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Maj. General veibot2[ARMF] veibot2
TR BR 85

KDR: 1.59

Score: 23.5m

Last Seen: Mar 8th, 2020 10:34 AM
- OFFLINE - 176.6 hour(s)

Prestige 1, Battle Rank 85 - Terran Republic on Cobalt
Level Progress (to 86): 64%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G20 Vulcan-H C150 Dalton P2-120 AP L-24R Spur E540 Halberd-H CAS30 Tank Buster TAS-16 Blackjack TRAC-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $375,300 MLG Score: 300
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.07%23.936%5041412184,4160.6255840.969

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.66%-0.031C+0.44B-0.552DHEAD ++ (~13.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.50.13C++13.60.048C+50.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.226%0.648%346412282,47197913092.52143189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.525%0.207C++-0.859D--0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.30.283C*45.60.142C++70.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.674%1.671%145412282,035219516090.927107126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.342%0.352C**-0.547D-0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.294C*12.10.029C+15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.572%2.074%12251112218,871143449906.18619178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.632%1.88A++-0.591D0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.80.462B+36.70.09C+28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.659%74.733%122531229843899140.936667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.434%-0.196C0.497B+0.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.145C++2.90.105C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.392%14.486%1225312291,429429433.32326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.428%-0.438C---0.054C+0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.288C*3.40.299C*6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.5m314.8%319 (19.1k)275 (16.5k)1.5947330,57919,1752.0079385 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232147922.14%8.604%19004:276

75% Engineer6% Heavy Assault9% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2015 6:39 PMJun 18th, 2018 2:12 PMMar 9th, 2020 3:22 AM (21d) (PST)Mar 8th, 2020 6:54 AM (21d) (PST)Mar 8th, 2020 6:34 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
733806530.3580.2250.0311.5310.128300

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,9734,79739,1762113292816,484

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1422.6h/59.3d 7,923 2,631 12,083 130.7k 622 2,809 10,933 62.6m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C+
Kills:864
Deaths:930
KDR:0.929
Accuracy:49.759% D--
HSR:16.088% C+
TRAC-5
C+
Kills:709
Deaths:1,217
KDR:0.583
Accuracy:19.524% C--
HSR:18.336% C+
NSX Tanto
C++
Kills:653
Deaths:913
KDR:0.715
Accuracy:19.986% D*
HSR:27.106% C++
AMR-66
B+
Kills:495
Deaths:366
KDR:1.352
Accuracy:30.333% B+
HSR:20.202% D
FA1 Barrage
D
Kills:377
Deaths:758
KDR:0.497
Accuracy:28.048% D**
HSR:12.732% D
AS16 NightHawk
C
Kills:188
Deaths:179
KDR:1.050
Accuracy:39.223% C
HSR:10.638% D--
Kills:3,286
Deaths (as Engineer):4,363
Deaths (to Engineers):6,060
KDR:0.75315
Kill Difference:1,077
Playtime:1,068.929 hours
Usage:75%
Score:18.937m
Score/min:295
Accuracy (listed only):31.146%
HSR (listed only):17.517%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:371
Deaths:599
KDR:0.619
Accuracy:18.387% C
HSR:22.102% C+
MSW-R
B**
Kills:212
Deaths:282
KDR:0.752
Accuracy:22.073% C
HSR:33.491% B**
T16 Rhino
C*
Kills:212
Deaths:325
KDR:0.652
Accuracy:19.321% C-
HSR:24.057% C*
NSX Naginata
C++
Kills:126
Deaths:152
KDR:0.829
Accuracy:18.286% D--
HSR:29.365% C++
Kills:921
Deaths (as Heavy Assault):1,358
Deaths (to Heavy Assaults):3,806
KDR:0.6782
Kill Difference:437
Playtime:81.157 hours
Usage:6%
Score:1.071m
Score/min:220
Accuracy (listed only):19.517%
HSR (listed only):27.254%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
C+
Kills:864
Deaths:930
KDR:0.929
Accuracy:49.759% D--
HSR:16.088% C+
TRAC-5
C+
Kills:709
Deaths:1,217
KDR:0.583
Accuracy:19.524% C--
HSR:18.336% C+
NSX Tanto
C++
Kills:653
Deaths:913
KDR:0.715
Accuracy:19.986% D*
HSR:27.106% C++
SMG-46 Armistice
B+
Kills:384
Deaths:414
KDR:0.928
Accuracy:24.788% C
HSR:19.271% B+
FA1 Barrage
D
Kills:377
Deaths:758
KDR:0.497
Accuracy:28.048% D**
HSR:12.732% D
MG-S1 Jackal
B+
Kills:357
Deaths:332
KDR:1.075
Accuracy:25.921% C
HSR:24.650% B+
AS16 NightHawk
C
Kills:188
Deaths:179
KDR:1.050
Accuracy:39.223% C
HSR:10.638% D--
Kills:3,532
Deaths (as Light Assault):4,743
Deaths (to Light Assaults):2,721
KDR:0.74468
Kill Difference:1,211
Playtime:101.144 hours
Usage:7%
Score:1.542m
Score/min:254
Accuracy (listed only):29.607%
HSR (listed only):18.403%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:438
Deaths:261
KDR:1.678
Accuracy:39.081% C+
HSR:78.539% B**
SMG-46 Armistice
B+
Kills:384
Deaths:414
KDR:0.928
Accuracy:24.788% C
HSR:19.271% B+
MG-S1 Jackal
B+
Kills:357
Deaths:332
KDR:1.075
Accuracy:25.921% C
HSR:24.650% B+
M77-B
B**
Kills:294
Deaths:162
KDR:1.815
Accuracy:33.896% D
HSR:85.374% B**
HSR-1
B++
Kills:198
Deaths:154
KDR:1.286
Accuracy:31.531% C--
HSR:33.838% B++
NS-45 Pilot
B++
Kills:198
Deaths:222
KDR:0.892
Accuracy:26.702% D-
HSR:33.838% B++
TX1 Repeater
D
Kills:140
Deaths:234
KDR:0.598
Accuracy:13.536% F-
HSR:16.429% D
NS-44 Commissioner AE
C--
Kills:119
Deaths:175
KDR:0.680
Accuracy:29.851% D**
HSR:21.849% C--
99SV
C--
Kills:111
Deaths:128
KDR:0.867
Accuracy:29.352% C--
HSR:31.532% C--
Soldier Soaker
C++
Kills:102
Deaths:167
KDR:0.611
Accuracy:23.637% D*
HSR:14.706% C++
Kills:2,341
Deaths (as Infiltrator):2,249
Deaths (to Infiltrators):2,664
KDR:1.04091
Kill Difference:92
Playtime:125.501 hours
Usage:9%
Score:1.363m
Score/min:181
Accuracy (listed only):27.829%
HSR (listed only):36.003%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C+
Kills:864
Deaths:930
KDR:0.929
Accuracy:49.759% D--
HSR:16.088% C+
SMG-46 Armistice
B+
Kills:384
Deaths:414
KDR:0.928
Accuracy:24.788% C
HSR:19.271% B+
FA1 Barrage
D
Kills:377
Deaths:758
KDR:0.497
Accuracy:28.048% D**
HSR:12.732% D
MG-S1 Jackal
B+
Kills:357
Deaths:332
KDR:1.075
Accuracy:25.921% C
HSR:24.650% B+
T1 Cycler
B+
Kills:242
Deaths:421
KDR:0.575
Accuracy:22.432% C+
HSR:26.446% B+
AS16 NightHawk
C
Kills:188
Deaths:179
KDR:1.050
Accuracy:39.223% C
HSR:10.638% D--
Kills:2,412
Deaths (as Combat Medic):3,034
Deaths (to Combat Medics):1,352
KDR:0.79499
Kill Difference:622
Playtime:32.085 hours
Usage:2%
Score:0.457m
Score/min:237
Accuracy (listed only):31.695%
HSR (listed only):18.304%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C**
Kills:107
Deaths:129
KDR:0.829
Accuracy:16.192% C**
HSR:15.888% C-
M1 Heavy Cycler
C**
Kills:81
Deaths:79
KDR:1.025
Accuracy:17.588% C++
HSR:20.988% C**
Kills:188
Deaths (as MAX Suit):104
Deaths (to MAX Suits):624
KDR:1.80769
Kill Difference:84
Playtime:8.927 hours
Usage:1%
Score:0.081m
Score/min:151
Accuracy (listed only):16.890%
HSR (listed only):18.438%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C+
Kills:511
V. Kills:361 141%
Deaths:519
KDR:0.985
Accuracy:30.540% C
KPH:13.100 C+
VKPH:9.200 C+
M14 Banshee
A
Kills:474
V. Kills:25 N/A
Deaths:59
KDR:8.034
Accuracy:36.177% A
KPH:56.200 C**
VKPH:3 C+
Hellfire Rocket Pods
C-
Kills:364
V. Kills:96 375%
Deaths:114
KDR:3.193
Accuracy:52.464% B+
KPH:40.300 D
VKPH:10.600 C-
M18 Rotary
B+
Kills:86
V. Kills:48 176%
Deaths:1
KDR:86
Accuracy:26.510% D-
KPH:20.700 B+
VKPH:11.600 C*
Hornet Missiles
C
Kills:56
V. Kills:34 160%
Deaths:17
KDR:3.294
Accuracy:58.568% C
KPH:37.600 D
VKPH:22.800 D
Kills:1,491 (1,071 + 0)
Deaths:710
KDR:2.100
VKDR:0.794
Vehicle Kills:564
Kill Difference:781
Playtime:62.206 hours
Usage:4%
Score:0.605m
Score/min:162
Piloting Accuracy:26.510%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:2,024
V. Kills:1,304 155%
Deaths:230
KDR:8.800
Accuracy:34.133% D
KPH:64.900 A++
VKPH:41.800 A
L-24R Spur
B+
Kills:1,459
V. Kills:82 N/A
Deaths:124
KDR:11.766
Accuracy:44.673% B+
KPH:46.500 B+
VKPH:2.600 C+
CAS30 Tank Buster
B**
Kills:1,122
V. Kills:750 149%
Deaths:579
KDR:1.938
Accuracy:58.046% B**
KPH:13 B**
VKPH:8.700 B
L105 Zephyr
B+
Kills:113
V. Kills:21 N/A
Deaths:12
KDR:9.417
Accuracy:48.625% B++
KPH:59.700 C**
VKPH:11.100 B+
AP30 Shredder
D
Kills:53
V. Kills:42 123%
Deaths:18
KDR:2.944
Accuracy:39.589% B**
KPH:17.500 D
VKPH:13.800 D
Kills:4,771 (2,581 + 2,190)
Deaths:963
KDR:4.954
VKDR:2.283
Vehicle Kills:2,199
Kill Difference:3,808
Playtime:153.716 hours
Usage:11%
Score:1.952m
Score/min:212
Piloting Accuracy:58.046%
Gunner Accuracy:39.589%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C+
Kills:83
V. Kills:46 177%
Deaths:8
KDR:10.375
Accuracy:46.822% D*
KPH:41.900 D
VKPH:23.200 C+
Skyguard
B+
Kills:67
V. Kills:51 129%
Deaths:27
KDR:2.481
Accuracy:36.313% B**
KPH:14.300 C+
VKPH:10.900 B+
Kills:150 (150 + 0)
Deaths:35
KDR:4.286
VKDR:2.771
Vehicle Kills:97
Kill Difference:115
Playtime:6.663 hours
Usage:0%
Score:0.089m
Score/min:223
Driving Accuracy:36.313%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:1,462
V. Kills:1,359 108%
Deaths:290
KDR:5.041
Accuracy:51.836% B++
KPH:22.300 D
VKPH:20.800 B+
MR11 Gatekeeper
B
Kills:314
V. Kills:275 114%
Deaths:69
KDR:4.551
Accuracy:49.422% B**
KPH:24.300 C++
VKPH:21.300 B
P2-120 HESH
B+
Kills:277
V. Kills:45 N/A
Deaths:26
KDR:10.654
Accuracy:45.700% B+
KPH:40.800 C-
VKPH:6.600 C--
E540 Halberd
C**
Kills:234
V. Kills:138 168%
Deaths:32
KDR:7.313
Accuracy:45.715% B+
KPH:25.400 C+
VKPH:15 C**
P2-120 HEAT
C+
Kills:229
V. Kills:136 167%
Deaths:101
KDR:2.267
Accuracy:40.648% C+
KPH:16.200 D-
VKPH:9.600 C+
Kills:2,516 (1,968 + 548)
Deaths:518
KDR:4.857
VKDR:3.770
Vehicle Kills:1,953
Kill Difference:1,998
Playtime:108.497 hours
Usage:8%
Score:1.828m
Score/min:281
Driving Accuracy:40.648%
Gunner Accuracy:45.715%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:3,915
V. Kills:2,450 160%
Deaths:892
KDR:4.389
Accuracy:60.383% A+
KPH:66.900 A
VKPH:41.800 A
E540 Halberd-H
A
Kills:1,229
V. Kills:603 203%
Deaths:201
KDR:6.114
Accuracy:63.243% B++
KPH:65.800 B**
VKPH:32.300 A
MR11 Gatekeeper-H
C+
Kills:549
V. Kills:654 84%
Deaths:249
KDR:2.205
Accuracy:59.072% B++
KPH:23.900 D
VKPH:28.500 C+
M12 Kobalt-H
A++
Kills:524
V. Kills:20 N/A
Deaths:22
KDR:23.818
Accuracy:26.110% B*
KPH:239.100 A++
VKPH:9.100 A
P525 Marauder-H
B
Kills:443
V. Kills:39 N/A
Deaths:44
KDR:10.068
Accuracy:34.460% C+
KPH:87.100 C
VKPH:7.700 B
G40-F Ranger
S
Kills:79
V. Kills:47 165%
Deaths:5
KDR:15.800
Accuracy:46.179% A*
KPH:82.300 M**
VKPH:49 S
Kills:6,739 (0 + 6,739)
Deaths:1,413
KDR:4.769
VKDR:2.699
Vehicle Kills:3,813
Kill Difference:5,326
Playtime:108.407 hours
Usage:8%
Score:2.922m
Score/min:449
Driving Accuracy:N/A%
Gunner Accuracy:46.179%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:148
V. Kills:53 274%
Deaths:25
KDR:5.920
Accuracy:38.379% C**
KPH:49 C+
VKPH:17.600 A++
M20 Basilisk
M**
Kills:80
V. Kills:66 119%
Deaths:20
KDR:4
Accuracy:51.230% A+
KPH:24.900 B
VKPH:20.600 M**
G30 Walker
M*
Kills:62
V. Kills:66 93%
Deaths:9
KDR:6.889
Accuracy:32.287% C*
KPH:26 B**
VKPH:27.700 M*
M12 Kobalt
C++
Kills:54
V. Kills:3 N/A
Deaths:2
KDR:27
Accuracy:20.550% B+
KPH:63.700 C+
VKPH:3.500 C++
Kills:344 (0 + 344)
Deaths:56
KDR:6.143
VKDR:3.357
Vehicle Kills:188
Kill Difference:288
Playtime:9.460 hours
Usage:1%
Score:0.188m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:20.550%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:350
V. Kills:15 N/A
Deaths:160
KDR:2.188
Accuracy:45.451% B
KPH:64.300 B+
VKPH:2.800 B++
M4-F Pillager
C+
Kills:85
V. Kills:14 N/A
Deaths:63
KDR:1.349
Accuracy:41.617% D
KPH:27.300 C+
VKPH:4.500 C+
Kills:435 (435 + 0)
Deaths:223
KDR:1.951
VKDR:0.130
Vehicle Kills:29
Kill Difference:212
Playtime:8.559 hours
Usage:1%
Score:0.080m
Score/min:155
Driving Accuracy:41.617%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 6,3653,9158924.389C++2.7960.383%A+1.252%D*66.8A41.8A55758.6h72.9B**120.7A
C150 Dalton 3,3282,0242308.8C++7.2134.133%DN/A64.9A++41.8A58031.2h2.5B**7.3B*
P2-120 AP 2,8211,4622905.041C3.4551.836%B++1.436%D-22.4D20.8B+29665.4h9.4D--18.1C
L-24R Spur 1,5411,45912411.766C++10.1744.673%B+1.302%D46.5B+2.6C+11231.4h15.8B+35.3B+
E540 Halberd-H 1,8321,2292016.114C4.5263.243%B++N/A65.7B**32.2A35718.7h4.5B*7.2B**
CAS30 Tank Buster 1,8721,1225791.938C*0.3458.046%B**N/A13B**8.7B11386.2h37.1B+63.8B*
TAS-16 Blackjack 8878649300.929C0.6749.759%D--16.088%C+30.4C--N/A11628.4h2.3C**4.6C+
TRAC-5 7477091,2170.583C1.0119.524%C--18.336%C+9.2DN/A3577.3h16.4C+83.8C+
NSX Tanto 6756539130.715C--0.8819.986%D*27.106%C++14.1D-N/A5646.3h16C-80.2C
C-4 8255623471.62C++0.0323.875%CN/A59.8D28C+6149.4h1.1B++4.8B+
MR11 Gatekeeper-H 1,2035492492.205D0.6159.072%B++1.093%D24D28.6C+27222.9h55.6C++94.2B+
Hunter QCX 6715318190.648C+0.9543.213%C+30.132%B13.7C+3.6C++6438.9h6.6C++15.3C++
M12 Kobalt-H 5445242223.818C+22.2226.11%B*19.275%B+238.2A++9.1A5292.2h12.3B*46.9B++
M18 Needler 8725115190.985C0.6130.54%CN/A13.1C+9.2C+12439.1h103.8B+340B+
AMR-66 5254953661.352B0.2430.333%B+20.202%D33.9B++2.1M8814.6h7.6B+25.1B+
M14 Banshee 499474598.034C++6.4436.177%AN/A56.4C**3C+1858.4h18.6B+51.3B+
P525 Marauder-H 4824434410.068C8.4734.46%C+1.129%B86.9C7.6C**2385.1h7.1C+20.6C+
TSAR-42 4454382611.678C0.0839.081%C+78.539%B**42.1C+N/A13410.4h1.9B++5B+
SMG-46 Armistice 3973844140.928C+0.6724.788%C19.271%B+31.7C+1.1A*11912.1h13.6C**55C++
T7 Mini-Chaingun 3913773471.086C+0.5116.198%C15.385%B+40.1C++1.5A+1829.4h13.8B85C*
FA1 Barrage 3943777580.497C--1.1028.048%D**12.732%D10.9D--N/A3134.7h5.3C+18.8D
T9 CARV 3823715990.619C0.9818.387%C22.102%C+20.7C-N/A7917.9h15.6C85C+
Hellfire Rocket Pods 4603641143.193C-1.6052.464%B+1.099%C++40.4D10.7C-2339h25.6C+48.8C++
Tank Mine 6133571712.088C0.4929.334%CN/A62.6D-44.9D6955.7h2.6D*8.9F
MG-S1 Jackal 3623573321.075C+0.5225.921%C24.65%B+27.7CN/A7812.9h11.3C++43.4C*
S12 Renegade 3653501602.188C+0.5945.451%B4.857%C+64.8B+2.8B++1975.4h3C**6.5B+
MR11 Gatekeeper 589314694.551C+2.9649.422%B**1.274%D24.3C++21.3B34012.9h42.1B+85.1B*
M77-B 2972941621.815C+0.2233.896%D85.374%B**24.1CN/A7312.2h2.5C+7.3C+
P2-120 HESH 3222772610.654C9.0645.7%B+1.444%B*40.7C-6.6C--2306.8h4.5C*9.8B+
Sticky Grenade 2602531253N/A251.4148.833%C--N/A843.3C23.3B*18640.3h2C*4.1C++
T1 Cycler 2502424210.575C1.0222.432%C+26.446%B+17.8C--N/A7113.6h17.7D--78.9C
E540 Halberd 372234327.313C+5.7245.715%B+N/A25.4C+15C**2499.2h5.7C++12.5B+
P2-120 HEAT 3652291012.267D0.6740.648%C+3.493%C**16.1D-9.6C+20114.2h10.1D--24.8D-
MSW-R 2172122820.752C-0.8422.073%C33.491%B**29.4C--N/A1117.2h14.8D--66.9C
T16 Rhino 2192123250.652D0.9419.321%C-24.057%C*24.4C--N/A698.7h18.2D**94D
HSR-1 2021981541.286C-0.3131.531%C--33.838%B++33.6C-N/A745.9h8.2F-25.9D**
NS-45 Pilot 2001982220.892C0.7026.702%D-33.838%B++17.8D--N/A6511.1h8.6D-32.3D-
AS16 NightHawk 1911881791.05C+0.5439.223%C10.638%D--50.8B+N/A1293.7h4.9C+12.5C+
The Slasher 1781694,8520.035C1.5615.981%D**24.852%A++0.9C--N/A4184.5h2.6D16.3D
M12 Kobalt 159150721.429C19.8324.502%B+22%B*166.7B**10A+4820.9h15.9C**64.9B+
M40 Fury 201148255.92C+4.3338.379%C**1.351%C49.3C++17.7A++3383h17.2D44.9C+
M60-A Bulldog 175141265.423C3.8338.83%C*N/A36.2C+8.7B*3573.9h5.9C+15.3C**
TX1 Repeater 1441402340.598C1.0013.536%F-16.429%D9.9D-N/A3714.1h15.2C112F
NSX Naginata 1281261520.829D0.7718.286%D--29.365%C++32.3C--N/A1323.9h15.1D82.7D
T2 Striker 2061231161.06B**0.5351.811%C+N/A17.1B11.5C+1987.2h29.3B**56.6B*
Claymore 123122264.692C3.1028.85%C--N/A122C-1B**4351h1.2C+4.2C+
ML-7 2201212670.453C-1.1453.387%C-N/A15.3D-12.5C+2297.9h7.6C14.3C
NS-44 Commissioner AE 1201191750.68C-0.9129.851%D**21.849%C--15.9D--N/A377.5h4.7D**15.8D*
L105 Zephyr 134113129.417C+7.8248.625%B++N/A59.5C*11.1B+2391.9h7.5D15.5C+
99SV 1151111280.867C--0.7329.352%C--31.532%C--15.2DN/A587.3h7.5D*25.7D-
M1 Heavy Cycler 1081071290.829C-0.7716.192%C**15.888%C-17.3C-N/A566.2h21.7D134.3C++
MANA Anti-Personnel Turret 110106561.893N/A0.3022.759%UN/A1060U40U1713200.1h38.2T*167.7T*
Soldier Soaker 1021021670.611C-0.9823.637%D*14.706%C++42.5CN/A2232.4h6.3C+26.8D-
Spear Anti-Vehicle Phalanx Turret 15297128.083C++6.4937.925%D6.186%A33.4C-19C3502.9h9.5C25.1C-
Hyena Missile Launcher 14995313.065C**1.4743.219%A++N/A47.5A++27A++4142h21.9A50.8A
M18 Rotary 13486186U84.4126.51%D-N/A21B+11.7C*2044.1h59.3B**223.6B*
M4-F Pillager 9985631.349C++0.2541.617%DN/A27.4C+4.5C+813.1h33.1B++79.6B
NS-TMC-01 "His Regards" 99844,3060.02C1.579.167%D*7.143%C+0.3C-N/A1292.7h2.9D31.3D*
LB00 Python AP 12983810.375C8.7846.822%D*1.205%B*41.5D23C+2692h3.6B+7.8C+
M1 Heavy Cycler 8381791.025D0.5717.588%C++20.988%C**23.8DN/A653.4h20.6D-117.2C+
M20 Basilisk 14680204C*2.4151.23%A+5%C25B20.6M**3333.2h126.3D-246.4C++
G40-F Ranger 12679515.8B**14.2146.179%A*1.266%C**79M**47S8251h50.4B**109.2A
Frag Grenade 8178178N/A76.4138.726%D-N/A390C--15B++15100.2h4.1C10.5C--
Chainblade 90734,5000.016C1.5812.526%D**10.959%B*0.3C--N/A1218.8h3.3C26.7D*
Skyguard 11867272.481C0.8936.313%B**1.493%C--14.3C+10.9B+2034.7h110.1B303.3B*
Rocklet Rifle 134631160.543C1.0552.717%C+N/A11.9D**13.4D--2635.3h39.3C+74.5C++
G30 Walker 1286296.889B+5.2932.287%C*N/A25.8B**27.5M*3622.4h183.6B568.6B+
Hornet Missiles 9056173.294C1.7058.568%CN/A37.3D22.7D4811.5h9.6B16.5C*
M12 Kobalt 5754227B+25.4120.55%B+18.519%C+67.5C+3.8C*2100.8h20.5C99.8C**
AP30 Shredder 9553182.944C1.3539.589%B**N/A17.7D14D2353h118.5D299.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon95860.7h
Nano-Armor Kit1,3811,268,874180.5h
AE Nano-Armor Kit409154,41118.6h
AE Medical Applicator125,1190.5h
Nanite Revive Grenade03490.1h
Medical Applicator22245,0776.6h
Cortium Silo0520.1h
Rampart Wall2560.6h
NS Patriot Flare Gun91,2441.8h
Motion Spotter52980.7h
Xiphos Anti-Personnel Phalanx Tower04340.1h
Welding Device02,0950.2h
Spitfire Auto-Turret41970.2h
Recon Detection Device261,3032.4h
Shield Recharging Field42320.1h
Ammunition Package423,8861.9h
Medical Kit375491.8h
Anti-Infantry MANA Turret185721.1h
Snowman Soldier3660.1h
Nano-Repair Grenade07960.2h
M20 Drake32290.1h

Check the help document for the dictionary if you want to learn more about words used here.


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