Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 24 (19,844)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (87 days). The data shown below may not be accurate.

Praetor Destroyer vato4VS[SaCa] vato4VS
VS BR 85

KDR: 2.98

Score: 25.9m

Last Seen: Apr 6th, 2020 7:27 AM
- OFFLINE - 4.5 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Connery
Level Progress (to 86): 98%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Betelgeuse 54-A NS-15M2 Saron Laser Cannon Orion VS54 Flare VE6 SVA-88 Light PPA
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:vato4VS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,567,503 MLG Score: 1253
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.068%35.236%113017132713,3472.731680.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.282%2.096A*2.127A*-0.281CHEAD ++ (~19.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.61B+9.30.35C**19.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.627%0.804%292413403,857160323912.40611161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.369%-0.276C-0.708D-0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.20.069C+52.40.016C+98.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.984%1.108%274113431,0838037891.34869137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.642A+-0.901D---1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.799B++4.50.641B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.036%0.655%212510133415,1247731160419.5653130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.745%-0.479D-0.935D--0.727

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.832B++6.30.845B*13.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.034%73.096%21251134319746410.423656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.368A0.39C**-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.585B+1.80.431B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.9m267.5%481 (28.9k)422 (25.3k)2.9842638,87013,0253.6368585 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1344216424.848%12.987%32304:439

80% Engineer16% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2015 7:05 PMJan 16th, 2017 12:17 PMApr 20th, 2020 6:13 AM (73d) (PST)Apr 6th, 2020 4:14 AM (87d) (PST)Apr 6th, 2020 3:27 AM (87d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,228901,1380.6320.2120.0822.4070.2681253

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,6755,37668,299381351441625,294

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1024.7h/42.7d 8,500 5,048 11,049 148k 356 1,200 16,452 75.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:202
Deaths:201
KDR:1.005
Accuracy:29.626% B**
HSR:22.277% C**
Pulsar C
A*
Kills:151
Deaths:40
KDR:3.775
Accuracy:37.601% A*
HSR:35.099% A++
Kills:353
Deaths (as Engineer):241
Deaths (to Engineers):4,275
KDR:1.46473
Kill Difference:112
Playtime:821.349 hours
Usage:80%
Score:21.024m
Score/min:427
Accuracy (listed only):33.613%
HSR (listed only):28.688%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:4,344
Deaths:1,810
KDR:2.400
Accuracy:33.219% A
HSR:37.638% B++
NS-15M2
B**
Kills:1,646
Deaths:825
KDR:1.995
Accuracy:31.164% B**
HSR:35.845% B*
Orion VS54
B**
Kills:1,247
Deaths:729
KDR:1.711
Accuracy:27.527% B**
HSR:34.322% B**
Flare VE6
A+
Kills:1,240
Deaths:640
KDR:1.938
Accuracy:32.983% A+
HSR:30.887% B+
SVA-88
A+
Kills:1,179
Deaths:613
KDR:1.923
Accuracy:32.047% A
HSR:38.931% A+
Pulsar LSW
B**
Kills:1,157
Deaths:667
KDR:1.735
Accuracy:31.282% B**
HSR:26.880% C++
NS-15M AE
A++
Kills:275
Deaths:96
KDR:2.865
Accuracy:36.421% A++
HSR:42.546% A+
Kills:11,088
Deaths (as Heavy Assault):5,380
Deaths (to Heavy Assaults):3,265
KDR:2.06097
Kill Difference:5,708
Playtime:165.158 hours
Usage:16%
Score:4.136m
Score/min:417
Accuracy (listed only):32.092%
HSR (listed only):35.293%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A+
Kills:445
Deaths:195
KDR:2.282
Accuracy:33.683% A+
HSR:34.157% B++
H-V45
A*
Kills:365
Deaths:148
KDR:2.466
Accuracy:35.470% A*
HSR:36.164% A++
Corvus VA55
M*
Kills:129
Deaths:59
KDR:2.186
Accuracy:38.128% A**
HSR:48.062% M*
Sirius SX12
M*
Kills:92
Deaths:27
KDR:3.407
Accuracy:35.648% A*
HSR:42.391% M*
Pulsar VS1
A++
Kills:91
Deaths:58
KDR:1.569
Accuracy:31.656% A+
HSR:34.066% A++
CME
A++
Kills:84
Deaths:25
KDR:3.360
Accuracy:36.852% A++
HSR:27.381% B+
Kills:1,206
Deaths (as Combat Medic):512
Deaths (to Combat Medics):1,001
KDR:2.35547
Kill Difference:694
Playtime:19.239 hours
Usage:2%
Score:0.458m
Score/min:397
Accuracy (listed only):35.239%
HSR (listed only):37.037%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:641
Deaths:508
KDR:1.262
Accuracy:35.372% C
HSR:34.633% A+
Ghost
B+
Kills:197
Deaths:117
KDR:1.684
Accuracy:44.034% B+
HSR:73.096% C**
Sirius SX12
M*
Kills:92
Deaths:27
KDR:3.407
Accuracy:35.648% A*
HSR:42.391% M*
Beamer VS3
A++
Kills:59
Deaths:67
KDR:0.881
Accuracy:19.204% D*
HSR:35.593% A++
Kills:989
Deaths (as Infiltrator):719
Deaths (to Infiltrators):1,256
KDR:1.37552
Kill Difference:270
Playtime:11.723 hours
Usage:1%
Score:0.222m
Score/min:315
Accuracy (listed only):33.565%
HSR (listed only):46.429%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:1,515
V. Kills:1,301 116%
Deaths:690
KDR:2.196
Accuracy:28.809% C--
KPH:21.800 B+
VKPH:18.700 B**
Light PPA
S
Kills:1,176
V. Kills:112 N/A
Deaths:154
KDR:7.636
Accuracy:49.524% B**
KPH:146.600 A**
VKPH:14 S
Antares LC
S
Kills:811
V. Kills:429 189%
Deaths:116
KDR:6.991
Accuracy:45.252% A**
KPH:104.700 S
VKPH:55.400 S
V26 Maelstrom Turbo Laser
M++
Kills:797
V. Kills:607 131%
Deaths:227
KDR:3.511
Accuracy:45.769% A**
KPH:50.300 A*
VKPH:38.300 M++
Kills:4,299 (4,299 + 0)
Deaths:1,187
KDR:3.622
VKDR:2.063
Vehicle Kills:2,449
Kill Difference:3,112
Playtime:101.199 hours
Usage:10%
Score:2.120m
Score/min:349
Piloting Accuracy:45.769%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:12,517
V. Kills:9,905 126%
Deaths:1,595
KDR:7.848
Accuracy:23.945% D**
KPH:45 C++
VKPH:35.600 B+
AP30 Shredder
B++
Kills:474
V. Kills:449 105%
Deaths:88
KDR:5.386
Accuracy:38.514% B+
KPH:33.800 C+
VKPH:32 B++
CAS30 Tank Buster
C
Kills:369
V. Kills:340 108%
Deaths:490
KDR:0.753
Accuracy:59.371% B**
KPH:6.900 C
VKPH:6.400 C
L105 Zephyr
A+
Kills:336
V. Kills:40 N/A
Deaths:22
KDR:15.273
Accuracy:56.975% A+
KPH:66.100 B+
VKPH:7.900 C+
Dual-75 Duster
A++
Kills:176
V. Kills:11 N/A
Deaths:8
KDR:22
Accuracy:55.806% A++
KPH:118.300 B**
VKPH:7.400 C+
L-30R Vektor
C--
Kills:66
V. Kills:31 206%
Deaths:43
KDR:1.535
Accuracy:36.330% C
KPH:8.100 C--
VKPH:3.800 C--
Kills:13,938 (435 + 13,503)
Deaths:2,246
KDR:6.206
VKDR:4.798
Vehicle Kills:10,776
Kill Difference:11,692
Playtime:360.523 hours
Usage:35%
Score:8.535m
Score/min:395
Piloting Accuracy:36.330%
Gunner Accuracy:55.806%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:1,083
V. Kills:778 139%
Deaths:325
KDR:3.332
Accuracy:57.984% B+
KPH:32.500 B
VKPH:23.300 A
E540 Halberd
A
Kills:474
V. Kills:308 153%
Deaths:57
KDR:8.316
Accuracy:55.840% B*
KPH:37.200 C**
VKPH:24.200 A
Saron HRB
B*
Kills:102
V. Kills:86 117%
Deaths:30
KDR:3.400
Accuracy:54.246% B**
KPH:29.600 C*
VKPH:25 B*
M12 Kobalt
B**
Kills:61
V. Kills:5 N/A
Deaths:3
KDR:20.333
Accuracy:27.811% M+
KPH:75.300 C++
VKPH:6.200 B**
Halberd SE
S
Kills:57
V. Kills:23 238%
Deaths:
KDR:
Accuracy:72.632% M**
KPH:132 S
VKPH:53.300 S
Kills:1,777 (1,083 + 694)
Deaths:415
KDR:4.282
VKDR:2.892
Vehicle Kills:1,200
Kill Difference:1,362
Playtime:50.766 hours
Usage:5%
Score:1.235m
Score/min:405
Driving Accuracy:57.984%
Gunner Accuracy:72.632%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:279
V. Kills:9 N/A
Deaths:12
KDR:23.250
Accuracy:28.978% B**
KPH:160.900 B+
VKPH:5.200 C+
Aphelion VEX-4H
B+
Kills:115
V. Kills:110 104%
Deaths:30
KDR:3.833
Accuracy:52.358% B*
KPH:33.300 C--
VKPH:31.900 B+
Proton II PPA-H
B+
Kills:94
V. Kills:6 N/A
Deaths:11
KDR:8.545
Accuracy:42.627% B+
KPH:96.700 C+
VKPH:6.200 C+
E540 Halberd-H
B
Kills:62
V. Kills:24 248%
Deaths:12
KDR:5.167
Accuracy:59.082% C++
KPH:57.600 B
VKPH:22.300 C+
Kills:550 (0 + 550)
Deaths:65
KDR:8.462
VKDR:2.292
Vehicle Kills:149
Kill Difference:485
Playtime:7.233 hours
Usage:1%
Score:0.168m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:59.082%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:138
V. Kills:11 N/A
Deaths:8
KDR:17.250
Accuracy:42.679% A
KPH:157.100 A++
VKPH:12.500 A++
Kills:138 (0 + 138)
Deaths:8
KDR:17.250
VKDR:1.375
Vehicle Kills:11
Kill Difference:130
Playtime:0.879 hours
Usage:0%
Score:0.022m
Score/min:412
Piloting Accuracy:N/A%
Gunner Accuracy:42.679%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 22,42212,5171,5957.848C+4.8623.945%D**N/A45C++35.6B+444278.3h2.4B*9.9C++
Betelgeuse 54-A 4,4054,3441,8102.4C+0.5833.219%A37.638%B++115.5B*1.6B+30037.6h9.1B++27.5B*
NS-15M2 1,6581,6468251.995C++0.9931.164%B**35.845%B*72.2B+N/A18022.8h9.5B*30.6B++
Saron Laser Cannon 2,8161,5156902.196C+0.7928.809%C--N/A21.8B+18.7B**26569.6h80B+277.7B+
Orion VS54 1,2511,2477291.711C+1.2727.527%B**34.322%B**72.5B**N/A21417.2h9B**32.5C++
Flare VE6 1,2511,2406401.938C*1.0532.983%A+30.887%B+74.3B+N/A17316.7h8.4B++25.6B*
SVA-88 1,1941,1796131.923C+1.0632.047%A38.931%A+84.8B*1.1B++23413.9h10B+31.2B++
Light PPA 1,2881,1761547.636B4.6549.524%B**1.105%C+147A**14S4488h9.5B+19.2B+
Pulsar LSW 1,1651,1576671.735C+1.2531.282%B**26.88%C++76.6B++N/A17415.1h10.1B++32.3B+
Supernova FPC 1,8611,0833253.332C--0.3557.984%B+1.108%D32.5B23.4A+38733.3h4.5B7.7B+
Antares LC 1,2408111166.991A++4.0145.252%A**N/A105.3S55.7S7117.7h42.3B*93.4B**
V26 Maelstrom Turbo Laser 1,4047972273.511B+0.5345.769%A**N/A50.1A*38.2M++49315.9h57B++124.6B**
NS-44 Commissioner 6466415081.262C*1.7235.372%C34.633%A+41.4C++N/A11615.5h3.3B+9.4B
M60-A Bulldog 8166341185.373C2.3932.819%DN/A33.5C9.6B26318.9h5.1C**15.4C+
A30 Walker 866537727.458A*4.4724.767%C+N/A45.9A++28.1A*64811.7h41.8A168.9B*
E540 Halberd 782474578.316C5.3355.84%B*1.055%D37C*24.1A44912.8h5.2C**9.3B++
AP30 Shredder 923474885.386C2.4038.514%B+N/A33.9C+32.1B++40614h86.7C+225.2C**
Terminus VX-9 4554451952.282C*0.7033.683%A+34.157%B++70.6B*1.6A1636.3h9.9B*29.3B*
NS Decimator 7004252471.721B+1.2663.825%C**1.176%D-52.5B+34A++3138.1h3.8B+5.9B+
CAS30 Tank Buster 7093694900.753C-2.2359.371%B**N/A6.9C6.4C17853.5h65.4C110.1C*
H-V45 3743651482.466B+0.5235.47%A*36.164%A++79.3A+2A*2064.6h10.1B**28.6B**
L105 Zephyr 3763362215.273B+12.2956.975%A+N/A65.9B+7.8C2795.1h5.5B+9.6B*
M12 Kobalt-H 2882791223.25C+20.2728.978%B**16.846%C+164.1B+5.3C+4031.7h13B+44.8B*
NS-15M AE 279275962.865B0.1236.421%A++42.546%A+144.7A*2.1A+5391.9h8.3B**22.9B**
Hyena Missile Launcher 372241327.531M4.5538.326%B+N/A39.5B++21.5B+5546.1h18.1A+47.2A
Solstice VE3 2172022011.005C++1.9829.626%B**22.277%C**3.3D-N/A1561.9h25.9F-87.5C+
Ghost 1981971171.684C-1.3044.034%B+73.096%C**89.5AN/A2872.2h1.8B++4.1B+
M20 Drake 351193672.881D0.1027.787%DN/A20.3C--16.6C++3819.5h54.3C**195.3C++
Dual-75 Duster 187176822B*19.0255.806%A++N/A117.3B**7.3C+7351.5h4.6B++8.3B**
Pulsar C 154151403.775B*0.7937.601%A*35.099%A++107.9A*2.1A*3611.4h7.7B**20.5B**
CAS 14-E 149138817.25C+14.2742.679%AN/A153.3A+12.2A++4110.9h19.8B++46.4B**
Lasher X2 140136891.528C**1.4634.816%B*2.206%D--71.6A2.1B*1941.9h15.7B++45.1B++
Corvus VA55 134129592.186B**0.8038.128%A**48.062%M*92.1A**3.6S3311.4h10B++26.2B**
Aphelion VEX-4H 225115303.833C0.8552.358%B*2.609%C32.9D31.4B4043.5h61.5C+117.5C++
Saron HRB 188102303.4C--0.4254.246%B**N/A30C**25.3B*4233.4h19B35.1B*
S1 182991680.589C2.4059.482%C++3.03%C++24.8C20.8B*3034h6.5C+10.9C++
Proton II PPA-H 10094118.545C5.5642.627%B+2.128%B+94C+6C+2391h7.6B++17.8B++
Sirius SX12 9392273.407A+0.4235.648%A*42.391%M*102.2A*1.1B**3550.9h10.8B*30.4B++
M60-A Bulldog 10792246B**43.0260.92%A1.087%D--83.6A+13.6M3131.1h5.2C**8.5B++
Pulsar VS1 9191581.569B+1.4231.656%A+34.066%A++60.7A+N/A2961.5h10.2A32.1B**
CME 8784253.36M+0.3836.852%A++27.381%B+93.3A*3.3S2290.9h9.5A25.7B**
Anti-Vehicle Grenade 11583183N/A80.0255.142%C**N/A415C+160B*28280.2h4.5B+8.1B+
L-30R Vektor 9766431.535C-1.4536.33%CN/A8.1C--3.8C--1278.1h57.2C*157.6C*
E540 Halberd-H 8662125.167C-2.1859.082%C++1.613%C+56.4C**21.8C+4351.1h5B+8.4B+
M12 Kobalt 6661320.333C+17.3527.811%M+8.197%D*76.3C*6.3B**1520.8h19C+68.4B++
Beamer VS3 6059670.881C+2.1019.204%D*35.593%A++15.9DN/A573.7h6.1B**31.5C**
Halberd SE 8057157M**54.0272.632%M**1.754%A142.5S57.5S8460.4h2.4A++3.3A++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit597556,202154.5h
Spawn Beacon24140.4h
Restoration Kit91230.1h
Deconstruction Tool03870h
Recon Detection Device71901.3h
Ammunition Package33600.3h
Medical Kit6093,8766.7h
Medical Applicator4117,3411.5h
Nano-Repair Grenade01970.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.62s
Server spent 2.90s on queries, 2.28s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.