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Executor Gunner vato4NC[CAKA] vato4NC
NC BR 197

KDR: 2.6

Score: 104.5m

Last Seen: Aug 4th, 2020 1:21 AM
- OFFLINE - 31.7 hour(s)

Prestige 1, Battle Rank 100 (197 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton NC6A GODSAW M20 Mustang M30 Mustang AH Titan-150 AP SAS-R Vortek Rotary AP30 Shredder
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,742,643 MLG Score: 1393
Fun Score: N/A
Cheeseburgers Flipped: 125TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.209%32.415%107635131464,8002.30310.3

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.258%2.315A*1.7A++-0.972D--HEAD ++ (~15.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.68B+7.90.448B15.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.658%0.691%4906134325,1956416119483.92629211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.391%-0.166C-0.812D-0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.10.42B33.60.369C**60.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.419%1.461%380613438,764382760812.28945144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.694%0.618B+-0.672D0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.725B++50.598B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.91%1.521%146018133150,04835893525113.9448142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.414%-0.583D-0.725D-0.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.782B++7.80.805B++18.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.029%71.874%1460213475,2302738581.90946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.974%1.667A++0.31C*-0.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.572B+20.387C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.64%15.469%1460313462,1852253230.969818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.022%2.131A*0.127C++0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.773B++20.585B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
104.5m257.7%471 (28.3k)405 (24.3k)2.6027175,61767,4753.09347197 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349997224.104%15.424%37203:5033

75% Engineer15% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2015 2:11 PMMar 24th, 2020 8:06 AMAug 3rd, 2020 10:22 PM (3d) (PST)Aug 3rd, 2020 10:55 PM (3d) (PST)Aug 3rd, 2020 9:21 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1411201,0210.6800.2610.1052.3450.2301393

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,4727,17461,298411661411424,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4303h/179.3d 33,115 27,087 54,681 605.4k 1,553 6,134 59,317 294.6m

EngineerCLASS DETAILS: Engineer
AC-X11
A+
Kills:1,367
Deaths:621
KDR:2.201
Accuracy:36.328% A+
HSR:24.287% C+
AF-19 Mercenary
A
Kills:1,209
Deaths:708
KDR:1.708
Accuracy:33.223% A
HSR:24.979% C*
LA39 Bruiser
B+
Kills:1,181
Deaths:620
KDR:1.905
Accuracy:71.548% B+
HSR:16.173% C*
NS-11C
A+
Kills:1,011
Deaths:361
KDR:2.801
Accuracy:34.639% A+
HSR:28.091% B*
GD-66 Claw
B+
Kills:921
Deaths:670
KDR:1.375
Accuracy:67.560% B+
HSR:14.007% C
Warden
B*
Kills:499
Deaths:397
KDR:1.257
Accuracy:32.268% C++
HSR:33.467% B*
GD-7F
A
Kills:482
Deaths:226
KDR:2.133
Accuracy:34.812% A
HSR:31.743% A
AF-4A Bandit
B**
Kills:285
Deaths:99
KDR:2.879
Accuracy:32.910% B**
HSR:28.421% B
AF-57 Piston
A++
Kills:83
Deaths:44
KDR:1.886
Accuracy:48.983% B+
HSR:21.687% A++
MGR-M1 Bishop
A
Kills:75
Deaths:64
KDR:1.172
Accuracy:45.482% A
HSR:45.333% A
MGR-C1 Charger
A
Kills:71
Deaths:37
KDR:1.919
Accuracy:37.277% A
HSR:29.578% C**
Kills:7,184
Deaths (as Engineer):3,847
Deaths (to Engineers):19,475
KDR:1.86743
Kill Difference:3,337
Playtime:3,217.547 hours
Usage:75%
Score:79.621m
Score/min:412
Accuracy (listed only):43.185%
HSR (listed only):27.070%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B+
Kills:33,256
Deaths:15,706
KDR:2.117
Accuracy:33.282% C**
HSR:35.407% B+
NC6 Gauss SAW
B+
Kills:1,953
Deaths:1,283
KDR:1.522
Accuracy:28.479% B+
HSR:28.674% C*
NS-15M2
C**
Kills:1,922
Deaths:1,097
KDR:1.752
Accuracy:29.208% C**
HSR:33.611% C**
LA1 Anchor
C*
Kills:1,309
Deaths:854
KDR:1.533
Accuracy:29.232% C*
HSR:31.245% C++
EM6
A
Kills:1,237
Deaths:763
KDR:1.621
Accuracy:32.946% A
HSR:28.456% C+
GD-22S
B+
Kills:1,218
Deaths:776
KDR:1.570
Accuracy:29.171% B+
HSR:28.736% C++
NC6S Gauss SAW S
B++
Kills:1,163
Deaths:895
KDR:1.299
Accuracy:30.706% B++
HSR:30.868% B
NSX Naginata
B++
Kills:556
Deaths:367
KDR:1.515
Accuracy:29.035% B+
HSR:38.130% B++
MGR-L1 Promise
A
Kills:435
Deaths:209
KDR:2.081
Accuracy:35.410% A
HSR:37.701% B*
NS-15M AE
A*
Kills:90
Deaths:43
KDR:2.093
Accuracy:38.805% A*
HSR:31.111% C+
Kills:43,139
Deaths (as Heavy Assault):21,993
Deaths (to Heavy Assaults):17,859
KDR:1.96149
Kill Difference:21,146
Playtime:664.248 hours
Usage:15%
Score:15.502m
Score/min:389
Accuracy (listed only):31.627%
HSR (listed only):32.394%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:1,745
Deaths:985
KDR:1.772
Accuracy:33.904% B**
HSR:18.510% C--
AC-X11
A+
Kills:1,367
Deaths:621
KDR:2.201
Accuracy:36.328% A+
HSR:24.287% C+
AF-19 Mercenary
A
Kills:1,209
Deaths:708
KDR:1.708
Accuracy:33.223% A
HSR:24.979% C*
LA39 Bruiser
B+
Kills:1,181
Deaths:620
KDR:1.905
Accuracy:71.548% B+
HSR:16.173% C*
Blitz GD-10
A+
Kills:1,176
Deaths:478
KDR:2.460
Accuracy:35.373% A+
HSR:29.762% A
MGR-S1 Gladius
B**
Kills:1,102
Deaths:507
KDR:2.174
Accuracy:36.712% B**
HSR:27.133% C++
NS-11C
A+
Kills:1,011
Deaths:361
KDR:2.801
Accuracy:34.639% A+
HSR:28.091% B*
GD-66 Claw
B+
Kills:921
Deaths:670
KDR:1.375
Accuracy:67.560% B+
HSR:14.007% C
GD-7F
A
Kills:482
Deaths:226
KDR:2.133
Accuracy:34.812% A
HSR:31.743% A
NS-7 PDW
A++
Kills:304
Deaths:158
KDR:1.924
Accuracy:37.421% A++
HSR:26.645% B++
AF-4A Bandit
B**
Kills:285
Deaths:99
KDR:2.879
Accuracy:32.910% B**
HSR:28.421% B
NSX Tengu
B+
Kills:179
Deaths:81
KDR:2.210
Accuracy:42.938% B+
HSR:25.698% C*
NS-66 Punisher
B*
Kills:136
Deaths:58
KDR:2.345
Accuracy:32.999% B*
HSR:36.765% B*
AF-57 Piston
A++
Kills:83
Deaths:44
KDR:1.886
Accuracy:48.983% B+
HSR:21.687% A++
MGR-C1 Charger
A
Kills:71
Deaths:37
KDR:1.919
Accuracy:37.277% A
HSR:29.578% C**
Kills:11,252
Deaths (as Light Assault):5,653
Deaths (to Light Assaults):9,769
KDR:1.99045
Kill Difference:5,599
Playtime:107.724 hours
Usage:3%
Score:2.187m
Score/min:338
Accuracy (listed only):41.108%
HSR (listed only):25.565%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:1,745
Deaths:985
KDR:1.772
Accuracy:33.904% B**
HSR:18.510% C--
Reaper DMR
A+
Kills:1,531
Deaths:920
KDR:1.664
Accuracy:36.485% A+
HSR:31.809% B+
GR-22
B**
Kills:1,341
Deaths:704
KDR:1.905
Accuracy:33.255% B**
HSR:32.066% B*
Carnage AR
B**
Kills:1,302
Deaths:774
KDR:1.682
Accuracy:33.947% B**
HSR:23.272% C+
NS-11A
A+
Kills:1,295
Deaths:605
KDR:2.141
Accuracy:34.658% A+
HSR:34.209% B*
LA39 Bruiser
B+
Kills:1,181
Deaths:620
KDR:1.905
Accuracy:71.548% B+
HSR:16.173% C*
NC1 Gauss Rifle
A+
Kills:1,177
Deaths:658
KDR:1.789
Accuracy:34.625% A+
HSR:32.795% B*
Blitz GD-10
A+
Kills:1,176
Deaths:478
KDR:2.460
Accuracy:35.373% A+
HSR:29.762% A
MGR-S1 Gladius
B**
Kills:1,102
Deaths:507
KDR:2.174
Accuracy:36.712% B**
HSR:27.133% C++
GD-66 Claw
B+
Kills:921
Deaths:670
KDR:1.375
Accuracy:67.560% B+
HSR:14.007% C
NS-7 PDW
A++
Kills:304
Deaths:158
KDR:1.924
Accuracy:37.421% A++
HSR:26.645% B++
Gauss Prime
A++
Kills:290
Deaths:175
KDR:1.657
Accuracy:36.524% A++
HSR:33.448% B*
NSX Tengu
B+
Kills:179
Deaths:81
KDR:2.210
Accuracy:42.938% B+
HSR:25.698% C*
NS-66 Punisher
B*
Kills:136
Deaths:58
KDR:2.345
Accuracy:32.999% B*
HSR:36.765% B*
AF-57 Piston
A++
Kills:83
Deaths:44
KDR:1.886
Accuracy:48.983% B+
HSR:21.687% A++
Kills:13,763
Deaths (as Combat Medic):7,437
Deaths (to Combat Medics):5,318
KDR:1.85061
Kill Difference:6,326
Playtime:132.848 hours
Usage:3%
Score:3.518m
Score/min:441
Accuracy (listed only):41.129%
HSR (listed only):26.932%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:4,927
Deaths:2,501
KDR:1.970
Accuracy:46.253% B++
HSR:71.849% C+
NS-357 Underboss
B+
Kills:2,050
Deaths:1,480
KDR:1.385
Accuracy:44.036% B+
HSR:27.756% C*
AF-4 Cyclone
B**
Kills:1,745
Deaths:985
KDR:1.772
Accuracy:33.904% B**
HSR:18.510% C--
NS-44 Commissioner
B+
Kills:1,690
Deaths:1,483
KDR:1.140
Accuracy:44.012% B+
HSR:24.734% C+
Blitz GD-10
A+
Kills:1,176
Deaths:478
KDR:2.460
Accuracy:35.373% A+
HSR:29.762% A
MGR-S1 Gladius
B**
Kills:1,102
Deaths:507
KDR:2.174
Accuracy:36.712% B**
HSR:27.133% C++
NSX Tomoe
B+
Kills:491
Deaths:269
KDR:1.825
Accuracy:32.933% B+
HSR:49.695% B+
NS-AM7 Archer
C-
Kills:396
Deaths:1,035
KDR:0.383
Accuracy:53.622% D
HSR:15.152% C-
NC4 Mag-Shot
M
Kills:309
Deaths:235
KDR:1.315
Accuracy:30.069% C++
HSR:38.835% M
NS-7 PDW
A++
Kills:304
Deaths:158
KDR:1.924
Accuracy:37.421% A++
HSR:26.645% B++
NC14 Bolt Driver
B++
Kills:303
Deaths:178
KDR:1.702
Accuracy:43.498% B++
HSR:72.277% D
NS-61 Emissary
A++
Kills:245
Deaths:214
KDR:1.145
Accuracy:14.503% F--
HSR:31.020% A++
NSX Tengu
B+
Kills:179
Deaths:81
KDR:2.210
Accuracy:42.938% B+
HSR:25.698% C*
NS-30 Vandal
A
Kills:162
Deaths:70
KDR:2.314
Accuracy:45.016% A
HSR:41.358% A
NS-66 Punisher
B*
Kills:136
Deaths:58
KDR:2.345
Accuracy:32.999% B*
HSR:36.765% B*
NS-44L Blackhand
D
Kills:127
Deaths:119
KDR:1.067
Accuracy:39.526% D
HSR:34.646% D
Soldier Soaker
A*
Kills:94
Deaths:33
KDR:2.848
Accuracy:34.860% C
HSR:25.532% A*
NSX "Networked" Tomoe
A
Kills:55
Deaths:25
KDR:2.200
Accuracy:38.078% A
HSR:60% A
Kills:15,491
Deaths (as Infiltrator):9,909
Deaths (to Infiltrators):7,565
KDR:1.56333
Kill Difference:5,582
Playtime:166.943 hours
Usage:4%
Score:3.118m
Score/min:311
Accuracy (listed only):38.097%
HSR (listed only):36.520%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:11,149
V. Kills:7,447 150%
Deaths:2,670
KDR:4.176
Accuracy:30.971% C+
KPH:34.800 B**
VKPH:23.200 B**
M30 Mustang AH
A**
Kills:8,322
V. Kills:866 N/A
Deaths:812
KDR:10.249
Accuracy:62.443% B+
KPH:144.300 A+
VKPH:15 A**
Vortek Rotary
A*
Kills:2,665
V. Kills:1,913 139%
Deaths:667
KDR:3.996
Accuracy:43.745% A++
KPH:51.400 A+
VKPH:36.900 A*
Breaker Rocket Pods
A
Kills:1,238
V. Kills:117 N/A
Deaths:94
KDR:13.170
Accuracy:61.508% B**
KPH:230.600 A
VKPH:21.800 B
M20 Kestrel
A
Kills:1,122
V. Kills:925 121%
Deaths:331
KDR:3.390
Accuracy:38.366% B**
KPH:38.600 B+
VKPH:31.900 A
Kills:24,496 (23,258 + 0)
Deaths:4,574
KDR:5.355
VKDR:2.463
Vehicle Kills:11,268
Kill Difference:19,922
Playtime:464.289 hours
Usage:11%
Score:10.437m
Score/min:375
Piloting Accuracy:38.366%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:38,268
V. Kills:29,852 128%
Deaths:4,829
KDR:7.925
Accuracy:22.362% D**
KPH:46.600 C+
VKPH:36.300 B
AP30 Shredder
B**
Kills:2,310
V. Kills:1,928 120%
Deaths:412
KDR:5.607
Accuracy:33.268% C++
KPH:38.100 C++
VKPH:31.800 B**
CAS30 Tank Buster
C+
Kills:1,666
V. Kills:1,517 110%
Deaths:1,881
KDR:0.886
Accuracy:58.630% B**
KPH:8.400 C
VKPH:7.700 C+
L105 Zephyr
B*
Kills:858
V. Kills:120 N/A
Deaths:77
KDR:11.143
Accuracy:52.641% B*
KPH:84.500 B+
VKPH:11.800 C*
Dual-75 Duster
A++
Kills:341
V. Kills:15 N/A
Deaths:15
KDR:22.733
Accuracy:54.178% A++
KPH:139.900 A++
VKPH:6.200 C*
L-30R Vektor
B+
Kills:155
V. Kills:70 218%
Deaths:115
KDR:1.348
Accuracy:42.654% B+
KPH:8.200 D
VKPH:3.700 D
L-24R Spur
B++
Kills:62
V. Kills:5 N/A
Deaths:4
KDR:15.500
Accuracy:40.239% C++
KPH:41.900 C+
VKPH:3.400 B++
Kills:43,660 (1,883 + 41,777)
Deaths:7,333
KDR:5.954
VKDR:4.569
Vehicle Kills:33,507
Kill Difference:36,327
Playtime:1,113.104 hours
Usage:26%
Score:25.479m
Score/min:381
Piloting Accuracy:40.239%
Gunner Accuracy:54.178%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:700
V. Kills:82 N/A
Deaths:70
KDR:10
Accuracy:53.802% B
KPH:98.600 A
VKPH:11.600 B+
L100 Python AP
A++
Kills:417
V. Kills:229 181%
Deaths:77
KDR:5.416
Accuracy:59.491% B+
KPH:60.400 A
VKPH:33.200 A++
C75 Viper
A*
Kills:135
V. Kills:31 422%
Deaths:17
KDR:7.941
Accuracy:54.264% A
KPH:101 A*
VKPH:23.200 A*
Skyguard
A
Kills:121
V. Kills:81 148%
Deaths:41
KDR:2.951
Accuracy:33.032% C**
KPH:24.300 B+
VKPH:16.300 A
Kills:1,373 (1,373 + 0)
Deaths:205
KDR:6.698
VKDR:2.063
Vehicle Kills:423
Kill Difference:1,168
Playtime:20.308 hours
Usage:0%
Score:0.678m
Score/min:556
Driving Accuracy:33.032%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:7,150
V. Kills:5,505 130%
Deaths:1,598
KDR:4.474
Accuracy:54.435% B+
KPH:35.200 C**
VKPH:27.100 A++
E540 Halberd
B*
Kills:1,206
V. Kills:647 186%
Deaths:151
KDR:7.987
Accuracy:54.833% B**
KPH:43.200 B+
VKPH:23.200 B*
Enforcer ML85
B**
Kills:716
V. Kills:673 106%
Deaths:147
KDR:4.871
Accuracy:58.016% A++
KPH:29.500 C*
VKPH:27.700 B**
M12 Kobalt
B++
Kills:342
V. Kills:15 N/A
Deaths:15
KDR:22.800
Accuracy:23.659% A++
KPH:68.200 C+
VKPH:3 B++
Titan-150 HESH
A*
Kills:248
V. Kills:48 N/A
Deaths:21
KDR:11.810
Accuracy:56.122% B++
KPH:92.500 A*
VKPH:17.900 A++
Titan-150 HEAT
A
Kills:241
V. Kills:105 227%
Deaths:55
KDR:4.382
Accuracy:55.309% B++
KPH:44.400 A
VKPH:19.300 A
C85 Canister
B**
Kills:150
V. Kills:7 N/A
Deaths:13
KDR:11.539
Accuracy:54.373% B**
KPH:98.300 C*
VKPH:4.600 C+
Kills:10,053 (7,639 + 2,414)
Deaths:2,000
KDR:5.027
VKDR:3.500
Vehicle Kills:7,000
Kill Difference:8,053
Playtime:269.978 hours
Usage:6%
Score:7.003m
Score/min:432
Driving Accuracy:55.309%
Gunner Accuracy:54.373%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B
Kills:1,522
V. Kills:56 N/A
Deaths:52
KDR:29.269
Accuracy:29.798% A
KPH:154.600 C++
VKPH:5.700 B
C85 Canister-H
B++
Kills:1,188
V. Kills:71 N/A
Deaths:81
KDR:14.667
Accuracy:60.379% B++
KPH:143.500 C**
VKPH:8.600 C++
M96 Mjolnir-H
B+
Kills:554
V. Kills:434 127%
Deaths:115
KDR:4.817
Accuracy:60.074% B**
KPH:52.200 C+
VKPH:40.900 B+
E540 Halberd-H
B**
Kills:425
V. Kills:216 196%
Deaths:65
KDR:6.538
Accuracy:61.068% B
KPH:63.900 B+
VKPH:32.500 B**
Enforcer ML65-H
B+
Kills:189
V. Kills:127 148%
Deaths:35
KDR:5.400
Accuracy:62.308% B
KPH:50.100 B+
VKPH:33.600 C++
G40-F Ranger
B**
Kills:96
V. Kills:52 181%
Deaths:6
KDR:16
Accuracy:40.127% B+
KPH:57.800 B**
VKPH:31.300 B*
M60-G Bulldog-H
B+
Kills:82
V. Kills:16 N/A
Deaths:4
KDR:20.500
Accuracy:56.483% B+
KPH:104.800 C++
VKPH:20.400 B+
G30 Walker
B
Kills:75
V. Kills:71 104%
Deaths:18
KDR:4.167
Accuracy:39.862% B+
KPH:20.700 D
VKPH:19.600 B
Kills:4,131 (0 + 4,131)
Deaths:376
KDR:10.987
VKDR:2.774
Vehicle Kills:1,043
Kill Difference:3,755
Playtime:45.239 hours
Usage:1%
Score:1.221m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:39.862%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:357
V. Kills:11 N/A
Deaths:21
KDR:17
Accuracy:25.898% B**
KPH:121.300 B**
VKPH:3.700 B+
M12 Kobalt
A+
Kills:230
V. Kills:5 N/A
Deaths:6
KDR:38.333
Accuracy:22.657% B++
KPH:142.500 A+
VKPH:3.100 C++
M20 Basilisk
A
Kills:67
V. Kills:29 223%
Deaths:14
KDR:4.786
Accuracy:49.665% B**
KPH:32.200 B+
VKPH:13.900 A
M60-G Bulldog
A*
Kills:52
V. Kills:10 N/A
Deaths:12
KDR:4.333
Accuracy:43.942% C**
KPH:115.800 A*
VKPH:22.300 A++
Kills:706 (0 + 706)
Deaths:53
KDR:13.321
VKDR:1.038
Vehicle Kills:55
Kill Difference:653
Playtime:7.089 hours
Usage:0%
Score:0.249m
Score/min:586
Driving Accuracy:N/A%
Gunner Accuracy:43.942%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:174
V. Kills:4 N/A
Deaths:85
KDR:2.047
Accuracy:37.705% D
KPH:67.900 C**
VKPH:1.600 C
M40 Fury-F
B++
Kills:103
V. Kills:51 198%
Deaths:103
KDR:1
Accuracy:54.743% C**
KPH:26.300 C
VKPH:13 B++
Kills:277 (277 + 0)
Deaths:188
KDR:1.473
VKDR:0.293
Vehicle Kills:55
Kill Difference:89
Playtime:6.472 hours
Usage:0%
Score:0.083m
Score/min:213
Driving Accuracy:54.743%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:114
V. Kills:11 N/A
Deaths:9
KDR:12.667
Accuracy:43.615% A++
KPH:102.100 B+
VKPH:9.900 A
Kills:114 (0 + 114)
Deaths:9
KDR:12.667
VKDR:1.222
Vehicle Kills:11
Kill Difference:105
Playtime:1.116 hours
Usage:0%
Score:0.025m
Score/min:375
Piloting Accuracy:N/A%
Gunner Accuracy:43.615%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 68,12038,2684,8297.925C5.3222.362%D**N/A46.6C+36.3B435821.8h2.2B*10C++
NC6A GODSAW 33,60333,25615,7062.117C0.4933.282%C**35.407%B+94.3B1C239352.7h7.1C*21.5B+
M20 Mustang 18,59611,1492,6704.176C+1.5730.971%C+N/A34.8B**23.2B**320320.4h51B++164.7B++
M30 Mustang AH 9,1888,32281210.249C+7.6562.443%B+N/A144.2A+15A**48257.7h6.8C*10.9B
Titan-150 AP 12,6557,1501,5984.474C--1.8754.435%B+1.399%C--35.2C**27.1A++395203.2h3.9C++7.2B+
SAS-R 4,9804,9272,5011.97D0.6346.253%B++71.849%C+66.5C*N/A17374.1h1.9C**4.1B+
Vortek Rotary 4,5782,6656673.996C*1.3943.745%A++N/A51.3A+36.9A*51551.9h41.2B+94.2B++
AP30 Shredder 4,2382,3104125.607C3.0033.268%C++N/A38.1C++31.8B**43460.7h72.2C++217.1C**
NS-357 Underboss 2,0632,0501,4801.385C++1.2244.036%B+27.756%C*54.4C+N/A15137.7h3.7C*8.5B
NC6 Gauss SAW 1,9581,9531,2831.522C+1.0828.479%B+28.674%C*74.5B+N/A28726.2h7.6B+26.8B+
NS-15M2 1,9261,9221,0971.752C0.8529.208%C**33.611%C**78.1C++N/A20724.6h9.7B+33.1B+
AF-4 Cyclone 1,7701,7459851.772C++0.8333.904%B**18.51%C--58.8C++N/A15729.7h9B+26.4B++
NS-44 Commissioner 1,7011,6901,4831.14C+1.4644.012%B+24.734%C+52.3C+N/A14932.3h3.2B7.3B+
CAS30 Tank Buster 3,1831,6661,8810.886C-1.7258.63%B**N/A8.4C7.7C+163197.7h55.4C+94.5B
NS Decimator 2,5701,5481,2321.256C1.3563.04%C++1.163%D-51.8C**34.2A32229.9h4.2C+6.7C++
Reaper DMR 1,5571,5319201.664C+0.9436.485%A+31.809%B+67.1B+1.1B+17522.8h8.1B+22.3B*
M12 Kobalt-H 1,5781,5225229.269C*26.6729.798%A20.039%C**155.3C++5.7B4029.8h14.5C++48.8B+
AC-X11 1,3981,3676212.201C*0.4036.328%A+24.287%C+62.1B1.4B*16522h8.1B+22.4B++
GR-22 1,3631,3417041.905C++0.7033.255%B**32.066%B*81.3B*1.3B++23416.5h10.6B+31.9B++
LA1 Anchor 1,3181,3098541.533C-1.0729.232%C*31.245%C++73.1C++N/A25617.9h9C*30.7B
Carnage AR 1,3281,3027741.682C+0.9233.947%B**23.272%C+57.6C**1.2B*14822.6h11.9C++35B+
NS-11A 1,3211,2956052.14C**0.4634.658%A+34.209%B*76.6B*1.5B*21816.9h11B+31.6B*
Breaker Rocket Pods 1,3551,2389413.17C*10.5761.508%B**N/A229.3A21.7B9565.4h7.8B**12.6B*
EM6 1,2571,2377631.621C0.9832.946%A28.456%C+69.9C++1.1C++19717.7h9.1B+27.6B+
GD-22S 1,2251,2187761.57C+1.0329.171%B+28.736%C++85.2B++N/A29814.3h8.1B*27.9B+
AF-19 Mercenary 1,2281,2097081.708C*0.8933.223%A24.979%C*22.1CN/A9854.8h11.5C++34.6B
E540 Halberd 1,8531,2061517.987C5.3854.833%B**2.073%C43.2B+23.2B*62627.9h4.7B+8.6B++
C85 Canister-H 1,2591,1888114.667C+12.0660.379%B++10.522%C+143.1C**8.6C++4078.3h5.6B+9.3B+
LA39 Bruiser 1,1881,1816201.905B+0.7071.548%B+16.173%C*93B*N/A24912.7h1.9B++2.6B++
NC05 Jackhammer 1,1991,1796501.814B+0.7953.759%B++18.321%B+87.3B+1.5B**24013.5h4B+7.5B+
NC1 Gauss Rifle 1,2021,1776581.789B+0.8134.625%A+32.795%B*82.9A+1.8A++27914.2h9.9B+28.6B*
Blitz GD-10 1,1901,1764782.46B++0.1435.373%A+29.762%A109.9A+1.3A34010.7h11B+31.1B+
NC6S Gauss SAW S 1,1651,1638951.299C--1.3030.706%B++30.868%B79.1B+N/A18714.7h8B**26B*
M20 Kestrel 2,0471,1223313.39C+0.7938.366%B**N/A38.7B+31.9A40929h66.7B173.8B+
MGR-S1 Gladius 1,1201,1025072.174C+0.4336.712%B**27.133%C++63.3C+1C+21517.4h7.6B20.7B+
A30 Walker 1,7331,0691447.424A4.8227.205%B+N/A50.9A*31.6A++97221h42.1A154.6B**
NS-11C 1,0291,0113612.801B*0.2034.639%A+28.091%B*99.1A+1.8A++32710.2h10.2B*29.4B*
M60-A Bulldog 1,2809952024.926C-2.3230.39%D-N/A34.9C10B++42228.5h4.9B16.1C+
GD-66 Claw 9339216701.375C+1.2367.56%B+14.007%C61C+N/A16515.1h2B++3B+
L105 Zephyr 9788587711.143C8.5452.641%B*N/A84.1B+11.8C*41210.2h5B+9.5B++
AF-34 Mattock 7347192842.532C0.0747.92%B*19.332%C++70.5B**1.5A+20510.2h6.7C*14B+
Enforcer ML85 1,3897161474.871C2.2758.016%A++N/A29.5C*27.7B**51624.3h11.9C+20.4B*
AF-34 Mattock 7247102912.44C0.1643.688%B*15.916%C67B++1.3A18910.6h6.3C+14.5B+
L100 Python HESH 7827007010C--7.4053.802%B1.286%C+98.6A11.5B+3927.1h2.7B+5B+
NSX Naginata 5625563671.515C1.0929.035%B+38.13%B++77.2C*N/A2217.2h9B++31B+
M96 Mjolnir-H 9885541154.817C+2.2160.074%B**N/A52.3C+40.9B+54210.6h34.4C++57.3B+
Warden 5284993971.257C1.3532.268%C++33.467%B*9.7D--N/A3451.6h6.9B+21.5B+
NSX Tomoe 5004912691.825C+0.7832.933%B+49.695%B+51.1CN/A1369.6h11.3B+34.4B+
GD-7F 4884822262.133C*0.4734.812%A31.743%A62.6C*N/A2737.7h9.3B*26.8B*
MGR-L1 Promise 4464352092.081C++0.5235.41%A37.701%B*108.8B*2.8A+4984h10.1B+28.5B+
E540 Halberd-H 641425656.538C3.9461.068%BN/A63.4B+32.2B**4576.7h5C+8.1C++
L100 Python AP 646417775.416C-2.8159.491%B+2.638%B60.4A33.2A++5466.9h4.5C*7.6B+
Hyena Missile Launcher 642408864.744B+2.1436.534%C+N/A40.4A23.2A90510.1h17.5A+48A
M20 Drake 7174051053.857C+1.2526.056%CN/A29.8B*22.9A94113.6h39.2B**150.6B++
NS-AM7 Archer 5513961,0350.383C2.2253.622%D15.152%C-1.8D--N/A13222.9h14.2C**26.4C++
Frag Grenade 3933751375N/A372.4058.795%AN/A750B+36A**38980.5h2.5B*4.3B*
M12 Kobalt 3683572117C14.4025.898%B**17.367%C--123.1B**3.8B+5342.9h14.8B++57B++
M12 Kobalt 3573421522.8C+20.2023.659%A++17.836%B68.4C+3B++1665h21.3C90C*
Dual-75 Duster 3563411522.733C++20.1354.178%A++N/A142.1A++6.3C**5192.4h4.8B**8.8A+
Carver 3193197780.41B**2.1937.835%B+16.928%C++23.3B*N/A6913.7h1.1B++2.9B+
NC4 Mag-Shot 3103092351.315C**1.2930.069%C++38.835%M34.3C+N/A1349h5.6B*18.7B++
NS-7 PDW 3143041581.924C**0.6837.421%A++26.645%B++89.4A+2.9S3353.4h10.3B*27.7B*
NC14 Bolt Driver 3083031781.702C0.9043.498%B++72.277%D39.4C++N/A1897.7h2.6C-6C++
Tank Mine 4873011502.007D0.60102.067%M**N/A91.2D56.4C13083.3h3.9T-3.9B**
Gauss Prime 3012901751.657C+0.9536.524%A++33.448%B*72.5B++2.8A**1804h10.3C++28.2B*
Shrike 5562885250.549D2.0559.967%C++N/A27.7C25.8B**44810.4h6.3C+10.5C+
AF-4A Bandit 291285992.879B+0.2832.91%B**28.421%B67.9C**1.4B++2314.2h8.5B++25.7B*
C-4 3962831431.979C++0.6243.612%A*N/A104.8C+41.9B++18522.7h1.3C+2.9B++
Anti-Vehicle Grenade 3942771277N/A274.4057.514%B+N/A395.7C+167.1B+30680.7h5.1C++8.9B
Titan-150 HESH 2962482111.81C9.2156.122%B++N/A91.9A*17.8A++7952.7h2.3B*4.1B**
NS-61 Emissary 2452452141.145C++1.4614.503%F--31.02%A++12.5D-N/A4319.6h10.9C*74.8D
Titan-150 HEAT 346241554.382C1.7855.309%B++2.075%C44.6A19.4A+5785.4h3.5B++6.4B*
M12 Kobalt 235230638.333B++35.7322.657%B++13.044%D**143.8A+3.1C++6891.6h12.6B**55.7B++
The Slasher 19719111,5520.017D-2.5916.397%D*9.948%C+0.4C--N/A1486.4h2.2C+13.3D
Enforcer ML65-H 316189355.4C2.8062.308%BN/A49.7B+33.4C++5353.8h11.8B+19B++
NSX Tengu 184179812.21B+0.3942.938%B+25.698%C*105.3B**2.9A++3291.7h8.5B*19.8B++
S12 Renegade 178174852.047C0.5637.705%D1.149%D*66.9C*1.5C1862.6h2.9B+7.7C+
Hawk GD-68 3061642640.621C-1.9870.85%B*1.829%C--19.1C+16.5B++3168.6h8.6C--12.2C+
NS-30 Vandal 168162702.314C+0.2945.016%A41.358%A115.7A++4.3S4181.4h4.3B++9.6B*
MANA Anti-Vehicle Turret 232158891.775U0.8356.515%UN/A1580U740U3414930.1h6.8T*11.9T*
L-30R Vektor 2251551151.348D1.2542.654%B+1.29%C--8.2D3.7D15218.8h55.2B+129.4B++
Mag-Cutter 16115222,9770.007C--2.607.03%F5.263%C+0.1DN/A01104.8h2.1B29.7D*
C85 Canister 1571501311.538C-8.9454.373%B**14.667%B+100C*4.7C+3031.5h7.8C+14.4B+
NS-66 Punisher 136136582.345B+0.2632.999%B*36.765%B*52.3C+N/A1292.6h9.4B+28.6B++
C75 Viper 166135177.941C+5.3454.264%AN/A103.8A*23.8A**14021.3h7.9B+14.6B*
NS-44L Blackhand 1281271191.067C-1.5439.526%D34.646%D33.4CN/A1173.8h4.1C+10.3C+
Skyguard 202121412.951C--0.3533.032%C**1.653%C24.2B+16.2B**5755h84.7B+256.5B+
Auraxium Mag-Cutter 11811714,4750.008C--2.5919.138%D-2.564%D0.3DN/A1419.8h1.6B++8.5C++
CAS 14-E 125114912.667C10.0643.615%A++1.754%C+103.6B+10A3751.1h30.9C70.8B
M40 Fury-F 1541031031C--1.6054.743%C**N/A26.4C13.1B*2303.9h12.9C23.6C
AF-41 Hacksaw 101101442.295C0.3146.564%B**19.802%B**63.1A+N/A2721.6h7.4C++16B+
G40-F Ranger 14896616C*13.4040.127%B+1.042%B+56.5B**30.6B++6021.7h51.5B*128.4B**
Soldier Soaker 9494332.848B**0.2534.86%C25.532%A*52.2CN/A2191.8h5B*14.4B+
NS-15M AE 9190432.093C0.5138.805%A*31.111%C+69.2CN/A3241.3h9.7B+24.9B*
AF-41 Hacksaw 8585441.932C0.6744.175%B**14.118%C53.1B*N/A2531.6h8.6C19.4C**
M12 Kobalt 8885421.25C18.6527.125%B*17.647%C170B+6B+4870.5h12B*44.2B**
AF-57 Piston 8683441.886B0.7248.983%B+21.687%A++83B++3M++4611h3.8B7.7B+
M60-G Bulldog-H 9882420.5C++17.9056.483%B+N/A102.5C+20B+3070.8h4.6C++8.2B+
MGR-M1 Bishop 7975641.172C--1.4345.482%A45.333%A53.6C++2.9M+2461.4h6C+13.1B+
G30 Walker 14675184.167D1.5639.862%B+1.333%D*20.8D19.7B+2653.6h220.3D*552.5D
Rocklet Rifle 13571740.959C++1.6450.046%CN/A20.3D-18.3D4923.5h38.6C-77.1C-
MGR-C1 Charger 7571371.919B0.6837.277%A29.578%C**41.8C2.4A+2221.7h10.3B+27.6B*
M20 Basilisk 9667144.786C++2.1849.665%B**N/A31.9B+13.8A5662.1h80.9C++162.8B+
L-24R Spur 6762415.5C+12.9040.239%C++3.226%B**41.3C+3.3B+1831.5h17.4B+43.2B+
NCM2 Falcon 5957461.239C1.3643.649%C+7.018%B*33.5A1.2F2691.7h5.7B*13B*
NSX "Networked" Tomoe 5555252.2C++0.4038.078%A60%A137.5A+N/A6730.4h9.3B**24.4B**
NC15 Phoenix 9953590.898C-1.7050%CN/A12.6C11C4224.2h8.3B16.5C**
M60-G Bulldog 6252124.333D1.7343.942%C**3.846%B*130M+25A*6510.4h5.2B+11.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,6602,368,661632.6h
Medical Applicator450139,71012.7h
Spawn Beacon272,7632h
Anti-Vehicle MANA Turret77040.9h
Nanite Revive Grenade09290.3h
Medical Kit3,17520,29741h
Deconstruction Tool01300h
Spitfire Auto-Turret22810.3h
Motion Spotter191,0841.7h
Recon Detection Device484,2187.2h
Shield Recharging Field402,0330.8h
Ammunition Package412,6861.8h
Anti-Infantry MANA Turret5990.2h
WLT-Howler Mining Laser1311,1963.5h
Nano-Repair Grenade02,3250.6h

Check the help document for the dictionary if you want to learn more about words used here.


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