Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,097)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Executor World Champion ursuak[1RPC] ursuak
NC BR 198

KDR: 2.31

Score: 106.3m

Last Seen: Sep 20th, 2019 3:48 PM
- OFFLINE - 50.8 hour(s)

Prestige 1, Battle Rank 100 (198 total) - New Conglomerate on Miller - Outfit Member of 1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 36
Level Progress (to 101): 0%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS GR-22 SAS-R Carnage AR MGR-L1 Promise GR-22AE Breaker Rocket Pods C-4 NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ursuak



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,713,419 MLG Score: 2169
Fun Score: N/A
Cheeseburgers Flipped: 1162TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.545%23.533%648471167176,4012.57885-0.272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.256%1.195B**0.242C++-0.359C-HEAD ++ (~9.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.557B+8.90.369C**23.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.673%1.108%8064121018,329291932306.2792567%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.881%-0.071C+-0.445C--0.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.739B++15.40.709B++26.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.613%2.876%106512093,33841517190.80395464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.258%-0.327C-0.203C++0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++3.70.705B++6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.11%13.316%1931212025,82034997071.66286822%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.419%-0.27C1.856A++0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.744B++100.745B++20.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.31%75.67%1936120832,2485825215.53519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.135%1.433A0.528B+1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.601B+1.80.447B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.257%11.721%193212121,331524900.253524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.127%1.305A-0.575D0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.736B++20.591B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 36
106.3m203.9%422 (25.3k)366 (22k)2.30679277,895120,4682.39049198 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12141325523.209%25.162%58402:2550

34% Combat Medic17% Engineer15% Heavy Assault11% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2013 12:37 PMApr 3rd, 2019 6:56 PMSep 20th, 2019 8:19 PM (2d) (PST)Sep 20th, 2019 12:33 PM (2d) (PST)Sep 20th, 2019 11:48 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6603063540.9560.4140.2402.0120.0312169

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,62918,33221,297572514121221,933

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4846.2h/201.9d 10,083 69,923 66,336 585.1k 10,028 15,342 9,084 192m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A++
Kills:16,243
Deaths:5,241
KDR:3.099
Accuracy:32.744% A++
HSR:36.108% A+
NS-15M1
B*
Kills:11,565
Deaths:4,807
KDR:2.406
Accuracy:27.172% B*
HSR:23.070% C++
LA1 Anchor
B++
Kills:6,238
Deaths:2,233
KDR:2.794
Accuracy:28.639% B++
HSR:29.897% B+
NC6 Gauss SAW
A+
Kills:5,662
Deaths:2,878
KDR:1.967
Accuracy:25.015% B*
HSR:33.169% A+
MGR-L1 Promise AE
A
Kills:3,261
Deaths:1,022
KDR:3.191
Accuracy:32.940% B**
HSR:37.351% A
GD-22S
C**
Kills:3,140
Deaths:1,840
KDR:1.707
Accuracy:24.681% C**
HSR:17.612% D--
NS-15M2
B+
Kills:2,792
Deaths:1,067
KDR:2.617
Accuracy:27.128% B+
HSR:24.570% C+
EM1
B*
Kills:1,467
Deaths:811
KDR:1.809
Accuracy:26.285% B*
HSR:16.360% D-
EM6
B**
Kills:1,219
Deaths:438
KDR:2.783
Accuracy:27.598% B**
HSR:28.876% B++
NC6S Gauss SAW S
B+
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:26.683% B+
HSR:24.117% C+
NSX Naginata
A++
Kills:608
Deaths:202
KDR:3.010
Accuracy:29.390% A
HSR:40.790% A++
NC6A GODSAW
D**
Kills:132
Deaths:54
KDR:2.444
Accuracy:20.626% D**
HSR:17.424% D**
Kills:53,488
Deaths (as Heavy Assault):21,032
Deaths (to Heavy Assaults):32,758
KDR:2.54317
Kill Difference:32,456
Playtime:711.864 hours
Usage:15%
Score:13.651m
Score/min:320
Accuracy (listed only):27.408%
HSR (listed only):27.445%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:5,776
Deaths:2,848
KDR:2.028
Accuracy:26.530% B+
HSR:17.088% D
AF-4 Cyclone
C*
Kills:3,165
Deaths:2,279
KDR:1.389
Accuracy:26.664% C*
HSR:8.531% D**
AF-4A Bandit
C**
Kills:2,753
Deaths:954
KDR:2.886
Accuracy:26.839% C**
HSR:20.559% C
NS-11C
C
Kills:2,708
Deaths:2,785
KDR:0.972
Accuracy:22.838% C
HSR:15.584% D
Blitz GD-10
B+
Kills:2,656
Deaths:1,097
KDR:2.421
Accuracy:26.914% B+
HSR:17.206% C++
NS-7G PDW
B++
Kills:2,222
Deaths:1,230
KDR:1.807
Accuracy:27.411% B++
HSR:18.362% C+
AC-X11
B
Kills:1,762
Deaths:591
KDR:2.981
Accuracy:26.926% B
HSR:17.707% D
AF-19 Mercenary
D
Kills:1,511
Deaths:1,998
KDR:0.756
Accuracy:18.489% D
HSR:12.177% F
MGR-S1 Gladius
B*
Kills:1,444
Deaths:665
KDR:2.171
Accuracy:30.822% B++
HSR:27.909% B*
Tempest
D-
Kills:1,216
Deaths:431
KDR:2.821
Accuracy:23.676% D-
HSR:13.240% D*
LA39 Bruiser
C+
Kills:1,184
Deaths:758
KDR:1.562
Accuracy:61.205% C+
HSR:11.149% D
Razor GD-23
B*
Kills:1,180
Deaths:374
KDR:3.155
Accuracy:28.553% B*
HSR:16.271% D-
MKV Suppressed
B+
Kills:1,177
Deaths:384
KDR:3.065
Accuracy:28.669% B+
HSR:12.574% D--
Gauss Compact S
C*
Kills:1,172
Deaths:808
KDR:1.451
Accuracy:24.680% C*
HSR:8.959% D**
NS-7 PDW
C**
Kills:1,162
Deaths:688
KDR:1.689
Accuracy:26.271% C**
HSR:12.392% D-
Gauss Compact Burst
B*
Kills:934
Deaths:453
KDR:2.062
Accuracy:31% B*
HSR:23.448% C
NS Baron G5
B*
Kills:801
Deaths:435
KDR:1.841
Accuracy:52.624% B*
HSR:11.236% D
AF-4AE Cyclone
B+
Kills:672
Deaths:276
KDR:2.435
Accuracy:31.558% B+
HSR:23.066% C
NSX Tanto
A
Kills:211
Deaths:88
KDR:2.398
Accuracy:29.739% B++
HSR:34.123% A
Mauler S6
B
Kills:147
Deaths:110
KDR:1.336
Accuracy:43.875% B
HSR:16.327% C++
Kills:33,853
Deaths (as Light Assault):19,252
Deaths (to Light Assaults):21,153
KDR:1.75841
Kill Difference:14,601
Playtime:838.509 hours
Usage:17%
Score:16.029m
Score/min:319
Accuracy (listed only):30.764%
HSR (listed only):16.895%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B
Kills:35,350
Deaths:15,395
KDR:2.296
Accuracy:26.187% B
HSR:20.108% C++
Carnage AR
B+
Kills:22,341
Deaths:11,246
KDR:1.987
Accuracy:27.522% B+
HSR:22.076% C++
GR-22AE
B++
Kills:15,554
Deaths:7,314
KDR:2.127
Accuracy:31.289% B++
HSR:29.986% B+
AF-4 Cyclone
C*
Kills:3,165
Deaths:2,279
KDR:1.389
Accuracy:26.664% C*
HSR:8.531% D**
Blitz GD-10
B+
Kills:2,656
Deaths:1,097
KDR:2.421
Accuracy:26.914% B+
HSR:17.206% C++
NS-7G PDW
B++
Kills:2,222
Deaths:1,230
KDR:1.807
Accuracy:27.411% B++
HSR:18.362% C+
Gauss Prime
C
Kills:2,058
Deaths:1,093
KDR:1.883
Accuracy:25.938% C
HSR:21.769% C
NS-11P
B+
Kills:1,556
Deaths:731
KDR:2.129
Accuracy:25.102% B+
HSR:16.131% C--
NS-11A
C++
Kills:1,456
Deaths:585
KDR:2.489
Accuracy:24.951% C++
HSR:16.209% D
MGR-S1 Gladius
B*
Kills:1,444
Deaths:665
KDR:2.171
Accuracy:30.822% B++
HSR:27.909% B*
Tempest
D-
Kills:1,216
Deaths:431
KDR:2.821
Accuracy:23.676% D-
HSR:13.240% D*
LA39 Bruiser
C+
Kills:1,184
Deaths:758
KDR:1.562
Accuracy:61.205% C+
HSR:11.149% D
MKV Suppressed
B+
Kills:1,177
Deaths:384
KDR:3.065
Accuracy:28.669% B+
HSR:12.574% D--
NC9 A-Tross
C
Kills:1,162
Deaths:574
KDR:2.024
Accuracy:24.091% C
HSR:15.318% D**
NS-7 PDW
C**
Kills:1,162
Deaths:688
KDR:1.689
Accuracy:26.271% C**
HSR:12.392% D-
Reaper DMR
C
Kills:1,159
Deaths:497
KDR:2.332
Accuracy:24.845% C
HSR:13.287% F
NS Baron G5
B*
Kills:801
Deaths:435
KDR:1.841
Accuracy:52.624% B*
HSR:11.236% D
AF-4AE Cyclone
B+
Kills:672
Deaths:276
KDR:2.435
Accuracy:31.558% B+
HSR:23.066% C
NC1 Gauss Rifle
D
Kills:530
Deaths:656
KDR:0.808
Accuracy:20.013% D
HSR:11.509% D**
Mauler S6
B
Kills:147
Deaths:110
KDR:1.336
Accuracy:43.875% B
HSR:16.327% C++
Kills:97,012
Deaths (as Combat Medic):46,444
Deaths (to Combat Medics):14,076
KDR:2.0888
Kill Difference:50,568
Playtime:1,667.983 hours
Usage:34%
Score:44.479m
Score/min:444
Accuracy (listed only):30.481%
HSR (listed only):16.919%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:5,776
Deaths:2,848
KDR:2.028
Accuracy:26.530% B+
HSR:17.088% D
AF-4A Bandit
C**
Kills:2,753
Deaths:954
KDR:2.886
Accuracy:26.839% C**
HSR:20.559% C
NS-11C
C
Kills:2,708
Deaths:2,785
KDR:0.972
Accuracy:22.838% C
HSR:15.584% D
AC-X11
B
Kills:1,762
Deaths:591
KDR:2.981
Accuracy:26.926% B
HSR:17.707% D
AF-19 Mercenary
D
Kills:1,511
Deaths:1,998
KDR:0.756
Accuracy:18.489% D
HSR:12.177% F
LA39 Bruiser
C+
Kills:1,184
Deaths:758
KDR:1.562
Accuracy:61.205% C+
HSR:11.149% D
Razor GD-23
B*
Kills:1,180
Deaths:374
KDR:3.155
Accuracy:28.553% B*
HSR:16.271% D-
Gauss Compact S
C*
Kills:1,172
Deaths:808
KDR:1.451
Accuracy:24.680% C*
HSR:8.959% D**
Gauss Compact Burst
B*
Kills:934
Deaths:453
KDR:2.062
Accuracy:31% B*
HSR:23.448% C
NS Baron G5
B*
Kills:801
Deaths:435
KDR:1.841
Accuracy:52.624% B*
HSR:11.236% D
NSX Tanto
A
Kills:211
Deaths:88
KDR:2.398
Accuracy:29.739% B++
HSR:34.123% A
Mauler S6
B
Kills:147
Deaths:110
KDR:1.336
Accuracy:43.875% B
HSR:16.327% C++
Warden
C
Kills:68
Deaths:64
KDR:1.063
Accuracy:24.362% C-
HSR:22.059% C
Kills:20,207
Deaths (as Engineer):12,266
Deaths (to Engineers):20,413
KDR:1.6474
Kill Difference:7,941
Playtime:810.862 hours
Usage:17%
Score:9.626m
Score/min:198
Accuracy (listed only):32.128%
HSR (listed only):17.437%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:29,986
Deaths:8,434
KDR:3.555
Accuracy:45.964% B**
HSR:75.269% B++
NS-45 Pilot
B*
Kills:6,273
Deaths:3,573
KDR:1.756
Accuracy:35.086% B+
HSR:33.955% B*
AF-4 Cyclone
C*
Kills:3,165
Deaths:2,279
KDR:1.389
Accuracy:26.664% C*
HSR:8.531% D**
Blitz GD-10
B+
Kills:2,656
Deaths:1,097
KDR:2.421
Accuracy:26.914% B+
HSR:17.206% C++
NS-7G PDW
B++
Kills:2,222
Deaths:1,230
KDR:1.807
Accuracy:27.411% B++
HSR:18.362% C+
NS-44 Commissioner
D
Kills:2,206
Deaths:1,924
KDR:1.147
Accuracy:30.874% D
HSR:13.101% D*
MGR-S1 Gladius
B*
Kills:1,444
Deaths:665
KDR:2.171
Accuracy:30.822% B++
HSR:27.909% B*
NS-61 Emissary
B*
Kills:1,422
Deaths:991
KDR:1.435
Accuracy:34.007% B*
HSR:17.440% C++
NS-44L Blackhand
C-
Kills:1,216
Deaths:1,151
KDR:1.056
Accuracy:37.597% C-
HSR:19.326% F
Tempest
D-
Kills:1,216
Deaths:431
KDR:2.821
Accuracy:23.676% D-
HSR:13.240% D*
NS-30 Vandal
B**
Kills:1,191
Deaths:423
KDR:2.816
Accuracy:39.417% B**
HSR:21.495% D
MKV Suppressed
B+
Kills:1,177
Deaths:384
KDR:3.065
Accuracy:28.669% B+
HSR:12.574% D--
NS-7 PDW
C**
Kills:1,162
Deaths:688
KDR:1.689
Accuracy:26.271% C**
HSR:12.392% D-
NSX Tomoe
B++
Kills:1,057
Deaths:431
KDR:2.452
Accuracy:32.125% B++
HSR:36.424% C+
NSX Daimyo
B**
Kills:803
Deaths:217
KDR:3.700
Accuracy:47.898% B**
HSR:95.766% B+
AF-4AE Cyclone
B+
Kills:672
Deaths:276
KDR:2.435
Accuracy:31.558% B+
HSR:23.066% C
NC14 Bolt Driver
C
Kills:612
Deaths:434
KDR:1.410
Accuracy:32.297% C--
HSR:71.078% C
EM4 Longshot
B++
Kills:599
Deaths:200
KDR:2.995
Accuracy:43.758% B++
HSR:74.624% C--
LA8 Rebel
D-
Kills:328
Deaths:261
KDR:1.257
Accuracy:22.771% D--
HSR:15.244% D-
LA3 Desperado
C+
Kills:278
Deaths:243
KDR:1.144
Accuracy:23.917% D
HSR:19.065% C+
NC4 Mag-Shot
C
Kills:216
Deaths:415
KDR:0.520
Accuracy:15.896% F
HSR:17.130% C
NS-357 Underboss
D
Kills:204
Deaths:206
KDR:0.990
Accuracy:30.773% D
HSR:12.255% D*
AF-8 RailJack
D
Kills:165
Deaths:70
KDR:2.357
Accuracy:33.073% D
HSR:69.091% D
EM4-AE Longshot
A++
Kills:83
Deaths:27
KDR:3.074
Accuracy:52.817% A++
HSR:80.723% C+
Kills:60,353
Deaths (as Infiltrator):26,050
Deaths (to Infiltrators):16,640
KDR:2.31681
Kill Difference:34,303
Playtime:539.579 hours
Usage:11%
Score:14.059m
Score/min:434
Accuracy (listed only):32.511%
HSR (listed only):33.553%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:3,426
Deaths:1,224
KDR:2.799
Accuracy:44.565% B**
HSR:15.616% C++
AF-41 Hacksaw
B**
Kills:3,289
Deaths:1,223
KDR:2.689
Accuracy:42.884% B**
HSR:14.868% C++
NCM3 Raven
M*
Kills:686
Deaths:588
KDR:1.167
Accuracy:37.676% C
HSR:7.434% M*
NCM3 Raven
A**
Kills:620
Deaths:596
KDR:1.040
Accuracy:38.339% C+
HSR:6.290% A**
NS-10 Burster
B++
Kills:89
Deaths:188
KDR:0.473
Accuracy:32.815% B+
HSR:7.865% B++
NS-10 Burster
B
Kills:84
Deaths:187
KDR:0.449
Accuracy:31.856% C**
HSR:7.143% B
Kills:8,194
Deaths (as MAX Suit):2,003
Deaths (to MAX Suits):6,523
KDR:4.09086
Kill Difference:6,191
Playtime:145.534 hours
Usage:3%
Score:2.645m
Score/min:303
Accuracy (listed only):38.022%
HSR (listed only):9.869%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A
Kills:14,462
V. Kills:840 N/A
Deaths:604
KDR:23.944
Accuracy:59.286% A
KPH:197.700 A
VKPH:11.500 C
Vortek Rotary
C+
Kills:1,709
V. Kills:1,467 116%
Deaths:1,213
KDR:1.409
Accuracy:28.512% C-
KPH:10.800 C
VKPH:9.300 C+
M30 Mustang AH
A++
Kills:1,256
V. Kills:61 N/A
Deaths:148
KDR:8.486
Accuracy:60.430% B++
KPH:104.900 A++
VKPH:5.100 C++
M20 Mustang
C+
Kills:902
V. Kills:813 111%
Deaths:824
KDR:1.095
Accuracy:29.719% C+
KPH:10.600 C
VKPH:9.600 C+
Kills:18,329 (3,867 + 0)
Deaths:2,789
KDR:6.572
VKDR:1.141
Vehicle Kills:3,181
Kill Difference:15,540
Playtime:327.580 hours
Usage:7%
Score:4.859m
Score/min:247
Piloting Accuracy:29.719%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:87
V. Kills:21 395%
Deaths:12
KDR:7.250
Accuracy:50.145% B**
KPH:35.200 C++
VKPH:8.500 D*
AP30 Shredder
D
Kills:62
V. Kills:11 N/A
Deaths:19
KDR:3.263
Accuracy:14.250% F--
KPH:19.100 D
VKPH:3.400 F-
Kills:149 (0 + 149)
Deaths:31
KDR:4.806
VKDR:1.032
Vehicle Kills:32
Kill Difference:118
Playtime:5.713 hours
Usage:0%
Score:0.070m
Score/min:203
Piloting Accuracy:N/A%
Gunner Accuracy:14.250%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:1,161
V. Kills:77 N/A
Deaths:143
KDR:8.119
Accuracy:33.299% D
KPH:59.100 A++
VKPH:3.900 D-
L100 Python HESH
C+
Kills:1,160
V. Kills:102 N/A
Deaths:91
KDR:12.747
Accuracy:47.854% C+
KPH:49.400 C+
VKPH:4.300 D--
Kills:2,321 (2,321 + 0)
Deaths:234
KDR:9.919
VKDR:0.765
Vehicle Kills:179
Kill Difference:2,087
Playtime:43.114 hours
Usage:1%
Score:0.491m
Score/min:190
Driving Accuracy:47.854%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:893
V. Kills:507 176%
Deaths:185
KDR:4.827
Accuracy:40.990% D*
KPH:17.900 D
VKPH:10.100 D--
E540 Halberd
B++
Kills:346
V. Kills:119 288%
Deaths:24
KDR:14.417
Accuracy:41.958% C
KPH:36.200 B++
VKPH:12.500 C-
Enforcer ML85
D-
Kills:77
V. Kills:66 115%
Deaths:13
KDR:5.923
Accuracy:35.277% D
KPH:12.800 D*
VKPH:11 D-
Titan-150 HEAT
D**
Kills:68
V. Kills:27 243%
Deaths:44
KDR:1.545
Accuracy:26.398% F--
KPH:8.100 D**
VKPH:3.200 F
Titan-150 HESH
A++
Kills:56
V. Kills:2 N/A
Deaths:3
KDR:18.667
Accuracy:43.295% C--
KPH:69.800 A++
VKPH:2.500 D*
Kills:1,440 (1,017 + 423)
Deaths:269
KDR:5.353
VKDR:2.680
Vehicle Kills:721
Kill Difference:1,171
Playtime:74.674 hours
Usage:2%
Score:0.908m
Score/min:203
Driving Accuracy:43.295%
Gunner Accuracy:35.277%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:522
V. Kills:33 N/A
Deaths:29
KDR:18
Accuracy:59.399% B*
KPH:201.300 A++
VKPH:12.700 B**
M40 Fury-H
B+
Kills:170
V. Kills:7 N/A
Deaths:11
KDR:15.455
Accuracy:29.706% D*
KPH:106.300 B+
VKPH:4.400 D-
E540 Halberd-H
B+
Kills:161
V. Kills:66 240%
Deaths:23
KDR:7
Accuracy:57.498% C++
KPH:52.400 B+
VKPH:21.500 C++
Enforcer ML65-H
D
Kills:54
V. Kills:47 113%
Deaths:4
KDR:13.500
Accuracy:51.270% D
KPH:24.200 D
VKPH:21.100 D
Kills:907 (0 + 907)
Deaths:67
KDR:13.537
VKDR:2.284
Vehicle Kills:153
Kill Difference:840
Playtime:9.494 hours
Usage:0%
Score:0.230m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:51.270%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:1,882
V. Kills:20 N/A
Deaths:42
KDR:44.810
Accuracy:29.132% A*
KPH:285.700 S
VKPH:3 B
M40 Fury
A**
Kills:1,068
V. Kills:102 N/A
Deaths:47
KDR:22.723
Accuracy:38.009% B
KPH:106.500 A**
VKPH:10.200 C*
M12 Kobalt
S
Kills:838
V. Kills:12 N/A
Deaths:17
KDR:49.294
Accuracy:27.327% A*
KPH:237 S
VKPH:3.400 B+
M40 Fury
A**
Kills:659
V. Kills:87 N/A
Deaths:42
KDR:15.691
Accuracy:43.440% B*
KPH:117.200 A**
VKPH:15.500 B++
M20 Basilisk
C**
Kills:83
V. Kills:27 296%
Deaths:26
KDR:3.192
Accuracy:40.346% C**
KPH:11.200 D-
VKPH:3.600 D*
M20 Basilisk
C
Kills:68
V. Kills:28 234%
Deaths:18
KDR:3.778
Accuracy:35.139% C
KPH:12.500 D
VKPH:5.100 D-
M60-G Bulldog
C+
Kills:60
V. Kills:7 N/A
Deaths:7
KDR:8.571
Accuracy:33.284% C+
KPH:13.300 D--
VKPH:1.600 D*
Kills:4,658 (0 + 4,658)
Deaths:199
KDR:23.407
VKDR:1.422
Vehicle Kills:283
Kill Difference:4,459
Playtime:43.181 hours
Usage:1%
Score:1.188m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:33.284%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:258
V. Kills:14 N/A
Deaths:39
KDR:6.615
Accuracy:36.712% B+
KPH:51.900 C-
VKPH:2.800 D--
M20 Wyvern
C--
Kills:53
V. Kills:31 166%
Deaths:22
KDR:2.409
Accuracy:33.249% C--
KPH:14.800 D
VKPH:8.700 D
Kills:311 (0 + 311)
Deaths:61
KDR:5.098
VKDR:0.738
Vehicle Kills:45
Kill Difference:250
Playtime:8.549 hours
Usage:0%
Score:0.077m
Score/min:149
Piloting Accuracy:N/A%
Gunner Accuracy:33.249%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GR-22 35,39935,35015,3952.296B++0.0126.187%B20.108%C++73A++N/A208484.3h9.2A+35.3B*
SAS-R 30,00729,9868,4343.555B+1.2545.964%B**75.269%B++98.2MN/A274305.3h1.7B**3.8B**
Carnage AR 22,39722,34111,2461.987B+0.3227.522%B+22.076%C++66A++N/A156338.3h9.3A+33.9B**
MGR-L1 Promise 16,33016,2435,2413.099A+0.7932.744%A++36.108%A+126M++N/A398128.9h9.4A28.8B**
GR-22AE 15,62715,5547,3142.127C**0.1831.289%B++29.986%B+89.8AN/A244173.3h9.3B**29.9B*
Breaker Rocket Pods 15,30214,46260423.944A*21.6459.286%AN/A197.6A11.5C57873.2h7.6A12.9B**
C-4 14,78313,1925,7002.314B++0.0126.743%C++N/A90.5C*10.9D*418145.8h1.2B+4.5B+
NS-15M1 11,58811,5654,8072.406B++0.1027.172%B*23.07%C++79.1AN/A194146.2h9.2A33.9B*
NS-45 Pilot 6,2946,2733,5731.756B+0.5535.086%B+33.955%B*146.6A**N/A44142.8h4.9B**13.9B**
LA1 Anchor 6,2556,2382,2332.794C*0.4928.639%B++29.897%B+94.4A++N/A29466.1h8B**28B++
GD-7F 5,7795,7762,8482.028B**0.2826.53%B+17.088%D48.2B*N/A138119.9h9.3A35.2B++
NC6 Gauss SAW 5,6985,6622,8781.967B*0.3425.015%B*33.169%A+67.1A++N/A25684.4h7.4B*29.7B++
AF-41 Hacksaw 3,4333,4261,2242.799C*0.4944.565%B**15.616%C++49.9AN/A15268.6h6.2B+14B*
AF-41 Hacksaw 3,3023,2891,2232.689C++0.3842.884%B**14.868%C++47.9B**N/A14868.6h6.2B14.5B*
MGR-L1 Promise AE 3,2813,2611,0223.191B++0.8832.94%B**37.351%A131A*N/A32024.9h9.1B**27.6B**
AF-4 Cyclone 3,1743,1652,2791.389C++0.9226.664%C*8.531%D**33.2C+N/A10795.3h9.5B++35.7B+
GD-22S 3,1453,1401,8401.707C++0.6024.681%C**17.612%D--47.6B+N/A15465.9h9.2B*37.4B+
NS-15M2 2,7972,7921,0672.617B+0.3127.128%B+24.57%C+87.8A+N/A24431.8h9.5B**34.9B++
AF-4A Bandit 2,7542,7539542.886A0.5826.839%C**20.559%C67.5AN/A19540.8h8.3B**31B++
NS-11C 2,7152,7082,7850.972C+1.3322.838%C15.584%D17.4C-N/A55155.3h13.7C**59.8C*
Blitz GD-10 2,6592,6561,0972.421A+0.1126.914%B+17.206%C++62.5A+N/A19342.5h10.7B**39.9B++
NS-7G PDW 2,2242,2221,2301.807B*0.5027.411%B++18.362%C+47.9B*N/A11546.4h10.9B**39.6B++
NS-44 Commissioner 2,2132,2061,9241.147C*1.1630.874%D13.101%D*43.3BN/A14250.9h2.6A8.5B+
Gauss Prime 2,0662,0581,0931.883C**0.4225.938%C21.769%C74.6A+N/A20627.6h8A++30.9B*
M12 Kobalt 1,9021,8824244.81M+42.5029.132%A*24.548%A285.2S3B8576.6h9.2A++31.4B**
AC-X11 1,7641,7625912.981A++0.6726.926%B17.707%D77.3A*N/A29522.8h6.9A25.7B++
Vortek Rotary 3,1761,7091,2131.409C+0.9028.512%C-2.575%C*10.9C9.3C+135157.5h55.6B+194.9B+
Frag Grenade 1,6101,59611596N/A1,593.6949.697%B+N/A693.9B**6.1C25902.3h2.9B*5.9B*
NS-11P 1,5561,5567312.129B*0.1825.102%B+16.131%C--63.3A++N/A24224.6h9.8A+38.9B*
Mag-Cutter 1,5651,55657,9180.027C++2.2822.397%C--2.571%D0.7C++N/A22193h1.7B*7.6C++
AF-19 Mercenary 1,5271,5111,9980.756C+1.5518.489%D12.177%F14.9CN/A87101.4h11.7B+63.4C++
EM1 1,4681,4678111.809B+0.5026.285%B*16.36%D-56.4B*N/A20726h10.2B+38.8B++
NS-11A 1,4571,4565852.489B*0.1824.951%C++16.209%D57.8AN/A21725.2h10A40.1B*
MGR-S1 Gladius 1,4531,4446652.171B++0.1430.822%B++27.909%B*99.6A*N/A29014.5h7.5B*24.3B++
NS-61 Emissary 1,4231,4229911.435B*0.8734.007%B*17.44%C++86.2M++N/A21316.5h8.4B*24.7B**
M30 Mustang AH 1,3171,2561488.486B+6.1860.43%B++1.513%C**104.7A++5.1C++36312h4.1B*6.7B*
EM6 1,2221,2194382.783B++0.4827.598%B**28.876%B++106A**N/A42611.5h7.5A27.2B*
NS-44L Blackhand 1,2201,2161,1511.056C+1.2537.597%C-19.326%F39.6B*N/A11030.7h2.8B**7.4B++
Tempest 1,2161,2164312.821A0.5123.676%D-13.24%D*63.7B++N/A19819.1h8.7B*36.9C*
NS-30 Vandal 1,1931,1914232.816B++0.5139.417%B**21.495%D95.3A**N/A23412.5h4.3B**10.9B**
LA39 Bruiser 1,1841,1847581.562B0.7461.205%C+11.149%D41.7C+N/A12828.4h1.8B**3B+
Razor GD-23 1,1811,1803743.155A**0.8528.553%B*16.271%D-73.3A**N/A34116.1h8A27.9B*
MKV Suppressed 1,1771,1773843.065A**0.7628.669%B+12.574%D--60.1AN/A27919.6h11.3B++39.4B+
Gauss Compact S 1,1841,1728081.45B+0.8624.68%C*8.959%D**25.9BN/A9745.3h7.6B**30.8B++
NC9 A-Tross 1,1621,1625742.024B++0.2824.091%C15.318%D**62.5AN/A23618.6h7.1A+29.4B++
NS-7 PDW 1,1641,1626881.689B*0.6226.271%C**12.392%D-41.1B++N/A18128.3h12B++45.7B+
C75 Viper 1,2381,1611438.119B**5.8133.299%DN/A59.2A++3.9D-22819.6h5A+15.1A
NC6S Gauss SAW S 1,1631,1614392.645B**0.3426.683%B+24.117%C+89.3A++N/A28913h7.6A28.4B++
L100 Python HESH 1,2621,1609112.747C*10.4447.854%C+2.5%B*49.4C+4.3D--15823.5h2.3B**4.9B++
Reaper DMR 1,1591,1594972.332C**0.0324.845%C13.287%F67.8A+N/A24017.1h6.9A+27.9B++
Shrike 1,5401,1351,2320.921B+1.3953.875%C2.115%C28.6B+10.2C25039.7h4.7B**8.8B*
M40 Fury 1,1701,0684722.723M*20.4238.009%BN/A106.8A**10.2C*55110h7.2B**19.1B**
NSX Tomoe 1,0601,0574312.452B+0.1532.125%B++36.424%C+81.9A++N/A28812.9h11.2B*34.9B++
Gauss Compact Burst 9409344532.062C*0.2431%B*23.448%C67.7B**N/A17013.8h7.9B**25.5B+
M20 Mustang 1,7159028241.095C1.2129.719%C+N/A10.6C9.6C+15484.9h80.3B+270.1B+
Titan-150 AP 1,4008931854.827C+2.5240.99%D*6.047%A*17.9D10.1D--16850h3.8B+9.3C*
M12 Kobalt 8508381749.294S46.9927.327%A*25.06%A239.4S3.4B+8723.5h9.8A+35.7B**
Auraxium Mag-Cutter 81280919,3230.042C*2.2625.225%CN/A1.8C**N/A5444.3h1.5B**5.9B+
NSX Daimyo 8038032173.7C*1.3947.898%B**95.766%B+92.3A+N/A3578.7h2B*4.3B*
NS Baron G5 8048014351.841B**0.4752.624%B*11.236%D58B**N/A20413.8h3.3B**6.2C++
NCM3 Raven 8176865881.167B1.1437.676%C7.434%M*15.3A2.9D**7244.8h14.1A+37.5B**
AF-4AE Cyclone 6736722762.435B*0.1331.558%B+23.066%C88.4B++N/A2417.6h8.1B*25.6B++
M40 Fury 7466594215.69A+13.3843.44%B*1.669%C+117.7A**15.5B++6365.6h9.5B++21.8B*
NCM3 Raven 7536205961.04C**1.2738.339%C+6.29%A**13.7A2.9D*6745.4h15.6A+40.8B**
NC14 Bolt Driver 6126124341.41C+0.9032.297%C--71.078%C24.3C++N/A12125.2h2.7C+8.4C+
NSX Naginata 6116082023.01A++0.7029.39%A40.79%A++85.6A++N/A4067.1h8.5B**28.9B*
EM4 Longshot 5995992002.995C+0.6943.758%B++74.624%C--54.5AN/A16711h1.7B*3.8B*
NC1 Gauss Rifle 5335306560.808C+1.5020.013%D11.509%D**15.1DN/A14435h11.5B+57.4C++
C85 Canister-H 5555222918B+15.6959.399%B*9.387%C-200.8A++12.7B**6132.6h4.5B*7.6B**
Carver 49349313,2230.037C2.2732.408%B+1.623%F--1.3C-N/A3392.1h1.5C+4.5C**
Carver AE 3643645,0890.072C2.2353.718%A+N/A2.9C--N/A10127.7h1.6D--3B+
E540 Halberd 4653462414.417B*12.1141.958%C4.335%B++36.4B++12.5C-2649.5h4.3B**10.2B++
Tank Mine 526333953.505B+1.2057.166%A++N/A100.9C+58.5C+10583.3h2.2C-3.8A
LA8 Rebel 3293282611.257B+1.0522.771%D--15.244%D-34.2C*N/A1229.6h4.4B**19.3B
The Slasher 2912906,3170.046C+2.2625.069%D2.759%D--1.6CN/A5182h1.6B*6.3C+
LA3 Desperado 2782782431.144C**1.1623.917%D19.065%C+35.2C++N/A1317.9h5.9A24.8B++
CAS 14-E 272258396.615C4.3136.712%B+N/A51.6C-2.8D--1795h24.9B+67.7B++
AF-22 Crow 3592372990.793B+1.5161.884%D2.954%B+20.6B10.6C+18911.5h6.5B*10.5B++
NC4 Mag-Shot 2162164150.52C1.7915.896%F17.13%C12.3DN/A8917.5h5.8B*36.8C+
Icikill 2122126,6080.032C2.2721.496%DN/A1.1C+N/A3195.7h1.6B*7.5C*
NSX Tanto 211211882.398A0.0929.739%B++34.123%A65.9AN/A2463.2h9.1B*30.7B+
NS-357 Underboss 2042042060.99C+1.3230.773%D12.255%D*36.4C+N/A1625.6h3.4B*11C**
M40 Fury-H 1771701115.455C*13.1529.706%D*N/A106.3B+4.4D-3271.6h5.1B*17B+
AF-8 RailJack 165165702.357C+0.0533.073%D69.091%D23.9C+N/A1136.9h2.3C*7C+
NC15 Phoenix 3461621601.013C+1.2953.049%C+N/A12.4C+14B16913.1h8.1B++15.2B++
E540 Halberd-H 227161237C+4.6957.498%C++1.242%C--51.9B+21.3C++3403.1h4.3B++7.5B*
Spear Anti-Vehicle Phalanx Turret 225157198.263C++5.9633.648%D--3.822%C+47.6B+20.6C+5053.3h5.9B++17.5B+
NSX Amaterasu 1581574,6990.033C-2.2716.276%DN/A1.1C--N/A3142.3h1.6C++10.1B+
Anti-Vehicle Grenade 1621561156N/A153.6970.78%A*N/A780A*30D-37270.2h3.9B**5.5B**
M60-A Bulldog 1621521410.857C+8.5544.744%C+1.974%C24.1C1.6D976.3h4.3B**9.5B*
Mauler S6 1471471101.336B0.9743.875%B16.327%C++44.5B*N/A4973.3h3.1A7.2B*
Hawk GD-68 2141451690.858C**1.4558.711%C--4.138%B**17.3C*8.2C3148.4h6.5B*11.1B+
NC6A GODSAW 132132542.444C++0.1420.626%D**17.424%D**47.1CN/A7032.8h7C*33.9C++
Fatestealer 1001001530.654B*1.6537.177%C++27%B+31.3C*N/A1103.2h2.2B+5.8B+
NC05 Jackhammer 9797332.939A++0.6348.499%B+10.309%D--64.7B*N/A11691.5h3.3A6.9B*
NS-10 Burster 150891880.473D1.8332.815%B+7.865%B++4.1C--2.8D6521.7h150.5C**458.6B+
MAX Punch 90892,0700.043C2.2623.529%D**N/A0.6CN/A2137.5h1.8C++7.6C+
Nightshade 88881,0670.082B+2.2243.804%D-N/A3.2C++N/A727.7h1.7B+3.9B++
C150 Dalton 10887127.25C++4.9450.145%B**N/A34.8C++8.4D*2642.5h4C**7.9B*
NS-10 Burster 148841870.449D1.8631.856%C**7.143%B3.9D3C7121.6h159.7C+501.4C**
M20 Basilisk 11083263.192C++0.8940.346%C**6.024%C++11.2D-3.6D*1057.4h80.8B+200.3B+
MANA Anti-Vehicle Turret 16383910.912C+1.3939.11%D2.41%F830C800D--5231150.1h7.8A+20A++
EM4-AE Longshot 8383273.074C0.7752.817%A++80.723%C+83A+N/A3141h1.8B+3.4B*
Enforcer ML85 14377135.923C*3.6235.277%D2.597%B+12.8D*11D-3166h15.5D43.9D-
Warden 6868641.063C++1.2424.362%C-22.059%C26.2C**N/A3872.6h7.2B*29.4B+
Titan-150 HEAT 9568441.545D0.7626.398%F--1.471%D-8.1D**3.2F2188.4h4.2B+16D--
M20 Basilisk 9668183.778B+1.4735.139%C5.882%C+12.4D-5.1D-1465.5h60.5B**172.1B*
Bouncing Betty 6767154.467C*2.16163.291%UN/A111.7CN/A10000.6h1.9C++1.2A**
M60-A Bulldog 6562320.667C++18.3640.473%D1.613%D14.4D-N/A644.3h5.5B13.6C++
AP30 Shredder 7362193.263C0.9614.25%F--6.452%M*19.4D3.4F-1563.2h22A+154.3B*
M60-G Bulldog 676078.571B**6.2633.284%C+N/A13.3D--1.6D*874.5h7.4C++22.3C*
Titan-150 HESH 5856318.667B*16.3643.295%C--1.786%C+70A++2.5D*6450.8h2A++4.7B**
Enforcer ML65-H 10154413.5M11.1951.27%D1.852%C+24.5D21.4D3052.2h12.3B+24.1B+
M20 Wyvern 8453222.409C-0.1033.249%C--1.887%D-14.7D8.6D1083.6h66.9B+201.3C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1,00410,65037.2h
Nanite Healing Grenade0600h
Pelter Rocket Pod01250.2h
Anti-Vehicle MANA Turret332263.3h
Nanite Revive Grenade011,6473.3h
Medical Kit3,56935,35570.7h
Nano-Armor Kit818897,53175.6h
Medical Applicator2,5611,037,30189h
Restoration Kit2772,5164.5h
Motion Spotter122610.5h
Deconstruction Tool41,9260.1h
Rocklet Rifle0600h
Spitfire Auto-Turret7550.2h
Recon Detection Device1777,1859.7h
Smoke Grenade04530.1h
Shield Recharging Field175740.6h
Ammunition Package494614.4h
Anti-Infantry MANA Turret15981.5h
Snowman Soldier41650.2h
WLT-Howler Mining Laser412,6243.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.69s
Server spent 2.40s on queries, 1.71s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.