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Executor World Champion ursuak[1RPC] ursuak
NC BR 189

KDR: 2.24

Score: 93.8m

Last Seen: Apr 16th, 2019 7:28 PM
- OFFLINE - 13.6 hour(s)

Prestige 1, Battle Rank 100 (189 total) - New Conglomerate on Miller - Outfit Member of 1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 28
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTMEDIC
PRIMARY WEAPONS GR-22 Carnage AR SAS-R Breaker Rocket Pods GR-22AE C-4 NS-15M1 MGR-L1 Promise
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,112,939 MLG Score: 1689
Fun Score: N/A
Cheeseburgers Flipped: 1162TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.197%22.089%60147988160,1922.58183-0.342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.37%1.177B**0.183C++-0.356C-HEAD ++ (~8.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.554B+90.366C**24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.673%1.108%8454103118,325278132286.58699568%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.886%-0.075C+-0.452D0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.74B++15.40.71B++26.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.613%2.876%111510303,33839437190.846349464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.258%-0.32C0.173C++0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++3.70.706B++6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.237%10.574%1671210234,71932866901.43609683%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.525%-0.28C1.365A0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.735B++10.30.736B++20.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.287%75.069%1676102918,9885118193.71004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.948%1.34A0.488B+1.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.587B+1.80.437B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.257%11.721%167210331,331473000.281336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.127%1.317A-0.561D0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.737B++20.591B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 28
93.8m178.7%394 (23.6k)342 (20.5k)2.23936245,723109,7292.32814189 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10351077122.734%21.697%49302:3049

36% Combat Medic18% Engineer16% Heavy Assault9% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2013 12:37 PMApr 3rd, 2019 6:56 PMApr 18th, 2019 6:45 AM (21h) (PST)Apr 16th, 2019 4:35 PM (2d) (PST)Apr 16th, 2019 3:28 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6352963390.8950.4000.1941.6570.0321689

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,08917,77220,31754241299220,499

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4575.8h/190.7d 9,741 53,314 57,791 455k 9,430 14,502 8,881 174.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B*
Kills:11,488
Deaths:4,777
KDR:2.405
Accuracy:27.148% B*
HSR:23.033% C++
MGR-L1 Promise
A++
Kills:10,380
Deaths:3,460
KDR:3
Accuracy:32.824% A++
HSR:33.613% A
LA1 Anchor
B++
Kills:6,238
Deaths:2,233
KDR:2.794
Accuracy:28.639% B++
HSR:29.897% B+
MGR-L1 Promise AE
B**
Kills:3,261
Deaths:1,022
KDR:3.191
Accuracy:32.940% B**
HSR:37.351% B**
GD-22S
B
Kills:3,140
Deaths:1,840
KDR:1.707
Accuracy:24.681% B
HSR:17.612% D-
NS-15M2
B+
Kills:2,672
Deaths:1,035
KDR:2.582
Accuracy:26.984% B+
HSR:23.653% C
EM1
B*
Kills:1,467
Deaths:811
KDR:1.809
Accuracy:26.285% B*
HSR:16.360% D-
EM6
B**
Kills:1,219
Deaths:438
KDR:2.783
Accuracy:27.598% B**
HSR:28.876% B*
NC6 Gauss SAW
D
Kills:1,192
Deaths:1,602
KDR:0.744
Accuracy:16.826% D
HSR:15.352% D*
NC6S Gauss SAW S
B+
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:26.683% B+
HSR:24.117% C++
NSX Naginata
A++
Kills:499
Deaths:168
KDR:2.970
Accuracy:29.024% A
HSR:39.880% A++
NC6A GODSAW
D*
Kills:132
Deaths:54
KDR:2.444
Accuracy:20.626% D*
HSR:17.424% D*
NC05 Jackhammer
B+
Kills:97
Deaths:33
KDR:2.939
Accuracy:48.499% B+
HSR:10.309% D--
Kills:42,946
Deaths (as Heavy Assault):17,912
Deaths (to Heavy Assaults):32,758
KDR:2.39761
Kill Difference:25,034
Playtime:711.864 hours
Usage:16%
Score:13.651m
Score/min:320
Accuracy (listed only):28.366%
HSR (listed only):24.421%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:5,776
Deaths:2,848
KDR:2.028
Accuracy:26.530% B+
HSR:17.088% C--
AF-4 Cyclone
C*
Kills:3,165
Deaths:2,279
KDR:1.389
Accuracy:26.664% C*
HSR:8.531% D**
AF-4A Bandit
B
Kills:2,726
Deaths:938
KDR:2.906
Accuracy:26.789% B
HSR:20.396% C
NS-11C
C+
Kills:2,708
Deaths:2,785
KDR:0.972
Accuracy:22.838% C+
HSR:15.584% D
Blitz GD-10
B+
Kills:2,656
Deaths:1,097
KDR:2.421
Accuracy:26.914% B+
HSR:17.206% C++
NS-7G PDW
B+
Kills:2,222
Deaths:1,230
KDR:1.807
Accuracy:27.411% B+
HSR:18.362% C++
AC-X11
B+
Kills:1,762
Deaths:591
KDR:2.981
Accuracy:26.926% B+
HSR:17.707% D
AF-19 Mercenary
D
Kills:1,511
Deaths:1,998
KDR:0.756
Accuracy:18.489% D
HSR:12.177% F
MGR-S1 Gladius
B*
Kills:1,314
Deaths:626
KDR:2.099
Accuracy:30.580% B++
HSR:27.930% B*
Tempest
D-
Kills:1,216
Deaths:431
KDR:2.821
Accuracy:23.676% D-
HSR:13.240% D*
LA39 Bruiser
C+
Kills:1,184
Deaths:758
KDR:1.562
Accuracy:61.205% C+
HSR:11.149% D
Razor GD-23
B*
Kills:1,180
Deaths:374
KDR:3.155
Accuracy:28.553% B*
HSR:16.271% D
MKV Suppressed
B+
Kills:1,177
Deaths:384
KDR:3.065
Accuracy:28.669% B+
HSR:12.574% D*
Gauss Compact S
C*
Kills:1,172
Deaths:808
KDR:1.451
Accuracy:24.680% C*
HSR:8.959% F
NS-7 PDW
C**
Kills:1,162
Deaths:688
KDR:1.689
Accuracy:26.271% C**
HSR:12.392% D-
Gauss Compact Burst
B*
Kills:934
Deaths:453
KDR:2.062
Accuracy:31% B*
HSR:23.448% C
NS Baron G5
B*
Kills:801
Deaths:435
KDR:1.841
Accuracy:52.624% B*
HSR:11.236% D
AF-4AE Cyclone
B+
Kills:646
Deaths:258
KDR:2.504
Accuracy:31.930% B+
HSR:23.220% C
NSX Tanto
A
Kills:211
Deaths:88
KDR:2.398
Accuracy:29.739% B++
HSR:34.123% A
Mauler S6
B+
Kills:147
Deaths:110
KDR:1.336
Accuracy:43.875% B+
HSR:16.327% C*
Kills:33,670
Deaths (as Light Assault):19,179
Deaths (to Light Assaults):19,247
KDR:1.75557
Kill Difference:14,491
Playtime:837.002 hours
Usage:18%
Score:15.974m
Score/min:318
Accuracy (listed only):30.768%
HSR (listed only):16.896%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B
Kills:35,350
Deaths:15,395
KDR:2.296
Accuracy:26.187% B
HSR:20.108% C++
Carnage AR
B+
Kills:22,341
Deaths:11,246
KDR:1.987
Accuracy:27.522% B+
HSR:22.076% C*
GR-22AE
B++
Kills:13,356
Deaths:6,287
KDR:2.124
Accuracy:31.242% B++
HSR:29.477% B+
AF-4 Cyclone
C*
Kills:3,165
Deaths:2,279
KDR:1.389
Accuracy:26.664% C*
HSR:8.531% D**
Blitz GD-10
B+
Kills:2,656
Deaths:1,097
KDR:2.421
Accuracy:26.914% B+
HSR:17.206% C++
NS-7G PDW
B+
Kills:2,222
Deaths:1,230
KDR:1.807
Accuracy:27.411% B+
HSR:18.362% C++
Gauss Prime
C
Kills:2,058
Deaths:1,093
KDR:1.883
Accuracy:25.938% C
HSR:21.769% C
NS-11P
B+
Kills:1,556
Deaths:731
KDR:2.129
Accuracy:25.102% B+
HSR:16.131% C--
NS-11A
C++
Kills:1,456
Deaths:585
KDR:2.489
Accuracy:24.951% C++
HSR:16.209% D
MGR-S1 Gladius
B*
Kills:1,314
Deaths:626
KDR:2.099
Accuracy:30.580% B++
HSR:27.930% B*
Tempest
D-
Kills:1,216
Deaths:431
KDR:2.821
Accuracy:23.676% D-
HSR:13.240% D*
LA39 Bruiser
C+
Kills:1,184
Deaths:758
KDR:1.562
Accuracy:61.205% C+
HSR:11.149% D
MKV Suppressed
B+
Kills:1,177
Deaths:384
KDR:3.065
Accuracy:28.669% B+
HSR:12.574% D*
NS-7 PDW
C**
Kills:1,162
Deaths:688
KDR:1.689
Accuracy:26.271% C**
HSR:12.392% D-
NC9 A-Tross
C
Kills:1,162
Deaths:574
KDR:2.024
Accuracy:24.091% C
HSR:15.318% D*
Reaper DMR
C+
Kills:1,159
Deaths:497
KDR:2.332
Accuracy:24.845% C+
HSR:13.287% F
NS Baron G5
B*
Kills:801
Deaths:435
KDR:1.841
Accuracy:52.624% B*
HSR:11.236% D
AF-4AE Cyclone
B+
Kills:646
Deaths:258
KDR:2.504
Accuracy:31.930% B+
HSR:23.220% C
NC1 Gauss Rifle
D
Kills:530
Deaths:656
KDR:0.808
Accuracy:20.013% D
HSR:11.509% D**
Mauler S6
B+
Kills:147
Deaths:110
KDR:1.336
Accuracy:43.875% B+
HSR:16.327% C*
Kills:94,658
Deaths (as Combat Medic):45,360
Deaths (to Combat Medics):12,903
KDR:2.08682
Kill Difference:49,298
Playtime:1,638.008 hours
Usage:36%
Score:42.980m
Score/min:437
Accuracy (listed only):30.485%
HSR (listed only):16.903%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:5,776
Deaths:2,848
KDR:2.028
Accuracy:26.530% B+
HSR:17.088% C--
AF-4A Bandit
B
Kills:2,726
Deaths:938
KDR:2.906
Accuracy:26.789% B
HSR:20.396% C
NS-11C
C+
Kills:2,708
Deaths:2,785
KDR:0.972
Accuracy:22.838% C+
HSR:15.584% D
AC-X11
B+
Kills:1,762
Deaths:591
KDR:2.981
Accuracy:26.926% B+
HSR:17.707% D
AF-19 Mercenary
D
Kills:1,511
Deaths:1,998
KDR:0.756
Accuracy:18.489% D
HSR:12.177% F
LA39 Bruiser
C+
Kills:1,184
Deaths:758
KDR:1.562
Accuracy:61.205% C+
HSR:11.149% D
Razor GD-23
B*
Kills:1,180
Deaths:374
KDR:3.155
Accuracy:28.553% B*
HSR:16.271% D
Gauss Compact S
C*
Kills:1,172
Deaths:808
KDR:1.451
Accuracy:24.680% C*
HSR:8.959% F
Gauss Compact Burst
B*
Kills:934
Deaths:453
KDR:2.062
Accuracy:31% B*
HSR:23.448% C
NS Baron G5
B*
Kills:801
Deaths:435
KDR:1.841
Accuracy:52.624% B*
HSR:11.236% D
NSX Tanto
A
Kills:211
Deaths:88
KDR:2.398
Accuracy:29.739% B++
HSR:34.123% A
Mauler S6
B+
Kills:147
Deaths:110
KDR:1.336
Accuracy:43.875% B+
HSR:16.327% C*
Warden
C
Kills:68
Deaths:64
KDR:1.063
Accuracy:24.362% C
HSR:22.059% C
Kills:20,180
Deaths (as Engineer):12,250
Deaths (to Engineers):19,224
KDR:1.64735
Kill Difference:7,930
Playtime:806.901 hours
Usage:18%
Score:9.439m
Score/min:195
Accuracy (listed only):32.124%
HSR (listed only):17.425%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:17,327
Deaths:5,237
KDR:3.309
Accuracy:45.393% B**
HSR:75.033% B++
AF-4 Cyclone
C*
Kills:3,165
Deaths:2,279
KDR:1.389
Accuracy:26.664% C*
HSR:8.531% D**
NS-45 Pilot
B++
Kills:3,087
Deaths:1,831
KDR:1.686
Accuracy:34.564% B+
HSR:31.617% B++
Blitz GD-10
B+
Kills:2,656
Deaths:1,097
KDR:2.421
Accuracy:26.914% B+
HSR:17.206% C++
NS-7G PDW
B+
Kills:2,222
Deaths:1,230
KDR:1.807
Accuracy:27.411% B+
HSR:18.362% C++
NS-44 Commissioner
D
Kills:2,206
Deaths:1,924
KDR:1.147
Accuracy:30.874% D
HSR:13.101% D*
NS-61 Emissary
B*
Kills:1,422
Deaths:991
KDR:1.435
Accuracy:34.007% B*
HSR:17.440% C++
MGR-S1 Gladius
B*
Kills:1,314
Deaths:626
KDR:2.099
Accuracy:30.580% B++
HSR:27.930% B*
NS-44L Blackhand
C--
Kills:1,216
Deaths:1,151
KDR:1.056
Accuracy:37.597% C--
HSR:19.326% F
Tempest
D-
Kills:1,216
Deaths:431
KDR:2.821
Accuracy:23.676% D-
HSR:13.240% D*
NS-30 Vandal
B**
Kills:1,191
Deaths:423
KDR:2.816
Accuracy:39.417% B**
HSR:21.495% D
MKV Suppressed
B+
Kills:1,177
Deaths:384
KDR:3.065
Accuracy:28.669% B+
HSR:12.574% D*
NS-7 PDW
C**
Kills:1,162
Deaths:688
KDR:1.689
Accuracy:26.271% C**
HSR:12.392% D-
NSX Tomoe
B+
Kills:1,057
Deaths:431
KDR:2.452
Accuracy:32.126% B+
HSR:36.424% C+
AF-4AE Cyclone
B+
Kills:646
Deaths:258
KDR:2.504
Accuracy:31.930% B+
HSR:23.220% C
NC14 Bolt Driver
C
Kills:612
Deaths:434
KDR:1.410
Accuracy:32.297% C--
HSR:71.078% C
EM4 Longshot
B++
Kills:599
Deaths:200
KDR:2.995
Accuracy:43.758% B++
HSR:74.624% C-
LA8 Rebel
D
Kills:325
Deaths:260
KDR:1.250
Accuracy:22.764% D--
HSR:15.385% D
LA3 Desperado
C+
Kills:278
Deaths:243
KDR:1.144
Accuracy:23.917% D
HSR:19.065% C+
NC4 Mag-Shot
C
Kills:216
Deaths:415
KDR:0.520
Accuracy:15.896% F
HSR:17.130% C
NS-357 Underboss
D
Kills:204
Deaths:206
KDR:0.990
Accuracy:30.773% D
HSR:12.255% D*
NSX Daimyo
B+
Kills:202
Deaths:69
KDR:2.928
Accuracy:44.507% B+
HSR:94.059% C+
AF-8 RailJack
C--
Kills:165
Deaths:70
KDR:2.357
Accuracy:33.073% C--
HSR:69.091% D
EM4-AE Longshot
A++
Kills:83
Deaths:27
KDR:3.074
Accuracy:52.817% A++
HSR:80.723% C+
Kills:43,748
Deaths (as Infiltrator):20,905
Deaths (to Infiltrators):14,800
KDR:2.09271
Kill Difference:22,843
Playtime:397.423 hours
Usage:9%
Score:8.186m
Score/min:343
Accuracy (listed only):32.329%
HSR (listed only):33.387%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:3,309
Deaths:1,174
KDR:2.819
Accuracy:44.164% B**
HSR:15.654% C++
AF-41 Hacksaw
A
Kills:3,169
Deaths:1,173
KDR:2.702
Accuracy:42.520% A
HSR:14.484% C+
NCM3 Raven
M**
Kills:686
Deaths:588
KDR:1.167
Accuracy:37.676% C+
HSR:7.434% M**
NCM3 Raven
A**
Kills:620
Deaths:596
KDR:1.040
Accuracy:38.339% C+
HSR:6.290% A**
NS-10 Burster
B*
Kills:89
Deaths:188
KDR:0.473
Accuracy:32.815% B+
HSR:7.865% B*
NS-10 Burster
B+
Kills:84
Deaths:187
KDR:0.449
Accuracy:31.856% B
HSR:7.143% B+
Kills:7,957
Deaths (as MAX Suit):1,953
Deaths (to MAX Suits):6,523
KDR:4.07424
Kill Difference:6,004
Playtime:145.534 hours
Usage:3%
Score:2.645m
Score/min:303
Accuracy (listed only):37.895%
HSR (listed only):9.812%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A
Kills:14,461
V. Kills:840 N/A
Deaths:604
KDR:23.942
Accuracy:59.284% A
KPH:197.700 B**
VKPH:11.500 C
Vortek Rotary
C+
Kills:1,709
V. Kills:1,467 116%
Deaths:1,213
KDR:1.409
Accuracy:28.512% C-
KPH:10.800 C
VKPH:9.300 C+
M30 Mustang AH
A++
Kills:1,256
V. Kills:61 N/A
Deaths:148
KDR:8.486
Accuracy:60.465% B+
KPH:105.400 A++
VKPH:5.100 C++
M20 Mustang
C+
Kills:899
V. Kills:811 111%
Deaths:824
KDR:1.091
Accuracy:29.723% C
KPH:10.600 C
VKPH:9.600 C+
Kills:18,325 (3,864 + 0)
Deaths:2,789
KDR:6.570
VKDR:1.140
Vehicle Kills:3,179
Kill Difference:15,536
Playtime:327.493 hours
Usage:7%
Score:4.846m
Score/min:247
Piloting Accuracy:29.723%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:87
V. Kills:21 395%
Deaths:12
KDR:7.250
Accuracy:50.888% B**
KPH:35.500 C*
VKPH:8.600 D*
AP30 Shredder
D
Kills:62
V. Kills:11 N/A
Deaths:19
KDR:3.263
Accuracy:14.250% F--
KPH:19.100 D
VKPH:3.400 F
Kills:149 (0 + 149)
Deaths:31
KDR:4.806
VKDR:1.032
Vehicle Kills:32
Kill Difference:118
Playtime:5.691 hours
Usage:0%
Score:0.069m
Score/min:203
Piloting Accuracy:N/A%
Gunner Accuracy:14.250%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:1,161
V. Kills:77 N/A
Deaths:143
KDR:8.119
Accuracy:33.299% C--
KPH:59.100 A++
VKPH:3.900 D--
L100 Python HESH
C+
Kills:1,160
V. Kills:102 N/A
Deaths:91
KDR:12.747
Accuracy:47.854% C+
KPH:49.400 C+
VKPH:4.300 D--
Kills:2,321 (2,321 + 0)
Deaths:234
KDR:9.919
VKDR:0.765
Vehicle Kills:179
Kill Difference:2,087
Playtime:43.114 hours
Usage:1%
Score:0.486m
Score/min:188
Driving Accuracy:47.854%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:893
V. Kills:507 176%
Deaths:185
KDR:4.827
Accuracy:40.990% D*
KPH:17.900 D
VKPH:10.100 D--
E540 Halberd
B++
Kills:329
V. Kills:113 289%
Deaths:22
KDR:14.955
Accuracy:41.914% C
KPH:35.500 B++
VKPH:12.200 C--
Enforcer ML85
D-
Kills:77
V. Kills:66 115%
Deaths:13
KDR:5.923
Accuracy:35.277% D
KPH:12.800 D*
VKPH:11 D-
Titan-150 HEAT
D*
Kills:68
V. Kills:27 243%
Deaths:44
KDR:1.545
Accuracy:26.398% F--
KPH:8.100 D*
VKPH:3.200 D**
Titan-150 HESH
A++
Kills:56
V. Kills:2 N/A
Deaths:3
KDR:18.667
Accuracy:43.295% C--
KPH:69.800 A++
VKPH:2.500 D*
Kills:1,423 (1,017 + 406)
Deaths:267
KDR:5.330
VKDR:2.678
Vehicle Kills:715
Kill Difference:1,156
Playtime:74.399 hours
Usage:2%
Score:0.886m
Score/min:199
Driving Accuracy:43.295%
Gunner Accuracy:35.277%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:507
V. Kills:33 N/A
Deaths:29
KDR:17.483
Accuracy:59.061% B*
KPH:197.400 A++
VKPH:12.800 B**
M40 Fury-H
B+
Kills:170
V. Kills:7 N/A
Deaths:11
KDR:15.455
Accuracy:29.706% D*
KPH:106.300 B+
VKPH:4.400 D-
E540 Halberd-H
B+
Kills:146
V. Kills:63 228%
Deaths:22
KDR:6.636
Accuracy:57.722% C*
KPH:48.800 B+
VKPH:21.100 C+
Enforcer ML65-H
D
Kills:54
V. Kills:47 113%
Deaths:4
KDR:13.500
Accuracy:51.270% D
KPH:24.200 D
VKPH:21.100 D
Kills:877 (0 + 877)
Deaths:66
KDR:13.288
VKDR:2.273
Vehicle Kills:150
Kill Difference:811
Playtime:9.385 hours
Usage:0%
Score:0.221m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:51.270%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:1,105
V. Kills:16 N/A
Deaths:28
KDR:39.464
Accuracy:27.532% A*
KPH:223.800 S
VKPH:3.200 B+
M40 Fury
A**
Kills:1,066
V. Kills:102 N/A
Deaths:47
KDR:22.681
Accuracy:38.170% B
KPH:106.900 A**
VKPH:10.200 C*
M40 Fury
A**
Kills:659
V. Kills:87 N/A
Deaths:42
KDR:15.691
Accuracy:43.440% B*
KPH:117.200 A**
VKPH:15.500 B++
M12 Kobalt
M**
Kills:567
V. Kills:9 N/A
Deaths:15
KDR:37.800
Accuracy:26.264% A++
KPH:193.400 M**
VKPH:3.100 B
M20 Basilisk
C**
Kills:81
V. Kills:27 289%
Deaths:26
KDR:3.115
Accuracy:40.095% C**
KPH:11 D-
VKPH:3.700 D--
M20 Basilisk
C
Kills:66
V. Kills:27 236%
Deaths:18
KDR:3.667
Accuracy:34.533% C
KPH:12.300 D
VKPH:5 D-
M60-G Bulldog
C+
Kills:60
V. Kills:7 N/A
Deaths:7
KDR:8.571
Accuracy:33.284% C+
KPH:13.300 D--
VKPH:1.600 D--
Kills:3,604 (0 + 3,604)
Deaths:183
KDR:19.694
VKDR:1.503
Vehicle Kills:275
Kill Difference:3,421
Playtime:40.706 hours
Usage:1%
Score:0.968m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:33.284%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:228
V. Kills:13 N/A
Deaths:37
KDR:6.162
Accuracy:36.202% B+
KPH:49.500 C--
VKPH:2.800 D--
M20 Wyvern
C-
Kills:52
V. Kills:31 163%
Deaths:21
KDR:2.476
Accuracy:33.858% C-
KPH:15.500 D
VKPH:9.200 D
Kills:280 (0 + 280)
Deaths:58
KDR:4.828
VKDR:0.759
Vehicle Kills:44
Kill Difference:222
Playtime:7.968 hours
Usage:0%
Score:0.066m
Score/min:138
Piloting Accuracy:N/A%
Gunner Accuracy:33.858%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GR-22 35,39935,35015,3952.296B*0.0626.187%B20.108%C++73A*N/A207484.3h9.2A+35.3B*
Carnage AR 22,39722,34111,2461.987B+0.2527.522%B+22.076%C*66A++N/A155338.3h9.3A+33.9B**
SAS-R 17,34617,3275,2373.309C**1.0745.393%B**75.033%B++85.4A*N/A207202.8h1.7B**3.8B*
Breaker Rocket Pods 15,30114,46160423.942A**21.7059.284%AN/A197.6B**11.5C57773.2h7.6A12.9B**
GR-22AE 13,42313,3566,2872.124B0.1231.242%B++29.477%B+87.8AN/A229152.2h9.4B**29.9B*
C-4 14,44412,8845,5982.302B++0.0626.631%C++N/A89.7C*10.9D*411143.6h1.2B+4.5B+
NS-15M1 11,51111,4884,7772.405B++0.1727.148%B*23.033%C++78.9A+N/A192145.6h9.2B**33.9B*
MGR-L1 Promise 10,44110,3803,4603A0.7632.824%A++33.613%A118.6M+N/A31087.5h9.6B**29.3B**
LA1 Anchor 6,2556,2382,2332.794C**0.5528.639%B++29.897%B+94.4A++N/A28166.1h8B**28B++
GD-7F 5,7795,7762,8482.028B**0.2126.53%B+17.088%C--48.2B**N/A136119.9h9.3B**35.2B++
AF-41 Hacksaw 3,3163,3091,1742.819C*0.5844.164%B**15.654%C++49.1AN/A14967.4h6.2B+14.1B**
MGR-L1 Promise AE 3,2813,2611,0223.191B++0.9532.94%B**37.351%B**131A*N/A31824.9h9.1B**27.6B**
AF-41 Hacksaw 3,1813,1691,1732.702C++0.4642.52%A14.484%C+47B**N/A14467.4h6.2C*14.6B*
AF-4 Cyclone 3,1743,1652,2791.389C*0.8526.664%C*8.531%D**33.2C+N/A10595.3h9.5B+35.7B+
GD-22S 3,1453,1401,8401.707C*0.5324.681%B17.612%D-47.9B+N/A14865.6h9.2B*37.4B+
NS-45 Pilot 3,1003,0871,8311.686B+0.5534.564%B+31.617%B++117.8A*N/A29826.2h5.2B**15B*
AF-4A Bandit 2,7272,7269382.906A0.6726.789%B20.396%C67.3AN/A18940.5h8.3B**31.1B++
NS-11C 2,7152,7082,7850.972C+1.2722.838%C+15.584%D17.4CN/A55155.3h13.7B59.8C**
NS-15M2 2,6762,6721,0352.582B++0.3426.984%B+23.653%C85.9A+N/A22331.1h9.5B**35.3B++
Blitz GD-10 2,6592,6561,0972.421A0.1826.914%B+17.206%C++62.5A++N/A19042.5h10.7B**39.9B++
NS-7G PDW 2,2242,2221,2301.807B**0.4327.411%B+18.362%C++47.9B**N/A11546.4h10.9B**39.6B++
NS-44 Commissioner 2,2132,2061,9241.147C*1.0930.874%D13.101%D*43.3B+N/A13950.9h2.6A8.5B+
Gauss Prime 2,0662,0581,0931.883C**0.3625.938%C21.769%C74.6A+N/A20527.6h8A++30.9B*
AC-X11 1,7641,7625912.981A*0.7426.926%B+17.707%D77.3A**N/A28722.8h6.9B**25.7B++
Vortek Rotary 3,1761,7091,2131.409C+0.8328.512%C-2.575%C*10.9C9.3C+135157.5h55.6B+194.9B+
Frag Grenade 1,5941,58111581N/A1,578.7649.605%B+N/A687.4B**5.7C24762.3h2.9B*5.9B*
NS-11P 1,5561,5567312.129B**0.1125.102%B+16.131%C--63.3A++N/A24024.6h9.8A+38.9B*
AF-19 Mercenary 1,5271,5111,9980.756C+1.4818.489%D12.177%F14.9CN/A82101.4h11.7B+63.4C++
Mag-Cutter 1,4941,48556,5840.026C*2.2122.087%C--2.694%D0.7C++N/A22164h1.7B*7.8B+
EM1 1,4681,4678111.809B++0.4326.285%B*16.36%D-56.4B**N/A20326h10.2B+38.8B++
NS-11A 1,4571,4565852.489B**0.2524.951%C++16.209%D57.8AN/A20925.2h10A40.1B*
NS-61 Emissary 1,4231,4229911.435B*0.8034.007%B*17.44%C++86.2M++N/A21216.5h8.4B*24.7B**
MGR-S1 Gladius 1,3221,3146262.099B+0.1430.58%B++27.93%B*97.3A*N/A26213.5h7.4B*24.4B++
M30 Mustang AH 1,3171,2561488.486B+6.2560.465%B+1.513%B105.5A++5.1C++35711.9h4B*6.6B*
EM6 1,2221,2194382.783B*0.5427.598%B**28.876%B*106MN/A41111.5h7.5A27.2B++
NS-44L Blackhand 1,2201,2161,1511.056C+1.1837.597%C--19.326%F39.6B*N/A10930.7h2.8B**7.4B++
Tempest 1,2161,2164312.821A+0.5823.676%D-13.24%D*63.7B++N/A19719.1h8.7B*36.9C*
NC6 Gauss SAW 1,2041,1921,6020.744C1.5016.826%D15.352%D*21.2CN/A15756.1h10.7C++63.7C+
NS-30 Vandal 1,1931,1914232.816B++0.5839.417%B**21.495%D95.3MN/A23012.5h4.3B**10.9B*
LA39 Bruiser 1,1841,1847581.562B+0.6861.205%C+11.149%D41.7C++N/A12128.4h1.8B**3B+
Razor GD-23 1,1811,1803743.155M0.9228.553%B*16.271%D73.3MN/A33216.1h8A27.9B*
MKV Suppressed 1,1771,1773843.065M0.8328.669%B+12.574%D*60.1AN/A27719.6h11.3B++39.4B+
Gauss Compact S 1,1841,1728081.45B++0.7924.68%C*8.959%F25.9B+N/A9445.3h7.6B**30.8B++
NS-7 PDW 1,1641,1626881.689B**0.5526.271%C**12.392%D-41.1B++N/A17828.3h12B++45.7B+
NC9 A-Tross 1,1621,1625742.024B*0.2224.091%C15.318%D*62.5A+N/A23318.6h7.1A+29.4B++
NC6S Gauss SAW S 1,1631,1614392.645A0.4126.683%B+24.117%C++89.3A*N/A28313h7.6A28.4B++
C75 Viper 1,2381,1611438.119A5.8833.299%C--N/A59.2A++3.9D--22719.6h5A+15.1A
L100 Python HESH 1,2621,1609112.747C**10.5147.854%C+2.5%B*49.4C+4.3D--15623.5h2.3B**4.9B*
Reaper DMR 1,1591,1594972.332C**0.0924.845%C+13.287%F67.8A++N/A23117.1h6.9A+27.9B++
M12 Kobalt 1,1211,1052839.464A**37.2227.532%A*24.706%A225.5S3.3B+6354.9h9.7A++35.4B**
M40 Fury 1,1681,0664722.681M*20.4438.17%BN/A106.6A**10.2C*55310h7.2B**19B**
NSX Tomoe 1,0601,0574312.452B+0.2132.126%B+36.424%C+81.9A++N/A28612.9h11.2B*34.9B++
Shrike 1,3329721,0780.902B+1.3452.881%C1.852%D26.6C*9.8C23236.6h4.7B**8.9B++
Gauss Compact Burst 9409344532.062C*0.1831%B*23.448%C67.7B**N/A16713.8h7.9B**25.5B+
M20 Mustang 1,7108998241.091C1.1529.723%CN/A10.6C9.6C+15384.9h80.5B+270.8B+
Titan-150 AP 1,4008931854.827C+2.5940.99%D*6.047%A++17.9D10.1D--16450h3.8B+9.3C**
NS Baron G5 8048014351.841B**0.4052.624%B*11.236%D58AN/A19813.8h3.3B**6.2C*
NCM3 Raven 8176865881.167B+1.0737.676%C+7.434%M**15.3A+2.9D*7244.8h14.1A+37.5B**
M40 Fury 7466594215.69A+13.4543.44%B*1.669%C+117.7A**15.5B++6365.6h9.5B++21.8B*
AF-4AE Cyclone 6466462582.504B*0.2631.93%B+23.22%C91B*N/A2387.1h8.1B++25.2B+
Auraxium Mag-Cutter 63263015,2440.041C*2.2022.827%C-N/A1.8B+N/A4358.3h1.5B**6.6B+
NCM3 Raven 7536205961.04B1.2038.339%C+6.29%A**13.7A2.9D*6745.4h15.6A+40.8B**
NC14 Bolt Driver 6126124341.41C+0.8332.297%C--71.078%C24.3C++N/A11425.2h2.7C++8.4C+
EM4 Longshot 5995992002.995C+0.7643.758%B++74.624%C-54.5AN/A16411h1.7B*3.8B*
M12 Kobalt 5765671537.8M+35.5626.264%A++21.87%B+195.5M**3.1B6882.9h10.5A40B*
NC1 Gauss Rifle 5335306560.808C+1.4320.013%D11.509%D**15.1C--N/A13235h11.5B+57.4C*
C85 Canister-H 5405072917.483C**15.2459.061%B*9.467%C-195A+12.7B**5862.6h4.6B*7.7B**
NSX Naginata 5024991682.97A++0.7329.024%A39.88%A++79.2A+N/A3786.3h8.7B*29.9B*
Carver 49349313,2230.037C2.2032.408%B+1.623%F--1.3C-N/A3390.4h1.5C+4.5B+
E540 Halberd 4423292214.955B**12.7241.914%C4.559%B*35.4B+12.2C--2549.3h4.2A10.1B*
LA8 Rebel 3263252601.25B+0.9922.764%D--15.385%D34.2C*N/A1199.5h4.4B**19.4B
Tank Mine 507320913.516B+1.2856.881%A++N/A97C+56.7C+10373.3h2.1C3.7A+
The Slasher 2912906,3170.046C+2.1925.069%D2.759%D--1.6CN/A5182h1.6B*6.3C**
LA3 Desperado 2782782431.144C**1.1023.917%D19.065%C+35.2C++N/A1287.9h5.9A24.8B++
AF-22 Crow 3592372990.793B+1.4561.884%D2.954%B+20.6C*10.6C+18811.5h6.5B*10.5B++
CAS 14-E 241228376.162C3.9236.202%B+N/A49.6C--2.8D--1554.6h25.8B+71.3B+
NC4 Mag-Shot 2162164150.52C1.7215.896%F17.13%C12.3DN/A8517.5h5.8B*36.8C+
Icikill 2122126,6080.032C2.2121.496%DN/A1.1C+N/A3195.7h1.6B*7.5C*
NSX Tanto 211211882.398A0.1629.739%B++34.123%A65.9A+N/A2113.2h9.1B*30.7B++
NS-357 Underboss 2042042060.99C+1.2530.773%D12.255%D*36.4C+N/A1515.6h3.4B*11C**
NSX Daimyo 202202692.928C+0.6944.507%B+94.059%C+67.3B+N/A3813h2.4C**5.3B+
M40 Fury-H 1771701115.455C**13.2229.706%D*N/A106.3B+4.4D-3271.6h5.1B*17B+
AF-8 RailJack 165165702.357C+0.1233.073%C--69.091%D23.9C++N/A1066.9h2.3C**7C++
NC15 Phoenix 3461621601.013C+1.2353.049%C+N/A12.4C+14C**16913.1h8.1B++15.2B*
NSX Amaterasu 1581574,6990.033C2.2116.276%DN/A1.1CN/A3142.3h1.6B10.1B+
Anti-Vehicle Grenade 1621561156N/A153.7670.78%A*N/A780A++30D36540.2h3.9B**5.5B**
Spear Anti-Vehicle Phalanx Turret 220153198.053C*5.8133.26%D--3.922%C+46.4B+20.3C+4943.3h5.9B++17.9B+
M60-A Bulldog 1591491410.643C+8.4044.313%C+2.013%C23.7C1.6D916.3h4.3B**9.6B*
Mauler S6 1471471101.336B+0.9043.875%B+16.327%C*44.5B**N/A4633.3h3.1A7.2B*
E540 Halberd-H 209146226.636C+4.4057.722%C*1.37%C48.7B21C+3273h4.6B++7.9B*
Hawk GD-68 2141451690.858B1.3858.711%C--4.138%B**17.3C*8.2C3118.4h6.5B*11.1B+
NC6A GODSAW 132132542.444C++0.2020.626%D*17.424%D*47.1CN/A5542.8h7C*33.9C++
Fatestealer 1001001530.654C1.5937.177%C++27%B+31.3C++N/A1103.2h2.2B5.8B+
NC05 Jackhammer 9797332.939A++0.7048.499%B+10.309%D--64.7B**N/A10791.5h3.3A6.9B*
MAX Punch 90892,0200.044C2.2023.529%D**N/A0.7CN/A2136.3h1.8C++7.6C+
NS-10 Burster 150891880.473D1.7732.815%B+7.865%B*4.1C-2.8D6521.7h150.5B458.6B+
C150 Dalton 10887127.25C++5.0150.888%B**N/A36.3C*8.8D*2652.4h4B7.8B*
NS-10 Burster 148841870.449D1.7931.856%B7.143%B+3.9C--3C7121.6h159.7C+501.4B
MANA Anti-Vehicle Turret 16383910.912D-1.3339.11%D2.41%T*830D800D5191750.1h7.8A++20C**
EM4-AE Longshot 8383273.074C0.8352.817%A++80.723%C+83A+N/A3131h1.8B3.4B*
M20 Basilisk 10881263.115C++0.8840.095%C**6.173%C++10.9D-3.6D--1017.4h81.4B+202.9B+
Nightshade 81819250.088D*2.1544.482%D--N/A3.5FN/A723.4h1.6B**3.7A
Enforcer ML85 14377135.923C**3.6835.277%D2.597%B12.8D*11D-3156h15.5D43.9D
Warden 6868641.063C*1.1824.362%C22.059%C26.2BN/A3582.6h7.2B*29.4B+
Titan-150 HEAT 9568441.545C--0.6926.398%F--1.471%D-8.1D*3.2D**2168.4h4.2B++16D-
Bouncing Betty 6767154.467C++2.23162.025%UN/A111.7C+N/A9230.6h1.9C++1.2A**
M20 Basilisk 9366183.667B+1.4334.533%C6.061%C++12.2D5D-1395.4h59.9B**173.5B*
AP30 Shredder 7362193.263C1.0214.25%F--6.452%M+19.4D3.4F1563.2h22A+154.3B*
M60-A Bulldog 6461320.333C++18.0940.625%C--1.639%C--14.2D-N/A634.3h5.5C*13.6C++
M60-G Bulldog 676078.571A6.3333.284%C+N/A13.3D--1.6D--864.5h7.4C++22.3C*
Titan-150 HESH 5856318.667B*16.4343.295%C--1.786%C+70A++2.5D*6320.8h2A++4.7B**
Enforcer ML65-H 10154413.5M+11.2651.27%D1.852%C+24.5D21.4D3042.2h12.3B+24.1B+
M20 Wyvern 8352212.476C0.2433.858%C-1.923%D15.3D9.1D1143.4h64.2B+189.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret332263.3h
Medical Kit2,92326,54156.8h
Rocklet Rifle0600h
Nano-Armor Kit815884,23375h
Medical Applicator2,5291,023,94988.1h
Nanite Revive Grenade011,3503.2h
Spawn Beacon7299,13230.2h
Nanite Healing Grenade0600h
Pelter Rocket Pod01250.2h
Spitfire Auto-Turret6520.2h
Restoration Kit2772,5164.5h
Deconstruction Tool41,9260.1h
Motion Spotter122610.5h
Recon Detection Device1183,4505.7h
Ammunition Package474474.3h
Anti-Infantry MANA Turret15981.5h
WLT-Howler Mining Laser412,6243.3h
Snowman Soldier41650.2h
Shield Recharging Field175740.6h
Smoke Grenade04530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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