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Director General World Champion ursuak[1RPC] ursuak
NC BR 95

KDR: 2.23

Score: 91.5m

Last Seen: Feb 10th, 2019 7:23 PM
- OFFLINE - 46.6 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Miller
Level Progress (to 96): 75%
PRIMARY CLASSESLIGHT ASSAULTMEDIC
PRIMARY WEAPONS GR-22 Carnage AR Breaker Rocket Pods SAS-R C-4 GR-22AE NS-15M1 MGR-L1 Promise
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,982,835 MLG Score: 1585
Fun Score: N/A
Cheeseburgers Flipped: 1162TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.102%21.825%59247975156,7602.59674-0.371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.354%1.178B**0.175C++-0.36C-HEAD ++ (~8.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.553B+9.10.366C**24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.693%1.11%8554101818,292274732126.6589569%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.89%-0.077C+-0.455D0.939

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.74B++15.40.709B++26.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.626%2.876%113510173,33838777190.860753464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.257%-0.318C0.165C++0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++3.70.705B++6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.192%9.624%1571210104,33332066791.35111637%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.613%-0.275C1.322A0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.734B++10.50.735B++21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.838%74.542%1576101615,9914919143.25086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.935%1.323A0.486B+1.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+1.80.436B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.257%11.721%157210201,331458700.290105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.127%1.318A-0.559D0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.737B++20.59B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
91.5m176.1%390 (23.4k)339 (20.3k)2.22582237,905106,8842.3156595 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10221022622.609%20.858%47202:3249

36% Combat Medic18% Engineer16% Heavy Assault8% Infiltrator19% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2013 12:37 PMDec 8th, 2018 6:06 PMFeb 14th, 2019 5:47 AM (5d) (PST)Feb 10th, 2019 3:51 PM (9d) (PST)Feb 10th, 2019 3:23 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6302943360.8810.3960.1841.6090.0321585

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,78017,64520,13553241197220,333

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4500.5h/187.5d 9,601 49,623 55,953 434.5k 9,247 14,324 8,767 170m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B*
Kills:11,488
Deaths:4,777
KDR:2.405
Accuracy:27.148% B*
HSR:23.033% C++
MGR-L1 Promise
A++
Kills:9,121
Deaths:3,031
KDR:3.009
Accuracy:32.873% A++
HSR:33.264% B**
LA1 Anchor
B++
Kills:6,238
Deaths:2,233
KDR:2.794
Accuracy:28.639% B++
HSR:29.897% B+
MGR-L1 Promise AE
B**
Kills:3,219
Deaths:1,007
KDR:3.197
Accuracy:32.878% B**
HSR:37.341% B**
GD-22S
B
Kills:3,140
Deaths:1,840
KDR:1.707
Accuracy:24.681% B
HSR:17.612% D-
NS-15M2
B+
Kills:2,672
Deaths:1,035
KDR:2.582
Accuracy:26.984% B+
HSR:23.653% C
EM1
B*
Kills:1,467
Deaths:811
KDR:1.809
Accuracy:26.285% B*
HSR:16.360% D-
EM6
B**
Kills:1,219
Deaths:438
KDR:2.783
Accuracy:27.598% B**
HSR:28.876% B*
NC6 Gauss SAW
D
Kills:1,192
Deaths:1,602
KDR:0.744
Accuracy:16.826% D
HSR:15.352% D*
NC6S Gauss SAW S
B+
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:26.683% B+
HSR:24.117% C++
NSX Naginata
A++
Kills:499
Deaths:168
KDR:2.970
Accuracy:29.024% A
HSR:39.880% A++
NC6A GODSAW
D*
Kills:132
Deaths:54
KDR:2.444
Accuracy:20.626% D*
HSR:17.424% D*
NC05 Jackhammer
B+
Kills:97
Deaths:33
KDR:2.939
Accuracy:48.499% B+
HSR:10.309% D--
Kills:41,645
Deaths (as Heavy Assault):17,468
Deaths (to Heavy Assaults):32,758
KDR:2.38407
Kill Difference:24,177
Playtime:711.864 hours
Usage:16%
Score:13.651m
Score/min:320
Accuracy (listed only):28.365%
HSR (listed only):24.394%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:5,776
Deaths:2,848
KDR:2.028
Accuracy:26.530% B+
HSR:17.088% C--
AF-4 Cyclone
C*
Kills:3,165
Deaths:2,279
KDR:1.389
Accuracy:26.664% C*
HSR:8.531% D**
NS-11C
C+
Kills:2,708
Deaths:2,785
KDR:0.972
Accuracy:22.838% C+
HSR:15.584% D
AF-4A Bandit
C**
Kills:2,681
Deaths:908
KDR:2.953
Accuracy:26.738% C**
HSR:20.179% C
Blitz GD-10
B+
Kills:2,656
Deaths:1,097
KDR:2.421
Accuracy:26.914% B+
HSR:17.206% C++
NS-7G PDW
B+
Kills:2,222
Deaths:1,230
KDR:1.807
Accuracy:27.411% B+
HSR:18.362% C++
AC-X11
B
Kills:1,762
Deaths:591
KDR:2.981
Accuracy:26.926% B
HSR:17.707% D
AF-19 Mercenary
D
Kills:1,511
Deaths:1,998
KDR:0.756
Accuracy:18.489% D
HSR:12.177% F
MGR-S1 Gladius
B*
Kills:1,314
Deaths:626
KDR:2.099
Accuracy:30.580% B++
HSR:27.930% B*
Tempest
D-
Kills:1,216
Deaths:431
KDR:2.821
Accuracy:23.676% D-
HSR:13.240% D*
LA39 Bruiser
C+
Kills:1,184
Deaths:758
KDR:1.562
Accuracy:61.205% C+
HSR:11.149% D
Razor GD-23
B*
Kills:1,180
Deaths:374
KDR:3.155
Accuracy:28.553% B*
HSR:16.271% D
MKV Suppressed
B+
Kills:1,177
Deaths:384
KDR:3.065
Accuracy:28.669% B+
HSR:12.574% D--
Gauss Compact S
C*
Kills:1,172
Deaths:808
KDR:1.451
Accuracy:24.680% C*
HSR:8.959% F
NS-7 PDW
C**
Kills:1,162
Deaths:688
KDR:1.689
Accuracy:26.271% C**
HSR:12.392% D-
Gauss Compact Burst
B*
Kills:934
Deaths:453
KDR:2.062
Accuracy:31% B*
HSR:23.448% C
NS Baron G5
B*
Kills:801
Deaths:435
KDR:1.841
Accuracy:52.624% B*
HSR:11.236% D
AF-4AE Cyclone
B+
Kills:646
Deaths:258
KDR:2.504
Accuracy:31.930% B+
HSR:23.220% C
NSX Tanto
A
Kills:211
Deaths:88
KDR:2.398
Accuracy:29.739% B++
HSR:34.123% A
Mauler S6
B+
Kills:147
Deaths:110
KDR:1.336
Accuracy:43.875% B+
HSR:16.327% C*
Kills:33,625
Deaths (as Light Assault):19,149
Deaths (to Light Assaults):18,737
KDR:1.75597
Kill Difference:14,476
Playtime:835.116 hours
Usage:19%
Score:15.941m
Score/min:318
Accuracy (listed only):30.766%
HSR (listed only):16.885%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B
Kills:35,350
Deaths:15,395
KDR:2.296
Accuracy:26.187% B
HSR:20.108% C++
Carnage AR
B+
Kills:22,341
Deaths:11,246
KDR:1.987
Accuracy:27.522% B+
HSR:22.076% C*
GR-22AE
B+
Kills:12,263
Deaths:5,764
KDR:2.128
Accuracy:31.115% B+
HSR:29.324% B+
AF-4 Cyclone
C*
Kills:3,165
Deaths:2,279
KDR:1.389
Accuracy:26.664% C*
HSR:8.531% D**
Blitz GD-10
B+
Kills:2,656
Deaths:1,097
KDR:2.421
Accuracy:26.914% B+
HSR:17.206% C++
NS-7G PDW
B+
Kills:2,222
Deaths:1,230
KDR:1.807
Accuracy:27.411% B+
HSR:18.362% C++
Gauss Prime
C
Kills:2,058
Deaths:1,093
KDR:1.883
Accuracy:25.938% C
HSR:21.769% C
NS-11P
B+
Kills:1,556
Deaths:731
KDR:2.129
Accuracy:25.102% B+
HSR:16.131% C--
NS-11A
C++
Kills:1,456
Deaths:585
KDR:2.489
Accuracy:24.951% C++
HSR:16.209% D
MGR-S1 Gladius
B*
Kills:1,314
Deaths:626
KDR:2.099
Accuracy:30.580% B++
HSR:27.930% B*
Tempest
D-
Kills:1,216
Deaths:431
KDR:2.821
Accuracy:23.676% D-
HSR:13.240% D*
LA39 Bruiser
C+
Kills:1,184
Deaths:758
KDR:1.562
Accuracy:61.205% C+
HSR:11.149% D
MKV Suppressed
B+
Kills:1,177
Deaths:384
KDR:3.065
Accuracy:28.669% B+
HSR:12.574% D--
NC9 A-Tross
C
Kills:1,162
Deaths:574
KDR:2.024
Accuracy:24.091% C
HSR:15.318% D*
NS-7 PDW
C**
Kills:1,162
Deaths:688
KDR:1.689
Accuracy:26.271% C**
HSR:12.392% D-
Reaper DMR
C+
Kills:1,159
Deaths:497
KDR:2.332
Accuracy:24.845% C+
HSR:13.287% F
NS Baron G5
B*
Kills:801
Deaths:435
KDR:1.841
Accuracy:52.624% B*
HSR:11.236% D
AF-4AE Cyclone
B+
Kills:646
Deaths:258
KDR:2.504
Accuracy:31.930% B+
HSR:23.220% C
NC1 Gauss Rifle
D
Kills:530
Deaths:656
KDR:0.808
Accuracy:20.013% D
HSR:11.509% D**
Mauler S6
B+
Kills:147
Deaths:110
KDR:1.336
Accuracy:43.875% B+
HSR:16.327% C*
Kills:93,565
Deaths (as Combat Medic):44,837
Deaths (to Combat Medics):12,579
KDR:2.08678
Kill Difference:48,728
Playtime:1,622.756 hours
Usage:36%
Score:42.478m
Score/min:436
Accuracy (listed only):30.479%
HSR (listed only):16.895%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:5,776
Deaths:2,848
KDR:2.028
Accuracy:26.530% B+
HSR:17.088% C--
NS-11C
C+
Kills:2,708
Deaths:2,785
KDR:0.972
Accuracy:22.838% C+
HSR:15.584% D
AF-4A Bandit
C**
Kills:2,681
Deaths:908
KDR:2.953
Accuracy:26.738% C**
HSR:20.179% C
AC-X11
B
Kills:1,762
Deaths:591
KDR:2.981
Accuracy:26.926% B
HSR:17.707% D
AF-19 Mercenary
D
Kills:1,511
Deaths:1,998
KDR:0.756
Accuracy:18.489% D
HSR:12.177% F
LA39 Bruiser
C+
Kills:1,184
Deaths:758
KDR:1.562
Accuracy:61.205% C+
HSR:11.149% D
Razor GD-23
B*
Kills:1,180
Deaths:374
KDR:3.155
Accuracy:28.553% B*
HSR:16.271% D
Gauss Compact S
C*
Kills:1,172
Deaths:808
KDR:1.451
Accuracy:24.680% C*
HSR:8.959% F
Gauss Compact Burst
B*
Kills:934
Deaths:453
KDR:2.062
Accuracy:31% B*
HSR:23.448% C
NS Baron G5
B*
Kills:801
Deaths:435
KDR:1.841
Accuracy:52.624% B*
HSR:11.236% D
NSX Tanto
A
Kills:211
Deaths:88
KDR:2.398
Accuracy:29.739% B++
HSR:34.123% A
Mauler S6
B+
Kills:147
Deaths:110
KDR:1.336
Accuracy:43.875% B+
HSR:16.327% C*
Warden
C
Kills:68
Deaths:64
KDR:1.063
Accuracy:24.362% C-
HSR:22.059% C
Kills:20,135
Deaths (as Engineer):12,220
Deaths (to Engineers):18,895
KDR:1.64771
Kill Difference:7,915
Playtime:804.339 hours
Usage:18%
Score:9.356m
Score/min:194
Accuracy (listed only):32.120%
HSR (listed only):17.408%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:14,330
Deaths:4,410
KDR:3.249
Accuracy:45.080% B**
HSR:74.438% B+
AF-4 Cyclone
C*
Kills:3,165
Deaths:2,279
KDR:1.389
Accuracy:26.664% C*
HSR:8.531% D**
Blitz GD-10
B+
Kills:2,656
Deaths:1,097
KDR:2.421
Accuracy:26.914% B+
HSR:17.206% C++
NS-7G PDW
B+
Kills:2,222
Deaths:1,230
KDR:1.807
Accuracy:27.411% B+
HSR:18.362% C++
NS-44 Commissioner
D
Kills:2,206
Deaths:1,924
KDR:1.147
Accuracy:30.874% D
HSR:13.101% D*
NS-45 Pilot
B+
Kills:2,058
Deaths:1,247
KDR:1.650
Accuracy:33.444% C**
HSR:29.932% B+
NS-61 Emissary
B*
Kills:1,422
Deaths:991
KDR:1.435
Accuracy:34.007% B*
HSR:17.440% C++
MGR-S1 Gladius
B*
Kills:1,314
Deaths:626
KDR:2.099
Accuracy:30.580% B++
HSR:27.930% B*
NS-44L Blackhand
C-
Kills:1,216
Deaths:1,151
KDR:1.056
Accuracy:37.597% C-
HSR:19.326% F
Tempest
D-
Kills:1,216
Deaths:431
KDR:2.821
Accuracy:23.676% D-
HSR:13.240% D*
NS-30 Vandal
B**
Kills:1,191
Deaths:423
KDR:2.816
Accuracy:39.417% B**
HSR:21.495% D
MKV Suppressed
B+
Kills:1,177
Deaths:384
KDR:3.065
Accuracy:28.669% B+
HSR:12.574% D--
NS-7 PDW
C**
Kills:1,162
Deaths:688
KDR:1.689
Accuracy:26.271% C**
HSR:12.392% D-
NSX Tomoe
B+
Kills:1,057
Deaths:431
KDR:2.452
Accuracy:32.126% B+
HSR:36.424% C+
AF-4AE Cyclone
B+
Kills:646
Deaths:258
KDR:2.504
Accuracy:31.930% B+
HSR:23.220% C
NC14 Bolt Driver
C
Kills:612
Deaths:434
KDR:1.410
Accuracy:32.297% C--
HSR:71.078% C
EM4 Longshot
B++
Kills:599
Deaths:200
KDR:2.995
Accuracy:43.758% B++
HSR:74.624% C--
LA8 Rebel
D-
Kills:319
Deaths:254
KDR:1.256
Accuracy:22.584% D--
HSR:15.361% D-
LA3 Desperado
C+
Kills:278
Deaths:243
KDR:1.144
Accuracy:23.917% D
HSR:19.065% C+
NC4 Mag-Shot
C
Kills:216
Deaths:415
KDR:0.520
Accuracy:15.896% F
HSR:17.130% C
NS-357 Underboss
D
Kills:204
Deaths:206
KDR:0.990
Accuracy:30.773% D
HSR:12.255% D*
NSX Daimyo
B+
Kills:202
Deaths:69
KDR:2.928
Accuracy:44.507% B+
HSR:94.059% C+
AF-8 RailJack
C--
Kills:165
Deaths:70
KDR:2.357
Accuracy:33.073% C--
HSR:69.091% D
EM4-AE Longshot
A++
Kills:83
Deaths:27
KDR:3.074
Accuracy:52.817% A++
HSR:80.723% C+
Kills:39,716
Deaths (as Infiltrator):19,488
Deaths (to Infiltrators):14,280
KDR:2.03797
Kill Difference:20,228
Playtime:357.281 hours
Usage:8%
Score:7.104m
Score/min:331
Accuracy (listed only):32.262%
HSR (listed only):33.292%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:3,213
Deaths:1,134
KDR:2.833
Accuracy:43.871% B**
HSR:15.188% C+
AF-41 Hacksaw
B**
Kills:3,050
Deaths:1,133
KDR:2.692
Accuracy:42.252% B**
HSR:14.164% C+
NCM3 Raven
M*
Kills:686
Deaths:588
KDR:1.167
Accuracy:37.676% C+
HSR:7.434% M*
NCM3 Raven
A**
Kills:620
Deaths:596
KDR:1.040
Accuracy:38.339% C+
HSR:6.290% A**
NS-10 Burster
B*
Kills:89
Deaths:188
KDR:0.473
Accuracy:32.815% B+
HSR:7.865% B*
NS-10 Burster
B+
Kills:84
Deaths:187
KDR:0.449
Accuracy:31.856% B
HSR:7.143% B+
Kills:7,742
Deaths (as MAX Suit):1,913
Deaths (to MAX Suits):6,523
KDR:4.04705
Kill Difference:5,829
Playtime:145.534 hours
Usage:3%
Score:2.645m
Score/min:303
Accuracy (listed only):37.801%
HSR (listed only):9.681%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A
Kills:14,453
V. Kills:839 N/A
Deaths:604
KDR:23.929
Accuracy:59.282% A
KPH:197.600 A
VKPH:11.500 C
Vortek Rotary
C+
Kills:1,709
V. Kills:1,467 116%
Deaths:1,213
KDR:1.409
Accuracy:28.512% C-
KPH:10.800 C
VKPH:9.300 C+
M30 Mustang AH
A++
Kills:1,256
V. Kills:61 N/A
Deaths:148
KDR:8.486
Accuracy:60.465% B+
KPH:105.400 A++
VKPH:5.100 C++
M20 Mustang
C+
Kills:874
V. Kills:796 110%
Deaths:816
KDR:1.071
Accuracy:29.686% C+
KPH:10.500 C
VKPH:9.500 C+
Kills:18,292 (3,839 + 0)
Deaths:2,781
KDR:6.577
VKDR:1.137
Vehicle Kills:3,163
Kill Difference:15,511
Playtime:326.140 hours
Usage:7%
Score:4.833m
Score/min:247
Piloting Accuracy:29.686%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:87
V. Kills:21 395%
Deaths:12
KDR:7.250
Accuracy:50.888% B**
KPH:35.500 C*
VKPH:8.600 D*
AP30 Shredder
D
Kills:62
V. Kills:11 N/A
Deaths:19
KDR:3.263
Accuracy:14.250% F-
KPH:19.100 D
VKPH:3.400 F
Kills:149 (0 + 149)
Deaths:31
KDR:4.806
VKDR:1.032
Vehicle Kills:32
Kill Difference:118
Playtime:5.691 hours
Usage:0%
Score:0.069m
Score/min:203
Piloting Accuracy:N/A%
Gunner Accuracy:14.250%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:1,161
V. Kills:77 N/A
Deaths:142
KDR:8.176
Accuracy:33.320% C--
KPH:59.200 A++
VKPH:3.900 D--
L100 Python HESH
C+
Kills:1,160
V. Kills:102 N/A
Deaths:91
KDR:12.747
Accuracy:47.854% C+
KPH:49.400 C+
VKPH:4.300 D--
Kills:2,321 (2,321 + 0)
Deaths:233
KDR:9.961
VKDR:0.768
Vehicle Kills:179
Kill Difference:2,088
Playtime:43.088 hours
Usage:1%
Score:0.486m
Score/min:188
Driving Accuracy:47.854%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:893
V. Kills:507 176%
Deaths:185
KDR:4.827
Accuracy:40.987% D*
KPH:17.900 D
VKPH:10.200 D--
E540 Halberd
B+
Kills:305
V. Kills:107 282%
Deaths:22
KDR:13.864
Accuracy:41.570% C
KPH:33.900 B+
VKPH:11.900 D
Enforcer ML85
D-
Kills:77
V. Kills:66 115%
Deaths:13
KDR:5.923
Accuracy:35.277% D
KPH:12.800 D*
VKPH:11 D-
Titan-150 HEAT
D**
Kills:68
V. Kills:27 243%
Deaths:44
KDR:1.545
Accuracy:26.398% F--
KPH:8.100 D**
VKPH:3.200 D**
Titan-150 HESH
A++
Kills:56
V. Kills:2 N/A
Deaths:3
KDR:18.667
Accuracy:43.295% C-
KPH:69.800 A++
VKPH:2.500 D*
Kills:1,399 (1,017 + 382)
Deaths:267
KDR:5.240
VKDR:2.655
Vehicle Kills:709
Kill Difference:1,132
Playtime:74.090 hours
Usage:2%
Score:0.878m
Score/min:197
Driving Accuracy:43.295%
Gunner Accuracy:35.277%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:507
V. Kills:33 N/A
Deaths:29
KDR:17.483
Accuracy:59.061% B*
KPH:197.400 A++
VKPH:12.800 B**
M40 Fury-H
B+
Kills:170
V. Kills:7 N/A
Deaths:11
KDR:15.455
Accuracy:29.706% D*
KPH:106.300 B+
VKPH:4.400 D-
E540 Halberd-H
B+
Kills:145
V. Kills:63 227%
Deaths:22
KDR:6.591
Accuracy:57.629% C++
KPH:48.700 B+
VKPH:21.200 C+
Enforcer ML65-H
D
Kills:54
V. Kills:47 113%
Deaths:4
KDR:13.500
Accuracy:51.270% D
KPH:24.200 D
VKPH:21.100 D
Kills:876 (0 + 876)
Deaths:66
KDR:13.273
VKDR:2.273
Vehicle Kills:150
Kill Difference:810
Playtime:9.370 hours
Usage:0%
Score:0.220m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:51.270%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:1,066
V. Kills:102 N/A
Deaths:47
KDR:22.681
Accuracy:38.206% B
KPH:107.100 A**
VKPH:10.200 C**
M12 Kobalt
S
Kills:904
V. Kills:13 N/A
Deaths:23
KDR:39.304
Accuracy:26.480% A++
KPH:200.600 S
VKPH:2.900 C**
M40 Fury
A*
Kills:659
V. Kills:87 N/A
Deaths:42
KDR:15.691
Accuracy:43.440% B*
KPH:117.200 A*
VKPH:15.500 B++
M12 Kobalt
M
Kills:420
V. Kills:8 N/A
Deaths:11
KDR:38.182
Accuracy:25.243% A++
KPH:163.700 M
VKPH:3.100 B
M20 Basilisk
C**
Kills:78
V. Kills:27 279%
Deaths:26
KDR:3
Accuracy:39.848% C**
KPH:10.600 D-
VKPH:3.700 D--
M60-G Bulldog
C+
Kills:60
V. Kills:7 N/A
Deaths:7
KDR:8.571
Accuracy:33.284% C+
KPH:13.300 D-
VKPH:1.600 D--
M20 Basilisk
D-
Kills:56
V. Kills:26 207%
Deaths:17
KDR:3.294
Accuracy:34.049% C
KPH:10.500 D-
VKPH:4.900 D-
Kills:3,243 (0 + 3,243)
Deaths:173
KDR:18.746
VKDR:1.561
Vehicle Kills:270
Kill Difference:3,070
Playtime:39.827 hours
Usage:1%
Score:0.916m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:34.049%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:211
V. Kills:12 N/A
Deaths:34
KDR:6.206
Accuracy:35.197% C**
KPH:49.100 D
VKPH:2.800 D--
Kills:211 (0 + 211)
Deaths:34
KDR:6.206
VKDR:0.353
Vehicle Kills:12
Kill Difference:177
Playtime:4.300 hours
Usage:0%
Score:0.040m
Score/min:155
Piloting Accuracy:N/A%
Gunner Accuracy:35.197%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GR-22 35,39935,35015,3952.296B*0.0726.187%B20.108%C++73A++N/A207484.3h9.2A+35.3B*
Carnage AR 22,39722,34111,2461.987B+0.2427.522%B+22.076%C*66A++N/A155338.3h9.3A+33.9B**
Breaker Rocket Pods 15,29214,45360423.929A**21.7059.282%AN/A197.4A11.5C57773.2h7.6A12.9B*
SAS-R 14,34414,3304,4103.249C*1.0245.08%B**74.438%B+81.8A++N/A200175.1h1.7B**3.9B*
C-4 14,20212,6665,5312.29B++0.0626.528%C*N/A88.9C*10.8D*409142.5h1.2B+4.6B+
GR-22AE 12,31412,2635,7642.128C**0.1031.115%B+29.324%B+86.5B**N/A228141.8h9.3B**30B*
NS-15M1 11,51111,4884,7772.405B*0.1827.148%B*23.033%C++78.9AN/A192145.6h9.2B**33.9B*
MGR-L1 Promise 9,1729,1213,0313.009A0.7832.873%A++33.264%B**117.8M+N/A30477.4h9.7B**29.5B**
LA1 Anchor 6,2556,2382,2332.794C*0.5728.639%B++29.897%B+94.4A++N/A27966.1h8B**28B++
GD-7F 5,7795,7762,8482.028B*0.2026.53%B+17.088%C--48.2B*N/A136119.9h9.3B**35.2B++
MGR-L1 Promise AE 3,2393,2191,0073.197B+0.9732.878%B**37.341%B**131.4A*N/A31624.5h9.1B**27.7B**
AF-41 Hacksaw 3,2203,2131,1342.833C*0.6143.871%B**15.188%C+48.5B**N/A14666.2h6.2B+14.1B*
AF-4 Cyclone 3,1743,1652,2791.389C++0.8426.664%C*8.531%D**33.2C+N/A10495.3h9.5B++35.7B+
GD-22S 3,1453,1401,8401.707C*0.5224.681%B17.612%D-47.9B+N/A14865.6h9.2B*37.4B+
AF-41 Hacksaw 3,0603,0501,1332.692C++0.4742.252%B**14.164%C+46.1B**N/A14066.2h6.3C*14.8B*
NS-11C 2,7152,7082,7850.972C+1.2522.838%C+15.584%D17.4CN/A55155.3h13.7C**59.8C*
AF-4A Bandit 2,6822,6819082.953A0.7326.738%C**20.179%C67AN/A18940h8.3B**31.1B++
NS-15M2 2,6762,6721,0352.582B+0.3626.984%B+23.653%C85.9A+N/A22031.1h9.5B**35.3B++
Blitz GD-10 2,6592,6561,0972.421A+0.2026.914%B+17.206%C++62.5A++N/A18942.5h10.7B**39.9B++
NS-7G PDW 2,2242,2221,2301.807B**0.4227.411%B+18.362%C++47.9B*N/A11546.4h10.9B**39.6B++
NS-44 Commissioner 2,2132,2061,9241.147C*1.0830.874%D13.101%D*43.3BN/A13850.9h2.6A8.5B+
Gauss Prime 2,0662,0581,0931.883C**0.3425.938%C21.769%C74.6A+N/A20527.6h8A+30.9B*
NS-45 Pilot 2,0682,0581,2471.65B0.5833.444%C**29.932%B+100.9A+N/A26620.4h5.4B**16.3B*
AC-X11 1,7641,7625912.981A*0.7626.926%B17.707%D77.3A**N/A28522.8h6.9B**25.7B++
Vortek Rotary 3,1761,7091,2131.409C+0.8228.512%C-2.575%C*10.9C9.3C+135157.5h55.6B+194.9B+
NS-11P 1,5561,5567312.129B*0.1025.102%B+16.131%C--63.3A++N/A23924.6h9.8A+38.9B**
Frag Grenade 1,5561,54311543N/A1,540.7749.234%B+N/A670.9B*5.7C24662.3h2.9B*6B++
AF-19 Mercenary 1,5271,5111,9980.756C+1.4718.489%D12.177%F14.9CN/A81101.4h11.7B+63.4C++
EM1 1,4681,4678111.809B++0.4226.285%B*16.36%D-56.4B**N/A20326h10.2B+38.8B++
Mag-Cutter 1,4651,45656,2120.026C*2.2021.83%D2.747%D0.7C++N/A22155.6h1.7B++7.9C**
NS-11A 1,4571,4565852.489B*0.2624.951%C++16.209%D57.8AN/A20825.2h10A40.1B*
NS-61 Emissary 1,4231,4229911.435B*0.7934.007%B*17.44%C++86.2M++N/A21016.5h8.4B*24.7B**
MGR-S1 Gladius 1,3221,3146262.099B+0.1330.58%B++27.93%B*97.3A*N/A25913.5h7.4B**24.4B++
M30 Mustang AH 1,3171,2561488.486B+6.2660.465%B+1.513%C**105.5A++5.1C++35611.9h4B*6.6B*
EM6 1,2221,2194382.783B*0.5627.598%B**28.876%B*106MN/A41011.5h7.5A27.2B++
NS-44L Blackhand 1,2201,2161,1511.056C+1.1737.597%C-19.326%F39.6B*N/A10930.7h2.8B**7.4B++
Tempest 1,2161,2164312.821A+0.6023.676%D-13.24%D*63.7B++N/A19719.1h8.7B++36.9C++
NC6 Gauss SAW 1,2041,1921,6020.744C1.4816.826%D15.352%D*21.2CN/A15556.1h10.7C++63.7C+
NS-30 Vandal 1,1931,1914232.816B++0.5939.417%B**21.495%D95.3MN/A22912.5h4.3B**10.9B*
LA39 Bruiser 1,1841,1847581.562B0.6661.205%C+11.149%D41.7C++N/A12028.4h1.8B**3B+
Razor GD-23 1,1811,1803743.155A**0.9328.553%B*16.271%D73.3MN/A33116.1h8A27.9B*
MKV Suppressed 1,1771,1773843.065A**0.8428.669%B+12.574%D--60.1AN/A27619.6h11.3B++39.4B+
Gauss Compact S 1,1841,1728081.45B++0.7824.68%C*8.959%F25.9BN/A9345.3h7.6B**30.8B++
NC9 A-Tross 1,1621,1625742.024B++0.2024.091%C15.318%D*62.5AN/A23318.6h7.1A+29.4B++
NS-7 PDW 1,1641,1626881.689B**0.5426.271%C**12.392%D-41.1B++N/A17828.3h12B++45.7B+
C75 Viper 1,2381,1611428.176B++5.9533.32%C--N/A59.2A++3.9D--22719.6h5A+15A
NC6S Gauss SAW S 1,1631,1614392.645B**0.4226.683%B+24.117%C++89.3A++N/A28313h7.6A28.4B++
L100 Python HESH 1,2621,1609112.747C*10.5247.854%C+2.5%B*49.4C+4.3D--15523.5h2.3B**4.9B*
Reaper DMR 1,1591,1594972.332C**0.1124.845%C+13.287%F67.8A+N/A23117.1h6.9A+27.9B++
M40 Fury 1,1681,0664722.681M++20.4638.206%BN/A106.6A**10.2C**55410h7.2B**18.9B**
NSX Tomoe 1,0601,0574312.452B+0.2332.126%B+36.424%C+81.9A++N/A28512.9h11.2B*34.9B++
Shrike 1,3109561,0580.904B+1.3252.716%C1.883%D26.5C*9.8C23036.1h4.7B**8.9B++
Gauss Compact Burst 9409344532.062C++0.1631%B*23.448%C67.7B**N/A16613.8h7.9B**25.5B+
M12 Kobalt 9179042339.304A**37.0826.48%A++25.111%A+200.9S2.9C**5794.5h9.9A++37.5B**
Titan-150 AP 1,4008931854.827C+2.6040.987%D*6.047%A++17.9D10.2D--16449.9h3.8B*9.3B
M20 Mustang 1,6708748161.071C1.1529.686%C+N/A10.5C9.5C+15483.5h81.4B+274.1B+
NS Baron G5 8048014351.841B**0.3852.624%B*11.236%D58AN/A19713.8h3.3B**6.2C++
NCM3 Raven 8176865881.167B+1.0637.676%C+7.434%M*15.3A2.9D**7244.8h14.1A+37.5B**
M40 Fury 7466594215.69A+13.4643.44%B*1.669%C+117.7A**15.5B++6365.6h9.5B++21.8B*
AF-4AE Cyclone 6466462582.504B*0.2831.93%B+23.22%C91B++N/A2387.1h8.1B++25.2B+
NCM3 Raven 7536205961.04B1.1938.339%C+6.29%A**13.7A2.9D*6745.4h15.6A+40.8B**
NC14 Bolt Driver 6126124341.41C+0.8232.297%C--71.078%C24.3C++N/A11325.2h2.7C+8.4C+
EM4 Longshot 5995992002.995C+0.7743.758%B++74.624%C--54.5AN/A16311h1.7B*3.8B*
Auraxium Mag-Cutter 59158914,3740.041C**2.1822.217%C--N/A1.7BN/A4340.8h1.5B**6.7B+
NC1 Gauss Rifle 5335306560.808C+1.4220.013%D11.509%D**15.1C--N/A13035h11.5B+57.4C*
C85 Canister-H 5405072917.483C*15.2659.061%B*9.467%C--195A+12.7B**5852.6h4.6B++7.7B**
NSX Naginata 5024991682.97A+0.7429.024%A39.88%A++79.2A+N/A3776.3h8.7B**29.9B*
Carver 45445412,7750.036C2.1931.472%B+1.762%F-1.2C-N/A3378.9h1.5C+4.7B
M12 Kobalt 4284201138.182M+35.9625.243%A++21.429%B+161.5M3.1B6702.6h10.9A43.1B*
LA8 Rebel 3203192541.256B+0.9722.584%D--15.361%D-33.6C*N/A1179.5h4.4B**19.6B
E540 Halberd 4123052213.864B*11.6441.57%C4.59%B*33.9B+11.9D2519h4.4B**10.5B++
Tank Mine 482301913.308B+1.0857.451%A++N/A91.2C54.8C10123.3h2.2C3.9A
The Slasher 2912906,3170.046C+2.1825.069%D2.759%D--1.6CN/A5182h1.6B*6.3C*
LA3 Desperado 2782782431.144B1.0823.917%D19.065%C+35.2C++N/A1277.9h5.9A24.8B++
AF-22 Crow 3592372990.793B+1.4361.884%D2.954%B+20.6C++10.6C+18811.5h6.5B*10.5B+
NC4 Mag-Shot 2162164150.52C1.7115.896%F17.13%C12.3DN/A8417.5h5.8B*36.8C+
Icikill 2122126,6080.032C2.1921.496%DN/A1.1C+N/A3195.7h1.6B**7.5C*
NSX Tanto 211211882.398A0.1729.739%B++34.123%A65.9AN/A2083.2h9.1B*30.7B+
CAS 14-E 223211346.206C3.9835.197%C**N/A49.1D2.8D--1554.3h24.9B+70.8B+
NS-357 Underboss 2042042060.99C+1.2430.773%D12.255%D*36.4C+N/A1505.6h3.4B*11B
NSX Daimyo 202202692.928C+0.7044.507%B+94.059%C+67.3B+N/A3803h2.4C**5.3B+
M40 Fury-H 1771701115.455C**13.2329.706%D*N/A106.3B+4.4D-3271.6h5.1B*17B+
AF-8 RailJack 165165702.357C+0.1333.073%C--69.091%D24.6C++N/A1096.7h2.3C*7C++
NC15 Phoenix 3461621601.013C+1.2153.049%C+N/A12.4C+14C**16813.1h8.1B++15.2B++
NSX Amaterasu 1581574,6990.033C2.1916.276%DN/A1.1CN/A3142.3h1.6C++10.1B+
Anti-Vehicle Grenade 1621561156N/A153.7770.78%A*N/A780A++30D-36410.2h3.9B*5.5B**
Spear Anti-Vehicle Phalanx Turret 220153198.053C*5.8333.26%D--3.922%C+46.4B+20.3C+4943.3h5.9B++17.9B+
M60-A Bulldog 1591491410.643C+8.4244.305%C+2.013%C23.7C1.6D916.3h4.3B**9.6B++
Mauler S6 1471471101.336B0.8943.875%B+16.327%C*44.5B**N/A4563.3h3.1A7.2B*
Hawk GD-68 2141451690.858B1.3758.711%C--4.138%B*17.3C*8.2C3118.4h6.5B*11.1B+
E540 Halberd-H 208145226.591C+4.3757.629%C++1.379%C-48.3B21C+3233h4.6B++7.9B*
NC6A GODSAW 132132542.444C++0.2220.626%D*17.424%D*47.1CN/A5412.8h7C*33.9C++
NC05 Jackhammer 9797332.939A+0.7148.499%B+10.309%D--64.7B*N/A10581.5h3.3A6.9B++
NS-10 Burster 150891880.473D1.7532.815%B+7.865%B*4.1C-2.8D6521.7h150.5B458.6B+
MAX Punch 89881,9800.044C2.1823.451%D**N/A0.7CN/A2135.1h1.8C++7.7C+
C150 Dalton 10887127.25C*5.0250.888%B**N/A36.3C**8.8D*2652.4h4B7.8B*
NS-10 Burster 148841870.449D1.7831.856%B7.143%B+3.9D3C7121.6h159.7C+501.4C**
MANA Anti-Vehicle Turret 16383910.912D*1.3139.11%DN/A830D--800D--5187950.1h7.8S20C**
EM4-AE Longshot 8383273.074C0.8552.817%A++80.723%C+83A+N/A3091h1.8B3.4B*
M20 Basilisk 10578263C++0.7739.848%C**6.41%C++10.7D-3.7D--1007.3h83.2B+208.7B+
Enforcer ML85 14377135.923C**3.7035.277%D2.597%C**12.8D*11D-3156h15.5D43.9D-
Warden 6868641.063C++1.1624.362%C-22.059%C26.2BN/A3482.6h7.2B*29.4B+
Titan-150 HEAT 9568441.545C--0.6826.398%F--1.471%D-8.1D**3.2D**2168.4h4.2B+16D-
Bouncing Betty 6666154.4C++2.17156.962%UN/A110CN/A9080.6h1.9C++1.2A**
AP30 Shredder 7362193.263C1.0414.25%F-6.452%M+19.4C--3.4F1563.2h22A+154.3B*
M60-A Bulldog 6461320.333C++18.1140.625%C--1.639%C--14.2D-N/A634.3h5.5C*13.6C++
M60-G Bulldog 676078.571A6.3533.284%C+N/A13.3D-1.6D--864.5h7.4C++22.3C*
M20 Basilisk 8256173.294C*1.0734.049%C5.357%C+10.6D-4.9D-1365.3h67.4B*197.9B++
Titan-150 HESH 5856318.667B*16.4443.295%C-1.786%C+70A++2.5D*6210.8h2A+4.7B**
Enforcer ML65-H 10154413.5M11.2751.27%D1.852%C+24.5D21.4D3042.2h12.3B+24.1B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret332263.3h
Rocklet Rifle0600h
Medical Kit2,81625,01155.1h
Medical Applicator2,5211,019,46687.8h
Nanite Revive Grenade011,2203.2h
Pelter Rocket Pod01250.2h
Spawn Beacon6758,59328.4h
Nano-Armor Kit815875,31274.7h
Nanite Healing Grenade0600h
Snowman Soldier41650.2h
Motion Spotter122610.5h
Restoration Kit2772,5164.5h
Deconstruction Tool41,9260.1h
Recon Detection Device1032,5474.7h
Ammunition Package454394.3h
Anti-Infantry MANA Turret15981.5h
WLT-Howler Mining Laser412,6243.3h
Shield Recharging Field175740.6h
Smoke Grenade04530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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