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Lt. General Major vaIver52[Ga4i] vaIver52
TR BR 90

KDR: 3.94

Score: 11.5m

Last Seen: Dec 9th, 2018 3:07 PM
- OFFLINE - 2465.1 hour(s)

Battle Rank 90 - Terran Republic on Miller
Level Progress (to 91): 7%
Level 100 Progress: 61% 201h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R NS-44 Commissioner T9 CARV LC3 Jaguar NS-15M2 NS Decimator T9A "Butcher" T7 Mini-Chaingun
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,623,739 MLG Score: 12489
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.964%47.497%151821101228,9014.77229-0.828

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.419%2.126A*4.123S-0.406C--HEAD ++ (~31.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.65B+8.40.414B17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.221%0.56%683210318931742715.10286328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.115%0.084C+-0.96D---1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.80.529B+290.453B+46.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.925%12.245%10421031196183931.06522209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.3%-0.764D-1.992A++1.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.81B++6.30.84B*16.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.424%80.682%104110328866100.132931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.96B*0.888B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.644B+1.50.542B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.561%17.195%1042103182054121.51292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.258%2.341A*0.53B+-0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.686B+2.90.406B1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.5m129.6%614 (36.8k)486 (29.2k)3.944238,5239,7674.0141390 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1033336639.91%37.027%147802:2519

9% Engineer66% Heavy Assault19% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 25th, 2017 2:22 PMDec 9th, 2018 3:15 PMJan 7th, 2019 6:44 AM (74d) (PST)Dec 9th, 2018 11:31 AM (103d) (PST)Dec 9th, 2018 11:07 AM (103d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5722911,2811.6300.4130.6032.3410.17612489

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
94,29517,43476,8619825361401129,136

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
394h/16.4d 683 14,264 11,285 55.3k 565 1,190 4,155 37.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M**
Kills:7,878
Deaths:1,765
KDR:4.463
Accuracy:31.660% A++
HSR:51.498% M**
T9 CARV
M++
Kills:1,372
Deaths:306
KDR:4.484
Accuracy:31.659% A**
HSR:43.659% M++
NS-15M2
S
Kills:1,221
Deaths:213
KDR:5.732
Accuracy:30.862% A
HSR:58.231% S
T9A "Butcher"
M++
Kills:1,175
Deaths:286
KDR:4.108
Accuracy:29.644% B**
HSR:50.213% M++
T7 Mini-Chaingun
U
Kills:1,173
Deaths:398
KDR:2.947
Accuracy:68.353% U
HSR:20.205% A++
T9 CARV-S
A**
Kills:1,171
Deaths:262
KDR:4.469
Accuracy:31.386% A++
HSR:42.101% A**
TMG-50
S
Kills:1,166
Deaths:248
KDR:4.702
Accuracy:32.130% A*
HSR:51.201% S
NSX Naginata
M**
Kills:657
Deaths:145
KDR:4.531
Accuracy:30.890% A++
HSR:55.099% M**
MG-H1 Watchman
A**
Kills:556
Deaths:130
KDR:4.277
Accuracy:30.189% A
HSR:46.043% A**
Kills:16,369
Deaths (as Heavy Assault):3,753
Deaths (to Heavy Assaults):3,016
KDR:4.36158
Kill Difference:12,616
Playtime:260.714 hours
Usage:66%
Score:7.221m
Score/min:462
Accuracy (listed only):35.197%
HSR (listed only):46.472%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M**
Kills:1,241
Deaths:264
KDR:4.701
Accuracy:30.894% A+
HSR:39.646% M**
LC2 Lynx
M**
Kills:1,169
Deaths:228
KDR:5.127
Accuracy:30.744% A+
HSR:44.397% M**
NS-11C
M*
Kills:1,168
Deaths:227
KDR:5.145
Accuracy:34.645% A*
HSR:38.014% M*
MKV Suppressed
S
Kills:1,165
Deaths:218
KDR:5.344
Accuracy:31.685% B**
HSR:49.270% S
MG-S1 Jackal
M++
Kills:1,165
Deaths:265
KDR:4.396
Accuracy:34.378% A+
HSR:41.717% M++
TRAC-5
M**
Kills:1,164
Deaths:225
KDR:5.173
Accuracy:32.744% A*
HSR:38.746% M**
SMG-46 Armistice
S
Kills:1,163
Deaths:258
KDR:4.508
Accuracy:31.556% B**
HSR:44.196% S
NS-7 PDW
S
Kills:1,163
Deaths:246
KDR:4.728
Accuracy:34.903% A++
HSR:48.409% S
HC1 Cougar
M*
Kills:1,162
Deaths:250
KDR:4.648
Accuracy:32.457% A++
HSR:40.361% M*
FA1 Barrage
M
Kills:440
Deaths:142
KDR:3.099
Accuracy:66.190% M
HSR:17.046% B
TRS-12 Uppercut
A++
Kills:380
Deaths:114
KDR:3.333
Accuracy:78.233% A++
HSR:17.368% B
Kills:11,380
Deaths (as Light Assault):2,437
Deaths (to Light Assaults):1,952
KDR:4.66968
Kill Difference:8,943
Playtime:74.686 hours
Usage:19%
Score:2.063m
Score/min:460
Accuracy (listed only):39.857%
HSR (listed only):38.106%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M**
Kills:1,166
Deaths:243
KDR:4.798
Accuracy:29.629% A+
HSR:45.798% M**
MKV Suppressed
S
Kills:1,165
Deaths:218
KDR:5.344
Accuracy:31.685% B**
HSR:49.270% S
MG-S1 Jackal
M++
Kills:1,165
Deaths:265
KDR:4.396
Accuracy:34.378% A+
HSR:41.717% M++
SMG-46 Armistice
S
Kills:1,163
Deaths:258
KDR:4.508
Accuracy:31.556% B**
HSR:44.196% S
NS-7 PDW
S
Kills:1,163
Deaths:246
KDR:4.728
Accuracy:34.903% A++
HSR:48.409% S
FA1 Barrage
M
Kills:440
Deaths:142
KDR:3.099
Accuracy:66.190% M
HSR:17.046% B
TRS-12 Uppercut
A++
Kills:380
Deaths:114
KDR:3.333
Accuracy:78.233% A++
HSR:17.368% B
NS-11A
S
Kills:196
Deaths:60
KDR:3.267
Accuracy:32.447% A++
HSR:55.102% S
Kills:6,838
Deaths (as Combat Medic):1,546
Deaths (to Combat Medics):1,016
KDR:4.42303
Kill Difference:5,292
Playtime:17.219 hours
Usage:4%
Score:0.593m
Score/min:574
Accuracy (listed only):42.378%
HSR (listed only):39.863%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M**
Kills:1,241
Deaths:264
KDR:4.701
Accuracy:30.894% A+
HSR:39.646% M**
LC2 Lynx
M**
Kills:1,169
Deaths:228
KDR:5.127
Accuracy:30.744% A+
HSR:44.397% M**
NS-11C
M*
Kills:1,168
Deaths:227
KDR:5.145
Accuracy:34.645% A*
HSR:38.014% M*
TRAC-5
M**
Kills:1,164
Deaths:225
KDR:5.173
Accuracy:32.744% A*
HSR:38.746% M**
HC1 Cougar
M*
Kills:1,162
Deaths:250
KDR:4.648
Accuracy:32.457% A++
HSR:40.361% M*
FA1 Barrage
M
Kills:440
Deaths:142
KDR:3.099
Accuracy:66.190% M
HSR:17.046% B
TRS-12 Uppercut
A++
Kills:380
Deaths:114
KDR:3.333
Accuracy:78.233% A++
HSR:17.368% B
MG-HBR1 Dragoon
M
Kills:96
Deaths:19
KDR:5.053
Accuracy:44.712% A++
HSR:53.125% M
Kills:6,820
Deaths (as Engineer):1,469
Deaths (to Engineers):1,197
KDR:4.64261
Kill Difference:5,351
Playtime:34.686 hours
Usage:9%
Score:1.541m
Score/min:741
Accuracy (listed only):43.827%
HSR (listed only):36.088%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
S
Kills:1,687
Deaths:950
KDR:1.776
Accuracy:49.233% A+
HSR:50.800% S
MKV Suppressed
S
Kills:1,165
Deaths:218
KDR:5.344
Accuracy:31.685% B**
HSR:49.270% S
MG-S1 Jackal
M++
Kills:1,165
Deaths:265
KDR:4.396
Accuracy:34.378% A+
HSR:41.717% M++
SMG-46 Armistice
S
Kills:1,163
Deaths:258
KDR:4.508
Accuracy:31.556% B**
HSR:44.196% S
NS-7 PDW
S
Kills:1,163
Deaths:246
KDR:4.728
Accuracy:34.903% A++
HSR:48.409% S
TSAR-42
A
Kills:88
Deaths:22
KDR:4
Accuracy:41.424% B+
HSR:80.682% A
Kills:6,431
Deaths (as Infiltrator):1,959
Deaths (to Infiltrators):1,556
KDR:3.2828
Kill Difference:4,472
Playtime:5.248 hours
Usage:1%
Score:0.059m
Score/min:188
Accuracy (listed only):37.197%
HSR (listed only):52.512%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:474
V. Kills:251 188%
Deaths:81
KDR:5.852
Accuracy:37.701% B*
KPH:57.700 S
VKPH:30.500 M*
M14 Banshee
S
Kills:419
V. Kills:10 N/A
Deaths:31
KDR:13.516
Accuracy:40.854% A*
KPH:243.500 S
VKPH:5.800 B**
Kills:893 (893 + 0)
Deaths:112
KDR:7.973
VKDR:2.330
Vehicle Kills:261
Kill Difference:781
Playtime:9.938 hours
Usage:3%
Score:0.273m
Score/min:458
Piloting Accuracy:40.854%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M**
Kills:104
V. Kills:62 165%
Deaths:1
KDR:104
Accuracy:51.020% B**
KPH:98.700 M**
VKPH:58.800 M
Kills:104 (0 + 104)
Deaths:1
KDR:104
VKDR:62
Vehicle Kills:62
Kill Difference:103
Playtime:1.054 hours
Usage:0%
Score:0.036m
Score/min:568
Piloting Accuracy:N/A%
Gunner Accuracy:51.020%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:195
V. Kills:75 257%
Deaths:7
KDR:27.857
Accuracy:52.164% B++
KPH:99.600 S
VKPH:38.300 M*
Kills:195 (195 + 0)
Deaths:7
KDR:27.857
VKDR:10.714
Vehicle Kills:75
Kill Difference:188
Playtime:1.957 hours
Usage:0%
Score:0.072m
Score/min:616
Driving Accuracy:52.164%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:92
V. Kills:2 N/A
Deaths:2
KDR:46
Accuracy:24.717% A+
KPH:244.100 S
VKPH:5.300 B+
Kills:92 (0 + 92)
Deaths:2
KDR:46
VKDR:1
Vehicle Kills:2
Kill Difference:90
Playtime:0.377 hours
Usage:0%
Score:0.017m
Score/min:739
Driving Accuracy:N/A%
Gunner Accuracy:24.717%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 7,9047,8781,7654.463B**0.5231.66%A++51.498%M**104.2MN/A24975.6h8.5A26.7B**
NS-44 Commissioner 1,7101,6879501.776B*2.1749.233%A+50.8%S104.8M+1.4A**25916.1h2.7B**5.5B**
T9 CARV 1,3801,3723064.484A++0.5431.659%A**43.659%M++120.4SN/A32011.4h8.6A+27.1B**
LC3 Jaguar 1,2481,2412644.701A*0.7630.894%A+39.646%M**130.6SN/A2869.5h9.4B*30.3B**
NS-15M2 1,2241,2212135.732A*1.7930.862%A58.231%S128.5M++N/A3159.5h8.2A26.5B**
NS Decimator 1,4951,2085152.346A++1.6062.822%C**1.49%D77.4M+18.4C**27915.6h2.1A++3.3A++
T9A "Butcher" 1,1831,1752864.108A0.1629.644%B**50.213%M++115.2A*N/A26210.2h9.1A30.7B**
T7 Mini-Chaingun 1,1801,1733982.947A*1.0068.353%U20.205%A++96.9M*N/A25612.1h46.7T*68.3B+
T9 CARV-S 1,1841,1712624.469A++0.5231.386%A++42.101%A**108.4M+1.2A++24710.8h9.1B**29B*
LC2 Lynx 1,1731,1692285.127M*1.1830.744%A+44.397%M**129.9SN/A2899h9.9A32.1B**
NS-11C 1,1741,1682275.145S1.2034.645%A*38.014%M*107.2M**N/A24510.9h9.1A26.2B**
T1 Cycler 1,1721,1662434.798M*0.8529.629%A+45.798%M**120.2SN/A2969.7h8.7A++29.4A
TMG-50 1,1711,1662484.702M*0.7632.13%A*51.201%S126.7SN/A2889.2h7.4A+22.9B**
MKV Suppressed 1,1651,1652185.344S1.4031.685%B**49.27%S106.9M**N/A37310.9h9.4B**29.6B*
MG-S1 Jackal 1,1671,1652654.396M++0.4534.378%A+41.717%M++126.6M**N/A2869.2h8.1B+23.5B*
TRAC-5 1,1671,1642255.173S1.2332.744%A*38.746%M**113SN/A27610.3h8.9A27.1B**
SMG-46 Armistice 1,1681,1632584.508M*0.5631.556%B**44.196%S103.8M**N/A23511.2h9.5A30.1B**
NS-7 PDW 1,1651,1632464.728S0.7834.903%A++48.409%S110.8SN/A24610.5h9.2A26.5B**
HC1 Cougar 1,1641,1622504.648M*0.7032.457%A++40.361%M*132SN/A2918.8h8.1A24.9B**
ML-7 1,9049986116.361U12.4276.341%A*N/A212.3U192.8U6354.7h1.8A*2.3A*
M9 SKEP Launcher 1,8839501186.364U82.4296.191%M**N/A475U466.5U10052h1.3M1.3M+
T2 Striker 1,3626844171U167.0692.008%SN/A427.5U423.8U13451.6h6.2A*6.8A++
NSX Naginata 6596571454.531M++0.5930.89%A++55.099%M**124M++N/A2795.3h8.2B**26.5B*
ASP-30 Grounder 1,216613787.571U83.6394.292%SN/A408.7U402U13431.5h2M2.1M
C-4 5825662692.104B+1.8439.096%A**N/A195.2M5.5F9232.9h1B**2.5A
MG-H1 Watchman 5595561304.277A++0.3330.189%A46.043%A**111.2A**N/A3025h10.6B**35.1B*
M18 Needler 725474815.852A1.9137.701%B*N/A57.8S30.6M*4458.2h45B**119.3B**
FA1 Barrage 4424401423.099M0.8566.19%M17.046%B125.7SN/A3013.5h3.7B**5.6B**
M14 Banshee 4294193113.516B**9.5740.854%A*N/A246.5S5.9B**5151.7h10.9B*26.7B*
TRS-12 Uppercut 3803801143.333A*0.6178.233%A++17.368%B111.8M++N/A2513.4h2B**2.5B**
The Slasher 2822738,8380.031C3.9134.072%C+4.396%D0.9CN/A2288.7h1.6B*4.8B+
Frag Grenade 2482441244N/A240.0658.21%A++N/A813.3A+13.3B*25600.3h2.4A4.2A
NS-11A 198196603.267A0.6832.447%A++55.102%S93.3M++1A3842.1h8.7A++26.9A
P2-120 AP 270195727.857M++23.9152.164%B++N/A97.5S37.5M*6162h3.4A++6.5A+
C150 Dalton 1661041104U100.0651.02%B**1.923%A+94.5M**56.4A**5671.1h2.6B**5.2A
The Kraken 160103392.641B++1.3039.432%F*1.942%C++54.2B+30B++2471.9h2.2A+5.5B+
MG-HBR1 Dragoon 9796195.053M++1.1144.712%A++53.125%M106.7S1.1B*2750.9h4.4B**9.9B**
M12 Kobalt 9492246A++42.0624.717%A+23.913%B**230S5B+7370.4h10.4A+42.2B**
TSAR-42 8888224B+0.0641.424%B+80.682%A110M++N/A6250.8h1.5A+3.5B**
Rocklet Rifle 11165135S1.0655.893%BN/A65M++46A++6391h23.5B**42B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon16760.5h
Nano-Armor Kit1056,5195.3h
Nanite Revive Grenade0500h
Medical Applicator1762,2522.5h
Medical Kit1,0936,49117.2h
Ammunition Package0790h

Check the help document for the dictionary if you want to learn more about words used here.


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