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Skirmisher vegito30pl[CKD] vegito30pl
VS BR 201

KDR: 2.4

Score: 109.7m

Last Seen: Jul 31st, 2018 6:22 PM
- OFFLINE - 3174.6 hour(s)

Battle Rank 120 (201 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Dual Photon Pods Saron HRB Light PPA Cosmos VM3 Maelstrom Turbo Laser L100 Python AP Eridani SX5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $183,897 MLG Score: 147
Fun Score: N/A
Cheeseburgers Flipped: 1311TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.427%15.174%3251510077,9280.9419031.455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.233%0.079C+-0.84D--0.459B+HEAD + (~4.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.141C++13.80.034C+50.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.754%1.098%394510178,835257053893.43774164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.448%-0.494D-0.473D-0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.6-0.156C60.8-0.152C124.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.051%1.674%9737101521,9863245170936.77326129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.759%0.021C+-0.624D0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.482B+8.20.343C**11.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.41%1.085%58415100711,518286063044.02727183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.668%0.491B+-0.834D-0.771

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.725B++13.40.658B+18.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.183%76.038%58421020747115370.647314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.195%0.32C*0.584B+-1.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.317C*2.50.211C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
109.7m512.4%507 (30.4k)463 (27.8k)2.3972469,94229,1763.68625201 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022227215.076%4.758%7208:0818

80% Engineer6% Heavy Assault6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2013 1:32 PMJul 21st, 2013 7:00 PMAug 30th, 2018 2:46 PM (102d) (PST)Jul 31st, 2018 6:07 PM (132d) (PST)Jul 31st, 2018 2:22 PM (132d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
772717010.2950.1230.0142.2560.145147

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,3104,23642,0741871135927,763

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3953h/164.7d 37,608 3,328 31,545 535.1k 3,014 8,164 34,494 183.1m

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,487
Deaths:1,755
KDR:0.847
Accuracy:22.401% C
HSR:16.005% D*
Serpent VE92
D
Kills:1,179
Deaths:1,771
KDR:0.666
Accuracy:20.815% D
HSR:12.638% D*
Solstice VE3
C**
Kills:752
Deaths:1,339
KDR:0.562
Accuracy:24.237% C**
HSR:13.431% D--
NS Baron G5AE
D
Kills:421
Deaths:417
KDR:1.010
Accuracy:38.090% D
HSR:9.501% D*
Zenith VX-5
D
Kills:169
Deaths:372
KDR:0.454
Accuracy:21.529% D
HSR:17.752% D
Solstice SF
C+
Kills:165
Deaths:290
KDR:0.569
Accuracy:22.561% C
HSR:16.970% C+
NS Baron G5
B*
Kills:122
Deaths:166
KDR:0.735
Accuracy:34.743% D
HSR:18.033% B*
Kills:4,295
Deaths (as Engineer):6,110
Deaths (to Engineers):11,539
KDR:0.70295
Kill Difference:1,815
Playtime:3,149.731 hours
Usage:80%
Score:95.781m
Score/min:507
Accuracy (listed only):26.339%
HSR (listed only):14.904%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,206
Deaths:1,354
KDR:0.891
Accuracy:17.982% C--
HSR:18.574% D-
Pulsar LSW
D
Kills:225
Deaths:251
KDR:0.896
Accuracy:18.940% D
HSR:18.222% D
VX29 Polaris
C
Kills:220
Deaths:248
KDR:0.887
Accuracy:21.961% C
HSR:17.273% D
Flare VE6
C
Kills:164
Deaths:238
KDR:0.689
Accuracy:17.090% D--
HSR:22.561% C
Lasher X2
D
Kills:71
Deaths:104
KDR:0.683
Accuracy:18.031% D--
HSR:2.817% D
NS-15M AE
D*
Kills:64
Deaths:82
KDR:0.780
Accuracy:18.661% D*
HSR:6.250% F--
Kills:1,950
Deaths (as Heavy Assault):2,277
Deaths (to Heavy Assaults):6,207
KDR:0.85639
Kill Difference:327
Playtime:236.103 hours
Usage:6%
Score:3.094m
Score/min:218
Accuracy (listed only):18.777%
HSR (listed only):14.283%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C--
Kills:1,760
Deaths:1,696
KDR:1.038
Accuracy:23.366% C--
HSR:13.182% D-
Pulsar C
C
Kills:1,487
Deaths:1,755
KDR:0.847
Accuracy:22.401% C
HSR:16.005% D*
Serpent VE92
D
Kills:1,179
Deaths:1,771
KDR:0.666
Accuracy:20.815% D
HSR:12.638% D*
Solstice VE3
C**
Kills:752
Deaths:1,339
KDR:0.562
Accuracy:24.237% C**
HSR:13.431% D--
NS Baron G5AE
D
Kills:421
Deaths:417
KDR:1.010
Accuracy:38.090% D
HSR:9.501% D*
VE-S Canis
C
Kills:366
Deaths:383
KDR:0.956
Accuracy:25.184% C
HSR:18.579% C
Zenith VX-5
D
Kills:169
Deaths:372
KDR:0.454
Accuracy:21.529% D
HSR:17.752% D
Solstice SF
C+
Kills:165
Deaths:290
KDR:0.569
Accuracy:22.561% C
HSR:16.970% C+
Sirius SX12
C
Kills:163
Deaths:177
KDR:0.921
Accuracy:22.852% C
HSR:9.816% D*
NS Baron G5
B*
Kills:122
Deaths:166
KDR:0.735
Accuracy:34.743% D
HSR:18.033% B*
NS-7 PDW
B++
Kills:59
Deaths:100
KDR:0.590
Accuracy:19.566% D-
HSR:22.034% B++
Kills:6,643
Deaths (as Light Assault):8,466
Deaths (to Light Assaults):4,096
KDR:0.78467
Kill Difference:1,823
Playtime:247.074 hours
Usage:6%
Score:4.560m
Score/min:308
Accuracy (listed only):25.031%
HSR (listed only):15.267%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C--
Kills:1,760
Deaths:1,696
KDR:1.038
Accuracy:23.366% C--
HSR:13.182% D-
Parallax VX3
C+
Kills:532
Deaths:243
KDR:2.189
Accuracy:37.401% C
HSR:76.692% C+
VE-S Canis
C
Kills:366
Deaths:383
KDR:0.956
Accuracy:25.184% C
HSR:18.579% C
XM98
C+
Kills:215
Deaths:289
KDR:0.744
Accuracy:36.850% C+
HSR:74.419% C+
Sirius SX12
C
Kills:163
Deaths:177
KDR:0.921
Accuracy:22.852% C
HSR:9.816% D*
NS-7 PDW
B++
Kills:59
Deaths:100
KDR:0.590
Accuracy:19.566% D-
HSR:22.034% B++
Kills:3,095
Deaths (as Infiltrator):2,888
Deaths (to Infiltrators):3,252
KDR:1.07168
Kill Difference:207
Playtime:121.287 hours
Usage:3%
Score:1.374m
Score/min:189
Accuracy (listed only):27.536%
HSR (listed only):35.787%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C--
Kills:1,760
Deaths:1,696
KDR:1.038
Accuracy:23.366% C--
HSR:13.182% D-
NS Baron G5AE
D
Kills:421
Deaths:417
KDR:1.010
Accuracy:38.090% D
HSR:9.501% D*
VE-S Canis
C
Kills:366
Deaths:383
KDR:0.956
Accuracy:25.184% C
HSR:18.579% C
Sirius SX12
C
Kills:163
Deaths:177
KDR:0.921
Accuracy:22.852% C
HSR:9.816% D*
NS Baron G5
B*
Kills:122
Deaths:166
KDR:0.735
Accuracy:34.743% D
HSR:18.033% B*
Corvus VA55
C+
Kills:63
Deaths:68
KDR:0.926
Accuracy:23.967% C+
HSR:7.937% F--
NS-7 PDW
B++
Kills:59
Deaths:100
KDR:0.590
Accuracy:19.566% D-
HSR:22.034% B++
H-V45
C
Kills:51
Deaths:75
KDR:0.680
Accuracy:22.546% C
HSR:13.726% D--
Kills:3,005
Deaths (as Combat Medic):3,082
Deaths (to Combat Medics):2,042
KDR:0.97502
Kill Difference:77
Playtime:24.766 hours
Usage:1%
Score:0.515m
Score/min:347
Accuracy (listed only):26.289%
HSR (listed only):14.101%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,986
Deaths:645
KDR:3.079
Accuracy:18.772% B+
HSR:16.717% D
Blueshift VM5
C**
Kills:1,369
Deaths:498
KDR:2.749
Accuracy:20.772% C**
HSR:11.834% F
Quasar VM1
B+
Kills:698
Deaths:268
KDR:2.604
Accuracy:18.200% B+
HSR:18.768% C+
Blueshift VM5
C++
Kills:318
Deaths:155
KDR:2.052
Accuracy:19.331% C++
HSR:15.409% D--
Comet VM2
C
Kills:275
Deaths:307
KDR:0.896
Accuracy:40.117% C
HSR:2.909% D
Comet VM2
C
Kills:244
Deaths:262
KDR:0.931
Accuracy:41.968% C
HSR:2.869% D
Cosmos VM3
C++
Kills:176
Deaths:72
KDR:2.444
Accuracy:17.026% C++
HSR:19.886% C++
Nebula VM20
C
Kills:121
Deaths:53
KDR:2.283
Accuracy:17.214% C
HSR:14.050% D*
NS-10 Burster
C+
Kills:116
Deaths:174
KDR:0.667
Accuracy:29.715% C+
HSR:3.448% D
NS-10 Burster
C++
Kills:104
Deaths:167
KDR:0.623
Accuracy:29.377% C++
HSR:3.846% D
Nebula VM20
B
Kills:100
Deaths:53
KDR:1.887
Accuracy:16.497% C
HSR:22% B
Kills:5,507
Deaths (as MAX Suit):1,327
Deaths (to MAX Suits):1,228
KDR:4.14996
Kill Difference:4,180
Playtime:164.176 hours
Usage:4%
Score:4.426m
Score/min:449
Accuracy (listed only):24.453%
HSR (listed only):11.976%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:2,843
V. Kills:840 338%
Deaths:307
KDR:9.261
Accuracy:52.090% C+
KPH:56.800 C
VKPH:16.800 C+
Light PPA
A
Kills:2,123
V. Kills:207 N/A
Deaths:283
KDR:7.502
Accuracy:39.836% C+
KPH:65.500 B+
VKPH:6.400 A
Maelstrom Turbo Laser
C+
Kills:1,944
V. Kills:2,033 96%
Deaths:1,411
KDR:1.378
Accuracy:30.489% C+
KPH:9.500 C-
VKPH:10 C+
Hornet Missiles
C++
Kills:1,486
V. Kills:864 172%
Deaths:202
KDR:7.356
Accuracy:63.909% C++
KPH:59.400 C+
VKPH:34.500 C+
Saron Laser Cannon
B+
Kills:842
V. Kills:978 86%
Deaths:604
KDR:1.394
Accuracy:30.418% C
KPH:10.800 C+
VKPH:12.600 B+
Photon A2A Missile Pods
C
Kills:208
V. Kills:216 96%
Deaths:39
KDR:5.333
Accuracy:73.657% D-
KPH:35.800 C-
VKPH:37.100 C
Coyote Missiles
C+
Kills:147
V. Kills:125 117%
Deaths:36
KDR:4.083
Accuracy:43.426% D**
KPH:25.100 D
VKPH:21.400 C+
Kills:9,593 (4,909 + 0)
Deaths:2,882
KDR:3.329
VKDR:1.826
Vehicle Kills:5,263
Kill Difference:6,711
Playtime:400.456 hours
Usage:10%
Score:8.753m
Score/min:364
Piloting Accuracy:30.418%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,616
V. Kills:121 N/A
Deaths:142
KDR:11.380
Accuracy:44.081% C++
KPH:5,817,600 U
VKPH:435,600 U
CAS30 Tank Buster
C--
Kills:1,083
V. Kills:1,094 99%
Deaths:1,046
KDR:1.035
Accuracy:37.163% D-
KPH:4.900 C--
VKPH:5 C--
C150 Dalton
U
Kills:533
V. Kills:394 135%
Deaths:127
KDR:4.197
Accuracy:47.338% B*
KPH:1,918,800 U
VKPH:1,418,400 U
L105 Zephyr PX
C+
Kills:126
V. Kills:8 N/A
Deaths:13
KDR:9.692
Accuracy:51.404% C+
KPH:66.100 C-
VKPH:4.200 D-
AP30 Shredder
U
Kills:111
V. Kills:113 97%
Deaths:44
KDR:2.523
Accuracy:27.885% D--
KPH:399,600 U
VKPH:406,800 U
Kills:3,469 (1,083 + 2,386)
Deaths:1,372
KDR:2.528
VKDR:1.261
Vehicle Kills:1,730
Kill Difference:2,097
Playtime:221.069 hours
Usage:6%
Score:2.933m
Score/min:221
Piloting Accuracy:37.163%
Gunner Accuracy:27.885%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:1,930
V. Kills:1,465 132%
Deaths:228
KDR:8.465
Accuracy:56.768% C++
KPH:25.800 C
VKPH:19.600 C**
L100 Python HESH
C+
Kills:1,109
V. Kills:197 N/A
Deaths:53
KDR:20.925
Accuracy:44.922% C
KPH:46.100 C
VKPH:8.200 C+
L100 Python HEAT
B+
Kills:919
V. Kills:331 277%
Deaths:60
KDR:15.317
Accuracy:52.946% C++
KPH:35.700 B+
VKPH:12.900 B
Skyguard
C**
Kills:536
V. Kills:513 104%
Deaths:118
KDR:4.542
Accuracy:29.973% C++
KPH:11.200 C
VKPH:10.700 C**
C75 Viper
C
Kills:125
V. Kills:32 379%
Deaths:33
KDR:3.788
Accuracy:36.595% C
KPH:21.100 C-
VKPH:5.400 D
Kills:4,619 (4,619 + 0)
Deaths:492
KDR:9.388
VKDR:5.159
Vehicle Kills:2,538
Kill Difference:4,127
Playtime:178.379 hours
Usage:5%
Score:3.812m
Score/min:356
Driving Accuracy:36.595%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:15,438
V. Kills:13,923 111%
Deaths:2,526
KDR:6.112
Accuracy:56.906% B+
KPH:23.500 C+
VKPH:21.200 A
Saron HRB
B+
Kills:2,282
V. Kills:1,723 132%
Deaths:367
KDR:6.218
Accuracy:43.938% C+
KPH:25.600 C++
VKPH:19.400 B+
E540 Halberd
B**
Kills:1,736
V. Kills:1,566 111%
Deaths:256
KDR:6.781
Accuracy:56.983% B**
KPH:26.600 C
VKPH:24 B**
Supernova PC
C++
Kills:1,394
V. Kills:551 253%
Deaths:264
KDR:5.280
Accuracy:43.231% D
KPH:21.900 C+
VKPH:8.700 C++
Supernova VPC
B++
Kills:660
V. Kills:81 N/A
Deaths:43
KDR:15.349
Accuracy:50.427% C+
KPH:55.300 B++
VKPH:6.800 C+
Proton II PPA
B
Kills:337
V. Kills:24 N/A
Deaths:30
KDR:11.233
Accuracy:25.881% C**
KPH:62.100 C++
VKPH:4.400 B
Aphelion VEX-4
C
Kills:74
V. Kills:58 125%
Deaths:28
KDR:2.643
Accuracy:34.200% C+
KPH:20.700 C-
VKPH:16.200 C
Kills:21,921 (17,492 + 4,429)
Deaths:3,514
KDR:6.238
VKDR:5.101
Vehicle Kills:17,926
Kill Difference:18,407
Playtime:896.359 hours
Usage:23%
Score:26.136m
Score/min:486
Driving Accuracy:50.427%
Gunner Accuracy:34.200%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:1,226
V. Kills:867 141%
Deaths:199
KDR:6.161
Accuracy:64.469% B*
KPH:37.200 C
VKPH:26.300 B+
Proton II PPA-H
C*
Kills:1,085
V. Kills:94 N/A
Deaths:152
KDR:7.138
Accuracy:38.653% C*
KPH:80.200 C
VKPH:7 C*
M40 Fury-H
B**
Kills:791
V. Kills:318 248%
Deaths:86
KDR:9.198
Accuracy:55.463% A
KPH:71.800 C
VKPH:28.900 B**
Saron HRB-H
C**
Kills:704
V. Kills:614 114%
Deaths:188
KDR:3.745
Accuracy:52.080% C-
KPH:31.300 C
VKPH:27.300 C**
Aphelion VEX-4H
C+
Kills:181
V. Kills:153 118%
Deaths:65
KDR:2.785
Accuracy:42.801% C
KPH:31.100 C-
VKPH:26.300 C+
G40-F Ranger
C
Kills:105
V. Kills:57 181%
Deaths:9
KDR:11.667
Accuracy:31.399% C
KPH:21.300 D--
VKPH:11.600 D*
Kills:4,092 (0 + 4,092)
Deaths:699
KDR:5.854
VKDR:3.009
Vehicle Kills:2,103
Kill Difference:3,393
Playtime:90.695 hours
Usage:2%
Score:2.261m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:31.399%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:496
V. Kills:107 459%
Deaths:46
KDR:10.783
Accuracy:33.526% C
KPH:49.500 C++
VKPH:10.700 C**
M40 Fury
C+
Kills:316
V. Kills:75 416%
Deaths:28
KDR:11.286
Accuracy:36.246% C+
KPH:48.100 C+
VKPH:11.400 C+
M20 Basilisk
C
Kills:122
V. Kills:71 169%
Deaths:43
KDR:2.837
Accuracy:34.365% C--
KPH:11.800 D
VKPH:6.900 C
M12 Kobalt
C**
Kills:88
V. Kills: N/A
Deaths:3
KDR:29.333
Accuracy:17.239% C+
KPH:75.100 C**
VKPH:0 D**
Kills:1,022 (0 + 1,022)
Deaths:120
KDR:8.517
VKDR:2.108
Vehicle Kills:253
Kill Difference:902
Playtime:28.058 hours
Usage:1%
Score:0.784m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:17.239%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:72
V. Kills:20 343%
Deaths:52
KDR:1.385
Accuracy:38.016% D--
KPH:17.600 C
VKPH:4.900 C
S12 Renegade
A++
Kills:52
V. Kills:9 N/A
Deaths:37
KDR:1.405
Accuracy:39.646% C
KPH:25 D-
VKPH:4.300 A++
Kills:124 (124 + 0)
Deaths:89
KDR:1.393
VKDR:0.326
Vehicle Kills:29
Kill Difference:35
Playtime:6.176 hours
Usage:0%
Score:0.098m
Score/min:263
Driving Accuracy:39.646%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C**
Kills:52
V. Kills:14 347%
Deaths:1
KDR:52
Accuracy:48.929% C**
KPH:51.200 C
VKPH:13.800 C--
Kills:52 (0 + 52)
Deaths:1
KDR:52
VKDR:14
Vehicle Kills:14
Kill Difference:51
Playtime:1.015 hours
Usage:0%
Score:0.013m
Score/min:206
Piloting Accuracy:N/A%
Gunner Accuracy:48.929%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 29,36115,4382,5266.112C++3.7156.906%B+1.406%D23.5C+21.2A432657.4h5.3C*9.3B+
Dual Photon Pods 3,6832,8433079.261B+6.8652.09%C+1.196%C+56.7C16.8C+56350.1h19.2B+36.8B+
Saron HRB 4,0052,2823676.218C**3.8243.938%C+1.008%D25.6C++19.4B+76289h19.3B+43.9B+
Light PPA 2,3302,1232837.502B5.1039.836%C+N/A65.5B+6.4A36232.4h10.7B+26.8B+
Cosmos VM3 2,0041,9866453.079B++0.6818.772%B+16.717%D26.9C+N/A11973.8h10.4B**55.5B++
Maelstrom Turbo Laser 3,9771,9441,4111.378C+1.0230.489%C+2.16%C9.5C-10C+247203.7h143.2C469.6C
L100 Python AP 3,3951,9302288.465B**6.0756.768%C++2.124%C--25.8C19.6C**39574.7h5.7B+10.1B+
Eridani SX5 1,7761,7601,6961.038C+1.3623.366%C--13.182%D-18.9DN/A6993.2h11.7C*50.1C++
E540 Halberd 3,3021,7362566.781C+4.3856.983%B**1.21%D-26.6C24B**86065.3h7.1D-12.5C++
L105 Zephyr 1,7371,61614211.38B8.9844.081%C++N/A16160U1210U64445800.1h4.3A9.7B**
Pulsar C 1,5221,4871,7550.847C1.5522.401%C16.005%D*9.4D-N/A36157.8h12C++53.4C++
Hornet Missiles 2,3501,4862027.356B+4.9663.909%C++1.144%C--59.4C+34.6C+85125h8.7B13.6B+
Supernova PC 1,9451,3942645.28C+2.8843.231%D2.009%C21.9C+8.6C++24863.7h3.6B**8.4B++
Blueshift VM5 1,3801,3694982.749C*0.3520.772%C**11.834%F23.5DN/A9858.2h13.2B*63.6B+
E540 Halberd-H 2,0931,2261996.161C+3.7664.469%B*N/A37.3C26.4B+39832.9h6.5C+10B+
Orion VS54 1,2251,2061,3540.891C1.5117.982%C--18.574%D-13.8DN/A7087.1h15.5D86C+
Tank Mine 2,0611,1852744.325B*1.9340.395%B+N/A122.2B+90.3B**20849.7h2.2C5.4B+
Serpent VE92 1,1961,1791,7710.666C1.7320.815%D12.638%D*5.4D--N/A31216.6h14.5C+69.5C+
L100 Python HESH 1,3061,1095320.925B*18.5344.922%C3.156%A46C8.2C+27524.1h2.8B+6.3B+
Proton II PPA-H 1,1791,0851527.138C4.7438.653%C*1.198%D80.4C7C*25413.5h9.5C*24.7B
CAS30 Tank Buster 2,1771,0831,0461.035C+1.3637.163%D-N/A4.9C--5C--100219.2h49B+131.9C*
C-4 1,7629969231.079C1.3219.111%D*N/A42.9D-33C**79423.2h1.2B+6.5C+
L100 Python HEAT 1,2509196015.317M12.9252.946%C++3.264%B+35.6B+12.8B36225.8h4.2B**7.9B*
Saron Laser Cannon 1,8208426041.394C+1.0030.418%C1.188%D10.8C+12.6B+31177.7h152.6C+501.7C+
M40 Fury-H 1,109791869.198C6.8055.463%AN/A71.9C28.9B**36411h13.5D--24.4C
Solstice VE3 7857521,3390.562C1.8424.237%C**13.431%D--3.6D--N/A24211.3h19.8C--81.6C+
Saron HRB-H 1,3187041883.745C1.3552.08%C-1.136%C31.3C27.3C**59022.5h25.5C+48.9C+
Quasar VM1 7006982682.604B++0.2118.2%B+18.768%C+27.2B+N/A15825.7h10.6A58.1B+
Supernova VPC 7416604315.349B12.9550.427%C+1.667%C++55.5B++6.8C+48911.9h2.2B**4.4B*
Proximity Mine 541541985.52B+3.1243.065%C++N/A142.4B+N/A5803.8h1.6B*3.8B++
Skyguard 1,0495361184.542B*2.1429.973%C++1.119%D11.2C10.7C**30147.9h139C+463.7C++
C150 Dalton 9275331274.197C1.8047.338%B*N/A5330U3940U63861200.1h5.1C10.8B
Parallax VX3 5355322432.189C0.2137.401%C76.692%C+22.6CN/A10723.5h2.1B5.7C*
M40 Fury 6034964610.783B*8.3933.526%C1.21%D49.6C++10.7C**57710h12.2B+36.3B
NS Baron G5AE 4254214171.01C1.3938.09%D9.501%D*26.1DN/A8716.1h4.7C12.3C+
VE-S Canis 3723663830.956C1.4425.184%C18.579%C11.2D-N/A2832.6h11.2B44.3C*
Proton II PPA 3613373011.233C+8.8425.881%C**1.484%D62.4C*4.4B3645.4h8.7B33.6B+
Blueshift VM5 3203181552.052C+0.3519.331%C++15.409%D--26.5CN/A12512h14.4B+74.5B
M40 Fury 3913162811.286B+8.8936.246%C+1.899%C+47.9C+11.4C+6066.6h14.7C+40.7C+
Comet VM2 4692753070.896C+1.5040.117%C2.909%D8.5C--6B*17132.5h21.4C*53.4C++
Comet VM2 4152442620.931C+1.4741.968%C2.869%D8.6C--6B+14528.4h23.1B+55B
Pulsar LSW 2262252510.896C-1.5018.94%D18.222%D19.2D-N/A7811.7h12.9C+68.2C+
VX29 Polaris 2212202480.887C-1.5121.961%C17.273%D21.2D-N/A6810.4h11.9C*54.1C++
XM98 2192152890.744D1.6536.85%C+74.419%C+8.8D*N/A3924.5h3.4D*9.2D
Photon A2A Missile Pods 424208395.333C++2.9473.657%D-N/A35.9C-37.2C10255.8h6.7B*9.1B++
Spear Anti-Vehicle Phalanx Turret 283189257.56C++5.1644.965%C++N/A48.5B++24.1C*12423.9h5.5B**12.2B**
Aphelion VEX-4H 334181652.785C0.3942.801%C1.105%D*31.2C-26.4C+5295.8h62.2C++145.3C+
Cosmos VM3 176176722.444B+0.0517.026%C++19.886%C++30.3C*N/A1525.8h12.3B++72.3C*
Zenith VX-5 1731693720.454D1.9421.529%D17.752%D3.3D*N/A1650.6h18.3D**84.9D-
Solstice SF 1671652900.569C-1.8322.561%C16.97%C+9.8DN/A6816.9h15.6C69.1C
Flare VE6 1641642380.689D1.7117.09%D--22.561%C16.4D-N/A9710h11.7C+68.2C
Sirius SX12 1651631770.921C+1.4822.852%C9.816%D*23.3C+N/A1627h13.2B+57.7C**
Coyote Missiles 272147364.083B+1.6943.426%D**N/A24.9D21.2C+7105.9h46.2C+106.3C-
Sticky Grenade 1411391139N/A136.6044.387%D-N/A695D10C+28530.2h2.5C+5.6C
L105 Zephyr PX 134126139.692C7.2951.404%C+N/A66.3C-4.2D-4381.9h4.7C**9C**
C75 Viper 157125333.788C+1.3936.595%CN/A21.2C-5.4D6215.9h11.5B+31.5B
NS Baron G5 1221221660.735C-1.6634.743%D18.033%B*16.3D-N/A457.5h5C+14.3C+
M20 Basilisk 193122432.837C+0.4434.365%C--6.557%C**11.8D6.9C28710.3h95C++276.6C+
M60-A Bulldog 146121815.125C++12.7354.985%B*1.653%C--32.7C+6.8B++2443.7h7.5C--13.7C++
Nebula VM20 121121532.283C++0.1117.214%C14.05%D*29.5C+N/A1904.1h13.6B*78.8B+
NS-10 Burster 2371161740.667D1.7329.715%C+3.448%D3.7D-3.9C+13231h188.8D-635.3C
AP30 Shredder 224111442.523C0.1327.885%D--N/A1110U1130U28172600.1h129.1D463D--
Frag Grenade 1101081108N/A105.6040.466%DN/A360D6.7C+22570.3h4.5D11.1C-
G40-F Ranger 162105911.667C++9.2731.399%CN/A21.4D--11.6D*1624.9h59.4B189C**
NS-10 Burster 2071041670.623C--1.7729.377%C++3.846%D3.4D-3.3C+12730.8h210.4D**716.3D
M60-A Bulldog 128104714.857C+12.4653.926%B*N/A29.7C6.9B++2653.5h10.5F-19.5D
Nebula VM20 101100531.887C+0.5116.497%C22%B24.4C--N/A1644.1h16C++97.1C++
MANA Anti-Vehicle Turret 32590811.111D1.2968.052%C+2.222%D-900C2350A18176000.1h19.1C--28.1D
M12 Kobalt 8888329.333A++26.9417.239%C+14.773%D73.3C*N/A3001.2h13.6B**79B+
Nemesis VSH9 178781740.448C-1.9565.982%B+N/A6.4D-8.3C39912.1h11.9D**18.1D--
M60-A Bulldog 10275332.273C--0.1226.602%D--1.333%C750U270U15490400.1h7D26.2D--
Aphelion VEX-4 13274282.643C-0.2534.2%C+2.703%D20.6C-16.1C11473.6h62.8C+183.5C++
Force-Blade 727210,4790.007C--2.3923.252%D2.778%D0.1C-N/A1835.3h2.1B+9.1C++
NS Annihilator 152721170.615C++1.7874.898%D**N/A6.9D7.6C30010.5h10.2B+13.7C**
M40 Fury-F 9272521.385C+1.0138.016%D--1.389%B+17.6C4.9C3304.1h8.6B+22.5C*
Hades VSH4 153721640.439C1.9673.949%B*N/A10.3C-11.6C+4107h10C13.5C+
Lasher X2 76711040.683C1.7118.031%D--2.817%D15.8D1.1B+1294.5h18.1B+100.3C+
NS-15M AE 6464820.78D1.6218.661%D*6.25%F--18.3D--N/A1233.5h13.5C--72.3D
Corvus VA55 6563680.926C+1.4723.967%C+7.937%F--18DN/A1083.5h13.8C-57.6C+
S1 150632210.285D2.1159.764%C**N/A9.8D*13.6C++8006.4h10.4F17.5D-
NS Decimator 9460820.732C1.6753.83%D-N/A26.1C-14.8C+7162.3h4.3B+8.1C++
NS-7 PDW 64591000.59C1.8119.566%D-22.034%B++10D-N/A1215.9h16.8C85.8C
Aspis Anti-Aircraft Phalanx Turret 12258115.273B++2.8825.246%C+1.724%C12.3B13.6B+6134.7h121.9B*482.8B+
Pelter Rocket Pod 6652152A*49.6048.929%C**N/A52C+14C-2061h17.1B+35B+
S12 Renegade 6152371.405C0.9939.646%C17.308%S24.8D-4.3A++1312.1h5.6F-14.1D*
H-V45 5151750.68C1.7222.546%C13.726%D--11.1D--N/A1354.6h16.4D--72.7C-
A30 Walker 10551143.643B+1.2525.177%C+N/A8.1C+8.6C++1986.3h227.7C904.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,6524,302,493287.5h
Anti-Vehicle MANA Turret457262.5h
Spawn Beacon161,8441.6h
Nanite Revive Grenade0890h
Medical Applicator21247,0106.4h
Deconstruction Tool01410.2h
Rocklet Rifle0600.1h
Spitfire Auto-Turret4960.2h
Ammunition Package208520.8h
Medical Kit235130.5h
Anti-Infantry MANA Turret11610.5h
WLT-Howler Mining Laser01,7390.7h
Nano-Repair Grenade0990h
Shield Recharging Field51040.1h
Recon Detection Device218111.6h

Check the help document for the dictionary if you want to learn more about words used here.


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