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Paragon vanupuikkoLoL[LOL1] vanupuikkoLoL
VS BR 133

KDR: 3.63

Score: 38.7m

Last Seen: Jul 28th, 2020 1:54 PM
- OFFLINE - 16 hour(s)

Prestige 1, Battle Rank 100 (133 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Revenant Nyx VX31 NS-30 Vandal Ghost Sirius SX12 Flare VE6 Manticore SX40 Eidolon VE33
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,079,409 MLG Score: 5659
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.329%25.659%804141335114,3105.42757-1.793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.302%1.951A++0.684B+-0.294CHEAD ++ (~9.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.736B++6.10.571B+13.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.789%61.224%0313466,2903500561.79663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.891%1.631A+-0.375C-2.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.491B+2.30.274C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.7m157.2%520 (31.2k)455 (27.3k)3.63452123,67934,0293.68292133 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS13491188530.126%26.856%80902:309

97% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2013 10:46 AMApr 25th, 2015 8:05 AMJul 28th, 2020 12:20 PM (124d) (PST)Jul 28th, 2020 10:48 AM (124d) (PST)Jul 28th, 2020 9:54 AM (124d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9062526541.4560.4010.3912.3220.0215659

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,34115,09239,249872423139127,308

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1415.8h/59d 1,647 33,215 34,636 197.3k 1,958 4,926 1,771 76.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D--
Kills:1,438
Deaths:172
KDR:8.360
Accuracy:18.453% D**
HSR:20.167% D--
Kills:1,438
Deaths (as Heavy Assault):172
Deaths (to Heavy Assaults):8,645
KDR:8.36047
Kill Difference:1,266
Playtime:36.900 hours
Usage:3%
Score:0.455m
Score/min:205
Accuracy (listed only):18.453%
HSR (listed only):20.167%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
D
Kills:26,614
Deaths:7,464
KDR:3.566
Accuracy:33.738% D
HSR:25.070% D
NS-30 Vandal
D
Kills:9,279
Deaths:3,012
KDR:3.081
Accuracy:32.174% D
HSR:20.897% D-
Ghost
B+
Kills:5,436
Deaths:1,390
KDR:3.911
Accuracy:46.223% B+
HSR:59.823% D**
Sirius SX12
B+
Kills:5,142
Deaths:1,933
KDR:2.660
Accuracy:29.765% B+
HSR:20.517% C+
Manticore SX40
C
Kills:1,361
Deaths:657
KDR:2.072
Accuracy:29.621% C
HSR:20.132% C-
NS-30G Vandal
C--
Kills:1,148
Deaths:355
KDR:3.234
Accuracy:30.497% D-
HSR:25.436% C--
NS-61 Emissary
C+
Kills:919
Deaths:369
KDR:2.491
Accuracy:26.403% C--
HSR:18.825% C+
Parallax VX3
A*
Kills:678
Deaths:88
KDR:7.705
Accuracy:53.145% A*
HSR:81.858% B+
Beamer VS3
B+
Kills:438
Deaths:246
KDR:1.780
Accuracy:32.262% B+
HSR:21.690% C
Phaseshift VX-S
D-
Kills:176
Deaths:69
KDR:2.551
Accuracy:33.836% D-
HSR:25% T*
Spiker
D
Kills:169
Deaths:51
KDR:3.314
Accuracy:25.807% D-
HSR:18.935% D
VE-S Canis
C++
Kills:135
Deaths:60
KDR:2.250
Accuracy:20.801% F
HSR:26.667% C++
Eridani SX5G
B+
Kills:58
Deaths:26
KDR:2.231
Accuracy:25.441% D**
HSR:34.483% B+
Kills:51,553
Deaths (as Infiltrator):15,720
Deaths (to Infiltrators):8,613
KDR:3.27945
Kill Difference:35,833
Playtime:1,375.360 hours
Usage:97%
Score:38.194m
Score/min:463
Accuracy (listed only):32.285%
HSR (listed only):30.718%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Revenant 66,19465,16515,7804.13C++0.5031.688%D27.426%D108.2B**1.7A++288602.3h6.4C*20.1C+
Nyx VX31 26,83926,6147,4643.566C**0.0733.738%D25.07%D90.3B**N/A215294.8h5C++14.8C+
NS-30 Vandal 9,3279,2793,0123.081C++0.5532.174%D20.897%D-93B**N/A23599.8h4.8C**14.9C+
Ghost 5,4925,4361,3903.911C++0.2846.223%B+59.823%D**98.3B**1A**28655.3h2.3D4.9C+
Sirius SX12 5,1575,1421,9332.66B++0.9729.765%B+20.517%C+89.4B**N/A24557.5h10.3C*34.5B+
Flare VE6 1,4391,4381728.36S4.7318.453%D**20.167%D--50.3CN/A21828.6h9.6C+52.3D
Manticore SX40 1,3631,3616572.072B+1.5629.621%C20.132%C-129.6M**N/A35410.5h5.4B*18.3B+
Eidolon VE33 1,2551,2323823.225B**0.4130.242%C25.244%C85.6A1.6B*21514.4h7.2C*23.7C*
VE-LR Obelisk 1,2241,2123593.376B0.2632.893%C22.277%D**70.9B+N/A23017.1h5.2B+15.8C*
NS-30G Vandal 1,1571,1483553.234C**0.4030.497%D-25.436%C--83.2B+N/A17313.8h5.4C+17.6C+
NS-61 Emissary 9209193692.491A++1.1426.403%C--18.825%C+148.2M**N/A3746.2h7.7B+29.1B+
Plasma Grenade 7077031703N/A699.3755.666%B++N/A781.1B++4.4C--26810.9h2.6B++4.7B*
Sticky Grenade 6986941694N/A690.3760.43%B++N/A991.4C+5.7D-31190.7h2.2C+3.6C*
Parallax VX3 678678887.705B+4.0753.145%A*81.858%B+69.9AN/A2799.7h2C++3.7B++
Proximity Mine 454452469.826A+6.1967.552%A**N/A502.2S2.2M17260.9h1.1A++1.6A++
Beamer VS3 4384382461.78B**1.8532.262%B+21.69%C151M**N/A5682.9h5.2B**16.2B++
Phaseshift VX-S 176176692.551D1.0833.836%D-25%T*39.1C+N/A1354.5h4.8F14.3F
Spear Anti-Vehicle Phalanx Turret 2821711710.059C+6.4264.899%A+1.17%D**85.5A55.5A**6792h6.9B+10.7B
Spiker 169169513.314A+0.3225.807%D-18.935%D130A*N/A5021.3h6.3B*24.6B
VE-S Canis 135135602.25B+1.3820.801%F26.667%C++75C*N/A5311.8h10.4C+50.1C--
NS Decimator 219126245.25M1.6263.158%C++2.381%B+38.2C28.2B++2913.3h5C-7.8C
Eridani SX5G 5858262.231C+1.4025.441%D**34.483%B+82.9C+N/A2990.7h8.4B*33.2C+

Consumables
  Name Deaths Consumed Time Equipped
Ordnance Dampener63540.5h
Recon Detection Device71898,711143.6h
Nano-Armor Kit37,5930.3h
Medical Kit21918,6237.3h

Check the help document for the dictionary if you want to learn more about words used here.


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