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Director General Gunner vato4NC[Tuet] vato4NC
NC BR 96

KDR: 2.48

Score: 89.8m

Last Seen: Dec 13th, 2018 5:34 AM
- OFFLINE - 2.7 hour(s)

Prestige 1, Battle Rank 96 - New Conglomerate on Connery - Outfit Member of Tuetonic Order of Connery[Tuet] Tuetonic Order of Connery
NC outfit on Connery

Members: 17
Level Progress (to 97): 3%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton NC6A GODSAW M20 Mustang Titan-150 AP M30 Mustang AH SAS-R Vortek Rotary NC6 Gauss SAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,442,403 MLG Score: 1153
Fun Score: N/A
Cheeseburgers Flipped: 107TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.674%31.525%10303099251,3412.212690.265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.97%2.278A*1.691A++-0.819D-HEAD ++ (~15.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.675B+7.90.443B16.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.062%0.735%4046101619,4545908100743.29227193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.357%-0.251C-0.804D-0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1050.346C**36.80.303C*68.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.582%1.695%338510177,139344754222.07048132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.583%0.559B+-0.606D0.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.714B++5.20.589B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.556%1.356%132417100542,70432233206913.2457133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.55%-0.704D--0.764D-1.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.778B++7.50.809B++18.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.987%70.965%1324210204,0642185371.85995

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.597%1.491A+0.25C++-0.963

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.546B+20.367C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.876%14.912%1324310191,4821864180.795064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.434%1.958A++0.086C+0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.756B++2.10.57B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tuetonic Order of Connery[Tuet] Tuetonic Order of Connery
NC outfit on Connery

Members: 17
89.8m239.2%452 (27.1k)388 (23.3k)2.47746141,97657,3072.9944396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022780023.124%14.619%33804:0225

76% Engineer15% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2015 2:11 PMApr 25th, 2018 8:33 AMDec 15th, 2018 7:45 PM (1d) (PST)Dec 13th, 2018 4:14 AM (4d) (PST)Dec 13th, 2018 1:34 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0941099850.6140.2480.0902.0140.2281153

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,6256,51259,113371551211423,295

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3854.5h/160.6d 29,626 20,756 46,559 465.7k 1,341 5,388 52,731 253m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,174
Deaths:682
KDR:1.721
Accuracy:33.518% A*
HSR:24.957% B++
AC-X11
A++
Kills:946
Deaths:475
KDR:1.992
Accuracy:34.616% A++
HSR:23.890% B+
GD-66 Claw
B+
Kills:721
Deaths:571
KDR:1.263
Accuracy:65.501% B+
HSR:14.286% C+
LA39 Bruiser
B*
Kills:678
Deaths:389
KDR:1.743
Accuracy:69.582% B*
HSR:14.749% C++
NS-11C
A*
Kills:309
Deaths:119
KDR:2.597
Accuracy:34.033% A*
HSR:26.861% A+
Warden
C**
Kills:232
Deaths:272
KDR:0.853
Accuracy:28.571% C**
HSR:21.983% C
AF-57 Piston
A*
Kills:83
Deaths:44
KDR:1.886
Accuracy:49.051% B*
HSR:21.687% A*
GD-7F
M+
Kills:63
Deaths:28
KDR:2.250
Accuracy:29.755% B**
HSR:34.921% M+
Kills:4,206
Deaths (as Engineer):2,580
Deaths (to Engineers):17,403
KDR:1.63023
Kill Difference:1,626
Playtime:2,946.439 hours
Usage:76%
Score:70.270m
Score/min:397
Accuracy (listed only):43.078%
HSR (listed only):22.917%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:26,503
Deaths:12,976
KDR:2.042
Accuracy:32.975% B*
HSR:34.351% B**
NC6 Gauss SAW
A++
Kills:1,952
Deaths:1,282
KDR:1.523
Accuracy:28.479% A++
HSR:28.689% B*
NS-15M2
B**
Kills:1,891
Deaths:1,082
KDR:1.748
Accuracy:29.174% B**
HSR:33.369% B**
LA1 Anchor
B*
Kills:1,295
Deaths:849
KDR:1.525
Accuracy:29.172% B*
HSR:31.120% B*
EM6
A*
Kills:1,237
Deaths:763
KDR:1.621
Accuracy:32.946% A*
HSR:28.456% B++
GD-22S
A
Kills:1,208
Deaths:773
KDR:1.563
Accuracy:29.103% A
HSR:28.974% B++
NC6S Gauss SAW S
A
Kills:1,163
Deaths:895
KDR:1.299
Accuracy:30.706% A
HSR:30.868% B**
NC05 Jackhammer
B**
Kills:854
Deaths:501
KDR:1.705
Accuracy:52.406% B**
HSR:18.853% B**
NSX Naginata
A+
Kills:537
Deaths:355
KDR:1.513
Accuracy:29.318% A+
HSR:38.734% A+
MGR-L1 Promise
A++
Kills:166
Deaths:68
KDR:2.441
Accuracy:32.971% A++
HSR:34.337% A
Kills:36,806
Deaths (as Heavy Assault):19,544
Deaths (to Heavy Assaults):15,135
KDR:1.88324
Kill Difference:17,262
Playtime:568.320 hours
Usage:15%
Score:12.527m
Score/min:367
Accuracy (listed only):32.725%
HSR (listed only):30.775%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:1,629
Deaths:919
KDR:1.773
Accuracy:33.661% A++
HSR:18.846% C++
AF-19 Mercenary
A*
Kills:1,174
Deaths:682
KDR:1.721
Accuracy:33.518% A*
HSR:24.957% B++
AC-X11
A++
Kills:946
Deaths:475
KDR:1.992
Accuracy:34.616% A++
HSR:23.890% B+
GD-66 Claw
B+
Kills:721
Deaths:571
KDR:1.263
Accuracy:65.501% B+
HSR:14.286% C+
LA39 Bruiser
B*
Kills:678
Deaths:389
KDR:1.743
Accuracy:69.582% B*
HSR:14.749% C++
MGR-S1 Gladius
A+
Kills:409
Deaths:205
KDR:1.995
Accuracy:35.093% A+
HSR:25.428% B+
NS-11C
A*
Kills:309
Deaths:119
KDR:2.597
Accuracy:34.033% A*
HSR:26.861% A+
Blitz GD-10
M
Kills:277
Deaths:154
KDR:1.799
Accuracy:32.072% A+
HSR:31.769% M
NSX Tengu
B*
Kills:122
Deaths:55
KDR:2.218
Accuracy:42.416% B*
HSR:26.230% B*
AF-57 Piston
A*
Kills:83
Deaths:44
KDR:1.886
Accuracy:49.051% B*
HSR:21.687% A*
GD-7F
M+
Kills:63
Deaths:28
KDR:2.250
Accuracy:29.755% B**
HSR:34.921% M+
Kills:6,411
Deaths (as Light Assault):3,641
Deaths (to Light Assaults):8,073
KDR:1.76078
Kill Difference:2,770
Playtime:77.356 hours
Usage:2%
Score:1.302m
Score/min:281
Accuracy (listed only):41.754%
HSR (listed only):23.966%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:1,629
Deaths:919
KDR:1.773
Accuracy:33.661% A++
HSR:18.846% C++
Reaper DMR
A*
Kills:1,357
Deaths:828
KDR:1.639
Accuracy:36.347% A*
HSR:30.287% B*
Carnage AR
A*
Kills:1,233
Deaths:734
KDR:1.680
Accuracy:33.790% A*
HSR:23.033% B+
GR-22
A++
Kills:1,216
Deaths:652
KDR:1.865
Accuracy:33.035% A++
HSR:32.566% A++
NS-11A
A*
Kills:1,188
Deaths:554
KDR:2.144
Accuracy:34.410% A*
HSR:34.259% A++
NC1 Gauss Rifle
A**
Kills:1,177
Deaths:658
KDR:1.789
Accuracy:34.633% A**
HSR:32.795% A++
GD-66 Claw
B+
Kills:721
Deaths:571
KDR:1.263
Accuracy:65.501% B+
HSR:14.286% C+
LA39 Bruiser
B*
Kills:678
Deaths:389
KDR:1.743
Accuracy:69.582% B*
HSR:14.749% C++
MGR-S1 Gladius
A+
Kills:409
Deaths:205
KDR:1.995
Accuracy:35.093% A+
HSR:25.428% B+
Blitz GD-10
M
Kills:277
Deaths:154
KDR:1.799
Accuracy:32.072% A+
HSR:31.769% M
NSX Tengu
B*
Kills:122
Deaths:55
KDR:2.218
Accuracy:42.416% B*
HSR:26.230% B*
Gauss Prime
A*
Kills:109
Deaths:77
KDR:1.416
Accuracy:35.044% A*
HSR:31.193% B**
AF-57 Piston
A*
Kills:83
Deaths:44
KDR:1.886
Accuracy:49.051% B*
HSR:21.687% A*
Kills:10,199
Deaths (as Combat Medic):5,840
Deaths (to Combat Medics):4,248
KDR:1.7464
Kill Difference:4,359
Playtime:119.933 hours
Usage:3%
Score:3.128m
Score/min:435
Accuracy (listed only):41.126%
HSR (listed only):25.933%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:3,761
Deaths:2,000
KDR:1.881
Accuracy:45.156% B**
HSR:70.859% C**
AF-4 Cyclone
A++
Kills:1,629
Deaths:919
KDR:1.773
Accuracy:33.661% A++
HSR:18.846% C++
NS-44 Commissioner
B**
Kills:1,405
Deaths:1,261
KDR:1.114
Accuracy:43.601% B**
HSR:21.637% C+
NS-357 Underboss
B*
Kills:1,369
Deaths:1,018
KDR:1.345
Accuracy:42.908% B*
HSR:22.790% C**
NSX Tomoe
A
Kills:430
Deaths:236
KDR:1.822
Accuracy:32.253% B++
HSR:49.767% A
MGR-S1 Gladius
A+
Kills:409
Deaths:205
KDR:1.995
Accuracy:35.093% A+
HSR:25.428% B+
NS-AM7 Archer
C
Kills:314
Deaths:685
KDR:0.458
Accuracy:52.890% D
HSR:15.605% C
NC14 Bolt Driver
A
Kills:303
Deaths:178
KDR:1.702
Accuracy:43.466% A
HSR:72.277% C
Blitz GD-10
M
Kills:277
Deaths:154
KDR:1.799
Accuracy:32.072% A+
HSR:31.769% M
NC4 Mag-Shot
M++
Kills:237
Deaths:188
KDR:1.261
Accuracy:27.407% C++
HSR:39.241% M++
NS-61 Emissary
A**
Kills:215
Deaths:186
KDR:1.156
Accuracy:17.955% F
HSR:30.698% A**
NSX Tengu
B*
Kills:122
Deaths:55
KDR:2.218
Accuracy:42.416% B*
HSR:26.230% B*
NS-44L Blackhand
C--
Kills:100
Deaths:94
KDR:1.064
Accuracy:37.088% C--
HSR:31% D
Soldier Soaker
A+
Kills:92
Deaths:28
KDR:3.286
Accuracy:35.461% C*
HSR:26.087% A+
Kills:10,663
Deaths (as Infiltrator):7,207
Deaths (to Infiltrators):6,216
KDR:1.47953
Kill Difference:3,456
Playtime:131.882 hours
Usage:3%
Score:2.134m
Score/min:270
Accuracy (listed only):37.245%
HSR (listed only):34.445%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:8,547
V. Kills:6,084 140%
Deaths:2,491
KDR:3.431
Accuracy:30.188% C+
KPH:30.100 A+
VKPH:21.400 A++
M30 Mustang AH
M+
Kills:5,770
V. Kills:635 N/A
Deaths:702
KDR:8.219
Accuracy:61.688% B++
KPH:132.500 M
VKPH:14.600 M+
Vortek Rotary
M*
Kills:2,303
V. Kills:1,728 133%
Deaths:641
KDR:3.593
Accuracy:43.516% A*
KPH:47.400 A**
VKPH:35.600 M*
Breaker Rocket Pods
A*
Kills:1,177
V. Kills:109 N/A
Deaths:90
KDR:13.078
Accuracy:61.258% A+
KPH:233.900 A*
VKPH:21.700 B+
M20 Kestrel
A+
Kills:1,031
V. Kills:878 117%
Deaths:320
KDR:3.222
Accuracy:38.008% A
KPH:36.400 B**
VKPH:31 A+
Kills:18,828 (17,651 + 0)
Deaths:4,244
KDR:4.436
VKDR:2.223
Vehicle Kills:9,434
Kill Difference:14,584
Playtime:409.305 hours
Usage:11%
Score:8.518m
Score/min:347
Piloting Accuracy:38.008%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:33,436
V. Kills:27,342 122%
Deaths:4,717
KDR:7.088
Accuracy:21.763% F
KPH:43.900 B++
VKPH:35.900 B**
AP30 Shredder
A
Kills:1,886
V. Kills:1,700 111%
Deaths:398
KDR:4.739
Accuracy:31.719% C*
KPH:34.700 B
VKPH:31.300 A
CAS30 Tank Buster
C++
Kills:1,525
V. Kills:1,442 106%
Deaths:1,868
KDR:0.816
Accuracy:58.187% A
KPH:8.100 C++
VKPH:7.600 C++
L105 Zephyr
A
Kills:737
V. Kills:100 N/A
Deaths:77
KDR:9.571
Accuracy:51.990% A
KPH:84.900 B**
VKPH:11.500 B+
L-30R Vektor
B+
Kills:132
V. Kills:59 220%
Deaths:103
KDR:1.282
Accuracy:43.379% B+
KPH:8 C
VKPH:3.600 D
Dual-75 Duster
B*
Kills:126
V. Kills:4 N/A
Deaths:12
KDR:10.500
Accuracy:45.530% B*
KPH:106.300 B*
VKPH:3.400 D
Kills:37,842 (1,657 + 36,185)
Deaths:7,175
KDR:5.274
VKDR:4.271
Vehicle Kills:30,647
Kill Difference:30,667
Playtime:1,030.267 hours
Usage:27%
Score:23.009m
Score/min:372
Piloting Accuracy:43.379%
Gunner Accuracy:45.530%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:604
V. Kills:70 N/A
Deaths:69
KDR:8.754
Accuracy:53.123% B+
KPH:97.100 A++
VKPH:11.300 B*
L100 Python AP
A**
Kills:387
V. Kills:214 180%
Deaths:76
KDR:5.092
Accuracy:59.588% B+
KPH:59.300 A**
VKPH:32.800 A**
C75 Viper
S
Kills:99
V. Kills:18 N/A
Deaths:17
KDR:5.824
Accuracy:48.804% B**
KPH:103.100 S
VKPH:18.700 M++
Skyguard
A+
Kills:81
V. Kills:60 133%
Deaths:40
KDR:2.025
Accuracy:31.025% B
KPH:19.200 B++
VKPH:14.200 A+
Kills:1,171 (1,171 + 0)
Deaths:202
KDR:5.797
VKDR:1.792
Vehicle Kills:362
Kill Difference:969
Playtime:17.937 hours
Usage:0%
Score:0.583m
Score/min:541
Driving Accuracy:31.025%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:5,833
V. Kills:4,917 119%
Deaths:1,560
KDR:3.739
Accuracy:53.556% B+
KPH:31 B*
VKPH:26.100 A**
E540 Halberd
A+
Kills:951
V. Kills:563 169%
Deaths:151
KDR:6.298
Accuracy:54.538% A
KPH:38.800 B**
VKPH:22.900 A+
Enforcer ML85
A++
Kills:708
V. Kills:670 106%
Deaths:147
KDR:4.816
Accuracy:58.101% A*
KPH:29.300 B++
VKPH:27.800 A++
M12 Kobalt
B**
Kills:314
V. Kills:15 N/A
Deaths:15
KDR:20.933
Accuracy:23.749% M
KPH:66.900 C*
VKPH:3.200 B**
Titan-150 HEAT
M
Kills:234
V. Kills:101 229%
Deaths:55
KDR:4.255
Accuracy:55.050% B*
KPH:43.600 A**
VKPH:18.800 M
Titan-150 HESH
M+
Kills:224
V. Kills:42 N/A
Deaths:19
KDR:11.790
Accuracy:55.507% B*
KPH:91.500 M+
VKPH:17.200 A*
C85 Canister
A++
Kills:150
V. Kills:7 N/A
Deaths:13
KDR:11.539
Accuracy:54.373% A++
KPH:98.300 B++
VKPH:4.600 C+
Kills:8,414 (6,291 + 2,123)
Deaths:1,960
KDR:4.293
VKDR:3.222
Vehicle Kills:6,315
Kill Difference:6,454
Playtime:250.821 hours
Usage:7%
Score:6.306m
Score/min:419
Driving Accuracy:55.507%
Gunner Accuracy:54.373%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:932
V. Kills:35 N/A
Deaths:49
KDR:19.020
Accuracy:27.720% B**
KPH:170 B*
VKPH:6.400 B++
C85 Canister-H
B+
Kills:804
V. Kills:49 N/A
Deaths:76
KDR:10.579
Accuracy:53.124% B
KPH:138.500 B+
VKPH:8.400 C++
M96 Mjolnir-H
B++
Kills:523
V. Kills:421 124%
Deaths:115
KDR:4.548
Accuracy:60.239% A
KPH:50.600 C++
VKPH:40.800 B++
E540 Halberd-H
A
Kills:354
V. Kills:187 188%
Deaths:63
KDR:5.619
Accuracy:61.266% B+
KPH:60.300 B**
VKPH:31.900 A
Enforcer ML65-H
B+
Kills:132
V. Kills:99 132%
Deaths:35
KDR:3.771
Accuracy:61.227% B+
KPH:40.100 B
VKPH:30.100 C++
G40-F Ranger
B**
Kills:67
V. Kills:38 172%
Deaths:6
KDR:11.167
Accuracy:37.676% B++
KPH:51.300 B**
VKPH:29.100 B*
G30 Walker
B*
Kills:65
V. Kills:64 100%
Deaths:17
KDR:3.824
Accuracy:38.678% B+
KPH:20 C--
VKPH:19.700 B*
M60-G Bulldog-H
M+
Kills:58
V. Kills:13 414%
Deaths:4
KDR:14.500
Accuracy:58.190% A
KPH:108.200 B**
VKPH:24.300 M+
Kills:2,935 (0 + 2,935)
Deaths:365
KDR:8.041
VKDR:2.482
Vehicle Kills:906
Kill Difference:2,570
Playtime:35.872 hours
Usage:1%
Score:0.941m
Score/min:437
Driving Accuracy:N/A%
Gunner Accuracy:58.190%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:310
V. Kills:10 N/A
Deaths:21
KDR:14.762
Accuracy:25.388% A++
KPH:112.100 A+
VKPH:3.600 B*
M12 Kobalt
A*
Kills:218
V. Kills:5 N/A
Deaths:6
KDR:36.333
Accuracy:22.360% B**
KPH:139.600 A*
VKPH:3.200 B+
M20 Basilisk
A++
Kills:64
V. Kills:28 221%
Deaths:14
KDR:4.571
Accuracy:49.962% A+
KPH:32.300 B**
VKPH:14.100 A++
Kills:592 (0 + 592)
Deaths:41
KDR:14.439
VKDR:1.049
Vehicle Kills:43
Kill Difference:551
Playtime:6.308 hours
Usage:0%
Score:0.213m
Score/min:564
Driving Accuracy:N/A%
Gunner Accuracy:49.962%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:171
V. Kills:4 N/A
Deaths:84
KDR:2.036
Accuracy:37.576% C--
KPH:68.400 B+
VKPH:1.600 C
M40 Fury-F
A+
Kills:95
V. Kills:48 194%
Deaths:99
KDR:0.960
Accuracy:55.345% B+
KPH:26.400 C*
VKPH:13.300 A+
Kills:266 (266 + 0)
Deaths:183
KDR:1.454
VKDR:0.284
Vehicle Kills:52
Kill Difference:83
Playtime:6.102 hours
Usage:0%
Score:0.079m
Score/min:216
Driving Accuracy:55.345%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:88
V. Kills:9 N/A
Deaths:9
KDR:9.778
Accuracy:42.855% A+
KPH:103.700 B*
VKPH:10.600 A+
Kills:88 (0 + 88)
Deaths:9
KDR:9.778
VKDR:1
Vehicle Kills:9
Kill Difference:79
Playtime:0.849 hours
Usage:0%
Score:0.018m
Score/min:359
Piloting Accuracy:N/A%
Gunner Accuracy:42.855%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 60,77833,4364,7177.088C*4.6121.763%FN/A43.9B++35.9B**425761h2.3A10.5B+
NC6A GODSAW 26,73526,50312,9762.042C+0.4432.975%B*34.351%B**90.8B**N/A221292h7.2C*21.7B++
M20 Mustang 14,6318,5472,4913.431B++0.9530.188%C+N/A30.1A+21.4A++291283.9h55.4B*183.6B*
Titan-150 AP 10,7505,8331,5603.739C1.2653.556%B+1.629%D31B*26.1A**380188.1h4.2C*7.9B+
M30 Mustang AH 6,4055,7707028.219B+5.7461.688%B++N/A132.6M14.6M+44643.5h7.2B+11.6B+
SAS-R 3,7933,7612,0001.881C0.6045.156%B**70.859%C**62.2B**N/A15860.5h2B+4.3B++
Vortek Rotary 4,0312,3036413.593B++1.1243.516%A*N/A47.5A**35.6M*49648.5h43.1B*99B**
NC6 Gauss SAW 1,9571,9521,2821.523B+0.9528.479%A++28.689%B*74.5A*N/A26726.2h7.6B*26.8B*
NS-15M2 1,8951,8911,0821.748C++0.7329.174%B**33.369%B**80.1A+N/A20823.6h9.6B**33.1B*
AP30 Shredder 3,5861,8863984.739C+2.2631.719%C*N/A34.7B31.3A41954.3h73.2C**230.7B+
AF-4 Cyclone 1,6491,6299191.773B+0.7033.661%A++18.846%C++57B**N/A15028.6h8.9B*26.4B*
CAS30 Tank Buster 2,9671,5251,8680.816C1.6658.187%AN/A8.1C++7.6C++163188.7h56.2C+96.6B+
NS-44 Commissioner 1,4141,4051,2611.114C*1.3643.601%B**21.637%C+48.8B++N/A13728.8h3.3B++7.6B++
NS-357 Underboss 1,3761,3691,0181.345B+1.1342.908%B*22.79%C**50.5B+N/A13127.1h3.7B+8.7B+
Reaper DMR 1,3821,3578281.639C++0.8436.347%A*30.287%B*64A+1.2A++16321.2h8.2B*22.6B**
LA1 Anchor 1,3041,2958491.525C+0.9529.172%B*31.12%B*72.8B**N/A24117.8h9B+30.8B+
EM6 1,2571,2377631.621C++0.8632.946%A*28.456%B++69.9B**1.1A++19317.7h9.1B*27.6B*
Carnage AR 1,2571,2337341.68B0.8033.79%A*23.033%B+57.3A1.1A*14421.5h11.8B++34.9B**
GR-22 1,2331,2166521.865B+0.6133.035%A++32.566%A++79.5A**1.1A++23115.3h10.8B**32.7B**
GD-22S 1,2151,2087731.563C++0.9129.103%A28.974%B++85.1A*N/A28514.2h8.1A27.9B*
NS-11A 1,2101,1885542.144B++0.3334.41%A*34.259%A++75.2A*1.4M21415.8h11B**31.9B**
NC1 Gauss Rifle 1,2021,1776581.789B++0.6934.633%A**32.795%A++83.5M**1.8S26614.1h9.9B**28.6B**
Breaker Rocket Pods 1,2861,1779013.078B*10.6061.258%A+N/A235.4A*21.8B+9585h7.7A12.5B**
AF-19 Mercenary 1,1931,1746821.721B**0.7633.518%A*24.957%B++22.1C**N/A9053.2h11.6B+34.6B++
NC6S Gauss SAW S 1,1651,1638951.299C+1.1830.706%A30.868%B**79.1B**N/A18514.7h8B**26B++
NS Decimator 1,9181,1351,0441.087C++1.3962.06%C*1.41%D45.4B++31.3A++29125h4.5C**7.3B
M20 Kestrel 1,9091,0313203.222B+0.7438.008%AN/A36.4B**31A+39128.3h68.6B+180.6B++
E540 Halberd 1,5149511516.298C+3.8254.538%A2.524%C38.8B**23A++62424.5h5.1B+9.4B**
AC-X11 9609464751.992B**0.4934.616%A++23.89%B+54.1AN/A14717.5h8.1B*23.4B++
M12 Kobalt-H 9679324919.02C++16.5427.72%B**19.743%B+169.5B*6.4B++4185.5h13.6B48.9B++
NC05 Jackhammer 8618545011.705B+0.7752.406%B**18.853%B**76.9A+N/A21711.1h4.1B++7.8B+
M60-A Bulldog 1,1068521914.461C+1.9828.751%D1.056%D31.9C+9.5B*41326.7h5B+17.3C++
C85 Canister-H 8538047610.579C+8.1053.124%B12.438%C**138.6B+8.4C++3705.8h4.6B++8.6B*
A30 Walker 1,3147881385.71S3.2325.539%B+N/A46.1B**30.8A*99617.1h39.9A+156.3A
L105 Zephyr 837737779.571C+7.0951.99%AN/A84.7B**11.5B+4188.7h4.7B*9B**
GD-66 Claw 7327215711.263C+1.2165.501%B+14.286%C+53B+N/A14513.6h2.1B++3.2B+
Enforcer ML85 1,3787081474.816C+2.3458.101%A*N/A29.4B++27.8A++50724.1h11.9C**20.5B**
LA39 Bruiser 6816783891.743B+0.7369.582%B*14.749%C++82.7A++N/A2058.2h1.9B*2.7B++
AF-34 Mattock 6296162532.435C+0.0447.026%B**20.13%B+69.2A++1.5A*1928.9h6.3C++13.5B++
L100 Python HESH 674604698.754C+6.2853.123%B+1.49%C+97.4A++11.3B*3896.2h2.7B++5.1B++
AF-34 Mattock 6035912602.273C0.2042.671%B**15.398%C+63.5A1.3A++1699.3h6.2C14.5B+
NSX Naginata 5435373551.513C++0.9629.318%A+38.734%A+76.7A+N/A2107h9B*30.7B*
M96 Mjolnir-H 9445231154.548C*2.0760.239%AN/A50.8C++40.9B++52910.3h35.2C*58.5B++
NSX Tomoe 4374302361.822C++0.6632.253%B++49.767%A48.3B+N/A1298.9h11.2B*34.7B*
MGR-S1 Gladius 4174092051.995B+0.4835.093%A+25.428%B+35.3C+N/A13411.6h8B*22.9B*
L100 Python AP 601387765.092C*2.6159.588%B+2.842%C+59.5A**32.9A**5076.5h4.6B++7.7B**
E540 Halberd-H 541354635.619C+3.1461.266%B+N/A60B**31.7A4135.9h5.1B+8.4B++
M20 Drake 6283451053.286A++0.8125.086%CN/A27B++22.1B**94312.8h41B**163.4B*
M12 Kobalt 3293141520.933B+18.4623.749%M17.834%B+66.8C*3.2B**1584.7h21.8D91.7B++
NS-AM7 Archer 4403146850.458C+2.0252.89%D15.605%C1.6D*N/A12199.4h15.3B+28.9B+
M12 Kobalt 3203102114.762C**12.2825.388%A++17.419%C110.7A+3.6B*5162.8h15.4B*60.8B*
Hyena Missile Launcher 490309793.911A**1.4335.933%B+N/A35.1A+20.6A+9278.8h19.5A++54.4A
NS-11C 3163091192.597A++0.1234.033%A*26.861%A+68.7A*1.6M*2964.5h10.5B**31B**
NC14 Bolt Driver 3083031781.702C+0.7843.466%A72.277%C40.4AN/A1817.5h2.6C++6B+
Shrike 5562885250.549C1.9359.967%B+N/A27.7C**25.8A++43210.4h6.3C*10.5B+
Blitz GD-10 2792771541.799B++0.6832.072%A+31.769%M69.3A*N/A2944h12.7B++39.5B++
Anti-Vehicle Grenade 3852701270N/A267.5257.469%B++N/A385.7C++164.3B*31020.7h5B+8.8B+
Tank Mine 4172481371.81C0.6795.283%SN/A82.7C-56.3C12883h4.1T*4.3B**
C-4 3552471361.816B0.6641.527%M++N/A91.5C**40B++16962.7h1.3B+3.1B**
NC4 Mag-Shot 2382371881.261B++1.2227.407%C++39.241%M++30.8BN/A1247.7h5.5B**20B
Titan-150 HEAT 335234554.255C+1.7855.05%B*2.137%C--43.3A*18.7M5525.4h3.6B*6.5B**
Warden 2542322720.853C+1.6228.571%C**21.983%C4.7D--N/A2249.4h8.8B30.9B+
Titan-150 HESH 2662241911.789C*9.3155.507%B*N/A93.3M++17.5A*7922.4h2.3B**4.1B**
M12 Kobalt 223218636.333M++33.8622.36%B**13.303%D*136.3A*3.1B6701.6h12.6B**56.5B++
NS-61 Emissary 2152151861.156B+1.3217.955%F30.698%A**13.9DN/A4715.5h11.1B+61.6C+
The Slasher 19218610,2640.018D2.4616.236%D*10.215%C+0.4C--N/A1464.2h2.2C++13.5C
S12 Renegade 175171842.036C+0.4437.576%C--1.17%D-68.4B+1.6C1802.5h2.9B+7.7C**
MGR-L1 Promise 171166682.441B*0.0432.971%A++34.337%A97.6A*2.9S4791.7h10B**30.5B**
MANA Anti-Vehicle Turret 232158851.859A0.6256.566%M+6.329%A**1580D740C-3395030.1h6.7D-11.9S
Hawk GD-68 2881522450.62C+1.8670.98%B**1.316%D19C*17B**3118h8.5C+11.9B+
C85 Canister 1571501311.538C9.0654.373%A++14.667%C**100B++4.7C+3021.5h7.8C++14.4B+
Mag-Cutter 15714822,0690.007C-2.476.855%F-5.405%C+0.1DN/A01075.7h2.1B+30.2D*
L-30R Vektor 1911321031.282C1.2043.379%B+1.515%C--8C3.6D13616.4h56.3B+129.9B+
Enforcer ML65-H 231132353.771C+1.2961.227%B+N/A40B30C++5103.3h14B+22.8B+
Frag Grenade 1331301130N/A127.5259.294%A++N/A650B++15A60610.2h2.5A4.1B**
Dual-75 Duster 1301261210.5C++8.0245.53%B*N/A105B++3.3D3961.2h4.8B++10.6B++
NSX Tengu 126122552.218B**0.2642.416%B*26.23%B*101.7M+3.3S3101.2h8.5B**20.2B*
Gauss Prime 113109771.416C+1.0635.044%A*31.193%B**60.6B*2.2S1511.8h11.4C+32.5B++
Carver 100100741.351S1.1336.735%B*18%C*58.8SN/A1541.7h1.1B++2.9B+
NS-44L Blackhand 101100941.064C+1.4137.088%C--31%D29.4BN/A953.4h4.1B10.9C*
C75 Viper 11799175.824C**3.3548.804%B**N/A99M**18M+15761h6.6B**13.5A
M40 Fury-F 14395990.96C1.5255.345%B+N/A26.4C*13.3A+2413.6h13.2C+23.9C++
Soldier Soaker 9292283.286A++0.8135.461%C*26.087%A+51.1C++N/A2001.8h4.9B*13.8B++
CAS 14-E 978899.778C7.3042.855%A+2.273%B+110B**11.3A++3580.8h29.9C+69.7B+
AF-57 Piston 8683441.886B++0.5949.051%B*21.687%A*83A*3A**3941h3.7B++7.6B+
Skyguard 14181402.025C0.4531.025%B1.235%D19.3B++14.3A+5834.2h96.8B++312.1B++
M12 Kobalt 8481420.25C+17.7725.673%B*16.049%C-162B**6B++4680.5h11B**42.7B**
Auraxium Mag-Cutter 74737,7580.009C--2.4715.746%D--N/A0.3C--N/A1247.7h1.6B*9.9C++
G40-F Ranger 10567611.167C*8.6937.676%B++1.493%B+51.5B**29.2B*4751.3h54.4B+144.4B++
G30 Walker 12965173.824C+1.3538.678%B+1.538%D*19.7C--19.4B++2733.3h211.2C--545.9C+
M20 Basilisk 9264144.571B**2.0949.962%A+N/A32B**14A++5452h82.1C*164.4B*
GD-7F 6563282.25A0.2329.755%B**34.921%M+16.2DN/A1893.9h8.7A29.1B*
AF-41 Hacksaw 5959262.269C+0.2144.615%B**16.949%B+59A++N/A2851h6.4B14.3B*
M60-G Bulldog-H 7158414.5B12.0258.19%AN/A116A26M++3230.5h4.7B+8B++
NCM2 Falcon 5957451.267C*1.2143.448%B+7.018%B*33.5A**1.2D**2621.7h5.5B**12.7B*
NC15 Phoenix 9953590.898C+1.5850%C--N/A12.6C+11C+4024.2h8.3B++16.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter168541.5h
Nano-Armor Kit1,6852,153,772589.9h
Anti-Vehicle MANA Turret76900.9h
Spawn Beacon252,4461.9h
Nanite Revive Grenade08220.2h
Medical Kit2,45116,00233.5h
Medical Applicator408124,60811.5h
Deconstruction Tool01300h
Spitfire Auto-Turret21740.2h
Anti-Infantry MANA Turret2820.2h
Ammunition Package292,3321.6h
WLT-Howler Mining Laser1311,1963.2h
Nano-Repair Grenade01,3610.4h
Shield Recharging Field371,9820.8h
Recon Detection Device342,9705.5h

Check the help document for the dictionary if you want to learn more about words used here.


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