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Director General Gunner vato4NC[GAY8] vato4NC
NC BR 99

KDR: 2.51

Score: 91.9m

Last Seen: Jan 17th, 2019 4:34 AM
- OFFLINE - 787.6 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Connery
Level Progress (to 100): 45%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton NC6A GODSAW M20 Mustang M30 Mustang AH Titan-150 AP SAS-R Vortek Rotary NC6 Gauss SAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,516,212 MLG Score: 1212
Fun Score: N/A
Cheeseburgers Flipped: 113TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.824%31.658%10393199153,8792.235270.272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.94%2.291A*1.684A++-0.794D-HEAD ++ (~15.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.676B+80.443B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.077%0.743%4236101620,7236014104803.44579198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.434%-0.246C-0.795D-0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.70.357C**360.314C*66.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.753%1.651%340510177,330352455152.08002133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.588%0.572B+-0.621D0.934

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.718B++5.10.594B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.87%1.34%134717100543,56832693250513.3276134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.525%-0.676D-0.767D-1.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.776B++7.60.806B++18.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.096%71.376%1347210204,3042276401.89021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.624%1.511A+0.275C*-0.943

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.551B+20.372C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.4%15.659%1347310191,7371920210.904217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.864%2.063A*0.202C++0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.763B++2.10.573B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
91.9m235.1%453 (27.2k)392 (23.5k)2.50713147,93359,0053.0203499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022821523.375%14.809%34603:5827

77% Engineer15% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2015 2:11 PMFeb 11th, 2019 7:42 PMFeb 14th, 2019 12:30 AM (5d) (PST)Jan 17th, 2019 1:13 AM (33d) (PST)Jan 17th, 2019 12:34 AM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1101119990.6310.2520.0932.0230.2301212

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,6126,67659,936381561211423,523

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3907.8h/162.8d 30,282 21,907 47,890 474.3k 1,388 5,518 53,866 260.3m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,177
Deaths:684
KDR:1.721
Accuracy:33.524% A*
HSR:24.979% B++
AC-X11
A*
Kills:1,173
Deaths:547
KDR:2.144
Accuracy:36.132% A*
HSR:24.382% B+
LA39 Bruiser
B**
Kills:933
Deaths:491
KDR:1.900
Accuracy:71.757% B**
HSR:16.184% C**
GD-66 Claw
B+
Kills:721
Deaths:571
KDR:1.263
Accuracy:65.501% B+
HSR:14.286% C+
NS-11C
A++
Kills:398
Deaths:152
KDR:2.618
Accuracy:33.398% A++
HSR:26.131% A
Warden
B
Kills:253
Deaths:280
KDR:0.904
Accuracy:28.971% B
HSR:22.134% C
GD-7F
A**
Kills:109
Deaths:55
KDR:1.982
Accuracy:33.081% A++
HSR:33.028% A**
AF-57 Piston
A*
Kills:83
Deaths:44
KDR:1.886
Accuracy:49.051% B*
HSR:21.687% A*
AF-4A Bandit
A++
Kills:80
Deaths:35
KDR:2.286
Accuracy:33.794% A++
HSR:27.500% B*
Kills:4,927
Deaths (as Engineer):2,859
Deaths (to Engineers):17,748
KDR:1.72333
Kill Difference:2,068
Playtime:2,991.892 hours
Usage:77%
Score:71.559m
Score/min:399
Accuracy (listed only):42.801%
HSR (listed only):23.368%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:27,680
Deaths:13,449
KDR:2.058
Accuracy:33.044% B++
HSR:34.563% B**
NC6 Gauss SAW
A+
Kills:1,952
Deaths:1,282
KDR:1.523
Accuracy:28.479% A+
HSR:28.689% B*
NS-15M2
B**
Kills:1,891
Deaths:1,082
KDR:1.748
Accuracy:29.174% B**
HSR:33.369% B**
LA1 Anchor
B*
Kills:1,295
Deaths:849
KDR:1.525
Accuracy:29.172% B*
HSR:31.120% B++
EM6
A*
Kills:1,237
Deaths:763
KDR:1.621
Accuracy:32.946% A*
HSR:28.456% B++
GD-22S
B**
Kills:1,208
Deaths:773
KDR:1.563
Accuracy:29.103% B**
HSR:28.974% B++
NC6S Gauss SAW S
A
Kills:1,163
Deaths:895
KDR:1.299
Accuracy:30.706% A
HSR:30.868% B**
NC05 Jackhammer
B**
Kills:854
Deaths:501
KDR:1.705
Accuracy:52.406% B**
HSR:18.853% B**
NSX Naginata
A+
Kills:541
Deaths:359
KDR:1.507
Accuracy:29.114% A
HSR:38.632% A+
MGR-L1 Promise
A++
Kills:201
Deaths:77
KDR:2.610
Accuracy:34.075% A++
HSR:35.323% A+
Kills:38,022
Deaths (as Heavy Assault):20,030
Deaths (to Heavy Assaults):15,611
KDR:1.89825
Kill Difference:17,992
Playtime:586.413 hours
Usage:15%
Score:12.899m
Score/min:367
Accuracy (listed only):32.822%
HSR (listed only):30.885%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:1,700
Deaths:944
KDR:1.801
Accuracy:33.809% A++
HSR:18.647% C+
AF-19 Mercenary
A*
Kills:1,177
Deaths:684
KDR:1.721
Accuracy:33.524% A*
HSR:24.979% B++
AC-X11
A*
Kills:1,173
Deaths:547
KDR:2.144
Accuracy:36.132% A*
HSR:24.382% B+
LA39 Bruiser
B**
Kills:933
Deaths:491
KDR:1.900
Accuracy:71.757% B**
HSR:16.184% C**
GD-66 Claw
B+
Kills:721
Deaths:571
KDR:1.263
Accuracy:65.501% B+
HSR:14.286% C+
Blitz GD-10
M
Kills:653
Deaths:270
KDR:2.419
Accuracy:34.188% A++
HSR:31.700% M
MGR-S1 Gladius
A++
Kills:543
Deaths:259
KDR:2.097
Accuracy:35.630% A++
HSR:26.704% B++
NS-11C
A++
Kills:398
Deaths:152
KDR:2.618
Accuracy:33.398% A++
HSR:26.131% A
NSX Tengu
B*
Kills:122
Deaths:55
KDR:2.218
Accuracy:42.416% B*
HSR:26.230% B*
GD-7F
A**
Kills:109
Deaths:55
KDR:1.982
Accuracy:33.081% A++
HSR:33.028% A**
AF-57 Piston
A*
Kills:83
Deaths:44
KDR:1.886
Accuracy:49.051% B*
HSR:21.687% A*
AF-4A Bandit
A++
Kills:80
Deaths:35
KDR:2.286
Accuracy:33.794% A++
HSR:27.500% B*
Kills:7,692
Deaths (as Light Assault):4,107
Deaths (to Light Assaults):8,337
KDR:1.8729
Kill Difference:3,585
Playtime:86.122 hours
Usage:2%
Score:1.516m
Score/min:293
Accuracy (listed only):41.857%
HSR (listed only):24.288%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:1,700
Deaths:944
KDR:1.801
Accuracy:33.809% A++
HSR:18.647% C+
Reaper DMR
A*
Kills:1,405
Deaths:842
KDR:1.669
Accuracy:36.385% A*
HSR:30.534% B*
Carnage AR
A++
Kills:1,255
Deaths:746
KDR:1.682
Accuracy:33.848% A++
HSR:23.028% B
GR-22
A++
Kills:1,219
Deaths:654
KDR:1.864
Accuracy:33.001% A++
HSR:32.486% A++
NS-11A
A*
Kills:1,202
Deaths:567
KDR:2.120
Accuracy:34.399% A*
HSR:34.359% A++
NC1 Gauss Rifle
A**
Kills:1,177
Deaths:658
KDR:1.789
Accuracy:34.633% A**
HSR:32.795% A++
LA39 Bruiser
B**
Kills:933
Deaths:491
KDR:1.900
Accuracy:71.757% B**
HSR:16.184% C**
GD-66 Claw
B+
Kills:721
Deaths:571
KDR:1.263
Accuracy:65.501% B+
HSR:14.286% C+
Blitz GD-10
M
Kills:653
Deaths:270
KDR:2.419
Accuracy:34.188% A++
HSR:31.700% M
MGR-S1 Gladius
A++
Kills:543
Deaths:259
KDR:2.097
Accuracy:35.630% A++
HSR:26.704% B++
Gauss Prime
A*
Kills:146
Deaths:102
KDR:1.431
Accuracy:36.366% A*
HSR:32.192% A
NSX Tengu
B*
Kills:122
Deaths:55
KDR:2.218
Accuracy:42.416% B*
HSR:26.230% B*
AF-57 Piston
A*
Kills:83
Deaths:44
KDR:1.886
Accuracy:49.051% B*
HSR:21.687% A*
Kills:11,159
Deaths (as Combat Medic):6,203
Deaths (to Combat Medics):4,443
KDR:1.79897
Kill Difference:4,956
Playtime:121.911 hours
Usage:3%
Score:3.199m
Score/min:437
Accuracy (listed only):41.614%
HSR (listed only):26.218%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:4,001
Deaths:2,097
KDR:1.908
Accuracy:45.263% B**
HSR:71.307% C**
AF-4 Cyclone
A++
Kills:1,700
Deaths:944
KDR:1.801
Accuracy:33.809% A++
HSR:18.647% C+
NS-357 Underboss
B*
Kills:1,454
Deaths:1,065
KDR:1.365
Accuracy:43.284% B*
HSR:23.796% B
NS-44 Commissioner
B*
Kills:1,436
Deaths:1,285
KDR:1.118
Accuracy:43.817% B*
HSR:21.936% C+
Blitz GD-10
M
Kills:653
Deaths:270
KDR:2.419
Accuracy:34.188% A++
HSR:31.700% M
MGR-S1 Gladius
A++
Kills:543
Deaths:259
KDR:2.097
Accuracy:35.630% A++
HSR:26.704% B++
NSX Tomoe
A
Kills:435
Deaths:238
KDR:1.828
Accuracy:32.260% B++
HSR:49.885% A
NS-AM7 Archer
C+
Kills:323
Deaths:699
KDR:0.462
Accuracy:53.055% D
HSR:15.480% C+
NC14 Bolt Driver
A
Kills:303
Deaths:178
KDR:1.702
Accuracy:43.498% A
HSR:72.277% C+
NC4 Mag-Shot
M++
Kills:247
Deaths:193
KDR:1.280
Accuracy:28.117% C++
HSR:39.676% M++
NS-61 Emissary
A**
Kills:226
Deaths:192
KDR:1.177
Accuracy:17.741% F
HSR:31.416% A**
NSX Tengu
B*
Kills:122
Deaths:55
KDR:2.218
Accuracy:42.416% B*
HSR:26.230% B*
NS-44L Blackhand
C--
Kills:100
Deaths:94
KDR:1.064
Accuracy:37.088% C--
HSR:31% D
Soldier Soaker
A++
Kills:92
Deaths:28
KDR:3.286
Accuracy:35.461% C++
HSR:26.087% A++
Kills:11,635
Deaths (as Infiltrator):7,597
Deaths (to Infiltrators):6,443
KDR:1.53153
Kill Difference:4,038
Playtime:139.322 hours
Usage:4%
Score:2.296m
Score/min:275
Accuracy (listed only):37.545%
HSR (listed only):34.724%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:9,098
V. Kills:6,373 143%
Deaths:2,589
KDR:3.514
Accuracy:30.252% C+
KPH:31.100 A++
VKPH:21.800 A++
M30 Mustang AH
M+
Kills:6,348
V. Kills:694 N/A
Deaths:759
KDR:8.364
Accuracy:62.133% B*
KPH:135.500 A**
VKPH:14.800 M+
Vortek Rotary
M*
Kills:2,390
V. Kills:1,773 135%
Deaths:662
KDR:3.610
Accuracy:43.574% A*
KPH:48.500 M
VKPH:36 M*
Breaker Rocket Pods
A++
Kills:1,218
V. Kills:114 N/A
Deaths:94
KDR:12.957
Accuracy:61.524% A+
KPH:231.200 A++
VKPH:21.600 B+
M20 Kestrel
A+
Kills:1,083
V. Kills:906 119%
Deaths:325
KDR:3.332
Accuracy:38.185% A
KPH:37.800 B**
VKPH:31.600 A+
Kills:20,137 (18,919 + 0)
Deaths:4,429
KDR:4.547
VKDR:2.226
Vehicle Kills:9,860
Kill Difference:15,708
Playtime:422.208 hours
Usage:11%
Score:8.878m
Score/min:350
Piloting Accuracy:38.185%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:34,127
V. Kills:27,694 123%
Deaths:4,772
KDR:7.152
Accuracy:21.893% F
KPH:44.300 B++
VKPH:35.900 B**
AP30 Shredder
A+
Kills:1,923
V. Kills:1,726 111%
Deaths:399
KDR:4.820
Accuracy:31.956% C**
KPH:35.100 C**
VKPH:31.500 A+
CAS30 Tank Buster
C++
Kills:1,530
V. Kills:1,445 106%
Deaths:1,869
KDR:0.819
Accuracy:58.211% A+
KPH:8.100 C++
VKPH:7.700 C++
L105 Zephyr
A
Kills:737
V. Kills:100 N/A
Deaths:77
KDR:9.571
Accuracy:51.990% A
KPH:84.900 B**
VKPH:11.500 B+
L-30R Vektor
B+
Kills:139
V. Kills:63 217%
Deaths:113
KDR:1.230
Accuracy:42.959% B+
KPH:8 C
VKPH:3.600 C-
Dual-75 Duster
B*
Kills:126
V. Kills:4 N/A
Deaths:12
KDR:10.500
Accuracy:45.530% B*
KPH:106.300 B+
VKPH:3.400 C--
Kills:38,582 (1,669 + 36,913)
Deaths:7,242
KDR:5.328
VKDR:4.285
Vehicle Kills:31,032
Kill Difference:31,340
Playtime:1,041.426 hours
Usage:27%
Score:23.316m
Score/min:373
Piloting Accuracy:42.959%
Gunner Accuracy:45.530%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:607
V. Kills:70 N/A
Deaths:70
KDR:8.671
Accuracy:53.053% B+
KPH:96.300 A++
VKPH:11.100 B++
L100 Python AP
M
Kills:393
V. Kills:217 180%
Deaths:77
KDR:5.104
Accuracy:59.593% B+
KPH:59.700 A*
VKPH:33 M
C75 Viper
S
Kills:99
V. Kills:18 N/A
Deaths:17
KDR:5.824
Accuracy:48.804% B**
KPH:103.100 S
VKPH:18.700 M+
Skyguard
A
Kills:81
V. Kills:60 133%
Deaths:40
KDR:2.025
Accuracy:31.025% C**
KPH:19.200 B++
VKPH:14.200 A
Kills:1,180 (1,180 + 0)
Deaths:204
KDR:5.784
VKDR:1.789
Vehicle Kills:365
Kill Difference:976
Playtime:18.072 hours
Usage:0%
Score:0.590m
Score/min:544
Driving Accuracy:31.025%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:6,015
V. Kills:5,001 120%
Deaths:1,582
KDR:3.802
Accuracy:53.727% B+
KPH:31.700 B*
VKPH:26.300 A**
E540 Halberd
A++
Kills:963
V. Kills:567 170%
Deaths:151
KDR:6.377
Accuracy:54.570% A
KPH:39.100 B**
VKPH:23 A++
Enforcer ML85
A++
Kills:708
V. Kills:670 106%
Deaths:147
KDR:4.816
Accuracy:58.101% A*
KPH:29.300 B++
VKPH:27.800 A++
M12 Kobalt
B**
Kills:314
V. Kills:15 N/A
Deaths:15
KDR:20.933
Accuracy:23.749% A**
KPH:66.900 C*
VKPH:3.200 B**
Titan-150 HESH
M++
Kills:245
V. Kills:48 N/A
Deaths:21
KDR:11.667
Accuracy:56.032% B**
KPH:93.200 M++
VKPH:18.300 A**
Titan-150 HEAT
A**
Kills:234
V. Kills:101 229%
Deaths:55
KDR:4.255
Accuracy:55.050% B*
KPH:43.600 A*
VKPH:18.800 A**
C85 Canister
A++
Kills:150
V. Kills:7 N/A
Deaths:13
KDR:11.539
Accuracy:54.373% A++
KPH:98.300 B++
VKPH:4.600 C++
Kills:8,629 (6,494 + 2,135)
Deaths:1,984
KDR:4.349
VKDR:3.230
Vehicle Kills:6,409
Kill Difference:6,645
Playtime:253.042 hours
Usage:6%
Score:6.375m
Score/min:420
Driving Accuracy:55.050%
Gunner Accuracy:54.373%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:940
V. Kills:35 N/A
Deaths:50
KDR:18.800
Accuracy:27.698% B**
KPH:170 B**
VKPH:6.300 B++
C85 Canister-H
B+
Kills:812
V. Kills:49 N/A
Deaths:77
KDR:10.546
Accuracy:53.131% C**
KPH:136.900 B+
VKPH:8.300 C++
M96 Mjolnir-H
B++
Kills:529
V. Kills:423 125%
Deaths:115
KDR:4.600
Accuracy:59.968% A
KPH:50.700 C++
VKPH:40.500 B++
E540 Halberd-H
A+
Kills:377
V. Kills:197 190%
Deaths:65
KDR:5.800
Accuracy:61.720% B++
KPH:62.100 B**
VKPH:32.500 A+
Enforcer ML65-H
B+
Kills:132
V. Kills:99 132%
Deaths:35
KDR:3.771
Accuracy:61.227% B+
KPH:40.100 B
VKPH:30.100 C++
G30 Walker
B++
Kills:75
V. Kills:71 104%
Deaths:18
KDR:4.167
Accuracy:39.826% B*
KPH:20.700 C--
VKPH:19.600 B++
G40-F Ranger
B*
Kills:67
V. Kills:38 172%
Deaths:6
KDR:11.167
Accuracy:37.676% B++
KPH:51.300 B*
VKPH:29.100 B*
M60-G Bulldog-H
A*
Kills:58
V. Kills:13 414%
Deaths:4
KDR:14.500
Accuracy:58.190% B**
KPH:108.200 B*
VKPH:24.300 A*
Kills:2,990 (0 + 2,990)
Deaths:370
KDR:8.081
VKDR:2.500
Vehicle Kills:925
Kill Difference:2,620
Playtime:36.720 hours
Usage:1%
Score:0.959m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:58.190%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:310
V. Kills:10 N/A
Deaths:21
KDR:14.762
Accuracy:25.388% A+
KPH:112.100 A+
VKPH:3.600 B++
M12 Kobalt
A*
Kills:218
V. Kills:5 N/A
Deaths:6
KDR:36.333
Accuracy:22.360% B**
KPH:139.600 A*
VKPH:3.200 B+
M20 Basilisk
A++
Kills:65
V. Kills:28 224%
Deaths:14
KDR:4.643
Accuracy:49.642% A+
KPH:31.900 B**
VKPH:13.700 A++
Kills:593 (0 + 593)
Deaths:41
KDR:14.463
VKDR:1.049
Vehicle Kills:43
Kill Difference:552
Playtime:6.366 hours
Usage:0%
Score:0.215m
Score/min:563
Driving Accuracy:N/A%
Gunner Accuracy:49.642%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:171
V. Kills:4 N/A
Deaths:84
KDR:2.036
Accuracy:37.576% C--
KPH:68.100 B+
VKPH:1.600 C+
M40 Fury-F
A++
Kills:102
V. Kills:50 200%
Deaths:99
KDR:1.030
Accuracy:55.433% B+
KPH:27.600 C**
VKPH:13.500 A++
Kills:273 (273 + 0)
Deaths:183
KDR:1.492
VKDR:0.295
Vehicle Kills:54
Kill Difference:90
Playtime:6.211 hours
Usage:0%
Score:0.081m
Score/min:216
Driving Accuracy:55.433%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:100
V. Kills:9 N/A
Deaths:9
KDR:11.111
Accuracy:43.631% A++
KPH:109.500 B**
VKPH:9.900 A
Kills:100 (0 + 100)
Deaths:9
KDR:11.111
VKDR:1
Vehicle Kills:9
Kill Difference:91
Playtime:0.914 hours
Usage:0%
Score:0.020m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:43.631%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 61,82134,1274,7727.152C*4.6421.893%FN/A44.3B++35.9B**426770.5h2.3A10.4B+
NC6A GODSAW 27,93527,68013,4492.058C+0.4533.044%B++34.563%B**90.7B**N/A220305.3h7.2C*21.7B++
M20 Mustang 15,4719,0982,5893.514B++1.0130.252%C+N/A31.1A++21.8A++294292.1h54.6B*180.3B**
M30 Mustang AH 7,0426,3487598.364B+5.8662.133%B*N/A135.4A**14.8M+44846.9h7.1B+11.5B+
Titan-150 AP 11,0166,0151,5823.802C1.2953.727%B+1.579%D31.7B*26.3A**380190h4.2B+7.8B++
SAS-R 4,0364,0012,0971.908C0.6045.263%B**71.307%C**62.6B**N/A15963.9h1.9B++4.3B++
Vortek Rotary 4,1632,3906623.61B++1.1043.574%A*N/A48.5M36M*50049.3h42.6B*97.8B**
NC6 Gauss SAW 1,9571,9521,2821.523B+0.9828.479%A+28.689%B*74.5A*N/A27126.2h7.6B*26.8B++
AP30 Shredder 3,6491,9233994.82C+2.3131.956%C**N/A35.1C**31.5A+42054.8h73.4C**229.6B+
NS-15M2 1,8951,8911,0821.748C++0.7629.174%B**33.369%B**80.1AN/A20823.6h9.6B**33.1B++
AF-4 Cyclone 1,7231,7009441.801B+0.7133.809%A++18.647%C+58.4B**N/A15329.1h8.9B*26.2B*
CAS30 Tank Buster 2,9751,5301,8690.819C1.6958.211%A+N/A8.1C++7.7C++163188.8h56.1C+96.4B+
NS-357 Underboss 1,4631,4541,0651.365B+1.1443.284%B*23.796%B51.4B+N/A13328.3h3.7B+8.6B++
NS-44 Commissioner 1,4461,4361,2851.118C*1.3943.817%B*21.936%C+48.7B+N/A13629.5h3.3B++7.5B++
Reaper DMR 1,4301,4058421.669C++0.8436.385%A*30.534%B*65.3A1.2A++16921.5h8.2B*22.4B**
LA1 Anchor 1,3041,2958491.525C0.9829.172%B*31.12%B++72.8B**N/A24317.8h9B+30.8B++
Carnage AR 1,2801,2557461.682B0.8333.848%A++23.028%B57.3A1.1A*14521.9h11.8B++34.9B**
EM6 1,2571,2377631.621C++0.8932.946%A*28.456%B++69.9A1.1A++19317.7h9.1B*27.6B++
GR-22 1,2361,2196541.864B+0.6433.001%A++32.486%A++79.7A*1.1A+23215.3h10.8B**32.7B**
Breaker Rocket Pods 1,3321,2189412.957B*10.4561.524%A+N/A229.8A++21.5B+9355.3h7.6A12.4B**
GD-22S 1,2151,2087731.563C++0.9429.103%B**28.974%B++85.1A*N/A28714.2h8.1A27.9B*
NS-11A 1,2241,2025672.12B+0.3934.399%A*34.359%A++74.7A*1.4A*21316.1h11B**31.9B**
NS Decimator 2,0171,1981,0731.116C++1.3962.173%C*1.336%D46.4B++31.7A++29625.8h4.4C**7.1B+
NC1 Gauss Rifle 1,2021,1776581.789B++0.7234.633%A**32.795%A++83.5M**1.8S27014.1h9.9B**28.6B**
AF-19 Mercenary 1,1961,1776841.721B**0.7933.524%A*24.979%B++21.9C*N/A9053.8h11.6B+34.5B++
AC-X11 1,1961,1735472.144B**0.3636.132%A*24.382%B+57.5A+1.1A*15120.4h8.3B++23B++
NC6S Gauss SAW S 1,1651,1638951.299C+1.2130.706%A30.868%B**79.1A+N/A18614.7h8B**26B++
M20 Kestrel 1,9891,0833253.332B+0.8238.185%AN/A37.7B**31.6A+40428.7h67.1B+175.7B++
E540 Halberd 1,5309631516.377C+3.8754.57%A2.492%C39B**23A++63024.7h5.1B+9.4B**
M12 Kobalt-H 9759405018.8C++16.2927.698%B**19.787%B+170.9B**6.4B++4185.5h13.5B48.9B++
LA39 Bruiser 9399334911.9B++0.6171.757%B**16.184%C**90.6A*N/A21910.3h1.9B**2.6B*
M60-A Bulldog 1,1258661954.441C+1.9328.881%D1.039%D32.2C+9.6B*41426.9h5B+17.2C++
NC05 Jackhammer 8618545011.705B+0.8052.406%B**18.853%B**76.9A+N/A22011.1h4.1B++7.8B+
A30 Walker 1,4048491416.021S3.5126.668%B*N/A45.4B**29.7A*93918.7h43.8A+164.4B**
C85 Canister-H 8618127710.545C+8.0453.131%C**12.315%C**137.6B+8.3C++3655.9h4.6B++8.7B*
L105 Zephyr 837737779.571C+7.0651.99%AN/A84.7B**11.5B+4188.7h4.7B*9B**
GD-66 Claw 7327215711.263C+1.2465.501%B+14.286%C+53B+N/A14513.6h2.1B++3.2B+
Enforcer ML85 1,3787081474.816C+2.3158.101%A*N/A29.4B++27.8A++50724.1h11.9B20.5B**
AF-34 Mattock 6736602612.529C+0.0247.212%B**20.303%B+69.5A+1.4A++1929.5h6.4C++13.5B++
Blitz GD-10 6616532702.419A+0.0934.188%A++31.7%M93.3M++1.1A**2817h11.3B*33.1B*
AF-34 Mattock 6536402682.388C0.1242.934%B**15.469%C64.6A1.3A+1729.9h6.1C+14.3B+
L100 Python HESH 677607708.671C+6.1653.053%B+1.483%C+96.3A++11.1B++3856.3h2.7B++5.1B++
MGR-S1 Gladius 5525432592.097B+0.4135.63%A++26.704%B++41.8C*N/A14313h8.2B++22.9B++
NSX Naginata 5475413591.507C++1.0029.114%A38.632%A+76.2AN/A2107.1h9B*30.9B++
M96 Mjolnir-H 9525291154.6C*2.0959.968%AN/A50.9C++40.7B++52810.4h35.1C*58.6B++
NSX Tomoe 4424352381.828C++0.6832.26%B++49.885%A48.9B+N/A1308.9h11.2B*34.6B++
NS-11C 4053981522.618A++0.1133.398%A++26.131%A69.8A*1.2A*2705.7h10.9B*32.6B*
L100 Python AP 610393775.104C++2.6059.593%B+2.799%C+59.5A*32.9M5126.6h4.5B*7.6B**
E540 Halberd-H 574377655.8C+3.2961.72%B++N/A61.8B**32.3A4196.1h5.1B+8.2B++
Hyena Missile Launcher 555351814.333M1.8336.228%B+N/A37.3A++21.7A+9129.4h18.6A++51.4A+
M20 Drake 6303461053.295A0.7925.086%CN/A27B++22.2B**94412.8h40.9B**163B++
NS-AM7 Archer 4543236990.462C+2.0553.055%D15.48%C+1.6D*N/A12204.5h15.2B+28.7B+
M12 Kobalt 3293141520.933B+18.4323.749%A**17.834%B+66.8C*3.2B**1584.7h21.8D91.7B*
M12 Kobalt 3203102114.762C*12.2525.388%A+17.419%C110.7A+3.6B++5182.8h15.4B*60.8B++
NC14 Bolt Driver 3083031781.702C+0.8143.498%A72.277%C+39.4B**N/A1797.7h2.6C*6B+
Shrike 5562885250.549C1.9659.967%B+N/A27.7B25.8A++43410.4h6.3C*10.5B+
Anti-Vehicle Grenade 3902731273N/A270.4957.492%B++N/A390C++167.1B*30680.7h5.1B+8.8B+
Tank Mine 4332601381.884C0.6295.336%SN/A83.9C-55.8C13013.1h3.9T-4.1A
Warden 2752532800.904C+1.6028.971%B22.134%C5.1D--N/A2349.6h8.4B+29.1B+
C-4 3632531361.86B0.6542.105%M+N/A93.7B40.7B*17072.7h1.3B+3.1B**
NC4 Mag-Shot 2482471931.28B*1.2328.117%C++39.676%M++32.1B+N/A1267.7h5.6B**19.9C++
Titan-150 HESH 2932452111.667C*9.1656.032%B**N/A94.2M++18.5A**7652.6h2.3B**4.1B**
Titan-150 HEAT 335234554.255C+1.7555.05%B*2.137%C--43.3A*18.7A**5535.4h3.6B**6.5A
NS-61 Emissary 2262261921.177B+1.3317.741%F31.416%A**14DN/A4716.2h10.9B+61.5C+
M12 Kobalt 223218636.333M33.8322.36%B**13.303%D*136.3A++3.1B6721.6h12.6B**56.5B++
MGR-L1 Promise 207201772.61B**0.1034.075%A++35.323%A+80.4A+2.4M*3702.5h10.8B*31.8B**
The Slasher 19418810,3660.018D2.4916.296%D**10.106%C+0.4DN/A1467h2.2C++13.4C--
S12 Renegade 175171842.036C+0.4737.576%C--1.17%D*68.4B+1.6C+1802.5h2.9B+7.7C**
MANA Anti-Vehicle Turret 232158851.859C0.6556.566%CN/A1580D740D--3396600.1h6.7U11.9B*
Hawk GD-68 2931552470.628C+1.8870.992%A1.29%D-19.1B+17A3108.1h8.5C+12B+
Frag Grenade 1601541154N/A151.4959.118%A++N/A770A30M**51470.2h2.6B**4.4B**
C85 Canister 1571501311.538C9.0354.373%A++14.667%C**100B++4.7C++3021.5h7.8C++14.4B+
Mag-Cutter 15814922,2380.007C--2.506.926%F-5.369%C+0.1DN/A01082.6h2.1B+30D--
Gauss Prime 1511461021.431C+1.0836.366%A*32.192%A63.5B**2.2M**1702.3h11.3C+30.9B*
L-30R Vektor 2021391131.23C1.2842.959%B+1.439%C--8C3.6C-14017.4h56.7B+131.9B+
Enforcer ML65-H 231132353.771C+1.2661.227%B+N/A40B30C++5103.3h14B+22.8B+
Dual-75 Duster 1301261210.5C+7.9945.53%B*N/A105B+3.3D3961.2h4.8B++10.6B++
NSX Tengu 126122552.218B**0.2942.416%B*26.23%B*101.7A**3.3S3111.2h8.5B**20.2B*
GD-7F 111109551.982B*0.5333.081%A++33.028%A**21.8CN/A1815h9.2A27.8B**
M40 Fury-F 152102991.03C+1.4855.433%B+N/A27.6C**13.5A++2413.7h12.9C+23.2C*
Carver 100100741.351M**1.1636.735%B*18%C**58.8SN/A1551.7h1.1B++2.9B+
NS-44L Blackhand 101100941.064C+1.4437.088%C--31%D29.4C**N/A973.4h4.1B10.9C*
CAS 14-E 109100911.111C+8.6043.631%A++2%C++111.1B**10A3650.9h28.8C++66.1B++
C75 Viper 11799175.824B3.3248.804%B**N/A99M**18M15981h6.6A13.5A
Auraxium Mag-Cutter 95948,8980.011C--2.5018.025%D-1.064%D-0.3C-N/A1287.8h1.6B*8.6C*
Soldier Soaker 9292283.286A*0.7835.461%C++26.087%A++51.1C++N/A2001.8h4.9B*13.8B++
AF-57 Piston 8683441.886B++0.6249.051%B*21.687%A*83A*3S4071h3.7B++7.6B+
Skyguard 14181402.025C0.4831.025%C**1.235%D19.3B++14.3A+5914.2h96.8B++312.1B++
M12 Kobalt 8481420.25C+17.7425.673%B*16.049%C162B**6B+4740.5h11B**42.7B**
AF-4A Bandit 8680352.286B*0.2233.794%A++27.5%B*114.3M++8.6U5240.7h9.2B++27.2B*
G30 Walker 14675184.167C+1.6639.826%B*1.333%D*20.8C--19.7B++2643.6h219.7D551.7C+
AF-41 Hacksaw 6969272.556C++0.0542.62%B*20.29%A57.5A++N/A2611.2h6.7C*15.7B*
G40-F Ranger 10567611.167C**8.6637.676%B++1.493%B+51.5B**29.2B*4811.3h54.4B++144.4B++
M20 Basilisk 9365144.643B*2.1449.642%A+N/A32.5B**14A++5402h82B+165.2B*
AF-41 Hacksaw 6060272.222C+0.2939.819%B*11.667%D50AN/A2511.2h7.3C18.4B+
M60-G Bulldog-H 7158414.5B11.9958.19%B**N/A116B**26A*3230.5h4.7C**8B++
NCM2 Falcon 5957451.267C*1.2443.448%B+7.018%B*33.5M1.2D**2621.7h5.5A12.7B*
NC15 Phoenix 9953590.898C+1.6150%C--N/A12.6C+11C+4074.2h8.3B++16.5B+
Rocklet Rifle 10352580.897B+1.6152.712%C+N/A18.6D18.2C--4752.8h40.6C+76.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter169861.6h
Nano-Armor Kit1,7102,187,424596.3h
Anti-Vehicle MANA Turret76900.9h
Spawn Beacon252,5381.9h
Nanite Revive Grenade08340.2h
Medical Kit2,56716,82634.6h
Medical Applicator411125,79211.6h
Spitfire Auto-Turret22090.3h
Deconstruction Tool01300h
Ammunition Package302,4471.6h
Anti-Infantry MANA Turret2820.2h
WLT-Howler Mining Laser1311,1963.2h
Nano-Repair Grenade01,4720.4h
Shield Recharging Field402,0110.8h
Recon Detection Device343,1425.7h

Check the help document for the dictionary if you want to learn more about words used here.


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