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Skirmisher vegito30pl[CKD] vegito30pl
VS BR 202

KDR: 2.41

Score: 110.8m

Last Seen: May 23rd, 2019 2:07 PM
- OFFLINE - 767.8 hour(s)

Battle Rank 120 (202 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Dual Photon Pods L100 Python AP Saron HRB Light PPA Cosmos VM3 Maelstrom Turbo Laser Eridani SX5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $181,395 MLG Score: 145
Fun Score: N/A
Cheeseburgers Flipped: 1311TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.405%15.204%3251511957,9650.9403781.469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.238%0.053C+-0.856D--0.456B+HEAD + (~4.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.137C++13.80.035C+50.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.751%1.104%392512058,873259654093.41795164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.446%-0.486D-0.451D-0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.4-0.15C60.7-0.146C124.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.216%1.63%9947120322,7663305174886.88835130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.732%0.026C+-0.609D0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.491B+8.10.353C**11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.431%1.079%58015119511,580289463354.00138183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.648%0.485B+-0.832D-0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.729B++13.40.664B+18.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.975%76.016%58021208763116470.654936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.072%0.297C*0.581B+-1.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.318C*2.50.216C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
110.8m511%505 (30.3k)461 (27.7k)2.4092571,00329,4713.70116202 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210229315.014%4.724%7108:0818

80% Engineer6% Heavy Assault6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2013 1:32 PMJul 21st, 2013 7:00 PMJun 20th, 2019 8:58 PM (3d) (PST)May 23rd, 2019 11:06 AM (32d) (PST)May 23rd, 2019 10:07 AM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
775707050.2960.1230.0142.2550.146145

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,4954,21142,2841871135927,676

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4002.6h/166.8d 38,074 3,354 31,857 541.6k 3,024 8,263 34,973 186.1m

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,487
Deaths:1,755
KDR:0.847
Accuracy:22.401% C
HSR:16.005% D*
Serpent VE92
D
Kills:1,179
Deaths:1,771
KDR:0.666
Accuracy:20.815% D
HSR:12.638% D*
Solstice VE3
C*
Kills:752
Deaths:1,339
KDR:0.562
Accuracy:24.237% C*
HSR:13.431% D*
NS Baron G5AE
D-
Kills:421
Deaths:417
KDR:1.010
Accuracy:38.090% D-
HSR:9.501% D*
Zenith VX-5
D
Kills:169
Deaths:372
KDR:0.454
Accuracy:21.529% D-
HSR:17.752% D
Solstice SF
C+
Kills:165
Deaths:290
KDR:0.569
Accuracy:22.561% C
HSR:16.970% C+
NS Baron G5
B++
Kills:122
Deaths:166
KDR:0.735
Accuracy:34.743% D-
HSR:18.033% B++
Kills:4,295
Deaths (as Engineer):6,110
Deaths (to Engineers):11,665
KDR:0.70295
Kill Difference:1,815
Playtime:3,194.525 hours
Usage:80%
Score:96.768m
Score/min:505
Accuracy (listed only):26.339%
HSR (listed only):14.904%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,206
Deaths:1,354
KDR:0.891
Accuracy:17.982% D
HSR:18.574% D-
Pulsar LSW
D
Kills:225
Deaths:251
KDR:0.896
Accuracy:18.940% D
HSR:18.222% D-
VX29 Polaris
C
Kills:220
Deaths:248
KDR:0.887
Accuracy:21.961% C
HSR:17.273% D
Flare VE6
C
Kills:197
Deaths:265
KDR:0.743
Accuracy:16.974% D--
HSR:22.843% C
NS-15M AE
D*
Kills:64
Deaths:82
KDR:0.780
Accuracy:18.661% D*
HSR:6.250% F--
Kills:1,912
Deaths (as Heavy Assault):2,200
Deaths (to Heavy Assaults):6,247
KDR:0.86909
Kill Difference:288
Playtime:238.849 hours
Usage:6%
Score:3.120m
Score/min:218
Accuracy (listed only):18.904%
HSR (listed only):16.632%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D
Kills:1,760
Deaths:1,696
KDR:1.038
Accuracy:23.366% D
HSR:13.182% D--
Pulsar C
C
Kills:1,487
Deaths:1,755
KDR:0.847
Accuracy:22.401% C
HSR:16.005% D*
Serpent VE92
D
Kills:1,179
Deaths:1,771
KDR:0.666
Accuracy:20.815% D
HSR:12.638% D*
Solstice VE3
C*
Kills:752
Deaths:1,339
KDR:0.562
Accuracy:24.237% C*
HSR:13.431% D*
NS Baron G5AE
D-
Kills:421
Deaths:417
KDR:1.010
Accuracy:38.090% D-
HSR:9.501% D*
VE-S Canis
C
Kills:370
Deaths:387
KDR:0.956
Accuracy:25.139% C
HSR:18.378% C
Zenith VX-5
D
Kills:169
Deaths:372
KDR:0.454
Accuracy:21.529% D-
HSR:17.752% D
Solstice SF
C+
Kills:165
Deaths:290
KDR:0.569
Accuracy:22.561% C
HSR:16.970% C+
Sirius SX12
C
Kills:163
Deaths:177
KDR:0.921
Accuracy:22.852% C
HSR:9.816% D*
NS Baron G5
B++
Kills:122
Deaths:166
KDR:0.735
Accuracy:34.743% D-
HSR:18.033% B++
NS-7 PDW
B++
Kills:59
Deaths:100
KDR:0.590
Accuracy:19.566% D--
HSR:22.034% B++
Kills:6,647
Deaths (as Light Assault):8,470
Deaths (to Light Assaults):4,123
KDR:0.78477
Kill Difference:1,823
Playtime:247.311 hours
Usage:6%
Score:4.561m
Score/min:307
Accuracy (listed only):25.027%
HSR (listed only):15.249%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,760
Deaths:1,696
KDR:1.038
Accuracy:23.366% D
HSR:13.182% D--
Parallax VX3
C+
Kills:548
Deaths:249
KDR:2.201
Accuracy:37.053% C
HSR:76.642% C+
VE-S Canis
C
Kills:370
Deaths:387
KDR:0.956
Accuracy:25.139% C
HSR:18.378% C
XM98
C+
Kills:215
Deaths:289
KDR:0.744
Accuracy:36.850% C+
HSR:74.419% C+
Sirius SX12
C
Kills:163
Deaths:177
KDR:0.921
Accuracy:22.852% C
HSR:9.816% D*
NS-7 PDW
B++
Kills:59
Deaths:100
KDR:0.590
Accuracy:19.566% D--
HSR:22.034% B++
Kills:3,115
Deaths (as Infiltrator):2,898
Deaths (to Infiltrators):3,292
KDR:1.07488
Kill Difference:217
Playtime:123.023 hours
Usage:3%
Score:1.385m
Score/min:188
Accuracy (listed only):27.471%
HSR (listed only):35.745%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:1,760
Deaths:1,696
KDR:1.038
Accuracy:23.366% D
HSR:13.182% D--
NS Baron G5AE
D-
Kills:421
Deaths:417
KDR:1.010
Accuracy:38.090% D-
HSR:9.501% D*
VE-S Canis
C
Kills:370
Deaths:387
KDR:0.956
Accuracy:25.139% C
HSR:18.378% C
Sirius SX12
C
Kills:163
Deaths:177
KDR:0.921
Accuracy:22.852% C
HSR:9.816% D*
NS Baron G5
B++
Kills:122
Deaths:166
KDR:0.735
Accuracy:34.743% D-
HSR:18.033% B++
Corvus VA55
C+
Kills:63
Deaths:68
KDR:0.926
Accuracy:23.967% C+
HSR:7.937% F--
NS-7 PDW
B++
Kills:59
Deaths:100
KDR:0.590
Accuracy:19.566% D--
HSR:22.034% B++
H-V45
C
Kills:51
Deaths:75
KDR:0.680
Accuracy:22.546% C
HSR:13.726% D--
Kills:3,009
Deaths (as Combat Medic):3,086
Deaths (to Combat Medics):2,057
KDR:0.97505
Kill Difference:77
Playtime:24.766 hours
Usage:1%
Score:0.515m
Score/min:347
Accuracy (listed only):26.283%
HSR (listed only):14.076%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,986
Deaths:645
KDR:3.079
Accuracy:18.772% B+
HSR:16.717% D
Blueshift VM5
C*
Kills:1,369
Deaths:498
KDR:2.749
Accuracy:20.772% C*
HSR:11.834% F
Quasar VM1
B+
Kills:698
Deaths:268
KDR:2.604
Accuracy:18.200% B+
HSR:18.768% C+
Blueshift VM5
C+
Kills:318
Deaths:155
KDR:2.052
Accuracy:19.331% C+
HSR:15.409% D--
Comet VM2
C
Kills:275
Deaths:307
KDR:0.896
Accuracy:40.117% C
HSR:2.909% D
Comet VM2
C
Kills:244
Deaths:262
KDR:0.931
Accuracy:41.968% C
HSR:2.869% D
Cosmos VM3
C*
Kills:176
Deaths:72
KDR:2.444
Accuracy:17.026% C+
HSR:19.886% C*
Nebula VM20
C
Kills:121
Deaths:53
KDR:2.283
Accuracy:17.214% C
HSR:14.050% D*
NS-10 Burster
C+
Kills:116
Deaths:174
KDR:0.667
Accuracy:29.715% C+
HSR:3.448% D
NS-10 Burster
C+
Kills:104
Deaths:167
KDR:0.623
Accuracy:29.377% C+
HSR:3.846% D
Nebula VM20
C**
Kills:100
Deaths:53
KDR:1.887
Accuracy:16.497% C
HSR:22% C**
Kills:5,507
Deaths (as MAX Suit):1,327
Deaths (to MAX Suits):1,235
KDR:4.14996
Kill Difference:4,180
Playtime:164.176 hours
Usage:4%
Score:4.426m
Score/min:449
Accuracy (listed only):24.453%
HSR (listed only):11.976%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:2,843
V. Kills:840 338%
Deaths:307
KDR:9.261
Accuracy:52.090% C+
KPH:56.800 C
VKPH:16.800 C+
Light PPA
A
Kills:2,142
V. Kills:209 N/A
Deaths:291
KDR:7.361
Accuracy:39.799% C+
KPH:65.300 B+
VKPH:6.400 A
Maelstrom Turbo Laser
C+
Kills:1,944
V. Kills:2,033 96%
Deaths:1,411
KDR:1.378
Accuracy:30.489% C+
KPH:9.500 C-
VKPH:10 C+
Hornet Missiles
C*
Kills:1,496
V. Kills:872 171%
Deaths:202
KDR:7.406
Accuracy:63.934% C*
KPH:59.600 C+
VKPH:34.700 C+
Saron Laser Cannon
B+
Kills:860
V. Kills:992 87%
Deaths:610
KDR:1.410
Accuracy:30.427% C
KPH:11 C+
VKPH:12.700 B+
Photon A2A Missile Pods
C
Kills:208
V. Kills:216 96%
Deaths:40
KDR:5.200
Accuracy:73.448% D-
KPH:35.500 C-
VKPH:36.800 C
Coyote Missiles
C+
Kills:147
V. Kills:125 117%
Deaths:38
KDR:3.868
Accuracy:43.580% D**
KPH:24.700 D
VKPH:21 C+
Kills:9,640 (4,946 + 0)
Deaths:2,899
KDR:3.325
VKDR:1.824
Vehicle Kills:5,287
Kill Difference:6,741
Playtime:401.769 hours
Usage:10%
Score:8.784m
Score/min:364
Piloting Accuracy:30.427%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,616
V. Kills:121 N/A
Deaths:142
KDR:11.380
Accuracy:44.081% C++
KPH:5,817,600 U
VKPH:435,600 U
CAS30 Tank Buster
C-
Kills:1,084
V. Kills:1,095 99%
Deaths:1,049
KDR:1.033
Accuracy:37.155% D-
KPH:4.900 C--
VKPH:5 C-
C150 Dalton
U
Kills:533
V. Kills:394 135%
Deaths:127
KDR:4.197
Accuracy:47.338% B*
KPH:1,918,800 U
VKPH:1,418,400 U
L105 Zephyr PX
C++
Kills:126
V. Kills:8 N/A
Deaths:13
KDR:9.692
Accuracy:51.404% C++
KPH:66.100 C
VKPH:4.200 D
AP30 Shredder
U
Kills:111
V. Kills:113 97%
Deaths:44
KDR:2.523
Accuracy:27.885% D--
KPH:399,600 U
VKPH:406,800 U
Kills:3,470 (1,084 + 2,386)
Deaths:1,375
KDR:2.524
VKDR:1.259
Vehicle Kills:1,731
Kill Difference:2,095
Playtime:221.491 hours
Usage:6%
Score:2.946m
Score/min:222
Piloting Accuracy:37.155%
Gunner Accuracy:27.885%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:2,630
V. Kills:1,819 145%
Deaths:301
KDR:8.738
Accuracy:56.481% C+
KPH:27.900 C
VKPH:19.300 C*
L100 Python HESH
C+
Kills:1,109
V. Kills:197 N/A
Deaths:53
KDR:20.925
Accuracy:44.922% C-
KPH:46.100 C+
VKPH:8.200 C+
L100 Python HEAT
B+
Kills:919
V. Kills:331 277%
Deaths:60
KDR:15.317
Accuracy:52.946% C++
KPH:35.700 B+
VKPH:12.900 C**
Skyguard
C**
Kills:536
V. Kills:513 104%
Deaths:118
KDR:4.542
Accuracy:29.994% C++
KPH:11.100 C--
VKPH:10.700 C**
C75 Viper
C
Kills:127
V. Kills:33 374%
Deaths:34
KDR:3.735
Accuracy:36.386% C
KPH:21.100 C-
VKPH:5.500 D
Kills:5,321 (5,321 + 0)
Deaths:566
KDR:9.401
VKDR:5.111
Vehicle Kills:2,893
Kill Difference:4,755
Playtime:198.312 hours
Usage:5%
Score:4.195m
Score/min:353
Driving Accuracy:36.386%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:15,518
V. Kills:13,963 111%
Deaths:2,537
KDR:6.117
Accuracy:56.881% B+
KPH:23.500 C+
VKPH:21.200 A
Saron HRB
B+
Kills:2,282
V. Kills:1,723 132%
Deaths:367
KDR:6.218
Accuracy:43.938% C+
KPH:25.600 C++
VKPH:19.400 B+
E540 Halberd
A
Kills:1,757
V. Kills:1,576 111%
Deaths:257
KDR:6.837
Accuracy:56.938% A
KPH:26.700 C-
VKPH:24 A
Supernova PC
C++
Kills:1,394
V. Kills:551 253%
Deaths:264
KDR:5.280
Accuracy:43.231% D
KPH:21.900 C+
VKPH:8.700 C++
Supernova VPC
B+
Kills:660
V. Kills:81 N/A
Deaths:43
KDR:15.349
Accuracy:50.427% C+
KPH:55.300 B+
VKPH:6.800 C
Proton II PPA
C**
Kills:337
V. Kills:24 N/A
Deaths:30
KDR:11.233
Accuracy:25.881% C**
KPH:62.100 C++
VKPH:4.400 C**
Aphelion VEX-4
C+
Kills:74
V. Kills:58 125%
Deaths:28
KDR:2.643
Accuracy:34.200% C+
KPH:20.700 C--
VKPH:16.200 C+
Kills:22,022 (17,572 + 4,450)
Deaths:3,526
KDR:6.246
VKDR:5.098
Vehicle Kills:17,976
Kill Difference:18,496
Playtime:898.893 hours
Usage:22%
Score:26.206m
Score/min:486
Driving Accuracy:50.427%
Gunner Accuracy:34.200%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:1,228
V. Kills:867 141%
Deaths:199
KDR:6.171
Accuracy:64.485% B*
KPH:37.300 C
VKPH:26.300 B+
Proton II PPA-H
C*
Kills:1,085
V. Kills:94 N/A
Deaths:152
KDR:7.138
Accuracy:38.653% C++
KPH:80.200 C+
VKPH:7 C*
M40 Fury-H
B**
Kills:830
V. Kills:336 246%
Deaths:90
KDR:9.222
Accuracy:54.977% A
KPH:69.500 C-
VKPH:28.200 B**
Saron HRB-H
B
Kills:704
V. Kills:614 114%
Deaths:188
KDR:3.745
Accuracy:52.080% C-
KPH:31.300 C
VKPH:27.300 B
Aphelion VEX-4H
C+
Kills:181
V. Kills:153 118%
Deaths:65
KDR:2.785
Accuracy:42.801% C
KPH:31.100 C--
VKPH:26.300 C+
G40-F Ranger
C+
Kills:110
V. Kills:60 180%
Deaths:11
KDR:10
Accuracy:32.063% C+
KPH:20.900 D*
VKPH:11.400 D*
Kills:4,138 (0 + 4,138)
Deaths:705
KDR:5.870
VKDR:3.013
Vehicle Kills:2,124
Kill Difference:3,433
Playtime:91.975 hours
Usage:2%
Score:2.282m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:32.063%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:496
V. Kills:107 459%
Deaths:46
KDR:10.783
Accuracy:33.526% C
KPH:49.500 C*
VKPH:10.700 C**
M40 Fury
C+
Kills:316
V. Kills:75 416%
Deaths:28
KDR:11.286
Accuracy:36.246% C+
KPH:48.100 C+
VKPH:11.400 C+
M20 Basilisk
C
Kills:122
V. Kills:71 169%
Deaths:43
KDR:2.837
Accuracy:34.365% D
KPH:11.800 D
VKPH:6.900 C
M12 Kobalt
C**
Kills:88
V. Kills: N/A
Deaths:3
KDR:29.333
Accuracy:17.239% C
KPH:75.100 C**
VKPH:0 D**
Kills:1,022 (0 + 1,022)
Deaths:120
KDR:8.517
VKDR:2.108
Vehicle Kills:253
Kill Difference:902
Playtime:28.060 hours
Usage:1%
Score:0.785m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:17.239%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:72
V. Kills:20 343%
Deaths:52
KDR:1.385
Accuracy:38.016% D--
KPH:17.600 C
VKPH:4.900 C
S12 Renegade
A++
Kills:52
V. Kills:9 N/A
Deaths:37
KDR:1.405
Accuracy:39.431% C
KPH:24.800 D-
VKPH:4.300 A++
Kills:124 (124 + 0)
Deaths:89
KDR:1.393
VKDR:0.326
Vehicle Kills:29
Kill Difference:35
Playtime:6.187 hours
Usage:0%
Score:0.098m
Score/min:264
Driving Accuracy:39.431%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C**
Kills:52
V. Kills:14 347%
Deaths:1
KDR:52
Accuracy:48.424% C**
KPH:51.100 C
VKPH:13.700 C-
Kills:52 (0 + 52)
Deaths:1
KDR:52
VKDR:14
Vehicle Kills:14
Kill Difference:51
Playtime:1.019 hours
Usage:0%
Score:0.013m
Score/min:210
Piloting Accuracy:N/A%
Gunner Accuracy:48.424%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 29,48115,5182,5376.117C++3.7156.881%B+1.398%D23.5C+21.2A432659.5h5.3C++9.3B
Dual Photon Pods 3,6832,8433079.261B+6.8552.09%C+1.196%C+56.7C16.8C+56350.1h19.2B+36.8B+
L100 Python AP 4,4492,6303018.738B*6.3356.481%C+1.673%D27.9C19.3C*37894.4h5.3B+9.3B+
Saron HRB 4,0052,2823676.218C*3.8143.938%C+1.008%D25.6C++19.4B+76389h19.3B+43.9B+
Light PPA 2,3512,1422917.361B4.9539.799%C+N/A65.3B+6.4A36132.8h10.7B+26.9B
Cosmos VM3 2,0041,9866453.079B++0.6718.772%B+16.717%D26.9CN/A11973.8h10.4A55.5B*
Maelstrom Turbo Laser 3,9771,9441,4111.378C+1.0330.489%C+2.16%C9.5C-10C+247203.7h143.2C469.6C
Eridani SX5 1,7761,7601,6961.038C+1.3723.366%D13.182%D--18.9DN/A6993.2h11.7C*50.1C++
E540 Halberd 3,3331,7572576.837C+4.4356.938%A1.195%D-26.7C-24A85865.8h7.1D-12.4C++
L105 Zephyr 1,7371,61614211.38B8.9744.081%C++N/A16160U1210U64445800.1h4.3A9.7B**
Hornet Missiles 2,3681,4962027.406B+5.0063.934%C*1.136%C-59.6C+34.7C+85525.1h8.7B13.5B+
Pulsar C 1,5221,4871,7550.847C1.5622.401%C16.005%D*9.4D-N/A36157.8h12C++53.4C++
Supernova PC 1,9451,3942645.28C+2.8743.231%D2.009%C21.9C+8.6C+24863.7h3.6B**8.4B++
Blueshift VM5 1,3801,3694982.749C++0.3420.772%C*11.834%F23.5DN/A9858.2h13.2B*63.6B+
E540 Halberd-H 2,0951,2281996.171C+3.7664.485%B*N/A37.2C26.3B+40033h6.5C+10B
Orion VS54 1,2251,2061,3540.891C1.5217.982%D18.574%D-13.8D-N/A7187.1h15.5D86C+
Tank Mine 2,0621,1862744.328B*1.9240.645%B+N/A122.3B90.3B**20859.7h2.2C-5.4B+
Serpent VE92 1,1961,1791,7710.666C1.7420.815%D12.638%D*5.4D--N/A31216.6h14.5C69.5C
L100 Python HESH 1,3061,1095320.925B*18.5244.922%C-3.156%A+46C+8.2C+27524.1h2.8B++6.3B+
Proton II PPA-H 1,1791,0851527.138C4.7338.653%C++1.198%C--80.4C+7C*25513.5h9.5C**24.7B
CAS30 Tank Buster 2,1791,0841,0491.033C+1.3837.155%D-N/A4.9C--5C-100219.6h49B+131.9C++
C-4 1,7911,0169401.081C1.3319.089%D*N/A42.9D-32.7C**79023.7h1.2B+6.5C+
L100 Python HEAT 1,2509196015.317A**12.9152.946%C++3.264%B+35.6B+12.8C*36425.8h4.2B**7.9B*
Saron Laser Cannon 1,8528606101.41C+1.0030.427%C1.163%D11C+12.7B+31178.4h151.1C+496.7C+
M40 Fury-H 1,166830909.222C6.8154.977%AN/A69.7C-28.2B**35111.9h13.5D--24.6C
Solstice VE3 7857521,3390.562C1.8524.237%C*13.431%D*3.6D--N/A24211.3h19.8D81.6C+
Saron HRB-H 1,3187041883.745C1.3452.08%C-1.136%C31.3C27.3B59022.5h25.5C+48.9C+
Quasar VM1 7006982682.604B++0.1918.2%B+18.768%C+27.2BN/A15825.7h10.6A58.1B+
Supernova VPC 7416604315.349B+12.9450.427%C+1.667%C++55.5B+6.8C49111.9h2.2B**4.4B*
Parallax VX3 5515482492.201C0.2137.053%C76.642%C+22.1CN/A10324.8h2.1C**5.8C++
Proximity Mine 543543995.485B+3.0842.981%C+N/A139.2BN/A5773.9h1.6B*3.8B++
Skyguard 1,0495361184.542B++2.1329.994%C++1.119%D11.1C--10.7C**30048.1h139.5C465.2C+
C150 Dalton 9275331274.197C1.7947.338%B*N/A5330U3940U64126500.1h5.1C10.8C**
M40 Fury 6034964610.783B*8.3733.526%C1.21%D49.6C*10.7C**57810h12.2B+36.3B
NS Baron G5AE 4254214171.01C1.4038.09%D-9.501%D*26.1DN/A8716.1h4.7C12.3C+
VE-S Canis 3763703870.956C+1.4525.139%C18.378%C11.2D-N/A2832.9h11.1B44.3C*
Proton II PPA 3613373011.233C+8.8225.881%C**1.484%D62.4C++4.4C**3645.4h8.7B33.6B+
Blueshift VM5 3203181552.052C+0.3619.331%C+15.409%D--26.5C-N/A12512h14.4B+74.5B
M40 Fury 3913162811.286B+8.8836.246%C+1.899%C++47.9C+11.4C+6066.6h14.7C+40.7C+
Comet VM2 4692753070.896C+1.5140.117%C2.909%D8.5C--6B*17132.5h21.4C*53.4C++
Comet VM2 4152442620.931C+1.4841.968%C2.869%D8.6D6B+14528.4h23.1B+55C**
Pulsar LSW 2262252510.896C--1.5118.94%D18.222%D-19.2D-N/A7911.7h12.9C+68.2C
VX29 Polaris 2212202480.887C-1.5221.961%C17.273%D21.2D-N/A6810.4h11.9C**54.1C++
XM98 2192152890.744D1.6736.85%C+74.419%C+8.8D*N/A3924.5h3.4D*9.2D
Photon A2A Missile Pods 424208405.2C++2.7973.448%D-N/A35.3C-36.6C10185.9h6.8B*9.2B++
Flare VE6 1971972650.743D1.6716.974%D--22.843%C16.8D-N/A9011.7h11.6C+68.3C-
Spear Anti-Vehicle Phalanx Turret 289193257.72C++5.3145.513%C++N/A48.3B+24C*12434h5.5B*12.2B*
Aphelion VEX-4H 334181652.785C0.3842.801%C1.105%D*31.2C--26.4C+5375.8h62.2C+145.3C+
Cosmos VM3 176176722.444B+0.0317.026%C+19.886%C*30.3C+N/A1525.8h12.3B++72.3C*
Zenith VX-5 1731693720.454D1.9621.529%D-17.752%D3.3D*N/A1650.6h18.3D**84.9D--
Solstice SF 1671652900.569C-1.8422.561%C16.97%C+9.8DN/A6816.9h15.6C69.1C
Sirius SX12 1651631770.921C+1.4922.852%C9.816%D*23.3CN/A1627h13.2B+57.7C*
Coyote Missiles 272147383.868B+1.4643.58%D**N/A24.9D21.2C+7055.9h46.7C+107.1C
Sticky Grenade 1411391139N/A136.5944.387%D-N/A695D10C28530.2h2.5C+5.6C
C75 Viper 160127343.735C+1.3336.386%CN/A21.2C-5.5D6316h11.5B+31.6B
L105 Zephyr PX 134126139.692C7.2851.404%C++N/A66.3C4.2D4381.9h4.7C**9B
M20 Basilisk 193122432.837C+0.4334.365%D6.557%C**11.8D6.9C28810.3h95C++276.6C+
NS Baron G5 1221221660.735C-1.6734.743%D-18.033%B++16.3D-N/A457.5h5C+14.3C+
M60-A Bulldog 146121815.125C++12.7254.985%B*1.653%C--32.7C+6.8B*2453.7h7.5D13.7C++
Nebula VM20 121121532.283C+0.1317.214%C14.05%D*29.5CN/A1904.1h13.6B*78.8B
NS-10 Burster 2371161740.667D1.7429.715%C+3.448%D3.7D-3.9C+13231h188.8D-635.3C-
AP30 Shredder 224111442.523C-0.1127.885%D--N/A1110U1130U28944600.1h129.1D--463D*
G40-F Ranger 1701101110C+7.5932.063%C+N/A20.8D*11.3D*1605.3h61.9C**192.9C**
Frag Grenade 1101081108N/A105.5940.399%DN/A360D6.7C22630.3h4.5C--11.1C-
M60-A Bulldog 128104714.857C+12.4553.926%B++N/A29.7C6.9B*2653.5h10.5F--19.5D-
NS-10 Burster 2071041670.623C--1.7929.377%C+3.846%D3.4D--3.3C12730.8h210.4F716.3D-
Nebula VM20 101100531.887C+0.5216.497%C22%C**24.4DN/A1644.1h16C++97.1C++
MANA Anti-Vehicle Turret 32590811.111D1.3068.052%C**2.222%C-900C2350A++18223350.1h19.1D28.1D
M12 Kobalt 8888329.333A+26.9217.239%C14.773%D73.3C*N/A3021.2h13.6B**79B+
Nemesis VSH9 178781740.448C-1.9665.982%B+N/A6.4C--8.3C+40412.1h11.9D**18.1D--
M60-A Bulldog 10275332.273D0.1426.602%D*1.333%C+750U270U15494900.1h7D26.2D*
NS Annihilator 157751250.6C+1.8174.882%FN/A6.9D7.5C29510.9h10.6B+14.1C*
Aphelion VEX-4 13274282.643C--0.2334.2%C+2.703%D20.6C--16.1C+11473.6h62.8C+183.5C+
M40 Fury-F 9272521.385C+1.0238.016%D--1.389%C+17.6C4.9C3324.1h8.6B+22.5C*
Hades VSH4 153721640.439C1.9773.949%B*N/A10.3C11.6C+4137h10C13.5C+
Force-Blade 727210,5270.007C--2.4023.193%D2.778%D0.1DN/A1837.8h2.1B+9.2C++
Lasher X2 76711040.683C1.7318.021%D--2.817%D15.8D1.1C**1294.5h18.1B+100.4C
NS-15M AE 6464820.78D1.6318.661%D*6.25%F--18.3D--N/A1233.5h13.5D72.3D
S1 150632210.285D2.1259.764%C**N/A9.8D*13.6C++8056.4h10.4F17.5D-
Corvus VA55 6563680.926C+1.4823.967%C+7.937%F--18DN/A1083.5h13.8C-57.6C+
NS Decimator 9460830.723C1.6953.704%D-N/A26.1D14.8C+7342.3h4.4C**8.1C++
NS-7 PDW 64591000.59C-1.8219.566%D--22.034%B++10D-N/A1215.9h16.8C85.8C-
Aspis Anti-Aircraft Phalanx Turret 12258115.273B++2.8625.184%C+1.724%C12.3C**13.6B+6074.7h123B*488.3B+
Pelter Rocket Pod 6652152A*49.5948.424%C**N/A52C+14C2101h17.1B+35.4B+
S12 Renegade 6152371.405C1.0039.431%C17.308%M**24.8D-4.3A++1302.1h5.6F--14.2D*
H-V45 5151750.68C1.7322.546%C13.726%D--11.1D-N/A1364.6h16.4D--72.7C-
A30 Walker 10551143.643B+1.2325.177%CN/A8.1C+8.6C++1986.3h227.7C-904.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon161,8521.6h
Anti-Vehicle MANA Turret457262.5h
Nano-Armor Kit2,6814,368,717292.7h
Nanite Revive Grenade0890h
Medical Applicator21247,0106.4h
Rocklet Rifle0600.1h
Spitfire Auto-Turret4960.2h
Deconstruction Tool01410.2h
Shield Recharging Field51040.1h
Ammunition Package208570.8h
Medical Kit245330.5h
Anti-Infantry MANA Turret11620.5h
Nano-Repair Grenade01200h
Recon Detection Device218381.7h
WLT-Howler Mining Laser01,7390.7h

Check the help document for the dictionary if you want to learn more about words used here.


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