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Signifer velie[TRID] velie
VS BR 57

KDR: 0.54

Score: 24.6m

Last Seen: Jul 6th, 2019 3:24 PM
- OFFLINE - 1032.7 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Cobalt
Level Progress (to 58): 32%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Artemis VX26 H-V45 NS-7 PDW C-4 Serpent VE92 Eclipse VE3A Orion VS54 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-352,782 MLG Score: -282
Fun Score: N/A
Cheeseburgers Flipped: 172TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.873%19.865%51417119720,1960.725327-0.181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.836%0.919B*-0.151C0.025C+HEAD ++ (~6.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.359C**12.40.135C++35.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.254%1.571%15212121911783920.107063205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.625%-0.071C+-0.638D-1.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40-0.037C+16.1-0.287C23.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.88%4.651%261121325817522650.1472697%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.265A0.05C+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
243.7-1.039D*121.6-2.047F--122.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.205%23.288%261121373163900.0445122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.19D*1.707A++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.9-0.662D6-0.227C15.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.6m482.3%253 (15.2k)207 (12.4k)0.54453525,61647,0420.61147557 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121460920.15%16.599%33402:3111

15% Combat Medic7% Engineer10% Heavy Assault36% Infiltrator30% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 3:29 PMAug 20th, 2016 12:31 PMAug 4th, 2019 11:55 PM (13d) (PST)Jul 6th, 2019 11:36 AM (43d) (PST)Jul 6th, 2019 11:24 AM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
19720140.2160.3970.0361.1220.017-282

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,84612,0451991324267112,436

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1974.8h/82.3d 3,149 4,252 22,440 133k 3,178 4,515 1,960 23.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,224
Deaths:2,677
KDR:0.457
Accuracy:23.871% B+
HSR:22.794% C
Flare VE6
B**
Kills:192
Deaths:396
KDR:0.485
Accuracy:29.141% B**
HSR:26.563% C**
Kills:1,416
Deaths (as Heavy Assault):3,073
Deaths (to Heavy Assaults):14,285
KDR:0.46079
Kill Difference:1,657
Playtime:195.951 hours
Usage:10%
Score:1.891m
Score/min:161
Accuracy (listed only):26.506%
HSR (listed only):24.678%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:1,574
Deaths:3,003
KDR:0.524
Accuracy:25.454% C++
HSR:18.424% C++
Serpent VE92
C++
Kills:1,418
Deaths:2,354
KDR:0.602
Accuracy:23.245% C+
HSR:20.381% C++
Eclipse VE3A
C+
Kills:1,398
Deaths:2,214
KDR:0.631
Accuracy:25.957% C
HSR:19.099% C+
Solstice VE3
B
Kills:1,203
Deaths:2,871
KDR:0.419
Accuracy:24.879% B
HSR:18.205% C
Pulsar C
C+
Kills:1,167
Deaths:1,889
KDR:0.618
Accuracy:23.721% C+
HSR:19.452% D
Zenith VX-5
B++
Kills:1,165
Deaths:1,392
KDR:0.837
Accuracy:28.571% B++
HSR:16.567% D-
VX6-7
B**
Kills:1,164
Deaths:1,270
KDR:0.917
Accuracy:29.849% B**
HSR:20.533% C+
Sirius SX12
C
Kills:816
Deaths:1,369
KDR:0.596
Accuracy:21.770% C--
HSR:16.299% C
NSX-P Tanto
B++
Kills:679
Deaths:918
KDR:0.740
Accuracy:29.107% B++
HSR:19.293% D-
Solstice SF
A
Kills:216
Deaths:608
KDR:0.355
Accuracy:22.503% C
HSR:24.537% A
Thanatos VE70
A+
Kills:73
Deaths:193
KDR:0.378
Accuracy:27.205% D*
HSR:23.288% A+
Kills:10,873
Deaths (as Light Assault):18,081
Deaths (to Light Assaults):7,152
KDR:0.60135
Kill Difference:7,208
Playtime:599.936 hours
Usage:30%
Score:8.119m
Score/min:226
Accuracy (listed only):25.660%
HSR (listed only):19.643%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B
Kills:2,238
Deaths:5,204
KDR:0.430
Accuracy:25.930% B
HSR:21.850% C++
NS-7 PDW
C++
Kills:1,574
Deaths:3,003
KDR:0.524
Accuracy:25.454% C++
HSR:18.424% C++
Sirius SX12
C
Kills:816
Deaths:1,369
KDR:0.596
Accuracy:21.770% C--
HSR:16.299% C
Pulsar VS1
B
Kills:300
Deaths:911
KDR:0.329
Accuracy:25.253% B
HSR:19% C
Thanatos VE70
A+
Kills:73
Deaths:193
KDR:0.378
Accuracy:27.205% D*
HSR:23.288% A+
Kills:5,001
Deaths (as Combat Medic):10,680
Deaths (to Combat Medics):6,509
KDR:0.46826
Kill Difference:5,679
Playtime:295.388 hours
Usage:15%
Score:4.780m
Score/min:270
Accuracy (listed only):25.122%
HSR (listed only):19.772%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:1,418
Deaths:2,354
KDR:0.602
Accuracy:23.245% C+
HSR:20.381% C++
Eclipse VE3A
C+
Kills:1,398
Deaths:2,214
KDR:0.631
Accuracy:25.957% C
HSR:19.099% C+
Solstice VE3
B
Kills:1,203
Deaths:2,871
KDR:0.419
Accuracy:24.879% B
HSR:18.205% C
Pulsar C
C+
Kills:1,167
Deaths:1,889
KDR:0.618
Accuracy:23.721% C+
HSR:19.452% D
Zenith VX-5
B++
Kills:1,165
Deaths:1,392
KDR:0.837
Accuracy:28.571% B++
HSR:16.567% D-
VX6-7
B**
Kills:1,164
Deaths:1,270
KDR:0.917
Accuracy:29.849% B**
HSR:20.533% C+
NSX-P Tanto
B++
Kills:679
Deaths:918
KDR:0.740
Accuracy:29.107% B++
HSR:19.293% D-
Solstice SF
A
Kills:216
Deaths:608
KDR:0.355
Accuracy:22.503% C
HSR:24.537% A
Thanatos VE70
A+
Kills:73
Deaths:193
KDR:0.378
Accuracy:27.205% D*
HSR:23.288% A+
Kills:8,483
Deaths (as Engineer):13,709
Deaths (to Engineers):7,970
KDR:0.61879
Kill Difference:5,226
Playtime:138.856 hours
Usage:7%
Score:1.285m
Score/min:154
Accuracy (listed only):26.115%
HSR (listed only):20.150%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C++
Kills:4,842
Deaths:9,012
KDR:0.537
Accuracy:27.906% C++
HSR:19.393% C--
NS-7 PDW
C++
Kills:1,574
Deaths:3,003
KDR:0.524
Accuracy:25.454% C++
HSR:18.424% C++
Sirius SX12
C
Kills:816
Deaths:1,369
KDR:0.596
Accuracy:21.770% C--
HSR:16.299% C
NSX Tomoe
C-
Kills:423
Deaths:967
KDR:0.437
Accuracy:26.785% C-
HSR:31.915% C--
NS-44 Commissioner
D
Kills:280
Deaths:497
KDR:0.563
Accuracy:24.862% D**
HSR:18.214% D
NS-61 Emissary
B++
Kills:113
Deaths:200
KDR:0.565
Accuracy:14.181% F--
HSR:20.354% B++
Kills:8,048
Deaths (as Infiltrator):15,048
Deaths (to Infiltrators):6,121
KDR:0.53482
Kill Difference:7,000
Playtime:716.609 hours
Usage:36%
Score:8.253m
Score/min:192
Accuracy (listed only):23.493%
HSR (listed only):20.767%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:211
Deaths:320
KDR:0.659
Accuracy:16.536% C++
HSR:20.379% C**
Comet VM2
A**
Kills:109
Deaths:302
KDR:0.361
Accuracy:32.838% D*
HSR:9.174% A**
Kills:320
Deaths (as MAX Suit):311
Deaths (to MAX Suits):2,224
KDR:1.02894
Kill Difference:9
Playtime:21.588 hours
Usage:1%
Score:0.231m
Score/min:178
Accuracy (listed only):24.687%
HSR (listed only):14.777%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:138
V. Kills:49 276%
Deaths:161
KDR:0.857
Accuracy:40.047% C+
KPH:14.600 D-
VKPH:5.200 D
Kills:138 (138 + 0)
Deaths:161
KDR:0.857
VKDR:0.304
Vehicle Kills:49
Kill Difference:23
Playtime:9.439 hours
Usage:0%
Score:0.049m
Score/min:86
Driving Accuracy:40.047%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:53
V. Kills:25 204%
Deaths:69
KDR:0.768
Accuracy:41.816% D-
KPH:7.900 D**
VKPH:3.700 D*
Kills:53 (53 + 0)
Deaths:69
KDR:0.768
VKDR:0.362
Vehicle Kills:25
Kill Difference:16
Playtime:6.684 hours
Usage:0%
Score:0.038m
Score/min:94
Driving Accuracy:41.816%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C-
Kills:90
V. Kills:81 110%
Deaths:63
KDR:1.429
Accuracy:49.125% B+
KPH:24.300 D-
VKPH:21.900 C-
Kills:90 (0 + 90)
Deaths:63
KDR:1.429
VKDR:1.286
Vehicle Kills:81
Kill Difference:27
Playtime:3.707 hours
Usage:0%
Score:0.053m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:49.125%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:258
V. Kills:113 226%
Deaths:165
KDR:1.564
Accuracy:49.880% B**
KPH:18.300 C+
VKPH:8 C++
M40 Fury
D*
Kills:56
V. Kills:8 N/A
Deaths:51
KDR:1.098
Accuracy:24.584% D*
KPH:12.400 D*
VKPH:1.800 D**
Kills:314 (0 + 314)
Deaths:216
KDR:1.454
VKDR:0.560
Vehicle Kills:121
Kill Difference:98
Playtime:18.615 hours
Usage:1%
Score:0.139m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:24.584%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Artemis VX26 4,8864,8429,0120.537D0.0127.906%C++19.393%C--12.2D--N/A31396.3h12.1C++43.4C*
H-V45 2,2742,2385,2040.43C-0.1125.93%B21.85%C++12.8D-N/A36175h13.3C++51.4B
NS-7 PDW 1,5931,5743,0030.524C--0.0225.454%C++18.424%C++15.5DN/A43101.6h15C++59C**
C-4 2,0411,5381,4741.043C0.5026.797%C*N/A84C++27.5C+51718.3h1.6C+6.1C++
Serpent VE92 1,4311,4182,3540.602C0.0623.245%C+20.381%C++18.8C-N/A4975.4h11.4B+48.9B+
Eclipse VE3A 1,4101,3982,2140.631C0.0925.957%C19.099%C+24.1DN/A6658.1h12.4C+47.7C++
Orion VS54 1,2381,2242,6770.457D0.0923.871%B+22.794%C14.6DN/A4783.7h14.1C+59.2C++
Solstice VE3 1,2231,2032,8710.419C--0.1324.879%B18.205%C11.3C--N/A35106.6h15.2C*61C*
Pulsar C 1,1741,1671,8890.618C0.0723.721%C+19.452%D15.1DN/A4477.4h9.1B*38.3B+
Zenith VX-5 1,1711,1651,3920.837C0.2928.571%B++16.567%D-35.3C++N/A8533h10.7B*37.3B++
VX6-7 1,1671,1641,2700.917C0.3729.849%B**20.533%C+37.5C++N/A8631h10.8B+36.3B++
Sirius SX12 8298161,3690.596C0.0521.77%C--16.299%C19.3C-N/A5142.3h13B+59.9C*
NSX-P Tanto 6846799180.74C0.2029.107%B++19.293%D-27.8C+N/A8024.4h11.8B++40.4B++
Rocklet Rifle 8174251,2370.344D0.2036.466%F-N/A15.1D--14D-15228.1h50.3D-138.1D**
NSX Tomoe 4274239670.437D0.1126.785%C-31.915%C--12.6D*N/A3333.6h14.3C++53.5C+
Pulsar VS1 3023009110.329D0.2225.253%B19%C8.7D--N/A3634.4h12.9B+51B+
NS-44 Commissioner 2812804970.563C0.0224.862%D**18.214%D20.3C--N/A6613.8h2.9B**11.7C++
M20 Basilisk 3712581651.564D1.0249.88%B**4.651%C-18.3C+8C++13714.1h121.6C243.7C**
Proximity Mine 252251495.122B+4.5835.744%DN/A147.6B+N/A4931.7h2.4D**6.6D*
Solstice SF 2172166080.355D0.1922.503%C24.537%A9.6DN/A2622.5h12.6C+55.9C++
Quasar VM1 2182113200.659D0.1116.536%C++20.379%C**10.8D--N/A3619.6h18.2D109.9C+
Flare VE6 1961923960.485D-0.0629.141%B**26.563%C**22.6DN/A848.5h11.5C+39.3B+
The Slasher 1891896,9220.027C-0.5213.523%D**17.989%B*1.1CN/A3164.6h2.4C+17.5C
C75 Viper 1871381610.857D0.3140.047%C+1.449%C+14.7D-5.2D869.4h19.6D-48.9C--
NS-61 Emissary 1141132000.565C0.0214.181%F--20.354%B++12.3DN/A419.2h11.8B+82.9D
Frag Grenade 1111111111N/A110.4633.763%FN/A222D*N/A9670.5h5.2D*15.4D**
Comet VM2 1261093020.361D0.1832.838%D*9.174%A**6D-N/A3018.3h16.2B++49.4C**
S1 157954540.209D-0.3457.095%C+8.421%M*10.6D--6.9D-1429h12.7F*22.2F
Aphelion VEX-4H 17190631.429C0.8849.125%B+N/A24.3D-21.9C-2373.7h76.4C-155.5C+
Force-Blade 828119,7310.004D0.544.473%F--8.642%C*0.1DN/A0739h2.2B+49.1T*
Thanatos VE70 73731930.378D0.1727.205%D*23.288%A+14.3DN/A755.1h6D21.9D--
Tank Mine 9173461.587C--1.0448.644%B**N/A66.4D-16.4F5981.1h4.2T*8.6D*
M40 Fury 6456511.098D-0.5524.584%D*N/A12.4D*1.8D**884.5h19.3D78.3D*
Supernova PC 7853690.768D0.2241.816%D-1.887%C7.9D**3.7D*946.7h7D-16.8D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit468277,80021h
Spawn Beacon763,8983.4h
Anti-Vehicle MANA Turret52730.4h
Nanite Revive Grenade06,4691.8h
Restoration Kit531,1371.1h
Spitfire Auto-Turret2530.1h
Medical Applicator1,569214,64523.3h
Motion Spotter6714,2565h
Deconstruction Tool0580h
Lumine Edge192878.6h
G40-F Ranger12110h
S12 Renegade0530.4h
Ammunition Package421,2251h
Smoke Grenade08460.3h
Medical Kit1351,0421.8h
Anti-Infantry MANA Turret31700.2h
Shield Recharging Field52550.1h
Pelter Rocket Pod11470.2h
Nano-Repair Grenade01650h
AP30 Shredder0850.1h
Recon Detection Device68001.4h
Xiphos Anti-Personnel Phalanx Turret0500h
M20 Drake12250.8h

Check the help document for the dictionary if you want to learn more about words used here.


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