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Executor Gunner vato4NC[GAY8] vato4NC
NC BR 189

KDR: 2.53

Score: 93.7m

Last Seen: Jun 3rd, 2019 11:37 PM
- OFFLINE - 337 hour(s)

Prestige 1, Battle Rank 100 (189 total) - New Conglomerate on Connery - Outfit Leader of asian zoom dalton guy[GAY8] asian zoom dalton guy
NC outfit on Connery

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton NC6A GODSAW M20 Mustang M30 Mustang AH Titan-150 AP SAS-R Vortek Rotary AP30 Shredder
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,532,475 MLG Score: 1225
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.777%31.793%104231117955,1262.24190.286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.04%2.269A*1.677A++-0.848D--HEAD ++ (~15.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.675B+7.90.444B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.017%0.73%4376120421,6506071107463.56555201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.423%-0.248C-0.796D-0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1010.374C**35.40.333C**65.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.831%1.619%344512057,472355955832.09888134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.55%0.572B+-0.616D0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.722B++50.598B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.035%1.344%136317119344,35833083289413.4093135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.519%-0.664D-0.766D-1.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.778B++7.70.807B++18.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.257%71.352%1363212084,4542325461.91488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.685%1.541A+0.277C*-0.897

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.555B+20.374C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.526%15.744%1363312071,8421969210.9355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.794%2.08A*0.227C++0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.766B++2.10.577B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
asian zoom dalton guy[GAY8] asian zoom dalton guy
NC outfit on Connery

Members: 1
93.7m238.1%455 (27.3k)391 (23.5k)2.52826151,73160,0143.03894189 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1210849123.466%14.853%34904:0027

76% Engineer15% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2015 2:11 PMFeb 11th, 2019 7:42 PMJun 17th, 2019 7:27 AM (12h) (PST)Jun 3rd, 2019 7:52 PM (14d) (PST)Jun 3rd, 2019 7:37 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1061119950.6330.2500.0942.0500.2281225

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,3456,67259,673381561231423,439

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3995.9h/166.5d 30,648 22,537 48,689 491.6k 1,418 5,603 54,681 265.1m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,177
Deaths:684
KDR:1.721
Accuracy:33.221% A*
HSR:24.979% B+
AC-X11
A*
Kills:1,173
Deaths:547
KDR:2.144
Accuracy:36.132% A*
HSR:24.382% B+
LA39 Bruiser
B*
Kills:1,038
Deaths:542
KDR:1.915
Accuracy:71.413% B*
HSR:16.281% B
GD-66 Claw
B+
Kills:721
Deaths:571
KDR:1.263
Accuracy:65.501% B+
HSR:14.286% C+
NS-11C
A++
Kills:419
Deaths:160
KDR:2.619
Accuracy:33.479% A++
HSR:26.492% A
Warden
B
Kills:266
Deaths:283
KDR:0.940
Accuracy:29.137% B
HSR:23.308% C+
GD-7F
A++
Kills:136
Deaths:69
KDR:1.971
Accuracy:33.417% A++
HSR:30.147% A++
AF-4A Bandit
A++
Kills:123
Deaths:50
KDR:2.460
Accuracy:33.614% A++
HSR:27.642% B*
AF-57 Piston
A*
Kills:83
Deaths:44
KDR:1.886
Accuracy:49.051% B*
HSR:21.687% A*
Kills:5,136
Deaths (as Engineer):2,950
Deaths (to Engineers):17,980
KDR:1.74102
Kill Difference:2,186
Playtime:3,029.172 hours
Usage:76%
Score:72.762m
Score/min:400
Accuracy (listed only):42.774%
HSR (listed only):23.245%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:28,496
Deaths:13,772
KDR:2.069
Accuracy:33.008% B++
HSR:34.728% B**
NC6 Gauss SAW
A++
Kills:1,952
Deaths:1,282
KDR:1.523
Accuracy:28.479% A++
HSR:28.689% B*
NS-15M2
B**
Kills:1,895
Deaths:1,084
KDR:1.748
Accuracy:29.193% B**
HSR:33.404% B**
LA1 Anchor
B*
Kills:1,295
Deaths:849
KDR:1.525
Accuracy:29.172% B*
HSR:31.120% B++
EM6
A*
Kills:1,237
Deaths:763
KDR:1.621
Accuracy:32.946% A*
HSR:28.456% B*
GD-22S
A
Kills:1,208
Deaths:773
KDR:1.563
Accuracy:29.103% A
HSR:28.974% B++
NC6S Gauss SAW S
A
Kills:1,163
Deaths:895
KDR:1.299
Accuracy:30.706% A
HSR:30.868% B**
NC05 Jackhammer
B**
Kills:860
Deaths:504
KDR:1.706
Accuracy:52.478% B**
HSR:18.721% B*
NSX Naginata
A+
Kills:547
Deaths:362
KDR:1.511
Accuracy:29.049% A
HSR:38.208% A+
MGR-L1 Promise
A++
Kills:203
Deaths:79
KDR:2.570
Accuracy:34.055% A++
HSR:34.975% A+
Kills:38,856
Deaths (as Heavy Assault):20,363
Deaths (to Heavy Assaults):15,852
KDR:1.90817
Kill Difference:18,493
Playtime:599.579 hours
Usage:15%
Score:13.233m
Score/min:368
Accuracy (listed only):32.819%
HSR (listed only):30.814%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:1,718
Deaths:961
KDR:1.788
Accuracy:33.780% A++
HSR:18.510% C+
AF-19 Mercenary
A*
Kills:1,177
Deaths:684
KDR:1.721
Accuracy:33.221% A*
HSR:24.979% B+
AC-X11
A*
Kills:1,173
Deaths:547
KDR:2.144
Accuracy:36.132% A*
HSR:24.382% B+
LA39 Bruiser
B*
Kills:1,038
Deaths:542
KDR:1.915
Accuracy:71.413% B*
HSR:16.281% B
Blitz GD-10
M
Kills:771
Deaths:320
KDR:2.409
Accuracy:34.452% A*
HSR:32.296% M
GD-66 Claw
B+
Kills:721
Deaths:571
KDR:1.263
Accuracy:65.501% B+
HSR:14.286% C+
MGR-S1 Gladius
A++
Kills:560
Deaths:267
KDR:2.097
Accuracy:35.537% A++
HSR:26.250% B+
NS-11C
A++
Kills:419
Deaths:160
KDR:2.619
Accuracy:33.479% A++
HSR:26.492% A
GD-7F
A++
Kills:136
Deaths:69
KDR:1.971
Accuracy:33.417% A++
HSR:30.147% A++
AF-4A Bandit
A++
Kills:123
Deaths:50
KDR:2.460
Accuracy:33.614% A++
HSR:27.642% B*
NSX Tengu
B*
Kills:122
Deaths:55
KDR:2.218
Accuracy:42.416% B*
HSR:26.230% B*
AF-57 Piston
A*
Kills:83
Deaths:44
KDR:1.886
Accuracy:49.051% B*
HSR:21.687% A*
Kills:8,041
Deaths (as Light Assault):4,270
Deaths (to Light Assaults):8,516
KDR:1.88314
Kill Difference:3,771
Playtime:90.154 hours
Usage:2%
Score:1.578m
Score/min:292
Accuracy (listed only):41.834%
HSR (listed only):24.098%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:1,718
Deaths:961
KDR:1.788
Accuracy:33.780% A++
HSR:18.510% C+
Reaper DMR
A*
Kills:1,408
Deaths:845
KDR:1.666
Accuracy:36.385% A*
HSR:30.469% B*
Carnage AR
A++
Kills:1,255
Deaths:746
KDR:1.682
Accuracy:33.848% A++
HSR:23.028% B+
GR-22
A++
Kills:1,219
Deaths:654
KDR:1.864
Accuracy:33.001% A++
HSR:32.486% A++
NS-11A
A*
Kills:1,202
Deaths:567
KDR:2.120
Accuracy:34.399% A*
HSR:34.359% A++
NC1 Gauss Rifle
A**
Kills:1,177
Deaths:658
KDR:1.789
Accuracy:34.633% A**
HSR:32.795% A++
LA39 Bruiser
B*
Kills:1,038
Deaths:542
KDR:1.915
Accuracy:71.413% B*
HSR:16.281% B
Blitz GD-10
M
Kills:771
Deaths:320
KDR:2.409
Accuracy:34.452% A*
HSR:32.296% M
GD-66 Claw
B+
Kills:721
Deaths:571
KDR:1.263
Accuracy:65.501% B+
HSR:14.286% C+
MGR-S1 Gladius
A++
Kills:560
Deaths:267
KDR:2.097
Accuracy:35.537% A++
HSR:26.250% B+
Gauss Prime
A**
Kills:146
Deaths:102
KDR:1.431
Accuracy:36.366% A**
HSR:32.192% A
NSX Tengu
B*
Kills:122
Deaths:55
KDR:2.218
Accuracy:42.416% B*
HSR:26.230% B*
AF-57 Piston
A*
Kills:83
Deaths:44
KDR:1.886
Accuracy:49.051% B*
HSR:21.687% A*
Kills:11,420
Deaths (as Combat Medic):6,332
Deaths (to Combat Medics):4,530
KDR:1.80354
Kill Difference:5,088
Playtime:122.126 hours
Usage:3%
Score:3.205m
Score/min:437
Accuracy (listed only):41.598%
HSR (listed only):26.221%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:4,151
Deaths:2,150
KDR:1.931
Accuracy:45.436% B**
HSR:71.284% C**
AF-4 Cyclone
A++
Kills:1,718
Deaths:961
KDR:1.788
Accuracy:33.780% A++
HSR:18.510% C+
NS-357 Underboss
B*
Kills:1,559
Deaths:1,122
KDR:1.389
Accuracy:43.479% B*
HSR:24.760% B+
NS-44 Commissioner
B*
Kills:1,471
Deaths:1,312
KDR:1.121
Accuracy:43.747% B*
HSR:22.434% C++
Blitz GD-10
M
Kills:771
Deaths:320
KDR:2.409
Accuracy:34.452% A*
HSR:32.296% M
MGR-S1 Gladius
A++
Kills:560
Deaths:267
KDR:2.097
Accuracy:35.537% A++
HSR:26.250% B+
NSX Tomoe
A
Kills:437
Deaths:245
KDR:1.784
Accuracy:32.323% B++
HSR:49.886% A
NS-AM7 Archer
C+
Kills:326
Deaths:708
KDR:0.460
Accuracy:53.005% D
HSR:15.644% C+
NC14 Bolt Driver
A
Kills:303
Deaths:178
KDR:1.702
Accuracy:43.498% A
HSR:72.277% C+
NC4 Mag-Shot
M++
Kills:247
Deaths:194
KDR:1.273
Accuracy:28.168% C++
HSR:39.676% M++
NS-61 Emissary
M
Kills:231
Deaths:202
KDR:1.144
Accuracy:15.755% F-
HSR:31.602% M
NSX Tengu
B*
Kills:122
Deaths:55
KDR:2.218
Accuracy:42.416% B*
HSR:26.230% B*
NS-44L Blackhand
C-
Kills:109
Deaths:106
KDR:1.028
Accuracy:37.878% C-
HSR:32.110% D
Soldier Soaker
A++
Kills:92
Deaths:28
KDR:3.286
Accuracy:35.461% C++
HSR:26.087% A++
Kills:12,097
Deaths (as Infiltrator):7,848
Deaths (to Infiltrators):6,576
KDR:1.54141
Kill Difference:4,249
Playtime:142.874 hours
Usage:4%
Score:2.409m
Score/min:281
Accuracy (listed only):37.495%
HSR (listed only):34.932%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:9,520
V. Kills:6,587 145%
Deaths:2,642
KDR:3.603
Accuracy:30.253% C+
KPH:31.700 A++
VKPH:22 A++
M30 Mustang AH
M+
Kills:6,829
V. Kills:733 N/A
Deaths:800
KDR:8.536
Accuracy:61.913% B*
KPH:137.300 M
VKPH:14.700 M+
Vortek Rotary
M*
Kills:2,404
V. Kills:1,780 135%
Deaths:665
KDR:3.615
Accuracy:43.569% A*
KPH:48.500 M+
VKPH:35.900 M*
Breaker Rocket Pods
A++
Kills:1,218
V. Kills:114 N/A
Deaths:94
KDR:12.957
Accuracy:61.524% A+
KPH:231.200 A++
VKPH:21.600 B+
M20 Kestrel
A+
Kills:1,110
V. Kills:918 121%
Deaths:331
KDR:3.353
Accuracy:38.346% A
KPH:38.400 A
VKPH:31.800 A+
Kills:21,081 (19,863 + 0)
Deaths:4,532
KDR:4.652
VKDR:2.236
Vehicle Kills:10,132
Kill Difference:16,549
Playtime:433.549 hours
Usage:11%
Score:9.185m
Score/min:353
Piloting Accuracy:38.346%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:34,745
V. Kills:28,033 124%
Deaths:4,809
KDR:7.225
Accuracy:22.009% F
KPH:44.700 B++
VKPH:36 B**
AP30 Shredder
A+
Kills:1,985
V. Kills:1,758 113%
Deaths:404
KDR:4.913
Accuracy:32.224% C**
KPH:35.400 C**
VKPH:31.300 A+
CAS30 Tank Buster
C++
Kills:1,538
V. Kills:1,450 106%
Deaths:1,874
KDR:0.821
Accuracy:58.193% A+
KPH:8.100 C++
VKPH:7.700 C++
L105 Zephyr
A
Kills:775
V. Kills:105 N/A
Deaths:77
KDR:10.065
Accuracy:52.413% A
KPH:85.600 B**
VKPH:11.600 B+
Dual-75 Duster
A++
Kills:209
V. Kills:10 N/A
Deaths:15
KDR:13.933
Accuracy:51.484% A++
KPH:132.700 B**
VKPH:6.400 B+
L-30R Vektor
B+
Kills:141
V. Kills:64 217%
Deaths:114
KDR:1.237
Accuracy:42.748% B+
KPH:7.900 C
VKPH:3.600 C--
Kills:39,393 (1,679 + 37,714)
Deaths:7,293
KDR:5.401
VKDR:4.308
Vehicle Kills:31,420
Kill Difference:32,100
Playtime:1,052.089 hours
Usage:26%
Score:23.684m
Score/min:375
Piloting Accuracy:42.748%
Gunner Accuracy:51.484%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:607
V. Kills:70 N/A
Deaths:70
KDR:8.671
Accuracy:53.053% B+
KPH:96.300 A++
VKPH:11.100 B*
L100 Python AP
A**
Kills:401
V. Kills:222 180%
Deaths:77
KDR:5.208
Accuracy:59.188% B+
KPH:60 A*
VKPH:33.200 A**
C75 Viper
S
Kills:104
V. Kills:20 N/A
Deaths:17
KDR:6.118
Accuracy:49.607% A
KPH:104.100 S
VKPH:20 M++
Skyguard
A+
Kills:81
V. Kills:60 133%
Deaths:40
KDR:2.025
Accuracy:31.025% C**
KPH:19.200 B++
VKPH:14.200 A+
Kills:1,193 (1,193 + 0)
Deaths:204
KDR:5.848
VKDR:1.824
Vehicle Kills:372
Kill Difference:989
Playtime:18.206 hours
Usage:0%
Score:0.601m
Score/min:550
Driving Accuracy:31.025%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:6,149
V. Kills:5,062 121%
Deaths:1,587
KDR:3.875
Accuracy:53.802% B+
KPH:32.100 B*
VKPH:26.500 A**
E540 Halberd
A++
Kills:973
V. Kills:569 171%
Deaths:151
KDR:6.444
Accuracy:54.484% A
KPH:39.100 B**
VKPH:22.900 A++
Enforcer ML85
A+
Kills:708
V. Kills:670 106%
Deaths:147
KDR:4.816
Accuracy:58.101% A*
KPH:29.300 B++
VKPH:27.800 A+
M12 Kobalt
B**
Kills:314
V. Kills:15 N/A
Deaths:15
KDR:20.933
Accuracy:23.749% A**
KPH:66.900 C**
VKPH:3.200 B**
Titan-150 HESH
M++
Kills:245
V. Kills:48 N/A
Deaths:21
KDR:11.667
Accuracy:56.032% B**
KPH:93.200 M++
VKPH:18.300 A*
Titan-150 HEAT
M
Kills:234
V. Kills:101 229%
Deaths:55
KDR:4.255
Accuracy:55.050% B*
KPH:43.600 A*
VKPH:18.800 M
C85 Canister
A++
Kills:150
V. Kills:7 N/A
Deaths:13
KDR:11.539
Accuracy:54.373% A++
KPH:98.300 B+
VKPH:4.600 C++
Kills:8,773 (6,628 + 2,145)
Deaths:1,989
KDR:4.411
VKDR:3.254
Vehicle Kills:6,472
Kill Difference:6,784
Playtime:254.505 hours
Usage:6%
Score:6.453m
Score/min:423
Driving Accuracy:55.050%
Gunner Accuracy:54.373%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:951
V. Kills:36 N/A
Deaths:50
KDR:19.020
Accuracy:27.813% B**
KPH:167.900 B**
VKPH:6.400 B++
C85 Canister-H
B+
Kills:830
V. Kills:49 N/A
Deaths:79
KDR:10.506
Accuracy:53.481% C**
KPH:136.900 B+
VKPH:8.100 C++
M96 Mjolnir-H
B++
Kills:529
V. Kills:423 125%
Deaths:115
KDR:4.600
Accuracy:59.968% B**
KPH:50.700 C++
VKPH:40.500 B++
E540 Halberd-H
A+
Kills:377
V. Kills:197 190%
Deaths:65
KDR:5.800
Accuracy:61.673% B++
KPH:61.800 B**
VKPH:32.300 A+
Enforcer ML65-H
B+
Kills:132
V. Kills:99 132%
Deaths:35
KDR:3.771
Accuracy:61.139% B+
KPH:40 B
VKPH:30 C++
G30 Walker
B++
Kills:75
V. Kills:71 104%
Deaths:18
KDR:4.167
Accuracy:39.826% B++
KPH:20.700 D
VKPH:19.600 B++
G40-F Ranger
B**
Kills:67
V. Kills:38 172%
Deaths:6
KDR:11.167
Accuracy:37.676% B+
KPH:51.300 B**
VKPH:29.100 B*
M60-G Bulldog-H
A**
Kills:58
V. Kills:13 414%
Deaths:4
KDR:14.500
Accuracy:58.190% A
KPH:108.200 B**
VKPH:24.300 A**
Kills:3,019 (0 + 3,019)
Deaths:372
KDR:8.116
VKDR:2.489
Vehicle Kills:926
Kill Difference:2,647
Playtime:37.029 hours
Usage:1%
Score:0.969m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:58.190%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:310
V. Kills:10 N/A
Deaths:21
KDR:14.762
Accuracy:25.388% A+
KPH:112.100 A+
VKPH:3.600 B++
M12 Kobalt
A++
Kills:218
V. Kills:5 N/A
Deaths:6
KDR:36.333
Accuracy:22.360% B**
KPH:139.600 A++
VKPH:3.200 B+
M20 Basilisk
A++
Kills:65
V. Kills:28 224%
Deaths:14
KDR:4.643
Accuracy:49.642% A+
KPH:31.900 B**
VKPH:13.700 A++
Kills:593 (0 + 593)
Deaths:41
KDR:14.463
VKDR:1.049
Vehicle Kills:43
Kill Difference:552
Playtime:6.367 hours
Usage:0%
Score:0.216m
Score/min:564
Driving Accuracy:N/A%
Gunner Accuracy:49.642%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:171
V. Kills:4 N/A
Deaths:84
KDR:2.036
Accuracy:37.576% D
KPH:68.100 B+
VKPH:1.600 C+
M40 Fury-F
A++
Kills:102
V. Kills:50 200%
Deaths:101
KDR:1.010
Accuracy:55.197% B+
KPH:27.200 C*
VKPH:13.400 A++
Kills:273 (273 + 0)
Deaths:185
KDR:1.476
VKDR:0.292
Vehicle Kills:54
Kill Difference:88
Playtime:6.255 hours
Usage:0%
Score:0.081m
Score/min:215
Driving Accuracy:55.197%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:103
V. Kills:9 N/A
Deaths:9
KDR:11.444
Accuracy:43.835% A++
KPH:109.300 B**
VKPH:9.600 B**
Kills:103 (0 + 103)
Deaths:9
KDR:11.444
VKDR:1
Vehicle Kills:9
Kill Difference:94
Playtime:0.942 hours
Usage:0%
Score:0.021m
Score/min:363
Piloting Accuracy:N/A%
Gunner Accuracy:43.835%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 62,77834,7454,8097.225C++4.7022.009%FN/A44.7B++36B**428778.1h2.3A10.4B+
NC6A GODSAW 28,76428,49613,7722.069C+0.4633.008%B++34.728%B**90.9B**N/A222313.6h7.2C*21.7B++
M20 Mustang 16,1079,5202,6423.603B++1.0730.253%C+N/A31.7A++22A++298300h53.8B*177.8B*
M30 Mustang AH 7,5626,8298008.536B+6.0161.913%B*N/A137.4M14.7M+44849.7h7B+11.3B+
Titan-150 AP 11,2116,1491,5873.875C1.3553.802%B+1.545%D32.1B*26.5A**383191.3h4.1B+7.7B++
SAS-R 4,1924,1512,1501.931C0.6045.436%B**71.284%C**63.6B**N/A16265.3h1.9B++4.3B++
Vortek Rotary 4,1842,4046653.615B*1.0943.569%A*N/A48.5M+35.9M*50049.6h42.5B*97.6B**
AP30 Shredder 3,7431,9854044.913C+2.3832.224%C**N/A35.4C**31.3A+41956.1h73.7C*228.7B+
NC6 Gauss SAW 1,9571,9521,2821.523B1.0128.479%A++28.689%B*74.5A*N/A27326.2h7.6B*26.8B*
NS-15M2 1,8991,8951,0841.748C++0.7829.193%B**33.404%B**78AN/A20324.3h9.7B*33.1B*
AF-4 Cyclone 1,7431,7189611.788B+0.7433.78%A++18.51%C+58.4B**N/A15429.4h8.9B*26.4B*
NS-357 Underboss 1,5691,5591,1221.389B+1.1443.479%B*24.76%B+51.6B+N/A13530.2h3.7B+8.6B++
CAS30 Tank Buster 2,9881,5381,8740.821C1.7158.193%A+N/A8.1C++7.7C++163189.4h56.1C+96.3B+
NS-44 Commissioner 1,4811,4711,3121.121C*1.4143.747%B*22.434%C++49.4B+N/A14029.8h3.3B++7.5B++
Reaper DMR 1,4331,4088451.666C++0.8636.385%A*30.469%B*65.2A1.2A++16921.6h8.2B*22.4B**
LA1 Anchor 1,3041,2958491.525C1.0029.172%B*31.12%B++72.8B*N/A24517.8h9B+30.8B++
NS Decimator 2,1211,2621,1021.145C++1.3862.401%C*1.268%D47.3B*32.2A*30026.7h4.4C**7B+
Carnage AR 1,2801,2557461.682B0.8533.848%A++23.028%B+57.3A1.1A*14521.9h11.8B++34.9B**
EM6 1,2571,2377631.621C++0.9132.946%A*28.456%B*69.9A1.1A++19417.7h9.1B*27.6B*
GR-22 1,2361,2196541.864B+0.6633.001%A++32.486%A++79.7A**1.1A++23215.3h10.8B**32.7B**
Breaker Rocket Pods 1,3321,2189412.957B*10.4361.524%A+N/A229.8A++21.5B+9385.3h7.6A12.4B**
GD-22S 1,2151,2087731.563C++0.9729.103%A28.974%B++85.1A*N/A28814.2h8.1A27.9B*
NS-11A 1,2241,2025672.12B+0.4134.399%A*34.359%A++74.7A*1.4A*21316.1h11B**31.9B**
AF-19 Mercenary 1,1961,1776841.721A0.8133.221%A*24.979%B+21.9C++N/A9153.8h11.6B+34.8B++
NC1 Gauss Rifle 1,2021,1776581.789B++0.7434.633%A**32.795%A++83.5M**1.8S27114.1h9.9B**28.6B**
AC-X11 1,1961,1735472.144B**0.3836.132%A*24.382%B+57.5A+1.1A*15120.4h8.3B+23B*
NC6S Gauss SAW S 1,1651,1638951.299C+1.2330.706%A30.868%B**79.1A+N/A18614.7h8B**26B*
M20 Kestrel 2,0281,1103313.353B+0.8238.346%AN/A38.4A31.8A+40628.9h66.8B+174.3B++
LA39 Bruiser 1,0441,0385421.915B++0.6171.413%B*16.281%B91.9A*N/A22911.3h1.9B**2.6B*
E540 Halberd 1,5429731516.444C+3.9254.484%A2.569%C39.1B**22.9A++63324.9h5.1B+9.3B**
M12 Kobalt-H 9879515019.02C**16.4927.813%B**19.769%B+166.8B*6.3B++4185.7h13.6B49B++
M60-A Bulldog 1,1508891994.467C+1.9429.173%D1.012%D32.7C+9.6B**41427.2h4.9B+16.9C++
NC05 Jackhammer 8678605041.706B+0.8252.478%B**18.721%B*77.5A+N/A22011.1h4.1B++7.8B+
A30 Walker 1,4208591416.092S3.5626.645%B++N/A45.2A*29.5A++94519h44.3A+166.3A
C85 Canister-H 8798307910.506C+7.9853.481%C**12.289%C**136.1B+8C+3696.1h4.7B++8.8B*
L105 Zephyr 8807757710.065C+7.5452.413%AN/A85.2B**11.5B+4219.1h4.8B*9.1B**
Blitz GD-10 7817713202.409A0.1234.452%A*32.296%M97.6M*1.3M++2897.9h11.1B**32.3B*
GD-66 Claw 7327215711.263C++1.2765.501%B+14.286%C+53B+N/A14513.6h2.1B++3.2B+
Enforcer ML85 1,3787081474.816C+2.2958.101%A*N/A29.4B++27.8A+50824.1h11.9C**20.5B**
AF-34 Mattock 6936802672.547C+0.0247.539%B**20.147%B+70.8A++1.4A++1949.6h6.4C*13.5B++
AF-34 Mattock 6756622742.416C+0.1143.188%B**16.012%C+66.2A1.3A+17510h6.1C+14.2B+
L100 Python HESH 677607708.671C+6.1453.053%B+1.483%C+96.3A++11.1B*3896.3h2.7B++5.1B++
MGR-S1 Gladius 5695602672.097B+0.4335.537%A++26.25%B+42.1C*N/A14713.3h8.1B++22.9B*
NSX Naginata 5535473621.511C++1.0229.049%A38.208%A+77AN/A2117.1h9B*31B*
M96 Mjolnir-H 9525291154.6C*2.0759.968%B**N/A50.9C++40.7B++53110.4h35.1C**58.6B++
NSX Tomoe 4444372451.784C++0.7432.323%B++49.886%A48.6B+N/A1309h11.2B*34.7B++
NS-11C 4264191602.619A++0.0933.479%A++26.492%A71A*1.2A*2715.9h11B*32.8B*
L100 Python AP 623401775.208C++2.6859.188%B+2.743%C+59.9A*33.1A**5166.7h4.5B++7.6B*
E540 Halberd-H 574377655.8C+3.2761.673%B++N/A61.8B**32.3A+4196.1h5.1B+8.2B*
Hyena Missile Launcher 564357844.25M1.7236.392%B+N/A36.4A+21.1A8929.8h19A++52.3A
M20 Drake 6303461053.295B++0.7725.112%C-N/A27B+22.2B+94512.8h41B**163.1B*
NS-AM7 Archer 4583267080.46C+2.0753.005%D15.644%C+1.6D*N/A12209h15.3B+28.8B+
M12 Kobalt 3293141520.933B+18.4023.749%A**17.834%B+66.8C**3.2B**1584.7h21.8D91.7B++
M12 Kobalt 3203102114.762C*12.2325.388%A+17.419%C110.7A3.6B++5192.8h15.4B*60.8B++
NC14 Bolt Driver 3083031781.702C+0.8343.498%A72.277%C+39.4B**N/A1817.7h2.6C++6B+
Shrike 5562885250.549C1.9859.967%B+N/A27.7B25.8A*43810.4h6.3C*10.5B+
Anti-Vehicle Grenade 3902731273N/A270.4757.492%B++N/A390C+167.1B*30790.7h5.1B8.8B+
Warden 2882662830.94C+1.5929.137%B23.308%C+5.4D--N/A2349.7h8.2B+28.3B+
Tank Mine 4362621381.899C0.6396.365%SN/A84.5C-56.1C13063.1h3.9T-4.1A
C-4 3632531361.86B0.6742.234%M++N/A93.7C**40.7B*17312.7h1.3B+3.1B**
NC4 Mag-Shot 2482471941.273B++1.2628.168%C++39.676%M++32.1B+N/A1277.7h5.6B**19.9C++
Titan-150 HESH 2932452111.667C*9.1456.032%B**N/A94.2M++18.5A*7662.6h2.3A4.1B**
Titan-150 HEAT 335234554.255C+1.7355.05%B*2.137%C--43.3A*18.7A**5575.4h3.6B*6.5B**
NS-61 Emissary 2312312021.144B+1.3815.755%F-31.602%M13.5DN/A4517.1h10.9B+69.4C
M12 Kobalt 223218636.333M+33.8022.36%B**13.303%D*136.3A++3.1B6721.6h12.6B**56.5B++
Dual-75 Duster 2192091513.933C*11.4051.484%A++N/A130.6B**6.3B+5731.6h4.7B*9.2B**
MGR-L1 Promise 209203792.57B**0.0434.055%A++34.975%A+81.2A+2.4M++3842.5h10.9B*32.1B*
The Slasher 19518910,4110.018D2.5116.329%D*10.053%C+0.4C-N/A1467.6h2.2C++13.3C+
S12 Renegade 175171842.036C+0.4937.576%D1.17%D*68.4B+1.6C+1802.5h2.9B+7.7C**
Frag Grenade 1671611161N/A158.4759.012%A++N/A805A30M**48600.2h2.7B**4.7B**
MANA Anti-Vehicle Turret 232158851.859S0.6756.566%DN/A1580A++740D3396600.1h6.7S11.9B*
Hawk GD-68 2931552470.628C+1.9070.992%A1.29%D-19.1B+17A3118.1h8.5C+12B+
C85 Canister 1571501311.538C9.0154.373%A++14.667%B100B++4.7C++3021.5h7.8C++14.4B+
Mag-Cutter 15814922,3290.007C--2.526.923%F-5.369%C+0.1DN/A01085.4h2.1B+30.1D
Gauss Prime 1511461021.431C+1.1036.366%A**32.192%A63.5B*2.2M**1712.3h11.3C+30.9B*
L-30R Vektor 2051411141.237C1.2942.748%B+1.418%C--7.9C3.6C--14417.8h55.9B++130.9B++
GD-7F 138136691.971B*0.5633.417%A++30.147%A++24.7C+N/A1795.5h9.7B**29.2B**
Enforcer ML65-H 231132353.771C+1.2461.139%B+N/A40B30C++5103.3h14B22.9B+
Carver 1261261091.156M++1.3736.8%B*16.667%C++60SN/A1502.1h1.1B++3B+
AF-4A Bandit 129123502.46B*0.0733.614%A++27.642%B*53.5B++2.6S2182.3h8.8B*26B*
NSX Tengu 126122552.218B**0.3142.416%B*26.23%B*101.7A*3.3S3131.2h8.5B**20.2B*
NS-44L Blackhand 1101091061.028C+1.5037.878%C-32.11%D31.1BN/A1023.5h4B+10.6C*
C75 Viper 124104176.118B+3.5949.607%AN/A104S20M++15771h6.7B**13.5A
CAS 14-E 112103911.444C+8.9243.835%A++1.942%C+114.4B**10A3630.9h29.3C++66.8B++
M40 Fury-F 1521021011.01C+1.5255.197%B+N/A27.6C**13.5A++2383.7h12.9C+23.4C*
Auraxium Mag-Cutter 98979,5540.01C-2.5218.083%D-2.062%D0.3DN/A1314.1h1.5B**8.5C*
AF-41 Hacksaw 9595342.794C*0.2743.622%B*18.947%B**63.3A*N/A2711.5h6.5B+14.9B*
Soldier Soaker 9292283.286A++0.7635.461%C++26.087%A++51.1C++N/A2001.8h4.9B*13.8B++
AF-57 Piston 8683441.886B+0.6449.051%B*21.687%A*83A*3S4131h3.7B++7.6B+
Skyguard 14181402.025C0.5031.025%C**1.235%D19.3B++14.3A+5994.2h96.8B++312.1B++
M12 Kobalt 8481420.25C+17.7225.673%B++16.049%C-162B**6B+4790.5h11B**42.7B**
AF-41 Hacksaw 7777342.265C+0.2641.022%B*10.39%D*51.3AN/A2381.5h7.7C18.8B+
G30 Walker 14675184.167C+1.6439.826%B++1.333%D*20.8D19.7B++2653.6h219.7D551.7C+
G40-F Ranger 10567611.167C*8.6437.676%B+1.493%B+51.5B**29.2B*4811.3h54.4B++144.4B*
M20 Basilisk 9365144.643B*2.1149.642%A+N/A32.5B**14A++5422h82B+165.2B*
M60-G Bulldog-H 7158414.5B11.9758.19%AN/A116A26M+3290.5h4.7C*8B++
NCM2 Falcon 5957451.267C*1.2643.448%B+7.018%B*33.5A**1.2D**2621.7h5.5A12.7B**
NC15 Phoenix 9953590.898C+1.6350%C--N/A12.6C+11C+4094.2h8.3B+16.5B+
Rocklet Rifle 10553620.855C**1.6752.765%C+N/A17.7D-17.3D4513h41.6C78.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret76900.9h
Spawn Beacon252,5981.9h
Nano-Armor Kit1,7342,213,475602h
Nanite Revive Grenade08350.2h
Medical Kit2,63217,24735.3h
Medical Applicator413125,89211.6h
Spitfire Auto-Turret22120.3h
Motion Spotter181,0151.6h
Deconstruction Tool01300h
Shield Recharging Field402,0110.8h
Ammunition Package312,4631.6h
Anti-Infantry MANA Turret3820.2h
Nano-Repair Grenade01,5930.4h
Recon Detection Device353,2375.8h
WLT-Howler Mining Laser1311,1963.2h

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