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Bounty Hunter vaIver52[lFOl] vaIver52
TR BR 99

KDR: 3.83

Score: 18.2m

Last Seen: Sep 15th, 2019 12:59 PM
- OFFLINE - 108.4 hour(s)

Battle Rank 102 (99 total) - Terran Republic on Miller - Outfit Member of I First Order I[lFOl] I First Order I
TR outfit on Miller

Members: 27
Level Progress (to 103): 6%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-44 Commissioner TAR T9A "Butcher" LC3 Jaguar T9 CARV Cycler TRV TMG-50
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,907,818 MLG Score: 10318
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.76%47.323%150325118940,0064.58102-0.755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.265%2.091A*4.083S-0.393C--HEAD ++ (~31.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.646B+8.60.411B18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.927%0.615%551212129752342764.14894352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.585%0.078C+-0.98D---1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
730.544B+27.70.471B+45.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.713%12.596%1133412102,7472862869.60489957%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.384%-0.822D-2.826M+0.995

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.783B++7.20.823B++14.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.437%84.615%11331121315691800.16975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.919B*0.916B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.635B+1.50.533B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.651%18.677%1133212121,02876031.35263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.115%2.326A*0.505B+-0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.686B+2.70.407B1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I First Order I[lFOl] I First Order I
TR outfit on Miller

Members: 27
18.2m151.1%653 (39.2k)520 (31.2k)3.8263755,13814,4103.9041699 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214501734.582%37.138%128402:2527

13% Combat Medic15% Engineer57% Heavy Assault13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 25th, 2017 2:22 PMJul 17th, 2019 1:18 PMSep 18th, 2019 12:10 PM (1d) (PST)Sep 15th, 2019 9:01 AM (4d) (PST)Sep 15th, 2019 8:59 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3692881,0811.5790.4130.5862.5860.13310318

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,14517,30464,841952535155831,191

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
582.2h/24.3d 1,121 20,477 17,767 90.3k 806 1,766 4,661 47.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M*
Kills:12,031
Deaths:2,791
KDR:4.311
Accuracy:31.842% A++
HSR:50.254% M*
T9A "Butcher"
M++
Kills:1,669
Deaths:436
KDR:3.828
Accuracy:29.750% B**
HSR:50.150% M++
T9 CARV
M++
Kills:1,372
Deaths:306
KDR:4.484
Accuracy:31.659% A**
HSR:43.659% M++
TMG-50
S
Kills:1,290
Deaths:274
KDR:4.708
Accuracy:32.117% A*
HSR:51.550% S
NS-15M2
S
Kills:1,221
Deaths:213
KDR:5.732
Accuracy:30.862% A
HSR:58.231% S
T9 CARV-S
A**
Kills:1,171
Deaths:262
KDR:4.469
Accuracy:31.386% A++
HSR:42.101% A**
NSX Naginata
M++
Kills:1,164
Deaths:287
KDR:4.056
Accuracy:30.005% A+
HSR:50.516% M++
MG-H1 Watchman
M++
Kills:1,156
Deaths:325
KDR:3.557
Accuracy:29.381% A
HSR:49.308% M++
NS-15 Gallows
A*
Kills:72
Deaths:19
KDR:3.789
Accuracy:26.680% C
HSR:51.389% A*
Kills:21,146
Deaths (as Heavy Assault):4,913
Deaths (to Heavy Assaults):4,581
KDR:4.30409
Kill Difference:16,233
Playtime:333.770 hours
Usage:57%
Score:9.358m
Score/min:467
Accuracy (listed only):30.409%
HSR (listed only):49.684%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M*
Kills:1,529
Deaths:361
KDR:4.235
Accuracy:31.007% A+
HSR:39.307% M*
MG-S1 Jackal
M++
Kills:1,183
Deaths:273
KDR:4.333
Accuracy:34.358% A+
HSR:41.674% M++
LC2 Lynx
M**
Kills:1,169
Deaths:228
KDR:5.127
Accuracy:30.744% A+
HSR:44.397% M**
NS-11C
M*
Kills:1,168
Deaths:227
KDR:5.145
Accuracy:34.645% A*
HSR:38.014% M*
MKV Suppressed
S
Kills:1,165
Deaths:218
KDR:5.344
Accuracy:31.685% B**
HSR:49.270% S
TRAC-5
M**
Kills:1,164
Deaths:225
KDR:5.173
Accuracy:32.744% A*
HSR:38.746% M**
NS-7 PDW
S
Kills:1,163
Deaths:246
KDR:4.728
Accuracy:34.903% A++
HSR:48.409% S
SMG-46 Armistice
S
Kills:1,163
Deaths:258
KDR:4.508
Accuracy:31.556% B**
HSR:44.196% S
HC1 Cougar
M++
Kills:1,162
Deaths:250
KDR:4.648
Accuracy:32.457% A++
HSR:40.361% M++
TRS-12 Uppercut
A++
Kills:588
Deaths:196
KDR:3
Accuracy:77.829% A++
HSR:19.898% B++
FA1 Barrage
M
Kills:440
Deaths:142
KDR:3.099
Accuracy:66.190% M
HSR:17.046% C**
Shuriken
M**
Kills:375
Deaths:116
KDR:3.233
Accuracy:30.550% B++
HSR:44.267% M**
Kills:12,269
Deaths (as Light Assault):2,740
Deaths (to Light Assaults):2,817
KDR:4.47774
Kill Difference:9,529
Playtime:77.191 hours
Usage:13%
Score:2.163m
Score/min:467
Accuracy (listed only):39.056%
HSR (listed only):38.799%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M*
Kills:1,674
Deaths:443
KDR:3.779
Accuracy:31.605% A++
HSR:45.818% M*
Cycler TRV
M++
Kills:1,313
Deaths:411
KDR:3.195
Accuracy:31.185% A++
HSR:40.975% M++
MG-S1 Jackal
M++
Kills:1,183
Deaths:273
KDR:4.333
Accuracy:34.358% A+
HSR:41.674% M++
NS-11A
M**
Kills:1,175
Deaths:294
KDR:3.997
Accuracy:30.808% A
HSR:49.958% M**
T1 Cycler
M**
Kills:1,166
Deaths:243
KDR:4.798
Accuracy:29.629% A+
HSR:45.798% M**
MKV Suppressed
S
Kills:1,165
Deaths:218
KDR:5.344
Accuracy:31.685% B**
HSR:49.270% S
T1S Cycler
M**
Kills:1,164
Deaths:348
KDR:3.345
Accuracy:29.686% B**
HSR:47.337% M**
NS-7 PDW
S
Kills:1,163
Deaths:246
KDR:4.728
Accuracy:34.903% A++
HSR:48.409% S
SMG-46 Armistice
S
Kills:1,163
Deaths:258
KDR:4.508
Accuracy:31.556% B**
HSR:44.196% S
TRS-12 Uppercut
A++
Kills:588
Deaths:196
KDR:3
Accuracy:77.829% A++
HSR:19.898% B++
FA1 Barrage
M
Kills:440
Deaths:142
KDR:3.099
Accuracy:66.190% M
HSR:17.046% C**
Shuriken
M**
Kills:375
Deaths:116
KDR:3.233
Accuracy:30.550% B++
HSR:44.267% M**
Kills:12,569
Deaths (as Combat Medic):3,188
Deaths (to Combat Medics):1,459
KDR:3.9426
Kill Difference:9,381
Playtime:74.065 hours
Usage:13%
Score:2.655m
Score/min:597
Accuracy (listed only):38.332%
HSR (listed only):41.220%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M*
Kills:1,529
Deaths:361
KDR:4.235
Accuracy:31.007% A+
HSR:39.307% M*
LC2 Lynx
M**
Kills:1,169
Deaths:228
KDR:5.127
Accuracy:30.744% A+
HSR:44.397% M**
NS-11C
M*
Kills:1,168
Deaths:227
KDR:5.145
Accuracy:34.645% A*
HSR:38.014% M*
TRAC-5
M**
Kills:1,164
Deaths:225
KDR:5.173
Accuracy:32.744% A*
HSR:38.746% M**
HC1 Cougar
M++
Kills:1,162
Deaths:250
KDR:4.648
Accuracy:32.457% A++
HSR:40.361% M++
TRS-12 Uppercut
A++
Kills:588
Deaths:196
KDR:3
Accuracy:77.829% A++
HSR:19.898% B++
FA1 Barrage
M
Kills:440
Deaths:142
KDR:3.099
Accuracy:66.190% M
HSR:17.046% C**
MG-HBR1 Dragoon
M
Kills:96
Deaths:19
KDR:5.053
Accuracy:44.712% A++
HSR:53.125% M
Kills:7,316
Deaths (as Engineer):1,648
Deaths (to Engineers):1,830
KDR:4.43932
Kill Difference:5,668
Playtime:88.868 hours
Usage:15%
Score:3.904m
Score/min:732
Accuracy (listed only):43.791%
HSR (listed only):36.362%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
S
Kills:2,195
Deaths:1,318
KDR:1.665
Accuracy:48.085% A+
HSR:50.797% S
MG-S1 Jackal
M++
Kills:1,183
Deaths:273
KDR:4.333
Accuracy:34.358% A+
HSR:41.674% M++
MKV Suppressed
S
Kills:1,165
Deaths:218
KDR:5.344
Accuracy:31.685% B**
HSR:49.270% S
NS-7 PDW
S
Kills:1,163
Deaths:246
KDR:4.728
Accuracy:34.903% A++
HSR:48.409% S
SMG-46 Armistice
S
Kills:1,163
Deaths:258
KDR:4.508
Accuracy:31.556% B**
HSR:44.196% S
Shuriken
M**
Kills:375
Deaths:116
KDR:3.233
Accuracy:30.550% B++
HSR:44.267% M**
TSAR-42
A++
Kills:156
Deaths:41
KDR:3.805
Accuracy:38.437% C+
HSR:84.615% A++
Kills:7,400
Deaths (as Infiltrator):2,470
Deaths (to Infiltrators):2,209
KDR:2.99595
Kill Difference:4,930
Playtime:5.987 hours
Usage:1%
Score:0.077m
Score/min:214
Accuracy (listed only):35.653%
HSR (listed only):51.890%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:495
V. Kills:12 N/A
Deaths:35
KDR:14.143
Accuracy:39.260% A++
KPH:220.600 S
VKPH:5.300 B**
M18 Needler
S
Kills:480
V. Kills:254 188%
Deaths:81
KDR:5.926
Accuracy:37.606% B*
KPH:57.900 S
VKPH:30.600 M*
Kills:975 (975 + 0)
Deaths:116
KDR:8.405
VKDR:2.293
Vehicle Kills:266
Kill Difference:859
Playtime:10.534 hours
Usage:2%
Score:0.294m
Score/min:465
Piloting Accuracy:37.606%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:172
V. Kills:98 174%
Deaths:1
KDR:172
Accuracy:41.511% C++
KPH:77.100 A**
VKPH:43.900 A+
AP30 Shredder
M
Kills:130
V. Kills:78 165%
Deaths:1
KDR:130
Accuracy:44.777% A+
KPH:69.800 M
VKPH:41.900 A**
Kills:302 (0 + 302)
Deaths:2
KDR:151
VKDR:88
Vehicle Kills:176
Kill Difference:300
Playtime:4.095 hours
Usage:1%
Score:0.163m
Score/min:662
Piloting Accuracy:N/A%
Gunner Accuracy:44.777%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:335
V. Kills:140 238%
Deaths:8
KDR:41.875
Accuracy:48.771% C**
KPH:92.900 S
VKPH:38.800 M**
Kills:335 (335 + 0)
Deaths:8
KDR:41.875
VKDR:17.500
Vehicle Kills:140
Kill Difference:327
Playtime:3.606 hours
Usage:1%
Score:0.153m
Score/min:708
Driving Accuracy:48.771%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
S
Kills:1,273
V. Kills:16 N/A
Deaths:37
KDR:34.405
Accuracy:28.364% A
KPH:398.200 S
VKPH:5 C+
P525 Marauder-H
S
Kills:1,192
V. Kills:42 N/A
Deaths:5
KDR:238.400
Accuracy:53.483% A*
KPH:407 S
VKPH:14.300 A*
Kills:2,465 (0 + 2,465)
Deaths:42
KDR:58.690
VKDR:1.381
Vehicle Kills:58
Kill Difference:2,423
Playtime:6.126 hours
Usage:1%
Score:0.454m
Score/min:1,236
Driving Accuracy:N/A%
Gunner Accuracy:53.483%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:110
V. Kills:3 N/A
Deaths:3
KDR:36.667
Accuracy:25.917% A++
KPH:211.500 M**
VKPH:5.800 B++
Kills:110 (0 + 110)
Deaths:3
KDR:36.667
VKDR:1
Vehicle Kills:3
Kill Difference:107
Playtime:0.520 hours
Usage:0%
Score:0.020m
Score/min:650
Driving Accuracy:N/A%
Gunner Accuracy:25.917%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 12,08012,0312,7914.311B**0.4831.842%A++50.254%M*105.2A**N/A263114.4h8.6A27.1B**
NS-44 Commissioner 2,2202,1951,3181.665B++2.1648.085%A+50.797%S101.2M1.2A++26621.7h2.7B**5.6B**
TAR 1,6911,6744433.779A+0.0531.605%A++45.818%M*119.6S1.2A++31114h9.4A+29.8A
T9A "Butcher" 1,6861,6694363.828B**0.0029.75%B**50.15%M++112A++1.1B++26414.9h9.2B**31B**
LC3 Jaguar 1,5371,5293614.235A++0.4131.007%A+39.307%M*131.8SN/A31811.6h9.4B*30.2B**
T9 CARV 1,3801,3723064.484A*0.6631.659%A**43.659%M++118.3SN/A34711.6h8.6A+27.1B**
Cycler TRV 1,3201,3134113.195A++0.6331.185%A++40.975%M++112.2M**N/A24811.7h9.1A+29.3B**
TMG-50 1,3011,2902744.708M*0.8832.117%A*51.55%S121.7M**1A28410.6h7.4A23.2B**
M12 Kobalt-H 1,2891,2733734.405B*30.5828.364%A25.138%A+397.8S5C+8063.2h9B**31.7B**
NS-15M2 1,2241,2212135.732A*1.9130.862%A58.231%S128.5M++N/A3459.5h8.2A26.5B**
NS Decimator 1,4951,2085152.346A++1.4862.822%C*1.49%D77.4M18.4C**28315.6h2.1A++3.3A++
P525 Marauder-H 1,2341,1925238.4U234.5753.483%A*N/A411S14.5A*17052.9h5.6B+10.5B**
MG-S1 Jackal 1,1851,1832734.333M+0.5134.358%A+41.674%M++127.2M**N/A3019.3h8.1B+23.5B*
NS-11A 1,1891,1752943.997A++0.1730.808%A49.958%M**96.3M++1.1A43012.2h9.4A+30.4B**
T7 Mini-Chaingun 1,1801,1733982.947A*0.8868.353%U20.205%A++96.9M*N/A26212.1h46.7T*68.3B+
T9 CARV-S 1,1841,1712624.469M0.6431.386%A++42.101%A**108.4A**1.2A++25110.8h9.1B**29B*
LC2 Lynx 1,1731,1692285.127M**1.3030.744%A+44.397%M**129.9SN/A3009h9.9A32.1B**
NS-11C 1,1741,1682275.145S1.3234.645%A*38.014%M*107.2M**N/A25310.9h9.1A26.2B**
T1 Cycler 1,1721,1662434.798M*0.9729.629%A+45.798%M**117.8SN/A3089.9h8.7A++29.4A
MKV Suppressed 1,1651,1652185.344S1.5231.685%B**49.27%S106.9M*N/A37610.9h9.4B**29.6B*
NSX Naginata 1,1671,1642874.056M0.2330.005%A+50.516%M++118.8M+N/A2639.8h8.6B**28.7B*
TRAC-5 1,1671,1642255.173S1.3532.744%A*38.746%M**111.9SN/A29910.4h8.9A27.1B**
T1S Cycler 1,1681,1643483.345A**0.4829.686%B**47.337%M**103SN/A28911.3h9.3A31.4B**
NS-7 PDW 1,1651,1632464.728S0.9034.903%A++48.409%S110.8SN/A25010.5h9.2A26.5B**
SMG-46 Armistice 1,1681,1632584.508M++0.6831.556%B**44.196%S103.8M**N/A24111.2h9.5A30.1B*
HC1 Cougar 1,1641,1622504.648M*0.8232.457%A++40.361%M++132SN/A2998.8h8.1A24.9B**
MG-H1 Watchman 1,1641,1563253.557A0.2729.381%A49.308%M++106.1A*N/A27010.9h10.8B**36.9B*
ML-7 1,9049986116.361U12.5376.341%A*N/A203.7U184.9U6284.9h1.8A*2.3A*
M9 SKEP Launcher 1,8839501186.364U82.5496.191%M**N/A475U466.5U10062h1.3M1.3M
T2 Striker 1,3626844171U167.1792.008%SN/A427.5U423.8U13481.6h6.2A*6.8A++
C-4 6616212852.179B+1.6537.645%A*N/A188.2A*12.1D*9593.3h0.9A2.5A
ASP-30 Grounder 1,216613787.571U83.7494.292%SN/A408.7U402U13491.5h2M2.1M
TRS-12 Uppercut 5895881963A++0.8377.829%A++19.898%B++127.8M**N/A3504.6h2B**2.6B*
M14 Banshee 5074953514.143B*10.3239.26%A++N/A225S5.5B**5132.2h11B*27.9B*
M18 Needler 734480815.926A2.1037.606%B*N/A57.8S30.6M*4528.3h44.9B**119.4A
The Slasher 46044912,9760.035C3.7937.5%C**3.341%D-1.1CN/A3404.5h1.6B*4.1C++
FA1 Barrage 4424401423.099A++0.7366.19%M17.046%C**125.7SN/A3213.5h3.7B**5.6B**
Shuriken 3753751163.233A++0.5930.55%B++44.267%M**117.2M*N/A3413.2h11B*36.1B*
P2-120 AP 475335841.875S38.0548.771%C**N/A93.1S38.9M**7083.6h3.4A++6.9A+
The Kraken 476307773.987A*0.1646.345%F-N/A61.4B**33.8B**2785h2.2A++4.7B**
Frag Grenade 2922851285N/A281.1757.405%A++N/A712.5B**17.5A+25290.4h2.6B**4.6B**
C150 Dalton 2701721172U168.1741.511%C++1.163%B+78.2M44.5A++4622.2h2.6B**6.2B**
TSAR-42 156156413.805C++0.0238.437%C+84.615%A++111.4M*N/A5961.4h1.5A+3.9B*
AP30 Shredder 2081301130S126.1744.777%A+N/A68.4M41.1A**9011.9h51.8B*115.7B**
M12 Kobalt 113110336.667B**32.8425.917%A++20.909%B+220S6B*6480.5h11.9B**46.1B**
MG-HBR1 Dragoon 9796195.053M**1.2344.712%A++53.125%M106.7S1.1B*3950.9h4.4B**9.9B**
NS-15 Gallows 7272193.789B+0.0426.68%C51.389%A*102.9B**N/A3110.7h9.7B++36.2C**
Rocklet Rifle 11165135S1.1755.977%BN/A65M+46A++6751h23.6B**42.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit226159,55814.5h
Spawn Beacon18620.6h
Nanite Revive Grenade04210.1h
Medical Applicator73112,9985.7h
Ammunition Package01440h
Medical Kit1,4769,34522.6h

Check the help document for the dictionary if you want to learn more about words used here.


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