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Cavalier utilitech[Fxrs] utilitech
NC BR 33

KDR: 7.02

Score: 19.9m

Last Seen: Mar 21st, 2019 11:48 PM
- OFFLINE - 28.6 hour(s)

Prestige 1, Battle Rank 33 - New Conglomerate on Emerald - Outfit Leader of Fixers[Fxrs] Fixers
NC outfit on Emerald

Members: 1
Level Progress (to 34): 32%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP Titan-150 AP C75 Viper AF-19 Mercenary Bouncing Betty Tank Mine AF-23 Grinder NCM1 Scattercannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $132,606 MLG Score: 106
Fun Score: N/A
Cheeseburgers Flipped: 2264TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.248%21.028%447110328371.637965.384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.042C+0.06C+1.36AHEAD ++ (~10.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.7-0.782D-28.4-0.986D--105.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.764%1.263%5243410296,415165394538.6446163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.728%-0.107C+-0.837D-1.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.452B+8.90.328C**14.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.881%3.543%198210312541252292.032110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.451%-0.759D--0.196C-0.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
641.8-4.444T*178.9-3.576T*462.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.03%92.568%198310304445827.65517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.621%2.267A*1.68A++-0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+1.90.403B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fixers[Fxrs] Fixers
NC outfit on Emerald

Members: 1
19.9m530.1%183 (11k)148 (8.9k)7.0216712,3161,75411.982933 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC103354517.655%6.317%11276:553

76% Engineer10% Infiltrator13% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2013 1:27 PMJul 6th, 2014 3:09 PMMar 22nd, 2019 8:32 AM (3d) (PST)Mar 21st, 2019 9:57 PM (3d) (PST)Mar 21st, 2019 7:48 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
312252870.0910.0130.0060.7190.044106

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,6971,52617,1715104338,877

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2247.3h/93.6d 8,702 778 12,286 96.9k 4,321 8,444 5,970 42m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:837
Deaths:579
KDR:1.446
Accuracy:21.248% C+
HSR:21.028% C+
Kills:837
Deaths (as Engineer):579
Deaths (to Engineers):564
KDR:1.4456
Kill Difference:258
Playtime:1,703.347 hours
Usage:76%
Score:14.913m
Score/min:146
Accuracy (listed only):21.248%
HSR (listed only):21.028%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):299
KDR:0
Kill Difference:UNR
Playtime:18.762 hours
Usage:1%
Score:0.122m
Score/min:109
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:171
Deaths:1
KDR:171
Accuracy:50.441% A++
HSR:91.228% A*
NC14 Bolt Driver
M
Kills:157
Deaths:2
KDR:78.500
Accuracy:52.718% M
HSR:96.178% A**
EM4 Longshot
A+
Kills:116
Deaths:1
KDR:116
Accuracy:46.322% B**
HSR:89.655% A+
Kills:444
Deaths (as Infiltrator):4
Deaths (to Infiltrators):210
KDR:111
Kill Difference:440
Playtime:226.744 hours
Usage:10%
Score:1.909m
Score/min:140
Accuracy (listed only):49.827%
HSR (listed only):92.354%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
D*
Kills:407
Deaths:171
KDR:2.380
Accuracy:23.438% D*
HSR:8.354% F-
NCM1 Scattercannon
D*
Kills:357
Deaths:180
KDR:1.983
Accuracy:25.341% D*
HSR:8.123% F-
NS-10 Burster
C
Kills:331
Deaths:44
KDR:7.523
Accuracy:27.626% C
HSR:1.813% D*
NS-10 Burster
C
Kills:300
Deaths:41
KDR:7.317
Accuracy:27.539% C
HSR:0.667% D**
NCM2 Falcon
C++
Kills:236
Deaths:84
KDR:2.810
Accuracy:42.825% C++
HSR:2.119% D*
NCM2 Falcon
B++
Kills:190
Deaths:90
KDR:2.111
Accuracy:45.395% B++
HSR:5.263% C++
Kills:1,821
Deaths (as MAX Suit):305
Deaths (to MAX Suits):69
KDR:5.97049
Kill Difference:1,516
Playtime:283.570 hours
Usage:13%
Score:2.993m
Score/min:176
Accuracy (listed only):32.027%
HSR (listed only):4.390%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:3,628
V. Kills:2,522 144%
Deaths:223
KDR:16.269
Accuracy:55.043% C+
KPH:12.500 D**
VKPH:8.700 F
C75 Viper
C+
Kills:1,252
V. Kills:176 N/A
Deaths:48
KDR:26.083
Accuracy:34.302% C
KPH:26.200 C+
VKPH:3.700 D--
Skyguard
C+
Kills:278
V. Kills:166 166%
Deaths:11
KDR:25.273
Accuracy:29.439% C+
KPH:13.100 C+
VKPH:7.800 C--
Kills:5,158 (5,158 + 0)
Deaths:282
KDR:18.291
VKDR:10.156
Vehicle Kills:2,864
Kill Difference:4,876
Playtime:360.451 hours
Usage:16%
Score:1.941m
Score/min:90
Driving Accuracy:29.439%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:1,257
V. Kills:1,076 117%
Deaths:113
KDR:11.124
Accuracy:54.802% B+
KPH:9.700 D**
VKPH:8.300 D*
Kills:1,257 (1,257 + 0)
Deaths:113
KDR:11.124
VKDR:9.522
Vehicle Kills:1,076
Kill Difference:1,144
Playtime:129.109 hours
Usage:6%
Score:0.783m
Score/min:101
Driving Accuracy:54.802%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:154
V. Kills:102 150%
Deaths:14
KDR:11
Accuracy:36.836% C+
KPH:8.300 D*
VKPH:5.500 D
G30 Walker
C-
Kills:100
V. Kills:98 101%
Deaths:9
KDR:11.111
Accuracy:24.247% D
KPH:5.900 D--
VKPH:5.800 C-
Kills:254 (0 + 254)
Deaths:23
KDR:11.043
VKDR:8.696
Vehicle Kills:200
Kill Difference:231
Playtime:35.526 hours
Usage:2%
Score:0.180m
Score/min:85
Driving Accuracy:N/A%
Gunner Accuracy:24.247%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 6,1503,62822316.269M9.2555.043%C+1.323%D-12.5D**8.7F87291.3h5.5B9.9B+
Titan-150 AP 2,3331,25711311.124B*4.1054.802%B+1.989%C--9.7D**8.3D*101129.1h5.3C+9.7C*
C75 Viper 1,4281,2524826.083S19.0634.302%CN/A26.1C+3.7D--9047.9h8B**23.2B*
AF-19 Mercenary 8948375791.446B*5.5821.248%C+21.028%C+0.9D*N/A3906.3h28.4F**133.7D*
Bouncing Betty 6266261348.154U41.1337.894%DN/A111.8C+N/A2925.6h1.8B+4.8C+
Tank Mine 7264531726.647U19.6330.158%CN/A133.2B+80.3B+11953.4h1.8C**6C**
AF-23 Grinder 4174071712.38C++4.6423.438%D*8.354%F-8.1FN/A2050.4h7.3C-31.1D*
NCM1 Scattercannon 3663571801.983C++5.0425.341%D*8.123%F-6.3D*N/A1657.1h8.4C+33.3D
NS-10 Burster 715331447.523U0.5027.626%C1.813%D*1.9D**2.2D-35175.6h280F--1013.4D**
NS-10 Burster 638300417.317S0.3027.539%CN/A1.7D**2D*32172.5h304F**1103.7F
Skyguard 4442781125.273U18.2529.439%C+N/A13.1C+7.8C--12821.3h74.2A251.9B**
NCM2 Falcon 412236842.81M4.2142.825%C++2.119%D*4.5D*3.4D3652.5h17.9C41.9C+
NCM2 Falcon 387190902.111B**4.9145.395%B++5.263%C++3.4D*3.5C-3756.6h27.2F**59.9D*
SAS-R 1721711171U163.9850.441%A++91.228%A*18D-N/A469.5h1.7B**3.3B**
Spear Anti-Vehicle Phalanx Turret 271166533.2S26.1846.661%B+1.205%D**17.8D*11.3D-1799.3h9C+19.4C**
NC14 Bolt Driver 157157278.5U71.4852.718%M96.178%A**12.6DN/A4712.5h2B**3.9B**
M20 Basilisk 2561541411S3.9836.836%C+5.195%C8.3D*5.5D8218.5h112.6C305.6C+
EM4 Longshot 1171161116U108.9846.322%B**89.655%A+22.3C-N/A565.2h2B+4.3B++
G30 Walker 198100911.111M*4.0924.247%D1%D**5.9D--5.8C-8717h281.2D-1159.6D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret13880.6h
Razor GD-11071.1h
Motion Spotter31,7563.1h
Spawn Beacon01180.3h
Nano-Armor Kit183743,78084.8h
Medical Applicator02,8430.4h
Spitfire Auto-Turret09541.3h
Recon Detection Device43,2519.8h
Ammunition Package610,6295.2h
Anti-Infantry MANA Turret42771.5h
M20 Mustang11050.6h
L-30R Vektor01000.1h

Check the help document for the dictionary if you want to learn more about words used here.


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