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Archon vato4VS[SaCa] vato4VS
VS BR 76

KDR: 2.88

Score: 24.2m

Last Seen: Oct 12th, 2019 2:45 AM
- OFFLINE - 433.3 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Connery
Level Progress (to 77): 38%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Betelgeuse 54-A NS-15M2 Saron Laser Cannon Orion VS54 Flare VE6 SVA-88 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,474,929 MLG Score: 1179
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.84%34.948%111315121212,3242.677970.198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.309%2.065A*2.117A*-0.305CHEAD ++ (~19.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.604B+9.40.344C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.476%0.812%287412233,693155123672.38104156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.314%-0.298C-0.71D-0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.70.033C+54-0.016C+102.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.6%1.269%251112269467617301.2431129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.606A+-0.814D--1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.785B++4.80.618B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.042%0.656%191710121713,7267531086018.2284126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.809%-0.57D-0.935D--0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.825B++6.30.843B*14.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.37%72.316%19171122617744210.399549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.265A0.341C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.588B+1.80.444B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.2m262.3%467 (28k)408 (24.5k)2.876335,62312,3853.5257276 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1227196124.632%12.997%32004:478

80% Engineer16% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2015 7:05 PMJan 16th, 2017 12:17 PMOct 18th, 2019 3:49 AM (51d) (PST)Oct 11th, 2019 10:46 PM (57d) (PST)Oct 11th, 2019 10:45 PM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,188881,1000.6010.2090.0782.2630.2611179

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,3045,27466,030361351361624,506

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
987.1h/41.1d 8,043 4,630 10,341 134k 329 1,127 15,479 70.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:191
Deaths:195
KDR:0.979
Accuracy:28.727% B**
HSR:22.513% B+
Kills:191
Deaths (as Engineer):195
Deaths (to Engineers):4,107
KDR:0.97949
Kill Difference:4
Playtime:792.874 hours
Usage:80%
Score:19.668m
Score/min:413
Accuracy (listed only):28.727%
HSR (listed only):22.513%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:3,863
Deaths:1,644
KDR:2.350
Accuracy:33.170% A+
HSR:37.665% B*
NS-15M2
A
Kills:1,646
Deaths:825
KDR:1.995
Accuracy:31.164% A
HSR:35.845% A
Orion VS54
A
Kills:1,247
Deaths:729
KDR:1.711
Accuracy:27.527% A
HSR:34.322% A
Flare VE6
A++
Kills:1,240
Deaths:640
KDR:1.938
Accuracy:32.983% A++
HSR:30.887% B*
SVA-88
A++
Kills:1,179
Deaths:613
KDR:1.923
Accuracy:32.047% A+
HSR:38.931% A++
Pulsar LSW
A+
Kills:1,157
Deaths:667
KDR:1.735
Accuracy:31.282% A+
HSR:26.880% C**
Kills:10,332
Deaths (as Heavy Assault):5,118
Deaths (to Heavy Assaults):3,110
KDR:2.01876
Kill Difference:5,214
Playtime:158.080 hours
Usage:16%
Score:3.817m
Score/min:402
Accuracy (listed only):31.362%
HSR (listed only):34.088%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A++
Kills:442
Deaths:194
KDR:2.278
Accuracy:33.673% A++
HSR:33.937% B*
H-V45
A*
Kills:365
Deaths:148
KDR:2.466
Accuracy:35.470% A*
HSR:36.164% A*
Corvus VA55
M**
Kills:122
Deaths:55
KDR:2.218
Accuracy:38.393% M
HSR:48.361% M**
Sirius SX12
M**
Kills:92
Deaths:27
KDR:3.407
Accuracy:35.648% A*
HSR:42.391% M**
Pulsar VS1
A++
Kills:91
Deaths:57
KDR:1.596
Accuracy:31.678% A++
HSR:34.066% A++
CME
A*
Kills:81
Deaths:24
KDR:3.375
Accuracy:36.957% A*
HSR:28.395% B*
Kills:1,193
Deaths (as Combat Medic):505
Deaths (to Combat Medics):930
KDR:2.36238
Kill Difference:688
Playtime:18.703 hours
Usage:2%
Score:0.443m
Score/min:395
Accuracy (listed only):35.303%
HSR (listed only):37.219%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:549
Deaths:462
KDR:1.188
Accuracy:34.887% C
HSR:33.333% A+
Ghost
B++
Kills:177
Deaths:99
KDR:1.788
Accuracy:43.370% B++
HSR:72.316% C**
Sirius SX12
M**
Kills:92
Deaths:27
KDR:3.407
Accuracy:35.648% A*
HSR:42.391% M**
Beamer VS3
A++
Kills:59
Deaths:66
KDR:0.894
Accuracy:19.243% D*
HSR:35.593% A++
Kills:877
Deaths (as Infiltrator):654
Deaths (to Infiltrators):1,182
KDR:1.34098
Kill Difference:223
Playtime:11.337 hours
Usage:1%
Score:0.212m
Score/min:311
Accuracy (listed only):33.287%
HSR (listed only):45.909%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:1,513
V. Kills:1,300 116%
Deaths:690
KDR:2.193
Accuracy:28.802% C--
KPH:21.800 B++
VKPH:18.700 A+
Light PPA
S
Kills:1,036
V. Kills:101 N/A
Deaths:154
KDR:6.727
Accuracy:49.300% B**
KPH:141.700 M
VKPH:13.800 S
Maelstrom Turbo Laser
M++
Kills:797
V. Kills:607 131%
Deaths:227
KDR:3.511
Accuracy:45.769% A*
KPH:50.300 A*
VKPH:38.300 M++
Antares LC
S
Kills:712
V. Kills:372 191%
Deaths:116
KDR:6.138
Accuracy:45.055% A++
KPH:103 S
VKPH:53.800 S
Kills:4,058 (4,058 + 0)
Deaths:1,187
KDR:3.419
VKDR:2.005
Vehicle Kills:2,380
Kill Difference:2,871
Playtime:99.618 hours
Usage:10%
Score:2.057m
Score/min:344
Piloting Accuracy:45.055%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:11,313
V. Kills:9,269 122%
Deaths:1,595
KDR:7.093
Accuracy:23.284% F
KPH:42.500 C**
VKPH:34.800 B++
AP30 Shredder
B++
Kills:416
V. Kills:412 101%
Deaths:88
KDR:4.727
Accuracy:36.813% C**
KPH:31.400 C+
VKPH:31.100 B++
CAS30 Tank Buster
C
Kills:347
V. Kills:328 105%
Deaths:490
KDR:0.708
Accuracy:59.115% A
KPH:6.600 C
VKPH:6.300 C
L105 Zephyr
A++
Kills:336
V. Kills:40 N/A
Deaths:22
KDR:15.273
Accuracy:56.975% A++
KPH:66.200 B++
VKPH:7.900 C+
L-30R Vektor
C
Kills:66
V. Kills:31 206%
Deaths:43
KDR:1.535
Accuracy:36.330% C
KPH:8.100 C
VKPH:3.800 C-
Dual-75 Duster
A++
Kills:51
V. Kills:1 N/A
Deaths:8
KDR:6.375
Accuracy:53.757% A++
KPH:89 B+
VKPH:1.700 D--
Kills:12,529 (413 + 12,116)
Deaths:2,246
KDR:5.578
VKDR:4.488
Vehicle Kills:10,081
Kill Difference:10,283
Playtime:345.827 hours
Usage:35%
Score:7.872m
Score/min:379
Piloting Accuracy:36.330%
Gunner Accuracy:53.757%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:946
V. Kills:719 131%
Deaths:325
KDR:2.911
Accuracy:57.600% B+
KPH:29.800 B
VKPH:22.700 A+
E540 Halberd
A
Kills:417
V. Kills:287 145%
Deaths:57
KDR:7.316
Accuracy:55.408% B**
KPH:34.300 C**
VKPH:23.600 A
Saron HRB
B**
Kills:102
V. Kills:86 117%
Deaths:30
KDR:3.400
Accuracy:54.246% A
KPH:29.600 B+
VKPH:25 B**
M12 Kobalt
B*
Kills:61
V. Kills:5 N/A
Deaths:3
KDR:20.333
Accuracy:27.811% M++
KPH:75.300 C**
VKPH:6.200 B*
Kills:1,526 (946 + 580)
Deaths:415
KDR:3.677
VKDR:2.643
Vehicle Kills:1,097
Kill Difference:1,111
Playtime:48.103 hours
Usage:5%
Score:1.114m
Score/min:386
Driving Accuracy:57.600%
Gunner Accuracy:27.811%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:239
V. Kills:8 N/A
Deaths:12
KDR:19.917
Accuracy:28.229% B**
KPH:166.600 B+
VKPH:5.600 C++
Aphelion VEX-4H
B+
Kills:115
V. Kills:110 104%
Deaths:30
KDR:3.833
Accuracy:52.358% B++
KPH:33.300 C
VKPH:31.900 B+
Proton II PPA-H
B+
Kills:94
V. Kills:6 N/A
Deaths:11
KDR:8.545
Accuracy:42.627% B+
KPH:96.700 C*
VKPH:6.200 C+
E540 Halberd-H
B++
Kills:62
V. Kills:24 248%
Deaths:12
KDR:5.167
Accuracy:59.082% C*
KPH:57.600 B++
VKPH:22.300 C++
Kills:510 (0 + 510)
Deaths:65
KDR:7.846
VKDR:2.277
Vehicle Kills:148
Kill Difference:445
Playtime:6.935 hours
Usage:1%
Score:0.158m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:59.082%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:138
V. Kills:11 N/A
Deaths:8
KDR:17.250
Accuracy:42.607% A
KPH:157.500 A*
VKPH:12.600 A++
Kills:138 (0 + 138)
Deaths:8
KDR:17.250
VKDR:1.375
Vehicle Kills:11
Kill Difference:130
Playtime:0.876 hours
Usage:0%
Score:0.022m
Score/min:412
Piloting Accuracy:N/A%
Gunner Accuracy:42.607%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 20,58211,3131,5957.093C+4.2223.284%FN/A42.5C**34.8B++428266.4h2.4B**10.5C*
Betelgeuse 54-A 3,9193,8631,6442.35C+0.5333.17%A+37.665%B*112.3B**1.6A29334.4h9.2B*27.8B**
NS-15M2 1,6581,6468251.995C*0.8831.164%A35.845%A72.2B*N/A18022.8h9.5B**30.6B*
Saron Laser Cannon 2,8131,5136902.193C++0.6828.802%C--N/A21.8B++18.7A+26469.5h80B++277.8B++
Orion VS54 1,2511,2477291.711C*1.1727.527%A34.322%A72.5A++N/A21317.2h9B**32.5C**
Flare VE6 1,2511,2406401.938B++0.9432.983%A++30.887%B*74.3B**N/A17316.7h8.4B**25.6B*
SVA-88 1,1941,1796131.923C++0.9532.047%A+38.931%A++84.8A1.1A23413.9h10B++31.2B++
Pulsar LSW 1,1651,1576671.735C**1.1431.282%A+26.88%C**76.6B**N/A17315.1h10.1B*32.3B*
Light PPA 1,1371,0361546.727B+3.8549.3%B**1.158%C+141.9M13.8S4417.3h9.5B19.4B+
Supernova FPC 1,6659463252.911C-0.0357.6%B+1.269%D29.8B22.7A+36831.7h4.8B8.3B+
Maelstrom Turbo Laser 1,4047972273.511B++0.6345.769%A*N/A50.1A*38.2M++49115.9h57B++124.6B*
Antares LC 1,0847121166.138M++3.2645.055%A++N/A103.2S53.9S7136.9h42.3B*93.8B**
M60-A Bulldog 7685951185.042C+2.1732.548%C--N/A32C9.3B+24518.6h5.2B+15.9C++
NS-44 Commissioner 5535494621.188C*1.6934.887%C33.333%A+37.9C++N/A10514.5h3.4B+9.8B
A30 Walker 740451726.264A++3.3923.635%C+N/A42.5A*27.3A*60210.6h41A+173.7A
Terminus VX-9 4524421942.278B+0.6033.673%A++33.937%B*71.3A1.6A++1626.2h9.9B**29.3B**
E540 Halberd 704417577.316C+4.4455.408%B**1.199%D34.5C**23.7A+44012.1h5.5C**9.9B++
AP30 Shredder 828416884.727C1.8536.813%C**N/A31.5C+31.2B*39913.2h86.8C*235.9B+
NS Decimator 6183752351.596B+1.2864.096%B+1.333%D50B*32.4A*2997.5h3.9B+6.1B++
H-V45 3743651482.466B+0.4135.47%A*36.164%A*79.3A*2M*2064.6h10.1B**28.6B**
CAS30 Tank Buster 6753474900.708C2.1759.115%AN/A6.6C6.2C17452.5h66.8C+112.9B
L105 Zephyr 3763362215.273B*12.4056.975%A++N/A65.9B++7.8C2795.1h5.5B++9.6B**
Hyena Missile Launcher 369239327.469S4.5938.292%B*N/A39.2B**21.3B*5566.1h18.1A++47.3A+
M12 Kobalt-H 2472391219.917C++17.0428.229%B**16.736%C+170.7B+5.7C*4131.4h12.7B+44.8B++
M20 Drake 351193672.881D0.0027.787%DN/A20.3C-16.6C*3819.5h54.3C**195.3C++
Solstice VE3 2051911950.979B+1.9028.727%B**22.513%B+3.1D-N/A1561.5h25.7D**89.4C+
Ghost 178177991.788C1.0943.37%B++72.316%C**93.2A*N/A2811.9h1.8B*4.1B++
CAS 14-E 149138817.25C**14.3742.607%AN/A153.3A*12.2A++4110.9h19.7B*46.3B**
Lasher X2 140136891.528B++1.3534.822%B**2.206%D--75.6A*2.2B**1941.8h15.7B*45.1B*
Corvus VA55 127122552.218A+0.6638.393%M48.361%M**93.8M*3.8S3361.3h9.9B**25.8B**
Aphelion VEX-4H 225115303.833C+0.9652.358%B++2.609%C32.9C31.4B+3973.5h61.5C++117.5B+
Saron HRB 188102303.4C0.5254.246%AN/A30B+25.3B**4173.4h19B+35.1B**
S1 182991680.589C+2.2959.482%C**3.03%C*24.8C+20.8B**2994h6.5C**10.9B
Proton II PPA-H 10094118.545C5.6742.627%B+2.128%B+94C++6C+2291h7.6B*17.8B++
Sirius SX12 9392273.407A*0.5335.648%A*42.391%M**102.2M++1.1A++3440.9h10.8B**30.4B*
M60-A Bulldog 10792246A43.1260.92%A+1.087%D--83.6A*13.6M3131.1h5.2B+8.5B*
Pulsar VS1 9191571.596B++1.2831.678%A++34.066%A++60.7A*N/A2871.5h10.2A32.1B**
CME 8481243.375M+0.5036.957%A*28.395%B*90A**3.3S2240.9h9.4A25.6A
Anti-Vehicle Grenade 11079179N/A76.1255.836%B+N/A395C++155B++27620.2h4.5B++8B++
L-30R Vektor 9766431.535C+1.3436.33%CN/A8.1C3.8C-1248.1h57.2B+157.6B+
E540 Halberd-H 8662125.167C2.2959.082%C*1.613%C+56.4B+21.8C+4161.1h5B+8.4B++
M12 Kobalt 6661320.333C+17.4627.811%M++8.197%D*76.3C**6.3B*1520.8h19C+68.4B*
Beamer VS3 6059660.894C*1.9819.243%D*35.593%A++16.4C-N/A573.6h5.9B**30.9C++
Dual-75 Duster 525186.375C--3.5053.757%A++N/A85B+1.7D--4420.6h3.6A+6.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23940.4h
Nano-Armor Kit427528,343149.6h
Restoration Kit91230.1h
Deconstruction Tool03870h
Ammunition Package23450.3h
Medical Kit5553,6256.2h
Medical Applicator3716,3381.5h
Nano-Repair Grenade0910h
Recon Detection Device61731.3h

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