+5C+35712.3h4.1B*6.7B*
EM6 1,2221,2194382.783B++0.4227.598%B**28.876%B++106A**N/A43311.5h7.5A27.2B*
Tempest 1,2161,2164312.821B**0.4623.676%D-13.24%D*63.7B+N/A20019.1h8.7B*36.9C*
NS-44L Blackhand 1,2201,2161,1511.056C+1.3137.597%C--19.326%F39.6B++N/A11030.7h2.8B**7.4B++
NS-30 Vandal 1,1931,1914232.816B+0.4539.417%B**21.495%D95.3A*N/A23612.5h4.3B**10.9B**
LA39 Bruiser 1,1841,1847581.562B+0.8061.205%C+11.149%D41.7C+N/A13128.4h1.8B**3B+
Razor GD-23 1,1811,1803743.155M++0.7928.553%B*16.271%D-73.3A**N/A34316.1h8A27.9B++
Shrike 1,5951,1781,2990.907B+1.4653.815%C2.122%C28.7B10.2C25041h4.8B**8.9B++
MKV Suppressed 1,1771,1773843.065M0.7028.669%B+12.574%D*60.1AN/A28019.6h11.3B++39.4B+
Gauss Compact S 1,1841,1728081.45B+0.9124.68%C++8.959%F25.9C**N/A9845.3h7.6B**30.8B++
NS-7 PDW 1,1641,1626881.689B**0.6726.271%C**12.392%D-41.1B++N/A18228.3h12B++45.7B+
NC9 A-Tross 1,1621,1625742.024B++0.3424.091%C15.318%D**62.5AN/A23918.6h7.1A+29.4B++
C75 Viper 1,2381,1611438.119B**5.7633.299%DN/A59.2A++3.9D--22819.6h5A+15.1A
NC6S Gauss SAW S 1,1631,1614392.645B**0.2826.683%B+24.117%C+89.3A++N/A29713h7.6A28.4B+
L100 Python HESH 1,2621,1609112.747C*10.3847.854%C+2.5%B**49.4C+4.3D-16023.5h2.3B**4.9B++
Reaper DMR 1,1591,1594972.332C**0.0324.845%C13.287%F67.8AN/A24217.1h6.9A+27.9B++
M40 Fury 1,1701,0684722.723M+20.3638.009%C**N/A106.8A*10.2C*55110h7.2B**19.1B**
NSX Tomoe 1,0601,0574312.452B++0.0932.125%B++36.424%C+81.3A++N/A28613h11.2B*34.9B++
M12 Kobalt 9779651756.765S54.4027.778%A*26.114%A+253.9S3.2B+9423.8h9.6A++34.6A
Gauss Compact Burst 9489424582.057C**0.3131.079%B++23.567%C67.8B*N/A17113.9h7.9A25.5B**
M20 Mustang 1,7159028241.095C1.2729.719%C+N/A10.6C9.6C+15484.9h80.3B+270.1B+
Titan-150 AP 1,4008931854.827C+2.4640.99%D*6.047%A*17.9D10.1D--16850h3.8B+9.3C*
NS Baron G5 8498454601.837B**0.5353.234%B*11.598%D59.9B**N/A20914.1h3.3B**6.2C++
Auraxium Mag-Cutter 84684320,0810.042B2.3225.675%CN/A1.8C**N/A5459.3h1.5B**5.8B+
NCM3 Raven 8176865881.167B+1.2037.676%C7.434%M**15.3A2.9D*7244.8h14.1A+37.5B**
AF-4AE Cyclone 6736722762.435B**0.0731.558%B+23.066%C88.4B+N/A2447.6h8.1B++25.6B+
M40 Fury 7466594215.69A++13.3343.44%B*1.669%C+117.7A**15.5B*6355.6h9.5B++21.8B*
NCM3 Raven 7536205961.04C**1.3238.339%C+6.29%A**13.7A2.9D*6745.4h15.6A+40.8B**
NC14 Bolt Driver 6126124341.41C+0.9532.297%C--71.078%C24.3C++N/A12325.2h2.7C+8.4C+
NSX Naginata 6116082023.01A++0.6529.39%A40.79%A++85.6A+N/A4087.1h8.5B*28.9B*
EM4 Longshot 5995992002.995C+0.6343.758%B++74.624%C--54.5AN/A16811h1.7B*3.8B*
NC1 Gauss Rifle 5455426580.824C+1.5420.054%D11.993%D**15.4C--N/A14935.1h11.3B++56.6C*
C85 Canister-H 5555222918B+15.6459.369%B*9.387%C200.8A++12.7B**6162.6h4.5B*7.6B**
Carver 49349313,2230.037C2.3332.408%B+1.623%F-1.3CN/A3392.9h1.5C+4.5C**
NS-44L Showdown 4564562661.714B*0.6547.531%B+51.316%A+123.2M**N/A5953.7h2.5A+5.2B*
Carver AE 4434436,2640.071C2.2953.467%AN/A2.9C-N/A10155.1h1.6D-2.9B+
E540 Halberd 4653462414.417B*12.0541.958%C4.335%B*36.4B++12.5C2649.5h4.3B**10.2B*
Tank Mine 536341953.589B+1.2357.549%A++N/A100.3C+57.4C+10653.4h2.1C3.7A+
MGR-A1 Vanquisher 3333311532.163B+0.2032.252%B+39.879%A++132.4MN/A4372.5h6.3A++19.5A
LA8 Rebel 3293282611.257B+1.1122.771%D*15.244%D-34.2C++N/A1239.6h4.4B**19.3B
The Slasher 2912906,3170.046C+2.3225.069%D2.759%D--1.6CN/A5182h1.6B*6.3C++
LA3 Desperado 2782782431.144C**1.2223.917%D19.065%C+35.2C++N/A1317.9h5.9A24.8B+
CAS 14-E 279265396.795C4.4336.788%B+N/A52C-2.7D--1885.1h24.7B+67.3B++
MGR-M1 Bishop 255254643.969B**1.6141.583%A54.724%M++127SN/A5412h3.6A++8.7B**
AF-22 Crow 3592372990.793B+1.5761.884%D2.954%B+20.6C+10.6C+19011.5h6.5B*10.5B+
NC4 Mag-Shot 2162164150.52C1.8415.896%F17.13%C12.3DN/A9117.5h5.8B*36.8C+
Icikill 2122126,6080.032C2.3321.496%D-N/A1.1C+N/A3195.7h1.6B**7.5C++
NSX Tanto 211211882.398A0.0329.739%B+34.123%A65.9AN/A2533.2h9.1B*30.7B++
NS-357 Underboss 2042042060.99C+1.3730.773%D12.255%D*36.4C+N/A1695.6h3.4B*11C**
NS-61 "Networked" Emissary 200199613.262N/A0.9037.79%UN/A284.3U1.4U13240.7h7.1T*18.9T*
M40 Fury-H 1771701115.455B13.0929.706%D*N/A106.3B+4.4D-3271.6h5.1B*17B+
E540 Halberd-H 235168237.304C+4.9457.865%C*1.19%C-54.2B+21.6C++3493.1h4.2B**7.3B**
AF-8 RailJack 165165702.357C+0.0133.073%C--69.091%D23.9C+N/A1176.9h2.3C**7C++
NC15 Phoenix 3461621601.013C+1.3553.049%C+N/A12.4C+14C**17013.1h8.1B++15.2B++
NSX Amaterasu 1581574,6990.033C-2.3316.276%DN/A1.1CN/A3142.3h1.6C++10.1B+
Spear Anti-Vehicle Phalanx Turret 225157198.263C*5.9033.636%D--3.822%C+47.6B+20.6C+5083.3h5.9B++17.6B+
Anti-Vehicle Grenade 1621561156N/A153.6470.78%A*N/A780A++30D-37450.2h3.9B*5.5B**
M60-A Bulldog 1621521410.857C+8.4944.744%C+1.974%C24.1C1.6D976.3h4.3B*9.5B++
Mauler S6 1471471101.336B1.0343.875%B16.327%C++44.5B*N/A5073.3h3.1A+7.2B*
Hawk GD-68 2141451690.858B1.5158.711%C--4.138%B**17.3C++8.2C3158.4h6.5B*11.1B+
NC6A GODSAW 132132542.444C++0.0820.626%D**17.424%D**45.5C-N/A7452.9h7C**33.9C++
Ancient Psykinetic Blade 1071073,8760.028N/A2.3434.526%UN/A1.1UN/A494.3h1.8T*5.2T*
Fatestealer 1001001530.654B+1.7137.177%C++27%B+31.3C++N/A1103.2h2.2B5.8B+
NC05 Jackhammer 9797332.939A++0.5848.499%B+10.309%D*64.7B+N/A12111.5h3.3A6.9B*
Nightshade 90901,2350.073B**2.2943.258%DN/A2.9B+N/A730.8h1.7B+4B+
NSX "Networked" Tomoe 9090283.214N/A0.8535.073%UN/A150UN/A7140.6h9.6T*27.5T*
NS-10 Burster 150891880.473D1.8932.833%B+7.865%B*4.1C--2.8D6521.7h150.7C**458.8B+
MAX Punch 90892,0900.043C2.3223.529%D**N/A0.6CN/A2137.9h1.8C++7.6C+
NSX "Networked" Tengu 8989332.697N/A0.3344.82%UN/A98.9UN/A3290.9h9.4T*20.9T*
M20 Basilisk 11788263.385C*1.0241.15%B6.818%B+11.6D3.8D--1097.6h80B+194.5B+
C150 Dalton 10887127.25C+4.8950.145%AN/A34.8C+8.4D*2662.5h4C*7.9B*
NS-10 Burster 148841870.449D1.9131.874%B7.143%B+3.9D3C7121.6h159.9C+501.6C**
EM4-AE Longshot 8383273.074C0.7152.817%A++80.723%C+83A+N/A3191h1.8B3.4B++
MANA Anti-Vehicle Turret 16383910.912D1.4539.11%D*2.41%F--830D800D5234800.1h7.8B+20D
Enforcer ML85 14377135.923C*3.5635.277%D2.597%B+12.8D*11D-3166h15.5D43.9D-
MGR-C1 Charger 7776431.767B**0.6031.131%B++27.632%B+84.4A++1.1B+7720.9h9.1B**29.1B*
M20 Basilisk 9869183.833B+1.4735.651%C5.797%C+12.5D5.3D1495.5h61.4B**172.4B*
Warden 6868641.063C++1.3024.362%C--22.059%C26.2C**N/A4022.6h7.2B*29.4B+
Titan-150 HEAT 9568441.545D0.8226.398%F--1.471%D-8.1D**3.2D**2208.4h4.2B++16D-
Bouncing Betty 6868154.533C*2.17164.557%UN/A113.3CN/A10500.6h1.9C++1.2A**
M60-A Bulldog 6562320.667C++18.3040.473%D1.613%D14.4D-N/A644.3h5.5C**13.6C++
AP30 Shredder 7362193.263C-0.9014.25%F--6.452%M*19.4D3.4F1563.2h22A+154.3B*
M20 Wyvern 9462222.818C0.4533.303%C--3.226%C17.2D8.9D1233.6h58.6B*176B+
M60-G Bulldog 676078.571A6.2133.309%C+N/A13.3D--1.6D*874.5h7.5C++22.4C*
NSX Tengu 5858292B*0.3640.387%B+29.31%A64.4B*N/A4410.9h10.1B*24.9B++
Titan-150 HESH 5856318.667B++16.3043.295%C--1.786%C+70A++2.5D**6470.8h2A+4.7B*
Enforcer ML65-H 10154413.5M+11.1451.27%D1.852%C+24.5D21.4D3062.2h12.3B+24.1B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret332263.3h
Spawn Beacon1,27311,28842.1h
Pelter Rocket Pod01250.2h
Nano-Armor Kit821901,76575.7h
Rocklet Rifle0600h
Nanite Revive Grenade011,8153.3h
Nanite Healing Grenade0600h
Medical Kit4,10641,66685h
Medical Applicator2,5721,043,13589.3h
Spitfire Auto-Turret7570.2h
Restoration Kit2772,5164.5h
Motion Spotter122610.5h
Deconstruction Tool41,9260.1h
Recon Detection Device2478,50211.9h
Smoke Grenade04530.1h
Shield Recharging Field175740.6h
Ammunition Package504644.4h
Anti-Infantry MANA Turret15981.5h
Snowman Soldier41650.2h
WLT-Howler Mining Laser412,6243.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.87s
Server spent 2.63s on queries, 1.76s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.