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Skirmisher vegito30pl[CKD] vegito30pl
VS BR 201

KDR: 2.4

Score: 109.9m

Last Seen: Feb 16th, 2019 12:05 PM
- OFFLINE - 1467 hour(s)

Battle Rank 120 (201 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Dual Photon Pods Saron HRB Light PPA L100 Python AP Cosmos VM3 Maelstrom Turbo Laser Eridani SX5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $182,646 MLG Score: 146
Fun Score: N/A
Cheeseburgers Flipped: 1311TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.427%15.174%3251510207,9280.9406741.461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.233%0.066C+-0.85D--0.46B+HEAD + (~4.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.139C++13.80.035C+50.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.744%1.097%394510308,843257353943.43684164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.449%-0.491D-0.464D-0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.6-0.152C60.8-0.147C124.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.082%1.664%9777102822,1783264171826.79473129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.718%0.017C+-0.606D0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.484B+8.20.347C**11.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.427%1.082%58515102011,557286563254.03245183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.649%0.488B+-0.832D-0.741

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.728B++13.40.661B+18.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.997%76.016%58521033763115770.658895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.084%0.296C*0.582B+-1.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.317C*2.50.215C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
109.9m512.7%506 (30.4k)461 (27.7k)2.4016370,22629,2413.69232201 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035227415.057%4.758%7208:0818

80% Engineer6% Heavy Assault6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2013 1:32 PMJul 21st, 2013 7:00 PMMar 17th, 2019 12:25 AM (32d) (PST)Feb 16th, 2019 11:16 AM (61d) (PST)Feb 16th, 2019 8:05 AM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
771707010.2940.1230.0142.2530.145146

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,2394,21642,0231871135927,641

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3976.2h/165.7d 37,741 3,341 31,622 537.6k 3,018 8,198 34,612 183.9m

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,487
Deaths:1,755
KDR:0.847
Accuracy:22.401% C
HSR:16.005% D*
Serpent VE92
D
Kills:1,179
Deaths:1,771
KDR:0.666
Accuracy:20.815% D
HSR:12.638% D*
Solstice VE3
C**
Kills:752
Deaths:1,339
KDR:0.562
Accuracy:24.237% C**
HSR:13.431% D*
NS Baron G5AE
D-
Kills:421
Deaths:417
KDR:1.010
Accuracy:38.090% D-
HSR:9.501% D*
Zenith VX-5
D
Kills:169
Deaths:372
KDR:0.454
Accuracy:21.529% D
HSR:17.752% D
Solstice SF
C+
Kills:165
Deaths:290
KDR:0.569
Accuracy:22.561% C
HSR:16.970% C+
NS Baron G5
B++
Kills:122
Deaths:166
KDR:0.735
Accuracy:34.743% D-
HSR:18.033% B++
Kills:4,295
Deaths (as Engineer):6,110
Deaths (to Engineers):11,570
KDR:0.70295
Kill Difference:1,815
Playtime:3,162.103 hours
Usage:80%
Score:95.933m
Score/min:506
Accuracy (listed only):26.339%
HSR (listed only):14.904%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,206
Deaths:1,354
KDR:0.891
Accuracy:17.982% D
HSR:18.574% D-
Pulsar LSW
D
Kills:225
Deaths:251
KDR:0.896
Accuracy:18.940% D
HSR:18.222% D-
VX29 Polaris
C
Kills:220
Deaths:248
KDR:0.887
Accuracy:21.961% C
HSR:17.273% D-
Flare VE6
C
Kills:164
Deaths:238
KDR:0.689
Accuracy:17.090% D--
HSR:22.561% C
Lasher X2
D
Kills:71
Deaths:104
KDR:0.683
Accuracy:18.021% D--
HSR:2.817% D
NS-15M AE
D*
Kills:64
Deaths:82
KDR:0.780
Accuracy:18.661% D*
HSR:6.250% F--
Kills:1,950
Deaths (as Heavy Assault):2,277
Deaths (to Heavy Assaults):6,218
KDR:0.85639
Kill Difference:327
Playtime:236.426 hours
Usage:6%
Score:3.094m
Score/min:218
Accuracy (listed only):18.776%
HSR (listed only):14.283%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D
Kills:1,760
Deaths:1,696
KDR:1.038
Accuracy:23.366% D
HSR:13.182% D-
Pulsar C
C
Kills:1,487
Deaths:1,755
KDR:0.847
Accuracy:22.401% C
HSR:16.005% D*
Serpent VE92
D
Kills:1,179
Deaths:1,771
KDR:0.666
Accuracy:20.815% D
HSR:12.638% D*
Solstice VE3
C**
Kills:752
Deaths:1,339
KDR:0.562
Accuracy:24.237% C**
HSR:13.431% D*
NS Baron G5AE
D-
Kills:421
Deaths:417
KDR:1.010
Accuracy:38.090% D-
HSR:9.501% D*
VE-S Canis
C+
Kills:366
Deaths:383
KDR:0.956
Accuracy:25.184% C
HSR:18.579% C+
Zenith VX-5
D
Kills:169
Deaths:372
KDR:0.454
Accuracy:21.529% D
HSR:17.752% D
Solstice SF
C+
Kills:165
Deaths:290
KDR:0.569
Accuracy:22.561% C
HSR:16.970% C+
Sirius SX12
C
Kills:163
Deaths:177
KDR:0.921
Accuracy:22.852% C
HSR:9.816% D**
NS Baron G5
B++
Kills:122
Deaths:166
KDR:0.735
Accuracy:34.743% D-
HSR:18.033% B++
NS-7 PDW
B++
Kills:59
Deaths:100
KDR:0.590
Accuracy:19.566% D-
HSR:22.034% B++
Kills:6,643
Deaths (as Light Assault):8,466
Deaths (to Light Assaults):4,099
KDR:0.78467
Kill Difference:1,823
Playtime:247.074 hours
Usage:6%
Score:4.560m
Score/min:308
Accuracy (listed only):25.031%
HSR (listed only):15.267%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,760
Deaths:1,696
KDR:1.038
Accuracy:23.366% D
HSR:13.182% D-
Parallax VX3
C+
Kills:548
Deaths:249
KDR:2.201
Accuracy:37.089% C
HSR:76.642% C+
VE-S Canis
C+
Kills:366
Deaths:383
KDR:0.956
Accuracy:25.184% C
HSR:18.579% C+
XM98
C+
Kills:215
Deaths:289
KDR:0.744
Accuracy:36.850% C+
HSR:74.419% C+
Sirius SX12
C
Kills:163
Deaths:177
KDR:0.921
Accuracy:22.852% C
HSR:9.816% D**
NS-7 PDW
B++
Kills:59
Deaths:100
KDR:0.590
Accuracy:19.566% D-
HSR:22.034% B++
Kills:3,111
Deaths (as Infiltrator):2,894
Deaths (to Infiltrators):3,259
KDR:1.07498
Kill Difference:217
Playtime:122.641 hours
Usage:3%
Score:1.380m
Score/min:188
Accuracy (listed only):27.484%
HSR (listed only):35.779%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:1,760
Deaths:1,696
KDR:1.038
Accuracy:23.366% D
HSR:13.182% D-
NS Baron G5AE
D-
Kills:421
Deaths:417
KDR:1.010
Accuracy:38.090% D-
HSR:9.501% D*
VE-S Canis
C+
Kills:366
Deaths:383
KDR:0.956
Accuracy:25.184% C
HSR:18.579% C+
Sirius SX12
C
Kills:163
Deaths:177
KDR:0.921
Accuracy:22.852% C
HSR:9.816% D**
NS Baron G5
B++
Kills:122
Deaths:166
KDR:0.735
Accuracy:34.743% D-
HSR:18.033% B++
Corvus VA55
C+
Kills:63
Deaths:68
KDR:0.926
Accuracy:23.967% C+
HSR:7.937% F--
NS-7 PDW
B++
Kills:59
Deaths:100
KDR:0.590
Accuracy:19.566% D-
HSR:22.034% B++
H-V45
C
Kills:51
Deaths:75
KDR:0.680
Accuracy:22.546% C
HSR:13.726% D--
Kills:3,005
Deaths (as Combat Medic):3,082
Deaths (to Combat Medics):2,043
KDR:0.97502
Kill Difference:77
Playtime:24.766 hours
Usage:1%
Score:0.515m
Score/min:347
Accuracy (listed only):26.289%
HSR (listed only):14.101%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,986
Deaths:645
KDR:3.079
Accuracy:18.772% B+
HSR:16.717% D
Blueshift VM5
C*
Kills:1,369
Deaths:498
KDR:2.749
Accuracy:20.772% C*
HSR:11.834% F
Quasar VM1
B+
Kills:698
Deaths:268
KDR:2.604
Accuracy:18.200% B+
HSR:18.768% C+
Blueshift VM5
C+
Kills:318
Deaths:155
KDR:2.052
Accuracy:19.331% C+
HSR:15.409% D--
Comet VM2
C
Kills:275
Deaths:307
KDR:0.896
Accuracy:40.117% C
HSR:2.909% D
Comet VM2
C
Kills:244
Deaths:262
KDR:0.931
Accuracy:41.968% C
HSR:2.869% D
Cosmos VM3
C++
Kills:176
Deaths:72
KDR:2.444
Accuracy:17.026% C++
HSR:19.886% C++
Nebula VM20
C
Kills:121
Deaths:53
KDR:2.283
Accuracy:17.214% C
HSR:14.050% D*
NS-10 Burster
C+
Kills:116
Deaths:174
KDR:0.667
Accuracy:29.715% C+
HSR:3.448% D
NS-10 Burster
C++
Kills:104
Deaths:167
KDR:0.623
Accuracy:29.377% C++
HSR:3.846% D
Nebula VM20
C**
Kills:100
Deaths:53
KDR:1.887
Accuracy:16.497% C
HSR:22% C**
Kills:5,507
Deaths (as MAX Suit):1,327
Deaths (to MAX Suits):1,229
KDR:4.14996
Kill Difference:4,180
Playtime:164.176 hours
Usage:4%
Score:4.426m
Score/min:449
Accuracy (listed only):24.453%
HSR (listed only):11.976%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:2,843
V. Kills:840 338%
Deaths:307
KDR:9.261
Accuracy:52.090% C+
KPH:56.800 C
VKPH:16.800 C+
Light PPA
A
Kills:2,123
V. Kills:207 N/A
Deaths:283
KDR:7.502
Accuracy:39.775% C+
KPH:65.400 B++
VKPH:6.400 A
Maelstrom Turbo Laser
C+
Kills:1,944
V. Kills:2,033 96%
Deaths:1,411
KDR:1.378
Accuracy:30.489% C+
KPH:9.500 C-
VKPH:10 C+
Hornet Missiles
C*
Kills:1,486
V. Kills:864 172%
Deaths:202
KDR:7.356
Accuracy:63.897% C*
KPH:59.300 C+
VKPH:34.500 C+
Saron Laser Cannon
B+
Kills:850
V. Kills:983 86%
Deaths:606
KDR:1.403
Accuracy:30.393% C
KPH:10.900 C
VKPH:12.600 B+
Photon A2A Missile Pods
C+
Kills:208
V. Kills:216 96%
Deaths:39
KDR:5.333
Accuracy:73.662% D--
KPH:35.800 C-
VKPH:37.100 C+
Coyote Missiles
C+
Kills:147
V. Kills:125 117%
Deaths:36
KDR:4.083
Accuracy:43.426% D**
KPH:25.100 D
VKPH:21.400 C+
Kills:9,601 (4,917 + 0)
Deaths:2,884
KDR:3.329
VKDR:1.827
Vehicle Kills:5,268
Kill Difference:6,717
Playtime:400.698 hours
Usage:10%
Score:8.758m
Score/min:364
Piloting Accuracy:30.393%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,616
V. Kills:121 N/A
Deaths:142
KDR:11.380
Accuracy:44.081% C++
KPH:5,817,600 U
VKPH:435,600 U
CAS30 Tank Buster
C--
Kills:1,083
V. Kills:1,094 99%
Deaths:1,046
KDR:1.035
Accuracy:37.163% D-
KPH:4.900 D
VKPH:5 C--
C150 Dalton
U
Kills:533
V. Kills:394 135%
Deaths:127
KDR:4.197
Accuracy:47.338% B**
KPH:1,918,800 U
VKPH:1,418,400 U
L105 Zephyr PX
C+
Kills:126
V. Kills:8 N/A
Deaths:13
KDR:9.692
Accuracy:51.404% C+
KPH:66.100 C
VKPH:4.200 D-
AP30 Shredder
U
Kills:111
V. Kills:113 97%
Deaths:44
KDR:2.523
Accuracy:27.885% D-
KPH:399,600 U
VKPH:406,800 U
Kills:3,469 (1,083 + 2,386)
Deaths:1,372
KDR:2.528
VKDR:1.261
Vehicle Kills:1,730
Kill Difference:2,097
Playtime:221.069 hours
Usage:6%
Score:2.933m
Score/min:221
Piloting Accuracy:37.163%
Gunner Accuracy:27.885%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:2,086
V. Kills:1,536 136%
Deaths:246
KDR:8.480
Accuracy:56.229% C+
KPH:26.100 C
VKPH:19.300 C**
L100 Python HESH
C+
Kills:1,109
V. Kills:197 N/A
Deaths:53
KDR:20.925
Accuracy:44.922% C-
KPH:46.100 C+
VKPH:8.200 C+
L100 Python HEAT
B+
Kills:919
V. Kills:331 277%
Deaths:60
KDR:15.317
Accuracy:52.946% C++
KPH:35.700 B+
VKPH:12.900 C**
Skyguard
C**
Kills:536
V. Kills:513 104%
Deaths:118
KDR:4.542
Accuracy:29.973% C++
KPH:11.200 C-
VKPH:10.700 C**
C75 Viper
C
Kills:126
V. Kills:32 382%
Deaths:33
KDR:3.818
Accuracy:36.236% C
KPH:21 C-
VKPH:5.300 D
Kills:4,776 (4,776 + 0)
Deaths:510
KDR:9.365
VKDR:5.116
Vehicle Kills:2,609
Kill Difference:4,266
Playtime:183.533 hours
Usage:5%
Score:3.858m
Score/min:350
Driving Accuracy:36.236%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:15,474
V. Kills:13,941 111%
Deaths:2,531
KDR:6.114
Accuracy:56.898% B+
KPH:23.500 C+
VKPH:21.200 A
Saron HRB
B+
Kills:2,282
V. Kills:1,723 132%
Deaths:367
KDR:6.218
Accuracy:43.938% C+
KPH:25.600 C++
VKPH:19.400 B+
E540 Halberd
A
Kills:1,736
V. Kills:1,566 111%
Deaths:256
KDR:6.781
Accuracy:56.987% A
KPH:26.600 C-
VKPH:24 A
Supernova PC
C++
Kills:1,394
V. Kills:551 253%
Deaths:264
KDR:5.280
Accuracy:43.231% D
KPH:21.900 C+
VKPH:8.700 C++
Supernova VPC
B++
Kills:660
V. Kills:81 N/A
Deaths:43
KDR:15.349
Accuracy:50.427% C+
KPH:55.300 B++
VKPH:6.800 C
Proton II PPA
B
Kills:337
V. Kills:24 N/A
Deaths:30
KDR:11.233
Accuracy:25.881% C**
KPH:62.100 C**
VKPH:4.400 B
Aphelion VEX-4
C+
Kills:74
V. Kills:58 125%
Deaths:28
KDR:2.643
Accuracy:34.200% C+
KPH:20.700 C-
VKPH:16.200 C+
Kills:21,957 (17,528 + 4,429)
Deaths:3,519
KDR:6.240
VKDR:5.099
Vehicle Kills:17,944
Kill Difference:18,438
Playtime:897.448 hours
Usage:23%
Score:26.152m
Score/min:486
Driving Accuracy:50.427%
Gunner Accuracy:34.200%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:1,226
V. Kills:867 141%
Deaths:199
KDR:6.161
Accuracy:64.469% B*
KPH:37.200 C
VKPH:26.300 B+
Proton II PPA-H
C++
Kills:1,085
V. Kills:94 N/A
Deaths:152
KDR:7.138
Accuracy:38.653% C++
KPH:80.200 C
VKPH:7 C++
M40 Fury-H
B*
Kills:830
V. Kills:336 246%
Deaths:90
KDR:9.222
Accuracy:54.988% A
KPH:69.500 C-
VKPH:28.200 B*
Saron HRB-H
C**
Kills:704
V. Kills:614 114%
Deaths:188
KDR:3.745
Accuracy:52.080% C
KPH:31.300 C
VKPH:27.300 C**
Aphelion VEX-4H
C+
Kills:181
V. Kills:153 118%
Deaths:65
KDR:2.785
Accuracy:42.801% C
KPH:31.100 C--
VKPH:26.300 C+
G40-F Ranger
C
Kills:110
V. Kills:60 180%
Deaths:11
KDR:10
Accuracy:32.063% C
KPH:20.900 D*
VKPH:11.400 D*
Kills:4,136 (0 + 4,136)
Deaths:705
KDR:5.867
VKDR:3.013
Vehicle Kills:2,124
Kill Difference:3,431
Playtime:91.947 hours
Usage:2%
Score:2.275m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:32.063%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:496
V. Kills:107 459%
Deaths:46
KDR:10.783
Accuracy:33.526% C
KPH:49.500 C*
VKPH:10.700 C**
M40 Fury
C+
Kills:316
V. Kills:75 416%
Deaths:28
KDR:11.286
Accuracy:36.246% C+
KPH:48.100 C+
VKPH:11.400 C+
M20 Basilisk
C
Kills:122
V. Kills:71 169%
Deaths:43
KDR:2.837
Accuracy:34.365% C--
KPH:11.800 D
VKPH:6.900 C
M12 Kobalt
C**
Kills:88
V. Kills: N/A
Deaths:3
KDR:29.333
Accuracy:17.239% C
KPH:75.100 C**
VKPH:0 D**
Kills:1,022 (0 + 1,022)
Deaths:120
KDR:8.517
VKDR:2.108
Vehicle Kills:253
Kill Difference:902
Playtime:28.058 hours
Usage:1%
Score:0.785m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:17.239%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:72
V. Kills:20 343%
Deaths:52
KDR:1.385
Accuracy:38.016% D--
KPH:17.600 C
VKPH:4.900 C
S12 Renegade
A*
Kills:52
V. Kills:9 N/A
Deaths:37
KDR:1.405
Accuracy:39.646% C
KPH:25 D-
VKPH:4.300 A*
Kills:124 (124 + 0)
Deaths:89
KDR:1.393
VKDR:0.326
Vehicle Kills:29
Kill Difference:35
Playtime:6.176 hours
Usage:0%
Score:0.098m
Score/min:263
Driving Accuracy:39.646%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C*
Kills:52
V. Kills:14 347%
Deaths:1
KDR:52
Accuracy:48.929% C*
KPH:51.200 C
VKPH:13.800 C--
Kills:52 (0 + 52)
Deaths:1
KDR:52
VKDR:14
Vehicle Kills:14
Kill Difference:51
Playtime:1.015 hours
Usage:0%
Score:0.013m
Score/min:211
Piloting Accuracy:N/A%
Gunner Accuracy:48.929%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 29,41515,4742,5316.114C++3.7156.898%B+1.402%D23.5C+21.2A431658.5h5.3C*9.3B+
Dual Photon Pods 3,6832,8433079.261B+6.8652.09%C+1.196%C+56.7C16.8C+56350.1h19.2B+36.8B+
Saron HRB 4,0052,2823676.218C*3.8243.938%C+1.008%C--25.6C++19.4B+76289h19.3B+43.9B+
Light PPA 2,3302,1232837.502B+5.1039.775%C+N/A65.5B++6.4A36232.4h10.7B+26.9B
L100 Python AP 3,6222,0862468.48B*6.0856.229%C+2.013%C-26.1C19.2C*37979.8h5.6B+10B+
Cosmos VM3 2,0041,9866453.079B++0.6818.772%B+16.717%D26.9C+N/A11973.8h10.4A55.5B*
Maelstrom Turbo Laser 3,9771,9441,4111.378C+1.0230.489%C+2.16%C9.5C-10C+247203.7h143.2C469.6C
Eridani SX5 1,7761,7601,6961.038C+1.3623.366%D13.182%D-18.9DN/A6993.2h11.7C**50.1C++
E540 Halberd 3,3021,7362566.781C+4.3856.987%A1.21%D26.6C-24A86165.3h7.1D-12.5C++
L105 Zephyr 1,7371,61614211.38C**8.9844.081%C++N/A16160U1210U64445800.1h4.3A9.7B*
Pulsar C 1,5221,4871,7550.847C+1.5522.401%C16.005%D*9.4DN/A36157.8h12C++53.4C++
Hornet Missiles 2,3501,4862027.356B+4.9563.897%C*1.144%C-59.2C+34.4C+85025.1h8.7B13.6B+
Supernova PC 1,9451,3942645.28C++2.8843.231%D2.009%C21.9C+8.6C+24863.7h3.6B**8.4B++
Blueshift VM5 1,3801,3694982.749C*0.3520.772%C*11.834%F23.5DN/A9858.2h13.2B**63.6B+
E540 Halberd-H 2,0931,2261996.161C+3.7664.469%B*N/A37.3C26.4B+39832.9h6.5C+10B
Orion VS54 1,2251,2061,3540.891C1.5117.982%D18.574%D-13.8DN/A7087.1h15.5C--86C
Tank Mine 2,0611,1852744.325B*1.9240.473%B+N/A122.2B90.3B**20849.7h2.2C5.4B+
Serpent VE92 1,1961,1791,7710.666C1.7420.815%D12.638%D*5.4D--N/A31216.6h14.5C+69.5C+
L100 Python HESH 1,3061,1095320.925B*18.5244.922%C-3.156%A+46C+8.2C+27524.1h2.8B++6.3B+
Proton II PPA-H 1,1791,0851527.138C4.7438.653%C++1.198%C--80.4C7C++25413.5h9.5C**24.7B
CAS30 Tank Buster 2,1771,0831,0461.035C+1.3737.163%D-N/A4.9D5C--100219.2h49B+131.9C*
C-4 1,7629969241.078C1.3219.089%D*N/A42.7D-32.9C**79423.3h1.2B+6.5C+
L100 Python HEAT 1,2509196015.317M12.9252.946%C++3.264%B+35.6B+12.8C**36325.8h4.2B**7.9B**
Saron Laser Cannon 1,8338506061.403C+1.0030.393%C1.176%D10.9C12.6B+31177.8h151.6C+498.8C+
M40 Fury-H 1,166830909.222C6.8254.988%AN/A69.7C-28.2B*35111.9h13.5D--24.6C
Solstice VE3 7857521,3390.562C1.8424.237%C**13.431%D*3.6D-N/A24211.3h19.8C--81.6C+
Saron HRB-H 1,3187041883.745C1.3452.08%C1.136%C31.3C27.3C**59022.5h25.5C++48.9C+
Quasar VM1 7006982682.604B++0.2018.2%B+18.768%C+27.2B+N/A15825.7h10.6A58.1B++
Supernova VPC 7416604315.349B+12.9550.427%C+1.667%C++55.5B++6.8C48911.9h2.2A4.4B*
Parallax VX3 5515482492.201C0.2037.089%C76.642%C+22.1CN/A10324.8h2.1B5.8C*
Proximity Mine 542542985.531B+3.1343.072%C++N/A139B+N/A5803.9h1.6B**3.8B++
Skyguard 1,0495361184.542B++2.1429.973%C++1.119%D11.2C-10.7C**30147.9h139C463.7C+
C150 Dalton 9275331274.197C1.8047.338%B**N/A5330U3940U63861200.1h5.1C10.8C**
M40 Fury 6034964610.783B++8.3833.526%C1.21%D49.6C*10.7C**57810h12.2B+36.3B+
NS Baron G5AE 4254214171.01C1.3938.09%D-9.501%D*26.1DN/A8716.1h4.7C12.3C
VE-S Canis 3723663830.956C+1.4525.184%C18.579%C+11.2D-N/A2832.6h11.2B44.3C**
Proton II PPA 3613373011.233C+8.8325.881%C**1.484%C--62.4C**4.4B3645.4h8.7B+33.6B+
Blueshift VM5 3203181552.052C+0.3519.331%C+15.409%D--26.5CN/A12512h14.4B+74.5B
M40 Fury 3913162811.286B++8.8836.246%C+1.899%C+47.9C+11.4C+6066.6h14.7C+40.7C++
Comet VM2 4692753070.896C+1.5140.117%C2.909%D8.5C-6B*17132.5h21.4C**53.4C*
Comet VM2 4152442620.931C+1.4741.968%C2.869%D8.6C--6B+14528.4h23.1B+55B
Pulsar LSW 2262252510.896C--1.5118.94%D18.222%D-19.2D-N/A7811.7h12.9C+68.2C+
VX29 Polaris 2212202480.887C-1.5121.961%C17.273%D-21.2D-N/A6810.4h11.9C**54.1C*
XM98 2192152890.744D1.6636.85%C+74.419%C+8.8D--N/A3924.5h3.4D*9.2C--
Photon A2A Missile Pods 424208395.333C++2.9373.662%D--N/A35.9C-37.2C+10255.8h6.8B*9.2B++
Spear Anti-Vehicle Phalanx Turret 283189257.56C++5.1644.965%C++N/A48.5B++24.1C**12433.9h5.5B**12.2B**
Aphelion VEX-4H 334181652.785C0.3842.801%C1.105%D*31.2C--26.4C+5305.8h62.2C++145.3C+
Cosmos VM3 176176722.444B+0.0417.026%C++19.886%C++30.3C*N/A1525.8h12.3B*72.3B+
Zenith VX-5 1731693720.454D1.9521.529%D17.752%D3.3D*N/A1650.6h18.3D*84.9D-
Solstice SF 1671652900.569C1.8322.561%C16.97%C+9.8DN/A6816.9h15.6C69.1C
Flare VE6 1641642380.689D1.7117.09%D--22.561%C16.4D-N/A9710h11.7C+68.2C
Sirius SX12 1651631770.921C+1.4822.852%C9.816%D**23.3CN/A1627h13.2B+57.7C**
Coyote Missiles 272147364.083B*1.6843.426%D**N/A24.9D21.2C+7105.9h46.2C+106.3C
Sticky Grenade 1411391139N/A136.6044.387%D-N/A695C--10C28530.2h2.5C+5.6C+
C75 Viper 158126333.818C+1.4236.236%CN/A21C-5.3D6196h11.5B+31.6B+
L105 Zephyr PX 134126139.692C7.2951.404%C+N/A66.3C4.2D-4381.9h4.7B9B+
M20 Basilisk 193122432.837C+0.4434.365%C--6.557%B11.8D6.9C28710.3h95C*276.6C++
NS Baron G5 1221221660.735C1.6734.743%D-18.033%B++16.3D-N/A457.5h5C+14.3C+
Nebula VM20 121121532.283C++0.1217.214%C14.05%D*29.5C+N/A1904.1h13.6B*78.8B+
M60-A Bulldog 146121815.125C++12.7254.985%B*1.653%D32.7C+6.8B++2453.7h7.5C--13.7C*
NS-10 Burster 2371161740.667C--1.7329.715%C+3.448%D3.7D-3.9C++13231h188.8D-635.3C
AP30 Shredder 224111442.523C-0.1227.885%D-N/A1110U1130U28185100.1h129.1D-463D--
G40-F Ranger 1701101110C+7.6032.063%CN/A20.8D*11.3D*1595.3h61.9C**192.9C*
Frag Grenade 1101081108N/A105.6040.433%DN/A360C--6.7C+22610.3h4.5C--11.1C-
NS-10 Burster 2071041670.623C-1.7829.377%C++3.846%D3.4D-3.3C+12730.8h210.4D**716.3D
M60-A Bulldog 128104714.857C+12.4653.926%B*N/A29.7C6.9B*2653.5h10.5F--19.5D
Nebula VM20 101100531.887C+0.5116.497%C22%C**24.4C--N/A1644.1h16C++97.1C++
MANA Anti-Vehicle Turret 32590811.111D1.2968.052%B++2.222%D-900D2350C18180400.1h19.1T*28.1D**
M12 Kobalt 8888329.333A++26.9317.239%C14.773%D73.3C*N/A3001.2h13.6B**79B+
Nemesis VSH9 178781740.448C-1.9565.982%B+N/A6.4D8.3C40012.1h11.9D**18.1D--
M60-A Bulldog 10275332.273C--0.1326.602%D--1.333%C+750U270U15494900.1h7D26.2D--
Aphelion VEX-4 13274282.643C--0.2434.2%C+2.703%D20.6C--16.1C+11473.6h62.8C+183.5C++
Force-Blade 727210,4860.007C--2.3923.252%D2.778%D0.1DN/A1835.6h2.1B+9.1C**
M40 Fury-F 9272521.385C+1.0238.016%D--1.389%B+17.6C4.9C3304.1h8.6B+22.5C**
Hades VSH4 153721640.439C1.9673.949%B*N/A10.3C11.6C+4117h10C13.5C+
NS Annihilator 152721190.605C++1.8075.225%D**N/A6.8D7.5C29810.6h10.5B+13.9C**
Lasher X2 76711040.683C1.7218.021%D--2.817%D15.8D1.1B+1294.5h18.1B+100.4C+
NS-15M AE 6464820.78D1.6218.661%D*6.25%F--18.3D--N/A1233.5h13.5C-72.3D
Corvus VA55 6563680.926C+1.4823.967%C+7.937%F--18DN/A1083.5h13.8C-57.6C+
S1 150632210.285D2.1259.764%C**N/A9.8D*13.6C++8026.4h10.4D**17.5D-
NS Decimator 9460820.732C1.6753.83%D-N/A26.1C--14.8C+7172.3h4.3B8.1C++
NS-7 PDW 64591000.59C-1.8119.566%D-22.034%B++10DN/A1215.9h16.8C85.8C
Aspis Anti-Aircraft Phalanx Turret 12258115.273B++2.8725.176%C+1.724%C12.3C**13.6B+6094.7h122.8B*487.8B+
S12 Renegade 6152371.405C1.0039.646%C17.308%S24.8D-4.3A*1312.1h5.6F14.1D*
Pelter Rocket Pod 6652152A++49.6048.929%C*N/A52C14C-2101h17.1B+35B+
H-V45 5151750.68C1.7222.546%C13.726%D--11.1D-N/A1354.6h16.4D-72.7C
A30 Walker 10551143.643B+1.2425.177%CN/A8.1C+8.6C++1986.3h227.7C904.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon161,8441.6h
Nano-Armor Kit2,6624,323,801289.2h
Anti-Vehicle MANA Turret457262.5h
Nanite Revive Grenade0890h
Medical Applicator21247,0106.4h
Rocklet Rifle0600.1h
Deconstruction Tool01410.2h
Spitfire Auto-Turret4960.2h
Ammunition Package208530.8h
Medical Kit235160.5h
Anti-Infantry MANA Turret11610.5h
WLT-Howler Mining Laser01,7390.7h
Nano-Repair Grenade01040h
Shield Recharging Field51040.1h
Recon Detection Device218271.7h

Check the help document for the dictionary if you want to learn more about words used here.


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